Class Champion Weapons
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Class Champion Weapons (CCW) are a series of weapons that can only be equipped as a main weapon by their respective classes or class lines. They are forged through the Shop (Weapon Series > Class Champion Weapons). Forging these weapons are required to unlock Row IV and Extra II classes.
There are two main types of Class Champion Weapons, distinguished by their starting point: Replica Weapons or Rusted Weapons. Replicas can be obtained from Co-op Extra Stages or by trading them from the Shop.
Row IV classes do not require forging their respective Class Champion Weapons as part of the unlock process. Forging any Class Champion Weapon for any class grants access to the unlock quest for all Row IV classes. Meanwhile, each Extra II class has its own class quest, unlocked by element-changing its respective Class Champion Weapon. It is highly recommended to first forge an Extra II Class Champion Weapon, as it will unlock both the class' quest and the Row IV class quest Search for an Heir.
Contents
List of Class Champion Weapons
- See: Class Weapons
Forging from a Replica Weapon
First-time weapon stone discount
Weapon Stone requirements are discounted the first time you forge each Class Champion Weapon.
- Step 3: Rebuilding the Weapon: 50 Weapon Stones (instead of 256)
- Step 4: Changing its Element: 150 Weapon Stones (instead of 512)
For example, this means that after forging a Nirvana Nyx, an
Oliver Incendo can still be forged at a discount. However, any other Nirvana weapon cannot be forged at a discount.
Players who have already forged a Class Champion Weapon before September 22, 2017 can still get this discount when forging the next Class Champion Weapon.
Obtaining a Replica Weapon
Replica Weapons can be obtained as rare drops from Co-op Extra Stages (possible drops vary by stage) and from Share Chests in Rose Queen (Raid). Three copies of each weapon can also be purchased from the Shop under Weapon Series > Class Champion Weapons > Redeem Replica Items. These copies are not restocked.
Extra Stage |
Possible Replica Drops |
---|---|
1-1 | Avenger, Nirvana, Oliver |
1-2 | Avenger, Hellion Gauntlet, Skofnung |
1-3 | Ipetam, Keraunos, Skofnung, Proximo |
1-4 | Nirvana, Keraunos, Hellion Gauntlet, Rosenberg, Langeleik |
1-5 | Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde |
2-1 | Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde |
2-2 | Keraunos, Faust (Earth replicas) |
2-3 | Avenger, Hellion Gauntlet (Fire replicas) |
2-4 | Nirvana, Romulus Spear, Murakumo (Light replicas) |
3-1 | Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde |
3-2 | Skofnung, Langeleik (Water replicas) |
3-3 | Oliver, Rosenberg (Wind replicas) |
3-4 | Ipetam, Muramasa, Nebuchad, Proximo |
4-1 | Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde |
4-2 | Oliver, Langeleik, Romulus Spear, Kapilavastu |
4-3 | Langeleik, Faust, Misericorde |
4-4 | Hellion Gauntlet, Murakumo, Muramasa, Aschallon, Practice Drum |
4-5 | Ipetam, Nebuchad, Murakumo, Proximo |
5-1 | All Row IV Replicas |
5-2 | All Row IV Replicas |
5-3 | All EX I Replicas |
5-4 | All Replicas |
6-1 | 0★ SSR Class Champion Weapons |
6-2 | 0★ SSR Class Champion Weapons |
The weapon you choose to craft does not dictate which class you must use to complete the class quest for the first time.
In order to upgrade your replica weapon, it needs to be level 75. It is highly recommended to use Steel Bricks to uncap Replicas, particularly ones from the Shop, to reduce the time spent farming another Replica if you make another copy of the CCW in the future.
Note that while SSR Class Champion Weapon drops from EX 6-1 and 6-2 can theoretically bypass the Replica and SSR Upgrade steps, the drops come at 0★. As such, you need four identical drops to make a 3★ uncapped one before progressing any further—a feat that makes it far less practical than starting from an SR Replica. Using a Damascus Ingot or Gold Brick on these is extremely unwise.
