Class Champion Weapons
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Class Champion Weapons (CCW) are a series of weapons that can only be equipped as a main weapon by their respective class lines. They are forged through via the Shop's Weapon Series's Class Champion Weapons screen. Forging these weapons is required to unlock Row IV and Extra II's classes normally, although some classes have been distributed during certain events.
There are two main types of Class Champion Weapons, weapons crafted from Replica Weapons and weapons crafted from Rusted Weapons. Both can be obtained from the shop, while Replica Weapons can also be obtained from Co-op Extra Stages and Rusted Weapons can be obtained from Angel Halo or the Proto Bahamut raid.
- Forging a Replica-based Class Champion Weapon to its element-changed stage unlocks the pre-requisite quest for the entire Row IV.
- The final 5★ uncap is not necessary to unlock a class.
- The first timePlayers who have already forged a Class Champion Weapon before 2017-09-22 when the discount was implemented will get this discount when forging their next copy. you forge a weapon of a particular class you receive a discount on the Weapon Stones required for each stage.
It is heavily recommended to forge your first Class Champion Weapon from one of the EX II classes to unlock both Row IV and that class at the same time.
Contents
List of Class Champion Weapons
- See: Class Weapons
Forging from a Replica Weapon
Obtaining a Replica Weapon
Replica Weapons can be obtained from:
- Co-op Extra Stages as rare drops
- Rose Queen (Raid)'s Share Chests
- the Shop under Weapon Series, Class Champion Weapons, in Forge Class Champion Weapon for
Legendary Merit×1, its Creed ×1, and its Class Distinction
Gladiator Distinction
Guardian Distinction
Pilgrim Distinction
Mage Distinction
Bandit Distinction
Fencer Distinction
Combatant Distinction
Sharpshooter Distinction
Troubadour Distinction
Cavalryman Distinction
Alchemist Distinction
Samurai Distinction
Ninja Distinction
Sword Master Distinction
Gunslinger Distinction
Mystic Distinction
Assassin Distinction
Dual Wielder Distinction
Shredder Distinction
Forester's Distinction
Dragoon's Distinction
Monk's Distinction
Dancer Distinction
Contractor Distinction
- the shop for 500 Renown Pendants each (limit 4 a month per weapon)
Extra Stage |
Possible Replica Drops |
---|---|
1-1 | Avenger, Nirvana, Oliver |
1-2 | Avenger, Hellion Gauntlet, Skofnung |
1-3 | Ipetam, Keraunos, Skofnung, Proximo |
1-4 | Nirvana, Keraunos, Hellion Gauntlet, Rosenbogen, Langeleik |
1-5 | Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde |
2-1 | Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde |
2-2 | Keraunos, Faust (Earth replicas) |
2-3 | Avenger, Hellion Gauntlet (Fire replicas) |
2-4 | Nirvana, Romulus Spear, Murakumo (Light replicas) |
3-1 | Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde |
3-2 | Skofnung, Langeleik (Water replicas) |
3-3 | Oliver, Rosenbogen (Wind replicas) |
3-4 | Ipetam, Muramasa, Nebuchad, Proximo |
4-1 | Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde |
4-2 | Oliver, Langeleik, Romulus Spear, Kapilavastu |
4-3 | Langeleik, Faust, Misericorde, Arabesque |
4-4 | Hellion Gauntlet, Murakumo, Muramasa, Aschallon, Practice Drum |
4-5 | Ipetam, Nebuchad, Murakumo, Proximo |
5-1 | All Row IV Replicas |
5-2 | All Row IV Replicas |
5-3 | All EX I Replicas |
5-4 | All Replicas |
6-1 | 0★ SSR Class Champion Weapons |
6-2 | 0★ SSR Class Champion Weapons |
In order to upgrade your replica weapon, it needs to be level 75. Spare Steel Bricks can be used to uncap Replicas.
- While SSR Class Champion Weapons drop from EX 6-1 and 6-2, the drops come at 0★, requiring four to make a 3★ one before progressing any further. It will take an exceptional amount of grinding to obtain all all 4 drops - it is easier in almost all cases to just acquire the SR Replicas and build from scratch.
Reforging the Replica
After your replica is level 75, navigate to the Class Champion Weapons Shop to reforge the replica into a Class Champion Weapon.
