Character Extended Mastery Perks

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This article is about awakening characters. For awakening weapons, see Weapon Awakening.

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This article is about recruitable Characters' Perks. For the Main Character's Class Perks, see Extended Mastery Perks.

Once a character reaches their level cap, Extended Mastery is unlocked which offers a variety of bonuses through perks. The bonuses are acquired by spending Extended Mastery Points (EMP) to add stars to the perks.

  • See the Character Extended Mastery List for each individual characters' perks
  • See Extended Mastery Perks for the perks accessible to the main character
  • All characters can earn EMP and have most if not all their EMP perks available, though newly added characters typically release without their final perk. Special groups of characters (such as Eternal or Evoker characters) may have additional perks locked behind other requirements.

About EMP

  • Characters at their current level cap earn 1 EMP per 36,000 EXP, e.g. an SSR that has been uncapped two times can gain EMP once they have reached level 60, but if they are uncapped a third time, they will no longer gain EMP until reaching the cap again with the following exceptions:
    • 5★ SSR characters can earn EMP at any level
    • 5★ SR characters can earn EMP at any level above 70
  • 20 Gems can be converted to 1 EMP without limit
  • EMP and starred perks are not shared between different versions of a character, though Extended Mastery Lvl is.
  • However, 5 EMP from one version of a character can be traded for 1 EMP to another version
  • Earning EMP raises a character's Extended Mastery Lvl
  • Nothing is refunded when resetting stars

Perk Details

  • The total number of stars a character can have is determined by their current Extended Mastery Lvl (see Star Cap below)
  • Opposite the main character's Extended Mastery Perks, most character perks become less efficient with each star invested into a given perk.
  • Thus, it is usually recommended to take one star in multiple perks before investing three stars anywhere
  • In most cases, the highest priority perks are Critical Hit (if on-element), Elemental ATK, C.A. Damage Cap, and Skill Damage Cap
  • The bottom row of each character's EMP grid is always a custom set chosen specifically for that character. If you have addressed High priority items as listed below, consider investing points into the bottom row if you are unsure where to put points next.
Icon Name ★☆☆ ★★☆ ★★★ Notes
ATK 500 800 1000 Value: Medium
Much less ATK than the main character's version of the perk and usually less value than the Elemental ATK perk.
Can be considered after other perks with higher priority have been invested.
DEF 5% 8% 10% Value: Medium
More value for characters with counters, dodges, substitute, etc.
HP 250 500 750 Value: Medium
Usually less effective-HP than DEF. However, it is treated as a base HP increase and thus will be more effective when HP boosting auras or weapon skills are present.
Healing 10% 15% 20% Value: Varies
Also increases Healing Cap; viable on characters with team healing and/or targeted healing with a short cooldown.

Note that healing from RefreshHP is restored on every turn
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
is not increased for characters without points in Healing EMP or a Healing Over Mastery Bonus, no matter the source of the buff

Elemental ATK 5% 8% 10% Value: High
Usually outperforms raw ATK
(Matches character's element)

Element Resistance 2% 4% 5% Value: Low
This is Elemental DMG Lowered (not Damage Cut)
(Matches character's elemental advantage)
Every node has its own modifier; having 2 nodes at 1★ will reduce DMG by 3.96%1-(0.98*0.98) versus 4% with a single node at 2★.[1]

Double Attack 3% 5% 6% Value: Varies
Value diminishes as weapon grid reaches higher inherent DA rates, including DA status buffs. Also loses its value for characters who have inherent guaranteed multiattacks.
Triple Attack 2% 4% 5% Value: Varies
Similar to Double Attack, the value depends on each individual character.
Unnecessary for characters who are included in a team that has consistent ways to achieve guaranteed triple attacks.
Attack Up
Defense Down
+900 ATK
-10% DEF
+1300 ATK
-15% DEF
+1500 ATK
-20% DEF
Value: Varies
Usually too risky, but one star can be viable.
Defense Up
Attack Down
+10% DEF
-900 ATK
+15% DEF
-1300 ATK
+20% DEF
-1500 ATK
Value: Varies
Much better trade than above.

With a strong weapon grid the ATK penalty is relatively small for the same reason ATK perks become worse the stronger your grid is.

The more stars put into the skill the smaller the relative penalty so it's better to go for 3★ than stop at 2★.

Furthermore, rather than putting 2★ or 3★ Defense Up it's better to put 1★ here and 1★ in two Attack Up nodes.

Critical Hit Small Medium Big Value: High (and more efficient with each star!)

At Small/Medium/Big: 12/20/25% chance of 12/20/25% bonus damage. In terms of estimated damage this is one of the best EMPs, however it has issues for practical use in endgame due to inability to maintain consistent damage and inefficient usage near the damage cap. In such cases experienced players may opt for more consistent EMPs instead to guarantee their setups work.

Separate perks act independently (eg. two 3-stars offer two separate 25% chances to crit) and separate crits (from perks or otherwise) can occur on the same attack; if three 3-star procs, it'll confer 75%25%+25%+25% extra damage.[2]

Hostility Up Small Medium Big Value: Varies
At Small/Medium/Big: +5/+8/+10.
See Hostility for details.
Hostility Down Small Medium Big Value: Varies
At Small/Medium/Big: -3/-4/-5.
See Hostility for details.
Dodge Rate Up 1% 2% 3% Dodge Rate Up EMP activates on a turn basis, in contrast to Dodge Rate UpChance to dodge DMG and debuffs
which rolls per hit.
If activated, the character will dodge all attacks during the turn.[3]
Reflect 2% 4% 5% Chance to reflect 99% of the damage, thus acts as a 99% cut as well. Same effect as Narmaya's Lock Swords passive
Debuff Hit Rate 5% 8% 10% Value: Varies
Important for characters brought for their debuffs (eg. Tweyen). Generally more useful in longer battles as bosses build up resistance to debuffs.
Debuff Resistance 5% 8% 10% Value: Low
Not a very reliable bonus by itself, while strong debuffs often have too much accuracy or outright ignore resistance. In some cases, it might be a nice boost for a character that already has some strong resistances and skills to help out other party members, though in most cases a source of Veil is a far more effective countermeasure.
Overdrive Attack 5% 8% 10% Value: Medium
Great supplement to other damage perks at higher Extended Mastery Levels.
Break Attack 5% 8% 10% Value: Varies
Great supplement to other damage perks at higher Extended Mastery Levels.

Harder to see the benefits compared to Overdrive Attack perks, since many late-game enemies will have short break timers or will escape break through triggers.

Debuffs such as Break Boosted (Time)Break mode time is extended
, Break Boosted (DMG)DMG needed to switch to normal mode is boosted
, and Tien’s OnslaughtTakes effects that activate against foes in break
Local status effect
can increase the node’s value.

Overdrive Curbed 5% 8% 10% Value: Very Low
Ineffective in V2.0 battles.
Boost to Charge Bar 5% 8% 10% Values are rounded up. So for a single attack where 1★ is 10.5%, 2★ 10.8%, 3★ 11.0% all are rounded up to 11%.
[4]
Rank SASingle Attack DADouble Attack TATriple Attack
- 10% 22% 37%
1★ 11% 24% 40%
2★ 11% 24% 41%
3★ 11% 25% 42%
Mode Bar Cut 5% 8% 10% Value: Very low.
Increases the mode bar reduction from damage.

Even if it increases the mode bar reduction by several percent it will still usually take the same number of turns to break an enemy's overdrive. This can, however, be useful in Unite & Fight NM150 (which historically has the following mechanics) because it both helps hit overdrive (which fills the diamonds) before the first trigger (at 85) and then subsequently reset the diamonds with the trigger (avoiding a situation where you are hit by an ougi twice) and also with the fairly difficult race to break the boss after 85 due to the lack of triggers from 85 to 50.
Ineffective in V2.0 battles.

C.A. Damage 10% 15% 20% Value: Medium
If a character isn't reaching their Charge Attack damage cap, one star is often worth it.
C.A. Damage Cap 5% 8% 10% Value: High
Useless before a character hits the Charge Attack damage cap; an excellent way to increase damage after they do.
Skill Damage 10% 15% 20% Value: Awful
As damage skills tend to easily hit their cap, and especially since it's additive; a skill that does 500% damage will do 520% and skill that does 100% * 10 will do 120% * 10 when this node is 3★.[5]
Skill Damage Cap 5% 8% 10% Value: High
Good for characters that deal damage mainly with skills, and excellent for characters with automatic skill damage (e.g. auto-activated skills, bonus elemental damage after Charge Attack).
Enmity Small Medium Big Value: Varies
Good for characters already using enmity
Separate from weapon skill enmity.[6][7]

At Big:

100% - 75% 1% (fixed)
75% - 50% 3% to 3.5% (linear increase)
50% - 0% 3.5% to 9% (linear increase)
Stamina Small Medium Big Value: Varies
Separate from weapon skill stamina[6]

At Big: 6% damage at 100% HP and decreases linearly to 2% at 0% HP[8]

Support Skill Lvl 1 Lvl 2 Lvl 3 Grants a new passive. Effects vary by character.

ATK vs Elemental ATK

ATK offers a smaller effective damage increase as one's weapons and summons improve due to the inflation of the raw ATK stat.

  • eg. a character with 10,000 ATK gaining 1,000 ATK (3 stars in the perk) represents a 10% increase
  • alternatively: a character with 30,000 ATK (still gaining 1,000 from the perk) represents only a ~3% increase

Elemental ATK, on the other hand, increases the Elemental Modifier, scaling with raw ATK regardless of inflation.

