SSR Summons List
About Summons
SSR Summons | SR Summons | R Summons | N Summons
Contents
- 1 Premium Draw
- 2 Premium Non-Ticketable
- 3 Classic Draw
- 4 Summer/Yukata
- 5 Holiday
- 6 Omega Summons
- 7 Normal Showdown Summons
- 8 Xeno Summons
- 9 Jewel Resort Casino
- 10 Free Quest Summons
- 11 Side Story Summons
- 12 Rise of the Beasts
- 13 Unite and Fight
- 14 Showdown Event
- 15 Collaboration-exclusive
- 16 Story Event
- 17 Defense Order
- 18 Promotional
- 19 Arcarum: The World Beyond
- 20 Angel
Premium Draw
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Adramelech | ![]() |
0★: Massive Light damage to all foes. All Light allies gain ![]() Strength: 20%Duration: 3 turns. |
0★: Boost to Light Elemental ATK based on number of Light summons equipped (Up to 80%). 3★: Boost to Light Elemental ATK based on number of Light summons equipped (Up to 100%). |
106 | 715 | 300 | 1808 |
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Anat, for Love and War | ![]() |
0★: Massive Wind damage to all foes. All allies gain ![]() Strength: 20%Duration: 4 turns. |
0★: 120% boost to Wind Elemental ATK. 3★: 140% boost to Wind Elemental ATK. |
120 | 725 | 295 | 1750 |
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Ankusha | ![]() |
0★: Massive Earth damage to all foes. Inflict ![]() Strength: SharpDuration: 3 turnsLocal status effect and ![]() Strength: SharpDuration: 3 turnsLocal status effect. Slight chance to inflict ![]() Duration: 3 turnsLocal status effect. |
0★: Boost to Earth Elemental ATK based on number of Earth summons equipped (Up to 100%). 3★: Boost to Earth Elemental ATK based on number of Earth summons equipped (Up to 120%). |
129 | 796 | 261 | 1521 |
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Anubis | ![]() |
0★: Massive Dark damage to all foes. All allies gain ![]() Strength: 30%Duration: 3 turns and ![]() Duration: 3 turnsLight Damage Cut.. 3★: Massive Dark damage to all foes. All allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Duration: 3 turnsLight Damage Cut.. 4★: Massive Dark damage to all foes. All allies gain ![]() Strength: 70%Duration: 3 turns and ![]() Duration: 3 turnsLight Damage Cut.. |
0★: Boost Dark attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost Dark attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost Dark attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 820 (990) |
300 | 1930 (2340) |
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Aphrodite | ![]() |
0★: Restore 20% of all allies' HP (Healing cap: 1000 HP) and all allies gain ![]() Strength: 10%. Slight chance for all allies to be able to use skills immediately. 4★: Restore 20% of all allies' HP (Healing cap: 1000 HP) and all allies gain ![]() Strength: 10%. Slight chance for all allies to be able to use skills immediately. Gain all call effects upon consuming ![]() effect |
0★: Up to 80% boost to Light Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 3★: Up to 100% boost to Light Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 4★: Up to 110% boost to Light Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 10% boost to Light allies' DEF. MC gains ![]() effect. |
124 | 724 (870) |
290 | 1795 (2170) |
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Artemis | ![]() |
0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Light damage to all foes (Damage cap: ~730,000). All Light allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Light Elemental ATK. 20% boost to C.A. DMG. 20% boost to Light allies' charge bars at battle start. Sub: 15% boost to Light allies' HP. 3★: Main: 60% boost to Light Elemental ATK. 30% boost to C.A. DMG. 30% boost to Light allies' charge bars at battle start. Sub: 25% boost to Light allies' HP. |
136 | 814 | 337 | 2032 |
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Bonito | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Duration: 180 seconds and ![]() Duration: 180 seconds. Slight chanceAbout 10% for all allies to gain ![]() Strength: 200%. |
0★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 100%). 3★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 120%). 4★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 130%). 10% boost to Water allies' DEF. Main/Support: MC starts battle with ![]() Unofficial translation. |
120 | 716 (860) |
295 | 1800 (2180) |
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Ca Ong | ![]() |
0★: Massive Water damage to all foes. All allies gain ![]() Strength: 30%Duration: 3 turns and ![]() Duration: 3 turnsFire Damage Cut.. 3★: Massive Water damage to all foes. All allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Duration: 3 turnsFire Damage Cut.. 4★: Massive Water damage to all foes. All allies gain ![]() Strength: 70%Duration: 3 turns and ![]() Duration: 3 turnsFire Damage Cut.. |
0★: Boost Water attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost Water attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost Water attack critical hit rate (Effect enhanced)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 804 (970) |
300 | 1990 (2410) |
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Cerberus, Hellhound Trifecta | ![]() |
0★: Massive Dark damage to all foes. All allies gain small ![]() Duration: 4 turns. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. |
110 | 705 | 350 | 1860 |
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Charybdis | ![]() |
0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Water damage to all foes (Damage cap: ~730,000). All Water allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Water Elemental ATK. 20% boost to C.A. DMG. 20% boost to Water allies' charge bars at battle start. Sub: 15% boost to Water allies' HP. 3★: Main: 60% boost to Water Elemental ATK. 30% boost to C.A. DMG. 30% boost to Water allies' charge bars at battle start. Sub: 25% boost to Water allies' HP. |
160 | 900 | 265 | 1680 |
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Demonbream | ![]() |
0★: Massive Wind damage to all foes. All Wind allies gain ![]() Strength: 5%-15%Duration: 2 turns. (Consumes 25% of each Wind ally's current HP.) 4★: Massive Wind damage to all foes. All Wind allies gain ![]() Strength: 5%-15%Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns. (Consumes 25% of each Wind ally's current HP.) |
0★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 100%). 3★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 120%). 4★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 130%). Boost to main allies' double attack rate based on how low HP is. |
114 | 679 (820) |
327 | 1990 (2410) |
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Dogu | ![]() |
0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain ![]() and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain ![]() and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Earth damage to all foes (Damage cap: ~700,000). Inflict ![]() Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on Water foes. All Earth allies gain ![]() and ![]() Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of ![]() (Up to 15%). 3★: Main: 80% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of ![]() (Up to 25%). 4★: Main: 100% boost to Earth Elemental ATK. All Earth allies start battle with ![]() Duration: Indefinite. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of ![]() (Up to 35%). |
137 | 815 (980) |
332 | 2027 (2450) |
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Elil | ![]() |
0★: 500% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain ![]() and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain ![]() and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Wind damage to all foes (Damage cap: ~700,000). All Wind allies gain ![]() , ![]() Strength: 60%Duration: 3 turns, and ![]() Duration: 3 turns. |
0★: Main: 50% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of ![]() (Up to 15%). 3★: Main: 80% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of ![]() (Up to 25%). 4★: Main: 100% boost to Wind Elemental ATK. All Wind allies start battle with ![]() Duration: Indefinite. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of ![]() (Up to 35%). |
130 | 810 (980) |
367 | 2052 (2470) |
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Ewiyar | ![]() |
0★: 4-hit Wind damage to random foes. All Wind allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 4-hit Wind damage to random foes. All Wind allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 4-hit Wind damage to random foes. 1-turn cut to all foes' buff durations. All Wind allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Wind ATK. Sub: 10% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: Main: 120% boost to Wind ATK. Sub: 20% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: Main: 140% boost to Wind ATK. Sub: 40% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
134 | 812 (1151) |
365 | 2145 (3035) |
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Fediel | ![]() |
0★: 8-hit Dark damage to random foes. All Dark allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 8-hit Dark damage to random foes. All Dark allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 8-hit Dark damage to random foes. Inflict ![]() Duration: 180 seconds and ![]() Duration: 180 seconds on all foes. All Dark allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Dark ATK. Sub: 10% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: Main: 120% boost to Dark ATK. Sub: 20% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: Main: 140% boost to Dark ATK. Sub: 40% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
132 | 810 (1149) |
374 | 2154 (3044) |
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Freyr | ![]() |
0★: All allies gain ![]() Strength: 50%Multiplier: NormalDuration: 2 turns, ![]() Strength: 50%Duration: 2 turns, ![]() Strength: 10%Duration: 2 turns, ![]() Strength: 35%Duration: 2 turns, ![]() Strength: 25%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Strength: 80%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20%Duration: 2 turns. 3★: All allies gain ![]() Strength: 50%Multiplier: NormalDuration: 2 turns, ![]() Strength: 50%Duration: 2 turns, ![]() Strength: 10%Duration: 2 turns, ![]() Strength: 35%Duration: 2 turns, ![]() Strength: 25%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Strength: 80%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Strength: 30%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, and ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: All allies gain ![]() Strength: 50%Multiplier: NormalDuration: 2 turns, ![]() Strength: 50%Duration: 2 turns, ![]() Strength: 10%Duration: 2 turns, ![]() Strength: 35%Duration: 2 turns, ![]() Strength: 25%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Strength: 80%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Strength: 30%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and ![]() Duration: Indefinite. |
0★: 40% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 300). 3★: 60% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 400). 4★: 80% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 400). |
117 | 710 (860) |
312 | 1835 (2220) |
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Galleon | ![]() |
0★: 900% Earth damage to all foes. All Earth allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 900% Earth damage to all foes. All Earth allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 900% Earth damage to all foes. Inflict ![]() . All Earth allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Earth ATK. Sub: 10% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: Main: 120% boost to Earth ATK. Sub: 20% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: Main: 140% boost to Earth ATK. Sub: 40% boost to Earth's, Mountain's, and Terra's weapon skills. |
142 | 831 (1176) |
324 | 2049 (2912) |
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Garula, Shining Hawk | ![]() |
0★: Massive Wind damage to all foes. All allies gain small ![]() Strength: Small. Slight chance to clear all foes' charge diamonds. |
0★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 100%). 3★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 120%). |
107 | 693 | 320 | 1880 |
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Gilgamesh | ![]() |
0★: Massive Earth damage to all foes. All allies gain ![]() Strength: 30%Duration: 3 turns and ![]() Duration: 3 turnsWater Damage Cut.. 3★: Massive Earth damage to all foes. All allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Duration: 3 turnsWater Damage Cut.. 4★: Massive Earth damage to all foes. All allies gain ![]() Strength: 70%Duration: 3 turns and ![]() Duration: 3 turnsWater Damage Cut.. |
0★: Boost to Earth attack critical hit rate. 30% boost to debuff resistance. 3★: Boost to Earth attack critical hit rate. 40% boost to debuff resistance. 4★: ~50% / 50%-100% boost to Earth attack critical hit rate~50% chance of dealing 50%-100% more damage.. 40% boost to debuff resistance. |
140 | 825 (1000) |
300 | 1905 (2310) |
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Gorilla | ![]() |
0★: 500% Earth damage to all foes. All allies gain ![]() Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns. 3★: 700% Earth damage to all foes. All allies gain ![]() Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns. 4★: 800% Earth damage to all foes. All allies gain ![]() Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns. |
0★: 50% boost to Earth Elemental ATK. 3★: 60% boost to Earth Elemental ATK. 4★: 110% boost to Earth Elemental ATK. All allies start battle with ![]() Duration: Indefinite. |
100 | 650 (790) |
397 | 2132 (2570) |
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Hamsa | ![]() |
0★: Massive Wind damage to all foes and remove 1 buff. Inflict ![]() Strength: 50%Duration: 3 turnsLocal status effect and ![]() Strength: 50%Duration: 3 turnsLocal status effect for 3 turns. 4★: 800% Wind damage to all foes and remove 1 buff. Inflict ![]() Strength: 50%Duration: 3 turnsLocal status effect and ![]() Strength: 50%Duration: 3 turnsLocal status effect for 3 turns. |
0★: 80% boost to Wind ATK / 10% boost to Wind allies' HP 3★: 100% boost to Wind ATK / 10% boost to Wind allies' HP 4★: 110% boost to Wind ATK / 20% boost to Wind allies' HP |
120 | 720 (870) |
305 | 1800 (2170) |
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Hector | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 30%Duration: 3 turns and ![]() Duration: 3 turnsDark Damage Cut.. 3★: Massive Light damage to all foes. All allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Duration: 3 turnsDark Damage Cut.. 4★: Massive Light damage to all foes. All allies gain ![]() Strength: 70%Duration: 3 turns and ![]() Duration: 3 turnsDark Damage Cut.. |
