Anthuria/Strategy

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Overview[edit | edit source]

Anthuria's playstyle revolves around pairing her first skill Ability Erune Dance.png Dance of DeliriumGain Status Dodge.png50% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
Strength: 50%Duration: 2 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 2 turns
.
with either Ability Heels Red.png Alluring StepAll allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
Gain Status Quick Tap.pngQuick TapHype is increased for all allies with each dodge
Duration: 3 turns
, granting Status Hype1.pngHypedATK is boosted
Duration: 3 turns
to all allies upon dodging.
At level 75:
Buff increased to Status Uplift.png15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
.
and Ability Heels Blue.png CaptivationInflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 180 seconds
and Status TripleDown.pngTA DownTriple attack rate is lowered
Duration: 180 seconds
on all foes.
All allies gain a 500-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
.
Gain Status Silent Tap.pngSilent TapHP is restored for all allies with each dodge
Duration: 3 turns
, restoring all allies' HP upon dodging (Healing cap: 1500).
for various buffs to her and the rest of her team. These perks offer both great offensive power with the Status Uplift.png UpliftedCharge bar is boosted on every turn
and Status Hype1.pngHypedATK is boosted
buffs granted by Alluring StepAll allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
Gain Status Quick Tap.pngQuick TapHype is increased for all allies with each dodge
Duration: 3 turns
, granting Status Hype1.pngHypedATK is boosted
Duration: 3 turns
to all allies upon dodging.
At level 75:
Buff increased to Status Uplift.png15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
.
as well as significant protection via the shield and heal buffs granted by CaptivationInflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 180 seconds
and Status TripleDown.pngTA DownTriple attack rate is lowered
Duration: 180 seconds
on all foes.
All allies gain a 500-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
.
Gain Status Silent Tap.pngSilent TapHP is restored for all allies with each dodge
Duration: 3 turns
, restoring all allies' HP upon dodging (Healing cap: 1500).
making Anthuria a versatile buffer as well as a character who can divert significant damage from the rest of her team with her own Status AggroUpArrow.pngHostility UpMore likely to be attacked
and Status Dodge.png Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
characteristics.

A significant drawback to all of these is that all of Anthuria's skills require her to dodge an attack while either of her skills are active thereby creating a very RNG based activation system as she needs to be both targeted and dodge an attack for her buffs to activate. This makes Anthuria somewhat unreliable for some players but can nonetheless be a valuable addition depending on the situation.

Anthuria performs best in fights where:

  • The enemy's normal attack hits all allies. This removes part of the RNG required to activate Anthuria's skills since she will be targeted every turn. More generally, the more likely Anthuria is to be targeted by an enemy's normal attack, the better she performs.
  • The enemy has a multi-hit Charge Attack. Anthuria's first skill Ability Erune Dance.png Dance of DeliriumGain Status Dodge.png50% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    Strength: 50%Duration: 2 turns
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Duration: 2 turns
    .
    can draw most or all of the hits towards her. If her own charge attack's Status Dodge.png10% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    buff is also active, then Anthuria will have a 70% chance to dodge each hit, allowing her to nullify most or sometimes all of the hits of the enemy's charge attack.

Since Anthuria may be knocked-out by a multi-hit attack due to bad luck, if she plays a critical role in the party, consider putting a character in the party's first sub position who can replace Anthuria if she is knocked-out. For example, like Anthuria, Sutera (Fire) can also completely nullify an enemy's multi-hit charge attack with her Ability Arrow.png Shooting StarFire damage to all foes. Gain 5 Status Jade Crest1.pngJade CrestJade Crest is casted
Duration: Indefinite
stacks.
At level 45:
Effect enhanced
and Ability Evasion.png Agile ArcherGain Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
Duration: 1 turn
.
Consume 1 Status Jade Crest1.pngJade CrestJade Crest is casted
Duration: Indefinite
:
Also gain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
skills.

How to Play[edit | edit source]

Focus on casting both her first skill Ability Erune Dance.png Dance of DeliriumGain Status Dodge.png50% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
Strength: 50%Duration: 2 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 2 turns
.
with either Ability Heels Red.png Alluring StepAll allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
Gain Status Quick Tap.pngQuick TapHype is increased for all allies with each dodge
Duration: 3 turns
, granting Status Hype1.pngHypedATK is boosted
Duration: 3 turns
to all allies upon dodging.
At level 75:
Buff increased to Status Uplift.png15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
.
or Ability Heels Blue.png CaptivationInflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 180 seconds
and Status TripleDown.pngTA DownTriple attack rate is lowered
Duration: 180 seconds
on all foes.
All allies gain a 500-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
.
Gain Status Silent Tap.pngSilent TapHP is restored for all allies with each dodge
Duration: 3 turns
, restoring all allies' HP upon dodging (Healing cap: 1500).
as the chances of Anthuria being targeted and dodging any attack without Dance of DeliriumGain Status Dodge.png50% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
Strength: 50%Duration: 2 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 2 turns
.
is very low.

Synergy[edit | edit source]

Extended Mastery Perks[edit | edit source]

Anthuria Pts: 6
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithFireAtk.pngFire ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithFireAtk.pngFire ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithDodge.pngDodge Rate Up
★☆☆★★☆★★★
1%2%3%
ZenithHostilityUp.pngHostility Up
★☆☆★★☆★★★
+5+8+10
ZenithSupportSkill.pngBoost ATKNormal modifier upon dodging (Stackable)
☆☆☆ ☆☆☆ ★★★ ★★★ ☆☆☆
Last update: 2017-09-07

Gamewith's recommended EMP build for Anthuria.

Priorities[edit | edit source]

Prioritise Hostility Up and Dodge first to benefit both Alluring StepAll allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
Gain Status Quick Tap.pngQuick TapHype is increased for all allies with each dodge
Duration: 3 turns
, granting Status Hype1.pngHypedATK is boosted
Duration: 3 turns
to all allies upon dodging.
At level 75:
Buff increased to Status Uplift.png15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
.
and CaptivationInflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 180 seconds
and Status TripleDown.pngTA DownTriple attack rate is lowered
Duration: 180 seconds
on all foes.
All allies gain a 500-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
.
Gain Status Silent Tap.pngSilent TapHP is restored for all allies with each dodge
Duration: 3 turns
, restoring all allies' HP upon dodging (Healing cap: 1500).
. After that, take Critical, followed by Fire ATK and TA.

Resources[edit | edit source]