Character Extended Mastery Perks

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This article is about Character Perks. For Class Perks, see Extended Mastery Perks.

Once a character reaches its level cap, its Extended Mastery is unlocked, offering a variety of bonuses through perks. The bonuses are acquired by spending EMP to add stars to the perks.

Obtaining EMP[edit]

  • Characters at max level (or blue★ uncapped) gain 1 EMP per 36,000 EXP
  • 20 Gems can be converted to 1 EMP without limit
  • 5 EMP from one version of a character can be converted to 1 EMP for another version
  • Neither EMP nor perk benefits are shared between different characters (or versions of a character)
  • No EMP is refunded when removing stars

Perk Details[edit]

  • Opposite the main character's Extended Mastery Perks, most character perks become less efficient with each star invested into a given perk
  • Thus, it is usually recommended to take one star in multiple perks before investing three stars anywhere
  • For general use, the highest priority perks are Critical Hit (if on-element), Triple Attack, Double Attack, and Elemental ATK
Icon Name ★☆☆ ★★☆ ★★★ Notes
ZenithAtk.png ATK 500 800 1000 Value: Medium
Much less ATK than the main character's version of the perk and usually less value than the Elemental ATK perk
Still usually worth investing one star
ZenithDef.png DEF 5% 8% 10% Value: Medium
More value for characters with counters, dodges, substitute, etc.
ZenithHP.png HP 250 500 750 Value: Low
Usually less effective-HP than DEF
ZenithHealing.png Healing 10% 15% 20% Value: Low
Also increases Healing Cap; viable on characters brought for healing
ZenithLightAtk.png Elemental ATK 5% 8% 10% Value: High
Usually outperforms raw ATK
(Matches character's element)

ZenithFireAtk.png ZenithWaterAtk.png ZenithEarthAtk.png ZenithWindAtk.png ZenithLightAtk.png ZenithDarkAtk.png

ZenithDarkDmgDown.png Element Resistance 2% 4% 5% Value: Low
This is Elemental DMG Lowered (not Damage Cut)
(Matches character's elemental advantage)

ZenithFireDmgDown.png ZenithWaterDmgDown.png ZenithEarthDmgDown.png ZenithWindDmgDown.png ZenithLightDmgDown.png ZenithDarkDmgDown.png

ZenithDA.png Double Attack 3% 5% 6% Value: High
ZenithTA.png Triple Attack 2% 4% 5% Value: Highest
Top priority and can take 2 stars with no efficiency loss
ZenithAtkUpDefDown.png Attack Up
Defense Down
+900 ATK
-10% DEF
+1300 ATK
-15% DEF
+1500 ATK
-20% DEF
Value: Varies
Usually too risky, but one star can be viable
ZenithDefUpAtkDown.png Defense Up
Attack Down
+10% DEF
-900 ATK
+15% DEF
-1300 ATK
+20% DEF
-1500 ATK
Value: Varies
Much better trade than above
ZenithCritHit.png Critical Hit Small Medium Big Value: Very High (and more efficient with each star!)
At Small/Medium/Big: 12/20/25% chance of 12/20/25% bonus damage
Separate perks act independently (eg. two 3-stars offer two separate 25% chances to crit) and separate crits (from perks or otherwise) can occur on the same attack for massive damage[1]
ZenithHostilityUp.png Hostility Up Small Medium Big Theoretically good depending on
exact numbersVerification needed.
ZenithHostilityDown.png Hostility Down Small Medium Big Theoretically good depending on
exact numbersVerification needed.
ZenithDodge.png Dodge Rate Up 1% 2% 3%
ZenithReflect.png Reflect 2% 4% 5% (Same effect as Narmaya's Lock Swords passive)
ZenithDebuffAcc.png Debuff Hit Rate 5% 8% 10% Value: Varies
Important for characters brought for their debuffs (eg. Tweyen)
ZenithDebuffRes.png Debuff Resistance 5% 8% 10%
ZenithODA.png Overdrive Attack 5% 8% 10% Value: Medium
Great supplement to other damage perks at higher Extended Mastery Levels
ZenithAtkBreak.png Break Attack 5% 8% 10% Value: Medium
Great supplement to other damage perks at higher Extended Mastery Levels
ZenithModeBar.png Overdrive Curbed 5% 8% 10%
ZenithChargeBar.png Boost to Charge Bar 5% 8% 10%
ZenithModeBarCut.png Mode Bar Cut 5% 8% 10%
ZenithCADmg.png C.A. Damage 10% 15% 20% Value: Low
Charge Attacks are primarily limited by damage cap
ZenithCADmgCap.png C.A. Damage Cap 5% 8% 10% Value: Medium
Useless before you hit the CA damage cap; decent afterwards
ZenithSkillDmg.png Skill Damage 10% 15% 20% Value: Awful
ZenithSkillDmgCap.png Skill Damage Cap 5% 8% 10% Value: Awful (but slightly better than Skill DMG)
ZenithEnmity.png Enmity Small Medium Big Value: Varies
Good for characters already using enmity
Separate from weapon skill enmity.

