Soldier
About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | John Doe |
Unlock Requirements |
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CP ×3,000 Gunslinger Distinction ×20 Granblue SurvivalistComplete the quest The Will to Survive Rewards Crystal ×50 - Clear Chapter 54 Quest: The Will to Survive Change the Nebuchad's Element Clear Chapter 63 Story: Boundless Joy |
ID | 240301 |
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NameJP | ソルジャー |
Release Date | 2019-05-27 |
Other Sites | gbf-wiki (Japanese wiki)GameWithKamigame |
Use the physique and skills honed on the harshest battlefields to wear down your enemies. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Seasoned Survivalist | Bonus effect for one-foe attacks based on bullet type loaded into main weapon's current barrel. 10% boost to one-foe attack DMG cap.[1] |
Lvl 1 |
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One-Person Army | 3% boost to ATKNormal multiplier (Max: 30%) and dodge rate (Max: 15%) based on number of turns passed.[1] | Lvl 1 |
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Quick Reload | Discard remaining bullets and reload upon using charge attack. | Master Lvl 20 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Three-Round Burst | Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and instantly perform a normal attack without using up a turn. (Consumes bullets.) At level 30: Also gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Duration: 1 turn .[1] |
4T | 1T | No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Open Fire | Deal one-foe attacks until all bullets are consumed. | 7T | - | 35 | |
Fortitude | Gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 5 turns, JammedATK is greatly boosted based on how low HP is Strength: 7%-20%Duration: 5 turns, and 70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 50% more damage.Duration: 5 turns.[1] |
8T | 5T | 30 | |
Guerrilla Tactics | Gain 50% Dodge Rate UpChance to dodge DMG and debuffs Strength: 50%Duration: 2 turns, 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2 turns and Guerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging Strength: ~250,000 per hitDuration: 2 turns. (Damage cap: ~1,000,000.)[1] |
5T | 2T | 20 |
Ultimate Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
Combat Rations | All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 1000 HP or 10% charge barDuration: 3 turns, 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, and 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 3 turns.[1] |
6T | 3T | ||
Immortal Operative | Gain UndyingCan withstand lethal DMG (Leaves 1 HP) Duration: 2 turns, Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, and Immortal OperativeDouble Strike effect at end of turn when almost knocked out Duration: 2 turns. |
6T | 2T | ||
Ammunition Belt | Gain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed) Duration: 3 turns. |
7T | 3T |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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ATK +2000 TA +10% |
Boost to main weapon's ATK when main weapon is a gun +3% |
Master Level Bonuses Requirements to unlock Master Levels
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Total Stat Bonuses These bonuses only apply to this class. | Skill Bonuses | ||
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ATK +2800 Normal Attack DMG Cap +10% Skill DMG Cap +10% |
New Support Skill: Quick Reload Skill Upgrade: Three-Round BurstGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and instantly perform a normal attack without using up a turn. (Consumes bullets.) At level 30: Also gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Duration: 1 turn . |
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
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Gameplay Notes
Open Fire
- Bullets are used in 2 volleys when necessary. 4 bullets become 2 double attacks instead of a triple attack and a single attack, while 5 bullets result in a double attack followed by a triple attack.
- Assassin buffs are consumed by the first volley.
Immortal Operative
- Immortal OperativeDouble Strike effect at end of turn when almost knocked out
grants the following effect:- Gain Double StrikeAttacks twice each turn
Duration: 2 turns at end of turn when almost knocked out.
- Gain Double StrikeAttacks twice each turn
Bullets
- Main article: Bullets
Gunslinger and Soldier load Bullets into their main weapons to augment their abilities. A bullet's damage and effects (if any) depends on what you have crafted and loaded. Each gun has its own number of bullet slots and restrictions on bullet types.
Bullets are crafted, loaded, and unloaded through the Bullet menu, which can be accessed three ways:
- Through the top-left corner of the Party screen (if your class is set to Gunslinger/Soldier, and displays your main weapon's menu).
- Through the bottom-left corner on MC's portrait on the Classes screen (if your class is set to Gunslinger/Soldier, and displays your main weapon's menu).
- By selecting the desired gun on the Inventory screen. (Works regardless of your current class.)
