Category:Gun Weapons
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Icon | Name | R | El | Type | ATK | HP | Skills | |
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Albacore Rifle | ![]() |
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1500 | 92 | ![]() |
Hatred's Might: Medium boost to dark allies' ATK![]() Gain ![]() . |
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Amber Gun Relic | ![]() |
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1200 | 80 | ![]() |
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Angel Gun | ![]() |
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100 | 40 | ![]() |
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Archangel Gun | ![]() |
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400 | 100 | ![]() |
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Arquebus | ![]() |
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1600 | 100 | ![]() |
Hellfire's Might: Medium boost to fire allies' ATK![]() |
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Atma Gun | ![]() |
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2857 | 157 | ![]() |
Arma Rubell: Big boost to gun-specialty allies' ATK and max HP![]() ![]() . |
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Atma Gun | ![]() |
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2857 | 157 | ![]() |
Arma Rubell: Big boost to gun-specialty allies' ATK and max HP![]() ![]() . |
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Atma Gun | ![]() |
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2857 | 157 | ![]() |
Arma Rubell: Big boost to gun-specialty allies' ATK and max HP![]() ![]() . |
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Atma Gun | ![]() |
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2857 | 157 | ![]() |
Arma Rubell: Big boost to gun-specialty allies' ATK and max HP![]() ![]() . |
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Atma Gun | ![]() |
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2857 | 157 | ![]() |
Arma Rubell: Big boost to gun-specialty allies' ATK and max HP![]() ![]() . |
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Atma Gun | ![]() |
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2857 | 157 | ![]() |
Arma Rubell: Big boost to gun-specialty allies' ATK and max HP![]() ![]() . |
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Candy Cane Rifle | ![]() |
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1510 | 102 | ![]() |
Mountain's Aegis: Medium boost to earth allies' max HP![]() |
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Celeste Rifle | ![]() |
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1535 | 97 | ![]() |
Mistfall's Aegis: Small boost to dark allies' max HP![]() Gain ![]() Duration: 3 turnsLight Damage Cut.. |
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Cloudbolt | ![]() |
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1571 | 77 | ![]() |
Updraft's Aegis: Medium boost to wind allies' max HP![]() Gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Colorful Crackerjack | ![]() |
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1860 | 124 | ![]() |
Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP![]() |
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Crosswind | ![]() |
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2010 | 132 | ![]() |
Whirlwind's Might: Medium boost to wind allies' ATK![]() |
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Custom Arquebus | ![]() |
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1980 | 129 | ![]() |
Hellfire's Might: Medium boost to fire allies' ATK![]() |
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Derringer | ![]() |
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1300 | 84 | ![]() |
Fire's Might: Small boost to fire allies' ATK![]() |
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Desert Arms | ![]() |
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1895 | 128 | ![]() |
Mountain's Aegis: Medium boost to earth allies' max HP![]() |
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Desperation Rifle | ![]() |
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1491 | 95 | ![]() |
Klesha's Might: Medium boost to wind allies' ATK![]() Inflict ![]() Duration: 180 seconds. |
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Dolphin | ![]() |
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1870 | 122 | ![]() |
Hellfire's Verity: Medium boost to fire allies' critical hit rate![]() |
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Dragon Tail | ![]() |
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1945 | 127 | ![]() |
Hellfire's Might: Medium boost to fire allies' ATK![]() |
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Drill Shooter | ![]() |
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1450 | 101 | ![]() |
Driller's Aegis: Medium boost to Earth allies' max HP![]() |
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Far Away | ![]() |
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3160 | 208 | ![]() ![]() |
Ventosus's Aegis: Big boost to wind allies' max HP Gilded in Sage: 25% boost to MC's debuff resistance. ![]() Restore all allies' HP (Healing cap: 900). 4★: Also remove 1 debuff from all allies. |
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Fire Piece | ![]() |
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2000 | 133 | ![]() |
Hellfire's Verity: Medium boost to fire allies' critical hit rate![]() |
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Firecracker | ![]() |
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1215 | 78 | ![]() |
Fire's Might: Small boost to fire allies' ATK![]() |
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Flame Bolt | ![]() |
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1330 | 86 | ![]() |
Fire's Might: Small boost to fire allies' ATK![]() |
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Fraud Fire | ![]() |
