[Miserable Curiosity]This title is an unofficial, amateur translation.
Ludmila
MAX HP
8804★: 880
MAX ATK
79804★: 7980
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
10% DA / 5% TA
Element
06
RaceOfficially called "Type" in-game.
04
Style
02
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
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A girl morphed by the effects of poisonous mushrooms, she sets off on a journey to feed her craving for fine fungi. She is most tempted by unknown mushrooms, even trading her health for a taste. Be that as it may, she's determined to continue moving forward, her devotion to mushrooms unwavering and her laughter unending.
Gain 30% Hit Rate UpHit rate for one-foe attacks is boosted Strength: 30%Duration: 3 turns.
Loudmouth
8 turns Lvl 65: 7 turns
180 sec
Lvl 1 ⇧ Lvl 65This skill is enhanced at level 65.
Inflict 10% DEF DownDEF is lowered Strength: 10%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 20% DA DownDouble attack rate is lowered Strength: 20%Base Accuracy: 100%Duration: 180 seconds on all foes.[1]
Lucky Laughing Fit
7 turns
3 turns
Lvl 35
Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 3 turns.
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Teary-Eyed Aim
Lvl 1
150% boost to ATKMultiplier: Normal and 35% hit to normal attack accuracy.[2]
Ludmila's charge attack has five possible outcomes, based on the animation.
Attempts to fire, but a puff of smoke comes out: Nothing happens.
Attempts to fire, but it explodes: Self-inflict FumingHP bar is hidden / Attacks have a slight chance to miss Duration: 10.5 turnsApplied during the attack phase. On the next turn, it'll have 10 turns remaining..
Attempts to fire, but confetti shoots out: All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.
Fires a shot that bounces off the enemy: 2000 Plain damage to all other allies.
Fires a shot straight forward: 1000%Unworldly Dark damage to a foe (Damage cap: ~2,715,000).[3]
Only this outcome will contribute to a Chain Burst.
Bonuses are permanently gained based on the character's total number of completed Cross-Fate Episodes. They are not determined by who the Cross-Fate is with.
Cross-Fate bonuses are not shared between character versions.