Strength
About Status Effects
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is an ATK boost status effect that has a unique ATK boost modifier, so it stacks multiplicatively with all other status effects buffing ATK (
, 
, etc). However, it stacks additively with Stamina from character's Extended Mastery Perks (EMP) and Over Mastery Bonuses. For its counterpart, see 
.
About Strength
Mechanics behind 
depend on its type. They are differentiated as 
and 
on the wiki.
- Type 1:
StrengthATK is greatly boosted based on how high HP is
's ATK boost depends on current HP% of the character with the status.- It is separated into two stacking sides, that stack additively with each other, titled "Teamwide" and "Single Target" on the wiki.
- Source of the buff (charge attack, skill, etc.) does not affect its stacking side.
- Naming originates from target specifics; buffs targeted all characters present on the frontline were always "Teamwide" while effects targeting one character were "Single Target". Exceptions exist now, but the naming scheme was retained for easier identification of the buffs.
- Same side
StrengthATK is greatly boosted based on how high HP is
of the equal max strength value will override each other, refreshing the duration (not extending it) while stronger effects will replace weaker and weaker will result in "NO EFFECT". - In almost all cases,
StrengthATK is greatly boosted based on how high HP is
is at its maximum potency at 100% HP and minimum at 0% HP, with the ATK boost decreasing linearly with every 1% HP lost. The formula for it is as follows:
- [math]\displaystyle{ \text{strength value of the buff in %} = \text{min%}+\frac{\text{Current HP}}{\text{Max HP}}\times\text{(max%}-\text{min%)} }[/math]
- Particular
StrengthATK is greatly boosted based on how high HP is
sources will provide the buff holder with a static strength value of the buff as long as the character's HP doesn't drop below a certain percentage, and only decrease in strength once the character's current HP drops below that threshold. Afterwards, it will be decreasing linearly until 0% HP. Such cases are very seldom and will be noted down in the "Notes" section of the tables found below.
- It is separated into two stacking sides, that stack additively with each other, titled "Teamwide" and "Single Target" on the wiki.
- Type 2:
Strength (Party)ATK is greatly boosted based on how high total party HP is
will use total of current HP% of all frontline allies to determinate its strength value.- As there's currently only one character with such status, its exact properties are unknown, but it appears to be separated into at least two stacking sides that do stack additivelyVerification needed. with each other.
Filter Tables
Affects all tables found below if applicable.
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Sources
Main Character
| Icon | Name | Source | Targets | Stacking Side | Strength | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|---|
| Apsaras | Crestfallen FlowerGain Strength: 50%Duration: 3 turns. Spear: All allies gain Strength: 20%-10%Duration: 3 turns20% when above 50% HP Below 50% HP, strength decreases linearly until 10% minimum. Axe: All allies gain Strength: 10%-20%Duration: 3 turns20% when below 50% HP Above 50%, strength decreases linearly until 10% at 100% HP. |
All allies | Teamwide | 20%-10% | 3 turns | 6 turns | Requires a Spear main weapon or Duration: 3 turns or until a skill with Spear/Axe effects is used with an Axe main weapon. | |
| Doctor | NutrientsAll allies gain Strength: 45%-15%Duration: 3 turns and Strength: 1000Duration: 3 turns. |
All allies | Teamwide | 45%-15% | 3 turns | 6 turns | ||
| Glorybringer | Gloryblade~130% Elemental damage to all foes (Damage cap: ~200,000). Random buff to all allies. (Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].) |
All allies | Teamwide | ?%Verification needed. -?%Verification needed. | 4 turns | 10 turns | Randomly grants Duration: 4 turns. All buffs are granted when 6 Sabre- and Katana-specialty allies are in the party. | |
| Lumberjack | Woodcutter's SongGain Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns. |
All allies | Teamwide | 20%-10% | 3.5 turns | 6 turns | Only gained if MC uses a charge attack while Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns is active. | |
| Relic Buster | Engage AugmentsGain 5 Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain Strength: 30%-90%Duration: 3 turns.) |
Self | Single Target | 45%-15% | 3 turns | 5 turns | MC's HP needs to be 50% or above. At Master Level 20: Auto-activates upon taking big DMG25% of max HP. | |
| Shieldsworn | Marshaling ShoutGain Strength: 20%-10%Duration: 3 turns. Restore caster's HP (Healing cap: 1500) and remove 1 debuff. (When Multiplier: Normal lvl is 5: Affects all allies. Healing and debuff removal effects activate twice.) |
Self lvl 5: All allies |
?Verification needed. | 20%-10% | 3 turns | 6 turns | ||
| Spartan | HopliteAll allies gain Strength: 20%-10%Duration: 1-6 turns, Strength: 100%Duration: 1-6 turns, Strength: 50%Duration: 1-6 turns, Strength: 10%Duration: 1-6 turns, and Strength: 10%Duration: 1-6 turns. (Extend effect duration based on number of sabre- and spear-specialty allies in party.) |
All allies | Teamwide | 20%-10% | 1-6 turns | 12 turns | ||
| Weapon Master | Brave SoulGain Duration: 3 turns. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 7 turns |
Characters
| Icon | Name | Element | Source | Targets | Stacking | Strength | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Abby | Raging Arm DXGain Strength: 100%Multiplier: NormalDuration: 6 turns, Strength: 10%Duration: 6 turns, Strength: 100%Duration: 6 turns, and Strength: 10%Duration: 6 turns. (When HP is 50% or above: Also gain Strength: 45%-15%Duration: 6 turns.) |
Self | Single Target | 45%-15% | 6 turns | 13 turns | Abby's HP needs to be 50% or above. | ||
| Aglovale (Yukata) | Erfrischender SpaziergangGain Duration: 3 turns. Instantly perform a normal attack without using up a turn. End cooldown for other skills. |
Self | ?Verification needed. | 60%-20% | 3 turns | Ready in 5 turns5-turn cooldown at start of battle. / 20 turns20-turn cooldown upon use. |
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| Anila | Fleece of ChampionsRestore 20% of all allies' HP (Healing cap: 2015) and remove 1 debuff. All allies gain Strength: 15%-5%Duration: 3 turnsStacking: Teamwide. |
All allies | Teamwide | 15%-5% | 2 turns | 6 turns | Requires level 90 (5★). | ||