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1460 | 100 | ![]() |
Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP![]() Gain ![]() . |
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Freikugel | ![]() |
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4069 | 277 | ![]() ![]() ![]() ![]() |
Oblivion's Tyranny: Big boost to Dark allies' ATK / 10% cut to Dark allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Hatred's Trium: Medium boost to Dark allies' multiattack rate ![]() Inflict ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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Freikugel | ![]() |
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4069 | 277 | ![]() ![]() ![]() ![]() |
Terra's Tyranny: Big boost to Earth allies' ATK / 10% cut to Earth allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Mountain's Trium: Medium boost to Earth allies' multiattack rate ![]() Inflict ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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Freikugel | ![]() |
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4069 | 277 | ![]() ![]() ![]() ![]() |
Inferno's Tyranny: Big boost to Fire allies' ATK / 10% cut to Fire allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Hellfire's Trium: Medium boost to Fire allies' multiattack rate ![]() Inflict ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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Freikugel | ![]() |
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4069 | 277 | ![]() ![]() ![]() ![]() |
Zion's Tyranny: Big boost to Light allies' ATK / 10% cut to Light allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Thunder's Trium: Medium boost to Light allies' multiattack rate ![]() Inflict ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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Freikugel | ![]() |
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4069 | 277 | ![]() ![]() ![]() ![]() |
Hoarfrost's Tyranny: Big boost to Water allies' ATK / 10% cut to Water allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Tsunami's Trium: Medium boost to Water allies' multiattack rate ![]() Inflict ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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Freikugel | ![]() |
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4069 | 277 | ![]() ![]() ![]() ![]() |
Ventosus's Tyranny: Big boost to Wind allies' ATK / 10% cut to Wind allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Whirlwind's Trium: Medium boost to Wind allies' multiattack rate ![]() Inflict ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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Gastraphetes | ![]() |
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3370 | 226 | ![]() ![]() ![]() |
Terra's Might II: Big boost to earth allies' ATK Mountain's Clarity: Slight chance to dodge and counter (medium DMG) for earth allies ![]() |
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Genius Squared | ![]() |
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2002 | 95 | ![]() |
Hatred's Dual-Edge: Medium boost to double attack rate for dark allies![]() Gain ![]() Strength: 100%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Gigante Launcher | ![]() |
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2180 | 140 | ![]() |
Oblivion's Might: Big boost to dark allies' ATK![]() Boost to ATK. |
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Golden Gun Relic | ![]() |
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2170 | 145 | ![]() |
The Pulse: A soul from eons past lingers within.![]() |
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Golden SHRIMP Spreader | ![]() |
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79 | 24 | ![]() Boost to all allies' C.A. DMG while in effect. |
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Grass Musket | ![]() |
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1470 | 97 | ![]() |
Whirlwind's Aegis: Medium boost to wind allies' max HP![]() |
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Grenade | ![]() |
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1250 | 80 | ![]() |
Fire's Might: Small boost to fire allies' ATK![]() |
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Hand Pistol | ![]() |
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1180 | 76 | ![]() |
Wind's Aegis: Small boost to wind allies' max HP![]() |
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Handy Arquebus | ![]() |
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1855 | 125 | ![]() |
Mountain's Might: Medium boost to earth allies' ATK![]() |
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Hekatonkheir Muzzle | ![]() |
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1470 | 98 | ![]() |
Thunder's Aegis: Medium boost to light allies' max HP![]() Inflict ![]() . |
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Hunter's Rifle | ![]() |
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1870 | 125 | ![]() |
Hatred's Aegis: Medium boost to dark allies' max HP![]() |
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Iron Cannon | ![]() |
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1570 | 74 | ![]() |
Soldier's Assault: Medium boost to fire allies' ATK![]() Inflict ![]() Duration: 180 seconds. |
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Jade Gun Relic | ![]() |
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1200 | 80 | ![]() |
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Jezail | ![]() |
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1260 | 78 | ![]() |
Dark's Might: Small boost to dark allies' ATK![]() |
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John Doe | ![]() |
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3475 | 231 | ![]() ![]() |
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 30%. Reload bullets. |
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John Doe | ![]() |
