Bard
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() ![]() ![]() |
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Description | Spin tales to distract foes in overdrive and heal allies | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() Lvl 20 Harpist and Enhancer | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Release date | ? | Other sites | |||||||||||||
Support Skills | |||||||||||||||
Cantabile | Cut to damage received from foes in Overdrive. |
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Overture | Harp: All parties gain ![]() Strength: 25% and ![]() Strength: 20%. Dagger: All parties gain ![]() Strength: 10% and ![]() Strength: 10%. |
7T | 3T | No | 1 | |
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Angelic Voice II | Harp: Inflict ![]() Strength: 55% on a foe. Others: Inflict ![]() Strength: 25% on a foe. |
5T | 180s | Yes | 5 | |
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Bard Song | Harp: All allies gain ![]() Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain ![]() Strength: 3% maximum HP (Healing cap: 150 HP). |
8T | 5T | Yes | 15 |
Assessment
Primarily mastered to unlock Superstar, but remains a useful defensive alternative to Superstar long-term.
- Despite the Dagger proficiency, a Harp mainhand is effectively mandatory.
Angelic Voice IIHarp: Inflict
CharmedAttacks are slightly limited
Strength: 55% on a foe.
Others: InflictCharmedAttacks are slightly limited
Strength: 25% on a foe. is one of the most powerful Charms in the game, and Bard can use it without sacrificing its subskill slot.OvertureHarp: All parties gain
25% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 25% and20% Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 20%.
Dagger: All parties gain10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10% and10% Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 10%. andBard SongHarp: All allies gain
RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP).
Others: All allies gainRefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP). provide respectable healing with less risk of over-healing (compared to eg.Panacea IIRestores 150 + 25% maximum HP to all parties (Healing cap: 2000 [1000 for other parties]).).
- Elysian still renders both Bard and Superstar obsolete.
Ultimately, Bard is viable over Superstar in battles where Angelic Voice IIHarp: Inflict
CharmedAttacks are slightly limited
Strength: 55% on a foe.
Others: Inflict CharmedAttacks are slightly limited
Strength: 25% on a foe., Bard SongHarp: All allies gain
RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP).
Others: All allies gain RefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)., and a powerful subskill (such as Miserable MistInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.) are desirable over the combined value of Appassionato, Soul SoloistHarp: Inflict
30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200% on all foes.
All allies gain 30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns.
Fonic Rod: Inflict
20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200% on all foes.
All allies gain 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns.
Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90% on all foes.
All allies gain 5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns. and Sky Realm SongHarp: All allies gain
60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns.
Other weapons: All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns..
Note that Harpist (along with Ranger and Lancer) classes require more EXP to level than the other class lines.
Alternate Colors
Obtained from Elysian: Master Level 15