Currently, a 3rd copy is utilized frequently in burst setups due to summon slot constraints, specifically when there is not enough room to equip Ewiyar (Summon), and to ensure that Yatima (Summon) consistently calls Bastet (Summer) alongside an Bonus DMG summon.
In the future, with the announced Evoker Transcendence, new wonders will be added that will have the same effect as Judgement (SSR)'s sub aura. This may free up enough summon slots to include Ewiyar (Summon), potentially removing the need for a 3rd copy.
See #Exalto & Aura Boost for further information on utilizing sources of aura boost.
An incredibly powerful normal attack focused weapon that provides both Maneuver and Deathstrike.
Manuever supplements normal attack damage by 50,000 (up to 100,000 with two copies) on a different frame than Piercing Galewing's General DMG Supplement.
This weapon only having one aura-boosted skill makes it able to be used in both Optimus and Omega grids, though boosting the value makes this weapon shine a lot more in proper Optimus grids.
Primarily used for Full Auto, High Difficulty Raids and Stamina Burst setups.
An Attack awakened copy serves as a high raw ATK gridpiece that also provides HP.
A 2nd copy has seen niche usage in Stamina Burst setups in the past, particularly when capping damage is a primary concern and also when extra spears are needed for Apsaras or Lancer Origin.
A Skill DMG awakened copy can be used in grids with Aetherial Maverick for the extra skill specs it provides.
MHMainhand Only. This weapon should not be used as a grid piece.
A strong weapon for manual burst rotations.
Typically paired with Sumaibito. Grants 7 buffs which helps activate Combat ProwessWhen MC has 18 or more buffs: 300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) Multiplier: Perpetuity is in effect: Activates regardless of number of buffs. Damage cap increased to ~800,000.).
MHMainhand Only. This weapon should not be used as a grid piece.
A situationally powerful mainhand-only weapon that provides multi-hit skill damage, defensive utility and healing, provided that you are able to Dispel a buff.
Due to the condition required to activate this weapon's abilities, this weapon's worth is inherently tied to the boss's mechanics.
Typically useful in Unite and Fight, as bosses tend to have many buffs.
Used primarily in endgame charge attack based setups.
A 2nd copy sees fairly niche usage in C.A. setups for HL raids. Players who are not aiming to be hyper optimized for endgame setups should be careful of their investment.
An almost strictly better version of Destiny Knuckles. It provides more raw damage when at ~60% HP and below and will replace Destiny Knuckles in nearly all cases.
Used in Enmity Burst grids due to its strong attack modifiers and enmity-enabling Bloodshed weapon skill.
With the introduction of Orderbringer, it is unclear whether there will be enough gridspace to justify using this weapon.
Celestial weapons are an incredibly potent grid slot due to their combination of powerful offensive and defensive modifiers. Uniquely, the weapons will provide further bonuses to characters whose weapon proficiencies match the Celestial weapon.
Adjust the Celestial weapon type based on your party's proficiencies, or choose one for Voltage II synergy if your party's proficiencies are too spread out.
At lvl 200, the weapons can be equipped into the additional slots in Party Set Extra teams and are often one of the more powerful options available.
Each weapon can also be awakened, giving it the ability to adapt to whatever the team may need. Since awakening requires Crystallized Core ×170, extra care should be taken when choosing an awakening type.
Ultima weapons at lvl 200 are a staple in many intermediate to advanced grids due to the versatility of its weapon keys and the various effects they provide.
The 2nd key grants the entire team with a damage cap increase based on the key selected. This key does NOT stack with a Dark Opus Weapon's 2nd key of the same type, so make sure that they are different.
The 3rd key is most impactful since with Gauph Key Tria, the weapon now provides a Seraphic-type attack boost to the entire team, thereby replacing Seraphic Weapons. Depending on the team's needs Gauph Key Tessera and Gauph Key Dio may also be useful.
Once you have access to 5★ Destroyer Weapons, Ultima Weapons are not as ubiquitous in team setups due to their stronger Seraphic modifiers and other various effects.
All World weapons possess a damage amplification modifier, however it is limited to a certain damage type and only available to characters with certain weapon proficiencies.
As a result, these weapons are very specific to the composition of the team, not just from a character perspective but also the type of damage the team excels at.
World weapons can be equipped in the additional slots in Party Set Extra teams.
Notable Farmable Weapons
Farmable weapons that are used situationally alongside premium options.
