Seraphic Weapons
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Seraphic Weapons are Fabled Weapons that provide small boost to attack and HP and also boost the final damage of characters during elemental superiority. At SR, the final damage will be boosted by 10%, while at SSR, the final damage will be boosted by 20% or 23% (at 4★). These weapons provide great cost/power ratio on lower levels and grow stronger as you progress through the game, therefore they are a good choice for new players. In addition, they work well for higher level players by increasing the damage cap when fighting on-element, and potentially increase survivability through the Majesty Weapon Skill. Only one copy of each Seraphic weapon can be obtained in the game.
Upgrading Seraphic weapons requires some unique treasures most easily obtained by completing Primarch Trial Quests (with the exception of the Light and Dark versions) and Raids.
Seraphic Weapons
Every element has its respective Seraphic Weapon. They start out as SR Weapons.
- Sword of Michael (SR) (Fire)
- Wand of Gabriel (SR) (Water)
- Gauntlet of Uriel (SR) (Earth)
- Ring of Raphael (SR) (Wind)
- Harp of the Teachers (SR) (Light)
- Scythe of Belial (SR) (Dark)
Each uncap requires a different set of uncap materials. Once the SR Seraphic Weapon is fully uncapped, you can upgrade it into its respective SSR form:
- Sword of Michael (SSR) (Fire)
- Wand of Gabriel (SSR) (Water)
- Gauntlet of Uriel (SSR) (Earth)
- Ring of Raphael (SSR) (Wind)
- Harp of the Teachers (SSR) (Light)
- Scythe of Belial (SSR) (Dark)
As of 2019-04-24, every SSR Seraphic Weapon can be upgraded to 4★ through forging:
- Sword of Valorblaze (Fire)
- Wand of Charmtide (Water)
- Gauntlet of Proudearth (Earth)
- Ring of Wandergale (Wind)
- Harp of Everlore (Light)
- Scythe of Darkherald (Dark)
Obtaining Seraphic Weaponry
The following materials are needed to forge the base version of a Seraphic Weapon, with the exception of the Light and Dark version:
Fire: Fine Sand Bottle Water: Fresh Water Jug Earth: Rough Stone Wind: Satin Feather
- Treasure Drop ×3
Fire: Untamed Flame Water: Soothing Splash Earth: Coarse Alluvium Wind: Zephyr Feather
- Whorl ×10 of respective element
- Dragon Scale of respective element
You must complete the Side Story What Makes the Sky Blue II: Paradise Lost before you can obtain Dark and Light Seraphic Weapons.
The following materials are needed to forge the base version of a Light and Dark Seraphic Weapons:
- Champion Merit ×5
- Scroll ×30 of respective element
- Basic Primal Beast Anima ×30
Light: Luminiera Anima Dark: Celeste Anima
Upgrading Seraphic Weaponry
Because the entire process is done through the Shop Weapon Series forging menu, you can't use Steel Bricks to uncap Seraphic Weapons. To do so, level the weapon to its current maximum level and then provide the respective items (note that the weapon must be in your inventory, not stash).
Fire, Water, Earth and Wind Seraphic Weapons
First Uncap
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Second Uncap
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Third Uncap
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SSR Upgrade
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Light and Dark Seraphic Weapons
First Uncap
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Second Uncap
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Third Uncap
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SSR Upgrade
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Forging to 4★
Seraphic Weapons can be forged into new form, which upgrades their Charge Attack and upgrades their Blessing skill.
In order to reforge a Seraphic Weapon, it must be upgraded to lvl 100 and with its weapon skill at lvl 10. Forging a weapon must be done within the shop and requires the following materials:
- Elemental Quartz ×500
- Weapon Stone ×255
- Qilin Omega Anima ×5 or Huanglong Omega Anima ×5
- Primeval Horn ×3
- Damascus Crystal ×5
- Genesis Fragment ×40
- Urn ×30
- Elemental Halo ×16 (8 of 2 types for Dark/Light)
Reforging a Seraphic Weapon also uncaps it to 4★, increasing its level cap to 150 and skill level cap to 15.
Notes/Tips
- Players are only allowed two Primarch Trial Quests, or one Extreme+ trial per element each day, regardless of difficulty.
- This limit is not increased by the Premium Pass.
- SSR Seraphic Weapons have the same skillup difficulty as Bahamut Weapons
- This Google Spreadsheet can be used to track your total materials and overall completion percentage. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.
- The amplifier skill effect (referred to as "Seraphic modifier" on this wiki) is completely unique among weapons, but it is not completely unique in general. For example, the Level 95 support skills for all Eternals provides these characters the same effect, but only the largest modifier will actually apply.
- Players at Rank 200 or higher can craft a 5★ Ultima Weapon and thus have access to Gauph Key Tria, which has an even stronger effect than 4★ Seraphic weapons.
- However, the effect is calculated in a different way, and for teams that deal significant multi-element damage a Seraphic weapon may still be the better option.
- Players at Rank 200 or higher can craft a 5★ Ultima Weapon and thus have access to Gauph Key Tria, which has an even stronger effect than 4★ Seraphic weapons.