Strength
About Status Effects
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Boost to ATK based on how high HP is
StrengthATK is greatly boosted based on how high HP is
is an ATK boost status effect that has a unique ATK boost modifier, so it stacks multiplicatively with all other status effects buffing ATK (HypeATK is boosted
, ATK UpATK is boosted
, etc). However, it stacks additively with Stamina from character's Extended Mastery Perks (EMP) and Over Mastery Bonuses. For its counterpart, see JammedATK is greatly boosted based on how low HP is
.
About Strength
Mechanics behind StrengthATK is greatly boosted based on how high HP is
depend on its type. They are differentiated as StrengthATK is greatly boosted based on how high HP is
and Strength (Party)ATK is greatly boosted based on how high total party HP is
on the wiki.
- Type 1: StrengthATK is greatly boosted based on how high HP is
's ATK boost depends on current HP% of the character with the status.- It is separated into two stacking sides, that stack additively with each other, titled "Teamwide" and "Single Target" on the wiki.
- Source of the buff (charge attack, skill, etc.) does not affect its stacking side.
- Naming originates from target specifics; buffs targeted all characters present on the frontline were always "Teamwide" while effects targeting one character were "Single Target". Exceptions exist now, but the naming scheme was retained for easier identification of the buffs.
- Same side StrengthATK is greatly boosted based on how high HP is
of the equal max strength value will override each other, refreshing the duration (not extending it) while stronger effects will replace weaker and weaker will result in "NO EFFECT". - In almost all cases, StrengthATK is greatly boosted based on how high HP is
is at its maximum potency at 100% HP and minimum at 0% HP, with the ATK boost decreasing linearly with every 1% HP lost. The formula for it is as follows:
- [math]\text{strength value of the buff in %} = \text{min%}+\frac{\text{Current HP}}{\text{Max HP}}\times\text{(max%}-\text{min%)}[/math]
- Particular StrengthATK is greatly boosted based on how high HP is
sources will provide the buff holder with a static strength value of the buff as long as the character's HP doesn't drop below a certain percentage, and only decrease in strength once the character's current HP drops below that threshold. Afterwards, it will be decreasing linearly until 0% HP. Such cases are very seldom and will be noted down in the "Notes" section of the tables found below.
- It is separated into two stacking sides, that stack additively with each other, titled "Teamwide" and "Single Target" on the wiki.
- Type 2: Strength (Party)ATK is greatly boosted based on how high total party HP is
will use total of current HP% of all frontline allies to determinate its strength value.- As there's currently only one character with such status, its exact properties are unknown, but it appears to be separated into at least two stacking sides that do stack additivelyVerification needed. with each other.
Filter Tables
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Sources
Main Character
Icon | Name | Source | Targets | Stacking Side | Strength | Duration | Cooldown | Notes |
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Apsaras | Crestfallen FlowerGain 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns. Spear: All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns20% when above 50% HP Below 50% HP, strength decreases linearly until 10% minimum. Axe: All allies gain JammedATK is greatly boosted based on how low HP is Strength: 10%-20%Duration: 3 turns20% when below 50% HP Above 50%, strength decreases linearly until 10% at 100% HP. |
All allies | Teamwide | 20%-10% | 3 turns | 6 turns | Requires a Spear main weapon or Springwater RobeOn next skill cast, both spear and axe effects activate Duration: 3 turns or until a skill with Spear/Axe effects is used with an Axe main weapon. | |
Doctor | NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns and Recovery Cap Boosted (1000)Recovery cap is boosted Strength: 1000Duration: 3 turns. |
All allies | Teamwide | 45%-15% | 3 turns | 6 turns | ||
Glorybringer | GlorybladeElemental damage to all foes. Random buff to all allies. (Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].) |
All allies | Teamwide | ?%Verification needed. -?%Verification needed. | 4 turns | 10 turns | Randomly grants StrengthATK is greatly boosted based on how high HP is Duration: 4 turns. All buffs are granted when 6 Sabre- and Katana-specialty allies are in the party. | |
Lumberjack | Woodcutter's SongGain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns. |
