Arcarum: The World Beyond
Arcarum: The World Beyond is a solo game mode. It is unlocked after completing Chapter 44 of the main story and clearing the quest Chapter 30 (44/65) Quest: Inchoate World. Rewards include materials needed to create powerful summons based on the Major Arcana.
- 1 How to Play
- 2 For new players
- 3 Arcarum Summons
- 4 Expedition
- 5 Item Depot
- 6 Enemy Data
- 7 Boss Battles
- 8 Drop tables
- 9 Rewards
- 10 History
- 11 Guide
- 12 References
The keeper of causality
wakes from slumber eternal.
Called forth are the astral
beasts, weavers of fate.
When the two and twenty
fragments of destiny assemble,
the world will be formed anew:
Arcarum, The World Beyond.
How to Play
- Starting an expedition in Arcarum requires an .
- You will get one Arcarum badge after completing the Arcarum tutorial. From then on you will automatically receive one Arcarum badge each day at 5 a.m. (JST).
- Badges will not be given if you have already reached the maximum number of badges you can hold.
For new players
- Unlock Arcarum as soon as possible so that you can accumulate .
- Arcarum is an excellent place to get basic treasures, SSR Omega Weapons. , , and
- Don't be afraid to retreat from battles if you're about to lose. Retreating costs 10 TP. As long as you still have enough TP afterwards, retreating will not result in failing an expedition. You may attempt the same battle again with full HP if you so choose.
- Invest in at least one for emergencies. are also useful, but try to conserve its usage.
- Save up your so that you can eventually buy .
- Avoid buying summon materials from the shop, at least until you have obtained all the materials needed that can't be bought from the shop beforehand.
- Main article: Arcarum Summons
Expeditions are unique gameplay sections with a mixture of exploration and battle. Rather than the usual AP costs, actions during an expedition consume TP, starting with a pool of 100 (50 in Hard Mode). Running out of TP or being defeated in battle will force a retreat.
Every stage is broken up into 3 sections with a selection of locations to explore and an objective to complete to continue into the next section. Completing the objective on the third map will complete the expedition by reaching a checkpoint, unlocking the next stage for the next expedition. Every third stage contains a boss on the final section.
Objectives can be:
- Finding and defeating a specific monster encounter
- Defeating every monster on the current map (not counting possible special encounters such as mimics)
- Destroying every Sephira spirethorn on the current map
- Defeating a boss (only on the final map of the 3rd, 6th and 9th stage)
- It's also possible to have no objective at all
After completing an objective, it is still possible to fully explore the current map before carrying on. It is not possible to return to a prior map.
The expedition starting point determines the Arcarum boss in stage 9-3 and generally seems to influence the element of enemies encountered. The final reward chest rewards also appear to be based on the displayed Arcarum.
|Route||3-3 Boss||6-3 Boss||9-3 Boss|
|Point Aquila|| Discarded Puppet
| Discarded Puppet
| The Hanged Man|
|Point Bellator|| Discarded Puppet
| Discarded Puppet
|Point Celsus|| Discarded Puppet
| Discarded Puppet
The displayed Arcarum appears on that route only. If you get the wrong one, you can try again at the cost of another. The same Arcarum may still appear the next day.
Once the boss of stage 9-3 is defeated, the expedition point resets back to stage 1-1. All three points on Normal difficulty must be cleared before Hard difficulty is unlocked.
Exploration and Interaction
Every location except the starting position has to be explored to reveal its contents, which costs 1 TP and can contain one or several of:
- Monster encounters
- Treasure chests
- Sephira spirethorn (only if they are the objective)
Every one can be tackled freely in any order once revealed, though treasure chests, Sephira spirethorns, and Do or Die! conditions can trigger a fight that must be completed before any other action can be taken. Such a fight can also occur at the starting location. Some locations can also be blocked (signified by clouds hovering above them) until monsters with a "Bound" name add-on are defeated at a nearby location.
Boss maps are different in that they only contain one location besides the starting location with no exploration necessary and containing just the boss.
During an expedition support summons are not available and no regular healing items are usable. To make up for this, a variety of healing and buff items can be bought in the item shop. Entering a battle costs 1 TP. Every turn taken also costs 1 TP, though it is possible to save TP by defeating enemies with damage skills alone. Monster encounters can range from 1-3 enemies, with their elemental icons visible on the map along with an indicator of health and attack power of the encounter. Each battle is separate, meaning every battle starts with the party at full health and skills/summons at their default state.
Retreating from a battle costs 10 TP. Provided that you still have enough TP afterwards, retreating will not result in failing an expedition and you may attempt the same battle again.
