LocalTurn-based, only affects the party that used it
Character Skill
Weapon C.A.
Sword Master Skill
Character Skill
Charge Attack
Summon
01
Feower (Holiday)AvanatiInflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, and 2 random debuffs on a foe.(possible effect)Randomly inflicts ParalyzedCan't attack Duration: 30 secondsThis type of Paralysis is on a separate resistance counter than the normal (yellow) Paralysis debuff. on a foe.
FeowerGammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit). Inflict 1 random debuff. At level 55: Effect enhanced. At level 85: Also inflict 30% ATK DownATK is lowered Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 30% DEF DownDEF is lowered Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single. Now inflict 2 random debuffs.(possible effect)Randomly inflicts ParalyzedCan't attack Base Accuracy: 100%Duration: 30 secondsThis type of Paralysis is on a separate resistance counter than the normal (yellow) Paralysis debuff. on a foe. Can be cast a second time during each turn it is used at Transcendence Stage 5.
EustaceFlamek Thunder250%-350% Earth damage to all foes (Damage cap: ~510,000). Inflict ParalyzedCan't attack Base Accuracy: 70%Duration: 2 turnsLocal status effect. Eustace (Halloween)Flamek ThunderEarth damage to all foes (Damage cap: ~485,000). Inflict ParalyzedCan't attack Base Accuracy: 70%Duration: 2 turnsLocal status effect. Raise LoadedWeapon is loaded with lightning power lvl by 2. At level 55: Damage increased to 250%-350%. Metera (Summer)Starry Sky5-hit, 100% Earth damage to a foe (Damage cap: ~110,000 per hit). Gain 5 Aetherial SealAetherial Seal is casted Duration: Indefinite (Max: 5). (Random debuffs to foe based on number of Aetherial SealAetherial Seal is casted upon cast.)(possible effect)Randomly inflicts ParalyzedCan't attack Duration: 2 turnsLocal status effect on a foe.
AnkushaScepter of BindingMassive Earth damage to all foes. Inflict DA DownDouble attack rate is lowered Strength: SharpDuration: 3 turnsLocal status effect and TA DownTriple attack rate is lowered Strength: SharpDuration: 3 turnsLocal status effect. Slight chance to inflict ParalyzedCan't attack Duration: 3 turnsLocal status effect. Idle SparkleLots of Shinies!Massive Earth damage to all foes. Inflict two random debuffs.(possible effect)Randomly inflicts ParalyzedCan't attack Duration: 1-2 turnsLocal status effect on all foes.
04
Goblin MageSpace OutInflict a random debuff on a foe. (I do better as my HP gets low!)(possible effect)Randomly inflicts ParalysisCan't attack Duration: 60 seconds on a foe.
GachapinGachapravityInflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Base Accuracy: 100%Duration: 180 seconds, Poisoned (888)HP is lowered on every turn Strength: 888Base Accuracy: 65%Duration: 180 seconds, Burned (888)HP is lowered on every turn Strength: 888Base Accuracy: 65%Duration: 180 seconds, Putrefied (888)HP is lowered on every turn Strength: 888Base Accuracy: 65%Duration: 180 seconds, 30% BlindedAttacks have a slight chance to miss Strength: 30%Base Accuracy: 50%Duration: 180 seconds, CharmedAttacks are slightly limited Strength: 20%Base Accuracy: 30%Duration: 180 seconds, ZombifiedReceives DMG if healed Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage Local status effect, ParalyzedCan't attack Base Accuracy: 20%Duration: 3 turnsLocal status effect, 15% ATK DownATK is lowered Strength: 15%Base Accuracy: 65%Duration: 180 secondsStacking: Single, 15% DEF DownDEF is lowered Strength: 15%Base Accuracy: 65%Duration: 180 secondsStacking: Single, 50% DA DownDouble attack rate is lowered Strength: 50%Base Accuracy: 65%Duration: 180 seconds, and 50% TA DownTriple attack rate is lowered Strength: 50%Base Accuracy: 65%Duration: 180 seconds on all foes. (Consumes 4 Energy BallGives courage and strength to Gachapin when he goes on his adventures. Restores 1 Energy Ball upon being targeted by an ally's buff or healing skill (Max: 7 / Can't be removed) .) Monika (Grand)Thunderclap BurstRemove 1 buff from a foe. From 2nd cast onward: Also inflict DelayReduce a foe's filled charge diamonds by 1 . From 3rd cast onward: Also inflict ParalyzedCan't attack Duration: 1-2 turnsLocal status effect. Shinobu KochoSix Stings6-hit, 150% Wind damage to a foe (Damage cap: ~100,000 per hit). Inflict Poisoned (10,000)HP is lowered on every turn Strength: 10,000Duration: 180 seconds and Wisteria PoisonWhen the foe uses a special attack: Plain DMG to all foes (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect. (Boost to PoisonedHP is lowered on every turn specs based on DosageAttack specs and skill specs are boosted based on Dosage lvl (Can't be removed) lvl. Also inflict ParalyzedCan't attack Duration: 1-2 turnsLocal status effect at lvl 5.) YuriusDiscover TruthInflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, and a random debuff on all foes. (Consumes 10% of charge bar.)(possible effect)Randomly inflicts ParalyzedCan't attack Base Accuracy: >100%Duration: 1-2 turnsLocal status effect on all foes.