All allies | Teamwide | 20%-10% | 3.5 turns | 6 turns | Only gained if MC uses a charge attack while Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns is active. | |
Relic Buster | Engage AugmentsGain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.) |
Self | Single Target | 45%-15% | 3 turns | 5 turns | MC's HP needs to be 50% or above. At Master Level 20: Auto-activates upon taking big DMG25% of max HP. | |
Spartan | HopliteAll allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 1-6 turns, 100% DA UpDouble attack rate is boosted Strength: 100%Duration: 1-6 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 1-6 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 1-6 turns, and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Duration: 1-6 turns. (Extend effect duration based on number of sabre- and spear-specialty allies in party.) |
All allies | Teamwide | 20%-10% | 1-6 turns | 12 turns | ||
Weapon Master | Brave SoulGain StrengthATK is greatly boosted based on how high HP is Duration: 3 turns. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 7 turns |
Characters
Icon | Name | Element | Source | Targets | Stacking | Strength | Duration | Cooldown | Notes |
---|---|---|---|---|---|---|---|---|---|
Abby | Raging Arm DXGain 100% ATK UpATK is boosted Strength: 100%Multiplier: NormalDuration: 6 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 6 turns, 100% DA UpDouble attack rate is boosted Strength: 100%Duration: 6 turns, and 10% TA UpTriple attack rate is boosted Strength: 10%Duration: 6 turns. (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 6 turns.) |
Self | Single Target | 45%-15% | 6 turns | 13 turns | Abby's HP needs to be 50% or above. | ||
Anila | Fleece of ChampionsRestore 20% of all allies' HP (Healing cap: 2015) and remove 1 debuff. All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 15%-5%Duration: 3 turnsStacking: Teamwide. |
All allies | Teamwide | 15%-5% | 2 turns | 6 turns | Requires level 90 (5★). | ||
Enyo (Summer) | Theros DiakopesGain DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Duration: 2 turns. (Additional effects upon each cast in this order: Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns, StrengthATK is greatly boosted based on how high HP is Strength: 60%-20%Duration: 2 turns, 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns, Normal Attack DMG Cap UpNormal attack DMG cap is boosted Duration: 2 turns.) |
Self | Single Target | 60%-20% | 2 turns | 7 turns Lvl 55: 6 turns |
From third cast onward. Activates upon charge attack. | ||
Hekate | Twilight Proposition500% Fire damage to a foe (Damage cap: ~635,000). All allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and a random buff. (Additional buffs based on number of caster's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) upon cast.) |
All allies | Teamwide | 20%-10% | 3 turns | 8 turns Lvl 75: 7 turns |
All buffs are granted when Hekate has 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) . | ||
Percival | TraeumereiGain StrengthATK is greatly boosted based on how high HP is Strength: 60%-20%Duration: 3 turns. At level 100: Also gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns and additional buffs based on Percival's number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) . |
Self | Single Target | 60%-20% | 3 turns | 8 turns Lvl 100: 6 turns |
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Percival (Grand) | Cardinal ProcessionNo charge bar gain upon normal attacks. AmplifySeraphic modifier normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed. (Starts battle with King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) Strength: 60%-20% ATK Up / 30% Bonus Fire DMGDuration: Indefinite.) |
Self | Single Target | 60%-20% | Indefinite | - | |||
Anila (Event) | AllianceGain StrengthATK is greatly boosted based on how high HP is Duration: 3 turns for up to a 30% boost to ATK as HP increases and DEF BoostedDEF is greatly boosted as HP is lowered Duration: 3 turns for up to a 50% boost to DEF as HP decreases. |
Self | Single Target | 30%-?%Verification needed. | 3 turns | 8 turns | |||
Percival (Event) | TraumereiGain StrengthATK is greatly boosted based on how high HP is Duration: 3 turns. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |||
Aglovale | SchneetreibenGain StrengthATK is greatly boosted based on how high HP is Strength: 60%-20%Duration: 3 turns and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns. (Gain additional buffs based on Aglovale's number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) .) |
Self | Single Target | 60%-20% | 3 turns | 8 turns | |||