The items required in each stage are defined by the replica weapon's class, type, and element.
Reforging requires the following materials:
Class Champion Weapon | Co-op Material Needed |
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- Creed ×10
Antique Cloth ×20
Tome ×70
Prism Chip ×50
Blue Sky Crystal ×5
Rebuilding the Weapon
- Class Distinction
Gladiator Distinction
Guardian Distinction
Pilgrim Distinction
Mage Distinction
Bandit Distinction
Fencer Distinction
Combatant Distinction
Sharpshooter Distinction
Troubadour Distinction
Cavalryman Distinction
Alchemist Distinction
Samurai Distinction
Ninja Distinction
Sword Master Distinction
Gunslinger Distinction
Mystic Distinction
Assassin Distinction
Dual Wielder Distinction
Shredder Distinction
Forester's Distinction
Dragoon's Distinction
Monk's Distinction
Dancer Distinction
Contractor Distinction
Weapon Stone ×256 (×50 when forging it for the first time)
Elemental Quartz ×50
- Creed×25
Champion Merit ×30
Prism Chip ×120
Steel Brick ×2
Blue Sky Crystal ×5
Changing its Element
- Class Distinction
Gladiator Distinction
Guardian Distinction
Pilgrim Distinction
Mage Distinction
Bandit Distinction
Fencer Distinction
Combatant Distinction
Sharpshooter Distinction
Troubadour Distinction
Cavalryman Distinction
Alchemist Distinction
Samurai Distinction
Ninja Distinction
Sword Master Distinction
Gunslinger Distinction
Mystic Distinction
Assassin Distinction
Dual Wielder Distinction
Shredder Distinction
Forester's Distinction
Dragoon's Distinction
Monk's Distinction
Dancer Distinction
Contractor Distinction
Weapon Stone ×512 (×150 when forging it for the first time)
Silver Centrum ×3
Blue Sky Crystal ×15
Centrum ×30
Grimoire ×30
Fire Grimoire ×3 and
Wind Grimoire ×3 for Light weapons
Water Grimoire ×3 and
Earth Grimoire ×3 for Dark weapons
Class Quest
Changing the element of any Class Champion Weapon (including Extra II CCWs) unlocks the quest Search for an Heir, which unlocks Replica-based Row IV classes.
Completing this quest with a class in the same line as the desired Row IV class (for example, Enhancer, Arcana Dueler or Dark Fencer for Chaos Ruler) will award the respective "Superior" trophy required to unlock the class.
The Main Character will duel against an opponent of the element superior to yours (or same element for Light and Dark), whose abilities change based on the abilities of the chosen class. No elixirs can be used in this quest.
Each Extra II class has its own class quest, unlocked by changing the element of their respective Class Champion Weapon.
Total Materials Needed to Unlock Class Quests
Item | Amount |
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2 |
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20 |
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3 |
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170 |
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30 |
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25 |
Weapon-dependent Items | |
70 | |
768 (200 first time) | |
50 | |
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35 |
Class Distinction | 40 |
50 | |
Element-dependent Items | |
30 | |
100 | |
30 |
NOTE: Stop here if you only want to unlock Row IV classes or an Extra II class. Progressing further requires Player Rank 120 and makes the weapon usable as main weapon exclusively by the matching Row IV or Extra II class. |
5★ Uncap
Uncapping the weapon to 5★ is not required to unlock classes. However, this step enhances the weapon further and allows you to customize one of its weapon skills with Emblems. Unlike the previous forms, a 5★ CCW can only be used by its respective Row IV or Extra II class.
In addition to the following items, the weapon must be Level 150 in order to 5★ uncap it. You will also need Player Rank 120+ to unlock the Pandemonium Extra Stages that drop some of the items needed.
Otherworldly Darkblade ×3
Primeval Horn ×1
Weapon Stone ×255
Blue Sky Crystal ×20
Silver Centrum ×3
- Esteem×10
Centrum ×30
- for Fire, Water, Earth, and Wind weapons
Michael Anima ×3 and
Raphael Anima ×3 for Light weapons
Gabriel Anima ×3 and
Uriel Anima ×3 for Dark weapons
Emblems
Emblems are consumable items which unlock the second weapon skill of a 5★ Class Champion Weapon. The second weapon skill can be changed at any time by using another Emblem, but the overwritten weapon skill will not be refunded.
