Soldier

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


EX 2 Class
Soldier

Jobs 1138x1138 240301 0.png
 
Jobs 1138x1138 240301 1.png

Leader sd 240301 gu 0 01.png
 
Leader sd 240301 gu 1 01.png

Leader m 240301 01.jpgLeader sd m 240301 01.jpgLeader s 240301 01.jpgLeader s 240301 gu 0 01.jpgLeader s 240301 gu 1 01.jpgLeader raid normal 240301 gu 0 01.jpgLeader raid normal 240301 gu 1 01.jpgLeader jobm 240301 gu 0 01.jpgLeader jobm 240301 gu 1 01.jpgLeader quest 240301 gu 0 01.jpgLeader quest 240301 gu 1 01.jpgLeader t 240301 gu 0 01.pngLeader t 240301 gu 1 01.pngLeader jlon 240301 gu 0 01.pngLeader jlon 240301 gu 1 01.pngJob name 240301.png

Style Special
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. Gun Gun
CCWClass Champion Weapon Weapon s 1040510600 note.jpg John Doe
Unlock Requirements
CP square.jpg CP ×3,000
Gunslinger Distinction square.jpg Gunslinger Distinction ×20
Trophy Gold square.png Granblue SurvivalistComplete the quest The Will to Survive
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 54 Quest: The Will to Survive
Change the Weapon s 1040503500.jpg Nebuchad's Element
Clear Chapter 63 Story: Boundless Joy

ID 240301
NameJP ソルジャー
Release Date 2019-05-27
Other Sites Icon gbf-wiki.pnggbf-wiki
(Japanese wiki)
Icon Gamewith.pngGameWithIcon Kamigame.pngKamigame

Use the physique and skills honed on the harshest battlefields to wear down your enemies.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Icon Support Skill.png Seasoned Survivalist Bonus effect for one-foe attacks based on bullet type loaded into main weapon's current barrel.
10% boost to one-foe attack DMG cap.[1]
Lvl 1
Icon Support Skill.png One-Person Army 3% boost to ATKNormal multiplier (Max: 30%) and dodge rate (Max: 15%) based on number of turns passed.[1] Lvl 1
Icon Support Skill.png Quick Reload Discard remaining bullets and reload upon using charge attack. Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Ability Three-Round Burst.png Three-Round Burst Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and instantly perform a normal attack without using up a turn. (Consumes bullets.)
At level 30:
Also gain Status Adversity.png20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 1 turn
.[1]
4T 1T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ability Open Fire.png Open Fire Deal one-foe attacks until all bullets are consumed. 7T - 35
Ability Selfharm.png Fortitude Gain Status Adversity.png10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 5 turns
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 7%-20%Duration: 5 turns
, and Status CriticalUp.png70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 50% more damage.Duration: 5 turns
.[1]
8T 5T 30
Ability Guerrilla Tactics.png Guerrilla Tactics Gain Status Dodge.png50% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 50%Duration: 2 turns
, Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns
and Status Guerrilla Warfare.pngGuerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging
Strength: ~250,000 per hitDuration: 2 turns
. (Damage cap: ~1,000,000.)[1]
5T 2T 20
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Ability m 2079 3.png Combat Rations All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 1000 HP or 10% charge barDuration: 3 turns
, Status CriticalUp.png100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
, and Status DamageCapUp.png10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turns
.[1]
6T 3T
Ability m 1134 3.png Immortal Operative Gain Status Lethal Attack Dodged.pngUndyingCan withstand lethal DMG (Leaves 1 HP)
Duration: 2 turns
, Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, and Status 1413 9.pngImmortal OperativeDouble Strike effect at end of turn when almost knocked out
Duration: 2 turns
.
6T 2T
Ability m 2080 3.png Ammunition Belt Gain Status 3211.pngAmmunition BeltReloads when out of Bullets (Can't be extended / Can't be removed)
Duration: 3 turns
.
7T 3T
Level Bonuses
Lvl 1Icon Bonus Attack.png ATK +400
Icon Bonus Triple Attack.png TA +2%
Lvl 5Icon Bonus Attack.png ATK +400
Icon Bonus Triple Attack.png TA +2%
Lvl 10Icon Bonus Attack.png ATK +400
Icon Bonus Triple Attack.png TA +2%
Lvl 15Icon Bonus Attack.png ATK +400
Icon Bonus Triple Attack.png TA +2%
Lvl 20Icon Bonus Attack.png ATK +400
Icon Bonus Triple Attack.png TA +2%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Icon Bonus Attack.png ATK +2000
Icon Bonus Triple Attack.png TA +10%
Icon Bonus Attack.png Boost to main weapon's ATK when main weapon is a gun +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Attack.png ATK +400
Lvl 2 Icon Bonus Attack.png Normal Attack DMG Cap +1% Lvl 17 Icon Bonus Attack.png Normal Attack DMG Cap +1%
Lvl 3 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 18 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 4 Icon Bonus Attack.png ATK +400 Lvl 19 Icon Bonus Attack.png Normal Attack DMG Cap +1%
Lvl 5 Icon Bonus Attack.png Normal Attack DMG Cap +1% Lvl 20 New Support Skill
Lvl 6 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 21 Icon Bonus Attack.png Normal Attack DMG Cap +1%
Lvl 7 Icon Bonus Attack.png Normal Attack DMG Cap +1% Lvl 22 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 8 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 23 Icon Bonus Attack.png ATK +400
Lvl 9 Icon Bonus Attack.png Normal Attack DMG Cap +1% Lvl 24 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 10 Icon Bonus Attack.png ATK +400 Lvl 25 Icon Bonus Attack.png ATK +400
Lvl 11 Icon Bonus Attack.png Normal Attack DMG Cap +1% Lvl 26 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 12 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 27 Icon Bonus Attack.png ATK +400
Lvl 13 Icon Bonus Attack.png ATK +400 Lvl 28 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 14 Icon Bonus Attack.png Normal Attack DMG Cap +1% Lvl 29 Icon Bonus Attack.png Normal Attack DMG Cap +1%
Lvl 15 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 30 Upgrade Skill 1
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
Icon Bonus Attack.png ATK +2800
Icon Bonus Attack.png Normal Attack DMG Cap +10%
Icon Bonus Skill DMG Cap.png Skill DMG Cap +10%
New Support Skill: Quick Reload
Skill Upgrade: Ability Three-Round Burst.png Three-Round BurstGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and instantly perform a normal attack without using up a turn. (Consumes bullets.)
At level 30:
Also gain Status Adversity.png20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 1 turn
.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus Attack.png ATK +2500 Lvl 4 Icon Bonus Triple Attack.png Triple attack rate +7%
Lvl 2 Icon Bonus HP.png HP +2500 Lvl 5 Icon Bonus Skill DMG Cap.png Skill DMG +12%
Lvl 3 Icon Bonus Double Attack.png Double attack rate +7% Lvl 6 Icon Bonus Attack.png Normal attack DMG cap +5%

