Character Extended Mastery Perks
- This article is about awakening characters. For awakening weapons, see Weapon Awakening.
Character list | Extended Mastery | Gallery
SSR Characters | SR Characters | R Characters | NPC Characters
This article is about recruitable Characters' Perks. For the Main Character's Class Perks, see Extended Mastery Perks.
Contents
Once a character reaches their level cap, Extended Mastery is unlocked which offers a variety of bonuses through perks. The bonuses are acquired by spending Extended Mastery Points (EMP) to add stars to the perks.
- See the Character Extended Mastery List for each individual characters' perks
- See Extended Mastery Perks for the perks accessible to the main character
- Note that not all characters' perks have been released (all characters still gain EMP)
About EMP
- Characters at their current level cap earn 1 EMP per 36,000 EXP, e.g. an SSR that has been uncapped two times can gain EMP once they have reached level 60, but if they are uncapped a third time, they will no longer gain EMP until reaching the cap again with the following exceptions:
- 5★ SSR characters can earn EMP at any level
- 5★ SR characters can earn EMP at any level above 70
- 20 Gems can be converted to 1 EMP without limit
- EMP and starred perks are not shared between different versions of a character
- However, 5 EMP from one version of a character can be traded for 1 EMP to another version
- Earning EMP raises a character's Extended Mastery Lvl
- Nothing is refunded when resetting stars
Perk Details
- The total number of stars a character can have is determined by their current Extended Mastery Lvl (see Star Cap below)
- Opposite the main character's Extended Mastery Perks, most character perks become less efficient with each star invested into a given perk
- Thus, it is usually recommended to take one star in multiple perks before investing three stars anywhere
- For general use, the highest priority perks are Critical Hit (if on-element), Triple Attack, Double Attack, and Elemental ATK
Icon | Name | ★☆☆ | ★★☆ | ★★★ | Notes | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
ATK | 500 | 800 | 1000 | Value: Medium Much less ATK than the main character's version of the perk and usually less value than the Elemental ATK perk Still usually worth investing one star | ||||||||||||||||||||
![]() |
DEF | 5% | 8% | 10% | Value: Medium More value for characters with counters, dodges, substitute, etc. | ||||||||||||||||||||
![]() |
HP | 250 | 500 | 750 | Value: Medium Usually less effective-HP than DEF. However, it is treated as a base HP increase and thus will be more effective when HP boosting auras or weapon skills are present. | ||||||||||||||||||||
![]() |
Healing | 10% | 15% | 20% | Value: Varies Also increases Healing Cap; viable on characters with team healing and/or targeted healing with a short cooldown. Note that healing from | ||||||||||||||||||||
![]() |
Elemental ATK | 5% | 8% | 10% | Value: High Usually outperforms raw ATK (Matches character's element)
| ||||||||||||||||||||
![]() |
Element Resistance | 2% | 4% | 5% | Value: Low This is Elemental DMG Lowered (not Damage Cut) (Matches character's elemental advantage) Every node has its own modifier; having 2 nodes at 1★ will reduce DMG by 3.96%1-(0.98*0.98) versus 4% with a single node at 2★.[1]
| ||||||||||||||||||||
![]() |
Double Attack | 3% | 5% | 6% | Value: High Value diminishes as your grid reaches higher inherent DA rates including DA status buffs | ||||||||||||||||||||
![]() |
Triple Attack | 2% | 4% | 5% | Value: Highest Highest value of any node up to 2*; value of 3* is character-dependent | ||||||||||||||||||||
![]() |
Attack Up Defense Down |
+900 ATK -10% DEF |
+1300 ATK -15% DEF |
+1500 ATK -20% DEF |
Value: Varies Usually too risky, but one star can be viable | ||||||||||||||||||||
![]() |
Defense Up Attack Down |
+10% DEF -900 ATK |
+15% DEF -1300 ATK |
+20% DEF -1500 ATK |
Value: Varies Much better trade than above. With a strong weapon grid the ATK penalty is relatively small for the same reason ATK perks become worse the stronger your grid is. The more stars put into the skill the smaller the relative penalty so it's better to go for 3★ than stop at 2★. Furthermore, rather than putting 2★ or 3★ Defense Up it's better to put 1★ here and 1★ in two Attack Up nodes. | ||||||||||||||||||||
![]() |
Critical Hit | Small | Medium | Big | Value: High (and more efficient with each star!) At Small/Medium/Big: 12/20/25% chance of 12/20/25% bonus damage. In terms of estimated damage this is one of the best EMPs, however it has issues for practical use in endgame due to inability to maintain consistent damage and inefficient usage near the damage cap. In such cases experienced players may opt for more consistent EMPs instead to guarantee their setups work. Separate perks act independently (eg. two 3-stars offer two separate 25% chances to crit) and separate crits (from perks or otherwise) can occur on the same attack; if three 3-star procs, it'll confer 75%25%+25%+25% extra damage.[2] | ||||||||||||||||||||
![]() |
Hostility Up | Small | Medium | Big | At Small/Medium/Big: +5/+8/+10. See Hostility for details. | ||||||||||||||||||||
![]() |
Hostility Down | Small | Medium | Big | At Small/Medium/Big: -3/-4/-5. See Hostility for details. | ||||||||||||||||||||
![]() |
Dodge Rate Up | 1% | 2% | 3% | Dodge Rate Up EMP activates on a turn basis, in contrast to ![]() which rolls per hit. If activated, the character will dodge all attacks during the turn.[3] | ||||||||||||||||||||
![]() |
Reflect | 2% | 4% | 5% | Chance to reflect 99% of the damage, thus acts as a 99% cut as well. Same effect as Narmaya's Lock Swords passive | ||||||||||||||||||||
![]() |
Debuff Hit Rate | 5% | 8% | 10% | Value: Varies Important for characters brought for their debuffs (eg. Tweyen). Generally more useful in longer battles as bosses build up resistance to debuffs. | ||||||||||||||||||||
![]() |
Debuff Resistance | 5% | 8% | 10% | Value: Low Not a very reliable bonus by itself, while strong debuffs often have too much accuracy or outright ignore resistance. In some cases, it might be a nice boost for a character that already has some strong resistances and skills to help out other party members, though in most cases a source of Veil is a far more effective countermeasure. | ||||||||||||||||||||
![]() |
Overdrive Attack | 5% | 8% | 10% | Value: Medium Great supplement to other damage perks at higher Extended Mastery Levels. | ||||||||||||||||||||
![]() |
Break Attack | 5% | 8% | 10% | Value: Varies Great supplement to other damage perks at higher Extended Mastery Levels. Harder to see the benefits compared to Overdrive Attack perks, since many late-game enemies will have short break timers or will escape break through triggers. Debuffs such as | ||||||||||||||||||||
![]() |
Overdrive Curbed | 5% | 8% | 10% | Ineffective in V2.0 battles. | ||||||||||||||||||||
![]() |
Boost to Charge Bar | 5% | 8% | 10% | Values are rounded up. So for a single attack where 1★ is 10.5%, 2★ 10.8%, 3★ 11.0% all are rounded up to 11%. [4]
| ||||||||||||||||||||
![]() |
Mode Bar Cut | 5% | 8% | 10% | Value: Very low. Increases the mode bar reduction from damage. Even if it increases the mode bar reduction by several percent it will still usually take the same number of turns to break an enemy's overdrive. This can, however, be useful in Unite & Fight NM150 (which historically has the following mechanics) because it both helps hit overdrive (which fills the diamonds) before the first trigger (at 85) and then subsequently reset the diamonds with the trigger (avoiding a situation where you are hit by an ougi twice) and also with the fairly difficult race to break the boss after 85 due to the lack of triggers from 85 to 50. | ||||||||||||||||||||
![]() |
C.A. Damage | 10% | 15% | 20% | Value: Medium If a character isn't reaching their Charge Attack damage cap, 1 point is often worth it | ||||||||||||||||||||
![]() |
C.A. Damage Cap | 5% | 8% | 10% | Value: High Useless before you hit the charge attack damage cap; an excellent way to increase damage after you do | ||||||||||||||||||||
![]() |
Skill Damage | 10% | 15% | 20% | Value: Awful because of the tendency of damage skills easily hitting their cap, and especially since it's additive; a skill that does 500% damage will do 520% and skill that does 100% * 10 will do 120% * 10 when this node is 3★.[5] | ||||||||||||||||||||
![]() |
Skill Damage Cap | 5% | 8% | 10% | Value: Varies Good for characters with significant turn-one nukes, and for characters with automatic skill damage (e.g. recurrent nukes, most bonus Charge Attack damage). | ||||||||||||||||||||
![]() |
Enmity | Small | Medium | Big | Value: Varies Good for characters already using enmity Separate from weapon skill enmity.[6][7] At Big:
| ||||||||||||||||||||
![]() |
Stamina | Small | Medium | Big | Value: Varies Separate from weapon skill stamina[6] At Big: 6% damage at 100% HP and decreases linearly to 2% at 0% HP[8] | ||||||||||||||||||||
![]() |
Support Skill | Lvl 1 | Lvl 2 | Lvl 3 | Grants a new passive. Effects vary by character. |
ATK vs Elemental ATK
ATK offers a smaller effective damage increase as one's weapons and summons improve due to the inflation of the raw ATK stat.
- eg. a character with 10,000 ATK gaining 1,000 ATK (3 stars in the perk) represents a 10% increase
- alternatively: a character with 30,000 ATK (still gaining 1,000 from the perk) represents only a ~3% increase
Elemental ATK, on the other hand, increases the Elemental Modifier, scaling with raw ATK regardless of inflation.
- ie. the 5/8/10% increase does not change whether a character has 10,000 or 30,000 ATK
- Still encounters diminishing returns due to other contributors to the Elemental Modifier, such as most summons, carbuncle calls, or having an elemental advantage
- On the other hand, provides exceptional value when using non-elemental summons such as Omegas, Primals, or Grand Order
Ultimately, Elemental ATK usually has priority simply because it offers more effective damage than raw ATK when the math settles, but it is still almost always worth adding one star to each before adding three stars to either.
Star Cap
The total number of stars a character can have at a time is determined by their Extended Mastery Level, which increases by gaining Extended Mastery Points. Extended Mastery Lvl, unlike EMP, is shared between all versions of the same character.
EM Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stars | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EMP | - | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EMP total | - | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EM Lvl | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | n | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stars | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EMP | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EMP total | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 | 240 | 250 | 260 | 270 | 280 | 10*(n-1) |
- Current Extended Mastery Lvl cap is 999.[9]
Star Cost
Each star added increases the cost of additional stars by 1, eg.
