Luminiera Malice (Raid)

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This article is about the Malice raid. For the regular raid, see Luminiera (Raid). For the Omega Rebirth raid, see Luminiera Credo Omega (Raid).

Raid Grids

Raid Battles

CAUTION:
Enemies take reduced damage from elements they are not weak to in these battles.

Luminiera Malice (Impossible)
Cost to Host: 80 AP,
Niveus Centrum ×5 or Indicus Centrum ×5
Cost to Join: Rank 120+, 3 EP Unlock: Rank 120+, Clear Chapter 128 Story: A Knight and a Maiden
Participants: 18 Vice: 2nd-3rd Elixirs: Unlimited Strike Time: YesStrike Time bonus applies for this raid.
Location: Chapter 105 (107/127/128): Reiche Island - Shrine of ProsperityStart (Niveus Centrums), Start (Indicus Centrums)Network Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Lvl 150 Luminiera Malice Lv150 シュヴァリエ・マリス
Phase Name Lvl HP Charge Mode
Boss Luminiera Malice 150 400,000,000 ◇ Yes
                        100%~72,000 ATKEstimated damage taken from a 72,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage5,4004,0502,700
10Neutral7,2005,4003,600
10Disadvantage10,8008,1005,400
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
After BitsStriker BitDeals bonus water DMG for normal attacks (Can't be removed / Ends upon defeating Striker Bit)

Disrupter BitRemoves 1 buff upon normal attacks (Can't be removed / Ends upon defeating Disrupter Bit)
are removed
120,000 ATKEstimated damage taken from a 120,000 ATK foe
DEFElementBaseATK DownATK is lowered
25%
ATK DownATK is lowered
50%
10Advantage9,0006,7504,500
10Neutral12,0009,0006,000
10Disadvantage18,00013,5009,000
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
0%All dark damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
〇
ATK DownATK is lowered
Not immune
〇
GravityMax charge diamonds are increased
Not immune
〇
DelayReduce a foe's filled charge diamonds by 1
Not immune
〇
Debuff Res. DownDebuff resistance is lowered
Not immune
〇
Lethal HitInstant death for the victim.
Immune
✕
PoisonedHP is lowered on every turn
Not immune
〇
BurnedHP is lowered on every turn
Not immune
〇
PutrefiedHP is lowered on every turn
Not immune
〇
BlindedAttacks have a slight chance to miss
Not immune
〇
CharmedAttacks are slightly limited
Not immune
〇
EnticedAttacks are slightly limited
Not immune
〇
ZombifiedReceives DMG if healed
Not immune
〇
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Not immuneTakes 25% more damage
〇
ParalyzedCan't attack
Not immune
〇
PetrifiedCharge diamonds don't fill up
Not immune
〇
StunnedCan't attack
Immunity unknown
?
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
〇
Special Attacks Triggers and Notes
  • Eclipse Ray N OD
1000% Light damage to one ally.
Inflicts ParalyzedCan't attack
Duration: 2 turns
.
Gains 80% ATK UpATK is boosted
Strength: 80%Duration: 1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Cellular Automaton's Rule
N (True Power) OD (True Power) TR 75% 50% 25%
2000% Light damage to one ally with the lowest current HP.
  • Lightshaft Apocalypse TR 10%
800% Light damage to all allies.
Removes all buffs.
Inflicts 200% Charge CutInstantly reduces Charge Bar by 200%
Strength: 200%
.
  • Only Luminiera Malice must be defeated to complete the battle.
  • Triggers do not reset charge diamonds.
  • Normal attacks hit 3 random allies.
  • Starts battle with Striker BitDeals bonus water DMG for normal attacks (Can't be removed / Ends upon defeating Striker Bit)
    Strength: 50% Bonus Water DMG
    and Disrupter BitRemoves 1 buff upon normal attacks (Can't be removed / Ends upon defeating Disrupter Bit)
    .
  • At battle start, deploys DeadlockedCan't multiattack (Ends upon defeating Striker Bit and Disrupter Bit)
    Field effect
All allies can't deal multiattacks even with Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
or Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
.
Overrides character's support skills.

