SSR Summons List
About Summons
SSR Summons | SR Summons | R Summons | N Summons
Contents
- 1 Premium Draw
- 2 Premium Non-Ticketable
- 3 Classic Draw I
- 4 Classic Draw II
- 5 Summer/Yukata
- 6 Holiday
- 7 Omega Summons
- 8 Normal Showdown Summons
- 9 Xeno Summons
- 10 Jewel Resort Casino
- 11 Free Quest Summons
- 12 Side Story Summons
- 13 Rise of the Beasts
- 14 Unite and Fight
- 15 Showdown Event
- 16 Collaboration-exclusive
- 17 Story Event
- 18 Defense Order
- 19 Promotional
- 20 Arcarum: The World Beyond
- 21 Angel
Premium Draw
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Agni | 0★: Massive Fire damage to all foes. Inflict Burned (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 4★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict Burned (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain JammedATK is greatly boosted based on how low HP is Strength: 4%-10%Duration: 3 turns. 5★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict Burned (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain JammedATK is greatly boosted based on how low HP is Strength: 10%-30%Duration: 3 turns. |
0★: 80% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: 120% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: 140% boost to Fire's, Hellfire's, and Inferno's weapon skills. 5★: 150% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
127 | 770 (1092) (1253) |
385 | 2270 (3213) (3685) |
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Anat, for Love and War | 0★: Massive Wind damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Duration: 4 turns. |
0★: 120% boost to Wind Elemental ATK. 3★: 140% boost to Wind Elemental ATK. |
120 | 725 | 295 | 1750 | ||
Artemis | 0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn . 3★: 700% Light damage to all foes (Damage cap: ~730,000). All Light allies gain 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn , 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 1 turn , and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Light Elemental ATK. 20% boost to C.A. DMG. 20% boost to Light allies' charge bars at battle start. Sub: 15% boost to Light allies' HP. 3★: Main: 60% boost to Light Elemental ATK. 30% boost to C.A. DMG. 30% boost to Light allies' charge bars at battle start. Sub: 25% boost to Light allies' HP. |
136 | 814 | 337 | 2032 | ||
Bahamut | 0★: Massive Dark damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Dark damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns and 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 80%Duration: 4 turns. 5★: Massive Dark damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns, 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 80%Duration: 4 turns, and 20% C.A. DMG Cap Up (1 time)Charge attack DMG Cap is boosted (1 time) Strength: 20%Duration: 4 turns. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 4★: 130% boost to Dark Elemental ATK. 5★: 150% boost to Dark Elemental ATK. |
140 | 850 (1210) (1390) |
380 | 2160 (3050) (3495) |
||
Beelzebub | 0★: 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Duration: 180 seconds. Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) lvl. |
0★: Main: 80% boost to all Elemental ATK. Sub: When MC uses a charge attack: Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.) 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Sharp boost to MC's stats. Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 3 at battle start (Max: 3). Sub: When MC uses a charge attack: Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.) |
122 | 761 (1081) |
407 | 2317 (3272) |
||
Belial | 0★: MC gains Cunning HorseplayLands random effects on all foes or allies in 6 turns more turn(s) (Can't be removed) Duration: 6 turns. (Random effects to all foes or allies every 6 turns.) 3★: MC gains Cunning HorseplayLands random effects on all foes or allies in 5 turns more turn(s) (Can't be removed) Duration: 5 turns. (Random effects to all foes or allies every 5 turns.) 4★: MC gains Cunning HorseplayLands random effects on all foes or allies in 4 turns more turn(s) (Can't be removed) Duration: 4 turns. (Random effects to all foes or allies every 4 turns.) |
0★: Main: 100% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. 3★: Main: 120% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. 4★: Main: 130% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Cap Dark allies' damage taken at 5,000 per hit. Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
120 | 800 (1140) |
400 | 2310 (3265) |
||
Bonito | 0★: Massive Water damage to all foes. Inflict DA DownDouble attack rate is lowered Duration: 180 seconds and TA DownTriple attack rate is lowered Duration: 180 seconds. Slight chanceAbout 10% for all allies to gain Charge Bar +200%Instantly boosts Charge Bar by 200% Strength: 200%. |
0★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 100%). 3★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 120%). 4★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 130%). 10% boost to Water allies' DEF. Main/Support: MC starts battle with Final Uncap: BonitoGain all of Bonito's call effects upon summoning (1 time) Unofficial translation. |
120 | 716 (860) |
295 | 1800 (2180) |
||
Cerberus, Hellhound Trifecta | 0★: Massive Dark damage to all foes. All allies gain small TA UpTriple attack rate is boosted Duration: 4 turns. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. |
110 | 705 | 350 | 1860 | ||
Charybdis | 0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn . 3★: 700% Water damage to all foes (Damage cap: ~730,000). All Water allies gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn , 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 1 turn , and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Water Elemental ATK. 20% boost to C.A. DMG. 20% boost to Water allies' charge bars at battle start. Sub: 15% boost to Water allies' HP. 3★: Main: 60% boost to Water Elemental ATK. 30% boost to C.A. DMG. 30% boost to Water allies' charge bars at battle start. Sub: 25% boost to Water allies' HP. |
160 | 900 | 265 | 1680 | ||
Demonbream | 0★: Massive Wind damage to all foes. All Wind allies gain JammedATK is greatly boosted based on how low HP is Strength: 5%-15%Duration: 2 turns. (Consumes 25% of each Wind ally's current HP.) 4★: Massive Wind damage to all foes. All Wind allies gain JammedATK is greatly boosted based on how low HP is Strength: 5%-15%Duration: 3 turns and 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. (Consumes 25% of each Wind ally's current HP.) |
0★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 100%). 3★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 120%). 4★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 130%). Boost to main allies' double attack rate based on how low HP is. |
114 | 679 (820) |
327 | 1990 (2410) |
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Dogu | 0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) and 25% Earth ATK UpEarth ATK is boosted Strength: 25%Duration: 3 turns. 3★: 700% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) and 50% Earth ATK UpEarth ATK is boosted Strength: 50%Duration: 3 turns. 4★: 900% Earth damage to all foes (Damage cap: ~700,000). Inflict StoneCan't attack and receives big DMG Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on Water foes. All Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) and 60% Earth ATK UpEarth ATK is boosted Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) (Up to 15%). 3★: Main: 80% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) (Up to 25%). 4★: Main: 100% boost to Earth Elemental ATK. All Earth allies start battle with Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) (Up to 35%). |
137 | 815 (980) |
332 | 2027 (2450) |
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Elil | 0★: 500% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) and 25% Wind ATK UpWind ATK is boosted Strength: 25%Duration: 3 turns. 3★: 700% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) and 50% Wind ATK UpWind ATK is boosted Strength: 50%Duration: 3 turns. 4★: 900% Wind damage to all foes (Damage cap: ~700,000). All Wind allies gain Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) , 60% Wind ATK UpWind ATK is boosted Strength: 60%Duration: 3 turns, and Dodge Rate UpChance to dodge DMG and debuffs Duration: 3 turns. |
0★: Main: 50% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) (Up to 15%). 3★: Main: 80% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) (Up to 25%). 4★: Main: 100% boost to Wind Elemental ATK. All Wind allies start battle with Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) (Up to 35%). |
130 | 810 (980) |
367 | 2052 (2470) |
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Europa | 0★: Massive Water damage to all foes. Revive two random allies at 50% Max HP. 4★: 500% Water damage to all foes (Damage cap: ~1,120,000). Revive two random allies at 50% Max HP. All allies gain KritiRecovers once from a knockout while in effect / When revived: Boost to ATK, multiattack rate, and DMG cap (Can't be removed) Duration: 6 turns. |
0★: 120% boost to Water Elemental ATK. 3★: 140% boost to Water Elemental ATK. 4★: 160% boost to Water Elemental ATK. |
150 | 880 (1245) |
325 | 2070 (2943) |
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Ewiyar | 0★: 4-hit Wind damage to random foes. All Wind allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 4-hit Wind damage to random foes. All Wind allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 4-hit Wind damage to random foes. 1-turn cut to all foes' buff durations. All Wind allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Wind ATK. Sub: 10% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: Main: 120% boost to Wind ATK. Sub: 20% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: Main: 140% boost to Wind ATK. Sub: 40% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
134 | 812 (1151) |
365 | 2145 (3035) |
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Fediel | 0★: 8-hit Dark damage to random foes. All Dark allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 8-hit Dark damage to random foes. All Dark allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 8-hit Dark damage to random foes. Inflict DA Down (Stackable)Double attack rate is lowered (Stackable) Duration: 180 seconds and TA Down (Stackable)Triple attack rate is lowered (Stackable) Duration: 180 seconds on all foes. All Dark allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Dark ATK. Sub: 10% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: Main: 120% boost to Dark ATK. Sub: 20% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: Main: 140% boost to Dark ATK. Sub: 40% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
132 | 810 (1149) |
374 | 2154 (3044) |
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Freyr | 0★: All allies gain 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 2 turns, 50% DEF UpDEF is boosted Strength: 50%Duration: 2 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 2 turns, 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 2 turns, 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 2 turns, 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 2 turns, 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 2 turns, 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 2 turns, 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 2 turns, 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 2 turns, and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 2 turns. 3★: All allies gain 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 2 turns, 50% DEF UpDEF is boosted Strength: 50%Duration: 2 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 2 turns, 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 2 turns, 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 2 turns, 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 2 turns, 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 2 turns, 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 2 turns, 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 2 turns, 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 2 turns, 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 2 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: All allies gain 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 2 turns, 50% DEF UpDEF is boosted Strength: 50%Duration: 2 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 2 turns, 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 2 turns, 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 2 turns, 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 2 turns, 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 2 turns, 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 2 turns, 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 2 turns, 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 2 turns, 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 2 turns, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite. |
0★: 40% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 300). 3★: 60% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 400). 4★: 80% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 400). |
117 | 710 (860) |
312 | 1835 (2220) |
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Gabriel | 0★: Massive Water damage to all foes. Inflict PureflowDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Fire foes. All allies gain 70% Fire CutFire DMG is cut 70% Strength: 70%Duration: 1 turn Fire Damage Cut.. 4★: 400% Water damage to all foes. Inflict PureflowDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Fire foes. All allies gain 70% Fire CutFire DMG is cut 70% Strength: 70%Duration: 1 turn Fire Damage Cut. and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: Main: 100% boost to Water Elemental ATK. Sub: 5% boost to Water allies' damage cap. 3★: Main: 120% boost to Water Elemental ATK. Sub: 10% boost to Water allies' damage cap. 4★: Main: 140% boost to Water Elemental ATK. Sub: 15% boost to Water allies' damage cap. |
140 | 850 (1205) |
375 | 2100 (2963) |
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Galleon | 0★: 900% Earth damage to all foes. All Earth allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 900% Earth damage to all foes. All Earth allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 900% Earth damage to all foes. Inflict DelayReduce a foe's filled charge diamonds by 1 . All Earth allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Earth ATK. Sub: 10% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: Main: 120% boost to Earth ATK. Sub: 20% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: Main: 140% boost to Earth ATK. Sub: 40% boost to Earth's, Mountain's, and Terra's weapon skills. |
142 | 831 (1176) |
324 | 2049 (2912) |
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Godsworn Alexiel | 0★: All allies gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 60% DEF UpDEF is boosted Strength: 60%Duration: 3 turns. 3★: All allies gain 100% DMG CutTaking 100% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns. 4★: All allies gain 100% DMG CutTaking 100% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 1000% DEF UpDEF is boosted Strength: 1000%Duration: 3 turns. Summoner gains Mirror-Blade CleaveUpon attacks: 3-hit earth DMG to all foes / Remove 1 buff (Can't be removed) Duration: 3 turns. |
0★: 120% boost to Earth Elemental ATK. 3★: 140% boost to Earth Elemental ATK. 4★: 160% boost to Earth Elemental ATK. |
140 | 870 (1235) |
320 | 2100 (2990) |
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Gorilla | 0★: 500% Earth damage to all foes. All allies gain GorillaATK is greatly boosted based on how high HP is / Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns. 3★: 700% Earth damage to all foes. All allies gain GorillaATK is greatly boosted based on how high HP is / Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns. 4★: 800% Earth damage to all foes. All allies gain GorillaATK is greatly boosted based on how high HP is / Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns. |
0★: 50% boost to Earth Elemental ATK. 3★: 60% boost to Earth Elemental ATK. 4★: 110% boost to Earth Elemental ATK. All allies start battle with BananaThe nutritional abundance of bananas bestows a Bonus Earth DMG effect while your inner gorilla is unleashed (Can't be removed) Duration: Indefinite. |
100 | 650 (790) |
397 | 2132 (2570) |
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Grand Order | 0★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns (Healing cap: 500). 3★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns (Healing cap: 1000). 4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns (Healing cap: 1000). |
0★: 100% boost to Normal ATK when at least 3 main allies' elements differ. 3★: 200% boost to Normal ATK when at least 3 main allies' elements differ. 4★: Main: 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies' elements differ. Sub: Amplify damage by 5% against non-elemental foes. |
140 | 880 (1250) |
350 | 2080 (2945) |
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Grimnir | 0★: Massive Wind damage to all foes. Summoner gains God of War ReturnsEffect will activate after 2, 4, and 6 turns after call Duration: 6 turns total. (At end of turn after 2, 4, and 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000].) All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: 3 turns. 4★: 500% Wind damage to all foes (Damage cap: ~1,120,000). Summoner gains God of War Returns+Effect will activate at end of turn Duration: 6 turns total. (At end of turn for 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000]. All allies gain Supplemental Skill DMG (Stackable / Max: 30,000)Skill DMG dealt is supplemented (Stackable / Can't be removed) Strength: 5,000 (Max: 30,000)Duration: Indefinite.) All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: 3 turns. |
0★: 120% boost to Wind Elemental ATK. 3★: 140% boost to Wind Elemental ATK. 4★: 160% boost to Wind Elemental ATK. |
134 | 851 (1210) |
347 | 2145 (3044) |
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Hades | 0★: Massive Dark damage to all foes. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 50%Duration: 180 secondsTakes 25% more damage. 4★: 400% Dark damage to all foes (Damage cap: ~860,000). Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 3 turns. 5★: 400% Dark damage to all foes (Damage cap: ~860,000). Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%Duration: 3 turns. |
0★: 80% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: 120% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: 140% boost to Dark's, Hatred's, and Oblivion's weapon skills. 5★: 150% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
123 | 755 (1071) (1229) |
420 | 2350 (3315) (3798) |
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Halluel and Malluel | 0★: Massive Light damage to all foes. Inflict 15% ATK DownATK is lowered Strength: 15%Duration: 180 seconds, 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed) Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. 4★: Massive Light damage to all foes. Inflict 30% ATK DownATK is lowered Strength: 30%Duration: 180 seconds, 30% DEF DownDEF is lowered Strength: 30%Duration: 180 seconds, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed) Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
0★: Main: 30% boost to all Elemental ATK. 20% boost to double attack rate. Sub: 5% boost to double attack rate. 3★: Main: 40% boost to all Elemental ATK. 30% boost to double attack rate. Sub: 10% boost to double attack rate. 4★: Main: 50% boost to all Elemental ATK. 50% boost to double attack rate. Sub: 20% boost to double attack rate. 10% boost to triple attack rate. |
135 | 808 (1145) |
350 | 2075 (2938) |
||
Hamsa | 0★: Massive Wind damage to all foes and remove 1 buff. Inflict 50% ATK DownATK is lowered Strength: 50%Duration: 3 turnsLocal status effect and 50% DEF DownDEF is lowered Strength: 50%Duration: 3 turnsLocal status effect for 3 turns. 4★: 800% Wind damage to all foes and remove 1 buff. Inflict 50% ATK DownATK is lowered Strength: 50%Duration: 3 turnsLocal status effect and 50% DEF DownDEF is lowered Strength: 50%Duration: 3 turnsLocal status effect for 3 turns. |
0★: 80% boost to Wind Elemental ATK. 10% boost to Wind allies' HP. 3★: 100% boost to Wind Elemental ATK. 10% boost to Wind allies' HP. 4★: 110% boost to Wind Elemental ATK. 20% boost to Wind allies' HP. |
120 | 720 (870) |
305 | 1800 (2170) |
||
Heimdallr | 0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) and 25% Light ATK UpLight ATK is boosted Strength: 25%Duration: 3 turns. 3★: 700% Light damage to all foes (Damage cap: ~630,000). All Light allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) and 50% Light ATK UpLight ATK is boosted Strength: 50%Duration: 3 turns. 4★: 900% Light damage to all foes (Damage cap: ~700,000). All Light allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) , 60% Light ATK UpLight ATK is boosted Strength: 60%Duration: 3 turns, and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
0★: Main: 50% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) (Up to 15%). 3★: Main: 80% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) (Up to 25%). 4★: Main: 100% boost to Light Elemental ATK. All Light allies start battle with Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Sub: Boost to Light allies' Light Elemental ATK based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) (Up to 35%). |
123 | 767 (930) |
402 | 2269 (2740) |
||
Hekate | 0★: 300% Fire damage to all foes (Damage cap: ~1,120,000). Flames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted Duration: IndefiniteField effect Local status effect to the field. 3★: 400% Fire damage to all foes (Damage cap: ~1,120,000). Flames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted Duration: IndefiniteField effect Local status effect to the field. 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Flames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted Duration: IndefiniteField effect Local status effect to the field. |
0★: 100% boost to Fire ATK. 3★: 120% boost to Fire ATK. 4★: Main: 130% boost to Fire ATK. Hekate's EmbraceDeals fire DMG to all foes every 3 turns (Can't be removed) Duration: Indefinite to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) Sub: Hekate's EmbraceDeals fire DMG to all foes every 3 turns (Can't be removed) Duration: Indefinite to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) |
134 | 812 (982) |
347 | 2042 (2466) |
||
Kaguya | 0★: Massive Water damage to all foes. All allies gain 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 1 turn and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 1 turn . 3★: Massive Water damage to all foes. All allies gain 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 1 turn and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 1 turn . 4★: 400% Water damage to all foes. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 1 turn , and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 1 turn . |
0★: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 20% boost to item drop rate. 3★: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 25% boost to item drop rate. 4★: Main: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. 50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate. 30% boost to item drop rate and 30% boost to EXP. Sub: 10% boost to EXP. |
150 | 860 (1215) |
350 | 2140 (3035) |
||
Lu Woh | 0★: 900% Light damage to all foes. All Light allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 900% Light damage to all foes. All Light allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 900% Light damage to all foes. Inflict S.A. DMG Down (Stackable)Foe's special attack DMG is lowered (Stackable / Can't be removed) Duration: IndefiniteLocal status effect. All Light allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Light ATK. Sub: 10% boost to Light's, Thunder's, and Zion's weapon skills. 3★: Main: 120% boost to Light ATK. Sub: 20% boost to Light's, Thunder's, and Zion's weapon skills. 4★: Main: 140% boost to Light ATK. Sub: 40% boost to Light's, Thunder's, and Zion's weapon skills. |
155 | 880 (1243) |
255 | 1800 (2573) |
||
Lucifer | 0★: Massive Light damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Light damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns. Restore 30% of all allies' max HP (Healing cap: 3000). 5★: Massive Light damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. Restore 30% of all allies' HP (Healing cap: 3000). |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. 4★: 130% boost to Light Elemental ATK. 5★: 150% boost to Light Elemental ATK. |
136 | 900 (1280) (1470) |
340 | 2015 (2850) (3268) |
||
Magus, Triad of Wisdom | 0★: Massive Light damage to all foes. All allies gain TA UpTriple attack rate is boosted Strength: SmallDuration: 4 turns. |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. |
121 | 723 | 292 | 1767 | ||
