Bullets

From Granblue Fantasy Wiki
(Redirected from Exploder)
Jump to navigation Jump to search

Bullets are a special game mechanic exclusively used by the Gunslinger and Soldier classes. By crafting various bullet rounds and loading them into their main weapons, they can augment their abilities.

About Bullets

Each gun has a preset configuration of 1 to 6 bullet slots, and each slot can only be loaded with a specific type of bullet. The types that can be loaded and their order cannot be changed.

Bullet Types
Parabellum Rifle Cartridge Aetherial

Bullet Loader

Bullets are crafted, loaded, and unloaded through the Bullet menu, which can be accessed:

  1. Through the top-left corner of the Party screen (if your class is set to Gunslinger/Soldier).
  2. Through the bottom-left corner on MC's portrait on the Classes screen (if your class is set to Gunslinger/Soldier).
  3. By selecting the desired gun on the Inventory screen. Guns that already have bullets in them will have a bullet icon on them. (Works regardless of your current class.)
  4. Crafting access only: From the Shop screen, select Class-Specific Equipment, then select "Bullet" in the drop-down menu.

Bullets that are unloaded or swapped out of a gun will be returned to your inventory.

Each gun's loadout is stored under its Bullet ID (unique to each player) and all duplicates will have the same bullets. If a gun with bullets is sold, used as weapon skill fodder, upgraded into another weapon, or otherwise lost, future copies of that gun will come loaded with its previous loadout.

Raising a weapon's level or level cap will not make its bullets disappear. If a gun undergoes a name change due to an upgrade (for example, changing Ten-Wolf Gun to Ten-Wolf Gun Sterling), any bullets left in the gun will be returned to your inventory.

On the Party screen, Estimated DMG accounts for the bullet you have equipped in the first slot. A bullet's damage is calculated based on Bullet ATK * 2. For example, a 50 ATK bullet equals 100% DMG.

In Battle

  • The main character will have a Bullet status displaying how many bullets they have left. Viewing status details will list the bullet that will be used on the next normal attack.
  • During a normal attack, each hit uses one bullet in the same sequence they are loaded in.
    • If a slot does not have a bullet loaded, that slot will use a standard 50 ATK bullet during battle.
    • You cannot attack more times than you have bullets. For example, if you have Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      but only 2 Bullets, you will perform a double attack.
  • Once you run out of bullets, you will have to reload through one of four ways:
    • Skipping a normal attack turn
    • Using  Lock 'n' LoadDiscard remaining bullets and reload.
    • Through  John DoeDefender of the PeaceMassive Elemental damage to a foe.
      Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
      Strength: 30%
      .
      Reload bullets.
      's C.A. effect
    • As a Soldier with Mastery Level 20 or higher, using a charge attack regardless of main weapon.
    • Reloading can fail as a result of effects like CharmedAttacks are slightly limited
      and ParalyzedCan't attack
      .
  • If the targeted enemy is defeated during a multiattack, the next enemy in that wave will be targeted by remaining attacks.
  • Charge attacks don't consume bullets and can be performed even without them.
  • Bullets are not permanently consumed on use like Secret Gear are.

Bullet Crafting Tree

Bullet List

Parabellum

Iron Bullet
90 ATK
Hits all: No
Iron Bullet II
100 ATK
Hits all: No
Iron Bullet III
110 ATK
Hits all: No
Iron Bullet IV
130 ATK
Hits all: No
Iron Bullet V
150 ATK
Hits all: No
Rapid Bullet
60 ATK
Hits all: No
Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet II
80 ATK
Hits all: No
Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet III
80 ATK
Hits all: No
Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet IV
80 ATK
Hits all: No
~50 chance to gain ?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable)
Strength: ?% (Max: 40%)Duration: Indefinite
.
~50 chance to gain ?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
Strength: ?% (Max: 30%)Duration: Indefinite
.
Flame Bullet
90 ATK
Hits all: No
Chance to land Burn effect to a foe
Poison Bullet
90 ATK
Hits all: No
Chance to land Poison effect to a foe
Sleep Bullet
70 ATK
Hits all: No
Chance to land Sleep effect to a foe
Charm Bullet
70 ATK
Hits all: No
Chance to inflict CharmedAttacks are slightly limited
on a foe.
Shield Bullet
50 ATK
Hits all: No
Chance to gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Paralyze Bullet
80 ATK
Hits all: No
~25% chance to inflict ParalyzedCan't attack
Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
on a foe.
Healing Bullet
80 ATK
Hits all: No
All allies gain RefreshHP is restored on every turn
Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Blazing Bullet
100 ATK
Hits all: No
Chance to raise foe's SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
Toxic Bullet
100 ATK
Hits all: No
Chance to raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
Thundering Bullet
100 ATK
Hits all: No
Chance to raise foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
Freezing Bullet
100 ATK
Hits all: No
Chance to raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).