Gameplay Notes

Open Fire

  • Bullets are used in 2 volleys when necessary. 4 bullets become 2 double attacks instead of a triple attack and a single attack, while 5 bullets result in a double attack followed by a triple attack.
  • Assassin buffs are consumed by the first volley.

Immortal Operative

  • Status 1413 9.pngImmortal OperativeDouble Strike effect at end of turn when almost knocked out
    grants the following effect:
    • Gain Status Routine Step.pngDouble StrikeAttacks twice each turn
      Duration: 2 turns
      at end of turn when almost knocked out.

Bullets

Main article: Bullets

Gunslinger and Soldier load Bullets into their main weapons to augment their abilities. A bullet's damage and effects (if any) depends on what you have crafted and loaded. Each gun has its own number of bullet slots and restrictions on bullet types.

Bullets are crafted, loaded, and unloaded through the Bullet menu, which can be accessed three ways:

  1. Through the top-left corner of the Party screen (if your class is set to Gunslinger/Soldier, and displays your main weapon's menu).
  2. Through the bottom-left corner on MC's portrait on the Classes screen (if your class is set to Gunslinger/Soldier, and displays your main weapon's menu).
  3. By selecting the desired gun on the Inventory screen. (Works regardless of your current class.)

Bullets can be unloaded and added to a different gun. Multiple copies of the same gun will have the same loadout. If a gun's upgrade will cause it to change names (for example, Ten-Wolf Gun square.jpg Ten-Wolf Gun to Weapon s 1040500900.jpg Ten-Wolf Gun Sterling), the bullets will not carry over—make sure to unload it before making the upgrade.

In Battle:

  • Every hit in a normal attack uses one bullet, in the same sequence they are loaded in. You can only attack as many times as you have bullets remaining.
    • If a slot does not have a bullet loaded, that slot will use a standard 50 ATK bullet during battle.
  • Once you run out of bullets, you will have to reload on the next turn (or through Weapon s 1040510600 note.jpg John DoeSkill charge attack.png Defender of the Peace Massive Dark damage to a foe.
    Gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    Reload bullets.
    's C.A. effect).
  • If the targeted enemy is defeated during a multiattack, the next enemy in that wave will be targeted by remaining attacks.
  • Charge attacks don't consume bullets and can be performed even without them.

Crafting Bullets

Parabellum

Iron Bullet square.jpgIron Bullet
90 ATK
Hits all: No
Iron Bullet II square.jpgIron Bullet II
100 ATK
Hits all: No
Iron Bullet III square.jpgIron Bullet III
110 ATK
Hits all: No
ATK: 110
Iron Bullet IV square.jpgIron Bullet IV
130 ATK
Hits all: No
Iron Bullet V square.jpgIron Bullet V
150 ATK
Hits all: No
Rapid Bullet square.jpgRapid Bullet
60 ATK
Hits all: No
Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet II square.jpgRapid Bullet II
80 ATK
Hits all: No
Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet III square.jpgRapid Bullet III
80 ATK
Hits all: No
Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and Status TripleUp.pngTA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet IV square.jpgRapid Bullet IV
80 ATK
Hits all: No
~50 chance to gain Status DoubleUp.png?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable)
Strength: ?% (Max: 40%)Duration: Indefinite
.
~50 chance to gain Status TripleUp.png?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
Strength: ?% (Max: 30%)Duration: Indefinite
.[2][3]
Flame Bullet square.jpgFlame Bullet
90 ATK
Hits all: No
Chance to burn a foe
Poison Bullet square.jpgPoison Bullet
90 ATK
Hits all: No
Chance to poison a foe
Sleep Bullet square.jpgSleep Bullet
70 ATK
Hits all: No
Chance to put a foe to sleep
Charm Bullet square.jpgCharm Bullet
70 ATK
Hits all: No
Chance to inflict Status Charm.pngCharmedAttacks are slightly limited
on a foe.
Shield Bullet square.jpgShield Bullet
50 ATK
Hits all: No
Chance to gain 500-damage Status Shield.pngShield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Paralyze Bullet square.jpgParalyze Bullet
80 ATK
Hits all: No
~25% chance to inflict Status Paralyzed 1.pngParalyzedCan't attack
Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
on a foe.[4]
Healing Bullet square.jpgHealing Bullet
80 ATK
Hits all: No
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Blazing Bullet square.jpgBlazing Bullet
ATK: 100
Chance to raise foe's Status 7392.pngSingedHP is lowered on every turn based on Singed lvl (Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10)
Toxic Bullet square.jpgToxic Bullet
ATK: 100
Chance to raise foe's Status 7435.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10)
Thundering Bullet square.jpgThundering Bullet
ATK: 100
Chance to raise foe's Status 7129.pngThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10)
Freezing Bullet square.jpgFreezing Bullet
ATK: 100
Chance to raise foe's Status 7297.pngGlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10)