- The first star added for a character costs 1 EMP
- The seventh star costs 7 EMP
- The cumulative cost of the first through seventh stars is 1+2+3+4+5+6+7=28 EMP
- Removing stars will similarly reduce the cost when you add stars again, making it more efficient to remove multiple stars at a time before replacing them
Star | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
EMP cost | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gem cost | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 200 | 220 | 240 | 260 | 280 | 300 | 320 | 340 | 360 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EMP total | 1 | 3 | 6 | 10 | 15 | 21 | 28 | 36 | 45 | 55 | 66 | 78 | 91 | 105 | 120 | 136 | 153 | 171 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gem total | 20 | 60 | 120 | 200 | 300 | 420 | 560 | 720 | 900 | 1100 | 1320 | 1560 | 1820 | 2100 | 2400 | 2720 | 3060 | 3420 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EMP cost | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gem cost | 380 | 400 | 420 | 440 | 460 | 480 | 500 | 520 | 540 | 560 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EMP total | 190 | 210 | 231 | 253 | 276 | 300 | 325 | 351 | 378 | 406 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gem total | 3800 | 4200 | 4620 | 5060 | 5520 | 6000 | 6500 | 7020 | 7560 | 8120 |
Perk Determination
Each character has access to perks based on their style and race, as well as perks individual to that specific character. In cases where style/race perks are impractical for a certain character, some of those perks may be individualized as well (eg. Seox).
First Row (Style)
Style | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Second Row (Race)
Style | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
- Light ATK and Dark DMG Down change elements to match the character's element and elemental advantage respectively
Third Row (Individual)
Specific to each individual character: see Character Extended Mastery List or an individual character page.
Over Mastery



The first and second Over Mastery Bonus stats are always ATK and
HP . The third and fourth bonuses are randomly picked from a list of possible stats (excluding ATK and HP) and is the same list for all characters. For example, it is possible for a character with no innate healing skills to obtain a
Healing Over Mastery Bonus.
A character's Over Mastery Bonuses can be overwritten by using another ring. After using another ring, the game will give you the choice of keeping a character's current bonuses or the newly generated bonuses. The ring is not refunded if you keep the current bonuses.
![]() | ||||||||||
![]() | ||||||||||
![]() | ||||||||||
![]() |
300 | 600 | 900 | 1200 | 1500 | 1800 | 2100 | 2400 | 2700 | 3000 |
![]() |
150 | 300 | 450 | 600 | 750 | 900 | 1050 | 1200 | 1350 | 1500 |
![]() |
6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% |
![]() |
6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% |
![]() |
10% | 12% | 14% | 16% | 18% | 20% | 22% | 24% | 27% | 30% |
![]() |
6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% |
![]() (+30% DMG)[11] |
10% | 12% | 14% | 16% | 18% | 20% | 22% | 24% | 27% | 30% |
![]() |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
![]() |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
![]() |
6% | 7% | 8% | 9% | 10% | 12% | 14% | 16% | 18% | 20% |
![]() |
3% | 6% | 9% | 12% | 15% | 18% | 21% | 24% | 27% | 30% |
![]() |
6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% |
![]() |
1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
![]() |
6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% |
![]() |
1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
- 1 Each ring is guaranteed ATK and HP. In addition, there is a chance a ring will gain 1 stat of each color. Lineage rings guarantee a third stat, Intricacy Rings guarantee four.
- 2 Enmity activates at 75% HP where ATK increases slowly until 50% HP, where it increases steeply. For a graph with values, we refer to the top image within Google spreadsheet.
- 3 Stamina either decreases linearly, or is constant until a certain HP breakpoint and then decreases linearly. For a graph with values, we refer to the bottom image within Google spreadsheet.
Over Mastery Ring Stat Probabilities
In general, higher quality rings have better chances for higher stat values.
![]() |
![]() |
Coronation Prob. | Lineage Prob. | Intricacy Prob. |
---|---|---|---|---|
300 | 150 | 28.3%Verification needed. | 0%Verification needed. | ?% |
600 | 300 | 20.5%Verification needed. | 0%Verification needed. | ?% |
900 | 450 | 13.4%Verification needed. | 18.0%Verification needed. | ?% |
1200 | 600 | 10.6%Verification needed. | 18.6%Verification needed. | ?% |
1500 | 750 | 8.7%Verification needed. | 18.6%Verification needed. | ?% |
1800 | 900 | 5.9%Verification needed. | 14.5%Verification needed. | ?% |
2100 | 1050 | 5.9%Verification needed. | 10.5%Verification needed. | ?% |
2400 | 1200 | 3.1%Verification needed. | 8.7%Verification needed. | ?% |
2700 | 1350 | 2.8%Verification needed. | 7.6%Verification needed. | ?% |
3000 | 1500 | 0.8%Verification needed. | 3.5%Verification needed. | ?% |
Permanent Mastery
A Perpetuity Ring is a power-up item that unlocks permanent bonuses for a character. A ring icon will appear on a character's thumbnail if a perpetuity ring has been used for them.
Permanent Mastery Bonuses
Extended Mastery Star Cap +10
ATK +10%
HP +10%
DMG Cap +5%
Notes:
- Permanent mastery bonuses are predetermined.
- Over mastery bonuses from coronation, lineage, and intricacy rings can still be unlocked on top of the permanent mastery bonuses.
- A perpetuity ring can only be given once to each character. A perpetuity ring won't unlock permanent mastery bonuses for other versions of the same character.
- 10% ATKPerpetuity modifier Up stacks additively with
Shield of Eternal Splendor
Where to obtain Perpetuity Rings
- Trade
Gold Nuggets in the Shop.
- Trade
Four Symbols Stones in the Shop.
- Pride of the Ascendant Shop (1 for 3×
Cloud Commendation).
- Alchemy Lab.
History
Rings available from Treasure Trade:
No | Date | Wait | Cost | Notes |
---|---|---|---|---|
- | - | 40 days | ??? | Time since last ring |
16 | 2023-11-02 | 330 days | ![]() | |
15 | 2022-12-07 | 218 days | ![]() | |
14 | 2022-05-03 | 179 days | ![]() | |
13 | 2021-11-05 | 302 days | ![]() | |
12 | 2021-01-07 | 62 days | ![]() | |
11 | 2020-11-06 | 11 days | ![]() | |
10 | 2020-10-26 | 227 days | ![]() | |
9 | 2020-03-13 | 87 days | ![]() | |
8 | 2019-12-17 | 22 days | ![]() | |
7 | 2019-11-25 | 136 days | ![]() | |
6 | 2019-07-12 | 33 days | ![]() | |
5 | 2019-06-09 | 135 days | ![]() | |
4 | 2019-01-25 | 131 days | ![]() | |
3 | 2018-09-16 | - | ![]() | Initial stock of 3 |
Average 144 days between rings |
Other sources:
- 2023-10-07: Reward from Tales of Arcarum
- 2023-06-07: Reward from Tales of Arcarum
- 2022-11-21: Reward from Tales of Arcarum
- 2022-03-17:
Perpetuity Ring ×1 given to all players as part of an Official Twitter Campaign
Aetherial Mastery
Characters can get a random bonus on stats by using bonus-unlocking items for aetherial mastery bonuses.
Different versions of the same character can have their own individual aetherial mastery bonuses.
Characters that already have aetherial mastery bonuses can have their current aetherial mastery bonuses replaced with new ones.
Items used to replace bonuses will not be returned even if you decide to cancel.
Unlocking Aetherial Mastery Bonuses
Each item that unlocks aetherial mastery bonuses is usable on characters of its corresponding element.
The following items will unlock aetherial mastery bonuses when used:
- Fire allies:
Brimstone Earrings
- Water allies:
Permafrost Earrings
- Earth allies:
Brickearth Earrings
- Wind allies:
Jetstream Earrings
- Light allies:
Sunbeam Earrings
- Dark allies:
Nightshade Earrings
Any of these can be used on characters whose element changes depending on the main character's element.
Only one of the following bonuses is unlocked upon using an earring.
Bonus | MinimumCurrent known values | MaximumCurrent known values |
---|---|---|
![]() |
10% | 17% |
![]() |
5% | 12% |
![]() ![]() ![]() ![]() ![]() ![]() |
15% | 22% |
![]() ![]() ![]() ![]() ![]() ![]() |
5% | 12% |
![]() |
5 | 12 |
![]() |
5 | 12 |
![]() |
5 | 12 |
![]() |
18% | 35% |
![]() |
5% | 12% |
![]() |
10% | 17% |
+5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 |
---|---|---|---|---|---|---|---|
10,000 | 12,000 | 14,000 | 16,000 | 18,000 | 20,000 | 22,000 | 24,000 |
- Supplemental damage is based on 1% of the foe's max HP, capped based on the bonus value.
- For more information, see the Supplemental Damage page.
Uncapped Mastery Bonuses
- See also: Cages
An item called a Cage can be used to give a character an uncapped mastery bonus and raise their EM Star Cap by 2.
Up to 5 cages can be used per character. Cage usage is unique to each version of a character, and therefore cages used on one version of a character will not carry over to another.
Unlocking Uncapped Mastery Bonuses
Cages corresponding to a character's element are required to unlock uncapped mastery bonuses. Here is a list of each cage and its matching element.
- Fire characters:
Oxblood Cage
- Water characters:
Cyan Cage
- Earth characters:
Sepia Cage
- Wind characters:
Fern Cage
- Light characters:
Sulfur Cage
- Dark characters:
Nightshade Cage
Any of these can be used on characters whose element changes depending on the main character's element.
Awakening
- This section is about awakening characters. For awakening weapons, see Weapon Awakening.
Characters' stats are boosted based on their awakening level. Awakening level can be raised once their character level reaches a certain level, which depends on the character's rarity.
- SSR: Lvl 80
- SR: Lvl 70 (60 for certain characters)
- R: Lvl 50
Awakening Bonuses
There are four types of Awakening Bonuses, with each type granting different bonuses. Balanced is the default for all characters, but Awakening types can be changed after reaching Awakening level 2 or higher and requires an Awakening Orb of the corresponding type.
Awakening levels are kept when changing between types, and players may switch back to the default of Balanced at any time for no cost.
All characters start at Awakening level 1 which provides no bonus.
Balanced (Default)
- Level 1 provides no bonus.
ATK +1000
HP +500
C.A. DMG +5%
Multiattack +2% (+2% Double Attack Rate and +2% Triple Attack Rate)
ATK +2000 (Requires clearing Chapter 63 Story: Boundless Joy to unlock)
HP +1000 (Requires clearing Chapter 110 Story: Protector of Truth to unlock)
C.A. DMG +15% (Requires clearing Chapter 148 Story: A Tale of Two Souls to unlock)
Multiattack +2% (Requires clearing Chapter 164 Story: Harsh Reality Part 2 to unlock)
Attack (Requires
Ruby Awakening Orb)
- Level 1 provides no bonus.