Anila (Yukata) | Blessings of the FlockGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns. Restore caster's HP (Healing cap: 2015). (When Ewe-phoriaGains effects in order based on Ewe-phoria lvl: Deal multiattacks / Boost to ATK / Amplify normal attack DMG / Boost to DMG cap / Buffs can't be removed (Max: 5 / Can't be removed) lvl is 3 or above: Affects all allies.) |
Self Ewe-phoriaGains effects in order based on Ewe-phoria lvl: Deal multiattacks / Boost to ATK / Amplify normal attack DMG / Boost to DMG cap / Buffs can't be removed (Max: 5 / Can't be removed) lvl 3: All allies |
?Verification needed. | 20%-10% | 3 turns | 7 turns Lvl 75: 6 turns |
Charge attack resets cooldown. | ||
Anre | Thousand-Spear Void500%Massive Water damage to a foe (Damage cap: ~2,020,000). Inflict Mode Bar CutCut to foe's mode bar . All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | Teamwide | 20%-10% | 3.5 turns | - | Requires 5★. | ||
Clarisse (Summer) | Lytic PowerLytic Power: Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn , StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns, and Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (When Clarisse's Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) is 5: Skill changes to Radiolytic Power.) Radiolytic Power: All Water allies gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn , StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns, and 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 15%Multiplier: SeraphicDuration: 3 turns. (Consumes 5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) .) |
Self With 5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) : Water allies |
Teamwide | 20%-10% | 3 turns | 7 turns Lvl 55: 6 turns |
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Korwa (Water) | Fille SophistiqueeRestore Water allies' HP (Healing cap: 2500). All Water allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 1000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and StrengthATK is greatly boosted based on how high HP is Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Korwa gains 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) Duration: Indefinite. |
Water allies | Teamwide | 30%-?%Verification needed. | 2.5 turns | - | |||
Yodarha (SSR) | Perpetual RotationGain 3 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed) Duration: IndefiniteSkills do not consume Triple Shroud after level 90 and StrengthATK is greatly boosted based on how high HP is Strength: 60%-20%Duration: 3 turns. Restore 20% of caster's HP (Healing cap: 2000). At level 95: Also gain Double StrikeAttacks twice each turn Duration: 1 turn . |
Self | Single Target | 60%-20% | 3 turns | 7 turns | |||
Aliza (Water) | Flying Feet of FuryWater damage to a foe (Damage cap: ~400,000). Gain StrengthATK is greatly boosted based on how high HP is Duration: 3 turns. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |||
Owen | Doom SlashGain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turnsStacking: Single Target. |
Self | Single Target | 45%-15% | 3 turns | 8 turns | |||
Pengy (Event) | Penguin!Gain StrengthATK is greatly boosted based on how high HP is Duration: 3 turns. At level 65: Effect enhanced. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |||
Vane (Event) | Fight OverGain StrengthATK is greatly boosted based on how high HP is Duration: 3 turns. At level 65: Effect enhanced. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |||
Aglovale and Tor | UnterstuetzungGain StrengthATK is greatly boosted based on how high HP is Strength: 60%-20%Duration: 3 turns, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns, and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Affects all allies when no StratagemDismissed upon using Aglovale and Tor's skills (Can't be removed) remain.) |
Self Without StratagemDismissed upon using Aglovale and Tor's skills (Can't be removed) : All allies |
Teamwide | 60%-20% | 3 turns | 7 turns Lvl 75: 6 turns |
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Baal | ResonanceResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed) Duration: Indefinite lvl rises by 1 upon chain burst activation (Max: 5). Buffs to all allies upon chain burst activation based on Resonance lvl. |
All allies | Teamwide | 15%-5% | 2.5 turns | - | |||
Benjamin | Grudge FeedbackGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and StrengthATK is greatly boosted based on how high HP is Strength: 20%Duration: 3 turns. (When Benjamin's HypeATK is boosted is 4: Affects all allies.) |
Self With HypeATK is boosted : All allies |
Teamwide | 20%-?% | 3 turns | 6 turns | Affects all allies when Benjamin's HypeATK is boosted lvl is 4. | ||