| Elmott (SSR) | IncineratorWhen a foe uses a special attack: Activate Inflict Strength: 5000Duration: 180 seconds. Remove 1 buff. (When Elmott has 10 or more buffs: Activates twice.). At level 95: At end of turn when allies deal skill damage 20 or more times to the current target in 1 turn: Restore Fire allies' HP (Healing cap: 1000). All Fire allies gain 2 random buffs. |
Fire allies | Teamwide | 20%-10% | 3 turns | - | 1/4 possible effects. Requires level 90 (5★). | ||
| Enyo (Summer) | Theros DiakopesGain Duration: 2 turns. (Additional effects upon each cast in this order: Duration: 2 turns, Strength: 60%-20%Duration: 2 turns, Strength: 20%Duration: 2 turns, Duration: 2 turns.) |
Self | Single Target | 60%-20% | 2 turns | 7 turns Lvl 55: 6 turns |
From third cast onward. Activates upon charge attack. | ||
| Hekate | Twilight Proposition500% Fire damage to a foe (Damage cap: ~635,000). All allies gain 1 Duration: Indefinite and a random buff. (Additional buffs based on number of caster's upon cast.) |
All allies | Teamwide | 20%-10% | 3 turns | 8 turns Lvl 75: 7 turns |
All buffs are granted when Hekate has 5 . | ||
| Percival | TraeumereiGain Strength: 60%-20%Duration: 3 turns. At level 100: Also gain Strength: 30%Duration: 3 turns and additional buffs based on Percival's number of . |
Self | Single Target | 60%-20% | 3 turns | 8 turns Lvl 100: 6 turns |
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| Percival (Grand) | Cardinal ProcessionNo charge bar gain upon normal attacks. AmplifySeraphic modifier normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed. (Starts battle with Strength: 60%-20% ATK Up / 30% Bonus Fire DMGDuration: Indefinite.) |
Self | Single Target | 60%-20% | Indefinite | - | |||
| Anila (Event) | AllianceGain Strength: 30%-10%Duration: 3 turns and Strength: 10%-50%Duration: 3 turns. |
Self | Single Target | 30%-10% | 3 turns | 8 turns | |||
| Percival (Event) | TraumereiGain Duration: 3 turns. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |||
| Aglovale | SchneetreibenGain Strength: 60%-20%Duration: 3 turns and Strength: 30%Duration: 3 turns. (Gain additional buffs based on Aglovale's number of .) |
Self | Single Target | 60%-20% | 3 turns | 8 turns | |||
| Anila (Yukata) | Blessings of the FlockGain Duration: 1 turn and Strength: 20%-10%Duration: 3 turns. Restore caster's HP (Healing cap: 2015). (When lvl is 3 or above: Affects all allies.) |
Self lvl 3: All allies |
?Verification needed. | 20%-10% | 3 turns | 7 turns Lvl 75: 6 turns |
Charge attack resets cooldown. | ||
| Anre | Thousand-Spear Void500%Massive Water damage to a foe (Damage cap: ~2,020,000). Inflict Mode Bar CutCut to foe's mode bar . All Water allies gain Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Water allies | Teamwide | 20%-10% | 3.5 turns | - | Requires 5★. | ||
| Clarisse (Summer) | Lytic Power Gain Strength: 50%Multiplier: AssassinDuration: 1 turn , Strength: 20%-10%Duration: 3 turns, and 1 Duration: Indefinite. (When Clarisse's is 5: Skill changes to Radiolytic Power.) All Water allies gain Strength: 50%Multiplier: AssassinDuration: 1 turn , Strength: 20%-10%Duration: 3 turns, and Strength: 15%Multiplier: SeraphicDuration: 3 turns. (Consumes 5 .) |
Self With 5 : Water allies |
Teamwide | 20%-10% | 3 turns | 7 turns Lvl 55: 6 turns |
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| Drang (Grand) | SwitcherooAll Water allies gain random buffs. Inflict random debuffs on all foes. (Number of buffs increases based on Multiplier: Perpetuity lvl. Number of debuffs increases based on lvl.) At level 95: All Water allies also gain Duration: Indefinite. Caster's Multiplier: PerpetuityDuration: Indefinite lvl and Duration: Indefinite lvl rise by 1. |
Water allies | ?Verification needed. | 20%-10% | 5 turns | 7 turns Lvl 75: 6 turns |
All buffs are granted when lvl is 5. | ||
| Korwa (Water) | Fille SophistiqueeRestore Water allies' HP (Healing cap: 2500). All Water allies gain Strength: 1000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Korwa gains 3 Duration: Indefinite. |
Water allies | Teamwide | 30%-?%Verification needed. | 2.5 turns | - | |||
| Yodarha (SSR) | Perpetual RotationGain 3 Duration: IndefiniteSkills do not consume Triple Shroud after level 90 and Strength: 60%-20%Duration: 3 turns. Restore 20% of caster's HP (Healing cap: 2000). At level 95: Also gain Duration: 1 turn . |
Self | Single Target | 60%-20% | 3 turns | 7 turns | |||
| Aliza (Water) | Flying Feet of FuryWater damage to a foe (Damage cap: ~400,000). Gain Duration: 3 turns. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |||
| Owen | Doom SlashGain Strength: 45%-15%Duration: 3 turnsStacking: Single Target. |
Self | Single Target | 45%-15% | 3 turns | 8 turns | |||
| Pengy (Event) | Penguin!Gain Duration: 3 turns. At level 65: Effect enhanced. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |||
| Vane (Event) | Fight OverGain Duration: 3 turns. At level 65: Effect enhanced. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |||
| Aglovale and Tor | UnterstuetzungGain Strength: 60%-20%Duration: 3 turns, Strength: 2000Duration: 3 turns, and Strength: 20%. (Affects all allies when no remain.) |
Self Without : All allies |
Teamwide | 60%-20% | 3 turns | 7 turns Lvl 75: 6 turns |
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| Baal | Resonance Duration: Indefinite lvl rises by 1 upon chain burst activation (Max: 5). Buffs to all allies upon chain burst activation based on Resonance lvl. |
All allies | Teamwide | 15%-5% | 2.5 turns | - | |||
| Benjamin | Grudge FeedbackGain Duration: 1 turn and Strength: 20%Duration: 3 turns. (When Benjamin's is 4: Affects all allies.) |
Self With : All allies |
Teamwide | 20%-?% | 3 turns | 6 turns | Affects all allies when Benjamin's lvl is 4. | ||
| Dante (Halloween) | Shadow CatsCaster borrows the power of cats to gain Duration: 2 turns. (Additional buffs based on number of Multiplier: Perpetuity.) |
Self | ?Verification needed. | 60%-20% | 2 turns | 9 turns Lvl 55: 8 turns |
Requires 2 . | ||
| Io (SSR) | Enchanted LightAll Earth allies gain Strength: 100% chance of taking 20% less damage.Duration: 5 turns, Duration: Indefinite, and 2 random buffs. (While is in effect: Number of buffs increases to 4.) |
Earth allies | ?Verification needed. | 20%-10% | 12 turns | 5 turns | 1/4 possible effects. Always granted while is active. | ||
| Soriz (SSR) | Tectonic Rush450%Massive Earth damage to a foe. Gain Strength: 30%-10%Duration: 5.5 turnsStacking: Single TargetApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. |
