Strength

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About Status Effects
Glossary | Quick Navigation | Field Effects


Boost to ATK based on how high HP is

StrengthATK is greatly boosted based on how high HP is
is an ATK boost status effect that has a unique ATK boost modifier, so it stacks multiplicatively with all other status effects buffing ATK (HypeATK is boosted
, ATK UpATK is boosted
, etc). However, it stacks additively with Stamina from character's Extended Mastery Perks (EMP) and Over Mastery Bonuses. For its counterpart, see JammedATK is greatly boosted based on how low HP is
.

About Strength

Mechanics behind StrengthATK is greatly boosted based on how high HP is
depend on its type. They are differentiated as StrengthATK is greatly boosted based on how high HP is
and Strength (Party)ATK is greatly boosted based on how high total party HP is
on the wiki.

  • Type 1: StrengthATK is greatly boosted based on how high HP is
    's ATK boost depends on current HP% of the character with the status.
    • It is separated into two stacking sides, that stack additively with each other, titled "Teamwide" and "Single Target" on the wiki.
      • Source of the buff (charge attack, skill, etc.) does not affect its stacking side.
      • Naming originates from target specifics; buffs targeted all characters present on the frontline were always "Teamwide" while effects targeting one character were "Single Target". Exceptions exist now, but the naming scheme was retained for easier identification of the buffs.
    • Same side StrengthATK is greatly boosted based on how high HP is
      of the equal max strength value will override each other, refreshing the duration (not extending it) while stronger effects will replace weaker and weaker will result in "NO EFFECT".
    • In almost all cases, StrengthATK is greatly boosted based on how high HP is
      is at its maximum potency at 100% HP and minimum at 0% HP, with the ATK boost decreasing linearly with every 1% HP lost. The formula for it is as follows:
    [math]\displaystyle{ \text{strength value of the buff in %} = \text{min%}+\frac{\text{Current HP}}{\text{Max HP}}\times\text{(max%}-\text{min%)} }[/math]
    • Particular StrengthATK is greatly boosted based on how high HP is
      sources will provide the buff holder with a static strength value of the buff as long as the character's HP doesn't drop below a certain percentage, and only decrease in strength once the character's current HP drops below that threshold. Afterwards, it will be decreasing linearly until 0% HP. Such cases are very seldom and will be noted down in the "Notes" section of the tables found below.
  • Type 2: Strength (Party)ATK is greatly boosted based on how high total party HP is
    will use total of current HP% of all frontline allies to determinate its strength value.
    • As there's currently only one character with such status, its exact properties are unknown, but it appears to be separated into at least two stacking sides that do stack additivelyVerification needed. with each other.

Filter Tables

Affects all tables found below if applicable.

  • Main Character sections cannot be filtered.
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Sources

Main Character

Icon Name Source Targets Stacking Side Strength Duration Cooldown Notes
Apsaras  
Crestfallen FlowerGain 50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
.
Spear: All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns20% when above 50% HP
Below 50% HP, strength decreases linearly until 10% minimum
.
Axe: All allies gain JammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns20% when below 50% HP
Above 50%, strength decreases linearly until 10% at 100% HP
.
All allies Teamwide 20%-10% 3 turns 6 turns Requires a Spear main weapon or Springwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns or until a skill with Spear/Axe effects is used
with an Axe main weapon.
Doctor  
NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Recovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns
.
All allies Teamwide 45%-15% 3 turns 6 turns
Glorybringer  
GlorybladeElemental damage to all foes.
Random buff to all allies.
(Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].)
All allies Teamwide ?%Verification needed. -?%Verification needed. 4 turns 10 turns Randomly grants StrengthATK is greatly boosted based on how high HP is
Duration: 4 turns
.
All buffs are granted when 6 Sabre- and Katana-specialty allies are in the party.
Lumberjack  
Woodcutter's SongGain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
.
At level 30:
Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
duration increased to 4 turns.
All allies Teamwide 20%-10% 3.5 turns 6 turns Only gained if MC uses a charge attack while Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
is active.
Relic Buster  
Engage AugmentsGain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
At level 30:
(When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns
.)
Self Single Target 45%-15% 3 turns 5 turns MC's HP needs to be 50% or above.
At Master Level 20: Auto-activates upon taking big DMG25% of max HP.
Spartan  
HopliteAll allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 1-6 turns
, 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1-6 turns
, 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 1-6 turns
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 1-6 turns
, and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Duration: 1-6 turns
.
(Extend effect duration based on number of sabre- and spear-specialty allies in party.)
All allies Teamwide 20%-10% 1-6 turns 12 turns
Weapon Master  
Brave SoulGain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 7 turns