Reforging the Replica
After your replica is level 75, navigate to the Class Champion Weapons Shop to reforge the replica into a [Skybound] class champion weapon. This requires the following materials, based on the replica weapon's element:
Class Champion Weapon | Co-op Material Needed |
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Warrior Creed ×10 or
Mage Creed ×10
Antique Cloth ×20
Tome ×70
Prism Chip ×50
Blue Sky Crystal ×5
Rebuilding the Weapon
After reforging, upgrade the weapon to Level 100. Then, rebuild it using the following items, corresponding to the weapon's type and element:
- Class Distinction ×10
Weapon Stone ×256 (×50 first time)
Elemental Quartz ×50
Warrior Creed ×25 or
Mage Creed ×25 (dependent on weapon)
Champion Merit ×30
Prism Chip ×120
Steel Brick ×2
Blue Sky Crystal ×5
Changing its Element
Changing the weapon's element is the last step needed to unlock the class quest. You will need the following materials in the desired element:
- Class Distinction ×30
Weapon Stone ×512 (×150 first time)
Silver Centrum ×3
Blue Sky Crystal ×15
Centrum ×30
Grimoire ×30
- Light and Dark need 15 each of Fire/Wind and Water/Earth, respectively.
Class Quest
Changing the element of any Class Champion Weapon (including Extra II CCWs) unlocks the quest Search for an Heir, which unlocks Replica-based Row IV classes.
Completing this quest with a class in the same line as the desired Row IV class (for example, Enhancer, Arcana Dueler or Dark Fencer for Chaos Ruler) will award the respective "Superior" trophy required to unlock the class.
The Main Character will duel against an opponent of the element superior to yours (or same element for Light and Dark), whose abilities change based on the abilities of the chosen class. No elixirs can be used in this quest.
Each Extra II class has its own class quest, unlocked by changing the element of their respective Class Champion Weapon.
Total Materials Needed to Unlock Class Quests
Item | Amount |
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2 |
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20 |
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3 |
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170 |
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30 |
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25 |
Weapon-dependent Items | |
70 | |
768 (200 first time) | |
50 | |
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35 |
Class Distinction | 40 |
50 | |
Element-dependent Items | |
30 | |
100 | |
30 |
NOTE: Stop here if you only want to unlock Row IV classes or an Extra II class. Progressing further requires Player Rank 120 and makes the weapon usable as main weapon exclusively by the matching Row IV or Extra II class. |
5★ Uncap
Uncapping the weapon to 5★ is not required to unlock classes. However, this step enhances the weapon further and allows you to customize one of its weapon skills with Emblems. Unlike the previous forms, a 5★ CCW can only be used by its respective Row IV or Extra II class.
In addition to the following items, the weapon must be Level 150 in order to 5★ uncap it. You will also need Player Rank 120+ to unlock the Pandemonium Extra Stages that drop some of the items needed.
Otherworldly Darkblade ×3
Primeval Horn ×1
Weapon Stone ×255
Blue Sky Crystal ×20
Silver Centrum ×3
Knight Esteem ×10 or
Sage Esteem ×10 (dependent on weapon)
Centrum ×30
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- 3 of Michael Anima and Raphael Anima each for Light weapons, and 3 of Gabriel Anima and Uriel Anima each for Dark weapons
Emblems
Emblems are consumable items which unlock the second weapon skill of a 5★ Class Champion weapon. The second weapon skill can be changed at any time by using another Emblem, but the overwritten weapon skill will not be refunded.
Inventory | ||||||
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Item | Step | Limit | Material 1 | Material 2 | Material 3 | Material 4 |
![]() Emblem of Humanity | 1 | 1 | ![]() | ![]() | ![]() | - |
![]() Emblem of Divinity | 1 | 1 | ![]() | ![]() | ![]() | - |
![]() Emblem of Devilry | 1 | 1 | ![]() | ![]() | ![]() | ![]() |
Forging from a Rusted Weapon
Newer Row IV classes do not use Replicas as the base for their Class Champion Weapons, and instead start from Rusted Weapons. Forging these weapons does not countVerification needed. towards unlocking Search for an Heir, and is not needed to unlock their respective classes.
These weapons are directly upgraded from Rusted Weapon, to Relic, to 5★ Class Champion Weapon. All abilities are built into the weapon and do not require extra items such as Emblems to unlock new optional effects.
Forging a Relic
Forging a Rusted Weapon into a Relic determines the Class Champion Weapon's element.