Differences in Hard mode
- TP starts at 50 instead of 100.
- Random penalties/restrictions for stages
- Stronger monsters
The following is the list of known stage penalties in Hard mode:
- R/SR character restrictions
- Party can't use skills.
- Party can't use charge attacks.
- Unremovable multiattack debuff.
- Party is poisoned
Differences in Extreme mode
- Hard mode restrictions and penalties also apply to Extreme
- Character restriction stage effect may now limit to R characters only.
- Plain Damage dealt is reduced by 50%
The following is a list of known possible loot from expeditions:
|Field Treasure||Monster Drops|
| Hard Mode
| Extreme Mode
Additionally, a Mimic may appear from a treasure chest instead.
Treasure chests can also grant Status Effects for the current map similar to the Drop Items from the shop instead.
The Item Depot contains all items owned that are exclusive to Expeditions. A set number of each type can be carried into an expedition. This does not consume the items until they are used by the player.
LimitCarry limit per expedition
|5||Restores all allies' HP|
|3||Removes one debuff from an ally|
|1||Fully restores all allies' HP, removes all debuffs, and fills all charge bars|
|1||Restores 10 TP|
|∞|| Lets you fight against a different Arcarum.|
Appears in the shop after clearing all 3 expedition points on Normal.
Usable only on Stage 9-3.
Globes bought during an active expedition will be immediately added to the expedition's item depot.
LimitCarry limit per expedition
|1||20% boost to ATK|
|1||15% boost to DEF|
|1||+3000 to max HP|
|1||25% boost to double attack rate |
15% boost to triple attack rate
|1||20% boost to debuff resistance|
|1||50% boost to ATK|
25% boost to Def
+7000 to max HP
30% boost to double attack rate
20% boost to triple attack rate
25% boost to debuff resistance
|Call of the Arcarum||Arcarum||★||Clear the quest Inchoate World to unlock Arcarum: The World Beyond|
|Challenging Fate||Arcarum||★||Reach a checkpoint in Arcarum: The World Beyond|
|Spend Responsibly||Arcarum||★||Get 1000 arcapoints|
|Up-and-Comer||Arcarum||★||Traverse through Point Aquila (Normal), Point Bellator (Normal), and Point Celsus (Normal)|
|Avatar of the Arcarum||Arcarum||★||Traverse through Point Aquila (Hard), Point Bellator (Hard), and Point Celsus (Hard)|
|Arcarum Treasure Seeker: Casual||Arcarum||★☆☆||Open 10 treasure chests while exploring|
|Arcarum Treasure Seeker: Hunter||Arcarum||★★☆||Open 50 treasure chests while exploring|
|Arcarum Treasure Seeker: Hoard Master||Arcarum||★★★||Open 100 treasure chests while exploring|
|Pioneer of Sephira Island||Arcarum||★||Use 100 Arcarum badges|
|Revealer of What Lurks in the Shadows||Arcarum||★||Vanquish a foe wrapped in a foreboding presence|
|Seeking the Stars Upon a Hill||Arcarum||★☆☆||Reach Starseeker Hill 3-3, Point Aquila (Normal)|
|Slopeway to Heaven||Arcarum||★★☆||Reach Heavensent Slope 6-3, Point Aquila (Normal)|
|A View from the Spire's Top||Arcarum||★★★||Reach Sephira Plains 9-3, Point Aquila (Normal)|
|Surviving Dead Man's Crag||Arcarum||★☆☆||Reach Dead Man's Crag 3-3, Point Aquila (Hard)|
|Running with Tigers||Arcarum||★★☆||Reach Tiger Hideaway 6-3, Point Aquila (Hard)|
|No Trail Too Thick||Arcarum||★★★||Reach Sephira Plains 9-3, Point Aquila (Hard)|
|Rising Above the Grove||Arcarum||★☆☆||Reach Sunrise Grove 3-3, Point Bellator (Normal)|
