Strength
About Status Effects
Glossary | Quick Navigation | Field Effects
Boost to ATK based on how high HP is
StrengthATK is greatly boosted based on how high HP is
is an ATK boost status effect that has a unique ATK boost modifier, so it stacks multiplicatively with all other status effects buffing ATK (HypeATK is boosted
, ATK UpATK is boosted
, etc). However, it stacks additively with Stamina from character's Extended Mastery Perks (EMP) and Over Mastery Bonuses. For its counterpart, see JammedATK is greatly boosted based on how low HP is
.
About Strength
Mechanics behind StrengthATK is greatly boosted based on how high HP is
depend on its type. They are differentiated as StrengthATK is greatly boosted based on how high HP is
and Strength (Party)ATK is greatly boosted based on how high total party HP is
on the wiki.
- Type 1:
StrengthATK is greatly boosted based on how high HP is
's ATK boost depends on current HP% of the character with the status.- It is separated into two stacking sides, that stack additively with each other, titled "Teamwide" and "Single Target" on the wiki.
- Source of the buff (charge attack, skill, etc.) does not affect its stacking side.
- Naming originates from target specifics; buffs targeted all characters present on the frontline were always "Teamwide" while effects targeting one character were "Single Target". Exceptions exist now, but the naming scheme was retained for easier identification of the buffs.
- Same side
StrengthATK is greatly boosted based on how high HP is
of the equal max strength value will override each other, refreshing the duration (not extending it) while stronger effects will replace weaker and weaker will result in "NO EFFECT". - In almost all cases,
StrengthATK is greatly boosted based on how high HP is
is at its maximum potency at 100% HP and minimum at 0% HP, with the ATK boost decreasing linearly with every 1% HP lost. The formula for it is as follows:
- [math]\text{strength value of the buff in %} = \text{min%}+\frac{\text{Current HP}}{\text{Max HP}}\times\text{(max%}-\text{min%)}[/math]
- Particular
StrengthATK is greatly boosted based on how high HP is
sources will provide the buff holder with a static strength value of the buff as long as the character's HP doesn't drop below a certain percentage, and only decrease in strength once the character's current HP drops below that threshold. Afterwards, it will be decreasing linearly until 0% HP. Such cases are very seldom and will be noted down in the "Notes" section of the tables found below.
- It is separated into two stacking sides, that stack additively with each other, titled "Teamwide" and "Single Target" on the wiki.
- Type 2:
Strength (Party)ATK is greatly boosted based on how high total party HP is
will use total of current HP% of all frontline allies to determinate its strength value.- As there's currently only one character with such status, its exact properties are unknown, but it appears to be separated into at least two stacking sides that do stack additivelyVerification needed. with each other.
Filter Tables
Affects all tables found below if applicable.
- Main Character sections cannot be filtered.
- Characters can be filtered by their "(Weapon) Specialty", but not by "Weapon Type". Selecting "Weapon Type" filter will hide all characters.
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Sources
Main Character
Icon | Name | Source | Targets | Stacking Side | Strength | Duration | Cooldown | Notes |
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Apsaras | ![]() Crestfallen FlowerGain ![]() Strength: 50%Duration: 3 turns. Spear: All allies gain ![]() Strength: 20%-10%Duration: 3 turns20% when above 50% HP Below 50% HP, strength decreases linearly until 10% minimum. Axe: All allies gain ![]() Strength: 10%-20%Duration: 3 turns20% when below 50% HP Above 50%, strength decreases linearly until 10% at 100% HP. |
All allies | Teamwide | 20%-10% | 3 turns | 6 turns | Requires a Spear main weapon or ![]() Duration: 3 turns or until a skill with Spear/Axe effects is used with an Axe main weapon. |
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Doctor | ![]() NutrientsAll allies gain ![]() Strength: 45%-15%Duration: 3 turns and ![]() Strength: 1000Duration: 3 turns. |