Self | Single Target | 30%-10% | 5.5 turns | - | |||
| Vira (Summer) | Estrella SpriteEarth damage to a foe. Restore 60% of all allies' HP (Healing cap: 1500). (When Vira is above 50% HP: All allies also gain Strength: 15%-5%Duration: 3 turns.) At level 75: Damage increased to 500% (Damage cap: ~600,000). |
All allies | Teamwide | 15%-5% | 6 turns | 3 turns | Vira's HP needs to be above 50%. | ||
| Anila (Summer) | First InitiationGain Duration: 1 turn and Strength: 20%-10%Duration: 3 turns. |
Self With : All allies |
Teamwide | 20%-10% | 3 turns | 6 turns | Charge attack resets cooldown and grants Anila . | ||
| Echidna | Dearest Mother450%Massive Wind damage to a foe. All Wind allies gain Strength: 30%-10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Wind allies | Teamwide | 30%-10% | 3.5 turns | - | |||
| Mahira (Summer) | In Like a CaponAll Wind allies gain Strength: 20%-10%Duration: 3 turns, Strength: 30%, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (Allies with also gain Strength: 20%Duration: 3 turns.) |
Wind allies | ?Verification needed. | 20%-10% | 3 turns | 8 turns | |||
| Stan and Aliza | Firestorm BlossomGain Duration: 2 turns and Strength: 60%-20%Duration: 2 turns. |
Self | Single Target | 60%-20% | 2 turns | 8 turns | |||
| Yaia (Holiday) | Present from YaiaI got you something! (Grant an ally Strength: Restore 5% max HP (Healing cap: 300) or gain 25% charge barDuration: 3 turns and Strength: 45%-15%Duration: 3 turns.) |
One ally | Single Target | 45%-15% | 3 turns | 7 turns | |||
| Aglovale (Valentine) | Gestober500% Light damage to a foe (Damage cap: ~635,000). All allies gain 1 Duration: Indefinite and a random buff. (Additional buffs based on number of caster's upon cast.) |
All allies | Teamwide | 20%-10% | 3 turns | 8 turns Lvl 55: 7 turns |
All buffs are granted when Aglovale has 5 . | ||
| Arthur | Dunkelheit Zerschneiden500% Light damage to a foe (Damage cap: ~580,000). Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Restore all allies' HP (Healing cap: 2000). (When caster's HP is above 75%: All allies also gain Strength: 15%-5%Duration: 3 turns.) |
All allies | Teamwide | 15%-5% | 3 turns | 6 turns | Arthur's HP needs to be above 75%. | ||
| Fif | SunshineRestore 200 + 20% of Light allies' HP (Healing cap: 3000). All Light allies gain Strength: 300 HPDuration: 3 turns. At level 95: Healing increased to 300 + 20% of Light allies' HP. Healing cap increased to 4000. Strength: 300 HPDuration: 3 turns upgraded to Strength: 500 HP or 10% charge barDuration: 3 turns. All Light allies also gain Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide. |
Light allies | Teamwide | 20%-10% | 3 turns | 5 turns | Requires level 95 (5★). | ||
| Grea (Light) | Clawed CadenceAll Light allies gain Strength: 20%-10%Duration: 3 turns and Strength: 20%Duration: 3 turns. (When is consumed: All Light allies also gain Strength: 40%Duration: 3 turns and Strength: 20%Duration: 3 turns.) |
Light allies | Teamwide | 20%-10% | 3 turns | 3 turns | |||
| Io (Grand) | Crystal Gust450%Massive Light damage to a foe. (Boost to C.A. damage and C.A. damage cap based on Can't be removed lvl.) All allies gain buff effects based on Can't be removed lvl. Consumes all Can't be removed lvl. |
All allies | Teamwide | 20%-10% | 3.5 turns | - | Requires at least 2 Can't be removed. | ||
| Jeanne d'Arc | Advent EternalGain Duration: 2 turns. At level 95: Also gain Strength: 60%-20%Duration: 2 turns. |
Self | Single Target | 60%-20% | 2 turns | 6 turns | Requires 5★. | ||
| Jeanne d'Arc (Grand) | SanctifyGain Duration: 1 turn and Strength: 20%-10%Duration: 3 turnsStacking: Teamwide. |
Self With : All allies |
Teamwide | 20%-10% | 3 turns | 6 turns | Charge attack resets cooldown and grants Jeanne . | ||
| Kou (Light) | Ninth Dance: Matsuyoi no TsukiAll Light allies gain Strength: 20%-10%Duration: 3 turns, Strength: 100% chance of taking 20% less damage.Duration: 3 turns, and Duration: Indefinite. (When a foe has Local status effect: Caster also gains Strength: 100%Duration: Indefinite.) |
Light allies | ?Verification needed. | 20%-10% | 3 turns | 9 turns Lvl 75: 8 turns |
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| Lucio | Walls of BabylonAll allies gain Strength: 2000Duration: Indefinite, Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns, and Strength: 20%-10%Duration: 3 turnsStacking: Teamwide. At level 95: All allies also gain Strength: 10%Duration: 3 turns. |
All allies | Teamwide | 20%-10% | 3 turns | 6 turns | |||
| Mahira (Holiday) | Come Home to Roost450%Massive Light damage to a foe. All allies gain Strength: 30%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 1000Duration: Indefinite. (400% Bonus Light damage to a foe with [Damage cap: ~635,000].) |
All allies | Teamwide | 30%-10% | 3.5 turns | - | |||
| μ's Second-Years | Fight!All allies gain Strength: 20%-10%Duration: 3 turns. |
All allies | Teamwide | 20%-10% | 3 turns | 7 turns | |||
| Robertina | Rivelazione a FiatoAll Light allies gain Strength: 50%Duration: 3 turns and Strength: 20%-10%Duration: 3 turns. (While is in effect: All Light allies gain Strength: 100%Duration: 3 turns, Strength: 30%-10%Duration: 3 turns, and Strength: 3000Duration: 3 turns instead.) |
Light allies | ?Verification needed. | 30%-10% | 3 turns | 7 turns | |||
| Baotorda | OverbattleGain Duration: 3 turns. At level 65: Effect enhanced. |
Self | Single Target | ?%Verification needed. -?%Verification needed. | 3 turns | 8 turns | |||
| Bridgette and Cordelia | Rallying CheerAll allies gain Strength: 15%-5%Duration: 3 turns. (From 2nd cast onward: All allies also gain Strength: 30%Duration: 3 turns.) |
All allies | Teamwide | 15%-5% | 3 turns | 7 turns | |||
| Sevilbarra (Event) | Stripping the Evil200% Light damage to all foes (Damage cap: ~260,000). Gain Strength: 30%-10%Duration: 2 turns. |
Self | Single Target | 30%-10% | 2 turns | 5 turns | |||
| Anthuria (Yukata) | Flowering LilyAll allies gain Strength: 10%Duration: 3 turns, Duration: 3 turns, Strength: 20%-10%Duration: 3 turns, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
All allies | Teamwide | 20%-10% | 3 turns | 8 turns Lvl 75: 7 turns |
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| Chloe (SSR) | Make It PopGain Strength: 20%-10%Duration: 3 turns, Strength: 25%Duration: 3 turns, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (When 1 is consumed: Affects Dark allies.) |
Self With : Dark allies |
?Verification needed. | 20%-10% | 3 turns | 9 turns Lvl 75: 8 turns |