|Campout in the Grove||Arcarum||★★☆||Reach Sunset Grove 6-3, Point Bellator (Normal)|
|Fishing on Greenplume Lake||Arcarum||★★★||Reach Sephira Plains 9-3, Point Bellator (Normal)|
|Praying by the Altar||Arcarum||★☆☆||Reach Divine Altar 3-3, Point Bellator (Hard)|
|Fully Supplied and On Our Way||Arcarum||★★☆||Reach Sephira Supply Road 6-3, Point Bellator (Hard)|
|Fighting Through the Blight||Arcarum||★★★||Reach Sephira Plains 9-3, Point Bellator (Hard)|
|No Country for Old Fort||Arcarum||★☆☆||Reach Old Fort Obsidian 3-3, Point Celsus (Normal)|
|It's Getting Misty in Here||Arcarum||★★☆||Reach Misty Hill 6-3, Point Celsus (Normal)|
|Gonna Fly Now||Arcarum||★★★||Reach Sephira Plains 9-3, Point Celsus (Normal)|
|Adventure Reborn||Arcarum||★☆☆||Reach Rebirth Ravine 3-3, Point Celsus (Hard)|
|Don't Lick the Bridge||Arcarum||★★☆||Reach Frozen Footbridge 6-3, Point Celsus (Hard)|
|Exceeding the Plateau||Arcarum||★★★||Reach Sephira Plains 9-3, Point Celsus (Hard)|
|The Adjudicator||Arcarum||★||Vanquish Justice (Normal)|
|The Adherent||Arcarum||★||Vanquish The Hanged Man (Normal)|
|The Deathbringer||Arcarum||★||Vanquish Death (Normal)|
|The Liberator||Arcarum||★||Vanquish Temperance (Normal)|
|The Corruptor||Arcarum||★||Vanquish The Devil (Normal)|
|The Toppler||Arcarum||★||Vanquish The Tower (Normal)|
|The Nova||Arcarum||★||Vanquish The Star (Normal)|
|The Darksider||Arcarum||★||Vanquish The Moon (Normal)|
|The Eclipser||Arcarum||★||Vanquish The Sun (Normal)|
|The Judge||Arcarum||★||Vanquish Judgement (Normal)|
|Dekasamsara||Arcarum||★||Vanquish 10 Arcarum (Hard) excluding The World|
|Grabbing Hold of the World||Arcarum||★||Get 1 SR Arcarum summon|
|Gazing at Justice||Arcarum||★☆☆☆☆||Get SR Justice as a summon|
|Questioning Justice||Arcarum||★★☆☆☆||Uncap Justice once|
|Perceiving Justice||Arcarum||★★★☆☆||Uncap Justice twice|
|Bearer of Scales||Arcarum||★★★★☆||Uncap Justice three times|
|Justice||Arcarum||★★★★★||Get SSR Justice as a summon|
|Gazing at The Hanged Man||Arcarum||★☆☆☆☆||Get SR The Hanged Man as a summon|
|Questioning The Hanged Man||Arcarum||★★☆☆☆||Uncap The Hanged Man once|
|Perceiving The Hanged Man||Arcarum||★★★☆☆||Uncap The Hanged Man twice|
|Bearer of Shackles||Arcarum||★★★★☆||Uncap The Hanged Man three times|
|The Hanged Man||Arcarum||★★★★★||Get SSR The Hanged Man as a summon|
|Gazing at Death||Arcarum||★☆☆☆☆||Get SR Death as a summon|
|Questioning Death||Arcarum||★★☆☆☆||Uncap Death once|
|Perceiving Death||Arcarum||★★★☆☆||Uncap Death twice|
|Bearer of the Void||Arcarum||★★★★☆||Uncap Death three times|
|Death||Arcarum||★★★★★||Get SSR Death as a summon|
|Gazing at Temperance||Arcarum||★☆☆☆☆||Get SR Temperance as a summon|
|Questioning Temperance||Arcarum||★★☆☆☆||Uncap Temperance once|
|Perceiving Temperance||Arcarum||★★★☆☆||Uncap Temperance twice|
|Bearer of Duality||Arcarum||★★★★☆||Uncap Temperance three times|
|Temperance||Arcarum||★★★★★||Get SSR Temperance as a summon|
|Gazing at The Devil||Arcarum||★☆☆☆☆||Get SR The Devil as a summon|
|Questioning The Devil||Arcarum||★★☆☆☆||Uncap The Devil once|
|Perceiving The Devil||Arcarum||★★★☆☆||Uncap The Devil twice|
|Bearer of Claws||Arcarum||★★★★☆||Uncap The Devil three times|
|The Devil||Arcarum||★★★★★||Get SSR The Devil as a summon|
|Gazing at The Tower||Arcarum||★☆☆☆☆||Get SR The Tower as a summon|
