Bard
About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Spin tales to distract foes in overdrive and heal allies |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Cantabile | Cut to damage received from foes in Overdrive. | Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Overture | Harp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 25% and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 20%. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10% and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 10%. |
7T | 3T | No | Lvl 1 | |
Angelic Voice II | Harp: Inflict CharmedAttacks are slightly limited Strength: 55% on a foe. Others: Inflict CharmedAttacks are slightly limited Strength: 25% on a foe. |
5T | 180s | Yes | 5 | |
Bard Song | Harp: All allies gain RefreshHP is restored on every turn Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain RefreshHP is restored on every turn Strength: 3% maximum HP (Healing cap: 150 HP). |
8T | 5T | Yes | 15 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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DEF +10% Debuff resistance +10% |
DEF +2% |
Gameplay Notes
- Alternate sprite colors are unlocked at Elysian: Master Level 15
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
Overture | Yes | |
Angelic Voice II | Yes | |
Bard Song | Yes |
Assessment
Primarily mastered to unlock Superstar, but remains a useful defensive alternative to Superstar long-term.
- Despite the Dagger proficiency, a Harp mainhand is effectively mandatory.
- Angelic Voice IIHarp: Inflict CharmedAttacks are slightly limited
Strength: 55% on a foe.
Others: Inflict CharmedAttacks are slightly limited
Strength: 25% on a foe. is one of the most powerful Charms in the game, and Bard can use it without sacrificing its subskill slot. - OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 25% and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Strength: 20%.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10% and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Strength: 10%. and Bard SongHarp: All allies gain RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP).
Others: All allies gain RefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP). provide respectable healing with less risk of over-healing (compared to eg. Panacea IIRestores 150 + 25% of max HP to all parties (Healing cap: 2000 [1000 for other parties]).). - Elysian still renders both Bard and Superstar obsolete.
Ultimately, Bard is viable over Superstar in battles where Angelic Voice IIHarp: Inflict CharmedAttacks are slightly limited
Strength: 55% on a foe.
Others: Inflict CharmedAttacks are slightly limited
Strength: 25% on a foe., Bard SongHarp: All allies gain RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP).
Others: All allies gain RefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)., and a powerful subskill (such as Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.) are desirable over the combined value of Appassionato, Soul SoloistHarp: Inflict 30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200% on all foes.
All allies gain 30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns.
Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200% on all foes.
All allies gain 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns.
Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90% on all foes.
All allies gain 5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns. and Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns.
Other weapons: All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns..
Note that Harpist (along with Ranger and Lancer) classes require more EXP to level than the other class lines.