ATK +1000
ATK +1000
C.A. DMG +5%
C.A. DMG +5%
ATK +2000 (Requires clearing Chapter 63 Story: Boundless Joy to unlock)
ATK +2000 (Requires clearing Chapter 110 Story: Protector of Truth to unlock)
C.A. DMG +15% (Requires clearing Chapter 148 Story: A Tale of Two Souls to unlock)
ATK +2000 (Requires clearing Chapter 164 Story: Harsh Reality Part 2 to unlock)
Defense (Requires
Sapphire Awakening Orb)
- Level 1 provides no bonus.
ATK +1000
HP +500
HP +500
DEF +5%
HP +1000 (Requires clearing Chapter 63 Story: Boundless Joy to unlock)
HP +1000 (Requires clearing Chapter 110 Story: Protector of Truth to unlock)
DEF +15% (Requires clearing Chapter 148 Story: A Tale of Two Souls to unlock)
HP +1000 (Requires clearing Chapter 164 Story: Harsh Reality Part 2 to unlock)
Multiattack (Requires
Citrine Awakening Orb)
- Level 1 provides no bonus.
ATK +1000
Double Attack +4%
C.A. DMG +5%
Triple Attack +2%
ATK +2000 (Requires clearing Chapter 63 Story: Boundless Joy to unlock)
Double Attack +6% (Requires clearing Chapter 110 Story: Protector of Truth to unlock)
Triple Attack +3% (Requires clearing Chapter 148 Story: A Tale of Two Souls to unlock)
N.A. DMG Amplify +5% (Requires clearing Chapter 164 Story: Harsh Reality Part 2 to unlock)
Raising Awakening Level
Awakening lvl can be raised by consuming treasure or gems. The treasure used is based on the character's rarity and element. Characters that have dynamic elements, such as Lyria, have a unique treasure requirement.
To access the Awakening menu, go to the character details screen, tap Add Bonuses, and tap the Awakening Lvl tab.
General Awakening materials for each rarity are as follows:
SSR Awakening Materials
Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 |
---|---|---|---|
|
|
|
Lvl 6 | Lvl 7 | Lvl 8 | Lvl 9 |
---|---|---|---|
|
|
SR Awakening Materials
Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 |
---|---|---|---|
|
|
Lvl 6 | Lvl 7 | Lvl 8 | Lvl 9 |
---|---|---|---|
|
|
R Awakening Materials
Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 |
---|---|---|---|
|
|
Lvl 6 | Lvl 7 | Lvl 8 | Lvl 9 |
---|---|---|---|
|
|
Current characters with support skills
No | TTier | Name | ElElement | Style | Race | Support Skill |
---|---|---|---|---|---|---|
3011 | SR | Abby (Promo) | Fire | Attack | Human | Chance to boost ATK with every one-foe attack (Stackable). |
4017 | SSR | Agielba | Fire | Defense | Draph | Slight chance to counter upon taking damage. |
4192 | SSR | Aglovale | Water | Attack | Human | Boost to multiattack rate when Water ATK is boosted. |
3121 | SR | Airi Totoki | Earth | Defense | Human | Chance to boost ATK with every one-foe attack (Stackable) |
4167 | SSR | Alanaan | Fire | Attack | Erune | Chance to withstand lethal turn-based damage (Leaves 1 HP). |
4045 | SSR | Albert | Light | Attack | Human | Chance to attack even when Albert has ![]() . |
3177 | SR | Albert (Event) | Light | Balanced | Human | Chance to gain ![]() Duration: Indefinite with every normal attack. |
3003 | SR | Alec | Fire | Attack | Human | Chance for Fireflow to remain upon using a DMG skill. |
4002 | SSR | Aletheia | Earth | Attack | Human | Slight chance of Dodge-and-Counter effect (1 time). |
4158 | SSR | Alexiel | Earth | Defense | Primal | Water DMG reduction. |
4232 | SSR | Alexiel (Summer) | Earth | Special | Primal | Boost to multiattack rate when not debuffed. |
4083 | SSR | Aliza | Fire | Attack | Draph | Wind DMG reduction. |
3015 | SR | Aliza (Event) | Fire | Attack | Draph | Chance to boost ATK with every one foe attack (Stackable) |
3242 | SR | Aliza (Water) | Water | Attack | Draph | Chance to boost ATK with every one-foe attack (Stackable). |
3139 | SR | Almeida | Earth | Attack | Draph | Chance to lower foe's debuff resistance with every one-foe attack (Stackable) |
3250 | SR | Almeida (Summer) | Earth | Attack | Draph | Extend Drilling Holes' effect duration |
4001 | SSR | Altair | Water | Balanced | Human | Boost to skill-sealing debuff resistance |
4051 | SSR | Amira | Light | Special | Other | Chance to gain ![]() Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite with every normal attack. |
3160 | SR | Anastasia | Water | Attack | Human | Inflict ![]() Strength: Varies (Up to 15%)Duration: 180 secondsStacking: Single upon dealing multiattacks. |
3170 | SR | Andira (Event) | Wind | Balanced | Erune | Slight chance of a 1-turn cut to skill cooldown with every one-foe attack |
3012 | SR | Ange | Water | Balanced | Human | Slight chance to counter upon taking DMG. |
3042 | SR | Ange (Halloween) | Dark | Attack | Human | Boost to hostility when HP is above 50% |
4027 | SSR | Anila | Fire | Balanced | Draph | Slight chance of a 1-turn cut to skill cooldown with every normal attack. |
3110 | SR | Anila (Event) | Fire | Special | Draph | Slight chance of a 1-turn cut to skill cooldown with every 1-foe attack |
3095 | SR | Anna (SR) | Fire | Attack | Human | Boost to skill DMG cap when HP is full |
2021 | R | Anna (Summer) | Fire | Attack | Human | Fire damage and ![]() Strength: 2000Duration: 180 seconds effect to all foes upon dodging. |
4132 | SSR | Anne | Water | Defense | Human | Boost to DEF and hostility. |
4103 | SSR | Anthuria | Fire | Special | Erune | Gain ![]() Multiplier: NormalDuration: Indefinite upon dodging. |
4228 | SSR | Anthuria (Yukata) | Dark | Balanced | Erune | Slight chance to dodge all attacks from foes. |
3071 | SR | Anzu Futaba | Earth | Special | Human | Chance to inflict ![]() Strength: 5% (Max: 10%) with every one-foe attack.[13] |
4076 | SSR | Aoidos | Fire | Special | Human | Chance to boost ![]() Duration: 3 turns with every one-foe attack |
4184 | SSR | Aqours First-Years | Earth | Heal | Human | Boost to Aqours members' ATK |
4183 | SSR | Aqours Second-Years | Water | Balanced | Human | Boost to Aqours members' ATK |
4185 | SSR | Aqours Third-Years | Fire | Defense | Human | Boost to Aqours members' ATK |
3179 | SR | Arisa | Wind | Balanced | Other | Boost to ATK based on number of ![]() summoned |
4058 | SSR | Arriet | Wind | Special | Human | Earth DMG reduction to all allies |
3255 | SR | Arthur and Mordred | Wind | Balanced | ? | Boost to ATK when Sleeping Dragon is in effect / Boost to charge bar gain when Sleeping Lion is in effect |
3226 | SR | Arthur (Event) | Wind | Balanced | Human | Boost to all allies' charge attack damage cap. |
4104 | SSR | Arulumaya (Holiday) | Water | Special | Harvin | Slight chance to be able to use all skills immediately upon using skill. |
3249 | SR | Arulumaya (Yukata) | Dark | Special | Harvin | Light DMG reduction to all allies |
3036 | SR | Arusha | Light | Balanced | Erune | Boost to dodge rate when not debuffed |
3268 | SR | Aster | Fire | Special | Erune | Chance to end Refreshing Breeze's cooldown upon one-foe attacks. |
3044 | SR | Aster (Event) | Wind | Balanced | Erune | Wind DMG and ![]() Duration: 180 seconds effect to all foes upon dodging |
4202 | SSR | Athena | Fire | Defense | Primal | Wind DMG reduction to all allies. |
3143 | SR | Augusta | Earth | Special | Draph | Charge boost to all allies upon using Adagio |
3199 | SR | Ayer (Summer) | Earth | Attack | Human | Slight chance to dodge all attacks from foes |
4137 | SSR | Azazel | Dark | Attack | Primal | Boost to debuff success rate when HP is 50% or above. |
4215 | SSR | Baal | Earth | Balanced | Primal | Water DMG reduction to all allies. |
2066 | R | Bakura | Dark | Balanced | Draph | Slight chance of a 1-turn cut to skill cooldown with every normal attack. |
2055 | R | Balurga | Earth | Attack | Harvin | Gain Bonus Elemental DMG effect against foes in overdrive |
3053 | SR | Baotorda | Light | Defense | Draph | Slight chance to withstand lethal DMG (Leaves 1 HP) |
4124 | SSR | Baotorda (SSR) | Light | Defense | Draph | Boost to charge bar at end of turn when ![]() is in effect. |
2034 | R | Barawa | Fire | Attack | Draph | Chance to end Bluff's cooldown upon one-foe attacks. |
3154 | SR | Barawa (Event) | Fire | Attack | Draph | Chance to reuse Bluff with every one-foe attack |
3239 | SR | Barawa (SR) | Light | Attack | Draph | Boost to DEF as it gets harder to turn back |
3163 | SR | Beatrix (Halloween) | Fire | Special | Human | Slight chance to withstand lethal DMG (Leaves 1 HP) |
3261 | SR | Beatrix (SR) | Earth | Attack | Human | Chance to end Recurrent Drive's cooldown upon one-foe attacks |
4110 | SSR | Beatrix (Summer) | Fire | Special | Human | Slight chance to dodge all attacks from foes. |
4082 | SSR | Black Knight | Dark | Attack | Human | Boost to debuff success rate when not debuffed. |
3203 | SR | Blazing Teacher Elmott | Fire | Balanced | Erune | Chance for all allies to gain a ![]() upon using Char |
2048 | R | Bridgette | Water | Special | Harvin | Extend I've Got Your Back! effect time. |
3269 | SR | Bridgette and Cordelia | Light | Balanced | ? | Chance to gain ![]() Duration: Indefinite with every normal attack. |
4009 | SSR | Cagliostro | Earth | Heal | Human | Slight chance to fully recover HP upon taking damage. |
4120 | SSR | Cagliostro (Dark) | Dark | Heal | Human | Restore all allies' HP upon using charge attack. |
3189 | SR | Cagliostro (Event) | Dark | Heal | Human | Slight chance to fully recover HP upon taking DMG. |
4062 | SSR | Cagliostro (Halloween) | Dark | Balanced | Human | Slight chance of a 1-turn cut to skill cooldown with every normal attack. |
4225 | SSR | Cagliostro (Summer) | Water | Heal | Human | Chance to gain ![]() upon normal attacks. |
2062 | R | Cailana | Water | Attack | Erune | Chance to boost ATK with every one-foe attack (Stackable). |
