Manadiver
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.Due to a game update, base DA/TA values are no longer obtainable from in-game data files. Exact values for classes released after 2023-10-10 are currently inaccessible. | 7% DA / 3% TA |
---|---|
Style | |
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
SystemsSpecial systems and Class-Specific Equipment utilized by this class. | Manatura |
Unlock Requirements |
---|
![]() ![]() ![]() ![]() Rewards ![]() |
ID | 130401 |
---|---|
NameJP | マナダイバー |
Release Date | 2023-01-25 |
Other Sites | ![]() (Japanese wiki) ![]() ![]() |
Assisted by familiars called manatura, manipulate the sea of magic and dive into its abyss. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
---|---|---|---|
Icon | Name | Effect | Obtained |
![]() |
Manadiver's Sapience | 20% boost to skill damage and 20% boost to skill damage cap to all allies.[1] | Lvl 1 |
![]() |
Nota Pactum | Consume charge bar upon normal attacks and charge attack to activate manatura's skill effects. | Lvl 1 |
Base Skills | ||||||
---|---|---|---|---|---|---|
Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
![]() |
Aether Siphon | 700% Elemental damage to a foe (Damage cap: ~730,000).[1] Inflict ![]() Ignores Delay immunity on most foes Unofficial status name. If successful, gain ![]() Strength: 30%Unaffected by charge bar gain effects. All allies gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite. (Crest gained based on caster's element.) |
6T | - | No | Lvl 1 |
Extended Mastery Skills | |||||
---|---|---|---|---|---|
Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
![]() |
Wild Magica | 400% Elemental damage to a foe (Damage cap: ~635,000).[1] Gain ![]() Duration: 2 turns. (When 50% charge bar is consumed: Also gain ![]() Duration: 2 turns.) |
9T | 2T | 50 |
![]() |
Secret Triad | Fill 3 charge diamonds on all foes. All allies gain ![]() Strength: 20%Duration: 3 turns, ![]() Strength: 30%, and 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite. (Crest gained based on caster's element.)[1] |
6T | 3T | 40 |
![]() |
Overtrance | Gain ![]() Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) |
Ready in 3 turns3-turn cooldown at start of battle. |
6T | 30 |
Level Bonuses | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Total Stat Bonuses ![]() | Completion Bonuses ![]() These bonuses are applied while as any class. | ||
---|---|---|---|
![]() ![]() |
![]() |
Gameplay Notes
Manaturas
The Manadiver class conjures a manatura in battle. Manaturas have two main effects, a skill effect that, upon consuming charge bar, activates after every normal attack and charge attack, and a passive, support effect.
- You can conjure a manatura by tapping on the Manatura button on the Party screen while in the Manadiver class.
- Only one type of manatura can be conjured at a time.
- Manaturas can either be obtained as loot from specific quests and raids, or formed a pact with in exchange of materials.
- If more than one of the same type of manatura is obtained as loot, the excess manatura will be automatically sold for rupies.
- Manaturas can still be obtained as loot even if Manadiver has not yet been unlocked.