0★: Boost to Light attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost to Light attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost to Light attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 824 (1000) |
300 | 1910 (2310) |
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Heimdallr | ![]() |
0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain ![]() and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Light damage to all foes (Damage cap: ~630,000). All Light allies gain ![]() and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Light damage to all foes (Damage cap: ~700,000). All Light allies gain ![]() , ![]() Strength: 60%Duration: 3 turns, and ![]() Strength: 10%. |
0★: Main: 50% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of ![]() (Up to 15%). 3★: Main: 80% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of ![]() (Up to 25%). 4★: Main: 100% boost to Light Elemental ATK. All Light allies start battle with ![]() Duration: Indefinite. Sub: Boost to Light allies' Light Elemental ATK based on their number of ![]() (Up to 35%). |
123 | 767 (930) |
402 | 2269 (2740) |
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Hekate | ![]() |
0★: 300% Fire damage to all foes (Damage cap: ~1,120,000). ![]() Duration: IndefiniteField effect Local status effect to the field. 3★: 400% Fire damage to all foes (Damage cap: ~1,120,000). ![]() Duration: IndefiniteField effect Local status effect to the field. 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). ![]() Duration: IndefiniteField effect Local status effect to the field. |
0★: 100% boost to Fire ATK. 3★: 120% boost to Fire ATK. 4★: Main: 130% boost to Fire ATK. ![]() Duration: Indefinite to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) Sub: ![]() Duration: Indefinite to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) |
134 | 812 (982) |
347 | 2042 (2466) |
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Lu Woh | ![]() |
0★: 900% Light damage to all foes. All Light allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 900% Light damage to all foes. All Light allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 900% Light damage to all foes. Inflict ![]() Duration: IndefiniteLocal status effect. All Light allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Light ATK. Sub: 10% boost to Light's, Thunder's, and Zion's weapon skills. 3★: Main: 120% boost to Light ATK. Sub: 20% boost to Light's, Thunder's, and Zion's weapon skills. 4★: Main: 140% boost to Light ATK. Sub: 40% boost to Light's, Thunder's, and Zion's weapon skills. |
155 | 880 (1243) |
255 | 1800 (2573) |
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Magus, Triad of Wisdom | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: SmallDuration: 4 turns. |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. |
121 | 723 | 292 | 1767 |
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Mammoth | ![]() |
0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Earth damage to all foes (Damage cap: ~730,000). All Earth allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Earth Elemental ATK. 20% boost to C.A. DMG. 20% boost to Earth allies' charge bars at battle start. Sub: 15% boost to Earth allies' HP. 3★: Main: 60% boost to Earth Elemental ATK 30% boost to C.A. DMG. 30% boost to Earth allies' charge bars at battle start. Sub: 25% boost to Earth allies' HP. |
140 | 818 | 317 | 2012 |
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Marduk, Battlefield Reaper | ![]() |
0★: Massive Earth damage to all foes. 200% Bonus Fire and Light damage (Damage cap: ~700,000). All allies gain ![]() Strength: 20%Duration: 3 turns. |
0★: 120% boost to Earth Elemental ATK. 3★: 140% boost to Earth Elemental ATK. |
125 | 723 | 272 | 1767 |
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Nacht | ![]() |
0★: Massive Dark damage to all foes. All allies gain ![]() (Effect removed on next all-foe all-ally attack) Strength: 1 timeDuration: 4 turns. Slight chance for all allies to gain massive ![]() Strength: MassiveDuration: 4 turns. |
0★: Up to 80% boost to Dark Elemental ATK based on the number of Dark summons equipped. 3★: Up to 100% boost to Dark Elemental ATK based on the number of Dark summons equipped. 4★: Up to 110% boost to Dark Elemental ATK based on the number of Dark summons equipped. 10% boost to Dark allies' HP. Main/Support: MC gains ![]() Unofficial translation at the start of battle. |
128 | 731 (880) |
285 | 1780 (2150) |
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Nyarlathotep | ![]() |
0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain ![]() and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain ![]() and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Dark damage to all foes (Damage cap: ~700,000). Inflict ![]() Strength: 10000Duration: 180 seconds. All Dark allies gain ![]() and ![]() Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of ![]() (Up to 15%). 3★: Main: 80% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of ![]() (Up to 25%). 4★: Main: 100% boost to Dark Elemental ATK. All Dark allies start battle with ![]() Duration: Indefinite. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of ![]() (Up to 35%). |
121 | 814 (990) |
412 | 2032 (2440) |
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Owlcat | ![]() |
0★: 500% Wind damage to all foes (Damage cap: ~630,000). Wind allies in first and third positions gain ![]() Strength: 20%Duration: 2 turns. Wind allies in second and fourth positions gain ![]() Strength: 40%Duration: 2 turns and ![]() Strength: 20%Duration: 2 turns. 3★: 700% Wind damage to all foes (Damage cap: ~730,000). Wind allies in first and third positions gain ![]() Strength: 30%Duration: 2 turns. Wind allies in second and fourth positions gain ![]() Strength: 60%Duration: 2 turns and ![]() Strength: 40%Duration: 2 turns. |
0★: Main: 40% boost to Wind Elemental ATK. 20% boost to C.A. DMG. 20% boost to Wind allies' charge bars at battle start. Sub: 15% boost to Wind allies' HP. 3★: Main: 60% boost to Wind Elemental ATK. 30% boost to C.A. DMG. 30% boost to Wind allies' charge bars at battle start. Sub: 25% boost to Wind allies' HP. |
131 | 809 | 362 | 2057 |
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Poseidon, the Tide Father | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Strength: 10%Duration: 180 seconds and ![]() Strength: 10%Duration: 180 seconds. All allies gain ![]() Strength: 10% and ![]() Strength: 10%. |
0★: 120% boost to Water Elemental ATK. 3★: 140% boost to Water Elemental ATK. |
123 | 726 | 272 | 1752 |
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Princess Long Ji | ![]() |
0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain ![]() and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Water damage to all foes (Damage cap: ~630,000). All Water allies gain ![]() and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Water damage to all foes (Damage cap: ~700,000). All Water allies gain ![]() , ![]() Strength: 60%Duration: 3 turns, and ![]() (Effect removed on next all-foe all-ally attack) . |
0★: Main: 50% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of ![]() (Up to 15%). 3★: Main: 80% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of ![]() (Up to 25%). 4★: Main: 100% boost to Water Elemental ATK. All Water allies start battle with ![]() Duration: Indefinite. Sub: Boost to Water allies' Water Elemental ATK based on number of ![]() (Up to 35%). |
138 | 816 (990) |
327 | 2022 (2450) |
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Red Hare | ![]() |
0★: 500% Fire damage to all foes (Damage cap: ~630,000). All Fire allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Fire damage to all foes (Damage cap: ~730,000). All Fire allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Fire Elemental ATK. 20% boost to C.A. DMG. 20% boost to Fire allies' charge bars at battle start. Sub: 15% boost to Fire allies' HP. 3★: Main: 60% boost to Fire Elemental ATK. 30% boost to C.A. DMG. 30% boost to Fire allies' charge bars at battle start. Sub: 25% boost to Fire allies' HP. |
134 | 812 | 347 | 2042 |
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Rose Queen | ![]() |
0★: All allies gain ![]() Duration: 3 turns, ![]() Strength: 20%Duration: 3 turns, ![]() Strength: (Healing cap: 300) or 10% charge barDuration: 3 turns, and ![]() Strength: 20%Duration: 3 turns. 3★: All allies gain ![]() Duration: 3 turns, ![]() Strength: 30%Duration: 3 turns, ![]() Strength: (Healing cap: 400) or 10% charge barDuration: 3 turns, and ![]() Strength: 30%Duration: 3 turns. 4★: All allies gain ![]() Duration: 3 turns, ![]() Strength: 40%Duration: 3 turns, ![]() Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns, and ![]() Strength: 35%Duration: 3 turns. |
0★: 50% boost to Wind Elemental ATK. 3★: 80% boost to Wind Elemental ATK. 4★: 80% boost to Wind Elemental ATK. 10% boost to healing skills. |
140 | 780 (940) |
304 | 1870 (2260) |
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Setekh | ![]() |
0★: Massive Wind damage to all foes. All allies gain ![]() Duration: 3 turns and slight chance to gain ![]() Strength: 100%Duration: 1 turn . |
0★: Up to 100% boost to Wind Elemental ATK based on the current number of enemies. 3★: Up to 120% boost to Wind Elemental ATK based on the current number of enemies. 4★: Up to 130% boost to Wind Elemental ATK based on the current number of enemies. 10% boost to Wind allies' HP. Main/Support: MC gains ![]() Unofficial translation at the start of the battle. |
119 | 717 (860) |
300 | 1800 (2170) |
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Sethlans | ![]() |
0★: Massive Fire damage to all foes and inflict ![]() Strength: 20%. Slight chance for all allies to gain ![]() Strength: 100%Duration: 1 turn . |
0★: Up to 100% boost to Fire Elemental ATK based on the number of turns passed. (Starts at 60%, gains 4% per turn.) 3★: Up to 120% boost to Fire Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.) 4★: Up to 130% boost to Fire Elemental ATK based on the number of turns passed. (Starts at 90%, gains 4% per turn.) 10% boost to Fire allies' HP. Main/Support: MC gains ![]() Unofficial translation at the start of the battle. |
118 | 712 (860) |
305 | 1820 (2200) |
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Snow White | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Strength: 20%Duration: 180 seconds. Slight chance to inflict ![]() Duration: 3 turnsTakes 25% more damage Local status effect. |
0★: Boost to Water Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 100%). 3★: Boost to Water Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 120%). |
124 | 722 | 276 | 1772 |
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Surtr | ![]() |
0★: 500% Fire damage to all foes. All Fire allies gain ![]() and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Fire damage to all foes. All Fire allies gain ![]() and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Fire damage to all foes. Inflict ![]() Duration: 3 turnsLocal status effect. All Fire allies gain ![]() and ![]() Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of ![]() (Up to 15%). 3★: Main: 80% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of ![]() (Up to 25%). 4★: Main: 100% boost to Fire Elemental ATK. All Fire allies start battle with ![]() Duration: Indefinite. Sub: Boost to Fire allies' Fire Elemental ATK based on number of ![]() (Up to 35%). |
130 | 800 (970) |
367 | 2102 (2540) |
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Sylph, Flutterspirit of Purity | ![]() |
0★: Massive Fire damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. |
0★: 120% boost to Fire Elemental ATK. 3★: 140% boost to Fire Elemental ATK. |
100 | 720 | 300 | 1780 |
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Tezcatlipoca | ![]() |
0★: Massive Earth damage to all foes and inflict ![]() Strength: 20%Duration: 180 seconds. Slight chance for all allies to gain ![]() Strength: 100%Duration: 1 turn . 4★: Massive Earth damage to all foes and inflict ![]() Strength: 20%Duration: 180 seconds. Slight chance for all allies to gain ![]() Strength: 100%Duration: 1 turn . The Main Character gains ![]() if not present or consumed; or activates ![]() if present and the requirements are met. |
0★: Up to 100% boost to Earth Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 3★: Up to 120% boost to Earth Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 4★: Up to 130% boost to Earth Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 10% boost to Earth allies' DEF. |
119 | 716 (860) |
300 | 1810 (2190) |
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Thor | ![]() |
0★: Massive Light damage to all foes. Inflict ![]() Strength: 40%Duration: 180 seconds, ![]() Strength: 40%Duration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 180 seconds and ![]() Strength: 20%Duration: 180 seconds. 3★: Massive Light damage to all foes. Inflict ![]() Strength: 40%Duration: 180 seconds, ![]() Strength: 40%Duration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 180 seconds and ![]() Strength: 20%Duration: 180 seconds. Remove 1 buff effect. 4★: Massive Light damage to all foes. Inflict ![]() Duration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 180 seconds and ![]() Duration: 180 seconds. Remove 1 buff effect. All Light allies gain ![]() Strength: 50%Duration: 2 turns. |
0★: 30% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. 3★: 40% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. 4★: 50% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. |
117 | 710 (860) |
310 | 1810 (2190) |
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Tsukuyomi | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Strength: 10%Duration: 180 seconds. Slight chance for Dark allies to gain ![]() . |
0★: Boost to Dark Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 80%). 3★: Boost to Dark Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 100%). |
116 | 711 | 319 | 1828 |
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Typhon | ![]() |
0★: Massive Dark damage to all foes. Clear all foes' charge diamonds. 3★: Massive Dark damage to all foes. Clear all foes' charge diamonds. All allies gain 10% charge bar for every filled diamond that is removed by Typhon. 4★: Massive Dark damage to all foes. Clear all foes' charge diamonds. All allies gain ![]() Strength: 100%. |
0★: Refresh all Dark allies (Healing cap: 300). 30% boost to Dark allies' Normal ATK. 3★: Refresh all Dark allies. 40% boost to Dark allies' Normal ATK. 4★: Refresh all Dark allies (Healing cap: 600). 50% boost to Dark allies' Normal ATK. |
120 | 735 (890) |
340 | 2095 (2530) |
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Wamdus | ![]() |