Mammoth | 0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn . 3★: 700% Earth damage to all foes (Damage cap: ~730,000). All Earth allies gain 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn , 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 1 turn , and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Earth Elemental ATK. 20% boost to C.A. DMG. 20% boost to Earth allies' charge bars at battle start. Sub: 15% boost to Earth allies' HP. 3★: Main: 60% boost to Earth Elemental ATK 30% boost to C.A. DMG. 30% boost to Earth allies' charge bars at battle start. Sub: 25% boost to Earth allies' HP. |
140 | 818 | 317 | 2012 | ||
Marduk, Battlefield Reaper | 0★: Massive Earth damage to all foes. 200% Bonus Fire and Light damage (Damage cap: ~700,000). All allies gain 20% Earth ATK UpEarth ATK is boosted Strength: 20%Duration: 3 turns. |
0★: 120% boost to Earth Elemental ATK. 3★: 140% boost to Earth Elemental ATK. |
125 | 723 | 272 | 1767 | ||
Metatron | 0★: 2-hit Light damage to random foes and remove 1 buff from all foes. All Light allies gain AuroracoilATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. 4★: 2-hit Light damage to random foes and remove 1 buff from all foes. Inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 50%Duration: 2 turnsLocal status effect. All Light allies gain AuroracoilATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Light Elemental ATK. Sub: 5% boost to Light allies' damage cap. 3★: Main: 120% boost to Light Elemental ATK. Sub: 10% boost to Light allies' damage cap. 4★: Main: 140% boost to Light Elemental ATK. Sub: 15% boost to Light allies' damage cap. |
138 | 816 (1155) |
327 | 2022 (2870) |
||
Michael | 0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff. Inflict DelayReduce a foe's filled charge diamonds by 1 . 3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff. Inflict DelayReduce a foe's filled charge diamonds by 1 . 4★: Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff. Inflict DelayReduce a foe's filled charge diamonds by 1 . All allies gain 20% UpliftedCharge bar is boosted on every turn Strength: 20%Duration: 3 turns. |
0★: Main: 100% boost to Fire Elemental ATK. Sub: 5% boost to Fire allies' damage cap. 3★: Main: 120% boost to Fire Elemental ATK. Sub: 10% boost to Fire allies' damage cap. 4★: Main: 140% boost to Fire Elemental ATK. Sub: 15% boost to Fire allies' damage cap. |
129 | 832 (1184) |
359 | 2240 (3181) |
||
Noire | 0★: 300% Wind damage to all foes. All Wind allies gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. 3★: 400% Wind damage to all foes. All Wind allies gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. 4★: 500% Wind damage to all foes. All Wind allies gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns. |
0★: 100% boost to Wind ATK. 3★: 120% boost to Wind ATK. 4★: Main: 130% boost to Wind ATK. Maddened Eyes effect to Wind MC at battle start. (Every 3 turns: MC gains 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: 1 turn and 50% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time) Strength: 50%Duration: 1 turn .) Sub: Maddened Eyes effect to Wind MC at battle start. (Every 3 turns: MC gains 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: 1 turn and 50% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time) Strength: 50%Duration: 1 turn .) |
120 | 750 (908) |
415 | 2350 (2834) |
||
Nyarlathotep | 0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) and 25% Dark ATK UpDark ATK is boosted Strength: 25%Duration: 3 turns. 3★: 700% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) and 50% Dark ATK UpDark ATK is boosted Strength: 50%Duration: 3 turns. 4★: 900% Dark damage to all foes (Damage cap: ~700,000). Inflict Putrefied (10000)HP is lowered on every turn Strength: 10000Duration: 180 seconds. All Dark allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) and 60% Dark ATK UpDark ATK is boosted Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) (Up to 15%). 3★: Main: 80% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) (Up to 25%). 4★: Main: 100% boost to Dark Elemental ATK. All Dark allies start battle with Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) (Up to 35%). |
121 | 814 (990) |
412 | 2032 (2440) |
||
Owlcat | 0★: 500% Wind damage to all foes (Damage cap: ~630,000). Wind allies in first and third positions gain 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns. Wind allies in second and fourth positions gain 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 2 turns and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2 turns. 3★: 700% Wind damage to all foes (Damage cap: ~730,000). Wind allies in first and third positions gain 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 30%Duration: 2 turns. Wind allies in second and fourth positions gain 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 2 turns and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 2 turns. |
0★: Main: 40% boost to Wind Elemental ATK. 20% boost to C.A. DMG. 20% boost to Wind allies' charge bars at battle start. Sub: 15% boost to Wind allies' HP. 3★: Main: 60% boost to Wind Elemental ATK. 30% boost to C.A. DMG. 30% boost to Wind allies' charge bars at battle start. Sub: 25% boost to Wind allies' HP. |
131 | 809 | 362 | 2057 | ||
Poseidon, the Tide Father | 0★: Massive Water damage to all foes. Inflict 10% ATK DownATK is lowered Strength: 10%Duration: 180 seconds and 10% DEF DownDEF is lowered Strength: 10%Duration: 180 seconds. All allies gain 10% ATK UpATK is boosted Strength: 10% and 10% DEF UpDEF is boosted Strength: 10%. |
0★: 120% boost to Water Elemental ATK. 3★: 140% boost to Water Elemental ATK. |
123 | 726 | 272 | 1752 | ||
Princess Long Ji | 0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) and 25% Water ATK UpWater ATK is boosted Strength: 25%Duration: 3 turns. 3★: 700% Water damage to all foes (Damage cap: ~630,000). All Water allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) and 50% Water ATK UpWater ATK is boosted Strength: 50%Duration: 3 turns. 4★: 900% Water damage to all foes (Damage cap: ~700,000). All Water allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) , 60% Water ATK UpWater ATK is boosted Strength: 60%Duration: 3 turns, and Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) . |
0★: Main: 50% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) (Up to 15%). 3★: Main: 80% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) (Up to 25%). 4★: Main: 100% boost to Water Elemental ATK. All Water allies start battle with Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Sub: Boost to Water allies' Water Elemental ATK based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) (Up to 35%). |
138 | 816 (990) |
327 | 2022 (2450) |
||
Raphael | 0★: Massive Wind damage to all foes. Inflict Undaunted GaleCharge diamonds don't fill up / Can't use special attacks Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: 400% Wind damage to all foes. Inflict Undaunted GaleCharge diamonds don't fill up / Can't use special attacks Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite and Raphael's FavorATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Wind Elemental ATK. Sub: 5% boost to Wind allies' damage cap. 3★: Main: 120% boost to Wind Elemental ATK. Sub: 10% boost to Wind allies' damage cap. 4★: Main: 140% boost to Wind Elemental ATK. Sub: 15% boost to Wind allies' damage cap. |
158 | 930 (1316) |
251 | 1750 (2500) |
||
Red Hare | 0★: 500% Fire damage to all foes (Damage cap: ~630,000). All Fire allies gain 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn . 3★: 700% Fire damage to all foes (Damage cap: ~730,000). All Fire allies gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn , 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 1 turn , and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Fire Elemental ATK. 20% boost to C.A. DMG. 20% boost to Fire allies' charge bars at battle start. Sub: 15% boost to Fire allies' HP. 3★: Main: 60% boost to Fire Elemental ATK. 30% boost to C.A. DMG. 30% boost to Fire allies' charge bars at battle start. Sub: 25% boost to Fire allies' HP. |
134 | 812 | 347 | 2042 | ||
Sariel | 0★: Massive Dark damage to all foes. Inflict Death SentenceDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Light foes. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. 4★: 400% Dark damage to all foes. Inflict Death SentenceDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Light foes. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% and Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. |
0★: Main: 100% boost to Dark Elemental ATK. Sub: 5% boost to Dark allies' damage cap. 3★: Main: 120% boost to Dark Elemental ATK. Sub: 10% boost to Dark allies' damage cap. 4★: Main: 140% boost to Dark Elemental ATK. Sub: 15% boost to Dark allies' damage cap. |
132 | 790 (1119) |
357 | 2155 (3054) |
||
Shiva | 0★: Massive Fire damage to all foes. All allies gain Path of Destruction (1 time)ATK is boosted Strength: 100%Multiplier: AssassinDuration: 1 turn . 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). All allies gain Path of Destruction (1 time)ATK is boosted Strength: 100%Multiplier: AssassinDuration: 1 turn and 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 1 turn . |
0★: 120% boost to Fire Elemental ATK. 3★: 140% boost to Fire Elemental ATK. 4★: 160% boost to Fire Elemental ATK. |
135 | 850 (1208) |
345 | 2150 (3053) |
||
Surtr | 0★: 500% Fire damage to all foes. All Fire allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) and 25% Fire ATK UpFire ATK is boosted Strength: 25%Duration: 3 turns. 3★: 700% Fire damage to all foes. All Fire allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) and 50% Fire ATK UpFire ATK is boosted Strength: 50%Duration: 3 turns. 4★: 900% Fire damage to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 3 turnsLocal status effect. All Fire allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) and 60% Fire ATK UpFire ATK is boosted Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) (Up to 15%). 3★: Main: 80% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) (Up to 25%). 4★: Main: 100% boost to Fire Elemental ATK. All Fire allies start battle with Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Sub: Boost to Fire allies' Fire Elemental ATK based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) (Up to 35%). |
130 | 800 (970) |
367 | 2102 (2540) |
||
Sylph, Flutterspirit of Purity | 0★: Massive Fire damage to all foes. Inflict 15% ATK DownATK is lowered Strength: 15%Duration: 180 seconds. |
0★: 120% boost to Fire Elemental ATK. 3★: 140% boost to Fire Elemental ATK. |
100 | 720 | 300 | 1780 | ||
Thor | 0★: Massive Light damage to all foes. Inflict 40% ATK DownATK is lowered Strength: 40%Duration: 180 seconds, 40% DEF DownDEF is lowered Strength: 40%Duration: 180 seconds, DA DownDouble attack rate is lowered Duration: 180 seconds, TA DownTriple attack rate is lowered Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Duration: 180 seconds. 3★: Massive Light damage to all foes. Inflict 40% ATK DownATK is lowered Strength: 40%Duration: 180 seconds, 40% DEF DownDEF is lowered Strength: 40%Duration: 180 seconds, DA DownDouble attack rate is lowered Duration: 180 seconds, TA DownTriple attack rate is lowered Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Duration: 180 seconds. Remove 1 buff effect. 4★: Massive Light damage to all foes. Inflict 40% ATK DownATK is lowered Strength: 40%Duration: 180 seconds, 40% DEF DownDEF is lowered Strength: 40%Duration: 180 seconds, DA DownDouble attack rate is lowered Duration: 180 seconds, TA DownTriple attack rate is lowered Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Duration: 180 seconds. Remove 1 buff effect. All Light allies gain 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%Duration: 2 turns. |
0★: 30% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. 3★: 40% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. 4★: 50% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. |
117 | 710 (860) |
310 | 1810 (2190) |
||
Titan | 0★: Massive Earth damage to all foes. All allies gain Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP) Duration: 1 turn . 4★: 400% Earth damage to all foes. All allies gain Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: 1 turn and 50% / 20% ArmoredChance of lowering DMG taken Strength: 50% chance of taking 20% less damage.Duration: 3 turns. 5★: 400% Earth damage to all foes. All allies gain Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: 1 turn and 100% / 25% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 25% less damage.Duration: 3 turns. |
0★: 80% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: 120% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: 140% boost to Earth's, Mountain's, and Terra's weapon skills. 5★: 150% boost to Earth's, Mountain's, and Terra's weapon skills. |
140 | 920 (1310) (1505) |
310 | 1940 (2755) (3163) |
||
Triple Zero | 0★: 200% Fire, Water, Earth, Wind, and 700% Light damage to all foes (1500% total / Max: 5 hits). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.) 3★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.) 4★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). MC gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite. (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.) |
0★: Main: 100% boost to all Elemental ATK. 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) 3★: Main: 110% boost to all Elemental ATK. 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) 4★: Main: 120% boost to all Elemental ATK. 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) |
130 | 803 (1140) |
367 | 2087 (2947) |
||
Tsuchinoko | 0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. Raise BountyItem drop rate is boosted Duration: Indefinite by 2-6Verification needed. on all foes. |
0★: 100% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 3★: 120% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 4★: Main: 130% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. Chance to encounter Tsuchinoko at end of battle. Sub: Chance to encounter Tsuchinoko at end of battle. |
153 | 875 (1236) |
310 | 2080 (2965) |
||
Uriel | 0★: Massive Earth damage to all foes. All Earth allies gain Uriel's FavorATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. 4★: 400% Earth damage to all foes. All Earth allies gain Uriel's FavorATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% and 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 3 turns. |
0★: Main: 100% boost to Earth Elemental ATK. Sub: 5% boost to Earth allies' damage cap. 3★: Main: 120% boost to Earth Elemental ATK. Sub: 10% boost to Earth allies' damage cap. 4★: Main: 140% boost to Earth Elemental ATK. Sub: 15% boost to Earth allies' damage cap. |
133 | 844 (1200) |
352 | 2180 (3094) |
||
Varuna | 0★: Massive Water damage to all foes. Inflict Putrefied (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 3★: Massive Water damage to all foes. Inflict Putrefied (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 4★: 400% Water damage to all foes (Damage cap: ~860,000). Inflict Putrefied (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3 turns. 5★: 400% Water damage to all foes (Damage cap: ~860,000). Inflict Putrefied (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 3 turns. |
0★: 80% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: 120% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: 140% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 5★: 150% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
130 | 800 (1135) (1303) |
370 | 2150 (3040) (3485) |
||
Wamdus | 0★: 9-hit Water damage to random foes. All Water allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 9-hit Water damage to random foes. All Water allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 9-hit Water damage to random foes. Raise all foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Water allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Water ATK. Sub: 10% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: Main: 120% boost to Water ATK. Sub: 20% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: Main: 140% boost to Water ATK. Sub: 40% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
160 | 900 (1270) |
234 | 1704 (2439) |
||
Wilnas | 0★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). All Fire allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). All Fire allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). Raise all foes' SingedHP is lowered on every turn based on Singed lvl (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Fire allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Fire ATK. Sub: 10% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: Main: 120% boost to Fire ATK. Sub: 20% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: Main: 140% boost to Fire ATK. Sub: 40% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
127 | 771 (1093) |
399 | 2349 (3324) |
||
Yatima | 0★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 1 equipped summon at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) 4★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 2 equipped summons at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) |
0★: 100% boost to all Elemental ATK 3★: 120% boost to all Elemental ATK 4★: Main: 140% boost to all Elemental ATK Sub: Can call 2 summons per turn. |
138 | 816 (1155) |
327 | 2022 (2870) |
||
Zephyrus | 0★: Massive Wind damage to all foes and remove 1 buff. 4★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. 5★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain Charge Bar +25%Instantly boosts Charge Bar by 25% Strength: 25%. |
0★: 80% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: 120% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: 140% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 5★: 150% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
128 | 774 (1097) (1259) |
380 | 2250 (3185) (3653) |
||
Zeus | 0★: Massive Light damage to all foes. All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 3 turns. 4★: 400% Light damage to all foes (Damage cap: ~860,000). All allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. 5★: 400% Light damage to all foes (Damage cap: ~860,000). All allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite. |
0★: 80% boost to Light's, Thunder's, and Zion's weapon skills. 3★: 120% boost to Light's, Thunder's, and Zion's weapon skills. 4★: 140% boost to Light's, Thunder's, and Zion's weapon skills. 5★: 150% boost to Light's, Thunder's, and Zion's weapon skills. |
130 | 790 (1120) (1285) |
370 | 2220 (3145) (3608) |
||
Zirnitra | 0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn . 3★: 700% Dark damage to all foes (Damage cap: ~730,000). All Dark allies gain 30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn , 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 1 turn , and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Dark Elemental ATK. 20% boost to C.A. DMG. 20% boost to Dark allies' charge bars at battle start. Sub: 15% boost to Dark allies' HP. 3★: Main: 60% boost to Dark Elemental ATK. 30% boost to C.A. DMG. 30% boost to Dark allies' charge bars at battle start. Sub: 25% boost to Dark allies' HP. |
128 | 806 | 394 | 2174 |
Premium Non-Ticketable
These summons cannot be obtained from the Beginner's Draw Set or a Surprise Ticket.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Bahamut | 0★: Massive Dark damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Dark damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns and 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 80%Duration: 4 turns. 5★: Massive Dark damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns, 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 80%Duration: 4 turns, and 20% C.A. DMG Cap Up (1 time)Charge attack DMG Cap is boosted (1 time) Strength: 20%Duration: 4 turns. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 4★: 130% boost to Dark Elemental ATK. 5★: 150% boost to Dark Elemental ATK. |
140 | 850 (1210) (1390) |
380 | 2160 (3050) (3495) |
||
Beelzebub | 0★: 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Duration: 180 seconds. Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) lvl. |
0★: Main: 80% boost to all Elemental ATK. Sub: When MC uses a charge attack: Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.) 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Sharp boost to MC's stats. Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 3 at battle start (Max: 3). Sub: When MC uses a charge attack: Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.) |
122 | 761 (1081) |
407 | 2317 (3272) |
||
Belial | 0★: MC gains Cunning HorseplayLands random effects on all foes or allies in 6 turns more turn(s) (Can't be removed) Duration: 6 turns. (Random effects to all foes or allies every 6 turns.) 3★: MC gains Cunning HorseplayLands random effects on all foes or allies in 5 turns more turn(s) (Can't be removed) Duration: 5 turns. (Random effects to all foes or allies every 5 turns.) 4★: MC gains Cunning HorseplayLands random effects on all foes or allies in 4 turns more turn(s) (Can't be removed) Duration: 4 turns. (Random effects to all foes or allies every 4 turns.) |
0★: Main: 100% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. 3★: Main: 120% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. 4★: Main: 130% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Cap Dark allies' damage taken at 5,000 per hit. Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
120 | 800 (1140) |
400 | 2310 (3265) |
||
Europa | 0★: Massive Water damage to all foes. Revive two random allies at 50% Max HP. 4★: 500% Water damage to all foes (Damage cap: ~1,120,000). Revive two random allies at 50% Max HP. All allies gain KritiRecovers once from a knockout while in effect / When revived: Boost to ATK, multiattack rate, and DMG cap (Can't be removed) Duration: 6 turns. |
0★: 120% boost to Water Elemental ATK. 3★: 140% boost to Water Elemental ATK. 4★: 160% boost to Water Elemental ATK. |
150 | 880 (1245) |
325 | 2070 (2943) |
||
Gabriel | 0★: Massive Water damage to all foes. Inflict PureflowDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Fire foes. All allies gain 70% Fire CutFire DMG is cut 70% Strength: 70%Duration: 1 turn Fire Damage Cut.. 4★: 400% Water damage to all foes. Inflict PureflowDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Fire foes. All allies gain 70% Fire CutFire DMG is cut 70% Strength: 70%Duration: 1 turn Fire Damage Cut. and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: Main: 100% boost to Water Elemental ATK. Sub: 5% boost to Water allies' damage cap. 3★: Main: 120% boost to Water Elemental ATK. Sub: 10% boost to Water allies' damage cap. 4★: Main: 140% boost to Water Elemental ATK. Sub: 15% boost to Water allies' damage cap. |
140 | 850 (1205) |
375 | 2100 (2963) |
||
Godsworn Alexiel | 0★: All allies gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 60% DEF UpDEF is boosted Strength: 60%Duration: 3 turns. 3★: All allies gain 100% DMG CutTaking 100% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns. 4★: All allies gain 100% DMG CutTaking 100% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 1000% DEF UpDEF is boosted Strength: 1000%Duration: 3 turns. Summoner gains Mirror-Blade CleaveUpon attacks: 3-hit earth DMG to all foes / Remove 1 buff (Can't be removed) Duration: 3 turns. |
0★: 120% boost to Earth Elemental ATK. 3★: 140% boost to Earth Elemental ATK. 4★: 160% boost to Earth Elemental ATK. |
140 | 870 (1235) |
320 | 2100 (2990) |
||
Grand Order | 0★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns (Healing cap: 500). 3★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns (Healing cap: 1000). 4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns (Healing cap: 1000). |
0★: 100% boost to Normal ATK when at least 3 main allies' elements differ. 3★: 200% boost to Normal ATK when at least 3 main allies' elements differ. 4★: Main: 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies' elements differ. Sub: Amplify damage by 5% against non-elemental foes. |
140 | 880 (1250) |
350 | 2080 (2945) |
||
Grimnir | 0★: Massive Wind damage to all foes. Summoner gains God of War ReturnsEffect will activate after 2, 4, and 6 turns after call Duration: 6 turns total. (At end of turn after 2, 4, and 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000].) All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: 3 turns. 4★: 500% Wind damage to all foes (Damage cap: ~1,120,000). Summoner gains God of War Returns+Effect will activate at end of turn Duration: 6 turns total. (At end of turn for 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000]. All allies gain Supplemental Skill DMG (Stackable / Max: 30,000)Skill DMG dealt is supplemented (Stackable / Can't be removed) Strength: 5,000 (Max: 30,000)Duration: Indefinite.) All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: 3 turns. |
0★: 120% boost to Wind Elemental ATK. 3★: 140% boost to Wind Elemental ATK. 4★: 160% boost to Wind Elemental ATK. |
134 | 851 (1210) |
347 | 2145 (3044) |
||