Dante (Halloween) | Shadow CatsCaster borrows the power of cats to gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (Additional buffs based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG) Multiplier: Perpetuity.) |
Self | ?Verification needed. | 60%-20% | 2 turns | 9 turns Lvl 55: 8 turns |
Requires 2 IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG) . | ||
Soriz (SSR) | Tectonic Rush450%Massive Earth damage to a foe. Gain StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 5.5 turnsStacking: Single TargetApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. |
Self | Single Target | 30%-10% | 5.5 turns | - | |||
Vira (Summer) | Estrella SpriteEarth damage to a foe. Restore 60% of all allies' HP (Healing cap: 1500). (When Vira is above 50% HP: All allies also gain StrengthATK is greatly boosted based on how high HP is Strength: 15%-5%Duration: 3 turns.) At level 75: Damage increased to 500% (Damage cap: ~600,000). |
All allies | Teamwide | 15%-5% | 6 turns | 3 turns | Vira's HP needs to be above 50%. | ||
Anila (Summer) | First InitiationGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns. |
Self With Ram RondoNext First Initiation affects all allies : All allies |
Teamwide | 20%-10% | 3 turns | 6 turns | Charge attack resets cooldown and grants Anila Ram RondoNext First Initiation affects all allies . | ||
Stan and Aliza | Firestorm BlossomGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns and StrengthATK is greatly boosted based on how high HP is Strength: 60%-20%Duration: 2 turns. |
Self | Single Target | 60%-20% | 2 turns | 8 turns | |||
Yaia (Holiday) | Present from YaiaI got you something! (Grant an ally RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: Restore 5% max HP (Healing cap: 300) or gain 25% charge barDuration: 3 turns and StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) |
One ally | Single Target | 45%-15% | 3 turns | 7 turns | |||
Aglovale (Valentine) | Gestober500% Light damage to a foe (Damage cap: ~635,000). All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and a random buff. (Additional buffs based on number of caster's Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) upon cast.) |
All allies | Teamwide | 20%-10% | 3 turns | 8 turns Lvl 55: 7 turns |
All buffs are granted when Aglovale has 5 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) . | ||
Arthur | Dunkelheit Zerschneiden500% Light damage to a foe (Damage cap: ~580,000). Raise foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Restore all allies' HP (Healing cap: 2000). (When caster's HP is above 75%: All allies also gain StrengthATK is greatly boosted based on how high HP is Strength: 15%-5%Duration: 3 turns.) |
All allies | Teamwide | 15%-5% | 3 turns | 6 turns | Arthur's HP needs to be above 75%. | ||
Fif | SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000). All allies gain RefreshHP is restored on every turn Strength: 300 HPDuration: 3 turns. At level 55: Effect enhanced. At level 95: Healing cap increased to 4000. RefreshHP is restored on every turn Strength: 300 HPDuration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turns. All allies also gain StrengthATK is greatly boosted based on how high HP is Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide. |
All allies | Teamwide | 20%-10% | 3 turns | 5 turns | Requires level 95 (5★). | ||
Grea (Light) | Clawed CadenceAll Light allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns and 20% Light ATK UpLight ATK is boosted Strength: 20%Duration: 3 turns. (When Shining SpiritConsumed by Grea's skills (Restored every 3 turns / Can't be removed) is consumed: All Light allies also gain 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 3 turns and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3 turns.) |
Light allies | Teamwide | 20%-10% | 3 turns | 3 turns | |||
Io (Grand) | Crystal Gust450%Massive Light damage to a foe. (Boost to C.A. damage and C.A. damage cap based on Mystic VortexSkill effects and charge attack specs are boosted Can't be removed lvl.) All allies gain buff effects based on Mystic VortexSkill effects and charge attack specs are boosted Can't be removed lvl. Consumes all Mystic VortexSkill effects and charge attack specs are boosted Can't be removed lvl. |
All allies | Teamwide | 20%-10% | 3.5 turns | - | Requires at least 2 Mystic VortexSkill effects and charge attack specs are boosted Can't be removed. | ||
Jeanne d'Arc | Advent EternalGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. At level 95: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 60%-20%Duration: 2 turns. |
Self | Single Target | 60%-20% | 2 turns | 6 turns | Requires 5★. | ||
Jeanne d'Arc (Grand) | SanctifyGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turnsStacking: Teamwide. |