- Rusted Weapon ×1 (3★, Level 75)
Low Orb ×250
Whorl ×250
Flawed Prism ×250
Forging the Weapon
- Silver Relic Shard ×15
- Class Distinction ×40
Knight Esteem ×20 or
Sage Esteem ×20 (dependent on weapon)
Weapon Stone ×280
Astaroth Anima ×10
Otherworldly Darkblade ×10
Centrum ×40
Silver Centrum ×6
Blue Sky Crystal ×60
Class Champion Weapon Effects
3★ and 4★ Weapons
Icon | Name | R | El | Type | ATK | HP | Skills | |
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Arabesque | ![]() |
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2320 | 220 | ![]() ![]() |
Impavid Impetus: When main weapon (MC only): ![]() ![]() Duration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn . Self-inflict ![]() Can't be removed.At 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend ![]() ![]() Duration: 4 turns.'s effect duration. ![]() Gain ![]() Strength: 20%. |
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Aschallon | ![]() |
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2405 | 203 | ![]() ![]() |
Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Wind damage taken when Awakening Blade is active (Effect is halved when sub-equipped). ![]() |
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Avenger | ![]() |
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2519 | 180 | ![]() ![]() |
Swordmaster's Soul: Extend effect duration of ![]() ![]() Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to ![]() ![]() Strength: SmallDuration: 3 turns. series' cooldown. ![]() Gain ![]() Strength: 20%. |
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Faust | ![]() |
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2276 | 229 | ![]() ![]() |
Nature's Truth: Boost to ![]() ![]() Strength: 5%.. Forbidden Training: Boost honors gained by all allies' skills. ![]() Gain ![]() Strength: 20%. |
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Hellion Gauntlet | ![]() |
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2245 | 235 | ![]() ![]() |
Harbinger of Destruction: Slight chance to dodge all attacks. Gain ![]() Strength: 5% upon dodging. Strength to Spare: Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Duration: 2 turns., ![]() ![]() Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 20%Duration: 2 turns. or ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns.. ![]() Gain ![]() Strength: 20%. |
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Ipetam | ![]() |
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2301 | 224 | ![]() ![]() |
Hunger for Chaos: When main weapon (MC only): Boost to debuff accuracy. The Butcher's Knife: When main weapon (MC only): Boost to ![]() Inflict ![]() . series' damage. ![]() Gain ![]() Strength: 20%. |
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Kapilavastu | ![]() |
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2040 | 276 | ![]() ![]() |
Gate of Wisdom: Boost ![]() ![]() . to 1 ![]() per 8% charge bar. Whispers of Death: Boost ![]() ![]() Gain ![]() Strength: 20%. |
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Keraunos | ![]() |
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2105 | 231 | ![]() ![]() |
Thunder's Roar: Boost to Aether Blast Act of God: Boost to Focus ![]() |
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Langeleik | ![]() |
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2100 | 232 | ![]() ![]() |
Lost Song of the Sages: Boost to ![]() ![]() Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain ![]() Strength: 3% maximum HP (Healing cap: 150 HP).. Banquet of Joy: Allies gain ![]() upon using ![]() ![]() Strength: 25% and ![]() Strength: 20%. Dagger: All parties gain ![]() Strength: 10% and ![]() Strength: 10%., ![]() ![]() Strength: 40%Duration: 3 turns and 20% ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% ![]() Strength: 10%Duration: 3 turns and 10% ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and ![]() ![]() Strength: 40%Duration: 3 turns and 20% ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% ![]() Strength: 10%Duration: 3 turns and 10% ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element.. ![]() |
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Misericorde | ![]() |
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2285 | 227 | ![]() ![]() |
Twilight: ~14.2%14.29% ± 7.81% chance to not use up Secret Gear. Based on 11 occurences from 77 usage. Confidence intervals are assuming an approximately normal distribution at 95% confidence. chance to not use up Secret Gear. Wicked Fangs: ![]() ![]() ![]() ![]() lvl rises by 1 upon consuming secret gear).. Self-inflict ![]() Strength: 50%Duration: 1 turn Can't be removed.. self-inflicts ![]() Strength: 20%Duration: 1 turn Can't be removed. instead. ![]() Gain ![]() Strength: 20%. |
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Murakumo | ![]() |
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2543 | 179 | ![]() ![]() |