Rifle

Full Metal Jacket
60 ATK
Hits all: No
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket II
80 ATK
Hits all: No
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket III
100 ATK
Hits all: No
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket IV
130 ATK
Hits all: No
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket V
150 ATK
Hits all: No
95%Verification needed. chance to inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Duration: 180 seconds
.
Exploder
50 ATK
Hits all: No
Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Exploder II
75 ATK
Hits all: No
Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Exploder III
105 ATK
Hits all: No
Chance to gain 7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable)
Strength: 7% (Max: 25%)Duration: Indefinite
.
Chance to inflict 10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable)
Strength: 10% (Max: 15%)Duration: 180 seconds
on foe.
Piercer
50 ATK
Hits all: No
Chance to boost MC's critical hit rate and lower double attack rate (Stackable)
Piercer II
70 ATK
Hits all: No
Chance to boost MC's critical hit rate and lower double attack rate (Stackable)
Piercer III
70 ATK
Hits all: No
Chance to boost MC's critical hit rate and lower double attack rate (Stackable)
Silver Bullet
30 ATK
Hits all: No
Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Silver Bullet II
50 ATK
Hits all: No
Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Silver Bullet III
80 ATK
Hits all: No
Gain 10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.
Gold Bullet
80 ATK
Hits all: No
~50% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.
Gold Bullet II
100 ATK
Hits all: No
~70% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.
Gain 4% C.A. DMG Cap Up (Stackable / Max: 20%)Charge attack DMG cap is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.
Expert Model: Paradise Lost
200 ATK
Hits all: No
Surpasses DMG cap by 50%
Expert Model: Chaos Legion
200 ATK
Hits all: No
Surpasses DMG cap by 50% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect
on foe
Expert Model: Anagenesis
250 ATK
Hits all: No
Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of TreacheryFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
Duration: 2 turns

Fruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
Duration: 2 turns

Fruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
Duration: 2 turns

Fruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
Duration: 2 turns
buff
Expert Model: Genesis Nova
300 ATK
Hits all: No
Surpasses DMG cap by 100% / 999,999 Plain DMG to all foes / Consume all bullets
Expert Model: Rationale Exitium
400 ATK
Hits all: No
Surpasses DMG cap by 75% / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit, 100% all-elemental DMG (Damage cap: 48,500) (Can only be loaded into 1 weapon once)
Expert Model: Anti Vasileia
400 ATK
Hits all: No
Supplement DMG dealt by 100% / Surpasses DMG cap by 100% (Can only be loaded into 1 weapon once / MC starts battle with Grand Finale Countdown (Bullet)Countdown to the End progresses by 1 when Expert Model: Anti Vasileia is fired / Deals plain DMG to a foe at end of turn when Countdown reaches 0 (Max: 6 / Can't be removed)
/ Progress Countdown by 1 when this bullet is fired / 2-hit, 6,666,666 Plain DMG to a foe at end of turn when Countdown reaches 0)

Cartridge

Fire Cylinder
50 ATK
Hits all: Yes
Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Fire Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Shotshell
35 ATK
Hits all: Yes
Shotshell II
50 ATK
Hits all: Yes
Shotshell III
70 ATK
Hits all: Yes
Shotshell IV
105 ATK
Hits all: Yes
Shotshell V
120 ATK
Hits all: Yes
Water Cylinder
50 ATK
Hits all: Yes
Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Water Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Strike Shell
90 ATK
Hits all: Yes
Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Strike Shell II
135 ATK
Hits all: Yes
Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Earth Cylinder
50 ATK
Hits all: Yes
Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Earth Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Guard Breaker
50 ATK
Hits all: Yes
Chance to lower all foes' DEF (Stackable)
Guard Breaker II
75 ATK
Hits all: Yes
Chance to lower all foes' DEF (Stackable)
Wind Cylinder
50 ATK
Hits all: Yes
Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Wind Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Slug Shot
200 ATK
Hits all: No
Hit to MC's double attack rate and DEF (Stackable)
Slug Shot II
300 ATK
Hits all: No
Hit to MC's double attack rate and DEF (Stackable)
Light Cylinder
50 ATK
Hits all: Yes
Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Light Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Sticky Shell
50 ATK
Hits all: Yes
Hit to all foes' multiattack rate
Sticky Shell II
80 ATK
Hits all: Yes
Inflict 50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 180 seconds
and 50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 180 seconds
on all foes.
Dark Cylinder
50 ATK
Hits all: Yes
Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Dark Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Chaser Shell
60 ATK
Hits all: Yes
~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 2 turns
Enhancing Shell
90 ATK
Hits all: Yes
~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Catastrophe Cylinder
140 ATK
Hits all: Yes
Chance to gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
.
Akashic Cylinder
140 ATK
Hits all: Yes
Chance to progress battle turn by 1
Cosmos Cylinder
140 ATK
Hits all: Yes
Chance to gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed
.
Expert Model: Apocalypse
200 ATK
Hits all: No
Deals DMG to all foes / Surpasses DMG cap by 50% / 1 random buffFlurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 2 turns

Supplemental DMG (50,000)DMG dealt is supplemented
Strength: 50,000Duration: 2 turns

10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 2 turns

100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 2 turns

100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns

30% ATK UpATK is boosted
Strength: 30%Duration: 2 turns
and 1 random debuffSupplemental DMG (1000)DMG taken is supplemented
Strength: 1000Duration: 2 turns

SlashedHP is lowered on every turn
Strength: 1000Duration: 2 turns

20% DEF DownDEF is lowered
Strength: 20%Duration: 2 turns

HalationHP bar is hidden
Duration: 2 turns

Debuff Res. DownDebuff resistance is lowered
Duration: 2 turns

Strong ArmedCan't be healed
Duration: 2 turns
to MC.

Aetherial

Ifrit Point
80 ATK
Hits all: No
Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Ifrit Point II
100 ATK
Hits all: No
Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Ifrit Point III
120 ATK
Hits all: No
Gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Agni Point
65 ATK
Hits all: No
Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point II
100 ATK
Hits all: No
Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point III
120 ATK
Hits all: No
All allies gain 5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Agni Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Cocytus Point
80 ATK
Hits all: No
Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point II
100 ATK
Hits all: No
Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point III
120 ATK
Hits all: No
Gain 10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Neptune Point
65 ATK
Hits all: No
Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point II
100 ATK
Hits all: No
Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point III
120 ATK
Hits all: No
All allies gain 5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Neptune Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Vohu Manah Point
80 ATK
Hits all: No
Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point II
100 ATK
Hits all: No
Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point III
120 ATK
Hits all: No
Gain 10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Titan Point
65 ATK
Hits all: No
Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point II
100 ATK
Hits all: No
Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point III
120 ATK
Hits all: No
All allies gain 5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Titan Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Sagittarius Point
80 ATK
Hits all: No
Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point II
100 ATK
Hits all: No
Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point III
120 ATK
Hits all: No
Gain 10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Zephyrus Point
65 ATK
Hits all: No
Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point II
100 ATK
Hits all: No
Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point III
120 ATK
Hits all: No
All allies gain 5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Zephyrus Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Corow Point
80 ATK
Hits all: No
Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point II
100 ATK
Hits all: No
Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point III
120 ATK
Hits all: No
Gain 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Zeus Point
65 ATK
Hits all: No
Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Zeus Point II
100 ATK
Hits all: No
Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Zeus Point III
120 ATK
Hits all: No
All allies gain 5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Zeus Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Diablo Point
80 ATK
Hits all: No
Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point II
100 ATK
Hits all: No
Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point III
120 ATK
Hits all: No
Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Hades Point
65 ATK
Hits all: No
Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Hades Point II
100 ATK
Hits all: No
Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Hades Point III
120 ATK
Hits all: No
All allies gain 5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Hades Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Expert Model: Hexachromatic
150 ATK
Hits all: No
Surpasses DMG cap by 50% / 20% chance of 1 random PearlVermillion Pearl (Bullet)ATK is boosted / Deals bonus fire DMG upon normal attacks (Can't be removed / DMG dealt ignores fire resistance)
Duration: 2 turns

Azure Pearl (Bullet)ATK is boosted / Deals bonus water DMG upon normal attacks (Can't be removed / DMG dealt ignores water resistance)
Duration: 2 turns

Gold Pearl (Bullet)ATK is boosted / Deals bonus earth DMG upon normal attacks (Can't be removed / DMG dealt ignores earth resistance)
Duration: 2 turns

Emerald Pearl (Bullet)ATK is boosted / Deals bonus wind DMG upon normal attacks (Can't be removed / DMG dealt ignores wind resistance)
Duration: 2 turns

White Pearl (Bullet)ATK is boosted / Deals bonus light DMG upon normal attacks (Can't be removed / DMG dealt ignores light resistance)
Duration: 2 turns

Black Pearl (Bullet)ATK is boosted / Deals bonus dark DMG upon normal attacks (Can't be removed / DMG dealt ignores dark resistance)
Duration: 2 turns
to MC (While in effect: 30% boost to ATKMultiplier: Perpetuity / 20% Bonus elemental DMG upon normal attacks based on Pearl)
ID Icon Name ATK Hit All Description EMP Cost Release Date
10101 Iron Bullet 90
10102 Iron Bullet II 100 Bullet Casting Bonus
★☆☆
10103 Iron Bullet III 110 Bullet Casting Bonus
★★☆
10104 Iron Bullet IV 130 Bullet Casting Bonus
★★★
10105 Iron Bullet V 150 Bullet Casting Bonus 2
★☆☆
10201 Rapid Bullet 60 Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
10202 Rapid Bullet II 80 Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
10203 Rapid Bullet III 80 Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★★☆
10204 Rapid Bullet IV 80 ~50 chance to gain ?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable)
Strength: ?% (Max: 40%)Duration: Indefinite
.
~50 chance to gain ?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
Strength: ?% (Max: 30%)Duration: Indefinite
.[1][2]
Bullet Casting Bonus 2
★★☆
10301 Flame Bullet 90 Chance to land Burn effect to a foe
10401 Poison Bullet 90 Chance to land Poison effect to a foe
10501 Sleep Bullet 70 Chance to land Sleep effect to a foe
10601 Shield Bullet 50 Chance to gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
10701 Charm Bullet 70 Chance to inflict CharmedAttacks are slightly limited
on a foe.
10801 Paralyze Bullet 80 ~25% chance to inflict ParalyzedCan't attack
Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
on a foe.[3]
Bullet Casting Bonus 2
★★★
10901 Healing Bullet 80 All allies gain RefreshHP is restored on every turn
Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Bullet Casting Bonus 2
★★★
11001 Blazing Bullet 100 Chance to raise foe's SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
11101 Toxic Bullet 100 Chance to raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
11201 Thundering Bullet 100 Chance to raise foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
11301 Freezing Bullet 100 Chance to raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
20101 Full Metal Jacket 60 Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
20102 Full Metal Jacket II 80 Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★☆☆
20103 Full Metal Jacket III 100 Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★★☆
20104 Full Metal Jacket IV 130 Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★★★
20105 Full Metal Jacket V 150 95%Verification needed. chance to inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Duration: 180 seconds
.[4][2]
Bullet Casting Bonus 2
★☆☆
20201 Exploder 50 Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
20202 Exploder II 75 Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Bullet Casting Bonus
★☆☆
20203 Exploder III 105 Chance to gain 7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable)
Strength: 7% (Max: 25%)Duration: Indefinite
.
Chance to inflict 10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable)
Strength: 10% (Max: 15%)Duration: 180 seconds
on foe.[2]
Bullet Casting Bonus
★★☆
20301 Piercer 50 Chance to boost MC's critical hit rate and lower double attack rate (Stackable)
20302 Piercer II 70 Chance to boost MC's critical hit rate and lower double attack rate (Stackable) Bullet Casting Bonus
★☆☆
20303 Piercer III 70 Chance to boost MC's critical hit rate and lower double attack rate (Stackable) Bullet Casting Bonus
★★☆
20401 Silver Bullet 30 Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
20402 Silver Bullet II 50 Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
20403 Silver Bullet III 80 Gain 10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[5]
Bullet Casting Bonus 2
★★★
20501 Gold Bullet 80 ~50% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[6]
Bullet Casting Bonus 2
★★☆
20502 Gold Bullet II 100 ~70% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.
Gain 4% C.A. DMG Cap Up (Stackable / Max: 20%)Charge attack DMG cap is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.[7][8][2]
Bullet Casting Bonus 2
★★★
20601 Expert Model: Paradise Lost 200 Surpasses DMG cap by 50%[9] Bullet Casting Bonus 2
★★★
20701 Expert Model: Chaos Legion 200 Surpasses DMG cap by 50% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect
on foe[9]
Bullet Casting Bonus 2
★★★
20801 Expert Model: Anagenesis 250 Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of TreacheryFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
Duration: 2 turns

Fruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
Duration: 2 turns

Fruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
Duration: 2 turns

Fruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
Duration: 2 turns
buff[9][10]
Bullet Casting Bonus 2
★★★
20901 Expert Model: Genesis Nova 300 Surpasses DMG cap by 100% / 999,999 Plain DMG to all foes / Consume all bullets[9] Bullet Casting Bonus 2
★★★
21001 Expert Model: Rationale Exitium 400 Surpasses DMG cap by 75% / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit, 100% all-elemental DMG (Damage cap: 48,500) (Can only be loaded into 1 weapon once)[9][11][12] Bullet Casting Bonus 2
★★★
21101 Expert Model: Anti Vasileia 400 Supplement DMG dealt by 100% / Surpasses DMG cap by 100% (Can only be loaded into 1 weapon once / MC starts battle with Grand Finale Countdown (Bullet)Countdown to the End progresses by 1 when Expert Model: Anti Vasileia is fired / Deals plain DMG to a foe at end of turn when Countdown reaches 0 (Max: 6 / Can't be removed)
/ Progress Countdown by 1 when this bullet is fired / 2-hit, 6,666,666 Plain DMG to a foe at end of turn when Countdown reaches 0)[9][11]
Bullet Casting Bonus 2
★★★
30101 Shotshell 35 Yes
30102 Shotshell II 50 Yes Bullet Casting Bonus
★☆☆
30103 Shotshell III 70 Yes Bullet Casting Bonus
★★☆
30104 Shotshell IV 105 Yes Bullet Casting Bonus
★★★
30105 Shotshell V 120 Yes Bullet Casting Bonus 2
★☆☆
30201 Strike Shell 90 Yes Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
30202 Strike Shell II 135 Yes Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
30301 Fire Cylinder 50 Yes Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
30302 Fire Cylinder II 90 Yes Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
30401 Water Cylinder 50 Yes Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
30402 Water Cylinder II 90 Yes Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
30501 Earth Cylinder 50 Yes Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
30502 Earth Cylinder II 90 Yes Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
30601 Wind Cylinder 50 Yes Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
30602 Wind Cylinder II 90 Yes Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
30701 Light Cylinder 50 Yes Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
30702 Light Cylinder II 90 Yes Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
30801 Dark Cylinder 50 Yes Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
30802 Dark Cylinder II 90 Yes Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
30901 Guard Breaker 50 Yes Chance to lower all foes' DEF (Stackable)
30902 Guard Breaker II 75 Yes Chance to lower all foes' DEF (Stackable) Bullet Casting Bonus
★☆☆
31001 Slug Shot 200 Hit to MC's double attack rate and DEF (Stackable)
31002 Slug Shot II 300 Hit to MC's double attack rate and DEF (Stackable) Bullet Casting Bonus
★☆☆
31101 Sticky Shell 50 Yes Hit to all foes' multiattack rate
31102 Sticky Shell II 80 Yes Inflict 50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 180 seconds
and 50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 180 seconds
on all foes.[13]
Bullet Casting Bonus 2
★★☆
31201 Chaser Shell 60 Yes ~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 2 turns
Bullet Casting Bonus 2
★★★
31301 Enhancing Shell 90 Yes ~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[14][15]
Bullet Casting Bonus 2
★★★
31401 Catastrophe Cylinder 140 Yes Chance to gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
31501 Akashic Cylinder 140 Yes Chance to progress battle turn by 1 Bullet Casting Bonus 2
★★★
31601 Cosmos Cylinder 140 Yes Chance to gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed
.
Bullet Casting Bonus 2
★★★
31701 Expert Model: Apocalypse 200 Deals DMG to all foes / Surpasses DMG cap by 50% / 1 random buffFlurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 2 turns

Supplemental DMG (50,000)DMG dealt is supplemented
Strength: 50,000Duration: 2 turns

10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 2 turns

100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 2 turns

100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns

30% ATK UpATK is boosted
Strength: 30%Duration: 2 turns
and 1 random debuffSupplemental DMG (1000)DMG taken is supplemented
Strength: 1000Duration: 2 turns

SlashedHP is lowered on every turn
Strength: 1000Duration: 2 turns

20% DEF DownDEF is lowered
Strength: 20%Duration: 2 turns

HalationHP bar is hidden
Duration: 2 turns

Debuff Res. DownDebuff resistance is lowered
Duration: 2 turns

Strong ArmedCan't be healed
Duration: 2 turns
to MC.[11]
Bullet Casting Bonus 2
★★★
40101 Ifrit Point 80 Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
40102 Ifrit Point II 100 Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
40103 Ifrit Point III 120 Gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[16]
Bullet Casting Bonus 2
★★☆
40201 Cocytus Point 80 Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
40202 Cocytus Point II 100 Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
40203 Cocytus Point III 120 Gain 10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
40301 Vohu Manah Point 80 Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
40302 Vohu Manah Point II 100 Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
40303 Vohu Manah Point III 120 Gain 10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[17]
Bullet Casting Bonus 2
★★☆
40401 Sagittarius Point 80 Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
40402 Sagittarius Point II 100 Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
40403 Sagittarius Point III 120 Gain 10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
40501 Corow Point 80 Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
40502 Corow Point II 100 Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
40503 Corow Point III 120 Gain 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
40601 Diablo Point 80 Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
40602 Diablo Point II 100 Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
40603 Diablo Point III 120 Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
40701 Agni Point 65 Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
40702 Agni Point II 100 Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
40703 Agni Point III 120 All allies gain 5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[18]
Bullet Casting Bonus 2
★★★
40704 Agni Point IV 120 Deals 10% amplified DMG when at elemental advantage.[19]
40801 Neptune Point 65 Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
40802 Neptune Point II 100 Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
40803 Neptune Point III 120 All allies gain 5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
40804 Neptune Point IV 120 Deals 10% amplified DMG when at elemental advantage.[19]
40901 Titan Point 65 Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
40902 Titan Point II 100 Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
40903 Titan Point III 120 All allies gain 5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
40904 Titan Point IV 120 Deals 10% amplified DMG when at elemental advantage.[19]
41001 Zephyrus Point 65 Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
41002 Zephyrus Point II 100 Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
41003 Zephyrus Point III 120 All allies gain 5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
41004 Zephyrus Point IV 120 Deals 10% amplified DMG when at elemental advantage.[19]
41101 Zeus Point 65 Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★☆☆
41102 Zeus Point II 100 Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
41103 Zeus Point III 120 All allies gain 5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
41104 Zeus Point IV 120 Deals 10% amplified DMG when at elemental advantage.[19]
41201 Hades Point 65 Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★☆☆
41202 Hades Point II 100 Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
41203 Hades Point III 120 All allies gain 5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[20]
Bullet Casting Bonus 2
★★★
41204 Hades Point IV 120 Deals 10% amplified DMG when at elemental advantage.[19]
41301 Expert Model: Hexachromatic 150 Surpasses DMG cap by 50% / 20% chance of 1 random PearlVermillion Pearl (Bullet)ATK is boosted / Deals bonus fire DMG upon normal attacks (Can't be removed / DMG dealt ignores fire resistance)
Duration: 2 turns

Azure Pearl (Bullet)ATK is boosted / Deals bonus water DMG upon normal attacks (Can't be removed / DMG dealt ignores water resistance)
Duration: 2 turns

Gold Pearl (Bullet)ATK is boosted / Deals bonus earth DMG upon normal attacks (Can't be removed / DMG dealt ignores earth resistance)
Duration: 2 turns

Emerald Pearl (Bullet)ATK is boosted / Deals bonus wind DMG upon normal attacks (Can't be removed / DMG dealt ignores wind resistance)
Duration: 2 turns

White Pearl (Bullet)ATK is boosted / Deals bonus light DMG upon normal attacks (Can't be removed / DMG dealt ignores light resistance)
Duration: 2 turns

Black Pearl (Bullet)ATK is boosted / Deals bonus dark DMG upon normal attacks (Can't be removed / DMG dealt ignores dark resistance)
Duration: 2 turns
to MC (While in effect: 30% boost to ATKMultiplier: Perpetuity / 20% Bonus elemental DMG upon normal attacks based on Pearl)[9][11]
Bullet Casting Bonus 2
★★★

Resources

  • This Google Spreadsheet can be used to track the total amount of materials to craft bullets. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.


Gun List

Icon Name Element Slots Bullets Aetherial Cartridge Parabellum Rifle
Abyss Gaze 5 0 2 3 0
Acid Bolt Shooter 6 2 0 4 0
Aertire 6 0 0 0 6
AK-4A 6 0 2 1 3
Anti-Asteroid Beam Cannon 6 3 0 0 3
Arachne 6 0 2 2 2
Assault Rifle (Man-Portable) 6 2 0 2 2
Astro Modele 6 2 2 1 1
Atma Gun (Dark) 5 1 2 0 2
Atma Gun (Earth) 5 1 2 0 2
Atma Gun (Fire) 5 1 2 0 2
Atma Gun (Light) 5 1 2 0 2
Atma Gun (Water) 5 1 2 0 2
Atma Gun (Wind) 5 1 2 0 2
Beach-Camouflage Vlisragna 6 0 2 0 4
Benedia 6 1 2 0 3
Bird Eye 5 0 2 0 3
Bismarck 6 3 0 0 3
Blightrifle of Knowledge Verboten 6 3 3 0 0
Blockbuster 6 3 0 3 0
Bridekeeper 6 1 3 1 1
Bubble Sketcher 6 3 0 3 0
Bubbleizer 5 2 1 0 2
Cerberus Order 5 1 1 1 2
Clarion 6 3 0 0 3
Colossus Carbine Omega 5 1 2 0 2
Commander's Sidearm 6 2 2 1 1
Compact Automatic Pistol 5 0 0 5 0
Cosmic Rifle 5 1 2 1 1
Czar's Belchzooka 5 0 5 0 0
Deathcannon of Prosperity Verboten 6 3 3 0 0
Draconic Fire 6 2 2 1 1
Exo Antaeus 6 3 0 0 3
Exo Evilenes 6 2 2 0 2
Far Away 6 0 0 6 0
Festering of Mournful Obsequies 6 2 2 1 1
Firework Galvanizer 5 2 1 0 2
Flamma Orbis 6 4 0 0 2
Freikugel (Dark) 6 2 2 1 1
Freikugel (Earth) 6 2 2 1 1
Freikugel (Fire) 6 2 2 1 1
Freikugel (Light) 6 2 2 1 1
Freikugel (Water) 6 2 2 1 1
Freikugel (Wind) 6 2 2 1 1
Galleon's Jaw 6 2 1 2 1
Gastraphetes 5 0 2 1 2
Gigante Launcher 3 1 2 0 0
God of a Thousand Demons 5 0 0 5 0
Golden Gun Relic 1 0 0 1 0
Golden SHRIMP Spreader 2 1 1 0 0
Gun of Eternal Splendor 3 1 0 2 0
Hand Cannon 4 0 2 2 0
Highland Cougar 5 2 0 0 3
Hraesvelgr 6 0 0 0 6
Ishtar 6 0 3 3 0
Jewel Modele 6 2 0 4 0
John Doe (Dark) 6 2 1 2 1
John Doe (Earth) 6 2 1 2 1
John Doe (Fire) 6 2 1 2 1
John Doe (Light) 6 2 1 2 1
John Doe (Water) 6 2 1 2 1
John Doe (Wind) 6 2 1 2 1
Jolly Starcracker 5 1 3 1 0
Koukouvagia Militis 6 2 2 2 0
Logic Breaker 5 0 0 5 0
Luminiera Bolt Credo 6 3 0 0 3
Luminiera Bolt Omega 4 1 0 0 3
Meteor's Light 5 2 0 0 3
Meteora 5 1 1 0 3
Mystic Spray Gun 6 2 4 0 0
Naughty Witch 6 1 3 0 2
Nebuchad 4 0 1 2 1
Nebuchad Aqua 6 2 1 2 1
Nebuchad Incendo 6 2 1 2 1
Nebuchad Lumen 6 2 1 2 1
Nebuchad Nyx 6 2 1 2 1
Nebuchad Rebirth 5 1 1 2 1
Nebuchad Terra 6 2 1 2 1
Nebuchad Ventus 6 2 1 2 1
New Year Kadomatsu Gun 5 2 0 0 3
Nightmare Mobilizer 5 1 2 0 2
Partly Powerful Popgun 6 0 0 0 6
Peridot Crossbow 5 3 2 0 0
Phantasmas 5 0 2 3 0
Pistol of Bahamut Coda 6 3 0 0 3
Pistol of Bahamut Nova 5 2 0 0 3
Pistolet Fleuri 6 2 0 4 0
Plasma Ripper 4 2 2 0 0
Plasma Slicer 6 2 0 1 3
Raffiniert Arquebus 5 3 2 0 0
Railgun 6 0 6 0 0
Raphael (Weapon) 4 0 0 3 1
Ray Gun 6 3 1 1 1
Rocket Launcher 6 1 3 1 1
Rodentius 6 3 3 0 0
Ruler of Fate 5 0 2 1 2
Scarface 4 0 2 2 0
Sephira Emerald Blaster 5 1 2 0 2
Shine and Silence 6 3 0 3 0
Shishisosho 5 0 0 3 2
Shooting of The Star 6 2 1 3 0
SHRIMP Spreader 4 2 2 0 0
Silver Gun Relic 1 0 0 1 0
Sol Flamma 6 4 0 0 2
Splash Howl 5 0 5 0 0
Spymur's Vision 4 0 2 0 2
Spymur's Vision Militis 6 0 3 0 3
Stratomizer 5 2 2 0 1
Summer's Mirage 5 3 0 0 2
Sweet Surprise 5 0 0 5 0
Syringe or Treat 5 3 0 0 2
Takeminakata 6 2 2 1 1
Ten-Wolf Gun 3 0 0 0 3
Ten-Wolf Gun Aqua 5 1 1 0 3
Ten-Wolf Gun Cardinal 6 1 1 1 3
Ten-Wolf Gun Cobalt 6 1 1 1 3
Ten-Wolf Gun Ecru 6 1 1 1 3
Ten-Wolf Gun Incendo 5 1 1 0 3
Ten-Wolf Gun Ivory 6 1 1 1 3
Ten-Wolf Gun Lumen 5 1 1 0 3
Ten-Wolf Gun Nyx 5 1 1 0 3
Ten-Wolf Gun Obsidian 6 1 1 1 3
Ten-Wolf Gun Sage 6 1 1 1 3
Ten-Wolf Gun Sterling 4 0 1 0 3
Ten-Wolf Gun Terra 5 1 1 0 3
Ten-Wolf Gun Ventus 5 1 1 0 3
Tenth Crow of the Clutch 6 3 0 3 0
Tiamat Bolt Aura 6 0 0 3 3
Tiamat Bolt Omega 4 0 0 3 1
Tiamat Bolt Prime 5 0 2 1 2
Tribunal Thunder 4 1 0 0 3
Twinpain-Wolf Gun 6 1 1 1 3
Ultima Gun (Dark) 6 2 2 0 2
Ultima Gun (Earth) 6 2 2 0 2
Ultima Gun (Fire) 6 2 2 0 2
Ultima Gun (Light) 6 2 2 0 2
Ultima Gun (Water) 6 2 2 0 2
Ultima Gun (Wind) 6 2 2 0 2
V.A.R.I.S. 5 2 0 0 3
Vlisragna 4 0 0 0 4
White Hawk 6 0 2 1 3
Wicked Sick Blaster 5 1 1 0 3
Icon Name Element Slots Bullets Aetherial Cartridge Parabellum Rifle
Albacore Rifle 3 3 0 0 0
Albedo Blaster 3 1 0 1 1
Amber Gun Relic 1 0 0 1 0
Archangel Gun 1 0 0 1 0
Arquebus 2 1 1 0 0
Avaritia Pistol 4 0 0 3 1
Candy Cane Rifle 3 0 0 2 1
Celeste Rifle 4 0 2 0 2
Cloudbolt 3 0 3 0 0
Colorful Crackerjack 4 1 0 0 3
Cork Rifle 3 0 3 0 0
Crosswind 3 0 3 0 0
Custom Arquebus 2 1 1 0 0
Desert Arms 6 0 0 0 6
Desperation Rifle 3 0 2 1 0
Disaster Bolt 3 0 3 0 0
Dolphin 5 0 0 5 0
Dragon Tail 3 0 2 1 0
Dreyse 4 0 0 0 4
Drill Shooter 4 0 0 0 4
Fire Piece 2 0 2 0 0
Fraud Fire 3 0 1 0 2
Genius Squared 3 0 3 0 0
Goldie 4 0 0 4 0
Grass Musket 3 0 0 0 3
Handy Arquebus 3 1 1 1 0
Hekatonkheir Muzzle 6 0 0 2 4
Hunter's Rifle 3 0 0 0 3
Iron Cannon 3 0 3 0 0
Jade Gun Relic 1 0 0 1 0
Leviathan Muzzle 3 0 0 0 3
Machine Crossbow 4 2 2 0 0
Monochrome Crackerjack 4 1 0 0 3
Mysterious Shooter 3 1 2 0 0
Mythril Bolt 3 0 0 3 0
Nebuchad Replica 3 0 1 1 1
Odajumoki Gun 2 0 2 0 0
Onyx Gun Relic 1 0 0 1 0
Pearl Gun Relic 1 0 0 1 0
Piercing Bolt of Midgardsormr 4 0 0 2 2
Pina Colata Pistol 3 1 2 0 0
Pistol of Bahamut 4 1 0 0 3
Quarrel 5 0 0 0 5
Regulon 4 0 0 4 0
Revolvyrn 3 3 0 0 0
Ruby Gun Relic 1 0 0 1 0
Rusted Gun 1 0 0 1 0
Samsara 4 0 1 1 2
Sapphire Gun Relic 1 0 0 1 0
Sharom Carbine 4 1 0 0 3
Signal Flare 3 1 1 1 0
Skirnir 3 2 0 1 0
Snaphance 5 0 0 5 0
Standard Albion Bolt 4 0 0 4 0
Swallowtail 2 2 0 0 0
Tiamat Bolt 2 0 1 0 1
Torador 3 0 0 0 3
Verona Rifle 3 1 0 0 2
Wheellock Axe 4 0 2 0 2
White Dragon Rifle 3 0 0 0 3
Winter Wonderbow 3 0 1 2 0
Icon Name Element Slots Bullets Aetherial Cartridge Parabellum Rifle
Angel Gun 1 0 0 1 0
Derringer 1 0 0 1 0
Firecracker 1 1 0 0 0
Flame Bolt 1 0 1 0 0
Grenade 1 0 1 0 0
Hand Pistol 2 0 0 2 0
Jezail 2 0 0 0 2
Matchlock 2 0 0 2 0
Petronel 3 0 0 3 0
Rainbow Scale Pistol 3 1 0 2 0
Ranger Pistol 2 0 0 2 0
Sawed-Off Shotgun 1 0 1 0 0
Self Defender 1 0 0 1 0
Serpentine 3 0 0 3 0
Shining Barrel 3 0 0 2 1
Straight Anchor 2 0 0 0 2
Icon Name Element Slots Bullets Aetherial Cartridge Parabellum Rifle
Eagle Tears 1 0 0 1 0
Little Torpedo 1 0 1 0 0
Musket 1 0 0 0 1
Wallock 1 0 0 1 0
Wheellock 1 0 0 1 0

References

  1. ↑ ULTZZ - Rapid Bullet IV, https://twitter.com/ULTZZ/status/1135153247784558592
  2. ↑ 2.0 2.1 2.2 2.3 Kamigame, https://kamigame.jp/グラブル/ゲーム知識/バレットまとめ.html
  3. ↑ ULTZZ - Paralyze Bullet, https://twitter.com/ULTZZ/status/1138107390216163328
  4. ↑ ULTZZ - Full Metal Jacket V, https://twitter.com/ULTZZ/status/1134804289451249665
  5. ↑ ULTZZ - Silver Bullet III, https://twitter.com/ULTZZ/status/1133354019739455488
  6. ↑ Kobito opencv - Gold Bullet, https://twitter.com/kobito_opencv/status/1133694738668765184
  7. ↑ Kobito opencv - Gold Bullet II, https://twitter.com/kobito_opencv/status/1135107730593669120
  8. ↑ ULTZZ - Gold Bullet II, https://twitter.com/ULTZZ/status/1135075454107377664
  9. ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 User:Cajunwildcat, Bullet DMG Caps. https://x.com/enshroudedfish/status/2056622675653509339?s=20
  10. ↑ @K18Uu, Anagenesis Bullet Proc Chance, https://twitter.com/K18Uu/status/1596568890058113024
  11. ↑ 11.0 11.1 11.2 11.3 @K18Uu, Hexachromatic & Lucilius Zero Bullets https://x.com/K18Uu/status/1961604817350009002
  12. ↑ Retlet, Hexa Bullet Skill DMG. https://x.com/retlet/status/1961889503028912411
  13. ↑ https://twitter.com/ULTZZ/status/1138103242812903424
  14. ↑ Kobito opencv - Enhancing Shell, https://twitter.com/kobito_opencv/status/1133694737414647809
  15. ↑ ULTZZ - Enhancing Shell, https://twitter.com/ULTZZ/status/1135175211555336192
  16. ↑ Kobito opencv - Ifrit Point III, https://twitter.com/kobito_opencv/status/1133694736064057345
  17. ↑ ULTZZ - Vohu Manah Point III, https://twitter.com/ULTZZ/status/1133374908036145153
  18. ↑ Kobito opencv - Agni Point III, https://twitter.com/kobito_opencv/status/1133694734507974657
  19. ↑ 19.0 19.1 19.2 19.3 19.4 19.5 GameWith, Bullets, https://グランブルーファンタジー.gamewith.jp/article/show/216867
  20. ↑ ULTZZ - Hades Point III, https://twitter.com/ULTZZ/status/1133371524033929216