![](https://gbf.wiki/images/thumb/f/f3/Parabellum_Crafting_Tree.png/900px-Parabellum_Crafting_Tree.png)
Bullets
(Redirected from Full Metal Jacket V)
Bullets are a special game mechanic exclusively used by the Gunslinger and
Soldier classes. By crafting various bullet rounds and loading them into their main weapons, they can augment their abilities.
About Bullets
Each gun has a preset configuration of 1 to 6 bullet slots, and each slot can only be loaded with a specific type of bullet. The types that can be loaded and their order cannot be changed.
Parabellum | Rifle | Cartridge | Aetherial |
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Bullet Loader
Bullets are crafted, loaded, and unloaded through the Bullet menu, which can be accessed:
- Through the top-left corner of the Party screen (if your class is set to Gunslinger/Soldier).
- Through the bottom-left corner on MC's portrait on the Classes screen (if your class is set to Gunslinger/Soldier).
- By selecting the desired gun on the Inventory screen. Guns that already have bullets in them will have a bullet icon on them. (Works regardless of your current class.)
- Crafting access only: From the Shop screen, select Class-Specific Equipment, then select "Bullet" in the drop-down menu.
Bullets that are unloaded or swapped out of a gun will be returned to your inventory.
Each gun's loadout is stored under its Bullet ID (unique to each player) and all duplicates will have the same bullets. If a gun with bullets is sold, used as weapon skill fodder, upgraded into another weapon, or otherwise lost, future copies of that gun will come loaded with its previous loadout.
Raising a weapon's level or level cap will not make its bullets disappear. If a gun undergoes a name change due to an upgrade (for example, changing Ten-Wolf Gun to
Ten-Wolf Gun Sterling), any bullets left in the gun will be returned to your inventory.
On the Party screen, Estimated DMG accounts for the bullet you have equipped in the first slot. A bullet's damage is calculated based on Bullet ATK * 2
. For example, a 50 ATK bullet equals 100% DMG.
In Battle
- The main character will have a
Bullet status displaying how many bullets they have left. Viewing status details will list the bullet that will be used on the next normal attack.
- During a normal attack, each hit uses one bullet in the same sequence they are loaded in.
- If a slot does not have a bullet loaded, that slot will use a standard 50 ATK bullet during battle.
- You cannot attack more times than you have bullets. For example, if you have
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
but only 2Bullets, you will perform a double attack.
- Once you run out of bullets, you will have to reload through one of four ways:
- Skipping a normal attack turn
- Using
Lock 'n' LoadDiscard remaining bullets and reload.
- Through
John Doe
Defender of the Peace Massive Dark damage to a foe.
GainCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
Reload bullets.'s C.A. effect - As a Soldier with Mastery Level 20 or higher, using a charge attack regardless of main weapon.
- Reloading can fail as a result of effects like
CharmedAttacks are slightly limited
andParalyzedCan't attack
.
- If the targeted enemy is defeated during a multiattack, the next enemy in that wave will be targeted by remaining attacks.
- Charge attacks don't consume bullets and can be performed even without them.
- Bullets are not permanently consumed on use like Secret Gear are.