Bullets can be unloaded and added to a different gun. Multiple copies of the same gun will have the same loadout. If a gun's upgrade will cause it to change names (for example, Ten-Wolf Gun to Ten-Wolf Gun Sterling), the bullets will not carry over—make sure to unload it before making the upgrade.
In Battle:
- Every hit in a normal attack uses one bullet, in the same sequence they are loaded in. You can only attack as many times as you have bullets remaining.
- If a slot does not have a bullet loaded, that slot will use a standard 50 ATK bullet during battle.
- Once you run out of bullets, you will have to reload on the next turn (or through John Doe Defender of the Peace Massive Dark damage to a foe.
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
Reload bullets.'s C.A. effect). - If the targeted enemy is defeated during a multiattack, the next enemy in that wave will be targeted by remaining attacks.
- Charge attacks don't consume bullets and can be performed even without them.
Crafting Bullets
Parabellum
90 ATK Hits all: No |
100 ATK Hits all: No |
110 ATK Hits all: No ATK: 110 |
130 ATK Hits all: No |
150 ATK Hits all: No | ||
60 ATK Hits all: No Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No ~50 chance to gain ?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable) Strength: ?% (Max: 40%)Duration: Indefinite. ~50 chance to gain ?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable) Strength: ?% (Max: 30%)Duration: Indefinite.[2][3] | |||
90 ATK Hits all: No Chance to burn a foe |
90 ATK Hits all: No Chance to poison a foe |
70 ATK Hits all: No Chance to put a foe to sleep |
70 ATK Hits all: No Chance to inflict CharmedAttacks are slightly limited on a foe. |
50 ATK Hits all: No Chance to gain 500-damage Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
80 ATK Hits all: No ~25% chance to inflict ParalyzedCan't attack Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe.[4] |
80 ATK Hits all: No All allies gain RefreshHP is restored on every turn Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
ATK: 100 Chance to raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed) Duration: Indefinite lvl by 1 (Max: 10) |
ATK: 100 Chance to raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 10) |
ATK: 100 Chance to raise foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 10) |
ATK: 100 Chance to raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 10) |
Rifle
60 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
80 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
100 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
130 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
150 ATK Hits all: No 95%Verification needed. chance to inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable) Strength: 5% (Max: 25%)Duration: 180 seconds.[5][3] |
Exploder 50 ATK Hits all: No Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
75 ATK Hits all: No Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
105 ATK Hits all: No Chance to gain 7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable) Strength: 7% (Max: 25%)Duration: Indefinite. Chance to inflict 10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable) Strength: 10% (Max: 15%)Duration: 180 seconds on foe. | ||
50 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) |
70 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) |
70 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) | ||
30 ATK Hits all: No Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
50 ATK Hits all: No Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No Gain 10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[6] | ||
80 ATK Hits all: No ~50% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[7] |
100 ATK Hits all: No ~70% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite. Gain 4% C.A. DMG Cap Up (Stackable / Max: 20%)Charge attack DMG cap is boosted (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite.[8][9][3] | |||
Expert Model: Paradise Lost ATK: 200 Surpasses DMG cap by 50% |
ATK: 200 Surpasses DMG cap by 50% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended) Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect on foe |
ATK: 250 Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of TreacheryFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill) Duration: 2 turns Fruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill) Duration: 2 turns Fruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill) Duration: 2 turns Fruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill) Duration: 2 turns buff |
ATK: 300 Surpasses DMG cap / 999,999 Plain DMG to all foes / Consume all bullets |
Cartridge
50 ATK Hits all: Yes Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
Shotshell 35 ATK Hits all: Yes |
50 ATK Hits all: Yes |
70 ATK Hits all: Yes |
105 ATK Hits all: Yes |
120 ATK Hits all: Yes | |
50 ATK Hits all: Yes Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. |
135 ATK Hits all: Yes Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. | ||||
50 ATK Hits all: Yes Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
50 ATK Hits all: Yes Possible hit to DEF for all foes (Stackable) |
75 ATK Hits all: Yes Possible hit to DEF for all foes (Stackable) | ||||
50 ATK Hits all: Yes Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
200 ATK Hits all: No Hit to caster's DEF / Hit to caster's double attack rate (Stackable) |
300 ATK Hits all: No Hit to caster's DEF / Hit to caster's double attack rate (Stackable) | ||||
50 ATK Hits all: Yes Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
50 ATK Hits all: Yes Hit to foe's multiattack rate |
80 ATK Hits all: Yes Inflict 50% DA DownDouble attack rate is lowered Strength: 50%Duration: 180 seconds and 50% TA DownTriple attack rate is lowered Strength: 50%Duration: 180 seconds on all foes.[10] | ||||
50 ATK Hits all: Yes Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
60 ATK Hits all: Yes ~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 2 turns | |||||