ShitoriFleeting FortuneInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual on all foes. (When Celestial StrandC.A. specs are boosted based on number of Celestial Strands (Max: 3 / Can't be removed) is at 3: Also inflict ParalyzedCan't attack Base Accuracy: 30%Duration: 60 seconds.) At level 90: Deal 300% Light damage to all foes (Damage cap: 315,000). Also inflict a random debuff. TweyenClincher300% Light damage to a foe (Damage cap: ~700,000). (Boost to damage based on number of foe's debuffs.) At level 95: Now hits all foes. Damage cap increased to ~1,200,000. At level 130: Also inflict Pinpoint PreyDEF is lowered / Boost to DMG taken (Can't be removed) Strength: 10% DEF Down / 20% of damage dealt (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect and 20% Light DEF DownDEF is lowered for light DMG Strength: 20%Duration: 180 seconds.(possible effect)Inflicts ParalyzedCan't attack Base Accuracy: 55%Duration: 60 seconds when Bring the ThunderNext Clincher Paralyzes a foe (Can't be removed) is consumed.
Electric EalShocking RetributionMassive Light damage to all foes. Inflict Shocking RetributionActivates when a foe uses special attack (Paralyze effect upon activation) (Can't be removed) to all foes. (Effect activates when a foe uses special attack. Inflicts ParalyzedCan't attack Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining. for 1 turn upon activation.)
06
ShaoSudden OnsetSlight chance to inflict ParalysisCan't attack Base Accuracy: 10%Duration: 60 seconds and PetrifiedCharge diamonds don't fill up Base Accuracy: 10%Duration: 60 seconds on a foe.
Eustace (Dark)Yellow Grenade200% Dark damage to all foes (Damage cap: ~635,000). Inflict Accuracy LoweredAttacks and special attacks have a chance to miss Base Accuracy: 100%Duration: 3 turnsLocal status effect and ParalyzedCan't attack Base Accuracy: 90%Duration: 2 turnsLocal status effect. Lady GreyBaneful CalamityDark damage to a foe. Inflict Poisoned (50,000)HP is lowered on every turn Strength: 50,000Base Accuracy: 100%Duration: 180 seconds. At level 90: Now hits all foes. Damage increased to 400%. Damage cap increased to ~615,000. Also inflict ParalyzedCan't attack Base Accuracy: 90%Duration: 1-2 turnsLocal status effect and Green HazeDMG taken is supplemented based on number of debuffs Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 100%Duration: 3 turnsLocal status effect. Shao (SSR)Five-Aggregate Pain300% Dark damage to all foes (Damage cap: ~635,000). Raise foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1. Inflict 2 random debuffs.(possible effect)Randomly inflicts ParalyzedCan't attack Duration: 1-2 turnsLocal status effect on a foe. Tabina (Summer)Al-Mawj Takil4-hit, 100% Dark damage to a foe (Damage cap: ~60,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, and a random debuff. (Consumes 1 Hunter's ArrowHunter's Arrows are granted (Max: 4 / Can't be removed) .)(possible effect)Randomly inflicts ParalyzedCan't attack Duration: 1-2 turnsLocal status effect on a foe. VikalaRing the Dormouse5-hit, 100% Dark damage to a foe (Damage cap: ~110,000 per hit~550,000 total). Sic DorrieTrap springs when the foe uses a special attack (Plain DMG to all foes / Caught effect) (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect on a foe. (When the foe uses a special attack: The trap is sprung. 999,999 Plain damage to all foes and inflict CaughtCan't attack Base Accuracy: 120%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining..)
