Healing
Healing | Clear | Debuff Resistance | Revive
About | Healing Cap
Related: Autorevive | Death's Grace | Drain | Refresh | Revitalize | Veil

Healing recovers allies' HP based on a percentage of their maximum HP.
Most healing abilities have a cap on the maximum amount of HP that can be recovered at a time.
This page lists sources of direct healing and potions; for other forms of healing, see the Related pages linked above.
About Healing
In-game, green-bordered skills are broadly defined as healing skills. However, not all green-border skills provide healing (they may grant another supportive effect like Clear), while healing may come from other sources such as red/yellow-border skills or charge attacks.
Types of Healing
- Direct healingUnofficial term: Heals a flat amount of HP upon activation. Most sources of direct healing are affected by the caster's healing specs. Their descriptions typically state "restore HP".
RefreshHP is restored on every turn
: A turn-based healing buff that activates at the end of the turn. Heals a certain percentage of max HP up to the cap, for a certain duration. Both healing cap and duration vary by source. Refresh is treated as a self-heal and is affected by the healing specs of the character it is granted. Refresh buffs do not stack, regardless of source; however, they do stack with different healing buffs.RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
: Identical to Refresh. The only difference is that if the character is already at full HP, they will gainCharge Bar +Instantly boosts Charge Bar by
at the end of the turn. Amount of charge bar gained at the end of the turn depends on the source.DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
: Attacks heal the character based on damage dealt. Some Drain effects only activate on normal attacks, while others activate even on charge attacks.DMG AbsorptionPartially absorbs DMG to recover HP
: Heals back some HP based on damage taken by enemy attacks. The healing is affected by the character's healing specs.Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery
: Converts damage from turn-based debuffs (such asBurnedHP is lowered on every turn
) into HP recovery. Amount healed depends on how much damage the debuff would have dealt.- Potions: Unlike most of the above healing types, potions have no healing cap.
Main Character
Class | Skill | Targets | Amount | Cap | C/D | Sub?Can be used as a subskill on other classes | Notes |
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All parties | 20% + 100 | 1800 HP | 5T | No | 750 HP cap for other parties. |
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All parties | 25% + 125 | 2400 HP | 5T | No | 1000 HP cap for other parties. |
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![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. |
All parties | ? | 3000 HP | 5T | No | 1500 HP cap for other parties. |
![]() Restore all allies' HP (Healing cap: 1000). All allies gain ![]() Strength: 10%. |
All allies | ? | 1000 HP | 5T | No | ||
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![]() Remove 1 debuff from all parties. 1-turn cut to all allies' debuff durations. |
All parties | ? | 5000 HP | 5T | No | 2500 HP cap for other parties. |
![]() Fully restore all allies' HP and remove all debuffs. (Can't recast.) |
All allies | Full | No limit | - | No | 10-turn cooldown at start of battle. | |
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![]() Restore all allies' HP (Healing cap: 1000) and remove 1 debuff. (Consumes 30% of charge bar.) |
All allies | ? | 1000 HP | - | No | Activates upon consuming 30% charge bar. |
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![]() Gain ![]() Duration: 3 turns. |
Self | ? | 1250 HP | 5T | Yes | |
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![]() ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns. |
All allies | 20% | 1000 HP Rare: 3000 HP |
5T | No | Activates if MC takes damage while ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns is active. |
![]() From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
All allies | 10% | 1250 HP | 6T | No | ||
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All allies | ? | 1000 HP | - | No | Restores all allies' HP at the end of every turn. | |
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![]() Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain ![]() Strength: 40% (Max: 120%)Duration: Indefinite and ![]() Strength: 15% (Max: 45%)Duration: Indefinite. |
Self | 20% | 3000 HP | 5T | No | Requires a Spear main weapon. |
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![]() ![]() Duration: Indefinite and ![]() Duration: Indefinite. (Can't be recast.) |
Self | Full | No limit | - | No | Activates at end of turn in which MC is almost knocked out. |
![]() ![]() Duration: 5 turns. (Can only be used when ![]() lvl is 5 or higher.) |
All allies | ? | 1000 | - | No | Requires ![]() lvl 5. Activates after a foe's special attack (once per turn). | |
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![]() ![]() Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain ![]() Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain ![]() Strength: 30%-90%Duration: 3 turns.) |
Self | ? | 2000 HP | 5T | No | Auto-activates upon taking big DMG. |
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Target | 50% | No Limit | 7T | No | Creates 1 Green Potion. |
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All allies | 25% | 1500 HP | 7T | Yes | ||
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![]() All allies gain ![]() Duration: 1 turn . At level 30: All allies also gain ![]() Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
Target | 50% | No Limit | 6T | No | Creates 1 Green Potion. |
![]() ![]() Duration: Indefinite[Element] is the MC's current element. (When ![]() [Element] is the MC's current element is already granted: Restore target's HP [Healing cap: 10,000] and remove all debuffs.) |
Target | ? | 10000 HP | 6T | No | Requires target to have ![]() [Element] is the MC's current element active. | |
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All allies | 10% | 1500 HP | - | N/A | Activates as long as at least one ally is at red HP. | |
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Self | 20%Verification needed. | No Limit | 6T | No | Consumes 50% charge bar. |
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![]() At level 30: Also gain ![]() Strength: 30%. ( ![]() ![]() |
All parties | ? | 2500 HP | 5T | No | 1250 HP cap for other parties. |
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All allies | ? | 2000 HP | 8T | No | Consumes ![]() and ![]() . | |
![]() Restore all allies' HP (Healing cap: 10000). Remove all debuffs from all allies. (Consumes 1 Magic Circle ![]() ![]() ![]() ![]() ![]() ![]() of each element.) |
All allies | ? | 10000 HP | 10T | No | Consumes 1 Magic Circle![]() ![]() ![]() ![]() ![]() ![]() of each element. | |
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![]() ![]() Duration: Indefinite. (Can't be recast.) |
All allies | ? | 2000 HP | - | No | Activates when charge bar is 50% or higher at end of turn. |
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Secret Gear![]() ![]() ![]() ![]() (Consumes secret gear. Raise ![]() Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: Gain slight chance to not consume a secret gear when it's used. - ![]() |
Target | ? | 2000 HP | 1T | No | Consumes 1 ![]() |
Secret Gear![]() ![]() ![]() ![]() (Consumes secret gear. Raise ![]() Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: Gain slight chance to not consume a secret gear when it's used. - ![]() |
All allies | ? | 2000 HP | Consumes 1 ![]() | |||
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![]() Gain full ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. . - ![]() |
Self | 10% | 800 HP | 8T | No | Requires using a Support Frame. Consumes 2 ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. every turn to maintain. |
The Sword Master and
Glorybringer classes can provide healing through Sword Release Skills. Healing specs and targets vary based on the equipped main weapon. See the Sword Mastery Effects section for details.