Characters

Icon Name Element Source Targets Stacking Strength Duration Cooldown Notes

Abby
 Raging Arm DXGain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 6 turns
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 6 turns
, 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 6 turns
, and 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 6 turns
.
(When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 6 turns
.)
Self Single Target 45%-15% 6 turns 13 turns Abby's HP needs to be 50% or above.

Anila
 Fleece of ChampionsRestore 20% of all allies' HP (Healing cap: 2015) and remove 1 debuff.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turnsStacking: Teamwide
.
All allies Teamwide 15%-5% 2 turns 6 turns Requires level 90 (5★).

Enyo (Summer)
 Theros DiakopesGain DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Duration: 2 turns
.
(Additional effects upon each cast in this order: Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
, StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 2 turns
, 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
, Normal Attack DMG Cap UpNormal attack DMG cap is boosted
Duration: 2 turns
.)
Self Single Target 60%-20% 2 turns 7 turns
Lvl 55:
6 turns
From third cast onward.
Activates upon charge attack.

Hekate
 Twilight Proposition500% Fire damage to a foe (Damage cap: ~635,000).
All allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and a random buff.
(Additional buffs based on number of caster's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
upon cast.)
All allies Teamwide 20%-10% 3 turns 8 turns
Lvl 75:
7 turns
All buffs are granted when Hekate has 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.

Percival
 TraeumereiGain StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns
.
At level 100:
Also gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and additional buffs based on Percival's number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
Self Single Target 60%-20% 3 turns 8 turns
Lvl 100:
6 turns

Percival (Grand)  
Cardinal ProcessionNo charge bar gain upon normal attacks.
AmplifySeraphic modifier normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed.
(Starts battle with King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
Strength: 60%-20% ATK Up / 30% Bonus Fire DMGDuration: Indefinite
.)
Self Single Target 60%-20% Indefinite -

Anila (Event)
 AllianceGain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
for up to a 30% boost to ATK as HP increases and DEF BoostedDEF is greatly boosted as HP is lowered
Duration: 3 turns
for up to a 50% boost to DEF as HP decreases.
Self Single Target 30%-?%Verification needed. 3 turns 8 turns

Percival (Event)
 TraumereiGain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns

Aglovale
 SchneetreibenGain StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns
and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
.
(Gain additional buffs based on Aglovale's number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.)
Self Single Target 60%-20% 3 turns 8 turns

Anila (Yukata)
 Blessings of the FlockGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
.
Restore caster's HP (Healing cap: 2015).
(When Ewe-phoriaGains effects in order based on Ewe-phoria lvl: Deal multiattacks / Boost to ATK / Amplify normal attack DMG / Boost to DMG cap / Buffs can't be removed (Max: 5 / Can't be removed)
lvl is 3 or above:
Affects all allies.)
Self
Ewe-phoriaGains effects in order based on Ewe-phoria lvl: Deal multiattacks / Boost to ATK / Amplify normal attack DMG / Boost to DMG cap / Buffs can't be removed (Max: 5 / Can't be removed)
lvl 3:

All allies
?Verification needed. 20%-10% 3 turns 7 turns
Lvl 75:
6 turns
Charge attack resets cooldown.

