Soldier

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


EX 2 Class
Soldier
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 10% DA / 5% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
DA Up
SystemsSpecial systems and Class-Specific Equipment utilized by this class. Bullets
CCWClass Champion Weapon John Doe
Unlock Requirements
CP ×3,000
Gunslinger Distinction ×20
Granblue SurvivalistComplete the quest The Will to Survive
Rewards
Crystal ×50
- Clear Chapter 54 Quest: The Will to Survive
Change the Nebuchad's Element
Clear Chapter 63 Story: Boundless Joy
ID 240301
NameJP ソルジャー
Release Date 2019-05-27
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Use the physique and skills honed on the harshest battlefields to wear down your enemies.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Seasoned Survivalist
ウォーサバイバー
Bonus effect for normal attacks based on type of bullets loaded into main weapon.
10% boost to normal attack damage cap.[1]
Lvl 1
One-Person Army
一人軍隊
3% boost to ATKMultiplier: Normal (Max: 30%) and boost to dodge rate (Max: 15%) based on number of turns passed.[1] Lvl 1
Quick Reload
クイックリロード
Discard remaining bullets and reload upon using charge attack. Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Three-Round Burst
スリーラウンドバースト
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and instantly perform a normal attack without using up a turn. (Consumes bullets.)
At level 30:
Also gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Duration: 1 turn
.[1]
4T 1T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Open Fire
フルファイア
Deal one-foe attacks until all bullets are consumed. 7T - 35
Fortitude
フォーティチュード
Gain 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 5 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 7%-20%Duration: 5 turns
, and 70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 50% more damage.Duration: 5 turns
.[1]
8T 5T 30
Guerrilla Tactics
ゲリーリャ
Gain 50% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 50%Duration: 2 turns
, 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns
and Guerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging
Strength: ~250,000 per hitDuration: 2 turns
. (Damage cap: ~1,000,000.)[1]
5T 2T 20
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Combat Rations
コンバットレーション
All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 1000 HP or 10% charge barDuration: 3 turns
, 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
, and 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turns
.[1]
6T 3T
Immortal Operative
イモータルコマンドー
Gain UndyingCan withstand lethal DMG (Leaves 1 HP)
Duration: 2 turns
, Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, and Immortal OperativeDouble Strike effect at end of turn when almost knocked out
Duration: 2 turns
.
6T 2T
Ammunition Belt
アムニッションベルト
Gain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed)
Duration: 3 turns
.
7T 3T
Level Bonuses
Lvl 1 ATK +400
TA +2%
Lvl 5 ATK +400
TA +2%
Lvl 10 ATK +400
TA +2%
Lvl 15 ATK +400
TA +2%
Lvl 20 ATK +400
TA +2%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
ATK +2000
TA +10%
Boost to main weapon's ATK when main weapon is a gun +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 ATK +400
Lvl 2 Normal Attack DMG Cap +1% Lvl 17 Normal Attack DMG Cap +1%
Lvl 3 Skill DMG Cap +1% Lvl 18 Skill DMG Cap +1%
Lvl 4 ATK +400 Lvl 19 Normal Attack DMG Cap +1%
Lvl 5 Normal Attack DMG Cap +1% Lvl 20 New Support Skill
Lvl 6 Skill DMG Cap +1% Lvl 21 Normal Attack DMG Cap +1%
Lvl 7 Normal Attack DMG Cap +1% Lvl 22 Skill DMG Cap +1%
Lvl 8 Skill DMG Cap +1% Lvl 23 ATK +400
Lvl 9 Normal Attack DMG Cap +1% Lvl 24 Skill DMG Cap +1%
Lvl 10 ATK +400 Lvl 25 ATK +400
Lvl 11 Normal Attack DMG Cap +1% Lvl 26 Skill DMG Cap +1%
Lvl 12 Skill DMG Cap +1% Lvl 27 ATK +400
Lvl 13 ATK +400 Lvl 28 Skill DMG Cap +1%
Lvl 14 Normal Attack DMG Cap +1% Lvl 29 Normal Attack DMG Cap +1%
Lvl 15 Skill DMG Cap +1% Lvl 30 Upgrade Skill 1
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +2800
Normal Attack DMG Cap +10%
Skill DMG Cap +10%
New Support Skill: Quick Reload
Skill Upgrade:  Three-Round BurstGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and instantly perform a normal attack without using up a turn. (Consumes bullets.)
At level 30:
Also gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Duration: 1 turn
.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +2500 Lvl 4 Triple attack rate +7%
Lvl 2 HP +2500 Lvl 5 Skill DMG +12%
Lvl 3 Double attack rate +7% Lvl 6 Normal attack DMG cap +5%