Bullet Crafting Tree
Bullet List
Parabellum
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90 ATK Hits all: No |
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100 ATK Hits all: No |
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110 ATK Hits all: No ATK: 110 |
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130 ATK Hits all: No |
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150 ATK Hits all: No | ||
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60 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite and ![]() Duration: Indefinite. |
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80 ATK Hits all: No ~50 chance to gain ![]() Strength: ?% (Max: 40%)Duration: Indefinite. ~50 chance to gain ![]() Strength: ?% (Max: 30%)Duration: Indefinite.[1][2] | |||
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90 ATK Hits all: No Chance to burn a foe |
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90 ATK Hits all: No Chance to poison a foe |
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70 ATK Hits all: No Chance to put a foe to sleep |
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70 ATK Hits all: No Chance to inflict ![]() on a foe. |
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50 ATK Hits all: No Chance to gain 500-damage ![]() Strength: 500Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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80 ATK Hits all: No ~25% chance to inflict ![]() Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe.[3] |
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80 ATK Hits all: No All allies gain ![]() Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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ATK: 100 Chance to raise foe's ![]() Duration: Indefinite lvl by 1 (Max: 10) |
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ATK: 100 Chance to raise foe's ![]() Duration: Indefinite lvl by 1 (Max: 10) |
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ATK: 100 Chance to raise foe's ![]() Duration: Indefinite lvl by 1 (Max: 10) |
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ATK: 100 Chance to raise foe's ![]() Duration: Indefinite lvl by 1 (Max: 10) |
Rifle
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60 ATK Hits all: No Chance to inflict ![]() Duration: 180 seconds. |
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80 ATK Hits all: No Chance to inflict ![]() Duration: 180 seconds. |
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100 ATK Hits all: No Chance to inflict ![]() Duration: 180 seconds. |
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130 ATK Hits all: No Chance to inflict ![]() Duration: 180 seconds. |
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150 ATK Hits all: No 95%Verification needed. chance to inflict ![]() Strength: 5% (Max: 25%)Duration: 180 seconds.[4][2] |
![]() 50 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. Chance to inflict ![]() Duration: 180 seconds on foe. |
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75 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. Chance to inflict ![]() Duration: 180 seconds on foe. |
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105 ATK Hits all: No Chance to gain ![]() Strength: 7% (Max: 25%)Duration: Indefinite. Chance to inflict ![]() Strength: 10% (Max: 15%)Duration: 180 seconds on foe. | ||
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50 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) |
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70 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) |
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70 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) | ||
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30 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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50 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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80 ATK Hits all: No Gain ![]() Strength: 10% (Max: 50%)Duration: Indefinite.[5] | ||
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80 ATK Hits all: No ~50% chance to gain ![]() Strength: 10% (Max: 50%)Duration: Indefinite.[6] |
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100 ATK Hits all: No ~70% chance to gain ![]() Strength: 10% (Max: 50%)Duration: Indefinite. Gain ![]() Strength: 4% (Max: 20%)Duration: Indefinite.[7][8][2] | |||
![]() ATK: 200 Surpasses DMG cap by 30% |
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ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict ![]() Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect on foe |
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ATK: 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery ![]() Duration: 2 turns ![]() Duration: 2 turns ![]() Duration: 2 turns ![]() Duration: 2 turns buff |
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ATK: 300 Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets |
Cartridge
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50 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
![]() 35 ATK Hits all: Yes |
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50 ATK Hits all: Yes |
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70 ATK Hits all: Yes |
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105 ATK Hits all: Yes |
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120 ATK Hits all: Yes | |
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50 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Self-inflict ![]() Duration: Indefinite. |
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135 ATK Hits all: Yes Self-inflict ![]() Duration: Indefinite. | ||||
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50 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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50 ATK Hits all: Yes Possible hit to DEF for all foes (Stackable) |
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75 ATK Hits all: Yes Possible hit to DEF for all foes (Stackable) | ||||