0★: 9-hit Water damage to random foes. All Water allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 9-hit Water damage to random foes. All Water allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 9-hit Water damage to random foes. Raise all foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Water allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Water ATK. Sub: 10% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: Main: 120% boost to Water ATK. Sub: 20% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: Main: 140% boost to Water ATK. Sub: 40% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
160 | 900 (1270) |
234 | 1704 (2439) |
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Wilnas | ![]() |
0★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). All Fire allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). All Fire allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). Raise all foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Fire allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Fire ATK. Sub: 10% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: Main: 120% boost to Fire ATK. Sub: 20% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: Main: 140% boost to Fire ATK. Sub: 40% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
127 | 771 (1093) |
399 | 2349 (3324) |
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Zaoshen | ![]() |
0★: Massive Fire damage to all foes and inflict ![]() Strength: 20%. Slight chance to inflict ![]() Strength: 50%Duration: 3 turnsLocal status effect and ![]() Strength: 50%Duration: 3 turnsLocal status effect on all foes. |
0★: Up to 100% boost to Fire Elemental ATK based on the number of Fire summons equipped. 3★: Up to 120% boost to Fire Elemental ATK based on the number of Fire summons equipped. 4★: Up to 130% boost to Fire Elemental ATK based on the number of Fire summons equipped. 10% boost to Fire allies' DEF. Main/Support: MC gains ![]() Unofficial translation at the start of battle. |
122 | 756 (920) |
293 | 1711 (2060) |
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Zirnitra | ![]() |
0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Dark damage to all foes (Damage cap: ~730,000). All Dark allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Dark Elemental ATK. 20% boost to C.A. DMG. 20% boost to Dark allies' charge bars at battle start. Sub: 15% boost to Dark allies' HP. 3★: Main: 60% boost to Dark Elemental ATK. 30% boost to C.A. DMG. 30% boost to Dark allies' charge bars at battle start. Sub: 25% boost to Dark allies' HP. |
128 | 806 | 394 | 2174 |
Premium Non-Ticketable
These summons cannot be obtained from the Beginner's Draw Set or a Surprise Ticket.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Bahamut | ![]() |
0★: Massive Dark damage to all foes. All allies gain ![]() Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Dark damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns and ![]() Strength: 80%Duration: 4 turns. 5★: Massive Dark damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns, ![]() Strength: 80%Duration: 4 turns, and ![]() Strength: 20%Duration: 4 turns. |
0★: 100% boost to Dark ATK. 3★: 120% boost to Dark ATK. 4★: 130% boost to Dark ATK. 5★: 150% boost to Dark ATK. |
140 | 850 (1210) (1390) |
380 | 2160 (3050) (3495) |
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Beelzebub | ![]() |
0★: 1500% Elemental damage to all foes. Inflict ![]() Strength: 40%Duration: 180 seconds and ![]() Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict ![]() Strength: 40%Duration: 180 secondsStacking: Summon and ![]() Strength: 20%Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict ![]() Strength: 40%Duration: 180 secondsStacking: Summon and ![]() Strength: 20%Duration: 180 seconds. Additional effects based on MC's ![]() lvl. |
0★: Main: 80% boost to all Elemental ATK. Sub: When MC uses a charge attack: Raise MC's ![]() Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.) 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Sharp boost to MC's stats. Raise MC's ![]() Duration: Indefinite lvl by 3 at battle start (Max: 3). Sub: When MC uses a charge attack: Raise MC's ![]() Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.) |
122 | 761 (1081) |
407 | 2317 (3272) |
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Belial | ![]() |
0★: MC gains ![]() Duration: 6 turns. (Random effects to all foes or allies every 6 turns.) 3★: MC gains ![]() Duration: 5 turns. (Random effects to all foes or allies every 5 turns.) 4★: MC gains ![]() Duration: 4 turns. (Random effects to all foes or allies every 4 turns.) |
0★: Main: 100% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. 3★: Main: 120% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. 4★: Main: 130% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Cap Dark allies' damage taken at 5,000 per hit. Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
120 | 800 (1140) |
400 | 2310 (3265) |
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Europa | ![]() |
0★: Massive Water damage to all foes. Revive two random allies at 50% Max HP. |
0★: 120% boost to Water Elemental ATK. 3★: 140% boost to Water Elemental ATK. |
150 | 880 | 325 | 2070 |
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Gabriel | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Duration: 5 turnsLocal status effect on Fire foes. All allies gain ![]() Strength: 70%Duration: 1 turn Fire Damage Cut.. 4★: 400% Water damage to all foes. Inflict ![]() Duration: 5 turnsLocal status effect on Fire foes. All allies gain ![]() Strength: 70%Duration: 1 turn Fire Damage Cut. and ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: Main: 100% boost to Water Elemental ATK. Sub: 5% boost to Water allies' damage cap. 3★: Main: 120% boost to Water Elemental ATK. Sub: 10% boost to Water allies' damage cap. 4★: Main: 140% boost to Water Elemental ATK. Sub: 15% boost to Water allies' damage cap. |
140 | 850 (1205) |
375 | 2100 (2963) |
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Godsworn Alexiel | ![]() |
0★: All allies gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and ![]() Strength: 60%Duration: 3 turns. 3★: All allies gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and ![]() Strength: 100%Duration: 3 turns. |
0★: 120% boost to Earth Elemental ATK. 3★: 140% boost to Earth Elemental ATK. |
140 | 870 | 320 | 2100 |
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Grand Order | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns (Healing cap: 500). 3★: Massive Light damage to all foes. All allies gain ![]() Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns (Healing cap: 1000). 4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain ![]() Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns (Healing cap: 1000). |
0★: 100% boost to Normal ATK when at least 3 main allies' elements differ. 3★: 200% boost to Normal ATK when at least 3 main allies' elements differ. 4★: Main: 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies' elements differ. Sub: Amplify damage by 5% against non-elemental foes. |
140 | 880 (1250) |
350 | 2080 (2945) |
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Grimnir | ![]() |
0★: Massive Wind damage to all foes. MC gains ![]() : 500% Wind damage to all foes 2, 4, and 6 turns after the call (Damage cap: ~800,000). All allies gain ![]() Strength: 10,000Duration: 3 turns. |
0★: 120% boost to Wind Elemental ATK. 3★: 140% boost to Wind Elemental ATK. |
134 | 851 | 347 | 2145 |
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Halluel and Malluel | ![]() |
0★: Massive Light damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds, ![]() Strength: 15%Duration: 180 seconds, and ![]() Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. 4★: Massive Light damage to all foes. Inflict ![]() Strength: 30%Duration: 180 seconds, ![]() Strength: 30%Duration: 180 seconds, and ![]() Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
0★: Main: 30% boost to all Elemental ATK. 20% boost to double attack rate. Sub: 5% boost to double attack rate. 3★: Main: 40% boost to all Elemental ATK. 30% boost to double attack rate. Sub: 10% boost to double attack rate. 4★: Main: 50% boost to all Elemental ATK. 50% boost to double attack rate. Sub: 20% boost to double attack rate. 10% boost to triple attack rate. |
135 | 808 (1145) |
350 | 2075 (2938) |
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Kaguya | ![]() |
0★: Massive Water damage to all foes. All allies gain ![]() Strength: 20%Duration: 1 turn and ![]() Strength: 15%Duration: 1 turn . 3★: Massive Water damage to all foes. All allies gain ![]() Strength: 30%Duration: 1 turn and ![]() Strength: 20%Duration: 1 turn . 4★: 400% Water damage to all foes. All allies gain ![]() Strength: 30%, ![]() Strength: 30%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . |
0★: All allies start battle with ![]() Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 20% boost to item drop rate. 3★: All allies start battle with ![]() Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 25% boost to item drop rate. 4★: Main: All allies start battle with ![]() Duration: Indefinite. 50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate. 30% boost to item drop rate and 30% boost to EXP. Sub: 10% boost to EXP. |
150 | 860 (1215) |
350 | 2140 (3035) |
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Lucifer | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Light damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns. Restore 30% of all allies' max HP (Healing cap: 3000). 5★: Massive Light damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns and ![]() Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. Restore 30% of all allies' HP (Healing cap: 3000). |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. 4★: 130% boost to Light Elemental ATK. 5★: 150% boost to Light Elemental ATK. |
136 | 900 (1280) (1470) |
340 | 2015 (2850) (3268) |
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Metatron | ![]() |
0★: 2-hit Light damage to random foes and remove 1 buff from all foes. All Light allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. 4★: 2-hit Light damage to random foes and remove 1 buff from all foes. Inflict ![]() Strength: 50%Duration: 2 turnsLocal status effect. All Light allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Light Elemental ATK. Sub: 5% boost to Light allies' damage cap. 3★: Main: 120% boost to Light Elemental ATK. Sub: 10% boost to Light allies' damage cap. 4★: Main: 140% boost to Light Elemental ATK. Sub: 15% boost to Light allies' damage cap. |
138 | 816 (1155) |
327 | 2022 (2870) |
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Michael | ![]() |
0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff. Inflict ![]() . 3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff. Inflict ![]() . 4★: Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff. Inflict ![]() . All allies gain ![]() Strength: 20%Duration: 3 turns. |
0★: Main: 100% boost to Fire Elemental ATK. Sub: 5% boost to Fire allies' damage cap. 3★: Main: 120% boost to Fire Elemental ATK. Sub: 10% boost to Fire allies' damage cap. 4★: Main: 140% boost to Fire Elemental ATK. Sub: 15% boost to Fire allies' damage cap. |
129 | 832 (1184) |
359 | 2240 (3181) |
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Raphael | ![]() |
0★: Massive Wind damage to all foes. Inflict ![]() Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: 400% Wind damage to all foes. Inflict ![]() Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite and ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Wind Elemental ATK. Sub: 5% boost to Wind allies' damage cap. 3★: Main: 120% boost to Wind Elemental ATK. Sub: 10% boost to Wind allies' damage cap. 4★: Main: 140% boost to Wind Elemental ATK. Sub: 15% boost to Wind allies' damage cap. |
158 | 930 (1316) |
251 | 1750 (2500) |
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Sariel | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Duration: 5 turnsLocal status effect on Light foes. All allies gain ![]() Strength: 30%. 4★: 400% Dark damage to all foes. Inflict ![]() Duration: 5 turnsLocal status effect on Light foes. All allies gain ![]() Strength: 30% and ![]() Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. |
0★: Main: 100% boost to Dark Elemental ATK. Sub: 5% boost to Dark allies' damage cap. 3★: Main: 120% boost to Dark Elemental ATK. Sub: 10% boost to Dark allies' damage cap. 4★: Main: 140% boost to Dark Elemental ATK. Sub: 15% boost to Dark allies' damage cap. |
132 | 790 (1119) |
357 | 2155 (3054) |
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Shiva | ![]() |
0★: Massive Fire damage to all foes. All allies gain ![]() Strength: 100%Multiplier: AssassinDuration: 1 turn . |
0★: 120% boost to Fire Elemental ATK. 3★: 140% boost to Fire Elemental ATK. |
135 | 850 | 345 | 2150 |
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Tsuchinoko | ![]() |
0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. 4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. Raise ![]() Duration: Indefinite by 2-6Verification needed. on all foes. |
0★: 100% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 3★: 120% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 4★: Main: 130% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. Chance to encounter Tsuchinoko at end of battle. Sub: Chance to encounter Tsuchinoko at end of battle. |
153 | 875 (1236) |
310 | 2080 (2965) |
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Uriel | ![]() |
0★: Massive Earth damage to all foes. All Earth allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain ![]() Strength: 30%. 4★: 400% Earth damage to all foes. All Earth allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain ![]() Strength: 30% and ![]() Strength: 10%Duration: 3 turns. |
0★: Main: 100% boost to Earth Elemental ATK. Sub: 5% boost to Earth allies' damage cap. 3★: Main: 120% boost to Earth Elemental ATK. Sub: 10% boost to Earth allies' damage cap. 4★: Main: 140% boost to Earth Elemental ATK. Sub: 15% boost to Earth allies' damage cap. |
133 | 844 (1200) |
352 | 2180 (3094) |
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Yatima | ![]() |
0★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 1 equipped summon at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) 4★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 2 equipped summons at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) |
0★: 100% boost to all Elemental ATK 3★: 120% boost to all Elemental ATK 4★: Main: 140% boost to all Elemental ATK Sub: Can call 2 summons per turn. |
138 | 816 (1155) |
327 | 2022 (2870) |
Classic Draw