Spirit of the Morning Star: When main weapon (MC only): Charge bar fills up 20% faster. Greatsnake's Lord-Sword: 10% cut to amount of charge bar used when casting ![]() ![]() Strength: 60%Multiplier: NormalDuration: 1 turn , ![]() Strength: ??% chance of dealing 50% more damage.Duration: 1 turn , and remove all debuffs from self. (Consumes 30% of charge bar.). ![]() Gain ![]() Strength: 20%. |
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Muramasa | ![]() |
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2563 | 175 | ![]() ![]() |
Safeguard: Chance of an all-foe attack. Dark Demon-Edge: 1-turn cut to all skill cooldowns when you dodge an attack with Support Skill "Spy" or Seal Combo "Cast-Off". ![]() Gain ![]() Strength: 20%. |
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Nebuchad | ![]() |
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2585 | 167 | ![]() ![]() |
God of Death: Boost ![]() ![]() Duration: 6 turns or until used for 1 hit. Gain ![]() Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict ![]() Strength: 7% (Max: 20%)Duration: 6 turns. to ![]() Strength: 40% (Max: 200%)Duration: 6 turns and ![]() Strength: 5% (Max: 20%)Duration: 6 turns Consecrated Sacrifice: Critical effect when ![]() is active ![]() |
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Nirvana | ![]() |
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2053 | 274 | ![]() ![]() |
Serenity's Mead: When main weapon: Boost to ![]() Reincarnation: When main weapon (MC only): Gain ![]() when casting ![]() ![]() ![]() Strength: 20%. |
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Oliver | ![]() |
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2571 | 170 | ![]() ![]() |
Loki's Wit: When main weapon: ![]() ![]() stack on a foe. line of skills inflict 1 extra ![]() . Making a Killing: When main weapon: ~5% boost to item-drop rate. ![]() Gain ![]() Strength: 20%. |
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Proximo | ![]() |
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2387 | 203 | ![]() ![]() |
Warspirit's Sword Dance: When main weapon (MC only): Increase ![]() When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.'s hit number by 2. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. ![]() Gain ![]() Strength: 20%. |
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Romulus Spear | ![]() |
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2189 | 246 | ![]() ![]() |
The Light in the Dark: Restore HP upon using ![]() Spear: Inflict ![]() on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to a foe in Overdrive., ![]() Spear: Inflict ![]() on one enemy in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to one enemy in Overdrive., and ![]() Spear: Inflict ![]() to one enemy in Break. All parties gain ![]() Strength: 10%Duration: 2 turns. Axe: Mode bar cut to one enemy in Overdrive. All allies gain ![]() Strength: 20%.Verification needed. . Warlord's Lance: Inflict ![]() Duration: ? upon casting ![]() ![]() Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier.. ![]() Gain ![]() Strength: 20%. |
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Rosenbogen | ![]() |
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2388 | 217 | ![]() ![]() |
Arrow Storm: Boost to ![]() ![]() Duration: 1 turn ., ![]() ![]() Duration: 1 turn and ![]() Strength: 100%Duration: 1 turn . and ![]() gain ![]() Strength: 100%Duration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn Will deal large damage and inflict blind on all foes... Battlefield Tribulations: Boost to debuff success rate. ![]() Gain ![]() Strength: 20%. |
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Skofnung | ![]() |
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2385 | 207 | ![]() ![]() |
Indomitable Loyalty: Boost to ![]() ![]() ![]() Sword of the Saviour: Boost to hostilityVerification needed. Strength unknown. . ![]() Gain ![]() Strength: ?%. |
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Soul Echoer | ![]() |
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2094 | 230 | ![]() ![]() |
Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Drum Roll Indestructible Bachi: When main weapon (MC only): Boost to chain burst specs ![]() Gain ![]() Strength: 20%. |
5★ Weapons
Icon | Name | R | El | Type | ATK | HP | Skills | |
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Berserker's Barrage | ![]() |
Any | ![]() |
3380 | 244 | ![]() ![]() |
Barbarian's Nature: When main weapon: Also gain ![]() Strength: 10%Duration: 1 turn and ![]() Strength: 10%Duration: 1 turn upon using ![]() Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., ![]() Strength: 50%Duration: 1 turn , and ![]() Strength: 30%Duration: 1 turn . Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() ![]() Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Championship Belt | ![]() |
Any | ![]() |
3015 | 317 | ![]() ![]() |
Reigning Champ's Nature: When main weapon: Enhance ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns.'s effect / Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit. and ![]() Strength: ??%Duration: ??T. |
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Chanteuse Angelique | ![]() |
Any | ![]() |
2840 | 299 | ![]() ![]() |
