Chrysaor
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
SystemsSpecial systems and Class-Specific Equipment utilized by this class. | Auxiliary Weapon |
CCWClass Champion Weapon | Wasserspeier |
Unlock Requirements |
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CP ×4,000 Dual Wielder Distinction ×20 Superior Dual WielderRewards Crystal ×50 |
ID | 300301 |
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NameJP | クリュサオル |
Release Date | 2019-03-22 |
Other Sites | gbf-wiki (Japanese wiki)GameWithKamigame |
Two strokes is all it takes to fell foes enthralled by your golden armor. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Dual Blades' Authority | When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: 20% boost to ATKMultiplier: Normal; 10% boost to DEF; 20% boost to ATKMultiplier: Unique of a triple attack's third hit;[1] 20% boost to DA rate;[2] Second charge attack activated in the same turn switches to the auxiliary weapon's charge attack. |
Lvl 1 |
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Mailbreaker | When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Chance to inflict 5% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable) Strength: 5% (Max: 20%)Duration: 180 seconds on a foe upon multiattacks.[1] |
Lvl 1 |
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Force Rage | 50% boost to chain burst damage and 20% boost to chain burst damage cap.[1] | Master Lvl 20 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Blade Swap II | Gain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed) Duration: Indefinite, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. |
4T | - | No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Dual Arts | Gain C.A. ReactivationCharge attack reactivates Duration: 2 turns. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
5T | 2T | 35 | |
Diptych | Gain Double StrikeAttacks twice each turn Duration: 2 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns. (Consumes 20% of charge bar.) (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
Ready in 2 turns2-turn cooldown at start of battle. / 8 turns8-turn cooldown upon use. |
2T | 40 | |
Aurum Flow | 300% elemental damage to a foe (Damage cap: ~630,000).[1] Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Activates twice. |
7T | - | 30 |
Ultimate Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
Deuce Xiphos | Gain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed) Duration: Indefinite. (Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended) Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended) Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended) Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining..[1] (Can only be used when an auxiliary weapon is equipped. Can't recast.) |
- | - | ||
Astrapste | 2-hit, 100% elemental damage to a foe (Damage cap: ~80,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds.[1] Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].) |
6T | 180s | ||
Amber Edge | 500% elemental damage to all foes (Damage cap: ~1,200,000).[1] Inflict GravitySpecial attack max charge turn is extended Duration: 180 seconds. All allies gain 15% UpliftedCharge bar is boosted on every turn Strength: 15%Duration: 5 turns and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
10T | 180s / 5T |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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ATK +2000 HP +600 DEF +20% DA +30% |
Triple attack rate +1% |
Master Level Bonuses Requirements to unlock Master Levels
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Total Stat Bonuses These bonuses only apply to this class. | Skill Bonuses | ||
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ATK +3500 DA +20% C.A. DMG Cap +10% |
New Support Skill: Force Rage Skill Upgrade: Blade Swap IIGain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed) Duration: Indefinite, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Alternate color class outfits |
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
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Gameplay Notes
- Chrysaor's normal attacks count as one damage instance despite appearing as two instances; the visual effect is purely cosmetic.
- The Mailbreaker support skill can activate even if none of the multiattack hits land.
- The auxiliary weapon switch on a second charge attack occurs from any charge attack reactivation - not just Dual ArtsGain C.A. ReactivationCharge attack reactivates
Duration: 2 turns.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.). This includes buffs from other characters and Replicard Sandbox book reactivation effects.- Charge attacking with reactivation and Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
active will use the auxiliary weapon's charge attack twice, there is no swap to the main weapon.
- Charge attacking with reactivation and Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
- Alternate sprite colors are unlocked at Chrysaor: Master Level 30
Auxiliary Weapon
Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.
An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.
Auxiliary weapons are displayed in battle along with the mainhand, but do not qualify as a mainhand for weapon skill requirements.
Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.
Facsimile Compatibility
Icon | Skill | Copyable? | Notes |
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Blade Swap II | No | ||
Dual Arts | No | ||
Diptych | No | ||
Aurum Flow | Yes | Auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section effect will activate if the Main Character met the requirements. | |
Deuce Xiphos | No | ||
Astrapste | No | ||
Amber Edge | No |
Resources
- Reddit Class Discussion (2019-08-02)
- Reddit Class Discussion (2022-08-10) (post-Master Level Update)
- Reddit Class Discussion (2023-10-04) (post-September 2023 Rebalance) (post-Ultimate Mastery Update)
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Chrysaor is a class centered around dealing charge attacks. Pre-Ultimate Mastery, the class can be used for One Turn Kill (OTK) setups, typically with Huanglong support summon, but with Relic Buster being a strong and accessible option, the class seldom sees use.
With Ultimate Mastery, the class becomes an incredibly powerful option for hybrid charge attack / normal attack setups with Deuce XiphosGain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed)
Duration: Indefinite.
(Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining., 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining., and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..
(Can only be used when an auxiliary weapon is equipped. Can't recast.). These teams are typically used for longer rotations in high difficulty raids such as Hexachromatic Hierarch and Dark Rapture Zero.
Skill Overview
Class Skill
Skill | Priority | Comments |
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Blade Swap IIGain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed) Duration: Indefinite, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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Dual ArtsGain C.A. ReactivationCharge attack reactivates Duration: 2 turns. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
High |
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DiptychGain Double StrikeAttacks twice each turn Duration: 2 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns. (Consumes 20% of charge bar.) (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
Very Low |
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Aurum Flow300% elemental damage to a foe (Damage cap: ~630,000). Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Activates twice. |
Low |
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Ultimate Mastery
Skill | Priority | Comments |
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Deuce XiphosGain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed) Duration: Indefinite. (Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended) Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended) Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended) Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Can only be used when an auxiliary weapon is equipped. Can't recast.) |
High |
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Astrapste2-hit, 100% elemental damage to a foe (Damage cap: ~80,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].) |
High |
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Amber Edge500% elemental damage to all foes (Damage cap: ~1,200,000). Inflict GravitySpecial attack max charge turn is extended Duration: 180 seconds. All allies gain 15% UpliftedCharge bar is boosted on every turn Strength: 15%Duration: 5 turns and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
Medium |
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Notable Main/Auxiliary Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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Wasserspeier |
Dazzling RadianceMassive Dark damage to a foe. Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable) Duration: Indefinite. |
Wasserspeier can be a competitive main weapon option if there are no decent alternatives. It is most commonly used with Emblem of Devilry to provide more damage per turn. |
Dual Blade's NatureWhen main weapon (MC only): Blade Swap IIGain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed) Duration: Indefinite, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. effect increased to 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%Duration: Indefinite. | ||
Dual Blade's HumanityWhen main weapon (MC only): 50% additive boost to skill damage multiplier and 20% boost to skill damage cap. Supplemental Damage based on 5% of enemy's max HP (Damage cap: 50,000). | ||
Dual Blade's DivinityWhen main weapon (MC only): DiptychGain Double StrikeAttacks twice each turn Duration: 2 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns. (Consumes 20% of charge bar.) (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) can be used from battle start. | ||
Dual Blade's DevilryWhen main weapon (MC only): 500% Bonus elemental damage to a foe upon using Charge Attack (Damage cap: ~630,000). |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Extinction Blade |
Raid: Mugen (Raid) |
Extinction ImpactUnworldly Fire damage to a foe (Damage cap: ~2,550,000). Plain damage to MC based on 30% of current HP. After 4★: Also gain Unchallenged (2 times)Next DMG received will be ineffective . |
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Sword of Valorblaze |
Weapon Series: Seraphic Weapons |
Arkhangelsky SoborMassive Fire damage to a foe. All allies gain 20% Fire ATK UpFire ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Wind DMG LoweredWind DMG is lowered Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ushumgal |
Event: Proving Grounds |
Tearful BreakMassive Fire damage to a foe. 300% Bonus Fire damage (Damage cap: ~635,000). After 4★: Also inflict 15% Fire DEF DownDEF is lowered for fire DMG Strength: 15%Base Accuracy: 90%Duration: 180 seconds. |
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Wrathfire Longblade |
Special Quest: Xeno Ifrit Clash |
Hidden Edge Immolation450%Massive Fire damage to a foe. All allies gain 25% ATK UpATK is boosted Strength: 25%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: Damage increased to 550%Massive. All allies also gain Supplemental DMG (30,000)DMG dealt is supplemented Strength: 30,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Fateless |
Treasure Trade: Astral Weapons |
Frigid StingMassive Water damage to a foe. Remove 1 buff. After 4★: All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Rise of Justice |
Treasure Trade: New World Foundation Weapons |
Sentencing SwordUnworldly Water damage to a foe (Damage cap: 2,550,000). Consume 60% of MC's current HP. All allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Effect increased to Shield (4000)Next ATK received will be ineffective for a fixed amount Strength: 4000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: Effect increased to Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ewiyar's Beak |
Raid: Ewiyar (Raid) |
Zephyr Blade400%Massive Wind damage to a foe. All allies gain 30% Skill DMG UpSkill DMG is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Damage increased to 450%Massive. Also deal 300% bonus Wind damage to a foe (Damage cap: ~630,000). |
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Windhose |
Event: Proving Grounds |
Gale StreamMassive Wind damage to a foe. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. After 4★: All allies also gain 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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Harakhte |
Raid: Horus |
Heru-BehdetiMassive Light damage to a foe. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. After 4★: All allies also gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Luminiera Saber Credo |
Raid: Luminiera Credo Omega (Raid) |
Lampron SchizeinMassive Light damage to a foe. Remove 1 buff. Gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Dark Opus (Light) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic MessiahMassive Light damage to a foe. / All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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True Purity Sunblade |
Special Quest: Xeno Corow Clash |
Font of Orion450%Massive Light damage to a foe Inflict BlindedAttacks have a slight chance to miss Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: Damage increased to 550%Massive. BlindedAttacks have a slight chance to miss Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns and now affects all foes. |
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Fediel's Spine |
Raid: Fediel (Raid) |
Cursed DomainMassive Dark damage to a foe. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. After 4★: All allies also gain 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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Dark Opus (Dark) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic PainMassive Dark damage to a foe. / All allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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Premium Draw Options
WARNING! Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value. |
Weapon | Element | Source | Charge Attack | Comments |
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Lord of Flames |
Premium Gala | LohenwegMassive Fire damage to a foe. Bonus Fire damage to all foes (Damage cap: ~800,000). After 4★: Also raise foes' SingedHP is lowered on every turn based on Singed lvl (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: Indefinite lvl by 1 (Max: 10). |
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Evanescence |
Premium Gala | Nine-Winged ButterflyMassive Wind damage to a foe. All allies gain 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. |
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Sky Ace |
Premium Gala | ArcflashMassive Wind damage to a foe. All allies gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain Tank-and-Counter (1 time)Counters upon taking DMG Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Gold Moon Options
WARNING! Weapons in this section require a significant Gold Moon investment. The player should be absolutely positive before making the purchase. |
Weapon | Element | Source | Charge Attack | Comments |
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Excalibur |
Trade Moons: Gold Moon ×100 |
King's SwordMassive Dark damage to a foe. Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. After 4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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Higurashi |
Trade Moons: Gold Moon ×150 |
Summer's End SlashUnworldly Fire damage to a foe. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. After 4★: All Fire allies also gain Wind SwitchElemental DMG from foes turns into wind DMG Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Shishio |
Trade Moons: Gold Moon ×150 |
Chimera NueUnworldly Water damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . After 4★: Restore 10% of all Water allies' HP (Healing cap: 3000). All Water allies gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. |
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Hrunting |
Trade Moons: Gold Moon ×150 |
Here at LastUnworldly Earth damage to a foe (Damage cap: ~2,550,000). All Earth allies gain Blood SacrificeHP is lowered every turn Strength: 10% of max HP (Damage cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All Earth allies also gain DMG Mitigation (2000)DMG taken is lowered by a fixed amount Strength: 2000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 GameWith, Chrysaor. https://グランブルーファンタジー.gamewith.jp/article/show/145280
- ↑ hiroXgbf, http://hiroxgbf.blog.fc2.com/blog-entry-7.html