SSR Summons List
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About Summons
SSR Summons | SR Summons | R Summons | N Summons
Contents
- 1 Premium Draw
- 2 Premium Non-Ticketable
- 3 Classic Draw
- 4 Summer/Yukata
- 5 Holiday
- 6 Omega Summons
- 7 Normal Showdown Summons
- 8 Xeno Summons
- 9 Jewel Resort Casino
- 10 Free Quest Summons
- 11 Side Story Summons
- 12 Rise of the Beasts
- 13 Unite and Fight
- 14 Showdown Event
- 15 Collaboration-exclusive
- 16 Story Event
- 17 Defense Order
- 18 Promotional
- 19 Arcarum: The World Beyond
- 20 Angel
Premium Draw
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Adramelech | ![]() |
0★: Massive Light damage to all foes. All Light allies gain ![]() Strength: 20%Duration: 3 turns. |
0★: Boost to Light Elemental ATK based on number of Light summons equipped (Up to 80%). 3★: Boost to Light Elemental ATK based on number of Light summons equipped (Up to 100%). |
106 | 715 | 300 | 1808 |
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Agni | ![]() |
0★: Massive Fire damage to all foes. Inflict ![]() Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 4★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict ![]() Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain ![]() Strength: 4%-10%Duration: 3 turns. 5★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict ![]() Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain ![]() Strength: 10%-30%Duration: 3 turns. |
0★: 80% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: 120% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: 140% boost to Fire's, Hellfire's, and Inferno's weapon skills. 5★: 150% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
127 | 770 (1092) (1253) |
385 | 2270 (3213) (3685) |
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Anat, for Love and War | ![]() |
0★: Massive Wind damage to all foes. All allies gain ![]() Strength: 20%Duration: 4 turns. |
0★: 120% boost to Wind Elemental ATK. 3★: 140% boost to Wind Elemental ATK. |
120 | 725 | 295 | 1750 |
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Ankusha | ![]() |
0★: Massive Earth damage to all foes. Inflict ![]() Strength: SharpDuration: 3 turnsLocal status effect and ![]() Strength: SharpDuration: 3 turnsLocal status effect. Slight chance to inflict ![]() Duration: 3 turnsLocal status effect. |
0★: Boost to Earth Elemental ATK based on number of Earth summons equipped (Up to 100%). 3★: Boost to Earth Elemental ATK based on number of Earth summons equipped (Up to 120%). |
129 | 796 | 261 | 1521 |
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Anubis | ![]() |
0★: Massive Dark damage to all foes. All allies gain ![]() Strength: 30%Duration: 3 turns and ![]() Duration: 3 turnsLight Damage Cut.. 3★: Massive Dark damage to all foes. All allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Duration: 3 turnsLight Damage Cut.. 4★: Massive Dark damage to all foes. All allies gain ![]() Strength: 70%Duration: 3 turns and ![]() Duration: 3 turnsLight Damage Cut.. |
0★: Boost Dark attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost Dark attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost Dark attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 820 (990) |
300 | 1930 (2340) |
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Aphrodite | ![]() |
0★: Restore 20% of all allies' HP (Healing cap: 1000 HP) and all allies gain ![]() Strength: 10%. Slight chance for all allies to be able to use skills immediately. 4★: Restore 20% of all allies' HP (Healing cap: 1000 HP) and all allies gain ![]() Strength: 10%. Slight chance for all allies to be able to use skills immediately. Gain all call effects upon consuming ![]() effect |
0★: Up to 80% boost to Light Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 3★: Up to 100% boost to Light Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 4★: Up to 110% boost to Light Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 10% boost to Light allies' DEF. MC gains ![]() effect. |
124 | 724 (870) |
290 | 1795 (2170) |
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Artemis | ![]() |
0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Light damage to all foes (Damage cap: ~730,000). All Light allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Light Elemental ATK. 20% boost to C.A. DMG. 20% boost to Light allies' charge bars at battle start. Sub: 15% boost to Light allies' HP. 3★: Main: 60% boost to Light Elemental ATK. 30% boost to C.A. DMG. 30% boost to Light allies' charge bars at battle start. Sub: 25% boost to Light allies' HP. |
136 | 814 | 337 | 2032 |
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Bahamut | ![]() |
0★: Massive Dark damage to all foes. All allies gain ![]() Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Dark damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns and ![]() Strength: 80%Duration: 4 turns. 5★: Massive Dark damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns, ![]() Strength: 80%Duration: 4 turns, and ![]() Strength: 20%Duration: 4 turns. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 4★: 130% boost to Dark Elemental ATK. 5★: 150% boost to Dark Elemental ATK. |
140 | 850 (1210) (1390) |
380 | 2160 (3050) (3495) |
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Beelzebub | ![]() |
0★: 1500% Elemental damage to all foes. Inflict ![]() Strength: 40%Duration: 180 seconds and ![]() Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict ![]() Strength: 40%Duration: 180 secondsStacking: Summon and ![]() Strength: 20%Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict ![]() Strength: 40%Duration: 180 secondsStacking: Summon and ![]() Strength: 20%Duration: 180 seconds. Additional effects based on MC's ![]() lvl. |
0★: Main: 80% boost to all Elemental ATK. Sub: When MC uses a charge attack: Raise MC's ![]() Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.) 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Sharp boost to MC's stats. Raise MC's ![]() Duration: Indefinite lvl by 3 at battle start (Max: 3). Sub: When MC uses a charge attack: Raise MC's ![]() Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.) |
122 | 761 (1081) |
407 | 2317 (3272) |
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Belial | ![]() |
0★: MC gains ![]() Duration: 6 turns. (Random effects to all foes or allies every 6 turns.) 3★: MC gains ![]() Duration: 5 turns. (Random effects to all foes or allies every 5 turns.) 4★: MC gains ![]() Duration: 4 turns. (Random effects to all foes or allies every 4 turns.) |
0★: Main: 100% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. 3★: Main: 120% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. 4★: Main: 130% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Cap Dark allies' damage taken at 5,000 per hit. Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
120 | 800 (1140) |
400 | 2310 (3265) |
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Bonito | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Duration: 180 seconds and ![]() Duration: 180 seconds. Slight chanceAbout 10% for all allies to gain ![]() Strength: 200%. |
0★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 100%). 3★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 120%). 4★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 130%). 10% boost to Water allies' DEF. Main/Support: MC starts battle with ![]() Unofficial translation. |
120 | 716 (860) |
295 | 1800 (2180) |
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Ca Ong | ![]() |
0★: Massive Water damage to all foes. All allies gain ![]() Strength: 30%Duration: 3 turns and ![]() Duration: 3 turnsFire Damage Cut.. 3★: Massive Water damage to all foes. All allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Duration: 3 turnsFire Damage Cut.. 4★: Massive Water damage to all foes. All allies gain ![]() Strength: 70%Duration: 3 turns and ![]() Duration: 3 turnsFire Damage Cut.. |
0★: Boost Water attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost Water attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost Water attack critical hit rate (Effect enhanced)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 804 (970) |
300 | 1990 (2410) |
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Cerberus, Hellhound Trifecta | ![]() |
0★: Massive Dark damage to all foes. All allies gain small ![]() Duration: 4 turns. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. |
110 | 705 | 350 | 1860 |
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Charybdis | ![]() |
0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Water damage to all foes (Damage cap: ~730,000). All Water allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Water Elemental ATK. 20% boost to C.A. DMG. 20% boost to Water allies' charge bars at battle start. Sub: 15% boost to Water allies' HP. 3★: Main: 60% boost to Water Elemental ATK. 30% boost to C.A. DMG. 30% boost to Water allies' charge bars at battle start. Sub: 25% boost to Water allies' HP. |
160 | 900 | 265 | 1680 |
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Demonbream | ![]() |
0★: Massive Wind damage to all foes. All Wind allies gain ![]() Strength: 5%-15%Duration: 2 turns. (Consumes 25% of each Wind ally's current HP.) 4★: Massive Wind damage to all foes. All Wind allies gain ![]() Strength: 5%-15%Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns. (Consumes 25% of each Wind ally's current HP.) |
0★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 100%). 3★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 120%). 4★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 130%). Boost to main allies' double attack rate based on how low HP is. |
114 | 679 (820) |
327 | 1990 (2410) |
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Dogu | ![]() |
0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain ![]() and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain ![]() and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Earth damage to all foes (Damage cap: ~700,000). Inflict ![]() Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on Water foes. All Earth allies gain ![]() and ![]() Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of ![]() (Up to 15%). 3★: Main: 80% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of ![]() (Up to 25%). 4★: Main: 100% boost to Earth Elemental ATK. All Earth allies start battle with ![]() Duration: Indefinite. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of ![]() (Up to 35%). |
137 | 815 (980) |
332 | 2027 (2450) |
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Elil | ![]() |
0★: 500% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain ![]() and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain ![]() and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Wind damage to all foes (Damage cap: ~700,000). All Wind allies gain ![]() , ![]() Strength: 60%Duration: 3 turns, and ![]() Duration: 3 turns. |
0★: Main: 50% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of ![]() (Up to 15%). 3★: Main: 80% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of ![]() (Up to 25%). 4★: Main: 100% boost to Wind Elemental ATK. All Wind allies start battle with ![]() Duration: Indefinite. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of ![]() (Up to 35%). |
130 | 810 (980) |
367 | 2052 (2470) |
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Europa | ![]() |
0★: Massive Water damage to all foes. Revive two random allies at 50% Max HP. 4★: 500% Water damage to all foes (Damage cap: ~1,120,000). Revive two random allies at 50% Max HP. All allies gain ![]() Duration: 6 turns. |
0★: 120% boost to Water Elemental ATK. 3★: 140% boost to Water Elemental ATK. 4★: 160% boost to Water Elemental ATK. |
150 | 880 (1245) |
325 | 2070 (2943) |
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Ewiyar | ![]() |
0★: 4-hit Wind damage to random foes. All Wind allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 4-hit Wind damage to random foes. All Wind allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 4-hit Wind damage to random foes. 1-turn cut to all foes' buff durations. All Wind allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Wind ATK. Sub: 10% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: Main: 120% boost to Wind ATK. Sub: 20% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: Main: 140% boost to Wind ATK. Sub: 40% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
134 | 812 (1151) |
365 | 2145 (3035) |
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Fediel | ![]() |
0★: 8-hit Dark damage to random foes. All Dark allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 8-hit Dark damage to random foes. All Dark allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 8-hit Dark damage to random foes. Inflict ![]() Duration: 180 seconds and ![]() Duration: 180 seconds on all foes. All Dark allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Dark ATK. Sub: 10% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: Main: 120% boost to Dark ATK. Sub: 20% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: Main: 140% boost to Dark ATK. Sub: 40% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
132 | 810 (1149) |
374 | 2154 (3044) |
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Freyr | ![]() |
0★: All allies gain ![]() Strength: 50%Multiplier: NormalDuration: 2 turns, ![]() Strength: 50%Duration: 2 turns, ![]() Strength: 10%Duration: 2 turns, ![]() Strength: 35%Duration: 2 turns, ![]() Strength: 25%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Strength: 80%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20%Duration: 2 turns. 3★: All allies gain ![]() Strength: 50%Multiplier: NormalDuration: 2 turns, ![]() Strength: 50%Duration: 2 turns, ![]() Strength: 10%Duration: 2 turns, ![]() Strength: 35%Duration: 2 turns, ![]() Strength: 25%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Strength: 80%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Strength: 30%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, and ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: All allies gain ![]() Strength: 50%Multiplier: NormalDuration: 2 turns, ![]() Strength: 50%Duration: 2 turns, ![]() Strength: 10%Duration: 2 turns, ![]() Strength: 35%Duration: 2 turns, ![]() Strength: 25%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Strength: 80%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Strength: 30%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and ![]() Duration: Indefinite. |
0★: 40% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 300). 3★: 60% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 400). 4★: 80% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 400). |