3251 | SR | Cailana (SR) | Water | Attack | Erune | Raise High-Tide's lvl at battle start |
4164 | SSR | Caim | Earth | Special | Human | Water DMG reduction to all allies. |
3184 | SR | Cain | Earth | Special | Human | Earth DMG to all foes upon dodging |
4171 | SSR | Cain (Grand) | Earth | Special | Human | Reduces damage taken from foes with ![]() Local status effect for all allies. |
2032 | R | Camieux | Fire | Special | Draph | Slight chance to counter upon taking damage. |
2047 | R | Camieux (Earth) | Earth | Special | Draph | Lessen damage taken from foes in overdrive. |
3152 | SR | Camieux (Summer) | Water | Special | Draph | Boost to charge attack DMG cap when HP is full |
4042 | SSR | Carmelina | Wind | Special | Draph | Boost to multiattack rate when not debuffed |
3240 | SR | Carmelina (SR) | Earth | Special | Draph | Chance of ![]() getting louder at end of turn |
3200 | SR | Carren (Event) | Fire | Attack | Human | Boost to charge attack DMG when Carren is ![]() |
3262 | SR | Cassius (Event) | Dark | Balanced | Other | Chance to end Integrate's cooldown upon normal attacks. |
3273 | SR | Cassius (Yukata) | Fire | Balanced | Other | Boost to C.A. DMG based on ![]() lvl. |
3264 | SR | Catherine (SR) | Earth | Special | Erune | Bonus Elemental DMG effect against foes with Nightsmoke's Victim effect |
3146 | SR | Cecile | Fire | Special | Erune | Charge boost to all allies upon using Vivace |
4016 | SSR | Cerberus | Dark | Special | Primal | Boost to dodge rate based on an attacking foe's number of debuffs. |
3074 | SR | Ceylan (Event) | Light | Heal | Erune | Boost to all allies' healing cap |
4144 | SSR | Charioce XVII | Fire | Special | Human | Chance to gain a Doomglow at the end of each turn |
4010 | SSR | Charlotta | Water | Balanced | Harvin | Lessen DMG taken from foes in overdrive. |
3192 | SR | Charlotta (Event) | Wind | Defense | Harvin | Boost to all other allies' DEF |
4020 | SSR | Charlotta (Halloween) | Light | Heal | Harvin | Boost to green and blue potion effects |
4194 | SSR | Charlotta (Light) | Light | Attack | Harvin | Chance to inflict ![]() Strength: 5% (Max: 10%)Duration: 180 seconds with every normal attack. |
3198 | SR | Charlotta (Summer) | Water | Balanced | Harvin | Gain Bonus Elemental DMG effect against foes in overdrive |
2059 | R | Chloe | Wind | Special | Erune | I get a one time boost to my vibes! ☆=(ゝω・) |
3202 | SR | Chloe (Summer) | Wind | Special | Erune | Don't mess with me when I'm hyped ٩(๑òωó๑)۶ (Boost to multiattack rate when hyped.)[14] |
4018 | SSR | Christina | Wind | Balanced | Human | Slight chance to give bounty with every one-foe attack |
3105 | SR | Chun-Li | Water | Attack | Human | Chance to end cooldown for Qigong Fist upon using charge attack |
4046 | SSR | Clarisse | Fire | Special | Human | Slight chance to deal Fire damage to all foes upon charge attack. |
4067 | SSR | Clarisse (Holiday) | Earth | Special | Human | Boost to multiattack rate when the field effect ![]() Field effect is in effect. |
4121 | SSR | Clarisse (Light) | Light | Attack | Human | Boost to debuff success rate when not debuffed. |
4206 | SSR | Clarisse (Valentine) | Dark | Special | Human | Light DMG reduction to all allies. |
3057 | SR | Claudia | Earth | Attack | Human | Chance for Siesta to remain upon using a Damage Skill. |
4157 | SSR | Conan Edogawa | Light | Special | Human | Lessen all allies' DMG taken from foes with ![]() Local status effect effect |
3155 | SR | Cucouroux | Fire | Attack | Human | Chance to get a powder keg upon using Gatling Barrage |
4159 | SSR | Cucouroux (SSR) | Water | Balanced | Human | Boost to gun-specialty allies' double attack rate. |
4188 | SSR | Cure Black and Cure White | Light | Attack | Human | Slight chance to counter upon taking DMG |
2024 | R | Daetta | Light | Attack | Draph | Slight chance to deal massive critical DMG |
3116 | SR | Daetta (SR) | Light | Attack | Draph | Chance to boost ATK with every one-foe attack (Stackable) |
2044 | R | Dante | Fire | Attack | Human | Boost to Fire and Water ATK. |
4205 | SSR | Dante and Freiheit | Earth | Attack | Human | Chance to not consume ![]() upon one-foe attacks. |
3156 | SR | Dante (SR) | Fire | Attack | Human | Boost to fire and water ATK |
3017 | SR | Danua | Dark | Special | Draph | Slight chance to restore HP based on normal attack and C.A. DMG dealt. |
4135 | SSR | Danua (Halloween) | Fire | Special | Draph | Gain Bonus Elemental DMG effect against Petrified![]() ![]() Local status effect foes |
4004 | SSR | De La Fille | Light | Heal | Human | Boost to all allies' healing cap. |
4113 | SSR | De La Fille (Earth) | Earth | Heal | Human | Boost to all allies' healing cap |
4014 | SSR | De La Fille (Summer) | Light | Heal | Human | Lessen DMG taken from foes with ![]() for all allies. |
3188 | SR | Deliford (SR) | Dark | Defense | Human | Boost to DEF when substituting |
3150 | SR | Diantha (Promo) | Water | Special | Human | Slight chance to dodge all attacks from foes |
4129 | SSR | Diantha (Summer) | Water | Special | Human | Lessen fire DMG for all allies |
4134 | SSR | Dorothy and Claudia | Light | Special | Human | Boost to charge bar upon using skill |
4119 | SSR | Drang (Grand) | Water | Special | Erune | Boost to healing specs |
2063 | R | Drusilla | Fire | Special | Harvin | Boost to all allies' ATK and restore all allies' HP at turn start. |
4037 | SSR | Eahta | Earth | Attack | Draph | Boost to other allies' charge bar upon using a chain burst of 2 or more chains. |
3061 | SR | Ejaeli | Water | Balanced | Human | Fire DMG reduction to all allies |
3138 | SR | Elize Lutus | Dark | Special | Human | Boost to Resurrection's success rate |
2025 | R | Elmelaura | Fire | Special | Harvin | Boost all allies' ATK and restore all allies' HP at turn start. |
3083 | SR | Elmott (Summer) | Fire | Attack | Erune | Bonus elemental DMG for one-foe attacks against burned foes |
3025 | SR | Elta | Wind | Special | Human | Less DMG taken from charmed foes for all allies |
3244 | SR | Elta (Light) | Light | Special | Human | Boost to debuff success rate when not debuffed |
3164 | SR | Erin | Water | Heal | Other | Boost to all allies' healing cap |
2002 | R | Eso | Wind | Attack | Human | Chance to boost ATK with every one-foe attack (Stackable) |
3128 | SR | Eso (SR) | Wind | Balanced | Human | Boost to hostility when HP is above 50% |
4163 | SSR | Estarriola | Wind | Special | Harvin | Boost all allies' ATK and restore all allies' HP at turn start. |
3007 | SR | Eugen | Earth | Balanced | Human | Chance to lower foe's DEF with every one-foe attack (Stackable). |
4077 | SSR | Eugen (Grand) | Earth | Attack | Human | Gain ![]() Multiplier: NormalDuration: Indefinite upon using charge attack. |
3085 | SR | Eugen (Summer) | Earth | Attack | Human | Slight chance to deal massive critical DMG |
4190 | SSR | Europa | Water | Heal | Primal | Fire DMG reduction. |
4226 | SSR | Europa (Summer) | Water | Balanced | Primal | Chance to gain ![]() at end of turn. |
4198 | SSR | Eustace (Dark) | Dark | Attack | Erune | Chance to gain ![]() Strength: 10% (Max: 30%)Multiplier: UniqueDuration: Indefinite with every one-foe attack. |
4099 | SSR | Eustace (Halloween) | Earth | Attack | Erune | Boost to resistance against charge-attack-sealing debuffs |
3210 | SR | Ezecrain (Event) | Light | Special | Human | Chance to end cooldown for Way of the Amethyst upon using charge attack. |
2006 | R | Farrah | Earth | Balanced | Human | Slight chance to deal massive critical DMG. |
3103 | SR | Farrah (Event) | Wind | Defense | Human | Slight chance to deal massive critical DMG |
3248 | SR | Farrah (Summer) | Water | Attack | Human | That super-duper C.A. DMG will be hyper-duper! |
2020 | R | Feather | Light | Attack | Human | Chance to boost double attack rate with every one-foe attack (Stackable) |
3254 | SR | Feather (Halloween) | Dark | Attack | Human | Slight chance to withstand lethal DMG (Leaves 1 HP) |
3078 | SR | Feather (SR) | Light | Attack | Human | Chance to gain ![]() Duration: Indefinite with every normal attack. |
3035 | SR | Feena (Event) | Wind | Balanced | Human | Slight chance to deal massive critical DMG |
3228 | SR | Feena (Holiday) | Light | Attack | Human | Boost to triple attack rate |
4033 | SSR | Feower | Water | Special | Erune | Slight chance to end all skill cooldowns upon using a skill. |
3032 | SR | Ferry | Light | Special | Erune | Slight chance to dodge and counter one-ally attacks |
4209 | SSR | Ferry (Grand) | Dark | Special | Erune | Slight chance to dodge all attacks from foes. |
3101 | SR | Ferry (Halloween) | Light | Special | Erune | Gain Bonus Elemental DMG effect against foes in Break. |
4073 | SSR | Ferry (SSR) | Light | Balanced | Erune | Slight chance to dodge all attacks from foes. |
4034 | SSR | Fif | Light | Heal | Harvin | Chance to gain ![]() Duration: Indefinite with every one-foe attack. |
2049 | R | Flesselles | Fire | Balanced | Erune | Chance to end Here Boy! Ruff Ruff!'s cooldown upon one-foe attacks. |
4086 | SSR | Forte | Dark | Attack | Draph | Chance to gain ![]() Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite with every normal attack. |
4161 | SSR | Fraux | Fire | Attack | Erune | Boost to critical hit against foes with ![]() . |
4182 | SSR | Freezie | Dark | Special | Erune | Boost to damage cap while Dark Mutation mode is in effect. |
3271 | SR | Friday (Summer) | Fire | Balanced | Human | Boost to multiattack rate on Fridays. |