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3475 | 231 | ![]() ![]() |
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 30%. Reload bullets. |
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John Doe | ![]() |
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3475 | 231 | ![]() ![]() |
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 30%. Reload bullets. |
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John Doe | ![]() |
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3475 | 231 | ![]() ![]() |
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 30%. Reload bullets. |
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John Doe | ![]() |
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3475 | 231 | ![]() ![]() |
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 30%. Reload bullets. |
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John Doe | ![]() |
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3475 | 231 | ![]() ![]() |
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 30%. Reload bullets. |
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Machine Crossbow | ![]() |
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1431 | 105 | ![]() |
Compressed Air's Might: Medium boost to light allies' ATK![]() Inflict ![]() Duration: 180 seconds. |
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Matchlock | ![]() |
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1190 | 77 | ![]() |
Fire's Aegis: Small boost to fire allies' max HP![]() |
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Monochrome Crackerjack | ![]() |
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1460 | 100 | ![]() |
Tsunami's Verity: Medium boost to water allies' critical hit rate![]() Inhibit a foe's overdrive. |
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Mysterious Shooter | ![]() |
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1480 | 95 | ![]() |
Mysterious ATK: Medium boost to fire allies' ATK![]() Gain a random speed boost to charge bar. |
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Mythril Bolt | ![]() |
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1810 | 310 | ![]() |
Hellfire's Dual-Edge: Medium boost to double attack rate for fire allies![]() All allies gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Nebuchad | ![]() |
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2585 | 167 | ![]() ![]() |
God of Death: Boost ![]() ![]() Duration: 6 turns or until used for 1 hit. Gain ![]() Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict ![]() Strength: 7% (Max: 20%)Duration: 6 turns. to ![]() Strength: 40% (Max: 200%)Duration: 6 turns and ![]() Strength: 5% (Max: 20%)Duration: 6 turns. Consecrated Sacrifice: Critical effect when ![]() is active. ![]() Gain ![]() Strength: 20%. |
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Nebuchad Incendo | ![]() |
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3040 | 200 | ![]() ![]() |
God of Death: Boost ![]() ![]() Duration: 6 turns or until used for 1 hit. Gain ![]() Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict ![]() Strength: 7% (Max: 20%)Duration: 6 turns. to ![]() Strength: 40% (Max: 200%)Duration: 6 turns and ![]() Strength: 5% (Max: 20%)Duration: 6 turns. Consecrated Sacrifice: Critical effect when ![]() is active. ![]() Gain ![]() Strength: 20%. Reload bullets. |
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Nebuchad Rebirth | ![]() |
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2605 | 169 | ![]() ![]() |
God of Death: Boost ![]() ![]() Duration: 6 turns or until used for 1 hit. Gain ![]() Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict ![]() Strength: 7% (Max: 20%)Duration: 6 turns. to ![]() Strength: 40% (Max: 200%)Duration: 6 turns and ![]() Strength: 5% (Max: 20%)Duration: 6 turns. Consecrated Sacrifice: Critical effect when ![]() is active. ![]() Gain ![]() Strength: 20%. |
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Nebuchad Replica | ![]() |
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1670 | 106 | ![]() |
God of Death: Boost to ![]() ![]() Duration: 6 turns or until used for 1 hit. Gain ![]() Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict ![]() Strength: 7% (Max: 20%)Duration: 6 turns. skill ![]() |
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Nebuchad Terra | ![]() |
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3040 | 200 | ![]() ![]() |
God of Death: Boost ![]() ![]() Duration: 6 turns or until used for 1 hit. Gain ![]() Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict ![]() Strength: 7% (Max: 20%)Duration: 6 turns. to ![]() Strength: 40% (Max: 200%)Duration: 6 turns and ![]() Strength: 5% (Max: 20%)Duration: 6 turns. Consecrated Sacrifice: Critical effect when ![]() is active. ![]() Gain ![]() Strength: 20%. Reload bullets. |
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Nightmare Mobilizer | ![]() |
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2700 | 180 | ![]() ![]() |
Terra's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to earth allies' ATK Earth's Dual-Edge: Small boost to double attack rate for earth allies ![]() |
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Odajumoki Gun | ![]() |
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1550 | 94 | ![]() |
Tsunami's Might: Medium boostNormal 2% base, 1% per skill level, SL10 12% to water allies' ATK![]() Gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Self-inflict ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Onyx Gun Relic | ![]() |
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1200 | 80 | ![]() |
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Pearl Gun Relic | ![]() |
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1200 | 80 | ![]() |
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Peridot Crossbow | ![]() |
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2619 | 173 | ![]() ![]() |