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| Cidala (Valentine) | Tigered Up in a BowAll Dark allies gain Strength: 20%-10%Duration: 3 turns, Strength: 50%Duration: 3 turns, and Strength: 10%Duration: 3 turns. (Upon consuming : Caster also gains Strength: 10%Duration: 1 turn and Duration: 1 turn .) |
Dark allies | ?Verification needed. | 20%-10% | 3 turns | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 10 turns |
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| Greed and Ling Yao | Xingese ArtsGain Strength: 250%Duration: 3 turnsCounter attacks grant 5% charge bar per hit., Strength: 60%-20%Duration: 3 turns and Strength: 100%. |
Self | ?Verification needed. | 60%-20% | 7 turns Lvl 55: 6 turns |
3 turns | |||
| Lady Grey (Halloween) | Sweet Death Waltz450%Massive Dark damage to a foe. All allies gain Strength: 30%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. End cooldown for Dusk's Descent. |
All allies | Teamwide | 30%-10% | 3.5 turns | - | |||
| Lunalu (SSR) | Extended Mastery Support SkillChance to "Ooh-ooh-aaahhh!" upon drinking Duration: 4 turns, Strength: GuaranteedDuration: 4 turns, and Strength: 20%Duration: 4 turns, ooh-ahh! (Self-inflict Strength: 20% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. At level 95: Dark allies also gain Strength: 10%Duration: 4 turns.). |
Dark allies | Teamwide | 25%-10% | 1 turn | 7 turns | |||
| Magisa (Summer) | Summer Illusion500% Dark damage to a foe (Damage cap: ~635,000). All allies gain 1 Duration: Indefinite and a random buff. (Additional buffs based on number of caster's upon cast.) |
All allies | Teamwide | 20%-10% | 3 turns | 8 turns Lvl 75: 7 turns |
All buffs are granted when Magisa has 5 . | ||
| Manu Ponumau | Beginning WorkingAll Dark allies gain Strength: 20%Duration: 3 turns, Strength: 100% chance of taking 20% less damage.Duration: 3 turns, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
Dark allies | Teamwide | 20% | 3 turns | 9 turns Lvl 75: 8 turns |
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| Shao | Beguiling IndigoMassive Dark damage to a foe. Inflict Strength: 25,000Duration: 180 seconds. All allies gain Strength: 15%-5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | Teamwide | 15%-5% | 3.5 turns | - | Requires 5★. |
Character Extended Mastery Perks

Some characters have access to Stamina via their EMP.
Value varies based on perk's stars, at 3★ (Big) it's 6%-2%.[1]
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Strength (Party)
| Icon | Name | Element | Source | Duration | Cooldown |
|---|---|---|---|---|---|
| Bridgette | I've Got Your Back!Grant one ally Duration: 3 turnsNormal modifierVerification needed. . |
3 turns | 7 turns | ||
I've Got Your Back Till The End!Grant one ally Duration: 3 turnsNormal modifierVerification needed. . |
3 turns | 8 turns |
Weapons
Weapon Skills
| Icon | Name | Element | Source | Stacking Side | Lowest % | Highest % | Duration | Notes |
|---|---|---|---|---|---|---|---|---|
| Original Sin | Vigilante's DivinityWhen main weapon: All allies gain an enhanced Duration: 3 turns (1000 HP drain cap) as well as Strength: 5%-15%Duration: 3 turnsStacking: TeamwideStrength scales linearly upon using Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns.. |
Teamwide | 5% | 15% | 3 turns | Requires an Emblem of Divinity. Can only be equipped by Chaos Ruler. | ||
| Ouranosphaira Ravdos | Physician-Seer's BenevolenceWhen main weapon (MC only): Increase Remove 1 debuff from all parties. 1-turn cut to all allies' debuff durations.'s specs. (Upon use: All allies gain Strength: 20% and Strength: 20%-10%Duration: 3 turns. All other allies gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, Strength: 10% (Max: 30%)Duration: Indefinite, Strength: 5% (Max: 15%)Duration: Indefinite, Strength: 20% (Max: 60%)Duration: Indefinite, and Strength: 10% (Max: 30%)Duration: Indefinite.) |
?Verification needed. | 10% | 20% | 3 turns | Requires 5★. Can only be equipped by Iatromantis. |
Charge Attacks
| Icon | Name | Element | Source | Stacking Side | Lowest % | Highest % | Duration | Notes |
|---|---|---|---|---|---|---|---|---|
| Guardian's Xiphos | Herculean FeatMassive elemental DMG to a foe. All allies gain Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Teamwide | ?%Verification needed. | 20% | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Can be used only by Spartan class. | ||
| Dante Alighieri | Disperazione FinaleMassive Water damage to a foe. All allies gain Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 5★: Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. effect increased. Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns. |
Teamwide | 10% | 30% | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. After 5★: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Barbell | Heavy Weight TrainingMassive Earth damage to a foe. All allies gain Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Restore 10% of MC's HP (Healing cap: 2000). |
Teamwide | 10% | 30% | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Pillardriver | Terra StrikeMassive Earth damage to a foe. Inflict . Additional effect at 4★: All Earth allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
?Verification needed. | ?Verification needed. | ?Verification needed. | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires 4★. | ||
| Soldier Bow | Stealth ShotMassive Earth damage to a foe. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Single Target | ?%Verification needed. | ?%Verification needed. | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Wales Pennant | Hiss die FlaggeMassive Earth damage to a foe. All allies gain . |
Teamwide | ?%Verification needed. | ?%Verification needed. | ?Verification needed. | |||
| Yggdrasil Bark Bracer Arbos | Impetus HederaeMassive Earth damage to a foe. 300% Bonus Earth damage to a foe (Damage cap: ~620,000). All allies gain Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
?Verification needed. | 10% | 30% | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Yggdrasil's Bough | Axis GardenMassive Earth damage to a foe. All allies gain Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Teamwide | 10% | 30% | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires 4★. | ||
| Petit Bouquet de Fleurs | Feuilles BrillantesMassive Wind damage to a foe. All allies gain Strength: 1000 HP or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All allies also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Teamwide | ?%Verification needed. | ?%Verification needed. | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Requires 4★. | ||
