Proto Bahamut (Raid)

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This article is about the raid battle. For the summon stone, see Proto Bahamut. For the SSR summon stone, see Bahamut.
Proto Bahamut.pngBahamut Unchained.png

In response to an earnest plea, the dragon breaks its shackles. Its cry resonates across the sky, and strikes awe into the hearts of all who hear it.
Proto Bahamut is one of two Rank 80 raids. It is summoned from the northern Zinkenstill area, Azure Sky Sanctum. This raid is a primary source of Horn of Bahamut square.jpg Horn of Bahamut and Rusted Weapons, both used to craft Bahamut Weapons. You can summon Proto Bahamut at rank 80 and join at Rank 50. In order to summon Proto Bahamut, you must combine one True Anima of each element to create a Star Sand Scoop square.jpg Star Sand Scoop at the shop. You might also need to complete the Omega showdowns of Luminiera and Celeste to trigger its appearance.

Unlike other raids, the first time completion reward for Proto Bahamut is a Horn of Bahamut square.jpg Horn of Bahamut instead of Crystal square.jpg Crystals.

Wings of Terror
Cost to Host: 80 AP,
Star Sand Scoop square.jpg Star Sand Scoop ×1
Cost to Join: Rank 50+, 5 EP Unlock: Rank 80+, clear Celeste Omega Showdown
Participants: Unknown Elixirs: Unknown Strike Time: Unknown
Location: Chapter : Zinkenstill - Azure Sky Sanctum
TweetDeck: Lvl 100 Proto Bahamut Lv100 プロトバハムート
Phase Name Lvl HP Charge Mode
Phase 1Proto Bahamut Icon16Dark.png 100 240,000,000 ◇◇◇ Yes
Charge Attacks Triggers and Notes
  • Ragnarok Field N TR
Inflicts
Status RagnarokField.pngRagnarok FieldHP is lowered on every turn (Varies by number of raid participants.)
.
  • Arcadia N OD
Small Dark attack to all allies. Inflicts 2 random status effects.
  • Reginleiv N OD
Random element multi-hit attack to all allies.
  • 100% Trigger
Casts Ragnarok Field.
  • 50% Trigger
Moves to Phase 2.
  • Status RagnarokField.pngRagnarok FieldHP is lowered on every turn (Varies by number of raid participants.)
    inflicts damage per turn based on the number of players in the raid. More players gives less damage.
Phase 2Proto Bahamut Icon16Dark.png 100 120,000,000 ◇◇◇ Yes
Charge Attacks Triggers and Notes
  • Abdak Force N OD
2000 Dark damage to all allies. Gains a random 99% Elemental Resistance (
Status Fire Cut 99.png99% Fire Res Up
DEF is boosted for fire DMG

Fire Damage Cut.
Status Water Cut 99.png99% Water Res Up
DEF is boosted for water DMG

Water Damage Cut.
Status Earth Cut 99.png99% Earth Res Up
DEF is boosted for earth DMG

Earth Damage Cut.
Status Wind Cut 99.png99% Wind Res Up
DEF is boosted for wind DMG

Wind Damage Cut.
Status Light Cut 99.png99% Light Res Up
DEF is boosted for light DMG

Light Damage Cut.
Status Dark Cut 99.png99% Dark Res Up
DEF is boosted for dark DMG

Dark Damage Cut.
) and either
Status AttackUp.pngATK UpAttack is boosted
or
Status DefenseUp.pngDEF UpDEF is boosted
.
  • Reginleiv Recidive N OD
Random element multi-hit damage to all allies.
  • Skyfall TR
9,999,999 Dark damage to all allies.
  • 25% Trigger
Casts Skyfall.
  • 5% Trigger
Casts Skyfall. Dispels all debuffs on self.
Attack is heavily increased.
Double Attack Rate is heavily increased.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Horn of Bahamut square.jpg Horn of Bahamut ×1
Host: Icon Renown Pendant.png Renown Pendant ×50 Join: Icon Renown Pendant.png Renown Pendant ×25
Wooden Silver Gold Red

Strategy[edit]

Before Combat[edit]

  • Holy Sabers are highly recommended to deal with Bahamut's Skyfall. It is also highly recommended to bring a form of debuff removal.
  • Turn on Foe HP under Menu > Settings > Gameplay Settings > Display Foes' HP. Watch for when its HP is near 25% and 5% to prepare your mitigations.

Phase 1[edit]

  • At the start of the fight, Proto Bahamut's first attack will always be Ragnarok Field, unless he is in his second phase. This can be absorbed with Status Veil.pngVeil, or removed with Clarity. He can also recast it.

Phase 2[edit]

  • Check Proto Bahamut's buffs before using any high-damage moves (like a full Charge Attack chain or a bunch of nukes) to minimize the chance of wasting the attack on a Elemental Resist Up effect from Abdak Force.
  • In pub groups, do not use
    Status Paralysis.pngParalysisCan't attack
    near the 25% trigger as it can cause the raid to waste all of their defensive skills then die when Proto Bahamut comes out of paralyze and casts his trigger. The 5% trigger is safer to use Paralysis on as he only has 12 million HP left.