3094 | SR | Galadar (SR) | Earth | Defense | Draph | Chance to lessen DMG |
2027 | R | Garma | Earth | Balanced | Draph | Gain Bonus Elemental DMG effect against poisoned foes |
4000 | SSR | Gawain | Wind | Defense | Human | Chance to lower foe's ATK with every one-foe attack (Stackable) |
3009 | SR | Gayne | Earth | Special | Human | Earth damage to all foes upon dodging. |
4162 | SSR | Geisenborger | Light | Attack | Draph | Dark DMG reduction to all allies. |
3132 | SR | Gemini Sunrise | Fire | Attack | Human | Boost to multiattack rate when in Rodeo Star |
4052 | SSR | Ghandagoza | Fire | Attack | Draph | Chance to boost ATK upon normal attacks (Stackable) |
3201 | SR | Ghandagoza (Summer) | Fire | Attack | Draph | Slight chance to counter upon taking DMG |
3100 | SR | Goblin Mage | Wind | Special | Other | Chance to lower foe's debuff resistance with every one-foe attack (Stackable) |
4130 | SSR | Grea | Fire | Attack | Other | Boost to multiattack rate when there are no buffs on foes. |
3204 | SR | Grea (Event) | Fire | Attack | Other | Chance to boost double attack rate with every one-foe attack (Stackable) |
4179 | SSR | Grea (Summer) | Water | Attack | Other | Chance to gain ![]() Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite upon normal attacks. |
4212 | SSR | Grimnir | Wind | Balanced | Primal | Earth DMG reduction |
4168 | SSR | Haaselia | Water | Special | Harvin | Gain ![]() Multiplier: Unique StackableDuration: Indefinite upon using linked skills. |
4079 | SSR | Hallessena | Earth | Attack | Draph | Slight chance to dodge all attacks from foes. |
4223 | SSR | Halluel and Malluel (Summer) | Light | Balanced | Primal | Gain ![]() Multiplier: NormalDuration: Indefinite upon dodging. |
3173 | SR | Haohmaru | Wind | Attack | Human | Boost to hit rate for one-foe attacks |
2009 | R | Hazen | Wind | Defense | Human | Slight chance to partially absorb damage taken |
3066 | SR | Hazen (SR) | Wind | Heal | Human | Slight chance to counter upon taking DMG |
4091 | SSR | Heles (Summer) | Light | Balanced | Erune | Slight chance of Dodge-and-Counter effect (1 time) |
4208 | SSR | Heles (Wind) | Wind | Attack | Erune | Slight chance to dodge all attacks from foes. |
3004 | SR | Helnar | Wind | Balanced | Erune | Slight chance to dodge all attacks from foes. |
3031 | SR | Helnar (Summer) | Wind | Special | Erune | Boost to ATK based on number of female party members |
2001 | R | Herja | Earth | Balanced | Human | Gain Bonus Elemental DMG effect against foes in overdrive |
3175 | SR | Herja (SR) | Earth | Balanced | Human | Boost to triple attack rate when main character is male / Boost to ATK when main character is female |
4148 | SSR | Ilsa | Earth | Attack | Erune | Chance to turn each normal attack into an all-foe critical hit attack. |
4177 | SSR | Ilsa (Summer) | Fire | Attack | Erune | Chance to extend HVAP Round's effect duration by 1 turn upon using charge attack. |
3006 | SR | Io | Water | Heal | Human | Boost to all allies' healing cap |
4065 | SSR | Io (Grand) | Light | Balanced | Human | Boost to charge bar upon using skill |
4015 | SSR | Io (Summer) | Fire | Attack | Human | Boost to healing specs. |
2038 | R | Ippatsu | Fire | Special | Human | Extend Ultracalifragilistic Ramen effect time. |
3232 | SR | Ippatsu (SR) | Fire | Special | Human | Boost to C.A. DMG while ![]() Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Stacking: Special Buff is in effect. |
2060 | R | Ippatsu (Summer) | Fire | Special | Human | Chance to reuse Bowl of the Heavens with every one-foe attack. |
4100 | SSR | Izmir | Water | Attack | Draph | Chance to gain 1 ![]() upon using Farewell. |
4126 | SSR | Izmir (Summer) | Water | Attack | Draph | Boost to dodge rate when ![]() Field effect is in effect. |
3205 | SR | Izuminokami Kanesada | Fire | Attack | Other | Boost to ATK based on how low DEF is |
3134 | SR | Jamil | Earth | Special | Human | Chance to boost double attack rate with every one-foe attack (Stackable) |
3196 | SR | Jamil (Dark) | Dark | Attack | Human | Gain Bonus Elemental DMG effect against foes in Break. |
2012 | R | Jasmine | Earth | Heal | Human | Slight chance to create a Green Potion at end of turn |
4040 | SSR | Jeanne d'Arc | Light | Balanced | Human | Slight chance to withstand lethal damage (Leaves 1 HP). |
4080 | SSR | Jeanne d'Arc (Dark) | Dark | Attack | Human | Chance to withstand lethal turn-based damage (Leaves 1 HP). |
3195 | SR | Jeanne d'Arc (SR) | Light | Special | Human | Dark DMG reduction to all allies. |
4154 | SSR | Jeanne d'Arc (Summer) | Wind | Balanced | Human | Restore Jeanne d'Arc's HP upon using Banner of the Brave. |
3016 | SR | Jessica (Event) | Fire | Balanced | Human | Slight chance to counter upon taking DMG. |
3030 | SR | Jessica (Summer) | Fire | Special | Human | Chance to lower foe's DEF with every one-foe attack (Stackable) |
4227 | SSR | Jessica (Yukata) | Earth | Heal | Human | DMG reduction to all allies against foes with ![]() . |
3022 | SR | Jin (Event) | Earth | Attack | Human | Boost to ATK based on how low DEF is. |
3086 | SR | Jin (Ronin) | Earth | Attack | Human | Slight chance to dodge and counter one-ally attacks |
3178 | SR | Jin (Summer) | Earth | Heal | Human | Boost to next turn's multiattack rate upon missing a one-foe attack |
3075 | SR | J.J. | Light | Special | Human | Boost to charge bar upon using skills |
2040 | R | Joel | Water | Balanced | Human | Fire DMG reduction |
3140 | SR | Johann | Light | Heal | Human | Boost to all allies' healing cap |
3050 | SR | Johann (Event) | Light | Heal | Human | Upon using healing skills, all allies gain ![]() Duration: 1 turn Strength depends on EMP level.. |
4173 | SSR | Joker | Dark | Special | Human | Deal critical hits against a foe with Comatose![]() (Chance to end upon taking DMG) Takes 50% more damage Local status effect ![]() (Chance to end upon taking DMG) Takes 50% more damage Local status effect effect. |
4096 | SSR | Juliet | Light | Defense | Human | Chance to not consume ![]() upon using skills. |
3253 | SR | Juri | Wind | Attack | Human | Slight chance to dodge all attacks from foes |
3038 | SR | Juri (Event) | Earth | Balanced | Human | Cut to DMG taken when substituting |
4221 | SSR | Kallen Kouzuki | Fire | Attack | Human | Boost to multiattack rate when affected by ![]() |
3125 | SR | Karin | Fire | Attack | Human | Boost EX-Gauge gain by 1 every turn when V-Trigger is active |
2043 | R | Karteira | Wind | Special | Erune | Chance of ![]() Duration: Indefinite"Sales Talk" in Karteira's skill descriptions with every one-foe attack |
3222 | SR | Karteira (SR) | Wind | Special | Erune | Boost to rupies earned in battle |
2036 | R | Karva | Fire | Balanced | Draph | Slight chance to withstand lethal DMG (Leaves 1 HP) |
3230 | SR | Karva (SR) | Fire | Special | Draph | Boost to debuff success rate when not debuffed |
4216 | SSR | Karyl | Dark | Attack | Other | Gain ![]() Duration: 3 turns upon using Dark Eclipse. |
3005 | SR | Katalina | Water | Balanced | Human | Fire DMG reduction to all allies |
4054 | SSR | Katalina (Grand) | Water | Balanced | Human | Boost to all allies' healing cap. |
4118 | SSR | Katalina (Promo) | Dark | Balanced | Human | Boost to skill-sealing debuff resistance |
3029 | SR | Katalina (Summer) | Water | Defense | Human | Boost to all allies' healing cap |
4166 | SSR | Katzelia | Wind | Defense | Harvin | Earth DMG reduction to all allies. |
4201 | SSR | Kokkoro | Wind | Balanced | Other | Slight chance to dodge all attacks from foes |
4222 | SSR | Kolulu | Dark | Special | Human | Boost to DEF and hostility. |
4081 | SSR | Korwa | Wind | Special | Erune | Earth DMG reduction to all allies. |
3266 | SR | Korwa (SR) | Wind | Balanced | Erune | Boost to multiattack rate when not debuffed. |
4127 | SSR | Korwa (Summer) | Wind | Special | Erune | Earth DMG reduction to all allies. |
3090 | SR | Koume Shirasaka | Dark | Special | Human | Lessen DMG taken from ![]() foes for all allies. |
2035 | R | Krugne | Wind | Special | Erune | Slight chance of a 1-turn cut to skill cooldowns with every one-foe attack. |
4197 | SSR | Kumbhira | Light | Attack | Draph | Boost to DEF while Boarforce Winds![]() ![]() is in effect. |
2058 | R | La Coiffe | Earth | Special | Erune | Boost all allies' ATK and restore all allies' HP at turn start. |
3055 | SR | Ladiva | Earth | Attack | Draph | Slight chance to counter upon taking DMG |
3109 | SR | Ladiva (Holiday) | Light | Attack | Draph | Boost to ATK for male allies. |
4217 | SSR | Ladiva (SSR) | Earth | Attack | Draph | Bonus Elemental DMG effect against foes with ![]() Local status effect. |
4005 | SSR | Lady Grey | Dark | Special | Human | Chance to convert turn-based damage to HP recovery. |
4189 | SSR | Lady Grey (Halloween) | Dark | Special | Human | Boost to all allies' healing cap. |
4116 | SSR | Lady Katapillar and Vira | Water | Special | Other | Boost to DEF when Front Formation is in effect / Boost to ATK when Flank Formation is in effect |
3133 | SR | Laguna | Earth | Special | Draph | Gain an ![]() Duration: Indefinite upon charge attack |
3013 | SR | Lamretta | Earth | Balanced | Draph | Chance to remove a debuff at turn start |
2052 | R | Lamretta (R) | Fire | Special | Draph | Drink and feel better! |
3186 | SR | Lamretta (Water) | Water | Special | Draph | Cheers and get hyped, everyone! |
4191 | SSR | Lancelot and Vane | Fire | Attack | Human | Boost to DEF and hostility |
3272 | SR | Lancelot and Vane (Summer) | Earth | Defense | Human | Boost to DEF upon using linked skills (Stackable). |
