Assassin
This article is about the class. For the buff, see Assassin (Buff).
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() |
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Description | Learn to utilize concealed weapons and adapt to any situation. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | 2016-02-10 | Other sites | ![]() |
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Support Skills | |||||||||||||||
Up in Arms | Equip up to 8 pieces of a secret gear to one slot (Skill effect varies by secret gear type) | ||||||||||||||
Shadow Step | Slight chance to dodge and counter a foe's one-foe one-ally attack |
Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Selectively Skilled | Use a secret gear (item is used up). | 1T | - | No | 1 | |
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Out of Sight | Gain ![]() Strength: -10. Target ally gains ![]() Strength: +30. |
8T | 3T | Yes | 5 | |
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Retaliation Reprise | End cooldown for ![]() ![]() (Consumes secret gear ![]() lvl rises by 1 upon consuming secret gear). At level 30: Gain slight chance to not consume a secret gear when it's used.. Self-inflict ![]() Strength: 50%Duration: 1 turn Can't be removed..[1] |
8T | 1T | No | 15 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Conceal | Boost to caster's dodge rate and multiattack rate | 7T | 3T | 20 |
Gameplay Notes
Secret Gear
The Assassin and Tormentor classes uses various kinds of secret gear in battle. You must set up your secret gear beforehand in order to use it battle.
To set your secret gear, go to the area by tapping Secret Gear button on the Party or Classes screen, while in the Assassin or Tormentor class. You can set up to 8 types of secret gear for each party. You can't switch or use another party's secret gear settings while in battle.
Secret gear can only be used a certain number of times during battle, and consumed after it is used.
Secret gear will not be consumed in Trial Battles.
Quick Reference
![]() Inflict ![]() Duration: 3 turnsLocal status effect on one enemy. Max: 3
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![]() Inflict ![]() Duration: 3 turnsTakes 25% more damage Local status effect on one enemy. Max: 3
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![]() Inflict ![]() Duration: 30 secondsTakes 120% more damage on one enemy. Max: 2
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![]() Boost a foe's mode bar. Max: 10 |
![]() Inflict ![]() and ![]() on one enemy. Max: 10
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![]() Inflict ![]() on one enemy. Max: 10
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![]() Gain ![]() Strength: 20%Multiplier: NormalDuration: 1 turn and ![]() Strength: 280%Multiplier: Assassin2/3 effectiveness when used with Charge Attack. Max: 5
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![]() Gain ![]() Strength: 20%Multiplier: NormalDuration: 1 turn and ![]() Strength: 280%Multiplier: Assassin2/3 effectiveness when used with Charge Attack. Max: 5
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![]() Inflict ![]() Duration: 60 seconds on one enemy. Max: 5
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![]() Restore 30% of one ally's HP (Healing cap: 2000). Max: 10
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![]() Restore 30% of all allies' HP (Healing cap: 2000). Max: 5
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![]() Gain ![]() (Effect removed on next all-foe all-ally attack) . Max: 10
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![]() All allies gain ![]() (Effect removed on next all-foe all-ally attack) . Max: 10
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![]() 500% damage to one enemy (Damage cap: ~630,000). Max: 10
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![]() Gain ![]() Strength: 50%Duration: 5 turns. Max: 10
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![]() 300% damage to one enemy (Damage cap: ~500,000) and remove 1 buff. Max: 10
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![]() Plain DMG to a foe based on 5% of its current HP (Damage cap: 1,000,000). Max: 10 |
![]() Reduce one enemy's Overdrive bar. Max: 10
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![]() All allies gain ![]() Strength: 10% (Max: 50%)Multiplier: NormalDuration: 5 turns and ![]() Strength: 10% (Max: 50%)Duration: 5 turns.[2] Max: 20
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![]() All allies gain ![]() Strength: 50%Duration: 3 turns. Max: 5
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![]() All allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Duration: 3 turns. Max: 3 |
![]() Gain ![]() Strength: 100%. Max: 5
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![]() Gain ![]() Strength: 30%Duration: 1 turn . Max: 3 |