117 | 710 (860) |
312 | 1835 (2220) |
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Gabriel | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Duration: 5 turnsLocal status effect on Fire foes. All allies gain ![]() Strength: 70%Duration: 1 turn Fire Damage Cut.. 4★: 400% Water damage to all foes. Inflict ![]() Duration: 5 turnsLocal status effect on Fire foes. All allies gain ![]() Strength: 70%Duration: 1 turn Fire Damage Cut. and ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: Main: 100% boost to Water Elemental ATK. Sub: 5% boost to Water allies' damage cap. 3★: Main: 120% boost to Water Elemental ATK. Sub: 10% boost to Water allies' damage cap. 4★: Main: 140% boost to Water Elemental ATK. Sub: 15% boost to Water allies' damage cap. |
140 | 850 (1205) |
375 | 2100 (2963) |
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Galleon | ![]() |
0★: 900% Earth damage to all foes. All Earth allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 900% Earth damage to all foes. All Earth allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 900% Earth damage to all foes. Inflict ![]() . All Earth allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Earth ATK. Sub: 10% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: Main: 120% boost to Earth ATK. Sub: 20% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: Main: 140% boost to Earth ATK. Sub: 40% boost to Earth's, Mountain's, and Terra's weapon skills. |
142 | 831 (1176) |
324 | 2049 (2912) |
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Garula, Shining Hawk | ![]() |
0★: Massive Wind damage to all foes. All allies gain small ![]() Strength: Small. Slight chance to clear all foes' charge diamonds. |
0★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 100%). 3★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 120%). |
107 | 693 | 320 | 1880 |
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Gilgamesh | ![]() |
0★: Massive Earth damage to all foes. All allies gain ![]() Strength: 30%Duration: 3 turns and ![]() Duration: 3 turnsWater Damage Cut.. 3★: Massive Earth damage to all foes. All allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Duration: 3 turnsWater Damage Cut.. 4★: Massive Earth damage to all foes. All allies gain ![]() Strength: 70%Duration: 3 turns and ![]() Duration: 3 turnsWater Damage Cut.. |
0★: Boost to Earth attack critical hit rate. 30% boost to debuff resistance. 3★: Boost to Earth attack critical hit rate. 40% boost to debuff resistance. 4★: ~50% / 50%-100% boost to Earth attack critical hit rate~50% chance of dealing 50%-100% more damage.. 40% boost to debuff resistance. |
140 | 825 (1000) |
300 | 1905 (2310) |
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Godsworn Alexiel | ![]() |
0★: All allies gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and ![]() Strength: 60%Duration: 3 turns. 3★: All allies gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and ![]() Strength: 100%Duration: 3 turns. 4★: All allies gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and ![]() Strength: 1000%Duration: 3 turns. Summoner gains ![]() Duration: 3 turns. |
0★: 120% boost to Earth Elemental ATK. 3★: 140% boost to Earth Elemental ATK. 4★: 160% boost to Earth Elemental ATK. |
140 | 870 (1235) |
320 | 2100 (2990) |
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Gorilla | ![]() |
0★: 500% Earth damage to all foes. All allies gain ![]() Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns. 3★: 700% Earth damage to all foes. All allies gain ![]() Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns. 4★: 800% Earth damage to all foes. All allies gain ![]() Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns. |
0★: 50% boost to Earth Elemental ATK. 3★: 60% boost to Earth Elemental ATK. 4★: 110% boost to Earth Elemental ATK. All allies start battle with ![]() Duration: Indefinite. |
100 | 650 (790) |
397 | 2132 (2570) |
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Grand Order | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns (Healing cap: 500). 3★: Massive Light damage to all foes. All allies gain ![]() Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns (Healing cap: 1000). 4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain ![]() Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns (Healing cap: 1000). |
0★: 100% boost to Normal ATK when at least 3 main allies' elements differ. 3★: 200% boost to Normal ATK when at least 3 main allies' elements differ. 4★: Main: 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies' elements differ. Sub: Amplify damage by 5% against non-elemental foes. |
140 | 880 (1250) |
350 | 2080 (2945) |
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Grimnir | ![]() |
0★: Massive Wind damage to all foes. Summoner gains ![]() Duration: 6 turns total. (At end of turn after 2, 4, and 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000].) All allies gain ![]() Strength: 10,000Duration: 3 turns. 4★: 500% Wind damage to all foes (Damage cap: ~1,120,000). Summoner gains ![]() Duration: 6 turns total. (At end of turn for 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000]. All allies gain ![]() Strength: 5,000 (Max: 30,000)Duration: Indefinite.) All allies gain ![]() Strength: 10,000Duration: 3 turns. |
0★: 120% boost to Wind Elemental ATK. 3★: 140% boost to Wind Elemental ATK. 4★: 160% boost to Wind Elemental ATK. |
134 | 851 (1210) |
347 | 2145 (3044) |
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Hades | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Base Accuracy: 50%Duration: 180 secondsTakes 25% more damage. 4★: 400% Dark damage to all foes (Damage cap: ~860,000). Inflict ![]() Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain ![]() Strength: 10%Duration: 3 turns. 5★: 400% Dark damage to all foes (Damage cap: ~860,000). Inflict ![]() Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain ![]() Strength: 20%Duration: 3 turns. |
0★: 80% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: 120% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: 140% boost to Dark's, Hatred's, and Oblivion's weapon skills. 5★: 150% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
123 | 755 (1071) (1229) |
420 | 2350 (3315) (3798) |
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Halluel and Malluel | ![]() |
0★: Massive Light damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds, ![]() Strength: 15%Duration: 180 seconds, and ![]() Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. 4★: Massive Light damage to all foes. Inflict ![]() Strength: 30%Duration: 180 seconds, ![]() Strength: 30%Duration: 180 seconds, and ![]() Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
0★: Main: 30% boost to all Elemental ATK. 20% boost to double attack rate. Sub: 5% boost to double attack rate. 3★: Main: 40% boost to all Elemental ATK. 30% boost to double attack rate. Sub: 10% boost to double attack rate. 4★: Main: 50% boost to all Elemental ATK. 50% boost to double attack rate. Sub: 20% boost to double attack rate. 10% boost to triple attack rate. |
135 | 808 (1145) |
350 | 2075 (2938) |
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Hamsa | ![]() |
0★: Massive Wind damage to all foes and remove 1 buff. Inflict ![]() Strength: 50%Duration: 3 turnsLocal status effect and ![]() Strength: 50%Duration: 3 turnsLocal status effect for 3 turns. 4★: 800% Wind damage to all foes and remove 1 buff. Inflict ![]() Strength: 50%Duration: 3 turnsLocal status effect and ![]() Strength: 50%Duration: 3 turnsLocal status effect for 3 turns. |
0★: 80% boost to Wind Elemental ATK. 10% boost to Wind allies' HP. 3★: 100% boost to Wind Elemental ATK. 10% boost to Wind allies' HP. 4★: 110% boost to Wind Elemental ATK. 20% boost to Wind allies' HP. |
120 | 720 (870) |
305 | 1800 (2170) |
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Hector | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 30%Duration: 3 turns and ![]() Duration: 3 turnsDark Damage Cut.. 3★: Massive Light damage to all foes. All allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Duration: 3 turnsDark Damage Cut.. 4★: Massive Light damage to all foes. All allies gain ![]() Strength: 70%Duration: 3 turns and ![]() Duration: 3 turnsDark Damage Cut.. |
0★: Boost to Light attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost to Light attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost to Light attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 824 (1000) |
300 | 1910 (2310) |
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Heimdallr | ![]() |
0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain ![]() and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Light damage to all foes (Damage cap: ~630,000). All Light allies gain ![]() and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Light damage to all foes (Damage cap: ~700,000). All Light allies gain ![]() , ![]() Strength: 60%Duration: 3 turns, and ![]() Strength: 10%. |
0★: Main: 50% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of ![]() (Up to 15%). 3★: Main: 80% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of ![]() (Up to 25%). 4★: Main: 100% boost to Light Elemental ATK. All Light allies start battle with ![]() Duration: Indefinite. Sub: Boost to Light allies' Light Elemental ATK based on their number of ![]() (Up to 35%). |
123 | 767 (930) |
402 | 2269 (2740) |
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Hekate | ![]() |
0★: 300% Fire damage to all foes (Damage cap: ~1,120,000). ![]() Duration: IndefiniteField effect Local status effect to the field. 3★: 400% Fire damage to all foes (Damage cap: ~1,120,000). ![]() Duration: IndefiniteField effect Local status effect to the field. 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). ![]() Duration: IndefiniteField effect Local status effect to the field. |
0★: 100% boost to Fire ATK. 3★: 120% boost to Fire ATK. 4★: Main: 130% boost to Fire ATK. ![]() Duration: Indefinite to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) Sub: ![]() Duration: Indefinite to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) |
134 | 812 (982) |
347 | 2042 (2466) |
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Kaguya | ![]() |
0★: Massive Water damage to all foes. All allies gain ![]() Strength: 20%Duration: 1 turn and ![]() Strength: 15%Duration: 1 turn . 3★: Massive Water damage to all foes. All allies gain ![]() Strength: 30%Duration: 1 turn and ![]() Strength: 20%Duration: 1 turn . 4★: 400% Water damage to all foes. All allies gain ![]() Strength: 30%, ![]() Strength: 30%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . |
0★: All allies start battle with ![]() Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 20% boost to item drop rate. 3★: All allies start battle with ![]() Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 25% boost to item drop rate. 4★: Main: All allies start battle with ![]() Duration: Indefinite. 50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate. 30% boost to item drop rate and 30% boost to EXP. Sub: 10% boost to EXP. |
150 | 860 (1215) |
350 | 2140 (3035) |
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Lu Woh | ![]() |
0★: 900% Light damage to all foes. All Light allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 900% Light damage to all foes. All Light allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 900% Light damage to all foes. Inflict ![]() Duration: IndefiniteLocal status effect. All Light allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Light ATK. Sub: 10% boost to Light's, Thunder's, and Zion's weapon skills. 3★: Main: 120% boost to Light ATK. Sub: 20% boost to Light's, Thunder's, and Zion's weapon skills. 4★: Main: 140% boost to Light ATK. Sub: 40% boost to Light's, Thunder's, and Zion's weapon skills. |
155 | 880 (1243) |
255 | 1800 (2573) |
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Lucifer | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Light damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns. Restore 30% of all allies' max HP (Healing cap: 3000). 5★: Massive Light damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns and ![]() Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. Restore 30% of all allies' HP (Healing cap: 3000). |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. 4★: 130% boost to Light Elemental ATK. 5★: 150% boost to Light Elemental ATK. |
136 | 900 (1280) (1470) |
340 | 2015 (2850) (3268) |
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Magus, Triad of Wisdom | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: SmallDuration: 4 turns. |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. |
121 | 723 | 292 | 1767 |
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Mammoth | ![]() |
0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Earth damage to all foes (Damage cap: ~730,000). All Earth allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Earth Elemental ATK. 20% boost to C.A. DMG. 20% boost to Earth allies' charge bars at battle start. Sub: 15% boost to Earth allies' HP. 3★: Main: 60% boost to Earth Elemental ATK 30% boost to C.A. DMG. 30% boost to Earth allies' charge bars at battle start. Sub: 25% boost to Earth allies' HP. |
140 | 818 | 317 | 2012 |
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Marduk, Battlefield Reaper | ![]() |
0★: Massive Earth damage to all foes. 200% Bonus Fire and Light damage (Damage cap: ~700,000). All allies gain ![]() Strength: 20%Duration: 3 turns. |
0★: 120% boost to Earth Elemental ATK. 3★: 140% boost to Earth Elemental ATK. |
125 | 723 | 272 | 1767 |
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Metatron | ![]() |
0★: 2-hit Light damage to random foes and remove 1 buff from all foes. All Light allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. 4★: 2-hit Light damage to random foes and remove 1 buff from all foes. Inflict ![]() Strength: 50%Duration: 2 turnsLocal status effect. All Light allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Light Elemental ATK. Sub: 5% boost to Light allies' damage cap. 3★: Main: 120% boost to Light Elemental ATK. Sub: 10% boost to Light allies' damage cap. 4★: Main: 140% boost to Light Elemental ATK. Sub: 15% boost to Light allies' damage cap. |
138 | 816 (1155) |
327 | 2022 (2870) |
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Michael | ![]() |
0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff. Inflict ![]() . 3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff. Inflict ![]() . 4★: Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff. Inflict ![]() . All allies gain ![]() Strength: 20%Duration: 3 turns. |
