Strength

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About Status Effects
Glossary | Quick Navigation | Field Effects


Status Strength.png Boost to ATK based on how high HP is

Status Strength.pngStrengthATK is greatly boosted based on how high HP is
is an ATK boost status effect that has a unique ATK boost modifier, so it stacks multiplicatively with all other status effects buffing ATK (Status 1502.pngHypeATK is boosted
, Status AttackUp.pngATK UpATK is boosted
, etc). However, it stacks additively with Stamina from character's Extended Mastery Perks (EMP) and Over Mastery Bonuses. For its counterpart, see Status Jammed.pngJammedATK is greatly boosted based on how low HP is
.

About Strength

Mechanics behind Status Strength.pngStrengthATK is greatly boosted based on how high HP is
depend on its type. They are differentiated as Status Strength.pngStrengthATK is greatly boosted based on how high HP is
and Status Strength.pngStrength (Party)ATK is greatly boosted based on how high total party HP is
on the wiki.

  • Type 1: Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    's ATK boost depends on current HP% of the character with the status.
    • It is separated into two stacking sides, that stack additively with each other, titled "Teamwide" and "Single Target" on the wiki.
      • Source of the buff (charge attack, skill, etc.) does not affect its stacking side.
      • Naming originates from target specifics; buffs targeted all characters present on the frontline were always "Teamwide" while effects targeting one character were "Single Target". Exceptions exist now, but the naming scheme was retained for easier identification of the buffs.
    • Same side Status Strength.pngStrengthATK is greatly boosted based on how high HP is
      of the equal max strength value will override each other, refreshing the duration (not extending it) while stronger effects will replace weaker and weaker will result in "NO EFFECT".
    • In almost all cases, Status Strength.pngStrengthATK is greatly boosted based on how high HP is
      is at its maximum potency at 100% HP and minimum at 0% HP, with the ATK boost decreasing linearly with every 1% HP lost. The formula for it is as follows:
    [math]\text{strength value of the buff in %} = \text{min%}+\frac{\text{Current HP}}{\text{Max HP}}\times\text{(max%}-\text{min%)}[/math]
    • Particular Status Strength.pngStrengthATK is greatly boosted based on how high HP is
      sources will provide the buff holder with a static strength value of the buff as long as the character's HP doesn't drop below a certain percentage, and only decrease in strength once the character's current HP drops below that threshold. Afterwards, it will be decreasing linearly until 0% HP. Such cases are very seldom and will be noted down in the "Notes" section of the tables found below.
  • Type 2: Status Strength.pngStrength (Party)ATK is greatly boosted based on how high total party HP is
    will use total of current HP% of all frontline allies to determinate its strength value.
    • As there's currently only one character with such status, its exact properties are unknown, but it appears to be separated into at least two stacking sides that do stack additivelyVerification needed. with each other.

Filter Tables

Affects all tables found below if applicable.

  • Main Character sections cannot be filtered.
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  • Weapons can only be filtered with "Weapon Type". Selecting "Specialty" filter will have no effect on them.

Sources

Main Character

Icon Name Source Targets Stacking Side Strength Duration Cooldown Notes
Class 190301 sp square.jpg Apsaras Ability Crestfallen Flower.png 
Crestfallen FlowerGain Status Veil.png50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
.
Spear: All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns20% when above 50% HP
Below 50% HP, strength decreases linearly until 10% minimum
.
Axe: All allies gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns20% when below 50% HP
Above 50%, strength decreases linearly until 10% at 100% HP
.
All allies Teamwide 20%-10% 3 turns 6 turns Requires Spear mainhand or Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns or until a skill with Spear/Axe effects is used
if Axe is mainhanded.
Class 200301 kn square.jpg Doctor Ability Nutrients.png 
NutrientsAll allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Status HealUp.pngRecovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns
.
All allies Teamwide 45%-15% 3 turns 6 turns
Class 410301 ax square.jpg Lumberjack Ability Woodcutter's Song.png 
Woodcutter's SongGain Status 6811.pngWoodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
.
At level 30:
Status 6811.pngWoodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
duration increased to 4 turns.
All allies Teamwide 20%-10% 3.5 turns 6 turns Only gained if MC uses a charge attack while Status 6811.pngWoodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
is active.
Class 450301 sw square.jpg Relic Buster Ability m 1416 3.png 
Engage AugmentsGain 5 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.).
At level 30:
(When HP is below 50%: Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 3 turns
.)
Self Single Target 45%-15% 3 turns 5 turns MC's HP needs to be 50% or above.
At Master Level 20: Auto-activates upon taking big DMG25% of max HP.
Class 100201 sw square.jpg Weapon Master Ability Rage.png 
Brave SoulGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 7 turns

