Spymur's Vision Militis
Jump to navigation
Jump to search
This article is about the Militis weapon. For the Primal weapon, see Spymur's Vision.
| HP | ATK | C.A.× | |
|---|---|---|---|
| Level 1 | 26 | 365 | 350% |
| Level 100 | 154 | 2291 | 400% |
| Level 150 | 186 | 2773 | 450% |
| Additional SlotIn Party Set Extra, there are three additional weapon slots where a limited selection of weapons can be equipped. | Yes | ||
| Obtain | |||
| ID | 1040515000 |
|---|---|
| JP Name | マイムールヴィジョン・ミーレス |
| Release Date | 2022-02-21 |
| 4★ Date | 2024-07-07 |
| Other Sites | (Japanese wiki) (Chinese wiki) |
| Blue flashes of lightning race through a transient world and always hit their mark. This gun's breathtaking streaks leave holes in hearts, felling its prey without mercy. |
| Charge Attack | ||
|---|---|---|
| Visionary Shot Repetere | Massive Earth damage to a foe. All allies gain Strength: 30% chance of dealing 30% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[1] Additional effect at 4★: All allies also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|
| Weapon Skills | ||
|---|---|---|
| Gun Voltage II | Boost to ATK based on how many guns are equipped. | |
| Ridge's Surge | Boost to earth allies' multiattack rate based on how low their HP is | |
| ▶ 120 | Unlocks at level 120: | Unlocks at level 120: |
| Sephira Salire Terra | 3% boost to Earth allies' normal attack damage cap. Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Earth allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Earth allies take DMG worth 40% of max HP at battle start.)[1] |
|
| 4★ Uncap | |
|---|---|
|
|
| Base Reduction Materials | |
|---|---|
|
|
| Keep enough fully-uncapped copies for usage in a grid. Extras are safe to reduce or use as fodder. | |
| Militis Weapons | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grid Suggestions
Gameplay Notes
Gun Voltage II
- 8% boost to ATK (Max: 80%)Multiplier: EX for all allies per Gun weapon in the grid.[2]
- Multiple copies of this skill stack additively up to a maximum of 80%.
- Voltage, Wrath, and Grand Epic weapon skills all share the same cap.
- Gun weapons of any element contribute to the boost.
- Affects allies of any element.
- Multiple copies of this skill stack additively up to a maximum of 80%.
Ridge's Surge
- Boost to double and triple attack rate of Earth allies by 5%-35% based on ally's current HP.[3]
- Multiattack rate formula:
30% × ((Maximum HP - Current HP) / Maximum HP) + 5%
- Multiattack rate formula:
HP
100% 5% 80% 11% 60% 17% 40% 23% 20% 29% 1% 35%
Sephira Salire Terra
- In Arcarum, all Earth allies take damage at the start of battle, including sub allies.
- This damage can't be prevented or reduced.
- The HP DMG caps at 40% and doesn't stack with the similar weapon skill Bloodshed.
- Boost to Earth allies' ATK based on how low HP is.
- Formula for calculating Enmity:
15% * ((1 + 2 * Missing HP Ratio) * Missing HP Ratio). - This is upgraded in Arcarum to:
40% * ((1 + 2 * Missing HP Ratio) * Missing HP Ratio).
- Formula for calculating Enmity:
| HP | ||
|---|---|---|
| Non-Arcarum | Arcarum | |
| 100% | 0 | 0 |
| 75% | 5.63% | 15% |
| 50% | 15% | 40% |
| 25% | 28.13% | 75% |
| 1 | 45% | 120% |
References
- ↑ 1.0 1.1 GameWith, Spymur's Vision Militis. https://グランブルーファンタジー.gamewith.jp/article/show/319821
- ↑ GameWith, Onikiri Yasutsuna. https://グランブルーファンタジー.gamewith.jp/article/show/326442
- ↑ GameWith, Tatjenen. https://グランブルーファンタジー.gamewith.jp/article/show/330852














