Stormwyrm's Might II: Big boost to wind allies' ATK Stormwyrm's Progression II: Medium boost to wind allies' wind ATK based on number of turns passed ![]() All allies gain ![]() Strength: 10% of max HP (Healing cap: 600)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Healing cap: 600). 4★: Effect increased to ![]() Strength: 10% of max HP (Healing cap: 800)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Healing cap: 800). |
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Petronel | ![]() |
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1270 | 83 | ![]() |
Wind's Might: Small boost to wind allies' ATK![]() |
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Piercing Bolt of Midgardsormr | ![]() |
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1490 | 100 | ![]() |
Mountain's Might: Medium boost to earth allies' ATK![]() Gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Pina Colata Pistol | ![]() |
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1515 | 95 | ![]() |
Mysterious ATK: Medium boost to dark allies' ATK![]() Gain a random speed boost to charge bar. |
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Psycho Syringe | ![]() |
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3065 | 309 | ![]() ![]() |
Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, ![]() Strength: 10% (Max: 50%)Duration: Indefinite, ![]() Strength: 50%Duration: 3 turns, and ![]() Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() 20% bonus damage to ![]() foes. Inflicts a random debuff. ( ![]() Strength: 30,000 HPDuration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ![]() Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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Psycho Syringe | ![]() |
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3065 | 309 | ![]() ![]() |
Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, ![]() Strength: 10% (Max: 50%)Duration: Indefinite, ![]() Strength: 50%Duration: 3 turns, and ![]() Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() 20% bonus damage to ![]() foes. Inflicts a random debuff. ( ![]() Strength: 30,000 HPDuration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ![]() Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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Psycho Syringe | ![]() |
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3065 | 309 | ![]() ![]() |
Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, ![]() Strength: 10% (Max: 50%)Duration: Indefinite, ![]() Strength: 50%Duration: 3 turns, and ![]() Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() 20% bonus damage to ![]() foes. Inflicts a random debuff. ( ![]() Strength: 30,000 HPDuration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ![]() Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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Psycho Syringe | ![]() |
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3065 | 309 | ![]() ![]() |
Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, ![]() Strength: 10% (Max: 50%)Duration: Indefinite, ![]() Strength: 50%Duration: 3 turns, and ![]() Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() 20% bonus damage to ![]() foes. Inflicts a random debuff. ( ![]() Strength: 30,000 HPDuration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ![]() Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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Psycho Syringe | ![]() |
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3065 | 309 | ![]() ![]() |
Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, ![]() Strength: 10% (Max: 50%)Duration: Indefinite, ![]() Strength: 50%Duration: 3 turns, and ![]() Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() 20% bonus damage to ![]() foes. Inflicts a random debuff. ( ![]() Strength: 30,000 HPDuration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ![]() Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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Psycho Syringe | ![]() |
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3065 | 309 | ![]() ![]() |
Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, ![]() Strength: 10% (Max: 50%)Duration: Indefinite, ![]() Strength: 50%Duration: 3 turns, and ![]() Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() 20% bonus damage to ![]() foes. Inflicts a random debuff. ( ![]() Strength: 30,000 HPDuration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ![]() Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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Quarrel | ![]() |
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1860 | 126 | ![]() |
Tsunami's Might: Medium boost to water allies' ATK![]() |
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Railgun | ![]() |
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2790 | 160 | ![]() ![]() |
Zion's Might: Big boost to light allies' ATK Thunder's Verity: Medium boost to light allies' critical hit rate ![]() Inflict ![]() Duration: 180 seconds. |
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Rainbow Scale Pistol | ![]() |
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835 | 58 | ![]() |
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Ranger Pistol | ![]() |
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1200 | 81 | ![]() |
Earth's Might: Small boost to earth allies' ATK![]() |
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Ray Gun | ![]() |
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2571 | 203 | ![]() ![]() |
Ventosus's Might: Big boost to wind allies' ATK Wind's Restraint: Small boost to wind allies' double attack rate and critical hit rate ![]() All allies gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Regulon | ![]() |
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1940 | 128 | ![]() |
Whirlwind's Might: Medium boost to wind allies' ATK![]() |
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Rodentius | ![]() |
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2711 | 175 | ![]() ![]() |