3108 | SR | Lancelot (Event) | Water | Attack | Human | Slight chance to dodge and counter one-ally attacks |
4140 | SSR | Lancelot (Wind) | Wind | Attack | Human | Boost to double attack rate when Bonus DMG effect is in effect. |
3072 | SR | Lecia | Wind | Balanced | Human | Chance to boost ATK with every one-foe attack (Stackable) |
4101 | SSR | Lecia (Grand) | Wind | Balanced | Human | While issuing orders, chance to raise Orders lvl at end of turn. |
3087 | SR | Lecia (Summer) | Wind | Balanced | Human | Gain Bonus Elemental DMG effect against charmed foes |
4219 | SSR | Lelouch Lamperouge | Dark | Balanced | Human | Chance to end Druid System's cooldown upon normal attacks. |
4021 | SSR | Lennah | Wind | Heal | Human | Boost to skill-sealing debuff resistance. |
3241 | SR | Leona | Earth | Attack | Human | Restore Leona's HP upon dodging |
3274 | SR | Leona (Yukata) | Water | Attack | Human | Slight chance of Dodge-and-Counter effect (1 time). |
2026 | R | Leonora | Wind | Balanced | Harvin | Slight chance of Dodge-and-Counter effect (1 time) |
4142 | SSR | Levi | Wind | Attack | Human | Chance to not use up Blades upon one-foe attacks |
4193 | SSR | Levin Sisters | Light | Special | Human | Gain ![]() Multiplier: UniqueDuration: Indefinite upon using linked skills. |
4066 | SSR | Lilele | Water | Special | Harvin | Boost to ATKNormal modifier for male allies |
3247 | SR | Lilele (Summer) | Water | Special | Harvin | Might get hyped upon using Princess of Peace! |
3165 | SR | Lily (Event) | Water | Heal | Other | Fire DMG reduction to all allies |
4165 | SSR | Lobelia | Earth | Attack | Human | Gain ![]() Duration: Indefinite upon using linked skills. |
3123 | SR | Lowain (Event) | Water | Special | Erune | Boost to multiattack rate when Katalina is in the party. |
2041 | R | Lowain (Summer) | Dark | Attack | Erune | Boost to ATK when Katalina is in the party. |
4106 | SSR | Lucio | Light | Balanced | Other | Restore all allies' HP upon using charge attack. |
3171 | SR | Lucius (Fire) | Fire | Attack | Human | Chance to end cooldown for Slash Streak upon using charge attack. |
3185 | SR | Ludmila | Dark | Attack | Harvin | Boost to hit rate for normal attacks. |
3180 | SR | Luna | Dark | Special | Human | Boost to ATK based on ![]() Can't be removed lvl. |
2050 | R | Lunalu | Dark | Special | Harvin | Chance to end Facsimile's cooldown upon normal attacks. |
4172 | SSR | Lunalu (SSR) | Dark | Special | Harvin | Chance to "Ooh-ooh-aaahhh!" upon drinking Handsome Gorilla DA. |
2061 | R | Lunalu (Summer) | Dark | Special | Harvin | Chance to end Facsimile's cooldown upon normal attacks. |
4213 | SSR | Macula Marius | Water | Special | Primal | Fire DMG reduction to all allies. |
4011 | SSR | Magisa | Fire | Special | Human | Chance to withstand lethal turn-based DMG (Leaves 1 HP) |
4107 | SSR | Mahira | Earth | Special | Harvin | Chance for all allies to dodge one-ally attacks. |
3229 | SR | Mahira (Event) | Earth | Special | Harvin | Boost to multiattack rate when Mahira has Drum Beats |
3093 | SR | Malinda (Event) | AnyThis character's element is determined by the player. | Balanced | Other | Boost to multiattack rate when in adult form. |
3045 | SR | Mariah | Earth | Attack | Human | Chance to gain ![]() with every one-foe attack. |
4160 | SSR | Maria Theresa | Water | Balanced | Draph | Damage reduction to all allies against foes with ![]() Strength: 10% ATK Down / 10% DEF DownLocal status effect. |
4108 | SSR | Marquiares | Dark | Special | Harvin | Boost to all allies' healing cap |
2016 | R | Mary | Fire | Balanced | Human | Slight chance to give bounty with every one-foe attack. |
4143 | SSR | Mary (Holiday) | Light | Balanced | Human | Boost to target's charge bar upon using Piece of Cake. |
3068 | SR | Mary (SR) | Fire | Balanced | Human | Slight chance to inflict ![]() with every one-foe attack. |
2023 | R | Mary (Summer) | Fire | Balanced | Human | Slight chance to deal Plain DMG to all foes upon charge attack. |
4214 | SSR | Medusa | Earth | Balanced | Primal | Chance to gain 1 ![]() upon normal attacks. |
4123 | SSR | Medusa (Promo) | Earth | Attack | Primal | Chance to inflict ![]() Strength: 5% (Max: 10%) with every normal attack. |
4151 | SSR | Medusa (Valentine) | Earth | Balanced | Primal | Boost to critical hit rate against foes with ![]() . |
4102 | SSR | Melissabelle | Wind | Attack | Harvin | Slight chance of a 1-turn cut to skill cooldowns upon normal attacks. |
4207 | SSR | Melissabelle (Valentine) | Light | Defense | Harvin | Boost to debuff resistance while Substitute![]() (Excludes all-foe all-ally attacks) ![]() (Includes all-ally attacks) is in effect. |
4022 | SSR | Melleau | Earth | Attack | Erune | Chance to boost ATK with every one-foe attack (Stackable) |
3172 | SR | Meteon (Event) | Wind | Special | Human | Boost to multiattack rate when Wind ATK is boosted. |
4072 | SSR | Metera (Fire) | Fire | Attack | Erune | Chance to not consume ![]() upon using skills |
4195 | SSR | Metera (Holiday) | Light | Balanced | Erune | Slight chance to dodge all attacks from foes. |
3051 | SR | Mika Jougasaki | Dark | Special | Human | Gain Bonus Elemental DMG effect against ![]() foes |
3227 | SR | Mikasa | Wind | Attack | Human | Chance to not use up Blades upon one-foe attacks |
4131 | SSR | Mikazuki Munechika | Light | Balanced | Other | Boost to skill-sealing debuff resistance |
3070 | SR | Miku Maekawa | Wind | Attack | Human | Chance to boost double attack rate with every one-foe attack (Stackable) |
3080 | SR | Milla Maxwell | Fire | Attack | Other | Gain ![]() Duration: Indefinite upon using Cloud Pierce. |
3064 | SR | Milleore | Water | Balanced | Harvin | Slight chance to dodge all attacks from foes. |
3043 | SR | Mimlemel | Wind | Special | Harvin | Slight chance to dodge all attacks from foes. |
3220 | SR | Mimlemel and Pun-Kin (Halloween) | Earth | Attack | Harvin | Boost to charge attack DMG based on ![]() and DEF is lowered based on Rev level (Can't be removed) lvl |
3166 | SR | Mimlemel and Stumpeye | Wind | Attack | Harvin | Chance to withstand lethal turn-based DMG (Leaves 1 HP) |
3176 | SR | Mina | Water | Balanced | Human | Chance to boost ATK with every one-foe attack (Stackable) |
3193 | SR | Minami Nitta | Water | Balanced | Human | Chance to lower foe's DEF with every one-foe attack (Stackable) |
3052 | SR | Mio Honda | Fire | Balanced | Human | Boost to all allies' healing cap |
3161 | SR | Miria Akagi | Fire | Special | Human | Chance to inflict ![]() Strength: 5% (Max: 10%)Duration: 180 seconds with every one-foe attack. |
3224 | SR | Mirin | Wind | Attack | Human | Boost to charge bar upon using Swordstorm. |
3265 | SR | Mirin (Light) | Light | Attack | Human | Boost to charge bar upon using Blinding Flash. |
3069 | SR | Mizuki Kawashima | Water | Heal | Human | Gain Bonus Elemental DMG effect against ![]() foes |
4186 | SSR | Monika | Wind | Balanced | Human | Slight chance of a 1-turn cut to skill cooldowns upon dodging. |
4218 | SSR | Morrigna | Wind | Special | Primal | Earth DMG reduction to all allies. |
3115 | SR | Naga | Water | Balanced | Human | Random boost to skill DMG cap |
3174 | SR | Nakoruru | Light | Attack | Human | Boost to multiattack rate when in Rage Explosion |
3096 | SR | Naoise (Event) | Fire | Defense | Human | Chance to lower foe's ATK with every one-foe attack (Stackable) |
3000 | SR | Naoise (Promo) | Light | Defense | Human | Chance to lower foe's ATK with every one-foe attack (Stackable) |
4178 | SSR | Naoise (Summer) | Light | Defense | Human | Boost to ATK while all elemental DMG cut is in effect. |
4063 | SSR | Narmaya | Dark | Attack | Draph | Boost to critical hit rate against foes with ![]() Local status effect. |
4089 | SSR | Narmaya (Summer) | Water | Attack | Draph | Slight chance to be able to use all skills immediately upon using skill. |
3235 | SR | Narmaya (Valentine) | Dark | Attack | Draph | Add a special ![]() Duration: Indefinite boost taste to my sweet captain's cake! |
4085 | SSR | Nemone | Earth | Attack | Erune | Slight chance to dodge all attacks from foes. |
4003 | SSR | Nezahualpilli | Wind | Attack | Human | Boost to critical hit rate against foes with ![]() Local status effect. |
3237 | SR | Nezahualpilli (SR) | Earth | Attack | Human | Boost to critical hit rate against foes with Sharp Eye effect |
4156 | SSR | Nicholas | Dark | Defense | Human | Gain ![]() Duration: Indefinite upon Reverso activation. |
3141 | SR | Nicholas (Event) | Light | Balanced | Human | Chance to lower foe's DEF with every one-foe attack (Stackable) |
4169 | SSR | Nier | Dark | Special | Erune | Boost to ATK and hostility. |
4133 | SSR | Nina Drango | Fire | Attack | Other | Slight chance for damage skills to activate twice. |
4038 | SSR | Niyon | Wind | Special | Harvin | Gain Bonus Elemental DMG against tuned foes. |
3039 | SR | Noa | Light | Special | Primal | Lessen Dark DMG for all allies |
3142 | SR | Novei | Light | Special | Human | Charge boost to all allies upon using Moderato. |
4145 | SSR | Olivia | Dark | Special | Primal | Gain ![]() upon using a skill. |
3246 | SR | Olivia (Event) | Dark | Balanced | Primal | Boost to multiattack rate when Olivia's Dark ATK is boosted. |
4111 | SSR | Orchid (Grand) | Dark | Special | Other | Slight chance to dodge all attacks from foes. |
3207 | SR | Owen | Water | Balanced | Human | Chance to boost ATK with every one-foe attack (Stackable) |
