Seraphic Weapons

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Btn seraphic top.png

Seraphic Weapons are Fabled Weapons that provide small boost attack and HP and also boost the final damage of main element characters during elemental superiority. These weapons provide great cost/power ratio on lower levels and grow stronger as you progress through the game, therefore they are a good choice for new players. In addition, they work well for on-element fights for higher level players, as well as potentially increasing survivability through the Majesty Weapon Skill, as well as increasing the damage cap when fighting on-element. Only one copy of each Seraphic weapon can be obtained in the game and more upgrades will be made available sometime in the future.

Upgrading Seraphic weapons requires completing Primarch Trial Quests.

Seraphic Weapons[edit]

Every main element has its respective Seraphic Weapon. They start out as SR Weapons.

Each uncap requires a different set of uncap materials. Once the SR Seraphic Weapon is fully uncapped, you can upgrade it into its respective SSR form:

Obtaining Seraphic Weaponry[edit]

The following materials are needed to forge the base version of a Seraphic Weapon:

  • Low Orb ×5 of respective element
  • Tome ×5 of respective element
  • Treasure drop ×5
Fire:Fine Sand Bottle square.jpg Fine Sand Bottle
Water:Fresh Water Jug square.jpg Fresh Water Jug
Earth:Rough Stone square.jpg Rough Stone
Wind:Satin Feather square.jpg Satin Feather
  • Treasure Drop ×3
Fire:Untamed Flame square.jpg Untamed Flame
Water:Soothing Splash square.jpg Soothing Splash
Earth:Coarse Alluvium square.jpg Coarse Alluvium
Wind:Zephyr Feather square.jpg Zephyr Feather

Upgrading Seraphic Weaponry[edit]

You can't use Steel Bricks to uncap Seraphic Weapons. To do so, level the weapon to its current maximum level and then provide the respective items:

First Uncap

  • Treasure drops ×20
Fire:Fine Sand Bottle square.jpg Fine Sand Bottle
Water:Fresh Water Jug square.jpg Fresh Water Jug
Earth:Rough Stone square.jpg Rough Stone
Wind:Satin Feather square.jpg Satin Feather

Second Uncap

  • Treasure Drops ×20
Fire:Untamed Flame square.jpg Untamed Flame
Water:Soothing Splash square.jpg Soothing Splash
Earth:Coarse Alluvium square.jpg Coarse Alluvium
Wind:Zephyr Feather square.jpg Zephyr Feather

Third Uncap

  • Treasure Drops ×50
Fire:Blistering Ore square.jpg Blistering Ore
Water:Glowing Coral square.jpg Glowing Coral
Earth:Swirling Amber square.jpg Swirling Amber
Wind:Flying Sprout square.jpg Flying Sprout
  • Treasure Drops ×80
Fire:Wheat Stalk square.jpg Wheat Stalk
Water:Spring Water Jug square.jpg Spring Water Jug
Earth:Sand Brick square.jpg Sand Brick
Wind:Indigo Fruit square.jpg Indigo Fruit

SSR Upgrade

  • Treasure Drops ×30
Fire:Bastion Block square.jpg Bastion Block
Water:Frozen Foliole square.jpg Frozen Foliole
Earth:Raw Gemstone square.jpg Raw Gemstone
Wind:Affinity Seed square.jpg Affinity Seed

Notes/Tips[edit]

  • Players are only allowed two Primarch Trial Quests each day regardless of element/difficulty.
  • SSR Seraphic Weapons have the same skillup difficulty as Bahamut Weapons
  • This Google Spreadsheet can be used to track your total materials and overall completion percentage. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.