At Big: [2]

100% - 75% 1% (fixed)
75% - 50% 3% to 3.5% (linear increase)
50% - 0% 3.5% to 9% (linear increase)
ZenithStamina.png Stamina Small Medium Big Value: Varies
Probably separate from weapon skill staminaVerification needed.

At Big: 6% damage at 100% HP[3]

ZenithSupportSkill.png Support Skill Lvl 1 Lvl 2 Lvl 3 Grants a new passive. Effects vary by character.

ATK vs Elemental ATK[edit]

ATK offers a smaller effective damage increase as one's weapons and summons improve due to the inflation of the raw ATK stat.

  • eg. a character with 10,000 ATK gaining 1,000 ATK (3 stars in the perk) represents a 10% increase
  • alternatively: a character with 30,000 ATK (still gaining 1,000 from the perk) represents only a ~3% increase

Elemental ATK, on the other hand, increases the Elemental Modifier, scaling with raw ATK regardless of inflation.

  • ie. the 5/8/10% increase does not change whether a character has 10,000 or 30,000 ATK
  • Still encounters diminishing returns due to other contributors to the Elemental Modifier, such as most summons, carbuncle calls, or having an elemental advantage
  • On the other hand, provides exceptional value when using non-elemental summons such as Omegas, Primals, or Grand Order

Ultimately, Elemental ATK usually has priority simply because it offers more effective damage than raw ATK when the math settles, but it is still almost always worth adding one star to each before adding three stars to either.

Star Cap[edit]

The total number of stars a character can add at a time is determined by their Extended Mastery Lvl, which increases by gaining EMP through EXP.

EM Lvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Stars 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
EMP - 10 10 10 10 10 10 10 10 10 10 10 10 10 10
EMP total - 10 20 30 40 50 60 70 80 90 100 110 120 130 140
EM Lvl 16 17 18 19 20 21 22 23 24 25 26 27 28 29 n
Stars 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18
EMP 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
EMP total 150 160 170 180 190 200 210 220 230 240 250 260 270 280 10*(n-1)

Star Cost[edit]

Each star added increases the cost of additional stars by 1, eg.

  • The first star added for a character costs 1 EMP
  • The seventh star costs 7 EMP
  • Removing stars will similarly reduce the cost, making it more efficient to remove multiple stars at a time before replacing them
Star 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
EMP cost 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Gem cost 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300
EMP total 1 3 6 10 15 21 28 36 45 55 66 78 91 105 120
Gem total 20 60 120 200 300 420 560 720 900 1100 1320 1560 1820 2100 2400
Star 16 17 18
EMP cost 16 17 18
Gem cost 320 340 360
EMP total 136 153 171
Gem total 2720 3060 3420

Perk Determination[edit]

Each character has access to perks based on their style and race, as well as perks individual to that specific character. In cases where style/race perks are impractical for a certain character, some of those perks may be individualized as well (eg. Seox).

First Row (Style)[edit]

1 2 3 4 5
Attack ZenithAtk.png ZenithDef.png ZenithDA.png ZenithCritHit.png ZenithCADmg.png
Balanced ZenithAtk.png ZenithDef.png ZenithHP.png ZenithDA.png ZenithDebuffRes.png
Defense ZenithAtk.png ZenithDef.png ZenithDef.png ZenithHP.png ZenithDarkDmgDown.png
Heal ZenithAtk.png ZenithDef.png ZenithHP.png ZenithDebuffRes.png ZenithHealing.png
Special ZenithAtk.png ZenithDef.png ZenithDebuffRes.png ZenithODA.png ZenithModeBar.png

Second Row (Race)[edit]