Virtuoso's Nature: When main weapon: All allies also gain ![]() Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and ![]() Duration: 1 turn for 1 turn upon using ![]() ![]() Strength: 40%Duration: 3 turns and 20% ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% ![]() Strength: 10%Duration: 3 turns and 10% ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Demonic Longstaff | ![]() |
Any | ![]() |
2940 | 298 | ![]() ![]() |
Arcanist's Nature: When main weapon: Enhance ![]() ![]() Strength: 20%Duration: 3 turns upon using ![]() Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%Duration: 4 turns and ![]() Strength: 10%Duration: 4 turnsStacking: Charge Attack |
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Devil's Finger | ![]() |
Any | ![]() |
3075 | 311 | ![]() ![]() |
Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start Executioner's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() 1-turn cut to skill cooldown Raise ![]() lvl by 1 |
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Guardian's Xiphos | ![]() |
Any | ![]() |
3215 | 279 | ![]() ![]() |
Legionnaire's Nature: When main weapon: MC gains ![]() . MC gains a 30% chance to gain a Substitute effect, which grants a 50% cut to damage. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Hallowed Pilgrimage | ![]() |
Any | ![]() |
2770 | 368 | ![]() ![]() |
Saint's Nature: When main weapon: Increase healing of ![]() ![]() upon using ![]() Saint's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain ![]() Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Helmholtz | ![]() |
Any | ![]() |
2826 | 300 | ![]() ![]() |
Shredder's Nature: When main weapon: 1 ![]() to all allies at battle start. Shredder's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() . |
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Helmwige | ![]() |
Any | ![]() |
2950 | 332 | ![]() ![]() |
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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John Doe | ![]() |
Any | ![]() |
3475 | 231 | ![]() ![]() |
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 30%. Reload bullets. |
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Kanabo | ![]() |
Any | ![]() |
2872 | 348 | ![]() ![]() |
Warrior Monk's Nature: When main weapon: Boost to ![]() ![]() Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise ![]() lvl by 1.'s specs. (Counter upgraded to ![]() Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6. ![]() 4-hit, 200% Bonus elemental damage (Damage cap: ~130,000 per hit~520,000 total). |
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Lunatic Broom | ![]() |
Any | ![]() |
2750 | 365 | ![]() ![]() |
Nightbender's Nature: When main weapon (MC only): Recover 1 ![]() every turn Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() ![]() at end of turn |
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Maverick | ![]() |
Any | ![]() |
3210 | 293 | ![]() ![]() |
Shadowhound's Nature: When main weapon: Also grants ![]() Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%. for 3 turns and ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn for 1 turn upon using ![]() gain ![]() Strength: 100%Duration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn Will deal large damage and inflict blind on all foes... Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Mezieres | ![]() |
Any | ![]() |
3033 | 312 | ![]() ![]() |
Dragoon's Nature: When main weapon: All allies gain ![]() Strength: 20% upon using ![]() Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain ![]() Strength: 40% (Max: 120%)Duration: Indefinite and ![]() Strength: 15% (Max: 45%)Duration: Indefinite.. Dragoon's Apex: When main weapon (MC only): Bonus elemental DMG effect based on ![]() lvl. ![]() All allies gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Original Sin | ![]() |
Any | ![]() |
3100 | 304 | ![]() ![]() |
Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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Prototype Reboot | ![]() |
Any | ![]() |
3219 | 268 | ![]() ![]() |
Contractor's Nature: When main weapon: ![]() ![]() Duration: Indefinite, ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and ![]() Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to ![]() Duration: Indefinite's specs based on number of ![]() .) now always grants ![]() Strength: 4500. Contractor's Apex: When main weapon (MC only): Bonus elemental DMG effect based on number of ![]() . ![]() Gain 2 ![]() . |
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Psycho Syringe | ![]() |
Any | ![]() |
3065 | 309 | ![]() ![]() |
Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, ![]() Strength: 10% (Max: 50%)Duration: Indefinite, ![]() Strength: 50%Duration: 3 turns, and ![]() Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() 20% bonus damage to ![]() foes. Inflicts a random debuff. ( ![]() Strength: 30,000 HPDuration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ![]() Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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Ridill | ![]() |
Any | ![]() |