![]() Gain ![]() Strength: 30%Duration: 1 turn and ![]() Strength: 10%Duration: 1 turn . Max: 3
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![]() All allies gain ![]() Strength: 20%Duration: 3 turns. Max: 3
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![]() All allies gain ![]() Strength: 30%Duration: 1 turn . Max: 3
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![]() All allies gain ![]() Strength: 30% and ![]() Strength: 10%. Max: 3 |
![]() Gain ![]() . Max: 2 |
![]() All allies gain ![]() Duration: 5 turnsFire Damage Cut.. Max: 10
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![]() All allies gain ![]() Duration: 5 turnsWater Damage Cut.. Max: 10
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![]() All allies gain ![]() Duration: 5 turnsEarth Damage Cut.. Max: 10
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![]() All allies gain ![]() Duration: 5 turnsWind Damage Cut.. Max: 10
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![]() All allies gain ![]() Duration: 5 turnsLight Damage Cut.. Max: 10
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![]() All allies gain ![]() Duration: 5 turnsDark Damage Cut.. Max: 10
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![]() All allies gain ![]() Strength: 1500Duration: Indefinite. Max: 10
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![]() All allies gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. Max: 5 |
![]() 500% elemental DMG to foe and raise ![]() lvl by 1. Max: 10
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![]() 500% elemental DMG to foe and raise ![]() lvl by 1. Max: 10
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![]() 500% elemental DMG to foe and raise ![]() lvl by 1. Max: 10
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![]() 500% elemental DMG to foe and raise ![]() lvl by 1. Max: 10
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![]() Inflict ![]() Strength: 50%Duration: 6 turnsLocal status effect, ![]() Strength: 50%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, and ![]() Strength: 50,000Base Accuracy: 200%Duration: IndefiniteLocal status effect on all foes. Max: 1 |
![]() Gain ![]() Strength: 30% ATKPerpetuity modifier / 100% DEF / 100% DA / 50% TA / 100% Debuff ResistanceDuration: Indefinite Max: 1 |
![]() All allies gain ![]() Duration: 1 turn . Max: 1 |
![]() 5-hit plain DMG to random foes based on 10% of their current HP (Damage cap: 999,999 per hit) and remove 5 buffs from all foes. Max: 1 |
![]() 10-hit elemental DMG to random foes and boost Fated Chain bar by 100%. Max: 1 |
List of Secret Gear
Icon | Name | Max | Effect | Cost |
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Throwing Knife | 10 | 500% damage to one enemy (Damage cap: ~630,000). |
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Smoke Bomb | 10 | Gain ![]() (Effect removed on next all-foe all-ally attack) . |
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Smoke Bomb + | 10 | All allies gain ![]() (Effect removed on next all-foe all-ally attack) . |
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Paralyzing Needle | 3 | Inflict ![]() Duration: 3 turnsLocal status effect on one enemy. |
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Sleep-Inducing Needle | 3 | Inflict ![]() Duration: 3 turnsTakes 25% more damage Local status effect on one enemy. |
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Petrifying Needle | 2 | Inflict ![]() Duration: 30 secondsTakes 120% more damage on one enemy. |
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Assassin's Blade | 10 | Gain ![]() Strength: 50%Duration: 5 turns. |
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Bandage | 10 | Restore 30% of one ally's HP (Healing cap: 2000). |
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Bandage + | 5 | Restore 30% of all allies' HP (Healing cap: 2000). |
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Extending Powder | 10 | Boost a foe's mode bar. | |
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Tranquilizing Powder | 10 | Inflict ![]() and ![]() on one enemy. |
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Deceleration Powder | 10 | Inflict ![]() on one enemy. |
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Motivating Draft | 20 | All allies gain ![]() Strength: 10% (Max: 50%)Multiplier: NormalDuration: 5 turns and ![]() Strength: 10% (Max: 50%)Duration: 5 turns.[2] |
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Fatal Dagger Break | 5 | Gain ![]() Strength: 20%Multiplier: NormalDuration: 1 turn and ![]() Strength: 280%Multiplier: Assassin2/3 effectiveness when used with Charge Attack. |
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Fatal Dagger Overdrive | 5 | Gain ![]() Strength: 20%Multiplier: NormalDuration: 1 turn and ![]() Strength: 280%Multiplier: Assassin2/3 effectiveness when used with Charge Attack. |