90 ATK Hits all: Yes ~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[11][12] | |||||||
ATK: 140 Hits all: Yes Chance to gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite. | |||||||
ATK: 140 Hits all: Yes Chance to progress battle turn by 1 | |||||||
ATK: 140 Hits all: Yes Chance to gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed. |
Aetherial
80 ATK Hits all: No Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[13] |
65 ATK Hits all: No Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[14] |
120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
80 ATK Hits all: No Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
80 ATK Hits all: No Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[15] |
65 ATK Hits all: No Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
80 ATK Hits all: No Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No CChance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
80 ATK Hits all: No Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
80 ATK Hits all: No Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[16] |
120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
Icon | Name | ATK | Hits All | Description | EMP | Cost |
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Iron Bullet | 90 |
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Rapid Bullet | 60 | Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
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Flame Bullet | 90 | Chance to land Burn effect to a foe |
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Poison Bullet | 90 | Chance to land Poison effect to a foe |
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Sleep Bullet | 70 | Chance to land Sleep effect to a foe |
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Shield Bullet | 50 | Chance to gain Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Charm Bullet | 70 | Chance to inflict CharmedAttacks are slightly limited on a foe. |
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Full Metal Jacket | 60 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
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Exploder | 50 | Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
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Piercer | 50 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) |
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Silver Bullet | 30 | Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
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Shotshell | 35 | Yes | ||||
Strike Shell | 90 | Yes | Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. |
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Fire Cylinder | 50 | Yes | Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
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Water Cylinder | 50 | Yes | Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
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Earth Cylinder | 50 | Yes | Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
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Wind Cylinder | 50 | Yes | Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
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Light Cylinder | 50 | Yes | Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
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Dark Cylinder | 50 | Yes | Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
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Guard Breaker | 50 | Yes | Chance to lower all foes' DEF (Stackable) |
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Slug Shot | 200 | Hit to MC's double attack rate and DEF (Stackable) |
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Sticky Shell | 50 | Yes | Hit to all foes' multiattack rate |
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Ifrit Point | 80 | Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
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Cocytus Point | 80 | Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
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Vohu Manah Point | 80 | Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
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Sagittarius Point | 80 | Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
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Corow Point | 80 | Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
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Diablo Point | 80 | Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
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Agni Point | 65 | Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
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Neptune Point | 65 | Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
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Titan Point | 65 | Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
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Zephyrus Point | 65 | Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
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Iron Bullet II | 100 | ★☆☆ |
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Iron Bullet III | 110 | ★★☆ |
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Iron Bullet IV | 130 | ★★★ |
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Iron Bullet V | 150 | ★☆☆ |
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Rapid Bullet II | 80 | Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
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Rapid Bullet III | 80 | Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable) Duration: Indefinite. |
★★☆ |
| ||
Rapid Bullet IV | 80 | ~50 chance to gain ?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable) Strength: ?% (Max: 40%)Duration: Indefinite. ~50 chance to gain ?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable) Strength: ?% (Max: 30%)Duration: Indefinite.[2][3] |
★★☆ |