Inventory | ||||||
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Item | Step | Limit | Material 1 | Material 2 | Material 3 | Material 4 |
![]() Emblem of Humanity | 1 | 1 | ![]() | ![]() | ![]() | - |
![]() Emblem of Divinity | 1 | 1 | ![]() | ![]() | ![]() | - |
![]() Emblem of Devilry | 1 | 1 | ![]() | ![]() | ![]() | ![]() |
Forging from a Rusted Weapon
Newer Row IV classes do not use Replicas as the base for their Class Champion Weapons, and instead start from Rusted Weapons. Forging these weapons does not countVerification needed. towards unlocking Search for an Heir, and is not needed to unlock their respective classes. These classes have each unique unlock quests.
These weapons are directly upgraded from Rusted Weapon, to Relic, to 5★ Class Champion Weapon. All abilities are built into the weapon and do not require extra items such as Emblems to unlock new optional effects.
Forging a Relic
Forging a Rusted Weapon into a Relic determines the Class Champion Weapon's element.
- Rusted Weapon ×1, 3★, Lvl 75
Whorl ×250
Flawed Prism ×250
Forging the Weapon
- Class Distinction
Gladiator Distinction
Guardian Distinction
Pilgrim Distinction
Mage Distinction
Bandit Distinction
Fencer Distinction
Combatant Distinction
Sharpshooter Distinction
Troubadour Distinction
Cavalryman Distinction
Alchemist Distinction
Samurai Distinction
Ninja Distinction
Sword Master Distinction
Gunslinger Distinction
Mystic Distinction
Assassin Distinction
Dual Wielder Distinction
Shredder Distinction
Forester's Distinction
Dragoon's Distinction
Monk's Distinction
Dancer Distinction
Contractor Distinction
- Esteem ×20
Weapon Stone ×650 (×280 first time)
Astaroth Anima ×10
Otherworldly Darkblade ×10
Centrum ×40
Silver Centrum ×6
Blue Sky Crystal ×60
Class Champion Weapon Effects
3★ and 4★ Weapons
Icon | Name | R | El | Type | ATK | HP | Skills | |
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Arabesque | ![]() |
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2320 | 220 | ![]() ![]() |
Impavid Impetus: When main weapon (MC only): ![]() ![]() Duration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn . Self-inflict ![]() Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend ![]() ![]() Duration: 4 turns.'s effect duration by 1 turn. ![]() Gain ![]() Strength: 20%. |
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Aschallon | ![]() |
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2405 | 203 | ![]() ![]() |
Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Wind damage taken when Awakening Blade is active (Effect is halved when sub-equipped). ![]() Gain ![]() Strength: 20%. |
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Avenger | ![]() |
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2519 | 180 | ![]() ![]() |
Swordmaster's Soul: Extend effect duration of ![]() ![]() Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to ![]() ![]() Strength: SmallDuration: 3 turns. series' cooldown. ![]() Gain ![]() Strength: 20%. |
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Faust | ![]() |
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2276 | 229 | ![]() ![]() |
Nature's Truth: Boost to ![]() ![]() Strength: 5%.. Forbidden Training: Boost honors gained by all allies' skills. ![]() Gain ![]() Strength: 20%. |
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Hellion Gauntlet | ![]() |
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2245 | 235 | ![]() ![]() |
Harbinger of Destruction: Slight chance to dodge all attacks. Gain ![]() Strength: 5% upon dodging. Strength to Spare: Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Duration: 2 turns., ![]() ![]() Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 20%Duration: 2 turns. or ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Duration: 2 turns.. ![]() Gain ![]() Strength: 20%. |
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Ipetam | ![]() |
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2301 | 224 | ![]() ![]() |
Hunger for Chaos: When main weapon (MC only): Boost to skill hit rate. The Butcher's Knife: When main weapon (MC only): Boost to ![]() Inflict ![]() . series' damage. ![]() Gain ![]() Strength: 20%. |
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Kapilavastu | ![]() |
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2040 | 276 | ![]() ![]() |
Gate of Wisdom: Boost ![]() ![]() . to 1 ![]() per 8% charge bar. Whispers of Death: Boost ![]() (Consumes up to 50% of current HP.) to 3% charge bar per 200 HP. ![]() Gain ![]() Strength: 20%. |
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Keraunos | ![]() |
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2105 | 231 | ![]() ![]() |
Thunder's Roar: Boost to ![]() Act of God: Boost to ![]() ![]() Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict ![]() Strength: 10%Duration: 1 turn .. ![]() Gain ![]() Strength: 20%. |