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50 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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200 ATK Hits all: No Hit to caster's DEF / Hit to caster's double attack rate (Stackable) |
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300 ATK Hits all: No Hit to caster's DEF / Hit to caster's double attack rate (Stackable) | ||||
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50 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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50 ATK Hits all: Yes Hit to foe's multiattack rate |
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80 ATK Hits all: Yes Inflict ![]() Strength: 50%Duration: 180 seconds and ![]() Strength: 50%Duration: 180 seconds on all foes.[9] | ||||
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50 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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60 ATK Hits all: Yes ~80% chance to gain ![]() Strength: 15%Duration: 2 turns | |||||
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90 ATK Hits all: Yes ~50% chance for each ally to gain ![]() Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[10][11] | |||||||
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ATK: 140 Hits all: Yes Chance to gain ![]() Duration: Indefinite and ![]() Duration: Indefinite. | |||||||
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ATK: 140 Hits all: Yes Chance to progress battle turn by 1 | |||||||
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ATK: 140 Hits all: Yes Chance to gain ![]() Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed. |
Aetherial
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite.[12] |
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65 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite.[13] |
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120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
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65 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite. |
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120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite.[14] |
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65 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite. |
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120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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100 ATK Chance to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
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65 ATK Hits all: No CChance for each ally to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite. |
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120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
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65 ATK Hits all: No Chance for all allies to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance for all allies to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite. |
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120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
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65 ATK Hits all: No Chance for all allies to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance for all allies to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite.[15] |
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120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
Icon | Name | ATK | Hits All | Description | EMP | Cost |
---|---|---|---|---|---|---|
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Iron Bullet | 90 |
| |||
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Rapid Bullet | 60 | Chance to gain ![]() Duration: Indefinite. |
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Flame Bullet | 90 | Chance to land Burn effect to a foe |
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Poison Bullet | 90 | Chance to land Poison effect to a foe |
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Sleep Bullet | 70 | Chance to land Sleep effect to a foe |
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Shield Bullet | 50 | Chance to gain ![]() Strength: 500Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Charm Bullet | 70 | Chance to inflict ![]() on a foe. |
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Full Metal Jacket | 60 | Chance to inflict ![]() Duration: 180 seconds. |
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Exploder | 50 | Chance to gain ![]() Duration: Indefinite. Chance to inflict ![]() Duration: 180 seconds on foe. |
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Piercer | 50 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) |
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Silver Bullet | 30 | Chance to gain ![]() Duration: Indefinite. |
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Shotshell | 35 | Yes | |||
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Strike Shell | 90 | Yes | Self-inflict ![]() Duration: Indefinite. |
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Fire Cylinder | 50 | Yes | Chance to inflict ![]() on all foes. |
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Water Cylinder | 50 | Yes | Chance to inflict ![]() on all foes. |
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Earth Cylinder | 50 | Yes | Chance to inflict ![]() on all foes. |
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Wind Cylinder | 50 | Yes | Chance to inflict ![]() on all foes. |
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Light Cylinder | 50 | Yes | Chance to inflict ![]() on all foes. |
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Dark Cylinder | 50 | Yes | Chance to inflict ![]() on all foes. |
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Guard Breaker | 50 | Yes | Chance to lower all foes' DEF (Stackable) |
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Slug Shot | 200 | Hit to MC's double attack rate and DEF (Stackable) |
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Sticky Shell | 50 | Yes | Hit to all foes' multiattack rate |