| ||
Paralyze Bullet | 80 | ~25% chance to inflict ParalyzedCan't attack Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe.[4] |
★★★ |
| ||
Healing Bullet | 80 | All allies gain RefreshHP is restored on every turn Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
★★★ |
| ||
Blazing Bullet | 100 | Chance to raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed) Duration: Indefinite lvl by 1 (Max: 10). |
? |
| ||
Toxic Bullet | 100 | Chance to raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 10). |
? |
| ||
Thundering Bullet | 100 | Chance to raise foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 10). |
? |
| ||
Freezing Bullet | 100 | Chance to raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 10). |
? |
| ||
Full Metal Jacket II | 80 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
★☆☆ |
| ||
Full Metal Jacket III | 100 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
★★☆ |
| ||
Full Metal Jacket IV | 130 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
★★★ |
| ||
Full Metal Jacket V | 150 | 95%Verification needed. chance to inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable) Strength: 5% (Max: 25%)Duration: 180 seconds.[5][3] |
★☆☆ |
| ||
Exploder II | 75 | Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
★☆☆ |
| ||
Exploder III | 105 | Chance to gain 7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable) Strength: 7% (Max: 25%)Duration: Indefinite. Chance to inflict 10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable) Strength: 10% (Max: 15%)Duration: 180 seconds on foe.[3] |
★★☆ |
| ||
Piercer II | 70 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | ★☆☆ |
| ||
Piercer III | 70 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | ★★☆ |
| ||
Silver Bullet II | 50 | Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Silver Bullet III | 80 | Gain 10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[6] |
★★★ |
| ||
Gold Bullet | 80 | ~50% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[7] |
★★☆ |
| ||
Gold Bullet II | 100 | ~70% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite. Gain 4% C.A. DMG Cap Up (Stackable / Max: 20%)Charge attack DMG cap is boosted (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite.[8][9][3] |
★★★ |
| ||
Expert Model: Paradise Lost | 200 | Surpasses DMG cap by 50%[17] | ★★★ |
|||
Expert Model: Chaos Legion | 200 | Surpasses DMG cap by 50% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended) Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect on foe[17] |
★★★ |
| ||
Expert Model: Anagenesis | 250 | Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of TreacheryFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill) Duration: 2 turns Fruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill) Duration: 2 turns Fruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill) Duration: 2 turns Fruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill) Duration: 2 turns buff[17][18] |
★★★ |
| ||
Expert Model: Genesis Nova | 300 | Surpasses DMG cap / 999,999 Plain DMG to all foes / Consume all bullets | ★★★ |
| ||
Shotshell II | 50 | Yes | ★☆☆ |
| ||
Shotshell III | 70 | Yes | ★★☆ |
| ||
Shotshell IV | 105 | Yes | ★★★ |
| ||
Shotshell V | 120 | Yes | ★☆☆ |
| ||
Strike Shell II | 135 | Yes | Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. |
★☆☆ |
| |
Fire Cylinder II | 90 | Yes | Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
★☆☆ |
| |
Water Cylinder II | 90 | Yes | Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
★☆☆ |
| |
Earth Cylinder II | 90 | Yes | Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
★☆☆ |
| |
Wind Cylinder II | 90 | Yes | Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
★☆☆ |
| |
Light Cylinder II | 90 | Yes | Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
★☆☆ |
| |
Dark Cylinder II | 90 | Yes | Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
★☆☆ |
| |
Guard Breaker II | 75 | Yes | Chance to lower all foes' DEF (Stackable) | ★☆☆ |
| |
Slug Shot II | 300 | Hit to MC's double attack rate and DEF (Stackable) | ★☆☆ |
| ||
Sticky Shell II | 80 | Yes | Inflict 50% DA DownDouble attack rate is lowered Strength: 50%Duration: 180 seconds and 50% TA DownTriple attack rate is lowered Strength: 50%Duration: 180 seconds on all foes.[10] |
★★☆ |
| |
Chaser Shell | 60 | Yes | ~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 2 turns |
★★★ |
| |
Enhancing Shell | 90 | Yes | ~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[11][12] |
★★★ |
| |
Catastrophe Cylinder | 140 | Yes | Chance to gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite. |
★★★ |
| |
Akashic Cylinder | 140 | Yes | Chance to progress battle turn by 1 | ★★★ |
| |
Cosmos Cylinder | 140 | Yes | Chance to gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed. |
★★★ |
| |
Ifrit Point II | 100 | Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Ifrit Point III | 120 | Gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[13] |
★★☆ |
| ||
Cocytus Point II | 100 | Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Cocytus Point III | 120 | Gain 10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
Vohu Manah Point II | 100 | Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Vohu Manah Point III | 120 | Gain 10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[15] |
★★☆ |
| ||
Sagittarius Point II | 100 | Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Sagittarius Point III | 120 | Gain 10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
Corow Point II | 100 | Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Corow Point III | 120 | Gain 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
Diablo Point II | 100 | Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Diablo Point III | 120 | Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
Agni Point II | 100 | Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Agni Point III | 120 | All allies gain 5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[14] |
★★★ |
| ||
