Category:Gun Weapons
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Icon | Name | R | El | Type | ATK | HP | Skills | |
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Albacore Rifle | 1500 | 92 | Hatred's Might: Medium boost to dark allies' ATK Tungnus Attack: Big Dark damage to a foe. Gain Skill DMG UpSkill DMG is boosted . |
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Amber Gun Relic | 1200 | 80 | Loose Shot: Big earth DMG to a foe | |||||
Angel Gun | 100 | 40 | Triple Burst: Medium Light damage to a foe. | |||||
Archangel Gun | 400 | 100 | Delta Shot: Big Light damage to a foe. | |||||
Arquebus | 1600 | 100 | Hellfire's Might: Medium boost to fire allies' ATK Duo Shot: Big Fire damage to a foe. |
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Atma Gun | 2857 | 157 | Arma Rubell: Big boost to gun-specialty allies' ATK and max HP Supernova: Massive Dark damage to a foe. / All allies gain Dark ATK UpDark ATK is boosted . |
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Atma Gun | 2857 | 157 | Arma Rubell: Big boost to gun-specialty allies' ATK and max HP Supernova: Massive Earth damage to a foe. / All allies gain Earth ATK UpEarth ATK is boosted . |
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Atma Gun | 2857 | 157 | Arma Rubell: Big boost to gun-specialty allies' ATK and max HP Supernova: Massive Fire damage to a foe. / All allies gain Fire ATK UpFire ATK is boosted . |
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Atma Gun | 2857 | 157 | Arma Rubell: Big boost to gun-specialty allies' ATK and max HP Supernova: Massive Light damage to a foe. / All allies gain Light ATK UpLight ATK is boosted . |
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Atma Gun | 2857 | 157 | Arma Rubell: Big boost to gun-specialty allies' ATK and max HP Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted . |
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Atma Gun | 2857 | 157 | Arma Rubell: Big boost to gun-specialty allies' ATK and max HP Supernova: Massive Wind damage to a foe. / All allies gain Wind ATK UpWind ATK is boosted . |
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Candy Cane Rifle | 1510 | 102 | Mountain's Aegis: Medium boost to earth allies' max HP Holiday Cheer: Big Earth damage to a foe. |
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Celeste Rifle | 1535 | 97 | Mistfall's Aegis: Small boost to dark allies' max HP Null Void: Big Dark damage to a foe. Gain 10% Light CutLight DMG is cut 10% Duration: 3 turnsLight Damage Cut.. |
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Colorful Crackerjack | 1860 | 124 | Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP Loose Shot: Big Water damage to a foe. |
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Crosswind | 2010 | 132 | Whirlwind's Might: Medium boost to wind allies' ATK Duo Shot: Big Wind damage to a foe. |
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Custom Arquebus | 1980 | 129 | Hellfire's Might: Medium boost to fire allies' ATK Duo Shot: Big Fire damage to a foe. |
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Derringer | 1300 | 84 | Fire's Might: Small boost to fire allies' ATK Fire Glide: Medium Fire damage to a foe. |
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Desert Arms | 1895 | 128 | Mountain's Aegis: Medium boost to earth allies' max HP Duo Shot: Big earth DMG to a foe |
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Desperation Rifle | 1491 | 95 | Klesha's Might: Medium boost to wind allies' ATK Gooong...: Big Wind damage to a foe. Inflict ATK DownATK is lowered Duration: 180 seconds. |
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Dolphin | 1870 | 122 | Hellfire's Verity: Medium boost to fire allies' critical hit rate Duo Shot: Big Fire damage to a foe. |
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Dragon Tail | 1945 | 127 | Hellfire's Might: Medium boost to fire allies' ATK Loose Shot: Big Fire damage to a foe. |
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Drill Shooter | 1450 | 101 | Driller's Aegis: Medium boost to Earth allies' max HP Drill Assault: Big Earth damage to a foe. |
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Far Away | 3160 | 208 | Ventosus's Aegis: Big boost to wind allies' max HP Gilded in Sage: 25% boost to MC's debuff resistance. Windmael Skaven: Massive Wind damage to a foe. Restore all allies' HP (Healing cap: 900). 4★: Also remove 1 debuff from all allies. |
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Fire Piece | 2000 | 133 | Hellfire's Verity: Medium boost to fire allies' critical hit rate Delta Shot: Big Fire damage to a foe. |
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Firecracker | 1215 | 78 | Fire's Might: Small boost to fire allies' ATK Fire Glide: Medium Fire damage to a foe. |
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Flame Bolt | 1330 | 86 | Fire's Might: Small boost to fire allies' ATK Triple Burst: Medium Fire damage to a foe. |
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Fraud Fire | 1460 | 100 | Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP Judecca: Big Water damage to a foe. Gain ATK UpATK is boosted . |
