Advanced Grids/Zephyrus

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2026-10-05: Added Painkiller and new Fire Odious weapons Fienddagger of Prosperity Verboten
Karmasword of Prosperity Verboten
.
2026-10-05: Updated Omega/Odious Water tables.
2026-9-03: Added Bodhicitta Hammer.
2026-7-31: Added new Water Odious weapons Deepstrings of Mortality Verboten
Fiendspear of Mortality Verboten
.
2026-6-02: Added Nebula Gauntlets and updated Optimus Fire tables.
2026-5-03: Added new Light and Dark Odious weapons with tentative values.
2026-4-29: All Omega Burst Setup sections have been rewritten

Grid Weapons

Weapons Overview

Below is a rough overview of various weapons used in Optimus grids. For more information on weapon usage, see the other tabs.

Fundamental Pieces

These are core pieces to making an Optimus Wind grid. It is strongly recommended to have these before investing.
Manual Burst / Short Content High Difficulty / Long Content
3rd
Low Priority
Replacements:
Downgradable to Destiny Knuckles.
Replacements:
Downgradable to Destiny Knuckles.
2nd
Replacements:
Downgradable to Galleon Float or Evening Floral Shower.
Low Priority
2nd
These weapons can favor a certain playstyle over others. Feel free to prioritize one section over another depending on your preferred playstyle.
Contextual / Niche Pieces
These weapons have situational or niche applications. Careful investment should be considered.
Premium Extensions
Premium options and related weapons for players who want to go even deeper into Wind.

Core Grid Weapons

Weapons that form the core foundation of many setups.

Weapon Rank Copies Notes

Kaguya's Folding Fan
2 - 3

Piercing Galewing
2
  • A foundational grid piece for many Optimus setups.
  • 2 copies are utilized frequently for their unconditional 50,000 supplemental damage and 7% damage cap per copy.

Orderbringer
2
  • An incredibly powerful normal attack focused weapon that provides both Maneuver and Deathstrike.
  • The weapon also provides small Celere but it is unclear whether the crit component will be utilised in current grids.

Claíomh Solais Díon
Avg: 1 - 2
Niche: 3
  • Provides 40% EX ATK, 25% DEF, and 7% Special DMG Cap Up when 15 or more weapon skill types are active. See Valuables for further information.
    • Boost stacks with multiple copies.
  • A 3rd copy is not utilized frequently but can see usage in Party Set Extra grids that have the space for it.

Aetherial Maverick
2
  • A skill damage focused weapon that supplements Skill DMG by 100,000.
  • The Aramis weapon skill functions similarly to Pendulum of Sagacity, but still provides boosts even if the conditions are not fully met.
  • This weapon only having one aura-boosted skill makes it able to be used in both Optimus and Omega grids, though boosting the value makes this weapon shine a lot more in proper Optimus grids.

Vortex of the Void
1 - 2
0 - 1
  • Primarily used for Full Auto, High Difficulty Raids and Stamina Burst setups.
  • An Attack awakened copy serves as a high raw ATK gridpiece that also provides HP.
    • A 2nd copy has seen niche usage in Stamina Burst setups in the past, particularly when capping damage is a primary concern and also when extra spears are needed for Apsaras or Lancer Origin.
  • A Skill DMG awakened copy can be used in grids with Aetherial Maverick for the extra skill specs it provides.


Spear of Repudiation
-
  • Dark Opus Weapons form a core component of all grids due to the significant offensive and defensive power they provide.
  • They are an extremely efficient grid slot, while also offering a high degree of versatility through its skill keys.

Spear of Renunciation
-
  • Typically uses Falsehood / Echo key to avoid frequently swapping keys on the Optimus Dark Opus.

Additional Weapons

Weapons that are more commonly seen in specialized setups.

Weapon Rank Copies Notes

Galgalim of Gales
MHMainhand Only.
This weapon should not be used as a grid piece.
  • A strong weapon for manual burst rotations.
  • Typically paired with Sumaibito. Grants 7 buffs which helps activate  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
    .

Swan
MHMainhand Only.
This weapon should not be used as a grid piece.
  • A situationally powerful mainhand-only weapon that provides multi-hit skill damage, defensive utility and healing, provided that you are able to Dispel a buff.
  • Due to the condition required to activate this weapon's abilities, this weapon's worth is inherently tied to the boss's mechanics.
  • Typically useful in Unite and Fight, as bosses tend to have many buffs.