Rifle

Full Metal Jacket square.jpgFull Metal Jacket
60 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket II square.jpgFull Metal Jacket II
80 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket III square.jpgFull Metal Jacket III
100 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket IV square.jpgFull Metal Jacket IV
130 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket V square.jpgFull Metal Jacket V
150 ATK
Hits all: No
95%Verification needed. chance to inflict Status DefenseDownStack.png5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Duration: 180 seconds
.[5][3]
Exploder square.jpgExploder
50 ATK
Hits all: No
Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Exploder II square.jpgExploder II
75 ATK
Hits all: No
Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Exploder III square.jpgExploder III
105 ATK
Hits all: No
Chance to gain Status AttackUpStack.png7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable)
Strength: 7% (Max: 25%)Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.png10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable)
Strength: 10% (Max: 15%)Duration: 180 seconds
on foe.
Armor Piercing square.jpgArmor Piercing
50 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Armor Piercing II square.jpgArmor Piercing II
70 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Armor Piercing III square.jpgArmor Piercing III
70 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Silver Bullet square.jpgSilver Bullet
30 ATK
Hits all: No
Chance to gain Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Silver Bullet II square.jpgSilver Bullet II
50 ATK
Hits all: No
Chance to gain Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Silver Bullet III square.jpgSilver Bullet III
80 ATK
Hits all: No
Gain Status CB DMG Up Stack.png10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[6]
Gold Bullet square.jpgGold Bullet
80 ATK
Hits all: No
~50% chance to gain Status 1477.png10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[7]
Gold Bullet II square.jpgGold Bullet II
100 ATK
Hits all: No
~70% chance to gain Status 1477.png10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.
Gain Status 1334.png4% C.A. DMG Cap Up (Stackable / Max: 20%)Charge attack DMG cap is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.[8][9][3]
Expert Model- Paradise Lost square.jpgExpert Model: Paradise Lost
ATK: 200
Surpasses DMG cap by 50%
Expert Model- Chaos Legion square.jpgExpert Model: Chaos Legion
ATK: 200
Surpasses DMG cap by 50% / ~20% chance to inflict Status 3136.pngBoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect
on foe
Expert Model- Anagenesis square.jpgExpert Model: Anagenesis
ATK: 250
Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of TreacheryStatus 7166.pngFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
Duration: 2 turns

Status 7167.pngFruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
Duration: 2 turns

Status 7168.pngFruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
Duration: 2 turns

Status 7169.pngFruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
Duration: 2 turns
buff
Expert Model- Genesis Nova square.jpgExpert Model: Genesis Nova
ATK: 300
Surpasses DMG cap / 999,999 Plain DMG to all foes / Consume all bullets

Cartridge

Fire Cylinder square.jpgFire Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status FireDEFDownStack.pngFire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Fire Cylinder II square.jpgFire Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status FireDEFDownStack.pngFire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Shotshell square.jpgShotshell
35 ATK
Hits all: Yes
Shotshell II square.jpgShotshell II
50 ATK
Hits all: Yes
Shotshell III square.jpgShotshell III
70 ATK
Hits all: Yes
Shotshell IV square.jpgShotshell IV
105 ATK
Hits all: Yes
Shotshell V square.jpgShotshell V
120 ATK
Hits all: Yes
Water Cylinder square.jpgWater Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Water Cylinder II square.jpgWater Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Strike Shell square.jpgStrike Shell
90 ATK
Hits all: Yes
Self-inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Strike Shell II square.jpgStrike Shell II
135 ATK
Hits all: Yes
Self-inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Earth Cylinder square.jpgEarth Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status EarthDEFDownStack.pngEarth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Earth Cylinder II square.jpgEarth Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status EarthDEFDownStack.pngEarth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Guard Breaker square.jpgGuard Breaker
50 ATK
Hits all: Yes
Possible hit to DEF for all foes (Stackable)
Guard Breaker II square.jpgGuard Breaker II
75 ATK
Hits all: Yes
Possible hit to DEF for all foes (Stackable)
Wind Cylinder square.jpgWind Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status WindDEFDownStack.pngWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Wind Cylinder II square.jpgWind Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status WindDEFDownStack.pngWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Slug Shot square.jpgSlug Shot
200 ATK
Hits all: No
Hit to caster's DEF / Hit to caster's double attack rate (Stackable)
Slug Shot II square.jpgSlug Shot II
300 ATK
Hits all: No
Hit to caster's DEF / Hit to caster's double attack rate (Stackable)
Light Cylinder square.jpgLight Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Light Cylinder II square.jpgLight Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Sticky Shell square.jpgSticky Shell
50 ATK
Hits all: Yes
Hit to foe's multiattack rate
Sticky Shell II square.jpgSticky Shell II
80 ATK
Hits all: Yes
Inflict Status DoubleDown.png50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 180 seconds
and Status TripleDown.png50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 180 seconds
on all foes.[10]
Dark Cylinder square.jpgDark Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Dark Cylinder II square.jpgDark Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Chaiser Shell square.jpgChaser Shell
60 ATK
Hits all: Yes
~80% chance to gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 2 turns
Enhancing Shell square.jpgEnhancing Shell
90 ATK
Hits all: Yes
~50% chance for each ally to gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[11][12]
Catastrophe Cylinder square.jpgCatastrophe Cylinder
ATK: 140
Hits all: Yes
Chance to gain Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
and Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
.
Akashic Cylinder square.jpg
Akashic Cylinder
ATK: 140
Hits all: Yes
Chance to progress battle turn by 1
Cosmos Cylinder square.jpgCosmos Cylinder
ATK: 140
Hits all: Yes
Chance to gain Status Sign of Zooey.pngPeacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed
.