3145 | SR | Pamela | Water | Special | Human | Charge boost to all allies upon using Largo |
4200 | SSR | Pecorine | Light | Defense | Human | Boost to debuff resistance while Substitute is in effect |
3153 | SR | Pengy | Water | Defense | Human | Chance to gain ![]() with every one-foe attack. |
3073 | SR | Pengy (Event) | Water | Defense | Human | Slight chance to fully recover HP upon taking DMG |
4050 | SSR | Percival | Fire | Attack | Human | Chance to inflict ![]() Strength: 5,000Duration: 180 seconds on a foe with every one-foe attack. |
3168 | SR | Percival (Event) | Fire | Attack | Human | Chance to boost ATK with every one-foe attack (Stackable) |
4090 | SSR | Percival (Summer) | Fire | Balanced | Human | Chance to boost ATK with every one-foe attack (Stackable) |
2011 | R | Petra | Wind | Heal | Human | Slight chance to withstand lethal DMG (Leaves 1 HP). |
4047 | SSR | Petra (SSR) | Wind | Balanced | Human | Chance of 1-turn cut to skill cooldowns upon using charge attack. |
2039 | R | Philosophia | Light | Heal | Harvin | Gain ![]() Duration: 3 turns and ![]() Duration: 3 turns upon using healing skills. |
3270 | SR | Philosophia (SR) | Light | Special | Harvin | Boost all allies' ATK and restore all allies' HP at turn start. |
4181 | SSR | Pholia | Water | Special | Erune | Chance to remove a debuff at turn start |
3190 | SR | Predator | Dark | Attack | Human | Boost to charge attack DMG based on ![]() lvl |
4059 | SSR | Rackam (Grand) | Fire | Special | Human | Boost to critical hit rate against foes with ![]() Duration: 180 seconds. |
3048 | SR | Rackam (Holiday) | Earth | Special | Human | Chance to recover HP when HP is below 50% |
2070 | R | Randall | Water | Attack | Human | Chance to boost double attack rate with every one-foe attack (Stackable). |
3234 | SR | Randall (SR) | Dark | Attack | Human | Chance of ![]() Duration: Indefinite lvl rising upon using High Kick II. |
3162 | SR | Ranko Kanzaki | Dark | Attack | Human | Revel at the unbridled power of my cohorts! |
3126 | SR | Rashid | Wind | Attack | Human | Boost EX-Gauge gain by 1 every turn when V-Trigger is active |
4109 | SSR | Razia | Earth | Defense | Draph | Boost to DEF when HP is 50% or below |
3257 | SR | Razia (SR) | Earth | Defense | Draph | Chance to raise Flash Point lvl at end of turn |
3122 | SR | Redluck | Earth | Special | Draph | Boost to debuff success rate when HP is above 50% |
3208 | SR | Reinhardtzar | Fire | Attack | Draph | Slight chance of Dodge-and-Counter effect (1 hit). |
2014 | R | Richard | Water | Special | Human | Randomly gain boost to ATK or hit to DEF at turn start |
3267 | SR | Richard (SR) | Dark | Special | Human | Boost to charge bar upon using Raise. |
3088 | SR | Rika Jougasaki | Fire | Attack | Human | Bonus Elemental DMG for attacks against foes in Overdrive. |
3041 | SR | Rin Shibuya | Water | Attack | Human | Slight chance for damage skills to activate twice |
3054 | SR | Rita | Dark | Special | Human | Chance to not take damage from healing when ![]() . |
3144 | SR | Robertina | Wind | Special | Harvin | Charge boost to all allies upon using Animato |
3079 | SR | Robomi (Event) | Light | Special | Other | Slight chance for damage skills to activate twice |
4098 | SSR | Romeo | Water | Balanced | Human | Chance to not consume Spirit upon using skills |
3049 | SR | Rosamia (SR) | Light | Balanced | Human | Boost to hostility while ![]() is in effect. |
4087 | SSR | Rosamia (SSR) | Light | Balanced | Human | Slight chance to dodge all attacks from foes. |
3010 | SR | Rosetta | Wind | Balanced | Other | Wind DMG and ![]() Strength: 2000Duration: 180 seconds effect to all foes upon dodging. |
4068 | SSR | Rosetta (Grand) | Wind | Special | Primal | Chance to boost Rose Barrier strength upon using Iron Maiden |
4026 | SSR | Rosetta (Holiday) | Dark | Heal | Primal | Slight chance to dodge all attacks from foes |
4176 | SSR | Rosetta (Summer) | Earth | Special | Primal | Boost to DEF while ![]() is in effect. |
3256 | SR | Rosine (SR) | Fire | Heal | Human | Gain Bonus Elemental DMG effect against charmed foes |
2000 | R | Ryan | Fire | Attack | Human | Slight chance to dodge and counter one-ally attacks. |
3119 | SR | Ryan (SR) | Fire | Attack | Human | Chance to boost ATK with every one-foe attack (Stackable) |
3120 | SR | Sachiko Koshimizu | Light | Special | Human | Slight chance to dodge and counter one-ally attacks |
4136 | SSR | Sakura Kinomoto | Light | Special | Human | Boost to skill-sealing debuff resistance. |
3130 | SR | Sakura Shinguji | Wind | Balanced | Human | Boost to multiattack rate when in Koubu MK2 |
4153 | SSR | Sandalphon (Event) | Light | Balanced | Primal | Gain ![]() Multiplier: NormalDuration: Indefinite upon using charge attack. |
4224 | SSR | Sandalphon (Summer) | Water | Balanced | Primal | Chance to not use up ![]() upon using skills. |
4041 | SSR | Sara | Earth | Defense | Human | Slight chance to counter upon taking damage. |
3147 | SR | Sara (Summer) | Earth | Defense | Human | Chance to convert damage taken into Water damage. |
4008 | SSR | Sarunan | Light | Special | Erune | Dark DMG reduction to all allies |
4048 | SSR | Sarunan (Dark) | Dark | Special | Erune | Chance to withstand lethal turn-based DMG (Leaves 1 HP) |
3209 | SR | Sarya | Light | Special | Draph | Chance to inflict ![]() Duration: 180 seconds with every normal attack. |
4122 | SSR | Scathacha | Wind | Attack | Erune | Boost to dodge rate for allies with ![]() . |
4175 | SSR | Selfira | Wind | Special | Erune | Chance of a 1-turn cut to skill cooldown upon using a charge attack. |
3026 | SR | Selfira (Event) | Wind | Heal | Erune | Boost to all allies' healing cap |
3169 | SR | Sen (Holiday) | Wind | Attack | Erune | Chance to boost double attack rate with every one-foe attack (Stackable) |
4204 | SSR | Sen (SSR) | Wind | Attack | Erune | Boost to ATK upon dodging (Stackable). |
4036 | SSR | Seofon | Wind | Attack | Human | Slight chance to dodge all attacks from foes |
4035 | SSR | Seox | Dark | Attack | Erune | Chance to inflict ![]() Strength: 5% (Max: 10%)Duration: 180 seconds with every one-foe attack. |
3191 | SR | Sevastien | Wind | Balanced | Erune | Boost all allies' ATK and restore all allies' HP at turn start |
3118 | SR | Sevilbarra | Wind | Attack | Harvin | Boost to charge bar gain |
3258 | SR | Sevilbarra (Event) | Light | Attack | Harvin | Boost to charge bar at battle start. |
3124 | SR | Shao | Dark | Special | Erune | Chance to inflict ![]() Strength: 5% (Max: 10%)Base Accuracy: 100%Duration: 180 seconds with every normal attack. |
3194 | SR | Shiki Ichinose | Wind | Special | Human | Boost to Charm resistance |
4196 | SSR | Shiva | Fire | Attack | Primal | Wind DMG reduction. |
4025 | SSR | Siegfried | Earth | Special | Human | Water DMG reduction |
4128 | SSR | Siegfried (Yukata) | Wind | Attack | Human | Boost to DEF and hostility |
3106 | SR | Sig | Water | Attack | Human | Gain Bonus Elemental damage effect against foes in Overdrive. |
3028 | SR | Sig (Event) | Water | Attack | Human | Bonus elemental DMG for attacks against foes in overdrive |
4049 | SSR | Silva | Water | Attack | Human | Boost to ATKNormal modifier as number of foes decreases. |
4187 | SSR | Silva (Light) | Light | Attack | Human | Bonus Elemental DMG effect against foes with ![]() |
3263 | SR | Skull | Dark | Attack | Harvin | Chance to withstand lethal turn-based DMG (Leaves 1 HP) |
4044 | SSR | Societte | Water | Special | Erune | Gain ![]() Duration: 3 turns and ![]() Duration: 3 turns upon using healing skills. |
4024 | SSR | Sophia | Light | Heal | Human | Boost to all allies' recovery cap. |
3225 | SR | Sophia (SR) | Light | Heal | Human | Boost to all allies' healing cap |
3082 | SR | Sophie | Light | Attack | Other | Gain ![]() Duration: Indefinite upon using Shadow Moment. |
3020 | SR | Soriz | Earth | Attack | Human | Slight chance to counter upon taking DMG |
3117 | SR | Soriz (Event) | Light | Defense | Human | Slight chance of a 1-turn cut to skill cooldown with every normal attack. |
4170 | SSR | Soriz (SSR) | Earth | Attack | Human | Chance to end cooldown for Bravado Bullet upon using a charge attack |
2071 | R | Spinnah | Wind | Attack | Human | Boost to resistance against charge-attack-sealing debuffs |
2019 | R | Stan | Wind | Attack | Erune | Gain Bonus Elemental DMG effect against foes in overdrive |
4233 | SSR | Stan and Aliza | Wind | Attack | ? | Chance to raise ![]() Duration: Indefinite lvl upon using Heart, Be Braver. |
3129 | SR | Stan (Event) | Dark | Balanced | Erune | Boost to multiattack rate when Aliza is in the party. |
4115 | SSR | Sturm (Grand) | Fire | Attack | Draph | Slight chance to dodge all attacks from foes. |
3018 | SR | Sutera | Wind | Balanced | Erune | Boost to skill DMG against blinded foes |
3187 | SR | Sutera (Event) | Fire | Balanced | Erune | Chance to not consume ![]() upon using skills |
3113 | SR | Sutera (Fire) | Fire | Defense | Erune | Chance to not consume ![]() upon using skills. |
4220 | SSR | Suzaku Kururugi | Wind | Attack | Human | Chance to end MVS's cooldown upon one-foe attacks |
3067 | SR | Syr (Event) | Wind | Special | Human | Boost to dodge rate |
4234 | SSR | Tabina | Fire | Attack | Human | Boost to debuff success rate when not debuffed. |
2015 | R | Tanya | Dark | Balanced | Human | Dark DMG to all foes upon dodging. |
3167 | SR | Tanya (SR) | Dark | Attack | Human | Gain Bonus Elemental DMG effect against foes in Break. |
4203 | SSR | Tanya (SSR) | Dark | Special | Human | Gain ![]() Multiplier: NormalDuration: Indefinite upon dodging. |