Characters
Party-Wide Healing
Character | Element | Source | Targets | Amount | Cap | C/D | Notes | ||||||
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![]() All allies gain ![]() Strength: (Healing cap: 250)Duration: 3 turns. At level 90: Healing cap increased to 1500. ![]() Strength: (Healing cap: 1000)Duration: 3 turns healing cap increased to 1000. Also remove 1 debuff from all allies. |
All allies | ? | 800 HP | 7T | Directly heals and grants ![]() Strength: (Healing cap: 250)Duration: 3 turns. Changes element to match the Main Character's. | ||||||
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All allies | ? | 1000 HP | 6T | Requires a Defense-type Malinda. Her element can be changed by feeding her fruits. See her event page for details. | ||||||
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![]() Restore all allies' HP. (Boost to healing specs when in a better mood.) |
All allies | 20% | 500~1250 HP | - | Healing cap increases based on Young Cat's number of ![]() . Changes element to match the Main Character's. | ||||||
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![]() All allies gain ![]() Strength: 15%-5%Duration: 3 turnsStacking: Teamwide. |
All allies | 20% | 2015 HP | 6T | Requires level 90 (5★). | ||||||
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![]() Extend Fire allies' ![]() by 1 turn. Restore Fire allies' HP (Healing cap: 1500). At level 95: Also remove 1 debuff from Fire allies. All Fire allies also gain ![]() Duration: Indefinite. |
All allies | ? | 1500 HP | - | Activates if Anthuria dodges while ![]() is active. | ||||||
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![]() All allies gain ![]() Strength: 15%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 20% of all allies' HP (Healing cap: 500). |
All allies | 20% | 500 HP | - | |||||||
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![]() Gain ![]() Strength: 10% (Max: 100%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target and ![]() Strength: 10% (Max: 100%)Duration: IndefiniteStacking: Single Target. Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff. |
All allies | ? | 2000 HP | 5T | Activates twice if Fraux has ![]() . | ||||||
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![]() Gain 1 ![]() Duration: Indefinite. Additional effect based on Dope type. (When at 3 ![]() : All additional effects activate. Consumes all ![]() .) |
All allies | 20% | 1000 HP | - | Activates if she either has ![]() or 3 ![]() . | ||||||
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![]() And give random buffs to all allies! (When ![]() is at max: Hit number increases to 6.) |
All allies | ? | 1500 HP | 5T | Possible effect. See character page for details. | ||||||
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![]() 2-turn cut to debuff durations. (Upon consuming 1 ![]() : Affects all allies.) |
All allies | 20% | 2000 HP | 4T | Requires consuming 1 ![]() . Auto-activates after an enemy's special attack. | ||||||
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![]() ![]() Strength: 10% (Max: 60%)Duration: Indefinite. Restore all allies' HP based on number of ![]() . When Scathacha has less than 5 ![]() : Remove 1 debuff from all allies. When Scathacha has 5 ![]() : Remove 2 debuffs from all allies. |
All allies | 10%~60% | 1000~6500 HP | 5T | Strength changes based on ![]() lvl. | ||||||
![]() ![]() Duration: Indefinite. Gain 1 ![]() Duration: Indefinite when targeted by a foe (Max: 5). At end of turn in which Scathacha is below 25% HP: Fully restore Fire allies' HP. (Consumes ![]() Duration: Indefinite.) |
All allies | Full | No Limit | - | Activates at end of the turn when Scathacha's HP drops <25%. Consumes ![]() . | ||||||||
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![]() Restore all allies' HP (Healing cap: 1000) and remove 1 debuff. All allies gain 1 ![]() Duration: Indefinite. (When Teena's ![]() is at 5: All allies also gain ![]() Strength: 20%.) |
All allies | ? | 1000 HP | 7T | |||||||
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![]() Inflict ![]() Strength: 10% (Max: 20%)Base Accuracy: 90%Duration: 180 seconds. When Vira has ![]() Multiplier: Unique: Also restore all allies' HP (Healing cap: 1500). |
All allies | ? | 1250 HP | 5T | Requires ![]() . | ||||||
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All allies | 20% + 125 | 1250 HP | 6T | |||||||
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All allies | Sm: ? Lg: 50% |
Sm: ? HPVerification needed. Lg: ? HPVerification needed. |
5T | Two possible effects. See character page for details. | ||||||
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![]() (On Fridays [JST]: Activates twice.) |
All allies | 20% | 800 HP | 6T | Activates twice on Fridays (JST). | ||||||
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![]() Restore all allies' HP (Random amount) |
All allies | Varies | Varies | - | Can heal for 500, 1000, or all HP. | ||||||
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![]() (Use ![]() : Affects all allies instead.) |
All allies | ? | 750 HP | 6T | Requires consuming ![]() . | ||||||
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![]() At level 45: Healing cap increased to 1200 HP. At level 80: Healing cap increased to 1500 HP. Also remove 1 debuff from all allies. |
All allies | ? | 1500 HP | 6T | Before level 80 (5★), 1200 HP cap. | ||||||
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![]() All allies gain ![]() Strength: 60%Duration: 1 turn . |
All allies | ? | 1000 HP | 7T | |||||||
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![]() (Use 1-10,000 rupies at random to shop. Chance for all allies to gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..) |
All allies | Varies | Varies | - | Three possible effects can heal 500, 2000, or all HP, respectively. See character page for details. | ||||||
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All allies | 300 HP (3★) | 300 HP (3★) | - | Activates at the start of the attack phase. | ||||||||
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![]() All allies gain ![]() Strength: 15%Duration: 4 turns. |
All allies | ? | 600 HP | 6T | |||||||
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All allies | 300 HP (3★) | 300 HP (3★) | - | Activates at the start of the attack phase. | ||||||||
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All allies | Varies | Varies | 7T | Heals for a random amount, typically 500 or 1000 HP. | ||||||
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![]() ![]() Duration: Indefinite. (Consumed at end of turn if 10th turn or later. When consumed: Removes all debuffs from Water allies. Fully restores HP (including allies). Boost to Andira's multiattack rate100% boost to double attack rate and 50% boost to triple attack rate.) |
All allies | Full | No limit | - | Activates at end of the turn if 10th turn or later. Consumes ![]() . | ||||||
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![]() All allies gain ![]() Strength: 15%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 20% of all allies' HP (Healing cap: 500). |
All allies | 20% | 500 HP | - | At level 95 (5★), boosted to 30% of max HP (Healing cap: 2000) if they have ![]() . | ||||||
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![]() All allies gain ![]() Strength: 10%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. and ![]() Strength: 30% ATK Up / 50% DA Up / 25% TA UpMultiplier: NormalDuration: 5.5 turnsStacking: Special BuffApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Diantha gains ![]() Duration: Indefinite. |
All allies | 10% | 2500 HP | - | |||||||
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![]() When ![]() is in effect: Inflict ![]() Strength: 20%Base Accuracy: 100%Duration: 180 seconds and ![]() Base Accuracy: 90%. When ![]() is in effect: Restore 10% of all allies' HP (Healing cap: 1500). All allies gain ![]() Strength: 10%. |
All allies | 10% | 1250 HP | 6T | Requires ![]() to be active. Auto-activates after an enemy's special attack if ![]() is active. | ||||||
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![]() Raise all foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds by 1 (Max: 10). Restore 30% of all allies' HP (Healing cap: 2000) and remove 1 debuff. (When a foe's ![]() lvl is 5 or above: Hit number doubles.) |
All allies | 30% | 2000 HP | 6T | Healing specs increase based on Europa's ![]() lvl (Max: 5). | ||||||
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![]() (Doesn't activate if revived with an item.) |
All allies | 30% | 3000 HP | - | Activates when an ally is revived by a skill or summon call. | ||||||
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![]() ![]() is 3 or more: Consumes 2 ![]() . Restore 20% all allies' HP (Healing cap: 2000) and 2-turn cut to allies' debuff durations. |
All allies | 20% | 2000 HP | - | Requires Juliet have 3 ![]() at turn end. Consumes 2 ![]() . | ||||||
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All allies | 20% | 1250 HP | 6T | At level 90 (5★), auto-activates after an enemy's special attack if Lily has ![]() . | ||||||
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![]() Inflict ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Activate ![]() Inflict ![]() Base Accuracy: 100%. Raise foe's ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Restore 20% of Water allies' HP (Healing cap: 1200). (When a foe's ![]() lvl is 5 or above: Hit number doubles.). (When a foe's ![]() lvl is 10: Activates twice.) |
All allies | 20% | 1200 HP | - | |||||||
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All allies | Varies | No Limit | 12T | Raises or lowers all allies' HP to match the target character's HP. | ||||||
![]() All Water allies gain ![]() Duration: 5 turns. (Can only be used when all allies are below 25% HP.) |
All allies | Full | No Limit | 16T | Requires all allies to be at red HP. | ||||||||
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![]() ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single and ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single on a foe. Set a ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect. (When a foe uses a special attack: ![]() Local status effect blooms. [Inflict ![]() Strength: 30,000Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on all foes and remove 1 buff. Restore 20% of all allies' HP [Healing cap: 3000].]) |
All allies | 20% | 3000 HP | 7T | Auto-activates after an enemy's special attack if they are afflicted by ![]() Local status effect. | ||||||
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![]() All allies gain ![]() Strength: 500 HP or 10% charge barDuration: 3 turns and ![]() Strength: 10%Duration: 3 turns. (When a foe uses a special attack: Consumes ![]() to auto-activate.) |
All allies | ? | 2000 HP | 4T | Requires ![]() . Directly heals and grants ![]() . | ||||||
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All allies | Varies | 400~2000 HP | 7T | Strength depends on Diantha's ![]() level. | ||||||
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![]() At level 90: All allies also gain ![]() Strength: 20%Duration: 3 turns. |
All allies | 10% | 1000 HP | 4T | At level 90 (5★), also grants ![]() Strength: 20%. | ||||||
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![]() At level 45: Healing cap increased to 1000 HP. |
All allies | ? | 1000 HP | 6T | |||||||
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All allies | ? | 1200 HP | 6T | |||||||
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All allies | ? | 1000 HP | 5T | |||||||