Characters

Icon Name Element Source Targets Stacking Strength Duration Cooldown Notes
Npc m 3040284000 01.jpg
Abby Label Element Fire.png Ability m 1216 3.png
 Raging Arm DXGain Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 6 turns
, Status DamageCapUp.png10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 6 turns
, Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 6 turns
, and Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 6 turns
.
(When HP is 50% or above: Also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 6 turns
.)
Self Single Target 45%-15% 6 turns 13 turns Abby's HP needs to be 50% or above.
Npc m 3040027000 01.jpg
Anila Label Element Fire.png Ability Fleece of Champions.png
 Fleece of ChampionsRestore 20% of all allies' HP (Healing cap: 2015) and remove 1 debuff.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turnsStacking: Teamwide
.
All allies Teamwide 15%-5% 2 turns 6 turns Requires level 90 (5★).
Npc m 3040050000 01.jpg
Percival Label Element Fire.png Ability Rage.png
 TraeumereiGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns
.
At level 100:
Also gain Status Bonus Damage.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and additional buffs based on Percival's number of Status Hellfire Crest.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
Self Single Target 60%-20% 3 turns 8 turns
Lvl 100:
6 turns
Npc m 3040425000 01.jpg
Percival (Grand) Label Element Fire.png Icon Support Skill.png 
Cardinal ProcessionNo charge bar gain upon normal attacks.
AmplifySeraphic modifier normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed.
(Starts battle with Status 3169.pngKing's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
Strength: 60%-20% ATK Up / 30% Bonus Fire DMGDuration: Indefinite
.)
Self Single Target 60%-20% Indefinite -
Npc m 3030110000 01.jpg
Anila (Event) Label Element Fire.png Ability Rage.png
 AllianceGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
for up to a 30% boost to ATK as HP increases and Status DefenseUp.pngDEF BoostedDEF is greatly boosted as HP is lowered
Duration: 3 turns
for up to a 50% boost to DEF as HP decreases.
Self Single Target 30%-?%Verification needed. 3 turns 8 turns
Npc m 3030168000 01.jpg
Percival (Event) Label Element Fire.png Ability Rage.png
 TraumereiGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns
Npc m 3040192000 01.jpg
Aglovale Label Element Water.png Ability Rage.png
 SchneetreibenGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns
and Status Bonus Damage.png30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
.
(Gain additional buffs based on Aglovale's number of Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.)
Self Single Target 60%-20% 3 turns 8 turns
Npc m 3040030000 01.jpg
Anre Label Element Water.png Skill charge attack.png 
Thousand-Spear Void500%Massive Water damage to a foe (Damage cap: ~2,020,000).
Inflict Mode Bar CutCut to foe's mode bar
.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies Teamwide 20%-10% 3.5 turns - Requires 5★.
Npc m 3040413000 01.jpg
Clarisse (Summer) Label Element Water.png Ability m 1803 3.png
 Lytic PowerLytic Power:
Gain Status Defiance.png50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1 turn
, Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
, and Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(When Clarisse's Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
is 5:

Skill changes to Radiolytic Power.)
Radiolytic Power:
All Water allies gain Status Defiance.png50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1 turn
, Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
, and Status Adversity.png15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 15%Multiplier: SeraphicDuration: 3 turns
.
(Consumes 5 Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.)
Self
With 5 Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
:

Water allies
Teamwide 20%-10% 3 turns 7 turns
Lvl 55:
6 turns
Npc m 3030242000 01.jpg
Aliza (Water) Label Element Water.png Ability Flying Feet of Fury.png
 Flying Feet of FuryWater damage to a foe (Damage cap: ~400,000).
Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns
Npc m 3030207000 01.jpg
Owen Label Element Water.png Ability Rage.png
 Doom SlashGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turnsStacking: Single Target
.
Self Single Target 45%-15% 3 turns 8 turns
Npc m 3030073000 01.jpg
Pengy (Event) Label Element Water.png Ability Rage.png
 Penguin!Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
At level 65:
Effect enhanced
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns
Npc m 3030047000 01.jpg
Vane (Event) Label Element Water.png Ability Rage.png
 Fight OverGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
At level 65:
Effect enhanced.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns
Npc m 3040426000 01.jpg
Aglovale and Tor Label Element Earth.png Ability m 1861 3.png
 UnterstuetzungGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns
, Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
, and Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
(Affects all allies when no Status 74521.pngStratagemDismissed upon using Aglovale and Tor's skills (Can't be removed)
remain.)
Self
Without Status 74521.pngStratagemDismissed upon using Aglovale and Tor's skills (Can't be removed)
:

All allies
Teamwide 60%-20% 3 turns 7 turns
Lvl 75:
6 turns
Npc m 3040215000 01.jpg
Baal Label Element Earth.png Icon Support Skill.png 
ResonanceStatus Resonance.pngResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl rises by 1 upon chain burst activation (Max: 3).
Buffs to all allies upon chain burst activation based on Resonance lvl.
All allies Teamwide 15%-5% 2.5 turns -
Npc m 3040366000 01.jpg
Benjamin Label Element Earth.png Ability m 1599 3.png
 Grudge FeedbackGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%Duration: 3 turns
.
(When Benjamin's Status 1502.pngHypeATK is boosted
is 4:
Affects all allies.)
Self
With Status Hype4.pngHypeATK is boosted
:

All allies
Teamwide 20%-?% 3 turns 6 turns Affects all allies when Benjamin's Status 1502.pngHypeATK is boosted
lvl is 4.
Npc m 3040170000 01.jpg
Soriz (SSR) Label Element Earth.png Skill charge attack.png 
Tectonic Rush450%Massive Earth damage to a foe.
Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 5.5 turnsStacking: Single TargetApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Self Single Target 30%-10% 5.5 turns -
Npc m 3040053000 01.jpg
Vira (Summer) Label Element Earth.png Ability Sprite.png
 Estrella SpriteEarth damage to a foe.
Restore 60% of all allies' HP (Healing cap: 1500).
(When Vira is above 50% HP: All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turns
.)
At level 75:
Damage increased to 500% (Damage cap: ~600,000).
All allies Teamwide 15%-5% 6 turns 3 turns Vira's HP needs to be above 50%.
Npc m 3040288000 01.jpg
Anila (Summer) Label Element Wind.png Ability m 1235 3.png
 First InitiationGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
.
Self
With Status 6945.pngRam RondoNext First Initiation affects all allies
:

All allies
Teamwide 20%-10% 3 turns 6 turns Charge attack resets cooldown and grants Anila Status 6945.pngRam RondoNext First Initiation affects all allies
.
Npc m 3040233000 01.jpg
Stan and Aliza Label Element Wind.png Ability Firestorm Blossom.png
 Firestorm BlossomGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 2 turns
.
Self Single Target 60%-20% 2 turns 8 turns
Npc m 3030259000 01.jpg
Yaia (Holiday) Label Element Wind.png Ability Present from Yaia.png
 Present from YaiaI got you something!
(Grant an ally Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: Restore 5% max HP (Healing cap: 300) or gain 25% charge barDuration: 3 turns
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
One ally Single Target 45%-15% 3 turns 7 turns
Npc m 3040322000 01.jpg
Aglovale (Valentine) Label Element Light.png Ability m 1387 1.png
 Gestober500% Light damage to a foe (Damage cap: ~635,000).
All allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and a random buff.
(Additional buffs based on number of caster's Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
upon cast.)
All allies Teamwide 20%-10% 3 turns 7 turns All buffs are granted when Aglovale has 5 Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
.
Npc m 3040358000 01.jpg
Arthur Label Element Light.png Ability m 1560 1.png
 Dunkelheit Zerschneiden500% Light damage to a foe (Damage cap: ~580,000).
Raise foe's Status 7129.pngThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
Restore all allies' HP (Healing cap: 2000).
(When caster's HP is above 75%:
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turns
.)
All allies Teamwide 15%-5% 3 turns 6 turns Arthur's HP needs to be above 75%.
Npc m 3040034000 01.jpg
Fif Label Element Light.png Ability Heal.png
 SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
upgraded to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide
.
All allies Teamwide 20%-10% 3 turns 5 turns Requires level 95 (5★).
Npc m 3040355000 01.jpg
Grea (Light) Label Element Light.png Ability m 1547 3.png
 Clawed CadenceAll Light allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
and Status LightAtkUp.png20% Light ATK UpLight ATK is boosted
Strength: 20%Duration: 3 turns
.
(When Status 7229.pngShining SpiritConsumed by Grea's skills (Restored every 3 turns / Can't be removed)
is consumed:

All Light allies also gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
and Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turns
.)
Light allies Teamwide 20%-10% 3 turns 3 turns
Npc m 3040065000 01.jpg
Io (Grand) Label Element Light.png Skill charge attack.png 
Crystal Gust450%Massive Light damage to a foe. (Boost to C.A. damage and C.A. damage cap based on Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.)
All allies gain buff effects based on Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.
Consumes all Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.
All allies Teamwide 20%-10% 3.5 turns - Requires at least 2 Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
.
Npc m 3040040000 01.jpg
Jeanne d'Arc Label Element Light.png Ability Triple.png
 Advent EternalGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
At level 95:
Also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 2 turns
.
Self Single Target 60%-20% 2 turns 6 turns Requires 5★.
Npc m 3040245000 01.jpg
Jeanne d'Arc (Grand) Label Element Light.png Ability Sanctify.png
 SanctifyGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turnsStacking: Teamwide
.
Self
With Status Holy Banner.pngHoly BannerNext Sanctify affects all allies (Can't be removed)
:

All allies
Teamwide 20%-10% 3 turns 6 turns Charge attack resets cooldown and grants Jeanne Status Holy Banner.pngHoly BannerNext Sanctify affects all allies (Can't be removed)
.
Npc m 3040106000 01.jpg
Lucio Label Element Light.png Ability Revelation.png
 Walls of BabylonAll allies gain Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500)Duration: 3 turns
, and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turnsStacking: Teamwide
.
All allies Teamwide 20%-10% 3 turns 6 turns
Npc m 3040372000 01.jpg
Mahira (Holiday) Label Element Light.png Skill charge attack.png 
Come Home to Roost450%Massive Light damage to a foe.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Shield.pngShield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: Indefinite
.
(400% Bonus Light damage to a foe with Status 7283.pngHenpeckedATK is lowered / For every 12,240,000 light skill DMG dealt to this foe: Bonus plain DMG / Remove 1 buff (Can't be removed)
[Damage cap: ~635,000].)
All allies Teamwide 30%-10% 3.5 turns -
Npc m 3040230000 01.jpg
μ's Second-Years Label Element Light.png Ability Fight!.png
 Fight!All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
.
All allies Teamwide 20%-10% 3 turns 7 turns
Npc m 3030053000 01.jpg
Baotorda Label Element Light.png Ability Rage.png
 OverbattleGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
At level 65:
Effect enhanced.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns
Npc m 3030269000 01.jpg
Bridgette and Cordelia Label Element Light.png Ability Rage.png
 Rallying CheerAll allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turns
.
(From 2nd cast onward: All allies also gain Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turns
.)
All allies Teamwide 15%-5% 3 turns 7 turns
Npc m 3030258000 01.jpg
Sevilbarra (Event) Label Element Light.png Ability Stripping the Evil.png
 Stripping the Evil200% Light damage to all foes (Damage cap: ~260,000).
Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2 turns
.
Self Single Target 30%-10% 2 turns 5 turns
Npc m 3040228000 01.jpg
Anthuria (Yukata) Label Element Dark.png Ability Flowering Lily.png
 Flowering LilyAll allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
and Status 1502.pngHypeATK is boosted
Duration: 3 turns
.
(When Status Ardent Dance.pngArdent DanceAll allies' DEF, multiattack rate, and C.A. specs are boosted (Can't be removed)
is in effect:
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turnsStacking: Teamwide
.)
All allies Teamwide 15%-5% 3 turns 7 turns Requires Status Ardent Dance.pngArdent DanceAll allies' DEF, multiattack rate, and C.A. specs are boosted (Can't be removed)
(Granted by Ability Bonfire Dance.png Bonfire DanceGain Status Ardent Dance.pngArdent DanceAll allies' DEF, multiattack rate, and C.A. specs are boosted (Can't be removed)
Strength: 20% DEF Up, 20% DA Up, 10% TA Up, 30% C.A. DMG Up, 5% C.A. DMG Cap UpDuration: 3 turns
, Status Dodge.png30% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: 30%Duration: 3 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: +35Duration: 3 turns
.
).
Npc m 3040189000 01.jpg
Lady Grey (Halloween) Label Element Dark.png Skill charge attack.png 
Sweet Death WaltzMassive Dark damage to a foe.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies Teamwide 20%-10% 3.5 turns -
Npc m 3040172000 01.jpg
Lunalu (SSR) Label Element Dark.png Icon Extended Mastery Support Skill.png 
Extended Mastery Support SkillChance to "Ooh-ooh-aaahhh!" upon drinking Handsome Gorilla DA.
Dark allies Teamwide 25%-10% 1 turn 7 turns
Npc m 3040412000 01.jpg
Magisa (Summer) Label Element Dark.png Ability m 1801 1.png
 Summer Illusion500% Dark damage to a foe (Damage cap: ~635,000).
All allies gain Status Oblivion Crest 1.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and a random buff.
(Additional buffs based on number of caster's Status Oblivion Crest.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
upon cast.)
All allies Teamwide 20%-10% 3 turns 8 turns
Lvl 75:
7 turns
All buffs are granted when Magisa has 5 Status Oblivion Crest.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
.
Npc m 3030124000 01.jpg
Shao Label Element Dark.png Skill charge attack.png 
Beguiling IndigoMassive Dark damage to a foe.
Inflict Status Poison.pngPoisoned (25000)HP is lowered on every turn
Strength: 25,000Duration: 180 seconds
.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies Teamwide 15%-5% 3.5 turns - Requires 5★.

