Tormentor
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() |
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Description | Come take part in the most dangerous game. Become the harbinger of despair. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() Rewards ![]() Change the ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | 2019-09-27 | Other sites | ![]() (Japanese wiki) ![]() ![]() |
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Support Skills | |||||||||||||||
Nightmare Gear | Can equip up to 8 types of secret gear (Skill effect changes based on type of secret gear equipped). | ||||||||||||||
Sadistic Aims | Boost to attack specs based on ![]() lvl. |
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Torture Room | Unlocks at Master Level 20: Boost to attack specs and debuff success rate against foes with ![]() Local status effect. |
Master Level BonusesRequirements to unlock Master Levels
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Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New Support Skill: Torture Room Skill Upgrade: Execute |
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Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Execute | Use secret gear. (Consumes secret gear. Raise ![]() Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: Gain slight chance to not consume a secret gear when it's used. |
1T | Varies | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Devotion | Grant ![]() Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and ![]() Duration: 3 turns to another ally. |
6T | 1T / 3T | 20 |
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Recursive Nightmare | Restore remaining times secret gear can be used by 1 (Consumes 10 ![]() lvls). |
10T | - | 30 |
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Barbed Wire | Inflict ![]() Duration: 5 turnsLocal status effect on a foe (Effect enhanced based on number of times secret gear is used). |
12T | 5T | 25 |
Ultimate Mastery Skills
- Requires Ultimate Mastery Lvl 6.
Icon | Skill Name | Effect | C/DCooldown | DurDuration | MaterialsMaterials consumed to learn | Notes |
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Fatal Venom | 200% elemental damage to all foes (Damage cap: ~405,000). Raise all foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict ![]() Strength: 5% (Max: 40%)Duration: 180 seconds and ![]() Strength: 5% (Max: 40%)Duration: 180 seconds on all foes.[3] (When ![]() lvl is 5 or above: Activates after normal attacks. When ![]() lvl is 7 or above: Activates twice.) |
7T | 180s | ||
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Thousand Slices | Inflict ![]() Strength: 10%Duration: 2 turns and ![]() Strength: 50%Duration: 2 turnsLocal status effect on all foes.[3] |
8T | 2T | ||
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Executing Blow | Use secret gear without consuming it. (Upon using secret gear: Raise ![]() Duration: Indefinite lvl by 1. Hit to the number of times said secret gear can be used.) |
16T | - |
Gameplay Notes
Sadistic Aims
Fatal Venom
- Foes afflicted with
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds take turn-based damage every turn. ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds is guaranteed to land if the foe does not have 100% debuff resistance.ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl can also be raised by other parties in a raid.
Secret Gear
The Assassin and Tormentor classes uses various kinds of secret gear in battle. You must set up your secret gear beforehand in order to use it battle.
To set your secret gear, go to the area by tapping Secret Gear button on the Party or Classes screen, while in the Assassin or Tormentor class. You can set up to 8 types of secret gear for each party. You can't switch or use another party's secret gear settings while in battle.
Secret gear can only be used a certain number of times during battle, and consumed after it is used.
Secret gear will not be consumed in Trial Battles.
Quick Reference
![]() Inflict ![]() Duration: 3 turnsLocal status effect on one enemy. Max: 3
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![]() Inflict ![]() Duration: 3 turnsTakes 25% more damage Local status effect on one enemy. Max: 3
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![]() Inflict ![]() Duration: 30 secondsTakes 120% more damage on one enemy. Max: 2
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![]() Boost a foe's mode bar. Max: 10 |
![]() Inflict ![]() and ![]() on one enemy. Max: 10
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![]() Inflict ![]() on one enemy. Max: 10
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![]() Gain ![]() Strength: 20%Multiplier: NormalDuration: 1 turn and ![]() Strength: 280%Multiplier: Assassin2/3 effectiveness when used with Charge Attack. Max: 5
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![]() Gain ![]() Strength: 20%Multiplier: NormalDuration: 1 turn and ![]() Strength: 280%Multiplier: Assassin2/3 effectiveness when used with Charge Attack. Max: 5
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![]() Inflict ![]() Duration: 60 seconds on one enemy. Max: 5
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![]() Restore 30% of one ally's HP (Healing cap: 2000). Max: 10
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![]() Restore 30% of all allies' HP (Healing cap: 2000). Max: 5
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![]() Gain ![]() (Effect removed on next all-foe all-ally attack) . Max: 10
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![]() All allies gain ![]() (Effect removed on next all-foe all-ally attack) . Max: 10
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![]() 500% damage to one enemy (Damage cap: ~630,000). Max: 10
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![]() Gain ![]() Strength: 50%Duration: 5 turns. Max: 10
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![]() 300% damage to one enemy (Damage cap: ~500,000) and remove 1 buff. Max: 10
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![]() Plain DMG to a foe based on 5% of its current HP (Damage cap: 1,000,000). Max: 10 |
![]() Reduce one enemy's Overdrive bar. Max: 10
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![]() All allies gain ![]() Strength: 10% (Max: 50%)Multiplier: NormalDuration: 5 turns and ![]() Strength: 10% (Max: 50%)Duration: 5 turns.[4] Max: 20
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![]() All allies gain ![]() Strength: 50%Duration: 3 turns. Max: 5
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![]() All allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Duration: 3 turns. Max: 3 |
![]() Gain ![]() Strength: 100%. Max: 5
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![]() Gain ![]() Strength: 30%Duration: 1 turn . Max: 3 |
![]() Gain ![]() Strength: 30%Duration: 1 turn and ![]() Strength: 10%Duration: 1 turn . Max: 3
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![]() All allies gain ![]() Strength: 20%Duration: 3 turns. Max: 3
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![]() All allies gain ![]() Strength: 30%Duration: 1 turn . Max: 3
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![]() All allies gain ![]() Strength: 30% and ![]() Strength: 10%. Max: 3 |
![]() Gain ![]() . Max: 2 |
![]() All allies gain ![]() Duration: 5 turnsFire Damage Cut.. Max: 10
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![]() All allies gain ![]() Duration: 5 turnsWater Damage Cut.. Max: 10
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![]() All allies gain ![]() Duration: 5 turnsEarth Damage Cut.. Max: 10
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![]() All allies gain ![]() Duration: 5 turnsWind Damage Cut.. Max: 10
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![]() All allies gain ![]() Duration: 5 turnsLight Damage Cut.. Max: 10
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![]() All allies gain ![]() Duration: 5 turnsDark Damage Cut.. Max: 10
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![]() All allies gain ![]() Strength: 1500Duration: Indefinite. Max: 10
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![]() All allies gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. Max: 5 |
![]() 500% elemental DMG to foe and raise ![]() lvl by 1. Max: 10
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![]() 500% elemental DMG to foe and raise ![]() lvl by 1. Max: 10
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![]() 500% elemental DMG to foe and raise ![]() lvl by 1. Max: 10
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![]() 500% elemental DMG to foe and raise ![]() lvl by 1. Max: 10
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![]() Inflict ![]() Strength: 50%Duration: 6 turnsLocal status effect, ![]() Strength: 50%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, and ![]() Strength: 50,000Base Accuracy: 200%Duration: IndefiniteLocal status effect on all foes. Max: 1 |
![]() Gain ![]() Strength: 30% ATKPerpetuity modifier / 100% DEF / 100% DA / 50% TA / 100% Debuff ResistanceDuration: Indefinite Max: 1 |
![]() All allies gain ![]() Duration: 1 turn . Max: 1 |
![]() 5-hit plain DMG to random foes based on 10% of their current HP (Damage cap: 999,999 per hit) and remove 5 buffs from all foes. Max: 1 |
![]() 10-hit elemental DMG to random foes and boost Fated Chain bar by 100%. Max: 1 |
![]() All allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn and ![]() Strength: 10,000Duration: 1 turn . Max: 1 |
List of Secret Gear
Icon | Name | Max | Effect | Cost |
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Throwing Knife | 10 | 500% damage to one enemy (Damage cap: ~630,000). |
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Smoke Bomb | 10 | Gain ![]() (Effect removed on next all-foe all-ally attack) . |
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Smoke Bomb + | 10 | All allies gain ![]() (Effect removed on next all-foe all-ally attack) . |
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Paralyzing Needle | 3 | Inflict ![]() Duration: 3 turnsLocal status effect on one enemy. |
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Sleep-Inducing Needle | 3 | Inflict ![]() Duration: 3 turnsTakes 25% more damage Local status effect on one enemy. |
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Petrifying Needle | 2 | Inflict ![]() Duration: 30 secondsTakes 120% more damage on one enemy. |
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Assassin's Blade | 10 | Gain ![]() Strength: 50%Duration: 5 turns. |
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Bandage | 10 | Restore 30% of one ally's HP (Healing cap: 2000). |
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Bandage + | 5 | Restore 30% of all allies' HP (Healing cap: 2000). |
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Extending Powder | 10 | Boost a foe's mode bar. | |
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Tranquilizing Powder | 10 | Inflict ![]() and ![]() on one enemy. |
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Deceleration Powder | 10 | Inflict ![]() on one enemy. |
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Motivating Draft | 20 | All allies gain ![]() Strength: 10% (Max: 50%)Multiplier: NormalDuration: 5 turns and ![]() Strength: 10% (Max: 50%)Duration: 5 turns.[4] |