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![]() At level 45: Healing cap increased to 1200. |
All allies | ? | 1200 HP | 6T | |||||||
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![]() Other allies gain ![]() Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and ![]() Strength: 10%. |
Other allies | ? | 2000 HP | - | Heals all allies besides Lilele. | ||||||
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All allies | ? | 500 HP | 8T | |||||||
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![]() (Deal no damage and produce a random effect) |
All allies | 10% | 1250 HP | - | Directly heals and grants ![]() Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns. One possible effect. See character page for details. | ||||||
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![]() At level 65: Healing cap increased up to 1000. |
All allies | ? | 1000 HP | 6T | |||||||
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![]() ![]() Takes 25% more damage (Healing cap: 1260). Remove ![]() Takes 25% more damage from all allies. |
Allies with ![]() Takes 25% more damage |
? | 1260 HP | 5T | Requires Morphe to be out. | ||||||
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![]() (Bonus effect based on number of Concerto ![]() ![]() ![]() ![]() ![]() effects on Pamela.) |
All allies | Varies | 1000~? HP | - | Requires at least 1 Concerto![]() ![]() ![]() ![]() ![]() effect. Strength increases based on amount of Concerto effects active. | ||||||
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![]() (Consumes 15% of charge bar.) At level 45: Charge bar cost reduced to 10%. |
All allies | 30% | 1500 HP | 5T | Consumes 10% charge bar. | ||||||
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All allies | ? | 800 HP | 8T | |||||||
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All allies | 25% + 400 | 500~2000 HP | 6T | Possible effect. Healing cap changes based on turns passed. See character page for details. | ||||||
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![]() At level 45: Healing cap increased to 1000. |
All allies | ? | 1000 HP | 6T | |||||||
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![]() All allies gain ![]() Strength: 15%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 20% of all allies' HP (Healing cap: 500). |
All allies | 20% | 500 HP | - | |||||||
![]() At level 75: Effect enhanced. |
All allies | 30% | 1250 HP | 6T | |||||||||
![]() ![]() Duration: 1 turn and ![]() Duration: 1 turn . (Restore 10% of all allies' HP upon dodging [Healing cap: 1000].) |
All allies | 10% | 1000 HP | 5T | Activates upon dodging. | ||||||||
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All allies | 25% | 2000 HP | 7T | |||||||
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![]() Changed to: ![]() Raise caster's ![]() Duration: Indefinite Rank by 1 (Max: 4). |
All allies | 20% | 2000 HP | 5T | Blank Face changes to Heart Trick if the first skill used by an ally has a green border. | ||||||
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![]() ![]() : Fights alongside Freiheit. Chance for Freiheit to grant random buffs to all allies. (1 ![]() is consumed upon every one-foe attack.) |
All allies | 20% | 1000 HP | - | One possible effect. See character page for details. | ||||||
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![]() Restore 20% of all allies' HP (Healing cap: 1500). Caster gains ![]() Duration: 3 turns. |
All allies | ? | 800 HP | 7T | Auto-activates while ![]() Duration: 3 turns is active. | ||||||
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![]() (Consumes 1 ![]() .) |
All allies | 20% | 1500 HP | 0T | Consumes 1 ![]() . | ||||||
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All allies | 20% | 2000 HP | 7T | |||||||
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![]() Restore 60% of all allies' HP (Healing cap: 1500). (When Vira is above 50% HP: All allies also gain ![]() Strength: 15%-5%Duration: 3 turns.) At level 75: Damage increased to 500% (Damage cap: ~600,000). |
All allies | 60% | 1500 HP | 6T | |||||||
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![]() All allies gain ![]() Strength: Up to 400 HPDuration: 3 turns. |
All allies | ? | 500 HP | 7T | Directly heals and grants ![]() Strength: (Healing cap: 400)Duration: 3 turns. | ||||||
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All allies | ? | 900 HP | 7T | |||||||
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![]() At level 45: Healing cap increased to 1200 HP. |
All allies | ? | 1200 HP | 6T | |||||||
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![]() Gain 1 ![]() Duration: Indefinite [Max: 2]. When at 2 ![]() : All allies also gain ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." (Consumes all Organic Points). |
All allies | ? | 1000 HP | 6T | Auto-activates when La Coiffe takes big damage~25% of max HP. | ||||||
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![]() (Restore all other allies' HP [Healing cap: 2000] and grant ![]() Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..) |
All allies | 20% | 2000 HP At 5★: 2500 HP |
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All allies | ? | 500 HP | 6T | |||||||
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All allies | ? | 300 HP (3★) | - | Activates at the start of the attack phase. | ||||||
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![]() Restore all parties' HP (Healing cap: 1000). Inflict ![]() Strength: 30%Duration: 3 turns and ![]() Strength: 30%Duration: 3 turns on all allies. At level 55: Debuffs reduced to ![]() Strength: 25%Duration: 2 turns and ![]() Strength: 25%Duration: 2 turns for 2 turns. |
All parties | Full | No Limit | 12T | Targets all parties. 1000 HP cap for other parties. | ||||||
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![]() All allies gain ![]() Strength: 20%. |
All allies | ? | 1500 HP | 8T | |||||||
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![]() Restore 20% of all allies' HP (Healing cap: 1500). (Auto-activates upon taking damage. Forbidden chalices fill with magic. [Gain 1 ![]() Duration: Indefinite.]) |
All allies | ? | 1500 HP | 6T | Auto-activates upon taking damage while in ![]() mode. | ||||||
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![]() ![]() Strength: 20% and ![]() Strength: 400 HP or 10% charge barDuration: 3 turns. Restore 10% of all allies' HP (Healing cap: 1500). |
All allies | 10% | 1500 HP | 6T | |||||||
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Wind allies | Varies | No Limit | - | Restores 10 HP for every 1% charge bar consumed. | ||||||
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![]() All allies gain ![]() Strength: 25%Duration: 3.5 turnsStacking: Charge AttackApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 30% ATK Up / 40% DA Up / 20% TA UpMultiplier: NormalDuration: 3.5 turnsStacking: Special BuffApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 10% | 2500 HP | - | |||||||
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![]() ![]() Strength: 50%Multiplier: AssassinDuration: 1 turn . (Consumes 10 ![]() .) |
All allies | ? | 1500 HP | 0T | Consumes 2 ![]() . | ||||||
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![]() ![]() Duration: IndefiniteCan't be removed. Orders lvl rises by 1 depending on the type of skill an ally uses. (Recast skill to end orders.) On recast: Consume all Order stacks and provide an effect depending on Order type. |
All allies | ? | Varies | 3T | Requires at least 1 ![]() Can't be removed. ![]() Can't be removed changes to ![]() Can't be removed if the first skill used by an ally has a green border. Healing cap increases based on number of Healing Orders upon recast. | ||||||
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![]() All allies gain ![]() Strength: Healing cap: 250Duration: 3 turns. At level 75: Healing cap increased to 1500. At level 95: Healing cap further increased to 2000. ![]() Duration: 3 turns upgraded to ![]() Strength: 500 HP or 10% charge barDuration: 3 turns. Also remove 1 debuff from all allies. |
All allies | ? | 1500 HP At lv95 (5★): 2000 HP |
6T | Directly heals and grants ![]() Strength: (Healing cap: 250)Duration: 3 turns. At level 95 (5★), Refresh changes to ![]() , but healing specs remain the same. | ||||||
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![]() (When ![]() is 2 or above: Healing cap increased to 3000.) |
All allies | ?% | 1500 HP With 2+ ![]() : 3000 HP |
6T | |||||||
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![]() (Boost to healing specs based on number of casts [Max: 2].) At level 75: Effect enhanced. |
All allies | 20% | 2000~3000 HP | 3T | Healing cap increases with each cast (maxes at 3 casts). | ||||||
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![]() Raise all foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict ![]() Duration: 180 seconds and ![]() Duration: 180 seconds. (When a foe's ![]() lvl is 5 or above: Activates twice.) |
All allies | 10% | 2000 HP | 9T | |||||||
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![]() (When ![]() lvl is 5: All allies also gain ![]() Strength: 20%.) |
All allies | 20% | 2000 HP | 6T | |||||||
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![]() ![]() Local status effect (Healing cap: 700). |
All allies | 10% | 700 HP | - | Activates if a foe is afflicted by ![]() Local status effect. | ||||||
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![]() ![]() Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Teamwide / Dual, ![]() Strength: 20%Duration: 3 turnsStacking: Teamwide / Dual, and ![]() Strength: 10%Duration: 3 turns. (Consumes 10% of charge bar.) At level 55: Buffs increased to ![]() Strength: 25%Multiplier: NormalDuration: 3 turnsStacking: Teamwide / Dual, ![]() Strength: 25%Duration: 3 turnsStacking: Teamwide / Dual, and ![]() Strength: 25%Duration: 3 turns. At level 90: Buffs increased to ![]() Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Teamwide / Dual and ![]() Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Teamwide / Dual. Charge bar cost removed. Also restore 20% of all allies' HP (Healing cap: 1,000). (Boost to healing cap based on Tiamat's number of ![]() .) |
All allies | 20% | 1000~3500 HP | 6T | Requires level 90 (5★). Healing cap increases based on Tiamat's number of ![]() (Max: 5). | ||||||
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![]() (When a foe has ![]() Local status effect: Auto-activates upon charge attacks.) |
All allies | 20% + 150 | 2000 HP | 7T | |||||||
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![]() All allies gain ![]() Strength: 15%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 20% of all allies' HP (Healing cap: 500). |
All allies | 20% | 500 HP | - | |||||||
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All allies | 20% | 1000 HP | 6T | |||||||||
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![]() Inflict ![]() Strength: 10%Stacking: Dual on all foes. At level 65: Healing cap increased to 900 HP. |
All allies | ? | 900 HP | 7T | |||||||
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![]() At level 65: Healing cap increased 1200 HP. |
All allies | ? | 1200 HP | 6T | If Hazen has ![]() (Excludes all-foe all-ally attacks) , skill changes effect and loses healing. | ||||||
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All allies | 20% | 800 HP | 6T | |||||||
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![]() At level 45: Healing cap increased to 1200. |
All allies | ? | 1200 HP | 6T | |||||||