Character Extended Mastery Perks

ZenithStamina.png

Some characters have access to Stamina via their EMP.
Value varies based on perk's stars, at 3★ (Big) it's 6%-2%.[1]

(Collection tracker filter applies to this table as well.)
Element Character
Label Element Fire.png

Npc s 3040284000 01.jpg Abby
Npc s 3040309000 01.jpg Kyojuro Rengoku
Npc s 3040339000 01.jpg Ms. Miranda
Npc s 3040306000 01.jpg Nemone (Holiday)
Npc s 3040324000 01.jpg Vaseraga (Fire)
Npc s 3040075000 01.jpg Zahlhamelina
Npc s 3030052000 01.jpg Mio Honda
Npc s 3030168000 01.jpg Percival (Event)

Label Element Water.png

Npc s 3040030000 01.jpg Anre
Npc s 3040190000 01.jpg Europa
Npc s 3040226000 01.jpg Europa (Summer)
Npc s 3040348000 01.jpg Poseidon
Npc s 3040098000 01.jpg Romeo
Npc s 3040264000 01.jpg Vania and Malinda
Npc s 3030320000 01.jpg Joel (SR)
Npc s 3030274000 01.jpg Leona (Yukata)
Npc s 3030073000 01.jpg Pengy (Event)

Label Element Earth.png

Npc s 3040053000 01.jpg Vira (Summer)

Label Element Wind.png

Npc s 3040288000 01.jpg Anila (Summer)
Npc s 3040299000 01.jpg Florence
Npc s 3040175000 01.jpg Selfira
Npc s 3040250000 01.jpg Seruel (Holiday)
Npc s 3040229000 01.jpg Μ's First-Years
Npc s 3040335000 01.jpg Narmaya (Grand)
Npc s 3020009000 01.jpg Hazen

Label Element Light.png

Npc s 3040124000 01.jpg Baotorda (SSR)
Npc s 3040034000 01.jpg Fif
Npc s 3040355000 01.jpg Grea (Light)
Npc s 3040311000 01.jpg Lily (Holiday)
Npc s 3040349000 01.jpg Zahlhamelina (Yukata)
Npc s 3030053000 01.jpg Baotorda
Npc s 3020064000 01.jpg Cordelia
Npc s 3020018000 01.jpg Rosamia

Label Element Dark.png

Npc s 3040219000 01.jpg Lelouch Lamperouge
Npc s 3040265000 01.jpg Rei

Strength (Party)

See Strength#About Strength.