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Langeleik | ![]() |
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2100 | 232 | ![]() ![]() |
Lost Song of the Sages: Boost ![]() ![]() Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain ![]() Strength: 3% maximum HP (Healing cap: 150 HP).'s ![]() to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain ![]() Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using ![]() ![]() Strength: 25% and ![]() Strength: 20%. Dagger: All parties gain ![]() Strength: 10% and ![]() Strength: 10%., ![]() ![]() Strength: 40%Duration: 3 turns and ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and ![]() ![]() Strength: 40%Duration: 3 turns and ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of ![]() Duration: Indefinite and ![]() Duration: Indefinite to indefinite. Harp: Also gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain ![]() Strength: 5% (Max: 15%)Duration: Indefinite.. ![]() Gain ![]() Strength: 20%. |
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Misericorde | ![]() |
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2285 | 227 | ![]() ![]() |
Twilight: ~14.2%14.29% ± 7.81% chance to not use up Secret Gear. Based on 11 occurrences from 77 usage. Confidence intervals are assuming an approximately normal distribution at 95% confidence. chance to not use up Secret Gear. Wicked Fangs: ![]() ![]() ![]() ![]() lvl rises by 1 upon consuming secret gear).. Self-inflict ![]() Strength: 50%Duration: 1 turn Can't be removed.. self-inflicts ![]() Strength: 20%Duration: 1 turn Can't be removed. instead. ![]() Gain ![]() Strength: 20%. |
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Murakumo | ![]() |
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2543 | 179 | ![]() ![]() |
Spirit of the Morning Star: When main weapon (MC only): 20% boost to charge bar gain. Greatsnake's Lord-Sword: 10% cut to amount of charge bar used when casting ![]() ![]() Strength: 60%Multiplier: NormalDuration: 1 turn and ![]() Strength: ??% chance of dealing 50% more damage.Duration: 1 turn . Remove all debuffs from caster. (Consumes 30% of charge bar.). ![]() Gain ![]() Strength: 20%. |
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Muramasa | ![]() |
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2563 | 175 | ![]() ![]() |
Safeguard: Chance of an all-foe attack. Dark Demon-Edge: 1-turn cut to all skill cooldowns when you dodge an attack with Support Skill "Spy" or Seal Combo "Cast-Off". ![]() Gain ![]() Strength: 20%. |
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Nebuchad | ![]() |
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2585 | 167 | ![]() ![]() |
God of Death: Boost ![]() ![]() Duration: 6 turns or until used for 1 hit. Gain ![]() Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict ![]() Strength: 7% (Max: 20%)Duration: 6 turns. to ![]() Strength: 40% (Max: 200%)Duration: 6 turns and ![]() Strength: 5% (Max: 20%)Duration: 6 turns. Consecrated Sacrifice: Critical effect when ![]() is active. ![]() Gain ![]() Strength: 20%. |
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Nirvana | ![]() |
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2053 | 274 | ![]() ![]() |
Serenity's Mead: When main weapon: Boost to ![]() Reincarnation: When main weapon (MC only): Gain ![]() when casting ![]() ![]() Gain ![]() Strength: 20%. |
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Oliver | ![]() |
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2571 | 170 | ![]() ![]() |
Loki's Wit: When main weapon: ![]() ![]() lvl by 1. line of skills inflict 1 extra ![]() . Making a Killing: When main weapon: ~5% boost to item-drop rate. ![]() Gain ![]() Strength: 20%. |
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Proximo | ![]() |
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2387 | 203 | ![]() ![]() |
Warspirit's Sword Dance: When main weapon (MC only): Increase ![]() When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.'s hit number by 2. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. ![]() Gain ![]() Strength: 20%. |
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Romulus Spear | ![]() |
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2189 | 246 | ![]() ![]() |
The Light in the Dark: Restore 10% HP upon using ![]() Spear: Inflict ![]() on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to a foe in Overdrive., ![]() Spear: Inflict ![]() on one enemy in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to one enemy in Overdrive., and ![]() Inflict ![]() to a foe in Break. (Boost to specs based on number of axes and spears equipped.) At level 30: Additional boost to specs based on number of axes and spears equipped. (Healing cap: 750). Warlord's Lance: Inflict ![]() Duration: 180 seconds upon casting ![]() ![]() Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier.. ![]() Gain ![]() Strength: 20%. |
