BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
10% DA / 5% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
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Come take part in the most dangerous game. Become the harbinger of despair.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Nightmare Gear ナイトメアギア
Can equip up to 8 types of secret gear (Skill effect changes based on type of secret gear equipped).
Lvl 1
Sadistic Aims サディスティック・エイム
Boost to attack specs based on ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) lvl.
Lvl 1
Torture Room トーチャールーム
30% boost to attack, 10% boost to damage cap, and 20% boost to debuff success rate against foes with PilloryTakes DMG at end of turn / Attacks are restricted by chance Local status effect[1].
Master Lvl 20
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Execute エクセキュート
Use secret gear. (Consumes secret gear. Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: 30% chance to not consume a secret gear when it's used[1].
1T
Varies
No
Lvl 1
Extended Mastery Skills
Icon
Name
Effect
Cooldown
Duration
EMPCost in EMP
Devotion ディヴォーション
Grant Full Hostility100% chance to be targeted by one-ally attacks Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and DEF UpDEF is boosted Duration: 3 turns to another ally.
6T
1T / 3T
20
Recursive Nightmare 悪夢の再演
Restore remaining times secret gear can be used by 1 (Consumes 10 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) lvls).
10T
-
30
Barbed Wire バーブド・ワイヤー
Inflict PilloryTakes DMG at end of turn / Attacks are restricted by chance Duration: 5 turnsLocal status effect on a foe (Effect enhanced based on number of times secret gear is used).
12T
5T
25
Ultimate Mastery Skills
Icon
Name
Effect
Cooldown
Duration
MaterialsMaterials consumed to learn
Fatal Venom モータルヴェノム
200% elemental damage to all foes (Damage cap: ~405,000). Raise all foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 5% (Max: 40%)Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Duration: 180 seconds on all foes.[2] (When ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) lvl is 5 or above: Activates after normal attacks. When ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) lvl is 7 or above: Activates twice.)
Use secret gear without consuming it. (Upon using secret gear: Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1. Hit to the number of times said secret gear can be used.)
Total Stat Bonuses These bonuses only apply to this class.
Skill Bonuses
ATK +5000 HP +2800 Debuff Resistance +10%
New Support Skill: Torture Room Skill Upgrade:ExecuteUse secret gear. (Consumes secret gear. Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: 30% chance to not consume a secret gear when it's used.
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
The character granted Full Hostility100% chance to be targeted by one-ally attacks Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute by this skill will have a 100% chance to be targeted by all foes.[3]
DEF UpDEF is boosted Duration: 3 turns equals 10% per ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) lvl (Max: 100%).[3]
Recursive Nightmare
Cannot increase secret gear uses above the maximum limit at the start of the battle.[4]
Barbed Wire
Turn-based damage is based on an foe's maximum HP (Cap: 100,000). At 1, 6, 11, and 21 gear uses, the damage cap increases by 100,000.[4]
If Pillory is already in effect when a gear use threshold is passed, the damage cap increase will not be applied until the next application of Pillory.[4]
ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
2%
3%
3%
2%
2
ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
4%
6%
6%
4%
3
ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
6%
9%
9%
6%
4
ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
8%
12%
12%
8%
5
ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
10%
15%
15%
10%
6
ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
12%
18%
18%
12%
7
ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
14%
21%
21%
14%
8
ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
16%
24%
24%
16%
9
ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
18%
27%
27%
18%
10
ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
20%
30%
30%
20%
Fatal Venom
Foes afflicted with ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds take turn-based damage every turn.
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds is guaranteed to land if the foe does not have 100% debuff resistance.
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl can also be raised by other parties in a raid.
Lvl
Status
Turn-based DMG
1
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
10,000
2
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
20,000
3
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
30,000
4
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
40,000
5
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
50,000
6
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
60,000
7
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
70,000
8
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
80,000
9
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
90,000
10
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Gain 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn .
Gain 280% Assassin's Aim (Overdrive) (1 time)ATK is boosted for foes in Overdrive Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn .
All allies gain 50% DMG CutTaking 50% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.
All allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn and DMG Mitigation (10,000)DMG taken is lowered by a fixed amount Strength: 10,000Duration: 1 turn .
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources.
Overview
Tormentor is a versatile class usually employed for high-difficulty content. By consuming farmable resources, Tormentor has the ability to craft and use Secret Gear which provide MC with a wide range of utility skills. However, since Secret Gear is consumed upon use, and the class has relatively low damage output, it is generally underutilized.
Skill Overview
Class Skill
Skill
Priority
Comments
ExecuteUse secret gear. (Consumes secret gear. Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: 30% chance to not consume a secret gear when it's used.
DevotionGrant Full Hostility100% chance to be targeted by one-ally attacks Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and DEF UpDEF is boosted Duration: 3 turns to another ally.
Medium
Useful in redirecting a foe's attack onto an ally of your choosing.
Recursive NightmareRestore remaining times secret gear can be used by 1 (Consumes 10 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) lvls).
Medium
Can be situationally useful for longer solo fights to replenish Secret Gear.
Barbed WireInflict PilloryTakes DMG at end of turn / Attacks are restricted by chance Duration: 5 turnsLocal status effect on a foe (Effect enhanced based on number of times secret gear is used).
Low
Provides subpar debuffs of very little value compared to Tormentor's other skills.
Ultimate Mastery
Skill
Priority
Comments
Fatal Venom200% elemental damage to all foes (Damage cap: ~405,000). Raise all foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 5% (Max: 40%)Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Duration: 180 seconds on all foes. (When ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) lvl is 5 or above: Activates after normal attacks. When ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) lvl is 7 or above: Activates twice.)
Medium
Provides useful stackable debuffs that can be autocast when ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) is lvl 5 or above.
Provides overall less value than other skills Tormentor provides.
Executing BlowUse secret gear without consuming it. (Upon using secret gear: Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1. Hit to the number of times said secret gear can be used.)
Low
A way to use Secret Gear without spending farmable resources.
On Pins and NeedlesMassive Elemental damage to a foe. 1-turn cut to skill cooldown Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) lvl by 1
Devil's Finger can be a main weapon option if there are no better alternatives available. It is recommended to use Emblem of Divinity or Emblem of Devilry.
Executioner's NatureWhen main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start
Executioner's HumanityWhen main weapon (MC only): Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) lvl by 1 at end of turn if no DMG has been taken
Executioner's DevilryWhen main weapon (MC only): Bonus Elemental DMG effect based on ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) lvl