Agni Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[17] | ? |
| ||
Neptune Point II | 100 | Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Neptune Point III | 120 | All allies gain 5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
Neptune Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[17] | ? |
| ||
Titan Point II | 100 | Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Titan Point III | 120 | All allies gain 5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
Titan Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[17] | ? |
| ||
Zephyrus Point II | 100 | Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Zephyrus Point III | 120 | All allies gain 5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
Zephyrus Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[17] | ? |
| ||
Zeus Point | 65 | Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Zeus Point II | 100 | Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
★★☆ |
| ||
Zeus Point III | 120 | All allies gain 5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
Zeus Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[17] | ? |
| ||
Hades Point | 65 | Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Hades Point II | 100 | Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
★★☆ |
| ||
Hades Point III | 120 | All allies gain 5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[16] |
★★★ |
| ||
Hades Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[17] | ? |
|
Crafting Resources
- This Google Spreadsheet can be used to track the total amount of materials to craft bullets. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
Three-Round Burst | No | |
Open Fire | No | |
Fortitude | Yes | |
Guerrilla Tactics | Yes | |
Combat Rations | Unknown | |
Immortal Operative | Unknown | |
Ammunition Belt | Unknown |
Resources
- Reddit Class Discussion (2019-07-12)
- Reddit Class Discussion (2022-05-11) (post-Master Level Update)
- Reddit Class Discussion (2023-08-30) (post-Ultimate Mastery Update)
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Soldier is an offensive class specialized around bursting with normal attack damage. It uses the bullet mechanic unique to the Gunslinger line. As such, the effectiveness of Soldier heavily hinges on the availability of having good main weapons that possess favorable bullet slots. Without key bullets equipped, Soldier's damage output may fall short compared to other classes. Given the considerable effort required to craft strong bullets, it is recommended to pursue this class only if you intend to obtain optimal bullets and a strong main weapon.
Skill Overview
Class Skill
Skill | Priority | Comments |
---|---|---|
Three-Round BurstGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and instantly perform a normal attack without using up a turn. (Consumes bullets.) At level 30: Also gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Duration: 1 turn . |
Default |
|
Extended Mastery
Skill | Priority | Comments |
---|---|---|
Open FireDeal one-foe attacks until all bullets are consumed. |
High |
|
FortitudeGain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 5 turns, JammedATK is greatly boosted based on how low HP is Strength: 7%-20%Duration: 5 turns, and 70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 50% more damage.Duration: 5 turns. |
Low |
|
Guerrilla TacticsGain 50% Dodge Rate UpChance to dodge DMG and debuffs Strength: 50%Duration: 2 turns, 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2 turns and Guerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging Strength: ~250,000 per hitDuration: 2 turns. (Damage cap: ~1,000,000.) |
Low |
|
Ultimate Mastery
Skill | Priority | Comments |
---|---|---|
Combat RationsAll allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 1000 HP or 10% charge barDuration: 3 turns, 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, and 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 3 turns. |
Low |
|
Immortal OperativeGain UndyingCan withstand lethal DMG (Leaves 1 HP) Duration: 2 turns, Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, and Immortal OperativeDouble Strike effect at end of turn when almost knocked out Duration: 2 turns. |
Low |
|
Ammunition BeltGain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed) Duration: 3 turns. |
High |
|
Recommended Bullets
Bullet | Type | Comments |
---|---|---|
150 ATK Hits all: No Iron Bullet V |
Parabellum |
|
ATK: 200 Surpasses DMG cap by 50% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended) Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe Expert Model: Chaos Legion |
Rifle |
|
ATK: 250 Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of TreacheryFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill) Duration: 2 turns Fruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill) Duration: 2 turns Fruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill) Duration: 2 turns Fruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill) Duration: 2 turns buff Expert Model: Anagenesis |
Rifle |
|
ATK: 300 Surpasses DMG cap / 999,999 Plain DMG to all foes / Consume all bullets Expert Model: Genesis Nova |
Rifle |
|
300 ATK Hits all: No Hit to caster's DEF / Hit to caster's double attack rate (Stackable) Slug Shot II |
Cartridge |
|
60 ATK Hits all: Yes ~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 2 turns Chaser Shell |
Cartridge |
|
90 ATK Hits all: Yes ~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Enhancing Shell |
Cartridge |
|
"Primal" Point IV refers to any of the following bullets:"Primal" Point IV 120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. "Primal" Point IV |
Aetherial |
|
Notable Main Weapon Options
Soldier's performance heavily depends on what bullet slots are available. All weapons below possess favorable bullet slots however the list is not exhaustive and does not account for all situations. Due to the significant effort it takes in crafting bullets, make sure to research setups before committing.