0★: Main: 100% boost to Fire Elemental ATK. Sub: 5% boost to Fire allies' damage cap. 3★: Main: 120% boost to Fire Elemental ATK. Sub: 10% boost to Fire allies' damage cap. 4★: Main: 140% boost to Fire Elemental ATK. Sub: 15% boost to Fire allies' damage cap. |
129 | 832 (1184) |
359 | 2240 (3181) |
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Nacht | ![]() |
0★: Massive Dark damage to all foes. All allies gain ![]() (Effect removed on next all-foe all-ally attack) Strength: 1 timeDuration: 4 turns. Slight chance for all allies to gain massive ![]() Strength: MassiveDuration: 4 turns. |
0★: Up to 80% boost to Dark Elemental ATK based on the number of Dark summons equipped. 3★: Up to 100% boost to Dark Elemental ATK based on the number of Dark summons equipped. 4★: Up to 110% boost to Dark Elemental ATK based on the number of Dark summons equipped. 10% boost to Dark allies' HP. Main/Support: MC gains ![]() Unofficial translation at the start of battle. |
128 | 731 (880) |
285 | 1780 (2150) |
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Nyarlathotep | ![]() |
0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain ![]() and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain ![]() and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Dark damage to all foes (Damage cap: ~700,000). Inflict ![]() Strength: 10000Duration: 180 seconds. All Dark allies gain ![]() and ![]() Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of ![]() (Up to 15%). 3★: Main: 80% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of ![]() (Up to 25%). 4★: Main: 100% boost to Dark Elemental ATK. All Dark allies start battle with ![]() Duration: Indefinite. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of ![]() (Up to 35%). |
121 | 814 (990) |
412 | 2032 (2440) |
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Owlcat | ![]() |
0★: 500% Wind damage to all foes (Damage cap: ~630,000). Wind allies in first and third positions gain ![]() Strength: 20%Duration: 2 turns. Wind allies in second and fourth positions gain ![]() Strength: 40%Duration: 2 turns and ![]() Strength: 20%Duration: 2 turns. 3★: 700% Wind damage to all foes (Damage cap: ~730,000). Wind allies in first and third positions gain ![]() Strength: 30%Duration: 2 turns. Wind allies in second and fourth positions gain ![]() Strength: 60%Duration: 2 turns and ![]() Strength: 40%Duration: 2 turns. |
0★: Main: 40% boost to Wind Elemental ATK. 20% boost to C.A. DMG. 20% boost to Wind allies' charge bars at battle start. Sub: 15% boost to Wind allies' HP. 3★: Main: 60% boost to Wind Elemental ATK. 30% boost to C.A. DMG. 30% boost to Wind allies' charge bars at battle start. Sub: 25% boost to Wind allies' HP. |
131 | 809 | 362 | 2057 |
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Poseidon, the Tide Father | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Strength: 10%Duration: 180 seconds and ![]() Strength: 10%Duration: 180 seconds. All allies gain ![]() Strength: 10% and ![]() Strength: 10%. |
0★: 120% boost to Water Elemental ATK. 3★: 140% boost to Water Elemental ATK. |
123 | 726 | 272 | 1752 |
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Princess Long Ji | ![]() |
0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain ![]() and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Water damage to all foes (Damage cap: ~630,000). All Water allies gain ![]() and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Water damage to all foes (Damage cap: ~700,000). All Water allies gain ![]() , ![]() Strength: 60%Duration: 3 turns, and ![]() (Effect removed on next all-foe all-ally attack) . |
0★: Main: 50% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of ![]() (Up to 15%). 3★: Main: 80% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of ![]() (Up to 25%). 4★: Main: 100% boost to Water Elemental ATK. All Water allies start battle with ![]() Duration: Indefinite. Sub: Boost to Water allies' Water Elemental ATK based on number of ![]() (Up to 35%). |
138 | 816 (990) |
327 | 2022 (2450) |
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Raphael | ![]() |
0★: Massive Wind damage to all foes. Inflict ![]() Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: 400% Wind damage to all foes. Inflict ![]() Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite and ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Wind Elemental ATK. Sub: 5% boost to Wind allies' damage cap. 3★: Main: 120% boost to Wind Elemental ATK. Sub: 10% boost to Wind allies' damage cap. 4★: Main: 140% boost to Wind Elemental ATK. Sub: 15% boost to Wind allies' damage cap. |
158 | 930 (1316) |
251 | 1750 (2500) |
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Red Hare | ![]() |
0★: 500% Fire damage to all foes (Damage cap: ~630,000). All Fire allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Fire damage to all foes (Damage cap: ~730,000). All Fire allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Fire Elemental ATK. 20% boost to C.A. DMG. 20% boost to Fire allies' charge bars at battle start. Sub: 15% boost to Fire allies' HP. 3★: Main: 60% boost to Fire Elemental ATK. 30% boost to C.A. DMG. 30% boost to Fire allies' charge bars at battle start. Sub: 25% boost to Fire allies' HP. |
134 | 812 | 347 | 2042 |
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Rose Queen | ![]() |
0★: All allies gain ![]() Duration: 3 turns, ![]() Strength: 20%Duration: 3 turns, ![]() Strength: (Healing cap: 300) or 10% charge barDuration: 3 turns, and ![]() Strength: 20%Duration: 3 turns. 3★: All allies gain ![]() Duration: 3 turns, ![]() Strength: 30%Duration: 3 turns, ![]() Strength: (Healing cap: 400) or 10% charge barDuration: 3 turns, and ![]() Strength: 30%Duration: 3 turns. 4★: All allies gain ![]() Duration: 3 turns, ![]() Strength: 40%Duration: 3 turns, ![]() Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns, and ![]() Strength: 35%Duration: 3 turns. |
0★: 50% boost to Wind Elemental ATK. 3★: 80% boost to Wind Elemental ATK. 4★: 80% boost to Wind Elemental ATK. 10% boost to healing skills. |
140 | 780 (940) |
304 | 1870 (2260) |
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Sariel | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Duration: 5 turnsLocal status effect on Light foes. All allies gain ![]() Strength: 30%. 4★: 400% Dark damage to all foes. Inflict ![]() Duration: 5 turnsLocal status effect on Light foes. All allies gain ![]() Strength: 30% and ![]() Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. |
0★: Main: 100% boost to Dark Elemental ATK. Sub: 5% boost to Dark allies' damage cap. 3★: Main: 120% boost to Dark Elemental ATK. Sub: 10% boost to Dark allies' damage cap. 4★: Main: 140% boost to Dark Elemental ATK. Sub: 15% boost to Dark allies' damage cap. |
132 | 790 (1119) |
357 | 2155 (3054) |
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Setekh | ![]() |
0★: Massive Wind damage to all foes. All allies gain ![]() Duration: 3 turns and slight chance to gain ![]() Strength: 100%Duration: 1 turn . |
0★: Up to 100% boost to Wind Elemental ATK based on the current number of enemies. 3★: Up to 120% boost to Wind Elemental ATK based on the current number of enemies. 4★: Up to 130% boost to Wind Elemental ATK based on the current number of enemies. 10% boost to Wind allies' HP. Main/Support: MC gains ![]() Unofficial translation at the start of the battle. |
119 | 717 (860) |
300 | 1800 (2170) |
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Sethlans | ![]() |
0★: Massive Fire damage to all foes and inflict ![]() Strength: 20%. Slight chance for all allies to gain ![]() Strength: 100%Duration: 1 turn . |
0★: Up to 100% boost to Fire Elemental ATK based on the number of turns passed. (Starts at 60%, gains 4% per turn.) 3★: Up to 120% boost to Fire Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.) 4★: Up to 130% boost to Fire Elemental ATK based on the number of turns passed. (Starts at 90%, gains 4% per turn.) 10% boost to Fire allies' HP. Main/Support: MC gains ![]() Unofficial translation at the start of the battle. |
118 | 712 (860) |
305 | 1820 (2200) |
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Shiva | ![]() |
0★: Massive Fire damage to all foes. All allies gain ![]() Strength: 100%Multiplier: AssassinDuration: 1 turn . 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). All allies gain ![]() Strength: 100%Multiplier: AssassinDuration: 1 turn and ![]() Strength: 100%Duration: 1 turn . |
0★: 120% boost to Fire Elemental ATK. 3★: 140% boost to Fire Elemental ATK. 4★: 160% boost to Fire Elemental ATK. |
135 | 850 (1208) |
345 | 2150 (3053) |
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Snow White | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Strength: 20%Duration: 180 seconds. Slight chance to inflict ![]() Duration: 3 turnsTakes 25% more damage Local status effect. |
0★: Boost to Water Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 100%). 3★: Boost to Water Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 120%). |
124 | 722 | 276 | 1772 |
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Surtr | ![]() |
0★: 500% Fire damage to all foes. All Fire allies gain ![]() and ![]() Strength: 25%Duration: 3 turns. 3★: 700% Fire damage to all foes. All Fire allies gain ![]() and ![]() Strength: 50%Duration: 3 turns. 4★: 900% Fire damage to all foes. Inflict ![]() Duration: 3 turnsLocal status effect. All Fire allies gain ![]() and ![]() Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of ![]() (Up to 15%). 3★: Main: 80% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of ![]() (Up to 25%). 4★: Main: 100% boost to Fire Elemental ATK. All Fire allies start battle with ![]() Duration: Indefinite. Sub: Boost to Fire allies' Fire Elemental ATK based on number of ![]() (Up to 35%). |
130 | 800 (970) |
367 | 2102 (2540) |
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Sylph, Flutterspirit of Purity | ![]() |
0★: Massive Fire damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. |
0★: 120% boost to Fire Elemental ATK. 3★: 140% boost to Fire Elemental ATK. |
100 | 720 | 300 | 1780 |
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Tezcatlipoca | ![]() |
0★: Massive Earth damage to all foes and inflict ![]() Strength: 20%Duration: 180 seconds. Slight chance for all allies to gain ![]() Strength: 100%Duration: 1 turn . 4★: Massive Earth damage to all foes and inflict ![]() Strength: 20%Duration: 180 seconds. Slight chance for all allies to gain ![]() Strength: 100%Duration: 1 turn . The Main Character gains ![]() if not present or consumed; or activates ![]() if present and the requirements are met. |
0★: Up to 100% boost to Earth Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 3★: Up to 120% boost to Earth Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 4★: Up to 130% boost to Earth Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 10% boost to Earth allies' DEF. |
119 | 716 (860) |
300 | 1810 (2190) |
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Thor | ![]() |
0★: Massive Light damage to all foes. Inflict ![]() Strength: 40%Duration: 180 seconds, ![]() Strength: 40%Duration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 180 seconds and ![]() Strength: 20%Duration: 180 seconds. 3★: Massive Light damage to all foes. Inflict ![]() Strength: 40%Duration: 180 seconds, ![]() Strength: 40%Duration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 180 seconds and ![]() Strength: 20%Duration: 180 seconds. Remove 1 buff effect. 4★: Massive Light damage to all foes. Inflict ![]() Strength: 40%Duration: 180 seconds, ![]() Strength: 40%Duration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 180 seconds and ![]() Strength: 20%Duration: 180 seconds. Remove 1 buff effect. All Light allies gain ![]() Strength: 50%Duration: 2 turns. |
0★: 30% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. 3★: 40% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. 4★: 50% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. |
117 | 710 (860) |
310 | 1810 (2190) |
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Titan | ![]() |
0★: Massive Earth damage to all foes. All allies gain ![]() Duration: 1 turn . 4★: 400% Earth damage to all foes. All allies gain ![]() Duration: 1 turn and ![]() Strength: 50% chance of taking 20% less damage.Duration: 3 turns. 5★: 400% Earth damage to all foes. All allies gain ![]() Duration: 1 turn and ![]() Strength: 100% chance of taking 25% less damage.Duration: 3 turns. |
0★: 80% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: 120% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: 140% boost to Earth's, Mountain's, and Terra's weapon skills. 5★: 150% boost to Earth's, Mountain's, and Terra's weapon skills. |
140 | 920 (1310) (1505) |
310 | 1940 (2755) (3163) |
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Tsuchinoko | ![]() |
0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. 4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. Raise ![]() Duration: Indefinite by 2-6Verification needed. on all foes. |
0★: 100% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 3★: 120% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 4★: Main: 130% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. Chance to encounter Tsuchinoko at end of battle. Sub: Chance to encounter Tsuchinoko at end of battle. |
153 | 875 (1236) |
310 | 2080 (2965) |
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Tsukuyomi | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Strength: 10%Duration: 180 seconds. Slight chance for Dark allies to gain ![]() . |
0★: Boost to Dark Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 80%). 3★: Boost to Dark Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 100%). |
116 | 711 | 319 | 1828 |
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Typhon | ![]() |
0★: Massive Dark damage to all foes. Clear all foes' charge diamonds. 3★: Massive Dark damage to all foes. Clear all foes' charge diamonds. All allies gain 10% charge bar for every filled diamond that is removed by Typhon. 4★: Massive Dark damage to all foes. Clear all foes' charge diamonds. All allies gain ![]() Strength: 100%. |
0★: Refresh all Dark allies (Healing cap: 300). 30% boost to Dark allies' Normal ATK. 3★: Refresh all Dark allies. 40% boost to Dark allies' Normal ATK. 4★: Refresh all Dark allies (Healing cap: 600). 50% boost to Dark allies' Normal ATK. |
120 | 735 (890) |
340 | 2095 (2530) |
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Uriel | ![]() |
0★: Massive Earth damage to all foes. All Earth allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain ![]() Strength: 30%. 4★: 400% Earth damage to all foes. All Earth allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain ![]() Strength: 30% and ![]() Strength: 10%Duration: 3 turns. |