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Freikugel | 4069 | 277 | ▶ |
Oblivion's Tyranny: Big boost to Dark allies' ATK / 10% cut to Dark allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Hatred's Trium: Medium boost to Dark allies' multiattack rate Soul Stealer: 450%Massive Dark damage to a foe Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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Freikugel | 4069 | 277 | ▶ |
Terra's Tyranny: Big boost to Earth allies' ATK / 10% cut to Earth allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Mountain's Trium: Medium boost to Earth allies' multiattack rate Soul Stealer: 450%Massive Earth damage to a foe Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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Freikugel | 4069 | 277 | ▶ |
Inferno's Tyranny: Big boost to Fire allies' ATK / 10% cut to Fire allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Hellfire's Trium: Medium boost to Fire allies' multiattack rate Soul Stealer: 450%Massive Fire damage to a foe Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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Freikugel | 4069 | 277 | ▶ |
Zion's Tyranny: Big boost to Light allies' ATK / 10% cut to Light allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Thunder's Trium: Medium boost to Light allies' multiattack rate Soul Stealer: 450%Massive Light damage to a foe Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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Freikugel | 4069 | 277 | ▶ |
Hoarfrost's Tyranny: Big boost to Water allies' ATK / 10% cut to Water allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Tsunami's Trium: Medium boost to Water allies' multiattack rate Soul Stealer: 450%Massive Water damage to a foe Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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Freikugel | 4069 | 277 | ▶ |
Ventosus's Tyranny: Big boost to Wind allies' ATK / 10% cut to Wind allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Whirlwind's Trium: Medium boost to Wind allies' multiattack rate Soul Stealer: 450%Massive Wind damage to a foe Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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Genius Squared | 2002 | 95 | Hatred's Dual-Edge: Medium boost to double attack rate for dark allies Combustion Squared: Big Dark damage to a foe. Gain 100% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 100%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Gigante Launcher | 2180 | 140 | Oblivion's Might: Big boost to dark allies' ATK Giga Break: Massive Dark damage to a foe. Boost to ATK. |
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Golden Gun Relic | 2170 | 145 | The Pulse: A soul from eons past lingers within. Golden Radiance: Massive Light damage to a foe. |
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Golden SHRIMP Spreader | 79 | 24 | SHRIMP-tastrophe: Massive Light damage to a foe. Boost to all allies' C.A. DMG while in effect. |
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Grass Musket | 1470 | 97 | Whirlwind's Aegis: Medium boost to wind allies' max HP Loose Shot: Big Wind damage to a foe. |
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Grenade | 1250 | 80 | Fire's Might: Small boost to fire allies' ATK Triple Burst: Medium Fire damage to a foe. |
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Hand Pistol | 1180 | 76 | Wind's Aegis: Small boost to wind allies' max HP Triple Burst: Medium Wind damage to a foe. |
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Handy Arquebus | 1855 | 125 | Mountain's Might: Medium boost to earth allies' ATK Loose Shot: Big Earth damage to a foe. |
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Hunter's Rifle | 1870 | 125 | Hatred's Aegis: Medium boost to dark allies' max HP Duo Shot: Big Dark damage to a foe. |
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Iron Cannon | 1570 | 74 | Soldier's Assault: Medium boost to fire allies' ATK Bombard: Big Fire damage to a foe. Inflict DEF DownDEF is lowered Duration: 180 seconds. |
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Jade Gun Relic | 1200 | 80 | Loose Shot: Big wind DMG to a foe | |||||
Jezail | 1260 | 78 | Dark's Might: Small boost to dark allies' ATK Fire Glide: Medium Dark damage to a foe. |
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John Doe | 3475 | 231 | Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. Defender of the Peace: Massive Dark damage to a foe. Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Reload bullets. |
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John Doe | 3475 | 231 | Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. Defender of the Peace: Massive Earth damage to a foe. Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Reload bullets. |
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John Doe | 3475 | 231 | Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. Defender of the Peace: Massive Fire damage to a foe. Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Reload bullets. |