A very strong mainhand weapon for Rising Force due to the way the weapon charge attack synergizes with Katzelia's Final Movement: AscensionGain Refrain of AscensionWhen a 'boost to charge bar' effect activates on a wind ally at maximum charge bar: Wind DMG to all foes / Amplify DMG taken (2 hits) (Can't be removed) Duration: Indefinite. (Can only be used after The Emperor UprightWhen Switching to Main Ally: All Wind allies gain Recurring AnthemHealing skill's healing amount and healing cap are boosted / Charge bar is boosted on every turn (Can't be removed) Strength: 50% Healing Up / 20% Healing Cap Up / 10% boost to charge bar at end of turnDuration: Indefinite. (Can't be reactivated.) At level 95: All Wind allies also gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50%. (Can't be reactivated.) activates. Can't be reactivated.).
Generally used in the additional slots for Party Set Extra teams, it brings a mix of offensive and defensive modifiers, alongside damage cap.
A niche weapon that is mainly used in V2 Extra grids where its 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn can be easily activated by guarding.
Offers the same defensive utility as the Draconic WeaponDraconic Rod Prayer of Grand Gales and Doombringer Gauntlet however the Earth DMG reduction does not stack. As a result, this weapon is typically only used in budget setups.
A niche weapon that can provide various different types of damage caps.
Warning!
These weapons are very high investment weapons that cost a substantial amount of Gold Moons. They are not recommended to be obtained until the player understands the value of their resources and what benefits they will gain from purchasing one.
Has seen no relevant usage due to a shortage of good bow classes as well as a lack of content where this weapon's skills would be useful.
As a C.A. weapon, it can be used for certain raid solos however in practice, these tend to perform similarly or worse to other setups that require far less investment.
Used to activate Katzelia's passive ATK boost from Judgement ReversedWhen Sub Ally: Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier:Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed..
Used mostly for her sub-aura which provides Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs for 1 turn at 4★ as well as Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
Useful for consistency and 1 turn burst setups.
Grid Templates
It's important to adjust your grid depending on the content you wish to tackle. The grids listed below are serve a general guidelines and should be adapted to what you have available.
Many grid templates will reach 280% aura boost as that is a key break point in optimized grids. This is to activate the powerful bonuses granted by Dark Rapture Zero Pendulums (e.g. Pendulum of Extremity) and Anklets (e.g. Anklet of Oblivion). This threshold is easily met in double-sided setupsSetups with Aura Boosts as both main and support summon, however for single-sided setups, extra consideration is needed.
Normal Attack teams tend to be the best burst and Full Auto setups due to their speed. However, compared to Skill or Charge Attack damage, Normal Attacks require more grid investment to reach high damage.
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Ventosus's MajestyBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP isWhirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Mainhand
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Transcendence Lvl 5
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Wind's Ruination40% boost to Wind allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Tranquility's ManeuverSupplement wind allies' normal attack DMGWind's CelereSmall boost to wind allies' ATK and critical hit rateVentosus's DeathstrikeBig Bonus Wind DMG effect to wind allies
Tranquility's ManeuverSupplement wind allies' normal attack DMGWind's CelereSmall boost to wind allies' ATK and critical hit rateVentosus's DeathstrikeBig Bonus Wind DMG effect to wind allies
Destruction's Godblade III35% boost to Wind allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Wind allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Wind allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Earth. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.)
Main Summon
Transcendence Lvl 5
Zephyrus 6★
Support Summon
Transcendence Lvl 5
Zephyrus 6★
Mainhand
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP isWhirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Tranquility's ManeuverSupplement wind allies' normal attack DMGWind's CelereSmall boost to wind allies' ATK and critical hit rateVentosus's DeathstrikeBig Bonus Wind DMG effect to wind allies
Tranquility's ManeuverSupplement wind allies' normal attack DMGWind's CelereSmall boost to wind allies' ATK and critical hit rateVentosus's DeathstrikeBig Bonus Wind DMG effect to wind allies
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Ventosus's Verity IIBig boost to wind allies' critical hit rateWhirlwind's MightMedium boost to wind allies' ATKJade CraftSupplement wind allies' critical hit DMG
Ventosus's MajestyBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capVentosus's StaminaBig boost to Wind allies' ATK based on how high HP is
Mainhand
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP isWhirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Tranquility's ManeuverSupplement wind allies' normal attack DMGWind's CelereSmall boost to wind allies' ATK and critical hit rateVentosus's DeathstrikeBig Bonus Wind DMG effect to wind allies
Tranquility's ManeuverSupplement wind allies' normal attack DMGWind's CelereSmall boost to wind allies' ATK and critical hit rateVentosus's DeathstrikeBig Bonus Wind DMG effect to wind allies
Destruction's Godblade III35% boost to Wind allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Wind allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Wind allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Earth. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.)