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Stalling Knife | 5 | Inflict ![]() Duration: 60 seconds on one enemy. |
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Shrouding Cloth | 10 | All allies gain ![]() Strength: 1500Duration: Indefinite. |
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Recharging Draft | 5 | Gain ![]() Strength: 100%. |
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Anti-Fire Linen Cloth | 10 | All allies gain ![]() Duration: 5 turnsFire Damage Cut.. |
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Anti-Water Linen cloth | 10 | All allies gain ![]() Duration: 5 turnsWater Damage Cut.. |
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Anti-Earth Linen cloth | 10 | All allies gain ![]() Duration: 5 turnsEarth Damage Cut.. |
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Anti-Wind Linen cloth | 10 | All allies gain ![]() Duration: 5 turnsWind Damage Cut.. |
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Anti-Light Linen cloth | 10 | All allies gain ![]() Duration: 5 turnsLight Damage Cut.. |
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Anti-Dark Linen cloth | 10 | All allies gain ![]() Duration: 5 turnsDark Damage Cut.. |
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Burst Draft | 3 | Gain ![]() Strength: 30%Duration: 1 turn . |
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Burst Draft + | 3 | Gain ![]() Strength: 30%Duration: 1 turn and ![]() Strength: 10%Duration: 1 turn . |
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Runner's High Draft | 5 | All allies gain ![]() Strength: 50%Duration: 3 turns. |
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Runner's High Draft + | 3 | All allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Duration: 3 turns. |
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Apocrypha Draft | 3 | All allies gain ![]() Strength: 30%Duration: 1 turn . |
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Apocrypha Draft + | 3 | All allies gain ![]() Strength: 30% and ![]() Strength: 10%. |
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Strengthening Draft | 3 | All allies gain ![]() Strength: 20%Duration: 3 turns. |
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Blowgun | 10 | Reduce one enemy's Overdrive bar. |
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Rune Dagger | 10 | 300% damage to one enemy (Damage cap: ~500,000) and remove 1 buff. |
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Twill Coat | 5 | All allies gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
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Leiomano | 10 | Plain DMG to a foe based on 5% of its current HP (Damage cap: 1,000,000). | |
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Recharge Draft | 2 | Gain ![]() . |
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Flaming Cocktail | 10 | 500% elemental DMG to foe and raise ![]() lvl by 1. |
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Frozen Cocktail | 10 | 500% elemental DMG to foe and raise ![]() lvl by 1. |
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Poisonous Cocktail | 10 | 500% elemental DMG to foe and raise ![]() lvl by 1. |
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Electric Cocktail | 10 | 500% elemental DMG to foe and raise ![]() lvl by 1. |
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Autophagon | 1 | Inflict ![]() Strength: 50%Duration: 6 turnsLocal status effect, ![]() Strength: 50%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, and ![]() Strength: 50,000Base Accuracy: 200%Duration: IndefiniteLocal status effect on all foes.[3] |
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Extinction Spirits | 1 | Gain ![]() Strength: 30% ATKPerpetuity modifier / 100% DEF / 100% DA / 50% TA / 100% Debuff ResistanceDuration: Indefinite.[3] |
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Drachenschild | 1 | All allies gain ![]() Duration: 1 turn . |
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Agastia Crystal | 1 | 5-hit plain DMG to random foes based on 10% of their current HP (Damage cap: 999,999 per hit) and remove 5 buffs from all foes. | |
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Spada Illusoria | 1 | 10-hit elemental DMG to random foes and boost Fated Chain bar by 100%. |
References
Assessment
Assassin is commonly known as the "whale" class, since it requires so many rare materials to maintain secret gears that only players who have a lot of excess items can afford to use it optimally.
See this Google Document for details: https://docs.google.com/document/d/1y2X548fhrt3FIwVw6b7to4Bf_YVG6JwzlsAFu4UFwQs
Resources
References
- ↑ Gamewith, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/23896
- ↑ 2.0 2.1 Midokuni Stackable Attack, https://gbf.wiki/User:Midokuni/data/Attack_Logs/Stack#Tormentor
- ↑ 3.0 3.1 GameWith Secret Gear, https://グランブルーファンタジー.gamewith.jp/article/show/168112