Anre  
Thousand-Spear Void500%Massive Water damage to a foe (Damage cap: ~2,020,000).
Inflict Mode Bar CutCut to foe's mode bar
.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies Teamwide 20%-10% 3.5 turns - Requires 5★.

Clarisse (Summer)
 Lytic PowerLytic Power:
Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1 turn
, StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
, and Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(When Clarisse's Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
is 5:

Skill changes to Radiolytic Power.)
Radiolytic Power:
All Water allies gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1 turn
, StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
, and 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 15%Multiplier: SeraphicDuration: 3 turns
.
(Consumes 5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.)
Self
With 5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
:

Water allies
Teamwide 20%-10% 3 turns 7 turns
Lvl 55:
6 turns

Korwa (Water)  
Fille SophistiqueeRestore Water allies' HP (Healing cap: 2500).
All Water allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 1000Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and StrengthATK is greatly boosted based on how high HP is
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Korwa gains 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
Duration: Indefinite
.
Water allies Teamwide 30%-?%Verification needed. 2.5 turns -

Yodarha (SSR)
 Perpetual RotationGain 3 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
Duration: IndefiniteSkills do not consume Triple Shroud after level 90
and StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns
.
Restore 20% of caster's HP (Healing cap: 2000).
At level 95:
Also gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
Self Single Target 60%-20% 3 turns 7 turns

Aliza (Water)
 Flying Feet of FuryWater damage to a foe (Damage cap: ~400,000).
Gain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns

Owen
 Doom SlashGain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turnsStacking: Single Target
.
Self Single Target 45%-15% 3 turns 8 turns

Pengy (Event)
 Penguin!Gain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
At level 65:
Effect enhanced.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns

Vane (Event)
 Fight OverGain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
At level 65:
Effect enhanced.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns

Aglovale and Tor
 UnterstuetzungGain StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns
, Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
, and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
(Affects all allies when no StratagemDismissed upon using Aglovale and Tor's skills (Can't be removed)
remain.)
Self
Without StratagemDismissed upon using Aglovale and Tor's skills (Can't be removed)
:

All allies
Teamwide 60%-20% 3 turns 7 turns
Lvl 75:
6 turns

Baal  
ResonanceResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
Duration: Indefinite
lvl rises by 1 upon chain burst activation (Max: 5).
Buffs to all allies upon chain burst activation based on Resonance lvl.
All allies Teamwide 15%-5% 2.5 turns -

Benjamin
 Grudge FeedbackGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and StrengthATK is greatly boosted based on how high HP is
Strength: 20%Duration: 3 turns
.
(When Benjamin's HypeATK is boosted
is 4:
Affects all allies.)
Self
With HypeATK is boosted
:

All allies
Teamwide 20%-?% 3 turns 6 turns Affects all allies when Benjamin's HypeATK is boosted
lvl is 4.

Dante (Halloween)
 Shadow CatsCaster borrows the power of cats to gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(Additional buffs based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
Multiplier: Perpetuity
.)
Self ?Verification needed. 60%-20% 2 turns 9 turns
Lvl 55:
8 turns
Requires 2 IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
.

Soriz (SSR)  
Tectonic Rush450%Massive Earth damage to a foe.
Gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 5.5 turnsStacking: Single TargetApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Self Single Target 30%-10% 5.5 turns -

Vira (Summer)
 Estrella SpriteEarth damage to a foe.
Restore 60% of all allies' HP (Healing cap: 1500).
(When Vira is above 50% HP: All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turns
.)
At level 75:
Damage increased to 500% (Damage cap: ~600,000).
All allies Teamwide 15%-5% 6 turns 3 turns Vira's HP needs to be above 50%.

Anila (Summer)
 First InitiationGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
.
Self
With Ram RondoNext First Initiation affects all allies
:

All allies
Teamwide 20%-10% 3 turns 6 turns Charge attack resets cooldown and grants Anila Ram RondoNext First Initiation affects all allies
.