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Ventosus's Verity IIBig boost to wind allies' critical hit rateWhirlwind's MightMedium boost to wind allies' ATKJade CraftSupplement wind allies' critical hit DMG
Transcendence Lvl 5
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Wind's Ruination40% boost to Wind allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Skill damage usually plays a supplementary role in Normal Attack and Charge Attack setups rather than being a team's sole focus. As a result, skill damage boosting weapons are often used alongside N.A. and C.A. weapons.
Main Summon
Ele ATK
Support Summon
Transcendence Lvl 5
Zephyrus 6★
Mainhand
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Tranquility's SpectacleSupplement wind allies' skill DMGVentosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATKJade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Baculum ParityBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' multiattack rateScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Transcendence Lvl 3
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateDivine Wind's Honing40% boost to Wind allies' ATKMultiplier:EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills.. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Mainhand
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Tranquility's SpectacleSupplement wind allies' skill DMGVentosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATKJade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Tranquility's SpectacleSupplement wind allies' skill DMGVentosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATKJade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Destruction's Godblade III35% boost to Wind allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Wind allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Wind allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Earth. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.)
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Wind's Ruination40% boost to Wind allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Main Summon
Transcendence Lvl 5
Zephyrus 6★
Support Summon
Transcendence Lvl 5
Zephyrus 6★
Mainhand
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP isWhirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Tranquility's SpectacleSupplement wind allies' skill DMGVentosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATKJade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Baculum ParityBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' multiattack rateScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Transcendence Lvl 3
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateDivine Wind's Honing40% boost to Wind allies' ATKMultiplier:EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills.. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Mainhand
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP isWhirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Tranquility's SpectacleSupplement wind allies' skill DMGVentosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATKJade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Tranquility's SpectacleSupplement wind allies' skill DMGVentosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATKJade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Destruction's Godblade III35% boost to Wind allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Wind allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godstrike II10% boost to Wind allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Earth. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.)
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Transcendence Lvl 5
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Wind's Ruination40% boost to Wind allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Charge Attack setups focus on high damage per turn and often outperform Normal Attack setups in this regard. Additionaly, at a lower grid investment, Charge Attack teams still perform well, unlike Normal Attack setups. However, they are slower in Full Auto due to longer animations and in manual setups, Lockout is a concern.
Charge Attack teams are commonly used in high difficulty raids where consistency matters more than speed.
Armed GaleBig boost to wind allies' ATKJade ArtsBoost to wind allies' skill DMG cap
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP isWhirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Tranquility's SpectacleSupplement wind allies' skill DMGVentosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATKJade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateDivine Wind's Honing40% boost to Wind allies' ATKMultiplier:EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills.. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Ventosus's GloryBig boost to wind allies' C.A. specs and chain burst specsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate
Musica ParityBig boost to harp-specialty allies' ATK and max HP / Big boost to harp-specialty allies' multiattack rateScandere Arcanum50% boost to C.A. DMG capFulgor Elatio10% boost to charge bar gain
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Corant IIAmplify skill damage by 10% for Melee- and Harp-specialty allies. Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Armed GaleBig boost to wind allies' ATKJade ArtsBoost to wind allies' skill DMG cap
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP isWhirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Tranquility's SpectacleSupplement wind allies' skill DMGVentosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATKJade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Tranquility's SpectacleSupplement wind allies' skill DMGVentosus's ImpalementWind allies ignore a big percentage of foes' DEF / Small boost to ATKJade AramisBoost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above)
Transcendence Lvl 5
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDivine Wind's Fathoms40% boost to Wind allies' ATKMultiplier:EX and 7% boost to DMG cap. Amplify chain burst DMG by 100%, amplify Fated Chain DMG by 100%, and amplifyStacking: Special C.A. DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.)
Ventosus's GloryBig boost to wind allies' C.A. specs and chain burst specsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rate
Musica ParityBig boost to harp-specialty allies' ATK and max HP / Big boost to harp-specialty allies' multiattack rateScandere Catena50% boost to chain burst DMG capFulgor Elatio10% boost to charge bar gain
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Corant IIAmplify skill damage by 10% for Melee- and Harp-specialty allies. Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Destruction's Godblade III35% boost to Wind allies' ATKMultiplier:EX. 20% Bonus Destruction DMG effect.Rebirth's Godshield III30% boost to Wind allies' max HP. 10% Bonus Destruction C.A. DMG effect.Strife's Godheart II50% boost to Wind allies' C.A. damage cap, supplement C.A. damage (Damage cap: 300,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Earth. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.)
Burst Setups
These setups aim to deal large amount of damage in as few turns as possible or in a short amount of time. These setups are typically used for farming raids with a minimum Blue Chest honors requirement or competing in Unite and Fight events.
Spartan Burst
With the ability to wield the Dark Opus Weapon equipped with Chain of Falsehood, Spartan has incredible burst potential upon attaining Ultimate Mastery. The Double StrikeAttacks twice each turn effect from C.A. synergizes exceptionally well with Molon LabeAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Guts (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: IndefiniteAlso called "Lethal Attack Dodged", and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.), both of which are powerful buffs that allow the rest of the characters in the party to focus on being high individual damage dealers such as Narmaya (Grand), Galleon (Summer), or Noire.
Katzelia is used for his passive ATK boost from Judgement ReversedWhen Sub Ally: Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier:Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. which can be activated with Belial (Summer)
Transcendence Lvl 5
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Guts (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: IndefiniteAlso called "Lethal Attack Dodged", and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon LabeConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit). Gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. Remove 1 debuff. (When below 25% HP: Activates at end of turn.) Thermopylae
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle startWind's GarrisonSmall boost to wind allies' DEF based on how low HP isVentosus's EnmityBig boost to wind allies' ATK based on how low HP is
Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle startWind's GarrisonSmall boost to wind allies' DEF based on how low HP isVentosus's EnmityBig boost to wind allies' ATK based on how low HP is
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle startWind's EnmitySmall boost to wind allies' ATK based on how low HP isWind's MightSmall boost to wind allies' ATK
Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle startWind's EnmitySmall boost to wind allies' ATK based on how low HP isWind's MightSmall boost to wind allies' ATK
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Vania Crimson OrderFill 3 charge diamonds on a foe. All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 1000)Duration: 5 turns, 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 5 turns, 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 5 turns, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns. S2 Reaping Wings800% Wind damage to a foe (Damage cap: ~820,000). Remove 1 buff. Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Base Accuracy: 200%Ignores Delay immunity on most foes Unofficial status name. If successful, gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . S1
Narmaya Effervescent HibiscusGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 4 turns. S1 Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. S3
MC All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Guts (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: IndefiniteAlso called "Lethal Attack Dodged", and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.)Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
Strong Alternative Characters:(Non-Exhaustive)
Criteria
Examples
Any characters that provide a source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks :
Any characters that provide offensive buffs:
Any characters that deal high normal attack damage:
Any characters that deal additional damage after normal attacks:
Any characters that provide offensive support to the team as a sub ally:
Sumaibito Burst
Sumaibito rotations focus on maximizing the number of attacks Narmaya (Grand) can perform in a single turn to fully utilize her 1 turn Sharp ATK UpATK is sharply boosted Assassin (Buff) effect. This is achieved through Luchador's signature skill, Tag TeamAll allies instantly perform a normal attack without using up a turn., and calling Bastet (Summer).
Sumaibito teams will often utilize Galgalim of Gales alongside characters like Vania (Yukata) or Galleon (Summer) who provide multiple buffs to MC to activate Combat ProwessWhen MC has 18 or more buffs: 300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) Multiplier: Perpetuity is in effect: Activates regardless of number of buffs. Damage cap increased to ~800,000.).
Sumaibito's hit to multiattack from Well-Honed Body50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed. Boost to ATKMultiplier:Perpetuity and DEF based on number of MC's buffs. can be mitigated through various sources listed in the table below.
Judgement ReversedWhen Sub Ally: Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier:Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed.
All allies instantly perform a normal attack without using up a turn. Tag TeamConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting SpiritGain JammedATK is greatly boosted based on how low HP is Strength: 40%-120%Duration: 3 turns, 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.) In the Face of Adversity
Ventosus's EnmityBig boost to Wind allies' ATK based on how low HP isApocalyptic Power IIWhen main weapon (MC only): Guaranteed triple attacks. Take 5% damageBased on max HP every turn. Starts battle with 30% Bonus DMGDeals bonus elemental DMG for one-foe one-ally attacks (Can't be removed) Strength: 30%Duration: Indefinite.Gale Green Blow20% Bonus Wind DMG effect to third hit of Wind allies' triple attacks.
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle startWind's GarrisonSmall boost to wind allies' DEF based on how low HP isVentosus's EnmityBig boost to wind allies' ATK based on how low HP is
Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle startWind's GarrisonSmall boost to wind allies' DEF based on how low HP isVentosus's EnmityBig boost to wind allies' ATK based on how low HP is
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Transcendence Lvl 5
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Optimus Exalto Aeros30% boost to Wind's, Whirlwind's, and Ventosus's weapon skillsWind's FandangoSmall boost to wind allies' ATK / Small boost to triple attack rateVentosus's DemolishmentBig amplifying boost to wind allies' normal attack DMG
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Ventosus's Stamina IIBig boost to wind allies' ATK based on how high HP isWhirlwind's GraceMedium boost to wind allies' max HP and debuff resistance
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Transcendence Lvl 5
Ventosus's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Korwa Ligne d'EteGrant a Wind ally CoquetterieWind ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff, Double StrikeAttacks twice each turn Duration: 1 turn , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 50%Duration: 1 turn . (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) .) S1
Vania Crimson OrderFill 3 charge diamonds on a foe. All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 1000)Duration: 5 turns, 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 5 turns, 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 5 turns, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns. S2 Reaping Wings800% Wind damage to a foe (Damage cap: ~820,000). Remove 1 buff. Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Base Accuracy: 200%Ignores Delay immunity on most foes Unofficial status name. If successful, gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . S1
Narmaya Effervescent HibiscusGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 4 turns. S1
MC Gain JammedATK is greatly boosted based on how low HP is Strength: 40%-120%Duration: 3 turns, 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.)
Korwa Ligne d'EteGrant a Wind ally CoquetterieWind ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff, Double StrikeAttacks twice each turn Duration: 1 turn , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 50%Duration: 1 turn . (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) .) S1
Narmaya Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. S3
MC All allies instantly perform a normal attack without using up a turn.
Korwa Ligne d'EteGrant a Wind ally CoquetterieWind ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff, Double StrikeAttacks twice each turn Duration: 1 turn , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 50%Duration: 1 turn . (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) .) S1
Vania Crimson OrderFill 3 charge diamonds on a foe. All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 1000)Duration: 5 turns, 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 5 turns, 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 5 turns, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns. S2 Reaping Wings800% Wind damage to a foe (Damage cap: ~820,000). Remove 1 buff. Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Base Accuracy: 200%Ignores Delay immunity on most foes Unofficial status name. If successful, gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . S1
Narmaya Effervescent HibiscusGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 4 turns. S1 Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. S3
MC Gain JammedATK is greatly boosted based on how low HP is Strength: 40%-120%Duration: 3 turns, 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.)All allies instantly perform a normal attack without using up a turn.
Korwa Ligne d'EteGrant a Wind ally CoquetterieWind ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff, Double StrikeAttacks twice each turn Duration: 1 turn , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 50%Duration: 1 turn . (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) .) S1
Narmaya Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. S3
MC All allies instantly perform a normal attack without using up a turn.
Strong Alternative Characters:(Non-Exhaustive)
Criteria
Examples
Any characters that provide a source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks :
Any characters that provide offensive buffs:
Any characters that provide MC with additional buffs to activate Combat ProwessWhen MC has 18 or more buffs: 300% Elemental damage to a foe after normal attacks (Damage cap: ~400,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. (While ChampATK is boosted / Deals triple attacks / When a foe uses a special attack: Deals 1200% elemental DMG to the foe / Removes 1 buff / Restores HP and removes 1 debuff at end of turn (Can't be removed) Multiplier: Perpetuity is in effect: Activates regardless of number of buffs. Damage cap increased to ~800,000.):
Any sources that provide MC with additional multiattack to counteract Well-Honed Body50% hit to double attack rate, 50% hit to triple attack rate, amplify normal attack damage by 10%, 10% boost to damage cap, and buffs can't be removed. Boost to ATKMultiplier:Perpetuity and DEF based on number of MC's buffs.:
Any characters that deal high normal attack damage:
Any characters that deal additional damage after normal attacks:
Any characters that provide offensive support to the team as a sub ally:
Raid Setups
Important - Read Me!
The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own!
For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ.
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Raid Battle Selector
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Unite and Fight Setups
November 2025 Unite & Fight
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Raid Battle Selector
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Useful Nightmare Characters
Unite and Fight higher Nightmare difficulty raids often have strong special attacks that give the boss several buffs while also inflicting troublesome debuffs. Building a team that can reliably work around these issues is a large part of the Unite and Fight event experience, so included below is a non-exhaustive list of useful characters players can consider.
Criteria
Examples
Any characters that provide strong team buffs:
Any characters that frequently dispel enemy buffs:
Any characters that provide healing and/or debuff removal:
Any characters that provide useful effects as a sub-ally: