Bullets

From Granblue Fantasy Wiki
(Redirected from Neptune Point)
Jump to navigation Jump to search

Bullets are a special game mechanic exclusively used by the Gunslinger and Soldier classes. By crafting various bullet rounds and loading them into their main weapons, they can augment their abilities.

About Bullets

Each gun has a preset configuration of 1 to 6 bullet slots, and each slot can only be loaded with a specific type of bullet. The types that can be loaded and their order cannot be changed.

Bullet Types
Parabellum Rifle Cartridge Aetherial

Bullet Loader

Bullets are crafted, loaded, and unloaded through the Bullet menu, which can be accessed three ways:

  1. Through the top-left corner of the Party screen (if your class is set to Gunslinger/Soldier).
  2. Through the bottom-left corner on MC's portrait on the Classes screen (if your class is set to Gunslinger/Soldier).
  3. By selecting the desired gun on the Inventory screen. Guns that already have bullets in them will have a bullet icon on them. (Works regardless of your current class.)

Bullets that are unloaded or swapped out of a gun will be returned to your inventory.

Each gun's loadout is stored under its Bullet ID (unique to each player) and all duplicates will have the same bullets. If a gun with bullets is sold, used as weapon skill fodder, upgraded into another weapon, or otherwise lost, future copies of that gun will come loaded with its previous loadout.

Raising a weapon's level or level cap will not make its bullets disappear. If a gun undergoes a name change due to an upgrade (for example, changing Ten-Wolf Gun to Ten-Wolf Gun Sterling), any bullets left in the gun will be returned to your inventory.

On the Party screen, Estimated DMG accounts for the bullet you have equipped in the first slot. A bullet's damage is calculated based on Bullet ATK * 2. For example, a 50 ATK bullet equals 100% DMG.

In Battle

  • The main character will have a Bullet status displaying how many bullets they have left. Viewing status details will list the bullet that will be used on the next normal attack.
  • During a normal attack, each hit uses one bullet in the same sequence they are loaded in.
    • If a slot does not have a bullet loaded, that slot will use a standard 50 ATK bullet during battle.
    • You cannot attack more times than you have bullets. For example, if you have Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      but only 2 Bullets, you will perform a double attack.
  • Once you run out of bullets, you will have to reload through one of four ways:
    • Skipping a normal attack turn
    • Using  Lock 'n' LoadDiscard remaining bullets and reload.
    • Through  John Doe Defender of the Peace Massive Dark damage to a foe.
      Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
      Strength: 30%
      .
      Reload bullets.
      's C.A. effect
    • As a Soldier with Mastery Level 20 or higher, using a charge attack regardless of main weapon.
    • Reloading can fail as a result of effects like CharmedAttacks are slightly limited
      and ParalyzedCan't attack
      .
  • If the targeted enemy is defeated during a multiattack, the next enemy in that wave will be targeted by remaining attacks.
  • Charge attacks don't consume bullets and can be performed even without them.
  • Bullets are not permanently consumed on use like Secret Gear are.

Bullet Crafting Tree

Bullet List

Parabellum

Iron Bullet
90 ATK
Hits all: No
Iron Bullet II
100 ATK
Hits all: No
Iron Bullet III
110 ATK
Hits all: No
ATK: 110
Iron Bullet IV
130 ATK
Hits all: No
Iron Bullet V
150 ATK
Hits all: No
Rapid Bullet
60 ATK
Hits all: No
Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet II
80 ATK
Hits all: No
Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet III
80 ATK
Hits all: No
Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet IV
80 ATK
Hits all: No
~50 chance to gain ?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable)
Strength: ?% (Max: 40%)Duration: Indefinite
.
~50 chance to gain ?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
Strength: ?% (Max: 30%)Duration: Indefinite
.[1][2]
Flame Bullet
90 ATK
Hits all: No
Chance to burn a foe
Poison Bullet
90 ATK
Hits all: No
Chance to poison a foe
Sleep Bullet
70 ATK
Hits all: No
Chance to put a foe to sleep
Charm Bullet
70 ATK
Hits all: No
Chance to inflict CharmedAttacks are slightly limited
on a foe.
Shield Bullet
50 ATK
Hits all: No
Chance to gain 500-damage Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Paralyze Bullet
80 ATK
Hits all: No
~25% chance to inflict ParalyzedCan't attack
Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
on a foe.[3]
Healing Bullet
80 ATK
Hits all: No
All allies gain RefreshHP is restored on every turn
Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Blazing Bullet
ATK: 100
Chance to raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10)
Toxic Bullet
ATK: 100
Chance to raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10)
Thundering Bullet
ATK: 100
Chance to raise foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10)
Freezing Bullet
ATK: 100
Chance to raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10)

Rifle

Full Metal Jacket
60 ATK
Hits all: No
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket II
80 ATK
Hits all: No
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket III
100 ATK
Hits all: No
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket IV
130 ATK
Hits all: No
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket V
150 ATK
Hits all: No
95%Verification needed. chance to inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Duration: 180 seconds
.[4][2]
Exploder
50 ATK
Hits all: No
Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Exploder II
75 ATK
Hits all: No
Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Exploder III
105 ATK
Hits all: No
Chance to gain 7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable)
Strength: 7% (Max: 25%)Duration: Indefinite
.
Chance to inflict 10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable)
Strength: 10% (Max: 15%)Duration: 180 seconds
on foe.
Armor Piercing
50 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Armor Piercing II
70 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Armor Piercing III
70 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Silver Bullet
30 ATK
Hits all: No
Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Silver Bullet II
50 ATK
Hits all: No
Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Silver Bullet III
80 ATK
Hits all: No
Gain 10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[5]
Gold Bullet
80 ATK
Hits all: No
~50% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[6]
Gold Bullet II
100 ATK
Hits all: No
~70% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.
Gain 4% C.A. DMG Cap Up (Stackable / Max: 20%)Charge attack DMG cap is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.[7][8][2]
Expert Model: Paradise Lost
ATK: 200
Surpasses DMG cap by 30%
Expert Model: Chaos Legion
ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect
on foe
Expert Model: Anagenesis
ATK: 250
Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of TreacheryFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
Duration: 2 turns

Fruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
Duration: 2 turns

Fruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
Duration: 2 turns

Fruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
Duration: 2 turns
buff
Expert Model: Genesis Nova
ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets

Cartridge

Fire Cylinder
50 ATK
Hits all: Yes
Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Fire Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Shotshell
35 ATK
Hits all: Yes
Shotshell II
50 ATK
Hits all: Yes
Shotshell III
70 ATK
Hits all: Yes
Shotshell IV
105 ATK
Hits all: Yes
Shotshell V
120 ATK
Hits all: Yes
Water Cylinder
50 ATK
Hits all: Yes
Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Water Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Strike Shell
90 ATK
Hits all: Yes
Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Strike Shell II
135 ATK
Hits all: Yes
Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Earth Cylinder
50 ATK
Hits all: Yes
Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Earth Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Guard Breaker
50 ATK
Hits all: Yes
Possible hit to DEF for all foes (Stackable)
Guard Breaker II
75 ATK
Hits all: Yes
Possible hit to DEF for all foes (Stackable)
Wind Cylinder
50 ATK
Hits all: Yes
Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Wind Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Slug Shot
200 ATK
Hits all: No
Hit to caster's DEF / Hit to caster's double attack rate (Stackable)
Slug Shot II
300 ATK
Hits all: No
Hit to caster's DEF / Hit to caster's double attack rate (Stackable)
Light Cylinder
50 ATK
Hits all: Yes
Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Light Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Sticky Shell
50 ATK
Hits all: Yes
Hit to foe's multiattack rate
Sticky Shell II
80 ATK
Hits all: Yes
Inflict 50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 180 seconds
and 50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 180 seconds
on all foes.[9]
Dark Cylinder
50 ATK
Hits all: Yes
Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Dark Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Chaser Shell
60 ATK
Hits all: Yes
~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 2 turns
Enhancing Shell
90 ATK
Hits all: Yes
~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[10][11]
Catastrophe Cylinder
ATK: 140
Hits all: Yes
Chance to gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
.
Akashic Cylinder
ATK: 140
Hits all: Yes
Chance to progress battle turn by 1
Cosmos Cylinder
ATK: 140
Hits all: Yes
Chance to gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed
.