| Reunion | Set SailMassive Wind damage to a foe. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All allies also gain Strength: 15%-5%Duration: 2.5 turnsDecreases linearly in strengthApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Teamwide | 5% | 15% | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Requires 4★. | ||
| Festive Frying Pan | Carol for FryingSmall Wind damage to a foe. Restore all allies' HP. All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Teamwide | ?%Verification needed. | ?%Verification needed. | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Spear of Cassius (Man-Portable) | Spear StrikeMassive Light damage to a foe. All Light allies gain . Additional effect at 4★: All Light allies also gain . |
?%Verification needed. | ?%Verification needed. | ?%Verification needed. | ?%Verification needed. | Requires 4★. | ||
| Daodao Fu | Pure Pranks, PosthasteMassive Dark damage to a foe. Restore Dark allies' HP. Additional effect at 4★: All Dark allies gain . |
?%Verification needed. | ?%Verification needed. | ?%Verification needed. | ?%Verification needed. | Requires 4★. | ||
| Sanctolia | Fatalis SaporMassive Dark damage to a foe. All Dark allies gain Strength: 30% - 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
?%Verification needed. | ?%Verification needed. | ?%Verification needed. | ?%Verification needed. | |||
| Scarlet Sapphire | Swirling BlossomsMassive Dark damage to a foe. Buff to MC based on current HP. (When HP is 50% or above: Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. When HP is below 50%: Gain Duration: Indefinite.) Additional effect at 4★: (When HP is 50% or above: Also gain Verification needed. . When HP is below 50%: Also remove 1 debuff.) |
Single Target | ?%Verification needed. | ?%Verification needed. | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
MC's HP needs to be 50% or above. | ||
| Third Stripe of the Streak | Felid's Arrow: Virtue of the TigerMassive Dark damage to a foe. All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Also remove 1 buff from a foe. |
Teamwide | ?%Verification needed. | ?%Verification needed. | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Sword Energy Effects - Resonance
- Resonance: Each sword and katana weapon has a special skill that can be cast via
Resonating BladeEffects vary based on main weapon.
(Casts main weapon's Resonance skill.), spending some energy in the process.
| Icon | Name | Element | Energy Cost | Stacking Side | Lowest % | Highest % | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Excalibur | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Balmung | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Lohengrin | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Mysterious Sword | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Blast Sword | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Keeper of Hallowed Ground | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Greatsword Andalius | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Ilhoon | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Dragon Slayer | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Electro Sword | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. | |||
| Blade of Light | Single Target | ?Verification needed. | ?Verification needed. | 3 turns | 6 turns | Main Character only. |
Summon Calls
| Icon | Name + Call | Element | Targets | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|
| TetragodJumbo Pump900% Water damage to all foes (Damage cap: ~700,000). All Water allies gain Duration: 3 turns. |
Water allies | 3 turns | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | |||
| GorillaOoh-Ahh-Ahh500% Earth damage to all foes. All allies gain Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns. |
All allies | 3 turns | 5 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. 4★: 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. |
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| Nobunaga, Feitan, Machi, and UvoginWe're Taking EverythingNobunaga, Feitan, Machi, or Uvogin will lend a helping hand! Nobunaga: Plain damage to all foes based on current HP (Damage cap: 999,999). Raise lvl by 1 on all foes. All Dark allies gain Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Duration: 3 turns. Feitan: 4-hit Dark damage to random foes. Inflict Strength: 30,000Duration: 3 turnsLocal status effect on all foes. Raise lvl by 1 on all foes. Machi: All Dark allies gain Duration: 3 turns, Duration: 3 turns, and Strength: 1000Duration: Indefinite. Raise lvl by 1 on all foes. Uvogin: 1000% Dark damage to all foes. Inflict Duration: 1 turn Local status effect. Raise lvl by 1 on all foes. |
Dark allies | 3 turns | 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. | Randomly grants Duration: 3 turns. |
Summon Sub Auras
| Icon | Name + Aura | Element | Targets | Duration | Notes |
|---|---|---|---|---|---|
| Trigger of Awakening: Shinji and ReiSub AuraWater allies start battle with Duration: 3 turns. |
Water allies | 3 turns | Starts battle with Duration: 3 turns. | ||
| Mandrake (Summer)Sub AuraEarth allies start battle with Duration: Indefinite and Duration: 3 turns. |
Earth allies | 3 turns | Requires 3★. Starts battle with Duration: 3 turns. | ||
| Bastet (Summer)Sub AuraWind allies start battle with Duration: Indefinite and Strength: 15%-5%Duration: 3 turns. |
Wind allies | 3 turns | Requires 3★. Starts battle with Duration: 3 turns. | ||
| All MightSub AuraIzuku Midoriya and Katsuki Bakugo start battle with Strength: 30%-10%Duration: 3 turns. |
Izuku Midoriya and Katsuki Bakugo | 3 turns | Starts battle with Strength: 30%-10%Duration: 3 turns. | ||
| Aoi TodoSub AuraYuji Itadori and Megumi Fushiguro start battle with Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns and Strength: 30%-10%Duration: 3 turns. |
Yuji Itadori and Megumi Fushiguro | 3 turns | Starts battle with Strength: 30%-10%Duration: 3 turns. |
About Stamina
| Sections seen below are included on this page to avoid further confusion regarding "passive strength" aka stamina in disguise. |
Some unique weapon skills and support skills of characters increase party's ATK based on the skill-holder's HP level, these stack additively with normal Stamina weapon skills, such as


Stamina Sources
Unboostable Skills
Only the highest ATK boost takes precedence.
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- 1 Requires a gun to be used as main weapon.
Boostable Skills
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Dreadful Flamesword | 3045 | 258 | Hellfire's Aegis: Medium boost to fire allies' max HP Fire's Stamina: Small boost to fire allies' ATK based on how high HP is Hellfire's Fandango: Medium boost to fire allies' ATK / Medium boost to triple attack rate All allies gain Strength: 10%. 4★: All allies also gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Excalibur | 3792 | 316 | Inferno's Garrison: Big boost to Fire allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap. Hellfire's Stamina: Medium boost to Fire allies' ATK based on how high HP is Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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| Gold Beak | 3029 | 261 | Hellfire's Stamina: Medium boost to fire allies' ATK based on how high HP is Hellfire's Verity: Medium boost to fire allies' critical hit rate Fire's Fandango: Small boost to fire allies' ATK / Small boost to triple attack rate All Fire allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: MC also gains Strength: 20%. |
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| Ixaba | 3620 | 236 | Inferno's Might III: Massive boost to fire allies' ATK Hellfire's Stamina: Medium boost to fire allies' ATK based on how high HP is Gain Strength: 25% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also gain Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Medusiana Floatie | 3206 | 239 | Hellfire's Stamina: Medium boost to fire allies' ATK based on how high HP is Hellfire's Essence: Medium boost to fire primal allies' ATK Scarlet Arts: Boost to fire allies' skill DMG cap Inflict Duration: 2.5-3.5 turnsTakes 10% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 2-3 turns remaining. for 2.5 to 3.5 turns. 4★: Increased chance to inflict Duration: 2.5-3.5 turnsTakes 10% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 2-3 turns remaining. for 3.5 turns. Also inflict Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect. |
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| Nilakantha | 2590 | 260 | Ironflame's Stamina III: Big boost to fire allies' ATK based on how high HP is Ironflame's Aegis: Small boost to fire allies' max HP All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Progressive Knife (Man-Portable) | 3018 | 263 | Hellfire's Stamina: Medium boost to fire allies' ATK based on how high HP is Hellfire's Verity: Medium boost to fire allies' critical hit rate Fire's Fandango: Small boost to fire allies' ATK / Small boost to triple attack rate Inflict . 4★: All Fire allies also gain Verification needed. . |
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| Pugnale dei Volant | 2889 | 289 | Hellfire's Auspice: Medium boost to fire allies' max HP and healing cap Hellfire's Verity: Medium boost to fire allies' critical hit rate Fire's Stamina: Small boost to fire allies' ATK based on how high HP is All Fire allies gain Strength: 10% of max HP (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also remove 1 debuff from Fire allies. |
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| Shine and Silence | 3262 | 214 | Hellfire's Stamina: Medium boost to fire allies' ATK based on how high HP is Fire's Fandango: Small boost to fire allies' ATK / Small boost to triple attack rate Hellfire's Healing: Medium boost to fire allies' healing cap Inflict . Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also gain and . |
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| Sparkle Beat Vol. 29 | 2525 | 363 | Inferno's Stamina: Big boost to fire allies' ATK based on how high HP is Fire's Bladeshield: Small boost to fire allies' max HP and critical hit rate Restore 20% of MC's HP (Healing cap: 2500). Gain Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: Also removes 1 debuff. |
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| Tiny Logger's Axe | 3204 | 226 | Hellfire's Celere: Medium boost to fire allies' ATK and critical hit rate Fire's Mystery: Small boost to fire allies' C.A. DMG Fire's Stamina: Small boost to fire allies' ATK based on how high HP is All allies gain . 4★: Also restore all allies' HP. |
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| Tropical Fairy | 2630 | 340 | Inferno's Might: Big boost to fire allies' ATK Fire's Stamina: Small boost to fire allies' ATK based on how high HP is Balmy Healing Breeze: When main weapon (MC only): At end of turn when is at 5: Fire damage to all foes (Damage cap: ~635,000) and restore 10% of all allies' HP (Healing cap: 1000). Inflict . All allies gain 1 . 4★: All allies also gain (Effect removed on next all-foe all-ally attack) . |
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Bipenne Galante | 2601 | 197 | Tsunami's Stamina: Medium boost to water allies' ATK based on how high HP is Tsunami's Aegis: Medium boost to water allies' max HP All Water allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Blue Lightning | 3118 | 243 | Tsunami's Aegis: Medium boost to water allies' max HP Water's Stamina: Small boost to water allies' ATK based on how high HP is Tsunami's Fandango: Medium boost to water allies' ATK / Medium boost to triple attack rate All allies gain Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Deepstrings of Mortality Verboten | 2385 | 329 | Allowater's Vitiation: Boost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's Stamina: Small boost to water allies' ATK based on how high HP is Allowater's Guile: Amplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped |
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| Excalibur | 3792 | 316 | Hoarfrost's Garrison: Big boost to Water allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap. Tsunami's Stamina: Medium boost to Water allies' ATK based on how high HP is Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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| Fimbul | 2370 | 220 | Hoarfrost's Stamina: Big boost to water allies' ATK based on how high HP is Water's Aegis: Small boost to water allies' max HP |
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| Galilei's Insight | 3044 | 345 | Hoarfrost's Stamina II: Big boost to water allies' ATK based on how high HP is Tsunami's Restraint: Medium boost to water allies' double attack rate and critical hit rate Gain Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: Indefinite. 4★: Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. Also remove 1 debuff from all allies. |
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| Honekui | 3125 | 247 | Tsunami's Verity: Medium boost to water allies' critical hit rate Tsunami's Aegis: Medium boost to water allies' max HP Water's Stamina: Small boost to Water allies' ATK based on how high HP is All Water allies gain . 4★: Also remove 1 debuff from Water allies. |
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| Leviathan Cranium Mare | 2965 | 213 | Oceansoul's Stamina III: Big boost to water allies' ATK based on how high HP is Oceansoul's Spearhead: Small boost to water allies' triple attack rate and critical hit rate Inflict Strength: 15%Duration: 180 seconds. All allies gain Strength: 20%Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ocean's Klein | 2228 | 270 | Tsunami's Stamina: Medium boost to water allies' ATK based on how high HP is Water's Sentence: Small boost to water allies' C.A. DMG and C.A. DMG cap Remove 1 buff. All allies gain . |
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| Savior of Hallowed Ground | 2420 | 320 | Hoarfrost's Stamina: Big boost to water allies' ATK based on how high HP is Staff Resonance: Boost to multiattack rate based on how many staffs are equipped Remove 1 debuff from MC. 4★: Now removes 1 debuff from all allies. |
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| Second Boss of the Herd | 2240 | 270 | Hoarfrost's Stamina: Big boost to water allies' ATK based on how high HP is Restore MC's HP. Gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
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| Silver Vine | 2291 | 259 | Tsunami's Verity: Medium boost to water allies' critical hit rate Tsunami's Stamina: Medium boost to water allies' ATK based on how high HP is |