1 2 3 4 5
Human ZenithAtk.png ZenithDef.png ZenithHP.png ZenithDA.png ZenithCritHit.png
Erune ZenithAtk.png ZenithDef.png ZenithDA.png ZenithTA.png ZenithLightAtk.png
Draph ZenithAtk.png ZenithDef.png ZenithHP.png ZenithCritHit.png ZenithDarkDmgDown.png
Harvin ZenithAtk.png ZenithAtk.png ZenithDA.png ZenithLightAtk.png ZenithCADmg.png
Primal ZenithAtk.png ZenithDef.png ZenithHP.png ZenithLightAtk.png ZenithCADmg.png
None
  • Light ATK and Dark DMG Down change elements to match the character's element and elemental advantage respectively

Third Row (Individual)[edit]

Specific to each individual character: see Character Extended Mastery List or an individual character page.

Fourth Row (Mystery)[edit]

Unknown; not yet implemented for any character.

Current Characters with Perks[edit]

Rarity Fire Water Earth Wind Light Dark Any
SSR -
SR
R -

Current characters with support skills[edit]

No
TTier
Name
ElElement
Style Race Support Skill
3011 SR Abby Fire Attack Human Chance to boost ATK with every one-foe attack (Stackable).
4017 SSR Agielba Fire Defense Draph Slight chance to counter upon taking DMG
4045 SSR Albert Light Attack Human Chance to attack even when electrified
3003 SR Alec Fire Attack Human Chance for Fireflow to remain upon using a DMG skill.
4002 SSR Aletheia Earth Attack Human Slight chance to dodge and counter one-ally attacks
3015 SR Aliza (Event) Fire Attack Draph Chance to boost ATK with every one foe attack (Stackable)
4001 SSR Altair Water Balanced Human Boost to skill-sealing debuff resistance.
3012 SR Ange Water Balanced Human Slight chance to counter upon taking DMG.
3042 SR Ange (Halloween) Dark Attack Human Boost to hostility when HP is above 50%
4027 SSR Anila Fire Balanced Draph Slight chance of a 1-turn cut to skill cooldown with every one-foe attack
2008 R Anna Fire Attack Human Fire DMG and Burn effect to all foes upon dodging
2021 R Anna (Summer) Fire Attack Human Fire DMG and Burn effect to all foes upon dodging
4030 SSR Anre Water Defense Harvin Boost to skill-sealing debuff resistance
4019 SSR Arulumaya Earth Special Harvin Lessen water DMG for all allies
3036 SR Arusha Light Balanced Erune Boost to dodge rate when not debuffed
3044 SR Aster (Event) Wind Balanced Erune Wind DMG and Blind effect to all foes upon dodging
3053 SR Baotorda Light Defense Draph Slight chance to withstand lethal DMG (Leaves 1 HP)
4009 SSR Cagliostro Earth Heal Human Slight chance to fully recover HP upon taking DMG
4042 SSR Carmelina Wind Special Draph Boost to multiattack rate when not debuffed
3046 SR Carren Fire Balanced Human Bonus elemental DMG for attacks when burned
4016 SSR Cerberus Dark Special Primal Bonus dark DMG with every non-multiattack (2 times)
4010 SSR Charlotta Water Balanced Harvin Lessen DMG taken from foes in overdrive.
4020 SSR Charlotta (Halloween) Light Heal Harvin Boost to green and blue potion effects
4018 SSR Christina Wind Balanced Human Slight chance to give bounty with every one-foe attack
2024 R Daetta Light Attack Draph Slight chance to deal massive critical DMG
3017 SR Danua Dark Special Draph Slight chance to restore HP with every one-foe attack (Stackable)
4004 SSR De La Fille Light Heal Human Boost to all allies' healing cap
4014 SSR De La Fille (Summer) Light Heal Human Lessen DMG taken from blinded foes for all allies
2005 R Deliford Water Defense Human Bonus DMG against a foe in overdrive
4037 SSR Eahta Earth Attack Draph Boost to other allies' charge bar upon using a chain burst of 2 or more chains
2025 R Elmelaura Fire Special Harvin Boost all allies' ATK and restore all allies' HP at turn start
3023 SR Elmott Fire Attack Erune Boost to skill DMG against burned foes
3025 SR Elta Wind Special Human Less DMG taken from charmed foes for all allies
2002 R Eso Wind Attack Human Chance to boost ATK with every one-foe attack (Stackable)
3007 SR Eugen Earth Balanced Human Chance to lower foe's DEF with every one-foe attack (Stackable)
3027 SR Ezecrain Fire Special Human Chance to reuse Amethyst with every one-foe attack
2006 R Farrah Earth Balanced Human Slight chance to deal massive critical DMG.
3037 SR Farrah (SR) Earth Balanced Human Slight chance to counter upon taking DMG
2020 R Feather Light Attack Human Chance to boost double attack rate with every one-foe attack (Stackable)
3035 SR Feena (Event) Wind Balanced Human Slight chance to deal massive critical DMG
4033 SSR Feower Water Special Erune Slight chance to be able to use a skill immediately upon using skill
3032 SR Ferry Light Special Erune Slight chance to dodge and counter one-ally attacks
4034 SSR Fif Light Heal Harvin Chance to boost DEF with every one-foe attack (Stackable)
2004 R Galadar Earth Defense Draph Chance of 50% DMG cut
2027 R Garma Earth Balanced Draph Bonus elemental DMG against poisoned foes
4000 SSR Gawain Wind Defense Human Chance to lower foe's ATK with every one-foe attack (Stackable)
3009 SR Gayne Earth Special Human Earth DMG to all foes upon dodging.
2009 R Hazen Wind Defense Human Slight chance to partially absorb damage taken
3004 SR Helnar Wind Balanced Erune Slight chance to dodge all attacks from foes.
3031 SR Helnar (Summer) Wind Special Erune Boost to ATK based on number of female party members
2001 R Herja Earth Balanced Human Bonus earth DMG against a foe in overdrive
3006 SR Io Water Heal Human Boost to all allies' healing cap
4015 SSR Io (Summer) Fire Attack Human Chance for Concentration to remain upon using a skill
2012 R Jasmine Earth Heal Human Slight chance to create a Green Potion at end of turn (about 7.5% at 3 lvl, needs to be in frontline)
4040 SSR Jeanne d'Arc Light Balanced Human Slight chance to withstand lethal DMG (Leaves 1 HP)
3016 SR Jessica (Event) Fire Balanced Human Slight chance to counter upon taking DMG.
3030 SR Jessica (Summer) Fire Special Human Chance to lower foe's DEF with every one-foe attack (Stackable)
3022 SR Jin Earth Attack Human Boost to ATK based on how low DEF is
3050 SR Johann (Event) Light Heal Human Boost to all allies' debuff resistance upon using healing skills
3038 SR Juri (Event) Earth Balanced Human Slight chance to deal massive critical DMG
3005 SR Katalina Water Balanced Human Lessen fire DMG for all allies
3029 SR Katalina (Summer) Water Defense Human Boost to all allies' healing cap
3024 SR Keehar Wind Balanced Erune Slight chance for damage skills to activate twice
4005 SSR Lady Grey Dark Special Human Chance to convert turn-based DMG to HP recovery (Poison, burn, wither etc.)
3013 SR Lamretta Earth Balanced Draph Chance to remove a debuff at turn start
4023 SSR Lancelot Water Attack Human Slight chance to dodge and counter one-ally attacks
3072 SR Lecia Wind Balanced Human Chance to boost ATK with every one-foe attack (Stackable)
4021 SSR Lennah Wind Heal Human Boost to skill-sealing debuff resistance
2026 R Leonora Wind Balanced Harvin Slight chance to dodge and counter one-ally attacks
4007 SSR Lily Water Heal None Lessen fire DMG for all allies
3033 SR Lucius Dark Attack Human Boost to skill DMG against blinded foes
4011 SSR Magisa Fire Special Human Chance to withstand lethal turn-based DMG (Leaves 1 HP)
3045 SR Mariah Earth Attack Human Chance to boost ATK with every one-foe attack (Stackable)
2016 R Mary Fire Balanced Human Slight chance to give bounty with every one-foe attack
2023 R Mary (Summer) Fire Balanced Human Slight chance to deal plain DMG to all foes upon charge attack
4022 SSR Melleau Earth Attack Erune Chance to boost ATK with every one-foe attack
4012 SSR Metera Wind Balanced Erune Bonus DMG against charmed foes
3043 SR Mimlemel Wind Special Harvin Slight chance to dodge all attacks from foes
3002 SR Mishra Water Special Erune Lessen DMG taken from blinded foes for all allies