Aetherial

Ifrit Point square.jpgIfrit Point
80 ATK
Hits all: No
Chance to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Ifrit Point II square.jpgIfrit Point II
100 ATK
Hits all: No
Chance to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Ifrit Point III square.jpgIfrit Point III
120 ATK
Hits all: No
Gain Status FireATKUpStack.png10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[13]
Agni Point square.jpgAgni Point
65 ATK
Hits all: No
Chance for each ally to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point II square.jpgAgni Point II
100 ATK
Hits all: No
Chance for each ally to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point III square.jpgAgni Point III
120 ATK
Hits all: No
All allies gain Status FireATKUpStack.png5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[14]
Agni Point IV square.jpgAgni Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Cocytus Point square.jpg
Cocytus Point
80 ATK
Hits all: No
Chance to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point II square.jpgCocytus Point II
100 ATK
Hits all: No
Chance to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point III square.jpgCocytus Point III
120 ATK
Hits all: No
Gain Status WaterATKUpStack.png10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Neptune Point square.jpgNeptune Point
65 ATK
Hits all: No
Chance for each ally to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point II square.jpgNeptune Point II
100 ATK
Hits all: No
Chance for each ally to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point III square.jpgNeptune Point III
120 ATK
Hits all: No
All allies gain Status WaterATKUpStack.png5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Neptune Point IV square.jpgNeptune Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Vohu Manah Point square.jpgVohu Manah Point
80 ATK
Hits all: No
Chance to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point II square.jpgVohu Manah Point II
100 ATK
Hits all: No
Chance to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point III square.jpgVohu Manah Point III
120 ATK
Hits all: No
Gain Status EarthATKUpStack.png10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[15]
Titan Point square.jpgTitan Point
65 ATK
Hits all: No
Chance for each ally to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point II square.jpgTitan Point II
100 ATK
Hits all: No
Chance for each ally to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point III square.jpgTitan Point III
120 ATK
Hits all: No
All allies gain Status EarthATKUpStack.png5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Titan Point IV square.jpgTitan Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Sagittarius Point square.jpgSagittarius Point
80 ATK
Hits all: No
Chance to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point II square.jpgSagittarius Point II
100 ATK
Chance to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point III square.jpgSagittarius Point III
120 ATK
Hits all: No
Gain Status WindATKUpStack.png10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Zephyrus Point square.jpgZephyrus Point
65 ATK
Hits all: No
CChance for each ally to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point II square.jpgZephyrus Point II
100 ATK
Hits all: No
Chance for each ally to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point III square.jpgZephyrus Point III
120 ATK
Hits all: No
All allies gain Status WindATKUpStack.png5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Zephyrus Point IV square.jpgZephyrus Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Corow Point square.jpgCorow Point
80 ATK
Hits all: No
Chance to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point II square.jpgCorow Point II
100 ATK
Hits all: No
Chance to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point III square.jpgCorow Point III
120 ATK
Hits all: No
Gain Status LightATKUpStack.png10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Zeus Point square.jpgZeus Point
65 ATK
Hits all: No
Chance for all allies to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Zeus Point II square.jpgZeus Point II
100 ATK
Hits all: No
Chance for all allies to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Zeus Point III square.jpgZeus Point III
120 ATK
Hits all: No
All allies gain Status LightATKUpStack.png5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Zeus Point IV square.jpgZeus Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Diablo Point square.jpg
Diablo Point
80 ATK
Hits all: No
Chance to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point II square.jpgDiablo Point II
100 ATK
Hits all: No
Chance to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point III square.jpgDiablo Point III
120 ATK
Hits all: No
Gain Status DarkATKUpStack.png10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Hades Point square.jpgHades Point
65 ATK
Hits all: No
Chance for all allies to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Hades Point II square.jpgHades Point II
100 ATK
Hits all: No
Chance for all allies to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Hades Point III square.jpgHades Point III
120 ATK
Hits all: No
All allies gain Status DarkATKUpStack.png5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[16]
Hades Point IV square.jpgHades Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.