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Fatal Dagger Break | 5 | Gain ![]() Strength: 20%Multiplier: NormalDuration: 1 turn and ![]() Strength: 280%Multiplier: Assassin2/3 effectiveness when used with Charge Attack. |
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Fatal Dagger Overdrive | 5 | Gain ![]() Strength: 20%Multiplier: NormalDuration: 1 turn and ![]() Strength: 280%Multiplier: Assassin2/3 effectiveness when used with Charge Attack. |
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Stalling Knife | 5 | Inflict ![]() Duration: 60 seconds on one enemy. |
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Shrouding Cloth | 10 | All allies gain ![]() Strength: 1500Duration: Indefinite. |
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Recharging Draft | 5 | Gain ![]() Strength: 100%. |
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Anti-Fire Linen Cloth | 10 | All allies gain ![]() Duration: 5 turnsFire Damage Cut.. |
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Anti-Water Linen cloth | 10 | All allies gain ![]() Duration: 5 turnsWater Damage Cut.. |
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Anti-Earth Linen cloth | 10 | All allies gain ![]() Duration: 5 turnsEarth Damage Cut.. |
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Anti-Wind Linen cloth | 10 | All allies gain ![]() Duration: 5 turnsWind Damage Cut.. |
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Anti-Light Linen cloth | 10 | All allies gain ![]() Duration: 5 turnsLight Damage Cut.. |
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Anti-Dark Linen cloth | 10 | All allies gain ![]() Duration: 5 turnsDark Damage Cut.. |
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Burst Draft | 3 | Gain ![]() Strength: 30%Duration: 1 turn . |
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Burst Draft + | 3 | Gain ![]() Strength: 30%Duration: 1 turn and ![]() Strength: 10%Duration: 1 turn . |
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Runner's High Draft | 5 | All allies gain ![]() Strength: 50%Duration: 3 turns. |
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Runner's High Draft + | 3 | All allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Duration: 3 turns. |
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Apocrypha Draft | 3 | All allies gain ![]() Strength: 30%Duration: 1 turn . |
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Apocrypha Draft + | 3 | All allies gain ![]() Strength: 30% and ![]() Strength: 10%. |
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Strengthening Draft | 3 | All allies gain ![]() Strength: 20%Duration: 3 turns. |
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Blowgun | 10 | Reduce one enemy's Overdrive bar. |
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Rune Dagger | 10 | 300% damage to one enemy (Damage cap: ~500,000) and remove 1 buff. |
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Twill Coat | 5 | All allies gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
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Leiomano | 10 | Plain DMG to a foe based on 5% of its current HP (Damage cap: 1,000,000). | |
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Recharge Draft | 2 | Gain ![]() . |
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Flaming Cocktail | 10 | 500% elemental DMG to foe and raise ![]() lvl by 1. |
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Frozen Cocktail | 10 | 500% elemental DMG to foe and raise ![]() lvl by 1. |
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Poisonous Cocktail | 10 | 500% elemental DMG to foe and raise ![]() lvl by 1. |
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Electric Cocktail | 10 | 500% elemental DMG to foe and raise ![]() lvl by 1. |
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Autophagon | 1 | Inflict ![]() Strength: 50%Duration: 6 turnsLocal status effect, ![]() Strength: 50%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, and ![]() Strength: 50,000Base Accuracy: 200%Duration: IndefiniteLocal status effect on all foes.[5] |
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Extinction Spirits | 1 | Gain ![]() Strength: 30% ATKPerpetuity modifier / 100% DEF / 100% DA / 50% TA / 100% Debuff ResistanceDuration: Indefinite.[5] |
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Drachenschild | 1 | All allies gain ![]() Duration: 1 turn . |
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Agastia Crystal | 1 | 5-hit plain DMG to random foes based on 10% of their current HP (Damage cap: 999,999 per hit) and remove 5 buffs from all foes. | |
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Spada Illusoria | 1 | 10-hit elemental DMG to random foes and boost Fated Chain bar by 100%. | |
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Equilibrium Slicer | 1 | All allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn and ![]() Strength: 10,000Duration: 1 turn . |
Resources
- Reddit Class Discussion (2019-12-20)
- Reddit Class Discussion (2022-07-06) (post-Master Level Update)
- Reddit Class Discussion (2023-09-06) (post-Ultimate Mastery Update)
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Tormentor is a versatile class often employed for high-difficulty content. At the cost of farmable resources, Tormentor has the ability to craft and use Secret Gear. These items provide MC with a wide range of utility skills, allowing it to adapt to various situations. However, as Secret Gear are consumed upon use, Tormentor is typically reserved for soloing challenging raids or when players are lacking certain character options.