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| The Hand That Scritches | 2538 | 360 | Hoarfrost's Verity: Big boost to water allies' critical hit rate Water's Healing: Small boost to water allies' healing cap Tsunami's Stamina: Medium boost to water allies' ATK based on how high HP is Restore all allies' HP. All allies gain . 4★: MC also gains Verification needed. . |
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Aetherial Marine | 2390 | 250 | Mountain's Stamina: Medium boost to earth allies' ATK based on how high HP is Earth's Sentence: Small boost to earth allies' C.A. DMG and C.A. DMG cap Inflict Duration: 180 seconds and Duration: 180 seconds. |
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| Excalibur | 3792 | 316 | Terra's Garrison: Big boost to Earth allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap. Mountain's Stamina: Medium boost to Earth allies' ATK based on how high HP is Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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| Forbidden Silence | 2536 | 360 | Terra's Verity: Big boost to earth allies' critical hit rate Earth's Healing: Small boost to earth allies' healing cap Mountain's Stamina: Medium boost to earth allies' ATK based on how high HP is Restore 10% of all allies' HP (Healing cap: 1500). 4★: Healing cap increased to 2000. Also remove 1 debuff from all allies. |
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| Fourth Fork of the Fluffle | 2834 | 300 | Mountain's Stamina: Medium boost to earth allies' ATK based on how high HP is Desert Yellow Blow: 20% Bonus Earth DMG effect to third hit of Earth allies' triple attacks. Earth's Fandango: Small boost to earth allies' ATK / Small boost to triple attack rate Gain Duration: Indefinite. 4★: Also gain . |
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| Ichigo Hitofuri | 3512 | 257 | Terra's Might III: Massive boost to earth allies' ATK Mountain's Stamina: Medium boost to earth allies' ATK based on how high HP is All allies gain Strength: 30%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: 50% chance to gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Innocent Doll | 2060 | 305 | Mountain's Aegis: Medium boost to earth allies' max HP Earth's Stamina: Small boost to earth allies' ATK based on how high HP is Putrefy effect. Boost to all allies' DEF (Stackable). |
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| Jinn Al-Shajarah | 2631 | 191 | Mountain's Stamina: Medium boost to earth allies' ATK based on how high HP is Mountain's Aegis: Medium boost to earth allies' max HP All Earth allies gain Verification needed. . |
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| Macho Hunter Weapon | 1553 | 186 | Mountain's Stamina: Medium boost to earth allies' ATK based on how high HP is Inflict Duration: 180 seconds and Duration: 180 seconds. |
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| Nibelung Horn | 2850 | 210 | Lifetree's Stamina II: Medium boost to earth allies' ATK based on how high HP is Lifetree's Verity III: Big boost to earth allies' critical hit rate All allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Remove 1 debuff from all allies. |
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| Rainbow Hand | 2329 | 252 | Mountain's Aegis: Medium boost to earth allies' max HP Earth's Stamina: Small boost to earth allies' ATK based on how high HP is Tank-and-Counter effect to MC until end of turn (2 times) Boost to DEF and hostility |
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Beach House Ramen | 2787 | 310 | Ventosus's Trium: Big boost to wind allies' multiattack rate Wind's Healing: Small boost to wind allies' healing cap Whirlwind's Stamina: Medium boost to wind allies' ATK based on how high HP is Restore 10% of Wind allies' HP (Healing cap: 1500). 4★: Also remove 1 debuff from Wind allies. |
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| Bow of Auslese | 2515 | 225 | Ventosus's Mystery: Big boost to wind allies' C.A. DMG Wind's Stamina: Small boost to wind allies' ATK based on how high HP is Gain Strength: 20%. |
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| Excalibur | 3792 | 316 | Ventosus's Garrison: Big boost to Wind allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap. Whirlwind's Stamina: Medium boost to Wind allies' ATK based on how high HP is Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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| Flowering Twilight | 2567 | 354 | Whirlwind's Healing: Medium boost to wind allies' healing cap Whirlwind's Stamina: Medium boost to wind allies' ATK based on how high HP is Whirlwind's Aegis: Medium boost to wind allies' max HP All allies gain Strength: 10% (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Strength: 10% (Healing cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.'s healing cap increased to 1000 and duration increased to 3.5 turns. All allies also gain Strength: 10%. |
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| Galgalim of Gales | 3136 | 327 | Ventosus's Stamina II: Big boost to wind allies' ATK based on how high HP is Through Tempest and Torrent: When main weapon (MC only): After normal attacks: All Wind allies gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, Strength: 15% (Max: 45%)Duration: Indefinite, Strength: 10% (Max: 30%)Duration: Indefinite, and Strength: 10,000 (Max: 30,000)Duration: Indefinite. Undaunted Cyclone: When main weapon (MC only): Upon using first-slot skill: Gain Duration: 1 turn , Strength: 30%Duration: 1 turn , and Strength: 10%Duration: 1 turn . Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Also gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Gullinbursti | 3415 | 184 | Whirlwind's Stamina: Medium boost to wind allies' ATK based on how high HP is Wind's Celere: Small boost to wind allies' ATK and critical hit rate All allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns. |
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| Last Storm Harp | 2400 | 260 | Stormwyrm's Stamina II: Medium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity III: Big boost to wind allies' critical hit rate Gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nostalgic Coffee Jelly | 2828 | 302 | Whirlwind's Stamina: Medium boost to wind allies' ATK based on how high HP is Wind's Celere: Small boost to wind allies' ATK and critical hit rate Gale Green Blow: 20% Bonus Wind DMG effect to third hit of Wind allies' triple attacks. Inflict Duration: 180 secondsVerification needed. . All allies gain Verification needed. . 4★: Also inflict Duration: 180 secondsVerification needed. on a foe. |
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| Onyx Stormbringer | 2965 | 213 | Whirlwind's Stamina: Medium boost to wind allies' ATK based on how high HP is Gale Green Blow: 20% Bonus Wind DMG effect to third hit of Wind allies' triple attacks. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Sealhammer of Liberation Verboten | 3061 | 194 | Taboo Dreadwind's Stamina III: Big boost to wind allies' ATK based on how high HP is Taboo Dreadwind's Sapience: Small boost to wind allies' triple attack rate and healing cap Inflict Strength: 10% (Max: 30%)Duration: 180 seconds and Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Teardrop Mandolin | 2203 | 277 | Whirlwind's Verity: Medium boost to wind allies' critical hit rate Whirlwind's Stamina: Medium boost to wind allies' ATK based on how high HP is Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict Duration: 180 seconds. |