Icon Name Element Source Duration Cooldown
Npc m 3020048000 01.jpg
Bridgette Label Element Water.png Ability Rage.png
 I've Got Your Back!Grant one ally Status Strength.pngStrength (Party)ATK is greatly boosted based on how high total party HP is
Duration: 3 turnsNormal modifierVerification needed.
.
3 turns 7 turns
Ability Rage.png
 I've Got Your Back Till The End!Grant one ally Status Strength.pngStrength (Party)ATK is greatly boosted based on how high total party HP is
Duration: 3 turnsNormal modifierVerification needed.
.
3 turns 8 turns

Weapons

Weapon Skills

Icon Name Element Source Stacking Side Lowest % Highest % Duration Notes
Original Sin icon.jpg
Original Sin Label Element Any.png Vigilante's DivinityWhen main weapon: All allies gain an enhanced Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Duration: 3 turns
(1000 HP drain cap) as well as Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 5%-15%Duration: 3 turnsStacking: Teamwide
upon using Ability Snatch.png Blood SwordGain Status Drain.pngDrainDamage dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns
.
.
Teamwide 5% 15% 3 turns Can be used only by Chaos Ruler class.
Requires an Emblem of Divinity.

Charge Attacks

Icon Name Element Source Stacking Side Lowest % Highest % Duration Notes
Guardian's Xiphos icon.jpg
Guardian's Xiphos Label Element Any.png Skill charge attack.png 
Herculean FeatMassive Dark DMG to a foe.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Teamwide ?%Verification needed. 20% 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Can be used only by Spartan class.
Weapon m 1040809800.jpg
Dante Alighieri Label Element Water.png Skill charge attack.png 
Disperazione Finale450%Massive Water damage to a foe.
All allies gain Status 1057.png25% Debuff Success BoostedDebuff success rate is boosted
Strength: 25%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
Damage increased to 550%.
Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
effect increased.
Status 1057.png25% Debuff Success BoostedDebuff success rate is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
duration increased to 3.5 turns.
Teamwide 10% 30% 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.

After 5★:
3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Weapon m 1040313600.jpg
Barbell Label Element Earth.png Skill charge attack.png 
Heavy Weight TrainingMassive Earth damage to a foe.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Restore 10% of MC's HP (Healing cap: 2000).
Teamwide 10% 30% 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Weapon m 1040709700.jpg
Soldier Bow Label Element Earth.png Skill charge attack.png 
Stealth ShotMassive Earth damage to a foe.
Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Single Target ?%Verification needed. ?%Verification needed. 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Weapon m 1040217900.jpg
Wales Pennant Label Element Earth.png Skill charge attack.png 
Hiss die FlaggeMassive Earth damage to a foe.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
.
Teamwide ?%Verification needed. ?%Verification needed. ?Verification needed.
Weapon m 1040416600.jpg
Yggdrasil's Bough Label Element Earth.png Skill charge attack.png 
Axis GardenMassive Earth damage to a foe.
All allies gain Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Teamwide 10% 30% 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Requires 4★.
Weapon m 1040419800.jpg
Petit Bouquet de Fleurs Label Element Wind.png Skill charge attack.png 
Feuilles BrillantesMassive Wind damage to a foe.
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.
After 4★:
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
.
Teamwide ?%Verification needed. ?%Verification needed. ?Verification needed. Requires 4★.
Weapon m 1040108200.jpg
Reunion Label Element Wind.png Skill charge attack.png 
Set SailMassive Wind damage to a foe.
All allies gain Status WindAtkUp.png20% Wind ATK UpWind ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 2.5 turnsDecreases linearly in strengthApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Teamwide 5% 15% 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Requires 4★.
Weapon m 1030007800.jpg
Festive Frying Pan Label Element Wind.png Skill charge attack.png 
Carol for FryingSmall Wind damage to a foe.
Restore all allies' HP.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Teamwide ?%Verification needed. ?%Verification needed. 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Weapon m 1040616800.jpg
Scarlet Sapphire Label Element Dark.png Skill charge attack.png 
Swirling BlossomsMassive Dark damage to a foe.
Buff to MC based on current HP.
(50% or higher: Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Below 50%: Gain Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.)
Single Target ?%Verification needed. ?%Verification needed. 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
MC's HP needs to be 50% or above.

