This article is about the 6★ Standard raid and 6★ Impossible raid. For 8★ Impossible raid, see Super Ultimate Bahamut (Raid).
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Raid Battles
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Ultimate Bahamut |
150 |
666,666,666 |
◇◇◇◇◇ |
Yes |
13 DEFEstimated damage dealt to a 13 DEF foeElement | BaseRelative to damage dealt to neutral element foes in Party setup | DEF DownDEF is lowered 25% | DEF DownDEF is lowered 50% |
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Advantage | 115.38% | 153.85% | 230.77% | Neutral | 76.92% | 102.56% | 153.85% | Disadvantage | 57.69% | 76.92% | 115.38% | 0%All fire damage taken reduced by 0%.0%All water damage taken reduced by 0%.0%All earth damage taken reduced by 0%.0%All wind damage taken reduced by 0%.0%All light damage taken reduced by 0%.0%All dark damage taken reduced by 0%.0%All plain damage taken reduced by 0%. DEF DownDEF is lowered Immunity varies HP 100%-66%: 〇 HP 65%-0%: ✕! ATK DownATK is lowered Immunity varies HP 100%-66%: 〇 HP 65%-0%: ✕! GravitySpecial attack max charge turn is extended Immunity varies HP 100%-81%: ✕ HP 80%-66%: 〇 HP 65%-0%: ✕! DelayReduce a foe's filled charge diamonds by 1 Not immune〇 Debuff Res. DownDebuff resistance is lowered Not immune〇 Lethal HitInstant death for the victim. Immune✕ PoisonedHP is lowered on every turn Not immune〇 BurnedHP is lowered on every turn Not immune〇 PutrefiedHP is lowered on every turn Not immune〇 BlindedAttacks have a slight chance to miss Not immune〇 CharmedAttacks are slightly limited Immunity varies HP 100%-21%: 〇 HP 20%-0%: ✕! ZombifiedReceives DMG if healed Immunity unknown? SleepCan't attack and takes big DMG (Ends upon taking DMG) Immunity unknownTakes 25% more damage? ParalyzedCan't attack Immunity varies HP 100%-66%: 〇 HP 65%-21%: ✕ HP 20%-0%: 〇! PetrifiedStops enemy's charge diamonds from filling. Immunity varies HP 100%-81%: ✕ HP 80%-0%: 〇! StunnedCan't attack Immunity unknown? Accuracy LoweredAttacks and special attacks have a chance to miss Not immuneLocal status effect〇
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Special Attacks |
Triggers and Notes |
- Deploys the
Hour of RuinAllies can deal critical hits regardless of element Duration: IndefiniteField effect field effect.
- Multi-hit, random element damage to random allies.
- Daedalus Wing
N 100%-80% OD 100%-80%
- 5000 Wind damage to all allies.
- Gains
UpliftedCharge diamonds fill more quickly Duration: 180 seconds.
- Daedalus Wing
N 80%-65% OD 80%-65% TR 80%
- Plain Damage to all allies based on 50% of max HP (30% for trigger).
- Earth damage to one ally and switches them with a backline ally.
- Light damage to all allies.
- Gains
Purging LightCasts random debuff effect each turn Duration: 3 turnsLocal status effect.
- Multi-hit Fire damage to random allies. Last hit deals ~700,000 Fire damage.
- Inflicts
10% CollapsedCharge bar is lowered on every turn Strength: 10%, BurnedHP is lowered on every turn , and removes all buffs on all allies.
- Switches
Hour of RuinAllies can deal critical hits regardless of element Duration: IndefiniteField effect to Dark HourAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 5% or lower Duration: IndefiniteField effect.
- Removes all debuffs on Ultimate Bahamut.
- Earth damage to all allies.
- Inflicts
ATK DownATK is lowered , DEF DownDEF is lowered , DA DownDouble attack rate is lowered , TA DownTriple attack rate is lowered
- Ultima Blast N 20%- TR 12%
- Water damage to all allies and removes 1 buff.
- Skyfall Ultimus OD 20%- TR 5%
- 999,999 Dark damage to all allies.
- Gains
Ruination RayDeals 3-hit plain DMG to an ally each turn Duration: 2 turns.
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- Triggers still occur even when
ParalyzedCan't attack .
- Vulnerable to
ForfeitDMG dealt is lowered / DMG taken is boosted , Elemental DEF Down debuffs ( Fire DEF DownDEF is lowered for fire DMG , Water DEF DownDEF is lowered for water DMG , Earth DEF DownDEF is lowered for earth DMG , Wind DEF DownDEF is lowered for wind DMG , Light DEF DownDEF is lowered for light DMG , Dark DEF DownDEF is lowered for dark DMG ), and stackable ATK/DEF Down ( ATK Down (Stackable)ATK is lowered (Stackable) , DEF Down (Stackable)DEF is lowered (Stackable) ).