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All allies | 10% | 800 HP | 6T | |||||||
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All allies | 300 HP (3★) | 300 HP (3★) | - | Activates at the start of the attack phase. | ||||||||
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All allies | ? | 1000 HP | - | One possible effect. See character page for details. | ||||||
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![]() (Restore 10% of all allies' HP [Healing cap: 1000]. All allies gain ![]() Strength: 100%Duration: 2 turns.) |
All allies | 10% | 1000 HP | 7T | |||||||
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All allies | ? | 300 HP | 7T | One possible effect. See character page for details. | ||||||
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![]() At level 45: Healing cap increased to 500. |
All allies | ? | ? HP | 6T | |||||||
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![]() All allies gain ![]() Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns At level 90: Also removes 1 debuff from all allies. All allies also gain ![]() Strength: 20% and 1 ![]() Duration: Indefinite. ![]() Strength: (Healing cap: 700) or 10% charge barDuration: 3 turns healing cap increased to 700. |
All allies | ? | 1500 HP | 7T | Directly heals and grants ![]() Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns. | ||||||
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![]() All Light allies gain ![]() Strength: 300 HPDuration: 3 turns. At level 95: Healing increased to 300 + 20% of Light allies' HP. Healing cap increased to 4000. ![]() Strength: 300 HPDuration: 3 turns upgraded to ![]() Strength: 500 HP or 10% charge barDuration: 3 turns. All Light allies also gain ![]() Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide. |
All allies | 20% + 200 | 3000 HP At lv95 (5★): 4000 HP |
6T At lv95: 5T |
Directly heals and grants ![]() Strength: (Healing cap: 300)Duration: 3 turns. At level 95 (5★), Refresh changes to ![]() Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns. | ||||||
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![]() Restore 10% of all allies' HP (Healing cap: 1000). Healing cap increases by 200 for each ![]() on caster. (When ![]() is in effect: Activates twice.) |
All allies | 10% | 1000~1500 HP | 7T | Healing cap increases based on HalMal's number of ![]() (Max: 5). Activates twice if HalMal have ![]() . | ||||||
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![]() When ![]() : Restore 5% of all allies' HP (Healing cap: 500). All allies gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. When ![]() : All allies gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite and ![]() Strength: 5% (Max: 15%)Duration: Indefinite. |
All allies | 5% | 500 HP | 6T | Requires ![]() to be active. Auto-activates at end of turn if Ilsa has ![]() . | ||||||
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![]() (Boost to healing based on ![]() Can't be removed lvl.) At level 100: All allies also gain ![]() Multiplier: NormalDuration: 3 turnsStacking: Single and ![]() Duration: 3 turnsStacking: Single. (Boost to buff effects based on ![]() Can't be removed lvl.) At lv100 (5★): ![]() (Boost to healing based on ![]() Can't be removed lvl.) At level 100: All allies also gain ![]() Multiplier: NormalDuration: 3 turnsStacking: Single and ![]() Duration: 3 turnsStacking: Single. (Boost to buff effects based on ![]() Can't be removed lvl.) |
All allies | 5% + 1000 | 5000 HP | 7T | Base healing is boosted by ![]() Can't be removed lvl, but healing cap does not increase. | ||||||
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All allies | 20% | 1500 HP | 3T | Linked skill. | ||||||
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![]() ![]() Strength: 30%Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns. Restore 20% of all allies' HP (Healing cap: 2000). |
All allies | 20% | 2000 HP | 6T | |||||||
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All allies | ? | 750 HP (3★) | - | Activates on charge attack. | ||||||
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![]() At level 75: Healing cap increased to 1000 HP. |
All allies | 25% | 1000 HP | 8T | |||||||
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All allies | 20% | 1500 HP | 4T | Linked skill. | ||||||
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All allies | ? | 1500 HP | 6T | |||||||
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![]() All allies gain ![]() Strength: 25%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining., ![]() Strength: 20%Duration: 4.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 4 turns remaining., and ![]() Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 10% | 2500 HP | - | |||||||
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![]() All allies gain ![]() Strength: 15%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 20% of all allies' HP (Healing cap: 500). |
All allies | 20% | 500 HP | - | |||||||
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![]() At level 45: Healing cap increased to 1000. |
All allies | ? | 1000 HP | 6T | |||||||
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![]() All allies gain ![]() Strength: 40%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., ![]() Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and ![]() Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | ? | 500 HP | - | |||||||
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![]() All allies gain ![]() Strength: (Healing cap: 250)Duration: 5 turns. |
All allies | ? | 1000 HP | - | Directly heals and grants ![]() Strength: (Healing cap: 250)Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining.. | ||||||
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All allies | 30% | 1000 HP | 8T | |||||||||
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All allies | ? | 500 HP | 6T | Directly heals and grants ![]() . One possible effect. See character page for details. | ||||||
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![]() At level 45: Healing cap increased to 800. |
All allies | ? | 800 HP | 7T | |||||||
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![]() (Gain ![]() Duration: Indefinite. ![]() is consumed when another ally uses a skill. [Effect changes based on the type of skill used.]) |
All allies | ? | 1000 HP | 7T | Only heals if the next skill used by an ally is a green-border skill. | ||||||
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All allies | 300 HP (3★) | 300 HP (3★) | - | Activates at the start of the attack phase. | ||||||||
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![]() ![]() Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns. |
All allies | 10% | 1000 HP | 6T | Requires ![]() . Directly heals and grants ![]() Strength: (Healing cap: 300)Duration: 3 turns. | ||||||
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![]() ![]() (Max: 20%). |
All allies | 20% | 1800 HP | - | Activates upon dodging. | ||||||
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All allies | ? | 750 HP (3★) | - | Activates on charge attack. | ||||||
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![]() (Consumes 1 ![]() to activate twice.) |
All allies | 25% + 200 | 2000 HP | 7T | From 8th turn onward, activates twice. | ||||||
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![]() All allies gain ![]() Strength: 20% and ![]() Strength: 5% of max HP (Healing cap: 400) or 10% charge barDuration: 3 turns. |
All allies | 15% | 1500 HP | 6T | Directly heals and grants ![]() Strength: 5% of max HP (Healing cap: 400) or 10% charge barDuration: 3 turns. | ||||||
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![]() ![]() Strength: 1% of max HP (Damage cap: 50,000)Duration: 4 turnsLocal status effect, ![]() Strength: 10%Base Accuracy: 200%Duration: 180 seconds, and ![]() Strength: 25%Base Accuracy: 200%Duration: 180 seconds. |
All allies | 20% | 2000 HP | 4T | Requires ![]() . Auto-activates after a foe's special attack. | ||||||
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![]() All Dark allies gain ![]() Strength: 2000Duration: Indefinite. (When ![]() is 7 or above: All Dark allies also gain ![]() Strength: (Healing cap: 1000) or 10% charge barDuration: 3 turns and ![]() Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts..) At level 90: All Dark allies also gain ![]() Duration: Indefinite. |
All allies | 30% | 1500 HP | 6T | |||||||
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All allies | ? | 1500 HP | 6T | |||||||
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![]() All allies gain ![]() Strength: 15%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore all allies' HP (Healing cap: 500). |
All allies | 20% | 500 HP | - | |||||||
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All allies | ? | ? | 7T | |||||||
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![]() At level 80: Healing cap increased to 1000. Now affects all allies. |
All allies | 20% | 1000 HP | 4T | Requires level 80 (5★). | ||||||
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![]() At level 45: Healing increased to 200 + 20% HP. Healing cap increased to 1200. At level 80: Healing cap further increased to 1500. All allies also gain ![]() Strength: 15%Duration: 3 turns and ![]() Strength: 10%. |
All allies | 20% + 200 | 1200 HP At lv80 (5★): 1500 HP |
6T |
Targeted Healing
Character | Element | Source | Targets | Amount | Cap | C/D | Notes |
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![]() Grant an ally ![]() Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns and ![]() Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. |
Any ally | 30% | 2000 HP | 4T | Directly heals the target and grants ![]() Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns. |
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![]() ![]() Strength: 100%. |
Fire ally | 30% | 5000 HP | 10T | |
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![]() Grant ![]() Strength: 30%Duration: 4 turnsStacking: A and ![]() Strength: 30%Duration: 4 turns. |
Any ally | 50% | 2500 HP | 5T | |
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Main Character | ? | 500 HP | - | Activates at the end of the turn. Affected by MC's Healing EMP nodes. |
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![]() At level 65: Healing cap increased to 1000. |
Any ally | ? | 1000 HP | 6T | |
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![]() (Use ![]() : Affects all allies instead.) |
Any ally | ? | 750 HP | 6T | Consumes ![]() to affect all allies. |
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![]() ![]() Multiplier: Unique StackableDuration: 3 turns. Consumes 1 ![]() . At level 45: Healing cap increased to 400. Buff increased to ![]() Strength: 10% (Max: 40%)Multiplier: Unique StackableDuration: 3 turns. |
Any ally | 5% | 400 HP | 0T | Consumes 1 ![]() . |
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![]() (Uses 1 ![]() to restore an ally's HP [Healing cap: 250]). At level 45: Healing cap increased to 300. |
Any ally | ? | 300 HP | 0T | Consumes 1 ![]() . |
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![]() ![]() Strength: 50% ATK Up / 50% DEF Up / 80% DA Up / 30% TA UpMultiplier: NormalDuration: 4 turnsStacking: Special Buff. (When Cagliostro's ![]() Duration: Indefinite is 5: Affects all allies.) |
Any ally | ? | 2500 HP | 4T | |
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![]() ![]() is in effect: 50% boost to C.A. damage, 30% boost to C.A. damage cap, RefreshRecover HP each turn (Healing cap: 500). effect, and 15% Uplift effect. Activate Mana Agni upon the other ally with ![]() 's triple attacks. |