Self With Holy BannerNext Sanctify affects all allies (Can't be removed) : All allies |
Teamwide | 20%-10% | 3 turns | 6 turns | Charge attack resets cooldown and grants Jeanne Holy BannerNext Sanctify affects all allies (Can't be removed) . | ||
Lucio | Walls of BabylonAll allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500)Duration: 3 turns, and StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turnsStacking: Teamwide. |
All allies | Teamwide | 20%-10% | 3 turns | 6 turns | |||
Mahira (Holiday) | Come Home to Roost450%Massive Light damage to a foe. All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: Indefinite. (400% Bonus Light damage to a foe with HenpeckedATK is lowered / For every 12,240,000 light skill DMG dealt to this foe: Bonus plain DMG / Remove 1 buff (Can't be removed) [Damage cap: ~635,000].) |
All allies | Teamwide | 30%-10% | 3.5 turns | - | |||
μ's Second-Years | Fight!All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns. |
All allies | Teamwide | 20%-10% | 3 turns | 7 turns | |||
Robertina | Rivelazione a FiatoAll Light allies gain 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns and StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns. (While Il Canto AzzurroCan't normal attack / 80% DMG reduction / Hostility is sharply boosted / At end of turn: Light allies' skill specs are boosted (Stackable) / Activate Modi Sacri (Can't be removed) is in effect: All Light allies gain 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 3 turns, StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turns, and DMG Mitigation (3000)DMG taken is lowered by a fixed amount Strength: 3000Duration: 3 turns instead.) |
Light allies | ?Verification needed. | 30%-10% | 3 turns | 7 turns | |||
Baotorda | OverbattleGain StrengthATK is greatly boosted based on how high HP is Duration: 3 turns. At level 65: Effect enhanced. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |||
Bridgette and Cordelia | Rallying CheerAll allies gain StrengthATK is greatly boosted based on how high HP is Strength: 15%-5%Duration: 3 turns. (From 2nd cast onward: All allies also gain 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turns.) |
All allies | Teamwide | 15%-5% | 3 turns | 7 turns | |||
Sevilbarra (Event) | Stripping the Evil200% Light damage to all foes (Damage cap: ~260,000). Gain StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 2 turns. |
Self | Single Target | 30%-10% | 2 turns | 5 turns | |||
Anthuria (Yukata) | Flowering LilyAll allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns, HypeATK is boosted Duration: 3 turns, StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
All allies | Teamwide | 20%-10% | 3 turns | 8 turns Lvl 75: 7 turns |
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Cidala (Valentine) | Tigered Up in a BowAll Dark allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 3 turns, and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. (Upon consuming Magic Tiger IngredientTigered Up in a Bow and Served on a Silver Tiger gain additional effects / Both linked skills activate upon using one of them (Consumed upon linked skill use / Can't be removed) : Caster also gains 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 10%Duration: 1 turn and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn .) |
Dark allies | ?Verification needed. | 20%-10% | 3 turns | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 10 turns |
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Lady Grey (Halloween) | Sweet Death Waltz450%Massive Dark damage to a foe. All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. End cooldown for Dusk's Descent. |
All allies | Teamwide | 30%-10% | 3.5 turns | - | |||
Lunalu (SSR) | Extended Mastery Support SkillChance to "Ooh-ooh-aaahhh!" upon drinking Handsome Gorilla DA. |
Dark allies | Teamwide | 25%-10% | 1 turn | 7 turns | |||
Magisa (Summer) | Summer Illusion500% Dark damage to a foe (Damage cap: ~635,000). All allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and a random buff. (Additional buffs based on number of caster's Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) upon cast.) |
All allies | Teamwide | 20%-10% | 3 turns | 8 turns Lvl 75: 7 turns |
All buffs are granted when Magisa has 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) . | ||
Shao | Beguiling IndigoMassive Dark damage to a foe. Inflict Poisoned (25,000)HP is lowered on every turn Strength: 25,000Duration: 180 seconds. All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 15%-5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | Teamwide | 15%-5% | 3.5 turns | - | Requires 5★. |
Character Extended Mastery Perks
Some characters have access to Stamina via their EMP.