Halluel and Malluel | 0★: Massive Light damage to all foes. Inflict 15% ATK DownATK is lowered Strength: 15%Duration: 180 seconds, 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed) Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. 4★: Massive Light damage to all foes. Inflict 30% ATK DownATK is lowered Strength: 30%Duration: 180 seconds, 30% DEF DownDEF is lowered Strength: 30%Duration: 180 seconds, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed) Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
0★: Main: 30% boost to all Elemental ATK. 20% boost to double attack rate. Sub: 5% boost to double attack rate. 3★: Main: 40% boost to all Elemental ATK. 30% boost to double attack rate. Sub: 10% boost to double attack rate. 4★: Main: 50% boost to all Elemental ATK. 50% boost to double attack rate. Sub: 20% boost to double attack rate. 10% boost to triple attack rate. |
135 | 808 (1145) |
350 | 2075 (2938) |
||
Kaguya | 0★: Massive Water damage to all foes. All allies gain 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 1 turn and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 1 turn . 3★: Massive Water damage to all foes. All allies gain 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 1 turn and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 1 turn . 4★: 400% Water damage to all foes. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 1 turn , and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 1 turn . |
0★: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 20% boost to item drop rate. 3★: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 25% boost to item drop rate. 4★: Main: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. 50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate. 30% boost to item drop rate and 30% boost to EXP. Sub: 10% boost to EXP. |
150 | 860 (1215) |
350 | 2140 (3035) |
||
Lucifer | 0★: Massive Light damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Light damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns. Restore 30% of all allies' max HP (Healing cap: 3000). 5★: Massive Light damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. Restore 30% of all allies' HP (Healing cap: 3000). |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. 4★: 130% boost to Light Elemental ATK. 5★: 150% boost to Light Elemental ATK. |
136 | 900 (1280) (1470) |
340 | 2015 (2850) (3268) |
||
Metatron | 0★: 2-hit Light damage to random foes and remove 1 buff from all foes. All Light allies gain AuroracoilATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. 4★: 2-hit Light damage to random foes and remove 1 buff from all foes. Inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 50%Duration: 2 turnsLocal status effect. All Light allies gain AuroracoilATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Light Elemental ATK. Sub: 5% boost to Light allies' damage cap. 3★: Main: 120% boost to Light Elemental ATK. Sub: 10% boost to Light allies' damage cap. 4★: Main: 140% boost to Light Elemental ATK. Sub: 15% boost to Light allies' damage cap. |
138 | 816 (1155) |
327 | 2022 (2870) |
||
Michael | 0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff. Inflict DelayReduce a foe's filled charge diamonds by 1 . 3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff. Inflict DelayReduce a foe's filled charge diamonds by 1 . 4★: Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff. Inflict DelayReduce a foe's filled charge diamonds by 1 . All allies gain 20% UpliftedCharge bar is boosted on every turn Strength: 20%Duration: 3 turns. |
0★: Main: 100% boost to Fire Elemental ATK. Sub: 5% boost to Fire allies' damage cap. 3★: Main: 120% boost to Fire Elemental ATK. Sub: 10% boost to Fire allies' damage cap. 4★: Main: 140% boost to Fire Elemental ATK. Sub: 15% boost to Fire allies' damage cap. |
129 | 832 (1184) |
359 | 2240 (3181) |
||
Raphael | 0★: Massive Wind damage to all foes. Inflict Undaunted GaleCharge diamonds don't fill up / Can't use special attacks Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: 400% Wind damage to all foes. Inflict Undaunted GaleCharge diamonds don't fill up / Can't use special attacks Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite and Raphael's FavorATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Wind Elemental ATK. Sub: 5% boost to Wind allies' damage cap. 3★: Main: 120% boost to Wind Elemental ATK. Sub: 10% boost to Wind allies' damage cap. 4★: Main: 140% boost to Wind Elemental ATK. Sub: 15% boost to Wind allies' damage cap. |
158 | 930 (1316) |
251 | 1750 (2500) |
||
Sariel | 0★: Massive Dark damage to all foes. Inflict Death SentenceDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Light foes. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. 4★: 400% Dark damage to all foes. Inflict Death SentenceDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Light foes. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% and Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. |
0★: Main: 100% boost to Dark Elemental ATK. Sub: 5% boost to Dark allies' damage cap. 3★: Main: 120% boost to Dark Elemental ATK. Sub: 10% boost to Dark allies' damage cap. 4★: Main: 140% boost to Dark Elemental ATK. Sub: 15% boost to Dark allies' damage cap. |
132 | 790 (1119) |
357 | 2155 (3054) |
||
Shiva | 0★: Massive Fire damage to all foes. All allies gain Path of Destruction (1 time)ATK is boosted Strength: 100%Multiplier: AssassinDuration: 1 turn . 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). All allies gain Path of Destruction (1 time)ATK is boosted Strength: 100%Multiplier: AssassinDuration: 1 turn and 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 1 turn . |
0★: 120% boost to Fire Elemental ATK. 3★: 140% boost to Fire Elemental ATK. 4★: 160% boost to Fire Elemental ATK. |
135 | 850 (1208) |
345 | 2150 (3053) |
||
Triple Zero | 0★: 200% Fire, Water, Earth, Wind, and 700% Light damage to all foes (1500% total / Max: 5 hits). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.) 3★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.) 4★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). MC gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite. (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.) |
0★: Main: 100% boost to all Elemental ATK. 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) 3★: Main: 110% boost to all Elemental ATK. 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) 4★: Main: 120% boost to all Elemental ATK. 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) |
130 | 803 (1140) |
367 | 2087 (2947) |
||
Tsuchinoko | 0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. Raise BountyItem drop rate is boosted Duration: Indefinite by 2-6Verification needed. on all foes. |
0★: 100% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 3★: 120% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 4★: Main: 130% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. Chance to encounter Tsuchinoko at end of battle. Sub: Chance to encounter Tsuchinoko at end of battle. |
153 | 875 (1236) |
310 | 2080 (2965) |
||
Uriel | 0★: Massive Earth damage to all foes. All Earth allies gain Uriel's FavorATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. 4★: 400% Earth damage to all foes. All Earth allies gain Uriel's FavorATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% and 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 3 turns. |
0★: Main: 100% boost to Earth Elemental ATK. Sub: 5% boost to Earth allies' damage cap. 3★: Main: 120% boost to Earth Elemental ATK. Sub: 10% boost to Earth allies' damage cap. 4★: Main: 140% boost to Earth Elemental ATK. Sub: 15% boost to Earth allies' damage cap. |
133 | 844 (1200) |
352 | 2180 (3094) |
||
Yatima | 0★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 1 equipped summon at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) 4★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 2 equipped summons at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) |
0★: 100% boost to all Elemental ATK 3★: 120% boost to all Elemental ATK 4★: Main: 140% boost to all Elemental ATK Sub: Can call 2 summons per turn. |
138 | 816 (1155) |
327 | 2022 (2870) |
Classic Draw I
Summons released between March 10, 2014 to March 9, 2016.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Agni | 0★: Massive Fire damage to all foes. Inflict Burned (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 4★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict Burned (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain JammedATK is greatly boosted based on how low HP is Strength: 4%-10%Duration: 3 turns. 5★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict Burned (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain JammedATK is greatly boosted based on how low HP is Strength: 10%-30%Duration: 3 turns. |
0★: 80% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: 120% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: 140% boost to Fire's, Hellfire's, and Inferno's weapon skills. 5★: 150% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
127 | 770 (1092) (1253) |
385 | 2270 (3213) (3685) |
||
Apollo | 0★: Massive Light damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Duration: 4 turns. 4★: Massive Light damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Duration: 4 turns and Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: 50% boost to Light Elemental ATK. 3★: 80% boost to Light Elemental ATK. 4★: 80% boost to Light Elemental ATK. 20% boost to Light HP. |
130 | 780 (940) |
340 | 2040 (2470) |
||
Athena | 0★: Massive Fire damage to all foes. All allies gain 30% DMG CutTaking 30% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. 4★: Massive Fire damage to all foes. All allies gain 30% DMG CutTaking 30% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and RefreshHP is restored on every turn Strength: (Healing cap: 300)Duration: 3 turns. |
0★: 50% boost to Fire Elemental ATK. 3★: 80% boost to Fire Elemental ATK. 4★: 80% boost to Fire Elemental ATK. 20% boost to Fire allies' HP. |
125 | 770 (930) |
360 | 2090 (2520) |
||
Baal | 0★: Massive Earth damage to all foes. Remove 1 debuff from all allies. 4★: Massive Earth damage to all foes. Remove 1 debuff from all allies. All allies gain 20% Debuff Res. UpDebuff resistance is boosted Strength: 20%Duration: 4 turns. |
0★: 40% boost to Earth and Light Elemental ATK. 3★: 60% boost to Earth and Light Elemental ATK. 4★: 70% boost to Earth and Light Elemental ATK. 25% Boost to Earth and Light HP. |
127 | 755 (910) |
310 | 1900 (2300) |
||
Bahamut | 0★: Massive Dark damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Dark damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns and 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 80%Duration: 4 turns. 5★: Massive Dark damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns, 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 80%Duration: 4 turns, and 20% C.A. DMG Cap Up (1 time)Charge attack DMG Cap is boosted (1 time) Strength: 20%Duration: 4 turns. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 4★: 130% boost to Dark Elemental ATK. 5★: 150% boost to Dark Elemental ATK. |
140 | 850 (1210) (1390) |
380 | 2160 (3050) (3495) |
||
Cybele | 0★: Massive Earth damage to all foes. All allies gain 60% Skill DMG UpSkill DMG is boosted Strength: 60%Duration: 3 turns. 4★: Massive Earth damage to all foes. All allies gain 60% Skill DMG UpSkill DMG is boosted Strength: 60%Duration: 3 turns and 30% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 30%Duration: 3 turns. 1-turn cut to skill cooldown for Earth allies. |
0★: Refresh effect to all Earth allies (Healing cap: 300). 30% boost to Earth allies' Normal ATK. 3★: Refresh effect to all Earth allies (Healing cap: 400). 40% boost to Earth allies' Normal ATK 4★: Refresh effect to all Earth allies (Healing cap: 400). 60% boost to Earth allies' Normal ATK. 20% boost to all Earth allies' HP. 1-turn cut to debuff effects on allies. |
129 | 790 (960) |
315 | 1920 (2320) |
||
Dark Angel Olivia | 0★: Massive Dark damage to all foes. Inflict DelayReduce a foe's filled charge diamonds by 1 . 4★: Massive Dark damage to all foes. Inflict DelayReduce a foe's filled charge diamonds by 1 . Reduce skill cooldown for Dark allies by 1 turn. |
0★: 25% boost to Dark allies' Normal ATK and HP. 3★: 40% boost to Dark allies' Normal ATK and HP. 4★: 60% boost to Dark allies' Normal ATK and 40% boost to HP. 25% boost to chain burst damage. |
128 | 770 (930) |
335 | 2000 (2420) |
||
Garuda | 0★: Massive Wind damage to all foes. All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: 3 turns. 4★: Massive Wind damage to all foes. Inflict DA DownDouble attack rate is lowered Duration: 180 seconds. All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: 3 turns. |
0★: 25% boost to Wind Normal ATK and HP. 3★: 40% boost to Wind Normal ATK and HP. 4★: 60% boost to Wind Normal ATK and 40% boost to Normal HP. 25% boost to chain burst damage. |
131 | 775 (940) |
320 | 1980 (2400) |
||
Grand Order | 0★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns (Healing cap: 500). 3★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns (Healing cap: 1000). 4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns (Healing cap: 1000). |
0★: 100% boost to Normal ATK when at least 3 main allies' elements differ. 3★: 200% boost to Normal ATK when at least 3 main allies' elements differ. 4★: Main: 200% boost to Normal ATK and 50% boost to DEF when at least 3 main allies' elements differ. Sub: Amplify damage by 5% against non-elemental foes. |
140 | 880 (1250) |
350 | 2080 (2945) |
||
Grani | 0★: Massive Water damage to all foes. Inflict ATK DownATK is lowered Strength: Big. 3★: Massive Water damage to all foes. Inflict ATK DownATK is lowered Strength: Big. 4★: Massive Water damage to all foes. Inflict ATK DownATK is lowered Strength: Big. All allies gain C.A. DMG UpCharge attack DMG is boosted . |
0★: 150% boost to chain burst damage. 3★: 180% boost to chain burst damage. 4★: 200% boost to chain burst damage. 100% boost to chain burst damage cap. |
126 | 756 (910) |
315 | 1890 (2280) |
||
Hades | 0★: Massive Dark damage to all foes. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 50%Duration: 180 secondsTakes 25% more damage. 4★: 400% Dark damage to all foes (Damage cap: ~860,000). Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 3 turns. 5★: 400% Dark damage to all foes (Damage cap: ~860,000). Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%Duration: 3 turns. |
0★: 80% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: 120% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: 140% boost to Dark's, Hatred's, and Oblivion's weapon skills. 5★: 150% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
123 | 755 (1071) (1229) |
420 | 2350 (3315) (3798) |
||
Kaguya | 0★: Massive Water damage to all foes. All allies gain 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 1 turn and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 1 turn . 3★: Massive Water damage to all foes. All allies gain 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 1 turn and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 1 turn . 4★: 400% Water damage to all foes. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 1 turn , and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 1 turn . |
0★: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 20% boost to item drop rate. 3★: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 25% boost to item drop rate. 4★: Main: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. 50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate. 30% boost to item drop rate and 30% boost to EXP. Sub: 10% boost to EXP. |
150 | 860 (1215) |
350 | 2140 (3035) |
||
Lich | 0★: Massive Dark damage to all foes. Inflict Poisoned (2500)HP is lowered on every turn Strength: 2500Duration: 180 seconds. 4★: Massive Dark damage to all foes. Inflict Poisoned (2500)HP is lowered on every turn Strength: 2500Duration: 180 seconds. All allies gain Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed) Duration: 3 turns. |
0★: 40% boost to Dark and Water Elemental ATK. 3★: 60% boost to Dark and Water Elemental ATK. 4★: 60% boost to Dark and Water Elemental ATK. 20% boost to Dark and Water HP. 30% boost to Normal ATK and 10% boost to charge bar gain if both Dark and Water allies are in the front line. |
111 | 700 (850) |
390 | 2240 (2700) |
||
Lucifer | 0★: Massive Light damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Light damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns. Restore 30% of all allies' max HP (Healing cap: 3000). 5★: Massive Light damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. Restore 30% of all allies' HP (Healing cap: 3000). |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. 4★: 130% boost to Light Elemental ATK. 5★: 150% boost to Light Elemental ATK. |
136 | 900 (1280) (1470) |
340 | 2015 (2850) (3268) |
||
Macula Marius | 0★: Massive Water damage to all foes. Inflict Break Boosted (DMG)DMG needed to switch to normal mode is boosted and Break Boosted (Time)Break mode time is extended . 4★: Massive Water damage to all foes. Inflict Break Boosted (DMG)DMG needed to switch to normal mode is boosted and Break Boosted (Time)Break mode time is extended . All allies gain 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%. |
0★: 50% boost to Water Elemental ATK. 3★: 80% boost to Water Elemental ATK. 4★: 80% boost to Water Elemental ATK. 20% boost to Water HP. |
135 | 796 (960) |
305 | 1880 (2270) |
||
Medusa | 0★: Massive Earth damage to all foes and inflict Break Boosted (Time)Break mode time is extended and Break Boosted (DMG)DMG needed to switch to normal mode is boosted . 3★: Massive Earth damage to all foes and inflict Break Boosted (Time)Break mode time is extended and Break Boosted (DMG)DMG needed to switch to normal mode is boosted . 4★: Massive Earth damage to all foes and inflict Break Boosted (Time)Break mode time is extended and Break Boosted (DMG)DMG needed to switch to normal mode is boosted . Gain 20% Debuff Res. UpDebuff resistance is boosted Strength: 20% |
0★: 50% boost to Earth Elemental ATK. 3★: 80% boost to Earth Elemental ATK. 4★: 80% boost to Earth Elemental ATK. 20% boost to Earth allies HP. |
128 | 780 (940) |
325 | 1970 (2380) |
||
Morrigna | 0★: Massive wind damage to all foes. All allies gain 30% Wind ATK UpWind ATK is boosted Strength: 30%Duration: 3 turns and 30% Earth CutEarth DMG is cut 30% Duration: 3 turnsEarth Damage Cut.. 3★: Massive wind damage to all foes. All allies gain 50% Wind ATK UpWind ATK is boosted Strength: 50%Duration: 3 turns and 50% Earth CutEarth DMG is cut 50% Duration: 3 turnsEarth Damage Cut.. 4★: Massive wind damage to all foes. All allies gain 70% Wind ATK UpWind ATK is boosted Strength: 70%Duration: 3 turns and 60% Earth CutEarth DMG is cut 60% Duration: 3 turnsEarth Damage Cut.. |
0★: Boost wind attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost wind attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost wind attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 823 (990) |
305 | 1915 (2320) |
||
Neptune | 0★: Massive Water damage to all foes. All allies gain 20% DEF UpDEF is boosted Strength: 20%Duration: 4 turns. |
0★: Refresh effect to all Water allies (Healing cap: 300). 30% boost to Water allies' Normal ATK. 3★: Refresh effect to all Water allies (Healing cap: 400). 40% boost to Water allies' Normal ATK. |
125 | 740 | 330 | 2070 | ||
Nezha | 0★: Massive Wind DMG to all foes and bonus Fire DMG. All allies gain 10% Fire CutFire DMG is cut 10% Duration: 3 turnsFire Damage Cut.. 4★: Massive Wind DMG to all foes and bonus Fire DMG. All allies gain 20% Fire CutFire DMG is cut 20% Fire Damage Cut., 30% Fire ATK UpFire ATK is boosted Strength: 30% and 30% Wind ATK UpWind ATK is boosted Strength: 30%. |
0★: 40% boost to Wind and Fire Elemental ATK. 3★: 60% boost to Wind and Fire Elemental ATK. 4★: 70% boost to Wind and Fire Elemental ATK. 25% boost to Wind and Fire HP. |
121 | 729 (880) |
355 | 2115 (2560) |
||
Oceanus | 0★: Massive Water damage to all foes. Chance to revive an ally with 25% HP. 4★: Massive Water damage to all foes. Revive an ally with 25% HP. |
0★: 40% boost to Water and Light Elemental ATK. 3★: 60% boost to Water and Light Elemental ATK. 4★: 70% boost to Water and Light Elemental ATK. 25% boost to Water and Light allies' HP. |
130 | 800 (970) |
310 | 1910 (2310) |
||
Odin | 0★: Massive Light damage to all foes. Inflict 20% DEF DownDEF is lowered Strength: 20%Duration: 180 seconds. 4★: Massive Light damage to all foes. Inflict 20% DEF DownDEF is lowered Strength: 20%Duration: 180 seconds. All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns for 3 turns. |
0★: 50% boost to Light and Dark Elemental ATK. 3★: 75% boost to Light and Dark Elemental ATK. 4★: 75% boost to Light and Dark Elemental ATK. 15% boost to Light and Dark HP. 30% boost to Normal ATK and 3% boost to double attack rate if both Light and Dark allies are in the front line. |
135 | 860 (1040) |
340 | 2100 (2540) |
||
Prometheus | 0★: Massive Fire damage to all foes. All allies gain 30% Fire ATK UpFire ATK is boosted Strength: 30%Duration: 3 turns and 30% Wind CutWind DMG is cut 30% Duration: 3 turnsWind Damage Cut.. 3★: Massive Fire damage to all foes. All allies gain 50% Fire ATK UpFire ATK is boosted Strength: 50%Duration: 3 turns and 50% Wind CutWind DMG is cut 50% Duration: 3 turnsWind Damage Cut.. 4★: Massive Fire damage to all foes. All allies gain 70% Fire ATK UpFire ATK is boosted Strength: 70%Duration: 3 turns and 60% Wind CutWind DMG is cut 60% Duration: 3 turnsWind Damage Cut.. |
0★: Boost to Fire attack critical hit rate, 30% boost to Debuff Resistance. 3★: Boost to Fire attack critical hit rate, 40% boost to Debuff Resistance. 4★: Boost to Fire attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 822 (990) |
300 | 1920 (2330) |
||
Quetzalcoatl | 0★: Massive Wind damage to all foes. All allies gain 20% DEF UpDEF is boosted Strength: 20%Duration: 4 turns. |
0★: 40% boost to Wind and Earth Elemental ATK. 3★: 60% boost to Wind and Earth Elemental ATK. |
125 | 755 | 320 | 1895 | ||
Satan | 0★: Massive Dark damage to all foes. Inflict BlindedAttacks have a slight chance to miss . |
0★: 40% boost to Dark and Earth Elemental ATK. 3★: 60% boost to Dark and Earth Elemental ATK. |
115 | 710 | 415 | 2390 | ||
Satyr | 0★: Massive Fire damage to all foes. Inflict 15% ATK DownATK is lowered Strength: 15%Duration: 180 seconds and 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds. 4★: 800% Fire damage to all foes (Damage cap: ~630,000). Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. All allies gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
0★: 30% boost to Fire allies' Normal ATK. Refresh effect to all Fire allies (Healing cap: 300). 3★: 40% boost to Fire allies' Normal ATK. Refresh effect to all Fire allies (Healing cap: 400). 4★: 50% boost to Fire allies' Normal ATK. Refresh effect to all Fire allies (Healing cap: 600). |
127 | 785 (950) |
325 | 1950 (2360) |
||
Siren | 0★: Massive Wind damage to all foes. Inflict CharmedAttacks are slightly limited Duration: 180 seconds. |
0★: 40% boost to Wind and Light Elemental ATK. 3★: 60% boost to Wind and Light Elemental ATK. |
127 | 767 | 325 | 1925 | ||
Titan | 0★: Massive Earth damage to all foes. All allies gain Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP) Duration: 1 turn . 4★: 400% Earth damage to all foes. All allies gain Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: 1 turn and 50% / 20% ArmoredChance of lowering DMG taken Strength: 50% chance of taking 20% less damage.Duration: 3 turns. 5★: 400% Earth damage to all foes. All allies gain Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: 1 turn and 100% / 25% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 25% less damage.Duration: 3 turns. |
0★: 80% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: 120% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: 140% boost to Earth's, Mountain's, and Terra's weapon skills. 5★: 150% boost to Earth's, Mountain's, and Terra's weapon skills. |
140 | 920 (1310) (1505) |
310 | 1940 (2755) (3163) |
||
Twin Elements | 0★: Massive Fire damage to all foes. Bonus Water damage. All allies gain 10% Water CutWater DMG is cut 10% Duration: 3 turnsWater Damage Cut. and 10% Fire CutFire DMG is cut 10% Duration: 3 turnsFire Damage Cut.. 4★: Massive Fire damage to all foes. Bonus Water damage. All allies gain 10% Water ATK UpWater ATK is boosted Strength: 10%Duration: 3 turns, 10% Fire ATK UpFire ATK is boosted Strength: 10%Duration: 3 turns, 10% Water CutWater DMG is cut 10% Duration: 3 turnsWater Damage Cut., and 10% Fire CutFire DMG is cut 10% Duration: 3 turnsFire Damage Cut.. |
0★: 40% boost to Fire and Water allies' HP. 5% chance to counter. 3★: 60% boost to Fire and Water allies' HP. 5% chance to counter. 4★: 60% boost to Fire and Water allies' HP. 5% chance to counter. 60% boost to Fire and Water Normal ATK. 5% / 25% boost to critical hit rate5% chance of dealing 25% more damage. if main allies include at least 2 different elements. |
120 | 728 (880) |
360 | 2120 (2560) |
||
Varuna | 0★: Massive Water damage to all foes. Inflict Putrefied (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 3★: Massive Water damage to all foes. Inflict Putrefied (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 4★: 400% Water damage to all foes (Damage cap: ~860,000). Inflict Putrefied (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3 turns. 5★: 400% Water damage to all foes (Damage cap: ~860,000). Inflict Putrefied (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 3 turns. |