Stan and Aliza
 Firestorm BlossomGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
and StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 2 turns
.
Self Single Target 60%-20% 2 turns 8 turns

Yaia (Holiday)
 Present from YaiaI got you something!
(Grant an ally RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: Restore 5% max HP (Healing cap: 300) or gain 25% charge barDuration: 3 turns
and StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
One ally Single Target 45%-15% 3 turns 7 turns

Aglovale (Valentine)
 Gestober500% Light damage to a foe (Damage cap: ~635,000).
All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and a random buff.
(Additional buffs based on number of caster's Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
upon cast.)
All allies Teamwide 20%-10% 3 turns 8 turns
Lvl 55:
7 turns
All buffs are granted when Aglovale has 5 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
.

Arthur
 Dunkelheit Zerschneiden500% Light damage to a foe (Damage cap: ~580,000).
Raise foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
Restore all allies' HP (Healing cap: 2000).
(When caster's HP is above 75%:
All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turns
.)
All allies Teamwide 15%-5% 3 turns 6 turns Arthur's HP needs to be above 75%.

Fif
 SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000).
All allies gain RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide
.
All allies Teamwide 20%-10% 3 turns 5 turns Requires level 95 (5★).

Grea (Light)
 Clawed CadenceAll Light allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
and 20% Light ATK UpLight ATK is boosted
Strength: 20%Duration: 3 turns
.
(When Shining SpiritConsumed by Grea's skills (Restored every 3 turns / Can't be removed)
is consumed:

All Light allies also gain 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turns
.)
Light allies Teamwide 20%-10% 3 turns 3 turns

Io (Grand)  
Crystal Gust450%Massive Light damage to a foe. (Boost to C.A. damage and C.A. damage cap based on Mystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.)
All allies gain buff effects based on Mystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.
Consumes all Mystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.
All allies Teamwide 20%-10% 3.5 turns - Requires at least 2 Mystic VortexSkill effects and charge attack specs are boosted
Can't be removed
.

Jeanne d'Arc
 Advent EternalGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
At level 95:
Also gain StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 2 turns
.
Self Single Target 60%-20% 2 turns 6 turns Requires 5★.

Jeanne d'Arc (Grand)
 SanctifyGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turnsStacking: Teamwide
.
Self
With Holy BannerNext Sanctify affects all allies (Can't be removed)
:

All allies
Teamwide 20%-10% 3 turns 6 turns Charge attack resets cooldown and grants Jeanne Holy BannerNext Sanctify affects all allies (Can't be removed)
.

Lucio
 Walls of BabylonAll allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns
, and StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turnsStacking: Teamwide
.
At level 95:
All allies also gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
All allies Teamwide 20%-10% 3 turns 6 turns

Mahira (Holiday)  
Come Home to Roost450%Massive Light damage to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: Indefinite
.
(400% Bonus Light damage to a foe with HenpeckedATK is lowered / For every 12,240,000 light skill DMG dealt to this foe: Bonus plain DMG / Remove 1 buff (Can't be removed)
[Damage cap: ~635,000].)
All allies Teamwide 30%-10% 3.5 turns -

μ's Second-Years
 Fight!All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
.
All allies Teamwide 20%-10% 3 turns 7 turns

Robertina
 Rivelazione a FiatoAll Light allies gain 50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
and StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
.
(While Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed)
is in effect:

All Light allies gain 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns
, StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
, and DMG Mitigation (3000)DMG taken is lowered by a fixed amount
Strength: 3000Duration: 3 turns
instead.)
Light allies ?Verification needed. 30%-10% 3 turns 7 turns

Baotorda
 OverbattleGain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
At level 65:
Effect enhanced.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns

Bridgette and Cordelia
 Rallying CheerAll allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turns
.
(From 2nd cast onward: All allies also gain 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turns
.)
All allies Teamwide 15%-5% 3 turns 7 turns