Summons released between March 10, 2014 to March 9, 2016.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Agni | ![]() |
0★: Massive Fire damage to all foes. Inflict ![]() Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 4★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict ![]() Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain ![]() Strength: 4%-10%Duration: 3 turns. 5★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict ![]() Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain ![]() Strength: 10%-30%Duration: 3 turns. |
0★: 80% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: 120% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: 140% boost to Fire's, Hellfire's, and Inferno's weapon skills. 5★: 150% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
127 | 770 (1092) (1253) |
385 | 2270 (3213) (3685) |
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Apollo | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 20%Duration: 4 turns. 4★: Massive Light damage to all foes. All allies gain ![]() Strength: 20%Duration: 4 turns and ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: 50% boost to Light Elemental ATK. 3★: 80% boost to Light Elemental ATK. 4★: 80% boost to Light Elemental ATK. 20% boost to Light HP. |
130 | 780 (940) |
340 | 2040 (2470) |
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Athena | ![]() |
0★: Massive Fire damage to all foes. All allies gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. 4★: Massive Fire damage to all foes. All allies gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and ![]() Strength: (Healing cap: 300)Duration: 3 turns. |
0★: 50% boost to Fire Elemental ATK. 3★: 80% boost to Fire Elemental ATK. 4★: 80% boost to Fire Elemental ATK. 20% boost to Fire allies' HP. |
125 | 770 (930) |
360 | 2090 (2520) |
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Baal | ![]() |
0★: Massive Earth damage to all foes. Remove 1 debuff from all allies. 4★: Massive Earth damage to all foes. Remove 1 debuff from all allies. All allies gain ![]() Strength: 20%Duration: 4 turns. |
0★: 40% boost to Earth and Light Elemental ATK. 3★: 60% boost to Earth and Light Elemental ATK. 4★: 70% boost to Earth and Light Elemental ATK. 25% Boost to Earth and Light HP. |
127 | 755 (910) |
310 | 1900 (2300) |
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Bahamut | ![]() |
0★: Massive Dark damage to all foes. All allies gain ![]() Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Dark damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns and ![]() Strength: 80%Duration: 4 turns. 5★: Massive Dark damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns, ![]() Strength: 80%Duration: 4 turns, and ![]() Strength: 20%Duration: 4 turns. |
0★: 100% boost to Dark ATK. 3★: 120% boost to Dark ATK. 4★: 130% boost to Dark ATK. 5★: 150% boost to Dark ATK. |
140 | 850 (1210) (1390) |
380 | 2160 (3050) (3495) |
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Cybele | ![]() |
0★: Massive Earth damage to all foes. All allies gain ![]() Strength: 60%Duration: 3 turns. 4★: Massive Earth damage to all foes. All allies gain ![]() Strength: 60%Duration: 3 turns and ![]() Strength: 30%Duration: 3 turns. 1-turn cut to skill cooldown for Earth allies. |
0★: Refresh effect to all Earth allies (Healing cap: 300). 30% boost to Earth allies' Normal ATK. 3★: Refresh effect to all Earth allies (Healing cap: 400). 40% boost to Earth allies' Normal ATK 4★: Refresh effect to all Earth allies (Healing cap: 400). 60% boost to Earth allies' Normal ATK. 20% boost to all Earth allies' HP. 1-turn cut to debuff effects on allies. |
129 | 790 (960) |
315 | 1920 (2320) |
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Dark Angel Olivia | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() . 4★: Massive Dark damage to all foes. Inflict ![]() . Reduce skill cooldown for Dark allies by 1 turn. |
0★: 25% boost to Dark allies' Normal ATK and HP. 3★: 40% boost to Dark allies' Normal ATK and HP. 4★: 60% boost to Dark allies' Normal ATK and 40% boost to HP. 25% boost to chain burst damage. |
128 | 770 (930) |
335 | 2000 (2420) |
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Garuda | ![]() |
0★: Massive Wind damage to all foes. All allies gain ![]() (Effect removed on next all-foe all-ally attack) Duration: 3 turns. 4★: Massive Wind damage to all foes. Inflict ![]() Duration: 180 seconds. All allies gain ![]() (Effect removed on next all-foe all-ally attack) Duration: 3 turns. |
0★: 25% boost to Wind Normal ATK and HP. 3★: 40% boost to Wind Normal ATK and HP. 4★: 60% boost to Wind Normal ATK and 40% boost to Normal HP. 25% boost to chain burst damage. |
131 | 775 (940) |
320 | 1980 (2400) |
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Grand Order | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns (Healing cap: 500). 3★: Massive Light damage to all foes. All allies gain ![]() Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns (Healing cap: 1000). 4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain ![]() Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns (Healing cap: 1000). |
0★: 100% boost to Normal ATK when at least 3 main allies' elements differ. 3★: 200% boost to Normal ATK when at least 3 main allies' elements differ. 4★: Main: 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies' elements differ. Sub: Amplify damage by 5% against non-elemental foes. |
140 | 880 (1250) |
350 | 2080 (2945) |
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Grani | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Strength: Big. 3★: Massive Water damage to all foes. Inflict ![]() Strength: Big. 4★: Massive Water damage to all foes. Inflict ![]() Strength: Big. All allies gain ![]() . |
0★: 150% boost to chain burst damage. 3★: 180% boost to chain burst damage. 4★: 200% boost to chain burst damage. 100% boost to chain burst damage cap. |
126 | 756 (910) |
315 | 1890 (2280) |
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Hades | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Base Accuracy: 50%Duration: 180 secondsTakes 25% more damage. 4★: 400% Dark damage to all foes (Damage cap: ~860,000). Inflict ![]() Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain ![]() Strength: 10%Duration: 3 turns. 5★: 400% Dark damage to all foes (Damage cap: ~860,000). Inflict ![]() Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain ![]() Strength: 20%Duration: 3 turns. |
0★: 80% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: 120% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: 140% boost to Dark's, Hatred's, and Oblivion's weapon skills. 5★: 150% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
123 | 755 (1071) (1229) |
420 | 2350 (3315) (3798) |
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Kaguya | ![]() |
0★: Massive Water damage to all foes. All allies gain ![]() Strength: 20%Duration: 1 turn and ![]() Strength: 15%Duration: 1 turn . 3★: Massive Water damage to all foes. All allies gain ![]() Strength: 30%Duration: 1 turn and ![]() Strength: 20%Duration: 1 turn . 4★: 400% Water damage to all foes. All allies gain ![]() Strength: 30%, ![]() Strength: 30%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . |
0★: All allies start battle with ![]() Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 20% boost to item drop rate. 3★: All allies start battle with ![]() Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 25% boost to item drop rate. 4★: Main: All allies start battle with ![]() Duration: Indefinite. 50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate. 30% boost to item drop rate and 30% boost to EXP. Sub: 10% boost to EXP. |
150 | 860 (1215) |
350 | 2140 (3035) |
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Lich | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Strength: 2500Duration: 180 seconds. 4★: Massive Dark damage to all foes. Inflict ![]() Strength: 2500Duration: 180 seconds. All allies gain ![]() Duration: 3 turns. |
0★: 40% boost to Dark and Water Elemental ATK. 3★: 60% boost to Dark and Water Elemental ATK. 4★: 60% boost to Dark and Water Elemental ATK. 20% boost to Dark and Water HP. 30% boost to Normal ATK and 10% boost to charge bar gain if both Dark and Water allies are in the front line. |
111 | 700 (850) |
390 | 2240 (2700) |
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Lucifer | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Light damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns. Restore 30% of all allies' max HP (Healing cap: 3000). 5★: Massive Light damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns and ![]() Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. Restore 30% of all allies' HP (Healing cap: 3000). |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. 4★: 130% boost to Light Elemental ATK. 5★: 150% boost to Light Elemental ATK. |
136 | 900 (1280) (1470) |
340 | 2015 (2850) (3268) |
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Macula Marius | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() and ![]() . 4★: Massive Water damage to all foes. Inflict ![]() and ![]() . All allies gain ![]() Strength: 10%. |
0★: 50% boost to Water Elemental ATK. 3★: 80% boost to Water Elemental ATK. 4★: 80% boost to Water Elemental ATK. 20% boost to Water HP. |
135 | 796 (960) |
305 | 1880 (2270) |
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Medusa | ![]() |
0★: Massive Earth damage to all foes and inflict ![]() and ![]() . 3★: Massive Earth damage to all foes and inflict ![]() and ![]() . 4★: Massive Earth damage to all foes and inflict ![]() and ![]() . Gain ![]() Strength: 20% |
0★: 50% boost to Earth Elemental ATK. 3★: 80% boost to Earth Elemental ATK. 4★: 80% boost to Earth Elemental ATK. 20% boost to Earth allies HP. |
128 | 780 (940) |
325 | 1970 (2380) |
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Morrigna | ![]() |
0★: Massive wind damage to all foes. All allies gain ![]() Strength: 30%Duration: 3 turns and ![]() Duration: 3 turnsEarth Damage Cut.. 3★: Massive wind damage to all foes. All allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Duration: 3 turnsEarth Damage Cut.. 4★: Massive wind damage to all foes. All allies gain ![]() Strength: 70%Duration: 3 turns and ![]() Duration: 3 turnsEarth Damage Cut.. |
0★: Boost wind attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost wind attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost wind attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 823 (990) |
305 | 1915 (2320) |
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Neptune | ![]() |
0★: Massive Water damage to all foes. All allies gain ![]() Strength: 20%Duration: 4 turns. |
0★: Refresh effect to all Water allies (Healing cap: 300). 30% boost to Water allies' Normal ATK. 3★: Refresh effect to all Water allies (Healing cap: 400). 40% boost to Water allies' Normal ATK. |
125 | 740 | 330 | 2070 |
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Nezha | ![]() |
0★: Massive Wind DMG to all foes and bonus Fire DMG. All allies gain ![]() Duration: 3 turnsFire Damage Cut.. 4★: Massive Wind DMG to all foes and bonus Fire DMG. All allies gain ![]() Fire Damage Cut., ![]() Strength: 30% and ![]() Strength: 30%. |
0★: 40% boost to Wind and Fire Elemental ATK. 3★: 60% boost to Wind and Fire Elemental ATK. 4★: 70% boost to Wind and Fire Elemental ATK. 25% boost to Wind and Fire HP. |
121 | 729 (880) |
355 | 2115 (2560) |
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Oceanus | ![]() |
0★: Massive Water damage to all foes. Chance to revive an ally with 25% HP. 4★: Massive Water damage to all foes. Revive an ally with 25% HP. |
0★: 40% boost to Water and Light Elemental ATK. 3★: 60% boost to Water and Light Elemental ATK. 4★: 70% boost to Water and Light Elemental ATK. 25% boost to Water and Light allies' HP. |
130 | 800 (970) |
310 | 1910 (2310) |
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Odin | ![]() |
0★: Massive Light damage to all foes. Inflict ![]() Strength: 20%Duration: 180 seconds. 4★: Massive Light damage to all foes. Inflict ![]() Strength: 20%Duration: 180 seconds. All allies gain ![]() Strength: 30% chance of dealing 30% more damage.Duration: 3 turns for 3 turns. |
0★: 50% boost to Light and Dark Elemental ATK. 3★: 75% boost to Light and Dark Elemental ATK. 4★: 75% boost to Light and Dark Elemental ATK. 15% boost to Light and Dark HP. 30% boost to Normal ATK and 3% boost to double attack rate if both Light and Dark allies are in the front line. |
135 | 860 (1040) |
340 | 2100 (2540) |
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Prometheus | ![]() |
0★: Massive Fire damage to all foes. All allies gain ![]() Strength: 30%Duration: 3 turns and ![]() Duration: 3 turnsWind Damage Cut.. 3★: Massive Fire damage to all foes. All allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Duration: 3 turnsWind Damage Cut.. 4★: Massive Fire damage to all foes. All allies gain ![]() Strength: 70%Duration: 3 turns and ![]() Duration: 3 turnsWind Damage Cut.. |
0★: Boost to Fire attack critical hit rate, 30% boost to Debuff Resistance. 3★: Boost to Fire attack critical hit rate, 40% boost to Debuff Resistance. 4★: Boost to Fire attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 822 (990) |
300 | 1920 (2330) |
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Quetzalcoatl | ![]() |
0★: Massive Wind damage to all foes. All allies gain ![]() Strength: 20%Duration: 4 turns. |
0★: 40% boost to Wind and Earth Elemental ATK. 3★: 60% boost to Wind and Earth Elemental ATK. |
125 | 755 | 320 | 1895 |
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Satan | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() . |
0★: 40% boost to Dark and Earth Elemental ATK. 3★: 60% boost to Dark and Earth Elemental ATK. |
115 | 710 | 415 | 2390 |
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Satyr | ![]() |
0★: Massive Fire damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds and ![]() Strength: 15%Duration: 180 seconds. 4★: 800% Fire damage to all foes (Damage cap: ~630,000). Inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. All allies gain ![]() Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide and ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
0★: 30% boost to Fire allies' Normal ATK. Refresh effect to all Fire allies (Healing cap: 300). 3★: 40% boost to Fire allies' Normal ATK. Refresh effect to all Fire allies (Healing cap: 400). 4★: 50% boost to Fire allies' Normal ATK. Refresh effect to all Fire allies (Healing cap: 600). |
127 | 785 (950) |
325 | 1950 (2360) |
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Siren | ![]() |
0★: Massive Wind damage to all foes. Inflict ![]() Duration: 180 seconds. |
0★: 40% boost to Wind and Light Elemental ATK. 3★: 60% boost to Wind and Light Elemental ATK. |