Dealing with Partybusters[edit]

  • The only ways to survive Skyfall are by reaching a 100% damage cut, cheesing it with
    Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
    , or by using Status DefenseUp.pngOther Self.
  • The most common way to reach 100% damage mitigation is by using Phalanx II/III and using a summon or party ability to cover the last 30%.
    • Summoning Athena square.jpg Athena, a fully uncapped Onyx Carbuncle square.jpg Onyx Carbuncle, the Famitsu promo Obsidian Carbuncle square.jpg Obsidian Carbuncle, or Hecatoncheir will provide the required resistance to save you.
      • Chaining off of a normal Buncle will always give 25% resistance, which is insufficient. Skyfall will still deal 5% (49,995) damage, which will kill most characters.
    • Only a few characters can save the party since normal damage cuts do not stack with each other, and Phalanx is considered a normal damage cut. Sarunan with his upgraded first skill (
      Status Dark Cut 30.png30% Dark Res UpDEF is boosted for dark DMG

      Dark Damage Cut.
      ) works, as well as De La Fille (Summer) (40%
      Status Repel.pngRepelTake less DMG and reflect attacks up to 3 times

      Strength: 40%
      - stacks with Phalanx). Danua doesn't quite make the cut with her 20%
      Status Repel.pngRepelTake less DMG and reflect attacks up to 3 times

      Strength: 20%
      , but you can combine her with any Dark Carbuncle or SR Luminiera square.jpg Luminiera summon to be safe; same case with Juliet. If, for some reason, you can't survive Skyfall, you can always use Repel in a blaze of glory and reflect Skyfall's damage back at Bahamut. You can use Luna in conjunction and do large burst damage.
Proto Bahamut Impossible.jpg
Wings of Terror (Impossible)
Cost to Host: 90 AP,
Horn of Bahamut square.jpg Horn of Bahamut ×1
Cost to Join: Rank 101+, 5 EP Unlock: Rank 101+, Clear Wings of Terror
Participants: 18 Elixirs: Not available Strike Time:
NoStrike Time does not apply for this raid.
Location: Chapter : Zinkenstill - Azure Sky Sanctum
TweetDeck: Lvl 150 Proto Bahamut Lv150 プロトバハムート
Phase Name Lvl HP Charge Mode
DarkProto Bahamut Icon16Dark.png 150 1,328,888,888 ◇◇◇ Yes
Charge Attacks Triggers and Notes
  • Ragnarok Field II TR
Inflicts Ragnarok Field, Skills Sealed, C.A. Seal and Cursed (3 turns)
  • Reginleiv N OD
Random element multi-hit attack to all allies.
  • 100% Trigger
Casts Ragnarok Field II.
  • 90% Trigger
Fills all charge diamonds.
Unleashes fiery power (moves to Fire phase).
FireProto Bahamut Icon16Fire.png 150 1,197,000,000 ◇◇◇ Yes
Charge Attacks Triggers and Notes
  • Fire IV N OD
~5000 Fire damage and inflict
Status Burned.pngBurnedHP is lowered on every turn
on all allies.
  • Scarlet Rain OD
Fire damage and Status SkillSeal.pngSkill Seal on all allies.
  • Arcadia Elytron OD
Debuffs all allies per turn in order:
Status Burned.pngBurnedHP is lowered on every turn
- Status SkillSeal.pngSkill Seal -
Status Burned.pngBurnedHP is lowered on every turn
  • 80% Trigger
Fills all charge diamonds.
Unleashes aquatic power (moves to Water phase).
WaterProto Bahamut Icon16Water.png 150 1,064,000,000 ◇◇◇ Yes
Charge Attacks Triggers and Notes
  • Freeze IV N OD
~4000 Water damage and inflicts
Status Ryoto.pngFreezeATK, DEF, and multiattack rate is lowered / HP is lowered on every turn (Effect can be passed to ally by using a skill. Passed effect can't be removed.)
on all allies.
  • Silver Wave OD
AoE Water damage, 7/6-turn Sleep
  • Arcadia Kyanos OD
Each ally gains either Paralysis, Poison or Sleep
  • Status Ryoto.pngFreezeATK, DEF, and multiattack rate is lowered / HP is lowered on every turn (Effect can be passed to ally by using a skill. Passed effect can't be removed.)
~250 Plain damage per turn, ATK/DEF/DA/TA Down, spreads on skill use.
  • 70% Trigger
Fills all charge diamonds.
Unleashes earthen power (moves to Earth phase).
EarthProto Bahamut Icon16Earth.png 150 931,000,000 ◇◇◇ Yes
Charge Attacks Triggers and Notes
  • Landslide N OD
Earth damage to all allies, chance to Status Stoned.pngPetrify.
  • Earth Crash
    IIIVerification needed.
    N
~20,000 Earth damage to one ally
  • Earth Crash IV OD
~40,000 Earth damage to one ally
  • Arcadia Portanis OD
Earth Wedge (attacks heal Earth Baha), DEF down, Confusion
  • 60% Trigger
Fills all charge diamonds.
Unleashes aerial power (moves to Wind phase).
WindProto Bahamut Icon16Wind.png 150 798,000,000 ◇◇◇ Yes
Charge Attacks Triggers and Notes
  • Wind of the End N OD
Brings HP down to 1 (un-blockable)
  • Gust IV N OD
~10 hits for 1000 Wind damage to random allies, full party buff dispel
  • Arcadia Khloron OD
Curse, Fire ATK down, Wind Wedge (attacks heal Wind Baha)
  • 50% Trigger
Fills all charge diamonds.
Proto Bahamut breaks its bonds (moves to Dark phase).
DarkProto Bahamut Icon16Dark.png 150 665,000,000 ◇◇ Yes
Charge Attacks Triggers and Notes
  • Abdak Force N OD
3000 AoE damage, grants Baha 2 random buffs
  • Reginleiv Recidive N
AoE random element multi-hit damage (roughly 10,000 damage per party member)
  • Hyper Dimension OD
4 random Plain damage attacks (55% of max HP). Ignores all mitigation.
  • 25% Trigger
Fills all charge diamonds.
Unleashes True Power (moves to Final phase).
FinalProto Bahamut Icon16Dark.png 150 332,500,000 ◇◇ Yes
Charge Attacks Triggers and Notes
  • Supernova N
95% of Max HP as Plain damage to all allies.
  • Reginleiv Recidive N
Random Element multi-hit damage to all allies, kills without 100% damage cut.
  • Skyfall OD
9,999,999 Dark damage to all allies.
  • 10% TriggerVerification needed.
Base charge diamonds change to ◇
  • 2% Trigger
Base charge diamonds change to ◇◇◇◇◇.Verification needed.
  • 1% Trigger
Casts Supernova.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Horn of Bahamut square.jpg Horn of Bahamut ×1
Host: Icon Prestige Pendant.png Prestige Pendant ×100 Join: Icon Prestige Pendant.png Prestige Pendant ×70
Wooden Gold Red Share
Silver