Sevilbarra (Event)
 Stripping the Evil200% Light damage to all foes (Damage cap: ~260,000).
Gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2 turns
.
Self Single Target 30%-10% 2 turns 5 turns

Anthuria (Yukata)
 Flowering LilyAll allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
, HypeATK is boosted
Duration: 3 turns
, StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
All allies Teamwide 20%-10% 3 turns 8 turns
Lvl 75:
7 turns

Cidala (Valentine)
 Tigered Up in a BowAll Dark allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
, 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 3 turns
, and 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
(Upon consuming Magic Tiger IngredientTigered Up in a Bow and Served on a Silver Tiger gain additional effects / Both linked skills activate upon using one of them (Consumed upon linked skill use / Can't be removed)
:

Caster also gains 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 10%Duration: 1 turn
and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.)
Dark allies ?Verification needed. 20%-10% 3 turns Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn.
10 turns

Lady Grey (Halloween)  
Sweet Death Waltz450%Massive Dark damage to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
End cooldown for Dusk's Descent.
All allies Teamwide 30%-10% 3.5 turns -

Lunalu (SSR)  
Extended Mastery Support SkillChance to "Ooh-ooh-aaahhh!" upon drinking Handsome Gorilla DA.
Dark allies Teamwide 25%-10% 1 turn 7 turns

Magisa (Summer)
 Summer Illusion500% Dark damage to a foe (Damage cap: ~635,000).
All allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and a random buff.
(Additional buffs based on number of caster's Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
upon cast.)
All allies Teamwide 20%-10% 3 turns 8 turns
Lvl 75:
7 turns
All buffs are granted when Magisa has 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
.

Shao  
Beguiling IndigoMassive Dark damage to a foe.
Inflict Poisoned (25,000)HP is lowered on every turn
Strength: 25,000Duration: 180 seconds
.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies Teamwide 15%-5% 3.5 turns - Requires 5★.

Character Extended Mastery Perks

Some characters have access to Stamina via their EMP.
Value varies based on perk's stars, at 3★ (Big) it's 6%-2%.[1]

(Collection tracker filter applies to this table as well.)
Element Character

Abby
Kyojuro Rengoku
Ms. Miranda
Nemone (Holiday)
Vaseraga (Fire)
Zahlhamelina
Mio Honda
Percival (Event)

Anre
Europa
Europa (Summer)
Poseidon
Romeo
Vania and Malinda
Joel (SR)
Leona (Yukata)
Pengy (Event)

Vira (Summer)

Anila (Summer)
Florence
Selfira
Seruel (Holiday)
Μ's First-Years
Narmaya (Grand)
Hazen

Baotorda (SSR)
Fif
Grea (Light)
Lily (Holiday)
Zahlhamelina (Yukata)
Baotorda
Cordelia
Rosamia

Lelouch Lamperouge
Rei

Strength (Party)

See Strength#About Strength.

Icon Name Element Source Duration Cooldown

Bridgette
 I've Got Your Back!Grant one ally Strength (Party)ATK is greatly boosted based on how high total party HP is
Duration: 3 turnsNormal modifierVerification needed.
.
3 turns 7 turns

 I've Got Your Back Till The End!Grant one ally Strength (Party)ATK is greatly boosted based on how high total party HP is
Duration: 3 turnsNormal modifierVerification needed.
.
3 turns 8 turns

Weapons

Weapon Skills

Icon Name Element Source Stacking Side Lowest % Highest % Duration Notes

Original Sin Vigilante's DivinityWhen main weapon: All allies gain an enhanced DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Duration: 3 turns
(1000 HP drain cap) as well as StrengthATK is greatly boosted based on how high HP is
Strength: 5%-15%Duration: 3 turnsStacking: Teamwide
upon using  Blood SwordGain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns
.
.
Teamwide 5% 15% 3 turns Can be used only by Chaos Ruler class.
Requires an Emblem of Divinity.