127 | 767 | 325 | 1925 |
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Titan | ![]() |
0★: Massive Earth damage to all foes. All allies gain ![]() Duration: 1 turn . 4★: 400% Earth damage to all foes. All allies gain ![]() Duration: 1 turn and ![]() Strength: 50% chance of taking 20% less damage.Duration: 3 turns. 5★: 400% Earth damage to all foes. All allies gain ![]() Duration: 1 turn and ![]() Strength: 100% chance of taking 25% less damage.Duration: 3 turns. |
0★: 80% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: 120% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: 140% boost to Earth's, Mountain's, and Terra's weapon skills. 5★: 150% boost to Earth's, Mountain's, and Terra's weapon skills. |
140 | 920 (1310) (1505) |
310 | 1940 (2755) (3163) |
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Twin Elements | ![]() |
0★: Massive Fire damage to all foes. Bonus Water damage. All allies gain ![]() Duration: 3 turnsWater Damage Cut. and ![]() Duration: 3 turnsFire Damage Cut.. 4★: Massive Fire damage to all foes. Bonus Water damage. All allies gain ![]() Strength: 10%Duration: 3 turns, ![]() Strength: 10%Duration: 3 turns, ![]() Duration: 3 turnsWater Damage Cut., and ![]() Duration: 3 turnsFire Damage Cut.. |
0★: 40% boost to Fire and Water allies' HP. 5% chance to counter. 3★: 60% boost to Fire and Water allies' HP. 5% chance to counter. 4★: 60% boost to Fire and Water allies' HP. 5% chance to counter. 60% boost to Fire and Water Normal ATK. 5% / 25% boost to critical hit rate5% chance of dealing 25% more damage. if main allies include at least 2 different elements. |
120 | 728 (880) |
360 | 2120 (2560) |
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Varuna | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 4★: 400% Water damage to all foes (Damage cap: ~860,000). Inflict ![]() Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain ![]() Strength: 15%Duration: 3 turns. 5★: 400% Water damage to all foes (Damage cap: ~860,000). Inflict ![]() Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: 80% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: 120% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: 140% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 5★: 150% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
130 | 800 (1135) (1303) |
370 | 2150 (3040) (3485) |
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Vortex Dragon | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 20%Duration: 4 turns. 4★: Massive Light damage to all foes. Inflict ![]() Strength: 20% and ![]() Strength: 20%. All allies gain ![]() Strength: 20%Duration: 4 turns. |
0★: 40% boost to Light and Fire Elemental ATK. 3★: 60% boost to Light and Fire Elemental ATK. 4★: Light allies: 80% boost to Light Elemental ATK, 25% boost to C.A. DMG, and 10% boost to C.A. DMG Cap. Fire allies: 60% boost to Fire Elemental ATK, 30% boost to HP, and lessen Wind damage taken by 10%. |
126 | 756 (910) |
330 | 1985 (2400) |
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Zephyrus | ![]() |
0★: Massive Wind damage to all foes and remove 1 buff. 4★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain ![]() Strength: 10%. 5★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain ![]() Strength: 25%. |
0★: 80% Boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: 120% Boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: 140% Boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 5★: 150% Boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
128 | 774 (1097) (1259) |
380 | 2250 (3185) (3653) |
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Zeus | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 1000. 4★: 400% Light damage to all foes (Damage cap: ~860,000). All allies gain ![]() Strength: 3000. 5★: 400% Light damage to all foes (Damage cap: ~860,000). All allies gain ![]() Strength: 5000. |
0★: 80% boost to Light's, Thunder's, and Zion's weapon skills. 3★: 120% boost to Light's, Thunder's, and Zion's weapon skills. 4★: 140% boost to Light's, Thunder's, and Zion's weapon skills. 5★: 150% boost to Light's, Thunder's, and Zion's weapon skills. |
130 | 790 (1120) (1285) |
370 | 2220 (3145) (3608) |
Summer/Yukata
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Athena (Summer) | ![]() |
0★: All Fire allies gain ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and ![]() Duration: Indefinite. 3★: All Fire allies gain ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", ![]() Duration: Indefinite, and ![]() . 4★: All Fire allies gain ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", ![]() Duration: Indefinite, and ![]() . |
0★: 80% boost to Fire Elemental ATK. 3★: 100% boost to Fire Elemental ATK. 4★: 110% boost to Fire Elemental ATK. |
137 | 815 (980) |
332 | 2027 (2450) |
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Belial (Summer) | ![]() |
0★: 300% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 2 random buffs. MC gains ![]() Duration: 3 turns. (Inflict ![]() Duration: 3 turns, ![]() Strength: 70%Duration: 3 turns, and ![]() Strength: 100%Duration: 3 turns on all allies when duration ends.) 3★: 400% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 3 random buffs. MC gains ![]() Duration: 3 turns. (Inflict ![]() Duration: 3 turns, ![]() Strength: 70%Duration: 3 turns, and ![]() Strength: 100%Duration: 3 turns on all allies when duration ends.) 4★: 500% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 4 random buffs. MC gains ![]() Duration: 3 turns. (Inflict ![]() Duration: 3 turns, ![]() Strength: 70%Duration: 3 turns, and ![]() Strength: 100%Duration: 3 turns on all allies when duration ends.) |
0★: Main: 100% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with ![]() Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 2000Duration: 3 turns. 3★: Main: 120% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with ![]() Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 1000Duration: 3 turns. 4★: Main: 130% boost to Fire ATK Cap Fire allies' max HP at 20,000. Cap Fire allies' damage taken at 5,000 per hit. Sub: All allies start battle with ![]() Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 500Duration: 3 turns. |
121 | 732 (1038) |
412 | 2442 (3457) |
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Freyr (Yukata) | ![]() |
0★: Inflict ![]() Strength: 50%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, and ![]() Strength: 20%Duration: 6 turnsLocal status effect on all foes. 3★: Inflict ![]() Strength: 50%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, and ![]() Strength: 20%Duration: 6 turnsLocal status effect on all foes. Remove 1 buff. 4★: Inflict ![]() Strength: 50%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, ![]() Strength: 20%Duration: 6 turnsLocal status effect, and ![]() Duration: 6 turnsLocal status effect on all foes. Remove 1 buff. |
0★: 80% boost to Earth Elemental ATK. 3★: 100% boost to Earth Elemental ATK. 4★: 110% boost to Earth Elemental ATK. |
137 | 815 (980) |
332 | 2027 (2450) |
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Kaguya (Summer) | ![]() |
0★: All Light allies gain ![]() Strength: 30%. 3★: All Light allies gain ![]() Strength: 30%. Chance to revive an ally. 4★: All Light allies gain ![]() Strength: 30%. Revive an ally with 25% HP. |
0★: 80% boost to Light Elemental ATK. 3★: 100% boost to Light Elemental ATK. 4★: 110% boost to Light Elemental ATK. |
147 | 880 (1060) |
317 | 1912 (2310) |
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Macula Marius (Summer) | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. 3★: Massive Water damage to all foes. Inflict ![]() Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. All allies gain ![]() Strength: 10%. 4★: Massive Water damage to all foes. Inflict ![]() Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. All allies gain ![]() Strength: 30%. |
0★: 60% boost to Water Elemental ATK. 3★: 80% boost to Water Elemental ATK. 4★: 90% boost to Water Elemental ATK. |
125 | 755 (910) |
345 | 2090 (2530) |
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Mandrake (Summer) | ![]() |
0★: Massive Earth damage to all foes. Inflict ![]() Strength: 20000Duration: 180 seconds, ![]() Strength: 20000Duration: 180 seconds, ![]() Duration: 2 turnsTakes 25% more damage Local status effect, and ![]() Duration: 180 seconds. 3★: Massive Earth damage to all foes. Inflict ![]() Strength: 20000Duration: 180 seconds, ![]() Strength: 20000Duration: 180 seconds, ![]() Duration: 2 turnsTakes 25% more damage Local status effect, ![]() Duration: 180 seconds, and ![]() Duration: 180 seconds. 4★: Massive Earth damage to all foes. Inflict ![]() Strength: 20000Duration: 180 seconds, ![]() Strength: 20000Duration: 180 seconds, ![]() Duration: 2 turnsTakes 25% more damage Local status effect, ![]() Duration: 180 seconds, ![]() Strength: 10% (Max: 30%)Duration: 180 seconds, ![]() Strength: 10% (Max: 30%)Duration: 180 seconds, and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. |
0★: Main: 70% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with ![]() Duration: Indefinite. 3★: Main: 90% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with ![]() Duration: Indefinite and ![]() Strength: 30%-10%Duration: 3 turnsVerification needed. . 4★: Main: 100% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with ![]() Duration: Indefinite and ![]() Strength: 30%-10%Duration: 3 turnsVerification needed. . |
162 | 905 (1090) |
220 | 1620 (1970) |
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Rose Queen (Summer) | ![]() |
0★: All Wind allies gain ![]() Duration: 2 turnsEquivalent to ![]() Strength: 1% of foe's max HP (Damage cap: 10,000) and ![]() Strength: 20%Multiplier: Unique.. 3★: All Wind allies gain ![]() Duration: 2 turnsEquivalent to ![]() Strength: 1% of foe's max HP (Damage cap: 20,000) and ![]() Strength: 30%Multiplier: Unique.. 4★: All Wind allies gain ![]() Duration: 2 turnsEquivalent to ![]() Strength: 1% of foe's max HP (Damage cap: 20,000) and ![]() Strength: 30%Multiplier: Unique. and ![]() Strength: 20%Duration: 2 turns. |
0★: 80% boost to Wind Elemental ATK. 3★: 100% boost to Wind Elemental ATK. 4★: 110% boost to Wind Elemental ATK. |
135 | 840 (1020) |
342 | 1900 (2290) |
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Satyr (Summer) | ![]() |
0★: All Fire allies gain ![]() Duration: 3 turnsWind Damage Cut.. MC gains ![]() Strength: 20% of all allies' HP (Healing cap: 2500)Duration: 3 turns. 3★: All Fire allies gain ![]() Duration: 3 turnsWind Damage Cut.. MC gains ![]() Strength: 20% of all allies' HP (Healing cap: 3000)Duration: 3 turns. 4★: All Fire allies gain ![]() Duration: 3 turnsWind Damage Cut.. MC gains ![]() Strength: 20% of all allies' HP (Healing cap: 3000)Duration: 3 turns. |
0★: 80% boost to Fire ATK 3★: 100% boost to Fire ATK 4★: 110% boost to Fire ATK |
134 | 810 (979) |
347 | 2050 (2476) |
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Sleepyhead (Summer) | ![]() |
0★: Massive Dark damage to all foes. All allies gain ![]() Strength: 3000Duration: 1 turn . 3★: Massive Dark damage to all foes. All allies gain ![]() Strength: 5000Duration: 1 turn . 4★: Massive Dark damage to all foes. All allies gain ![]() Strength: 10000Duration: 1 turn and ![]() Strength: Healing cap: 1000Duration: 3 turns. |
0★: Main: 80% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. Sub: Dark allies start battle with ![]() Strength: 100% chance of taking 30% less damage.Duration: 3 turns. 3★: 100% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. 4★: Main: 110% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. Sub: Dark allies start battle with ![]() Strength: 100% chance of taking 50% less damage.Duration: 3 turns and ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
139 | 851 (1029) |
325 | 1850 (2231) |
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Tiamat (Summer) | ![]() |
0★: Massive Wind damage to all foes. Inflict ![]() Strength: 20%Duration: 180 seconds. 3★: Massive Wind damage to all foes. Inflict ![]() Strength: 25%Duration: 180 seconds. 4★: Massive Wind damage to all foes. Inflict ![]() Strength: 25%Base Accuracy: 100%Duration: 180 seconds and ![]() Base Accuracy: 100%. |
0★: Main: 80% boost to Wind Elemental ATK. Sub: Wind allies start battle with ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 100% boost to Wind Elemental ATK. Sub: Wind allies start battle with ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and boost to multiattack rate for 1 turn. 4★: Main: 110% boost to Wind Elemental ATK. Sub: Wind allies start battle with ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and ![]() Duration: 1 turn . |
140 | 850 (1030) |
315 | 1850 (2230) |
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Yggdrasil (Summer) | ![]() |
0★: All Earth allies gain ![]() Strength: 1500Duration: 4 turns and ![]() Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. 4★: All Earth allies gain ![]() Strength: 3000Duration: 4 turns, ![]() Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns, and ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: 80% boost to Earth ATK. 3★: 100% boost to Earth ATK. 4★: 110% boost to Earth ATK. |
137 | 820 (1030) |
332 | 2002 (2500) |
Holiday
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Sariel (Holiday) | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Strength: 20,000Duration: 180 seconds, ![]() Strength: 20,000Duration: 180 seconds, ![]() Strength: 20,000Duration: 180 seconds, and ![]() Duration: 2 turnsTakes 25% more damage Local status effect. 3★: Massive Dark damage to all foes. Inflict ![]() Strength: 20,000Duration: 180 seconds, ![]() Strength: 20,000Duration: 180 seconds, ![]() Strength: 20,000Duration: 180 seconds, ![]() Duration: 2 turnsTakes 25% more damage Local status effect, and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. 4★: Massive Dark damage to all foes. Inflict ![]() Strength: 20,000Duration: 180 seconds, ![]() Strength: 20,000Duration: 180 seconds, ![]() Strength: 20,000Duration: 180 seconds, ![]() Duration: 2 turnsTakes 25% more damage Local status effect, ![]() Strength: 10% (Max: 30%)Duration: 180 seconds, ![]() Strength: 10% (Max: 30%)Duration: 180 seconds, and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. |
0★: 80% boost to Dark Elemental ATK. 3★: 100% boost to Dark Elemental ATK. 4★: 110% boost to Dark Elemental ATK. |
127 | 805 (975) |
382 | 2077 (2501) |
Omega Summons
These summons are obtained from Omega Raids.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Celeste Omega | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Duration: 180 seconds. 4★: Massive Dark damage to all foes. Inflict ![]() Strength: 50%Duration: 180 seconds and ![]() Duration: 180 seconds. 5★: Massive Dark damage to all foes. Inflict ![]() Strength: 50%Duration: 180 seconds, ![]() Duration: 180 seconds, and ![]() Duration: 3 turnsLocal status effect. |