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John Doe | 3475 | 231 | Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. Defender of the Peace: Massive Light damage to a foe. Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Reload bullets. |
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John Doe | 3475 | 231 | Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. Defender of the Peace: Massive Water damage to a foe. Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Reload bullets. |
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John Doe | 3475 | 231 | Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. Defender of the Peace: Massive Wind damage to a foe. Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Reload bullets. |
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Machine Crossbow | 1431 | 105 | Compressed Air's Might: Medium boost to light allies' ATK Gigantes Shot: Big Light damage to a foe. Inflict DEF DownDEF is lowered Duration: 180 seconds. |
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Matchlock | 1190 | 77 | Fire's Aegis: Small boost to fire allies' max HP Fire Glide: Medium Fire damage to a foe. |
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Monochrome Crackerjack | 1460 | 100 | Tsunami's Verity: Medium boost to water allies' critical hit rate Monochrome Barrage: Big Water damage to a foe. Inhibit a foe's overdrive. |
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Mysterious Shooter | 1480 | 95 | Mysterious ATK: Medium boost to fire allies' ATK Hug Me: Big Fire damage to a foe. Gain a random speed boost to charge bar. |
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Mythril Bolt | 1810 | 310 | Hellfire's Dual-Edge: Medium boost to double attack rate for fire allies Autumn Shower: Big Fire damage to a foe. All allies gain Fire ATK UpFire ATK is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Nebuchad Rebirth | 2605 | 169 | God of Death: Boost Triple ThreatGain Triple ThreatGuaranteed triple attack Duration: 6 turns or until used for 1 hit. Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable) Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed) Strength: 7% (Max: 20%)Duration: 6 turns. to 40% ATK Up (Stackable / Max: 200%)ATK is boosted while active (Stackable) Strength: 40% (Max: 200%)Duration: 6 turns and 5% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed) Strength: 5% (Max: 20%)Duration: 6 turns. Consecrated Sacrifice: Critical effect when Triple ThreatGuaranteed triple attack is active. Carchemish: Massive Dark damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Nebuchad Replica | 1670 | 106 | God of Death: Boost to Triple ThreatGain Triple ThreatGuaranteed triple attack Duration: 6 turns or until used for 1 hit. Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable) Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed) Strength: 7% (Max: 20%)Duration: 6 turns. skill Carchemish: Big Dark damage to a foe. |
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Nightmare Mobilizer | 2700 | 180 | Terra's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to earth allies' ATK Earth's Dual-Edge: Small boost to double attack rate for earth allies Plasma Piercer: Massive earth DMG to a foe / Boost to double attack rate |
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Odajumoki Gun | 1550 | 94 | Tsunami's Might: Medium boostNormal 2% base, 1% per skill level, SL10 12% to water allies' ATK Slaughter Shot: Big Water damage to a foe. Gain ATK UpATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Self-inflict DEF DownDEF is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Hostility UpMore likely to be attacked Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Onyx Gun Relic | 1200 | 80 | Loose Shot: Big dark DMG to a foe | |||||
Pearl Gun Relic | 1200 | 80 | Loose Shot: Big light DMG to a foe | |||||
Peridot Crossbow | 2619 | 173 | Stormwyrm's Might II: Big boost to wind allies' ATK Stormwyrm's Progression II: Medium boost to wind allies' wind ATK based on number of turns passed Peridot Shot: Massive Wind damage to a foe. All allies gain RefreshHP is restored on every turn Strength: 10% of max HP (Healing cap: 600)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Healing cap: 600). 4★: Effect increased to RefreshHP is restored on every turn Strength: 10% of max HP (Healing cap: 800)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Healing cap: 800). |
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Petronel | 1270 | 83 | Wind's Might: Small boost to wind allies' ATK Triple Burst: Medium Wind damage to a foe. |
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Piercing Bolt of Midgardsormr | 1490 | 100 | Mountain's Might: Medium boost to earth allies' ATK Glattonbiet: Big Earth damage to a foe. Gain DA UpDouble attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Pina Colata Pistol | 1515 | 95 | Mysterious ATK: Medium boost to dark allies' ATK Enlightened Air Ball: Big Dark damage to a foe. Gain a random speed boost to charge bar. |