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Rosenbogen | ![]() |
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2388 | 217 | ![]() ![]() |
Arrow Storm: Boost to ![]() ![]() Duration: 1 turn ., ![]() ![]() Duration: 1 turn and ![]() Strength: 100%Duration: 1 turn . and ![]() Gain ![]() Strength: 100%Multiplier: NormalDuration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict ![]() Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade ![]() Duration: 1 turn to ![]() Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict ![]() Duration: 180 seconds, ![]() , and remove 1 buff... Battlefield Tribulations: Boost to debuff success rate. ![]() Gain ![]() Strength: 20%. |
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Skofnung | ![]() |
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2385 | 207 | ![]() ![]() |
Indomitable Loyalty: Boost to ![]() ![]() ![]() Sword of the Saviour: Chance of Substitute effect. ![]() Gain ![]() Strength: 20%. |
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Soul Echoer | ![]() |
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2094 | 230 | ![]() ![]() |
Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using ![]() ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 10%Duration: 1 turn , and ![]() Strength: 60%Duration: 1 turn .. Indestructible Bachi: When main weapon (MC only): 20% boost to chain burst DMG and 10% boost to chain burst DMG cap. ![]() Gain ![]() Strength: 20%. |
5★ Weapons
Icon | Name | R | El | Type | ATK | HP | Skills | |
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Berserker's Barrage | ![]() |
Any | ![]() |
3380 | 244 | ![]() ![]() |
Barbarian's Nature: When main weapon: Also gain ![]() Strength: 10%Duration: 1 turn and ![]() Strength: 10%Duration: 1 turn upon using ![]() Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., ![]() Strength: 50%Multiplier: NormalDuration: 1 turn , and ![]() Strength: 30%Duration: 1 turn . At level 30: Also gain ![]() Strength: 20%Duration: Until used and ![]() Strength: 10%Duration: Until used. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() ![]() Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Championship Belt | ![]() |
Any | ![]() |
3015 | 317 | ![]() ![]() |
Reigning Champ's Nature: When main weapon: Enhance ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Duration: 2 turns.'s effect / Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Duration: 2 turns. Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit. and ![]() Strength: ??%Duration: ??T. |
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Chanteuse Angelique | ![]() |
Any | ![]() |
2840 | 299 | ![]() ![]() |
Virtuoso's Nature: When main weapon: All allies also gain ![]() Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and ![]() Duration: 1 turn for 1 turn upon using ![]() ![]() Strength: 40%Duration: 3 turns and ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of ![]() Duration: Indefinite and ![]() Duration: Indefinite to indefinite. Harp: Also gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain ![]() Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Demonic Longstaff | ![]() |
Any | ![]() |
2940 | 298 | ![]() ![]() |
Arcanist's Nature: When main weapon: Enhance ![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains ![]() Strength: 20%Duration: 3 turns upon using ![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element). Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%Duration: 4 turns and ![]() Strength: 10%Duration: 4 turnsStacking: Charge Attack |
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Devil's Finger | ![]() |
Any | ![]() |
3075 | 311 | ![]() ![]() |
Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start Executioner's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() 1-turn cut to skill cooldown Raise ![]() lvl by 1 |
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Guardian's Xiphos | ![]() |
Any | ![]() |
3215 | 279 | ![]() ![]() |
Legionnaire's Nature: When main weapon: MC gains ![]() . MC gains a 30% chance to gain a Substitute effect. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Hallowed Pilgrimage | ![]() |
Any | ![]() |
2770 | 368 | ![]() ![]() |
Saint's Nature: When main weapon: Increase healing of ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . Adds 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains ![]() upon using ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . Adds 2-turn cut to all allies' debuff durations. Saint's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain ![]() Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Helmholtz | ![]() |