0★: 80% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: 120% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: 140% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 5★: 150% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
130 | 800 (1135) (1303) |
370 | 2150 (3040) (3485) |
||
Vortex Dragon | 0★: Massive Light damage to all foes. All allies gain 20% DEF UpDEF is boosted Strength: 20%Duration: 4 turns. 4★: Massive Light damage to all foes. Inflict 20% Fire DEF DownDEF is lowered for fire DMG Strength: 20% and 20% Light DEF DownDEF is lowered for light DMG Strength: 20%. All allies gain 20% DEF UpDEF is boosted Strength: 20%Duration: 4 turns. |
0★: 40% boost to Light and Fire Elemental ATK. 3★: 60% boost to Light and Fire Elemental ATK. 4★: Light allies: 80% boost to Light Elemental ATK, 25% boost to C.A. DMG, and 10% boost to C.A. DMG Cap. Fire allies: 60% boost to Fire Elemental ATK, 30% boost to HP, and lessen Wind damage taken by 10%. |
126 | 756 (910) |
330 | 1985 (2400) |
||
Zephyrus | 0★: Massive Wind damage to all foes and remove 1 buff. 4★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. 5★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain Charge Bar +25%Instantly boosts Charge Bar by 25% Strength: 25%. |
0★: 80% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: 120% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: 140% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 5★: 150% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
128 | 774 (1097) (1259) |
380 | 2250 (3185) (3653) |
||
Zeus | 0★: Massive Light damage to all foes. All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 3 turns. 4★: 400% Light damage to all foes (Damage cap: ~860,000). All allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. 5★: 400% Light damage to all foes (Damage cap: ~860,000). All allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite. |
0★: 80% boost to Light's, Thunder's, and Zion's weapon skills. 3★: 120% boost to Light's, Thunder's, and Zion's weapon skills. 4★: 140% boost to Light's, Thunder's, and Zion's weapon skills. 5★: 150% boost to Light's, Thunder's, and Zion's weapon skills. |
130 | 790 (1120) (1285) |
370 | 2220 (3145) (3608) |
Classic Draw II
Summons released between March 10, 2016 to March 9, 2018.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Adramelech | 0★: Massive Light damage to all foes. All Light allies gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. |
0★: Boost to Light Elemental ATK based on number of Light summons equipped (Up to 80%). 3★: Boost to Light Elemental ATK based on number of Light summons equipped (Up to 100%). |
106 | 715 | 300 | 1808 | ||
Ankusha | 0★: Massive Earth damage to all foes. Inflict DA DownDouble attack rate is lowered Strength: SharpDuration: 3 turnsLocal status effect and TA DownTriple attack rate is lowered Strength: SharpDuration: 3 turnsLocal status effect. Slight chance to inflict ParalyzedCan't attack Duration: 3 turnsLocal status effect. |
0★: Boost to Earth Elemental ATK based on number of Earth summons equipped (Up to 100%). 3★: Boost to Earth Elemental ATK based on number of Earth summons equipped (Up to 120%). |
129 | 796 | 261 | 1521 | ||
Anubis | 0★: Massive Dark damage to all foes. All allies gain 30% Dark ATK UpDark ATK is boosted Strength: 30%Duration: 3 turns and 30% Light CutLight DMG is cut 30% Duration: 3 turnsLight Damage Cut.. 3★: Massive Dark damage to all foes. All allies gain 50% Dark ATK UpDark ATK is boosted Strength: 50%Duration: 3 turns and 50% Light CutLight DMG is cut 50% Duration: 3 turnsLight Damage Cut.. 4★: Massive Dark damage to all foes. All allies gain 70% Dark ATK UpDark ATK is boosted Strength: 70%Duration: 3 turns and 60% Light CutLight DMG is cut 60% Duration: 3 turnsLight Damage Cut.. |
0★: Boost Dark attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost Dark attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost Dark attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 820 (990) |
300 | 1930 (2340) |
||
Aphrodite | 0★: Restore 20% of all allies' HP (Healing cap: 1000 HP) and all allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Slight chance for all allies to be able to use skills immediately. 4★: Restore 20% of all allies' HP (Healing cap: 1000 HP) and all allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Slight chance for all allies to be able to use skills immediately. Gain all call effects upon consuming Heavenly GraceWill gain all Aphrodite's call effects (1 time) effect |
0★: Up to 80% boost to Light Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 3★: Up to 100% boost to Light Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 4★: Up to 110% boost to Light Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 10% boost to Light allies' DEF. MC gains Heaven's TrialThe number on the counter will go down upon taking foe's special attacks (Number starts from 3). When the counter reaches 0, the effect will change to Heavenly Grace. effect. |
124 | 724 (870) |
290 | 1795 (2170) |
||
Bonito | 0★: Massive Water damage to all foes. Inflict DA DownDouble attack rate is lowered Duration: 180 seconds and TA DownTriple attack rate is lowered Duration: 180 seconds. Slight chanceAbout 10% for all allies to gain Charge Bar +200%Instantly boosts Charge Bar by 200% Strength: 200%. |
0★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 100%). 3★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 120%). 4★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 130%). 10% boost to Water allies' DEF. Main/Support: MC starts battle with Final Uncap: BonitoGain all of Bonito's call effects upon summoning (1 time) Unofficial translation. |
120 | 716 (860) |
295 | 1800 (2180) |
||
Ca Ong | 0★: Massive Water damage to all foes. All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3 turns and 30% Fire CutFire DMG is cut 30% Duration: 3 turnsFire Damage Cut.. 3★: Massive Water damage to all foes. All allies gain 50% Water ATK UpWater ATK is boosted Strength: 50%Duration: 3 turns and 50% Fire CutFire DMG is cut 50% Duration: 3 turnsFire Damage Cut.. 4★: Massive Water damage to all foes. All allies gain 70% Water ATK UpWater ATK is boosted Strength: 70%Duration: 3 turns and 60% Fire CutFire DMG is cut 60% Duration: 3 turnsFire Damage Cut.. |
0★: Boost Water attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost Water attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost Water attack critical hit rate (Effect enhanced)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 804 (970) |
300 | 1990 (2410) |
||
Europa | 0★: Massive Water damage to all foes. Revive two random allies at 50% Max HP. 4★: 500% Water damage to all foes (Damage cap: ~1,120,000). Revive two random allies at 50% Max HP. All allies gain KritiRecovers once from a knockout while in effect / When revived: Boost to ATK, multiattack rate, and DMG cap (Can't be removed) Duration: 6 turns. |
0★: 120% boost to Water Elemental ATK. 3★: 140% boost to Water Elemental ATK. 4★: 160% boost to Water Elemental ATK. |
150 | 880 (1245) |
325 | 2070 (2943) |
||
Garula, Shining Hawk | 0★: Massive Wind damage to all foes. All allies gain small TA UpTriple attack rate is boosted Strength: Small. Slight chance to clear all foes' charge diamonds. |
0★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 100%). 3★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 120%). |
107 | 693 | 320 | 1880 | ||
Gilgamesh | 0★: Massive Earth damage to all foes. All allies gain 30% Earth ATK UpEarth ATK is boosted Strength: 30%Duration: 3 turns and 30% Water CutWater DMG is cut 30% Duration: 3 turnsWater Damage Cut.. 3★: Massive Earth damage to all foes. All allies gain 50% Earth ATK UpEarth ATK is boosted Strength: 50%Duration: 3 turns and 50% Water CutWater DMG is cut 50% Duration: 3 turnsWater Damage Cut.. 4★: Massive Earth damage to all foes. All allies gain 70% Earth ATK UpEarth ATK is boosted Strength: 70%Duration: 3 turns and 60% Water CutWater DMG is cut 60% Duration: 3 turnsWater Damage Cut.. |
0★: Boost to Earth attack critical hit rate. 30% boost to debuff resistance. 3★: Boost to Earth attack critical hit rate. 40% boost to debuff resistance. 4★: ~50% / 50%-100% boost to Earth attack critical hit rate~50% chance of dealing 50%-100% more damage.. 40% boost to debuff resistance. |
140 | 825 (1000) |
300 | 1905 (2310) |
||
Godsworn Alexiel | 0★: All allies gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 60% DEF UpDEF is boosted Strength: 60%Duration: 3 turns. 3★: All allies gain 100% DMG CutTaking 100% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns. 4★: All allies gain 100% DMG CutTaking 100% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 1000% DEF UpDEF is boosted Strength: 1000%Duration: 3 turns. Summoner gains Mirror-Blade CleaveUpon attacks: 3-hit earth DMG to all foes / Remove 1 buff (Can't be removed) Duration: 3 turns. |
0★: 120% boost to Earth Elemental ATK. 3★: 140% boost to Earth Elemental ATK. 4★: 160% boost to Earth Elemental ATK. |
140 | 870 (1235) |
320 | 2100 (2990) |
||
Grimnir | 0★: Massive Wind damage to all foes. Summoner gains God of War ReturnsEffect will activate after 2, 4, and 6 turns after call Duration: 6 turns total. (At end of turn after 2, 4, and 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000].) All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: 3 turns. 4★: 500% Wind damage to all foes (Damage cap: ~1,120,000). Summoner gains God of War Returns+Effect will activate at end of turn Duration: 6 turns total. (At end of turn for 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000]. All allies gain Supplemental Skill DMG (Stackable / Max: 30,000)Skill DMG dealt is supplemented (Stackable / Can't be removed) Strength: 5,000 (Max: 30,000)Duration: Indefinite.) All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: 3 turns. |
0★: 120% boost to Wind Elemental ATK. 3★: 140% boost to Wind Elemental ATK. 4★: 160% boost to Wind Elemental ATK. |
134 | 851 (1210) |
347 | 2145 (3044) |
||
Halluel and Malluel | 0★: Massive Light damage to all foes. Inflict 15% ATK DownATK is lowered Strength: 15%Duration: 180 seconds, 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed) Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. 4★: Massive Light damage to all foes. Inflict 30% ATK DownATK is lowered Strength: 30%Duration: 180 seconds, 30% DEF DownDEF is lowered Strength: 30%Duration: 180 seconds, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed) Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
0★: Main: 30% boost to all Elemental ATK. 20% boost to double attack rate. Sub: 5% boost to double attack rate. 3★: Main: 40% boost to all Elemental ATK. 30% boost to double attack rate. Sub: 10% boost to double attack rate. 4★: Main: 50% boost to all Elemental ATK. 50% boost to double attack rate. Sub: 20% boost to double attack rate. 10% boost to triple attack rate. |
135 | 808 (1145) |
350 | 2075 (2938) |
||
Hector | 0★: Massive Light damage to all foes. All allies gain 30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 3 turns and 30% Dark CutDark DMG is cut 30% Duration: 3 turnsDark Damage Cut.. 3★: Massive Light damage to all foes. All allies gain 50% Light ATK UpLight ATK is boosted Strength: 50%Duration: 3 turns and 50% Dark CutDark DMG is cut 50% Duration: 3 turnsDark Damage Cut.. 4★: Massive Light damage to all foes. All allies gain 70% Light ATK UpLight ATK is boosted Strength: 70%Duration: 3 turns and 60% Dark CutDark DMG is cut 60% Duration: 3 turnsDark Damage Cut.. |
0★: Boost to Light attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost to Light attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost to Light attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 824 (1000) |
300 | 1910 (2310) |
||
Nacht | 0★: Massive Dark damage to all foes. All allies gain Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Strength: 1 timeDuration: 4 turns. Slight chance for all allies to gain massive Dodge Rate UpChance to dodge DMG and debuffs Strength: MassiveDuration: 4 turns. |
0★: Up to 80% boost to Dark Elemental ATK based on the number of Dark summons equipped. 3★: Up to 100% boost to Dark Elemental ATK based on the number of Dark summons equipped. 4★: Up to 110% boost to Dark Elemental ATK based on the number of Dark summons equipped. 10% boost to Dark allies' HP. Main/Support: MC gains Final Uncap: NachtGain all of Nacht's call effects upon summoning (1 time) Unofficial translation at the start of battle. |
128 | 731 (880) |
285 | 1780 (2150) |
||
Rose Queen | 0★: All allies gain Rose PalaceSlight chance to lessen DMG upon receiving an attack Duration: 3 turns, 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turns, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 300) or 10% charge barDuration: 3 turns, and 20% Debuff Res. UpDebuff resistance is boosted Strength: 20%Duration: 3 turns. 3★: All allies gain Rose PalaceSlight chance to lessen DMG upon receiving an attack Duration: 3 turns, 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turns, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 400) or 10% charge barDuration: 3 turns, and 30% Debuff Res. UpDebuff resistance is boosted Strength: 30%Duration: 3 turns. 4★: All allies gain Rose PalaceSlight chance to lessen DMG upon receiving an attack Duration: 3 turns, 40% DEF UpDEF is boosted Strength: 40%Duration: 3 turns, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns, and 35% Debuff Res. UpDebuff resistance is boosted Strength: 35%Duration: 3 turns. |
0★: 50% boost to Wind Elemental ATK. 3★: 80% boost to Wind Elemental ATK. 4★: 80% boost to Wind Elemental ATK. 10% boost to healing skills. |
140 | 780 (940) |
304 | 1870 (2260) |
||
Setekh | 0★: Massive Wind damage to all foes. All allies gain Dodge Rate UpChance to dodge DMG and debuffs Duration: 3 turns and slight chance to gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 1 turn . |
0★: Up to 100% boost to Wind Elemental ATK based on the current number of enemies. 3★: Up to 120% boost to Wind Elemental ATK based on the current number of enemies. 4★: Up to 130% boost to Wind Elemental ATK based on the current number of enemies. 10% boost to Wind allies' HP. Main/Support: MC gains Final Uncap: SetekhGain all of Setekh's call effects upon summoning (1 time) Unofficial translation at the start of the battle. |
119 | 717 (860) |
300 | 1800 (2170) |
||
Sethlans | 0★: Massive Fire damage to all foes and inflict 20% ATK DownATK is lowered Strength: 20%. Slight chance for all allies to gain 100% ATK UpATK is boosted Strength: 100%Duration: 1 turn . |
0★: Up to 100% boost to Fire Elemental ATK based on the number of turns passed. (Starts at 60%, gains 4% per turn.) 3★: Up to 120% boost to Fire Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.) 4★: Up to 130% boost to Fire Elemental ATK based on the number of turns passed. (Starts at 90%, gains 4% per turn.) 10% boost to Fire allies' HP. Main/Support: MC gains Final Uncap: SethlansGain all of Sethlans's call effects upon summoning (1 time) Unofficial translation at the start of the battle. |
118 | 712 (860) |
305 | 1820 (2200) |
||
Shiva | 0★: Massive Fire damage to all foes. All allies gain Path of Destruction (1 time)ATK is boosted Strength: 100%Multiplier: AssassinDuration: 1 turn . 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). All allies gain Path of Destruction (1 time)ATK is boosted Strength: 100%Multiplier: AssassinDuration: 1 turn and 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 1 turn . |
0★: 120% boost to Fire Elemental ATK. 3★: 140% boost to Fire Elemental ATK. 4★: 160% boost to Fire Elemental ATK. |
135 | 850 (1208) |
345 | 2150 (3053) |
||
Snow White | 0★: Massive Water damage to all foes. Inflict 20% Water DEF DownDEF is lowered for water DMG Strength: 20%Duration: 180 seconds. Slight chance to inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 3 turnsTakes 25% more damage Local status effect. |
0★: Boost to Water Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 100%). 3★: Boost to Water Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 120%). |
124 | 722 | 276 | 1772 | ||
Tezcatlipoca | 0★: Massive Earth damage to all foes and inflict 20% DEF DownDEF is lowered Strength: 20%Duration: 180 seconds. Slight chance for all allies to gain 100% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 100%Duration: 1 turn . 4★: Massive Earth damage to all foes and inflict 20% DEF DownDEF is lowered Strength: 20%Duration: 180 seconds. Slight chance for all allies to gain 100% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 100%Duration: 1 turn . The Main Character gains Little Feast of the DeadGain all of Tezcatlipoca's call effects upon summoning when foe's charge diamonds are full (1 time) if not present or consumed; or activates Little Feast of the DeadGain all of Tezcatlipoca's call effects upon summoning when foe's charge diamonds are full (1 time) if present and the requirements are met. |
0★: Up to 100% boost to Earth Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 3★: Up to 120% boost to Earth Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 4★: Up to 130% boost to Earth Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 10% boost to Earth allies' DEF. |
119 | 716 (860) |
300 | 1810 (2190) |
||
Thor | 0★: Massive Light damage to all foes. Inflict 40% ATK DownATK is lowered Strength: 40%Duration: 180 seconds, 40% DEF DownDEF is lowered Strength: 40%Duration: 180 seconds, DA DownDouble attack rate is lowered Duration: 180 seconds, TA DownTriple attack rate is lowered Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Duration: 180 seconds. 3★: Massive Light damage to all foes. Inflict 40% ATK DownATK is lowered Strength: 40%Duration: 180 seconds, 40% DEF DownDEF is lowered Strength: 40%Duration: 180 seconds, DA DownDouble attack rate is lowered Duration: 180 seconds, TA DownTriple attack rate is lowered Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Duration: 180 seconds. Remove 1 buff effect. 4★: Massive Light damage to all foes. Inflict 40% ATK DownATK is lowered Strength: 40%Duration: 180 seconds, 40% DEF DownDEF is lowered Strength: 40%Duration: 180 seconds, DA DownDouble attack rate is lowered Duration: 180 seconds, TA DownTriple attack rate is lowered Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Duration: 180 seconds. Remove 1 buff effect. All Light allies gain 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%Duration: 2 turns. |
0★: 30% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. 3★: 40% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. 4★: 50% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. |
117 | 710 (860) |
310 | 1810 (2190) |
||
Tsukuyomi | 0★: Massive Dark damage to all foes. Inflict 10% Light ATK DownLight ATK is lowered Strength: 10%Duration: 180 seconds. Slight chance for Dark allies to gain AutorevivedRecovers once from a knockout while in effect . |
0★: Boost to Dark Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 80%). 3★: Boost to Dark Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 100%). |
116 | 711 | 319 | 1828 | ||
Typhon | 0★: Massive Dark damage to all foes. Clear all foes' charge diamonds. 3★: Massive Dark damage to all foes. Clear all foes' charge diamonds. All allies gain 10% charge bar for every filled diamond that is removed by Typhon. 4★: Massive Dark damage to all foes. Clear all foes' charge diamonds. All allies gain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100%. |
0★: Refresh all Dark allies (Healing cap: 300). 30% boost to Dark allies' Normal ATK. 3★: Refresh all Dark allies. 40% boost to Dark allies' Normal ATK. 4★: Refresh all Dark allies (Healing cap: 600). 50% boost to Dark allies' Normal ATK. |
120 | 735 (890) |
340 | 2095 (2530) |
||
Zaoshen | 0★: Massive Fire damage to all foes and inflict 20% Fire DEF DownDEF is lowered for fire DMG Strength: 20%. Slight chance to inflict 50% ATK DownATK is lowered Strength: 50%Duration: 3 turnsLocal status effect and 50% DEF DownDEF is lowered Strength: 50%Duration: 3 turnsLocal status effect on all foes. |
0★: Up to 100% boost to Fire Elemental ATK based on the number of Fire summons equipped. 3★: Up to 120% boost to Fire Elemental ATK based on the number of Fire summons equipped. 4★: Up to 130% boost to Fire Elemental ATK based on the number of Fire summons equipped. 10% boost to Fire allies' DEF. Main/Support: MC gains Final Uncap: ZaoshenAll of Zaoshen's call effects activate upon summoning (1 time) Unofficial translation at the start of battle. |
122 | 756 (920) |
293 | 1711 (2060) |
Summer/Yukata
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Athena (Summer) | 0★: All Fire allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite. 3★: All Fire allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite, and RefreshHP is restored on every turn . 4★: All Fire allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. . |
0★: 80% boost to Fire Elemental ATK. 3★: 100% boost to Fire Elemental ATK. 4★: 110% boost to Fire Elemental ATK. |
137 | 815 (980) |
332 | 2027 (2450) |
||
Belial (Summer) | 0★: 300% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 2 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.) 3★: 400% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 3 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.) 4★: 500% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 4 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.) |
0★: Main: 100% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Supplemental DMG (2000)DMG taken is supplemented (Can't be removed) Strength: 2000Duration: 3 turns. 3★: Main: 120% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Supplemental DMG (1000)DMG taken is supplemented (Can't be removed) Strength: 1000Duration: 3 turns. 4★: Main: 130% boost to Fire ATK Cap Fire allies' max HP at 20,000. Cap Fire allies' damage taken at 5,000 per hit. Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Supplemental DMG (500)DMG taken is supplemented (Can't be removed) Strength: 500Duration: 3 turns. |
121 | 732 (1038) |
412 | 2442 (3457) |
||
Cerberus (Summer) | 0★: 3-hit Fire damage to random foes. All Fire allies gain JammedATK is greatly boosted based on how low HP is Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) 4★: 3-hit Fire damage to random foes. All Fire allies gain JammedATK is greatly boosted based on how low HP is Strength: 5%-15%Duration: 3 turns and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) |
0★: Main: 80% boost to Fire Elemental ATK. Sub: Fire allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite. 3★: Main: 100% boost to Fire Elemental ATK. Sub: Fire allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite. 4★: Main: 110% boost to Fire Elemental ATK. Boost to main allies' triple attack rate based on how low their HP is. Sub: Fire allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite and JammedATK is greatly boosted based on how low HP is Strength: 10%-20%Duration: 3 turns. |
139 | 851 (1029) |
325 | 1850 (2231) |
||
Freyr (Yukata) | 0★: Inflict 50% ATK DownATK is lowered Strength: 50%Duration: 6 turnsLocal status effect, 100% DA DownDouble attack rate is lowered Strength: 100%Duration: 6 turnsLocal status effect, 100% TA DownTriple attack rate is lowered Strength: 100%Duration: 6 turnsLocal status effect, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered Strength: 20%Duration: 6 turnsLocal status effect on all foes. 3★: Inflict 50% ATK DownATK is lowered Strength: 50%Duration: 6 turnsLocal status effect, 100% DA DownDouble attack rate is lowered Strength: 100%Duration: 6 turnsLocal status effect, 100% TA DownTriple attack rate is lowered Strength: 100%Duration: 6 turnsLocal status effect, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered Strength: 20%Duration: 6 turnsLocal status effect on all foes. Remove 1 buff. 4★: Inflict 50% ATK DownATK is lowered Strength: 50%Duration: 6 turnsLocal status effect, 100% DA DownDouble attack rate is lowered Strength: 100%Duration: 6 turnsLocal status effect, 100% TA DownTriple attack rate is lowered Strength: 100%Duration: 6 turnsLocal status effect, 20% Special Attack DMG LoweredFoe's special attack DMG is lowered Strength: 20%Duration: 6 turnsLocal status effect, and Accuracy LoweredAttacks and special attacks have a chance to miss Duration: 6 turnsLocal status effect on all foes. Remove 1 buff. |
0★: 80% boost to Earth Elemental ATK. 3★: 100% boost to Earth Elemental ATK. 4★: 110% boost to Earth Elemental ATK. |
137 | 815 (980) |
332 | 2027 (2450) |
||
Kaguya (Summer) | 0★: All Light allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. 3★: All Light allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Chance to revive an ally. 4★: All Light allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Revive an ally with 25% HP. |
0★: 80% boost to Light Elemental ATK. 3★: 100% boost to Light Elemental ATK. 4★: 110% boost to Light Elemental ATK. |
147 | 880 (1060) |
317 | 1912 (2310) |
||