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Ifrit Point | 80 | Chance to gain ![]() Duration: Indefinite. |
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Cocytus Point | 80 | Chance to gain ![]() Duration: Indefinite. |
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Vohu Manah Point | 80 | Chance to gain ![]() Duration: Indefinite. |
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Sagittarius Point | 80 | Chance to gain ![]() Duration: Indefinite. |
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Corow Point | 80 | Chance to gain ![]() Duration: Indefinite. |
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Diablo Point | 80 | Chance to gain ![]() Duration: Indefinite. |
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Agni Point | 65 | Chance for each ally to gain ![]() Duration: Indefinite. |
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Neptune Point | 65 | Chance for each ally to gain ![]() Duration: Indefinite. |
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Titan Point | 65 | Chance for each ally to gain ![]() Duration: Indefinite. |
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Zephyrus Point | 65 | Chance for each ally to gain ![]() Duration: Indefinite. |
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Iron Bullet II | 100 | ![]() ★☆☆ |
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Iron Bullet III | 110 | ![]() ★★☆ |
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Iron Bullet IV | 130 | ![]() ★★★ |
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Iron Bullet V | 150 | ![]() ★☆☆ |
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Rapid Bullet II | 80 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
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Rapid Bullet III | 80 | Chance to gain ![]() Duration: Indefinite and ![]() Duration: Indefinite. |
![]() ★★☆ |
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Rapid Bullet IV | 80 | ~50 chance to gain ![]() Strength: ?% (Max: 40%)Duration: Indefinite. ~50 chance to gain ![]() Strength: ?% (Max: 30%)Duration: Indefinite.[1][2] |
![]() ★★☆ |
| |
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Paralyze Bullet | 80 | ~25% chance to inflict ![]() Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe.[3] |
![]() ★★★ |
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Healing Bullet | 80 | All allies gain ![]() Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() ★★★ |
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Blazing Bullet | 100 | Chance to raise foe's ![]() Duration: Indefinite lvl by 1 (Max: 10). |
? |
| |
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Toxic Bullet | 100 | Chance to raise foe's ![]() Duration: Indefinite lvl by 1 (Max: 10). |
? |
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Thundering Bullet | 100 | Chance to raise foe's ![]() Duration: Indefinite lvl by 1 (Max: 10). |
? |
| |
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Freezing Bullet | 100 | Chance to raise foe's ![]() Duration: Indefinite lvl by 1 (Max: 10). |
? |
| |
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Full Metal Jacket II | 80 | Chance to inflict ![]() Duration: 180 seconds. |
![]() ★☆☆ |
| |
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Full Metal Jacket III | 100 | Chance to inflict ![]() Duration: 180 seconds. |
![]() ★★☆ |
| |
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Full Metal Jacket IV | 130 | Chance to inflict ![]() Duration: 180 seconds. |
![]() ★★★ |
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Full Metal Jacket V | 150 | 95%Verification needed. chance to inflict ![]() Strength: 5% (Max: 25%)Duration: 180 seconds.[4][2] |
![]() ★☆☆ |
| |
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Exploder II | 75 | Chance to gain ![]() Duration: Indefinite. Chance to inflict ![]() Duration: 180 seconds on foe. |
![]() ★☆☆ |
| |
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Exploder III | 105 | Chance to gain ![]() Strength: 7% (Max: 25%)Duration: Indefinite. Chance to inflict ![]() Strength: 10% (Max: 15%)Duration: 180 seconds on foe.[2] |
![]() ★★☆ |
| |
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Piercer II | 70 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | ![]() ★☆☆ |
| |
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Piercer III | 70 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | ![]() ★★☆ |
| |
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Silver Bullet II | 50 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
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Silver Bullet III | 80 | Gain ![]() Strength: 10% (Max: 50%)Duration: Indefinite.[5] |
![]() ★★★ |
| |
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Gold Bullet | 80 | ~50% chance to gain ![]() Strength: 10% (Max: 50%)Duration: Indefinite.[6] |
![]() ★★☆ |
| |
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Gold Bullet II | 100 | ~70% chance to gain ![]() Strength: 10% (Max: 50%)Duration: Indefinite. Gain ![]() Strength: 4% (Max: 20%)Duration: Indefinite.[7][8][2] |
![]() ★★★ |
| |
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Expert Model: Paradise Lost | 200 | Surpasses DMG cap by 30%[16] | ![]() ★★★ |
||
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Expert Model: Chaos Legion | 200 | Surpasses DMG cap by 30% / ~20% chance to inflict ![]() Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect on foe[16] |
![]() ★★★ |
| |
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Expert Model: Anagenesis | 250 | Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery![]() Duration: 2 turns ![]() Duration: 2 turns ![]() Duration: 2 turns ![]() Duration: 2 turns buff[16][17] |
![]() ★★★ |
| |
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Expert Model: Genesis Nova | 300 | Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets[16] | ![]() ★★★ |
| |
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Shotshell II | 50 | Yes | ![]() ★☆☆ |
| |
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Shotshell III | 70 | Yes | ![]() ★★☆ |
| |
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Shotshell IV | 105 | Yes | ![]() ★★★ |