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Psycho Syringe | 3065 | 309 | Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. Clear-Cut Diagnosis: Massive550% Dark damage Dark damage to a foe. 20% bonus damage to PoisonedHP is lowered on every turn foes. Inflicts a random debuff. (PoisonedHP is lowered on every turn Strength: 30,000 HPDuration: 180 seconds, BlindedAttacks have a slight chance to miss Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ParalyzedCan't attack Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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Psycho Syringe | 3065 | 309 | Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. Clear-Cut Diagnosis: Massive550% Earth damage Earth damage to a foe. 20% bonus damage to PoisonedHP is lowered on every turn foes. Inflicts a random debuff. (PoisonedHP is lowered on every turn Strength: 30,000 HPDuration: 180 seconds, BlindedAttacks have a slight chance to miss Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ParalyzedCan't attack Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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Psycho Syringe | 3065 | 309 | Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. Clear-Cut Diagnosis: Massive550% Fire damage Fire damage to a foe. 20% bonus damage to PoisonedHP is lowered on every turn foes. Inflicts a random debuff. (PoisonedHP is lowered on every turn Strength: 30,000 HPDuration: 180 seconds, BlindedAttacks have a slight chance to miss Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ParalyzedCan't attack Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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Psycho Syringe | 3065 | 309 | Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. Clear-Cut Diagnosis: Massive550% Light damage Light damage to a foe. 20% bonus damage to PoisonedHP is lowered on every turn foes. Inflicts a random debuff. (PoisonedHP is lowered on every turn Strength: 30,000 HPDuration: 180 seconds, BlindedAttacks have a slight chance to miss Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ParalyzedCan't attack Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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Psycho Syringe | 3065 | 309 | Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. Clear-Cut Diagnosis: Massive550% Water damage Water damage to a foe. 20% bonus damage to PoisonedHP is lowered on every turn foes. Inflicts a random debuff. (PoisonedHP is lowered on every turn Strength: 30,000 HPDuration: 180 seconds, BlindedAttacks have a slight chance to miss Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ParalyzedCan't attack Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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Psycho Syringe | 3065 | 309 | Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. Clear-Cut Diagnosis: Massive550% Wind damage Wind damage to a foe. 20% bonus damage to PoisonedHP is lowered on every turn foes. Inflicts a random debuff. (PoisonedHP is lowered on every turn Strength: 30,000 HPDuration: 180 seconds, BlindedAttacks have a slight chance to miss Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ParalyzedCan't attack Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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Quarrel | 1860 | 126 | Tsunami's Might: Medium boost to water allies' ATK Duo Shot: Big Water damage to a foe. |
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Railgun | 2790 | 160 | Zion's Might: Big boost to light allies' ATK Thunder's Verity: Medium boost to light allies' critical hit rate EM Hypervelocity Projectile: Massive Light damage to a foe. Inflict ATK DownATK is lowered Duration: 180 seconds. |
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Rainbow Scale Pistol | 835 | 58 | Triple Burst: Medium Water damage to a foe. | |||||
Ranger Pistol | 1200 | 81 | Earth's Might: Small boost to earth allies' ATK Triple Burst: Medium Earth damage to a foe. |
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Ray Gun | 2571 | 203 | Ventosus's Might: Big boost to wind allies' ATK Wind's Restraint: Small boost to wind allies' double attack rate and critical hit rate Laser Blaster: Massive Wind damage to a foe. All allies gain Dodge Rate UpChance to dodge DMG and debuffs Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Regulon | 1940 | 128 | Whirlwind's Might: Medium boost to wind allies' ATK Delta Shot: Big wind DMG to a foe |
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Rodentius | 2711 | 175 | Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is Hatred's Dual-Edge: Medium boost to double attack rate for dark allies Virtue of the Rat: Massive Dark damage to a foe. Gain C.B. DMG UpChain burst DMG is boosted Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and C.B. DMG Cap UpChain Burst DMG Cap Boosted Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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Ruby Gun Relic | 1200 | 80 | Loose Shot: Big fire DMG to a foe | |||||
Rusted Gun | 96 | 30 | Loose Shot: Big Dark damage to a foe. | |||||
Sapphire Gun Relic | 1200 | 80 | Loose Shot: Big water DMG to a foe | |||||
Sawed-Off Shotgun | 1275 | 82 | Fire's Aegis: Small boost to fire allies' max HP Fire Glide: Medium Fire damage to a foe. |