Value varies based on perk's stars, at 3★ (Big) it's 6%-2%.[1]
Element | Character |
---|---|
Abby | |
Anre | |
Anila (Summer) | |
Baotorda (SSR) | |
Strength (Party)
Icon | Name | Element | Source | Duration | Cooldown |
---|---|---|---|---|---|
Bridgette | I've Got Your Back!Grant one ally Strength (Party)ATK is greatly boosted based on how high total party HP is Duration: 3 turnsNormal modifierVerification needed. . |
3 turns | 7 turns | ||
I've Got Your Back Till The End!Grant one ally Strength (Party)ATK is greatly boosted based on how high total party HP is Duration: 3 turnsNormal modifierVerification needed. . |
3 turns | 8 turns |
Weapons
Weapon Skills
Icon | Name | Element | Source | Stacking Side | Lowest % | Highest % | Duration | Notes |
---|---|---|---|---|---|---|---|---|
Original Sin | Vigilante's DivinityWhen main weapon: All allies gain an enhanced DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Duration: 3 turns (1000 HP drain cap) as well as StrengthATK is greatly boosted based on how high HP is Strength: 5%-15%Duration: 3 turnsStacking: Teamwide upon using Blood SwordGain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns.. |
Teamwide | 5% | 15% | 3 turns | Can be used only by Chaos Ruler class. Requires an Emblem of Divinity. |
Charge Attacks
Icon | Name | Element | Source | Stacking Side | Lowest % | Highest % | Duration | Notes |
---|---|---|---|---|---|---|---|---|
Guardian's Xiphos | Herculean FeatMassive Dark DMG to a foe. All allies gain StrengthATK is greatly boosted based on how high HP is Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Teamwide | ?%Verification needed. | 20% | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Can be used only by Spartan class. | ||
Dante Alighieri | Disperazione Finale450%Massive Water damage to a foe. All allies gain 25% Debuff Success BoostedDebuff success rate is boosted Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: Damage increased to 550%. StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. effect increased. 25% Debuff Success BoostedDebuff success rate is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns. |
Teamwide | 10% | 30% | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. After 5★: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Barbell | Heavy Weight TrainingMassive Earth damage to a foe. All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Restore 10% of MC's HP (Healing cap: 2000). |
Teamwide | 10% | 30% | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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Pillardriver | Terra StrikeMassive Earth damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . After 4★: All Earth allies also gain StrengthATK is greatly boosted based on how high HP is Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
?Verification needed. | ?Verification needed. | ?Verification needed. | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires 4★. | ||
Soldier Bow | Stealth ShotMassive Earth damage to a foe. Gain StrengthATK is greatly boosted based on how high HP is Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Single Target | ?%Verification needed. | ?%Verification needed. | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Wales Pennant | Hiss die FlaggeMassive Earth damage to a foe. All allies gain StrengthATK is greatly boosted based on how high HP is . |
Teamwide | ?%Verification needed. | ?%Verification needed. | ?Verification needed. | |||
Yggdrasil's Bough | Axis GardenMassive Earth damage to a foe. All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Teamwide | 10% | 30% | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires 4★. | ||
Petit Bouquet de Fleurs | Feuilles BrillantesMassive Wind damage to a foe. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 1000 HP or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain StrengthATK is greatly boosted based on how high HP is Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Teamwide | ?%Verification needed. | ?%Verification needed. | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Requires 4★. | ||
Reunion | Set SailMassive Wind damage to a foe. All allies gain 20% Wind ATK UpWind ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain StrengthATK is greatly boosted based on how high HP is Strength: 15%-5%Duration: 2.5 turnsDecreases linearly in strengthApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Teamwide | 5% | 15% | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires 4★. | ||