Icon Name ATK Hits All Description EMP Cost
Iron Bullet square.jpg Iron Bullet 90
Rapid Bullet square.jpg Rapid Bullet 60 Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Flame Bullet square.jpg Flame Bullet 90 Chance to land Burn effect to a foe
Poison Bullet square.jpg Poison Bullet 90 Chance to land Poison effect to a foe
Sleep Bullet square.jpg Sleep Bullet 70 Chance to land Sleep effect to a foe
Shield Bullet square.jpg Shield Bullet 50 Chance to gain Status Shield.pngShield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Charm Bullet square.jpg Charm Bullet 70 Chance to inflict Status Charm.pngCharmedAttacks are slightly limited
on a foe.
Full Metal Jacket square.jpg Full Metal Jacket 60 Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Exploder square.jpg Exploder 50 Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Piercer square.jpg Piercer 50 Chance to boost MC's critical hit rate and lower double attack rate (Stackable)
Silver Bullet square.jpg Silver Bullet 30 Chance to gain Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Shotshell square.jpg Shotshell 35 Yes
Strike Shell square.jpg Strike Shell 90 Yes Self-inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Fire Cylinder square.jpg Fire Cylinder 50 Yes Chance to inflict Status FireDEFDownStack.pngFire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Water Cylinder square.jpg Water Cylinder 50 Yes Chance to inflict Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Earth Cylinder square.jpg Earth Cylinder 50 Yes Chance to inflict Status EarthDEFDownStack.pngEarth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Wind Cylinder square.jpg Wind Cylinder 50 Yes Chance to inflict Status WindDEFDownStack.pngWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Light Cylinder square.jpg Light Cylinder 50 Yes Chance to inflict Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Dark Cylinder square.jpg Dark Cylinder 50 Yes Chance to inflict Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Guard Breaker square.jpg Guard Breaker 50 Yes Chance to lower all foes' DEF (Stackable)
Slug Shot square.jpg Slug Shot 200 Hit to MC's double attack rate and DEF (Stackable)
Sticky Shell square.jpg Sticky Shell 50 Yes Hit to all foes' multiattack rate
Ifrit Point square.jpg Ifrit Point 80 Chance to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point square.jpg Cocytus Point 80 Chance to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point square.jpg Vohu Manah Point 80 Chance to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point square.jpg Sagittarius Point 80 Chance to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point square.jpg Corow Point 80 Chance to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point square.jpg Diablo Point 80 Chance to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point square.jpg Agni Point 65 Chance for each ally to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point square.jpg Neptune Point 65 Chance for each ally to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point square.jpg Titan Point 65 Chance for each ally to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point square.jpg Zephyrus Point 65 Chance for each ally to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Iron Bullet II square.jpg Iron Bullet II 100 Bullet Casting Bonus
★☆☆
Iron Bullet III square.jpg Iron Bullet III 110 Bullet Casting Bonus
★★☆
Iron Bullet IV square.jpg Iron Bullet IV 130 Bullet Casting Bonus
★★★
Iron Bullet V square.jpg Iron Bullet V 150 Bullet Casting Bonus 2
★☆☆
Rapid Bullet II square.jpg Rapid Bullet II 80 Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Rapid Bullet III square.jpg Rapid Bullet III 80 Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and Status TripleUp.pngTA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★★☆
Rapid Bullet IV square.jpg Rapid Bullet IV 80 ~50 chance to gain Status DoubleUp.png?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable)
Strength: ?% (Max: 40%)Duration: Indefinite
.
~50 chance to gain Status TripleUp.png?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
Strength: ?% (Max: 30%)Duration: Indefinite
.[2][3]
Bullet Casting Bonus 2
★★☆
Paralyze Bullet square.jpg Paralyze Bullet 80 ~25% chance to inflict Status Paralyzed 1.pngParalyzedCan't attack
Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
on a foe.[4]
Bullet Casting Bonus 2
★★★
Healing Bullet square.jpg Healing Bullet 80 All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Bullet Casting Bonus 2
★★★
Blazing Bullet square.jpg Blazing Bullet 100 Chance to raise foe's Status 7392.pngSingedHP is lowered on every turn based on Singed lvl (Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
?
Toxic Bullet square.jpg Toxic Bullet 100 Chance to raise foe's Status 7435.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
?
Thundering Bullet square.jpg Thundering Bullet 100 Chance to raise foe's Status 7129.pngThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
?
Freezing Bullet square.jpg Freezing Bullet 100 Chance to raise foe's Status 7297.pngGlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
?
Full Metal Jacket II square.jpg Full Metal Jacket II 80 Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★☆☆
Full Metal Jacket III square.jpg Full Metal Jacket III 100 Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★★☆
Full Metal Jacket IV square.jpg Full Metal Jacket IV 130 Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★★★
Full Metal Jacket V square.jpg Full Metal Jacket V 150 95%Verification needed. chance to inflict Status DefenseDownStack.png5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Duration: 180 seconds
.[5][3]
Bullet Casting Bonus 2
★☆☆
Exploder II square.jpg Exploder II 75 Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Bullet Casting Bonus
★☆☆
Exploder III square.jpg Exploder III 105 Chance to gain Status AttackUpStack.png7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable)
Strength: 7% (Max: 25%)Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.png10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable)
Strength: 10% (Max: 15%)Duration: 180 seconds
on foe.[3]
Bullet Casting Bonus
★★☆
Piercer II square.jpg Piercer II 70 Chance to boost MC's critical hit rate and lower double attack rate (Stackable) Bullet Casting Bonus
★☆☆
Piercer III square.jpg Piercer III 70 Chance to boost MC's critical hit rate and lower double attack rate (Stackable) Bullet Casting Bonus
★★☆
Silver Bullet II square.jpg Silver Bullet II 50 Chance to gain Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Silver Bullet III square.jpg Silver Bullet III 80 Gain Status CB DMG Up Stack.png10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[6]
Bullet Casting Bonus 2
★★★
Gold Bullet square.jpg Gold Bullet 80 ~50% chance to gain Status 1477.png10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[7]
Bullet Casting Bonus 2
★★☆
Gold Bullet II square.jpg Gold Bullet II 100 ~70% chance to gain Status 1477.png10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.
Gain Status 1334.png4% C.A. DMG Cap Up (Stackable / Max: 20%)Charge attack DMG cap is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.[8][9][3]
Bullet Casting Bonus 2
★★★
Expert Model- Paradise Lost square.jpg Expert Model: Paradise Lost 200 Surpasses DMG cap by 50%[17] Bullet Casting Bonus 2
★★★
Expert Model- Chaos Legion square.jpg Expert Model: Chaos Legion 200 Surpasses DMG cap by 50% / ~20% chance to inflict Status 3136.pngBoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect
on foe[17]
Bullet Casting Bonus 2
★★★
Expert Model- Anagenesis square.jpg Expert Model: Anagenesis 250 Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of TreacheryStatus 7166.pngFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
Duration: 2 turns

Status 7167.pngFruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
Duration: 2 turns

Status 7168.pngFruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
Duration: 2 turns