Self + Ally with ![]() |
5% | 300 HP | - | ![]() can only be granted to one ally at a time. |
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![]() All allies gain ![]() Strength: 500 HP or 10% charge barDuration: 3 turns and ![]() Strength: 10%Duration: 3 turns. (When a foe uses a special attack: Consumes ![]() to auto-activate.) |
Any ally | ? | 2000 HP | 4T | Directly heals and grants ![]() . Consumes ![]() to affect all allies. |
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![]() Target ally gains ![]() Strength: 10% (Max: 30%)Duration: Indefinite and ![]() Strength: 10% (Max: 30%)Duration: Indefinite. (When target is below 25% HP: Activates twice.) |
One ally | ? | 1000 HP | 3T | Activates twice if the target is at red HP. |
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![]() At level 45: Healing cap increased 1000. |
Any ally | ? | 1000 HP At red HP: 2000 HP |
6T | |
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Any ally | ? | 750 HP | 5T | Skill unlocked by clearing one Cross-Fate Episode. |
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![]() All allies gain ![]() Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. (Restore 100 + 20% HP of allies with ![]() [Healing cap: 2500].) |
Self + Ally with ![]() |
20% + 100 | 2500 HP | - | ![]() can only be granted to one ally at a time. |
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![]() ![]() Double attack rate is boosted / Triple attack rate is boosted Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA UpMultiplier: NormalDuration: 4 turns. |
Any ally | 45% | 2500 HP | 4T | |
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Any ally | ? | 750 HP | 4T | |
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![]() ![]() Strength: 500Duration: Indefinite. |
Any ally | ? | 500 HP | 7T | |
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![]() ![]() Strength: 100%. Restore caster and MC's HP (Healing cap: 12021This already takes the 20% healing specs boost into account). (From 2nd cast onward: Also remove all debuffs from caster and MC. From 3rd cast onward: Caster and MC also gain ![]() Duration: Indefinite.) At level 90: Now grants all effects on 1st cast. When HP is full after casting: Caster and MC also gain ![]() Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 3 turns. |
Self and Main Character | ? | 12021 | 12T | |
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![]() If ally's HP is below 25%, ally also gains ![]() Strength: 1000Duration: Indefinite. |
Any ally | 10% | 1000 HP | 2T | |
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![]() Inflict ![]() Base Accuracy: 120%Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Restores 20% HP of allies with ![]() [Healing cap: 2500].) |
Self + Ally with ![]() |
20% | 2500 HP | - | ![]() can only be granted to one ally at a time. |
![]() ![]() : Restore 20% HP (Healing cap: 5000). Gain ![]() Strength: 100%. |
Self + Ally with ![]() |
20% | 5000 HP | 12T | ![]() can only be granted to one ally at a time. | ||
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![]() ![]() Strength: 500Duration: 3 turns. Inflict ![]() Strength: 25%Duration: 3 turns on ally. |
Any ally | 50% | No Limit | 8T | |
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![]() At level 80: Healing cap increased to 1500. |
Any ally | ? | 750 HP After lv80 (5★): 1250 HP |
4T | |
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MaryAny version | 150 HP | 150 HP | - | |
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![]() Ally gains ![]() Double attack rate is boosted / Triple attack rate is boosted Strength: 50% ATK Up / 50% DEF Up / 80% DA Up / 30% TA UpMultiplier: NormalDuration: 4 turnsStacking: Special Buff. At level 75: Healing increased to 25% HP. |
Any ally | 25% | 2500 HP | 4T | |
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Any ally | ? At red HP: Full |
3000 HP At red HP: No Limit |
5T | If target is below 25% HP, fully heals their HP. |
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Any ally | ? | 1000 HP | 5T | |
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![]() ![]() Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns. |
Any ally | 10% | 1000 HP | 6T | Directly heals and grants ![]() Strength: (Healing cap: 300)Duration: 3 turns. Consumes ![]() to affect all allies. |
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Any ally | ? | 750 HP | 4T | |
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Any ally | ? | 750 HP | 5T | |||
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Main Character | ? | 500 HP | - | One possible effect. See character page for details. |
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![]() At level 80: Healing cap increased to 1000. Now affects all allies. |
Any ally | 20% | 800 HP | 5T | At level 80 (5★): Targets all allies, healing specs increase, and cooldown decreases. |
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Any ally | 30% | 2000 HP | 6T | |
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![]() Boost healing cap by 100 HP with each cast. Healing resets to normal after 7 casts. (Consumes 10% of charge bar) |
Any ally | ? | 300~1000 HP | 3T | Healing cap increases by 100 with each cast. Resets after 7 casts. |
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![]() Restore Katalina's HP (Healing cap: 1000 HP). |
KatalinaAny version | ? | 1000 HP | 9T |
Self Healing
Character | Element | Source | Amount | Cap | C/D | Notes | ||||||
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![]() ![]() When debuffed at turn start: Bobo removes 1 debuff When foe uses a special attack: Bobo grants Shield effect (Can't be removed) Duration: 3 turns (Bobo will provide aid in various ways while in effect.) |
20% | 2000 | 6T | Activates if Abby takes damage while Bobo, Over Here! is active. | ||||||
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![]() Restore caster's HP (Healing cap: 1500). Raise ![]() Duration: Indefinite lvl by 2. |
? | 1500 | 6T | Activates upon taking turn-based DMG. | ||||||
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![]() Gain ![]() Duration: 5 turns. (Consumes all of charge bar.) |
Full | No Limit | 3T3-turn cooldown at start of battle. / 15T15-turn cooldown upon use. | Consumes all charge bar. | ||||||
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? | 10,000 HP | 5T | |||||||
![]() Mugen goes into Rampage mode. (100% boost to ATKPerpetuity modifier, 10% boost to damage cap, boost to hostility, debuff immunity, and can't use skills.) Fully restore Mugen's HP and remove all debuffs. |
Full | No Limit | - | Activates if an ally is under 25% HP at the end of the turn. | ||||||||
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![]() ![]() Strength: 35%Duration: 4 turns and ![]() Strength: 70%Duration: 4 turns. |
55% | 3000 HP | 7T | Requires Dragon form. | ||||||
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![]() Gain 1 ![]() Duration: Indefinite. At level 55: Damage increased to 400%-500%. At level 90: Also restore caster's HP based on 50% of damage dealt (Healing cap: 2000). |
50% DMG Dealt | 2000 HP | 5T | Requires level 90 (5★). Activates twice if Percival has ![]() . | ||||||
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![]() 2-turn cut to debuff durations. (Upon consuming 1 ![]() : Affects all allies.) |
20% | 2000 HP | 4T | Consumes 1 ![]() to affect all allies. Auto-activates after an enemy's special attack. | ||||||
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![]() Activate ![]() Inflict ![]() Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds.. Restore 20% of Siegfried's HP (Healing cap: 1500). |
20% | 1250 HP | - | |||||||
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![]() End cooldown for ![]() ![]() Strength: 45%-90%Duration: 8 turns, ![]() Strength: 100%Duration: 3 turns, ![]() (Includes all-ally attacks) Duration: 1 turn , and ![]() Duration: 1 turn Also called "Lethal Attack Dodged". (Consumes 25% of max HP.). Restore 30% of Vaseraga's HP. (Can only be used when below 25% HP.) |
30% | - | - | |||||||
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![]() Gain ![]() Strength: 30%. Restore caster's HP (Healing cap: 2000). |
10% DMG Dealt | 2000 | 6T | |||||||
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?% DMG Dealt | 500 HP | - | Activates while Cassius is under 50% HP. | ||||||
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? | ? HPVerification needed. | 9T | |||||||
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![]() (Restore caster's HP.) |
Varies | No LimitVerification needed. | 8T | Restores a random amount between 1%-15% max HPVerification needed. . | ||||||
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![]() (Recovers 100 HP per stack of ![]() gained from Wheee! at the end of the turn.) |
Varies | No LimitVerification needed. | - | Recovers 100 HP per stack of ![]() from ![]() (Gain either ![]() Duration: 1 turn or ![]() Duration: 1 turn .) At level 45: Effect enhanced.. | ||||||
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300 HP (3★) | 300 HP (3★) | - | Activates after using ![]() (Gain either ![]() Duration: 1 turn or ![]() Duration: 1 turn .) At level 45: Effect enhanced.. | ||||||||
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![]() ![]() .) Restore 20% of Aglovale's HP (Healing cap: 2000). |
20% | 2000 HP | - | |||||||
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![]() ![]() Strength: 25%. Restore caster's HP (Healing cap: 1500) and remove 1 debuff. (Boost to specs at ![]() Multiplier: Perpetuity lvl 3 and 5.) |
30% | 1250 HP | 4T | Consumes 1 ![]() to restore 40% of max HP (Healing cap: 3000). | ||||||
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![]() End cooldown for other skills. |
30% | No Limit | 10T | |||||||
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![]() ![]() Takes 25% more damage. Restore 5% of Lucio's max HP every 3 turns. Gain 1 ![]() Duration: Indefinite every 3 turns. |
5% | No LimitVerification needed. | - | Activates every 3 turns. | ||||||
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![]() ![]() Strength: 10% if HP is full. effect. Extend ![]() 's duration by 2 turns upon using charge attack. |
? | 500 HP | - | |||||||
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![]() ![]() Takes 25% more damage. Restore 5% of Sandalphon's max HP every 3 turns. Gain 1 ![]() every 3 turns. |
5% | No LimitVerification needed. | - | Activates every 3 turns. | ||||||
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![]() Restore caster's HP (Healing cap: 1500). At level 90: Damage increased to 500%. Damage cap increased to ~500,000. Healing cap increased to 2500. Also remove 1 debuff from caster. At lv90 (5★): ![]() Restore caster's HP (Healing cap: 1500). At level 90: Damage increased to 500%. Damage cap increased to ~500,000. Healing cap increased to 2500. Also remove 1 debuff from caster. |
? | 1250 HP At lv90 (5★): 2500 HP |
6T | After 5★, consumes ![]() to double-cast this skill. At level 95 (5★), auto-activates after an enemy's special attack. | ||||||
![]() Gain ![]() Strength: 200% ATK Up, 100% DEF Up, 70% DA Up, 30% TA Up, changes C.A. modifier to 950%, 50% DMG Cap Up, 90% C.A. Cap UpMultiplier: PerpetuityDuration: 5 turns. (Can only be used when below 25% HP. Consumes all of charge bar.) |
Full | No Limit | 15T | Requires Vane to be under 25% HP. Consumes all charge bar. | ||||||||
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![]() Restore 20% of Vania and Malinda's HP (Healing cap: 1500). Consume 2 ![]() . (Can only be used with 2 or more ![]() ) |