0★: 50% boost to Mistfall weapon skills. 3★: 100% boost to Mistfall weapon skills. 4★: 120% boost to Mistfall weapon skills. 5★: 140% boost to Mistfall weapon skills. |
101 | 646 (776) (919) |
285 | 1645 (1975) (2325) |
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Colossus Omega | ![]() |
0★: Massive Fire damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. 4★: Massive Fire damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. All allies gain ![]() Strength: 1500Duration: 3 turns. 5★: Massive Fire damage to all foes. Inflict ![]() Strength: 20%Duration: 180 seconds. All allies gain ![]() Strength: 2000. |
0★: 50% boost to Ironflame weapon skills. 3★: 100% boost to Ironflame weapon skills. 4★: 120% boost to Ironflame weapon skills. 5★: 140% boost to Ironflame weapon skills. |
103 | 648 (778) (921) |
275 | 1635 (1965) (2315) |
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Leviathan Omega | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. 4★: Massive Water damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. All allies gain ![]() Strength: 20%Duration: 3 turns. 5★: Massive Water damage to all foes. Inflict ![]() Strength: 20%Duration: 180 seconds. All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: 50% boost to Oceansoul weapon skills. 3★: 100% boost to Oceansoul weapon skills. 4★: 120% boost to Oceansoul weapon skills. 5★: 140% boost to Oceansoul weapon skills. |
107 | 652 (782) (925) |
255 | 1615 (1945) (2295) |
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Luminiera Omega | ![]() |
0★: Massive Light damage to all foes and slight chance to remove 1 buff. 4★: Massive Light damage to all foes and slight chance to remove 1 buff. All allies gain ![]() Strength: 20%Duration: 3 turns. 5★: Massive Light damage to all foes and remove 1 buff. All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: 50% boost to Knightcode weapon skills. 3★: 100% boost to Knightcode weapon skills. 4★: 120% boost to Knightcode weapon skills. 5★: 140% boost to Knightcode weapon skills. |
105 | 650 (780) (923) |
265 | 1625 (1955) (2305) |
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Tiamat Omega | ![]() |
0★: Massive Wind damage to all foes. Inflict ![]() Strength: 15%. 4★: Massive Wind damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. All allies gain ![]() (Effect removed on next all-foe all-ally attack) Duration: 3 turns. 5★: Massive Wind damage to all foes. Inflict ![]() Strength: 20%Duration: 180 seconds. All allies gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
0★: 50% boost to Stormwyrm weapon skills. 3★: 100% boost to Stormwyrm weapon skills. 4★: 120% boost to Stormwyrm weapon skills. 5★: 140% boost to Stormwyrm weapon skills. |
104 | 650 (780) (923) |
270 | 1630 (1960) (2310) |
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Yggdrasil Omega | ![]() |
0★: Massive Earth damage to all foes. All allies gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: 10%Duration: 3 turns. 4★: Massive Earth damage to all foes. All allies gain ![]() Strength: 10%Duration: 3 turns, ![]() Strength: 10%Duration: 3 turns, and 1 random buff effect. 5★: Massive Earth damage to all foes. All allies gain ![]() Strength: 10%Duration: 3 turns, ![]() Strength: 10%Duration: 3 turns, and 2 random buff effects. |
0★: 50% boost to Lifetree weapon skills. 3★: 100% boost to Lifetree weapon skills. 4★: 120% boost to Lifetree weapon skills. 5★: 140% boost to Lifetree weapon skills. |
106 | 651 (781) (924) |
260 | 1620 (1950) (2300) |
Normal Showdown Summons
These summons are obtained from their respective Normal Showdowns and Clash Event.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Cocytus | ![]() |
0★: Massive Water damage to all foes. All allies gain ![]() Strength: 15%Duration: 4 turns. |
0★: 40% boost to Water Elemental ATK. 3★: 50% boost to Water Elemental ATK. 4★: 60% boost to Water Elemental ATK. |
100 | 606 (710) |
220 | 1430 (1670) |
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Corow | ![]() |
0★: Massive Light damage to all foes. Inflict ![]() Strength: 50%Duration: 180 seconds. |
0★: 30% boost to Light allies' Normal ATK. 10% boost to Light allies' HP. 3★: 40% boost to Light allies' Normal ATK. 15% boost to Light allies' HP. 4★: 50% boost to Light allies' Normal ATK. 20% boost to Light allies' HP. |
92 | 560 (650) |
240 | 1535 (1790) |
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Diablo | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Strength: 10%Duration: 180 seconds and ![]() Strength: 10%Duration: 180 seconds. |
0★: 30% boost to Dark allies' Normal ATK. 10% boost to Dark HP. 3★: 40% boost to Dark allies' Normal ATK. 15% boost to Dark HP. 4★: 50% boost to Dark allies' Normal ATK. 20% boost to Dark HP. |
80 | 516 (600) |
300 | 1755 (2050) |
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Ifrit | ![]() |
0★: Massive Fire damage to all foes. All allies gain ![]() Strength: 15%Duration: 4 turns. |
0★: 40% boost to Fire Elemental ATK. 3★: 50% boost to Fire Elemental ATK. 4★: 60% boost to Fire Elemental ATK. |
82 | 518 (610) |
290 | 1745 (2040) |
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Sagittarius | ![]() |
0★: Massive Wind damage to all foes. All allies gain ![]() Strength: 15%Duration: 4 turns for 4 turns. |
0★: 40% boost to Wind Elemental ATK. 3★: 50% boost to Wind Elemental ATK. 4★: 60% boost to Wind Elemental ATK. |
100 | 600 (700) |
235 | 1445 (1690) |
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Vohu Manah | ![]() |
0★: Massive Earth damage to all foes. Inflict ![]() Duration: 180 seconds. |
0★: 40% boost to Earth Elemental ATK. 3★: 50% boost to Earth Elemental ATK. 4★: 60% boost to Earth Elemental ATK. |
94 | 579 (680) |
230 | 1440 (1680) |
Xeno Summons
These summons are obtained from their respective Clash Event.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Xeno Cocytus | ![]() |
0★: 300% Water damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 20%Duration: 3 turns. 3★: 400% Water damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. 4★: 500% Water damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: Boost to Water Elemental ATK based on number of Water weapons equipped (Up to 80%). 3★: Boost to Water Elemental ATK based on number of Water weapons equipped (Up to 100%). 4★: Boost to Water Elemental ATK based on number of Water weapons equipped (Up to 120%). |
107 | 650 (922) |
250 | 1612 (2293) |
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Xeno Corow | ![]() |
0★: 300% Light damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 20%Duration: 3 turns. 3★: 400% Light damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. 4★: 500% Light damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: Boost to Light Elemental ATK based on number of Light weapons equipped (Up to 80%). 3★: Boost to Light Elemental ATK based on number of Light weapons equipped (Up to 100%). 4★: Boost to Light Elemental ATK based on number of Light weapons equipped (Up to 120%). |
105 | 648 (920) |
260 | 1622 (2303) |
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Xeno Diablo | ![]() |
0★: 300% Dark damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 20%Duration: 3 turns. 3★: 400% Dark damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. 4★: 500% Dark damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: Boost to Dark Elemental ATK based on number of Dark weapons equipped (Up to 80%). 3★: Boost to Dark Elemental ATK based on number of Dark weapons equipped (Up to 100%). 4★: Boost to Dark Elemental ATK based on number of Dark weapons equipped (Up to 120%). |
101 | 644 (916) |
280 | 1642 (2323) |
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Xeno Ifrit | ![]() |
0★: 300% Fire damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 20%Duration: 3 turns. 3★: 400% Fire damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. 4★: 500% Fire damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: Boost to Fire Elemental ATK based on number of Fire weapons equipped (Up to 80%). 3★: Boost to Fire Elemental ATK based on number of Fire weapons equipped (Up to 100%). 4★: Boost to Fire Elemental ATK based on number of Fire weapons equipped (Up to 120%). |
101 | 641 (911) |
280 | 1657 (2346) |
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Xeno Sagittarius | ![]() |
0★: 300% Wind damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 20%Duration: 3 turns. 3★: 400% Wind damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. 4★: 500% Wind damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: Boost to Wind Elemental ATK based on number of Wind weapons equipped (Up to 80%). 3★: Boost to Wind Elemental ATK based on number of Wind weapons equipped (Up to 100%). 4★: Boost to Wind Elemental ATK based on number of Wind weapons equipped (Up to 120%). |
104 | 647 (919) |
265 | 1627 (2308) |
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Xeno Vohu Manah | ![]() |
0★: 300% Earth damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 20%Duration: 3 turns. 3★: 400% Earth damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. 4★: 500% Earth damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: Boost to Earth Elemental ATK based on number of Earth weapons equipped (Up to 80%). 3★: Boost to Earth Elemental ATK based on number of Earth weapons equipped (Up to 100%). 4★: Boost to Earth Elemental ATK based on number of Earth weapons equipped (Up to 120%). |
106 | 649 (921) |
255 | 1617 (2298) |
Jewel Resort Casino
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Anat | ![]() |
0★: Massive Wind damage to all foes. All allies gain ![]() Strength: 20%Duration: 4 turns. |
0★: 50% boost to Wind Elemental ATK. 3★: 80% boost to Wind Elemental ATK. |
132 | 784 | 320 | 1940 |
Free Quest Summons
These summons are obtained through single player Free Quests.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Mithra | ![]() |
0★: Variable Wind damage to all foes based on the number of debuffs. | 0★: 20% boost to Wind Normal ATK. 20% boost to debuff success rate to all Wind allies. 3★: 25% boost to Wind Normal ATK. 25% boost to debuff success rate to all Wind allies. |
105 | 650 | 195 | 1200 |
Side Story Summons
These summons are obtainable through their respective Side Story.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Albacore | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() . |
0★: 20% boost to Dark allies' Normal ATK and HP. 3★: 25% boost to Dark allies' Normal ATK and HP. |
91 | 557 | 245 | 1550 |
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Bellringer Angel | ![]() |
0★: Ward. (All allies gain ![]() Last Words: Can reuse a random summon. Strength: 1200Duration: Indefinite.) 3★: Ward. (All allies gain ![]() Last Words: Can reuse a random summon. Strength: 1200Duration: Indefinite.) All allies gain ![]() Duration: Indefinite. Last Words: Can reuse a random summon. |
0★: 20% boost to Light allies' HP. 3★: 30% boost to Light allies' HP. |
91 | 575 | 200 | 1400 |
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Blue Orbit | ![]() |
0★: All allies gain ![]() Strength: 20%Duration: 3 turns and ![]() Strength: 10%. 3★: All allies gain ![]() Strength: 30%Duration: 3 turns and ![]() Strength: 20%. |
0★: 100% boost to chain burst damage. 3★: 150% boost to chain burst damage. |
93 | 573 | 230 | 1440 |
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Branwen | ![]() |
0★: Massive Water damage to all foes and inflict ![]() Duration: 180 seconds. |
0★: 30% boost to Water allies' Normal ATK. 1-turn cut to debuffs. 3★: 40% boost to Water allies' Normal ATK. 1-turn cut to debuffs. |
105 | 200 | 215 | 1300 |
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C.C. | ![]() |
0★: Massive Dark damage to all foes. All allies gain ![]() Duration: 3 turns and ![]() Strength: 1000Duration: 3 turns. 3★: Massive Dark damage to all foes. All allies gain ![]() Strength: 30%Duration: 3 turns and ![]() Strength: 1000Duration: 3 turns. Hidden Effect: Lelouch gains ![]() Duration: 3 turns and ![]() Duration: 3 turns. 4★: Massive Dark damage to all foes. All allies gain ![]() Strength: 50%Duration: 3 turns, ![]() Strength: 2000Duration: 3 turns, and ![]() Strength: 20%. Hidden Effect: Lelouch gains ![]() Strength: 30%Multiplier: NormalDuration: 3 turns and ![]() Strength: 30%Duration: 3 turns. 5★: Massive Dark damage to all foes. All allies gain ![]() Strength: 50%Duration: 3 turns, ![]() Strength: 20%Duration: 3 turns, ![]() Strength: 2000Duration: 3 turns, and ![]() Strength: 20%. Hidden Effect: Lelouch gains ![]() Strength: 30%Multiplier: NormalDuration: 3 turns and ![]() Strength: 30%Duration: 3 turns. |
0★: 20% boost to all allies' ATK and HP. 3★: All allies start battle with ![]() Duration: Indefinite. 20% boost to all allies' ATK and HP. 5★: All allies start battle with ![]() Duration: Indefinite. 30% boost to all allies' ATK and HP. |
100 | 650 (790) (860) |
215 | 1300 (1570) (1705) |
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Colossal Hermit | ![]() |
0★: 3-hit, 150% Light damage to a foe (Damage cap: ~100,000 per hit~300,000 total). All allies gain ![]() Strength: 30%Duration: 3 turns. 3★: 3-hit, 150% Light damage to a foe (Damage cap: ~100,000 per hit~300,000 total). All allies gain ![]() Strength: 60%Duration: 3 turns. |
0★: 20% boost to Light ATK. 20% boost to Light allies' HP and DEF. 3★: 30% boost to Light ATK. 30% boost to Light allies' HP and DEF. |
90 | 555 | 245 | 1550 |
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Crimson Spear, Ebony Scythe | ![]() |
0★: Massive Fire damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. Hidden Effect: ZetaAny version and VaseragaAny version gain ![]() Strength: 20%. 3★: Massive Fire damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. All allies gain ![]() Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. Hidden Effect: ZetaAny version and VaseragaAny version gain ![]() Strength: 20%. |
0★: 40% boost to Fire and Dark Elemental ATK. 3★: 40% boost to Fire and Dark Elemental ATK. 15% boost to Fire and Dark HP. |
91 | 574 | 240 | 1455 |
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Dancing Man | ![]() |
0★: A passionate dance of love both charms and gives courage to those who lay their eyes on it. (Random effect.) |
0★: 40% boost to Fire ATK. 3★: 40% boost to Fire ATK. / 20% boost to Fire allies' HP. |
92 | 625 | 235 | 1200 |
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Dark Flame Scion | ![]() |
0★: Massive dark damage to all foes. All allies gain ![]() Strength: (Damage cap: 3000)Duration: 3 turns. Hidden Effect: Reset the cooldown of one of Lyria (Event)'s skills. 3★: Massive dark damage to all foes. All allies gain ![]() Strength: (Damage cap: 3500)Duration: 3 turns. Hidden Effect: Reset the cooldown of one of Lyria (Event)'s skills. |