Macula Marius (Summer) | 0★: Massive Water damage to all foes. Inflict ColdcageCan't attack Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. 3★: Massive Water damage to all foes. Inflict ColdcageCan't attack Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. 4★: Massive Water damage to all foes. Inflict ColdcageCan't attack Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. |
0★: 60% boost to Water Elemental ATK. 3★: 80% boost to Water Elemental ATK. 4★: 90% boost to Water Elemental ATK. |
125 | 755 (910) |
345 | 2090 (2530) |
||
Mandrake (Summer) | 0★: Massive Earth damage to all foes. Inflict Poisoned (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, Putrefied (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect, and BlindedAttacks have a slight chance to miss Duration: 180 seconds. 3★: Massive Earth damage to all foes. Inflict Poisoned (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, Putrefied (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect, BlindedAttacks have a slight chance to miss Duration: 180 seconds, and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) Duration: 180 seconds. 4★: Massive Earth damage to all foes. Inflict Poisoned (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, Putrefied (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect, BlindedAttacks have a slight chance to miss Duration: 180 seconds, 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. |
0★: Main: 70% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite. 3★: Main: 90% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite and StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turnsVerification needed. . 4★: Main: 100% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite and StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turnsVerification needed. . |
162 | 905 (1090) |
220 | 1620 (1970) |
||
Rose Queen (Summer) | 0★: All Wind allies gain Rose PassionDMG dealt is supplemented / ATK is boosted (Can't be removed) Duration: 2 turnsEquivalent to Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 10,000) and 20% ATK UpATK is boosted Strength: 20%Multiplier: Unique.. 3★: All Wind allies gain Rose PassionDMG dealt is supplemented / ATK is boosted (Can't be removed) Duration: 2 turnsEquivalent to Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 20,000) and 30% ATK UpATK is boosted Strength: 30%Multiplier: Unique.. 4★: All Wind allies gain Rose PassionDMG dealt is supplemented / ATK is boosted (Can't be removed) Duration: 2 turnsEquivalent to Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 20,000) and 30% ATK UpATK is boosted Strength: 30%Multiplier: Unique. and 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns. |
0★: 80% boost to Wind Elemental ATK. 3★: 100% boost to Wind Elemental ATK. 4★: 110% boost to Wind Elemental ATK. |
135 | 840 (1020) |
342 | 1900 (2290) |
||
Satyr (Summer) | 0★: All Fire allies gain 20% Wind CutWind DMG is cut 20% Duration: 3 turnsWind Damage Cut.. MC gains Primal Pals' SummerActivates when a foe uses special attack (Restores all allies' HP and removes 1 debuff upon activation) (Can't be removed) Strength: 20% of all allies' HP (Healing cap: 2500)Duration: 3 turns. 3★: All Fire allies gain 40% Wind CutWind DMG is cut 40% Duration: 3 turnsWind Damage Cut.. MC gains Primal Pals' SummerActivates when a foe uses special attack (Restores all allies' HP and removes 1 debuff upon activation) (Can't be removed) Strength: 20% of all allies' HP (Healing cap: 3000)Duration: 3 turns. 4★: All Fire allies gain 50% Wind CutWind DMG is cut 50% Duration: 3 turnsWind Damage Cut.. MC gains Primal Pals' SummerActivates when a foe uses special attack (Restores all allies' HP and removes 1 debuff upon activation) (Can't be removed) Strength: 20% of all allies' HP (Healing cap: 3000)Duration: 3 turns. |
0★: 80% boost to Fire ATK 3★: 100% boost to Fire ATK 4★: 110% boost to Fire ATK |
134 | 810 (979) |
347 | 2050 (2476) |
||
Sleepyhead (Summer) | 0★: Massive Dark damage to all foes. All allies gain DMG Mitigation (3000)DMG taken is lowered by a fixed amount Strength: 3000Duration: 1 turn . 3★: Massive Dark damage to all foes. All allies gain DMG Mitigation (5000)DMG taken is lowered by a fixed amount Strength: 5000Duration: 1 turn . 4★: Massive Dark damage to all foes. All allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn and RefreshHP is restored on every turn Strength: Healing cap: 1000Duration: 3 turns. |
0★: Main: 80% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. Sub: Dark allies start battle with 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 3 turns. 3★: 100% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. 4★: Main: 110% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. Sub: Dark allies start battle with 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 3 turns and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
139 | 851 (1029) |
325 | 1850 (2231) |
||
Tiamat (Summer) | 0★: Massive Wind damage to all foes. Inflict 20% Wind DEF DownDEF is lowered for wind DMG Strength: 20%Duration: 180 seconds. 3★: Massive Wind damage to all foes. Inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Duration: 180 seconds. 4★: Massive Wind damage to all foes. Inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Base Accuracy: 100%Duration: 180 seconds and DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%. |
0★: Main: 80% boost to Wind Elemental ATK. Sub: Wind allies start battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 100% boost to Wind Elemental ATK. Sub: Wind allies start battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and boost to multiattack rate for 1 turn. 4★: Main: 110% boost to Wind Elemental ATK. Sub: Wind allies start battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . |
140 | 850 (1030) |
315 | 1850 (2230) |
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Tyrannosaurus (Summer) | 0★: Massive Water damage to all foes. All Water allies gain ATK UpATK is boosted Duration: 3 turns and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. 4★: Massive Water damage to all foes. All Water allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turns, 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns, and Supplemental C.A. DMG (1 time)C.A. DMG dealt is supplemented (1 time / Can't be removed) Strength: 1,000,000Duration: Indefinite. |
0★: Main: 100% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite. 3★: Main: 120% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%Duration: Indefinite. 4★: Main: 130% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%Duration: Indefinite. Water MC also starts battle with C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite. |
138 | 816 (986) |
327 | 2022 (2446) |
||
Yggdrasil (Summer) | 0★: All Earth allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 4 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. 4★: All Earth allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 4 turns, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: 80% boost to Earth ATK. 3★: 100% boost to Earth ATK. 4★: 110% boost to Earth ATK. |
137 | 820 (1030) |
332 | 2002 (2500) |
Holiday
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Sariel (Holiday) | 0★: Massive Dark damage to all foes. Inflict Poisoned (20,000)HP is lowered on every turn Strength: 20,000Duration: 180 seconds, Burned (20,000)HP is lowered on every turn Strength: 20,000Duration: 180 seconds, Putrefied (20,000)HP is lowered on every turn Strength: 20,000Duration: 180 seconds, and SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect. 3★: Massive Dark damage to all foes. Inflict Poisoned (20,000)HP is lowered on every turn Strength: 20,000Duration: 180 seconds, Burned (20,000)HP is lowered on every turn Strength: 20,000Duration: 180 seconds, Putrefied (20,000)HP is lowered on every turn Strength: 20,000Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect, and 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. 4★: Massive Dark damage to all foes. Inflict Poisoned (20,000)HP is lowered on every turn Strength: 20,000Duration: 180 seconds, Burned (20,000)HP is lowered on every turn Strength: 20,000Duration: 180 seconds, Putrefied (20,000)HP is lowered on every turn Strength: 20,000Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect, 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. |
0★: 80% boost to Dark Elemental ATK. 3★: 100% boost to Dark Elemental ATK. 4★: 110% boost to Dark Elemental ATK. |
127 | 805 (975) |
382 | 2077 (2501) |
Omega Summons
These summons are obtained from Omega Raids.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Celeste Omega | 0★: Massive Dark damage to all foes. Inflict Healing DownHeal skill's healing amount is lowered Duration: 180 seconds. 4★: Massive Dark damage to all foes. Inflict 50% Healing DownHeal skill's healing amount is lowered Strength: 50%Duration: 180 seconds and BlindedAttacks have a slight chance to miss Duration: 180 seconds. 5★: Massive Dark damage to all foes. Inflict 50% Healing DownHeal skill's healing amount is lowered Strength: 50%Duration: 180 seconds, BlindedAttacks have a slight chance to miss Duration: 180 seconds, and Accuracy LoweredAttacks and special attacks have a chance to miss Duration: 3 turnsLocal status effect. |
0★: 50% boost to Mistfall's weapon skills. 3★: 100% boost to Mistfall's weapon skills. 4★: 120% boost to Mistfall's weapon skills. 5★: 140% boost to Mistfall's weapon skills. |
101 | 646 (776) (919) |
285 | 1645 (1975) (2325) |
||
Colossus Omega | 0★: Massive Fire damage to all foes. Inflict 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds. 4★: Massive Fire damage to all foes. Inflict 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds. All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 3 turns. 5★: Massive Fire damage to all foes. Inflict 20% DEF DownDEF is lowered Strength: 20%Duration: 180 seconds. All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. |
0★: 50% boost to Ironflame's weapon skills. 3★: 100% boost to Ironflame's weapon skills. 4★: 120% boost to Ironflame's weapon skills. 5★: 140% boost to Ironflame's weapon skills. |
103 | 648 (778) (921) |
275 | 1635 (1965) (2315) |
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Leviathan Omega | 0★: Massive Water damage to all foes. Inflict 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds. 4★: Massive Water damage to all foes. Inflict 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds. All allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 3 turns. 5★: Massive Water damage to all foes. Inflict 20% DEF DownDEF is lowered Strength: 20%Duration: 180 seconds. All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3 turns. |
0★: 50% boost to Oceansoul's weapon skills. 3★: 100% boost to Oceansoul's weapon skills. 4★: 120% boost to Oceansoul's weapon skills. 5★: 140% boost to Oceansoul's weapon skills. |
107 | 652 (782) (925) |
255 | 1615 (1945) (2295) |
||
Luminiera Omega | 0★: Massive Light damage to all foes and slight chance to remove 1 buff. 4★: Massive Light damage to all foes and slight chance to remove 1 buff. All allies gain 20% Light ATK UpLight ATK is boosted Strength: 20%Duration: 3 turns. 5★: Massive Light damage to all foes and remove 1 buff. All allies gain 30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 3 turns. |
0★: 50% boost to Knightcode's weapon skills. 3★: 100% boost to Knightcode's weapon skills. 4★: 120% boost to Knightcode's weapon skills. 5★: 140% boost to Knightcode's weapon skills. |
105 | 650 (780) (923) |
265 | 1625 (1955) (2305) |
||
Tiamat Omega | 0★: Massive Wind damage to all foes. Inflict 15% ATK DownATK is lowered Strength: 15%. 4★: Massive Wind damage to all foes. Inflict 15% ATK DownATK is lowered Strength: 15%Duration: 180 seconds. All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: 3 turns. 5★: Massive Wind damage to all foes. Inflict 20% ATK DownATK is lowered Strength: 20%Duration: 180 seconds. All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
0★: 50% boost to Stormwyrm's weapon skills. 3★: 100% boost to Stormwyrm's weapon skills. 4★: 120% boost to Stormwyrm's weapon skills. 5★: 140% boost to Stormwyrm's weapon skills. |
104 | 650 (780) (923) |
270 | 1630 (1960) (2310) |
||
Yggdrasil Omega | 0★: Massive Earth damage to all foes. All allies gain 10% Healing UpHealing skill's healing amount is boosted Strength: 10%Duration: 3 turns and 10% Healing Cap UpHealing skill's healing cap is boosted Strength: 10%Duration: 3 turns. 4★: Massive Earth damage to all foes. All allies gain 10% Healing UpHealing skill's healing amount is boosted Strength: 10%Duration: 3 turns, 10% Healing Cap UpHealing skill's healing cap is boosted Strength: 10%Duration: 3 turns, and 1 random buff effect. 5★: Massive Earth damage to all foes. All allies gain 10% Healing UpHealing skill's healing amount is boosted Strength: 10%Duration: 3 turns, 10% Healing Cap UpHealing skill's healing cap is boosted Strength: 10%Duration: 3 turns, and 2 random buff effects. |
0★: 50% boost to Lifetree's weapon skills. 3★: 100% boost to Lifetree's weapon skills. 4★: 120% boost to Lifetree's weapon skills. 5★: 140% boost to Lifetree's weapon skills. |
106 | 651 (781) (924) |
260 | 1620 (1950) (2300) |
Normal Showdown Summons
These summons are obtained from their respective Normal Showdowns and Clash Event.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Cocytus | 0★: Massive Water damage to all foes. All allies gain 15% ATK UpATK is boosted Strength: 15%Duration: 4 turns. |
0★: 40% boost to Water Elemental ATK. 3★: 50% boost to Water Elemental ATK. 4★: 60% boost to Water Elemental ATK. |
100 | 606 (710) |
220 | 1430 (1670) |
||
Corow | 0★: Massive Light damage to all foes. Inflict BlindedAttacks have a slight chance to miss Strength: 50%Duration: 180 seconds. |
0★: 30% boost to Light allies' Normal ATK. 10% boost to Light allies' HP. 3★: 40% boost to Light allies' Normal ATK. 15% boost to Light allies' HP. 4★: 50% boost to Light allies' Normal ATK. 20% boost to Light allies' HP. |
92 | 560 (650) |
240 | 1535 (1790) |
||
Diablo | 0★: Massive Dark damage to all foes. Inflict 10% ATK DownATK is lowered Strength: 10%Duration: 180 seconds and 10% DEF DownDEF is lowered Strength: 10%Duration: 180 seconds. |
0★: 30% boost to Dark allies' Normal ATK. 10% boost to Dark HP. 3★: 40% boost to Dark allies' Normal ATK. 15% boost to Dark HP. 4★: 50% boost to Dark allies' Normal ATK. 20% boost to Dark HP. |
80 | 516 (600) |
300 | 1755 (2050) |
||
Ifrit | 0★: Massive Fire damage to all foes. All allies gain 15% ATK UpATK is boosted Strength: 15%Duration: 4 turns. |
0★: 40% boost to Fire Elemental ATK. 3★: 50% boost to Fire Elemental ATK. 4★: 60% boost to Fire Elemental ATK. |
82 | 518 (610) |
290 | 1745 (2040) |
||
Sagittarius | 0★: Massive Wind damage to all foes. All allies gain 15% DEF UpDEF is boosted Strength: 15%Duration: 4 turns for 4 turns. |
0★: 40% boost to Wind Elemental ATK. 3★: 50% boost to Wind Elemental ATK. 4★: 60% boost to Wind Elemental ATK. |
100 | 600 (700) |
235 | 1445 (1690) |
||
Vohu Manah | 0★: Massive Earth damage to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. |
0★: 40% boost to Earth Elemental ATK. 3★: 50% boost to Earth Elemental ATK. 4★: 60% boost to Earth Elemental ATK. |
94 | 579 (680) |
230 | 1440 (1680) |
Xeno Summons
These summons are obtained from their respective Clash Event.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Xeno Cocytus | 0★: 300% Water damage to all foes (Damage cap: ~1,100,000). All allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 3 turns. 3★: 400% Water damage to all foes (Damage cap: ~1,100,000). All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3 turns. 4★: 500% Water damage to all foes (Damage cap: ~1,100,000). All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3 turns. |
0★: Boost to Water Elemental ATK based on number of Water weapons equipped (Up to 80%). 3★: Boost to Water Elemental ATK based on number of Water weapons equipped (Up to 100%). 4★: Boost to Water Elemental ATK based on number of Water weapons equipped (Up to 120%). |
107 | 650 (922) |
250 | 1612 (2293) |
||
Xeno Corow | 0★: 300% Light damage to all foes (Damage cap: ~1,100,000). All allies gain 20% Light ATK UpLight ATK is boosted Strength: 20%Duration: 3 turns. 3★: 400% Light damage to all foes (Damage cap: ~1,100,000). All allies gain 30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 3 turns. 4★: 500% Light damage to all foes (Damage cap: ~1,100,000). All allies gain 30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 3 turns. |
0★: Boost to Light Elemental ATK based on number of Light weapons equipped (Up to 80%). 3★: Boost to Light Elemental ATK based on number of Light weapons equipped (Up to 100%). 4★: Boost to Light Elemental ATK based on number of Light weapons equipped (Up to 120%). |
105 | 648 (920) |
260 | 1622 (2303) |
||
Xeno Diablo | 0★: 300% Dark damage to all foes (Damage cap: ~1,100,000). All allies gain 20% Dark ATK UpDark ATK is boosted Strength: 20%Duration: 3 turns. 3★: 400% Dark damage to all foes (Damage cap: ~1,100,000). All allies gain 30% Dark ATK UpDark ATK is boosted Strength: 30%Duration: 3 turns. 4★: 500% Dark damage to all foes (Damage cap: ~1,100,000). All allies gain 30% Dark ATK UpDark ATK is boosted Strength: 30%Duration: 3 turns. |
0★: Boost to Dark Elemental ATK based on number of Dark weapons equipped (Up to 80%). 3★: Boost to Dark Elemental ATK based on number of Dark weapons equipped (Up to 100%). 4★: Boost to Dark Elemental ATK based on number of Dark weapons equipped (Up to 120%). |
101 | 644 (916) |
280 | 1642 (2323) |
||
Xeno Ifrit | 0★: 300% Fire damage to all foes (Damage cap: ~1,100,000). All allies gain 20% Fire ATK UpFire ATK is boosted Strength: 20%Duration: 3 turns. 3★: 400% Fire damage to all foes (Damage cap: ~1,100,000). All allies gain 30% Fire ATK UpFire ATK is boosted Strength: 30%Duration: 3 turns. 4★: 500% Fire damage to all foes (Damage cap: ~1,100,000). All allies gain 30% Fire ATK UpFire ATK is boosted Strength: 30%Duration: 3 turns. |
0★: Boost to Fire Elemental ATK based on number of Fire weapons equipped (Up to 80%). 3★: Boost to Fire Elemental ATK based on number of Fire weapons equipped (Up to 100%). 4★: Boost to Fire Elemental ATK based on number of Fire weapons equipped (Up to 120%). |
101 | 641 (911) |
280 | 1657 (2346) |
||
Xeno Sagittarius | 0★: 300% Wind damage to all foes (Damage cap: ~1,100,000). All allies gain 20% Wind ATK UpWind ATK is boosted Strength: 20%Duration: 3 turns. 3★: 400% Wind damage to all foes (Damage cap: ~1,100,000). All allies gain 30% Wind ATK UpWind ATK is boosted Strength: 30%Duration: 3 turns. 4★: 500% Wind damage to all foes (Damage cap: ~1,100,000). All allies gain 30% Wind ATK UpWind ATK is boosted Strength: 30%Duration: 3 turns. |
0★: Boost to Wind Elemental ATK based on number of Wind weapons equipped (Up to 80%). 3★: Boost to Wind Elemental ATK based on number of Wind weapons equipped (Up to 100%). 4★: Boost to Wind Elemental ATK based on number of Wind weapons equipped (Up to 120%). |
104 | 647 (919) |
265 | 1627 (2308) |
||
Xeno Vohu Manah | 0★: 300% Earth damage to all foes (Damage cap: ~1,100,000). All allies gain 20% Earth ATK UpEarth ATK is boosted Strength: 20%Duration: 3 turns. 3★: 400% Earth damage to all foes (Damage cap: ~1,100,000). All allies gain 30% Earth ATK UpEarth ATK is boosted Strength: 30%Duration: 3 turns. 4★: 500% Earth damage to all foes (Damage cap: ~1,100,000). All allies gain 30% Earth ATK UpEarth ATK is boosted Strength: 30%Duration: 3 turns. |
0★: Boost to Earth Elemental ATK based on number of Earth weapons equipped (Up to 80%). 3★: Boost to Earth Elemental ATK based on number of Earth weapons equipped (Up to 100%). 4★: Boost to Earth Elemental ATK based on number of Earth weapons equipped (Up to 120%). |
106 | 649 (921) |
255 | 1617 (2298) |
Jewel Resort Casino
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Anat | 0★: Massive Wind damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Duration: 4 turns. |
0★: 50% boost to Wind Elemental ATK. 3★: 80% boost to Wind Elemental ATK. |
132 | 784 | 320 | 1940 |
Free Quest Summons
These summons are obtained through single player Free Quests.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Mithra | 0★: Variable Wind damage to all foes based on the number of debuffs. | 0★: 20% boost to Wind Normal ATK. 20% boost to debuff success rate to all Wind allies. 3★: 25% boost to Wind Normal ATK. 25% boost to debuff success rate to all Wind allies. |
105 | 650 | 195 | 1200 |
Side Story Summons
These summons are obtainable through their respective Side Story.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Albacore | 0★: Massive Dark damage to all foes. Inflict DA DownDouble attack rate is lowered . |
0★: 20% boost to Dark allies' Normal ATK and HP. 3★: 25% boost to Dark allies' Normal ATK and HP. |
91 | 557 | 245 | 1550 | ||
Avaritia | 0★: Massive Earth damage to all foes. Inflict 15% ATK DownATK is lowered Strength: 15%Duration: 180 seconds. |
0★: 30% boost to Earth Normal ATK, 1-turn cut to debuffs. 3★: 40% boost to Earth Normal ATK, 1-turn cut to debuffs. |
97 | 610 | 215 | 1300 | ||
Bellringer Angel | 0★: Ward. (All allies gain WardWard. Last Words: Can reuse a random summon. Strength: 1200Duration: Indefinite.) 3★: Ward. (All allies gain WardWard. Last Words: Can reuse a random summon. Strength: 1200Duration: Indefinite.) All allies gain Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite. Last Words: Can reuse a random summon. |
0★: 20% boost to Light allies' HP. 3★: 30% boost to Light allies' HP. |
91 | 575 | 200 | 1400 | ||
Blue Orbit | 0★: All allies gain 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 3 turns and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. 3★: All allies gain 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 3 turns and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
0★: 100% boost to chain burst damage. 3★: 150% boost to chain burst damage. |
93 | 573 | 230 | 1440 | ||
Branwen | 0★: Massive Water damage to all foes and inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. |
0★: 30% boost to Water allies' Normal ATK. 1-turn cut to debuffs. 3★: 40% boost to Water allies' Normal ATK. 1-turn cut to debuffs. |
105 | 200 | 215 | 1300 | ||
C.C. | 0★: Massive Dark damage to all foes. All allies gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: 3 turns and Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 3 turns. 3★: Massive Dark damage to all foes. All allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: 3 turns and Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 3 turns. Hidden Effect: Lelouch gains ATK UpATK is boosted Duration: 3 turns and DEF UpDEF is boosted Duration: 3 turns. 4★: Massive Dark damage to all foes. All allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 50%Duration: 3 turns, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns, and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Hidden Effect: Lelouch gains 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turns and 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turns. 5★: Massive Dark damage to all foes. All allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 50%Duration: 3 turns, 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 20%Duration: 3 turns, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns, and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Hidden Effect: Lelouch gains 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turns and 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turns. |
0★: 20% boost to all allies' ATK and HP. 3★: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. 20% boost to all allies' ATK and HP. 5★: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. 30% boost to all allies' ATK and HP. |
100 | 650 (790) (860) |
215 | 1300 (1570) (1705) |
||
Colossal Hermit | 0★: 3-hit, 150% Light damage to a foe (Damage cap: ~100,000 per hit~300,000 total). All allies gain 30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 3 turns. 3★: 3-hit, 150% Light damage to a foe (Damage cap: ~100,000 per hit~300,000 total). All allies gain 60% Light ATK UpLight ATK is boosted Strength: 60%Duration: 3 turns. |
0★: 20% boost to Light ATK. 20% boost to Light allies' HP and DEF. 3★: 30% boost to Light ATK. 30% boost to Light allies' HP and DEF. |
90 | 555 | 245 | 1550 | ||
Crimson Spear, Ebony Scythe | 0★: Massive Fire damage to all foes. Inflict 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds. Hidden Effect: ZetaAny version and VaseragaAny version gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. 3★: Massive Fire damage to all foes. Inflict 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds. All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. Hidden Effect: ZetaAny version and VaseragaAny version gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
0★: 40% boost to Fire and Dark Elemental ATK. 3★: 40% boost to Fire and Dark Elemental ATK. 15% boost to Fire and Dark HP. |
91 | 574 | 240 | 1455 | ||
Dancing Man | 0★: A passionate dance of love both charms and gives courage to those who lay their eyes on it. (Random effect.) |
0★: 40% boost to Fire ATK. 3★: 40% boost to Fire ATK. / 20% boost to Fire allies' HP. |