Aetherial

Ifrit Point
80 ATK
Hits all: No
Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Ifrit Point II
100 ATK
Hits all: No
Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Ifrit Point III
120 ATK
Hits all: No
Gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[12]
Agni Point
65 ATK
Hits all: No
Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point II
100 ATK
Hits all: No
Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point III
120 ATK
Hits all: No
All allies gain 5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[13]
Agni Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Cocytus Point
80 ATK
Hits all: No
Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point II
100 ATK
Hits all: No
Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point III
120 ATK
Hits all: No
Gain 10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Neptune Point
65 ATK
Hits all: No
Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point II
100 ATK
Hits all: No
Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point III
120 ATK
Hits all: No
All allies gain 5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Neptune Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Vohu Manah Point
80 ATK
Hits all: No
Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point II
100 ATK
Hits all: No
Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point III
120 ATK
Hits all: No
Gain 10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[14]
Titan Point
65 ATK
Hits all: No
Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point II
100 ATK
Hits all: No
Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point III
120 ATK
Hits all: No
All allies gain 5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Titan Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Sagittarius Point
80 ATK
Hits all: No
Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point II
100 ATK
Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point III
120 ATK
Hits all: No
Gain 10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Zephyrus Point
65 ATK
Hits all: No
CChance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point II
100 ATK
Hits all: No
Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point III
120 ATK
Hits all: No
All allies gain 5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Zephyrus Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Corow Point
80 ATK
Hits all: No
Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point II
100 ATK
Hits all: No
Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point III
120 ATK
Hits all: No
Gain 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Zeus Point
65 ATK
Hits all: No
Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Zeus Point II
100 ATK
Hits all: No
Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Zeus Point III
120 ATK
Hits all: No
All allies gain 5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Zeus Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Diablo Point
80 ATK
Hits all: No
Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point II
100 ATK
Hits all: No
Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point III
120 ATK
Hits all: No
Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Hades Point
65 ATK
Hits all: No
Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Hades Point II
100 ATK
Hits all: No
Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Hades Point III
120 ATK
Hits all: No
All allies gain 5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[15]
Hades Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.

Icon Name ATK Hits All Description EMP Cost
Iron Bullet 90
Rapid Bullet 60 Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Flame Bullet 90 Chance to land Burn effect to a foe
Poison Bullet 90 Chance to land Poison effect to a foe
Sleep Bullet 70 Chance to land Sleep effect to a foe
Shield Bullet 50 Chance to gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Charm Bullet 70 Chance to inflict CharmedAttacks are slightly limited
on a foe.
Full Metal Jacket 60 Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Exploder 50 Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Piercer 50 Chance to boost MC's critical hit rate and lower double attack rate (Stackable)
Silver Bullet 30 Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Shotshell 35 Yes
Strike Shell 90 Yes Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Fire Cylinder 50 Yes Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Water Cylinder 50 Yes Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Earth Cylinder 50 Yes Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Wind Cylinder 50 Yes Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Light Cylinder 50 Yes Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Dark Cylinder 50 Yes Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Guard Breaker 50 Yes Chance to lower all foes' DEF (Stackable)
Slug Shot 200 Hit to MC's double attack rate and DEF (Stackable)
Sticky Shell 50 Yes Hit to all foes' multiattack rate
Ifrit Point 80 Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point 80 Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point 80 Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point 80 Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point 80 Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point 80 Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point 65 Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point 65 Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point 65 Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point 65 Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Iron Bullet II 100 Bullet Casting Bonus
★☆☆
Iron Bullet III 110 Bullet Casting Bonus
★★☆
Iron Bullet IV 130 Bullet Casting Bonus
★★★
Iron Bullet V 150 Bullet Casting Bonus 2
★☆☆
Rapid Bullet II 80 Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Rapid Bullet III 80 Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★★☆
Rapid Bullet IV 80 ~50 chance to gain ?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable)
Strength: ?% (Max: 40%)Duration: Indefinite
.
~50 chance to gain ?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
Strength: ?% (Max: 30%)Duration: Indefinite
.[1][2]
Bullet Casting Bonus 2
★★☆
Paralyze Bullet 80 ~25% chance to inflict ParalyzedCan't attack
Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
on a foe.[3]
Bullet Casting Bonus 2
★★★
Healing Bullet 80 All allies gain RefreshHP is restored on every turn
Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Bullet Casting Bonus 2
★★★
Blazing Bullet 100 Chance to raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
?
Toxic Bullet 100 Chance to raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
?
Thundering Bullet 100 Chance to raise foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
?
Freezing Bullet 100 Chance to raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
?
Full Metal Jacket II 80 Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★☆☆
Full Metal Jacket III 100 Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★★☆
Full Metal Jacket IV 130 Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★★★
Full Metal Jacket V 150 95%Verification needed. chance to inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Duration: 180 seconds
.[4][2]
Bullet Casting Bonus 2
★☆☆
Exploder II 75 Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Bullet Casting Bonus
★☆☆
Exploder III 105 Chance to gain 7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable)
Strength: 7% (Max: 25%)Duration: Indefinite
.
Chance to inflict 10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable)
Strength: 10% (Max: 15%)Duration: 180 seconds
on foe.[2]
Bullet Casting Bonus
★★☆
Piercer II 70 Chance to boost MC's critical hit rate and lower double attack rate (Stackable) Bullet Casting Bonus
★☆☆
Piercer III 70 Chance to boost MC's critical hit rate and lower double attack rate (Stackable) Bullet Casting Bonus
★★☆
Silver Bullet II 50 Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Silver Bullet III 80 Gain 10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[5]
Bullet Casting Bonus 2
★★★
Gold Bullet 80 ~50% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[6]
Bullet Casting Bonus 2
★★☆
Gold Bullet II 100 ~70% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.
Gain 4% C.A. DMG Cap Up (Stackable / Max: 20%)Charge attack DMG cap is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.[7][8][2]
Bullet Casting Bonus 2
★★★
Expert Model: Paradise Lost 200 Surpasses DMG cap by 30%[16] Bullet Casting Bonus 2
★★★
Expert Model: Chaos Legion 200 Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect
on foe[16]
Bullet Casting Bonus 2
★★★
Expert Model: Anagenesis 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of TreacheryFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
Duration: 2 turns

Fruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
Duration: 2 turns

Fruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
Duration: 2 turns

Fruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
Duration: 2 turns
buff[16][17]
Bullet Casting Bonus 2
★★★
Expert Model: Genesis Nova 300 Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets[16] Bullet Casting Bonus 2
★★★
Shotshell II 50 Yes Bullet Casting Bonus
★☆☆
Shotshell III 70 Yes Bullet Casting Bonus
★★☆
Shotshell IV 105 Yes Bullet Casting Bonus
★★★
Shotshell V 120 Yes Bullet Casting Bonus 2
★☆☆
Strike Shell II 135 Yes Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Fire Cylinder II 90 Yes Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Water Cylinder II 90 Yes Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Earth Cylinder II 90 Yes Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Wind Cylinder II 90 Yes Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Light Cylinder II 90 Yes Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Dark Cylinder II 90 Yes Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Guard Breaker II 75 Yes Chance to lower all foes' DEF (Stackable) Bullet Casting Bonus
★☆☆
Slug Shot II 300 Hit to MC's double attack rate and DEF (Stackable) Bullet Casting Bonus
★☆☆
Sticky Shell II 80 Yes Inflict 50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 180 seconds
and 50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 180 seconds
on all foes.[9]
Bullet Casting Bonus 2
★★☆
Chaser Shell 60 Yes ~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 2 turns
Bullet Casting Bonus 2
★★★
Enhancing Shell 90 Yes ~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[10][11]
Bullet Casting Bonus 2
★★★
Catastrophe Cylinder 140 Yes Chance to gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Akashic Cylinder 140 Yes Chance to progress battle turn by 1 Bullet Casting Bonus 2
★★★
Cosmos Cylinder 140 Yes Chance to gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed
.
Bullet Casting Bonus 2
★★★
Ifrit Point II 100 Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Ifrit Point III 120 Gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[12]
Bullet Casting Bonus 2
★★☆
Cocytus Point II 100 Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Cocytus Point III 120 Gain 10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Vohu Manah Point II 100 Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Vohu Manah Point III 120 Gain 10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[14]
Bullet Casting Bonus 2
★★☆
Sagittarius Point II 100 Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Sagittarius Point III 120 Gain 10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Corow Point II 100 Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Corow Point III 120 Gain 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Diablo Point II 100 Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Diablo Point III 120 Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Agni Point II 100 Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Agni Point III 120 All allies gain 5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[13]
Bullet Casting Bonus 2
★★★
Agni Point IV 120 Deals 10% amplified DMG when at elemental advantage.[18] ?
Neptune Point II 100 Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Neptune Point III 120 All allies gain 5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Neptune Point IV 120 Deals 10% amplified DMG when at elemental advantage.[18] ?
Titan Point II 100 Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Titan Point III 120 All allies gain 5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Titan Point IV 120 Deals 10% amplified DMG when at elemental advantage.[18] ?
Zephyrus Point II 100 Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Zephyrus Point III 120 All allies gain 5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Zephyrus Point IV 120 Deals 10% amplified DMG when at elemental advantage.[18] ?
Zeus Point 65 Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★☆☆
Zeus Point II 100 Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Zeus Point III 120 All allies gain 5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Zeus Point IV 120 Deals 10% amplified DMG when at elemental advantage.[18] ?
Hades Point 65 Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★☆☆
Hades Point II 100 Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Hades Point III 120 All allies gain 5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[15]
Bullet Casting Bonus 2
★★★
Hades Point IV 120 Deals 10% amplified DMG when at elemental advantage.[18] ?