| |
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Shotshell V | 120 | Yes | ![]() ★☆☆ |
| |
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Strike Shell II | 135 | Yes | Self-inflict ![]() Duration: Indefinite. |
![]() ★☆☆ |
|
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Fire Cylinder II | 90 | Yes | Chance to inflict ![]() on all foes. |
![]() ★☆☆ |
|
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Water Cylinder II | 90 | Yes | Chance to inflict ![]() on all foes. |
![]() ★☆☆ |
|
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Earth Cylinder II | 90 | Yes | Chance to inflict ![]() on all foes. |
![]() ★☆☆ |
|
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Wind Cylinder II | 90 | Yes | Chance to inflict ![]() on all foes. |
![]() ★☆☆ |
|
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Light Cylinder II | 90 | Yes | Chance to inflict ![]() on all foes. |
![]() ★☆☆ |
|
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Dark Cylinder II | 90 | Yes | Chance to inflict ![]() on all foes. |
![]() ★☆☆ |
|
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Guard Breaker II | 75 | Yes | Chance to lower all foes' DEF (Stackable) | ![]() ★☆☆ |
|
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Slug Shot II | 300 | Hit to MC's double attack rate and DEF (Stackable) | ![]() ★☆☆ |
| |
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Sticky Shell II | 80 | Yes | Inflict ![]() Strength: 50%Duration: 180 seconds and ![]() Strength: 50%Duration: 180 seconds on all foes.[9] |
![]() ★★☆ |
|
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Chaser Shell | 60 | Yes | ~80% chance to gain ![]() Strength: 15%Duration: 2 turns |
![]() ★★★ |
|
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Enhancing Shell | 90 | Yes | ~50% chance for each ally to gain ![]() Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[10][11] |
![]() ★★★ |
|
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Catastrophe Cylinder | 140 | Yes | Chance to gain ![]() Duration: Indefinite and ![]() Duration: Indefinite. |
![]() ★★★ |
|
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Akashic Cylinder | 140 | Yes | Chance to progress battle turn by 1 | ![]() ★★★ |
|
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Cosmos Cylinder | 140 | Yes | Chance to gain ![]() Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed. |
![]() ★★★ |
|
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Ifrit Point II | 100 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
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Ifrit Point III | 120 | Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite.[12] |
![]() ★★☆ |
| |
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Cocytus Point II | 100 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
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Cocytus Point III | 120 | Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
![]() ★★☆ |
| |
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Vohu Manah Point II | 100 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
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Vohu Manah Point III | 120 | Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite.[14] |
![]() ★★☆ |
| |
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Sagittarius Point II | 100 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
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Sagittarius Point III | 120 | Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
![]() ★★☆ |
| |
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Corow Point II | 100 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
![]() |
Corow Point III | 120 | Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
![]() ★★☆ |
| |
![]() |
Diablo Point II | 100 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
![]() |
Diablo Point III | 120 | Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
![]() ★★☆ |
| |
![]() |
Agni Point II | 100 | Chance for each ally to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
![]() |
Agni Point III | 120 | All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite.[13] |
![]() ★★★ |
| |
![]() |
Agni Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[18] | ? |
| |
![]() |
Neptune Point II | 100 | Chance for each ally to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
![]() |
Neptune Point III | 120 | All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite. |
![]() ★★★ |
| |
![]() |
Neptune Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[18] | ? |
| |
![]() |
Titan Point II | 100 | Chance for each ally to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
![]() |
Titan Point III | 120 | All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite. |
![]() ★★★ |
| |
![]() |
Titan Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[18] | ? |
| |
![]() |
Zephyrus Point II | 100 | Chance for each ally to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
![]() |
Zephyrus Point III | 120 | All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite. |
![]() ★★★ |
| |
![]() |
Zephyrus Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[18] | ? |
| |
![]() |
Zeus Point | 65 | Chance for all allies to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
![]() |
Zeus Point II | 100 | Chance for all allies to gain ![]() Duration: Indefinite. |
![]() ★★☆ |
| |
![]() |
Zeus Point III | 120 | All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite. |
![]() ★★★ |
| |
![]() |
Zeus Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[18] | ? |
| |
![]() |
Hades Point | 65 | Chance for all allies to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
![]() |
Hades Point II | 100 | Chance for all allies to gain ![]() Duration: Indefinite. |
![]() ★★☆ |
| |
![]() |
Hades Point III | 120 | All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite.[15] |
![]() ★★★ |
| |
![]() |
Hades Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[18] | ? |
|
Resources
- granblue.party Bullet Calculator
- This Google Spreadsheet can be used to track the total amount of materials to craft bullets. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.