Sky Ace
1 - 2
  • Used primarily in endgame charge attack based setups.
  • A 2nd copy sees fairly niche usage in C.A. setups for HL raids. Players who are not aiming to be hyper optimized for endgame setups should be careful of their investment.

Incomplete Polarsector
2
  • An almost strictly better version of Destiny Knuckles. It provides more raw damage when at ~60% HP and below and will replace Destiny Knuckles in nearly all cases.
  • Used in Enmity Burst grids due to its strong attack modifiers and enmity-enabling Bloodshed weapon skill.
  • With the introduction of Orderbringer, it is unclear whether there will be enough gridspace to justify using this weapon.

Evanescence
1
  • Provides 20,000 General DMG Supplement for critical hits in the same frame as Piercing Galewing.
  • 1 copy alongside Orderbringer ×2 will provide 100% grid crit in double-sided setups.
  • Can be used for specific classes such as Chrysaor or requirements for weapons such as Exo Pelion.

Potentially Useful Weapons

A chart of weapons that may be useful in various scenarios. Be sure to check each weapon's skills to see if it can be useful in your setups.

Uncapping these weapons with Damascus Ingots is not recommended unless the player has excess resources.
Usage Skill Boost Weapons
Burst




Defensive




Skill DMG



Universal Weapons

Weapons that can be used across all elements.

Weapon Rank Copies Notes
Celestial Weapons

Limited Event Weapon

  • Celestial weapons are an incredibly potent grid slot due to their combination of powerful offensive and defensive modifiers. Uniquely, the weapons will provide further bonuses to characters whose weapon proficiencies match the Celestial weapon.
  • Adjust the Celestial weapon type based on your party's proficiencies, or choose one for Voltage II synergy if your party's proficiencies are too spread out.
  • At lvl 200, the weapons can be equipped into the additional slots in Party Set Extra teams and are often one of the more powerful options available.
  • Each weapon can also be awakened, giving it the ability to adapt to whatever the team may need. Since awakening requires Crystallized Core ×170, extra care should be taken when choosing an awakening type.
  • See Advanced Grids#Celestial Weapons for more guidance.
Ultima Weapons
  • Ultima weapons at lvl 200 are a staple in many intermediate to advanced grids due to the versatility of its weapon keys and the various effects they provide.
  • The 1st key affects only characters with proficiencies that match the weapon. Commonly used keys include Gauph Key of Strife and Gauph Key of Strength.
  • The 2nd key grants the entire team with a damage cap increase based on the key selected. This key does NOT stack with a Dark Opus Weapon's 2nd key of the same type, so make sure that they are different.
  • The 3rd key is most impactful since with Gauph Key Tria, the weapon now provides a Seraphic-type attack boost to the entire team, thereby replacing Seraphic Weapons. Depending on the team's needs Gauph Key Tessera and Gauph Key Dio may also be useful.
  • Once you have access to 5★ Destroyer Weapons, Ultima Weapons are not as ubiquitous in team setups due to their stronger Seraphic modifiers and other various effects.
  • See Advanced Grids#Ultima Weapons for more guidance.
World Weapons
  • All World weapons possess a damage amplification modifier, however it is limited to a certain damage type and only available to characters with certain weapon proficiencies.
  • As a result, these weapons are very specific to the composition of the team, not just from a character perspective but also the type of damage the team excels at.
  • World weapons can be equipped in the additional slots in Party Set Extra teams.

Notable Farmable Weapons

Farmable weapons that are used situationally alongside premium options.

Weapon Rank Copies Notes

Prayer of Grand Gales
Rank
200
-
  • Becomes a solid defensive grid piece to slot alongside Dark Opus Weapons once fully forged.
  • Can be equipped in the additional slots in Party Set Extra teams.
  • Used commonly in high difficulty raids with Oblivion TelumaAmplify allies' DMG against non-elemental foes by 10%..
  • Crag TelumaEarth DMG reduction to all allies can be equipped for defensive purposes, however this bonus does not stack with Destroyer Weapons.