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Self Defender | 1140 | 78 | Water's Aegis: Small boost to water allies' max HP Water's Verity: Small boost to water allies' critical hit rate Triple Burst: Medium Water damage to a foe. |
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Serpentine | 1175 | 73 | Dark's Aegis: Small boost to dark allies' max HP Triple Burst: Medium Dark damage to a foe. |
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Shining Barrel | 865 | 57 | Light's Might: Small boost to light allies' ATK Triple Burst: Medium Light damage to a foe. |
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SHRIMP Spreader | 2561 | 163 | ▶ ▶ |
Inferno's Might II: Big boost to fire allies' ATK Golden Night Fever: Massive boost to fire allies' ATK from 3 p.m. to 11:59 p.m. (JST) on Fridays SHRIMP-ageddon: Massive fire DMG to a foe / Random debuff to all foes (10% Fire DEF DownDEF is lowered for fire DMG Strength: 10%Duration: 180 seconds, Burned (5000)HP is lowered on every turn Strength: 5000Duration: 180 seconds, or both) 4★: All allies also gain Fire ATK UpFire ATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Signal Flare | 1756 | 145 | Hellfire's Aegis: Medium boost to fire allies' max HP Spotting Blast: Big Fire damage to a foe. Inflict BurnedHP is lowered on every turn . |
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Skirnir | 1480 | 101 | Tsunami's Dual-Edge: Medium boost to double attack rate for water allies Vanagandr: Big Water damage to a foe. Gain Skill DMG UpSkill DMG is boosted . |
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Snaphance | 1875 | 123 | Whirlwind's Might: Medium boost to wind allies' ATK Loose Shot: Big Wind damage to a foe. |
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Standard Albion Bolt | 1866 | 123 | Whirlwind's Verity: Medium boost to wind allies' critical hit rate Delta Shot: Big Wind damage to a foe. |
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Straight Anchor | 1230 | 84 | Water's Might: Small boost to water allies' ATK Triple Burst: Medium Water damage to a foe. |
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Swallowtail | 1870 | 124 | Thunder's Might: Medium boost to light allies' ATK Duo Shot: Big Light damage to a foe. |
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Ten-Wolf Gun | 2550 | 170 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Cosmic Alignment: Massive Light damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Ten-Wolf Gun Aqua | 2740 | 180 | Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK Cosmic Alignment: Massive Water damage to a foe. All allies gain 20% ATK UpATK is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% Skill DMG UpSkill DMG is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Cardinal | 3020 | 200 | Inferno's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to fire allies' ATK Cosmic Alignment: Massive Fire damage to a foe. All allies gain 25% ATK UpATK is boosted Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 30% Skill DMG UpSkill DMG is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Cobalt | 3020 | 200 | Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK Cosmic Alignment: Massive Water damage to a foe. All allies gain 25% ATK UpATK is boosted Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 30% Skill DMG UpSkill DMG is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Ecru | 3020 | 200 | Terra's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to earth allies' ATK Cosmic Alignment: Massive Earth damage to a foe. All allies gain 25% ATK UpATK is boosted Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 30% Skill DMG UpSkill DMG is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Incendo | 2740 | 180 | Inferno's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to fire allies' ATK Cosmic Alignment: Massive Fire damage to a foe. All allies gain 20% ATK UpATK is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% Skill DMG UpSkill DMG is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Ivory | 3020 | 200 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Cosmic Alignment: Massive Light damage to a foe. All allies gain 25% ATK UpATK is boosted Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 30% Skill DMG UpSkill DMG is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Lumen | 2740 | 180 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Cosmic Alignment: Massive Light damage to a foe. All allies gain 20% ATK UpATK is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% Skill DMG UpSkill DMG is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Nyx | 2740 | 180 | Oblivion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to dark allies' ATK Cosmic Alignment: Massive Dark damage to a foe. All allies gain 20% ATK UpATK is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% Skill DMG UpSkill DMG is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Obsidian | 3020 | 200 | Oblivion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to dark allies' ATK Cosmic Alignment: Massive Dark damage to a foe. All allies gain 25% ATK UpATK is boosted Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 30% Skill DMG UpSkill DMG is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Sage | 3020 | 200 | Ventosus's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to wind allies' ATK Cosmic Alignment: Massive Wind damage to a foe. All allies gain 25% ATK UpATK is boosted Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 30% Skill DMG UpSkill DMG is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Sterling | 2700 | 180 | Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Cosmic Alignment: Massive Light damage to a foe. All allies gain 20% ATK UpATK is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% Skill DMG UpSkill DMG is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Terra | 2740 | 180 | Terra's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to earth allies' ATK Cosmic Alignment: Massive Earth damage to a foe. All allies gain 20% ATK UpATK is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% Skill DMG UpSkill DMG is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Ventus | 2740 | 180 | Ventosus's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to wind allies' ATK Cosmic Alignment: Massive Wind damage to a foe. All allies gain 20% ATK UpATK is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% Skill DMG UpSkill DMG is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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The Storyteller | 3465 | 229 | Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. Rob Blind: Massive Dark damage to a foe. Raise BountyItem drop rate is boosted by 3 on all foes. |
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The Storyteller | 3465 | 229 | Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. Rob Blind: Massive Earth damage to a foe. Raise BountyItem drop rate is boosted by 3 on all foes. |
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The Storyteller | 3465 | 229 | Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. Rob Blind: Massive Fire damage to a foe. Raise BountyItem drop rate is boosted by 3 on all foes. |
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The Storyteller | 3465 | 229 | Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. Rob Blind: Massive Light damage to a foe. Raise BountyItem drop rate is boosted by 3 on all foes. |
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The Storyteller | 3465 | 229 | Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. Rob Blind: Massive Water damage to a foe. Raise BountyItem drop rate is boosted by 3 on all foes. |
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The Storyteller | 3465 | 229 | Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. Rob Blind: Massive Wind damage to a foe. Raise BountyItem drop rate is boosted by 3 on all foes. |
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Tiamat Bolt | 1475 | 97 | Stormwyrm's Might: Medium boost to wind allies' ATK Aerial Blitz: Big Wind damage to a foe. Inflict ATK DownATK is lowered . |
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Torador | 1640 | 112 | Tsunami's Might: Medium boost to water allies' ATK Loose Shot: Big Water damage to a foe. |
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Verona Rifle | 1455 | 100 | Tsunami's Verity: Medium boost to water allies' critical hit rate Verona True Shot: Big Water damage to a foe. Gain 10% Fire CutFire DMG is cut 10% Strength: 10%Duration: 3.5 turnsFire Damage Cut.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Wheellock Axe | 1865 | 125 | Mountain's Might: Medium boost to Earth allies' ATK. Delta Shot: Big Earth damage to a foe. |
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White Dragon Rifle | 1480 | 96 | Hellfire's Might: Medium boost to fire allies' ATK Drache Shot: Big Fire damage to a foe. Gain DEF UpDEF is boosted . |
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Wicked Sick Blaster | 2180 | 140 | Ranger Smoke: When main weapon (MC Only): Slight chance to blind with every one-foe attack Wicked Sick Might: Big boost to water allies' ATK No-Scope Headshot: Massive Water damage to a foe. Boost to ATK. |
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Winter Wonderbow | 1863 | 124 | Thunder's Might: Medium boost to light allies' ATK Snow Flash: Big Light damage to a foe. Slight chance to inflict 1-hit knockout. |
Pages in category "Gun Weapons"
The following 200 pages are in this category, out of 276 total.
(previous page) (next page)A
C
D
F
G
H
J
M
N
O
P
- Partly Powerful Popgun
- Pearl Gun Relic
- Peridot Crossbow
- Petronel
- Phantasmas
- Piercing Bolt of Midgardsormr
- Pina Colata Pistol
- Pistol of Bahamut
- Pistol of Bahamut Coda
- Pistol of Bahamut Nova
- Plasma Ripper
- Plasma Slicer
- Psycho Syringe
- Psycho Syringe (Dark)
- Psycho Syringe (Earth)
- Psycho Syringe (Fire)
- Psycho Syringe (Light)
- Psycho Syringe (Water)
- Psycho Syringe (Wind)
Q
R
S
- Samsara
- Sapphire Gun Relic
- Sawed-Off Shotgun
- Selene
- Selene (Dark)
- Selene (Earth)
- Selene (Fire)
- Selene (Light)
- Selene (Water)
- Selene (Wind)
- Self Defender
- Sephira Emerald Blaster
- Serpentine
- Sharom Carbine
- Shine and Silence
- Shining Barrel
- Shishisosho
- Shooting of The Star
- SHRIMP Spreader
- Signal Flare
- Silver Gun Relic
- Skirnir
- Snaphance
- Sol Flamma
- Splash Howl