- Normal attacks may inflict
TargetMore likely to be attacked Duration: 2 turnsRemovable with Clarity-type skills.
Dark HourAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 5% or lower Duration: IndefiniteField effect
ATK UpATK is boosted and DEF UpDEF is boosted buffs have no effect while this field effect is active. Any allies below 5% HP will be instantly knocked out.
- Casts Hour of Ruin.
- If any ally has
TargetMore likely to be attacked Duration: 2 turnsRemovable with Clarity-type skills
- Casts Reginleiv.
- Cast Daedalus Wing.
- Cast Daedalus Wing.
- Unleashes True Power.Ultimate Bahamut strengthens its defense!
- Base charge diamonds: 5 → 3.
- Fills all charge diamonds.
- Casts Virtuous Verse.
- Unleashes True Power+.Ultimate Bahamut will rain light upon all that breathes...
- Removes all debuffs on Ultimate Bahamut.
- Normal attacks now hit all allies.
- Casts The Rage.
- Casts Deadly Flare.
- Casts Dark Hour.
- Unleashes True Power++.Ultimate Bahamut heralds the terminus of all life!
- Gains immunity to
ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect.
- Normal attacks now hit one ally and deal Light or Dark damage.
- Base charge diamonds: 3 → 2.
- Cast Ultima Blast.
- Unleashes True Power+++.Ultimate Bahamut increases in power with every second!
- Casts Skyfall Ultimus.
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N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
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100% |
100% |
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Chest 5 |
Chest 6 |
Host |
MVP |
100% |
100% |
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Drop table last updated: 2022-08-03, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Phase 1 | Ultimate Bahamut |
200 |
420,000,000 (100%) |
◇◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Deploys the
Hour of RuinAllies can deal critical hits regardless of element Duration: IndefiniteField effect field effect.
- Multi-hit, random element damage to random allies. Inflicts
Strong ArmedCan't be healed .
- Daedalus Wing N OD TR 95%
- 10000 static Wind damage to all allies.
- Gains
UpliftedCharge diamonds fill more quickly Duration: 180 seconds.
- Multi-hit Fire damage to random allies. Last hit deals massive Fire damage.
- Inflicts
10% CollapsedCharge bar is lowered on every turn Strength: 10% and BurnedHP is lowered on every turn .
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- Triggers still occur even when
ParalyzedCan't attack or ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect.
- Normal attacks have a chance to inflict
TargetMore likely to be attacked Duration: 2 turnsRemovable with Clarity-type skills, ignoring Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." or Debuff Res. UpDebuff resistance is boosted .
- Immune to
GravitySpecial attack max charge turn is extended .
- When host starts raid
- Casts Hour of Ruin.
- If any ally has
TargetMore likely to be attacked Duration: 2 turnsRemovable with Clarity-type skills
- Casts Reginleiv.
- Casts Daedalus Wing.
- Moves to Phase 2.
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Phase 2 | Ultimate Bahamut |
200 |
357,000,000 (85%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Deadly Flare OD 85%-50% TR 85% 55%
- Multi-hit Fire damage to random allies. Last hit deals massive Fire damage.
- TR 85%
- Inflicts
10% CollapsedCharge bar is lowered on every turn Strength: 10% and BurnedHP is lowered on every turn .
- Removes all buffs on all allies.
- OD 85%-70%
- Inflicts
10% CollapsedCharge bar is lowered on every turn Strength: 10% and BurnedHP is lowered on every turn .
- OD 70%-50% TR 55%
- Inflicts
StoneCan't attack and receives big DMG Takes 120% more damage and DEF DownDEF is lowered .
- Plain Damage (60% of max HP) to all allies.
- Gains
UpliftedCharge diamonds fill more quickly Duration: 180 seconds.
- Virtuous Verse N TR 75% TR 60%-56%
- Earth damage to one ally.
- Switches up to twoIf only one ally is in the backline, only one ally will be switched. random frontline allies with backline allies (will not switch the main character).
- TR 75% TR 60%-56%
- Removes all buffs on all allies.
- TR 60%-56% only: Only happens when 75% and 70% triggers were skipped.
- Light damage to all allies.
- Gains
Purging LightCasts random debuff effect each turn Duration: 3 turnsLocal status effect.
- Removes two debuffs from Ultimate Bahamut.
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- Gains immunity to
DelayReduce a foe's filled charge diamonds by 1 .
- Vulnerable to
GravitySpecial attack max charge turn is extended .
- 85% Trigger
- Casts Deadly Flare.
- Fills all charge diamonds.
- Casts Virtuous Verse.
- 75% Trigger
- Normal attacks now hit all allies.
- Normal attacks no longer inflict
TargetMore likely to be attacked Duration: 2 turnsRemovable with Clarity-type skills.
- Removes all debuffs on Ultimate Bahamut.
- Vulnerable to
DelayReduce a foe's filled charge diamonds by 1 .
