Arcarum: The World Beyond/History

From Granblue Fantasy Wiki
Jump to: navigation, search

< Back to Arcarum: The World Beyond

This page contains old data for an obsolete version of Arcarum, which is kept here for posterity.

Arcarum teaser top.jpg

Event duration: 07:00 JST, September 16, 2016 - 23:00 JST, September 19, 2016
Event ended prematurely at 05:00 JST, September 18, 2016
15:00 PDT, September 15, 2016 - 07:00 PDT, September 19, 2016
Event ended prematurely at 13:00 PDT, September 17, 2016
This event has been suspended in order to resolve bugs and relook at balance.

Arcarum: The World Beyond is a territory control event. Players are split into one of 3 alliances competing to steal and hold territory: red, green, and blue. You can choose to defend territories your alliance already controls, or invade territories currently neutral or controlled by other alliances. Both actions have a solo quest, but invading enemy territory gives the option of fighting raid bosses. Each player may only use one party for the entirety of a round. Damage, buffs, and debuffs all persist through quests and raid bosses.

Arcarum map.png

In this image, the player is red, evidenced by the Aquila icon in the top left. The current available TP is at the top, and you gain 1 every 20 minutes. Most actions require only 1 TP. Based on this map, the player can enter any territory on the map except for the 4 along the bottom-right; you can enter any territory currently controlled by your alliance, or those adjacent to your alliance's.

Solo quests are 10 rounds of battle with the 5th and 10th battles awarding Sephira Stone square.jpg Sephira Stones. It costs 1 TP to start a solo quest. TP can also be used to heal your party. After completing the 10th battle, you can either leave or continue. Continuing will pit you against stronger enemies, but will yield more Sephira Stones. Each round completed earns Might Marks based on the difficulty of the enemies defeated. 10 rounds are worth around 25 Might Marks.

Raid bosses require 2 Sephira Stones to participate and include primal beast summons from throughout the game, including events, and summons based on the Major Arcana in a tarot deck. Raids can drop Angel and Archangel items. The Arcana summons drop special items as well; until more information about the event is released, there is no existing use for them. Participating in a raid is worth 350-500 Might Marks, depending on the grade of the boss.

WARNING: If you enter a raid battle and do not contribute, your Sephira stones WILL NOT be refunded. Likewise, if you are fighting a raid boss and the only linking territory is stolen from your alliance, the raid battle will end and your stones are lost.

The objective is to control the most territory after the battle is complete. However, one alliance controlling all territory will cause the map to be paused or reset, since players can only invade territories touching ones they control. In territory that your alliance controls, you can upgrade the defending Primal Beast by spending TP; 1 TP gives 20 points to the Primal Beast. Each grade of Primal Beast changes what summon is defending that territory.

After the round is over, there is a vote for players with more than 1,500 Might Marks called Elite Evals. Participate in the vote to earn 1 Verum Proofs square.jpg Verum Proofs. The top 10 voted players each day earn an additional 25 proofs.

Arcarum Summon[edit]

According to the in-game news, players will receive an Arcarum card from the oracle chosen when the event starts. This card can be upgraded using treasures purchased from the event shop or dropped during the event, and eventually you will receive a summon stone for the card. Currently, there is no other information on this topic.

Daily Schedule[edit]

Each day consists of 4 rounds of battle. These occur at predetermined times. Rounds consist of 2 1-hour blocks of active time with a 30-minute intermission in between. While a battle is live, there is a timer in the top right that displays remaining time in the round or in the intermission.

  • Daily Schedule
    • Round 1: 07:00-09:29
    • Round 2: 11:30-13:59
    • Round 3: 16:00-18:29
    • Round 4: 20:30-22:59
  • Daily Schedule in PDT
    • Round 1: 15:00-17:29 (previous date)
    • Round 2: 19:30-21:59 (previous date)
    • Round 3: 00:00-02:29
    • Round 4: 04:30-06:59

Individual Ranking Rewards[edit]

Players in the top 10,000 of various rankings each day earn Verum Proofs square.jpg Verum Proofs. You can click the Rankings button to view your status in various categories at the bottom of the event home page when there are no rounds or intermissions active.

