[Dancer of the Sun]This title is an unofficial, amateur translation.
Anthuria
Can be uncapped to 5★
MAX HP
13604★: 1150 5★: 1360
MAX ATK
95104★: 7970 5★: 9510
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Element
01
RaceOfficially called "Type" in-game.
02
Style
05
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
gbf-wiki (Japanese wiki)GameWithKamigameHuiji Wiki (Chinese wiki)GBF Asset LookupGBF Animation Player
Clad in crimson with hair to match, this fiery dancer becomes an inferno that drives all who watch her wild. But her beauty also attracts unwanted suitors like moths to the flame, and so Anthuria flees across the skies. Both to escape... and to find someone worthy of her.
450%Massive Fire damage to a foe.[1] Activate Dance of DeliriumGain 50% Dodge Rate UpChance to dodge DMG and debuffs Strength: 50%Duration: 3 turns, Hostility UpMore likely to be attacked Strength: +80Duration: 3 turns, and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.. Gain HypeATK is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
After 5★: Amore Appassionato
500%Massive Fire damage to a foe.[1] Activate Dance of DeliriumGain 50% Dodge Rate UpChance to dodge DMG and debuffs Strength: 50%Duration: 3 turns, Hostility UpMore likely to be attacked Strength: +80Duration: 3 turns, and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.. All Fire allies gain HypeATK is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Skills
Icon
Name
Cooldown
Duration
Obtained
Effect
Dance of Delirium
7 turns Lvl 55: 6 turns
3 turns
Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55.
Gain 50% Dodge Rate UpChance to dodge DMG and debuffs Strength: 50%Duration: 3 turns, Hostility UpMore likely to be attacked Strength: +80Duration: 3 turns, and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.[1]
Alluring Step
8 turns Lvl 75: 7 turns
-
Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75.
Caster and Fire MC gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite.[1] (When caster's HypeATK is boosted is 4: Affects Fire allies.)
Captivation
8 turns
3 turns
Lvl 45
Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns, Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: Indefinite, and HypeATK is boosted Duration: 3 turns.[1]
Wings Aflame
10 turns
5 turns
Lvl 100
Caster and Fire MC gain Wings AflameDeals bonus fire DMG to foe upon charge attack (Can't be removed) Duration: 5 turns and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite. (From 2nd cast: Also end cooldown for Alluring StepCaster and Fire MC gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. (When caster's HypeATK is boosted is 4: Affects Fire allies.).)
Support SkillsDoes not work from the backline unless explicitly stated.
Upon dodging: Extend Fire allies' HypeATK is boosted by 1 turn. Restore Fire allies' HP (Healing cap: 1500). At level 95: Also remove 1 debuff from Fire allies. All Fire allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite.
Auto-activates the skill Dance of DeliriumGain 50% Dodge Rate UpChance to dodge DMG and debuffs Strength: 50%Duration: 3 turns, Hostility UpMore likely to be attacked Strength: +80Duration: 3 turns, and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. after using a charge attack.
Activates even if it is on cooldown, and does not put it on cooldown if it's not already.
Dance of Delirium
In a 4-man party with default hostility, Hostility UpMore likely to be attacked Strength: +80Duration: 3 turns increases the probability that Anthuria gets targeted to 75% (Hostility increased by +80).[1]
Wings Aflame
Wings AflameDeals bonus fire DMG to foe upon charge attack (Can't be removed) Duration: 5 turns grants the following effects:[1]
Deal 400% Bonus Fire damage to a foe upon charge attack (Damage cap: ~635,000)
Silent Step
Activates only upon dodging. Attacks that "miss" do not count, such as by Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) .
Each star increases the stacking portion of the buff, but not its max.
Can only activate once per turn, even if Anthuria dodges multiple times.
Activates only upon dodging. Attacks that "miss" do not count, such as by Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) .