Knight
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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Chivalrously defend the party and quell foes in overdrive. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Mighty Shield | Chance of 50% all elemental DMG cut. | Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Phalanx | All parties gain 50% DMG CutTaking 50% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
5T | 1T | No | Lvl 1 | |
Overdrive Surge | 300% elemental damage to a foe in Overdrive. | 6T | - | Yes | 10 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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DEF +10% | DEF +1% |
Gameplay Notes
- Alternate sprite colors are unlocked at Spartan: Master Level 10
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
Phalanx | Yes | |
Overdrive Surge | Yes |
Assessment
Knight should be unlocked mastered as quickly as possible to access Sentinel, Arcana Dueler, and eventually Dark Fencer.
Row I classes are merely stepping stones to Row II and Row III classes; none are viable long-term.
- Required to unlock Sentinel, Arcana Dueler and Dragoon.
- Indirectly required to unlock Holy Saber, Valkyrie, Dark Fencer, Hermit and Superstar.