Class Champion Weapon Overview
Weapon | Info | Comments |
---|---|---|
John Doe |
Defender of the PeaceMassive Dark damage to a foe. Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Reload bullets. |
John Doe is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Gunslinger's NatureWhen main weapon (MC only): 20% boost to bullets' ATK. | ||
Gunslinger's HumanityWhen main weapon (MC only): Starts battle with Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: Indefinite. | ||
Gunslinger's DivinityWhen main weapon (MC only): 4-hit, 150% superior elemental DMG to random foes at end of turn when no damage has been taken (Damage cap: ~190,000 per hit). | ||
Gunslinger's DevilryWhen main weapon (MC only): Gain 5%-30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 5%-30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. based on number of bullets remaining upon using charge attack (5% per bullet remaining). |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
Ten-Wolf Gun |
Event: Unite and Fight Dread Barrage |
Cosmic AlignmentMassive Light damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
| |
Exo Antaeus |
Event: Exo Cocytus Crucible |
Lago GhiacciatoMassive Water damage to a foe. MC and a random ally gain TA UpTriple attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 4★: MC also gains Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
| |
Hekatonkheir Muzzle |
Side Story: The Sleeping Island Giant |
GodspeedBig Light damage to a foe. Inflict DEF DownDEF is lowered . |
|
Gold Moon Options
WARNING! Weapons in this section require a significant Gold Moon investment. The player should be absolutely positive before making the purchase. |
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
Hraesvelgr |
Trade Moons: Gold Moon ×150 |
VaengrhridUnworldly Water damage to a foe. Ignores Mirror Image and Dodge. After 4★: Gain 25% UpliftedCharge bar is boosted on every turn Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 GameWith, Soldier. https://グランブルーファンタジー.gamewith.jp/article/show/149396
- ↑ 2.0 2.1 ULTZZ - Rapid Bullet IV, https://twitter.com/ULTZZ/status/1135153247784558592
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Kamigame, https://kamigame.jp/グラブル/ゲーム知識/バレットまとめ.html
- ↑ 4.0 4.1 ULTZZ - Paralyze Bullet, https://twitter.com/ULTZZ/status/1138107390216163328
- ↑ 5.0 5.1 ULTZZ - Full Metal Jacket V, https://twitter.com/ULTZZ/status/1134804289451249665
- ↑ 6.0 6.1 ULTZZ - Silver Bullet III, https://twitter.com/ULTZZ/status/1133354019739455488
- ↑ 7.0 7.1 Kobito opencv - Gold Bullet, https://twitter.com/kobito_opencv/status/1133694738668765184
- ↑ 8.0 8.1 Kobito opencv - Gold Bullet II, https://twitter.com/kobito_opencv/status/1135107730593669120
- ↑ 9.0 9.1 ULTZZ - Gold Bullet II, https://twitter.com/ULTZZ/status/1135075454107377664
- ↑ 10.0 10.1 https://twitter.com/ULTZZ/status/1138103242812903424
- ↑ 11.0 11.1 Kobito opencv - Enhancing Shell, https://twitter.com/kobito_opencv/status/1133694737414647809
- ↑ 12.0 12.1 ULTZZ - Enhancing Shell, https://twitter.com/ULTZZ/status/1135175211555336192
- ↑ 13.0 13.1 Kobito opencv - Ifrit Point III, https://twitter.com/kobito_opencv/status/1133694736064057345
- ↑ 14.0 14.1 Kobito opencv - Agni Point III, https://twitter.com/kobito_opencv/status/1133694734507974657
- ↑ 15.0 15.1 ULTZZ - Vohu Manah Point III, https://twitter.com/ULTZZ/status/1133374908036145153
- ↑ 16.0 16.1 ULTZZ - Hades Point III, https://twitter.com/ULTZZ/status/1133371524033929216
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 17.8 GameWith, Bullets, https://グランブルーファンタジー.gamewith.jp/article/show/216867
- ↑ Twitter @K18Uu, Anagenesis Bullet Proc Chance, https://twitter.com/K18Uu/status/1596568890058113024