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is Hatred's Dual-Edge: Medium boost to double attack rate for dark allies ![]() Gain ![]() Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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Ruby Gun Relic | ![]() |
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1200 | 80 | ![]() |
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Rusted Gun | ![]() |
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96 | 30 | ![]() |
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Sapphire Gun Relic | ![]() |
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1200 | 80 | ![]() |
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Sawed-Off Shotgun | ![]() |
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1275 | 82 | ![]() |
Fire's Aegis: Small boost to fire allies' max HP![]() |
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Self Defender | ![]() |
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1140 | 78 | ![]() ![]() |
Water's Aegis: Small boost to water allies' max HP Water's Verity: Small boost to water allies' critical hit rate ![]() |
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Serpentine | ![]() |
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1175 | 73 | ![]() |
Dark's Aegis: Small boost to dark allies' max HP![]() |
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Shining Barrel | ![]() |
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865 | 57 | ![]() |
Light's Might: Small boost to light allies' ATK![]() |
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SHRIMP Spreader | ![]() |
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2561 | 163 | ![]() ![]() ![]() ![]() |
Inferno's Might II: Big boost to fire allies' ATK Golden Night Fever: Massive boost to fire allies' ATK from 3 p.m. to 11:59 p.m. (JST) on Fridays ![]() ![]() Strength: 10%Duration: 180 seconds, ![]() Strength: 5000Duration: 180 seconds, or both) 4★: All allies also gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Signal Flare | ![]() |
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1756 | 145 | ![]() |
Hellfire's Aegis: Medium boost to fire allies' max HP![]() Inflict ![]() . |
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Skirnir | ![]() |
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1480 | 101 | ![]() |
Tsunami's Dual-Edge: Medium boost to double attack rate for water allies![]() Gain ![]() . |
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Snaphance | ![]() |
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1875 | 123 | ![]() |
Whirlwind's Might: Medium boost to wind allies' ATK![]() |
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Standard Albion Bolt | ![]() |
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1866 | 123 | ![]() |
Whirlwind's Verity: Medium boost to wind allies' critical hit rate![]() |
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Straight Anchor | ![]() |
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1230 | 84 | ![]() |
Water's Might: Small boost to water allies' ATK![]() |
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Summer's Mirage | ![]() |
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2551 | 168 | ![]() ![]() |
Ironflame's Might: Medium boost to fire allies' ATK Ironflame's Sentence: Medium boost to fire allies' C.A. DMG and C.A. DMG cap ![]() ![]() Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. 4★: Buffs increased to ![]() Strength: 50%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Strength: 20%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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Swallowtail | ![]() |
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1870 | 124 | ![]() |
Thunder's Might: Medium boost to light allies' ATK![]() |
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Ten-Wolf Gun | ![]() |
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2550 | 170 | ![]() |
Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK![]() Gain ![]() Strength: 20%. |
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Ten-Wolf Gun Aqua | ![]() |
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2740 | 180 | ![]() |
Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK![]() All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Cardinal | ![]() |
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3020 | 200 | ![]() |
Inferno's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to fire allies' ATK![]() All allies gain ![]() Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Cobalt | ![]() |
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3020 | 200 | ![]() |
Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK![]() All allies gain ![]() Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Ecru | ![]() |
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3020 | 200 | ![]() |
Terra's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to earth allies' ATK![]() All allies gain ![]() Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Incendo | ![]() |
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2740 | 180 | ![]() |
Inferno's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to fire allies' ATK![]() All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Ivory | ![]() |
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3020 | 200 | ![]() |
Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK![]() All allies gain ![]() Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Lumen | ![]() |
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2740 | 180 | ![]() |
Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK![]() All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Nyx | ![]() |
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2740 | 180 | ![]() |
Oblivion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to dark allies' ATK![]() All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Obsidian | ![]() |
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3020 | 200 | ![]() |