Status 7169.pngFruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
Duration: 2 turns
buff[17][18]
Bullet Casting Bonus 2
★★★
Expert Model- Genesis Nova square.jpg Expert Model: Genesis Nova 300 Surpasses DMG cap / 999,999 Plain DMG to all foes / Consume all bullets Bullet Casting Bonus 2
★★★
Shotshell II square.jpg Shotshell II 50 Yes Bullet Casting Bonus
★☆☆
Shotshell III square.jpg Shotshell III 70 Yes Bullet Casting Bonus
★★☆
Shotshell IV square.jpg Shotshell IV 105 Yes Bullet Casting Bonus
★★★
Shotshell V square.jpg Shotshell V 120 Yes Bullet Casting Bonus 2
★☆☆
Strike Shell II square.jpg Strike Shell II 135 Yes Self-inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Fire Cylinder II square.jpg Fire Cylinder II 90 Yes Chance to inflict Status FireDEFDownStack.pngFire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Water Cylinder II square.jpg Water Cylinder II 90 Yes Chance to inflict Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Earth Cylinder II square.jpg Earth Cylinder II 90 Yes Chance to inflict Status EarthDEFDownStack.pngEarth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Wind Cylinder II square.jpg Wind Cylinder II 90 Yes Chance to inflict Status WindDEFDownStack.pngWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Light Cylinder II square.jpg Light Cylinder II 90 Yes Chance to inflict Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Dark Cylinder II square.jpg Dark Cylinder II 90 Yes Chance to inflict Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Guard Breaker II square.jpg Guard Breaker II 75 Yes Chance to lower all foes' DEF (Stackable) Bullet Casting Bonus
★☆☆
Slug Shot II square.jpg Slug Shot II 300 Hit to MC's double attack rate and DEF (Stackable) Bullet Casting Bonus
★☆☆
Sticky Shell II square.jpg Sticky Shell II 80 Yes Inflict Status DoubleDown.png50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 180 seconds
and Status TripleDown.png50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 180 seconds
on all foes.[10]
Bullet Casting Bonus 2
★★☆
Chaiser Shell square.jpg Chaser Shell 60 Yes ~80% chance to gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 2 turns
Bullet Casting Bonus 2
★★★
Enhancing Shell square.jpg Enhancing Shell 90 Yes ~50% chance for each ally to gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[11][12]
Bullet Casting Bonus 2
★★★
Catastrophe Cylinder square.jpg Catastrophe Cylinder 140 Yes Chance to gain Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
and Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Akashic Cylinder square.jpg Akashic Cylinder 140 Yes Chance to progress battle turn by 1 Bullet Casting Bonus 2
★★★
Cosmos Cylinder square.jpg Cosmos Cylinder 140 Yes Chance to gain Status Sign of Zooey.pngPeacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed
.
Bullet Casting Bonus 2
★★★
Ifrit Point II square.jpg Ifrit Point II 100 Chance to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Ifrit Point III square.jpg Ifrit Point III 120 Gain Status FireATKUpStack.png10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[13]
Bullet Casting Bonus 2
★★☆
Cocytus Point II square.jpg Cocytus Point II 100 Chance to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Cocytus Point III square.jpg Cocytus Point III 120 Gain Status WaterATKUpStack.png10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Vohu Manah Point II square.jpg Vohu Manah Point II 100 Chance to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Vohu Manah Point III square.jpg Vohu Manah Point III 120 Gain Status EarthATKUpStack.png10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[15]
Bullet Casting Bonus 2
★★☆
Sagittarius Point II square.jpg Sagittarius Point II 100 Chance to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Sagittarius Point III square.jpg Sagittarius Point III 120 Gain Status WindATKUpStack.png10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Corow Point II square.jpg Corow Point II 100 Chance to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Corow Point III square.jpg Corow Point III 120 Gain Status LightATKUpStack.png10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Diablo Point II square.jpg Diablo Point II 100 Chance to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Diablo Point III square.jpg Diablo Point III 120 Gain Status DarkATKUpStack.png10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Agni Point II square.jpg Agni Point II 100 Chance for each ally to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Agni Point III square.jpg Agni Point III 120 All allies gain Status FireATKUpStack.png5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[14]
Bullet Casting Bonus 2
★★★
Agni Point IV square.jpg Agni Point IV 120 Deals 10% amplified DMG when at elemental advantage.[17] ?
Neptune Point II square.jpg Neptune Point II 100 Chance for each ally to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Neptune Point III square.jpg Neptune Point III 120 All allies gain Status WaterATKUpStack.png5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Neptune Point IV square.jpg Neptune Point IV 120 Deals 10% amplified DMG when at elemental advantage.[17] ?
Titan Point II square.jpg Titan Point II 100 Chance for each ally to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Titan Point III square.jpg Titan Point III 120 All allies gain Status EarthATKUpStack.png5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Titan Point IV square.jpg Titan Point IV 120 Deals 10% amplified DMG when at elemental advantage.[17] ?
Zephyrus Point II square.jpg Zephyrus Point II 100 Chance for each ally to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Zephyrus Point III square.jpg Zephyrus Point III 120 All allies gain Status WindATKUpStack.png5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Zephyrus Point IV square.jpg Zephyrus Point IV 120 Deals 10% amplified DMG when at elemental advantage.[17] ?
Zeus Point square.jpg Zeus Point 65 Chance for all allies to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★☆☆
Zeus Point II square.jpg Zeus Point II 100 Chance for all allies to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Zeus Point III square.jpg Zeus Point III 120 All allies gain Status LightATKUpStack.png5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Zeus Point IV square.jpg Zeus Point IV 120 Deals 10% amplified DMG when at elemental advantage.[17] ?
Hades Point square.jpg Hades Point 65 Chance for all allies to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★☆☆
Hades Point II square.jpg Hades Point II 100 Chance for all allies to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Hades Point III square.jpg Hades Point III 120 All allies gain Status DarkATKUpStack.png5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[16]
Bullet Casting Bonus 2
★★★
Hades Point IV square.jpg Hades Point IV 120 Deals 10% amplified DMG when at elemental advantage.[17] ?

Crafting Resources

  • This Google Spreadsheet can be used to track the total amount of materials to craft bullets. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.

Status Sketching.pngFacsimile Compatibility

Icon Skill Copyable?
Ability Three-Round Burst.png Three-Round Burst No
Ability Open Fire.png Open Fire No
Ability Selfharm.png Fortitude Yes
Ability Guerrilla Tactics.png Guerrilla Tactics Yes
Ability m 2079 3.png Combat Rations Unknown
Ability m 1134 3.png Immortal Operative Unknown
Ability m 2080 3.png Ammunition Belt Unknown

Resources

Assessment

Class Assessment banner.png

Whats This.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Soldier is an offensive class specialized around bursting with normal attack damage. It uses the bullet mechanic unique to the Leader s 240201 01.jpg Gunslinger line. As such, the effectiveness of Soldier heavily hinges on the availability of having good main weapons that possess favorable bullet slots. Without key bullets equipped, Soldier's damage output may fall short compared to other classes. Given the considerable effort required to craft strong bullets, it is recommended to pursue this class only if you intend to obtain optimal bullets and a strong main weapon.

Skill Overview

Class Skill

Skill Priority Comments
Ability Three-Round Burst.png 
Three-Round BurstGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and instantly perform a normal attack without using up a turn. (Consumes bullets.)
At level 30:
Also gain Status Adversity.png20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 1 turn
.
Default
  • A very powerful skill that fits into many burst rotations.
  • Can expend up to 3 bullets.