0★: Main: 100% boost to Earth Elemental ATK. Sub: 5% boost to Earth allies' damage cap. 3★: Main: 120% boost to Earth Elemental ATK. Sub: 10% boost to Earth allies' damage cap. 4★: Main: 140% boost to Earth Elemental ATK. Sub: 15% boost to Earth allies' damage cap. |
133 | 844 (1200) |
352 | 2180 (3094) |
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Varuna | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 4★: 400% Water damage to all foes (Damage cap: ~860,000). Inflict ![]() Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain ![]() Strength: 15%Duration: 3 turns. 5★: 400% Water damage to all foes (Damage cap: ~860,000). Inflict ![]() Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: 80% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: 120% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: 140% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 5★: 150% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
130 | 800 (1135) (1303) |
370 | 2150 (3040) (3485) |
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Wamdus | ![]() |
0★: 9-hit Water damage to random foes. All Water allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 9-hit Water damage to random foes. All Water allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 9-hit Water damage to random foes. Raise all foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Water allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Water ATK. Sub: 10% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: Main: 120% boost to Water ATK. Sub: 20% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: Main: 140% boost to Water ATK. Sub: 40% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
160 | 900 (1270) |
234 | 1704 (2439) |
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Wilnas | ![]() |
0★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). All Fire allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). All Fire allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). Raise all foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Fire allies gain ![]() Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Fire ATK. Sub: 10% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: Main: 120% boost to Fire ATK. Sub: 20% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: Main: 140% boost to Fire ATK. Sub: 40% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
127 | 771 (1093) |
399 | 2349 (3324) |
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Yatima | ![]() |
0★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 1 equipped summon at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) 4★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 2 equipped summons at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) |
0★: 100% boost to all Elemental ATK 3★: 120% boost to all Elemental ATK 4★: Main: 140% boost to all Elemental ATK Sub: Can call 2 summons per turn. |
138 | 816 (1155) |
327 | 2022 (2870) |
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Zaoshen | ![]() |
0★: Massive Fire damage to all foes and inflict ![]() Strength: 20%. Slight chance to inflict ![]() Strength: 50%Duration: 3 turnsLocal status effect and ![]() Strength: 50%Duration: 3 turnsLocal status effect on all foes. |
0★: Up to 100% boost to Fire Elemental ATK based on the number of Fire summons equipped. 3★: Up to 120% boost to Fire Elemental ATK based on the number of Fire summons equipped. 4★: Up to 130% boost to Fire Elemental ATK based on the number of Fire summons equipped. 10% boost to Fire allies' DEF. Main/Support: MC gains ![]() Unofficial translation at the start of battle. |
122 | 756 (920) |
293 | 1711 (2060) |
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Zephyrus | ![]() |
0★: Massive Wind damage to all foes and remove 1 buff. 4★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain ![]() Strength: 10%. 5★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain ![]() Strength: 25%. |
0★: 80% Boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: 120% Boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: 140% Boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 5★: 150% Boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
128 | 774 (1097) (1259) |
380 | 2250 (3185) (3653) |
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Zeus | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 1000. 4★: 400% Light damage to all foes (Damage cap: ~860,000). All allies gain ![]() Strength: 3000. 5★: 400% Light damage to all foes (Damage cap: ~860,000). All allies gain ![]() Strength: 5000. |
0★: 80% boost to Light's, Thunder's, and Zion's weapon skills. 3★: 120% boost to Light's, Thunder's, and Zion's weapon skills. 4★: 140% boost to Light's, Thunder's, and Zion's weapon skills. 5★: 150% boost to Light's, Thunder's, and Zion's weapon skills. |
130 | 790 (1120) (1285) |
370 | 2220 (3145) (3608) |
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Zirnitra | ![]() |
0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 40%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . 3★: 700% Dark damage to all foes (Damage cap: ~730,000). All Dark allies gain ![]() Strength: 30%Duration: 1 turn , ![]() Strength: 60%Duration: 1 turn , and ![]() Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Dark Elemental ATK. 20% boost to C.A. DMG. 20% boost to Dark allies' charge bars at battle start. Sub: 15% boost to Dark allies' HP. 3★: Main: 60% boost to Dark Elemental ATK. 30% boost to C.A. DMG. 30% boost to Dark allies' charge bars at battle start. Sub: 25% boost to Dark allies' HP. |
128 | 806 | 394 | 2174 |
Premium Non-Ticketable
These summons cannot be obtained from the Beginner's Draw Set or a Surprise Ticket.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Bahamut | ![]() |
0★: Massive Dark damage to all foes. All allies gain ![]() Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Dark damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns and ![]() Strength: 80%Duration: 4 turns. 5★: Massive Dark damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns, ![]() Strength: 80%Duration: 4 turns, and ![]() Strength: 20%Duration: 4 turns. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 4★: 130% boost to Dark Elemental ATK. 5★: 150% boost to Dark Elemental ATK. |
140 | 850 (1210) (1390) |
380 | 2160 (3050) (3495) |
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Beelzebub | ![]() |
0★: 1500% Elemental damage to all foes. Inflict ![]() Strength: 40%Duration: 180 seconds and ![]() Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict ![]() Strength: 40%Duration: 180 secondsStacking: Summon and ![]() Strength: 20%Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict ![]() Strength: 40%Duration: 180 secondsStacking: Summon and ![]() Strength: 20%Duration: 180 seconds. Additional effects based on MC's ![]() lvl. |
0★: Main: 80% boost to all Elemental ATK. Sub: When MC uses a charge attack: Raise MC's ![]() Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.) 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Sharp boost to MC's stats. Raise MC's ![]() Duration: Indefinite lvl by 3 at battle start (Max: 3). Sub: When MC uses a charge attack: Raise MC's ![]() Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.) |
122 | 761 (1081) |
407 | 2317 (3272) |
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Belial | ![]() |
0★: MC gains ![]() Duration: 6 turns. (Random effects to all foes or allies every 6 turns.) 3★: MC gains ![]() Duration: 5 turns. (Random effects to all foes or allies every 5 turns.) 4★: MC gains ![]() Duration: 4 turns. (Random effects to all foes or allies every 4 turns.) |
0★: Main: 100% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. 3★: Main: 120% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. 4★: Main: 130% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Cap Dark allies' damage taken at 5,000 per hit. Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
120 | 800 (1140) |
400 | 2310 (3265) |
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Europa | ![]() |
0★: Massive Water damage to all foes. Revive two random allies at 50% Max HP. 4★: 500% Water damage to all foes (Damage cap: ~1,120,000). Revive two random allies at 50% Max HP. All allies gain ![]() Duration: 6 turns. |
0★: 120% boost to Water Elemental ATK. 3★: 140% boost to Water Elemental ATK. 4★: 160% boost to Water Elemental ATK. |
150 | 880 (1245) |
325 | 2070 (2943) |
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Gabriel | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Duration: 5 turnsLocal status effect on Fire foes. All allies gain ![]() Strength: 70%Duration: 1 turn Fire Damage Cut.. 4★: 400% Water damage to all foes. Inflict ![]() Duration: 5 turnsLocal status effect on Fire foes. All allies gain ![]() Strength: 70%Duration: 1 turn Fire Damage Cut. and ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: Main: 100% boost to Water Elemental ATK. Sub: 5% boost to Water allies' damage cap. 3★: Main: 120% boost to Water Elemental ATK. Sub: 10% boost to Water allies' damage cap. 4★: Main: 140% boost to Water Elemental ATK. Sub: 15% boost to Water allies' damage cap. |
140 | 850 (1205) |
375 | 2100 (2963) |
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Godsworn Alexiel | ![]() |
0★: All allies gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and ![]() Strength: 60%Duration: 3 turns. 3★: All allies gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and ![]() Strength: 100%Duration: 3 turns. 4★: All allies gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and ![]() Strength: 1000%Duration: 3 turns. Summoner gains ![]() Duration: 3 turns. |
0★: 120% boost to Earth Elemental ATK. 3★: 140% boost to Earth Elemental ATK. 4★: 160% boost to Earth Elemental ATK. |
140 | 870 (1235) |
320 | 2100 (2990) |
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Grand Order | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns (Healing cap: 500). 3★: Massive Light damage to all foes. All allies gain ![]() Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns (Healing cap: 1000). 4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain ![]() Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns (Healing cap: 1000). |
0★: 100% boost to Normal ATK when at least 3 main allies' elements differ. 3★: 200% boost to Normal ATK when at least 3 main allies' elements differ. 4★: Main: 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies' elements differ. Sub: Amplify damage by 5% against non-elemental foes. |
140 | 880 (1250) |
350 | 2080 (2945) |
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Grimnir | ![]() |
0★: Massive Wind damage to all foes. Summoner gains ![]() Duration: 6 turns total. (At end of turn after 2, 4, and 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000].) All allies gain ![]() Strength: 10,000Duration: 3 turns. 4★: 500% Wind damage to all foes (Damage cap: ~1,120,000). Summoner gains ![]() Duration: 6 turns total. (At end of turn for 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000]. All allies gain ![]() Strength: 5,000 (Max: 30,000)Duration: Indefinite.) All allies gain ![]() Strength: 10,000Duration: 3 turns. |
0★: 120% boost to Wind Elemental ATK. 3★: 140% boost to Wind Elemental ATK. 4★: 160% boost to Wind Elemental ATK. |
134 | 851 (1210) |
347 | 2145 (3044) |
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Halluel and Malluel | ![]() |
0★: Massive Light damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds, ![]() Strength: 15%Duration: 180 seconds, and ![]() Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. 4★: Massive Light damage to all foes. Inflict ![]() Strength: 30%Duration: 180 seconds, ![]() Strength: 30%Duration: 180 seconds, and ![]() Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
0★: Main: 30% boost to all Elemental ATK. 20% boost to double attack rate. Sub: 5% boost to double attack rate. 3★: Main: 40% boost to all Elemental ATK. 30% boost to double attack rate. Sub: 10% boost to double attack rate. 4★: Main: 50% boost to all Elemental ATK. 50% boost to double attack rate. Sub: 20% boost to double attack rate. 10% boost to triple attack rate. |
135 | 808 (1145) |
350 | 2075 (2938) |
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Kaguya | ![]() |
0★: Massive Water damage to all foes. All allies gain ![]() Strength: 20%Duration: 1 turn and ![]() Strength: 15%Duration: 1 turn . 3★: Massive Water damage to all foes. All allies gain ![]() Strength: 30%Duration: 1 turn and ![]() Strength: 20%Duration: 1 turn . 4★: 400% Water damage to all foes. All allies gain ![]() Strength: 30%, ![]() Strength: 30%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . |
0★: All allies start battle with ![]() Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 20% boost to item drop rate. 3★: All allies start battle with ![]() Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 25% boost to item drop rate. 4★: Main: All allies start battle with ![]() Duration: Indefinite. 50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate. 30% boost to item drop rate and 30% boost to EXP. Sub: 10% boost to EXP. |
150 | 860 (1215) |
350 | 2140 (3035) |
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Lucifer | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Light damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns. Restore 30% of all allies' max HP (Healing cap: 3000). 5★: Massive Light damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns and ![]() Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. Restore 30% of all allies' HP (Healing cap: 3000). |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. 4★: 130% boost to Light Elemental ATK. 5★: 150% boost to Light Elemental ATK. |
136 | 900 (1280) (1470) |
340 | 2015 (2850) (3268) |
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Metatron | ![]() |
0★: 2-hit Light damage to random foes and remove 1 buff from all foes. All Light allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. 4★: 2-hit Light damage to random foes and remove 1 buff from all foes. Inflict ![]() Strength: 50%Duration: 2 turnsLocal status effect. All Light allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Light Elemental ATK. Sub: 5% boost to Light allies' damage cap. 3★: Main: 120% boost to Light Elemental ATK. Sub: 10% boost to Light allies' damage cap. 4★: Main: 140% boost to Light Elemental ATK. Sub: 15% boost to Light allies' damage cap. |
138 | 816 (1155) |
327 | 2022 (2870) |
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Michael | ![]() |