Gun List
Icon | Name | Element | Slots | Bullets | Aetherial | Cartridge | Parabellum | Rifle |
---|---|---|---|---|---|---|---|---|
![]() |
Abyss Gaze | Dark | 5 | ![]() ![]() ![]() ![]() ![]() |
0 | 2 | 3 | 0 |
![]() |
Acid Bolt Shooter | Water | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
2 | 0 | 4 | 0 |
![]() |
Aertire | Earth | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
0 | 0 | 0 | 6 |
![]() |
AK-4A | Earth | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
0 | 2 | 1 | 3 |
![]() |
Arachne | Dark | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
0 | 2 | 2 | 2 |
![]() |
Astro Modele | Fire | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
2 | 2 | 1 | 1 |
![]() |
Atma Gun (Dark) | Dark | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 2 | 0 | 2 |
![]() |
Atma Gun (Earth) | Earth | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 2 | 0 | 2 |
![]() |
Atma Gun (Fire) | Fire | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 2 | 0 | 2 |
![]() |
Atma Gun (Light) | Light | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 2 | 0 | 2 |
![]() |
Atma Gun (Water) | Water | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 2 | 0 | 2 |
![]() |
Atma Gun (Wind) | Wind | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 2 | 0 | 2 |
![]() |
Beach-Camouflage Vlisragna | Earth | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
0 | 2 | 0 | 4 |
![]() |
Benedia | Fire | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
1 | 2 | 0 | 3 |
![]() |
Bird Eye | Fire | 5 | ![]() ![]() ![]() ![]() ![]() |
0 | 2 | 0 | 3 |
![]() |
Bismarck | Dark | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
3 | 0 | 0 | 3 |
![]() |
Blockbuster | Light | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
3 | 0 | 3 | 0 |
![]() |
Bubble Sketcher | Earth | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
3 | 0 | 3 | 0 |
![]() |
Bubbleizer | Wind | 5 | ![]() ![]() ![]() ![]() ![]() |
2 | 1 | 0 | 2 |
![]() |
Cerberus Order | Dark | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 1 | 1 | 2 |
![]() |
Clarion | Water | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
3 | 0 | 0 | 3 |
![]() |
Colossus Carbine Omega | Fire | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 2 | 0 | 2 |
![]() |
Commander's Sidearm | Water | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
2 | 2 | 1 | 1 |
![]() |
Compact Automatic Pistol | Wind | 5 | ![]() ![]() ![]() ![]() ![]() |
0 | 0 | 5 | 0 |
![]() |
Cosmic Rifle | Light | 5 | ![]() ![]() ![]() ![]() ![]() |
1 | 2 | 1 | 1 |
![]() |
Czar's Belchzooka | Fire | 5 | ![]() ![]() ![]() ![]() ![]() |
0 | 5 | 0 | 0 |
![]() |
Draconic Fire | Dark | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
2 | 2 | 1 | 1 |
![]() |
Exo Antaeus | Water | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
3 | 0 | 0 | 3 |
![]() |
Far Away | Wind | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
0 | 0 | 6 | 0 |
![]() |
Festering of Mournful Obsequies | Dark | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
2 | 2 | 1 | 1 |
![]() |
Flamma Orbis | Light | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
4 | 0 | 0 | 2 |
![]() |
Freikugel (Dark) | Dark | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
2 | 2 | 1 | 1 |
![]() |
Freikugel (Earth) | Earth | 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
2 | 2 | 1 | 1 |
![]() |
Freikugel (Fire) | Fire | 6 | ![]() ![]() ![]() |