Sword Energy Effects - Resonance

  • Resonance: Each sword and katana weapon has a special skill that can be cast via Ability SwordResonance.png Resonating BladeCasts mainhand's Resonance skill., spending some energy in the process.
Icon Name Element Energy Cost Stacking Side Lowest % Highest % Duration Cooldown Notes
Excalibur icon.jpg
Excalibur Label Element Any.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Balmung icon.jpg
Balmung Label Element Fire.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Weapon m 1040004400.jpg
Lohengrin Label Element Fire.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Mysterious Sword icon.jpg
Mysterious Sword Label Element Fire.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Blast Sword icon.jpg
Blast Sword Label Element Water.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Keeper of Hallowed Ground icon.jpg
Keeper of Hallowed Ground Label Element Water.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Weapon m 1040001400.jpg
Greatsword Andalius Label Element Earth.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Weapon m 1030000100.jpg
Ilhoon Label Element Earth.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Weapon m 1040902100.jpg
Dragon Slayer Label Element Wind.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Weapon m 1030004700.jpg
Electro Sword Label Element Light.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Blade of Light icon.jpg
Blade of Light Label Element Dark.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Summon Calls

Icon Name + Call Element Targets Duration Cooldown Notes
Summon m 2040285000.jpg
GorillaOoh-Ahh-Ahh 500% Earth damage to all foes.
All allies gain Status Gorilla.pngGorillaATK is greatly boosted based on how high HP is /
Chance of lowering DMG taken /
Inner gorilla is unleashed. Ooh-Ahh-Ahh!
(Can't be removed)
Duration: 3 turns
.
Label Element Earth.png All allies 3 turns 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call.

Summon Sub Auras

Icon Name + Aura Element Targets Duration Notes
Summon m 2040403000.jpg
Mandrake (Summer)Sub AuraEarth allies start battle with Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
Verification needed.
.
Label Element Earth.png Earth allies 3 turns Requires 3★.
Starts battle with Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3 turns
.

About Stamina

Sections seen below are included on this page to avoid further confusion regarding "passive strength" aka stamina in disguise.
Stamina modifier is mainly acquired from weapons with Stamina skill. Such skills can be boosted by aura of a summon that matches their skill type, increasing the mod's potency. For details, see Weapon Skills#ATK up as HP increases.

Some unique weapon skills and support skills of characters increase party's ATK based on the skill-holder's HP level, these stack additively with normal Stamina weapon skills, such as Weapon s 1040207000.jpg Eden's. However, they cannot be boosted by any summon auras.

Stamina Sources

Unboostable Skills

Only the highest ATK boost takes precedence.

Element Source
Label Element Any.png

Class 420301 sp square.jpg Cavalier1Requires a gun to be used as main weapon.

Label Element Fire.png

Npc s 3040284000 01.jpg AbbyIcon Support Skill.png Split 'Em in Two! Big boost to all allies' ATK based on how high Abby's HP is.

Label Element Water.png

Npc s 3040126000 01.jpg Izmir (Summer)Icon Support Skill.png Dreams and Midsummer Nights Big boost to all allies' ATKNormal Stamina modifier based on how high Izmir's HP is.
Boost to Water allies' C.A. specs based on foe's Status 7297.pngGlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl.
(Boost to C.A. specs activates even when Izmir is a sub ally.)

Label Element Earth.png
Label Element Wind.png

Npc s 3040299000 01.jpg FlorenceIcon Support Skill.png A Hero's Shepherd Big boost to all allies' ATKNormal Stamina modifier based on how high Florence's HP is.

Label Element Light.png

Npc s 3040073000 01.jpg Ferry (SSR)Icon Support Skill.png I'll Teach You a Lesson Big boost to all allies' ATK based on how high Ferry's HP is.
Npc s 3040040000 01.jpg Jeanne d'ArcIcon Support Skill.png The Battle Standard Boost to all allies' ATKNormal Stamina modifier based on how high Jeanne d'Arc's HP is.
Npc s 3040136000 01.jpg Sakura KinomotoIcon Support Skill.png I'm Sure I'll Be All Right! Doesn't attack.
Boost to all allies' ATK based on how high Sakura Kinomoto's HP is.

True Purity Sunblade square.jpg True Purity Sunblade

Label Element Dark.png

Npc s 3040219000 01.jpg Lelouch LamperougeIcon Support Skill.png Leader of the Black Knights Big boost to all allies' ATK based on how high Lelouch's HP is.
Npc s 3040111000 01.jpg OrchidIcon Support Skill.png Girlish Grit 15% chance to dodge, but 30% hit to DEF.
At level 90:
Boost to all allies' ATKNormal Stamina modifier based on how high Orchid's HP is.