Grid Suggestions

Gameplay Notes

Open Fire

  • Bullets are used in 2 volleys when necessary. 4 bullets become 2 double attacks instead of a triple attack and a single attack, while 5 bullets result in a double attack followed by a triple attack.
  • Assassin buffs are consumed by the first volley.

Immortal Operative

  • Immortal OperativeDouble Strike effect at end of turn when almost knocked out
    Duration: 2 turns
    grants the following effect:
    • Gain Double StrikeAttacks twice each turn
      Duration: 2 turns
      at end of turn when below 25% HP.

Bullets

Main article: Bullets

Bullets are crafted, loaded, and unloaded through the Bullet menu, which can be accessed:

  1. Through the top-left corner of the Party screen (if your class is set to Gunslinger/Soldier).
  2. Through the bottom-left corner on MC's portrait on the Classes screen (if your class is set to Gunslinger/Soldier).
  3. By selecting the desired gun on the Inventory screen. Guns that already have bullets in them will have a bullet icon on them. (Works regardless of your current class.)
  4. Crafting access only: From the Shop screen, select Class-Specific Equipment, then select "Bullet" in the drop-down menu.

Bullets that are unloaded or swapped out of a gun will be returned to your inventory.

Each gun's loadout is stored under its Bullet ID (unique to each player) and all duplicates will have the same bullets. If a gun with bullets is sold, used as weapon skill fodder, upgraded into another weapon, or otherwise lost, future copies of that gun will come loaded with its previous loadout.

Raising a weapon's level or level cap will not make its bullets disappear. If a gun undergoes a name change due to an upgrade (for example, changing Ten-Wolf Gun to Ten-Wolf Gun Sterling), any bullets left in the gun will be returned to your inventory.

On the Party screen, Estimated DMG accounts for the bullet you have equipped in the first slot. A bullet's damage is calculated based on Bullet ATK * 2. For example, a 50 ATK bullet equals 100% DMG.

In Battle

  • The main character will have a Bullet status displaying how many bullets they have left. Viewing status details will list the bullet that will be used on the next normal attack.
  • During a normal attack, each hit uses one bullet in the same sequence they are loaded in.
    • If a slot does not have a bullet loaded, that slot will use a standard 50 ATK bullet during battle.
    • You cannot attack more times than you have bullets. For example, if you have Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      but only 2 Bullets, you will perform a double attack.
  • Once you run out of bullets, you will have to reload through one of four ways:
    • Skipping a normal attack turn
    • Using  Lock 'n' LoadDiscard remaining bullets and reload.
    • Through  John DoeDefender of the PeaceMassive Elemental damage to a foe.
      Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
      Strength: 30%
      .
      Reload bullets.
      's C.A. effect
    • As a Soldier with Mastery Level 20 or higher, using a charge attack regardless of main weapon.
    • Reloading can fail as a result of effects like CharmedAttacks are slightly limited
      and ParalyzedCan't attack
      .
  • If the targeted enemy is defeated during a multiattack, the next enemy in that wave will be targeted by remaining attacks.
  • Charge attacks don't consume bullets and can be performed even without them.
  • Bullets are not permanently consumed on use like Secret Gear are.

Facsimile Compatibility

Icon Skill Copyable?
Three-Round Burst No
Open Fire No
Fortitude Yes
Guerrilla Tactics Yes
Combat Rations No
Immortal Operative No
Ammunition Belt No

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Soldier is an offensive class specialized around bursting with normal attack damage. It uses bullets, a mechanic unique to the Gunslinger line. As such, the effectiveness of Soldier heavily hinges on having a good main weapon with favorable bullet slots. Without key bullets equipped, Soldier's damage output may fall short compared to other classes.