0★: 30% boost to all Elemental ATK. 3★: 40% boost to all Elemental ATK. |
86 | 556 | 245 | 1420 |
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Deirdre | ![]() |
0★: Massive Wind damage to all foes. Inflict ![]() . |
0★: 50% boost to Wind Elemental ATK. 30% hit to charge bar gain. 3★: 50% boost to Wind Elemental ATK. |
92 | 572 | 240 | 1520 |
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Delinquent Spirit | ![]() |
0★: Big Wind damage to all foes. Inflict ![]() Duration: 3 turnsLocal status effect. |
0★: 50% boost to Wind ATK. 3★: 60% boost to Wind ATK. 20% boost to Wind allies' debuff resistance. |
92 | 580 | 235 | 1400 |
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Demi Agni | ![]() |
0★: Massive Fire damage to all foes. Inflict ![]() . |
0★: 70% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: 110% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: 130% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
103 | 647 (919) |
270 | 1630 (2310) |
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Demi Hades | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Takes 25% more damage. |
0★: 70% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: 110% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: 130% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
101 | 645 (917) |
280 | 1640 (2320) |
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Demi Titan | ![]() |
0★: Massive Earth damage to all foes. All allies gain ![]() . |
0★: 70% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: 110% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: 130% boost to Earth's, Mountain's, and Terra's weapon skills. |
106 | 650 (922) |
255 | 1615 (2295) |
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Demi Varuna | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() . |
0★: 70% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: 110% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: 130% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
107 | 653 (926) |
250 | 1610 (2290) |
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Demi Zephyrus | ![]() |
0★: Massive Wind damage to all foes and remove 1 buff. | 0★: 70% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: 110% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: 130% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
104 | 648 (920) |
265 | 1625 (2305) |
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Demi Zeus | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() . |
0★: 70% boost to Light's, Thunder's, and Zion's weapon skills. 3★: 110% boost to Light's, Thunder's, and Zion's weapon skills. 4★: 130% boost to Light's, Thunder's, and Zion's weapon skills. |
105 | 651 (924) |
260 | 1620 (2300) |
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Dragon Knights | ![]() |
0★: All allies gain a random effect based on the Dragon Knight that appears. 3★: All allies gain a random effect based on the Dragon Knight that appears. 4★: All allies gain ![]() Strength: 100% chance of taking 30% less damage.Duration: 3 turns and a random effect based on the Dragon Knight that appears. |
0★: 10% boost to all allies' DEF 3★: 20% boost to all allies' DEF 4★: 30% boost to all allies' DEF / Debuff immunity at start of battle (1 time) |
92 | 575 (700) |
235 | 1450 (1750) |
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Dragon's Rage | ![]() |
0★: 10-hit Dark damage (Damage cap: ~200,000 total). All allies gain ![]() Strength: 15%Multiplier: NormalDuration: 3 turns, ![]() Strength: 15%Duration: 3 turns, and ![]() Strength: 10%. |
0★: 40% boost to all Elemental ATK. 3★: 50% boost to all Elemental ATK. 10% boost to all allies' HP. |
94 | 577 | 225 | 1437 |
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Druj | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 10%. |
0★: 50% boost to Light Elemental ATK. 10% hit to DEF. 3★: 50% boost to Light Elemental ATK. |
90 | 570 | 250 | 1530 |
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Ebisu | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Strength: 10%Duration: 180 seconds. |
0★: 50% boost to Water Elemental ATK, penalty to Double Attack Rate. 3★: 50% boost to Water Elemental ATK. |
97 | 600 | 225 | 1390 |
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Electric Eal | ![]() |
0★: Massive Light damage to all foes. Inflict ![]() to all foes. (Effect activates when a foe uses special attack. Inflicts ![]() Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining. for 1 turn upon activation.) |
0★: 60% boost to Light ATK (Boost lowers based on turns passed [Down to: 20%]) 3★: 70% boost to Light ATK (Boost lowers based on turns passed [Down to: 30%]) |
90 | 550 | 250 | 1580 |
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Fafnir | ![]() |
0★: Massive Fire damage to all foes. Inflict ![]() Strength: 10%Duration: 180 seconds. |
0★: 50% boost to Fire Elemental ATK. Hit to DEF. 3★: 50% boost to Fire Elemental ATK. |
91 | 575 | 250 | 1520 |
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Flamek Pact | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Local status effect. 3★: Massive Dark damage to all foes. Inflict ![]() Local status effect. EustaceAny version gains ![]() Strength: 30%. |
0★: 40% boost to Dark ATK. 30% / 30% Boost to critical hit rate for Dark attacks30% chance of dealing 30% more damage.. 3★: 50% boost to Dark ATK. 30% / 30% Boost to critical hit rate for Dark attacks30% chance of dealing 30% more damage.. |
85 | 570 | 270 | 1495 |
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Forest Ranger | ![]() |
0★: Inflict ![]() Duration: 180 seconds on all foes. All allies gain ![]() Duration: 3 turns. |
0★: 30% boost to Earth Normal ATK. Immunity to ![]() . 3★: 40% boost to Earth Normal ATK. Immunity to ![]() . |
93 | 575 | 231 | 1446 |
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Gigante Blazer | ![]() |
0★: Massive Light damage to all foes. Inflict ![]() Strength: 18%Duration: 180 seconds. 3★: Massive Light damage to all foes. Inflict ![]() Strength: 18%Duration: 180 seconds. All allies gain ![]() Strength: 15%. |
0★: 40% boost to Light ATK. 10% boost to Light allies' C.A. DMG. 3★: 50% boost to Light ATK. 15% boost to Light allies' C.A. DMG. |
100 | 580 | 195 | 1425 |
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Grueler | ![]() |
0★: Massive Fire damage to all foes. All allies gain ![]() Strength: SmallDuration: 4 turns. |
0★: 40% boost to Fire Elemental ATK. 3★: 40% boost to Fire Elemental ATK. Boost to double attack rate. |
90 | 570 | 250 | 1460 |
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H.P.A. | ![]() |
0★: All allies gettin' a boost and feelin' the jive! Jeah, jeah, jeah! (Random effect to all allies.) Hidden Effect: Katalina also gains ![]() Strength: 100%Duration: 1 turn . Vira also gains ![]() Strength: 50%Duration: 1 turn . |
0★: 10% boost to all allies' ATK. 3★: 20% boost to all allies' ATK. |
83 | 574 | 250 | 1470 |
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Hekatonkheir | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 30%Duration: 3 turnsDark Damage Cut.. |
0★: 20% boost to Light Normal ATK and HP. 3★: 25% boost to Light Normal ATK and HP. |
93 | 570 | 230 | 1480 |
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Ikelos | ![]() |
0★: Massive Water damage to all foes and deal bonus Water damage. | 0★: 40% boost to Water Normal attack. Lowers Water allies' HP by 5%. 3★: 40% boost to Water Normal attack. 15% boost to Water allies' HP. |
102 | 620 | 200 | 1300 |
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King Krustacea | ![]() |
0★: Massive Dark damage to all foes. All allies gain ![]() Strength: 15%Duration: 4 turns. |
0★: 40% boost to Dark Elemental attack. Lowers double attack rate. 3★: 40% boost to Dark Elemental attack. 10% boost to Defense. |
91 | 622 | 245 | 1290 |
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Knight of Knights | ![]() |
0★: Massive Wind damage to all foes. All allies gain ![]() Strength: 10%. Hidden effect: LancelotAny version, VaneAny version, PercivalAny version, SiegfriedAny version, and ArthurAny version instead gain ![]() Strength: 20%. |
0★: 40% boost to Wind Elemental ATK. 3★: 40% boost to Wind Elemental ATK, 10% boost to charge attack damage. |
90 | 570 | 250 | 1455 |
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Lady Katapillar | ![]() |
0★: Massive Fire damage to all foes and inflict ![]() . |
0★: 50% boost to Fire Elemental ATK. Slow down charge bar. 3★: 50% boost to Fire Elemental ATK. |
95 | 600 | 230 | 1410 |
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Levin Sisters | ![]() |
0★: Random effect to all allies or all foes based on the Levin Sister that appears. 3★: Random effect to all allies or all foes based on the Levin Sister that appears. |
0★: 10% boost to all allies' DEF. 3★: 20% boost to all allies' DEF. |
95 | 570 | 220 | 1425 |
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Lonesome Dragoness | ![]() |
0★: Massive Fire damage to all foes. Remove a buff from all foes and allies. |
0★: 40% boost to Fire Elemental ATK. Hit to DEF. 3★: 40% boost to Fire Elemental ATK. Boost to double attack rate. |
94 | 578 | 225 | 1430 |
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Lunalu | ![]() |
0★: Massive dark DMG to all foes / Hit to light ATK | 0★: 40% boost to Dark Elemental ATK. 3★: 50% boost to Dark Elemental ATK. |
91 | 578 | 240 | 1452 |
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Magus | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: Small. |
0★: 25% boost to Light allies' Normal ATK. Boost to charge bar gain. 3★: 30% boost to Light allies' Normal ATK. 20% boost to charge bar gain. |
94 | 580 | 225 | 1450 |
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Mammon | ![]() |
0★: Massive Wind damage to all foes. Inflict ![]() . |
0★: 20% boost to Wind allies' Normal ATK and HP. 3★: 25% boost to Wind allies' Normal ATK and HP. |
86 | 540 | 270 | 1640 |
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Manawydan | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. |
0★: 20% boost to Water allies' Normal ATK and HP. 3★: 25% boost to Water allies' Normal ATK and HP. |
95 | 580 | 225 | 1435 |
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Marduk | ![]() |
0★: Massive Earth damage to all foes. Bonus Fire and Light damage. 4★: Massive Earth damage to all foes. Bonus Fire and Light damage. All allies gain ![]() Strength: 20%Duration: 3 turns. |
0★: 20% boost to Earth allies' Normal ATK. 10% boost to charge bar gain. 3★: 25% boost to Earth allies' Normal ATK. 20% boost to charge bar gain. 4★: 50% boost to Earth allies' Normal ATK. 20% boost to charge bar gain. |
93 | 548 (660) |
240 | 1600 (1940) |
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Midgardsormr | ![]() |
0★: Massive Earth damage to all foes. Inflict ![]() Strength: 15%. |
0★: 20% boost to Earth allies' Normal ATK and HP. 3★: 25% boost to Earth allies' Normal ATK and HP. |
94 | 577 | 235 | 1510 |
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Narita | ![]() |
0★: All allies gain ![]() Strength: 30%Duration: 3 turns. Random debuffs to all foes. 3★: All allies gain ![]() Strength: 50%Duration: 3 turns. Random debuffs to all foes. 4★: All allies gain ![]() Strength: 60%Duration: 3 turns, ![]() Strength: 30%Duration: 3 turns, and ![]() Strength: 20%Duration: 3 turns. Random debuff to all foes. |
0★: Boost to Dark Elemental ATK based on number of dark summons equipped (Up to 60%) 3★: Boost to Dark Elemental ATK based on number of dark summons equipped (Up to 70%) 4★: Boost to dark ATK based on number of dark summons equipped (Up to 70%). 10% boost to dark allies' HP |
79 | 512 (591) |
300 | 1761 (2061) |
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Nephthys | ![]() |
0★: Massive Wind damage to all foes. All allies gain ![]() Strength: small. |
0★: 40% boost to Wind Elemental ATK. 3★: 50% boost to Wind Elemental ATK. |
94 | 577 | 240 | 1450 |
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Nobiyo | ![]() |
3★: Restore all allies' HP (Healing cap: 1000). All allies gain ![]() Strength: 20%, ![]() Strength: 30%Duration: 3 turns, and ![]() Strength: 800Duration: 3 turns. Hidden Effect: All Harp-specialty allies gain ![]() Strength: 20%Multiplier: NormalDuration: 3 turns and ![]() Strength: 20%Duration: 3 turns. 4★: Restore all allies' HP (Healing cap: 1000). All allies gain ![]() Strength: 20%, ![]() Strength: 30%Duration: 3 turns, ![]() Strength: 1000Duration: 3 turns, and ![]() Strength: 500 HPDuration: 3 turns. Hidden Effect: All Harp-specialty allies gain ![]() Strength: 20%Multiplier: NormalDuration: 3 turns and ![]() Strength: 20%Duration: 3 turns. |
3★: 20% boost to all allies' ATK and HP / 10% boost to item drop rate and EXP 4★: 20% boost to all allies' ATK and HP / 15% boost to item drop rate and EXP |
98 | 622 (720) |
192 | 1214 (1406) |
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Odajumoki Gang | ![]() |
0★: Massive Water damage to all foes. All allies gain ![]() . Inflict ![]() on all allies. |
0★: 50% boost to Water Elemental ATK. Hit to DEF. 3★: 50% boost to Water Elemental ATK. |
90 | 551 | 250 | 1580 |
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Oxymoron | ![]() |
0★: Massive Fire damage to all foes. Bonus Water damage. |
0★: 25% boost to Fire and Water ATK. 3★: 40% boost to Fire and Water ATK. |
100 | 634 | 200 | 1270 |
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Phoenix | ![]() |
0★: Massive Fire damage to all foes. Restore all allies' HP (Healing cap: 500). |
0★: 40% boost to Fire Elemental ATK. 3★: 50% boost to Fire Elemental ATK. |
91 | 576 | 245 | 1455 |
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Pierre | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 5%. 3★: Massive Light damage to all foes. All allies gain ![]() Strength: 10%. |
0★: All allies gain 5% Refresh (Healing cap: 100). 3★: All allies gain Refresh (Healing cap: 150). |
92 | 575 | 235 | 1450 |
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Poseidon | ![]() |
0★: Massive Water damage to all foes. All allies gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: 10%Duration: 3 turns . 4★: Massive Water damage to all foes. Inflict ![]() Strength: 10%Duration: 180 seconds and ![]() Strength: 10%Duration: 180 seconds. All allies gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: 10%Duration: 3 turns. |
0★: 20% boost to Water allies' Normal ATK. 20% boost to healing. 3★: 25% boost to Water allies' Normal ATK. 25% boost to healing. 4★: 40% boost to Water allies' Normal ATK. 25% boost to healing. |
95 | 565 (660) |
245 | 1575 (1840) |