0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff. Inflict ![]() . 3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff. Inflict ![]() . 4★: Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff. Inflict ![]() . All allies gain ![]() Strength: 20%Duration: 3 turns. |
0★: Main: 100% boost to Fire Elemental ATK. Sub: 5% boost to Fire allies' damage cap. 3★: Main: 120% boost to Fire Elemental ATK. Sub: 10% boost to Fire allies' damage cap. 4★: Main: 140% boost to Fire Elemental ATK. Sub: 15% boost to Fire allies' damage cap. |
129 | 832 (1184) |
359 | 2240 (3181) |
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Raphael | ![]() |
0★: Massive Wind damage to all foes. Inflict ![]() Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: 400% Wind damage to all foes. Inflict ![]() Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite and ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Wind Elemental ATK. Sub: 5% boost to Wind allies' damage cap. 3★: Main: 120% boost to Wind Elemental ATK. Sub: 10% boost to Wind allies' damage cap. 4★: Main: 140% boost to Wind Elemental ATK. Sub: 15% boost to Wind allies' damage cap. |
158 | 930 (1316) |
251 | 1750 (2500) |
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Sariel | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Duration: 5 turnsLocal status effect on Light foes. All allies gain ![]() Strength: 30%. 4★: 400% Dark damage to all foes. Inflict ![]() Duration: 5 turnsLocal status effect on Light foes. All allies gain ![]() Strength: 30% and ![]() Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. |
0★: Main: 100% boost to Dark Elemental ATK. Sub: 5% boost to Dark allies' damage cap. 3★: Main: 120% boost to Dark Elemental ATK. Sub: 10% boost to Dark allies' damage cap. 4★: Main: 140% boost to Dark Elemental ATK. Sub: 15% boost to Dark allies' damage cap. |
132 | 790 (1119) |
357 | 2155 (3054) |
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Shiva | ![]() |
0★: Massive Fire damage to all foes. All allies gain ![]() Strength: 100%Multiplier: AssassinDuration: 1 turn . 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). All allies gain ![]() Strength: 100%Multiplier: AssassinDuration: 1 turn and ![]() Strength: 100%Duration: 1 turn . |
0★: 120% boost to Fire Elemental ATK. 3★: 140% boost to Fire Elemental ATK. 4★: 160% boost to Fire Elemental ATK. |
135 | 850 (1208) |
345 | 2150 (3053) |
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Tsuchinoko | ![]() |
0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. 4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. Raise ![]() Duration: Indefinite by 2-6Verification needed. on all foes. |
0★: 100% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 3★: 120% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 4★: Main: 130% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. Chance to encounter Tsuchinoko at end of battle. Sub: Chance to encounter Tsuchinoko at end of battle. |
153 | 875 (1236) |
310 | 2080 (2965) |
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Uriel | ![]() |
0★: Massive Earth damage to all foes. All Earth allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain ![]() Strength: 30%. 4★: 400% Earth damage to all foes. All Earth allies gain ![]() Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain ![]() Strength: 30% and ![]() Strength: 10%Duration: 3 turns. |
0★: Main: 100% boost to Earth Elemental ATK. Sub: 5% boost to Earth allies' damage cap. 3★: Main: 120% boost to Earth Elemental ATK. Sub: 10% boost to Earth allies' damage cap. 4★: Main: 140% boost to Earth Elemental ATK. Sub: 15% boost to Earth allies' damage cap. |
133 | 844 (1200) |
352 | 2180 (3094) |
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Yatima | ![]() |
0★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 1 equipped summon at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) 4★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 2 equipped summons at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) |
0★: 100% boost to all Elemental ATK 3★: 120% boost to all Elemental ATK 4★: Main: 140% boost to all Elemental ATK Sub: Can call 2 summons per turn. |
138 | 816 (1155) |
327 | 2022 (2870) |
Classic Draw
Summons released between March 10, 2014 to March 9, 2016.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Agni | ![]() |
0★: Massive Fire damage to all foes. Inflict ![]() Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 4★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict ![]() Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain ![]() Strength: 4%-10%Duration: 3 turns. 5★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict ![]() Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain ![]() Strength: 10%-30%Duration: 3 turns. |
0★: 80% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: 120% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: 140% boost to Fire's, Hellfire's, and Inferno's weapon skills. 5★: 150% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
127 | 770 (1092) (1253) |
385 | 2270 (3213) (3685) |
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Apollo | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 20%Duration: 4 turns. 4★: Massive Light damage to all foes. All allies gain ![]() Strength: 20%Duration: 4 turns and ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: 50% boost to Light Elemental ATK. 3★: 80% boost to Light Elemental ATK. 4★: 80% boost to Light Elemental ATK. 20% boost to Light HP. |
130 | 780 (940) |
340 | 2040 (2470) |
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Athena | ![]() |
0★: Massive Fire damage to all foes. All allies gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. 4★: Massive Fire damage to all foes. All allies gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and ![]() Strength: (Healing cap: 300)Duration: 3 turns. |
0★: 50% boost to Fire Elemental ATK. 3★: 80% boost to Fire Elemental ATK. 4★: 80% boost to Fire Elemental ATK. 20% boost to Fire allies' HP. |
125 | 770 (930) |
360 | 2090 (2520) |
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Baal | ![]() |
0★: Massive Earth damage to all foes. Remove 1 debuff from all allies. 4★: Massive Earth damage to all foes. Remove 1 debuff from all allies. All allies gain ![]() Strength: 20%Duration: 4 turns. |
0★: 40% boost to Earth and Light Elemental ATK. 3★: 60% boost to Earth and Light Elemental ATK. 4★: 70% boost to Earth and Light Elemental ATK. 25% Boost to Earth and Light HP. |
127 | 755 (910) |
310 | 1900 (2300) |
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Bahamut | ![]() |
0★: Massive Dark damage to all foes. All allies gain ![]() Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Dark damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns and ![]() Strength: 80%Duration: 4 turns. 5★: Massive Dark damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns, ![]() Strength: 80%Duration: 4 turns, and ![]() Strength: 20%Duration: 4 turns. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 4★: 130% boost to Dark Elemental ATK. 5★: 150% boost to Dark Elemental ATK. |
140 | 850 (1210) (1390) |
380 | 2160 (3050) (3495) |
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Cybele | ![]() |
0★: Massive Earth damage to all foes. All allies gain ![]() Strength: 60%Duration: 3 turns. 4★: Massive Earth damage to all foes. All allies gain ![]() Strength: 60%Duration: 3 turns and ![]() Strength: 30%Duration: 3 turns. 1-turn cut to skill cooldown for Earth allies. |
0★: Refresh effect to all Earth allies (Healing cap: 300). 30% boost to Earth allies' Normal ATK. 3★: Refresh effect to all Earth allies (Healing cap: 400). 40% boost to Earth allies' Normal ATK 4★: Refresh effect to all Earth allies (Healing cap: 400). 60% boost to Earth allies' Normal ATK. 20% boost to all Earth allies' HP. 1-turn cut to debuff effects on allies. |
129 | 790 (960) |
315 | 1920 (2320) |
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Dark Angel Olivia | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() . 4★: Massive Dark damage to all foes. Inflict ![]() . Reduce skill cooldown for Dark allies by 1 turn. |
0★: 25% boost to Dark allies' Normal ATK and HP. 3★: 40% boost to Dark allies' Normal ATK and HP. 4★: 60% boost to Dark allies' Normal ATK and 40% boost to HP. 25% boost to chain burst damage. |
128 | 770 (930) |
335 | 2000 (2420) |
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Garuda | ![]() |
0★: Massive Wind damage to all foes. All allies gain ![]() (Effect removed on next all-foe all-ally attack) Duration: 3 turns. 4★: Massive Wind damage to all foes. Inflict ![]() Duration: 180 seconds. All allies gain ![]() (Effect removed on next all-foe all-ally attack) Duration: 3 turns. |
0★: 25% boost to Wind Normal ATK and HP. 3★: 40% boost to Wind Normal ATK and HP. 4★: 60% boost to Wind Normal ATK and 40% boost to Normal HP. 25% boost to chain burst damage. |
131 | 775 (940) |
320 | 1980 (2400) |
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Grand Order | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns (Healing cap: 500). 3★: Massive Light damage to all foes. All allies gain ![]() Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns (Healing cap: 1000). 4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain ![]() Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns (Healing cap: 1000). |
0★: 100% boost to Normal ATK when at least 3 main allies' elements differ. 3★: 200% boost to Normal ATK when at least 3 main allies' elements differ. 4★: Main: 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies' elements differ. Sub: Amplify damage by 5% against non-elemental foes. |
140 | 880 (1250) |
350 | 2080 (2945) |
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Grani | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Strength: Big. 3★: Massive Water damage to all foes. Inflict ![]() Strength: Big. 4★: Massive Water damage to all foes. Inflict ![]() Strength: Big. All allies gain ![]() . |
0★: 150% boost to chain burst damage. 3★: 180% boost to chain burst damage. 4★: 200% boost to chain burst damage. 100% boost to chain burst damage cap. |
126 | 756 (910) |
315 | 1890 (2280) |
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Hades | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Base Accuracy: 50%Duration: 180 secondsTakes 25% more damage. 4★: 400% Dark damage to all foes (Damage cap: ~860,000). Inflict ![]() Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain ![]() Strength: 10%Duration: 3 turns. 5★: 400% Dark damage to all foes (Damage cap: ~860,000). Inflict ![]() Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain ![]() Strength: 20%Duration: 3 turns. |
0★: 80% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: 120% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: 140% boost to Dark's, Hatred's, and Oblivion's weapon skills. 5★: 150% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
123 | 755 (1071) (1229) |
420 | 2350 (3315) (3798) |
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Kaguya | ![]() |
0★: Massive Water damage to all foes. All allies gain ![]() Strength: 20%Duration: 1 turn and ![]() Strength: 15%Duration: 1 turn . 3★: Massive Water damage to all foes. All allies gain ![]() Strength: 30%Duration: 1 turn and ![]() Strength: 20%Duration: 1 turn . 4★: 400% Water damage to all foes. All allies gain ![]() Strength: 30%, ![]() Strength: 30%Duration: 1 turn , and ![]() Strength: 20%Duration: 1 turn . |
0★: All allies start battle with ![]() Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 20% boost to item drop rate. 3★: All allies start battle with ![]() Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 25% boost to item drop rate. 4★: Main: All allies start battle with ![]() Duration: Indefinite. 50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate. 30% boost to item drop rate and 30% boost to EXP. Sub: 10% boost to EXP. |
150 | 860 (1215) |
350 | 2140 (3035) |
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Lich | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Strength: 2500Duration: 180 seconds. 4★: Massive Dark damage to all foes. Inflict ![]() Strength: 2500Duration: 180 seconds. All allies gain ![]() Duration: 3 turns. |
0★: 40% boost to Dark and Water Elemental ATK. 3★: 60% boost to Dark and Water Elemental ATK. 4★: 60% boost to Dark and Water Elemental ATK. 20% boost to Dark and Water HP. 30% boost to Normal ATK and 10% boost to charge bar gain if both Dark and Water allies are in the front line. |
111 | 700 (850) |
390 | 2240 (2700) |
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Lucifer | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Light damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns. Restore 30% of all allies' max HP (Healing cap: 3000). 5★: Massive Light damage to all foes. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 4 turns and ![]() Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. Restore 30% of all allies' HP (Healing cap: 3000). |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. 4★: 130% boost to Light Elemental ATK. 5★: 150% boost to Light Elemental ATK. |
136 | 900 (1280) (1470) |
340 | 2015 (2850) (3268) |
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Macula Marius | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() and ![]() . 4★: Massive Water damage to all foes. Inflict ![]() and ![]() . All allies gain ![]() Strength: 10%. |
0★: 50% boost to Water Elemental ATK. 3★: 80% boost to Water Elemental ATK. 4★: 80% boost to Water Elemental ATK. 20% boost to Water HP. |
135 | 796 (960) |
305 | 1880 (2270) |
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Medusa | ![]() |
0★: Massive Earth damage to all foes and inflict ![]() and ![]() . 3★: Massive Earth damage to all foes and inflict ![]() and ![]() . 4★: Massive Earth damage to all foes and inflict ![]() and ![]() . Gain ![]() Strength: 20% |
0★: 50% boost to Earth Elemental ATK. 3★: 80% boost to Earth Elemental ATK. 4★: 80% boost to Earth Elemental ATK. 20% boost to Earth allies HP. |
128 | 780 (940) |
325 | 1970 (2380) |
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Morrigna | ![]() |
0★: Massive wind damage to all foes. All allies gain ![]() Strength: 30%Duration: 3 turns and ![]() Duration: 3 turnsEarth Damage Cut.. 3★: Massive wind damage to all foes. All allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Duration: 3 turnsEarth Damage Cut.. 4★: Massive wind damage to all foes. All allies gain ![]() Strength: 70%Duration: 3 turns and ![]() Duration: 3 turnsEarth Damage Cut.. |
0★: Boost wind attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost wind attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost wind attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 823 (990) |