92 | 625 | 235 | 1200 | ||
Dark Flame Scion | 0★: Massive dark damage to all foes. All allies gain Supplemental DMGDMG dealt is supplemented Strength: (Damage cap: 3000)Duration: 3 turns. Hidden Effect: Reset the cooldown of one of Lyria (Event)'s skills. 3★: Massive dark damage to all foes. All allies gain Supplemental DMGDMG dealt is supplemented Strength: (Damage cap: 3500)Duration: 3 turns. Hidden Effect: Reset the cooldown of one of Lyria (Event)'s skills. |
0★: 30% boost to all Elemental ATK. 3★: 40% boost to all Elemental ATK. |
86 | 556 | 245 | 1420 | ||
Deirdre | 0★: Massive Wind damage to all foes. Inflict BlindedAttacks have a slight chance to miss . |
0★: 50% boost to Wind Elemental ATK. 30% hit to charge bar gain. 3★: 50% boost to Wind Elemental ATK. |
92 | 572 | 240 | 1520 | ||
Delinquent Spirit | 0★: Big Wind damage to all foes. Inflict PetrifiedStops enemy's charge diamonds from filling. Duration: 3 turnsLocal status effect. |
0★: 50% boost to Wind ATK. 3★: 60% boost to Wind ATK. 20% boost to Wind allies' debuff resistance. |
92 | 580 | 235 | 1400 | ||
Demi Agni | 0★: Massive Fire damage to all foes. Inflict BurnedHP is lowered on every turn . |
0★: 70% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: 110% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: 130% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
103 | 647 (919) |
270 | 1630 (2310) |
||
Demi Hades | 0★: Massive Dark damage to all foes. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage. |
0★: 70% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: 110% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: 130% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
101 | 645 (917) |
280 | 1640 (2320) |
||
Demi Titan | 0★: Massive Earth damage to all foes. All allies gain Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP) . |
0★: 70% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: 110% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: 130% boost to Earth's, Mountain's, and Terra's weapon skills. |
106 | 650 (922) |
255 | 1615 (2295) |
||
Demi Varuna | 0★: Massive Water damage to all foes. Inflict PutrefiedHP is lowered on every turn . |
0★: 70% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: 110% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: 130% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
107 | 653 (926) |
250 | 1610 (2290) |
||
Demi Zephyrus | 0★: Massive Wind damage to all foes and remove 1 buff. | 0★: 70% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: 110% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: 130% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
104 | 648 (920) |
265 | 1625 (2305) |
||
Demi Zeus | 0★: Massive Light damage to all foes. All allies gain ShieldNext ATK received will be ineffective for a fixed amount . |
0★: 70% boost to Light's, Thunder's, and Zion's weapon skills. 3★: 110% boost to Light's, Thunder's, and Zion's weapon skills. 4★: 130% boost to Light's, Thunder's, and Zion's weapon skills. |
105 | 651 (924) |
260 | 1620 (2300) |
||
Dragon Knights | 0★: All allies gain a random effect based on the Dragon Knight that appears. 3★: All allies gain a random effect based on the Dragon Knight that appears. 4★: All allies gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 3 turns and a random effect based on the Dragon Knight that appears. |
0★: 10% boost to all allies' DEF 3★: 20% boost to all allies' DEF 4★: 30% boost to all allies' DEF / Debuff immunity at start of battle (1 time) |
92 | 575 (700) |
235 | 1450 (1750) |
||
Dragon's Rage | 0★: 10-hit Dark damage (Damage cap: ~200,000 total). All allies gain 15% ATK UpATK is boosted Strength: 15%Multiplier: NormalDuration: 3 turns, 15% DEF UpDEF is boosted Strength: 15%Duration: 3 turns, and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
0★: 40% boost to all Elemental ATK. 3★: 50% boost to all Elemental ATK. 10% boost to all allies' HP. |
94 | 577 | 225 | 1437 | ||
Druj | 0★: Massive Light damage to all foes. All allies gain 10% Debuff Res. UpDebuff resistance is boosted Strength: 10%. |
0★: 50% boost to Light Elemental ATK. 10% hit to DEF. 3★: 50% boost to Light Elemental ATK. |
90 | 570 | 250 | 1530 | ||
Dynamic Merc Duo | 0★: Massive Earth damage to all foes. Inflict 20% ATK DownATK is lowered Strength: 20%Duration: 3 turnsLocal status effect and 20% DEF DownDEF is lowered Strength: 20%Duration: 3 turnsLocal status effect. 3★: Massive Earth damage to all foes. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 3 turnsLocal status effect and 25% DEF DownDEF is lowered Strength: 25%Duration: 3 turnsLocal status effect. |
0★: 40% boost to Earth ATK. 10% boost to rupies earned. 3★: 50% boost to Earth ATK. 15% boost to rupies earned. |
96 | 587 | 215 | 1387 | ||
Ebisu | 0★: Massive Water damage to all foes. Inflict 10% Water DEF DownDEF is lowered for water DMG Strength: 10%Duration: 180 seconds. |
0★: 50% boost to Water Elemental ATK, penalty to Double Attack Rate. 3★: 50% boost to Water Elemental ATK. |
97 | 600 | 225 | 1390 | ||
Electric Eal | 0★: Massive Light damage to all foes. Inflict Shocking RetributionActivates when a foe uses special attack (Paralyze effect upon activation) (Can't be removed) to all foes. (Effect activates when a foe uses special attack. Inflicts ParalyzedCan't attack Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining. for 1 turn upon activation.) |
0★: 60% boost to Light ATK (Boost lowers based on turns passed [Down to: 20%]) 3★: 70% boost to Light ATK (Boost lowers based on turns passed [Down to: 30%]) |
90 | 550 | 250 | 1580 | ||
Fafnir | 0★: Massive Fire damage to all foes. Inflict 10% Fire DEF DownDEF is lowered for fire DMG Strength: 10%Duration: 180 seconds. |
0★: 50% boost to Fire Elemental ATK. Hit to DEF. 3★: 50% boost to Fire Elemental ATK. |
91 | 575 | 250 | 1520 | ||
Flamek Pact | 0★: Massive Dark damage to all foes. Inflict ParalyzedCan't attack Local status effect. 3★: Massive Dark damage to all foes. Inflict ParalyzedCan't attack Local status effect. EustaceAny version gains 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%. |
0★: 40% boost to Dark ATK. 30% / 30% Boost to critical hit rate for Dark attacks30% chance of dealing 30% more damage.. 3★: 50% boost to Dark ATK. 30% / 30% Boost to critical hit rate for Dark attacks30% chance of dealing 30% more damage.. |
85 | 570 | 270 | 1495 | ||
Forest Ranger | 0★: Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds on all foes. All allies gain Dodge Rate UpChance to dodge DMG and debuffs Duration: 3 turns. |
0★: 30% boost to Earth Normal ATK. Immunity to BlindedAttacks have a slight chance to miss . 3★: 40% boost to Earth Normal ATK. Immunity to BlindedAttacks have a slight chance to miss . |
93 | 575 | 231 | 1446 | ||
Gearcycle | 0★: 250% Wind damage to all foes (Damage cap: ~400,000). Slight chance to inflict StunnedCan't attack Local status effect. All allies gain 30% Wind ATK UpWind ATK is boosted Strength: 30%Duration: 3 turns. |
0★: 40% boost to Wind Elemental ATK. 3★: 50% boost to Wind Elemental ATK. Boost to critical hit rate for Wind attacks. |
69 | 460 | 250 | 1610 | ||
Gigante Blazer | 0★: Massive Light damage to all foes. Inflict 18% DEF DownDEF is lowered Strength: 18%Duration: 180 seconds. 3★: Massive Light damage to all foes. Inflict 18% DEF DownDEF is lowered Strength: 18%Duration: 180 seconds. All allies gain 15% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 15%. |
0★: 40% boost to Light ATK. 10% boost to Light allies' C.A. DMG. 3★: 50% boost to Light ATK. 15% boost to Light allies' C.A. DMG. |
100 | 580 | 195 | 1425 | ||
Gorgon Sisters | 0★: Massive Earth damage to all foes. Inflict a random debuff. 3★: Massive Earth damage to all foes. Inflict a random debuff. |
0★: 50% boost to Earth ATK. 3★: 50% boost to Earth ATK. 1 turn cut to debuffs durations. |
95 | 560 | 220 | 1522 | ||
Grueler | 0★: Massive Fire damage to all foes. All allies gain DA UpDouble attack rate is boosted Strength: SmallDuration: 4 turns. |
0★: 40% boost to Fire Elemental ATK. 3★: 40% boost to Fire Elemental ATK. Boost to double attack rate. |
90 | 570 | 250 | 1460 | ||
H.P.A. | 0★: All allies gettin' a boost and feelin' the jive! Jeah, jeah, jeah! (Random effect to all allies.) Hidden Effect: Katalina also gains 100% DEF UpDEF is boosted Strength: 100%Duration: 1 turn . Vira also gains 50% ATK UpATK is boosted Strength: 50%Duration: 1 turn . |
0★: 10% boost to all allies' ATK. 3★: 20% boost to all allies' ATK. |
83 | 574 | 250 | 1470 | ||
Harvest Myconid | 0★: Massive Earth damage to all foes. Restore 10% of all allies' HP (Healing cap: 500). |
0★: 50% boost to Earth Elemental ATK. 50% lowered debuff resistance. 3★: 50% boost to Earth Elemental ATK. |
99 | 608 | 200 | 1295 | ||
Hekatonkheir | 0★: Massive Light damage to all foes. All allies gain 30% Dark CutDark DMG is cut 30% Strength: 30%Duration: 3 turnsDark Damage Cut.. |
0★: 20% boost to Light Normal ATK and HP. 3★: 25% boost to Light Normal ATK and HP. |
93 | 570 | 230 | 1480 | ||
Ikelos | 0★: Massive Water damage to all foes and deal bonus Water damage. | 0★: 40% boost to Water Normal attack. Lowers Water allies' HP by 5%. 3★: 40% boost to Water Normal attack. 15% boost to Water allies' HP. |
102 | 620 | 200 | 1300 | ||
King Krustacea | 0★: Massive Dark damage to all foes. All allies gain 15% DEF UpDEF is boosted Strength: 15%Duration: 4 turns. |
0★: 40% boost to Dark Elemental attack. Lowers double attack rate. 3★: 40% boost to Dark Elemental attack. 10% boost to Defense. |
91 | 622 | 245 | 1290 | ||
Knight of Knights | 0★: Massive Wind damage to all foes. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Hidden effect: LancelotAny version, VaneAny version, PercivalAny version, SiegfriedAny version, and ArthurAny version instead gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
0★: 40% boost to Wind Elemental ATK. 3★: 40% boost to Wind Elemental ATK, 10% boost to charge attack damage. |
90 | 570 | 250 | 1455 | ||
Lady Katapillar | 0★: Massive Fire damage to all foes and inflict BurnedHP is lowered on every turn . |
0★: 50% boost to Fire Elemental ATK. Slow down charge bar. 3★: 50% boost to Fire Elemental ATK. |
95 | 600 | 230 | 1410 | ||
Levin Sisters | 0★: Random effect to all allies or all foes based on the Levin Sister that appears. 3★: Random effect to all allies or all foes based on the Levin Sister that appears. |
0★: 10% boost to all allies' DEF. 3★: 20% boost to all allies' DEF. |
95 | 570 | 220 | 1425 | ||
Lonesome Dragoness | 0★: Massive Fire damage to all foes. Remove a buff from all foes and allies. |
0★: 40% boost to Fire Elemental ATK. Hit to DEF. 3★: 40% boost to Fire Elemental ATK. Boost to double attack rate. |
94 | 578 | 225 | 1430 | ||
Lunalu | 0★: Massive dark DMG to all foes / Hit to light ATK | 0★: 40% boost to Dark Elemental ATK. 3★: 50% boost to Dark Elemental ATK. |
91 | 578 | 240 | 1452 | ||
Magus | 0★: Massive Light damage to all foes. All allies gain TA UpTriple attack rate is boosted Strength: Small. |
0★: 25% boost to Light allies' Normal ATK. Boost to charge bar gain. 3★: 30% boost to Light allies' Normal ATK. 20% boost to charge bar gain. |
94 | 580 | 225 | 1450 | ||
Mammon | 0★: Massive Wind damage to all foes. Inflict CharmedAttacks are slightly limited . |
0★: 20% boost to Wind allies' Normal ATK and HP. 3★: 25% boost to Wind allies' Normal ATK and HP. |
86 | 540 | 270 | 1640 | ||
Manawydan | 0★: Massive Water damage to all foes. Inflict 15% ATK DownATK is lowered Strength: 15%Duration: 180 seconds. |
0★: 20% boost to Water allies' Normal ATK and HP. 3★: 25% boost to Water allies' Normal ATK and HP. |
95 | 580 | 225 | 1435 | ||
Marduk | 0★: Massive Earth damage to all foes. Bonus Fire and Light damage. 4★: Massive Earth damage to all foes. Bonus Fire and Light damage. All allies gain 20% Earth ATK UpEarth ATK is boosted Strength: 20%Duration: 3 turns. |
0★: 20% boost to Earth allies' Normal ATK. 10% boost to charge bar gain. 3★: 25% boost to Earth allies' Normal ATK. 20% boost to charge bar gain. 4★: 50% boost to Earth allies' Normal ATK. 20% boost to charge bar gain. |
93 | 548 (660) |
240 | 1600 (1940) |
||
Midgardsormr | 0★: Massive Earth damage to all foes. Inflict 15% ATK DownATK is lowered Strength: 15%. |
0★: 20% boost to Earth allies' Normal ATK and HP. 3★: 25% boost to Earth allies' Normal ATK and HP. |
94 | 577 | 235 | 1510 | ||
Narita | 0★: All allies gain 30% Dark ATK UpDark ATK is boosted Strength: 30%Duration: 3 turns. Random debuffs to all foes. 3★: All allies gain 50% Dark ATK UpDark ATK is boosted Strength: 50%Duration: 3 turns. Random debuffs to all foes. 4★: All allies gain 60% Dark ATK UpDark ATK is boosted Strength: 60%Duration: 3 turns, 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 3 turns, and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 3 turns. Random debuff to all foes. |
0★: Boost to Dark Elemental ATK based on number of dark summons equipped (Up to 60%) 3★: Boost to Dark Elemental ATK based on number of dark summons equipped (Up to 70%) 4★: Boost to dark ATK based on number of dark summons equipped (Up to 70%). 10% boost to dark allies' HP |
79 | 512 (591) |
300 | 1761 (2061) |
||
Nephthys | 0★: Massive Wind damage to all foes. All allies gain TA UpTriple attack rate is boosted Strength: small. |
0★: 40% boost to Wind Elemental ATK. 3★: 50% boost to Wind Elemental ATK. |
94 | 577 | 240 | 1450 | ||
Nobiyo | 3★: Restore all allies' HP (Healing cap: 1000). All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%, 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns, and Shield (800)Next ATK received will be ineffective for a fixed amount Strength: 800Duration: 3 turns. Hidden Effect: All Harp-specialty allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 3 turns and 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turns. 4★: Restore all allies' HP (Healing cap: 1000). All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%, 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns, Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 3 turns, and RefreshHP is restored on every turn Strength: 500 HPDuration: 3 turns. Hidden Effect: All Harp-specialty allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 3 turns and 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turns. |
3★: 20% boost to all allies' ATK and HP / 10% boost to item drop rate and EXP 4★: 20% boost to all allies' ATK and HP / 15% boost to item drop rate and EXP |
98 | 622 (720) |
192 | 1214 (1406) |
||
Odajumoki Gang | 0★: Massive Water damage to all foes. All allies gain ATK UpATK is boosted . Inflict DEF DownDEF is lowered on all allies. |
0★: 50% boost to Water Elemental ATK. Hit to DEF. 3★: 50% boost to Water Elemental ATK. |
90 | 551 | 250 | 1580 | ||
Oxymoron | 0★: Massive Fire damage to all foes. Bonus Water damage. |
0★: 25% boost to Fire and Water ATK. 3★: 40% boost to Fire and Water ATK. |
100 | 634 | 200 | 1270 | ||
Phoenix | 0★: Massive Fire damage to all foes. Restore all allies' HP (Healing cap: 500). |
0★: 40% boost to Fire Elemental ATK. 3★: 50% boost to Fire Elemental ATK. |
91 | 576 | 245 | 1455 | ||
Pierre | 0★: Massive Light damage to all foes. All allies gain Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5%. 3★: Massive Light damage to all foes. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
0★: All allies gain 5% Refresh (Healing cap: 100). 3★: All allies gain Refresh (Healing cap: 150). |
92 | 575 | 235 | 1450 | ||
Poseidon | 0★: Massive Water damage to all foes. All allies gain 10% ATK UpATK is boosted Strength: 10%Duration: 3 turns and 10% DEF UpDEF is boosted Strength: 10%Duration: 3 turns . 4★: Massive Water damage to all foes. Inflict 10% ATK DownATK is lowered Strength: 10%Duration: 180 seconds and 10% DEF DownDEF is lowered Strength: 10%Duration: 180 seconds. All allies gain 10% ATK UpATK is boosted Strength: 10%Duration: 3 turns and 10% DEF UpDEF is boosted Strength: 10%Duration: 3 turns. |
0★: 20% boost to Water allies' Normal ATK. 20% boost to healing. 3★: 25% boost to Water allies' Normal ATK. 25% boost to healing. 4★: 40% boost to Water allies' Normal ATK. 25% boost to healing. |
95 | 565 (660) |
245 | 1575 (1840) |
||
Princess Knight | 0★: All allies gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: 3 turns and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% (Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% for female allies). 3★: All allies gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: 3 turns and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% (30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: 3 turns and Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% for female allies). |
0★: 30% boost to Light and Wind ATK. / 10% boost to Light and Wind allies' C.A. DMG. 3★: 50% boost to Light and Wind ATK. / 20% boost to Light and Wind allies' C.A. DMG. |
95 | 580 | 220 | 1422 | ||
Rainy Day | 0★: Massive Dark damage to all foes. Inflict Emergency AlertAttacks have a chance to miss / Shark is coming on the next turn Duration: 1 turn Rainy Day will deal 495,000 Plain damage at the end of a turn.Local status effect on one foe or Emergency AlertAn ally other than MC or Lyria will be knocked out after 2 turns / Will gain Jammed effect when the ally is knocked out Duration: 2 turns on caster. |
0★: 40% boost to Dark ATK. 10% boost to Dark allies' DEF. 3★: 50% boost to Dark ATK. 20% boost to Dark allies' DEF. |
85 | 550 | 270 | 1572 | ||
Robomi Rocket | 0★: Massive Light damage to all foes, remove one buff from all allies and foes. | 0★: 40% boost to Light Elemental ATK. 3★: 50% boost to Light Elemental ATK. |
100 | 634 | 200 | 1270 | ||
Sandalphon | 0★: Massive Light damage to all foes. Restore 20% of all allies' HP (Healing cap: 1000). All allies gain 15% ATK UpATK is boosted Strength: 15%Duration: 3 turns. Hidden Effect: LucioAny version and SandalphonAny version gain 30% Dark CutDark DMG is cut 30% Duration: 3 turnsDark Damage Cut.. |
0★: Main: 50% boost to Light Elemental ATK. Sub: 5% boost to Light allies' HP. 3★: Main: 70% boost to Light Elemental ATK. Sub: 10% boost to Light allies' HP. |
90 | 580 | 240 | 1410 | ||
Sapphire Dance: Gentiana | 0★: All allies gain DA UpDouble attack rate is boosted Duration: 3 turns. Hidden Effect: YuelAny version and SocietteAny version gain TA UpTriple attack rate is boosted Duration: 3 turns. |
0★: 25% boost to Fire and Water ATK. 3★: 40% boost to Fire and Water ATK. |
95 | 580 | 220 | 1435 | ||
Sharom | 0★: Massive Dark damage to all foes. Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%Duration: 180 seconds. |
0★: 30% boost to Dark allies' ATK. Immunity to Charm for Dark allies. 3★: 40% boost to Dark allies' ATK. Immunity to Charm for Dark allies. |
95 | 600 | 230 | 1320 | ||
Sky Carriage SS Pew Pew | 0★: I get to sterilize the baddies while keeping my master happy! (Fire damage to all foes. Remove 1 debuff from Main Character. Main Character gains 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turns and DA UpDouble attack rate is boosted Duration: 3 turns.) 3★: I get to sterilize the baddies while keeping my master happy! (Fire damage to all foes. Remove 1 debuff from Main Character. Main Character gains 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turns, DA UpDouble attack rate is boosted Duration: 3 turns, and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns.) |
0★: 40% boost to Fire Elemental ATK. Refresh effect to Main Character (Healing cap: 150). 3★: 50% boost to Fire Elemental ATK. Refresh effect to Main Character (Healing cap: 300). |
90 | 572 | 245 | 1462 | ||
Super Cute Genius Alchemist | 0★: Massive dark DMG to all foes. All allies gain small ATK UpATK is boosted Duration: 3 turns DEF UpDEF is boosted Duration: 3 turns DA UpDouble attack rate is boosted Duration: 3 turns and TA UpTriple attack rate is boosted Duration: 3 turns Hidden Effect: Remove all debuffs from CagliostroAny version. 3★: Massive dark DMG to all foes. All allies gain medium ATK UpATK is boosted Duration: 3 turns and DEF UpDEF is boosted Duration: 3 turns and small DA UpDouble attack rate is boosted Duration: 3 turns and TA UpTriple attack rate is boosted Duration: 3 turns Hidden Effect: Remove all debuffs from CagliostroAny version. |
0★: 20% boost to dark allies' ATK and healing skills 3★: 25% boost to dark allies' ATK and healing skills |
91 | 578 | 240 | 1450 | ||
Super Robo Gigantes | 0★: Vanquish Evil! (Massive Light damage to all foes. Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%.) 3★: Vanquish Evil, Banish Darkness! (Massive Light damage to all foes. Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%. Chance to inflict Lethal HitInstant death for the victim. .) |
0★: 40% boost to Light Elemental ATK. 3★: 40% boost to Light Elemental ATK. 10% Dark DMG reduction. |
93 | 576 | 230 | 1440 | ||
Swinger of the Ebony Scythe | 0★: 500% Dark damage to all foes (Damage cap: ~500,000). Inflict 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds. 3★: 600% Dark damage to all foes (Damage cap: ~500,000). Inflict 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds. All allies gain 30% ATK UpATK is boosted Strength: 30%Duration: 3 turns. |
0★: 50% boost to Dark Elemental ATK. 3★: 50% boost to Dark Elemental ATK. 20% boost to Dark allies' DEF. |
71 | 490 | 343 | 1892 | ||
Sylph | 0★: Massive Fire damage to all foes. Inflict 15% ATK DownATK is lowered Strength: 15%Duration: 180 seconds. |
0★: 20% boost to Fire allies' Normal ATK. 20% boost to healing. 3★: 25% boost to Fire allies' Normal ATK. 25% boost to healing. |
96 | 605 | 220 | 1310 | ||
Team Chickadee | 0★: 3-hit Wind damage to a foe. All allies gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%. 3★: 3-hit Wind damage to a foe. All allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%. |
0★: 40% boost to Wind Elemental ATK. 20% boost to Wind allies' double attack rate. 3★: 50% boost to Wind Elemental ATK. 30% boost to Wind allies' double attack rate. |
99 | 583 | 200 | 1407 | ||
The Eternal Defenders | 0★: Inflict ParalyzedCan't attack Base Accuracy: 30%Duration: 1 turn Local status effect, PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 50%Duration: 1 turn Local status effect, Lethal HitInstant death for the victim. Base Accuracy: 20%, TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: 80%Duration: 180 seconds, and Bounty lvl 1Item drop rate is boosted on all foes. All allies gain 10% DMG CutTaking 10% less DMG Strength: 10%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, JammedATK is greatly boosted based on how low HP is Duration: 1 turn , 3% Debuff Success BoostedDebuff success rate is boosted Strength: 3%Duration: 1 turn , RefreshHP is restored on every turn Strength: 1% of max HP (Healing cap: 150)Duration: 1 turn , and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite. 3★: Inflict ParalyzedCan't attack Base Accuracy: 40%Duration: 1 turn Local status effect, PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 60%Duration: 1 turn Local status effect, Lethal HitInstant death for the victim. Base Accuracy: 30%, TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: 90%Duration: 180 seconds, and Bounty lvl 1Item drop rate is boosted on all foes. All allies gain 20% DMG CutTaking 20% less DMG Strength: 20%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, JammedATK is greatly boosted based on how low HP is Duration: 1 turn , 5% Debuff Success BoostedDebuff success rate is boosted Strength: 5%Duration: 1 turn , RefreshHP is restored on every turn Strength: 1% of max HP (Healing cap: 300)Duration: 1 turn , and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite. |
0★: 50% boost to Wind and Dark ATK. Boost to Wind and Dark allies' C.A. DMG based on number of weapon types equipped (Up to 10%). 3★: 70% boost to Wind and Dark ATK. Boost to Wind and Dark allies' C.A. DMG based on number of weapon types equipped (Up to 20%). |
87 | 610 | 246 | 1310 | ||
Ti Icniuhtli Xolotl | 3★: All allies gain HypeATK is boosted Duration: 1 turn . |
3★: 10% boost to all allies' HP | 90 | 560 | 225 | 1400 | ||
Treant | 0★: Massive Wind damage to all foes. / Blow Away. | 0★: 40% boost to Wind Elemental Attack. 3★: 40% boost to Wind Elemental Attack. / 10% boost to Debuff Resistance. |
96 | 605 | 215 | 1300 | ||
Unrivaled Fighter | 0★: Massive Fire damage to all foes. All Fire allies gain 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 10%Duration: 3 turns. Hidden Effect: All Melee-specialty allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
0★: 40% boost to Fire ATK. 3★: 50% boost to Fire ATK. 50% boost to charge bar gain for single attacks. |
87 | 551 | 260 | 1567 | ||
Urkin | 0★: Massive Fire damage to all enemies. Plain damage to all allies equal to 10% of current health. 3★: Massive Fire damage to all enemies. Plain damage to all allies equal to 10% of current health. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. |
0★: 40% boost to Fire Elemental ATK. 10% boost to DEF. 3★: 40% boost to Fire Elemental ATK. 20% boost to DEF. |
95 | 580 | 220 | 1420 | ||
Vane's Cooking | 0★: All allies gain a random effect based on the meal that appears. 3★: All allies gain a random effect based on the meal that appears. |
0★: 10% boost to all allies' DEF. 3★: 20% boost to all allies' DEF. |
90 | 557 | 245 | 1537 | ||