3000 SR Naoise Light Defense Human Chance of lower foe's ATK with every one-foe attack (Stackable)
4003 SSR Nezahualpilli Wind Attack Human Boost to Blind resistance
4038 SSR Niyon Wind Special Harvin Bonus elemental DMG against tuned foes
3039 SR Noa Light Special Primal Lessen dark DMG for all allies
2011 R Petra Wind Heal Human Slight chance to withstand lethal DMG.
3008 SR Rackam Fire Special Human Slight chance to counter upon taking DMG
3048 SR Rackam (Christmas) Earth Special Human Chance to recover HP when HP is below 50%
2014 R Richard Water Special Human Randomly gain boost to ATK or hit to DEF at turn start
2018 R Rosamia Light Balanced Human Boost to hostility while DMG immunity is in effect
3049 SR Rosamia (SR) Light Balanced Human Boost to hostility while DMG immunity is in effect
3010 SR Rosetta Wind Balanced None Wind DMG and Poison effect to all foes upon dodging
4026 SSR Rosetta (Christmas) Dark Heal Primal Slight chance to dodge all attacks from foes
2000 R Ryan Fire Attack Human Slight chance to dodge and counter one-ally attacks
4041 SSR Sara Earth Defense Human Slight chance to counter upon taking DMG
3021 SR Sara (Event) Earth Defense Human Boost to hostility upon using a skill
4008 SSR Sarunan Light Special Erune Lessen dark DMG for all allies
3026 SR Selfira (Event) Wind Heal Erune Boost to all allies' healing cap
4036 SSR Seofon Wind Attack Human Extend Emblem effect time
4035 SSR Seox Dark Attack Erune Chance to lower foe's DEF with every one-foe attack (Stackable)
4013 SSR Seruel Light Attack Erune Chance to boost ATK with every one-foe attack (Stackable).
4025 SSR Siegfried Earth Special Human Lessen water DMG
3028 SR Sig (Event) Water Attack Human Bonus elemental DMG for attacks against foes in overdrive
4044 SSR Societte Water Special Erune Boost to multiattack rate upon using healing skills
4024 SSR Sophia Light Heal Human Boost to Metanoia success rate
3020 SR Soriz Earth Attack Human Slight chance to counter upon taking DMG
2019 R Stan Wind Attack Erune Bonus elemental DMG for attacks against foes in overdrive
3018 SR Sutera Wind Balanced Erune Boost to skill DMG against blinded foes
2015 R Tanya Dark Balanced Human Dark DMG to all foes upon dodging
3034 SR Teena Fire Heal Human Boost to skill DMG against burned foes
3001 SR Therese (Event) Water Special Human Chance to boost ATK with every one-foe attack (Stackable)
4032 SSR Threo Earth Attack Draph Chance to boost ATK with every one-foe attack (Stackable)
4039 SSR Tien Fire Balanced Erune Boost to ATK based on bounty lvl
4031 SSR Tweyen Light Balanced Human Light DMG to all foes upon dodging
3014 SR Ulamnuran Water Special Harvin Boost to multiattack rate when not debuffed
3047 SR Vane (Event) Water Defense Human Slight chance to withstand lethal DMG (Leaves 1 HP)
4029 SSR Vaseraga Dark Attack Draph Slight chance for damage skills to activate twice
3019 SR Vira Dark Attack Human Boost to multiattack rate when Katalina is in the party
4043 SSR Vira (SSR) Dark Attack Human Slight chance to restore HP with every one-foe attack
2007 R Volenna Earth Defense Human Cut to DMG taken when substituting
2013 R Walder Earth Balanced Human Bonus DMG against blinded foes
2022 R Walder (Summer) Earth Balanced Human Less DMG taken from blinded foes
2010 R Will Dark Special Human Convert turn-based DMG dealt to a foe to heal all allies
4006 SSR Yuel Fire Balanced Erune Chance to boost double attack rate with every one-foe attack (Stackable).
2017 R Zehek Dark Attack Human Bonus elemental DMG for one-foe attacks against blinded foes
4028 SSR Zeta Fire Attack Human Boost to multiattack rate when under Salted Wound effect

References[edit]

  1. https://twitter.com/Granblue_GW/status/841909618272043008
  2. https://twitter.com/soufflex_/status/858774506118168576
  3. https://twitter.com/Hecate_mk2/status/854278566015451136