All allies | Teamwide | 45%-15% | 3 turns | 6 turns | |
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Glorybringer | ![]() GlorybladeElemental damage to all foes. Random buff to all allies. (Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].) |
All allies | Teamwide | ?%Verification needed. -?%Verification needed. | 4 turns | 10 turns | Randomly grants ![]() Duration: 4 turns. All buffs are granted when 6 Sabre- and Katana-specialty allies are in the party. |
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Lumberjack | ![]() Woodcutter's SongGain ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns. |
All allies | Teamwide | 20%-10% | 3.5 turns | 6 turns | Only gained if MC uses a charge attack while ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns is active. |
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Relic Buster | ![]() Engage AugmentsGain 5 ![]() (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain ![]() Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain ![]() Strength: 30%-90%Duration: 3 turns.) |
Self | Single Target | 45%-15% | 3 turns | 5 turns | MC's HP needs to be 50% or above. At Master Level 20: Auto-activates upon taking big DMG25% of max HP. |
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Spartan | ![]() HopliteAll allies gain ![]() Strength: 20%-10%Duration: 1-6 turns, ![]() Strength: 100%Duration: 1-6 turns, ![]() Strength: 50%Duration: 1-6 turns, ![]() Strength: 10%Duration: 1-6 turns, and ![]() Strength: 10%Duration: 1-6 turns. (Extend effect duration based on number of sabre- and spear-specialty allies in party.) |
All allies | Teamwide | 20%-10% | 1-6 turns | 12 turns | |
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Weapon Master | ![]() Brave SoulGain ![]() Duration: 3 turns. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 7 turns |
Characters
Icon | Name | Element | Source | Targets | Stacking | Strength | Duration | Cooldown | Notes |
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Abby | ![]() |
![]() Raging Arm DXGain ![]() Strength: 100%Multiplier: NormalDuration: 6 turns, ![]() Strength: 10%Duration: 6 turns, ![]() Strength: 100%Duration: 6 turns, and ![]() Strength: 10%Duration: 6 turns. (When HP is 50% or above: Also gain ![]() Strength: 45%-15%Duration: 6 turns.) |
Self | Single Target | 45%-15% | 6 turns | 13 turns | Abby's HP needs to be 50% or above. |
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Anila | ![]() |
![]() Fleece of ChampionsRestore 20% of all allies' HP (Healing cap: 2015) and remove 1 debuff. All allies gain ![]() Strength: 15%-5%Duration: 3 turnsStacking: Teamwide. |
All allies | Teamwide | 15%-5% | 2 turns | 6 turns | Requires level 90 (5★). |
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Enyo (Summer) | ![]() |
![]() Theros DiakopesGain ![]() Duration: 2 turns. (Additional effects upon each cast in this order: ![]() Duration: 2 turns, ![]() Strength: 60%-20%Duration: 2 turns, ![]() Strength: 20%Duration: 2 turns, ![]() Duration: 2 turns.) |
Self | Single Target | 60%-20% | 2 turns | 7 turns Lvl 55: 6 turns |
From third cast onward. Activates upon charge attack. |
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Hekate | ![]() |
![]() Twilight Proposition500% Fire damage to a foe (Damage cap: ~635,000). All allies gain ![]() Duration: Indefinite and a random buff. (Additional buffs based on number of caster's ![]() upon cast.) |
All allies | Teamwide | 20%-10% | 3 turns | 8 turns Lvl 75: 7 turns |
All buffs are granted when Hekate has 5 ![]() . |
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Percival | ![]() |
![]() TraeumereiGain ![]() Strength: 60%-20%Duration: 3 turns. At level 100: Also gain ![]() Strength: 30%Duration: 3 turns and additional buffs based on Percival's number of ![]() . |
Self | Single Target | 60%-20% | 3 turns | 8 turns Lvl 100: 6 turns |
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Percival (Grand) | ![]() |
![]() Cardinal ProcessionNo charge bar gain upon normal attacks. AmplifySeraphic modifier normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed. (Starts battle with ![]() Strength: 60%-20% ATK Up / 30% Bonus Fire DMGDuration: Indefinite.) |
Self | Single Target | 60%-20% | Indefinite | - | |
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Anila (Event) | ![]() |
![]() AllianceGain ![]() Duration: 3 turns for up to a 30% boost to ATK as HP increases and ![]() Duration: 3 turns for up to a 50% boost to DEF as HP decreases. |
Self | Single Target | 30%-?%Verification needed. | 3 turns | 8 turns | |
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Percival (Event) | ![]() |
![]() TraumereiGain ![]() Duration: 3 turns. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |
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Aglovale | ![]() |
![]() SchneetreibenGain ![]() Strength: 60%-20%Duration: 3 turns and ![]() Strength: 30%Duration: 3 turns. (Gain additional buffs based on Aglovale's number of ![]() .) |
Self | Single Target | 60%-20% | 3 turns | 8 turns | |
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Anila (Yukata) | ![]() |
![]() Blessings of the FlockGain ![]() Duration: 1 turn and ![]() Strength: 20%-10%Duration: 3 turns. Restore caster's HP (Healing cap: 2015). (When ![]() lvl is 3 or above: Affects all allies.) |
Self![]() lvl 3: All allies |
?Verification needed. | 20%-10% | 3 turns | 7 turns Lvl 75: 6 turns |
Charge attack resets cooldown. |
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Anre | ![]() |
![]() Thousand-Spear Void500%Massive Water damage to a foe (Damage cap: ~2,020,000). Inflict Mode Bar CutCut to foe's mode bar . All allies gain ![]() Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | Teamwide | 20%-10% | 3.5 turns | - | Requires 5★. |
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Clarisse (Summer) | ![]() |
![]() Lytic PowerLytic Power: Gain ![]() Strength: 50%Multiplier: AssassinDuration: 1 turn , ![]() Strength: 20%-10%Duration: 3 turns, and ![]() Duration: Indefinite. (When Clarisse's ![]() is 5: Skill changes to Radiolytic Power.) Radiolytic Power: All Water allies gain ![]() Strength: 50%Multiplier: AssassinDuration: 1 turn , ![]() Strength: 20%-10%Duration: 3 turns, and ![]() Strength: 15%Multiplier: SeraphicDuration: 3 turns. (Consumes 5 ![]() .) |
Self With 5 ![]() : Water allies |
Teamwide | 20%-10% | 3 turns | 7 turns Lvl 55: 6 turns |
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Korwa (Water) | ![]() |
![]() Fille SophistiqueeRestore Water allies' HP (Healing cap: 2500). All Water allies gain ![]() Strength: 1000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Korwa gains 3 ![]() Duration: Indefinite. |
Water allies | Teamwide | 30%-?%Verification needed. | 2.5 turns | - | |
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Yodarha (SSR) | ![]() |
![]() Perpetual RotationGain 3 ![]() Duration: IndefiniteSkills do not consume Triple Shroud after level 90 and ![]() Strength: 60%-20%Duration: 3 turns. Restore 20% of caster's HP (Healing cap: 2000). At level 95: Also gain ![]() Duration: 1 turn . |
Self | Single Target | 60%-20% | 3 turns | 7 turns | |
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Aliza (Water) | ![]() |
![]() Flying Feet of FuryWater damage to a foe (Damage cap: ~400,000). Gain ![]() Duration: 3 turns. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |
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Owen | ![]() |
![]() Doom SlashGain ![]() Strength: 45%-15%Duration: 3 turnsStacking: Single Target. |
Self | Single Target | 45%-15% | 3 turns | 8 turns | |
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Pengy (Event) | ![]() |
![]() Penguin!Gain ![]() Duration: 3 turns. At level 65: Effect enhanced. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |
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Vane (Event) | ![]() |
![]() Fight OverGain ![]() Duration: 3 turns. At level 65: Effect enhanced. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |
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Aglovale and Tor | ![]() |
![]() UnterstuetzungGain ![]() Strength: 60%-20%Duration: 3 turns, ![]() Strength: 2000Duration: 3 turns, and ![]() Strength: 20%. (Affects all allies when no ![]() remain.) |
Self Without ![]() : All allies |
Teamwide | 60%-20% | 3 turns | 7 turns Lvl 75: 6 turns |
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Baal | ![]() |
![]() Resonance ![]() Duration: Indefinite lvl rises by 1 upon chain burst activation (Max: 5). Buffs to all allies upon chain burst activation based on Resonance lvl. |
All allies | Teamwide | 15%-5% | 2.5 turns | - | |
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Benjamin | ![]() |
![]() Grudge FeedbackGain ![]() Duration: 1 turn and ![]() Strength: 20%Duration: 3 turns. (When Benjamin's ![]() is 4: Affects all allies.) |
Self With ![]() : All allies |
Teamwide | 20%-?% | 3 turns | 6 turns | Affects all allies when Benjamin's ![]() lvl is 4. |
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Soriz (SSR) | ![]() |
![]() Tectonic Rush450%Massive Earth damage to a foe. Gain ![]() Strength: 30%-10%Duration: 5.5 turnsStacking: Single TargetApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. |
Self | Single Target | 30%-10% | 5.5 turns | - | |
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Vira (Summer) | ![]() |
![]() Estrella SpriteEarth damage to a foe. Restore 60% of all allies' HP (Healing cap: 1500). (When Vira is above 50% HP: All allies also gain ![]() Strength: 15%-5%Duration: 3 turns.) At level 75: Damage increased to 500% (Damage cap: ~600,000). |
All allies | Teamwide | 15%-5% | 6 turns | 3 turns | Vira's HP needs to be above 50%. |
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Anila (Summer) | ![]() |
![]() First InitiationGain ![]() Duration: 1 turn and ![]() Strength: 20%-10%Duration: 3 turns. |
Self With ![]() : All allies |
Teamwide | 20%-10% | 3 turns | 6 turns | Charge attack resets cooldown and grants Anila ![]() . |
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Stan and Aliza | ![]() |
![]() Firestorm BlossomGain ![]() Duration: 2 turns and ![]() Strength: 60%-20%Duration: 2 turns. |
Self | Single Target | 60%-20% | 2 turns | 8 turns | |
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Yaia (Holiday) | ![]() |
![]() Present from YaiaI got you something! (Grant an ally ![]() Strength: Restore 5% max HP (Healing cap: 300) or gain 25% charge barDuration: 3 turns and ![]() Strength: 45%-15%Duration: 3 turns.) |
One ally | Single Target | 45%-15% | 3 turns | 7 turns | |
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Aglovale (Valentine) | ![]() |
![]() Gestober500% Light damage to a foe (Damage cap: ~635,000). All allies gain ![]() Duration: Indefinite and a random buff. (Additional buffs based on number of caster's ![]() upon cast.) |
All allies | Teamwide | 20%-10% | 3 turns | 8 turns Lvl 55: 7 turns |
All buffs are granted when Aglovale has 5 ![]() . |
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Arthur | ![]() |
![]() Dunkelheit Zerschneiden500% Light damage to a foe (Damage cap: ~580,000). Raise foe's ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Restore all allies' HP (Healing cap: 2000). (When caster's HP is above 75%: All allies also gain ![]() Strength: 15%-5%Duration: 3 turns.) |
All allies | Teamwide | 15%-5% | 3 turns | 6 turns | Arthur's HP needs to be above 75%. |
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Fif | ![]() |
![]() SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000). All allies gain ![]() Strength: 300 HPDuration: 3 turns. At level 55: Effect enhanced. At level 95: Healing cap increased to 4000. ![]() Strength: 300 HPDuration: 3 turns upgraded to ![]() Strength: 500 HP or 10% charge barDuration: 3 turns. All allies also gain ![]() Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide. |
All allies | Teamwide | 20%-10% | 3 turns | 5 turns | Requires level 95 (5★). |
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Grea (Light) | ![]() |
![]() Clawed CadenceAll Light allies gain ![]() Strength: 20%-10%Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns. (When ![]() is consumed: All Light allies also gain ![]() Strength: 40%Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns.) |
Light allies | Teamwide | 20%-10% | 3 turns | 3 turns | |
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Io (Grand) | ![]() |
![]() Crystal Gust450%Massive Light damage to a foe. (Boost to C.A. damage and C.A. damage cap based on ![]() Can't be removed lvl.) All allies gain buff effects based on ![]() Can't be removed lvl. Consumes all ![]() Can't be removed lvl. |
All allies | Teamwide | 20%-10% | 3.5 turns | - | Requires at least 2 ![]() Can't be removed. |
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Jeanne d'Arc | ![]() |
![]() Advent EternalGain ![]() Duration: 2 turns. At level 95: Also gain ![]() Strength: 60%-20%Duration: 2 turns. |
Self | Single Target | 60%-20% | 2 turns | 6 turns | Requires 5★. |
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Jeanne d'Arc (Grand) | ![]() |
![]() SanctifyGain ![]() Duration: 1 turn and ![]() Strength: 20%-10%Duration: 3 turnsStacking: Teamwide. |
Self With ![]() : All allies |
Teamwide | 20%-10% | 3 turns | 6 turns | Charge attack resets cooldown and grants Jeanne ![]() . |
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Lucio | ![]() |
![]() Walls of BabylonAll allies gain ![]() Strength: 2000Duration: Indefinite, ![]() Strength: (Healing cap: 500)Duration: 3 turns, and ![]() Strength: 20%-10%Duration: 3 turnsStacking: Teamwide. |
All allies | Teamwide | 20%-10% | 3 turns | 6 turns | |
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Mahira (Holiday) | ![]() |
![]() Come Home to Roost450%Massive Light damage to a foe. All allies gain ![]() Strength: 30%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 1000Duration: Indefinite. (400% Bonus Light damage to a foe with ![]() [Damage cap: ~635,000].) |
All allies | Teamwide | 30%-10% | 3.5 turns | - | |
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μ's Second-Years | ![]() |
![]() Fight!All allies gain ![]() Strength: 20%-10%Duration: 3 turns. |
All allies | Teamwide | 20%-10% | 3 turns | 7 turns | |
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Baotorda | ![]() |
![]() OverbattleGain ![]() Duration: 3 turns. At level 65: Effect enhanced. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |
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Bridgette and Cordelia | ![]() |
![]() Rallying CheerAll allies gain ![]() Strength: 15%-5%Duration: 3 turns. (From 2nd cast onward: All allies also gain ![]() Strength: 30%Duration: 3 turns.) |
All allies | Teamwide | 15%-5% | 3 turns | 7 turns | |
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Sevilbarra (Event) | ![]() |
![]() Stripping the Evil200% Light damage to all foes (Damage cap: ~260,000). Gain ![]() Strength: 30%-10%Duration: 2 turns. |
Self | Single Target | 30%-10% | 2 turns | 5 turns | |
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Anthuria (Yukata) | ![]() |
![]() Flowering LilyAll allies gain ![]() Strength: 10%Duration: 3 turns and ![]() Duration: 3 turns. (When ![]() is in effect: All allies also gain ![]() Strength: 15%-5%Duration: 3 turnsStacking: Teamwide.) |
All allies | Teamwide | 15%-5% | 3 turns | 7 turns | Requires ![]() (Granted by ![]() ![]() Strength: 20% DEF Up, 20% DA Up, 10% TA Up, 30% C.A. DMG Up, 5% C.A. DMG Cap UpDuration: 3 turns, ![]() Strength: 30%Duration: 3 turns, and ![]() Strength: +35Duration: 3 turns.). |
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Lady Grey (Halloween) | ![]() |
![]() Sweet Death WaltzMassive Dark damage to a foe. All allies gain ![]() Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | Teamwide | 20%-10% | 3.5 turns | - | |
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Lunalu (SSR) | ![]() |
![]() Extended Mastery Support SkillChance to "Ooh-ooh-aaahhh!" upon drinking Handsome Gorilla DA. |
Dark allies | Teamwide | 25%-10% | 1 turn | 7 turns | |
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Magisa (Summer) | ![]() |
![]() Summer Illusion500% Dark damage to a foe (Damage cap: ~635,000). All allies gain ![]() Duration: Indefinite and a random buff. (Additional buffs based on number of caster's ![]() upon cast.) |
All allies | Teamwide | 20%-10% | 3 turns | 8 turns Lvl 75: 7 turns |
All buffs are granted when Magisa has 5 ![]() . |
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Shao | ![]() |
![]() Beguiling IndigoMassive Dark damage to a foe. Inflict ![]() Strength: 25,000Duration: 180 seconds. All allies gain ![]() Strength: 15%-5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | Teamwide | 15%-5% | 3.5 turns | - | Requires 5★. |
Character Extended Mastery Perks

Some characters have access to Stamina via their EMP.
Value varies based on perk's stars, at 3★ (Big) it's 6%-2%.[1]
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Strength (Party)
Icon | Name | Element | Source | Duration | Cooldown |
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Bridgette | ![]() |
![]() I've Got Your Back!Grant one ally ![]() Duration: 3 turnsNormal modifierVerification needed. . |
3 turns | 7 turns |
![]() I've Got Your Back Till The End!Grant one ally ![]() Duration: 3 turnsNormal modifierVerification needed. . |
3 turns | 8 turns |
Weapons
Weapon Skills
Icon | Name | Element | Source | Stacking Side | Lowest % | Highest % | Duration | Notes |
---|---|---|---|---|---|---|---|---|
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Original Sin | ![]() |
Vigilante's DivinityWhen main weapon: All allies gain an enhanced ![]() Duration: 3 turns (1000 HP drain cap) as well as ![]() Strength: 5%-15%Duration: 3 turnsStacking: Teamwide upon using ![]() ![]() Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns.. |
Teamwide | 5% | 15% | 3 turns | Can be used only by Chaos Ruler class. Requires an Emblem of Divinity. |
Charge Attacks
Icon | Name | Element | Source | Stacking Side | Lowest % | Highest % | Duration | Notes |
---|---|---|---|---|---|---|---|---|
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Guardian's Xiphos | ![]() |
![]() Herculean FeatMassive Dark DMG to a foe. All allies gain ![]() Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Teamwide | ?%Verification needed. | 20% | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Can be used only by Spartan class. |
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Dante Alighieri | ![]() |
![]() Disperazione Finale450%Massive Water damage to a foe. All allies gain ![]() Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: Damage increased to 550%. ![]() Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. effect increased. ![]() Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns. |
Teamwide | 10% | 30% | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. After 5★: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Barbell | ![]() |
![]() Heavy Weight TrainingMassive Earth damage to a foe. All allies gain ![]() Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Restore 10% of MC's HP (Healing cap: 2000). |
Teamwide | 10% | 30% | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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Soldier Bow | ![]() |
![]() Stealth ShotMassive Earth damage to a foe. Gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Single Target | ?%Verification needed. | ?%Verification needed. | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Wales Pennant | ![]() |
![]() Hiss die FlaggeMassive Earth damage to a foe. All allies gain ![]() . |
Teamwide | ?%Verification needed. | ?%Verification needed. | ?Verification needed. | |
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Yggdrasil's Bough | ![]() |
![]() Axis GardenMassive Earth damage to a foe. All allies gain ![]() Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain ![]() Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Teamwide | 10% | 30% | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires 4★. |
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Petit Bouquet de Fleurs | ![]() |
![]() Feuilles BrillantesMassive Wind damage to a foe. All allies gain ![]() Strength: 1000 HP or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Teamwide | ?%Verification needed. | ?%Verification needed. | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Requires 4★. |
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Reunion | ![]() |
![]() Set SailMassive Wind damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain ![]() Strength: 15%-5%Duration: 2.5 turnsDecreases linearly in strengthApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Teamwide | 5% | 15% | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires 4★. |
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Festive Frying Pan | ![]() |
![]() Carol for FryingSmall Wind damage to a foe. Restore all allies' HP. All allies gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Teamwide | ?%Verification needed. | ?%Verification needed. | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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Scarlet Sapphire | ![]() |
![]() Swirling BlossomsMassive Dark damage to a foe. Buff to MC based on current HP. (50% or higher: Gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Below 50%: Gain ![]() Duration: Indefinite.) |
Single Target | ?%Verification needed. | ?%Verification needed. | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
MC's HP needs to be 50% or above. |
Sword Energy Effects - Resonance
- Resonance: Each sword and katana weapon has a special skill that can be cast via
Resonating BladeCasts mainhand's Resonance skill., spending some energy in the process.
Icon | Name | Element | Energy Cost | Stacking Side | Lowest % | Highest % | Duration | Cooldown | Notes |
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Excalibur | ![]() |
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Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. |
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Balmung | ![]() |
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Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. |
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Lohengrin | ![]() |
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Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. |
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Mysterious Sword | ![]() |
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Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. |
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Blast Sword | ![]() |
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Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. |
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Keeper of Hallowed Ground | ![]() |
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Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. |
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Greatsword Andalius | ![]() |
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Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. |
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Ilhoon | ![]() |
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Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. |
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Dragon Slayer | ![]() |
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Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. |
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Electro Sword | ![]() |
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Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. |
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Blade of Light | ![]() |
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Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. |
Summon Calls
Icon | Name + Call | Element | Targets | Duration | Cooldown | Notes |
---|---|---|---|---|---|---|
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GorillaOoh-Ahh-Ahh 500% Earth damage to all foes. All allies gain ![]() Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns. |
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All allies | 3 turns | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. |
Summon Sub Auras
Icon | Name + Aura | Element | Targets | Duration | Notes |
---|---|---|---|---|---|
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Mandrake (Summer)Sub AuraEarth allies start battle with ![]() Duration: Indefinite and ![]() Strength: 30%-10%Duration: 3 turnsVerification needed. . |
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Earth allies | 3 turns | Requires 3★. Starts battle with ![]() Strength: 30%-10%Duration: 3 turns. |
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Aoi TodoSub AuraYuji Itadori and Megumi Fushiguro start battle with ![]() Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns and ![]() Strength: 30%-10%Duration: 3 turns. |
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Yuji Itadori and Megumi Fushiguro | 3 turns | Starts battle with ![]() Strength: 30%-10%Duration: 3 turns. |
About Stamina
Sections seen below are included on this page to avoid further confusion regarding "passive strength" aka stamina in disguise. |






Some unique weapon skills and support skills of characters increase party's ATK based on the skill-holder's HP level, these stack additively with normal Stamina weapon skills, such as

Stamina Sources
Unboostable Skills
Only the highest ATK boost takes precedence.