Npc s 3030249000 01.jpg Arulumaya (Yukata)Icon Support Skill.png Summer Memories Big boost to all allies' ATK based on how high Arulumaya's HP is
Weapon s 1040212400.jpg Cherubim's Lance

1 Requires a gun to be used as main weapon.

Boostable Skills

Icon Name R El Type ATK HP Skills

Icon Name R El Type ATK HP Skills

Icon Name R El Type ATK HP Skills
Weapon m 1040813400.jpg Innocent Doll Label Rarity SSR.png Icon Element Earth.png Label Weapon Harp.png 2060 305
Ws skill hp 3 2.png
Ws skill whole 3 1.png
Mountain's Aegis: Medium boost to earth allies' max HP
Earth's Stamina: Small boost to earth allies' ATK based on how high HP is
Skill charge attack.png Silent Cry: Massive Earth damage to a foe.
Putrefy effect.
Boost to all allies' DEF (Stackable).
Weapon m 1030206600.jpg Macho Hunter Weapon Label Rarity SR.png Icon Element Earth.png Label Weapon Spear.png 1553 186
Ws skill whole 3 2.png
Mountain's Stamina: Medium boost to earth allies' ATK based on how high HP is
Skill charge attack.png Macho Buster: Big Earth damage to a foe.
Inflict Status AttackDown.pngATK DownATK is lowered
Duration: 180 seconds
and Status DefenseDown.pngDEF DownDEF is lowered
Duration: 180 seconds
.
Weapon m 1040611500.jpg Rainbow Hand Label Rarity SSR.png Icon Element Earth.png Label Weapon Melee.png 2329 252
Ws skill hp 3 2.png
Ws skill whole 3 1.png
Mountain's Aegis: Medium boost to earth allies' max HP
Earth's Stamina: Small boost to earth allies' ATK based on how high HP is
Skill charge attack.png Rainbow Blow: Massive Earth damage to a foe.
Tank-and-Counter effect to MC until end of turn (2 times)
Boost to DEF and hostility

Icon Name R El Type ATK HP Skills

Icon Name R El Type ATK HP Skills
Weapon m 1040310400.jpg Porculius Label Rarity SSR.png Icon Element Light.png Label Weapon Axe.png 2690 180
Ws skill sp atk 5 3.png
Ws skill whole 5 2.png
Zion's Mystery: Big boost to light allies' C.A. DMG
Thunder's Stamina: Medium boost to light allies' ATK based on how high HP is
Skill charge attack.png Virtue of the Boar: Massive Light damage to a foe.
Gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 20,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Icon Name R El Type ATK HP Skills
Weapon m 1040014300.jpg Fallen Sword Label Rarity SSR.png Icon Element Dark.png Label Weapon Sabre.png 3319 292
Ws skill atk 6 3 2.png
Ws skill atk 6 4 3.png
Ws skill whole 6 2.png
Oblivion's Might III: Massive boost to dark allies' ATK
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is
Skill charge attack.png Fallen Slash: Massive Dark damage to a foe.
Gain Status DarkATKUpStack.png10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
and Status CriticalUp.png30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Buff increased to Status CriticalUp.png30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040415900.jpg Forbidden Memories Label Rarity SSR.png Icon Element Dark.png Label Weapon Staff.png 2180 281
Ws skill whole 6 2.png
Ws skill ranbu 6 1.png
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is
Dark's Fandango: Small boost to dark allies' ATK / Small boost to triple attack rate
Skill charge attack.png Ti Amo: Massive Dark damage to a foe.
Restore HP of allies in first and second positions (Healing cap: 2000) and grant Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040511900.jpg Rodentius Label Rarity SSR.png Icon Element Dark.png Label Weapon Gun.png 2711 175
Ws skill whole 6 2.png
Ws skill da 6 2.png
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is
Hatred's Dual-Edge: Medium boost to double attack rate for dark allies
Skill charge attack.png Virtue of the Rat: Massive Dark damage to a foe.
Gain Status Defiance.pngC.B. DMG UpChain burst DMG is boosted
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and Status CB DMG Cap Up.pngC.B. DMG Cap UpChain Burst DMG Cap Boosted
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.

5★ Dark Opus Weapons if equipped with Pendulum of Strength square.jpg Pendulum of Strength.

References