Crafting Resources

  • This Google Spreadsheet can be used to track the total amount of materials to craft bullets. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.


Assessment

EX I classes are merely a means to gain subskills and completion bonuses for future classes; none are viable long-term.

Base Skills

None of these skills are viable in the long-term.

Extended Mastery Skills

None of these skills are viable in the long-term.

Gun List

Icon Name Element Slots Bullets Aetherial Cartridge Parabellum Rifle
Abyss Gaze Dark 5 0 2 3 0
Acid Bolt Shooter Water 6 2 0 4 0
AK-4A Earth 6 0 2 1 3
Arachne Dark 6 0 2 2 2
Astro Modele Fire 6 2 2 1 1
Atma Gun (Dark) Dark 5 1 2 0 2
Atma Gun (Earth) Earth 5 1 2 0 2
Atma Gun (Fire) Fire 5 1 2 0 2
Atma Gun (Light) Light 5 1 2 0 2
Atma Gun (Water) Water 5 1 2 0 2
Atma Gun (Wind) Wind 5 1 2 0 2
Beach-Camouflage Vlisragna Earth 6 0 2 0 4
Benedia Fire 6 1 2 0 3
Bird Eye Fire 5 0 2 0 3
Bismarck Dark 6 3 0 0 3
Blockbuster Light 6 3 0 3 0
Bubble Sketcher Earth 6 3 0 3 0
Bubbleizer Wind 5 2 1 0 2
Cerberus Order Dark 5 1 1 1 2
Clarion Water 6 3 0 0 3
Colossus Carbine Omega Fire 5 1 2 0 2
Commander's Sidearm Water 6 2 2 1 1
Compact Automatic Pistol Wind 5 0 0 5 0
Cosmic Rifle Light 5 1 2 1 1
Czar's Belchzooka Fire 5 0 5 0 0
Draconic Fire Dark 6 2 2 1 1
Exo Antaeus Water 6 3 0 0 3
Far Away Wind 6 0 0 6 0
Festering of Mournful Obsequies Dark 6 2 2 1 1
Flamma Orbis Light 6 4 0 0 2
Freikugel (Dark) Dark 6 2 2 1 1
Freikugel (Earth) Earth 6 2 2 1 1
Freikugel (Fire) Fire 6 2 2 1 1
Freikugel (Light) Light 6 2 2 1 1
Freikugel (Water) Water 6 2 2 1 1
Freikugel (Wind) Wind 6 2 2 1 1
Galleon's Jaw Earth 6 2 1 2 1
Gastraphetes Earth 5 0 2 1 2
Gigante Launcher Dark 3 1 2 0 0
God of a Thousand Demons Dark 5 0 0 5 0
Golden Gun Relic Light 1 0 0 1 0
Golden SHRIMP Spreader Light 2 1 1 0 0
Gun of Eternal Splendor Fire 3 1 0 2 0
Hand Cannon Water 4 0 2 2 0
Highland Cougar Water 5 2 0 0 3
Hraesvelgr Water 6 0 0 0 6
Ishtar Dark 6 0 3 3 0
Jewel Modele Wind 6 2 0 4 0
John Doe (Dark) Dark 6 2 1 2 1
John Doe (Earth) Earth 6 2 1 2 1
John Doe (Fire) Fire 6 2 1 2 1
John Doe (Light) Light 6 2 1 2 1
John Doe (Water) Water 6 2 1 2 1
John Doe (Wind) Wind 6 2 1 2 1
Jolly Starcracker Light 5 1 3 1 0
Koukouvagia Militis Light 6 2 2 2 0
Logic Breaker Fire 5 0 0 5 0
Luminiera Bolt Credo Light 6 3 0 0 3
Luminiera Bolt Omega Light 4 1 0 0 3
Meteor's Light Light 5 2 0 0 3
Meteora Water 5 1 1 0 3
Mystic Spray Gun Fire 6 2 4 0 0
Naughty Witch Earth 6 1 3 0 2
Nebuchad Dark 4 0 1 2 1
Nebuchad Aqua Water 6 2 1 2 1
Nebuchad Incendo Fire 6 2 1 2 1
Nebuchad Lumen Light 6 2 1 2 1
Nebuchad Nyx Dark 6 2 1 2 1
Nebuchad Rebirth Dark 5