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Princess Knight | ![]() |
0★: All allies gain ![]() Duration: 3 turns and ![]() Strength: 10% ( ![]() Strength: 20% for female allies). 3★: All allies gain ![]() Strength: 20%Duration: 3 turns and ![]() Strength: 20% ( ![]() Strength: 30%Duration: 3 turns and ![]() Strength: 30% for female allies). |
0★: 30% boost to Light and Wind ATK. / 10% boost to Light and Wind allies' C.A. DMG. 3★: 50% boost to Light and Wind ATK. / 20% boost to Light and Wind allies' C.A. DMG. |
95 | 580 | 220 | 1422 |
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Rainy Day | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Duration: 1 turn Rainy Day will deal 495,000 Plain damage at the end of a turn.Local status effect on one foe or ![]() Duration: 2 turns on caster. |
0★: 40% boost to Dark ATK. 10% boost to Dark allies' DEF. 3★: 50% boost to Dark ATK. 20% boost to Dark allies' DEF. |
85 | 550 | 270 | 1572 |
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Robomi Rocket | ![]() |
0★: Massive Light damage to all foes, remove one buff from all allies and foes. | 0★: 40% boost to Light Elemental ATK. 3★: 50% boost to Light Elemental ATK. |
100 | 634 | 200 | 1270 |
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Sandalphon | ![]() |
0★: Massive Light damage to all foes. Restore 20% of all allies' HP (Healing cap: 1000). All allies gain ![]() Strength: 15%Duration: 3 turns. Hidden Effect: LucioAny version and SandalphonAny version gain ![]() Duration: 3 turnsDark Damage Cut.. |
0★: Main: 50% boost to Light Elemental ATK. Sub: 5% boost to Light allies' HP. 3★: Main: 70% boost to Light Elemental ATK. Sub: 10% boost to Light allies' HP. |
90 | 580 | 240 | 1410 |
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Sapphire Dance: Gentiana | ![]() |
0★: All allies gain ![]() Duration: 3 turns. Hidden Effect: YuelAny version and SocietteAny version gain ![]() Duration: 3 turns. |
0★: 25% boost to Fire and Water ATK. 3★: 40% boost to Fire and Water ATK. |
95 | 580 | 220 | 1435 |
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Sharom | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Strength: 5%Duration: 180 seconds. |
0★: 30% boost to Dark allies' ATK. Immunity to Charm for Dark allies. 3★: 40% boost to Dark allies' ATK. Immunity to Charm for Dark allies. |
95 | 600 | 230 | 1320 |
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Super Cute Genius Alchemist | ![]() |
0★: Massive dark DMG to all foes. All allies gain small ![]() Duration: 3 turns ![]() Duration: 3 turns ![]() Duration: 3 turns and ![]() Duration: 3 turns Hidden Effect: Remove all debuffs from CagliostroAny version. 3★: Massive dark DMG to all foes. All allies gain medium ![]() Duration: 3 turns and ![]() Duration: 3 turns and small ![]() Duration: 3 turns and ![]() Duration: 3 turns Hidden Effect: Remove all debuffs from CagliostroAny version. |
0★: 20% boost to dark allies' ATK and healing skills 3★: 25% boost to dark allies' ATK and healing skills |
91 | 578 | 240 | 1450 |
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Super Robo Gigantes | ![]() |
0★: Vanquish Evil! (Massive Light damage to all foes. Inflict ![]() Strength: 5%.) 3★: Vanquish Evil, Banish Darkness! (Massive Light damage to all foes. Inflict ![]() Strength: 5%. Chance to inflict ![]() .) |
0★: 40% boost to Light Elemental ATK. 3★: 40% boost to Light Elemental ATK. 10% Dark DMG reduction. |
93 | 576 | 230 | 1440 |
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Swinger of the Ebony Scythe | ![]() |
0★: 500% Dark damage to all foes (Damage cap: ~500,000). Inflict ![]() Strength: 15%Duration: 180 seconds. 3★: 600% Dark damage to all foes (Damage cap: ~500,000). Inflict ![]() Strength: 15%Duration: 180 seconds. All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: 50% boost to Dark Elemental ATK. 3★: 50% boost to Dark Elemental ATK. 20% boost to Dark allies' DEF. |
71 | 490 | 343 | 1892 |
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Sylph | ![]() |
0★: Massive Fire damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. |
0★: 20% boost to Fire allies' Normal ATK. 20% boost to healing. 3★: 25% boost to Fire allies' Normal ATK. 25% boost to healing. |
96 | 605 | 220 | 1310 |
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The Eternal Defenders | ![]() |
0★: Inflict ![]() Base Accuracy: 30%Duration: 1 turn Local status effect, ![]() Base Accuracy: 50%Duration: 1 turn Local status effect, ![]() Base Accuracy: 20%, ![]() Base Accuracy: 80%Duration: 180 seconds, and ![]() on all foes. All allies gain ![]() Strength: 10%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, ![]() Duration: 1 turn , ![]() Strength: 3%Duration: 1 turn , ![]() Strength: 1% of max HP (Healing cap: 150)Duration: 1 turn , and ![]() Duration: Indefinite. 3★: Inflict ![]() Base Accuracy: 40%Duration: 1 turn Local status effect, ![]() Base Accuracy: 60%Duration: 1 turn Local status effect, ![]() Base Accuracy: 30%, ![]() Base Accuracy: 90%Duration: 180 seconds, and ![]() on all foes. All allies gain ![]() Strength: 20%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, ![]() Duration: 1 turn , ![]() Strength: 5%Duration: 1 turn , ![]() Strength: 1% of max HP (Healing cap: 300)Duration: 1 turn , and ![]() Duration: Indefinite. |
0★: 50% boost to Wind and Dark ATK. Boost to Wind and Dark allies' C.A. DMG based on number of weapon types equipped (Up to 10%). 3★: 70% boost to Wind and Dark ATK. Boost to Wind and Dark allies' C.A. DMG based on number of weapon types equipped (Up to 20%). |
87 | 610 | 246 | 1310 |
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Ti Icniuhtli Xolotl | ![]() |
3★: All allies gain ![]() Duration: 1 turn . |
3★: 10% boost to all allies' HP | 90 | 560 | 225 | 1400 |
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Unrivaled Fighter | ![]() |
0★: Massive Fire damage to all foes. All Fire allies gain ![]() Strength: 10%Duration: 3 turns. Hidden Effect: All Melee-specialty allies gain ![]() Strength: 20%. |
0★: 40% boost to Fire ATK. 3★: 50% boost to Fire ATK. Speed up charge bar for single attacks. |
87 | 551 | 260 | 1567 |
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Urkin | ![]() |
0★: Massive Fire damage to all enemies. Plain damage to all allies equal to 10% of current health. 3★: Massive Fire damage to all enemies. Plain damage to all allies equal to 10% of current health. All allies gain ![]() Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. |
0★: 40% boost to Fire Elemental ATK. 10% boost to DEF. 3★: 40% boost to Fire Elemental ATK. 20% boost to DEF. |
95 | 580 | 220 | 1420 |
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Vane's Cooking | ![]() |
0★: All allies gain a random effect based on the meal that appears. 3★: All allies gain a random effect based on the meal that appears. |
0★: 10% boost to all allies' DEF. 3★: 20% boost to all allies' DEF. |
90 | 557 | 245 | 1537 |
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Verona Heart | ![]() |
0★: All allies gain ![]() . Shield endurance is randomly assigned from 1000, 1500, or 2000. |
0★: 40% boost to Water Elemental ATK. 3★: 40% boost to Water Elemental ATK. 10% boost to Water allies' Defense. 10% boost to Water allies' charge bars at battle start. |
95 | 580 | 220 | 1420 |
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Veselago | ![]() |
0★: Massive Light damage to all foes. Inflict ![]() Strength: 10%Duration: 180 seconds. |
0★: 40% boost to Light ATK. 10% hit to DEF. 3★: 40% boost to Light ATK. Boost to double attack rate. |
94 | 610 | 225 | 1325 |
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Wind God and Thunder God | ![]() |
0★: Massive Wind damage to all foes. Bonus Light damage. |
0★: 25% boost to Wind and Light ATK. 3★: 40% boost to Wind and Light ATK. |
87 | 550 | 265 | 1595 |
Rise of the Beasts
These summons are obtained through raids that require materials from Rise of the Beasts events. One copy of each is also available in the treasure trade section of the shop.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Baihu | ![]() |
3★: Massive Earth damage to all foes. All Earth allies gain ![]() Strength: 20%Duration: Indefinite. 4★: Massive Earth damage to all foes. All Earth allies gain ![]() Strength: 30%Duration: Indefinite. Slight chance for all Earth allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. |
3★: 50% boost to Earth Elemental ATK. 4★: 50% boost to Earth Elemental ATK. MC starts battle with ![]() Duration: IndefiniteUnofficial name. (All of Baihu's call effects activate on first call.) |
106 | 649 (921) |
255 | 1617 (2298) |
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Huanglong | ![]() |
0★: Massive Light damage to all foes. 3★: Massive Light damage to all foes. All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. (Cannot resummon) |
0★: 40% boost to all Elemental ATK. All allies start battle with +20% charge bar. 3★: 50% boost to all Elemental ATK. All allies start battle with +30% charge bar. 30% boost to Charge Attack damage. |
105 | 645 | 260 | 1650 |
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Qilin | ![]() |
0★: Massive Dark damage to all foes. 3★: Massive Dark damage to all foes. End all allies' skill cooldowns. |
0★: 40% boost to all Elemental ATK. 50% boost to skill damage. 3★: 50% boost to all Elemental ATK. 50% boost to skill damage. 25% boost to skill damage cap. |
107 | 649 | 250 | 1630 |
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Qinglong | ![]() |
3★: Massive Wind damage to all foes. All Wind allies gain ![]() Strength: 20%Duration: Indefinite. 4★: Massive Wind damage to all foes. All Wind allies gain ![]() Strength: 30%Duration: Indefinite. Slight chance for all Wind allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. |
3★: 50% boost to Wind Elemental ATK. 4★: 50% boost to Wind Elemental ATK. MC starts battle with ![]() Duration: IndefiniteUnofficial name. (All of Qinglong's call effects activate on first call.) |
104 | 647 (919) |
278 | 1708 (2423) |
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Xuanwu | ![]() |
3★: Massive Water damage to all foes. All Water allies gain ![]() Strength: 20%Duration: Indefinite. 4★: Massive Water damage to all foes. All Water allies gain ![]() Strength: 30%Duration: Indefinite. Slight chance for all Water allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. |
3★: 50% boost to Water Elemental ATK. 4★: 50% boost to Water Elemental ATK. MC starts battle with ![]() Duration: IndefiniteUnofficial name. (All of Xuanwu's call effects activate on first call.) |
102 | 624 (885) |
275 | 1742 (2476) |
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Zhuque | ![]() |
3★: Massive Fire damage to all foes. All Fire allies gain ![]() Strength: 20%Duration: Indefinite. 4★: Massive Fire damage to all foes. All Fire allies gain ![]() Strength: 30%Duration: Indefinite. Slight chance for all Fire allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. |
3★: 50% boost to Fire Elemental ATK. 4★: 50% boost to Fire Elemental ATK. MC starts battle with ![]() Duration: IndefiniteUnofficial name. (All of Zhuque's call effects activate on first call.) |
103 | 646 (918) |
270 | 1632 (2313) |
Unite and Fight
These summons are obtained through Unite and Fight events of their respective element with the exception of the Jack-o'-Lantern which drops during the Halloween-themed version.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Allosaurus | ![]() |
0★: Massive Earth damage to all foes. All allies gain ![]() Strength: 20%Duration: 3 turns. |
0★: Enmity effectBoost to ATK based on how low HP is to Earth allies. Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP). 3★: Enmity effectBoost to ATK based on how low HP is to Earth allies. Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP). |
115 | 661 | 280 | 1645 |
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Audumbla | ![]() |
0★: Massive Water damage to all foes. All allies gain ![]() Strength: 20%Duration: 3 turns. |
0★: 120% boost to Water chain burst damage. 3★: 150% boost to Water chain burst damage. |
120 | 662 | 275 | 1640 |
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Behemoth | ![]() |
0★: Massive Dark damage to all foes. All allies gain ![]() Strength: 20%Duration: 3 turns. |
0★: 120% boost to Dark chain burst damage. 3★: 150% boost to Dark chain burst damage. |
114 | 656 | 285 | 1670 |
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Grendel | ![]() |
0★: Massive Fire damage to all foes. All allies gain ![]() Strength: 20%Duration: 3 turns. |
0★: 20% boost to Fire allies' HP. Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP). 3★: 25% boost to Fire allies' HP. Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP). |
112 | 658 | 295 | 1660 |
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Gugalanna | ![]() |
0★: Massive Wind damage to all foes. All allies gain ![]() Strength: 20%Duration: 3 turns. |
0★: 120% boost to Wind chain burst damage. 3★: 150% boost to Wind chain burst damage. |
113 | 659 | 290 | 1655 |
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Jack-o'-Lantern | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() . |
0★: 10% boost to Dark Elemental ATK. Gain an additional blue potion. 3★: 20% boost to Dark Elemental ATK. Gain an additional blue potion. |
99 | 550 | 255 | 1600 |
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Mahisha | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 20%Duration: 3 turns. |
0★: 20% boost to Light allies' HP. Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP). 3★: 25% boost to Light allies' HP. Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP). |
114 | 660 | 285 | 1650 |
Showdown Event
These summons are obtained through their respective Showdown Event.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Cerberus | ![]() |
0★: Massive Dark damage to all foes. All allies gain small ![]() Duration: 4 turns. |
0★: 25% boost to Dark and Fire Elemental ATK. 3★: 40% boost to Dark and Fire Elemental ATK. 4★: 40% boost to Dark and Fire Elemental ATK. Dark and Fire allies gain 3% increased triple attack rate. |
80 | 516 (600) |
300 | 1755 (2050) |
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Fenrir | ![]() |
0★: Massive Water damage to all foes. All allies gain ![]() Strength: 15%Duration: 4 turns. |
0★: 20% boost to Water Normal ATK. 10% boost to charge bar speed. 3★: 25% boost to Water Normal ATK. 20% boost to charge bar speed. 4★: 40% boost to Water Normal ATK. 20% boost to charge bar speed. |
95 | 560 (650) |
225 | 1535 (1800) |
Collaboration-exclusive
These summons are generally from other game or media franchises and only obtainable through collaboration events or items obtained from collaboration events.
Icon |
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