Skill Overview
Class Skill
Skill | Priority | Comments |
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![]() ExecuteUse secret gear. (Consumes secret gear. Raise ![]() Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: Gain slight chance to not consume a secret gear when it's used. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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![]() DevotionGrant ![]() Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and ![]() Duration: 3 turns to another ally. |
Medium |
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![]() Recursive NightmareRestore remaining times secret gear can be used by 1 (Consumes 10 ![]() lvls). |
Medium |
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![]() Barbed WireInflict ![]() Duration: 5 turnsLocal status effect on a foe (Effect enhanced based on number of times secret gear is used). |
Low |
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Ultimate Mastery
Skill | Priority | Comments |
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![]() Fatal Venom200% elemental damage to all foes (Damage cap: ~405,000). Raise all foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict ![]() Strength: 5% (Max: 40%)Duration: 180 seconds and ![]() Strength: 5% (Max: 40%)Duration: 180 seconds on all foes. (When ![]() lvl is 5 or above: Activates after normal attacks. When ![]() lvl is 7 or above: Activates twice.) |
Medium |
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![]() Thousand SlicesInflict ![]() Strength: 10%Duration: 2 turns and ![]() Strength: 50%Duration: 2 turnsLocal status effect on all foes. |
Low |
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![]() Executing BlowUse secret gear without consuming it. (Upon using secret gear: Raise ![]() Duration: Indefinite lvl by 1. Hit to the number of times said secret gear can be used.) |
Low |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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![]() Devil's Finger |
![]() 1-turn cut to skill cooldown Raise ![]() lvl by 1 |
Devil's Finger can be a main weapon option if there are no better alternatives available. It is recommended to use ![]() ![]() |
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![]() ![]() lvl by 1 at end of turn if no DMG has been taken | ||
![]() ![]() Strength: 5% (Max: 25%)Base Accuracy: >100%Duration: 180 seconds and ![]() Strength: 5% (Max: 25%)Base Accuracy: >100%Duration: 180 seconds on all foes upon using secret gear | ||
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Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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![]() Kris of Hypnos |
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![]() Leviathan Malice (Raid) |
![]() Void RegionMassive Water damage to a foe. All allies gain ![]() Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies gain ![]() Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.Verification needed. . |
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![]() Abydos |
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![]() Osiris (Raid) |
![]() OsireionMassive Dark damage to a foe. All allies gain ![]() Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. After 4★: Restore all allies' HP (Healing cap: 3000). |
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![]() Pain of Death |
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![]() New World Foundation Weapons |
![]() Triumph of DeathUnworldly Dark damage to a foe (Damage cap: ~2,550,000). Self-inflict ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Ally in fourth position gains ![]() Strength: 30% of max HPDuration: Indefinite. After 4★: ![]() Strength: 40% of max HPDuration: Indefinite now restores 40% of max HP. After 5★: ![]() Strength: 60% of max HPDuration: Indefinite now restores 60% of max HP. |
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Premium Draw Options
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WARNING! Players should not uncap weapons in this list using ![]() ![]() |
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Weapon | Element | Source | Charge Attack | Comments |
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![]() Mirror-Blade Shard |
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![]() Foulkon BladeMassive Earth damage to a foe. Gain ![]() Strength: 20% DEF Up / 450% (Damage cap: ~700,000)Duration: 3.5 turns (DEF) / 1.5 turns (DMG) (400% Earth damage to all foes 1.5 and 3.5 turns after charge attack [Damage cap: ~700,000]). After 4★: Also remove 1 buff from a foe. |
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![]() Piercing Galewing |
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![]() Quilling Dust DevilMassive Wind damage to a foe. Gain ![]() Duration: Indefinite. After 4★: All allies also gain ![]() Strength: 10%. |
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![]() Eternal Signature |
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![]() Lasting ImpressionMassive Dark damage to a foe. Randomly inflict one of the following debuffs: ![]() Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect or ![]() Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect. After 4★: ![]() Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect now a possible random debuff. |
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References
- ↑ 1.0 1.1 Hecate_mk2, Tormentor https://twitter.com/Hecate_mk2/status/1177532121239314432
- ↑ 2.0 2.1 2.2 MichaJawkan, Tormentor https://twitter.com/MichaJawkan/status/1192093894118264832
- ↑ 3.0 3.1 GameWith, Tormentor. https://グランブルーファンタジー.gamewith.jp/article/show/161176
- ↑ 4.0 4.1 Midokuni Stackable Attack, https://gbf.wiki/User:Midokuni/data/Attack_Logs/Stack#Tormentor
- ↑ 5.0 5.1 GameWith Secret Gear, https://グランブルーファンタジー.gamewith.jp/article/show/168112