  • ie. the 5/8/10% increase does not change whether a character has 10,000 or 30,000 ATK
  • Still encounters diminishing returns due to other contributors to the Elemental Modifier, such as most summons, carbuncle calls, or having an elemental advantage
  • On the other hand, provides exceptional value when using non-elemental summons such as Omegas, Primals, or Grand Order

Ultimately, Elemental ATK usually has priority simply because it offers more effective damage than raw ATK when the math settles, but it is still almost always worth adding one star to each before adding three stars to either.

Star Cap

The total number of stars a character can have at a time is determined by their Extended Mastery Level, which increases by gaining Extended Mastery Points. Extended Mastery Lvl, unlike EMP, is shared between all versions of the same character.

EM Lvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Stars 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
EMP - 10 10 10 10 10 10 10 10 10 10 10 10 10 10
EMP total - 10 20 30 40 50 60 70 80 90 100 110 120 130 140
EM Lvl 16 17 18 19 20 21 22 23 24 25 26 27 28 29 n
Stars 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18
EMP 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
EMP total 150 160 170 180 190 200 210 220 230 240 250 260 270 280 10*(n-1)
  • Current Extended Mastery Lvl cap is 999.[9]

Star Cost

Each star added increases the cost of additional stars by 1, eg.

  • The first star added for a character costs 1 EMP
  • The seventh star costs 7 EMP
  • The cumulative cost of the first through seventh stars is 1+2+3+4+5+6+7=28 EMP
  • Removing stars will similarly reduce the cost when you add stars again, making it more efficient to remove multiple stars at a time before replacing them
Star 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
EMP cost 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Gem cost 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360
EMP total 1 3 6 10 15 21 28 36 45 55 66 78 91 105 120 136 153 171
Gem total 20 60 120 200 300 420 560 720 900 1100 1320 1560 1820 2100 2400 2720 3060 3420
Star 19 20 21 22 23 24 25 26 27 28
EMP cost 19 20 21 22 23 24 25 26 27 28
Gem cost 380 400 420 440 460 480 500 520 540 560
EMP total 190 210 231 253 276 300 325 351 378 406
Gem total 3800 4200 4620 5060 5520 6000 6500 7020 7560 8120

Perk Determination

Each character has access to perks based on their style and race, as well as perks individual to that specific character. In cases where style/race perks are impractical for a certain character, some of those perks may be individualized as well (eg. Seox).

First Row (Style)

Style 1 2 3 4 5

Second Row (Race)

Style 1 2 3 4 5
  • Light ATK and Dark DMG Down change elements to match the character's element and elemental advantage respectively

Third Row (Individual)

Specific to each individual character: see Character Extended Mastery List or an individual character page.

Over Mastery

Over Mastery Bonuses are unlocked using Over Mastery RingsOver Mastery Rings. Rings are obtained from the Pendant Shop using Renown Pendants and Prestige Pendants, as event rewards, as a drop from Arcarum: The World Beyond, and in blue chests from Grand Order (Raid).

The first and second Over Mastery Bonus stats are always ATK and HP . The third and fourth bonuses are randomly picked from a list of possible stats (excluding ATK and HP) and is the same list for all characters. For example, it is possible for a character with no innate healing skills to obtain a Healing Over Mastery Bonus.

A character's Over Mastery Bonuses can be overwritten by using another ring. After using another ring, the game will give you the choice of keeping a character's current bonuses or the newly generated bonuses. The ring is not refunded if you keep the current bonuses.

Possible Ring Rolls1 [10]
Intricacy Ring
Lineage Ring
Coronation Ring
ATK 300 600 900 1200 1500 1800 2100 2400 2700 3000
HP 150 300 450 600 750 900 1050 1200 1350 1500
Debuff Success 6% 7% 8% 9% 10% 11% 12% 13% 14% 15%
Skill DMG Cap 6% 7% 8% 9% 10% 11% 12% 13% 14% 15%
C.A. DMG 10% 12% 14% 16% 18% 20% 22% 24% 27% 30%
C.A. DMG Cap 6% 7% 8% 9% 10% 11% 12% 13% 14% 15%
Critical Hit
(+30% DMG)[11]
10% 12% 14% 16% 18% 20% 22% 24% 27% 30%
Enmity 2 1 2 3 4 5 6 7 8 9 10
Stamina 3 1 2 3 4 5 6 7 8 9 10
DEF 6% 7% 8% 9% 10% 12% 14% 16% 18% 20%
Healing 3% 6% 9% 12% 15% 18% 21% 24% 27% 30%
Debuff Resistance 6% 7% 8% 9% 10% 11% 12% 13% 14% 15%
Dodge 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Double Attack 6% 7% 8% 9% 10% 11% 12% 13% 14% 15%
Triple Attack 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
1 Each ring is guaranteed ATK and HP. In addition, there is a chance a ring will gain 1 stat of each color. Lineage rings guarantee a third stat, Intricacy Rings guarantee four.
2 Enmity activates at 75% HP where ATK increases slowly until 50% HP, where it increases steeply. For a graph with values, we refer to the top image within Google spreadsheet.
3 Stamina either decreases linearly, or is constant until a certain HP breakpoint and then decreases linearly. For a graph with values, we refer to the bottom image within Google spreadsheet.

Over Mastery Ring Stat Probabilities

In general, higher quality rings have better chances for higher stat values.

ATK & HP Combination Probabilities (254 / 172 / 0 Sample size)[10]
ATK HP Coronation Prob. Lineage Prob. Intricacy Prob.
300 150 28.3%Verification needed. 0%Verification needed. ?%
600 300 20.5%Verification needed. 0%Verification needed. ?%
900 450 13.4%Verification needed. 18.0%Verification needed. ?%
1200 600 10.6%Verification needed. 18.6%Verification needed. ?%
1500 750 8.7%Verification needed. 18.6%Verification needed. ?%
1800 900 5.9%Verification needed. 14.5%Verification needed. ?%
2100 1050 5.9%Verification needed. 10.5%Verification needed. ?%
2400 1200 3.1%Verification needed. 8.7%Verification needed. ?%
2700 1350 2.8%Verification needed. 7.6%Verification needed. ?%
3000 1500 0.8%Verification needed. 3.5%Verification needed. ?%

Permanent Mastery

Ring icon

A Perpetuity Ring is a power-up item that unlocks permanent bonuses for a character. A ring icon will appear on a character's thumbnail if a perpetuity ring has been used for them.

Permanent Mastery Bonuses

  • Extended Mastery Star Cap +10
  • ATK +10%
  • HP +10%
  • DMG Cap +5%

Notes:

  • Permanent mastery bonuses are predetermined.
  • Over mastery bonuses from coronation, lineage, and intricacy rings can still be unlocked on top of the permanent mastery bonuses.
  • A perpetuity ring can only be given once to each character. A perpetuity ring won't unlock permanent mastery bonuses for other versions of the same character.
  • 10% ATKPerpetuity modifier Up stacks additively with Shield of Eternal Splendor

Where to obtain Perpetuity Rings

History

Rings available from Treasure Trade:

No Date Wait Cost Notes
- - 54 days ??? Time since last ring
17 2024-08-15 287 days Four Symbols Stone ×5
16 2023-11-02 330 days Four Symbols Stone ×5
15 2022-12-07 218 days Four Symbols Stone ×5
14 2022-05-03 179 days Cloud Commendation ×3
13 2021-11-05 302 days Four Symbols Stone ×5
12 2021-01-07 62 days Four Symbols Stone ×5
11 2020-11-06 11 days Gold Nugget ×20
10 2020-10-26 227 days Cloud Commendation ×3
9 2020-03-13 87 days Gold Nugget ×20
8 2019-12-17 22 days Gold Nugget ×20
7 2019-11-25 136 days Cloud Commendation ×3
6 2019-07-12 33 days Gold Nugget ×20
5 2019-06-09 135 days Gold Nugget ×20
4 2019-01-25 131 days Gold Nugget ×20
32018-09-16- Gold Nugget ×20Initial stock of 3
Average 154 days between rings

Other sources:

Aetherial Mastery

Characters can get a random bonus on stats by using bonus-unlocking items for aetherial mastery bonuses.

Different versions of the same character can have their own individual aetherial mastery bonuses.

Characters that already have aetherial mastery bonuses can have their current aetherial mastery bonuses replaced with new ones.

Items used to replace bonuses will not be returned even if you decide to cancel.

Unlocking Aetherial Mastery Bonuses

Each item that unlocks aetherial mastery bonuses is usable on characters of its corresponding element.

The following items will unlock aetherial mastery bonuses when used:

Any of these can be used on characters whose element changes depending on the main character's element.

Only one of the following bonuses is unlocked upon using an earring.

Possible Aetherial Mastery Bonuses[12]
Bonus MinimumCurrent known values MaximumCurrent known values
Double Attack 10% 17%
Triple Attack 5% 12%
Element ATK UpMatches the element of the earring. 15% 22%
Element ResistanceThe element that the earring element is strong against. 5% 12%
Stamina 5 12
Enmity 5 12
Supplemental DMG 5 12
Critical Hit 18% 35%
Counters on Dodge 5% 12%
Counters on DMG 10% 17%
Aetherial Bonus Supplemental DMG Cap[12]
+5 +6 +7 +8 +9 +10 +11 +12
10,000 12,000 14,000 16,000 18,000 20,000 22,000 24,000
  • Supplemental damage is based on 1% of the foe's max HP, capped based on the bonus value.
  • For more information, see the Supplemental Damage page.

Uncapped Mastery Bonuses

See also: Cages
Cages are used in the character's Extended Mastery screen

An item called a Cage can be used to give a character an uncapped mastery bonus and raise their EM Star Cap by 2.

Up to 5 cages can be used per character. Cage usage is unique to each version of a character, and therefore cages used on one version of a character will not carry over to another.

Unlocking Uncapped Mastery Bonuses

Cages corresponding to a character's element are required to unlock uncapped mastery bonuses. Here is a list of each cage and its matching element.

