This article is about the raid battle. For the summon stone, see Proto Bahamut. For the SSR summon stone, see Bahamut.
In response to an earnest plea, the dragon breaks its shackles. Its cry resonates across the sky, and strikes awe into the hearts of all who hear it.
Proto Bahamut is one of two Rank 80 raids. It is summoned from the northern Zinkenstill area, Azure Sky Sanctum. This raid is a primary source of Horn of Bahamut and Rusted Weapons, both used to craft Bahamut Weapons. You can summon Proto Bahamut at rank 80 and join at Rank 50. In order to summon Proto Bahamut, you must combine one True Anima of each element to create a Star Sand Scoop at the shop. You might also need to complete the Omega showdowns of Luminiera and Celeste to trigger its appearance.
Unlike other raids, the first time completion reward for Proto Bahamut is a Horn of Bahamut instead of Crystals.
Check Proto Bahamut's buffs before using any high-damage moves (like a full Charge Attack chain or a bunch of nukes) to minimize the chance of wasting the attack on a Elemental Resist Up effect from Abdak Force.
near the 25% trigger as it can cause the raid to waste all of their defensive skills then die when Proto Bahamut comes out of paralyze and casts his trigger. The 5% trigger is safer to use Paralysis on as he only has 12 million HP left.
RepelTake less DMG and reflect attacks up to 3 times Strength: 40%
- stacks with Phalanx). Danua doesn't quite make the cut with her 20%
RepelTake less DMG and reflect attacks up to 3 times Strength: 20%
, but you can combine her with any Dark Carbuncle or SR Luminiera summon to be safe; same case with Juliet. If, for some reason, you can't survive Skyfall, you can always use Repel in a blaze of glory and reflect Skyfall's damage back at Bahamut. You can use Luna in conjunction and do large burst damage.
The recommended party composition for Bahamut HL is 2 Hawkeyes with Break Keep, 4 Holy Sabers (with at least 2 of them equipped with Double Trouble III), 4 Bishops (with at least 2 of them equipped with Clarity), 1 non-Dark Dark Fencer and 2 Superstars with Angelic Voice II. All extra slots should be focused on debuffers (Apsaras (with Axe as mainhand), DFs with Quick Down, Superstars) or extra defensive classes. Holy Saber is generally a safe choice.
The minimum recommended PWR is 51,000 for Light and 57,000 for all other elements before Cosmos Weapon stat inflation. You can get away with a little bit less if you are confident in what you're doing. Proto Bahamut can have a DPS check when below 50% health if the raid composition has poor Holy Saber coordination.
Bring at least two to four mitigation-based summons - preferably two MLB Darkbuncles or 1 MLB Darkbuncle and Athena.
If you have wiped or lost your MC, message the raid to make it known.
Coordination in this fight is important as each member has a role to play. Not dying before 5% can be critical to beating the raid.
Proto Bahamut gains resistance to all debuffs every time said debuff is successfully applied. As such, the following statuses/skills are prohibited unless stated otherwise:
In addition, Zahlhamelina's Flare and Sarunan (Dark)'s Unia is also banned. Proto Bahamut has very high attack and Flare can let him oneshot Light users, even with their Dark resistance. Unia is also more of a detriment than a positive. This being said, Sachiko's Full Spark is also prohibited.
Use in-game stickers when Phalanx or Panacea is used, to minimize wasted skill uses.
In order to stop overlapping Phalanxes, use the following method when preparing a Phalanx use. First, Use the "Casting a Shield" comment. Afterwards, cast Phalanx and use the Phalanx sticker. If anyone uses the "Casting a Shield" comment before you as you're preparing your shield, save it.