Element | Source |
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- 1 Requires a gun to be used as main weapon.
Boostable Skills
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
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Nilakantha | ![]() |
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2590 | 260 | ![]() ![]() |
Ironflame's Stamina II: Big boost to fire allies' ATK based on how high HP is Ironflame's Aegis: Small boost to fire allies' max HP ![]() All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Icon | Name | R | El | Type | ATK | HP | Skills |
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Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
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Innocent Doll | ![]() |
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2060 | 305 | ![]() ![]() |
Mountain's Aegis: Medium boost to earth allies' max HP Earth's Stamina: Small boost to earth allies' ATK based on how high HP is ![]() Putrefy effect. Boost to all allies' DEF (Stackable). |
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Macho Hunter Weapon | ![]() |
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1553 | 186 | ![]() |
Mountain's Stamina: Medium boost to earth allies' ATK based on how high HP is![]() Inflict ![]() Duration: 180 seconds and ![]() Duration: 180 seconds. |
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Nibelung Horn | ![]() |
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2850 | 210 | ![]() ![]() |
Lifetree's Stamina: Medium boost to earth allies' ATK based on how high HP is Lifetree's Verity II: Big boost to earth allies' critical hit rate ![]() All allies gain ![]() Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Remove 1 debuff from all allies. |
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
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Last Storm Harp | ![]() |
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2400 | 260 | ![]() ![]() |
Stormwyrm's Stamina: Medium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity II: Big boost to wind allies' critical hit rate ![]() Gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite. All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
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Mittron's Bow | ![]() |
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2710 | 250 | ![]() ![]() |
Knightcode's Stamina: Medium boost to light allies' ATK based on how high HP is Knightcode's Resolve: Medium boost to light allies' critical hit rate / Slight chance to dodge and counter (Medium DMG) ![]() All allies gain ![]() Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Pillar of Flame | ![]() |
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2630 | 250 | ![]() ![]() |
Knightcode's Stamina: Medium boost to light allies' ATK based on how high HP is Knightcode's Verity II: Big boost to light allies' critical hit rate ![]() Gain ![]() Strength: 15% and ![]() Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Porculius | ![]() |
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2690 | 180 | ![]() ![]() |
Zion's Mystery: Big boost to light allies' C.A. DMG Thunder's Stamina: Medium boost to light allies' ATK based on how high HP is ![]() Gain ![]() Strength: (Damage cap: 20,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Icon | Name | R | El | Type | ATK | HP | Skills | |
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Fallen Sword | ![]() |
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3319 | 292 | ![]() ![]() ![]() |
Oblivion's Might III: Massive boost to dark allies' ATK Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is ![]() Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite and ![]() Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Buff increased to ![]() Strength: 30% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain ![]() Strength: 1500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Forbidden Memories | ![]() |
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2180 | 281 | ![]() ![]() |
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is Dark's Fandango: Small boost to dark allies' ATK / Small boost to triple attack rate ![]() Restore HP of allies in first and second positions (Healing cap: 2000) and grant ![]() Strength: 20%. |
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Rodentius | ![]() |
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2711 | 175 | ![]() ![]() |
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is Hatred's Dual-Edge: Medium boost to double attack rate for dark allies ![]() Gain ![]() Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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Zechariah | ![]() |
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2330 | 350 | ![]() ![]() |
Mistfall's Stamina II: Big boost to dark allies' ATK based on how high HP is Mistfall's Aegis: Small boost to dark allies' max HP ![]() All allies gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite and ![]() Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
5★ Dark Opus Weapons if equipped with Pendulum of Strength.