  • When both Striker Bit and Disrupter Bit are defeated
Charge attack changes to Cellular Automaton's Rule.
No longer normal attacks.
  • Every 15 turns
Casts Lightshaft Apocalypse.
  • 75% Trigger
Casts Cellular Automaton's Rule.
  • 50% Trigger
Casts Cellular Automaton's Rule.
  • 25% Trigger
Casts Cellular Automaton's Rule.
  • 10% Trigger
Casts Lightshaft Apocalypse.
Striker Bit 150 40,000,000 ◇◇◇ Yes
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
DEF DownDEF is lowered
Not immune
〇
ATK DownATK is lowered
Not immune
〇
GravityMax charge diamonds are increased
Not immune
〇
DelayReduce a foe's filled charge diamonds by 1
Not immune
〇
Debuff Res. DownDebuff resistance is lowered
Not immune
〇
Lethal HitInstant death for the victim.
Immune
✕
PoisonedHP is lowered on every turn
Not immune
〇
BurnedHP is lowered on every turn
Not immune
〇
PutrefiedHP is lowered on every turn
Not immune
〇
BlindedAttacks have a slight chance to miss
Not immune
〇
CharmedAttacks are slightly limited
Not immune
〇
ZombifiedReceives DMG if healed
Not immune
〇
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Not immuneTakes 25% more damage
〇
ParalyzedCan't attack
Not immune
〇
PetrifiedCharge diamonds don't fill up
Not immune
〇
StunnedCan't attack
Immunity unknown
?
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
〇
Special Attacks Triggers and Notes
  • Acceleration N OD
Luminiera Malice gains 80% ATK UpATK is boosted
Strength: 80%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Double StrikeAttacks twice each turn
Duration: 1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Starts battle with Only Takes C.A. DMGTakes only C.A. DMG and chain burst DMG (Can't be removed)
    .
  • Does not normal attack.
  • Shares mode with Luminiera Malice.
Disrupter Bit 150 60,000,000 ◇◇◇ Yes
15 DEFEstimated damage dealt to a 15 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage100%133.33%200%
Neutral66.67%88.89%133.33%
Disadvantage50%66.67%100%
DEF DownDEF is lowered
Not immune
〇
ATK DownATK is lowered
Not immune
〇
GravityMax charge diamonds are increased
Not immune
〇
DelayReduce a foe's filled charge diamonds by 1
Not immune
〇
Debuff Res. DownDebuff resistance is lowered
Not immune
〇
Lethal HitInstant death for the victim.
Immune
✕
PoisonedHP is lowered on every turn
Not immune
〇
BurnedHP is lowered on every turn
Not immune
〇
PutrefiedHP is lowered on every turn
Not immune
〇
BlindedAttacks have a slight chance to miss
Not immune
〇
CharmedAttacks are slightly limited
Not immune
〇
ZombifiedReceives DMG if healed
Not immune
〇
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Not immuneTakes 25% more damage
〇
ParalyzedCan't attack
Not immune
〇
PetrifiedCharge diamonds don't fill up
Not immune
〇
StunnedCan't attack
Immunity unknown
?
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
〇
Special Attacks Triggers and Notes
  • Deceleration N OD
Inflicts 50% Charge CutInstantly reduces Charge Bar by 50%
Strength: 50%
and Skill Interval ChangedSkill cooldown increased
Strength: 1 turn
to all allies.
  • Starts battle with Only Takes Skill DMGTakes only skill DMG (Can't be removed)
    .
  • Does not normal attack.
  • Shares mode with Luminiera Malice.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50
Host: Prestige Pendant ×50 Join: Prestige Pendant ×35 Crew: Prestige Pendant ×35
Chest 1 Chest 2 Chest 3 Chest 4
60% 100% 100% 100%
Chest 5 Chest 6 Host MVP
100% 100% --
  • 39.139.09% ±1.57% chance to be selected when chest drops.
    Based on 1016 drops from 2599 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Malice Fragment
  • 60.960.91% ±1.57% chance to be selected when chest drops.
    Based on 1583 drops from 2599 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Luminiera Malice Anima
  • Eternity Sand
  •  5.55.49% ±1.24% chance to be selected when chest drops.
    Based on 50 drops from 911 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  •  2.92.85% ±0.91% chance to be selected when chest drops.
    Based on 26 drops from 911 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  • 48.448.41% ±2.72% chance to be selected when chest drops.
    Based on 441 drops from 911 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Malice Fragment
  • 16.816.79% ±2.04% chance to be selected when chest drops.
    Based on 153 drops from 911 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Quartz
  • 20.520.53% ±2.20% chance to be selected when chest drops.
    Based on 187 drops from 911 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Luminiera Malice Anima
  •  5.85.82% ±1.28% chance to be selected when chest drops.
    Based on 53 drops from 911 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Malice Weapons
  • 30.830.80% ±2.07% chance to be selected when chest drops.
    Based on 414 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Champion Merit
  • 10.010.04% ±1.35% chance to be selected when chest drops.
    Based on 135 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Supreme Merit
  • 15.115.10% ±1.61% chance to be selected when chest drops.
    Based on 203 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Soul Balm
  • 20.520.54% ±1.81% chance to be selected when chest drops.
    Based on 276 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Malice Fragment
  • 11.311.31% ±1.42% chance to be selected when chest drops.
    Based on 152 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Quartz
  • 10.010.04% ±1.35% chance to be selected when chest drops.
    Based on 135 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Luminiera Malice Anima
  •  2.12.08% ±0.64% chance to be selected when chest drops.
    Based on 28 drops from 1344 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Malice Weapons
Drop rates from the otokuro2 spreadsheets. Please check the source spreadsheets for up to date numbers.
Drop table last updated: 2022-12-26, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

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