Anthuria/Strategy
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Quick TapUpon dodging, extends all allies' hype by 1 turn and boosts their ATK (Stackable) (Can't be removed)
Duration: Indefinite and
Silent TapUpon dodging, restores all allies' HP and boosts their DEF (Stackable) (Can't be removed)
Duration: Indefinite. and CaptivationGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..
All allies gain
10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns,
Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: Indefinite, and
HypeATK is boosted
Duration: 3 turns.. After that, take Critical, followed by Fire ATK and TA.
Game | Strategy | Lore | Voice |
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This page is a Strategy stub. Please help us expand it by contributing relevant data. See Meta:Manual of Style/Character Pages/Strategy for more info. |
Ratings
Anthuria | ![]() |
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Site | RatingThe character's overall rating out of 10. | GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS |
Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS |
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS |
Last Update |
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9.5 | C | S | S | 2020-12-01 |
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9.0 | B | A | A | 2022-05-18 |
Overview
How to Play
Synergy
Extended Mastery Perks
Anthuria | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
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☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
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☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
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![]() ![]() Multiplier: NormalDuration: Indefinite upon dodging. |
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☆☆☆ | ★★★ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
Last update: 2020-06-17 |
Gamewith's recommended EMP build for Anthuria.
Priorities
Prioritise Hostility Up and Dodge first to benefit both Alluring StepSwitch between
Duration: Indefinite and

Duration: Indefinite. and CaptivationGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..
All allies gain

Strength: 10%Duration: 3 turns,

Strength: 1000Duration: Indefinite, and

Duration: 3 turns.. After that, take Critical, followed by Fire ATK and TA.
Resources
- Reddit Character Discussion (2017-01-18)
- Reddit Character Discussion (2018-02-06) (post-December 2017 Rebalance)
- Reddit Character Discussion (2020-08-11) (post-June 2020 Rebalance)
- Reddit Character Discussion (2021-08-31)