Himiko TogaSyringe Circus450%Massive Dark damage to a foe. Inflict 2 random debuffs.(possible effect)Requires TransformationTransformed through use of her Quirk (Can't be removed) Mode. Randomly inflicts ParalyzedCan't attack Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on a foe.
UnpredictableInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes.(possible effect)Randomly inflicts ParalyzedCan't attack Duration: 60 secondsThis type of Paralysis is on a separate resistance counter than the normal (yellow) Paralysis debuff. on all foes. NinjutsuBonus effects from seal combo. ( + = ThunderswiftLight damage to a foe and inflict Lightning SealLightning Seal is cast . If Lightning Seal IILightning Seal II is cast is active, consume it and inflict ParalysisCan't attack instead.)
Time On Target300% elemental DMG to a foe (Damage cap: ~440,000). Inflict a random debuff. (Number of hits and debuffs increased based on number of bow and gun-specialty allies / Max: 6.)(possible effect)Randomly inflicts ParalyzedCan't attack Duration: 1-2 turnsLocal status effect on a foe. Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total). Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs.(possible effect)Randomly inflicts ParalyzedCan't attack Duration: 3 turnsLocal status effect on all foes.
Psycho SyringeClear-Cut DiagnosisMassive550% elemental damage elemental damage to a foe. 20% bonus damage to PoisonedHP is lowered on every turn foes. Inflicts a random debuff. (PoisonedHP is lowered on every turn Strength: 30,000 HPDuration: 180 seconds, BlindedAttacks have a slight chance to miss Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ParalyzedCan't attack Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..)
Related Status Effects
Name
Notes
Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG Takes 10% more damage Local status effect
SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage
ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect
Triggered special attacks which bypass ParalyzedCan't attack also bypass effects such as Twilight TerrorCharge diamonds don't fill up / Can't use special attacks Local status effect, Sky-Rending LamentCharge diamonds don't fill up / Can't use special attacks Local status effect and Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG Takes 10% more damage Local status effect, but are sealed by Can't ActCan't attack (Can't be removed / Can't be extended) Local status effect, SubjugatedCan't attack (Can't be removed / Can't be extended) Local status effect and Petrifying GazeCan't attack (Can't be removed / Can't be extended) Local status effect. In all cases, these effects do not remove triggers. They only prevent the activation of triggers while the status effect is active.
DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Fire ATK UpFire ATK is boosted Water ATK UpWater ATK is boosted Earth ATK UpEarth ATK is boosted Wind ATK UpWind ATK is boosted Light ATK UpLight ATK is boosted Dark ATK UpDark ATK is boosted
Fire SwitchElemental DMG from foes turns into fire DMG Water SwitchElemental DMG from foes turns into water DMG Earth SwitchElemental DMG from foes turns into earth DMG Wind SwitchElemental DMG from foes turns into wind DMG Light SwitchElemental DMG from foes turns into light DMG Dark SwitchElemental DMG from foes turns into dark DMG
Charged +Instantly boosts Charge Bar by Unaffected by charge bar gain effects
Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
Fire ATK DownFire ATK is lowered Water ATK DownWater ATK is lowered Earth ATK DownEarth ATK is lowered Wind ATK DownWind ATK is lowered Light ATK DownLight ATK is lowered Dark ATK DownDark ATK is lowered
Fire DEF DownDEF is lowered for fire DMG Water DEF DownDEF is lowered for water DMG Earth DEF DownDEF is lowered for earth DMG Wind DEF DownDEF is lowered for wind DMG Light DEF DownDEF is lowered for light DMG Dark DEF DownDEF is lowered for dark DMG
Fated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effect
Elemental ConversionOriginal element has been lost and another element has been gained instead / Deals elemental DMG (Excludes plain DMG / Can't be removed) Local status effect
MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used Field effect Local status effect