Character Extended Mastery Perks

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This article is about Character Perks. For Class Perks, see Extended Mastery Perks.

Once a character reaches its level cap it can be further enhanced via Extended Mastery.
Extended Mastery perks are bought using Extended Mastery Points (EMP).
The total number of perks you can buy is based on the total number of EMP obtained on the character.

How to obtain Extended Mastery Points (EMP)

Every time a character gains 36000 EXP while level capped, or uncapped 5 times, it receives 1 EMP.
You can convert 20 Gems bought with MobaCoins or Crystals to 1 EMP.
If you buy the wrong perk you can lower the level of any perk one step at a time at no cost, but no EMP or Gems will be refunded.

Important points

EMP are not shared between characters, or even between different versions of the same character.
You can trade 5 EMP from one version of a character for 1 EMP on a different version of the same character.
Perks only affect the character they're bought on. ATK Bonus on Metera (Fire) will not affect ATK on Metera (Wind).
Characters that have been uncapped to 5★, but are not at max level still gain EMP if their level is above their 4★ level cap.
Many characters do not have their EMP perks implemented yet, but can still earn EMP as normal.

Perk list[edit]

First row (Style)[edit]

1 2 3 4 5
Attack ZenithAtk.png ZenithDef.png ZenithDA.png ZenithCritHit.png ZenithCADmg.png
Balanced ZenithAtk.png ZenithDef.png ZenithHP.png ZenithDA.png ZenithDebuffRes.png
Defense ZenithAtk.png ZenithDef.png ZenithDef.png ZenithHP.png ZenithFireRes.png
(varies)
Heal ZenithAtk.png ZenithDef.png ZenithHP.png ZenithDebuffRes.png ZenithHealing.png
Special ZenithAtk.png ZenithDef.png ZenithDebuffRes.png ZenithODA.png ZenithModeBar.png

Second row (Race)[edit]

1 2 3 4 5
Human ZenithAtk.png ZenithDef.png ZenithHP.png ZenithDA.png ZenithCritHit.png
Erune ZenithAtk.png ZenithDef.png ZenithDA.png ZenithTA.png ZenithFireAtk.png
(varies)
Draph ZenithAtk.png ZenithDef.png ZenithHP.png ZenithCritHit.png ZenithFireRes.png
(varies)
Harvin ZenithAtk.png ZenithAtk.png ZenithDA.png ZenithFireAtk.png
(varies)
ZenithCADmg.png
Primal ZenithAtk.png ZenithDef.png ZenithHP.png ZenithFireAtk.png
(varies)
ZenithCADmg.png
None

Third Row (Individual)[edit]

The third row of perks vary between characters.

Rarity Fire Water Earth Wind Light Dark
SSR
SR
R

Fourth Row (Mystery)[edit]

We don't yet know how the fourth row works. Possibly a placeholder for additional perks at a later date.

Perk cap[edit]

Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Perks 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
EMP - 10 10 10 10 10 10 10 10 10 10 10 10 10 10
EMP total - 10 20 30 40 50 60 70 80 90 100 110 120 130 140
Step 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Perks 18 18 18 18 18 18
EMP 10 10 10 10 10 10
EMP total 150 160 170 180 190 200

Perk cost[edit]

The point cost for each perk level increases based on the total number of perks obtained.

For example:

  • If you have no perks and wish to increase Attack Bonus to 1★ it'll cost 1 EMP.
    If you then try to upgrade DEF Bonus to 1★ it'll cost 2 EMP.
  • If you have 3★ ATK Bonus, 3★ HP Bonus and 3★ DEF Bonus then you have a total of 9 perk levels.
    Upgrading another perk to 1★ then costs 10 EMP.
Perks 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
EMP cost 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Gem cost 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300
EMP total 1 3 6 10 15 21 28 36 45 55 66 78 91 105 120
Gem total 20 60 120 200 300 420 560 720 900 1100 1320 1560 1820 2100 2400
Perks 16 17 18
EMP cost 16 17 18
Gem cost 320 340 360
EMP total 136 153 171
Gem total 2720 3060 3420

Perk details[edit]

Icon Name ☆1 ☆2 ☆3 Notes
ZenithAtk.png Attack 500 800 1000
ZenithDef.png Defense 5% 8% 10%
ZenithHP.png HP 250 500 750
ZenithHealing.png Healing 10% 15% 20% Increases healing cap as well as healing amount.
ZenithFireAtk.png Element Attack 5% 8% 10%
ZenithWaterAtk.png
ZenithEarthAtk.png
ZenithWindAtk.png
ZenithLightAtk.png
ZenithDarkAtk.png
ZenithFireDmgDown.png Element Resistance 2% 4% 5%
ZenithWaterDmgDown.png
ZenithEarthDmgDown.png
ZenithWindDmgDown.png
ZenithLightDmgDown.png
ZenithDarkDmgDown.png
ZenithDA.png Double Attack 3% 5% 6%
ZenithTA.png Triple Attack 2% 4% 5%
ZenithAtkUpDefDown.png Attack Up
Defense Down
+900 ATK
-10% DEF
+1300 ATK
-15% DEF
+1500 ATK
-20% DEF
ZenithCritHit.png Critical Hit Small (12% chance of 12% bonus damage) Medium (20% chance of 20% bonus damage) Big (25% chance of 25% bonus damage) The critical chance is not increased each with each perk bought from different zeniths (e.g two 3*s will not give 25%+25%); instead, they proc independently. [1] Note that if two criticals activate at the same time similarly to Normal weapon skills, the bonuses are added together (e.g. two activations of 25% grant a 1.5x boost to the final damage.) Thus, there is a potential for large damage bursts supplemented by many more small ones. [2]
ZenithHostilityUp.png Hostility Up Small Medium Big
ZenithHostilityDown.png Hostility Down Small Medium Big
ZenithDodge.png Dodge Rate Up 1% 2% 3%
ZenithReflect.png Reflect 2% 4% 5% Same effect as Narmaya's Lock Swords passive
ZenithDebuffAcc.png Debuff Hit Rate 5% 8% 10%
ZenithDebuffRes.png Debuff Resistance 5% 8% 10%
ZenithODA.png Overdrive Attack 5% 8% 10%
ZenithAtkBreak.png Break Attack 5% 8% 10%
ZenithModeBar.png Overdrive Curbed 5% 8% 10%
ZenithChargeBar.png Boost to Charge Bar 5% 8% 10%
ZenithModeBarCut.png Mode Bar Cut 5% 8% 10%
ZenithCADmg.png C.A. Damage 10% 15% 20% A solid boost but useless if you hit the damage cap.
ZenithCADmgCap.png C.A. Damage Cap 5% 8% 10% Worth your consideration if you hit the damage cap.
ZenithSkillDmg.png Skill Damage 10% 15% 20%
ZenithSkillDmgCap.png Skill Damage Cap 5% 8% 10%