Charge Attacks

Icon Name Element Source Stacking Side Lowest % Highest % Duration Notes

Guardian's Xiphos  
Herculean FeatMassive Dark DMG to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Teamwide ?%Verification needed. 20% 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Can be used only by Spartan class.

Dante Alighieri  
Disperazione Finale450%Massive Water damage to a foe.
All allies gain 25% Debuff Success BoostedDebuff success rate is boosted
Strength: 25%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
Damage increased to 550%.
StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
effect increased.
25% Debuff Success BoostedDebuff success rate is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
duration increased to 3.5 turns.
Teamwide 10% 30% 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.

After 5★:
3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.

Barbell  
Heavy Weight TrainingMassive Earth damage to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Restore 10% of MC's HP (Healing cap: 2000).
Teamwide 10% 30% 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.

Pillardriver  
Terra StrikeMassive Earth damage to a foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
After 4★:
All Earth allies also gain StrengthATK is greatly boosted based on how high HP is
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
?Verification needed. ?Verification needed. ?Verification needed. 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Requires 4★.

Soldier Bow  
Stealth ShotMassive Earth damage to a foe.
Gain StrengthATK is greatly boosted based on how high HP is
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Single Target ?%Verification needed. ?%Verification needed. 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.

Wales Pennant  
Hiss die FlaggeMassive Earth damage to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
.
Teamwide ?%Verification needed. ?%Verification needed. ?Verification needed.

Yggdrasil's Bough  
Axis GardenMassive Earth damage to a foe.
All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Teamwide 10% 30% 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Requires 4★.

Petit Bouquet de Fleurs  
Feuilles BrillantesMassive Wind damage to a foe.
All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 1000 HP or 10% charge barDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain StrengthATK is greatly boosted based on how high HP is
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Teamwide ?%Verification needed. ?%Verification needed. 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Requires 4★.

Reunion  
Set SailMassive Wind damage to a foe.
All allies gain 20% Wind ATK UpWind ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 2.5 turnsDecreases linearly in strengthApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Teamwide 5% 15% 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Requires 4★.

Festive Frying Pan  
Carol for FryingSmall Wind damage to a foe.
Restore all allies' HP.
All allies gain StrengthATK is greatly boosted based on how high HP is
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Teamwide ?%Verification needed. ?%Verification needed. 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.

Scarlet Sapphire  
Swirling BlossomsMassive Dark damage to a foe.
Buff to MC based on current HP.
(When HP is 50% or above: Gain StrengthATK is greatly boosted based on how high HP is
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
When HP is below 50%: Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.)
After 4★:
(When HP is 50% or above: Also gain Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Verification needed.
.
When HP is below 50%: Also remove 1 debuff.)
Single Target ?%Verification needed. ?%Verification needed. 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
MC's HP needs to be 50% or above.

Third Stripe of the Streak  
Felid's Arrow: Virtue of the TigerMassive Dark damage to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Also remove 1 buff.
Teamwide ?%Verification needed. ?%Verification needed. 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.

Sword Energy Effects - Resonance

  • Resonance: Each sword and katana weapon has a special skill that can be cast via  Resonating BladeCasts mainhand's Resonance skill., spending some energy in the process.
Icon Name Element Energy Cost Stacking Side Lowest % Highest % Duration Cooldown Notes

Excalibur EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Balmung EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Lohengrin EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Mysterious Sword EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Blast Sword EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Keeper of Hallowed Ground EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Greatsword Andalius EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Ilhoon EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Dragon Slayer EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Electro Sword EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Blade of Light EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Summon Calls

Icon Name + Call Element Targets Duration Cooldown Notes

GorillaOoh-Ahh-Ahh 500% Earth damage to all foes.
All allies gain GorillaATK is greatly boosted based on how high HP is /
Chance of lowering DMG taken /
Inner gorilla is unleashed. Ooh-Ahh-Ahh!
(Can't be removed)
Duration: 3 turns
.
All allies 3 turns 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call.

