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|Class line||Harpist ⇢ Bard ⇢ Superstar ⇢ Elysian|
|Description||Spin tales to distract foes in overdrive and heal allies|
Lvl 20 Harpist and Enhancer
|Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.||
|Master Bonuses||DEF +2%|
|Release date||?||Other sites|
|Cantabile||Cut to damage received from foes in Overdrive.|
|Base Multiattack Rates|
|Base DA RateIncluding Support Skills/Level Bonuses||Base TA RateIncluding Support Skills/Level Bonuses|
|Recommended Extended Mastery Perks|
|Do not invest EMP in Row I or Row II classes.|
: Massive increase to effective damage and survivability.
|Icon||Skill Name||Effect||C/DCooldown in Turns||DurDuration in Turns or Seconds||SubSubskill usable on other classes||LVLClass level required||Notes|
|Overture||Harp: All parties gain
and . |
Dagger: All parties gain and .
|Angelic Voice II||Harp: Inflict
on a foe. |
Others: Inflict on a foe.
|Bard Song||Harp: All allies gain
Others: All allies gain .
Primarily mastered to unlock Superstar, but remains a useful defensive alternative to Superstar long-term.
- Despite the Dagger proficiency, a Harp mainhand is effectively mandatory.
- is one of the most powerful Charms in the game, and Bard can use it without sacrificing its subskill slot.
- and provide respectable healing with less risk of over-healing (compared to eg. ).
- Elysian still renders both Bard and Superstar obsolete.