Festive Frying Pan | Carol for FryingSmall Wind damage to a foe. Restore all allies' HP. All allies gain StrengthATK is greatly boosted based on how high HP is Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Teamwide | ?%Verification needed. | ?%Verification needed. | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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Scarlet Sapphire | Swirling BlossomsMassive Dark damage to a foe. Buff to MC based on current HP. (When HP is 50% or above: Gain StrengthATK is greatly boosted based on how high HP is Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. When HP is below 50%: Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.) After 4★: (When HP is 50% or above: Also gain Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Verification needed. . When HP is below 50%: Also remove 1 debuff.) |
Single Target | ?%Verification needed. | ?%Verification needed. | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
MC's HP needs to be 50% or above. | ||
Third Stripe of the Streak | Felid's Arrow: Virtue of the TigerMassive Dark damage to a foe. All allies gain StrengthATK is greatly boosted based on how high HP is Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Also remove 1 buff. |
Teamwide | ?%Verification needed. | ?%Verification needed. | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Sword Energy Effects - Resonance
- Resonance: Each sword and katana weapon has a special skill that can be cast via Resonating BladeCasts mainhand's Resonance skill., spending some energy in the process.
Icon | Name | Element | Energy Cost | Stacking Side | Lowest % | Highest % | Duration | Cooldown | Notes |
---|---|---|---|---|---|---|---|---|---|
Excalibur | EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. |
Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | ||
Balmung | EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. |
Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | ||
Lohengrin | EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. |
Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | ||
Mysterious Sword | EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. |
Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | ||
Blast Sword | EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. |
Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | ||
Keeper of Hallowed Ground | EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. |
Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | ||
Greatsword Andalius | EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. |
Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | ||
Ilhoon | EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. |
Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | ||
Dragon Slayer | EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. |
Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | ||
Electro Sword | EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. |
Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | ||
Blade of Light | EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. |
Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. |
Summon Calls
Icon | Name + Call | Element | Targets | Duration | Cooldown | Notes |
---|---|---|---|---|---|---|
GorillaOoh-Ahh-Ahh 500% Earth damage to all foes. All allies gain GorillaATK is greatly boosted based on how high HP is / Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns. |
All allies | 3 turns | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. |
Summon Sub Auras
Icon | Name + Aura | Element | Targets | Duration | Notes |
---|---|---|---|---|---|
Mandrake (Summer)Sub AuraEarth allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite and StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turnsVerification needed. . |
Earth allies | 3 turns | Requires 3★. Starts battle with StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turns. | ||
All MightSub AuraIzuku Midoriya and Katsuki Bakugo start battle with StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turns. |
Izuku Midoriya and Katsuki Bakugo | 3 turns | Starts battle with StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turns. | ||
Aoi TodoSub AuraYuji Itadori and Megumi Fushiguro start battle with RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns and StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turns. |
Yuji Itadori and Megumi Fushiguro | 3 turns | Starts battle with StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turns. |
About Stamina
Sections seen below are included on this page to avoid further confusion regarding "passive strength" aka stamina in disguise. |
Some unique weapon skills and support skills of characters increase party's ATK based on the skill-holder's HP level, these stack additively with normal Stamina weapon skills, such as Eden's. However, they cannot be boosted by any summon auras.
Stamina Sources
Unboostable Skills
Only the highest ATK boost takes precedence.