Summon Sub Auras

Icon Name + Aura Element Targets Duration Notes

Mandrake (Summer)Sub AuraEarth allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
and StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
Verification needed.
.
Earth allies 3 turns Requires 3★.
Starts battle with StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.

All MightSub AuraIzuku Midoriya and Katsuki Bakugo start battle with StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.
Izuku Midoriya and Katsuki Bakugo 3 turns Starts battle with StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.

Aoi TodoSub AuraYuji Itadori and Megumi Fushiguro start battle with RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns
and StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.
Yuji Itadori and Megumi Fushiguro 3 turns Starts battle with StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.

About Stamina

Sections seen below are included on this page to avoid further confusion regarding "passive strength" aka stamina in disguise.
Stamina modifier is mainly acquired from weapons with Stamina skill. Such skills can be boosted by aura of a summon that matches their skill type, increasing the mod's potency. For details, see Weapon Skills#ATK up as HP increases.

Some unique weapon skills and support skills of characters increase party's ATK based on the skill-holder's HP level, these stack additively with normal Stamina weapon skills, such as Eden's. However, they cannot be boosted by any summon auras.

Stamina Sources

Unboostable Skills

Only the highest ATK boost takes precedence.

Element Source

Order of the DragoonGun: 15% hit to max HP.
Big boost to all allies' ATK based on how high MC's HP is.
Raise Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl by 1 each turn no DMG is taken (Max: 3).

 Abby Split 'Em in Two! Big boost to all allies' ATK based on how high Abby's HP is.

 Izmir (Summer) Dreams and Midsummer Nights Big boost to all allies' ATKNormal Stamina modifier based on how high Izmir's HP is.
Boost to Water allies' C.A. specs based on foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl.
(Boost to C.A. specs activates even when Izmir is a sub ally.)

 Florence A Hero's Shepherd Big boost to all allies' ATKNormal Stamina modifier based on how high Florence's HP is.

 Ferry (SSR) I'll Teach You a Lesson 10% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Light allies.
Big boost to all allies' ATKMultiplier: Normal Stamina based on how high Ferry's HP is.
At level 90:
When Ferry is a main ally at battle start:
40% boost to Light allies' charge bars.

 Jeanne d'Arc The Battle Standard Boost to all allies' ATKNormal Stamina modifier based on how high Jeanne d'Arc's HP is.
 Sakura Kinomoto I'm Sure I'll Be All Right! Doesn't attack.
Boost to all allies' ATK based on how high Sakura Kinomoto's HP is.

True Purity Sunblade

 Lelouch Lamperouge Leader of the Black Knights Big boost to all allies' ATK based on how high Lelouch's HP is.
At level 95:
When a foe uses a special attack: Activate Slash Harken.

 Orchid (Grand) Girlish Grit 15% chance to dodge, but 30% hit to DEF.
At level 90:
Boost to all allies' ATKNormal Stamina modifier based on how high Orchid's HP is.

 Arulumaya (Yukata) Summer Memories Big boost to all allies' ATK based on how high Arulumaya's HP is
Cherubim's Lance

1 Requires a gun to be used as main weapon.

Boostable Skills

Icon Name R El Type ATK HP Skills
Icon Name R El Type ATK HP Skills
Icon Name R El Type ATK HP Skills
Rainbow Hand 2329 252
Mountain's Aegis: Medium boost to earth allies' max HP
Earth's Stamina: Small boost to earth allies' ATK based on how high HP is
Rainbow Blow: Massive Earth damage to a foe.
Tank-and-Counter effect to MC until end of turn (2 times)
Boost to DEF and hostility
Icon Name R El Type ATK HP Skills
Icon Name R El Type ATK HP Skills
Icon Name R El Type ATK HP Skills

References