3300 | 275 | ![]() ![]() |
Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus elemental Damage effect when MC has energy. Paragon's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() |
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Ringed Armguards | ![]() |
Any | ![]() |
2961 | 345 | ![]() ![]() |
Enlightened Monk's Nature: When main weapon: Boost ![]() lvl gain from Snap Punch by 1. ![]() lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn. Enlightened Monk's Apex: When main weapon: Inflict ![]() Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds and ![]() Strength: 7% (Max: 30%)Base Accuracy: 80% on all foes when damage is dealt by Mantra. ![]() Gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Rip Van Winkle | ![]() |
Any | ![]() |
2638 | 339 | ![]() ![]() |
Kind Woodcutter's Nature: When main weapon: All other allies gain ![]() Strength: 2500 upon using ![]() ![]() Duration: Indefinite and a 4000-damage shield effect. (Every turn during Leaf Burning: All allies gain ![]() Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, ![]() Strength: 4% (Max: 20%)Duration: Indefinite, and ![]() Strength: 10%. Leaf Burning ends when shield effect ends.). Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of ![]() From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". onward and grant all allies ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." from 2nd cast onward. ![]() Gain ![]() Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Rudolfina | ![]() |
Any | ![]() |
3114 | 300 | ![]() ![]() |
Dancer's Nature: When main weapon (MC only): Increase 'boost to dodge rate' effect. Dancer's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Raise all allies' ![]() by 1. All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Selene | ![]() |
Any | ![]() |
3493 | 223 | ![]() ![]() |
Contractor's Nature: When main weapon: ![]() ![]() , ![]() Duration: Indefinite, and ![]() Duration: Indefinite based on number of ![]() . (Consumes all ![]() .) will not consume ![]() . Contractor's Apex: When main weapon: Gain 1 ![]() every 3 turns. ![]() 200% Bonus elemental damage (Damage cap: ~135,000 per hit). (Boost to number of hits based on number of ![]() [Max: 6].) |
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Sherwood Bow | ![]() |
Any | ![]() |
3087 | 320 | ![]() ![]() |
Longstrider's Nature: When main weapon (MC only): Gain ![]() upon using ![]() Inflict a random debuff on all foes.. Longstrider's Apex: When main weapon (MC only): Bonus elemental DMG effect based on number of foe's debuffs. ![]() Remove 1 buff. Inflict ![]() Duration: 180 seconds. |
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Tall-Tale Teller | ![]() |
Any | ![]() |
3297 | 226 | ![]() ![]() |
Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect. Rugged Woodcutter's Apex: When main weapon (MC only): Gain ![]() Strength: (Damage cap: 50,000)Duration: 3 turns from 1st cast of ![]() Gain ![]() Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain ![]() Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain ![]() Strength: 15%Duration: 3 turns. onward and ![]() Strength: 15%Duration: 3 turns from 2nd cast onward. ![]() Gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Tetrastreamer | ![]() |
Any | ![]() |
3455 | 237 | ![]() ![]() |
Tetra's Nature: When main weapon (MC only): Add 1 random Magic Circle at end of turn Tetra's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() MC gains ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (elemental damage to all foes at end of turn) |
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The Storyteller | ![]() |
Any | ![]() |
3465 | 229 | ![]() ![]() |
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Raise ![]() by 3 on all foes. |
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Unsigned Kaneshige | ![]() |
Any | ![]() |
3435 | 241 | ![]() ![]() |
Kengo's Nature: When main weapon (MC only): Charge bar fills up 50% faster. Kengo's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: 10%. |
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Vanguard | ![]() |
Any | ![]() |
3246 | 257 | ![]() ![]() |
Cavalier's Nature: When main weapon (MC only): Gain ![]() Strength: (Healing cap: 800)Duration: 3 turns upon using ![]() Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain ![]() Strength: 40% (Max: 120%)Duration: Indefinite and ![]() Strength: 15% (Max: 45%)Duration: Indefinite.. Cavalier's Apex: When main weapon (MC only): Amplify normal attack damage based on ![]() lvl. ![]() All allies gain ![]() Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Wasserspeier | ![]() |
Any | ![]() |
3218 | 275 | ![]() ![]() |
Dual Blade's Nature: When main weapon (MC only): ![]() ![]() Duration: 1 turn , ![]() Strength: 20%Duration: Until used, and ![]() Strength: 10%Duration: Until used. (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) effect increased to ![]() Strength: 30%Duration: Indefinite and ![]() Strength: 15%Duration: Indefinite. Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, ![]() Duration: Indefinite and ![]() Duration: Indefinite. |