Daur da Blao
Rank
-
0 - 1
1
  • A very strong mainhand weapon for Rising Force due to the way the weapon charge attack synergizes with Katzelia's Final Movement: AscensionGain Refrain of AscensionWhen a 'boost to charge bar' effect activates on a wind ally at maximum charge bar: Wind DMG to all foes / Amplify DMG taken (2 hits) (Can't be removed)
    Duration: Indefinite
    .
    (Can only be used after  The Emperor UprightWhen Switching to Main Ally:
    All Wind allies gain Recurring AnthemHealing skill's healing amount and healing cap are boosted / Charge bar is boosted on every turn (Can't be removed)
    Strength: 50% Healing Up / 20% Healing Cap Up / 10% boost to charge bar at end of turnDuration: Indefinite
    .
    (Can't be reactivated.)
    At level 95:
    All Wind allies also gain Charge Bar +50%Instantly boosts Charge Bar by 50%
    Strength: 50%
    .
    (Can't be reactivated.)
    activates.
    Can't be reactivated.)
    .

Exo Pelion
Rank
-
1

Limited Event Weapon

  • A strong Sabre main weapon due to its potent Attack awakening boosts.

Ewiyar's Beak
Rank
151
0 - 2

Theater of Temperance
Rank
-
-
  • Generally used in the additional slots for Party Set Extra teams, it brings a mix of offensive and defensive modifiers, alongside damage cap.
  • A niche weapon that is mainly used in V2 Extra grids where its 100% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    can be easily activated by guarding.

Melody of Judgement
Rank
-
-


Sette di Spade
Rank
200
Mk II
0 - 4
0 - 1

Unforged
0 - 3
  • A strong C.A. oriented weapon that falls short of other premium options.
  • Generally only seen in budget setups.


Spada di Vento
Rank
200
0 - 2
  • A niche weapon that can provide various different types of damage caps.
Warning!

These weapons are very high investment weapons that cost a substantial amount of Gold Moons. They are not recommended to be obtained until the player understands the value of their resources and what benefits they will gain from purchasing one.

Weapon Rank Copies Rating Notes

Rhomphaia
Medium
  • Rhomphaia is a normal attack burst oriented weapon that most notably provides:
  • Even though many of Rhomphaia's effects require 40 or more hits to be dealt during the turn, this is trivial with a small amount of Bonus DMG support.
  • Typically used in manual burst and short Full Autos.

Murcielago
Very Low
  • Has seen no relevant usage due to a shortage of good bow classes as well as a lack of content where this weapon's skills would be useful.
  • As a C.A. weapon, it can be used for certain raid solos however in practice, these tend to perform similarly or worse to other setups that require far less investment.

Changelog

Changelog
2026
  • 2026-03-24
→ Updated All Zephyrus grid templates
→ Updated Incomplete Polarsector description
→ Updated Evanescence, awakening & description
↓ Lowered Evanescence, qty changed from 1-2 → 1
↓ Lowered Claíomh Solais Díon #3 priority
↑ Raised Beach House Ramen priority
↑ Raised Vortex of the Void, ATK qty changed from 1 → 1-2
  • 2026-03-01
+ Added Orderbringer
→ Updated Evanescence description
↓ Lowered Vortex of the Void, ATK qty changed from 1-2 → 1
  • 2026-01-14
→ Updated Vortex of the Void awakening
↓ Lowered Claíomh Solais Díon #2 priority
  • 2026-01-12
↓ Lowered Vortex of the Void priority
↓ Lowered Sky Ace priority, qty changed from 1-2 → 1
↓ Lowered Evanescence qty changed from 1-2 → 0-2
↑ Raised Aetherial Maverick priority
↑ Raised Rhomphaia priority
x Removed Love Eternal
x Removed Galleon Float
2025
  • 2025-10-31
+ Added Aetherial Maverick
  • 2025-06-12
+ Added Weapons Overview table
↓ Lowered Claíomh Solais Díon, qty changed 2-3 → 1-2
  • 2025-03-22
+ Added Potentially Useful Weapons table
→ Updated Flowchart
↓ Lowered Incomplete Polarsector
  • 2025-01-05
+ Added Galgalim of Gales
+ Added Evening Floral Shower
x Removed Creepy Claws
2025
  • 2024-11-21
+ Added Swan
  • 2024-09-21
→ Updated Evanescence, qty changed 1 → 1 - 2
  • 2024-09-17
+ Added Incomplete Polarsector
x Removed Destiny Knuckles
  • 2024-08-18
+ Added Galleon Float
  • 2024-08-15
→ Updated Vortex of the Void, qty changed 1 → 1 - 2
  • 2024-07-05
↑ Raised Vortex of the Void priority

Wind Specific Summons

These are some noteworthy summons that are used specifically in Wind setups outside of the standard Beelzebub, Belial, and Arcarum Summons.