Icon | Name | Effect | Obtained From: | Release Date |
---|---|---|---|---|
![]() |
Burlona | Skill: All allies gain ![]() Strength: 5% (Max: 25%)Multiplier: Unique StackableDuration: Indefinite and ![]() Strength: 5% (Max: 25%)Duration: Indefinite.[1] Support: 5% boost to each ally's ATKMultiplier: Normal based on their number of Crests of their element (Max: 25%).[1] |
Default | 2023-01-25 |
![]() |
Schalk | Skill: Inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds on a foe.[1] (Consumes 20% of charge bar.) Support: 5% boost to each ally's DEF based on their number of Crests of their element (Max: 25%).[1] |
Default | 2023-01-25 |
![]() |
Leviathan Mino | Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). Inflict ![]() Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on all foes.[1] (Consumes 30% of charge bar.) Support: 10% Bonus Elemental DMG effect against foes with ![]() Local status effect.[1] |
Pact:![]() ![]() ![]() Possible drop: Leviathan Omega Extreme (Raid) Leviathan Omega Impossible (Raid) |
2023-01-25 |
![]() |
Yggdrasil Mino | Skill: When MC has 1 or more Crests of their element: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). All other allies gain ![]() Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Consumes 30% of charge bar.) Support: At end of turn after taking damage: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).[1] |
Pact:![]() ![]() ![]() Possible drop: Yggdrasil Omega Extreme (Raid) Yggdrasil Omega Impossible (Raid) |
2023-01-25 |
![]() |
Bahamut Mino | Skill: When MC has 3 or more Crests of their element: 8-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). (Consumes 75% of charge bar.) Support: 100% boost to C.A. damage and 50% boost to C.A. damage cap for MC.[1] |
Pact:![]() Possible drop: Proto Bahamut (Raid) Proto Bahamut (Impossible) |
2023-01-25 |
![]() |
Lu Woh Mino | Skill: Restore all allies' HP (Healing cap: 1000) and remove 1 debuff. (Consumes 30% of charge bar.) Support: 30% boost to MC's charge bar gain. |
Pact:![]() Possible drop: Six-Dragon Advent: White Lu Woh (Raid) |
2023-01-25 |
![]() |
Mini Mimic | Skill: Raise a foe's ![]() lvl by 1. Support: 3% boost to item drop rate. |
Possible drop: Arcarum: The World Beyond Replicard Sandbox |
2023-01-25 |
![]() |
Ouroboros Mino | Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. (Consumes 30% of charge bar.) Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).[1] |
Alchemy Lab Trade: ![]() ![]() Must first trade for ![]() |
2023-09-06 |
![]() |
Europa Mino | Skill: When MC has 1 or more ![]() : 3-hit, 200% Water damage to random foes (Damage cap: ~330,000 per hit). Raise foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Water allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite. (Consumes 30% of charge bar.) Support: 10% Bonus Water DMG effect to Water allies against foes with ![]() .[1] |
Pact:![]() ![]() ![]() Possible drop: Europa (Raid) |
2024-09-17 |
![]() |
Wilnas Mino | Skill: When MC has 1 or more ![]() : 1200% Fire damage to all foes (Damage cap: ~1,305,000). When MC has 5 ![]() : Remove 1 buff from all foes. (Consumes 70% of charge bar.) Support: 10% boost to skill damage (Max: 50%) and 2% boost to skill damage cap (Max: 10%) for Fire allies based on their number of ![]() .[1] |
Pact:![]() Possible drop: Wilnas (Raid) Six-Dragon Advent: Red |
2024-09-17 |
![]() |
Agastia Simulacrum | Skill: Elemental damage to a foe (Damage cap: ~170,000). Gain ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, ![]() Strength: 10% (Max: 50%)Duration: Indefinite, ![]() Strength: 10% (Max: 50%)Duration: Indefinite, and ![]() Strength: 4% (Max: 20%)Duration: Indefinite.[1] Support: 9% boost to C.A. damage (Max: 90%) and 3% boost to C.A. damage cap (Max: 30%) for MC based on MC's number of buffs. When MC has 12 or more buffs: 10-hit Elemental damage to random foes (Damage cap: ~90,000 per hit) upon using charge attack.[1] |
Possible drop: Agastia (Raid) |
2024-09-17 |
![]() |
Dark Rapture Simulacrum | Skill: When MC has 1 or more Crests of their element: 900% Elemental damage to a foe. Inflict ![]() Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining..[1] (Consumes 30% of charge bar.) Support: 30% boost to ATKMultiplier: Perpetuity, 25% boost to double attack rate, 25% boost to triple attack rate, 10% boost to damage cap, and +10 boost to hostility for MC.[1] (Consumes 10% HP each turn.) |
Possible drop: Dark Rapture (Hard) Dark Rapture Zero |
2024-09-17 |
Secret Triad
- Filling charge diamonds always succeeds if the target has any empty charge diamonds available and if they are not immune to fill effects.[2]
Overtrance
OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns prevents charge bar from being consumed when using charge attacks or skills that expend charge bar.- However, this effect cannot override charge bar related activation requirements. If the minimum charge bar requirement to activate a charge attack or skill is not met, it will not activate even with
OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns. - For example, using the Manadiver's
Wild Magica400% Elemental damage to a foe (Damage cap: ~635,000).
GainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(When 50% charge bar is consumed: Also gainDouble StrikeAttacks twice each turn
Duration: 2 turns.) with less than 50% charge bar will cause theDouble StrikeAttacks twice each turn
Duration: 1 turn effect to be skipped. Similarly, the skills of manatura that consume charge bar to activate in battle—like Leviathan Mino and Bahamut Mino—will not activate in battle until the necessary amount of charge bar required to trigger them is met.
- However, this effect cannot override charge bar related activation requirements. If the minimum charge bar requirement to activate a charge attack or skill is not met, it will not activate even with
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
![]() |
Aether Siphon | No |
![]() |
Wild Magica | No |
![]() |
Secret Triad | No |
![]() |
Overtrance | No |
Resources
Assessment
![]() |
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Manadiver is a strong generalist class, excelling in providing substantial team-wide buffs centered on both normal attacks and skill damage. The class uses Manaturas, a mechanic unique to Manadiver. Manaturas offer the flexibility to adapt the class's playstyle to various situations and can be switched in the Party menu as needed. Manadiver excels particularly in Full Auto scenarios and can also find valuable applications in specific burst-oriented setups.
Skill Overview
Class Skill
Skill | Priority | Comments |
---|---|---|
![]() Aether Siphon700% Elemental damage to a foe (Damage cap: ~730,000). Inflict ![]() Ignores Delay immunity on most foes Unofficial status name. If successful, gain ![]() Strength: 30%Unaffected by charge bar gain effects. All allies gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite. (Crest gained based on caster's element.) |
Default |
|
Extended Mastery
Skill | Priority | Comments |
---|---|---|
![]() Wild Magica400% Elemental damage to a foe (Damage cap: ~635,000). Gain ![]() Duration: 2 turns. (When 50% charge bar is consumed: Also gain ![]() Duration: 2 turns.) |
High |
|
![]() Secret TriadFill 3 charge diamonds on all foes. All allies gain ![]() Strength: 20%Duration: 3 turns, ![]() Strength: 30%, and 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite. (Crest gained based on caster's element.) |
High |
|
![]() OvertranceGain ![]() Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) |
Medium |
|
Manatura Usage
Manatura | Priority | Comments |
---|---|---|
![]() Leviathan MinoSupport: 10% Bonus Elemental DMG effect against foes with ![]() Local status effect.Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). |
High |
|
![]() Ouroboros MinoSupport: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. |
High |
|
![]() Agastia SimulacrumSupport: 9% boost to C.A. damage (Max: 90%) and 3% boost to C.A. damage cap (Max: 30%) for MC based on MC's number of buffs. When MC has 12 or more buffs: 10-hit Elemental damage to random foes (Damage cap: ~90,000 per hit) upon using charge attack.Skill: Elemental damage to a foe (Damage cap: ~170,000). Gain ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, ![]() Strength: 10% (Max: 50%)Duration: Indefinite, ![]() Strength: 10% (Max: 50%)Duration: Indefinite, and ![]() Strength: 4% (Max: 20%)Duration: Indefinite. |
High |
|
![]() Dark Rapture SimulacrumSupport: 30% boost to ATKMultiplier: Perpetuity, 25% boost to double attack rate, 25% boost to triple attack rate, 10% boost to damage cap, and +10 boost to hostility for MC. (Consumes 10% HP each turn.)Skill: When MC has 1 or more Crests of their element: 900% Elemental damage to a foe. Inflict ![]() Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining..(Consumes 30% of charge bar.) |
Medium |
|
![]() Europa MinoSupport: 10% Bonus Water DMG effect to Water allies against foes with ![]() .Skill: When MC has 1 or more ![]() : 3-hit, 200% Water damage to random foes (Damage cap: ~330,000 per hit). Raise foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Water allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite. (Consumes 30% of charge bar.) |
Medium |
|
![]() Lu Woh MinoSupport: 30% boost to MC's charge bar gain.Skill: Restore all allies' HP (Healing cap: 1000) and remove 1 debuff. |
