Sleep and Comatose are debuffs that can prevent the afflicted enemies or allies from acting that turn. Sleep is removed when taking more than 0 damage, including turn-based damage. Comatose has a chance of not being removed upon taking damage. (See the Special Interactions sections for exceptions.)
If Sleep or Comatose is removed by taking damage from a normal attack, charge attack, or chain burst. It will not wear off until after the enemy's turn. However, skill damage and summon calls can prematurely remove them.
The two statuses have different resistance countersVerification needed. . An enemy immune to Sleep is not necessarily immune to Comatose and vice versa.
Characters with skills that auto-activate upon meeting certain conditions will activate those skills normally, even while asleep. For example, Spring BreezeWhite Heal activates when a foe uses a special attack (Can't be removed) will cause Lily to activate White HealRestore 20% of all allies' HP (Healing cap: 1500) and remove 1 debuff. even if she is unable to attack.
Tefnut (Summer)Leontopolis1250%Unworldly Water damage to a foe (Damage cap: ~2,900,000). Inflict DelayReduce a foe's filled charge diamonds by 1 and 2 random debuffs.(possible effect)Randomly inflicts SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on a foe. Morphe and Phoebe (Event)Eternal LullabyBig Water damage to a foe. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 3.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on all foes and SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 3.5 turnsTakes 25% more damageApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on all allies. Switch out with Phoebe. Morphe and Phoebe (Event)Eternal LullabyBig Water damage to a foe. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 3.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on all foes and SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 3.5 turnsTakes 25% more damageApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on all allies. Switch out with Morphe.
Dream AtlasVision ChronicleMassive Water damage to a foe. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 180 secondsTakes 25% more damage. Oneiros BowNoctambulousBig Water damage to a foe. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 180 secondsTakes 25% more damage. Oneiros DaggerNoctambulousBig Water damage to a foe. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 180 secondsTakes 25% more damage.
Snow WhiteSnow MemoryMassive Water damage to all foes. Inflict 20% Water DEF DownDEF is lowered for water DMG Strength: 20%Duration: 180 seconds. Slight chance to inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 3 turnsTakes 25% more damage Local status effect.
Idle SparkleLots of Shinies!Massive Earth damage to all foes. Inflict two random debuffs.(possible effect)Randomly inflicts SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect on all foes. Mandrake (Summer)Sunbeam LullabyMassive Earth damage to all foes. Inflict Poisoned (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, Putrefied (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect, BlindedAttacks have a slight chance to miss Duration: 180 seconds, 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.
GachapinGachapravityInflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Base Accuracy: 100%Duration: 180 seconds, Poisoned (888)HP is lowered on every turn Strength: 888Base Accuracy: 65%Duration: 180 seconds, Burned (888)HP is lowered on every turn Strength: 888Base Accuracy: 65%Duration: 180 seconds, Putrefied (888)HP is lowered on every turn Strength: 888Base Accuracy: 65%Duration: 180 seconds, 30% BlindedAttacks have a slight chance to miss Strength: 30%Base Accuracy: 50%Duration: 180 seconds, CharmedAttacks are slightly limited Strength: 20%Base Accuracy: 30%Duration: 180 seconds, ZombifiedReceives DMG if healed Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage Local status effect, ParalyzedCan't attack Base Accuracy: 20%Duration: 3 turnsLocal status effect, 15% ATK DownATK is lowered Strength: 15%Base Accuracy: 65%Duration: 180 secondsStacking: Single, 15% DEF DownDEF is lowered Strength: 15%Base Accuracy: 65%Duration: 180 secondsStacking: Single, 50% DA DownDouble attack rate is lowered Strength: 50%Base Accuracy: 65%Duration: 180 seconds, and 50% TA DownTriple attack rate is lowered Strength: 50%Base Accuracy: 65%Duration: 180 seconds on all foes. (Consumes 4 Energy BallGives courage and strength to Gachapin when he goes on his adventures. Restores 1 Energy Ball upon being targeted by an ally's buff or healing skill (Max: 7 / Can't be removed) .) Kaede TakagakiIt's Coming to Me!Inflict a random debuff on all foes. (Consumes 10% of charge bar.)(possible effect)Randomly inflicts SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 100%Duration: 1-3 turnsTakes 25% more damage Local status effect on all foes. YuriusDiscover TruthInflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: >100%Duration: 180 seconds, and a random debuff on all foes. (Consumes 10% of charge bar.)(possible effect)Randomly inflicts SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: >100%Duration: 1-3 turnsTakes 25% more damage Local status effect on all foes. Goblin MageSpace OutInflict a random debuff on a foe. (I do better as my HP gets low!)(possible effect)Randomly inflicts SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 180 secondsTakes 25% more damage on a foe.
JoyaKlesha OverdriveMassive Wind damage to all foes. Inflict a random debuff.(possible effect)Randomly inflicts SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 1-3 turnsTakes 25% more damage Local status effect on all foes.