Summon Notes

Zephyrus
  • Optimus skill boosting summon.
  • Lvl 230 and lvl 250 are aura boosting breakpoints.

Raphael (Summon)
  • Increases DMG Cap for Wind allies.

Ewiyar (Summon)
  • Optimus skill boosting sub-summon.
  • Useful for single and double sided aura-boosted setups for boosting important weapon skills.

Belial (Summer)
  • Used to activate Katzelia's passive ATK boost from  Judgement ReversedWhen Sub Ally:
    Refresh effect to Wind allies when not debuffed (Healing cap: 350).
    30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed.
    At level 95:
    Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
    Strength: 10%
    if HP is full.
    effect (Healing cap: 1000).
    Also boost Wind allies' DEF by 30% when debuffed.
    .
Summon Notes

Bastet (Summer)
  • Used primarily in burst setups.
  • Provides Double StrikeAttacks twice each turn
    Duration: 1 turn
    for Wind allies in the first, second, and third positions.
  • StrengthATK is greatly boosted based on how high HP is
    Strength: 30%-10%Duration: 3 turns
    sub-aura also provides a large amount of raw damage.

Demonbream
  • Used in Enmity setups.
  • Provides 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    for 3 turns.

Owlcat
  • Used in 1 turn Stamina setups.
  • Provides 35% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 35%Duration: 1 turn
    for 1 turn.

Rose Queen (Summer)
  • An alternative to Owlcat.
  • Provides 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
    for 2 turns.

Tiamat (Summer)
  • Used mostly for her sub-aura which provides Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    for 1 turn at 4★ as well as Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
  • Useful for consistency and 1 turn burst setups.

Grid Templates


It's important to adjust your grid depending on the content you wish to tackle. The grids listed below are serve a general guidelines and should be adapted to what you have available.

Many grid templates will reach 280% aura boost as that is a key break point in optimized grids. This is to activate the powerful bonuses granted by Dark Rapture Zero Pendulums (e.g. Pendulum of Extremity) and Anklets (e.g. Anklet of Oblivion). This threshold is easily met in double-sided setupsSetups with Aura Boosts as both main and support summon, however for single-sided setups, extra consideration is needed.

See #Exalto & Aura Boost for further information.

Single Sided 280% Aura Boost Examples 
+ +
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 290%
(30% × 2 = 60%) 20% 170% 40%


+
icon.jpg
|Transcendence Lvl 5
+
icon.jpg
= 280%
(30% × 3 = 90%) 170% ≥20%

Normal Attack teams tend to be the best burst and Full Auto setups due to their speed. However, compared to Skill or Charge Attack damage, Normal Attacks require more grid investment to reach high damage.

Normal Attack setups leverage the strong synergy between modifiers like Bonus DMG (Echoes), Supplemental Damage, Flurry, and Multistrike.

Main Summon


Ele ATK

Support Summon

Transcendence Lvl 5

Zephyrus 6★
Mainhand
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
If not using Ewiyar (Summon).
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Ventosus's MajestyBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP is Whirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Mainhand
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
If not using Ewiyar (Summon).
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Transcendence Lvl 5
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Wind's Ruination40% boost to Wind allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Tranquility's ManeuverSupplement wind allies' normal attack DMG Wind's CelereSmall boost to wind allies' ATK and critical hit rate Ventosus's DeathstrikeBig Bonus Wind DMG effect to wind allies
Tranquility's ManeuverSupplement wind allies' normal attack DMG Wind's CelereSmall boost to wind allies' ATK and critical hit rate Ventosus's DeathstrikeBig Bonus Wind DMG effect to wind allies
Destruction's Godblade III35% boost to Wind allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Wind allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Wind allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Earth.
(Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.)