Any | ![]() |
2826 | 300 | ![]() ![]() |
Shredder's Nature: When main weapon: 1 ![]() to all allies at battle start. Shredder's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() . |
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Helmwige | ![]() |
Any | ![]() |
2950 | 332 | ![]() ![]() |
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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John Doe | ![]() |
Any | ![]() |
3475 | 231 | ![]() ![]() |
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 30%. Reload bullets. |
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Kanabo | ![]() |
Any | ![]() |
2872 | 348 | ![]() ![]() |
Warrior Monk's Nature: When main weapon: Boost to ![]() ![]() Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise ![]() lvl by 1. At level 30: Now raises ![]() lvl by 2.'s specs. (Counter upgraded to ![]() Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6. ![]() 4-hit, 200% Bonus elemental damage (Damage cap: ~130,000 per hit~520,000 total). |
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Kusanagi | ![]() |
Any | ![]() |
3425 | 243 | ![]() ![]() |
Venerator's Nature: When main weapon (MC only): Raise ![]() Multiplier: Perpetuity lvl by 2 at battle start. Venerator's Apex: When main weapon (MC only): End cooldown for ![]() Reduce an Omen's cancel requirements by 20% of the maximum value. Raise ![]() Multiplier: PerpetuityDuration: Indefinite lvl by 1. (Can only be used while a cancelable Omen is active.) At level 30: Omen cancel reduction increases to 30% of the maximum value. when a foe uses a special attack. ![]() Bonus elemental damage. (Boost to bonus damage specs based on ![]() Multiplier: Perpetuity lvl.) |
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Lunatic Broom | ![]() |
Any | ![]() |
2750 | 365 | ![]() ![]() |
Nightbender's Nature: When main weapon (MC only): Recover 1 ![]() every turn. Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() ![]() Strength: 20%. Recover 3 ![]() at end of turn. |
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Maverick | ![]() |
Any | ![]() |
3210 | 293 | ![]() ![]() |
Shadowhound's Nature: When main weapon: Also grants ![]() Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%. for 3 turns and ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn for 1 turn upon using ![]() Gain ![]() Strength: 100%Multiplier: NormalDuration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict ![]() Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade ![]() Duration: 1 turn to ![]() Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict ![]() Duration: 180 seconds, ![]() , and remove 1 buff... Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Mezieres | ![]() |
Any | ![]() |
3033 | 312 | ![]() ![]() |
Dragoon's Nature: When main weapon: All allies gain ![]() Strength: 20% upon using ![]() Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain ![]() Strength: 40% (Max: 120%)Duration: Indefinite and ![]() Strength: 15% (Max: 45%)Duration: Indefinite.. Dragoon's Apex: When main weapon (MC only): Bonus elemental DMG effect based on ![]() lvl. ![]() All allies gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Original Sin | ![]() |
Any | ![]() |
3100 | 304 | ![]() ![]() |
Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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Prototype Reboot | ![]() |
Any | ![]() |
3219 | 268 | ![]() ![]() |
Contractor's Nature: When main weapon: ![]() ![]() Duration: Indefinite, ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and ![]() Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to ![]() Duration: Indefinite's specs based on number of ![]() .) now always grants ![]() Strength: 4500. Contractor's Apex: When main weapon (MC only): Bonus elemental DMG effect based on number of ![]() . ![]() Gain 2 ![]() Duration: Indefinite. |
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Psycho Syringe | ![]() |
Any | ![]() |
3065 | 309 | ![]() ![]() |
Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, ![]() Strength: 10% (Max: 50%)Duration: Indefinite, ![]() Strength: 50%Duration: 3 turns, and ![]() Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() 20% bonus damage to ![]() foes. Inflicts a random debuff. ( ![]() Strength: 30,000 HPDuration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ![]() Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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Ridill | ![]() |
Any | ![]() |
3300 | 275 | ![]() ![]() |
Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus elemental Damage effect when MC has energy. Paragon's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() |
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Ringed Armguards | ![]() |
Any | ![]() |
2961 | 345 | ![]() ![]() |