- 70% Trigger
- Casts The Rage.
- Fills all charge diamonds.
- Only happens to the player who pushed Ultimate Bahamut into overdrive.
- Generally occurs around 65%.
- Casts Deadly Flare.
- Move to Phase 3.
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Phase 3 | Ultimate Bahamut |
200 |
210,000,000 (50%) |
◇◇◇◇◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Sirius (Plain Damage) TR 50% 40%
- 4-hit Plain Damage (30% of max HP) to random allies.
- TR 50%
- Removes all buffs on all allies.
- 4-hit multi-element1 hit of Fire, Water, Earth, Wind each damage to random allies.
- Causes Ultimate Bahamut to trigger Reason's Transcendence next turn for all parties.
- Removes all debuffs on Ultimate Bahamut.
- Reason's Transcendence TR
- Knocks out all allies for all members of the raid.
- Also hits backline allies. Ignores
AutoreviveRecovers once from a knockout while in effect .
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- Gains immunity to
ParalyzedCan't attack , GravitySpecial attack max charge turn is extended , ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect, ATK DownATK is lowered , DEF DownDEF is lowered .
- Gains immunity to effects that fill charge diamonds until 30%.
- Remains vulnerable to
PetrifiedStops enemy's charge diamonds from filling. .
- Does not normal attack.
- Removes all debuffs on Ultimate Bahamut.
- If Ultimate Bahamut casts Resounding Realm, it will cast Reason's Transcendence next turn for all parties in the raid.
- 50% Trigger
- Casts Sirius (plain damage).
- This trigger must activate before any of the below triggers listed in this phase.
- Casts Sirius (multi-element). Charge diamonds do not reset.
- Casts Sirius (plain damage). Charge diamonds do not reset.
- Casts Sirius (multi-element). Charge diamonds do not reset.
- Moves to Phase 4.
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Phase 4 | Ultimate Bahamut |
200 |
126,000,000 (30%) |
◇◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Switches
Hour of RuinAllies can deal critical hits regardless of element Duration: IndefiniteField effect to Dark HourAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 10% or lower Duration: IndefiniteField effect.
- Removes all buffs on all allies.
- 8000 Earth damage to all allies.
- Inflicts
DA DownDouble attack rate is lowered and TA DownTriple attack rate is lowered .
- Gains
TA UpTriple attack rate is boosted .
- Massive Water damage to all allies.
- Removes all buffs on all allies.
- Multi-hit Fire damage to random allies. Last hit deals massive Fire damage.
- Inflicts
10% CollapsedCharge bar is lowered on every turn Strength: 10% and BurnedHP is lowered on every turn .
- Skyfall Ultimus OD TR 15%
- 999,999 Dark damage to all allies.
- Gains
Ruination RayDeals 3-hit plain DMG to an ally each turn Duration: 3 turns and Purging LightCasts random debuff effect each turn Duration: 3 turnsLocal status effect.
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- Normal attacks now deal single-target Light/Dark damage only.
- Loses immunity to
ParalyzedCan't attack .
- Removes all debuffs on Ultimate Bahamut.
Dark HourAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 10% or lower Duration: IndefiniteField effect
ATK UpATK is boosted and DEF UpDEF is boosted buffs have no effect while this field effect is active. Any allies below 10% HP will be instantly knocked out.
- Casts Dark Hour.
- Fills all charge diamonds.
- Casts Ultima Blast.
- Casts Skyfall Ultimus.
- Moves to Phase 5.
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Phase 5 | Ultimate Bahamut |
200 |
42,000,000 (10%) |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Cosmic Collision OD TR 10% 1%
- Multi-hit plain damage and multi-element damage to random allies.
- TR 10%
- Removes all buffs on all allies.
- Removes all debuffs on Ultimate Bahamut.
- Light damage to all allies.
- Gains
Purging LightCasts random debuff effect each turn Duration: 3 turnsLocal status effect.
- 10,000 Dark damage to all allies.
- Gains
Ruination RayDeals 3-hit plain DMG to an ally each turn Duration: 3 turns.
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- Normal attacks now hit all allies.
- Loses immunity to
ATK DownATK is lowered , DEF DownDEF is lowered , and GravitySpecial attack max charge turn is extended .
- 10% Trigger
- Casts Cosmic Collision.
- Casts Deadly Flare (Dark).
- Casts Cosmic Collision.
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N - Normal, OD - Overdrive, TR - Trigger |
Resources
Trivia
- Ultimate Bahamut's design originates from Rage of Bahamut.
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Standard Raids |
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Omega | |
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Tier 2 Summons | |
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Primarchs | |
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Ultimate | |
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Impossible Raids |
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Omega HL | |
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Regalia | |
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Ennead | |
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Malice & Menace | |
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Omega Rebirth | |
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Six Dragons | |
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Revans | |
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Mastery Trials | |
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Super Ultimate | |
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References