Any of these can be used on characters whose element changes depending on the main character's element.

Awakening

This section is about awakening characters. For awakening weapons, see Weapon Awakening.

Characters' stats are boosted based on their awakening level. Awakening level can be raised once their character level reaches a certain level, which depends on the character's rarity.

  • SSR: Lvl 80
  • SR: Lvl 70 (60 for certain characters)
  • R: Lvl 50

Awakening Bonuses

There are four types of Awakening Bonuses, with each type granting different bonuses. Balanced is the default for all characters, but Awakening types can be changed after reaching Awakening level 2 or higher and requires an Awakening Orb of the corresponding type.

Awakening levels are kept when changing between types, and players may switch back to the default of Balanced at any time for no cost.

All characters start at Awakening level 1 which provides no bonus.

Balanced (Default)

  1. Level 1 provides no bonus.
  2. ATK +1000
  3. HP +500
  4. C.A. DMG +5%
  5. Multiattack +2% (+2% Double Attack Rate and +2% Triple Attack Rate)
  6. ATK +2000 (Requires clearing Chapter 63 Story: Boundless Joy to unlock)
  7. HP +1000 (Requires clearing Chapter 110 Story: Protector of Truth to unlock)
  8. C.A. DMG +15% (Requires clearing Chapter 148 Story: A Tale of Two Souls to unlock)
  9. Multiattack +2% (Requires clearing Chapter 164 Story: Harsh Reality Part 2 to unlock)

Attack (Requires Ruby Awakening Orb)

  1. Level 1 provides no bonus.
  2. ATK +1000
  3. ATK +1000
  4. C.A. DMG +5%
  5. C.A. DMG +5%
  6. ATK +2000 (Requires clearing Chapter 63 Story: Boundless Joy to unlock)
  7. ATK +2000 (Requires clearing Chapter 110 Story: Protector of Truth to unlock)
  8. C.A. DMG +15% (Requires clearing Chapter 148 Story: A Tale of Two Souls to unlock)
  9. ATK +2000 (Requires clearing Chapter 164 Story: Harsh Reality Part 2 to unlock)

Defense (Requires Sapphire Awakening Orb)

  1. Level 1 provides no bonus.
  2. ATK +1000
  3. HP +500
  4. HP +500
  5. DEF +5%
  6. HP +1000 (Requires clearing Chapter 63 Story: Boundless Joy to unlock)
  7. HP +1000 (Requires clearing Chapter 110 Story: Protector of Truth to unlock)
  8. DEF +15% (Requires clearing Chapter 148 Story: A Tale of Two Souls to unlock)
  9. HP +1000 (Requires clearing Chapter 164 Story: Harsh Reality Part 2 to unlock)

Multiattack (Requires Citrine Awakening Orb)

  1. Level 1 provides no bonus.
  2. ATK +1000
  3. Double Attack +4%
  4. C.A. DMG +5%
  5. Triple Attack +2%
  6. ATK +2000 (Requires clearing Chapter 63 Story: Boundless Joy to unlock)
  7. Double Attack +6% (Requires clearing Chapter 110 Story: Protector of Truth to unlock)
  8. Triple Attack +3% (Requires clearing Chapter 148 Story: A Tale of Two Souls to unlock)
  9. N.A. DMG Amplify +5% (Requires clearing Chapter 164 Story: Harsh Reality Part 2 to unlock)

Raising Awakening Level

Awakening lvl can be raised by consuming treasure or gems. The treasure used is based on the character's rarity and element. Characters that have dynamic elements, such as Lyria, have a unique treasure requirement.

To access the Awakening menu, go to the character details screen, tap Add Bonuses, and tap the Awakening Lvl tab.

General Awakening materials for each rarity are as follows:

SSR Awakening Materials

SR Awakening Materials

R Awakening Materials

Lvl 4


Current characters with support skills

No TTier Name ElElement Style Race Support Skill
3011 SR Abby (Promo) Fire Attack Human Chance to boost ATK with every one-foe attack (Stackable).
4017 SSR Agielba Fire Defense Draph Slight chance to counter upon taking damage.
3121 SR Airi Totoki Earth Defense Human Chance to boost ATK with every one-foe attack (Stackable)
4045 SSR Albert Light Attack Human Chance to attack even when Albert has ElectrifiedCan't take any action (Can't be removed)
.
3177 SR Albert (Event) Light Balanced Human Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
with every normal attack.
3003 SR Alec Fire Attack Human Chance for Fireflow to remain upon using a DMG skill.
4002 SSR Aletheia Earth Attack Human Slight chance of Dodge-and-Counter effect (1 time).
4158 SSR Alexiel Earth Defense Primal Water DMG reduction.
2053 R Alistair Water Special Harvin Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
4083 SSR Aliza Fire Attack Draph Wind DMG reduction.
3015 SR Aliza (Event) Fire Attack Draph Chance to boost ATK with every one foe attack (Stackable)
3242 SR Aliza (Water) Water Attack Draph Chance to boost ATK with every one-foe attack (Stackable).
3139 SR Almeida Earth Attack Draph Chance to lower foe's debuff resistance with every one-foe attack (Stackable)
4001 SSR Altair Water Balanced Human Boost to skill-sealing debuff resistance
4373 SSR Altair (Holiday) Fire Balanced Human Chance to gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
upon normal attacks.
4051 SSR Amira Light Special Other Chance to gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
with every normal attack.
3065 SR Amira (Promo) Light Attack Other Slight chance to restore HP with every one-foe attack.
3160 SR Anastasia Water Attack Human Inflict ATK DownATK is lowered
Strength: Varies (Up to 15%)Duration: 180 secondsStacking: Single
upon dealing multiattacks.
4071 SSR Andira Wind Balanced Erune Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
3170 SR Andira (Event) Wind Balanced Erune Slight chance of a 1-turn cut to skill cooldown with every one-foe attack
3012 SR Ange Water Balanced Human Slight chance to counter upon taking DMG.
3042 SR Ange (Halloween) Dark Attack Human Boost to hostility when HP is above 50%
4027 SSR Anila Fire Balanced Draph Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
3110 SR Anila (Event) Fire Special Draph Slight chance of a 1-turn cut to skill cooldown with every 1-foe attack
2008 R Anna Fire Attack Human Fire damage and Burned (2000)HP is lowered on every turn
Strength: 2000Duration: 180 seconds
effect to all foes upon dodging.
3095 SR Anna (SR) Fire Attack Human Boost to skill DMG cap when HP is full
2021 R Anna (Summer) Fire Attack Human Fire damage and Burned (2000)HP is lowered on every turn
Strength: 2000Duration: 180 seconds
effect to all foes upon dodging.
4132 SSR Anne Water Defense Human Boost to DEF and hostility.
4030 SSR Anre Water Defense Harvin Boost to skill-sealing debuff resistance.
4103 SSR Anthuria Fire Special Erune Gain ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Multiplier: NormalDuration: Indefinite
upon dodging.
3071 SR Anzu Futaba Earth Special Human Chance to inflict 5% ATK Down (Stackable / Max: 10%)ATK is lowered (Stackable)
Strength: 5% (Max: 10%)
with every one-foe attack.[13]
4076 SSR Aoidos Fire Special Human Chance to boost HypeATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
with every normal attack
3179 SR Arisa Wind Balanced Other Boost to ATK based on number of FairyCharge attack DMG and charge attack DMG cap are boosted
summoned
4058 SSR Arriet Wind Special Human Earth DMG reduction to all allies
4358 SSR Arthur Light Balanced Human Chance to raise a foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 upon using charge attack (Max: 10).
3226 SR Arthur (Event) Wind Balanced Human Boost to all allies' charge attack damage cap.
4019 SSR Arulumaya Earth Special Harvin Water DMG reduction to all allies.
4104 SSR Arulumaya (Holiday) Water Special Harvin Slight chance to be able to use all skills immediately upon using skill.
3036 SR Arusha Light Balanced Erune Boost to dodge rate when not debuffed
3268 SR Aster Fire Special Erune Chance to end Refreshing Breeze's cooldown upon one-foe attacks.
3044 SR Aster (Event) Wind Balanced Erune Wind DMG and BlindedAttacks have a slight chance to miss
Duration: 180 seconds
effect to all foes upon dodging
3143 SR Augusta (Promo) Earth Special Draph All allies gain Charge Bar +Instantly boosts Charge Bar by
upon using  AdagioPerform a concerto.
(All allies gain AdagioEarth ATK and DEF is boosted
Strength: 15% Earth ATK Up / 5% DEF UpVerification needed.
While FocusAdagio effect is boosted
is active:

45% Earth ATK Up / 15% DEF UpVerification needed. Duration: 4 turns
.)
.
4084 SSR Ayer Earth Special Human Slight chance to dodge all attacks from foes.
3199 SR Ayer (Summer) Earth Attack Human Slight chance to dodge all attacks from foes
4137 SSR Azazel Dark Attack Primal Boost to debuff success rate when HP is 50% or above.
2066 R Bakura Dark Balanced Draph Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
2055 R Balurga Earth Attack Harvin Gain Bonus Elemental DMG effect against foes in overdrive
3053 SR Baotorda Light Defense Draph Slight chance to withstand lethal DMG (Leaves 1 HP)
4124 SSR Baotorda (SSR) Light Defense Draph Boost to charge bar at end of turn when BulwarkReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / DEF is boosted (Can't be removed)
is in effect.
2034 R Barawa Fire Attack Draph Chance to end Bluff's cooldown upon one-foe attacks.
3154 SR Barawa (Event) Fire Attack Draph Chance to reuse Bluff with every one-foe attack
3239 SR Barawa (SR) Light Attack Draph Boost to DEF as it gets harder to turn back
4070 SSR Beatrix Dark Special Human Slight chance to dodge all attacks from foes.
3163 SR Beatrix (Halloween) Fire Special Human Slight chance to withstand lethal DMG (Leaves 1 HP)
4110 SSR Beatrix (Summer) Fire Special Human Slight chance to dodge all attacks from foes.
4082 SSR Black Knight Dark Attack Human Boost to debuff success rate when not debuffed.
3203 SR Blazing Teacher Elmott Fire Balanced Erune Chance for all allies to gain a Scorch MarkFire ATK and double attack rate are boosted (Up to 3 marks per ally)
upon using Char
4331 SSR Bobobo-bo Bo-bobo Light Special Human Chance to end Fistful of Armpit Hair's cooldown upon normal attacks.
2048 R Bridgette Water Special Harvin Extend I've Got Your Back! effect time.
4009 SSR Cagliostro Earth Heal Human Slight chance to fully recover HP upon taking damage.
4120 SSR Cagliostro (Dark) Dark Heal Human Restore all allies' HP upon using charge attack.
3189 SR Cagliostro (Event) Dark Heal Human Slight chance to fully recover HP upon taking DMG.
4062 SSR Cagliostro (Halloween) Dark Balanced Human Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
4225 SSR Cagliostro (Summer) Water Heal Human Chance to gain 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
upon normal attacks.
2062 R Cailana Water Attack Erune Chance to boost ATK with every one-foe attack (Stackable).
4164 SSR Caim Earth Special Human Water DMG reduction to all allies.
3184 SR Cain Earth Special Human Earth DMG to all foes upon dodging
4171 SSR Cain (Grand) Earth Special Human Reduces damage taken from foes with Secret PlotFallen in Cain's trap. Debuff resistance is lowered (Can't be removed)
Local status effect
for all allies.
2032 R Camieux Fire Special Draph Slight chance to counter upon taking damage.
2047 R Camieux (Earth) Earth Special Draph Lessen damage taken from foes in overdrive.
3152 SR Camieux (Summer) Water Special Draph Boost to charge attack DMG cap when HP is full
4042 SSR Carmelina Wind Special Draph Boost to multiattack rate when not debuffed
3240 SR Carmelina (SR) Earth Special Draph Chance of ApplauseMultiattack rate is boosted based on how loud Applause is (Can't be removed)
getting louder at end of turn
3046 SR Carren Fire Balanced Human Gain Bonus Elemental DMG effect when BurnedHP is lowered on every turn
.
3200 SR Carren (Event) Fire Attack Human Boost to charge attack DMG when Carren is BurnedHP is lowered on every turn
4074 SSR Catherine Earth Special Erune Gain Bonus Elemental DMG effect against charmed or enticed foes
3146 SR Cecile (Promo) Fire Special Erune All allies gain Charge Bar +Instantly boosts Charge Bar by
upon using  VivacePerform a concerto.
(All allies gain VivaceFire ATK and C.A. DMG are boosted
Duration: 4 turns
.)
.
4016 SSR Cerberus Dark Special Primal Boost to dodge rate based on an attacking foe's number of debuffs.
3074 SR Ceylan (Event) Light Heal Erune Boost to all allies' healing cap
4144 SSR Charioce XVII Fire Special Human Chance to gain a DoomglowGain 1 upon using skills (Max: 4)
at the end of each turn.
4010 SSR Charlotta Water Balanced Harvin Lessen DMG taken from foes in overdrive.
3192 SR Charlotta (Event) Wind Defense Harvin Boost to all other allies' DEF
4020 SSR Charlotta (Halloween) Light Heal Harvin Boost to green and blue potion effects
3198 SR Charlotta (Summer) Water Balanced Harvin Gain Bonus Elemental DMG effect against foes in overdrive
4093 SSR Chat Noir Water Special Human Bonus Elemental DMG effect against foes with ForewarningDebuff effect resistance is lowered due to Chat Noir's challenge letter (Can't be removed)
Stacking: PermanentLocal status effect
.
2059 R Chloe Wind Special Erune I get a one time boost to my vibes! ☆=(ゝω・)
3202 SR Chloe (Summer) Wind Special Erune Don't mess with me when I'm hyped ٩(๑òωó๑)۶
(Boost to multiattack rate when hyped.)[14]
4018 SSR Christina Wind Balanced Human Slight chance to give bounty with every one-foe attack
3105 SR Chun-Li Water Attack Human Chance to end cooldown for Qigong Fist upon using charge attack
4046 SSR Clarisse Fire Special Human Slight chance to deal Fire damage to all foes upon charge attack.
4067 SSR Clarisse (Holiday) Earth Special Human Boost to multiattack rate when the field effect Atomic CollapseMaximum amount of DMG that can be dealt per hit is boosted
Field effect
is in effect.
4121 SSR Clarisse (Light) Light Attack Human Boost to debuff success rate when not debuffed.
3057 SR Claudia Earth Attack Human Chance for Siesta to remain upon using a Damage Skill.
4157 SSR Conan Edogawa Light Special Human Lessen all allies' DMG taken from foes with TrackedConan has his eyes on this target
Local status effect
effect
2064 R Cordelia Light Defense Human Slight chance to counter upon taking DMG
3155 SR Cucouroux Fire Attack Human Chance to get a powder keg upon using Gatling Barrage
4159 SSR Cucouroux (SSR) Water Balanced Human Boost to gun-specialty allies' double attack rate.
2024 R Daetta Light Attack Draph Slight chance to deal massive critical DMG
3116 SR Daetta (SR) Light Attack Draph Chance to boost ATK with every one-foe attack (Stackable)
2044 R Dante Fire Attack Human Boost to Fire and Water ATK.
3156 SR Dante (SR) Fire Attack Human Boost to fire and water ATK
3017 SR Danua Dark Special Draph Slight chance to restore HP based on normal attack and C.A. DMG dealt.
4135 SSR Danua (Halloween) Fire Special Draph Gain Bonus Elemental DMG effect against PetrifiedPetrifiedStops enemy's charge diamonds from filling.