Strategy[edit]

Before Combat[edit]

  • The recommended party composition for Bahamut HL is 2 Hawkeyes with Break Keep, 4 Holy Sabers (with at least 2 of them equipped with Double Trouble III), 4 Bishops (with at least 2 of them equipped with Clarity), 1 non-Dark Dark Fencer and 2 Superstars with Angelic Voice II. All extra slots should be focused on debuffers (Apsaras (with Axe as mainhand), DFs with Quick Down, Superstars) or extra defensive classes. Holy Saber is generally a safe choice.
  • The minimum recommended PWR is 51,000 for Light and 57,000 for all other elements before Cosmos Weapon stat inflation. You can get away with a little bit less if you are confident in what you're doing. Proto Bahamut can have a DPS check when below 50% health if the raid composition has poor Holy Saber coordination.
  • Bring at least two to four mitigation-based summons - preferably two MLB Darkbuncles or 1 MLB Darkbuncle and Athena.
  • If you have wiped or lost your MC, message the raid to make it known.
    • Coordination in this fight is important as each member has a role to play. Not dying before 5% can be critical to beating the raid.
  • Proto Bahamut gains resistance to all debuffs every time said debuff is successfully applied. As such, the following statuses/skills are prohibited unless stated otherwise:

Stickers[edit]

  • Use Laser Focus sticker when you need a clear.
  • Use in-game stickers when Phalanx or Panacea is used, to minimize wasted skill uses.
    • In order to stop overlapping Phalanxes, use the following method when preparing a Phalanx use. First, Use the "Casting a Shield" comment. Afterwards, cast Phalanx and use the Phalanx sticker. If anyone uses the "Casting a Shield" comment before you as you're preparing your shield, save it.

Earth Phase[edit]

  • Gravity is no longer prohibited and should be used as much as possible.

Wind Phase[edit]

  • Status Lock.pngExtend Break is recommended to be used from here onwards, as much as possible.
  • However, characters with weaker Extend Breaks such as Sarunan should still not use their EB skills unless absolutely necessary.
  • Users with
    Status Petrified.pngFearStops enemy's charge diamonds from filling.
    may start using it. It should be applied as often as possible, unless
    Status Paralysis.pngParalysisCan't attack
    is applied.
    • Recommended times to apply Fear after the Wind Phase are at OD 50%-25% and N 25%-0%.

Unchained Phase[edit]

  • Hyper Dimension OD has a 1/4 chance of instantly killing your MC. Do not take unnecessary risks.
  • Nirvana users can use Status AutoRevive.pngAuto-Revive to cheese HD.
    Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    can also be used for additional risk management.
  • Paralysis is now unbanned. Recommended times to use it are if the boss is in OD between 50% and 25% health and at all times below 25% health.

True Power Phase[edit]

  • Phalanx is to be cast on cooldown when the boss is below 25%. Proto Bahamut can do normal attacks for upwards of 10,000.
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