Given the considerable effort required to craft strong bullets, it is recommended to pursue this class only if you intend to obtain optimal bullets and a good main weapon like Hraesvelgr.

Skill Overview

Class Skill

Skill Priority Comments

 Three-Round BurstGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and instantly perform a normal attack without using up a turn. (Consumes bullets.)
At level 30:
Also gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Duration: 1 turn
.
Default
  • A very powerful skill that fits into many burst rotations.
  • Can expend up to 3 bullets.

Extended Mastery

Skill Priority Comments

 Open FireDeal one-foe attacks until all bullets are consumed.
High
  • Can be considered as a more potent version of  Three-Round BurstGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and instantly perform a normal attack without using up a turn. (Consumes bullets.)
    At level 30:
    Also gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 1 turn
    .
  • Since this skill uses all available bullets, it is optimal to have all 6 bullets ready before casting this skill.
  • Can be used in conjunction with  Ammunition BeltGain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed)
    Duration: 3 turns
    .
    to instantly reload after this skill.

 FortitudeGain 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 5 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 7%-20%Duration: 5 turns
, and 70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 50% more damage.Duration: 5 turns
.
Low
  • 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 5 turns
    will not be received if used on the same turn as  Three-Round BurstGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and instantly perform a normal attack without using up a turn. (Consumes bullets.)
    At level 30:
    Also gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 1 turn
    .
    since it provides a stronger 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 1 turn
    effect.
  • This skill does not bring anything noteworthy and is not worth running over other skills that Soldier provides.

 Guerrilla TacticsGain 50% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 50%Duration: 2 turns
, 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns
and Guerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging
Strength: ~250,000 per hitDuration: 2 turns
. (Damage cap: ~1,000,000.)
Low
  • Can be useful in a skill damage focused low button setup, however other classes perform this role much more effectively and requires less effort as you do not need to farm bullets.

Ultimate Mastery

Skill Priority Comments

 Combat RationsAll allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 1000 HP or 10% charge barDuration: 3 turns
, 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
, and 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turns
.
Low
  • The buffs from this skill do not provide enough value and is generally not worth running over other skills that Soldier provides.

 Immortal OperativeGain UndyingCan withstand lethal DMG (Leaves 1 HP)
Duration: 2 turns
, Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, and Immortal OperativeDouble Strike effect at end of turn when almost knocked out
Duration: 2 turns
.
Low
  • A niche skill that can be useful if MC's HP can be easily manipulated.
  • Can be used to tank a dangerous enemy attack.

 Ammunition BeltGain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed)
Duration: 3 turns
.
High
  • Often used in conjunction with  Open FireDeal one-foe attacks until all bullets are consumed.,  Three-Round BurstGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and instantly perform a normal attack without using up a turn. (Consumes bullets.)
    At level 30:
    Also gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 20%Duration: 1 turn
    .
    and Double StrikeAttacks twice each turn
    effects to capitalize on buffs or debuffs with short durations.
  • Enables many different kinds of burst setups.
Bullet Type Comments
Expert Model: Genesis Nova
ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets

Expert Model: Genesis Nova

Rifle
  • The highest ATK modifier for Rifle bullets.
  • Note: Upon use, this bullet will consumes all other bullets so only one copy will ever be needed and it should only be placed in the last chamber.
Expert Model: Anti Vasileia
ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap by 70% (Can only be loaded into 1 weapon once / MC starts battle with Grand Finale Countdown (Bullet)Countdown to the End progresses by 1 when Expert Model: Anti Vasileia is fired / Deals plain DMG to a foe at end of turn when Countdown reaches 0 (Max: 6 / Can't be removed)
/ Progress Countdown by 1 when this bullet is fired / 2-hit, 6,666,666 Plain DMG to a foe at end of turn when Countdown reaches 0)

Expert Model: Anti Vasileia

Rifle
  • A strong Rifle bullet that should be used if Expert Model: Genesis Nova is already being used.
  • Often placed in the first bullet slot for the passive stats it provides.
  • Only one can be equipped.
Expert Model: Rationale Exitium
ATK: 400
Surpasses DMG cap by 50% / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