20% | 1250 HP | - | Requires 2 ![]() . | ||||||
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![]() Gain ![]() Duration: 3 turns. |
? | ? HP | 7T | |||||||
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![]() Restore caster's HP (Healing cap: 1000). |
? | 1000 HP | 6T | |||||||
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![]() ![]() Duration: 3 turns and ![]() Duration: 3 turns. If failure, damages caster instead. |
Full | No Limit | 12T | Has a chance to fail. | ||||||
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Full | No Limit | - | |||||||||
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![]() Gain ![]() Strength: 25%Duration: 3 turns. At level 65: Healing cap increased to 1000. |
? | 1000 HP | 7T | |||||||
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Full | No Limit | - | |||||||
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![]() Raise ![]() Duration: Indefinite lvl by 3. |
? | 1500 HP | 3T | |||||||
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![]() ![]() Strength: 80%Duration: 2 turns 100% Charge Bar: 6 turns and ![]() Strength: 200%Duration: 2 turns 100% Charge Bar: 6 turnsCounter attacks grant 5% charge bar per hit.. (Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) |
? | 1000 HP | 6T | Auto-activates if Narmaya is targeted by an enemy while she has 8 ![]() . | ||||||
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![]() Boost to DEF based on how low HP is. |
2-5% DMG Dealt | 500 HP | - | 3% chance of activating. | ||||||
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![]() Restore caster's HP (Healing cap: 5000). (5% boost to healing upon each cast [Max: 25%].) At level 100: Damage increased to 100% per hit. Also gain ![]() Strength: 10% (Max: 50%)Duration: Indefinite and ![]() Strength: 4% (Max: 20%)Duration: Indefinite. |
?~25% | 5000 HP | 6T | Healing amount raises by 5% per skill cast, up to 25%. Does not affect healing cap. | ||||||
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![]() Ends cooldown for all of Zeta and Vaseraga's skills. (Can't be reactivated.) |
50% | 5000 HP | - | Activates at the end of the turn if Zeta and Vaseraga drop under 50% HP. Can only activate once per battle. | ||||||
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![]() ![]() Duration: Indefinite. At end of turn in which Almeida's HP hits 50% or below: Restore 20% of HP (Healing cap: 2000). (Consumes ![]() .) |
20% | 2000 HP | - | Activates if Almeida drops below 50% HP. Can only activate once per battle. | ||||||
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![]() Gain ![]() Strength: 30%. |
? | 2000 HP | 5T | |||||||
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![]() Restore caster's HP (Healing cap: 1000). At level 45: Effect enhanced. |
? | 1000 HP | 8T | |||||||
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![]() Gain ![]() Strength: 20%Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns. At level 45: Effect enhanced. |
20% | 1500 HP | 6T | |||||||
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? | ? HP | - | Activates upon dodging. | ||||||
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![]() Restore caster's HP (Healing cap: 3000). |
? | 3000 HP | - | |||||||
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![]() (Consumes 30% of charge bar.) |
? | 2000 HP | 3T | |||||||
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![]() Gain ![]() Strength: 20%. |
30% | 1200 HP | 6T | |||||||
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![]() Restore caster's HP (Healing cap: 1500). Use ![]() : Damage increased to 500%. Damage cap increased to ~680,000. Healing cap increased to 3000. |
? | 1500/3000 HP | 6T | Consumes ![]() to raise cap to 3000 HP. | ||||||
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1000 HP (3★) | 1000 HP (3★) | - | Activates upon using Banner of the BraveAll allies gain ![]() Strength: 20% and ![]() Strength: 400 HP or 10% charge barDuration: 3 turns. Restore 10% of all allies' HP (Healing cap: 1500).. | ||||||
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![]() Restore caster's HP. (Boost to healing specs upon each cast [Max: 3 times].) |
Varies | 1000~3000 HP | 5T | Recovers a fixed HP value that increases on each cast (effect maxes at 3 casts). | ||||||
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![]() Gain ![]() Duration: 3 turns. |
? | 2500 HP | 8T | |||||||
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![]() ![]() Duration: Indefinite. Restore caster's HP (Healing cap: 1500). (Can only be used when no Imperial Soldiers are present.) |
? | 1500 HP | 9T | Can only be cast when Juri has 0 ![]() . | ||||||
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![]() Gain ![]() Strength: 25%Duration: 3 turns and ![]() Strength: 25%Duration: 3 turns. |
? | 1000 HP | 7T | |||||||
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![]() Restore 20% of caster's HP (Healing cap: 500). |
20% | 500 HP | 5T | |||||||
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![]() ![]() Duration: 3 turns. At level 45: Effect enhanced. |
? | 1000 HP | 5T | |||||||
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![]() ![]() Local status effect effect.) Restore Charlotta's HP (Healing cap: 2000). |
20% | 2000 HP | - | |||||||
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![]() Gain ![]() Strength: 100%Duration: 3 turns and ![]() Strength: 60%Duration: 3 turns. |
? | 2000 HP | 9T | |||||||
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![]() 400% Light damage to a foe (Damage cap: ~630,000). Inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. Restore caster's HP (Healing cap: 2000). (When below 25% HP: Activates twice.) At level 90: (When below 25% HP: Skill changes to Perforate.) Perforate: 3-hit, 400% Light damage to a foe (Damage cap: ~700,000 per hit). Inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds, ![]() Strength: 10% (Max: 30%)Duration: 180 seconds, and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. Restore caster's HP (Healing cap: 4000). Gain ![]() Strength: 10%Duration: 3 turns and ![]() Duration: Indefinite. |
? | 2000 HP | 5T | Auto-activates on charge attack. Activates twice if Gawain is under 25% HP. | ||||||
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![]() Restore 20% of Kumbhira's HP (Healing cap: 4000). Gain 3 ![]() Duration: Indefinite. |
20% | 4000 HP | - | |||||||
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![]() ![]() Duration: Indefinite upon taking bigAt least 25% of Melissabelle's max HP damage (Max: 3). (When Melissabelle has max ![]() at end of turn: 20-hit, 150% Light damage to random foes (Damage cap: ~70,000 per hit). Restore 60% of max HP (Healing cap: 12,000). [Consumes all Chokoleits.]) |
60% | 12,000 HP | - | Requires 3 ![]() . | ||||||
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![]() Restore 5% of caster's HP (Healing cap: 1000). |
5% | 1000 HP | 6T | |||||||
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5% | No Limit | - | Activates every 3 turns. | ||||||||
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![]() Restore caster's HP based on 50% of damage dealt (Healing cap: 800). At level 75: Damage cap increased to ~800,000. Healing cap increased to 900. At level 90: Damage cap increased to ~900,000. Healing cap increased to 1000. (When ![]() Duration: Indefinite is in effect: Activates twice.) |
50% DMG Dealt | 900 HP At lv90 (5★): 1000 HP |
6T | |||||||
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? | ? HP | - | |||||||
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![]() ![]() Duration: Indefinite. At end of turn in which Bridgette and Cordelia are below 25% HP: Restore Bridgette and Cordelia's HP (Healing cap: 3000). Gain ![]() Strength: 50%Multiplier: AssassinDuration: Indefinite. (Consumes ![]() .) |
? | 3000 HP | - | Activates at the end of the turn if they dropped to red HP. | ||||||
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![]() Gain ![]() Strength: 10%. |
? | 500 HP | 6T | |||||||
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5% | 200 HP | - | Activated upon using skills. | ||||||
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![]() Gain ![]() Strength: 25%Duration: 3 turnsStacking: Dual and ![]() Strength: 25%Duration: 3 turnsStacking: Dual. At level 90: Buffs increased to ![]() Strength: 35%Duration: 3 turnsStacking: Dual and ![]() Strength: 35%Duration: 3 turnsStacking: Dual and also affect Rin Shibuya and Mio Honda if they are in the party. |
? | 1000 HP | 7T | |||||||
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![]() Recover 2 ![]() Duration: Indefinite lvls. (Consumes 20% of charge bar.) |
? | 800 HP | 0T | Consumes 20% charge bar per cast. | ||||||
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![]() Restore caster's HP based on 50% of damage dealt (Healing cap: 2000). At level 90: Damage increased to 600%. Damage cap increased to ~820,000. Also inflict ![]() Strength: 5% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds. Also gain ![]() Strength: 5% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite. At lv90 (5★): ![]() Restore caster's HP based on 50% of damage dealt (Healing cap: 2000). At level 90: Damage increased to 600%. Damage cap increased to ~820,000. Also inflict ![]() Strength: 5% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds. Also gain ![]() Strength: 5% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite. |
?% DMG Dealt | 2000 HP | 5T | At level 95 (5★), auto-activates at end of turn if HP is 50% or under. | ||||||
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![]() Restore caster's HP (Healing cap: 2000). |
? | 2000 HP | 5T | Auto-activates upon using charge attack. | ||||||
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![]() When Cagliostro has 10 or more buffs: Restore 10% of all allies' HP at end of turn (Healing cap: 800). |
Full | No Limit | - | ~3% chance to activate. | ||||||
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![]() Restore 33% of caster's HP (Healing cap: 1333). At level 100: Now hits random foes. Now restores all allies' HP based on 33% of damage dealt (Healing cap: 3333). |
? | 1333 HP | 6T | |||||||
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![]() (Ends all skills' cooldown. Can't recast.) |
? | 10,000 HP | Ready in 3T3-turn cooldown at start of battle. Cannot be recast after one use. |
Requires Dark Mutation mode. | ||||||
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![]() Random bonus effect. (Mona) |
30% | 1250 HP | - | One possible effect. See character page for details. | ||||||
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![]() ![]() Strength: 1% of max HP (Damage cap: 50,000)Duration: 4 turnsLocal status effect, ![]() Strength: 10%Base Accuracy: 200%Duration: 180 seconds, and ![]() Strength: 25%Base Accuracy: 200%Duration: 180 seconds. |
20% | 2000 HP | 4T | Consumes ![]() to affect all allies. Auto-activates after a foe's special attack. | ||||||
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25% DMG Dealt | 800 HP | - | Requires Nicholas to be at 50% HP or under. Only activates on normal attacks. | ||||||
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![]() At level 90: When a Dark ally drains a foe's HP: 50% chance to gain ![]() Strength: 200%Duration: 2 turns1.5 turns when gained during the attack phaseCounter attacks grant 5% charge bar per hit.. |
?% DMG Dealt | 300 HP | - | |||||||