305 | 1915 (2320) |
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Neptune | ![]() |
0★: Massive Water damage to all foes. All allies gain ![]() Strength: 20%Duration: 4 turns. |
0★: Refresh effect to all Water allies (Healing cap: 300). 30% boost to Water allies' Normal ATK. 3★: Refresh effect to all Water allies (Healing cap: 400). 40% boost to Water allies' Normal ATK. |
125 | 740 | 330 | 2070 |
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Nezha | ![]() |
0★: Massive Wind DMG to all foes and bonus Fire DMG. All allies gain ![]() Duration: 3 turnsFire Damage Cut.. 4★: Massive Wind DMG to all foes and bonus Fire DMG. All allies gain ![]() Fire Damage Cut., ![]() Strength: 30% and ![]() Strength: 30%. |
0★: 40% boost to Wind and Fire Elemental ATK. 3★: 60% boost to Wind and Fire Elemental ATK. 4★: 70% boost to Wind and Fire Elemental ATK. 25% boost to Wind and Fire HP. |
121 | 729 (880) |
355 | 2115 (2560) |
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Oceanus | ![]() |
0★: Massive Water damage to all foes. Chance to revive an ally with 25% HP. 4★: Massive Water damage to all foes. Revive an ally with 25% HP. |
0★: 40% boost to Water and Light Elemental ATK. 3★: 60% boost to Water and Light Elemental ATK. 4★: 70% boost to Water and Light Elemental ATK. 25% boost to Water and Light allies' HP. |
130 | 800 (970) |
310 | 1910 (2310) |
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Odin | ![]() |
0★: Massive Light damage to all foes. Inflict ![]() Strength: 20%Duration: 180 seconds. 4★: Massive Light damage to all foes. Inflict ![]() Strength: 20%Duration: 180 seconds. All allies gain ![]() Strength: 30% chance of dealing 30% more damage.Duration: 3 turns for 3 turns. |
0★: 50% boost to Light and Dark Elemental ATK. 3★: 75% boost to Light and Dark Elemental ATK. 4★: 75% boost to Light and Dark Elemental ATK. 15% boost to Light and Dark HP. 30% boost to Normal ATK and 3% boost to double attack rate if both Light and Dark allies are in the front line. |
135 | 860 (1040) |
340 | 2100 (2540) |
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Prometheus | ![]() |
0★: Massive Fire damage to all foes. All allies gain ![]() Strength: 30%Duration: 3 turns and ![]() Duration: 3 turnsWind Damage Cut.. 3★: Massive Fire damage to all foes. All allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Duration: 3 turnsWind Damage Cut.. 4★: Massive Fire damage to all foes. All allies gain ![]() Strength: 70%Duration: 3 turns and ![]() Duration: 3 turnsWind Damage Cut.. |
0★: Boost to Fire attack critical hit rate, 30% boost to Debuff Resistance. 3★: Boost to Fire attack critical hit rate, 40% boost to Debuff Resistance. 4★: Boost to Fire attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 822 (990) |
300 | 1920 (2330) |
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Quetzalcoatl | ![]() |
0★: Massive Wind damage to all foes. All allies gain ![]() Strength: 20%Duration: 4 turns. |
0★: 40% boost to Wind and Earth Elemental ATK. 3★: 60% boost to Wind and Earth Elemental ATK. |
125 | 755 | 320 | 1895 |
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Satan | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() . |
0★: 40% boost to Dark and Earth Elemental ATK. 3★: 60% boost to Dark and Earth Elemental ATK. |
115 | 710 | 415 | 2390 |
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Satyr | ![]() |
0★: Massive Fire damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds and ![]() Strength: 15%Duration: 180 seconds. 4★: 800% Fire damage to all foes (Damage cap: ~630,000). Inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. All allies gain ![]() Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide and ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
0★: 30% boost to Fire allies' Normal ATK. Refresh effect to all Fire allies (Healing cap: 300). 3★: 40% boost to Fire allies' Normal ATK. Refresh effect to all Fire allies (Healing cap: 400). 4★: 50% boost to Fire allies' Normal ATK. Refresh effect to all Fire allies (Healing cap: 600). |
127 | 785 (950) |
325 | 1950 (2360) |
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Siren | ![]() |
0★: Massive Wind damage to all foes. Inflict ![]() Duration: 180 seconds. |
0★: 40% boost to Wind and Light Elemental ATK. 3★: 60% boost to Wind and Light Elemental ATK. |
127 | 767 | 325 | 1925 |
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Titan | ![]() |
0★: Massive Earth damage to all foes. All allies gain ![]() Duration: 1 turn . 4★: 400% Earth damage to all foes. All allies gain ![]() Duration: 1 turn and ![]() Strength: 50% chance of taking 20% less damage.Duration: 3 turns. 5★: 400% Earth damage to all foes. All allies gain ![]() Duration: 1 turn and ![]() Strength: 100% chance of taking 25% less damage.Duration: 3 turns. |
0★: 80% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: 120% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: 140% boost to Earth's, Mountain's, and Terra's weapon skills. 5★: 150% boost to Earth's, Mountain's, and Terra's weapon skills. |
140 | 920 (1310) (1505) |
310 | 1940 (2755) (3163) |
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Twin Elements | ![]() |
0★: Massive Fire damage to all foes. Bonus Water damage. All allies gain ![]() Duration: 3 turnsWater Damage Cut. and ![]() Duration: 3 turnsFire Damage Cut.. 4★: Massive Fire damage to all foes. Bonus Water damage. All allies gain ![]() Strength: 10%Duration: 3 turns, ![]() Strength: 10%Duration: 3 turns, ![]() Duration: 3 turnsWater Damage Cut., and ![]() Duration: 3 turnsFire Damage Cut.. |
0★: 40% boost to Fire and Water allies' HP. 5% chance to counter. 3★: 60% boost to Fire and Water allies' HP. 5% chance to counter. 4★: 60% boost to Fire and Water allies' HP. 5% chance to counter. 60% boost to Fire and Water Normal ATK. 5% / 25% boost to critical hit rate5% chance of dealing 25% more damage. if main allies include at least 2 different elements. |
120 | 728 (880) |
360 | 2120 (2560) |
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Varuna | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 4★: 400% Water damage to all foes (Damage cap: ~860,000). Inflict ![]() Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain ![]() Strength: 15%Duration: 3 turns. 5★: 400% Water damage to all foes (Damage cap: ~860,000). Inflict ![]() Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: 80% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: 120% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: 140% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 5★: 150% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
130 | 800 (1135) (1303) |
370 | 2150 (3040) (3485) |
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Vortex Dragon | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 20%Duration: 4 turns. 4★: Massive Light damage to all foes. Inflict ![]() Strength: 20% and ![]() Strength: 20%. All allies gain ![]() Strength: 20%Duration: 4 turns. |
0★: 40% boost to Light and Fire Elemental ATK. 3★: 60% boost to Light and Fire Elemental ATK. 4★: Light allies: 80% boost to Light Elemental ATK, 25% boost to C.A. DMG, and 10% boost to C.A. DMG Cap. Fire allies: 60% boost to Fire Elemental ATK, 30% boost to HP, and lessen Wind damage taken by 10%. |
126 | 756 (910) |
330 | 1985 (2400) |
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Zephyrus | ![]() |
0★: Massive Wind damage to all foes and remove 1 buff. 4★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain ![]() Strength: 10%. 5★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain ![]() Strength: 25%. |
0★: 80% Boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: 120% Boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: 140% Boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 5★: 150% Boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
128 | 774 (1097) (1259) |
380 | 2250 (3185) (3653) |
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Zeus | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 1000. 4★: 400% Light damage to all foes (Damage cap: ~860,000). All allies gain ![]() Strength: 3000. 5★: 400% Light damage to all foes (Damage cap: ~860,000). All allies gain ![]() Strength: 5000. |
0★: 80% boost to Light's, Thunder's, and Zion's weapon skills. 3★: 120% boost to Light's, Thunder's, and Zion's weapon skills. 4★: 140% boost to Light's, Thunder's, and Zion's weapon skills. 5★: 150% boost to Light's, Thunder's, and Zion's weapon skills. |
130 | 790 (1120) (1285) |
370 | 2220 (3145) (3608) |
Summer/Yukata
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Athena (Summer) | ![]() |
0★: All Fire allies gain ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and ![]() Duration: Indefinite. 3★: All Fire allies gain ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", ![]() Duration: Indefinite, and ![]() . 4★: All Fire allies gain ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", ![]() Duration: Indefinite, and ![]() . |
0★: 80% boost to Fire Elemental ATK. 3★: 100% boost to Fire Elemental ATK. 4★: 110% boost to Fire Elemental ATK. |
137 | 815 (980) |
332 | 2027 (2450) |
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Belial (Summer) | ![]() |
0★: 300% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 2 random buffs. MC gains ![]() Duration: 3 turns. (Inflict ![]() Duration: 3 turns, ![]() Strength: 70%Duration: 3 turns, and ![]() Strength: 100%Duration: 3 turns on all allies when duration ends.) 3★: 400% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 3 random buffs. MC gains ![]() Duration: 3 turns. (Inflict ![]() Duration: 3 turns, ![]() Strength: 70%Duration: 3 turns, and ![]() Strength: 100%Duration: 3 turns on all allies when duration ends.) 4★: 500% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 4 random buffs. MC gains ![]() Duration: 3 turns. (Inflict ![]() Duration: 3 turns, ![]() Strength: 70%Duration: 3 turns, and ![]() Strength: 100%Duration: 3 turns on all allies when duration ends.) |
0★: Main: 100% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with ![]() Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 2000Duration: 3 turns. 3★: Main: 120% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with ![]() Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 1000Duration: 3 turns. 4★: Main: 130% boost to Fire ATK Cap Fire allies' max HP at 20,000. Cap Fire allies' damage taken at 5,000 per hit. Sub: All allies start battle with ![]() Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 500Duration: 3 turns. |
121 | 732 (1038) |
412 | 2442 (3457) |
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Cerberus (Summer) | ![]() |
0★: 3-hit Fire damage to random foes. All Fire allies gain ![]() Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) 4★: 3-hit Fire damage to random foes. All Fire allies gain ![]() Strength: 5%-15%Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) |
0★: Main: 80% boost to Fire Elemental ATK. Sub: Fire allies start battle with ![]() Duration: Indefinite. 3★: Main: 100% boost to Fire Elemental ATK. Sub: Fire allies start battle with ![]() Duration: Indefinite. 4★: Main: 110% boost to Fire Elemental ATK. Boost to main allies' triple attack rate based on how low their HP is. Sub: Fire allies start battle with ![]() Duration: Indefinite and ![]() Strength: 10%-20%Duration: 3 turns. |
139 | 851 (1029) |
325 | 1850 (2231) |
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Freyr (Yukata) | ![]() |
0★: Inflict ![]() Strength: 50%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, and ![]() Strength: 20%Duration: 6 turnsLocal status effect on all foes. 3★: Inflict ![]() Strength: 50%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, and ![]() Strength: 20%Duration: 6 turnsLocal status effect on all foes. Remove 1 buff. 4★: Inflict ![]() Strength: 50%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, ![]() Strength: 100%Duration: 6 turnsLocal status effect, ![]() Strength: 20%Duration: 6 turnsLocal status effect, and ![]() Duration: 6 turnsLocal status effect on all foes. Remove 1 buff. |
0★: 80% boost to Earth Elemental ATK. 3★: 100% boost to Earth Elemental ATK. 4★: 110% boost to Earth Elemental ATK. |
137 | 815 (980) |
332 | 2027 (2450) |
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Kaguya (Summer) | ![]() |
0★: All Light allies gain ![]() Strength: 30%. 3★: All Light allies gain ![]() Strength: 30%. Chance to revive an ally. 4★: All Light allies gain ![]() Strength: 30%. Revive an ally with 25% HP. |
0★: 80% boost to Light Elemental ATK. 3★: 100% boost to Light Elemental ATK. 4★: 110% boost to Light Elemental ATK. |
147 | 880 (1060) |
317 | 1912 (2310) |
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Macula Marius (Summer) | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. 3★: Massive Water damage to all foes. Inflict ![]() Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. All allies gain ![]() Strength: 10%. 4★: Massive Water damage to all foes. Inflict ![]() Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. All allies gain ![]() Strength: 30%. |
0★: 60% boost to Water Elemental ATK. 3★: 80% boost to Water Elemental ATK. 4★: 90% boost to Water Elemental ATK. |
125 | 755 (910) |
345 | 2090 (2530) |
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Mandrake (Summer) | ![]() |
0★: Massive Earth damage to all foes. Inflict ![]() Strength: 20000Duration: 180 seconds, ![]() Strength: 20000Duration: 180 seconds, ![]() Duration: 2 turnsTakes 25% more damage Local status effect, and ![]() Duration: 180 seconds. 3★: Massive Earth damage to all foes. Inflict ![]() Strength: 20000Duration: 180 seconds, ![]() Strength: 20000Duration: 180 seconds, ![]() Duration: 2 turnsTakes 25% more damage Local status effect, ![]() Duration: 180 seconds, and ![]() Duration: 180 seconds. 4★: Massive Earth damage to all foes. Inflict ![]() Strength: 20000Duration: 180 seconds, ![]() Strength: 20000Duration: 180 seconds, ![]() Duration: 2 turnsTakes 25% more damage Local status effect, ![]() Duration: 180 seconds, ![]() Strength: 10% (Max: 30%)Duration: 180 seconds, ![]() Strength: 10% (Max: 30%)Duration: 180 seconds, and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. |
0★: Main: 70% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with ![]() Duration: Indefinite. 3★: Main: 90% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with ![]() Duration: Indefinite and ![]() Strength: 30%-10%Duration: 3 turnsVerification needed. . 4★: Main: 100% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with ![]() Duration: Indefinite and ![]() Strength: 30%-10%Duration: 3 turnsVerification needed. . |