Verona Heart | 0★: All allies gain ShieldNext ATK received will be ineffective for a fixed amount . Shield endurance is randomly assigned from 1000, 1500, or 2000. |
0★: 40% boost to Water Elemental ATK. 3★: 40% boost to Water Elemental ATK. 10% boost to Water allies' Defense. 10% boost to Water allies' charge bars at battle start. |
95 | 580 | 220 | 1420 | ||
Veselago | 0★: Massive Light damage to all foes. Inflict 10% Light DEF DownDEF is lowered for light DMG Strength: 10%Duration: 180 seconds. |
0★: 40% boost to Light ATK. 10% hit to DEF. 3★: 40% boost to Light ATK. Boost to double attack rate. |
94 | 610 | 225 | 1325 | ||
Wind God and Thunder God | 0★: Massive Wind damage to all foes. Bonus Light damage. |
0★: 25% boost to Wind and Light ATK. 3★: 40% boost to Wind and Light ATK. |
87 | 550 | 265 | 1595 |
Rise of the Beasts
These summons are obtained through raids that require materials from Rise of the Beasts events. One copy of each is also available in the treasure trade section of the shop.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Baihu | 3★: Massive Earth damage to all foes. All Earth allies gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite. 4★: Massive Earth damage to all foes. All Earth allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite. Slight chance for all Earth allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
3★: 50% boost to Earth Elemental ATK. 4★: 50% boost to Earth Elemental ATK. MC starts battle with Baihu's AuraWill gain all Baihu's call effects (1 time) Duration: IndefiniteUnofficial name. (All of Baihu's call effects activate on first call.) |
106 | 649 (921) |
255 | 1617 (2298) |
||
Huanglong | 0★: Massive Light damage to all foes. 3★: Massive Light damage to all foes. All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Cannot resummon) |
0★: 40% boost to all Elemental ATK. All allies start battle with +20% charge bar. 3★: 50% boost to all Elemental ATK. All allies start battle with +30% charge bar. 30% boost to Charge Attack damage. |
105 | 645 | 260 | 1650 | ||
Qilin | 0★: Massive Dark damage to all foes. 3★: Massive Dark damage to all foes. End all allies' skill cooldowns. |
0★: 40% boost to all Elemental ATK. 50% boost to skill damage. 3★: 50% boost to all Elemental ATK. 50% boost to skill damage. 25% boost to skill damage cap. |
107 | 649 | 250 | 1630 | ||
Qinglong | 3★: Massive Wind damage to all foes. All Wind allies gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite. 4★: Massive Wind damage to all foes. All Wind allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite. Slight chance for all Wind allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
3★: 50% boost to Wind Elemental ATK. 4★: 50% boost to Wind Elemental ATK. MC starts battle with Qinglong's AuraWill gain all Qinglong's call effects (1 time) Duration: IndefiniteUnofficial name. (All of Qinglong's call effects activate on first call.) |
104 | 647 (919) |
278 | 1708 (2423) |
||
Xuanwu | 3★: Massive Water damage to all foes. All Water allies gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite. 4★: Massive Water damage to all foes. All Water allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite. Slight chance for all Water allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
3★: 50% boost to Water Elemental ATK. 4★: 50% boost to Water Elemental ATK. MC starts battle with Xuanwu's AuraWill gain all Xuanwu's call effects (1 time) Duration: IndefiniteUnofficial name. (All of Xuanwu's call effects activate on first call.) |
102 | 624 (885) |
275 | 1742 (2476) |
||
Zhuque | 3★: Massive Fire damage to all foes. All Fire allies gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite. 4★: Massive Fire damage to all foes. All Fire allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite. Slight chance for all Fire allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
3★: 50% boost to Fire Elemental ATK. 4★: 50% boost to Fire Elemental ATK. MC starts battle with Zhuque's AuraWill gain all Zhuque's call effects (1 time) Duration: IndefiniteUnofficial name. (All of Zhuque's call effects activate on first call.) |
103 | 646 (918) |
270 | 1632 (2313) |
Unite and Fight
These summons are obtained through Unite and Fight events of their respective element with the exception of the Jack-o'-Lantern which drops during the Halloween-themed version.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Allosaurus | 0★: Massive Earth damage to all foes. All allies gain 20% Earth ATK UpEarth ATK is boosted Strength: 20%Duration: 3 turns. |
0★: Enmity effectBoost to ATK based on how low HP is to Earth allies. Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP). 3★: Enmity effectBoost to ATK based on how low HP is to Earth allies. Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP). |
115 | 661 | 280 | 1645 | ||
Audumbla | 0★: Massive Water damage to all foes. All allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 3 turns. |
0★: 120% boost to Water chain burst damage. 3★: 150% boost to Water chain burst damage. |
120 | 662 | 275 | 1640 | ||
Behemoth | 0★: Massive Dark damage to all foes. All allies gain 20% Dark ATK UpDark ATK is boosted Strength: 20%Duration: 3 turns. |
0★: 120% boost to Dark chain burst damage. 3★: 150% boost to Dark chain burst damage. |
114 | 656 | 285 | 1670 | ||
Grendel | 0★: Massive Fire damage to all foes. All allies gain 20% Fire ATK UpFire ATK is boosted Strength: 20%Duration: 3 turns. |
0★: 20% boost to Fire allies' HP. Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP). 3★: 25% boost to Fire allies' HP. Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP). |
112 | 658 | 295 | 1660 | ||
Gugalanna | 0★: Massive Wind damage to all foes. All allies gain 20% Wind ATK UpWind ATK is boosted Strength: 20%Duration: 3 turns. |
0★: 120% boost to Wind chain burst damage. 3★: 150% boost to Wind chain burst damage. |
113 | 659 | 290 | 1655 | ||
Jack-o'-Lantern | 0★: Massive Dark damage to all foes. Inflict BlindedAttacks have a slight chance to miss . |
0★: 10% boost to Dark Elemental ATK. Gain an additional blue potion. 3★: 20% boost to Dark Elemental ATK. Gain an additional blue potion. |
99 | 550 | 255 | 1600 | ||
Mahisha | 0★: Massive Light damage to all foes. All allies gain 20% Light ATK UpLight ATK is boosted Strength: 20%Duration: 3 turns. |
0★: 20% boost to Light allies' HP. Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP). 3★: 25% boost to Light allies' HP. Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP). |
114 | 660 | 285 | 1650 |
Showdown Event
These summons are obtained through their respective Showdown Event.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Cerberus | 0★: Massive Dark damage to all foes. All allies gain small TA UpTriple attack rate is boosted Duration: 4 turns. |
0★: 25% boost to Dark and Fire Elemental ATK. 3★: 40% boost to Dark and Fire Elemental ATK. 4★: 40% boost to Dark and Fire Elemental ATK. Dark and Fire allies gain 3% increased triple attack rate. |
80 | 516 (600) |
300 | 1755 (2050) |
||
Fenrir | 0★: Massive Water damage to all foes. All allies gain 15% ATK UpATK is boosted Strength: 15%Duration: 4 turns. |
0★: 20% boost to Water Normal ATK. 10% boost to charge bar speed. 3★: 25% boost to Water Normal ATK. 20% boost to charge bar speed. 4★: 40% boost to Water Normal ATK. 20% boost to charge bar speed. |
95 | 560 (650) |
225 | 1535 (1800) |
Collaboration-exclusive
These summons are generally from other game or media franchises and only obtainable through collaboration events or items obtained from collaboration events.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
All Might | 0★: 1500% Light damage to all foes. (Can't re-summon.) 3★: 2000% Light damage to all foes. (Can't re-summon.) 4★: 2000% Light damage to all foes (Damage cap: ~2,430,000). All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. (Can't re-summon.) |
0★: Main: 40% boost to all allies' ATK. 20% boost to C.A. damage. Sub: Izuku Midoriya and Katsuki Bakugo start battle with StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turns. 3★: Main: 50% boost to all allies' ATK. 20% boost to C.A. damage. Sub: Izuku Midoriya and Katsuki Bakugo start battle with StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turns. 4★: Main: 50% boost to all allies' ATK. 20% boost to C.A. damage. 20% boost to chain burst damage. Sub: Izuku Midoriya and Katsuki Bakugo start battle with StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turns and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
81 | 504 (610) |
290 | 1802 (2180) |
||
Aoi Todo | 0★: All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. 3★: All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns and 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite. 4★: All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns, 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. Hidden Effect: Yuji Itadori and Megumi Fushiguro gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
0★: 40% boost to all allies' ATK. 20% boost to C.A. DMG. 3★: Main: 50% boost to all allies' ATK. 20% boost to C.A. DMG. 10% boost to charge bars at battle start. Sub: Yuji Itadori and Megumi Fushiguro start battle with RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns and StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turns. 4★: Main: 50% boost to all allies' ATK. 30% boost to C.A. DMG. 20% boost to charge bars at battle start. Sub: Yuji Itadori and Megumi Fushiguro start battle with RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns, StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turns, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . |
91 | 567 (685) |
240 | 1487 (1800) |
||
Brunnhilde | 0★: Massive Dark damage to all foes. Bonus Fire and Water damage. |
0★: Boost to superior element's critical hit rate. 3★: Boost to superior element's critical hit rate. |
77 | 500 | 250 | 1750 | ||
C.C. | 0★: Massive Dark damage to all foes. All allies gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: 3 turns and Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 3 turns. 3★: Massive Dark damage to all foes. All allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: 3 turns and Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 3 turns. Hidden Effect: Lelouch gains ATK UpATK is boosted Duration: 3 turns and DEF UpDEF is boosted Duration: 3 turns. 4★: Massive Dark damage to all foes. All allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 50%Duration: 3 turns, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns, and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Hidden Effect: Lelouch gains 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turns and 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turns. 5★: Massive Dark damage to all foes. All allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 50%Duration: 3 turns, 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 20%Duration: 3 turns, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns, and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Hidden Effect: Lelouch gains 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turns and 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turns. |
0★: 20% boost to all allies' ATK and HP. 3★: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. 20% boost to all allies' ATK and HP. 5★: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. 30% boost to all allies' ATK and HP. |
100 | 650 (790) (860) |
215 | 1300 (1570) (1705) |
||
Eren | 0★: Massive fire DMG to all foes / Medium hit to DEF / Small boost to all allies' ATK / Mikasa and Levi gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. |
0★: 40% boost to fire and wind ATK 3★: 40% boost to fire and wind ATK / 15% boost to fire and wind allies' HP |
88 | 559 | 251 | 1495 | ||
Giyu Tomioka | 0★: All allies gain 70% Fire CutFire DMG is cut 70% Duration: 1 turn Fire Damage Cut.. 3★: All allies gain 70% Fire CutFire DMG is cut 70% Duration: 1 turn Fire Damage Cut. and Debuff Res. UpDebuff resistance is boosted Duration: 1 turn . 4★: All allies gain 70% Fire CutFire DMG is cut 70% Duration: 1 turn Fire Damage Cut. and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 1 turn . Remove 1 buff from all foes. Hidden Effect: Tanjiro, Nezuko, Zenitsu, and Inosuke gain 30% ATK UpATK is boosted Strength: 30%Duration: 5 turns, 30% DEF UpDEF is boosted Strength: 30%Duration: 5 turns, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . |
0★: 40% boost to all allies' ATK. 3★: 40% boost to all allies' ATK. 10% boost to all allies' HP. 4★: 40% boost to all allies' ATK. 10% boost to all allies' HP. All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. |
98 | 615 (744) |
210 | 1300 (1573) |
||
Gold Ship and Mejiro McQueen | 0★: Restore all allies' HP. All allies gain HypeATK is boosted . 3★: Restore 25% all allies' HP (Healing cap: 1500). All allies gain HypeATK is boosted Duration: 3 turns. Hidden Effect: Special Week, Silence Suzuka, and Tokai Teio gain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100%. 4★: Restore 25% all allies' HP (Healing cap: 1500). All allies gain HypeATK is boosted Duration: 3 turns, 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 50%, and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 20%. Hidden Effect: Special Week, Silence Suzuka, and Tokai Teio gain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100%. |
0★: 60% boost to Earth allies' ATK. 10% boost to Earth allies' chain burst. 3★: 60% boost to Earth allies' ATK. 10% boost to Earth allies' HP. 10% boost to Earth allies' chain burst. 4★: 60% boost to Earth allies' ATK. 20% boost to Earth allies' HP. 20% boost to Earth allies' chain burst. |
90 | 537 (649) |
245 | 1637 (1985) |
||
Golden Piña | 0★: Massive Light damage to all foes. All allies gain Charge Bar +10%-20%Instantly boosts Charge Bar by 10%-20% Strength: 10%-20%. Hidden Effect: Cinderella Girls characters gain HypeATK is boosted Duration: 2 turns. 4★: Massive Light damage to all foes. All allies gain Charge Bar +10%-30%Instantly boosts Charge Bar by 10%-30% Strength: 10%-30% and 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite. Hidden Effect: Cinderella Girls characters gain HypeATK is boosted Duration: 2 turns. |
0★: Main: 30% boost to Wind and Light ATK. 10% boost to Wind and Light allies' DEF. Sub: 10% boost to Cinderella girls' ATK. 3★: Main: 40% boost to Wind and Light ATK. 15% boost to Wind and Light allies' DEF. Sub: 15% boost to Cinderella girls' ATK. 4★: Main: 50% boost to Wind and Light ATK. 20% boost to Wind and Light allies' DEF. All allies start battle with Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite. Sub: 20% boost to Cinderella girls' ATK. |
102 | 606 (730) |
185 | 1292 (1570) |
||
Ignis Dragon | 0★: 300% Fire damage to all foes (Damage cap: 1,100.000). Fire damage at end of turn. (Damage cap: 420,000). 3★: 400% Fire damage to all foes (Damage cap: 1,100,000). Fire damage at end of turn. (Damage cap: 420,000). 4★: 500% Fire damage to all foes (Damage cap: 1,100,000). Fire damage at end of turn. (Damage cap: 420,000). |
0★: 30% boost to Fire Elemental ATK and 30% boost to Fire allies' C.A. DMG. 3★: 50% boost to Fire Elemental ATK and 30% boost to Fire allies' C.A. DMG. 4★: 50% boost to Fire Elemental ATK, 30% boost to Fire allies' C.A. DMG, and 10% boost to Fire allies' charge bars at battle start. |
91 | 574 (695) |
252 | 1524 (1842) |
||
JEHUTY | 3★: 7-hit Light damage to random foes. All allies gain 15% DA UpDouble attack rate is boosted Strength: 15%Duration: 3 turns and 5% TA UpTriple attack rate is boosted Strength: 5%Duration: 3 turns. |
3★: 40% boost to all Elemental ATK. 10% boost to max HP. 10% boost to double attack rate. |
93 | 570 | 230 | 1472 | ||
Kero-chan | 0★: All allies gain 15% Light ATK UpLight ATK is boosted Strength: 15% and 15% Dark CutDark DMG is cut 15% Dark Damage Cut.. 3★: All allies gain 30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 3 turns and 30% Dark CutDark DMG is cut 30% Duration: 3 turnsDark Damage Cut.. Hidden Effect: End cooldown for one of Sakura Kinomoto's skills. 4★: All allies gain 50% Light ATK UpLight ATK is boosted Strength: 50%Duration: 3 turns and 30% Dark CutDark DMG is cut 30% Duration: 3 turnsDark Damage Cut.. Hidden Effect: End cooldown for one of Sakura Kinomoto's skills. 5★: All allies gain 50% Light ATK UpLight ATK is boosted Strength: 50%Duration: 3 turns and 50% Dark CutDark DMG is cut 50% Duration: 3 turnsDark Damage Cut.. Hidden Effect: End cooldown for one of Sakura Kinomoto's skills. |
0★: 10% boost to all allies' ATK 3★: 20% boost to all allies' ATK 4★: 60% boost to all allies' ATK 5★: 60% boost to all allies' ATK / 30% boost to HP |
90 | 575 (696) (757) |
245 | 1450 (1751) (1902) |
||
Kirari | 0★: Massive Earth damage to all foes. Increase the endurance of any active ShieldNext ATK received will be ineffective for a fixed amount on allies. |
0★: 15% boost to HP. 10% boost to Defense. 3★: 20% boost to HP. 15% boost to Defense. |
110 | 700 | 150 | 1150 | ||
Kirari Moroboshi | 0★: Massive Earth damage to all foes, bonus damage to all foes and allies. | 0★: 15% boost to HP. 3★: 20% boost to HP. |
91 | 615 | 200 | 1400 | ||
Kotaro Katsura and Elizabeth | 0★: 300% Wind damage to all foes. Inflict DEF DownDEF is lowered Local status effect. 3★: 400% Wind damage to all foes. Inflict DEF DownDEF is lowered Duration: 3 turnsLocal status effect. 4★: 400% Wind damage to all foes (Damage cap: ~400,000). Inflict 20% DEF DownDEF is lowered Strength: 20%Duration: 3 turnsLocal status effect. All allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 50%Duration: Indefinite and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 20%Duration: Indefinite. |
0★: Main: 50% boost to all allies' ATK. 10% boost to C.A. DMG. 20% boost to HP. Sub: Yorozuya starts battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 50% boost to all allies' ATK. 20% boost to C.A. DMG. 20% boost to HP. Sub: Yorozuya starts battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and ATK UpATK is boosted Duration: 5 turns. 4★: Main: 50% boost to all allies' ATK. 30% boost to C.A. DMG. 20% boost to HP Sub: Yorozuya starts battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", 30% ATK UpATK is boosted Strength: 30%Duration: 5 turns, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . |
95 | 600 (726) |
200 | 1374 (1668) |
||
Mepple and Mipple | 0★: Medium boost to all allies' ATK and DEF / Remove 1 debuff from Pretty Cure 3★: Big boost to all allies' ATK and DEF / Remove 1 debuff from Pretty Cure 4★: Big boost to all allies' ATK and DEF / Medium boost to all allies' triple attack rate / Remove 1 debuff from Pretty Cure |
0★: 40% boost to Light Elemental ATK 3★: 50% boost to Light Elemental ATK / 10% boost to Light allies' HP 4★: 50% boost to Light Elemental ATK / 20% boost to Light allies' HP / 25% boost to Debuff Resistance |
90 | 570 (690) |
245 | 1475 (1780) |
||
Milia | 0★: Massive Dark damage to all foes / Big boost to Dark allies' Attack. | 0★: 40% boost to Dark Attack. 3★: 50% boost to Dark Attack. Dark allies gain 10% charge bar at the start of battle |
79 | 525 | 300 | 1700 | ||
Morgana Car | 0★: Massive Dark damage to all foes. Inflict 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds. Restore 10% of all allies' HP (Healing cap: 500). 3★: Massive Dark damage to all foes. Inflict 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds. Restore 10% of all allies' HP (Healing cap: 500). Hidden Effect: Joker gains 30% Skill DMG UpSkill DMG is boosted Strength: 30%Duration: 3 turns. 4★: Massive Dark damage to all foes. Inflict 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds. Restore 20% of all allies' HP (Healing cap: 1000). Hidden Effect: Joker gains 30% Skill DMG UpSkill DMG is boosted Strength: 30%Duration: 3 turns. 5★: Massive Dark damage to all foes. Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 180 seconds. Restore 20% of all allies' HP (Healing cap: 2000). Hidden Effect: Joker gains 30% Skill DMG UpSkill DMG is boosted Strength: 30%Duration: 3 turns. |
0★: 40% boost to Dark ATK. 10% boost to Dark allies' HP. 3★: 50% boost to Dark ATK. 10% boost to Dark allies' HP. 4★: 60% boost to Dark ATK. 10% boost to Dark allies' HP. 10% boost to C.A. DMG. 5★: 100% boost to Dark ATK. 10% boost to Dark allies' HP. 10% boost to C.A. DMG. |
85 | 570 (690) (750) |
270 | 1492 (1800) (1954) |
||
Mukku | 0★: All allies gain 10% ATK UpATK is boosted Strength: 10%Multiplier: NormalDuration: 4 turns, 10% DEF UpDEF is boosted Strength: 10%Duration: 4 turns, and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. 3★: All allies gain 15% ATK UpATK is boosted Strength: 15%Multiplier: NormalDuration: 4 turns, 15% DEF UpDEF is boosted Strength: 15%Duration: 4 turns, and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. 4★: All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 4 turns, 20% DEF UpDEF is boosted Strength: 20%Duration: 4 turns, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 300)Duration: 4 turns, and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Gachapin also gains 7 Energy BallGives courage and strength to Gachapin when he goes on his adventures. Restores 1 Energy Ball upon being targeted by an ally's buff or healing skill (Max: 7 / Can't be removed) . |
0★: Main: 30% boost to Fire and Wind ATK. 10% boost to Fire and Wind allies' HP. Sub: 20% boost to Gachapin's ATKNormal Modifier. 3★: Main: 40% boost to Fire and Wind ATK. 15% boost to Fire and Wind allies' HP. Sub: 30% boost to Gachapin's ATKNormal Modifier. 4★: Main: 50% boost to Fire and Wind ATK. 20% boost to Fire and Wind allies' HP. Boost to multiattack rate. Sub: 40% boost to Gachapin's ATKNormal Modifier. |
91 | 570 (690) |
240 | 1472 (1780) |
||
Princess Knight | 0★: All allies gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: 3 turns and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% (Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% for female allies). 3★: All allies gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: 3 turns and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% (30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: 3 turns and Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% for female allies). |
0★: 30% boost to Light and Wind ATK. / 10% boost to Light and Wind allies' C.A. DMG. 3★: 50% boost to Light and Wind ATK. / 20% boost to Light and Wind allies' C.A. DMG. |
95 | 580 | 220 | 1422 | ||
Ranko Kanzaki | 0★: Massive Dark damage to all foes. Bonus Fire and Water damage. | 0★: 30% boost to all elemental ATK. 3★: 50% boost to all elemental ATK. 4★: 66% boost to all elemental ATK. Revel at the unbridled power of my cohorts!6% boost to iDOLM@STER characters' ATK. |
100 | 666 (740) |
180 | 1250 (1666) |
||
Sanrio Characters | 0★: Restore all friends' HP / Revitalize effect 3★: All friends gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns. Restore all friends' HP (Healing cap: 2000). Hidden Effect: MC and Cinnamoroll and Pompompurin also gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. when they are main allies. 4★: All friends gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns. Restore all friends' HP (Healing cap: 2000). Hidden Effect: MC and Cinnamoroll and Pompompurin also gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. when they are main allies. |
0★: 50% boost to all allies' ATK 10% boost to chain burst All allies start battle with +10% charge bar. 3★: 50% boost to all allies' ATK 20% boost to chain burst All allies start battle with +10% charge bar. 4★: 50% boost to all allies' ATK 20% boost to chain burst All allies start battle with +20% charge bar. |
97 | 588 (711) |
210 | 1403 (1701) |
||
Satoru Gojo | 0★: Domain Expansion: Unlimited VoidElemental DMG dealt by foes is reduced to 0 / Allies' attacks won't miss against mirror-imaged or dodging foes Duration: 1 turn Field effect Local status effect. (Satoru Gojo's domain takes control of the battle. Ends any local field effects.) 3★: Domain Expansion: Unlimited VoidElemental DMG dealt by foes is reduced to 0 / Allies' attacks won't miss against mirror-imaged or dodging foes Duration: 1 turn Field effect Local status effect. (Satoru Gojo's domain takes control of the battle. Ends any local field effects.) |
0★: 60% boost to Dark Elemental ATK. 3★: 70% boost to Dark Elemental ATK. 4★: 80% boost to Dark Elemental ATK. |
87 | 562 (681) |
260 | 1532 (1850) |
||
Shantotto II | 0★: 300% Dark damage to all foes. Inflict Dark DEF DownDEF is lowered for dark DMG . 3★: 400% Dark damage to all foes. Inflict 20% Dark DEF DownDEF is lowered for dark DMG Strength: 20%Duration: 180 seconds. 4★: 500% Dark damage to all foes (Damage cap: ~1,120,000). Inflict 20% Dark DEF DownDEF is lowered for dark DMG Strength: 20%Duration: 180 seconds. |
0★: 50% boost to all allies' ATK. 10% boost to C.A. damage. 10% boost to chain burst damage. 3★: 50% boost to all allies' ATK. 20% boost to C.A. damage. 10% boost to chain burst damage. 4★: 50% boost to all allies' ATK. 20% boost to C.A. damage. 20% boost to chain burst damage. |
88 | 556 (673) |
255 | 1562 (1889) |
||