Enlightened Monk's Nature: When main weapon: Boost ![]() lvl gain from Snap Punch by 1. ![]() lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn. Enlightened Monk's Apex: When main weapon: Inflict ![]() Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds and ![]() Strength: 7% (Max: 30%)Base Accuracy: 80% on all foes when damage is dealt by Mantra. ![]() Gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Rip Van Winkle | ![]() |
Any | ![]() |
2638 | 339 | ![]() ![]() |
Kind Woodcutter's Nature: When main weapon: All other allies gain ![]() Strength: 2500 upon using ![]() ![]() Duration: Indefinite and a 4000-damage shield effect. (Every turn during Leaf Burning: All allies gain ![]() Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, ![]() Strength: 4% (Max: 20%)Duration: Indefinite, and ![]() Strength: 10%. Leaf Burning ends when shield effect ends.). Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of ![]() From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". onward and grant all allies ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." from 2nd cast onward. ![]() Gain ![]() Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Rudolfina | ![]() |
Any | ![]() |
3114 | 300 | ![]() ![]() |
Dancer's Nature: When main weapon (MC only): Increase 'boost to dodge rate' effect. Dancer's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Raise all allies' ![]() by 1. All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Selene | ![]() |
Any | ![]() |
3493 | 223 | ![]() ![]() |
Contractor's Nature: When main weapon: ![]() ![]() , ![]() Duration: Indefinite, and ![]() Duration: Indefinite based on number of ![]() . (Consumes all ![]() .) will not consume ![]() . Contractor's Apex: When main weapon: Gain 1 ![]() every 3 turns. ![]() 200% Bonus elemental damage (Damage cap: ~135,000 per hit). (Boost to number of hits based on number of ![]() [Max: 6].) |
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Sherwood Bow | ![]() |
Any | ![]() |
3087 | 320 | ![]() ![]() |
Longstrider's Nature: When main weapon (MC only): Gain ![]() upon using ![]() Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs.. Longstrider's Apex: When main weapon (MC only): Bonus elemental DMG effect based on number of foe's debuffs. ![]() Remove 1 buff. Inflict ![]() Duration: 180 seconds. |
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Tall-Tale Teller | ![]() |
Any | ![]() |
3297 | 226 | ![]() ![]() |
Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect. Rugged Woodcutter's Apex: When main weapon (MC only): Gain ![]() Strength: (Damage cap: 50,000)Duration: 3 turns from 1st cast of ![]() Gain ![]() Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain ![]() Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain ![]() Strength: 15%Duration: 3 turns. onward and ![]() Strength: 15%Duration: 3 turns from 2nd cast onward. ![]() Gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Tetrastreamer | ![]() |
Any | ![]() |
3455 | 237 | ![]() ![]() |
Tetra's Nature: When main weapon (MC only): Add 1 random Magic Circle at end of turn Tetra's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() MC gains ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (elemental damage to all foes at end of turn) |
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The Storyteller | ![]() |
Any | ![]() |
3465 | 229 | ![]() ![]() |
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Raise ![]() by 3 on all foes. |
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Unsigned Kaneshige | ![]() |
Any | ![]() |
3435 | 241 | ![]() ![]() |
Kengo's Nature: When main weapon (MC only): 50% boost to charge bar gain. Kengo's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: 10%. |
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Vanguard | ![]() |
Any | ![]() |
3246 | 257 | ![]() ![]() |
Cavalier's Nature: When main weapon (MC only): Gain ![]() Strength: (Healing cap: 800)Duration: 3 turns upon using ![]() Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain ![]() Strength: 40% (Max: 120%)Duration: Indefinite and ![]() Strength: 15% (Max: 45%)Duration: Indefinite.. Cavalier's Apex: When main weapon (MC only): Amplify normal attack damage based on ![]() lvl. ![]() All allies gain ![]() Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Wasserspeier | ![]() |
Any | ![]() |
3218 | 275 | ![]() ![]() |
Dual Blade's Nature: When main weapon (MC only): ![]() ![]() Duration: 1 turn , ![]() Strength: 20%Duration: Until used, and ![]() Strength: 10%Duration: Until used. (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain ![]() Strength: 30%. effect increased to ![]() Strength: 30%Duration: Indefinite and ![]() Strength: 15%Duration: Indefinite. Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, ![]() Duration: Indefinite and ![]() Duration: Indefinite. |