162 | 905 (1090) |
220 | 1620 (1970) |
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Rose Queen (Summer) | ![]() |
0★: All Wind allies gain ![]() Duration: 2 turnsEquivalent to ![]() Strength: 1% of foe's max HP (Damage cap: 10,000) and ![]() Strength: 20%Multiplier: Unique.. 3★: All Wind allies gain ![]() Duration: 2 turnsEquivalent to ![]() Strength: 1% of foe's max HP (Damage cap: 20,000) and ![]() Strength: 30%Multiplier: Unique.. 4★: All Wind allies gain ![]() Duration: 2 turnsEquivalent to ![]() Strength: 1% of foe's max HP (Damage cap: 20,000) and ![]() Strength: 30%Multiplier: Unique. and ![]() Strength: 20%Duration: 2 turns. |
0★: 80% boost to Wind Elemental ATK. 3★: 100% boost to Wind Elemental ATK. 4★: 110% boost to Wind Elemental ATK. |
135 | 840 (1020) |
342 | 1900 (2290) |
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Satyr (Summer) | ![]() |
0★: All Fire allies gain ![]() Duration: 3 turnsWind Damage Cut.. MC gains ![]() Strength: 20% of all allies' HP (Healing cap: 2500)Duration: 3 turns. 3★: All Fire allies gain ![]() Duration: 3 turnsWind Damage Cut.. MC gains ![]() Strength: 20% of all allies' HP (Healing cap: 3000)Duration: 3 turns. 4★: All Fire allies gain ![]() Duration: 3 turnsWind Damage Cut.. MC gains ![]() Strength: 20% of all allies' HP (Healing cap: 3000)Duration: 3 turns. |
0★: 80% boost to Fire ATK 3★: 100% boost to Fire ATK 4★: 110% boost to Fire ATK |
134 | 810 (979) |
347 | 2050 (2476) |
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Sleepyhead (Summer) | ![]() |
0★: Massive Dark damage to all foes. All allies gain ![]() Strength: 3000Duration: 1 turn . 3★: Massive Dark damage to all foes. All allies gain ![]() Strength: 5000Duration: 1 turn . 4★: Massive Dark damage to all foes. All allies gain ![]() Strength: 10000Duration: 1 turn and ![]() Strength: Healing cap: 1000Duration: 3 turns. |
0★: Main: 80% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. Sub: Dark allies start battle with ![]() Strength: 100% chance of taking 30% less damage.Duration: 3 turns. 3★: 100% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. 4★: Main: 110% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. Sub: Dark allies start battle with ![]() Strength: 100% chance of taking 50% less damage.Duration: 3 turns and ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
139 | 851 (1029) |
325 | 1850 (2231) |
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Tiamat (Summer) | ![]() |
0★: Massive Wind damage to all foes. Inflict ![]() Strength: 20%Duration: 180 seconds. 3★: Massive Wind damage to all foes. Inflict ![]() Strength: 25%Duration: 180 seconds. 4★: Massive Wind damage to all foes. Inflict ![]() Strength: 25%Base Accuracy: 100%Duration: 180 seconds and ![]() Base Accuracy: 100%. |
0★: Main: 80% boost to Wind Elemental ATK. Sub: Wind allies start battle with ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 100% boost to Wind Elemental ATK. Sub: Wind allies start battle with ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and boost to multiattack rate for 1 turn. 4★: Main: 110% boost to Wind Elemental ATK. Sub: Wind allies start battle with ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and ![]() Duration: 1 turn . |
140 | 850 (1030) |
315 | 1850 (2230) |
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Tyrannosaurus (Summer) | ![]() |
0★: Massive Water damage to all foes. All Water allies gain ![]() Duration: 3 turns and ![]() Strength: 10%Duration: 3 turns. 4★: Massive Water damage to all foes. All Water allies gain ![]() Strength: 30%Multiplier: NormalDuration: 3 turns, ![]() Strength: 10%Duration: 3 turns, and ![]() Strength: 1,000,000Duration: Indefinite. |
0★: Main: 100% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with ![]() Strength: 30%Duration: Indefinite. 3★: Main: 120% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with ![]() Strength: 30%Duration: Indefinite and ![]() Strength: 15%Duration: Indefinite. 4★: Main: 130% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with ![]() Strength: 30%Duration: Indefinite and ![]() Strength: 15%Duration: Indefinite. Water MC also starts battle with ![]() Duration: Indefinite. |
138 | 816 (986) |
327 | 2022 (2446) |
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Yggdrasil (Summer) | ![]() |
0★: All Earth allies gain ![]() Strength: 1500Duration: 4 turns and ![]() Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. 4★: All Earth allies gain ![]() Strength: 3000Duration: 4 turns, ![]() Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns, and ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: 80% boost to Earth ATK. 3★: 100% boost to Earth ATK. 4★: 110% boost to Earth ATK. |
137 | 820 (1030) |
332 | 2002 (2500) |
Holiday
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Sariel (Holiday) | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Strength: 20,000Duration: 180 seconds, ![]() Strength: 20,000Duration: 180 seconds, ![]() Strength: 20,000Duration: 180 seconds, and ![]() Duration: 2 turnsTakes 25% more damage Local status effect. 3★: Massive Dark damage to all foes. Inflict ![]() Strength: 20,000Duration: 180 seconds, ![]() Strength: 20,000Duration: 180 seconds, ![]() Strength: 20,000Duration: 180 seconds, ![]() Duration: 2 turnsTakes 25% more damage Local status effect, and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. 4★: Massive Dark damage to all foes. Inflict ![]() Strength: 20,000Duration: 180 seconds, ![]() Strength: 20,000Duration: 180 seconds, ![]() Strength: 20,000Duration: 180 seconds, ![]() Duration: 2 turnsTakes 25% more damage Local status effect, ![]() Strength: 10% (Max: 30%)Duration: 180 seconds, ![]() Strength: 10% (Max: 30%)Duration: 180 seconds, and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. |
0★: 80% boost to Dark Elemental ATK. 3★: 100% boost to Dark Elemental ATK. 4★: 110% boost to Dark Elemental ATK. |
127 | 805 (975) |
382 | 2077 (2501) |
Omega Summons
These summons are obtained from Omega Raids.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Celeste Omega | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Duration: 180 seconds. 4★: Massive Dark damage to all foes. Inflict ![]() Strength: 50%Duration: 180 seconds and ![]() Duration: 180 seconds. 5★: Massive Dark damage to all foes. Inflict ![]() Strength: 50%Duration: 180 seconds, ![]() Duration: 180 seconds, and ![]() Duration: 3 turnsLocal status effect. |
0★: 50% boost to Mistfall weapon skills. 3★: 100% boost to Mistfall weapon skills. 4★: 120% boost to Mistfall weapon skills. 5★: 140% boost to Mistfall weapon skills. |
101 | 646 (776) (919) |
285 | 1645 (1975) (2325) |
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Colossus Omega | ![]() |
0★: Massive Fire damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. 4★: Massive Fire damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. All allies gain ![]() Strength: 1500Duration: 3 turns. 5★: Massive Fire damage to all foes. Inflict ![]() Strength: 20%Duration: 180 seconds. All allies gain ![]() Strength: 2000. |
0★: 50% boost to Ironflame weapon skills. 3★: 100% boost to Ironflame weapon skills. 4★: 120% boost to Ironflame weapon skills. 5★: 140% boost to Ironflame weapon skills. |
103 | 648 (778) (921) |
275 | 1635 (1965) (2315) |
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Leviathan Omega | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. 4★: Massive Water damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. All allies gain ![]() Strength: 20%Duration: 3 turns. 5★: Massive Water damage to all foes. Inflict ![]() Strength: 20%Duration: 180 seconds. All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: 50% boost to Oceansoul weapon skills. 3★: 100% boost to Oceansoul weapon skills. 4★: 120% boost to Oceansoul weapon skills. 5★: 140% boost to Oceansoul weapon skills. |
107 | 652 (782) (925) |
255 | 1615 (1945) (2295) |
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Luminiera Omega | ![]() |
0★: Massive Light damage to all foes and slight chance to remove 1 buff. 4★: Massive Light damage to all foes and slight chance to remove 1 buff. All allies gain ![]() Strength: 20%Duration: 3 turns. 5★: Massive Light damage to all foes and remove 1 buff. All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: 50% boost to Knightcode weapon skills. 3★: 100% boost to Knightcode weapon skills. 4★: 120% boost to Knightcode weapon skills. 5★: 140% boost to Knightcode weapon skills. |
105 | 650 (780) (923) |
265 | 1625 (1955) (2305) |
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Tiamat Omega | ![]() |
0★: Massive Wind damage to all foes. Inflict ![]() Strength: 15%. 4★: Massive Wind damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. All allies gain ![]() (Effect removed on next all-foe all-ally attack) Duration: 3 turns. 5★: Massive Wind damage to all foes. Inflict ![]() Strength: 20%Duration: 180 seconds. All allies gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
0★: 50% boost to Stormwyrm weapon skills. 3★: 100% boost to Stormwyrm weapon skills. 4★: 120% boost to Stormwyrm weapon skills. 5★: 140% boost to Stormwyrm weapon skills. |
104 | 650 (780) (923) |
270 | 1630 (1960) (2310) |
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Yggdrasil Omega | ![]() |
0★: Massive Earth damage to all foes. All allies gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: 10%Duration: 3 turns. 4★: Massive Earth damage to all foes. All allies gain ![]() Strength: 10%Duration: 3 turns, ![]() Strength: 10%Duration: 3 turns, and 1 random buff effect. 5★: Massive Earth damage to all foes. All allies gain ![]() Strength: 10%Duration: 3 turns, ![]() Strength: 10%Duration: 3 turns, and 2 random buff effects. |
0★: 50% boost to Lifetree weapon skills. 3★: 100% boost to Lifetree weapon skills. 4★: 120% boost to Lifetree weapon skills. 5★: 140% boost to Lifetree weapon skills. |
106 | 651 (781) (924) |
260 | 1620 (1950) (2300) |
Normal Showdown Summons
These summons are obtained from their respective Normal Showdowns and Clash Event.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Cocytus | ![]() |
0★: Massive Water damage to all foes. All allies gain ![]() Strength: 15%Duration: 4 turns. |
0★: 40% boost to Water Elemental ATK. 3★: 50% boost to Water Elemental ATK. 4★: 60% boost to Water Elemental ATK. |
100 | 606 (710) |
220 | 1430 (1670) |
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Corow | ![]() |
0★: Massive Light damage to all foes. Inflict ![]() Strength: 50%Duration: 180 seconds. |
0★: 30% boost to Light allies' Normal ATK. 10% boost to Light allies' HP. 3★: 40% boost to Light allies' Normal ATK. 15% boost to Light allies' HP. 4★: 50% boost to Light allies' Normal ATK. 20% boost to Light allies' HP. |
92 | 560 (650) |
240 | 1535 (1790) |
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Diablo | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Strength: 10%Duration: 180 seconds and ![]() Strength: 10%Duration: 180 seconds. |
0★: 30% boost to Dark allies' Normal ATK. 10% boost to Dark HP. 3★: 40% boost to Dark allies' Normal ATK. 15% boost to Dark HP. 4★: 50% boost to Dark allies' Normal ATK. 20% boost to Dark HP. |
80 | 516 (600) |
300 | 1755 (2050) |
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Ifrit | ![]() |
0★: Massive Fire damage to all foes. All allies gain ![]() Strength: 15%Duration: 4 turns. |
0★: 40% boost to Fire Elemental ATK. 3★: 50% boost to Fire Elemental ATK. 4★: 60% boost to Fire Elemental ATK. |
82 | 518 (610) |
290 | 1745 (2040) |
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Sagittarius | ![]() |
0★: Massive Wind damage to all foes. All allies gain ![]() Strength: 15%Duration: 4 turns for 4 turns. |
0★: 40% boost to Wind Elemental ATK. 3★: 50% boost to Wind Elemental ATK. 4★: 60% boost to Wind Elemental ATK. |
100 | 600 (700) |
235 | 1445 (1690) |
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Vohu Manah | ![]() |
0★: Massive Earth damage to all foes. Inflict ![]() Duration: 180 seconds. |
0★: 40% boost to Earth Elemental ATK. 3★: 50% boost to Earth Elemental ATK. 4★: 60% boost to Earth Elemental ATK. |
94 | 579 (680) |
230 | 1440 (1680) |
Xeno Summons
These summons are obtained from their respective Clash Event.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Xeno Cocytus | ![]() |
0★: 300% Water damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 20%Duration: 3 turns. 3★: 400% Water damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. 4★: 500% Water damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: Boost to Water Elemental ATK based on number of Water weapons equipped (Up to 80%). 3★: Boost to Water Elemental ATK based on number of Water weapons equipped (Up to 100%). 4★: Boost to Water Elemental ATK based on number of Water weapons equipped (Up to 120%). |
107 | 650 (922) |
250 | 1612 (2293) |
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Xeno Corow | ![]() |
0★: 300% Light damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 20%Duration: 3 turns. 3★: 400% Light damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. 4★: 500% Light damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: Boost to Light Elemental ATK based on number of Light weapons equipped (Up to 80%). 3★: Boost to Light Elemental ATK based on number of Light weapons equipped (Up to 100%). 4★: Boost to Light Elemental ATK based on number of Light weapons equipped (Up to 120%). |
105 | 648 (920) |
260 | 1622 (2303) |
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Xeno Diablo | ![]() |
0★: 300% Dark damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 20%Duration: 3 turns. 3★: 400% Dark damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. 4★: 500% Dark damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: Boost to Dark Elemental ATK based on number of Dark weapons equipped (Up to 80%). 3★: Boost to Dark Elemental ATK based on number of Dark weapons equipped (Up to 100%). 4★: Boost to Dark Elemental ATK based on number of Dark weapons equipped (Up to 120%). |
101 | 644 (916) |
280 | 1642 (2323) |
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Xeno Ifrit | ![]() |
0★: 300% Fire damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 20%Duration: 3 turns. 3★: 400% Fire damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. 4★: 500% Fire damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: Boost to Fire Elemental ATK based on number of Fire weapons equipped (Up to 80%). 3★: Boost to Fire Elemental ATK based on number of Fire weapons equipped (Up to 100%). 4★: Boost to Fire Elemental ATK based on number of Fire weapons equipped (Up to 120%). |
101 | 641 (911) |
280 | 1657 (2346) |