Oblivion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to dark allies' ATK![]() All allies gain ![]() Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Sage | ![]() |
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3020 | 200 | ![]() |
Ventosus's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to wind allies' ATK![]() All allies gain ![]() Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Sterling | ![]() |
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2700 | 180 | ![]() |
Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK![]() All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Terra | ![]() |
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2740 | 180 | ![]() |
Terra's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to earth allies' ATK![]() All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Ventus | ![]() |
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2740 | 180 | ![]() |
Ventosus's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to wind allies' ATK![]() All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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The Storyteller | ![]() |
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3465 | 229 | ![]() ![]() |
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Raise ![]() by 3 on all foes. |
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The Storyteller | ![]() |
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3465 | 229 | ![]() ![]() |
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Raise ![]() by 3 on all foes. |
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The Storyteller | ![]() |
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3465 | 229 | ![]() ![]() |
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Raise ![]() by 3 on all foes. |
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The Storyteller | ![]() |
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3465 | 229 | ![]() ![]() |
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Raise ![]() by 3 on all foes. |
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The Storyteller | ![]() |
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3465 | 229 | ![]() ![]() |
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Raise ![]() by 3 on all foes. |
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The Storyteller | ![]() |
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3465 | 229 | ![]() ![]() |
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Raise ![]() by 3 on all foes. |
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Tiamat Bolt | ![]() |
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1475 | 97 | ![]() |
Stormwyrm's Might: Medium boost to wind allies' ATK![]() Inflict ![]() . |
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Torador | ![]() |
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1640 | 112 | ![]() |
Tsunami's Might: Medium boost to water allies' ATK![]() |
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Tribunal Thunder | ![]() |
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2530 | 169 | ![]() ![]() |
Terra's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to earth allies' ATK Earth's Aegis: Small boostNormal 2% base, 1% per skill level, SL10 10%, SL15 12% to earth allies' max HP ![]() ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Verona Rifle | ![]() |
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1455 | 100 | ![]() |
Tsunami's Verity: Medium boost to water allies' critical hit rate![]() Gain ![]() Strength: 10%Duration: 3.5 turnsFire Damage Cut.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Wheellock Axe | ![]() |
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1865 | 125 | ![]() |
Mountain's Might: Medium boost to Earth allies' ATK.![]() |
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White Dragon Rifle | ![]() |
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1480 | 96 | ![]() |
Hellfire's Might: Medium boost to fire allies' ATK![]() Gain ![]() . |
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White Hawk | ![]() |
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2556 | 206 | ![]() ![]() |
Hoarfrost's Heed: Small boost to water allies' double attack rate / Slight chance to dodge and counter (Big DMG) Tsunami's Might: Medium boost to water allies' ATK ![]() |
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Wicked Sick Blaster | ![]() |
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2180 | 140 | ![]() ![]() |
Ranger Smoke: When main weapon (MC Only): Slight chance to blind with every one-foe attack Wicked Sick Might: Big boost to water allies' ATK ![]() Boost to ATK. |
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Winter Wonderbow | ![]() |
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1863 | 124 | ![]() |
Thunder's Might: Medium boost to light allies' ATK![]() Slight chance to inflict 1-hit knockout. |
Pages in category "Gun Weapons"
The following 200 pages are in this category, out of 268 total.
(previous page) (next page)A
C
D
F
G
H
J
M
N
O
P
- Partly Powerful Popgun
- Pearl Gun Relic
- Peridot Crossbow
- Petronel
- Phantasmas
- Piercing Bolt of Midgardsormr
- Pina Colata Pistol
- Pistol of Bahamut
- Pistol of Bahamut Coda
- Pistol of Bahamut Nova
- Plasma Ripper
- Plasma Slicer
- Psycho Syringe
- Psycho Syringe (Dark)
- Psycho Syringe (Earth)
- Psycho Syringe (Fire)
- Psycho Syringe (Light)
- Psycho Syringe (Water)
- Psycho Syringe (Wind)
Q
R
S
- Samsara
- Sapphire Gun Relic
- Sawed-Off Shotgun
- Selene
- Selene (Dark)
- Selene (Earth)
- Selene (Fire)
- Selene (Light)
- Selene (Water)
- Selene (Wind)
- Self Defender
- Sephira Emerald Blaster
- Serpentine
- Sharom Carbine
- Shining Barrel
- Shishisosho
- Shooting of The Star
- SHRIMP Spreader
- Signal Flare
- Silver Gun Relic
- Skirnir
- Snaphance
- Sol Flamma
- Spymur's Vision
- Spymur's Vision Militis
- Standard Albion Bolt
- Straight Anchor
- Stratomizer
- Summer's Mirage
- Swallowtail