Element | Source |
---|---|
Order of the DragoonGun: 15% hit to max HP. | |
Abby Split 'Em in Two! Big boost to all allies' ATK based on how high Abby's HP is. | |
Izmir (Summer) Dreams and Midsummer Nights Big boost to all allies' ATKNormal Stamina modifier based on how high Izmir's HP is. | |
Florence A Hero's Shepherd Big boost to all allies' ATKNormal Stamina modifier based on how high Florence's HP is. | |
Ferry (SSR) I'll Teach You a Lesson 10% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Light allies. | |
Lelouch Lamperouge Leader of the Black Knights Big boost to all allies' ATK based on how high Lelouch's HP is. |
- 1 Requires a gun to be used as main weapon.
Boostable Skills
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
Nilakantha | 2590 | 260 | Ironflame's Stamina II: Big boost to fire allies' ATK based on how high HP is Ironflame's Aegis: Small boost to fire allies' max HP Visarga: 450%Massive Fire damage to a foe. All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Icon | Name | R | El | Type | ATK | HP | Skills |
---|
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
Innocent Doll | 2060 | 305 | Mountain's Aegis: Medium boost to earth allies' max HP Earth's Stamina: Small boost to earth allies' ATK based on how high HP is Silent Cry: Massive Earth damage to a foe. Putrefy effect. Boost to all allies' DEF (Stackable). |
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Macho Hunter Weapon | 1553 | 186 | Mountain's Stamina: Medium boost to earth allies' ATK based on how high HP is Macho Buster: Big Earth damage to a foe. Inflict ATK DownATK is lowered Duration: 180 seconds and DEF DownDEF is lowered Duration: 180 seconds. |
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Nibelung Horn | 2850 | 210 | Lifetree's Stamina: Medium boost to earth allies' ATK based on how high HP is Lifetree's Verity II: Big boost to earth allies' critical hit rate Lagulf: Massive Earth damage to a foe. All allies gain 10% DEF UpDEF is boosted Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Remove 1 debuff from all allies. |
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
Last Storm Harp | 2400 | 260 | Stormwyrm's Stamina: Medium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity II: Big boost to wind allies' critical hit rate Flash Ruination: Massive Wind damage to a foe. Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
Mittron's Bow | 2710 | 250 | Knightcode's Stamina: Medium boost to light allies' ATK based on how high HP is Knightcode's Resolve: Medium boost to light allies' critical hit rate / Slight chance to dodge and counter (Medium DMG) Pleiades: Massive Light DMG to a foe. All allies gain 30% DMG CutTaking 30% less DMG Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. and 20% Light ATK UpLight ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Pillar of Flame | 2630 | 250 | Knightcode's Stamina: Medium boost to light allies' ATK based on how high HP is Knightcode's Verity II: Big boost to light allies' critical hit rate Incandescence: Massive Light damage to a foe. Gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15% and Tank-and-Counter (3 times)Counters upon taking DMG Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Porculius | 2690 | 180 | Zion's Mystery: Big boost to light allies' C.A. DMG Thunder's Stamina: Medium boost to light allies' ATK based on how high HP is Virtue of the Boar: Massive Light damage to a foe. Gain Supplemental DMGDMG dealt is supplemented Strength: (Damage cap: 20,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
Forbidden Memories | 2180 | 281 | Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is Dark's Fandango: Small boost to dark allies' ATK / Small boost to triple attack rate Ti Amo: Massive Dark damage to a foe. Restore HP of allies in first and second positions (Healing cap: 2000) and grant Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Rodentius | 2711 | 175 | Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is Hatred's Dual-Edge: Medium boost to double attack rate for dark allies Virtue of the Rat: Massive Dark damage to a foe. Gain C.B. DMG UpChain burst DMG is boosted Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and C.B. DMG Cap UpChain Burst DMG Cap Boosted Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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Zechariah | 2330 | 350 | Mistfall's Stamina II: Big boost to dark allies' ATK based on how high HP is Mistfall's Aegis: Small boost to dark allies' max HP Sounding Prophecy: Massive Dark damage to a foe. All allies gain 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and RefreshHP is restored on every turn Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
5★ Dark Opus Weapons if equipped with Pendulum of Strength.