Hawkeye

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Hawkeye gran icon.jpgHawkeye djeeta icon.jpg
Class Data
Description Commandeer foes' boosts and execute triple attacks.
Style Label Type Balance.png Specialty Label Weapon Dagger.png Label Weapon Gun.png
Prerequisites CP square.jpg CP ×300, Lvl 20 Raider and Warrior
Level Bonuses Bounty Hunter success rate +4%, total +20%
Master Bonuses Inhibit overdrive +3% (Mode Bar fills more slowly and drains faster)
Support Skills
Looking for Treasure Increases the success rate of Bounty Hunter. Increases Attack as Bounty Hunter level increases.
Rapid Shot Increases the effectiveness of Lethal Aim and reduces its cooldown by 2 turn.
Recommended Extended Mastery Perks
Attack, Double Attack, Charge Attack Damage
Recommended Subskills
Ability Treasure.png 
Bounty Hunter IIInflict 2 stacks of
Status Bounty.pngBountyItem drop rate is boosted

Duration: 1 turns
on one enemy.
: Additional bounty stacks.
Ability Miserable.png 
Miserable MistInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base AccuracySee Debuff Resistance for details.
: 80%
Duration: 180 seconds
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base AccuracySee Debuff Resistance for details.
: 80%
Duration: 180 seconds
on all enemies.
: Massive increase to effective damage and survivability.
Ability Piercing.png 
Double Trouble IIIGain
Status TripleUp.png100% TA UpTriple attack rate is boosted

Strength: 100%
Duration: 1 turns
.
Spear: All parties gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3 turns
and
Status TripleUp.pngTA UpTriple attack rate is boosted

Duration: 3 turns
.
Axe: Inflict
Status DoubleDown.pngDA DownDouble attack rate is lowered
and
Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
: Pair with Crack Shot II for massive burst.
Ability Lock.png 
Extend BreakInflict
Status Lock.pngBreak Boosted (Time)Break mode time is extended
and
Status Lock.pngBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
on one enemy.
: As needed in organized multi-player content.

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability Assassin.png Crack Shot II Gain
Status Defiance.pngSalted WoundATK is boosted when foe is in break mode

Strength: 400% (300% for Charge Attack)
Duration: 1 turns
and
Status AttackUp.png15% ATK UpATK is boosted

Strength: 15%
Duration: 1 turns
.
5T 1T No 1
-
Ability Treasure.png Bounty Hunter III Inflict 3 stacks of
Status Bounty.pngBountyItem drop rate is boosted
on one enemy.
3T - Yes 5 See Drop rate boosts.
Ability Triple.png Lethal Aim Gain
Status TripleUp.pngTA UpTriple attack rate is boosted

Duration: 4 turns
.
12T 4T Yes 15 Cooldown decreases to 10 turns with Rapid Shot passive.

Extended Mastery Skills

Icon Skill Name Effect
C/DCooldown
DurDuration
EMPCost in EMP
Notes
Ability Lock.png Extend Break Inflict
Status Lock.pngBreak Boosted (Time)Break mode time is extended
and
Status Lock.pngBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
on one enemy.
6T Varies 5 Duration scales with number of
Status Bounty.pngBountyItem drop rate is boosted
, around 120 seconds at 9 stacks.
Ability Snatch.png Force Snatch Remove one buff from one enemy and gain an equivalent buff. 8T 15 Typically only 3 turns duration on stolen buff. Magnitude of high powered buffs will typically be scaled down (e.g. 20,000 regen becomes 200 regen).

Assessment

Primarily a quality-of-life investment, Hawkeye's primary purpose is to increase bounty stacks on foes to increase their drop rates.

  • Ability Assassin.png 
    Crack Shot IIGain
    Status Defiance.pngSalted WoundATK is boosted when foe is in break mode

    Strength: 400% (300% for Charge Attack)
    Duration: 1 turns
    and
    Status AttackUp.png15% ATK UpATK is boosted

    Strength: 15%
    Duration: 1 turns
    .
    provides considerable burst, but only to enemies already in break. Since the biggest challenge in many early/mid-game fights is surviving until a foe is in break to begin with, however it's often a tool of convenience more than real value.
  • Ability Treasure.png 
    Bounty Hunter IIIInflict 3 stacks of
    Status Bounty.pngBountyItem drop rate is boosted
    on one enemy.
    is effectively a permanent attack boost due to Hawkeye's passive, but deals no direct damage. Its value as a subskill is also limited by other classes lacking the passive to increase its hit rate
  • Ability Triple.png 
    Lethal AimGain
    Status TripleUp.pngTA UpTriple attack rate is boosted

    Duration: 4 turns
    .
    is powerful if you get lucky, but less reliable than other DA/TA buffs and completely outclassed by Ability Rampage.png 
    RampageGain
    Status DoubleUp.png20% DA UpDouble attack rate is boosted

    Strength: 20%
    Duration: 3 turns
    and
    Status TripleUp.png10% TA UpTriple attack rate is boosted

    Strength: 10%
    Duration: 3 turns
    .
    and Double Trouble III as a subskill

Overall, Hawkeye is nifty for getting some extra AP efficiency out of content you can farm confidently without the tools of any other class. It is also useful in multiplayer battles, as all players will appreciate the bounty stacks and the foes are more likely to be in break. Its lack of high-impact skills, however, makes it a low priority for players with weak grids or limited CP.

  • Ability Lock.png 
    Extend BreakInflict
    Status Lock.pngBreak Boosted (Time)Break mode time is extended
    and
    Status Lock.pngBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
    on one enemy.
    is excellent, but niche in solo play; it can simply be bought when it is expected to be used.
  • Ability Snatch.png 
    Force SnatchRemove one buff from one enemy and gain an equivalent buff.
    is conceivably useful, but probably not worth buying due to its high cost and long cooldown compared to Ability Dispel.png 
    DispelRemoves one buff from a foe
    .
  • Great Sundome http://greatsundome.hatenablog.com/entry/2015/10/11/175521