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| Vortex of the Void | 3107 | 333 | Ventosus's Stamina II: Big boost to wind allies' ATK based on how high HP is Whirlwind's Grace: Medium boost to wind allies' max HP and debuff resistance Inflict Duration: 180 seconds and Duration: 180 seconds. 4★: All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Bow of Iliad | 2810 | 260 | Zion's Stamina: Big boost to light allies' ATK based on how high HP is Thunder's Dual-Edge: Medium boost to double attack rate for light allies All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. 4★: Buff increased to Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Collbrande | 3070 | 250 | Zion's Garrison: Big boost to light allies' DEF based on how low HP is Light's Sentence: Small boost to light allies' C.A. DMG and C.A. DMG cap Light's Stamina: Small boost to light allies' ATK based on how high HP is All allies gain Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: MC also gains Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Eden | 3140 | 340 | Zion's Might III: Massive boost to light allies' ATK Thunder's Stamina: Medium boost to light allies' ATK based on how high HP is All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Buff increased to Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies also gain Strength: 1500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Excalibur | 3792 | 316 | Zion's Garrison: Big boost to Light allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap. Thunder's Stamina: Medium boost to Light allies' ATK based on how high HP is Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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| Feast's Signum | 2140 | 290 | Zion's Stamina: Big boost to light allies' ATK based on how high HP is Restore 20% of all allies' HP (Healing cap: 1500). MC gains Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
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| Fifth Bottle of the Flight | 2855 | 297 | Thunder's Stamina: Medium boost to light allies' ATK based on how high HP is Golden Craft: Supplement light allies' critical hit DMG Light's Spearhead: Small boost to light allies' triple attack rate and critical hit rate |
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| First Fling of the Mischief | 2981 | 284 | Thunder's Stamina: Medium boost to light allies' ATK based on how high HP is Light's Aegis: Small boost to light allies' max HP Golden Arts: Boost to light allies' skill DMG cap All Light allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All Light allies also gain . |
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| Marine Ace | 3021 | 276 | Thunder's Majesty: Medium boost to light allies' ATK and max HP Thunder's Clarity: Slight chance to dodge and counter (medium DMG) for light allies Thunder's Stamina: Medium boost to light allies' ATK based on how high HP is Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict Duration: 180 seconds. 4★: Also gain Duration: Indefinite. |
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| Mittron's Bow | 2710 | 250 | Knightcode's Stamina II: Medium boost to light allies' ATK based on how high HP is Knightcode's Resolve II: Medium boost to light allies' critical hit rate / Slight chance to dodge and counter (Medium DMG) All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Pillar of Flame | 2630 | 250 | Knightcode's Stamina II: Medium boost to light allies' ATK based on how high HP is Knightcode's Verity III: Big boost to light allies' critical hit rate Gain Strength: 15% and Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Porculius | 2690 | 180 | Zion's Mystery: Big boost to light allies' C.A. DMG Thunder's Stamina: Medium boost to light allies' ATK based on how high HP is Gain Strength: (Damage cap: 20,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Sole Intenso | 2912 | 285 | Thunder's Sentence: Medium boost to light allies' C.A. DMG and C.A. DMG cap Thunder's Garrison: Medium boost to light allies' DEF based on how low HP is Light's Stamina: Small boost to light allies' ATK based on how high HP is All Light allies gain Strength: 10%. 4★: MC also gains . |
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| Spirelance of Knowledge Verboten | 2276 | 351 | Taboo Banelight's Stamina III: Big boost to light allies' ATK based on how high HP is Taboo Banelight's Trium: Small boost to light allies' multiattack rate Inflict Duration: 180 seconds. Inflict Strength: 30,000Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Tentacular Javelin | 2286 | 260 | Thunder's Stamina: Medium boost to light allies' ATK based on how high HP is Light's Celere: Small boost to light allies' ATK and critical hit rate Remove 1 buff. All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Wales' Finest | 2340 | 250 | Thunder's Stamina: Medium boost to light allies' ATK based on how high HP is Thunder's Aegis: Medium boost to light allies' max HP All allies gain Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Woodland Prayer | 2490 | 370 | Zion's Stamina: Big boost to light allies' ATK based on how high HP is Staff Resonance: Boost to multiattack rate based on how many staffs are equipped Gain Strength: 3000Duration: Indefinite and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: Also remove 1 buff from a foe. |
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Erlkoenig-Nachweis | 2593 | 349 | Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is Dark's Spearhead: Small boost to dark allies' triple attack rate and critical hit rate Restore Dark allies' HP. 4★: All Dark allies also gain . |
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| Excalibur | 3792 | 316 | Oblivion's Garrison: Big boost to Dark allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap. Hatred's Stamina: Medium boost to Dark allies' ATK based on how high HP is Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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| Fallen Sword | 3319 | 292 | Oblivion's Might III: Massive boost to dark allies' ATK Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is Gain Strength: 10% (Max: 30%)Duration: Indefinite and Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Buff increased to Strength: 30% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Strength: 1500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Fediel's Spine | 3037 | 254 | Eclipse's Stamina: Massive boost to Dark allies' ATK based on how high HP is. Black Covenant: Supplement Dark allies' C.A. DMG based on how high HP is. All allies gain Strength: 10%. 4★: All allies also gain Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Fleuret de Diamant | 2821 | 302 | Hatred's Aegis: Medium boost to dark allies' max HP Hatred's Garrison: Medium boost to dark allies' DEF based on how low HP is Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is Gain Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. All allies gain . 4★: Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! now affects all allies. |
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| Forbidden Memories | 2180 | 281 | Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is Dark's Fandango: Small boost to dark allies' ATK / Small boost to triple attack rate Restore HP of allies in first and second positions (Healing cap: 2000) and grant Strength: 20%. |
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| Nox Meteorum | 2435 | 241 | Oblivion's Stamina: Big boost to dark allies' ATK based on how high HP is All allies gain Strength: 10%. |
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| Rodentius | 2711 | 175 | Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is Hatred's Dual-Edge: Medium boost to double attack rate for dark allies Gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Scarlet Sapphire | 2852 | 297 | Hatred's Primacy: Medium boost to dark allies' ATK and double attack rate Hatred's Healing: Medium boost to dark allies' healing cap Dark's Stamina: Small boost to dark allies' ATK based on how high HP is Buff to MC based on current HP. (When HP is 50% or above: Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. When HP is below 50%: Gain Duration: Indefinite.) 4★: (When HP is 50% or above: Also gain Verification needed. . When HP is below 50%: Also remove 1 debuff.) |
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| Sea of Dreams | 2158 | 286 | Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is Dark's Sentence: Small boost to dark allies' C.A. DMG and C.A. DMG cap Inflict Duration: 180 seconds and Strength: 10,000Duration: 180 seconds. |
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| Summer Genesis | 2184 | 281 | Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is Dark's Celere: Small boost to dark allies' ATK and critical hit rate All allies gain Strength: 10% (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Zechariah | 2330 | 350 | Mistfall's Stamina III: Big boost to dark allies' ATK based on how high HP is Mistfall's Aegis: Small boost to dark allies' max HP All allies gain Strength: 10% (Max: 30%)Duration: Indefinite and Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
5★ Dark Opus Weapons if equipped with 
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