Niche |
|
![]() Yggdrasil MinoSupport: At end of turn after taking damage: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).Skill: When MC has 1 or more Crests of their element: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). All other allies gain ![]() Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Niche |
|
![]() Wilnas MinoSupport: 10% boost to skill damage (Max: 50%) and 2% boost to skill damage cap (Max: 10%) for Fire allies based on their number of ![]() .Skill: When MC has 1 or more ![]() : 1200% Fire damage to all foes (Damage cap: ~1,305,000). When MC has 5 ![]() : Remove 1 buff from all foes. (Consumes 70% of charge bar.) |
Low |
|
![]() Bahamut MinoSupport: 100% boost to C.A. damage and 50% boost to C.A. damage cap.Skill: When MC has 3 or more Crests of their element: 8-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). |
Low |
|
Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
![]() |
Keep in mind... Most manaturas consume charge bar to activate. As a result, Manadiver does not charge attack very frequently unless ![]() ![]() Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) is equipped. Therefore, main weapon choice is less significant compared to other classes. |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
Exo Maitrah Karuna |
![]() |
Event: Exo Ifrit Crucible |
![]() Refulgent ConflagrationMassive Fire damage to a foe. All allies gain ![]() Duration: Indefinite and ![]() Duration: Indefinite. After 4★: MC also gains ![]() Duration: Indefinite. |
|
Dark Opus (Water) |
![]() |
Treasure Trade: Dark Opus Weapons |
![]() Apocalyptic GlacierMassive Water damage to a foe. All allies gain 1 ![]() Duration: Indefinite. Additional effect based on the pendulum. |
|
![]() Yggdrasil's Bough |
![]() |
Treasure Trade: Astral Weapons |
![]() Axis GardenMassive Earth damage to a foe. All allies gain ![]() Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain ![]() Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|
Exo Hamartia |
![]() |
Event: Exo Diablo Crucible |
![]() Diavoliki TimoriaMassive Dark damage to a foe. Inflict ![]() Ignores Delay immunity on most foes Unofficial status name. If successful, gain ![]() Strength: 30%Unaffected by charge bar gain effects. After 4★: Also gain ![]() Strength: 50%Duration: Indefinite. |
|
Premium Draw Options
![]() |
WARNING! Players should not uncap weapons in this list using ![]() ![]() |
---|
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
![]() Phoenix's Torch |
![]() |
Flash Gala | ![]() Falling Fiery FeathersMassive Fire damage to a foe. 1-turn cut to MC's skill cooldowns. After 4★: All Fire allies also gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
|
![]() Knight of Ice |
![]() |
Flash Gala | ![]() Weiss SauleMassive Water damage to a foe. Raise all foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). After 4★: Also deal 4-hit, 50% Bonus Water damage (Damage cap: ~135,000 per hit). |
|
![]() Ivory Ark |
![]() |
Premium Gala | ![]() Covenant of LightMassive Light damage to a foe. All allies gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|
![]() Parazonium |
![]() |
Flash Gala | ![]() Resolute SoulMassive Dark damage to a foe. Gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. All allies also gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|
Gold Moon Options
![]() |
WARNING! Weapons in this section require a significant ![]() The player should be absolutely positive before making the purchase. |
---|
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
![]() Futsunomitama |
![]() |
Trade Moons:![]() |
![]() Fulmination BladeUnworldly Light damage to a foe. Raise all foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 2 (Max: 10). 1-turn cut to MC's damage skill cooldowns. After 4★: All allies also gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|
![]() Zosimos |
![]() |
Trade Moons:![]() |
![]() Visions of ZosimosUnworldly Dark damage to a foe. 1-turn cut to MC's skill cooldowns. After 4★: Also deal 100% Bonus Dark damage to a foe for each ![]() (Damage cap: ~120,000 per hit / Max: 5 hits). |
|
|