Shizuka, Gian, and Suneo | 0★: Shizuka, Gian, or Suneo is on the way to save the day! 3★: Shizuka, Gian, or Suneo is on the way to save the day! 4★: Shizuka, Gian, or Suneo is on the way to save the day! Gian: 1000% Light damage to all foes (Damage cap: ~830,000). Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 3 turnsLocal status effect, 50-60% DA DownDouble attack rate is lowered Strength: 50-60%Duration: 3 turnsLocal status effect, 50-60% TA DownTriple attack rate is lowered Strength: 50-60%Duration: 3 turnsLocal status effect, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered Strength: 20%Duration: 3 turnsLocal status effect. Suneo: 300% Light damage to all foes (Damage cap: ~280,000). All allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 1 turn and Dodge Rate UpChance to dodge DMG and debuffs Duration: 3 turns. Shizuka: All allies gain HypeATK is boosted Duration: 3 turns, 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: 60% boost to Light allies' ATK. Refresh effect. 3★: 60% boost to Light allies' ATK. 10% boost to Light allies' HP. Refresh effect. 4★: 60% boost to Light allies' ATK. 20% boost to Light allies' HP. Refresh effect (Healing cap: 600). |
90 | 570 (690) |
240 | 1500 (1815) |
||
Usopp, Chopper, Franky, Brook, and Jimbei | 0★: Usopp, Chopper, Franky, Brook, or Jimbei is on the way to save the day! 3★: Usopp, Chopper, Franky, Brook, or Jimbei is on the way to save the day! (Random effect based on crewmate that appears.) 4★: Usopp, Chopper, Franky, Brook, or Jimbei is on the way to save the day! (Random effect based on crewmate that appears.) Hidden Effect: Luffy, Nami and Robin, and Zoro and Sanji also gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 5 turns, 30% DEF UpDEF is boosted Strength: 30%Duration: 5 turns, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . |
0★: 40% boost to all allies' ATK. 20% boost to C.A. damage. 3★: 50% boost to all allies' ATK. 30% boost to C.A. damage. All allies start battle with +10% charge bar. 4★: 50% boost to all allies' ATK. 30% boost to C.A. damage. All allies start battle with +20% charge bar. |
88 | 578 (701) |
255 | 1432 (1726) |
||
Uta | 0★: 300% Light damage to all foes. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. 3★: 400% Light damage to all foes. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% and HypeATK is boosted Duration: 3 turns. Hidden Effect: Luffy also gains Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100%, 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 50%Duration: Indefinite, and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 20%Duration: Indefinite. 4★: 500% Light damage to all foes. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect. All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and HypeATK is boosted Duration: 3 turns. Hidden Effect: Luffy also gains Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100%, 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 50%Duration: Indefinite, and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 20%Duration: Indefinite. |
0★: 50% boost to all allies' ATK. 10% boost to HP. 10% boost to DEF. 3★: 50% boost to all allies' ATK. 20% boost to HP. 10% boost to DEF. 4★: 50% boost to all allies' ATK. 20% boost to HP. 20% boost to DEF. |
93 | 576 (697) |
230 | 1442 (1745) |
Story Event
These summons were obtainable through their respective Story Event. They cannot be obtained again until the respective event is rerun or added to Side Stories.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Arbiter of Lies | 0★: Massive Light damage to all foes. All Light allies gain 60% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 60% chance of dealing 30% more damage.Duration: 2 turns. 3★: Massive Light damage to all foes. All Light allies gain 60% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 60% chance of dealing 30% more damage.Duration: 3 turns. |
0★: 40% boost to Light ATK. 20% / 30% boost to Light attack critical hit rate20% chance of dealing 30% more damage.. 3★: 50% boost to Light ATK. 20% / 30% boost to Light attack critical hit rate20% chance of dealing 30% more damage.. |
95 | 607 | 220 | 1287 | ||
Automagod Triumvirate | 0★: 6-hit, 150% Dark damage to a foe (Damage cap: ~60,000 per hit~360,000 total). Random buff to all allies. 3★: 6-hit, 150% Dark damage to a foe (Damage cap: ~105,000 per hit~630,000 total). Random buff to all allies. |
0★: 40% boost to Dark allies' ATK. 20% boost to Dark allies' C.A. DMG. 3★: 50% boost to Dark allies' ATK. 20% boost to Dark allies' C.A. DMG. |
88 | 613 | 255 | 1255 | ||
Blessed Wedding | 0★: All allies gain 10% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable) Strength: 10% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide and 10% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable) Strength: 10% (Max: 20%)Duration: IndefiniteStacking: Teamwide. Hidden Effect: RomeoAny version and JulietAny version gain DA UpDouble attack rate is boosted Duration: 3 turns and TA UpTriple attack rate is boosted Duration: 3 turns. 3★: All allies gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: IndefiniteStacking: Teamwide. Hidden Effect: RomeoAny version and JulietAny version gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3 turns. |
0★: 40% boost to Water Elemental ATK. 10% boost to Water allies' double attack rate. 3★: 50% boost to Water Elemental ATK. 15% boost to Water allies' double attack rate. |
107 | 632 | 160 | 1162 | ||
Cat Parade | 0★: Massive Earth damage to all foes. Inflict CharmedAttacks are slightly limited Local status effect. Restore all allies' HP (Healing cap: 500). Hidden Effect: SenAny version, DanteAny version, and Young Cat (Event) gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% |
0★: 60% boost to Earth ATK. (Boost lowers based on turns passed [Down to: 20%].) 3★: 70% boost to Earth ATK. (Boost lowers based on turns passed [Down to: 30%].) |
90 | 552 | 245 | 1562 | ||
Custos Citrullus | 0★: Massive Earth damage to all foes. All allies gain 15% ATK UpATK is boosted Strength: 15%. |
0★: 40% boost to Earth Normal ATK. 5% hit to Earth HP. 3★: 40% boost to Earth Normal ATK. 15% boost to Earth HP. |
90 | 570 | 250 | 1530 | ||
Cutest Golden Statue in the Skies | 0★: Massive Earth damage to all foes. All Earth allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 2 turns for 2 turns. 3★: Massive Earth damage to all foes. All Earth allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 3 turns for 3 turns. |
0★: 50% boost to Earth ATK. 10% boost to Earth allies' DEF. 3★: 50% boost to Earth ATK. 20% boost to Earth allies' DEF. |
99 | 627 | 200 | 1337 | ||
Deepflight Oyster | 0★: 3-hit, 150% Water damage to random foes (Damage cap: ~30,000 per hit~90,000 total). All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3 turns. 3★: 3-hit, 150% Water damage to random foes (Damage cap: ~30,000 per hit~90,000 total). All allies gain 60% Water ATK UpWater ATK is boosted Strength: 60%Duration: 3 turns. |
0★: 20% boost to Water ATK. 20% boost to Water allies' HP and DEF. 3★: 30% boost to Water ATK. 30% boost to Water allies' HP and DEF. |
91 | 555 | 241 | 1546 | ||
Destiny Nocturnes | 0★: Massive Earth damage to all foes. Inflict DEF DownDEF is lowered Strength: Medium. 3★: Massive Earth damage to all foes. Inflict DEF DownDEF is lowered Strength: Medium, DA DownDouble attack rate is lowered Duration: 180 seconds, and TA DownTriple attack rate is lowered Duration: 180 seconds. |
0★: 40% boost to Earth Elemental ATK. 20% boost to Earth allies' C.A. DMG. 3★: 50% boost to Earth Elemental ATK. 20% boost to Earth allies' C.A. DMG. |
88 | 548 | 255 | 1582 | ||
From Ladiva with Love | 0★: 3-hit Light damage to random foes. Inflict CharmedAttacks are slightly limited Duration: 2 turnsLocal status effect on all foes. |
0★: 40% boost to Light ATK. 3★: 40% boost to Light ATK. 20% boost to Light allies' C.A. DMG. |
97 | 580 | 210 | 1422 | ||
Frost Lord's Army | 0★: Massive Water damage to all foes. All Water allies gain 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 10%Duration: 2 turns for 2 turns. 3★: Massive Water damage to all foes. All Water allies gain 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 10%Duration: 3 turns for 3 turns. |
0★: 40% boost to Water Elemental ATK. 20% boost to Water allies' C.A. DMG. 3★: 50% boost to Water Elemental ATK. 20% boost to Water allies' C.A. DMG. |
90 | 573 | 245 | 1457 | ||
God Albacore | 0★: Massive Water damage to all foes. Caster gains DHASkill DMG is boosted / Hype lvl increases each turn (Max hype lvl 4) / Double attack rate is boosted (Ends upon taking DMG) Duration: 2 turns. 3★: Massive Water damage to all foes. Caster gains DHASkill DMG is boosted / Hype lvl increases each turn (Max hype lvl 4) / Double attack rate is boosted (Ends upon taking DMG) Duration: 2 turns. |
0★: 40% boost to Water ATK. 3★: 40% boost to Water ATK. 20% boost to Water allies' HP. |
91 | 600 | 240 | 1330 | ||
Goregrinders | 0★: Massive Wind damage to all foes. All allies gain HypeATK is boosted Duration: 1 turn . Inflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Duration: 1 turn on all allies. 3★: Massive Wind damage to all foes. Inflict PetrifiedStops enemy's charge diamonds from filling. Duration: 1 turn Local status effect. All allies gain HypeATK is boosted Duration: 1 turn . Inflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Duration: 1 turn on all allies. |
0★: 50% boost to Wind Elemental ATK. 10% hit to DEF. 3★: 60% boost to Wind Elemental ATK. 10% hit to DEF. |
88 | 571 | 255 | 1467 | ||
Guardian Ku-Keoloewa | 0★: Massive Wind damage to all foes. All allies gain 30% Wind ATK UpWind ATK is boosted Strength: 30%Duration: 3 turns. 3★: Massive Wind damage to all foes. All allies gain 60% Wind ATK UpWind ATK is boosted Strength: 60%Duration: 3 turns. |
0★: 20% boost to Wind Elemental ATK. 20% boost to Wind allies' HP and DEF. 3★: 30% boost to Wind Elemental ATK. 30% boost to Wind allies' HP and DEF. |
93 | 576 | 230 | 1442 | ||
H.D. Mining Excavator | 0★: MC gains Sis. DrillerCucouroux's drill will pierce through a foe on the next turn Duration: 1 turn : 5-hit Earth damage to a foe and inflict 5% ATK Down (Stackable / Max: 15%)ATK is lowered (Stackable) Strength: 5% (Max: 15%)Duration: 180 seconds at the end of the turn. Next turn MC gains Sis. DrillerCamieux's drill will pierce through a foe on the next turn Duration: 1 turn : 5-hit Earth damage to a foe and inflict 5% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable) Strength: 5% (Max: 15%)Duration: 180 seconds at the end of the turn. |
0★: 25% boost to Earth Elemental ATK (Boost rises based on turns passed [Up to 50%]). 3★: 30% boost to Earth Elemental ATK (Boost rises based on turns passed [Up to 60%]). |
90 | 600 | 235 | 1325 | ||
Idle Sparkle | 0★: Massive Earth damage to all foes. Inflict one random debuff. 3★: Massive Earth damage to all foes. Inflict two random debuffs. |
0★: 40% boost to Earth allies' DEF. 20% boost to Earth allies' HP. 3★: 50% boost to Earth allies' DEF. 30% boost to Earth allies' HP. |
96 | 583 | 215 | 1407 | ||
Joya | 0★: Massive Wind damage to all foes. Inflict a random debuff. |
0★: 40% boost to Wind Elemental ATK. 3★: 40% boost to Wind Elemental ATK. 10% boost to allies' DEF. |
92 | 575 | 235 | 1447 | ||
Krelkulkil | 0★: Massive Dark damage to all foes. All allies gain DA UpDouble attack rate is boosted Strength: MediumDuration: 3 turns and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 300 HPDuration: 3 turns. |
0★: 50% boost to Dark Elemental ATK, but reduces DEF. 3★: 50% boost to Dark Elemental ATK. Boost to critical hit rate for Dark attacks. |
84 | 556 | 270 | 1562 | ||
Lumiel Gourmet | 0★: All allies gain a random buff. | 0★: 10% boost to all allies' DEF. Taste the glory of the Lumiel Order! (40% boost to Lumiel Order characters' ATK.) 3★: 20% boost to all allies' DEF. Taste the glory of the Lumiel Order! (60% boost to Lumiel Order characters' ATK.) |
92 | 577 | 235 | 1440 | ||
Proto-Joya | 0★: Drain a foe's charge diamond. If successful, all allies gain Charged +10%Instantly boosts Charge Bar by 10% Strength: 10%Unaffected by charge bar gain effects. All allies gain 15% ATK UpATK is boosted Strength: 15%Duration: 3 turns and 15% DEF UpDEF is boosted Strength: 15%Duration: 3 turns. 3★: Drain a foe's charge diamond. If successful, all allies gain Charged +20%Instantly boosts Charge Bar by 20% Strength: 20%Unaffected by charge bar gain effects. All allies gain 15% ATK UpATK is boosted Strength: 15%Duration: 3 turns and 15% DEF UpDEF is boosted Strength: 15%Duration: 3 turns. |
0★: 50% boost to Wind ATK. 3★: 50% boost to Wind ATK and 10% boost to Wind allies' HP. |
92 | 575 | 235 | 1450 | ||
Sapphire Dance: Habotan | 0★: Inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn Strength: 50,000Duration: 3 turnsLocal status effect on all foes. All allies gain a 500-damage Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 3 turns and Sapphire GuardDMG taken from foes with Foxflame is reduced / DEF is boosted (Can't be removed) Duration: 3 turns for 3 turns. 3★: Inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn Strength: 50,000Duration: 3 turnsLocal status effect on all foes. All allies gain a 1000-damage Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 3 turns and Sapphire GuardDMG taken from foes with Foxflame is reduced / DEF is boosted (Can't be removed) Duration: 3 turns for 3 turns. |
0★: 10% boost to all allies' DEF / 5% boost to double attack rate 3★: 20% boost to all allies' DEF / 10% boost to double attack rate |
91 | 580 | 240 | 1420 | ||
Silver Salvation | 0★: All allies gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: 3 turns and multiattack rate. (Boost to effects based on number of main Water allies.) |
0★: 40% boost to Water ATK. 10% boost to Water allies' HP and DEF. 3★: 50% boost to Water ATK. 10% boost to Water allies' HP and DEF. |
109 | 660 | 215 | 1410 | ||
Snapshot of Divinity | 0★: All allies gain 2 random buffs. 3★: All allies gain 3 random buffs. |
0★: 40% boost to Water Elemental ATK. 20% boost to Water allies' C.A. DMG. 10% boost to Divine Generals'Any version charge bars at battle start. 3★: 50% boost to Water Elemental ATK. 20% boost to Water allies' C.A. DMG. 10% boost to Divine Generals'Any version charge bars at battle start. |
108 | 508 | 155 | 1782 | ||
Tuna and Salmun | 0★: Massive Fire damage to all foes. Debuffs based on the golem summoned: Tuna Golem: Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds and remove 1 buff. Salmun Golem: Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 180 seconds and DelayReduce a foe's filled charge diamonds by 1 . |
0★: 80% boost to fire ATK 3★: 80% boost to fire ATK |
91 | 573 | 240 | 1455 |
Defense Order
These summons were obtainable through the Defense Order Shop. Defense Orders were suspended indefinitely on September 21, 2016, so these are currently unobtainable until the system is reintroduced in some form.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Bahamut Unchained | 0★: Massive Dark damage to all foes. | 0★: 20% boost to ATK. During Defense Order: 50% boost to ATK and 10% boost to HP for all allies. 3★: 40% boost to ATK. During Defense Order: 80% boost to ATK and 20% boost to HP for all allies. |
101 | 644 | 295 | 1725 | ||
Illuyanka | 0★: Massive Water damage to all foes. All allies gain Water ATK UpWater ATK is boosted and Earth DEF DownDEF is lowered for earth DMG . |
0★: 40% boost to Water Elemental ATK. During Defense Order, 60% boost to ATK and 15% boost to HP for Water allies. 3★: 60% boost to Water Elemental ATK. During Defense Order, 100% boost to ATK and 30% boost to HP for Water allies. |
107 | 650 | 265 | 1695 | ||
Queen Bee | 0★: Massive Wind damage to all foes. Restore all allies' HP. All allies gain DEF UpDEF is boosted Strength: MediumDuration: 4 turns. |
0★: 40% boost to Wind Elemental ATK. During Defense Order: 60% boost to ATK and 15% boost to HP for Wind allies. 3★: 60% boost to Wind Elemental ATK. During Defense Order: 100% boost to ATK and 30% boost to HP for Wind allies. |
109 | 680 | 240 | 1465 |
Promotional
These summons are only obtainable through special promotions, usually by methods outside of the game.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Cait Sith | 0★: Inflict 1 BountyItem drop rate is boosted stack on a foe. 3★: Inflict 2 BountyItem drop rate is boosted stacks on a foe. |
0★: 20% boost to EXP. 3★: 30% boost to EXP. |
128 | 768 | 320 | 1920 | ||
Inchoate World | 0★: Massive Dark damage to all foes, additional plain damage (up to 10000). | 0★: Varies by day of the week. 3★: Varies by day of the week. Monday: 10% boost to Dark Elemental Attack. 150% boost to Dark chain burst damage. Boosts Dark critical hit rate. Tuesday: 10% boost to Fire Elemental Attack. 150% boost to Fire chain burst damage. Boosts Fire critical hit rate. Wednesday: 10% boost to Water Elemental Attack. 150% boost to Water chain burst damage. Boosts Water critical hit rate. Thursday: 10% boost to Wind Elemental Attack. 150% boost to Wind chain burst damage. Boosts Wind critical hit rate. Friday: 15% boost to EXP. Saturday: 10% boost to Earth Elemental Attack. 150% boost to Earth chain burst damage. Boosts Earth critical hit rate. Sunday: 10% boost to Light Elemental Attack. 150% boost to Light chain burst damage. Boosts Light critical hit rate. |
85 | 555 | 245 | 1420 |
Arcarum: The World Beyond
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Death (SSR) | 3★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns for 3 turns. 4★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 4 turns for 4 turns. 5★: 500% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 4 turns for 4 turns. |
3★: Main: 120% boost to Dark allies' Normal ATK. 30% hit to HP. Sub: 7% boost to Dark allies' damage dealt against Light foes. 4★: Main: 130% boost to Dark allies' Normal ATK. 30% hit to HP. Sub: 10% boost to Dark allies' damage dealt against Light foes. 5★: Main: 140% boost to Dark allies' Normal ATK. Sub: 10% boost to Dark allies' damage dealt against Light foes. |
109 | 695 (984) (1128) |
300 | 1770 (2490) (2850) |
||
Judgement (SSR) | 3★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns Duration: 3 turns for 3 turns. 4★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns Duration: 4 turns for 4 turns. 5★: 500% Wind damage to all foes. Revive one Wind ally at random. Revived ally is SentencedAllies sentenced by Judgement are knocked out after a set number of turns Duration: 4 turns for 4 turns. |
3★: Main: 100% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 7% boost to Wind allies' damage dealt against Earth foes. 4★: Main: 110% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Wind allies' damage dealt against Earth foes. 5★: Main: 130% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Wind allies' damage dealt against Earth foes. |
107 | 665 (949) (1091) |
290 | 1760 (2475) (2832) |
||
Justice (SSR) | 3★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1250). 4★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500). 5★: 500% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500). |
3★: Main: 100% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 20% boost to Water allies' HP 4★: Main: 110% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Water allies' HP 5★: Main: 130% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Water allies' HP |
116 | 702 (990) (1134) |
260 | 1660 (2365) (2717) |
||
Temperance (SSR) | 3★: 400% Wind damage to all foes. Inflict RestrainCan't use charge-diamond attacks / Can't deal one-ally attacks (Can't be removed) on Earth foes. Inflict RestrainCan't deal one-foe attacks or charge attacks (Can't be removed) on two allies. 4★: 400% Wind damage to all foes. Inflict RestrainCan't use charge-diamond attacks / Can't deal one-ally attacks (Can't be removed) on Earth foes. 5★: 500% Wind damage to all foes. Inflict RestrainCan't use charge-diamond attacks / Can't deal one-ally attacks (Can't be removed) on Earth foes. |
3★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 120%) Sub: 20% boost to Wind allies' HP 4★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 130%) Sub: 30% boost to Wind allies' HP 5★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 140%) Sub: 30% boost to Wind allies' HP |
113 | 699 (987) (1131) |
275 | 1675 (2380) (2732) |
||
The Devil (SSR) | 3★: 400% Fire damage to all foes. Inflict Red HeatHP is lowered on every turn Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 seconds on all Wind foes. 4★: 400% Fire damage to all foes (Damage cap: ~860,000). Inflict Red HeatHP is lowered on every turn Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 seconds on all Wind foes. 5★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Inflict Red HeatHP is lowered on every turn Strength: Turn 1: 9999 Turn 2: 50000 Turn 3+: 99999Duration: 3 turns. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 seconds on all Wind foes. |
3★: Main: 100% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 20% boost to Fire allies' HP. 4★: Main: 110% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Fire allies' HP. 5★: Main: 130% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Fire allies' HP. |
112 | 698 (986) (1130) |
280 | 1680 (2385) (2737) |
||
The Hanged Man (SSR) | 3★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 4★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 5★: 500% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. |
3★: Main: 100% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 7% boost to Earth allies' damage dealt against Water foes. 4★: Main: 110% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Earth allies' damage dealt against Water foes. 5★: Main: 130% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Earth allies' damage dealt against Water foes. |
109 | 667 (951) (1093) |
280 | 1745 (2465) (2825) |
||
The Moon (SSR) | 3★: 400% Water damage to all foes. Water allies gain Crescent MoonATK and DEF are gradually boosted (Can't be removed) Multiplier: Normal, gradually boosting ATKMultiplier: Normal and DEF over 5 turns. 5★: 500% Water damage to all foes. Water allies gain Crescent MoonATK and DEF are gradually boosted (Can't be removed) Multiplier: Normal, gradually boosting ATKMultiplier: Normal and DEF over 5 turns. |
3★: Main: Up to 110% boost to Water Elemental ATK based on the number of turns passed. (Starts at 70%, gains 4% per turn.) Sub: 7% boost to Water allies' damage against Fire foes. 4★: Main: Up to 120% boost to Water Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.) Sub: 10% boost to Water allies' damage against Fire foes. 5★: Main: Up to 140% boost to Water Elemental ATK based on the number of turns passed. (Starts at 100%, gains ?% per turn.) Sub: 10% boost to Water allies' damage against Fire foes. |
110 | 668 (952) (1094) |
275 | 1740 (2460) (2820) |
||
The Star (SSR) | 3★: 400% Light damage to all foes. Light allies gain DivinityTriple attack rate is boosted / DMG taken is boosted Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns. 5★: 500% Light damage to all foes. Light allies gain DivinityTriple attack rate is boosted / DMG taken is boosted Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns. |
3★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 7% boost to Light allies' damage against Dark foes 4★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 10% boost to Light allies' damage against Dark foes 5★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 10% boost to Light allies' damage against Dark foes |
113 | 699 (988) (1132) |
280 | 1750 (2470) (2830) |
||
The Sun (SSR) | 3★: 400% Fire damage to all foes. Fire allies in first and second positions gain Double StrikeAttacks twice each turn Duration: 1 turn . 4★: 400% Fire damage to all foes (Damage cap: ~860,000). Fire allies in first, second, and third positions gain Double StrikeAttacks twice each turn Duration: 1 turn . 5★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Fire allies in first, second, and third positions gain Double StrikeAttacks twice each turn Duration: 1 turn . |
3★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed). Sub: 7% boost to Fire allies' damage dealt against Wind foes. 4★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed). Sub: 10% boost to Fire allies' damage dealt against Wind foes. 5★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)30% TA + 50% DA at max stacks. Sub: 10% boost to Fire allies' damage dealt against Wind foes. |
106 | 664 (948) (1090) |
295 | 1765 (2480) (2837) |
||
The Tower (SSR) | 3★: Summoner gains ToweringDEF is boosted. Skill will activate 3 turns later. Duration: 9 turnsEffect activates every 3 turns for 9 turns |
3★: Main: 70% boost to Earth ATK (Boost rises based on turns passed [Up to 110%]) Sub: 20% boost to Earth allies' HP 4★: Main: 80% boost to Earth ATK (Boost rises based on turns passed [Up to 120%]) Sub: 30% boost to Earth allies' HP 5★: Main: 100% boost to Earth ATK (Boost rises based on turns passed [Up to 140%]) Sub: 30% boost to Earth allies' HP |
115 | 700 (989) (1133) |
265 | 1665 (2370) (2722) |
Angel
These summons are mainly used for upgrading summons and provide more EXP than other summons of the same rarity.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Seraphim Cradle | 0★: Massive light DMG to all foes | 0★: 15% less DMG taken from light 3★: 20% less DMG taken from light |
150 | 375 | 60 | 600 |