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Restore caster's HP based on 50% of damage dealt (Healing cap: 1500). At level 95: Also inflict ![]() Strength: 10%Base Accuracy: 100%Duration: 180 seconds, ![]() Strength: 10%Base Accuracy: 100%Duration: 180 seconds, ![]() Strength: 15%Base Accuracy: 100%Duration: 180 seconds, and ![]() Strength: 15%Base Accuracy: 100%Duration: 180 seconds. Healing cap increased to 3000. |
50% DMG Dealt | 1500 HP At lv95 (5★): 3000 HP |
6T | |||||||
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![]() Restore 20% of caster's HP (Healing cap: 2000). Remove 3 ![]() s. |
20% | 2000 HP | - | |||||||
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Full | No Limit | - | |||||||
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![]() Restore caster's HP (Healing cap: 1000). |
? | 1000 HP | 9T | |||||||
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![]() Restore caster's HP (Healing cap: 500). Gain ![]() Strength: (Healing cap: 500)Duration: 3 turns. |
? | 500 HP | 8T | Also grants ![]() Strength: (Healing cap: 500)Duration: 3 turns. | ||||||
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![]() Restore caster's HP (Healing cap: 1000). |
? | 1000 HP | 9T | |||||||
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![]() Restore caster's HP (Healing cap: 700). Use 1 ![]() : Also inflict ![]() and healing cap increased to 1000 HP. |
? | 700 HP | 6T | |||||||
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![]() Restore caster's HP (Healing cap: 1000). At level 65: Effect enhanced. |
? | 1000 HP | 8T |
Weapons
Charge Attacks
Name + C.A. | Element | Type | Targets | Amount | Cap | Notes |
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![]() ![]() Gain ![]() Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. After 4★: Effect increased to ![]() Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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Main Character | ? | 5000 HP | Requires 4★. |
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Main Character | 5% | 1000 HP | Can only be equipped by Alchemist or Doctor. |
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All allies | 10% | 2000 HP | Also grants ![]() Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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All allies | ? | 2000 HP | Also grants ![]() Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
![]() ![]() Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain ![]() Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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All allies | ? | 840 HPIncludes Sage's innate Healing boost. Base heal is 700 HP. | Directly heals and grants ![]() . Can only be equipped by Sage. |
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Main Character | 5% | 1000 HP | Can only be equipped by Mystic or Nekomancer. |
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All allies | 11% | 2000 HP | |
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All allies | 16% | 2000 HP | |
![]() ![]() All allies gain ![]() Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Restore 10% of all allies' HP (Healing cap: 3000). All allies also gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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All allies | 10% + 110 | 3000 HP | Requires 4★. |
![]() ![]() Restore MC's HP (Healing cap: 1500). After 4★: Healing cap increased to 2000. |
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Main Character | ? | 1250 HP / 2000 HP (4★) |
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![]() ![]() Restore 5% of all allies' max HP (Healing cap: 750). |
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All allies | 5% | 750 HP | |
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Main Character | ? | ? HP | |
![]() ![]() Restore 5% of all allies' HP (Healing cap: 750). After 4★: Healing cap increased to 1500. |
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Main Character | 5% | 750 HP / 1250 HP (4★) |
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![]() ![]() Restore 5% HP (Max: 1500). |
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Main Character | 5% | 1250 HP | |
![]() ![]() Restore 5% HP (Max: 1500). |
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Main Character | 5% | 1250 HP | |
![]() ![]() Restore all allies' HP. |
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All allies | ? | ? HP | |
![]() ![]() Restore HP. |
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Main Character | ? | ? HP | |
![]() ![]() Restore HP. |
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Main Character | ? | ? HP | |
![]() ![]() Restore HP. |
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Main Character | ? | ? HP | |
![]() ![]() Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. After 5★: Healing cap increased to 1500. All allies also gain ![]() Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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All allies | 10% | 700 HP | |
![]() ![]() Restore all allies' HP. |
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All allies | ? | ? HP | |
![]() ![]() Restore 10% of all allies' HP (Healing cap: 500) All allies gain ![]() Strength: 100 chance of taking 30 less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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All allies | ? | ? HP | |
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All allies | ? | ? HP | |
![]() ![]() Restore 10% of all allies' HP (Healing cap: 900). After 4★: Also remove 1 debuff from all allies. |
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All allies | 10% | 900 HP | |
![]() ![]() Restore all allies' HP. After 4★: All allies also gain ![]() . |
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All allies | ? | ? HP | |
![]() ![]() Restore 10% of all allies' HP (Healing cap: 700). All allies gain ![]() Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: Healing cap increased to 2000. |
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All allies | 10% | 700 HP / 2000 HP (5★) |
Directly heals and grants ![]() Strength: (Healing cap: 200)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() ![]() Restore 5% HP. After 4★: Gain ![]() Strength: 10% (Max: 50%)Duration: Indefinite. Heal increased to 10% HP (Healing Cap: 1500). |
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Main Character | 5% / 10% (4★) | ? HP/ 1250 HP (4★) |
|
![]() ![]() Restore 10% of all allies' HP (Healing cap: 700). |
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All allies | 10% | 700 HP | |
![]() ![]() Restore MC's HP. |
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Main Character | ? | ? HP | |
![]() ![]() Restore all allies' HP (Healing cap: 700). |
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All allies | ? | 700 HP | |
![]() ![]() Restore all allies' HP (Healing cap: 900). After 4★: Also remove 1 debuff from all allies. |
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All allies | ? | 900 HP | |
![]() ![]() Restore HP. |
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Main Character | ? | ? HP | |
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All allies | ? | ? HP | |
![]() ![]() Restore all allies' HP. All allies gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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All allies | ? | ? HP | |
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Main Character | ? | ? HP | |
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Main Character | ? | ? HP | |
![]() ![]() Restore 10% of all allies' HP (Healing cap: 1000). |
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All allies | ? | ? HP | |
![]() ![]() Restore 10% of all allies' HP (Healing cap: 750). |
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All allies | ? | 750 HP | |
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Main Character | ? | ? HP | |
![]() ![]() Restore allies' HP (Healing cap: 1000). All allies gain ![]() Strength: (Healing cap: 250)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Now restores 15% of all allies' HP (Healing cap: 2000). ![]() Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.'s healing cap increased to 600. |
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All allies | ? | 1000 HP / 2000 HP (4★) |
Directly heals and grants ![]() Strength: (Healing cap: 250 / 600 at 4★)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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All allies | ? | ? HP | |
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All allies | ? | ? HP | |
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All allies | ? | ? HP | |
![]() ![]() Restore 100 + 10% HP (Healing cap: 1500). After 4★: Heal increased to 100 + 15% HP (Healing Cap: 2000). |
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All allies | 10% + 100 / 15% + 100 (4★) |
1250 HP / 2000 HP (4★) |
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Main Character | ? | ? HP | |
![]() ![]() Restore allies' HP |
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All allies | ? | ? HP | |
![]() ![]() Restore 50% of MC's HP (Healing cap: 2000). |
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Main Character | 50% | 2000 HP | |
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All allies | ? | ? HP | |
![]() ![]() Restore all allies' HP (Healing cap: 700). All allies gain a random buff. |
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All allies | ? | 700 HP | |
![]() ![]() Inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. After 4★: Restore 10% of all allies' HP (Healing cap: 1000). |
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All allies | 10% | 1000 HP | Requires 4★. |
![]() ![]() Restore HP of allies in first and second positions (Healing cap: 2000) and grant ![]() Strength: 20%. |
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1st/2nd Position | ? | 2000 HP | |
![]() ![]() Restore 5% of all allies' HP (Healing cap: 750). After 4★: Heal increased to 10% of all allies' HP (Healing cap: 1500). |
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All allies | 5% / 10% (4★) | 750 HP / 1250 HP (4★) |
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![]() ![]() Restore 10% of all allies' HP (Healing cap: 700). After 5★: Healing cap increased to 2000. Also remove 1 debuff from all allies. |
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All allies | ? | 700 HP | |
![]() ![]() Restore MC's HP. After 4★: Also gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
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Main Character | ? | ? HP | |
![]() ![]() Restore 3% of max HP (Healing cap: ?). |
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Main Character | 3% | ? HP |
Weapon Skills
Weapon | Element | Type | Source | Targets | Amount | Cap | Notes |
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Main Character | ? | ? HP | Activates upon using ![]() Spear: Inflict ![]() on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive.. Can only be equipped by the Lancer class line. |
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Water ally | 10% | 3000 HP | Activates when the Water ally casts a buff-removing skill. Requires equipping as a main weapon. |
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Wind ally | 500 HP | 500 HP | Activates when a party member dodges. Requires equipping as a main weapon. |
Sword Mastery Effects



, which are granted upon awakening the sword. There are four types of Sword Release skills:
- Awaken: Activated by using
Awakening BladeCall forth the main weapon's hidden power.
(Casts main weapon's Awaken skill.
Gain maximumEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.) (Sword Master) orGlory ArtsCall forth the main weapon's hidden power.
(Casts main weapon's Awaken skill.
Gain maximumEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.) (Glorybringer). All awaken effects have a 10-turn cooldown for Sword Master, an 8-turn cooldown for Glorybringer, and a 6-turn cooldown for Glorybringer at Master Level 30. - Resonance: Activated by using
Resonating BladeEffects vary based on main weapon.
(Casts main weapon's Resonance skill.). - Attack: Activated with every one-foe attack while
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
. - Defend: Activated every time the Main Character takes damage while
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
. Can activate multiple times per turn.
Weapon | Element | Type | Source | Targets | Amount | Cap | ![]() Cost |
Notes |
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Awaken | All parties | ? | 1000 HP At 4★: 2000 HP |
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Attack | Main Character | ? | 300 HP | 1 | |
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Awaken | All allies | 18% | 1300 HP | - | |
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Resonance | Main Character | 20% | 1500 HP | 3 | |
Attack | Main Character | 3% DMG Dealt | 100 HP | 1 | ||||
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Resonance | Main Character | ? | 1500 HP | 3 | |
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Resonance | All parties | ? | 3000 HP | 5 | 1500 HP cap for other parties |
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Awaken | All parties | ? | 700 HP | - | |
Resonance | Main Character | ? | 1500 HP | 3 | ||||
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Awaken | All allies | ? | 1300 HP | - | |
Resonance | Main Character | ? | 1500 HP | 3 | ||||
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Resonance | Main Character | 20% | 1500 HP | 3 | |
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Awaken | All allies | ? | ? HP | - | |
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Awaken | All allies | ? | 1000 HP | - | |
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Awaken | All allies | 15% | 1000 HP | - | |
Resonance | Main Character | 23% | 1500 HP | 3 | ||||
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Awaken | All allies | ? | 700 HP | - | |
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Awaken | All allies | ? | 500 HP | - | |
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Awaken | All allies | ? | ? HP | - | |
Resonance | Main Character | ? | ? HP | 3 | ||||
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Awaken | All parties | ? | ? HP | - | |
Attack | Main Character | ?% DMG Dealt | ? HP | 1 | ||||
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Awaken | All allies | ? | ? HP | - | |
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Attack | Main Character | ? | 300 HP | 1 | |
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Awaken | All allies | ? | 500 HP | - | |
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Awaken | All allies | ? | 500 HP | - | |
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Attack | Main Character | ? | 500 HP | 1 | |
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Awaken | All allies | 16% | 1000 HP | - | |
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Awaken | All allies | ? | 500 HP | - | |
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Awaken | All allies | ? | 500 HP | - | |
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Attack | Main Character | ?% DMG Dealt | 500 HP | 1 | |
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Attack | Main Character | ?% DMG Dealt | 300 HP | 1 | |
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Attack | Main Character | ?% DMG Dealt | 300 HP | 1 | |
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Awaken | All allies | ?% | 1000 HP | - |
Summons
Summon + Call | Element | Targets | Amount | Cap | C/D | Notes |
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![]() Restore all allies' HP (Healing cap: 500). |
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All allies | ? | 500 HP | 9T | |
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All allies | ? | 1500 HP / 2000 HP (3★) |
9T | One possible effect. |
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Water allies | ? | 1250 HP / 1500 HP (4★) |
5TCooldown at start of battle. / 9TCooldown after first call. 3TCooldown at start of battle. / 9TCooldown after first call. (4★) |
Healing is applied after allies' HP are balanced. See Summon Page for details. |
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Water allies | ? | 1000 HP | 9TCooldown at start of battle. / 13TCooldown after first call. 6TCooldown at start of battle. / 13TCooldown after first call. (3★) |
Healing is applied after allies' HP are balanced. See Summon Page for details. |
![]() ![]() Local status effect. Restore all allies' HP (Healing cap: 500). Hidden Effect: SenAny version, DanteAny version, and Young Cat (Event) gain ![]() Strength: 20% |
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All allies | ? | 500 HP | 9T | |
![]() Restore 10% of all allies' HP (Healing cap: 500). |
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All allies | 10% | 500 HP | 9T | |
![]() Restore all allies' HP. All allies gain ![]() Strength: MediumDuration: 4 turns. |
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All allies | ? | ? HP | 9T | |
![]() ![]() Strength: 10%. Slight chance for all allies to be able to use skills immediately. |
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All allies | 20% | 1000 HP | 9T | |
![]() All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns. Restore 30% of all allies' max HP (Healing cap: 3000). |
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All allies | 30% | 3000 HP | 9T 8T (5★) |
Requires 4★. At 5★, also grants ![]() Strength: 5% of max HP (Healing cap: 500)Duration: 4 turns. |
![]() ![]() Strength: 20%, ![]() Strength: 30%Duration: 3 turns, and ![]() Strength: 800Duration: 3 turns. Hidden Effect: All Harp-specialty allies gain ![]() Strength: 20%Multiplier: NormalDuration: 3 turns and ![]() Strength: 20%Duration: 3 turns. |
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All allies | ? | 1000 HP | 9T 3T3-turn cooldown at start of battle. / 9TCooldown after first call. (4★) |
At 4★, also grants ![]() Strength: (Healing cap: 500)Duration: 3 turns. |
![]() Restore 20% of all allies' HP (Healing cap: 1000). All allies gain ![]() Strength: 15%Duration: 3 turns. Hidden Effect: LucioAny version and SandalphonAny version gain ![]() Duration: 3 turnsDark Damage Cut.. |
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All allies | 20% | 1000 HP | 9T | |
![]() Inflict ![]() Strength: 15%Duration: 180 seconds. Restore 10% of all allies' HP (Healing cap: 500). |
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All allies | ? | 500 HP / 1000 HP (4★) |
9T |
Potions
Potions are special battle-exclusive items. They have no healing cap, making them powerful sources of healing.
Green and Blue Potions are only present for a single battle; once the battle ends, any additional potions obtained during battle are exchanged for rupies.
Some events and game modes have their own versions of potions that can be used alongside the typical ones. These are not lost after a battle, but have usage limitations per battle (or expedition).
Name | Targets | Amount | Notes | |
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Target | 50% | Can drop from defeated monsters, be provided by a Crew buff or certain characters. Worth 5 rupies each. | |
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All allies | 35% | Up to two can be obtained from raid battles, either by sending a backup request or using a sticker. Worth 10 rupies each. | |
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All allies | 100% | Can also revive allies, remove debuffs and sets charge bars to 100%. Some battles restrict how many times they can be used, or not allow them at all. | |
Unite and Fight exclusive | ||||
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All allies | 35% | Obtained from token drawboxes. Accumulated potions are reset after the event ends. | |
Arcarum: The World Beyond exclusive | ||||
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All allies | 35% | Obtained from the Arcarum Shop or as random loot from chests. | |
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All allies | 100% | Can also revive allies, remove debuffs and sets charge bars to 100%. Obtained from the Arcarum Shop or as random loot from chests. |
Sources of Green Potions
- Up to 2 can be obtained at the start of battle via the Crew Skill Potion Distiller. (Does not work in Fate Episode battles.)
- Chance to obtain 1 or more during side-scrolling scenes or from enemy drops in certain solo quests.
Name | Element | Source | C/D | Notes | ||||||
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7T | |||||||
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![]() All allies gain ![]() Duration: 1 turn . At level 30: All allies also gain ![]() Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
6T | |||||||
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7T | One possible item. See character page for details. | ||||||
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![]() Remove 1 debuff from all allies. |
8T | Requires level 100 (5★). Can only be used after ![]() Caim's ![]() Multiplier: PerpetuityDuration: Indefinite, ![]() Duration: Indefinite, ![]() Duration: Indefinite, and ![]() Duration: Indefinite ranks all rise by a random number (Max: 4). (Can't be reactivated.) At level 95: Now affects all Earth allies. activates. | ||||||
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9T | Called "Cure Potion" in its in-game description. | ||||||
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7T | |||||||
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![]() Self-inflict ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 4★: Create 1 green potion. |
- | Called "Cure Potion" in its in-game description. | ||||||
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![]() All Dark allies gain ![]() Duration: Indefinite. (Consumes 1 ![]() lvl.) |
7T | |||||||
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![]() (Takes effect even when Jasmine is a sub ally.) |
- | Works as a sub ally. | ||||||
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![]() Create 1 green potion. After 4★: All allies also gain ![]() . |
- | Called "Cure Potion" in its in-game description. |
Sources of Blue Potions
- Raid Battles:
- Gain 1 by requesting backup.
- Gain 1 by using a sticker.
- In certain raids, 2 can be obtained by using a sticker in place of requesting backup.
- Co-op Battles: Up to 4 will be gained when starting a battle, if the Potion Kit quest item was used for the room.
Name | Element | Source | C/D | Notes |
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7T | One possible item. See character page for details. |
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![]() ![]() Strength: 30% Dodge Rate UpDuration: 5 turns. (When main allies' ![]() are at max: Creates 1 blue potion. Consumes all Drum Beats.) |
12T | Requires all main allies to have max ![]() . |
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![]() (Takes effect even when Tikoh is a sub ally.) |
- | Works as a sub ally. |
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![]() (Takes effect even when Charlotta is a sub ally.) |
- | Works as a sub ally. |
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![]() (Takes effect even when Tikoh is a sub ally.) |
- | Works as a sub ally. |
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![]() Gain an additional blue potion. |
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- | Works as a sub ally. |