Hawkeye
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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Commandeer foes' boosts and execute triple attacks. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Looking for Treasure | Boost to BountyItem drop rate is boosted 's success rate. Boost to ATK based on target's BountyItem drop rate is boosted stacks. |
Lvl 1 |
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Rapid Shot | Boost to Lethal AimGain 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns.'s triple attack rate. Reduce Lethal AimGain 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns.'s cooldown by 2 turns. |
Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Crack Shot II | Gain 15% ATK UpATK is boosted Strength: 15%Multiplier: NormalDuration: 1 turn and Salted Wound (1 time)ATK is boosted when foe is in break mode Strength: 400% (300% for Charge Attack)Multiplier: AssassinDuration: 1 turn . |
5T | 1T | No | Lvl 1 | |
Bounty Hunter III | Inflict 3 stacks of BountyItem drop rate is boosted on a foe. |
3T | - | Yes | 5 | |
Lethal Aim | Gain 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns.[1] |
12T | 4T | Yes | 15 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Extend Break | Inflict Break Boosted (Time)Break mode time is extended and Break Boosted (DMG)DMG needed to switch to normal mode is boosted on a foe. |
6T | Varies | 5 | |
Force Snatch | Remove 1 buff from a foe. Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . |
6T | 1T | 15 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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Bounty success rate +20% | Inhibit overdrive +3% |
Gameplay Notes
- Alternate sprite colors are unlocked at Bandit Tycoon: Master Level 20
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
Crack Shot II | Yes | |
Bounty Hunter III | Yes | |
Lethal Aim | Yes | |
Extend Break | Yes | |
Force Snatch | Yes |
Assessment
Primarily a quality-of-life investment, Hawkeye's primary purpose is to increase bounty stacks on foes to increase their drop rates.
- Crack Shot IIGain 15% ATK UpATK is boosted
Strength: 15%Multiplier: NormalDuration: 1 turn and Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 400% (300% for Charge Attack)Multiplier: AssassinDuration: 1 turn . provides considerable burst, but only to enemies already in Break. Since the biggest challenge in many early/mid-game fights is surviving until a foe is in Break to begin with, however it's often a tool of convenience more than real value. - Bounty Hunter IIIInflict 3 stacks of BountyItem drop rate is boosted
on a foe. is effectively a permanent attack boost due to Hawkeye's passive, but deals no direct damage. Its value as a subskill is also limited by other classes lacking the passive to increase its hit rate - Lethal AimGain 25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 4 turns. is powerful if you get lucky, but less reliable than other DA/TA buffs and completely outclassed by RampageGain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns and 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns. and Double Trouble III as a subskill
Overall, Hawkeye is nifty for getting some extra AP efficiency out of content you can farm confidently without the tools of any other class. It is also useful in multiplayer battles, as all players will appreciate the bounty stacks and the foes are more likely to be in Break. Its lack of high-impact skills, however, makes it a low priority for players with weak grids or limited CP.
- Extend BreakInflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. is excellent, but niche in solo play; it can simply be bought when it is expected to be used. - Force SnatchRemove 1 buff from a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn . is a good alternative to DispelRemoves 1 buff from a foe.; it has a slightly longer cooldown, but provides a guaranteed triple attack for one turn which is good when paired with Crack Shot II.