|Questioning The Tower||Arcarum||★★☆☆☆||Uncap The Tower once|
|Perceiving The Tower||Arcarum||★★★☆☆||Uncap The Tower twice|
|Bearer of Gravity||Arcarum||★★★★☆||Uncap The Tower three times|
|The Tower||Arcarum||★★★★★||Get SSR The Tower as a summon|
|Gazing at The Star||Arcarum||★☆☆☆☆||Get SR The Star as a summon|
|Questioning The Star||Arcarum||★★☆☆☆||Uncap The Star once|
|Perceiving The Star||Arcarum||★★★☆☆||Uncap The Star twice|
|Bearer of Twilight||Arcarum||★★★★☆||Uncap The Star three times|
|The Star||Arcarum||★★★★★||Get SSR The Star as a summon|
|Gazing at The Moon||Arcarum||★☆☆☆☆||Get SR The Moon as a summon|
|Questioning The Moon||Arcarum||★★☆☆☆||Uncap The Moon once|
|Perceiving The Moon||Arcarum||★★★☆☆||Uncap The Moon twice|
|Bearer of Craters||Arcarum||★★★★☆||Uncap The Moon three times|
|The Moon||Arcarum||★★★★★||Get SSR The Moon as a summon|
|Gazing at The Sun||Arcarum||★☆☆☆☆||Get SR The Sun as a summon|
|Questioning The Sun||Arcarum||★★☆☆☆||Uncap The Sun once|
|Perceiving The Sun||Arcarum||★★★☆☆||Uncap The Sun twice|
|Bearer of Coronae||Arcarum||★★★★☆||Uncap The Sun three times|
|The Sun||Arcarum||★★★★★||Get SSR The Sun as a summon|
|Gazing at Judgement||Arcarum||★☆☆☆☆||Get SR Judgement as a summon|
|Questioning Judgement||Arcarum||★★☆☆☆||Uncap Judgement once|
|Perceiving Judgement||Arcarum||★★★☆☆||Uncap Judgement twice|
|Bearer of Verdicts||Arcarum||★★★★☆||Uncap Judgement three times|
|Judgement||Arcarum||★★★★★||Get SSR Judgement as a summon|
|Arcarum||Arcarum||★||Get all SSR Arcarum summons|
|Basic Arcarum Education||Arcarum||★||Clear the Arcarum tutorial|
|Ruby Turtle Polisher||Arcarum||★||Vanquish Ruby Turtle|
|Aldebaran Slayer||Arcarum||★||Vanquish Aldebaran|
|Castor and Pollux Twin Slayer||Arcarum||★||Vanquish Castor and Pollux|
|Paragon of the Arcarum||Arcarum||★||Traverse through Point Aquila (Extreme), Point Bellator (Extreme), and Point Celsus (Extreme)|
|Celestial Fateweaver||Arcarum||★||Vanquish 10 Arcarum (Extreme) excluding The World|
|Riding the Clouds||Arcarum||★☆☆||Reach Cirrus Corridor 3-3, Point Aquila (Extreme)|
|Running from the Copse||Arcarum||★★☆||Reach Dusky Copse 6-3, Point Aquila (Extreme)|
|Hot Pot Escape Artist||Arcarum||★★★||Reach Sephira Plains 9-3, Point Aquila (Extreme)|
|Uninvited Guest||Arcarum||★☆☆||Reach Shaman's Burrow 3-3, Point Bellator (Extreme)|
|Silence is Golden||Arcarum||★★☆||Reach Silent Haven 6-3, Point Bellator (Extreme)|
|No Bones About It||Arcarum||★★★||Reach Sephira Plains 9-3, Point Bellator (Extreme)|
|Digging Out from the Mines||Arcarum||★☆☆||Reach Ghost Mines 3-3, Point Celsus (Extreme)|
|Anybody Call for a Web Sweeper?||Arcarum||★★☆||Reach Nest of Webs 6-3, Point Celsus (Extreme)|
|Jawbreaker||Arcarum||★★★||Reach Sephira Plains 9-3, Point Celsus (Extreme)|
|Entreating Justice||Arcarum||★||Fully uncap SSR Justice|
|Entreating The Hanged Man||Arcarum||★||Fully uncap SSR The Hanged Man|
|Entreating Death||Arcarum||★||Fully uncap SSR Death|
|Entreating Temperance||Arcarum||★||Fully uncap SSR Temperance|
|Entreating The Devil||Arcarum||★||Fully uncap SSR The Devil|
|Entreating The Tower||Arcarum||★||Fully uncap SSR The Tower|
|Entreating The Star||Arcarum||★||Fully uncap SSR The Star|
|Entreating The Moon||Arcarum||★||Fully uncap SSR The Moon|
|Entreating The Sun||Arcarum||★||Fully uncap SSR The Sun|
|Entreating Judgement||Arcarum||★||Fully uncap SSR Judgement|