Extended Mastery

Skill Priority Comments
Ability Open Fire.png 
Open FireDeal one-foe attacks until all bullets are consumed.
High
  • Can be considered as a more potent version of Ability Three-Round Burst.png Three-Round BurstGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and instantly perform a normal attack without using up a turn. (Consumes bullets.)
    At level 30:
    Also gain Status Adversity.png20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 20%Duration: 1 turn
    .
  • Since this skill uses all available bullets, it is optimal to have all 6 bullets ready before casting this skill.
  • Can be used in conjunction with Ability m 2080 3.png Ammunition BeltGain Status 3211.pngAmmunition BeltReloads when out of Bullets (Can't be extended / Can't be removed)
    Duration: 3 turns
    .
    to instantly reload after this skill.
Ability Selfharm.png 
FortitudeGain Status Adversity.png10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 5 turns
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 7%-20%Duration: 5 turns
, and Status CriticalUp.png70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 50% more damage.Duration: 5 turns
.
Low
  • Status Adversity.png10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 5 turns
    will not be received if used on the same turn as Ability Three-Round Burst.png Three-Round BurstGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and instantly perform a normal attack without using up a turn. (Consumes bullets.)
    At level 30:
    Also gain Status Adversity.png20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 20%Duration: 1 turn
    .
    since it provides a stronger Status Adversity.png20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 20%Duration: 1 turn
    effect.
  • This skill does not bring anything noteworthy and is not worth running over other skills that Soldier provides.
Ability Guerrilla Tactics.png 
Guerrilla TacticsGain Status Dodge.png50% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 50%Duration: 2 turns
, Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns
and Status Guerrilla Warfare.pngGuerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging
Strength: ~250,000 per hitDuration: 2 turns
. (Damage cap: ~1,000,000.)
Low
  • Can be useful in a skill damage focused low button setup, however other classes perform this role much more effectively and requires less effort as you do not need to farm bullets.

Ultimate Mastery

Skill Priority Comments
Ability m 2079 3.png 
Combat RationsAll allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 1000 HP or 10% charge barDuration: 3 turns
, Status CriticalUp.png100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
, and Status DamageCapUp.png10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turns
.
Low
  • The buffs from this skill do not provide enough value and is generally not worth running over other skills that Soldier provides.
Ability m 1134 3.png 
Immortal OperativeGain Status Lethal Attack Dodged.pngUndyingCan withstand lethal DMG (Leaves 1 HP)
Duration: 2 turns
, Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, and Status 1413 9.pngImmortal OperativeDouble Strike effect at end of turn when almost knocked out
Duration: 2 turns
.
Low
  • A niche skill that can be useful if MC's HP can be easily manipulated.
  • Can be used to tank a dangerous enemy attack.
Ability m 2080 3.png 
Ammunition BeltGain Status 3211.pngAmmunition BeltReloads when out of Bullets (Can't be extended / Can't be removed)
Duration: 3 turns
.
High
  • Often used in conjunction with Ability Open Fire.png Open FireDeal one-foe attacks until all bullets are consumed., Ability Three-Round Burst.png Three-Round BurstGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and instantly perform a normal attack without using up a turn. (Consumes bullets.)
    At level 30:
    Also gain Status Adversity.png20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 20%Duration: 1 turn
    .
    and Status Routine Step.pngDouble StrikeAttacks twice each turn
    effects to capitalize on buffs or debuffs with short durations.
  • Enables many different kinds of burst setups.

Recommended Bullets

Bullet Type Comments
Iron Bullet V square.jpgIron Bullet V
150 ATK
Hits all: No

Iron Bullet V
Gun Bullet Parabellum.png
Parabellum
  • Parabellum bullet with the highest ATK
Expert Model- Chaos Legion square.jpgExpert Model: Chaos Legion
ATK: 200
Surpasses DMG cap by 50% / ~20% chance to inflict Status 3136.pngBoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect
on foe

Expert Model: Chaos Legion
Gun Bullet Rifle.png
Rifle
  • A relatively high ATK modifier Rifle bullet that is able to inflict Status 3136.pngBoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
    Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect
    .
  • 5 copies are often used in Weapon s 1040515200.jpg Hraesvelgr.
Expert Model- Anagenesis square.jpgExpert Model: Anagenesis
ATK: 250
Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of TreacheryStatus 7166.pngFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
Duration: 2 turns

Status 7167.pngFruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
Duration: 2 turns

Status 7168.pngFruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
Duration: 2 turns

Status 7169.pngFruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
Duration: 2 turns
buff

Expert Model: Anagenesis
Gun Bullet Rifle.png
Rifle
  • An alternative to Expert Model - Chaos Legion; it is used when higher Raw ATK or less debuff variance is preferred.
Expert Model- Genesis Nova square.jpgExpert Model: Genesis Nova
ATK: 300
Surpasses DMG cap / 999,999 Plain DMG to all foes / Consume all bullets

Expert Model: Genesis Nova
Gun Bullet Rifle.png
Rifle
  • The highest ATK modifier for Rifle bullets.
  • Note: Upon use, this bullet will consumes all other bullets so only one copy will ever be needed and it should only be placed in the last chamber.
Slug Shot II square.jpgSlug Shot II
300 ATK
Hits all: No
Hit to caster's DEF / Hit to caster's double attack rate (Stackable)

Slug Shot II
Gun Bullet Cartridge.png
Cartridge
  • Cartridge bullet with the highest ATK.
Chaiser Shell square.jpgChaser Shell
60 ATK
Hits all: Yes
~80% chance to gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 2 turns

Chaser Shell
Gun Bullet Cartridge.png
Cartridge
  • Has a chance at providing MC with Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 15%Duration: 2 turns
    at the cost of raw ATK.
Enhancing Shell square.jpgEnhancing Shell
90 ATK
Hits all: Yes
~50% chance for each ally to gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Enhancing Shell
Gun Bullet Cartridge.png
Cartridge
  • Has a chance at providing the party with Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    at the cost of raw ATK.
"Primal" Point IV refers to any of the following bullets:"Primal" Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.

"Primal" Point IV
Gun Bullet Aetherial.png
Aetherial
  • Aetherial Bullet with the highest ATK with a strong effect.
  • These bullets are all functionally the same as each other. They are not element specific. For example, you can use Zephyrus Point IV in a Water gun and you will still deal Water damage and receive the 10% amplified DMG if you are at an elemental advantage.

Notable Main Weapon Options

Soldier's performance heavily depends on what bullet slots are available. All weapons below possess favorable bullet slots however the list is not exhaustive and does not account for all situations. Due to the significant effort it takes in crafting bullets, make sure to research setups before committing.