3137 | SR | Tear Grants | Light | Balanced | Human | Boost to target's charge bar upon using Charge |
3034 | SR | Teena | Fire | Heal | Human | Boost to skill DMG against ![]() foes. |
3236 | SR | Teena (Valentine) | Fire | Balanced | Human | Boost to skill DMG cap against foes with Burn effect |
3097 | SR | Teru Tendo | Fire | Attack | Human | Gain ![]() Duration: Indefinite upon using Focal Point. |
2056 | R | Thelonim | Wind | Special | Erune | Chance to end Thelonim's Magic's cooldown upon one-foe attacks. |
3252 | SR | The Lowain Bros | Earth | Special | Erune | Boost to charge bar at end of turn while ![]() is activated. |
3062 | SR | Therese | Fire | Balanced | Human | Chance to boost ATK with every one-foe attack (Stackable) |
3001 | SR | Therese (Event) | Water | Special | Human | Chance to boost ATK with every one-foe attack (Stackable) |
4149 | SSR | Therese (SSR) | Fire | Attack | Human | Gain ![]() Strength: Based on rank (Max: 30%)Multiplier: NormalDuration: Indefinite upon dodging. |
4032 | SSR | Threo | Earth | Attack | Draph | Chance to gain ![]() Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite with every one-foe attack. |
4152 | SSR | Tiamat | Wind | Special | Primal | Boost to multiattack rate when not debuffed. |
4039 | SSR | Tien | Fire | Balanced | Erune | Boost to ATKNormal modifier based on foe's ![]() lvl. |
3238 | SR | Tōru Amuro | Wind | Attack | Human | Chance to reuse One-Two Punch with every one-foe attack |
4180 | SSR | Tsubasa | Fire | Attack | Human | Boost to ATK against foes whose charge diamonds are filled. |
3099 | SR | Tsubasa Kashiwagi | Wind | Balanced | Human | All allies gain ![]() Duration: 2 turns upon using Fly High. |
4031 | SSR | Tweyen | Light | Balanced | Human | Light damage to all foes upon dodging. |
3181 | SR | Tyre | Wind | Special | Human | Boost to double attack rate when Vira is a main ally (Her voice counts) |
3040 | SR | Uzuki Shimamura | Light | Balanced | Human | Less DMG taken from ![]() foes for all allies |
4147 | SSR | Vajra | Water | Attack | Erune | Boost to multiattack rate while ![]() is in effect. |
3107 | SR | Vane | Water | Defense | Human | Slight chance to withstand lethal DMG (Leaves 1 HP) |
3047 | SR | Vane (Event) | Water | Defense | Human | Slight chance to withstand lethal DMG (Leaves 1 HP) |
4117 | SSR | Vane (SSR) | Water | Defense | Human | Boost to DEF when HP is below 50% |
3221 | SR | Vania (SR) | Dark | Special | Other | Boost to multiattack rate when there are no buffs on foes. |
2037 | R | Vanzza | Earth | Attack | Draph | Slight chance to dodge and counter one-ally attacks. |
3243 | SR | Vanzza (SR) | Earth | Attack | Draph | Chance to end cooldown for Tonfa Kick upon using Fighter's Reprieve |
4029 | SSR | Vaseraga | Dark | Attack | Draph | Boost to DEF and hostility. |
4146 | SSR | Vaseraga (Earth) | Earth | Attack | Draph | Slight chance to counter upon taking damage. |
4094 | SSR | Veight | Dark | Attack | Other | Gain ![]() Strength: Based on rank (Max: 30%)Multiplier: NormalDuration: Indefinite upon dodging. |
2054 | R | Vermeil | Light | Balanced | Harvin | Slight chance of Dodge-and-Counter effect (1 time). |
3183 | SR | Vermeil (SR) | Light | Balanced | Harvin | Slight chance to dodge all attacks from foes. |
2046 | R | Viceroy | Fire | Special | Human | Extend Weapon Adjustment effect time. |
3019 | SR | Vira | Dark | Attack | Human | Boost to multiattack rate when Katalina is in the party. |
4141 | SSR | Vira (Grand) | Light | Defense | Primal | Slight chance of a 1-turn cut to skill cooldowns with every normal attack. |
4043 | SSR | Vira (SSR) | Dark | Attack | Human | Slight chance to restore HP with every one-foe attack |
4053 | SSR | Vira (Summer) | Earth | Special | Human | Lessen DMG taken from charmed foes for all allies |
4211 | SSR | Vira (Wind) | Wind | Attack | Human | Bonus Elemental DMG effect against foes with Petrify effect. |
2007 | R | Volenna | Earth | Defense | Human | Cut to damage taken when ![]() (Excludes all-foe all-ally attacks) is active. |
3056 | SR | Volenna (Event) | Earth | Defense | Human | Chance to lower foe's DEF with every one-foe attack (Stackable) |
2013 | R | Walder | Earth | Balanced | Human | Gain Bonus Elemental DMG effect against blinded foes |
3197 | SR | Walder (Event) | Earth | Special | Human | Boost to ATK when in Super Ranger mode |
2028 | R | Walder (Holiday) | Earth | Balanced | Human | Boost to Earth ATK / Boost to Light ATK |
2022 | R | Walder (Summer) | Earth | Balanced | Human | Less DMG taken from blinded foes |
2010 | R | Will | Dark | Special | Human | Convert turn-based damage dealt to a foe to heal all allies. |
3092 | SR | Will (SR) | Dark | Balanced | Human | Boost to all allies' healing cap |
4174 | SSR | Wulf and Renie | Dark | Attack | Other | Chance to remove 1 debuff at turn start. |
3111 | SR | Yaia | Earth | Special | Draph | Slight chance to dodge all attacks from foes |
3259 | SR | Yaia (Holiday) | Wind | Special | Draph | Boost to target's charge bar upon using Present from Yaia |
3206 | SR | Yamanbagiri Kunihiro | Earth | Special | Other | Boost to multiattack rate while mirror imaged |
4125 | SSR | Yggdrasil | Earth | Special | Primal | Boost to all allies' healing cap. |
4088 | SSR | Yngwie | Water | Defense | Human | Slight chance to counter upon taking damage. |
2030 | R | Yodarha | Water | Balanced | Harvin | Bonus elemental DMG for attacks against foes in overdrive |
4064 | SSR | Yodarha (SSR) | Water | Attack | Harvin | Chance to gain ![]() Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite upon normal attacks. |
2072 | R | Young Cat (Event) | AnyThis character's element is determined by the player. | Special | Other | Chance of mood improving at end of turn. |
4006 | SSR | Yuel | Fire | Balanced | Erune | DMG reduction to all allies against foes with ![]() Local status effect. |
3223 | SR | Yuel (Event) | Water | Balanced | Erune | Fire DMG reduction to all allies |
4210 | SSR | Yuel (Summer) | Wind | Balanced | Erune | DMG reduction to all allies against foes with Foxflame. |
4138 | SSR | Yuel (Water) | Water | Special | Erune | Lessen DMG taken from foes with ![]() Local status effect for all allies. |
4105 | SSR | Yuisis | Wind | Balanced | Erune | Chance to raise ![]() Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode Duration: IndefiniteCan't be removed lvl by 1 upon using Steadfast Shield or Ardent Blade. |
3245 | SR | Yuisis (Yukata) | Wind | Balanced | Erune | Chance to raise ![]() (After charge attack, gain various effects on based on Chivalry lvl) Duration: Indefinite at end of turn. |
3081 | SR | Yuri Lowell | Dark | Attack | Human | Gain ![]() Duration: Indefinite upon using Shining Eagle. |
4199 | SSR | Yurius | Wind | Special | Human | Boost to charge bar at battle start. |
4075 | SSR | Zahlhamelina | Fire | Special | Harvin | Boost to all allies' healing cap. |
3059 | SR | Zaja | Dark | Defense | Draph | Slight chance to counter upon taking damage. |
2017 | R | Zehek | Dark | Attack | Human | Gain Bonus Elemental DMG effect against ![]() foes. |
3060 | SR | Zehek (Event) | Dark | Balanced | Human | Gain Bonus Elemental DMG effect when ![]() . |
4028 | SSR | Zeta | Fire | Attack | Human | Boost to critical hit rate against foes with ![]() Local status effect. |
4112 | SSR | Zeta (Dark) | Dark | Attack | Human | Lessen damage taken from ![]() foes for all allies. |
3231 | SR | Zeta (Event) | Light | Attack | Human | Lessen damage taken from ![]() foes for all allies. |
4056 | SSR | Zeta (Summer) | Light | Attack | Human | Boost to critical hit rate against foes with ![]() Local status effect. |
4150 | SSR | Zooey | Light | Balanced | Primal | Increase the ![]() effect. |
3233 | SR | Zooey (Event) | Fire | Special | Primal | Chance to end Thunder's cooldown upon one-foe attacks |
4092 | SSR | Zooey (Grand) | Dark | Special | Primal | Gain ![]() (Effect removed on next all-foe all-ally attack) upon taking big DMG. |
4078 | SSR | Zooey (Promo) | Light | Balanced | Primal | Gain Bonus Elemental DMG effect when ![]() Field effect is in effect. |
4229 | SSR | Μ's First-Years | Wind | Heal | Human | Boost to μ's members' ATK. |
4230 | SSR | Μ's Second-Years | Light | Balanced | Human | Boost to μ's members' ATK |
4231 | SSR | Μ's Third-Years | Dark | Defense | Human | Boost to μ's members' ATK. |
References
- ↑ https://twitter.com/zekasyuz/status/942068160148025344
- ↑ https://twitter.com/Granblue_GW/status/841909618272043008
- ↑ zekasyuz dodge https://twitter.com/zekasyuz/status/953069949198548992
- ↑ https://グランブルーファンタジー.gamewith.jp/article/show/47629#limit
- ↑ https://twitter.com/zekasyuz/status/941874681283358720
- ↑ 6.0 6.1 Hekate_mk2 http://gbf-verification.blog.jp/archives/4074233.html
- ↑ https://twitter.com/soufflex_/status/858774506118168576
- ↑ https://twitter.com/Hecate_mk2/status/854278566015451136
- ↑ https://twitter.com/lunatic00moon/status/874927160259117061
- ↑ 10.0 10.1 EX LB Aggregation https://docs.google.com/spreadsheets/d/1uehv6CTXeepJjUVOPL03FywwMVlT1QW62MZO-R21ndU/edit#gid=1519281220
- ↑ zekasyuz EX LB Crit https://twitter.com/zekasyuz/status/973034181113475072
- ↑ 12.0 12.1 GameWith, Aetherial Mastery Bonuses https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/218626
- ↑ gbf-wiki Anzu Futaba https://gbf-wiki.com/index.php?%BF%CD%CA%AA%C9%BE%B2%C1SR_%C5%DA%C2%B0%C0%AD#c2ff1548
- ↑ GBF-Wiki https://gbf-wiki.com/index.php?%A5%AF%A5%ED%A5%A8%20%28SR%29%BF%E5%C3%E5%A5%D0%A1%BC%A5%B8%A5%E7%A5%F3