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Goblin Mage (SSR)So Many Shinies!7-hit, 100% Light damage to random foes (Damage cap: ~90,000 per hit). Inflict 3 random debuffs on all foes. (Number of debuffs increases based on caster's SparklingMultiattack rate and skill specs are boosted based on lvl (Max: 3 / Can't be removed) lvl [Max: 6].)(possible effect)Randomly inflicts SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect on all foes. Horus (Summer)Hukm Al-Sama'450% Light damage to a foe (Damage cap: ~460,000). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, and 2 random debuffs. (While Eye of WadjetDEF is boosted / Debuff resistance is boosted / At end of turn: Restores all allies' HP / 10% boost to charge bars (Can't be removed) is in effect: Activates twice.)(possible effect)Randomly inflicts SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 3 turnsTakes 25% more damage Local status effect on a foe. TweyenDepravityInflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Base Accuracy: 100%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Burned (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Putrefied (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, 30% BlindedAttacks have a slight chance to miss Strength: 30%Base Accuracy: 100%Duration: 180 seconds, CharmedAttacks are slightly limited Strength: 20%Base Accuracy: 100%Duration: 180 seconds, ZombifiedReceives DMG if healed Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 100%Duration: 3 turnsTakes 25% more damage Local status effect, ParalyzedCan't attack Base Accuracy: 100%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 50% DA DownDouble attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 180 seconds, 50% TA DownTriple attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 180 seconds, and Lethal HitInstant death for the victim. Base Accuracy: 65% on all foes.
UtaNew Genesis400% Light damage to all foes. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% and HypeATK is boosted Duration: 3 turns. Hidden Effect:Luffy also gains Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100%, 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 50%Duration: Indefinite, and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 20%Duration: Indefinite.
Demi HadesLaw of DaichesMassive Dark damage to all foes. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage. HadesLaw of DaichesMassive Dark damage to all foes. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 50%Duration: 180 secondsTakes 25% more damage. Sariel (Holiday)Silent Night DeathMassive Dark damage to all foes. Inflict Poisoned (20,000)HP is lowered on every turn Strength: 20,000Duration: 180 seconds, Burned (20,000)HP is lowered on every turn Strength: 20,000Duration: 180 seconds, Putrefied (20,000)HP is lowered on every turn Strength: 20,000Duration: 180 seconds, and SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect.
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UnpredictableInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes.(possible effect)Randomly inflicts SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 3 turnsTakes 25% more damage Local status effect on all foes. Sheep SongHarp: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage Local status effect and DelayReduce a foe's filled charge diamonds by 1 on a foe. Other weapons: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage Local status effect and DelayReduce a foe's filled charge diamonds by 1 on a foe. Sleep Bullet Sleep-Inducing NeedleInflicts SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 3 turnsTakes 25% more damage Local status effect on a foe.
Psycho SyringeClear-Cut DiagnosisMassive550% elemental damage elemental damage to a foe. 20% bonus damage to PoisonedHP is lowered on every turn foes. Inflicts a random debuff. (PoisonedHP is lowered on every turn Strength: 30,000 HPDuration: 180 seconds, BlindedAttacks have a slight chance to miss Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ParalyzedCan't attack Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..)
Saures400% Fire damage to all foes (Damage cap: ~405,000). Inflict ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Base Accuracy: 80%Duration: 3-4 turnsTakes 50% more damage Local status effect.
Dream Needle200% Dark damage to a foe (Damage cap: ~250,000). Inflict ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Base Accuracy: 80%Duration: 1-2 turnsTakes 50% more damage Local status effect.
Soft TouchWhen a foe has ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect: End Danua's skill cooldowns at end of turn.
DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Fire ATK UpFire ATK is boosted Water ATK UpWater ATK is boosted Earth ATK UpEarth ATK is boosted Wind ATK UpWind ATK is boosted Light ATK UpLight ATK is boosted Dark ATK UpDark ATK is boosted
Fire SwitchElemental DMG from foes turns into fire DMG Water SwitchElemental DMG from foes turns into water DMG Earth SwitchElemental DMG from foes turns into earth DMG Wind SwitchElemental DMG from foes turns into wind DMG Light SwitchElemental DMG from foes turns into light DMG Dark SwitchElemental DMG from foes turns into dark DMG
Charged +Instantly boosts Charge Bar by Unaffected by charge bar gain effects
Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
Fire ATK DownFire ATK is lowered Water ATK DownWater ATK is lowered Earth ATK DownEarth ATK is lowered Wind ATK DownWind ATK is lowered Light ATK DownLight ATK is lowered Dark ATK DownDark ATK is lowered
Fire DEF DownDEF is lowered for fire DMG Water DEF DownDEF is lowered for water DMG Earth DEF DownDEF is lowered for earth DMG Wind DEF DownDEF is lowered for wind DMG Light DEF DownDEF is lowered for light DMG Dark DEF DownDEF is lowered for dark DMG
Fated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effect
Elemental ConversionOriginal element has been lost and another element has been gained instead / Deals elemental DMG (Excludes plain DMG / Can't be removed) Local status effect
MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used Field effect Local status effect