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Xeno Sagittarius | ![]() |
0★: 300% Wind damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 20%Duration: 3 turns. 3★: 400% Wind damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. 4★: 500% Wind damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: Boost to Wind Elemental ATK based on number of Wind weapons equipped (Up to 80%). 3★: Boost to Wind Elemental ATK based on number of Wind weapons equipped (Up to 100%). 4★: Boost to Wind Elemental ATK based on number of Wind weapons equipped (Up to 120%). |
104 | 647 (919) |
265 | 1627 (2308) |
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Xeno Vohu Manah | ![]() |
0★: 300% Earth damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 20%Duration: 3 turns. 3★: 400% Earth damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. 4★: 500% Earth damage to all foes (Damage cap: ~1,100,000). All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: Boost to Earth Elemental ATK based on number of Earth weapons equipped (Up to 80%). 3★: Boost to Earth Elemental ATK based on number of Earth weapons equipped (Up to 100%). 4★: Boost to Earth Elemental ATK based on number of Earth weapons equipped (Up to 120%). |
106 | 649 (921) |
255 | 1617 (2298) |
Jewel Resort Casino
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Anat | ![]() |
0★: Massive Wind damage to all foes. All allies gain ![]() Strength: 20%Duration: 4 turns. |
0★: 50% boost to Wind Elemental ATK. 3★: 80% boost to Wind Elemental ATK. |
132 | 784 | 320 | 1940 |
Free Quest Summons
These summons are obtained through single player Free Quests.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Mithra | ![]() |
0★: Variable Wind damage to all foes based on the number of debuffs. | 0★: 20% boost to Wind Normal ATK. 20% boost to debuff success rate to all Wind allies. 3★: 25% boost to Wind Normal ATK. 25% boost to debuff success rate to all Wind allies. |
105 | 650 | 195 | 1200 |
Side Story Summons
These summons are obtainable through their respective Side Story.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
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Albacore | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() . |
0★: 20% boost to Dark allies' Normal ATK and HP. 3★: 25% boost to Dark allies' Normal ATK and HP. |
91 | 557 | 245 | 1550 |
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Avaritia | ![]() |
0★: Massive Earth damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. |
0★: 30% boost to Earth Normal ATK, 1-turn cut to debuffs. 3★: 40% boost to Earth Normal ATK, 1-turn cut to debuffs. |
97 | 610 | 215 | 1300 |
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Bellringer Angel | ![]() |
0★: Ward. (All allies gain ![]() Last Words: Can reuse a random summon. Strength: 1200Duration: Indefinite.) 3★: Ward. (All allies gain ![]() Last Words: Can reuse a random summon. Strength: 1200Duration: Indefinite.) All allies gain ![]() Duration: Indefinite. Last Words: Can reuse a random summon. |
0★: 20% boost to Light allies' HP. 3★: 30% boost to Light allies' HP. |
91 | 575 | 200 | 1400 |
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Blue Orbit | ![]() |
0★: All allies gain ![]() Strength: 20%Duration: 3 turns and ![]() Strength: 10%. 3★: All allies gain ![]() Strength: 30%Duration: 3 turns and ![]() Strength: 20%. |
0★: 100% boost to chain burst damage. 3★: 150% boost to chain burst damage. |
93 | 573 | 230 | 1440 |
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Branwen | ![]() |
0★: Massive Water damage to all foes and inflict ![]() Duration: 180 seconds. |
0★: 30% boost to Water allies' Normal ATK. 1-turn cut to debuffs. 3★: 40% boost to Water allies' Normal ATK. 1-turn cut to debuffs. |
105 | 200 | 215 | 1300 |
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C.C. | ![]() |
0★: Massive Dark damage to all foes. All allies gain ![]() Duration: 3 turns and ![]() Strength: 1000Duration: 3 turns. 3★: Massive Dark damage to all foes. All allies gain ![]() Strength: 30%Duration: 3 turns and ![]() Strength: 1000Duration: 3 turns. Hidden Effect: Lelouch gains ![]() Duration: 3 turns and ![]() Duration: 3 turns. 4★: Massive Dark damage to all foes. All allies gain ![]() Strength: 50%Duration: 3 turns, ![]() Strength: 2000Duration: 3 turns, and ![]() Strength: 20%. Hidden Effect: Lelouch gains ![]() Strength: 30%Multiplier: NormalDuration: 3 turns and ![]() Strength: 30%Duration: 3 turns. 5★: Massive Dark damage to all foes. All allies gain ![]() Strength: 50%Duration: 3 turns, ![]() Strength: 20%Duration: 3 turns, ![]() Strength: 2000Duration: 3 turns, and ![]() Strength: 20%. Hidden Effect: Lelouch gains ![]() Strength: 30%Multiplier: NormalDuration: 3 turns and ![]() Strength: 30%Duration: 3 turns. |
0★: 20% boost to all allies' ATK and HP. 3★: All allies start battle with ![]() Duration: Indefinite. 20% boost to all allies' ATK and HP. 5★: All allies start battle with ![]() Duration: Indefinite. 30% boost to all allies' ATK and HP. |
100 | 650 (790) (860) |
215 | 1300 (1570) (1705) |
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Colossal Hermit | ![]() |
0★: 3-hit, 150% Light damage to a foe (Damage cap: ~100,000 per hit~300,000 total). All allies gain ![]() Strength: 30%Duration: 3 turns. 3★: 3-hit, 150% Light damage to a foe (Damage cap: ~100,000 per hit~300,000 total). All allies gain ![]() Strength: 60%Duration: 3 turns. |
0★: 20% boost to Light ATK. 20% boost to Light allies' HP and DEF. 3★: 30% boost to Light ATK. 30% boost to Light allies' HP and DEF. |
90 | 555 | 245 | 1550 |
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Crimson Spear, Ebony Scythe | ![]() |
0★: Massive Fire damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. Hidden Effect: ZetaAny version and VaseragaAny version gain ![]() Strength: 20%. 3★: Massive Fire damage to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds. All allies gain ![]() Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. Hidden Effect: ZetaAny version and VaseragaAny version gain ![]() Strength: 20%. |
0★: 40% boost to Fire and Dark Elemental ATK. 3★: 40% boost to Fire and Dark Elemental ATK. 15% boost to Fire and Dark HP. |
91 | 574 | 240 | 1455 |
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Dancing Man | ![]() |
0★: A passionate dance of love both charms and gives courage to those who lay their eyes on it. (Random effect.) |
0★: 40% boost to Fire ATK. 3★: 40% boost to Fire ATK. / 20% boost to Fire allies' HP. |
92 | 625 | 235 | 1200 |
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Dark Flame Scion | ![]() |
0★: Massive dark damage to all foes. All allies gain ![]() Strength: (Damage cap: 3000)Duration: 3 turns. Hidden Effect: Reset the cooldown of one of Lyria (Event)'s skills. 3★: Massive dark damage to all foes. All allies gain ![]() Strength: (Damage cap: 3500)Duration: 3 turns. Hidden Effect: Reset the cooldown of one of Lyria (Event)'s skills. |
0★: 30% boost to all Elemental ATK. 3★: 40% boost to all Elemental ATK. |
86 | 556 | 245 | 1420 |
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Deirdre | ![]() |
0★: Massive Wind damage to all foes. Inflict ![]() . |
0★: 50% boost to Wind Elemental ATK. 30% hit to charge bar gain. 3★: 50% boost to Wind Elemental ATK. |
92 | 572 | 240 | 1520 |
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Delinquent Spirit | ![]() |
0★: Big Wind damage to all foes. Inflict ![]() Duration: 3 turnsLocal status effect. |
0★: 50% boost to Wind ATK. 3★: 60% boost to Wind ATK. 20% boost to Wind allies' debuff resistance. |
92 | 580 | 235 | 1400 |
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Demi Agni | ![]() |
0★: Massive Fire damage to all foes. Inflict ![]() . |
0★: 70% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: 110% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: 130% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
103 | 647 (919) |
270 | 1630 (2310) |
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Demi Hades | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Takes 25% more damage. |
0★: 70% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: 110% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: 130% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
101 | 645 (917) |
280 | 1640 (2320) |
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Demi Titan | ![]() |
0★: Massive Earth damage to all foes. All allies gain ![]() . |
0★: 70% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: 110% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: 130% boost to Earth's, Mountain's, and Terra's weapon skills. |
106 | 650 (922) |
255 | 1615 (2295) |
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Demi Varuna | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() . |
0★: 70% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: 110% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: 130% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
107 | 653 (926) |
250 | 1610 (2290) |
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Demi Zephyrus | ![]() |
0★: Massive Wind damage to all foes and remove 1 buff. | 0★: 70% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: 110% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: 130% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
104 | 648 (920) |
265 | 1625 (2305) |
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Demi Zeus | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() . |
0★: 70% boost to Light's, Thunder's, and Zion's weapon skills. 3★: 110% boost to Light's, Thunder's, and Zion's weapon skills. 4★: 130% boost to Light's, Thunder's, and Zion's weapon skills. |
105 | 651 (924) |
260 | 1620 (2300) |
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Dragon Knights | ![]() |
0★: All allies gain a random effect based on the Dragon Knight that appears. 3★: All allies gain a random effect based on the Dragon Knight that appears. 4★: All allies gain ![]() Strength: 100% chance of taking 30% less damage.Duration: 3 turns and a random effect based on the Dragon Knight that appears. |
0★: 10% boost to all allies' DEF 3★: 20% boost to all allies' DEF 4★: 30% boost to all allies' DEF / Debuff immunity at start of battle (1 time) |
92 | 575 (700) |
235 | 1450 (1750) |
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Dragon's Rage | ![]() |
0★: 10-hit Dark damage (Damage cap: ~200,000 total). All allies gain ![]() Strength: 15%Multiplier: NormalDuration: 3 turns, ![]() Strength: 15%Duration: 3 turns, and ![]() Strength: 10%. |
0★: 40% boost to all Elemental ATK. 3★: 50% boost to all Elemental ATK. 10% boost to all allies' HP. |
94 | 577 | 225 | 1437 |
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Druj | ![]() |
0★: Massive Light damage to all foes. All allies gain ![]() Strength: 10%. |
0★: 50% boost to Light Elemental ATK. 10% hit to DEF. 3★: 50% boost to Light Elemental ATK. |
90 | 570 | 250 | 1530 |
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Ebisu | ![]() |
0★: Massive Water damage to all foes. Inflict ![]() Strength: 10%Duration: 180 seconds. |
0★: 50% boost to Water Elemental ATK, penalty to Double Attack Rate. 3★: 50% boost to Water Elemental ATK. |
97 | 600 | 225 | 1390 |
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Electric Eal | ![]() |
0★: Massive Light damage to all foes. Inflict ![]() to all foes. (Effect activates when a foe uses special attack. Inflicts ![]() Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining. for 1 turn upon activation.) |
0★: 60% boost to Light ATK (Boost lowers based on turns passed [Down to: 20%]) 3★: 70% boost to Light ATK (Boost lowers based on turns passed [Down to: 30%]) |
90 | 550 | 250 | 1580 |
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Fafnir | ![]() |
0★: Massive Fire damage to all foes. Inflict ![]() Strength: 10%Duration: 180 seconds. |
0★: 50% boost to Fire Elemental ATK. Hit to DEF. 3★: 50% boost to Fire Elemental ATK. |
91 | 575 | 250 | 1520 |
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Flamek Pact | ![]() |
0★: Massive Dark damage to all foes. Inflict ![]() Local status effect. 3★: Massive Dark damage to all foes. Inflict ![]() Local status effect. EustaceAny version gains ![]() Strength: 30%. |
0★: 40% boost to Dark ATK. 30% / 30% Boost to critical hit rate for Dark attacks30% chance of dealing 30% more damage.. 3★: 50% boost to Dark ATK. 30% / 30% Boost to critical hit rate for Dark attacks30% chance of dealing 30% more damage.. |
85 | 570 | 270 | 1495 |
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Forest Ranger | ![]() |
0★: Inflict ![]() Duration: 180 seconds on all foes. All allies gain ![]() Duration: 3 turns. |
0★: 30% boost to Earth Normal ATK. Immunity to ![]() . 3★: 40% boost to Earth Normal ATK. Immunity to ![]() . |
93 | 575 | 231 | 1446 |
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Gearcycle | ![]() |
0★: 250% Wind damage to all foes (Damage cap: ~400,000). Slight chance to inflict ![]() Local status effect. All allies gain ![]() Strength: 30%Duration: 3 turns. |
0★: 40% boost to Wind Elemental ATK. 3★: 50% boost to Wind Elemental ATK. Boost to critical hit rate for Wind attacks. |
69 | 460 | 250 | 1610 |
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Gigante Blazer | ![]() |
0★: Massive Light damage to all foes. Inflict ![]() Strength: 18%Duration: 180 seconds. 3★: Massive Light damage to all foes. Inflict ![]() Strength: 18%Duration: 180 seconds. All allies gain ![]() Strength: 15%. |
0★: 40% boost to Light ATK. 10% boost to Light allies' C.A. DMG. 3★: 50% boost to Light ATK. 15% boost to Light allies' C.A. DMG. |
100 | 580 | 195 | 1425 |
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Gorgon Sisters | ![]() |
0★: Massive Earth damage to all foes. Inflict a random debuff. 3★: Massive Earth damage to all foes. Inflict a random debuff. |
0★: 50% boost to Earth ATK. 3★: 50% boost to Earth ATK. 1 turn cut to debuffs durations. |
95 | 560 | 220 | 1522 |
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Grueler | ![]() |
0★: Massive Fire damage to all foes. All allies gain ![]() Strength: SmallDuration: 4 turns. |
0★: 40% boost to Fire Elemental ATK. 3★: 40% boost to Fire Elemental ATK. Boost to double attack rate. |
90 | 570 | 250 | 1460 |
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H.P.A. | ![]() |
0★: All allies gettin' a boost and feelin' the jive! Jeah, jeah, jeah! (Random effect to all allies.) Hidden Effect: Katalina also gains ![]() Strength: 100%Duration: 1 turn . Vira also gains ![]() Strength: 50%Duration: 1 turn . |
0★: 10% boost to all allies' ATK. 3★: 20% boost to all allies' ATK. |
83 | 574 | 250 | 1470 |
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