Class Champion Weapon Overview

Weapon Info Comments
Weapon s 1040510600 note.jpg
John Doe
Skill charge attack.png Defender of the PeaceMassive Dark damage to a foe.
Gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Reload bullets.
John Doe is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Ws skill job weapon.png Gunslinger's NatureWhen main weapon (MC only): 20% boost to bullets' ATK.
Emblem of Humanity square.jpg Gunslinger's HumanityWhen main weapon (MC only): Starts battle with Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite
.
Emblem of Divinity square.jpg Gunslinger's DivinityWhen main weapon (MC only): 4-hit, 150% superior elemental DMG to random foes at end of turn when no damage has been taken (Damage cap: ~190,000 per hit).
Emblem of Devilry square.jpg Gunslinger's DevilryWhen main weapon (MC only): Gain Status 1383.png5%-30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 5%-30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
based on number of bullets remaining upon using charge attack (5% per bullet remaining).

Farmable Options

Weapon Element Source Charge Attack Comments
Ten-Wolf Gun icon.jpg
Ten-Wolf Gun
Label Element Any.png Event:
Unite and Fight
Dread Barrage
Skill charge attack.png 
Cosmic AlignmentMassive Light damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
  • After the weapon has been element changed, it can be used in niche OTK setups.
    • It is NOT recommended to farm bullets purely for this application.
  • Can be upgraded fully for more bullet slots at the cost of Crystal square.jpg Crystals and a Gold Brick square.jpg Gold Brick.
Weapon m 1040516300.jpg
Awakening Attack.png

Exo Antaeus
Label Element Water.png Event:
Exo Cocytus Crucible
Skill charge attack.png 
Lago GhiacciatoMassive Water damage to a foe.
MC and a random ally gain Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
MC also gains Status 7608.pngFlurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • Although it can be likened to Weapon s 1040515200.jpg Hraesvelgr, comparatively, this weapon performs significantly worse for the following reasons:
    • Less favorable bullet slots.
    • Substantially lower supplemental damage and does not provide amplified normal attacks.
    • Requires C.A. to receive Status 7608.pngFlurry (2-hit)Normal attacks deal 2-hit DMG to random foes
      Duration: 1.5 turnsApplied during the attack phase.
      On the next turn, it'll have 1 turn remaining.
      . Furthermore, this flurry is markedly worse than that provided by Hraesvelgr.
  • Recommended Bullet Layout:
    • "Primal" Point IV refers to any of the following bullets:"Primal" Point IV
      120 ATK
      Hits all: No
      Deals 10% amplified DMG when at elemental advantage.
      x3
    • Expert Model- Anagenesis square.jpgExpert Model: Anagenesis
      ATK: 250
      Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of TreacheryStatus 7166.pngFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
      Duration: 2 turns

      Status 7167.pngFruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
      Duration: 2 turns

      Status 7168.pngFruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
      Duration: 2 turns

      Status 7169.pngFruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
      Duration: 2 turns
      buff
      x2
    • Expert Model- Genesis Nova square.jpgExpert Model: Genesis Nova
      ATK: 300
      Surpasses DMG cap / 999,999 Plain DMG to all foes / Consume all bullets
      x1
Weapon m 1030501600.jpg
Hekatonkheir Muzzle
Label Element Light.png Side Story:
The Sleeping Island Giant
Skill charge attack.png 
GodspeedBig Light damage to a foe.
Inflict Status DefenseDown.pngDEF DownDEF is lowered
.
  • One of the better options for Light Soldier.
  • Recommended Bullet Layout:
    • Iron Bullet V square.jpgIron Bullet V
      ATK: 150
      Hits all: No
      x2
    • Expert Model- Anagenesis square.jpgExpert Model: Anagenesis
      ATK: 250
      Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of TreacheryStatus 7166.pngFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
      Duration: 2 turns

      Status 7167.pngFruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
      Duration: 2 turns

      Status 7168.pngFruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
      Duration: 2 turns

      Status 7169.pngFruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
      Duration: 2 turns
      buff
      x3
    • Expert Model- Genesis Nova square.jpgExpert Model: Genesis Nova
      ATK: 300
      Surpasses DMG cap / 999,999 Plain DMG to all foes / Consume all bullets
      x1

Gold Moon Options

Stamp329.png WARNING!
Weapons in this section require a significant Gold Moon square.jpg Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments
Weapon m 1040515200.jpg
Hraesvelgr
Label Element Water.png Trade Moons:
Gold Moon square.jpg Gold Moon ×150
Skill charge attack.png 
VaengrhridUnworldly Water damage to a foe.
Ignores Mirror Image and Dodge.
After 4★:
Gain Status Uplift.png25% UpliftedCharge bar is boosted on every turn
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • A weapon central to Water Soldier's burst that possesses extremely favorable bullet slots. Alongside its first weapon skill, Hraesvelgr is able to deal absurd amounts of damage with the correct bullets equipped.
  • Recommended Bullet Layout:
    • Expert Model- Chaos Legion square.jpgExpert Model: Chaos Legion
      ATK: 200
      Surpasses DMG cap by 50% / ~20% chance to inflict Status 3136.pngBoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
      Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect
      on foe
      x5 OR Expert Model- Anagenesis square.jpgExpert Model: Anagenesis
      ATK: 250
      Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of TreacheryStatus 7166.pngFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
      Duration: 2 turns

      Status 7167.pngFruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
      Duration: 2 turns

      Status 7168.pngFruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
      Duration: 2 turns

      Status 7169.pngFruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
      Duration: 2 turns
      buff
      x5
    • Expert Model- Genesis Nova square.jpgExpert Model: Genesis Nova
      ATK: 300
      Surpasses DMG cap / 999,999 Plain DMG to all foes / Consume all bullets
      x1
  • Ability Open Fire.png Open FireDeal one-foe attacks until all bullets are consumed. will 'ignore' Hraesvelgr's innate hit to multiattack rate and will expend all available bullets.
  • Ability Three-Round Burst.png Three-Round BurstGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and instantly perform a normal attack without using up a turn. (Consumes bullets.)
    At level 30:
    Also gain Status Adversity.png20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 20%Duration: 1 turn
    .
    can provide Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    for 1 turn. It is recommended to bring Ability m 64 3.png Double Trouble IIIGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
    Strength: 10%Duration: 3 turnsWithout other buffs
    and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
    Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
    .
    Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    and Status TripleDown.pngTA DownTriple attack rate is lowered
    on one enemy.
    or characters that provide guaranteed triple attack for additional turns.