Hawkeye
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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() ![]() ![]() |
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Description | Commandeer foes' boosts and execute triple attacks. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() Lvl 20 Raider and Warrior | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | ? | Other sites | ![]() |
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Support Skills | |||||||||||||||
Looking for Treasure | Boost to ![]() 's success rate. Boost to ATK based on target's ![]() stacks. |
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Rapid Shot | Boost to ![]() ![]() Strength: 25%Duration: 4 turns.'s triple attack rate. Reduce ![]() ![]() Strength: 25%Duration: 4 turns.'s cooldown by 2 turns. |
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Crack Shot II | Gain ![]() Strength: 15%Multiplier: NormalDuration: 1 turn and ![]() Strength: 400% (300% for Charge Attack)Multiplier: AssassinDuration: 1 turn . |
5T | 1T | No | 1 | |
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Bounty Hunter III | Inflict 3 stacks of ![]() on a foe. |
3T | - | Yes | 5 | |
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Lethal Aim | Gain ![]() Strength: 25%Duration: 4 turns.[1] |
12T | 4T | Yes | 15 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Extend Break | Inflict ![]() and ![]() on a foe. |
6T | Varies | 5 | Duration scales with ![]() 's stacks, being around 120 seconds at ![]() . |
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Force Snatch | Remove 1 buff from a foe. Gain ![]() Duration: 1 turn . |
6T | 1T | 15 |
Assessment
Primarily a quality-of-life investment, Hawkeye's primary purpose is to increase bounty stacks on foes to increase their drop rates.
Crack Shot IIGain
15% ATK UpATK is boosted
Strength: 15%Multiplier: NormalDuration: 1 turn andSalted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 400% (300% for Charge Attack)Multiplier: AssassinDuration: 1 turn . provides considerable burst, but only to enemies already in Break. Since the biggest challenge in many early/mid-game fights is surviving until a foe is in Break to begin with, however it's often a tool of convenience more than real value.Bounty Hunter IIIInflict 3 stacks of
BountyItem drop rate is boosted
on a foe. is effectively a permanent attack boost due to Hawkeye's passive, but deals no direct damage. Its value as a subskill is also limited by other classes lacking the passive to increase its hit rateLethal AimGain
25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 4 turns. is powerful if you get lucky, but less reliable than other DA/TA buffs and completely outclassed byRampageGain
20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns and10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns. and Double Trouble III as a subskill
Overall, Hawkeye is nifty for getting some extra AP efficiency out of content you can farm confidently without the tools of any other class. It is also useful in multiplayer battles, as all players will appreciate the bounty stacks and the foes are more likely to be in Break. Its lack of high-impact skills, however, makes it a low priority for players with weak grids or limited CP.
Extend BreakInflict
Break Boosted (Time)Break mode time is extended
andBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. is excellent, but niche in solo play; it can simply be bought when it is expected to be used.Force SnatchRemove 1 buff from a foe.
GainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn . is a good alternative toDispelRemoves 1 buff from a foe.; it has a slightly longer cooldown, but provides a guaranteed triple attack for one turn which is good when paired with Crack Shot II.
Alternate Colors
Obtained from Bandit Tycoon: Master Level 20