Expert Model: Rationale Exitium

Rifle
  • A strong Rifle bullet that should be used if Expert Model: Anti Vasileia and Expert Model: Genesis Nova are already being used.
  • Only one can be equipped.
Expert Model: Chaos Legion
ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect
on foe

Expert Model: Chaos Legion

Rifle
  • A strong Rifle bullet choice provided the options above are already being used.
Expert Model: Anagenesis
ATK: 250
Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of TreacheryFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
Duration: 2 turns

Fruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
Duration: 2 turns

Fruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
Duration: 2 turns

Fruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
Duration: 2 turns
buff

Expert Model: Anagenesis

Rifle
  • An alternative to Expert Model - Chaos Legion; it is used when higher Raw ATK or less debuff variance is preferred.
Expert Model: Apocalypse
200 ATK
Deals DMG to all foes / Surpasses DMG cap by 50% / 1 random buffFlurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 2 turns

Supplemental DMG (50,000)DMG dealt is supplemented
Strength: 50,000Duration: 2 turns

10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 2 turns

100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 2 turns

100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns

30% ATK UpATK is boosted
Strength: 30%Duration: 2 turns
and 1 random debuffSupplemental DMG (1000)DMG taken is supplemented
Strength: 1000Duration: 2 turns

SlashedHP is lowered on every turn
Strength: 1000Duration: 2 turns

20% DEF DownDEF is lowered
Strength: 20%Duration: 2 turns

HalationHP bar is hidden
Duration: 2 turns

Debuff Res. DownDebuff resistance is lowered
Duration: 2 turns

Strong ArmedCan't be healed
Duration: 2 turns
to MC.

Expert Model: Apocalypse

Cartridge
  • Cartridge bullet with high ATK and DMG Cap.
Expert Model: Hexachromatic
200 ATK
Surpasses DMG cap by 30% / 20% chance of 1 random PearlVermillion Pearl (Bullet)ATK is boosted / Deals bonus fire DMG upon normal attacks (Can't be removed / DMG dealt ignores fire resistance)
Duration: 2 turns

Azure Pearl (Bullet)ATK is boosted / Deals bonus water DMG upon normal attacks (Can't be removed / DMG dealt ignores water resistance)
Duration: 2 turns

Gold Pearl (Bullet)ATK is boosted / Deals bonus earth DMG upon normal attacks (Can't be removed / DMG dealt ignores earth resistance)
Duration: 2 turns

Emerald Pearl (Bullet)ATK is boosted / Deals bonus wind DMG upon normal attacks (Can't be removed / DMG dealt ignores wind resistance)
Duration: 2 turns

White Pearl (Bullet)ATK is boosted / Deals bonus light DMG upon normal attacks (Can't be removed / DMG dealt ignores light resistance)
Duration: 2 turns

Black Pearl (Bullet)ATK is boosted / Deals bonus dark DMG upon normal attacks (Can't be removed / DMG dealt ignores dark resistance)
Duration: 2 turns
to MC (While in effect: 30% boost to ATK / 20% Bonus elemental DMG upon normal attacks based on Pearl)

Expert Model: Hexachromatic

Aetherial
  • Aetherial Bullet with the highest ATK and DMG Cap.
  • Can also provide Bonus DMG to MC.

Class Champion Weapon Overview

Weapon Info Comments

John Doe
 Defender of the PeaceMassive Elemental damage to a foe.
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Reload bullets.
John Doe is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Gunslinger's NatureWhen main weapon (MC only): 20% boost to bullets' ATK.
Gunslinger's HumanityWhen main weapon (MC only): Starts battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: IndefiniteAlso called "Lethal Attack Dodged"
.
Gunslinger's DivinityWhen main weapon (MC only): 4-hit, 150% superior elemental DMG to random foes at end of turn when no damage has been taken (Damage cap: ~190,000 per hit).
Gunslinger's DevilryWhen main weapon (MC only): Gain 5%-30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 5%-30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
based on number of bullets remaining upon using charge attack (5% per bullet remaining).

Resources

References