Bard

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Bard gran sprite.png Bard gran icon.jpg Bard djeeta icon.jpg Bard djeeta sprite.png
Class Data
Class line HarpistBardSuperstarElysian
Description Spin tales to distract foes in overdrive and heal allies
Style Label Type Special.png Specialty Label Weapon Harp.png Label Weapon Dagger.png
Prerequisites CP square.jpg CP ×200
Lvl 20 Harpist and Enhancer
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Defense.png DEF +2% Icon Bonus Debuff Resist.png Debuff resistance +2%   Total:
Icon Bonus Defense.png DEF +10%
Icon Bonus Debuff Resist.png Debuff resistance +10%
Lvl 5Icon Bonus Defense.png DEF +2% Icon Bonus Debuff Resist.png Debuff resistance +2%
Lvl 10 Icon Bonus Defense.png DEF +2% Icon Bonus Debuff Resist.png Debuff resistance +2%
Lvl 15Icon Bonus Defense.png DEF +2% Icon Bonus Debuff Resist.png Debuff resistance +2%
Lvl 20Icon Bonus Defense.png DEF +2% Icon Bonus Debuff Resist.png Debuff resistance +2%
Master Bonuses Icon Bonus Defense.png DEF +2%
Support Skills
Cantabile Cut to DMG from a foe in overdrive
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses
Base TA RateIncluding Support Skills/Level Bonuses
Recommended Extended Mastery Perks
Do not invest EMP in Row I or Row II classes.
Recommended Subskills
Ability Miserable.png 
Miserable MistInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
on all enemies.
: Massive increase to effective damage and survivability.
Ability ClearAll.png 
ClarityRemove 1 debuff from all parties.
: Raid-wide debuff removal.

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability Overture.png Overture All allies gain
Status Heal.pngNon-Harp 10%/Harp 25% Healing BoostedHeal skill's healing amount is boosted

Strength: Non-Harp 10%/Harp 25%
and
Status Heal.pngNon-Harp 10%/Harp 20% Healing Cap BoostedHeal skill's healing cap is boosted

Strength: Non-Harp 10%/Harp 20%
(both Stackable).
7T 3T No 1 Affects all players.

Also boosts healing potions.

Harps enhance effect when equipped.
Ability MusicPurple.png Angelic Voice II Inflict
Status Charm.pngCharmedAttacks are slightly limited
on a foe.
5T 180s Yes 5
Ability Regen.png Bard Song All allies gain
Status Heal.pngRefreshHP is restored on every turn

Strength: Non-Harp 3% maximum HP (Healing cap: 150 HP)/Harp 5% maximum HP (Healing cap: 300 HP)
.
8T 5T Yes 15 Harps enhance effect when equipped.

Assessment

Primarily mastered to unlock Superstar, but remains a useful defensive alternative to Superstar long-term.

  • Despite the Dagger proficiency, a Harp mainhand is effectively mandatory.
  • Ability MusicPurple.png 
    Angelic Voice IIInflict
    Status Charm.pngCharmedAttacks are slightly limited

    Strength: Non-Harp 25%/Harp 55% chance of dealing ?? more damage.
    on a foe.
    is one of the most powerful Charms in the game, and Bard can use it without sacrificing its subskill slot.
  • Ability Overture.png 
    OvertureAll allies gain
    Status Heal.pngHealing BoostedHeal skill's healing amount is boosted
    and
    Status Heal.pngHealing Cap BoostedHeal skill's healing cap is boosted
    (both Stackable).
    and Ability Regen.png 
    Bard SongAll allies gain
    Status Heal.pngRefreshHP is restored on every turn

    Strength: Non-Harp 3% maximum HP (Healing cap: 150 HP)/Harp 5% maximum HP (Healing cap: 300 HP)
    .
    provide respectable healing with less risk of over-healing (compared to eg. Ability HealAll.png 
    Panacea IIRestores 25% +150 HP to all parties, capped at 2400 HP (1000 HP for other parties) total.
    ).
  • Elysian still renders both Bard and Superstar obsolete.
Ultimately, Bard is viable over Superstar in battles where Ability MusicPurple.png 
Angelic Voice IIInflict
Status Charm.pngCharmedAttacks are slightly limited

Strength: Non-Harp 25%/Harp 55% chance of dealing ?? more damage.
on a foe.
, Ability Regen.png 
Bard SongAll allies gain
Status Heal.pngRefreshHP is restored on every turn

Strength: Non-Harp 3% maximum HP (Healing cap: 150 HP)/Harp 5% maximum HP (Healing cap: 300 HP)
.
, and a powerful subskill (such as Ability Miserable.png 
Miserable MistInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
on all enemies.
) are desirable over the combined value of Appassionato, Ability Pilfer.png 
Soul SoloistInflict
Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered

Strength: 30%
30% with Harp
20% with Fonic Rod square.jpg Fonic Rod
5% with Dagger.
on all enemies. All allies gain
Status Veil.png30% Debuff Res. UpDebuff resistance is boosted

Strength: 30%
Duration: 3 turns
30% with Harp
20% with Fonic Rod square.jpg Fonic Rod
5% with Dagger.
.
and Ability Quick.png 
Sky Realm SongAll allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3 turns
Strength: Non-Harp 20%/Harp 60%
.
.

Note that Harpist (along with Ranger and Lancer) classes require more EXP to level than the other class lines.

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerNekomancer