Chrysaor
About classes | Class list | Skill list | Extended Mastery
|
|||||||||||||||
Class Data | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class line | ![]() ![]() |
||||||||||||||
Description | Two strokes is all it takes to fell foes enthralled by your golden armor. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
||||||||||||
Prerequisites | ![]() ![]() ![]() ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
|
||||||||||||||
Master Bonuses | ![]() |
||||||||||||||
Class Weapon | ![]() |
||||||||||||||
Release date | 2019-03-22 | Other sites | ![]() (Japanese wiki) ![]() ![]() |
||||||||||||
Support Skills | |||||||||||||||
Dual Blades' Authority | When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: |
||||||||||||||
Mailbreaker | When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Chance to inflict ![]() Strength: 5% (Max: 20%) on a foe upon multiattacks.[1] |
||||||||||||||
Base Multiattack Rates | |||||||||||||||
Base DA RateIncluding Support Skills/Level Bonuses | 37% (57% with an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section equipped.)[2] |
Base TA RateIncluding Support Skills/Level Bonuses | 3%[2] | ||||||||||||
Recommended Extended Mastery Perks | |||||||||||||||
ATK, HP, Total Party HP | |||||||||||||||
Recommended Subskills | |||||||||||||||
Extended Mastery Skills: |
Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
---|---|---|---|---|---|---|---|
![]() |
Blade Swap II | Gain ![]() Duration: 1 turn , ![]() Strength: 20%Duration: Until used, and ![]() Strength: 10%Duration: Until used. (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) |
4T | 1T / Until used | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
---|---|---|---|---|---|---|
![]() |
Dual Arts | Gain ![]() Duration: 2 turns. (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) |
5T | 2T | 35 | |
![]() |
Diptych | Gain ![]() Duration: 2 turns and ![]() Strength: 20%Duration: 2 turns. (Consumes 20% of charge bar.) (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) |
Ready in 2 turns2-turn cooldown at start of battle. / 8 turns8-turn cooldown upon use. |
2T | 40 | |
![]() |
Aurum Flow | 300% elemental damage to a foe (Damage cap: ~630,000).[1] Gain ![]() Strength: 20%. When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice. |
7T | - | 30 |
Gameplay Notes
- Chrysaor's normal attacks count as one damage instance despite appearing as two instances; the visual effect is purely cosmetic.
- The Mailbreaker support skill can activate even if none of the multiattack hits land.
Auxiliary Weapon
Auxiliary weaponsA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section are a unique mechanic to Gladiator and Chrysaor. Equipping an auxiliary weapon improves certain skills, and is required to activate others. Players can use these classes without an auxiliary weapon, but will not reach their full potential.
To equip an auxiliary weapon, there are three simple requirements:
- The weapon must be set at the top-leftmost corner of the weapon grid
- The weapon must be a sword or katana
- The weapon must have the same element as the main hand weapon
Other than these requirements, the auxiliary can be any weapon, including Class Champion Weapons of other classes. However, because they are part of the grid instead of the main weapon, weapon skills that only take effect when equipped as main weapons will not work.
The following skills require equipping an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section:
Blade SwapGain
Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn andC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 1 turn .
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)Blade Swap IIGain
Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn ,20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Until used, and10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Until used.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)Chase BladeGain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns andSupplemental DMGDMG dealt is supplemented
Strength: Up to 20,000 damageDuration: 3 turns.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)Dual ArtsGain
C.A. ReactivationCharge attack reactivates
Duration: 2 turns.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)DiptychGain
Double StrikeAttacks twice each turn
Duration: 2 turns and20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns.
(Consumes 20% of charge bar.)
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)- Two-Sword Style support skill (Gladiator)
- Dual Blades' Authority support skill (Chrysaor)
- Mailbreaker support skill (Chrysaor)
The following skills are improved after equipping an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section:
Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.Cross GuardAll allies gain
40% DMG CutTaking 40% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Caster also gains100% / 60% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 60% less damage.Duration: 1 turn .Aurum Flow300% elemental damage to a foe (Damage cap: ~630,000).
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice.
Assessment
Chrysaor is a powerful attack class that works particularly well with parties centered around Charge Attacks. Its main limiting factor is having an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section equipped—its damage drastically falls without one.
Skills
Blade Swap IIGain
Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn ,20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Until used, and10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Until used.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.): Switches the next C.A. to the auxiliary weapon's; if used with Dual Arts, the auxiliary weapon's C.A. will activate twice. It is helpful if the auxiliary weapon has a useful C.A. effect. The skill also gives a boost to C.A. specs for greater damage.Dual ArtsGain
C.A. ReactivationCharge attack reactivates
Duration: 2 turns.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) (requires an auxiliary): The cornerstone of Chrysaor teams;C.A. ReactivationCharge attack reactivates
Duration: 2 turns makes the MC use their charge attacks twice in one turn. (The auxiliary weapon's C.A. is guaranteed to activate on the second attack due to the class support skill.) Furthermore, it lasts two turns—if the MC can reach 100% charge bar the turn immediately after, they can make use of it again for huge burst damage.DiptychGain
Double StrikeAttacks twice each turn
Duration: 2 turns and20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns.
(Consumes 20% of charge bar.)
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) (requires an auxiliary): While potentially powerful, Diptych's initial 2-turn lockout, short effect duration, long cooldown, and charge bar cost make it the least useful of Chrysaor's Extended Mastery Skills.Aurum Flow300% elemental damage to a foe (Damage cap: ~630,000).
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice. (enhanced by an auxiliary): Another required Extended Mastery Skill for Chrysaor burst teams. With an auxiliary weapon, it instantly fills the MC's charge bar by 40% (at minimum; fills more withCharge Bar Gain UpCharge bar gain is boosted
effects), making it an invaluable C.A. enabler. It also deals respectable damage, particularly with Skill DMG Cap boosts.
How to Play
One-Turn Kill Teams
Chrysaor is one of the best classes for OTK teams, used for quickly farming battles. The typical Chrysaor OTK setup has several requirements:
HuanglongMain Aura50% boost to all Elemental ATK. All allies start battle with +30% charge bar. 30% boost to Charge Attack damage. (3★) as either a main or support summon (+30% charge bar at battle start)
- +30% charge bar at battle start from Crew Skills (not strictly necessary if you will use a support
HuanglongOmnictus Massive Light damage to all foes. All allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. (Cannot resummon) call) - An auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section equipped
Dual ArtsGain
C.A. ReactivationCharge attack reactivates
Duration: 2 turns.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) andAurum Flow300% elemental damage to a foe (Damage cap: ~630,000).
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice. set as sub skills (third slot is flexible; most players will equipMiserable MistInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. if capping DEF Down is needed)- Another source of charge bar boosts for the rest of the party
- At most, you need at least +20% so the character after MC has 80% charge bar before attacking. (MC's charge attacks will fill the remaining 20% needed.)
- Certain weapon C.A. effects grant a charge boost to the rest of the party. (Notable examples include
Windhose
Gale Stream Massive Wind damage to a foe.
All allies gainCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%.
After 4★:
All allies also gain30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. and10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. for 0.5 turns.,Gottfried
Valiancy Massive Water damage to a foe.
All allies gainCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%.
After 4★:
All allies also gain30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. and10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. for 0.5 turns., andUnsigned Kaneshige
Blade of the Five Rings Massive Dark damage to a foe.
All allies gainCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%..) If set as an auxiliary weapon and with Dual Arts activated, they will give the rest of the party at least +30% charge bar after MC attacks. - A support 3★
HuanglongOmnictus Massive Light damage to all foes. All allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. (Cannot resummon) can also be called to instantly set the party at 100% charge bar. (This does not work with Huanglong as a main summon.)
Resources
Class Navigation | |
---|---|
I | Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer |
II | Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon |
III | Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie • Gladiator |
IV | Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras |
Chrysaor • Lumberjack • Cavalier • Monk • Robin Hood | |
EX I | Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic |
EX II | Doctor • Runeslayer • Kengo • Glorybringer • Soldier • Nekomancer • Tormentor • Rising Force |
References
- ↑ 1.0 1.1 1.2 GameWith, Chrysaor. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/145280
- ↑ 2.0 2.1 2.2 hiroXgbf, http://hiroxgbf.blog.fc2.com/blog-entry-7.html