Main Summon

Transcendence Lvl 5

Zephyrus 6★

Support Summon

Transcendence Lvl 5

Zephyrus 6★
Mainhand
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP is Whirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Tranquility's ManeuverSupplement wind allies' normal attack DMG Wind's CelereSmall boost to wind allies' ATK and critical hit rate Ventosus's DeathstrikeBig Bonus Wind DMG effect to wind allies
Tranquility's ManeuverSupplement wind allies' normal attack DMG Wind's CelereSmall boost to wind allies' ATK and critical hit rate Ventosus's DeathstrikeBig Bonus Wind DMG effect to wind allies
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Ventosus's Verity IIBig boost to wind allies' critical hit rate Whirlwind's MightMedium boost to wind allies' ATK Jade CraftSupplement wind allies' critical hit DMG
Ventosus's MajestyBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Ventosus's StaminaBig boost to Wind allies' ATK based on how high HP is
Mainhand
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP is Whirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Tranquility's ManeuverSupplement wind allies' normal attack DMG Wind's CelereSmall boost to wind allies' ATK and critical hit rate Ventosus's DeathstrikeBig Bonus Wind DMG effect to wind allies
Tranquility's ManeuverSupplement wind allies' normal attack DMG Wind's CelereSmall boost to wind allies' ATK and critical hit rate Ventosus's DeathstrikeBig Bonus Wind DMG effect to wind allies
Destruction's Godblade III35% boost to Wind allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Wind allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Wind allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Earth.
(Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.)
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Ventosus's Verity IIBig boost to wind allies' critical hit rate Whirlwind's MightMedium boost to wind allies' ATK Jade CraftSupplement wind allies' critical hit DMG
Transcendence Lvl 5
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Wind's Ruination40% boost to Wind allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)

Skill damage usually plays a supplementary role in Normal Attack and Charge Attack setups rather than being a team's sole focus. As a result, skill damage boosting weapons are often used alongside N.A. and C.A. weapons.

Main Summon


Ele ATK

Support Summon

Transcendence Lvl 5

Zephyrus 6★
Mainhand
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
If not using Ewiyar (Summon).
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Tranquility's SpectacleSupplement wind allies' skill DMG Ventosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATK Jade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Gale's MightMassive boost to Wind allies' ATK. Emerald CovenantSupplement Wind allies' skill damage.
Baculum ParityBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' multiattack rate Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Transcendence Lvl 3
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Divine Wind's Honing40% boost to Wind allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Mainhand
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
If not using Ewiyar (Summon).
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Tranquility's SpectacleSupplement wind allies' skill DMG Ventosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATK Jade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Tranquility's SpectacleSupplement wind allies' skill DMG Ventosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATK Jade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Destruction's Godblade III35% boost to Wind allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Wind allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Wind allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Earth.
(Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.)
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Transcendence Lvl 5
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Wind's Ruination40% boost to Wind allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)

Main Summon

Transcendence Lvl 5

Zephyrus 6★

Support Summon

Transcendence Lvl 5

Zephyrus 6★
Mainhand
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP is Whirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Tranquility's SpectacleSupplement wind allies' skill DMG Ventosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATK Jade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Gale's MightMassive boost to Wind allies' ATK. Emerald CovenantSupplement Wind allies' skill damage.
Baculum ParityBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' multiattack rate Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Transcendence Lvl 3
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Divine Wind's Honing40% boost to Wind allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Mainhand
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP is Whirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Tranquility's SpectacleSupplement wind allies' skill DMG Ventosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATK Jade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Tranquility's SpectacleSupplement wind allies' skill DMG Ventosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATK Jade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Destruction's Godblade III35% boost to Wind allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Wind allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Wind allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Earth.
(Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.)
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Transcendence Lvl 5
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Wind's Ruination40% boost to Wind allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)

Charge Attack setups focus on high damage per turn and often outperform Normal Attack setups in this regard. Additionaly, at a lower grid investment, Charge Attack teams still perform well, unlike Normal Attack setups. However, they are slower in Full Auto due to longer animations and in manual setups, Lockout is a concern.

Charge Attack teams are commonly used in high difficulty raids where consistency matters more than speed.

Main Summon

Transcendence Lvl 5

Zephyrus 6★

Support Summon

Transcendence Lvl 5

Zephyrus 6★
Replacements:
Armed GaleBig boost to wind allies' ATK Jade ArtsBoost to wind allies' skill DMG cap
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP
Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP is Whirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Tranquility's SpectacleSupplement wind allies' skill DMG Ventosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATK Jade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Gale's MightMassive boost to Wind allies' ATK. Emerald CovenantSupplement Wind allies' skill damage.
Transcendence Lvl 3
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Divine Wind's Honing40% boost to Wind allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Ventosus's GloryBig boost to wind allies' C.A. specs and chain burst specs Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate
Musica ParityBig boost to harp-specialty allies' ATK and max HP / Big boost to harp-specialty allies' multiattack rate Scandere Arcanum50% boost to C.A. DMG cap Fulgor Elatio10% boost to charge bar gain
Tidings of the New WorldMassive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Corant IIAmplify skill damage by 10% for Melee- and Harp-specialty allies.
Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox
.
Replacements:
Armed GaleBig boost to wind allies' ATK Jade ArtsBoost to wind allies' skill DMG cap
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP
Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP is Whirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Tranquility's SpectacleSupplement wind allies' skill DMG Ventosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATK Jade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Tranquility's SpectacleSupplement wind allies' skill DMG Ventosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATK Jade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Transcendence Lvl 5
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Wind's Fathoms40% boost to Wind allies' ATKMultiplier: EX and 7% boost to DMG cap.
Amplify chain burst DMG by 100%, amplify Fated Chain DMG by 100%, and amplifyStacking: Special C.A. DMG by 10%.
(Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Ventosus's GloryBig boost to wind allies' C.A. specs and chain burst specs Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate
Musica ParityBig boost to harp-specialty allies' ATK and max HP / Big boost to harp-specialty allies' multiattack rate Scandere Catena50% boost to chain burst DMG cap Fulgor Elatio10% boost to charge bar gain
Tidings of the New WorldMassive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Corant IIAmplify skill damage by 10% for Melee- and Harp-specialty allies.
Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox
.
Destruction's Godblade III35% boost to Wind allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Wind allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godheart II50% boost to Wind allies' C.A. damage cap, supplement C.A. damage (Damage cap: 300,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Earth.
(Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.)

Burst Setups


These setups aim to deal large amount of damage in as few turns as possible or in a short amount of time. These setups are typically used for farming raids with a minimum Blue Chest honors requirement or competing in Unite and Fight events.

Spartan Burst

With the ability to wield the Dark Opus Weapon equipped with Chain of Falsehood, Spartan has incredible burst potential upon attaining Ultimate Mastery. The Double StrikeAttacks twice each turn
effect from C.A. synergizes exceptionally well with  Molon LabeAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: IndefiniteAlso called "Lethal Attack Dodged"
, and Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
(Consumes 40% of each ally's current HP.)
, both of which are powerful buffs that allow the rest of the characters in the party to focus on being high individual damage dealers such as Narmaya (Grand), Galleon (Summer), or Noire.

Katzelia is used for his passive ATK boost from  Judgement ReversedWhen Sub Ally:
Refresh effect to Wind allies when not debuffed (Healing cap: 350).
30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed.
At level 95:
Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect (Healing cap: 1000).
Also boost Wind allies' DEF by 30% when debuffed.
which can be activated with Belial (Summer)
Transcendence Lvl 5
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: IndefiniteAlso called "Lethal Attack Dodged"
, and Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
(Consumes 40% of each ally's current HP.)
Molon Labe
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Splitting Spirit
5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).
Gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
.
Remove 1 debuff.
(When below 25% HP: Activates at end of turn.)
Thermopylae
This is set as a Quick Summon
Transcendence Lvl 5
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Wind's GarrisonSmall boost to wind allies' DEF based on how low HP is Ventosus's EnmityBig boost to wind allies' ATK based on how low HP is
Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Wind's GarrisonSmall boost to wind allies' DEF based on how low HP is Ventosus's EnmityBig boost to wind allies' ATK based on how low HP is
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP
Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Wind's EnmitySmall boost to wind allies' ATK based on how low HP is Wind's MightSmall boost to wind allies' ATK
Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Wind's EnmitySmall boost to wind allies' ATK based on how low HP is Wind's MightSmall boost to wind allies' ATK
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.

Source:

Rotation
Turn 1
  • Call Beelzebub
  • Vania Crimson OrderFill 3 charge diamonds on a foe.
    All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: (Healing cap: 1000)Duration: 5 turns
    , 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 5 turns
    , 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 5 turns
    , and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    .
     S2 Reaping Wings800% Wind damage to a foe (Damage cap: ~820,000).
    Remove 1 buff.
    Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
    Base Accuracy: 200%Ignores Delay immunity on most foes
    Unofficial status name
    . If successful, gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
     S1
  • Narmaya Effervescent HibiscusGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 100%Duration: 4 turns
    and Piercing SightElemental DMG dealt will be treated as superior to the target's element
    Duration: 4 turns
    .
     S1 Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
     S3
  • MC All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    , and Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    (Consumes 40% of each ally's current HP.)
     Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)

   

Strong Alternative Characters: (Non-Exhaustive)

Criteria Examples
  • Any characters that provide a source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    :
  • Any characters that provide offensive buffs:
  • Any characters that deal high normal attack damage:
  • Any characters that deal additional damage after normal attacks:
  • Any characters that provide offensive support to the team as a sub ally:

Sumaibito Burst

Sumaibito rotations focus on maximizing the number of attacks Narmaya (Grand) can perform in a single turn to fully utilize her 1 turn Sharp ATK UpATK is sharply boosted
Assassin (Buff) effect. This is achieved through Luchador's signature skill,  Tag TeamAll allies instantly perform a normal attack without using up a turn., and calling Bastet (Summer).

Sumaibito teams will often utilize Galgalim of Gales alongside characters like Vania (Yukata) or Galleon (Summer) who provide multiple buffs to MC to activate  Combat ProwessWhen MC has 18 or more buffs:
300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 2 turnsLocal status effect
and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 1 turn Local status effect
.
(While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
Multiplier: Perpetuity
is in effect:

Activates regardless of number of buffs.
Damage cap increased to ~800,000.)
.

Sumaibito's hit to multiattack from  Well-Honed Body50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed.
Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs.
can be mitigated through various sources listed in the table below.

Judgement ReversedWhen Sub Ally:
Refresh effect to Wind allies when not debuffed (Healing cap: 350).
30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed.
At level 95:
Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
effect (Healing cap: 1000).
Also boost Wind allies' DEF by 30% when debuffed.
All allies instantly perform a normal attack without using up a turn. Tag Team
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
Splitting Spirit
Gain JammedATK is greatly boosted based on how low HP is
Strength: 40%-120%Duration: 3 turns
, 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Multiplier: SeraphicDuration: 3 turns
, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 25% of max HP.)
In the Face of Adversity
Replacements:

Rose Queen (Summer)
Replacements:

Tiamat (Summer)
This is set as a Quick Summon
Ventosus's EnmityBig boost to Wind allies' ATK based on how low HP is Apocalyptic Power IIWhen main weapon (MC only): Guaranteed triple attacks. Take 5% damageBased on max HP every turn. Starts battle with 30% Bonus DMGDeals bonus elemental DMG for one-foe one-ally attacks (Can't be removed)
Strength: 30%Duration: Indefinite
.
Gale Green Blow20% Bonus Wind DMG effect to third hit of Wind allies' triple attacks.
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Wind's GarrisonSmall boost to wind allies' DEF based on how low HP is Ventosus's EnmityBig boost to wind allies' ATK based on how low HP is
Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Wind's GarrisonSmall boost to wind allies' DEF based on how low HP is Ventosus's EnmityBig boost to wind allies' ATK based on how low HP is
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Transcendence Lvl 5
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Cunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 4 turns

50% DEF UpDEF is boosted
Strength: 50%Duration: 4 turns

10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turns

35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 4 turns

25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 4 turns

20% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 20%Duration: 4 turns

20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 4 turns

80% Skill DMG UpSkill DMG is boosted
Strength: 80%Duration: 4 turns

20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 4 turns

30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 4 turns

20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 4 turns

Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
to all allies / 30% hit to max HP
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate Ventosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP
Replacements:
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's MajestySmall boost to wind allies' ATK and max HP
Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP is Whirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Tranquility's QuintessenceBoost to wind allies' DMG cap
Transcendence Lvl 5
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Cunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 4 turns

50% DEF UpDEF is boosted
Strength: 50%Duration: 4 turns

10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turns

35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 4 turns

25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 4 turns

20% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 20%Duration: 4 turns

20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 4 turns

80% Skill DMG UpSkill DMG is boosted
Strength: 80%Duration: 4 turns

20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 4 turns

30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 4 turns

20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 4 turns

Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
to all allies / 30% hit to max HP
Bubz Rotation
Turn 1
  • Call Demonbream / Rose Queen (Summer)
  • Korwa Ligne d'EteGrant a Wind ally CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
    .
    (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
    .)
     S1
  • Vania Crimson OrderFill 3 charge diamonds on a foe.
    All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: (Healing cap: 1000)Duration: 5 turns
    , 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 5 turns
    , 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 5 turns
    , and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    .
     S2 Reaping Wings800% Wind damage to a foe (Damage cap: ~820,000).
    Remove 1 buff.
    Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
    Base Accuracy: 200%Ignores Delay immunity on most foes
    Unofficial status name
    . If successful, gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
     S1
  • Narmaya Effervescent HibiscusGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 100%Duration: 4 turns
    and Piercing SightElemental DMG dealt will be treated as superior to the target's element
    Duration: 4 turns
    .
     S1
  • MC Gain JammedATK is greatly boosted based on how low HP is
    Strength: 40%-120%Duration: 3 turns
    , 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Multiplier: SeraphicDuration: 3 turns
    , and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 3 turns
    .
    (Consumes 25% of max HP.)
Turn 2
  • Call Beelzebub
  • Korwa Ligne d'EteGrant a Wind ally CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
    .
    (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
    .)
     S1
  • Narmaya Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
     S3
  • MC All allies instantly perform a normal attack without using up a turn.

   

Qilin Rotation
Turn 1
  • Call Demonbream / Rose Queen (Summer)
  • Korwa Ligne d'EteGrant a Wind ally CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
    .
    (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
    .)
     S1
  • Vania Crimson OrderFill 3 charge diamonds on a foe.
    All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: (Healing cap: 1000)Duration: 5 turns
    , 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 5 turns
    , 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    , 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 5 turns
    , and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    .
     S2 Reaping Wings800% Wind damage to a foe (Damage cap: ~820,000).
    Remove 1 buff.
    Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
    Base Accuracy: 200%Ignores Delay immunity on most foes
    Unofficial status name
    . If successful, gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
     S1
  • Narmaya Effervescent HibiscusGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 100%Duration: 4 turns
    and Piercing SightElemental DMG dealt will be treated as superior to the target's element
    Duration: 4 turns
    .
     S1 Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
     S3
  • MC Gain JammedATK is greatly boosted based on how low HP is
    Strength: 40%-120%Duration: 3 turns
    , 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Multiplier: SeraphicDuration: 3 turns
    , and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 3 turns
    .
    (Consumes 25% of max HP.)
     All allies instantly perform a normal attack without using up a turn.
Turn 2
  • Call Qilin
  • Korwa Ligne d'EteGrant a Wind ally CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
    .
    (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
    .)
     S1
  • Narmaya Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
     S3
  • MC All allies instantly perform a normal attack without using up a turn.

   

Strong Alternative Characters: (Non-Exhaustive)

Criteria Examples
  • Any characters that provide a source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    :
  • Any characters that provide offensive buffs:
  • Any characters that provide MC with additional buffs to activate  Combat ProwessWhen MC has 18 or more buffs:
    300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 2 turnsLocal status effect
    and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Duration: 1 turn Local status effect
    .
    (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed)
    Multiplier: Perpetuity
    is in effect:

    Activates regardless of number of buffs.
    Damage cap increased to ~800,000.)
    :
  • Any sources that provide MC with additional multiattack to counteract  Well-Honed Body50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed.
    Boost to ATKMultiplier: Perpetuity and DEF based on number of MC's buffs.
    :
  • Any characters that deal high normal attack damage:
  • Any characters that deal additional damage after normal attacks:
  • Any characters that provide offensive support to the team as a sub ally:

Raid Setups

Important - Read Me!

The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own!

For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ.

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Raid Battle Selector


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Unite and Fight Setups

November 2025 Unite & Fight

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Raid Battle Selector


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Useful Nightmare Characters

Unite and Fight higher Nightmare difficulty raids often have strong special attacks that give the boss several buffs while also inflicting troublesome debuffs. Building a team that can reliably work around these issues is a large part of the Unite and Fight event experience, so included below is a non-exhaustive list of useful characters players can consider.

Criteria Examples
  • Any characters that provide strong team buffs:
  • Any characters that frequently dispel enemy buffs:
  • Any characters that provide healing and/or debuff removal:
  • Any characters that provide useful effects as a sub-ally:

Nightmare Setup History

Additional Resources