Overall Rankings[edit]

Rank Reward
1-5 Verum Proofs square.jpg Verum Proofs x30
6-50 Verum Proofs square.jpg Verum Proofs x25
51-600 Verum Proofs square.jpg Verum Proofs x20
601-1500 Verum Proofs square.jpg Verum Proofs x15
1501-3000 Verum Proofs square.jpg Verum Proofs x10
3001-6000 Verum Proofs square.jpg Verum Proofs x5
6001-10,000 Verum Proofs square.jpg Verum Proofs x3

Specialized Rankings[edit]

These rewards apply to rankings for each of Might Marks, Primal Upgrades, Healing, Solo Battle Wins, Raid Battle Wins, Assists, Debuff Points, Bounty Successes, and Chain Bursts.

Rank Reward
1-1000 Verum Proofs square.jpg Verum Proofs x15
1001-3000 Verum Proofs square.jpg Verum Proofs x10
3001-10,000 Verum Proofs square.jpg Verum Proofs x5

Here are September 16, 2016, ranking values, to give an idea of how much participation/effort is required to obtain rewards.

Category Rank 10,000
Might Marks 11,187
Primal Upgrades 10
Healing 1,502
Solo Wins 290
Raid Battles 27
Assists 566
Debuffs 977
Bounty Successes 38
Chain Bursts 170

Alliance Rewards[edit]

Players earn Verum Proofs square.jpg Verum Proofs based on their alliance's finishing place each day and each round. Players who do not earn the minimum required Might Marks cannot claim rewards.

Alliance
Rank
Reward Min Might Marks
Round 1st
(4 rounds/day)
Verum Proofs square.jpg Verum Proofs x50 1500
Round 2nd
(4 rounds/day)
Verum Proofs square.jpg Verum Proofs x25 1500
Round 3rd
(4 rounds/day)
Verum Proofs square.jpg Verum Proofs x10 1500
Day 1st
(4 days total)
Verum Proofs square.jpg Verum Proofs x50
Blurred Memoria square.jpg Blurred Memoria x1
5000
Day 2nd
(4 days total)
Verum Proofs square.jpg Verum Proofs x25 5000
Day 3rd
(4 days total)
Verum Proofs square.jpg Verum Proofs x10 5000

Event Shop[edit]

The Arcarum event shop can be found in the Shop menu.

Between rounds, from the Loot screen, open the Verum Proof tab and scroll to the bottom to access a Trade Verum Proofs shop. It is unclear if this will be the same shop as found in the Shop menu. All items in this shop cost Verum Proofs square.jpg Verum Proofs.

Item Verum Proofs Limit
Hanged Man Idean square.jpg Hanged Man Idean 150 5
Devil Idean square.jpg Devil Idean 150 5
Star Idean square.jpg Star Idean 150 5
Flameborne Astra square.jpg Flameborne Astra 40 5
Earthborne Astra square.jpg Earthborne Astra 40 5
Lightborne Astra square.jpg Lightborne Astra 40 5
Supreme Merit square.jpg Supreme Merit 60 3
Champion Merit square.jpg Champion Merit 15 5
Fury Stone square.jpg Fury Stone 20 3
Fury Pebble square.jpg Fury Pebble 10 5
5 20

Oracles[edit]

Npc zoom 3040161000 01.png
Before participating in the event, you must select an Oracle.
  • Who you select determines the event introduction cutscene you view.
  • Who you select does not affect the Alliance you are placed in.
  • Each Oracle grants your party specific elemental Attack and Defense bonuses for the event.
  • Once you've chosen an Oracle, you cannot change your Oracle for the remainder of the event.
  • You will receive an Arcarum card based on your chosen Oracle. The card is upgradable in the Arcarum Event shop. Upgrading the card allows you to obtain its associated summon for use in battle.
  • More Oracles will appear in future Arcarum events.
Caim Select.jpg Caim Cardback The Hanged Man.png
The Hanged Man
Earth ATK UP DEF UP vs. Earth DMG
Fraux Select.jpg Fraux Cardback The Devil.png
The Devil
Fire ATK UP DEF UP vs. Fire DMG
Geisenborger Select.jpg Geisenborger Cardback The Star.png
The Star
Light ATK UP DEF UP vs. Light DMG

Guide[edit]