PetrifiedStops enemy's charge diamonds from filling.
Local status effect
foes
4055 SSR Danua (Summer) Dark Special Draph Boost to debuff success rate when not debuffed
4004 SSR De La Fille Light Heal Human Boost to all allies' healing cap.
4113 SSR De La Fille (Earth) Earth Heal Human Boost to all allies' healing cap
4014 SSR De La Fille (Summer) Light Heal Human Lessen DMG taken from foes with BlindedAttacks have a slight chance to miss
for all allies.
2005 R Deliford Water Defense Human Bonus DMG against a foe in overdrive.
3188 SR Deliford (SR) Dark Defense Human Boost to DEF when substituting
3150 SR Diantha (Promo) Water Special Human Slight chance to dodge all attacks from foes
4129 SSR Diantha (Summer) Water Special Human Lessen fire DMG for all allies
3058 SR Dorothy Fire Special Human I will boost multiattack rate just for you!
4134 SSR Dorothy and Claudia Light Special Human Boost to charge bar upon using skill
4119 SSR Drang (Grand) Water Special Erune Boost to healing specs
2063 R Drusilla Fire Special Harvin Boost to all allies' ATK and restore all allies' HP at turn start.
4037 SSR Eahta Earth Attack Draph Boost to other allies' charge bar upon using a chain burst of 2 or more chains.
3061 SR Ejaeli Water Balanced Human Fire DMG reduction to all allies
3138 SR Elize Lutus Dark Special Human Boost to Resurrection's success rate
2025 R Elmelaura Fire Special Harvin Boost all allies' ATK and restore all allies' HP at turn start.
3023 SR Elmott Fire Attack Erune Boost to skill DMG against burned foes
3083 SR Elmott (Summer) Fire Attack Erune Gain Bonus Elemental DMG effect against BurnedHP is lowered on every turn
foes.
3025 SR Elta Wind Special Human Less DMG taken from charmed foes for all allies
3244 SR Elta (Light) Light Special Human Boost to debuff success rate when not debuffed
3131 SR Erica Fontaine Light Heal Human Boost to Grasse au Suieru's success rate
3164 SR Erin Water Heal Other Boost to all allies' healing cap
2002 R Eso Wind Attack Human Chance to boost ATK with every one-foe attack (Stackable)
3128 SR Eso (SR) Wind Balanced Human Boost to hostility when HP is above 50%
3007 SR Eugen Earth Balanced Human Chance to lower foe's DEF with every one-foe attack (Stackable).
4077 SSR Eugen (Grand) Earth Attack Human Gain ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Multiplier: NormalDuration: Indefinite
upon using charge attack.
3085 SR Eugen (Summer) Earth Attack Human Slight chance to deal massive critical DMG
4069 SSR Eustace Earth Attack Erune Boost to multiattack rate upon using a buff skill.
4198 SSR Eustace (Dark) Dark Attack Erune Chance to gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: UniqueDuration: Indefinite
with every one-foe attack.
4099 SSR Eustace (Halloween) Earth Attack Erune Boost to resistance against charge-attack-sealing debuffs
3027 SR Ezecrain Fire Special Human Chance to end Amethyst's cooldown upon one-foe attacks.
3210 SR Ezecrain (Event) Light Special Human Chance to end cooldown for Way of the Amethyst upon using charge attack.
2006 R Farrah Earth Balanced Human Slight chance to deal massive critical DMG.
3103 SR Farrah (Event) Wind Defense Human Slight chance to deal massive critical DMG
3037 SR Farrah (SR) Earth Balanced Human Slight chance to counter upon taking DMG
2020 R Feather Light Attack Human Chance to boost double attack rate with every one-foe attack (Stackable)
3078 SR Feather (SR) Light Attack Human Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
with every normal attack.
4061 SSR Feena Wind Attack Human Boost to ATK based on CrushedCharge attack DMG and charge attack DMG cap is boosted
level
3035 SR Feena (Event) Wind Balanced Human Slight chance to deal massive critical DMG
3228 SR Feena (Holiday) Light Attack Human Boost to triple attack rate
4033 SSR Feower Water Special Erune Slight chance to end all skill cooldowns upon using a skill.
3032 SR Ferry Light Special Erune Slight chance to dodge and counter one-ally attacks
3101 SR Ferry (Halloween) Light Special Erune Gain Bonus Elemental DMG effect against foes in Break.
4073 SSR Ferry (SSR) Light Balanced Erune Slight chance to dodge all attacks from foes.
4034 SSR Fif Light Heal Harvin Chance to gain DEF Up (Stackable)DEF is boosted while active (Stackable)
Duration: Indefinite
with every one-foe attack.
2049 R Flesselles Fire Balanced Erune Chance to end Here Boy! Ruff Ruff!'s cooldown upon one-foe attacks.
4086 SSR Forte Dark Attack Draph Chance to gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
with every normal attack.
2004 R Galadar Earth Defense Draph Chance of 50% DMG Cut effect.
3094 SR Galadar (SR) Earth Defense Draph Chance to lessen DMG
2027 R Garma Earth Balanced Draph Gain Bonus Elemental DMG effect against poisoned foes
4000 SSR Gawain Wind Defense Human Chance to lower foe's ATK with every one-foe attack (Stackable)
4298 SSR Gawain (Light) Light Attack Human Boost to DEF when HP is 50% or below.
3009 SR Gayne Earth Special Human Earth damage to all foes upon dodging.
3132 SR Gemini Sunrise Fire Attack Human Boost to multiattack rate when in Rodeo Star
4052 SSR Ghandagoza Fire Attack Draph Chance to boost ATK upon normal attacks (Stackable)
3201 SR Ghandagoza (Summer) Fire Attack Draph Slight chance to counter upon taking DMG
3100 SR Goblin Mage Wind Special Other Chance to lower foe's debuff resistance with every one-foe attack (Stackable)
4297 SSR Golden Knight Earth Attack Erune Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
4130 SSR Grea Fire Attack Other Boost to multiattack rate when there are no buffs on foes.
3204 SR Grea (Event) Fire Attack Other Chance to boost double attack rate with every one-foe attack (Stackable)
4079 SSR Hallessena Earth Attack Draph Slight chance to dodge all attacks from foes.
3173 SR Haohmaru Wind Attack Human Boost to hit rate for one-foe attacks
2009 R Hazen Wind Defense Human Slight chance to partially absorb damage taken
3066 SR Hazen (SR) Wind Heal Human Slight chance to counter upon taking DMG
4060 SSR Heles Fire Attack Erune Lessen damage taken from foes in Overdrive.
4091 SSR Heles (Summer) Light Balanced Erune Slight chance of Dodge-and-Counter effect (1 time)
3004 SR Helnar Wind Balanced Erune Slight chance to dodge all attacks from foes.
3031 SR Helnar (Summer) Wind Special Erune Boost to ATK based on number of female party members
2001 R Herja Earth Balanced Human Gain Bonus Elemental DMG effect against foes in overdrive
3175 SR Herja (SR) Earth Balanced Human Boost to triple attack rate when main character is male / Boost to ATK when main character is female
4148 SSR Ilsa Earth Attack Erune Chance to turn each normal attack into an all-foe critical hit attack.
3006 SR Io Water Heal Human Boost to all allies' healing cap
4065 SSR Io (Grand) Light Balanced Human Boost to charge bar upon using skill
4015 SSR Io (Summer) Fire Attack Human Boost to healing specs.
2038 R Ippatsu Fire Special Human Extend Ultracalifragilistic Ramen effect time.
3232 SR Ippatsu (SR) Fire Special Human Boost to C.A. DMG while RaaamenDEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Stacking: Special Buff
is in effect.
2060 R Ippatsu (Summer) Fire Special Human Chance to reuse Bowl of the Heavens with every one-foe attack.
4100 SSR Izmir Water Attack Draph Chance to gain 1 Icy BladeC.A. DMG and C.A. DMG cap are boosted based on number of Icy Blades (Max: 5 / Can't be removed)
upon using Farewell.
4126 SSR Izmir (Summer) Water Attack Draph Boost to dodge rate when BlizzardATK is modified by number of turns passed
Field effect
is in effect.
3205 SR Izuminokami Kanesada Fire Attack Other Boost to ATK based on how low DEF is
3075 SR J.J. Light Special Human Boost to charge bar upon using skills
3149 SR J.J. (Summer) Earth Special Human Chance to boost double attack rate with every one-foe attack (Stackable)
3134 SR Jamil Earth Special Human Chance to boost double attack rate with every one-foe attack (Stackable)
3196 SR Jamil (Dark) Dark Attack Human Gain Bonus Elemental DMG effect against foes in Break.
2012 R Jasmine Earth Heal Human Slight chance to create a Green Potion at end of turn
3102 SR Jasmine (SR) Earth Heal Human Slight chance to create a Green Potion at end of turn
4040 SSR Jeanne d'Arc Light Balanced Human Slight chance to withstand lethal damage (Leaves 1 HP).
4080 SSR Jeanne d'Arc (Dark) Dark Attack Human Chance to withstand lethal turn-based damage (Leaves 1 HP).
3195 SR Jeanne d'Arc (SR) Light Special Human Dark DMG reduction to all allies.
4154 SSR Jeanne d'Arc (Summer) Wind Balanced Human Restore Jeanne d'Arc's HP upon using Banner of the Brave.
3159 SR Jessica Earth Special Human Boost to ATK for male allies
3016 SR Jessica (Event) Fire Balanced Human Slight chance to counter upon taking DMG.
3030 SR Jessica (Summer) Fire Special Human Chance to lower foe's DEF with every one-foe attack (Stackable)
4257 SSR Jin Earth Attack Human Chance to raise Martial Spirit lvl by 1 upon using charge attack
3022 SR Jin (Event) Earth Attack Human Boost to ATK based on how low DEF is.
3086 SR Jin (Ronin) Earth Attack Human Slight chance to dodge and counter one-ally attacks
3178 SR Jin (Summer) Earth Heal Human Boost to next turn's multiattack rate upon missing a one-foe attack
3151 SR Jin (Wind) Wind Balanced Human Chance to boost ATK with every one-foe attack (Stackable)
2040 R Joel Water Balanced Human Fire DMG reduction
3140 SR Johann Light Heal Human Boost to all allies' healing cap
3050 SR Johann (Event) Light Heal Human Upon using healing skills, all allies gain Debuff Res. UpDebuff resistance is boosted
Duration: 1 turn Strength depends on EMP level.
.
4173 SSR Joker Dark Special Human Deal critical hits against a foe with ComatoseComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Takes 50% more damage
Local status effect

ComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Takes 50% more damage
Local status effect
effect.
4096 SSR Juliet Light Defense Human Chance to not consume SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
upon using skills.
3253 SR Juri Wind Attack Human Slight chance to dodge all attacks from foes
3038 SR Juri (Event) Earth Balanced Human Cut to DMG taken when substituting
3089 SR Kanako Mimura Earth Heal Human Boost to green and blue potion effects.
3098 SR Kaoru Sakuraba Water Special Human Chance to remove 1 debuff from target upon using Condition Keep
3125 SR Karin Fire Attack Human Boost EX-Gauge gain by 1 every turn when V-Trigger is active
2043 R Karteira Wind Special Erune Chance of Partnered UpHaving a Sales Talk with Karteira
Duration: Indefinite"Sales Talk" in Karteira's skill descriptions
with every one-foe attack
3222 SR Karteira (SR) Wind Special Erune Boost to rupies earned in battle
2036 R Karva Fire Balanced Draph Slight chance to withstand lethal DMG (Leaves 1 HP)
3230 SR Karva (SR) Fire Special Draph Boost to debuff success rate when not debuffed
3005 SR Katalina Water Balanced Human Fire DMG reduction to all allies
4054 SSR Katalina (Grand) Water Balanced Human Boost to all allies' healing cap.
4118 SSR Katalina (Promo) Dark Balanced Human Boost to skill-sealing debuff resistance
3029 SR Katalina (Summer) Water Defense Human Boost to all allies' healing cap
3024 SR Keehar Wind Balanced Erune Slight chance for damage skills to activate twice
4283 SSR Kolulu (Summer) Water Special Human Chance to gain 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
upon normal attacks.
4081 SSR Korwa Wind Special Erune Earth DMG reduction to all allies.
4127 SSR Korwa (Summer) Wind Special Erune Earth DMG reduction to all allies.
4242 SSR Kou Dark Heal Erune Boost to healing specs.
3090 SR Koume Shirasaka Dark Special Human Lessen DMG taken from ZombifiedReceives DMG if healed
foes for all allies.
2035 R Krugne Wind Special Erune Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
2058 R La Coiffe Earth Special Erune Boost all allies' ATK and restore all allies' HP at turn start.
3055 SR Ladiva Earth Attack Draph Slight chance to counter upon taking DMG
3109 SR Ladiva (Holiday) Light Attack Draph Boost to ATK for male allies.
4005 SSR Lady Grey Dark Special Human Chance to convert turn-based damage to HP recovery.
4116 SSR Lady Katapillar and Vira Water Special Other Boost to DEF when Front Formation is in effect / Boost to ATK when Flank Formation is in effect
3133 SR Laguna Earth Special Draph Gain an Omar's OdysseyStatus boosted based on number of turns passed
Duration: Indefinite
upon charge attack
3013 SR Lamretta Earth Balanced Draph Chance to remove a debuff at turn start
2052 R Lamretta (R) Fire Special Draph Drink and feel better!
3186 SR Lamretta (Water) Water Special Draph Cheers and get hyped, everyone!
4023 SSR Lancelot Water Attack Human Slight chance to dodge all attacks from foes.
3108 SR Lancelot (Event) Water Attack Human Slight chance to dodge and counter one-ally attacks
4140 SSR Lancelot (Wind) Wind Attack Human Boost to double attack rate when Bonus DMG effect is in effect.
3072 SR Lecia Wind Balanced Human Chance to boost ATK with every one-foe attack (Stackable)
4101 SSR Lecia (Grand) Wind Balanced Human While issuing orders, chance to raise Orders lvl at end of turn.
3087 SR Lecia (Summer) Wind Balanced Human Gain Bonus Elemental DMG effect against charmed foes
4021 SSR Lennah Wind Heal Human Boost to skill-sealing debuff resistance.
3241 SR Leona Earth Attack Human Restore Leona's HP upon dodging
2026 R Leonora Wind Balanced Harvin Slight chance of Dodge-and-Counter effect (1 time)
4142 SSR Levi Wind Attack Human Chance to not use up Blades upon one-foe attacks
4066 SSR Lilele Water Special Harvin Boost to ATKNormal modifier for male allies
4007 SSR Lily Water Heal Other Fire DMG reduction to all allies.
3165 SR Lily (Event) Water Heal Other Fire DMG reduction to all allies
3114 SR Lina Fire Balanced Human Chance to amplify magic power by 1 on turn end
2031 R Lowain Dark Attack Erune Boost to ATK when Katalina is in the party.
3123 SR Lowain (Event) Water Special Erune Boost to multiattack rate when Katalina is in the party.
2041 R Lowain (Summer) Dark Attack Erune Boost to ATK when Katalina is in the party.
4106 SSR Lucio Light Balanced Other Restore all allies' HP upon using charge attack.
3033 SR Lucius Dark Attack Human Boost to skill damage against BlindedAttacks have a slight chance to miss
foes.
3171 SR Lucius (Fire) Fire Attack Human Chance to end cooldown for Slash Streak upon using charge attack.
3185 SR Ludmila Dark Attack Harvin Boost to hit rate for normal attacks.
3180 SR Luna Dark Special Human Boost to ATK based on ShadowCharge attack DMG and charge attack DMG cap are boosted
Can't be removed
lvl.
2050 R Lunalu Dark Special Harvin Chance to end Facsimile's cooldown upon normal attacks.
4172 SSR Lunalu (SSR) Dark Special Harvin Chance to "Ooh-ooh-aaahhh!" upon drinking Handsome Gorilla DA.
2061 R Lunalu (Summer) Dark Special Harvin Chance to end Facsimile's cooldown upon normal attacks.
3182 SR Lyria (Event) AnyThis character's element is determined by the player. Special Human Boost to charge bar at end of turn.
4011 SSR Magisa Fire Special Human Chance to withstand lethal turn-based DMG (Leaves 1 HP)
4107 SSR Mahira Earth Special Harvin Chance for all allies to dodge one-ally attacks.
3229 SR Mahira (Event) Earth Special Harvin Boost to multiattack rate when Mahira has Drum Beats
3093 SR Malinda (Event) AnyThis character's element is determined by the player. Balanced Other Boost to multiattack rate when in adult form.
3045 SR Mariah Earth Attack Human Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable)
with every one-foe attack.
4108 SSR Marquiares Dark Special Harvin Boost to all allies' healing cap
2016 R Mary Fire Balanced Human Slight chance to give bounty with every one-foe attack.
4143 SSR Mary (Holiday) Light Balanced Human Boost to target's charge bar upon using Piece of Cake.
3068 SR Mary (SR) Fire Balanced Human Slight chance to inflict BountyItem drop rate is boosted
with every one-foe attack.
2023 R Mary (Summer) Fire Balanced Human Slight chance to deal Plain DMG to all foes upon charge attack.
4123 SSR Medusa (Promo) Earth Attack Primal Chance to inflict 5% ATK Down (Stackable / Max: 10%)ATK is lowered (Stackable)
Strength: 5% (Max: 10%)
with every normal attack.
4151 SSR Medusa (Valentine) Earth Balanced Primal Boost to critical hit rate against foes with PoisonedHP is lowered on every turn
.
4102 SSR Melissabelle Wind Attack Harvin Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
4022 SSR Melleau Earth Attack Erune Chance to gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
upon normal attacks.
3172 SR Meteon (Event) Wind Special Human Boost to multiattack rate when Wind ATK is boosted.
4012 SSR Metera Wind Balanced Erune Gain Bonus Elemental DMG effect against charmed foes
4072 SSR Metera (Fire) Fire Attack Erune Chance to not consume Aetherial SealAetherial Seal is casted
upon using skills
3051 SR Mika Jougasaki Dark Special Human Gain Bonus Elemental DMG effect against BlindedAttacks have a slight chance to miss
foes
3227 SR Mikasa Wind Attack Human Chance to not use up Blades upon one-foe attacks
4131 SSR Mikazuki Munechika Light Balanced Other Boost to skill-sealing debuff resistance
3070 SR Miku Maekawa Wind Attack Human Chance to boost double attack rate with every one-foe attack (Stackable)
3080 SR Milla Maxwell Fire Attack Other Gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
upon using Cloud Pierce.
3064 SR Milleore Water Balanced Harvin Slight chance to dodge all attacks from foes.
3043 SR Mimlemel Wind Special Harvin Slight chance to dodge all attacks from foes.
3220 SR Mimlemel and Pun-Kin (Halloween) Earth Attack Harvin Boost to charge attack DMG based on RevMultiattack rate is boosted
and DEF is lowered based on Rev level
(Can't be removed)
lvl
3166 SR Mimlemel and Stumpeye Wind Attack Harvin Chance to withstand lethal turn-based DMG (Leaves 1 HP)
3176 SR Mina Water Balanced Human Chance to boost ATK with every one-foe attack (Stackable)
3193 SR Minami Nitta Water Balanced Human Chance to lower foe's DEF with every one-foe attack (Stackable)
3052 SR Mio Honda Fire Balanced Human Boost to all allies' healing cap
3161 SR Miria Akagi Fire Special Human Chance to inflict 5% ATK Down (Stackable / Max: 10%)ATK is lowered (Stackable)
Strength: 5% (Max: 10%)Duration: 180 seconds
with every one-foe attack.
3224 SR Mirin Wind Attack Human Boost to charge bar upon using Swordstorm.
3002 SR Mishra Water Special Erune Lessen DMG taken from blinded foes for all allies
3069 SR Mizuki Kawashima Water Heal Human Gain Bonus Elemental DMG effect against CharmedAttacks are slightly limited
foes
4186 SSR Monika Wind Balanced Human Slight chance of a 1-turn cut to skill cooldowns upon dodging.
3135 SR Morphe and Phoebe (Event) Water Special Other Slight chance to dodge all attacks from foes
4339 SSR Ms. Miranda Fire Heal Human Boost to all allies' ATK when not debuffed.
3115 SR Naga Water Balanced Human Random boost to skill DMG cap
3174 SR Nakoruru Light Attack Human Boost to multiattack rate when in Rage Explosion
3096 SR Naoise (Event) Fire Defense Human Chance to lower foe's ATK with every one-foe attack (Stackable)
4354 SSR Naoise (Fire) Fire Defense Human Chance to raise DragonianDMG and DMG cap for normal attacks and counterattacks are boosted based on Dragonian lvl / Can withstand lethal DMG by consuming 1 lvl (Leaves 1 HP) (Max: 5 / Can't be removed)
lvl by 1 upon normal attacks.
3000 SR Naoise (Promo) Light Defense Human Chance to lower foe's ATK with every one-foe attack (Stackable)
4063 SSR Narmaya Dark Attack Draph Boost to critical hit rate against foes with KaleidoscopeTargeted by a skill
Local status effect
.
4089 SSR Narmaya (Summer) Water Attack Draph Slight chance to be able to use all skills immediately upon using skill.
3235 SR Narmaya (Valentine) Dark Attack Draph Add a special C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
boost taste to my sweet captain's cake!
4085 SSR Nemone Earth Attack Erune Slight chance to dodge all attacks from foes.
2051 R Nene Earth Special Human Slight chance to counter upon taking damage.
4003 SSR Nezahualpilli Wind Attack Human Boost to critical hit rate against foes with Sharp EyeTargeted by a skill
Local status effect
.
3237 SR Nezahualpilli (SR) Earth Attack Human Boost to critical hit rate against foes with Sharp Eye effect
4156 SSR Nicholas Dark Defense Human Gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
upon Reverso activation.
3141 SR Nicholas (Event) Light Balanced Human Chance to lower foe's DEF with every one-foe attack (Stackable)
4133 SSR Nina Drango Fire Attack Other Slight chance for damage skills to activate twice.
4038 SSR Niyon Wind Special Harvin Gain Bonus Elemental DMG against tuned foes.
3039 SR Noa Light Special Primal Lessen Dark DMG for all allies
2033 R Norcel Earth Special Harvin Boost to charge bar gain for all other Earth allies.
3142 SR Novei (Promo) Light Special Human All allies gain Charge Bar +Instantly boosts Charge Bar by
upon using  ModeratoPerform a concerto.
(All allies gain ModeratoLight ATK and dodge rate are boosted
Strength: 15% Light ATK Up / 3% Dodge Rate Boosted
While FocusModerato effect is boosted
is active:

45% Light ATK Up / 15% Dodge Rate BoostedDuration: 4 turns
.)
.
4145 SSR Olivia (Grand) Dark Special Primal Gain Charge Bar +Instantly boosts Charge Bar by
upon using a skill.
4111 SSR Orchid (Grand) Dark Special Other Slight chance to dodge all attacks from foes.
3207 SR Owen Water Balanced Human Chance to boost ATK with every one-foe attack (Stackable)
3145 SR Pamela (Promo) Water Special Human All allies gain Charge Bar +Instantly boosts Charge Bar by
upon using  LargoPerform a concerto.
(All allies gain LargoWater ATK is boosted / Recovers HP each turn
Strength: 15% Water ATK Up / 100 HP
While FocusLargo effect is boosted
is active:

45% Water ATK Up / 300 HPDuration: 4 turns
.)
.
3157 SR Paris (Event) Earth Defense Human Boost to DEF and hostility.
2045 R Pavidus Wind Defense Draph Chance to end Hide's cooldown upon taking DMG
3153 SR Pengy Water Defense Human Chance to gain DEF Up (Stackable)DEF is boosted while active (Stackable)
with every one-foe attack.
3073 SR Pengy (Event) Water Defense Human Slight chance to fully recover HP upon taking DMG
4050 SSR Percival Fire Attack Human Chance to inflict Burned (5,000)HP is lowered on every turn
Strength: 5,000Duration: 180 seconds
on a foe with every one-foe attack.
3168 SR Percival (Event) Fire Attack Human Chance to boost ATK with every one-foe attack (Stackable)
4090 SSR Percival (Summer) Fire Balanced Human Chance to boost ATK with every one-foe attack (Stackable)
2011 R Petra Wind Heal Human Slight chance to withstand lethal DMG (Leaves 1 HP).
4047 SSR Petra (SSR) Wind Balanced Human Chance of 1-turn cut to skill cooldowns upon using charge attack.
2039 R Philosophia Light Heal Harvin Gain DA UpDouble attack rate is boosted
Duration: 3 turns
and TA UpTriple attack rate is boosted
Duration: 3 turns
upon using healing skills.
3190 SR Predator Dark Attack Human Boost to charge attack DMG based on Death's DoorHostility is boosted / DEF is lowered
lvl
3008 SR Rackam Fire Special Human Slight chance to counter upon taking DMG
4059 SSR Rackam (Grand) Fire Special Human Boost to critical hit rate against foes with ConvulsionMode bar was greatly cut (Resistant to further Convulsion / Can't be removed)
Duration: 180 seconds
.
3048 SR Rackam (Holiday) Earth Special Human Chance to recover HP when HP is below 50%
2070 R Randall Water Attack Human Chance to boost double attack rate with every one-foe attack (Stackable).
3234 SR Randall (SR) Dark Attack Human Chance of Kickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
Duration: Indefinite
lvl rising upon using High Kick II.
3162 SR Ranko Kanzaki Dark Attack Human Revel at the unbridled power of my cohorts!
3126 SR Rashid Wind Attack Human Boost EX-Gauge gain by 1 every turn when V-Trigger is active
4109 SSR Razia Earth Defense Draph Boost to DEF when HP is 50% or below
3122 SR Redluck Earth Special Draph Boost to debuff success rate when HP is above 50%
3208 SR Reinhardtzar Fire Attack Draph Slight chance of Dodge-and-Counter effect (1 hit).
2014 R Richard Water Special Human Randomly gain boost to ATK or hit to DEF at turn start.
3088 SR Rika Jougasaki Fire Attack Human Bonus Elemental DMG for attacks against foes in Overdrive.
3041 SR Rin Shibuya Water Attack Human Slight chance for damage skills to activate twice
3054 SR Rita Dark Special Human Chance to not take damage from healing when ZombifiedReceives DMG if healed
.
3144 SR Robertina (Promo) Wind Special Harvin All allies gain Charge Bar +Instantly boosts Charge Bar by
upon using  AnimatoPerform a concerto.
(All allies gain AnimatoWind ATK and charge bar speed are boosted
Strength: 15% Wind ATK Up / 10% Charge Bar Gain Up
While FocusAnimato effect is boosted
is active:

45% Wind ATK Up / 20% Charge Bar Gain UpDuration: 4 turns
.)
.
4155 SSR Robomi Light Attack Other Chance to not consume AmmoPreloaded Robomi-specialized ammo. Consumed when skills are used.
upon using Repulsor Storm.
3079 SR Robomi (Event) Light Special Other Slight chance for damage skills to activate twice
4098 SSR Romeo Water Balanced Human Chance to not consume Spirit upon using skills
3077 SR Romeo (Event) Water Balanced Human Bonus elemental DMG for attacks against foes in overdrive
2018 R Rosamia Light Balanced Human Boost to hostility while UnchallengedNext DMG received will be ineffective
is in effect.
3049 SR Rosamia (SR) Light Balanced Human Boost to hostility while UnchallengedNext DMG received will be ineffective
is in effect.
4087 SSR Rosamia (SSR) Light Balanced Human Slight chance to dodge all attacks from foes.
3010 SR Rosetta Wind Balanced Other Wind DMG and Poisoned (2000)HP is lowered on every turn
Strength: 2000Duration: 180 seconds
effect to all foes upon dodging.
4068 SSR Rosetta (Grand) Wind Special Primal Chance to boost Rose Barrier strength upon using Iron Maiden
4026 SSR Rosetta (Holiday) Dark Heal Primal Slight chance to dodge all attacks from foes
4176 SSR Rosetta (Summer) Earth Special Primal Boost to DEF while Blue Rose BarrierSubstitute effect / DMG taken is reduced / Grants buffs to all allies every turn based on the barrier's strength lvl (Can't be removed / Ends when endurance hits 0)
is in effect.
2057 R Rosine Fire Heal Human Chance to gain 1 CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
at end of turn.
2000 R Ryan Fire Attack Human Slight chance to dodge and counter one-ally attacks.
3119 SR Ryan (SR) Fire Attack Human Chance to boost ATK with every one-foe attack (Stackable)
3104 SR Ryu Wind Attack Human Chance to end cooldown for Hadoken upon using charge attack
3120 SR Sachiko Koshimizu Light Special Human Slight chance to dodge and counter one-ally attacks
3076 SR Sahli Lao Water Balanced Harvin Slight chance for damage skills to activate twice
4136 SSR Sakura Kinomoto Light Special Human Boost to skill-sealing debuff resistance.
3130 SR Sakura Shinguji Wind Balanced Human Boost to multiattack rate when in Koubu MK2
4312 SSR Sandalphon (Earth Grand) Earth Special Primal Boost to triple attack rate based on number of foe's debuffs
4153 SSR Sandalphon (Event) Light Balanced Primal Gain ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Multiplier: NormalDuration: Indefinite
upon using charge attack.
4041 SSR Sara Earth Defense Human Slight chance to counter upon taking damage.
3021 SR Sara (Event) Earth Defense Human Boost to hostility upon using a skill.
3147 SR Sara (Summer) Earth Defense Human Chance to convert damage taken into Water damage.
4008 SSR Sarunan Light Special Erune Dark DMG reduction to all allies
4048 SSR Sarunan (Dark) Dark Special Erune Chance to withstand lethal turn-based DMG (Leaves 1 HP)
3209 SR Sarya Light Special Draph Chance to inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
with every normal attack.
3063 SR Sarya (Event) Fire Special Draph Boost to debuff success rate when not debuffed
4122 SSR Scathacha Wind Attack Erune Boost to dodge rate for allies with Wind ATK UpWind ATK is boosted
.
4175 SSR Selfira Wind Special Erune Chance of a 1-turn cut to skill cooldown upon using a charge attack.
3026 SR Selfira (Event) Wind Heal Erune Boost to all allies' healing cap
3127 SR Sen Fire Attack Erune Chance to boost double attack rate with every one-foe attack (Stackable)
3169 SR Sen (Holiday) Wind Attack Erune Chance to boost double attack rate with every one-foe attack (Stackable)
4036 SSR Seofon Wind Attack Human Slight chance to dodge all attacks from foes
4035 SSR Seox Dark Attack Erune Chance to inflict 5% DEF Down (Stackable / Max: 10%)DEF is lowered (Stackable)
Strength: 5% (Max: 10%)Duration: 180 seconds
with every one-foe attack.
4013 SSR Seruel Light Attack Erune Chance to boost ATK with every one-foe attack (Stackable)
3191 SR Sevastien Wind Balanced Erune Boost all allies' ATK and restore all allies' HP at turn start
3118 SR Sevilbarra Wind Attack Harvin Boost to charge bar gain
3124 SR Shao Dark Special Erune Chance to inflict 5% Debuff Res. Down (Stackable / Max: 10%)Debuff resistance is lowered (Stackable)
Strength: 5% (Max: 10%)Base Accuracy: 100%Duration: 180 seconds
with every normal attack.
3194 SR Shiki Ichinose Wind Special Human Boost to CharmedAttacks are slightly limited
resistance
4273 SSR Shura Water Balanced Human Boost to charge bar gain.
4025 SSR Siegfried Earth Special Human Water DMG reduction
4128 SSR Siegfried (Yukata) Wind Attack Human Boost to DEF and hostility
3106 SR Sig Water Attack Human Gain Bonus Elemental damage effect against foes in Overdrive.
3028 SR Sig (Event) Water Attack Human Bonus elemental DMG for attacks against foes in overdrive
4049 SSR Silva Water Attack Human Boost to ATKNormal modifier as number of foes decreases.
3263 SR Skull Dark Attack Harvin Chance to withstand lethal turn-based DMG (Leaves 1 HP)
3112 SR Skull (Event) Earth Attack Harvin Gain Bonus Elemental DMG effect against foes in overdrive
4044 SSR Societte Water Special Erune Gain DA UpDouble attack rate is boosted
Duration: 3 turns
and TA UpTriple attack rate is boosted
Duration: 3 turns
upon using healing skills.
4095 SSR Societte (Fire) Fire Defense Erune Boost to DEF and hostility.
4024 SSR Sophia Light Heal Human Boost to all allies' recovery cap.
3225 SR Sophia (SR) Light Heal Human Boost to all allies' healing cap
3082 SR Sophie Light Attack Other Gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
upon using Shadow Moment.
3020 SR Soriz Earth Attack Human Slight chance to counter upon taking DMG
3117 SR Soriz (Event) Light Defense Human Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
4170 SSR Soriz (SSR) Earth Attack Human Chance to end cooldown for Bravado Bullet upon using a charge attack
2071 R Spinnah Wind Attack Human Boost to resistance against charge-attack-sealing debuffs
3136 SR Stahn Aileron Fire Attack Human Gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
upon using Fiery Beast.
2019 R Stan Wind Attack Erune Gain Bonus Elemental DMG effect against foes in overdrive
3129 SR Stan (Event) Dark Balanced Erune Boost to multiattack rate when Aliza is in the party.
4115 SSR Sturm (Grand) Fire Attack Draph Slight chance to dodge all attacks from foes.
2029 R Suframare Water Heal Harvin Boost to DEF upon using healing skills
3091 SR Suframare (Summer) Water Special Harvin Boost to all allies' healing cap.
3018 SR Sutera Wind Balanced Erune Boost to skill DMG against blinded foes
3187 SR Sutera (Event) Fire Balanced Erune Chance to not consume Jade DiagramJade Diagram is granted
upon using skills
3113 SR Sutera (Fire) Fire Defense Erune Chance to not consume Jade DiagramJade Diagram is granted
upon using skills.
3067 SR Syr (Event) Wind Special Human Boost to dodge rate
2015 R Tanya Dark Balanced Human Dark DMG to all foes upon dodging.
3167 SR Tanya (SR) Dark Attack Human Gain Bonus Elemental DMG effect against foes in Break.
3084 SR Tanya (Summer) Dark Balanced Human Gain Bonus Elemental DMG for attacks against foes in Break.
3137 SR Tear Grants Light Balanced Human Boost to target's charge bar upon using Charge
3034 SR Teena Fire Heal Human Boost to skill DMG against BurnedHP is lowered on every turn
foes.
3236 SR Teena (Valentine) Fire Balanced Human Boost to skill DMG cap against foes with Burn effect
3097 SR Teru Tendo Fire Attack Human Gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
upon using Focal Point.
2056 R Thelonim Wind Special Erune Chance to end Thelonim's Magic's cooldown upon one-foe attacks.
3062 SR Therese Fire Balanced Human Chance to boost ATK with every one-foe attack (Stackable)
3001 SR Therese (Event) Water Special Human Chance to boost ATK with every one-foe attack (Stackable)
4149 SSR Therese (SSR) Fire Attack Human Gain ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: Based on rank (Max: 30%)Multiplier: NormalDuration: Indefinite
upon dodging.
4032 SSR Threo Earth Attack Draph Chance to gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
with every one-foe attack.
4152 SSR Tiamat Wind Special Primal Boost to multiattack rate when not debuffed.
4039 SSR Tien Fire Balanced Erune Boost to ATKMultiplier: Normal based on foe's BountyItem drop rate is boosted
lvlUp to Bounty lvl 9Item drop rate is boosted
.
3099 SR Tsubasa Kashiwagi Wind Balanced Human All allies gain Wind ATK UpWind ATK is boosted
Duration: 2 turns
upon using Fly High.
4031 SSR Tweyen Light Balanced Human Light damage to all foes upon dodging.
3181 SR Tyre Wind Special Human Boost to double attack rate when Vira is a main ally (Her voice counts)
3238 SR Tōru Amuro Wind Attack Human Chance to reuse One-Two Punch with every one-foe attack
3014 SR Ulamnuran Water Special Harvin Boost to multiattack rate when not debuffed
3040 SR Uzuki Shimamura Light Balanced Human Less DMG taken from CharmedAttacks are slightly limited
foes for all allies
4147 SSR Vajra Water Attack Erune Boost to multiattack rate while Summon GarjanaCome on, Garjana! Let's show them! (Can't be removed)
is in effect.
3107 SR Vane Water Defense Human Slight chance to withstand lethal DMG (Leaves 1 HP)
3047 SR Vane (Event) Water Defense Human Slight chance to withstand lethal DMG (Leaves 1 HP)
4117 SSR Vane (SSR) Water Defense Human Boost to DEF when HP is below 50%
4057 SSR Vania Dark Special Other Gain Bonus Elemental DMG effect against CharmedAttacks are slightly limited
foes.
3221 SR Vania (SR) Dark Special Other Boost to multiattack rate when there are no buffs on foes.
2037 R Vanzza Earth Attack Draph Slight chance to dodge and counter one-ally attacks.
3243 SR Vanzza (SR) Earth Attack Draph Chance to end cooldown for Tonfa Kick upon using Fighter's Reprieve
4029 SSR Vaseraga Dark Attack Draph Boost to DEF and hostility.
4146 SSR Vaseraga (Earth) Earth Attack Draph Slight chance to counter upon taking damage.
4094 SSR Veight Dark Attack Other Gain ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: Based on rank (Max: 30%)Multiplier: NormalDuration: Indefinite
upon dodging.
2054 R Vermeil Light Balanced Harvin Slight chance of Dodge-and-Counter effect (1 time).
3183 SR Vermeil (SR) Light Balanced Harvin Slight chance to dodge all attacks from foes.
2046 R Viceroy Fire Special Human Extend Weapon Adjustment effect time.
4252 SSR Vikala Dark Balanced Human When UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect
is in effect: Bonus Elemental DMG effect.
3019 SR Vira Dark Attack Human Boost to multiattack rate when Katalina is in the party.
4141 SSR Vira (Grand) Light Defense Primal Slight chance of a 1-turn cut to skill cooldowns upon normal attacks.
4043 SSR Vira (SSR) Dark Attack Human Slight chance to restore HP with every one-foe attack
4053 SSR Vira (Summer) Earth Special Human Lessen DMG taken from charmed foes for all allies
2007 R Volenna Earth Defense Human Cut to damage taken when SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
is active.
3056 SR Volenna (Event) Earth Defense Human Chance to lower foe's DEF with every one-foe attack (Stackable)
2013 R Walder Earth Balanced Human Gain Bonus Elemental DMG effect against blinded foes
3197 SR Walder (Event) Earth Special Human Boost to ATK when in Super Ranger mode
2028 R Walder (Holiday) Earth Balanced Human Boost to Earth ATK / Boost to Light ATK
2022 R Walder (Summer) Earth Balanced Human Less DMG taken from blinded foes
2010 R Will Dark Special Human Convert turn-based damage dealt to a foe to heal all allies.
3092 SR Will (SR) Dark Balanced Human Boost to all allies' healing cap
4174 SSR Wulf and Renie Dark Attack Other Chance to remove 1 debuff at turn start.
3111 SR Yaia Earth Special Draph Slight chance to dodge all attacks from foes
3206 SR Yamanbagiri Kunihiro Earth Special Other Boost to multiattack rate while mirror imaged
4125 SSR Yggdrasil Earth Special Primal Boost to all allies' healing cap.
4088 SSR Yngwie Water Defense Human Slight chance to counter upon taking damage.
2030 R Yodarha Water Balanced Harvin Bonus elemental DMG for attacks against foes in overdrive
4064 SSR Yodarha (SSR) Water Attack Harvin Chance to gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
upon normal attacks.
4006 SSR Yuel Fire Balanced Erune DMG reduction to all allies against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect
.
3223 SR Yuel (Event) Water Balanced Erune Fire DMG reduction to all allies
4138 SSR Yuel (Water) Water Special Erune Lessen DMG taken from foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect
for all allies.
4105 SSR Yuisis Wind Balanced Erune Chance to raise ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Duration: IndefiniteCan't be removed
lvl by 1 upon using Steadfast Shield or Ardent Blade.
3081 SR Yuri Lowell Dark Attack Human Gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
upon using Shining Eagle.
4199 SSR Yurius Wind Special Human Boost to charge bar at battle start.
4075 SSR Zahlhamelina Fire Special Harvin Boost to all allies' healing cap.
3059 SR Zaja Dark Defense Draph Slight chance to counter upon taking damage.
2017 R Zehek Dark Attack Human Gain Bonus Elemental DMG effect against BlindedAttacks have a slight chance to miss
foes.
3060 SR Zehek (Event) Dark Balanced Human Gain Bonus Elemental DMG effect when BlindedAttacks have a slight chance to miss
.
4028 SSR Zeta Fire Attack Human Boost to critical hit rate against foes with Arvess FermareTargeted by a skill
Local status effect
.
4112 SSR Zeta (Dark) Dark Attack Human Lessen damage taken from BurnedHP is lowered on every turn
foes for all allies.
3231 SR Zeta (Event) Light Attack Human Lessen damage taken from BurnedHP is lowered on every turn
foes for all allies.
4056 SSR Zeta (Summer) Light Attack Human Boost to critical hit rate against foes with Arvess FermareTargeted by a skill
Local status effect
.
4150 SSR Zooey Light Balanced Primal Increase the Dodge Rate UpChance to dodge DMG and debuffs
effect.
3233 SR Zooey (Event) Fire Special Primal Chance to end Thunder's cooldown upon one-foe attacks
4092 SSR Zooey (Grand) Dark Special Primal Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
upon taking big DMG.
4078 SSR Zooey (Promo) Light Balanced Primal Gain Bonus Elemental DMG effect when Spacial RuptureMultiattack rate is modified by number of turns passed
Field effect
is in effect.

References