Class Champion Weapons

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ClassChampWep.png

Class Champion Weapons (CCW) are a series of weapons that can only be equipped as a main weapon by their respective classes or class lines. They are forged through the Shop (Weapon Series > Class Champion Weapons). Forging these weapons are required to unlock Row IV and Extra II classes.

There are two main types of Class Champion Weapons, distinguished by their starting point: Replica Weapons or Rusted Weapons. Replicas can be obtained from Co-op Extra Stages or by trading them from the Shop.

Row IV classes do not require forging their respective Class Champion Weapons as part of the unlock process. Meanwhile, each Extra II class has its own class quest, unlocked by element-changing its respective Class Champion Weapon. It is highly recommended to first forge an Extra II Class Champion Weapon, as it will unlock both the class' quest and the Row IV class quest Search for an Heir.

List of Class Champion Weapons

See: Class Weapons

Forging from a Replica Weapon

First-time weapon stone discount

Weapon Stone requirements are discounted the first time you forge each Class Champion Weapon.

For example, this means that after forging a Nirvana Nyx square.jpg Nirvana Nyx, an Oliver Incendo square.jpg Oliver Incendo can still be forged at a discount. However, any other Nirvana weapon cannot be forged at a discount.

Players who have already forged a Class Champion Weapon before September 22, 2017 can still get this discount when forging the next Class Champion Weapon.

Obtaining a Replica Weapon

Rarity SR.png Replica Weapons can be obtained as rare drops from Co-op Extra Stages (possible drops vary by stage) and from Share Chests in Rose Queen (Raid). Three copies of each weapon can also be purchased from the Shop under Weapon Series > Class Champion Weapons > Redeem Replica Items. These copies are not restocked.

Extra
Stage
Possible Replica Drops
1-1 Avenger, Nirvana, Oliver
1-2 Avenger, Hellion Gauntlet, Skofnung
1-3 Ipetam, Keraunos, Skofnung, Proximo
1-4 Nirvana, Keraunos, Hellion Gauntlet, Rosenberg, Langeleik
1-5 Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde
2-1 Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde
2-2 Keraunos, Faust (Earth replicas)
2-3 Avenger, Hellion Gauntlet (Fire replicas)
2-4 Nirvana, Romulus Spear, Murakumo (Light replicas)
3-1 Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde
3-2 Skofnung, Langeleik (Water replicas)
3-3 Oliver, Rosenberg (Wind replicas)
3-4 Ipetam, Muramasa, Nebuchad, Proximo
4-1 Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde
4-2 Oliver, Langeleik, Romulus Spear, Kapilavastu
4-3 Langeleik, Faust, Misericorde
4-4 Hellion Gauntlet, Murakumo, Muramasa, Aschallon, Practice Drum
4-5 Ipetam, Nebuchad, Murakumo, Proximo
5-1 All Row IV Replicas
5-2 All Row IV Replicas
5-3 All EX I Replicas
5-4 All Replicas
6-1 0★ SSR Class Champion Weapons
6-2 0★ SSR Class Champion Weapons

The weapon you choose to craft does not dictate which class you must use to complete the class quest for the first time.

In order to upgrade your replica weapon, it needs to be level 75. It is highly recommended to use Steel Brick square.jpg Steel Bricks to uncap Replicas, particularly ones from the Shop, to reduce the time spent farming another Replica if you make another copy of the CCW in the future.

Note that while SSR Class Champion Weapon drops from EX 6-1 and 6-2 can theoretically bypass the Replica and SSR Upgrade steps, the drops come at 0★. As such, you need four identical drops to make a 3★ uncapped one before progressing any further—a feat that makes it far less practical than starting from an SR Replica. Using a Damascus Ingot or Gold Brick on these is extremely unwise.

Reforging the Replica

After your replica is level 75, navigate to the Class Champion Weapons Shop to reforge the replica into a [Skybound] Rarity SSR.png class champion weapon. This requires the following materials, based on the replica weapon's element:

Class Champion Weapon Co-op Material Needed
Avenger square.jpg Avenger Infernal Garnet square.jpg Infernal Garnet ×50
Skofnung square.jpg Skofnung Frozen Hell Prism square.jpg Frozen Hell Prism ×50
Nirvana square.jpg Nirvana Halo Light Quartz square.jpg Halo Light Quartz ×50
Keraunos square.jpg Keraunos Evil Judge Crystal square.jpg Evil Judge Crystal ×50
Oliver square.jpg Oliver Horseman's Plate square.jpg Horseman's Plate ×50
Ipetam square.jpg Ipetam Phantom Demon Jewel square.jpg Phantom Demon Jewel ×50
Hellion Gauntlet square.jpg Hellion Gauntlet Infernal Garnet square.jpg Infernal Garnet ×50
Rosenbogen square.jpg Rosenbogen Horseman's Plate square.jpg Horseman's Plate ×50
Langeleik square.jpg Langeleik Frozen Hell Prism square.jpg Frozen Hell Prism ×50
Romulus Spear square.jpg Romulus Spear Halo Light Quartz square.jpg Halo Light Quartz ×50
Weapon s 1040017300.jpg Proximo Horseman's Plate square.jpg Horseman's Plate ×50
Faust square.jpg Faust Evil Judge Crystal square.jpg Evil Judge Crystal ×50
Murakumo square.jpg Murakumo Halo Light Quartz square.jpg Halo Light Quartz ×50
Muramasa square.jpg Muramasa Phantom Demon Jewel square.jpg Phantom Demon Jewel ×50
Aschallon square.jpg Aschallon Infernal Garnet square.jpg Infernal Garnet ×50
Nebuchad square.jpg Nebuchad Phantom Demon Jewel square.jpg Phantom Demon Jewel ×50
Kapilavastu square.jpg Kapilavastu Frozen Hell Prism square.jpg Frozen Hell Prism ×50
Misericorde square.jpg Misericorde Horseman's Plate square.jpg Horseman's Plate ×50
Weapon s 1040810100.jpg Soul Echoer Evil Judge Crystal square.jpg Evil Judge Crystal ×50

Rebuilding the Weapon

After reforging, upgrade the weapon to Level 100. Then, rebuild it using the following items, corresponding to the weapon's type and element:

Changing its Element

Changing the weapon's element is the last step needed to unlock the class quest. You will need the following materials in the desired element:

Class Quest

Changing the element of any Class Champion Weapon (including Extra II CCWs) unlocks the quest Search for an Heir, which unlocks Replica-based Row IV classes.
Completing this quest with a class in the same line as the desired Row IV class (for example, Enhancer, Arcana Dueler or Dark Fencer for Chaos Ruler) will award the respective "Superior" trophy required to unlock the class.

The Main Character will duel against an opponent of the element superior to yours (or same element for Light and Dark), whose abilities change based on the abilities of the chosen class. No elixirs can be used in this quest.

Each Extra II class has its own class quest, unlocked by changing the element of their respective Class Champion Weapon.

Total Materials Needed to Unlock Class Quests

Item Amount
Steel Brick square.jpg Steel Brick 2
Antique Cloth square.jpg Antique Cloth 20
Silver Centrum square.jpg Silver Centrum 3
Prism Chip square.jpg Prism Chip 170
Champion Merit square.jpg Champion Merit 30
Blue Sky Crystal square.jpg Blue Sky Crystal 25
Weapon-dependent Items
70
768
(200 first time)
50
Warrior Creed square.jpg Warrior Creed / Mage Creed square.jpg Mage Creed 35
Class Distinction 40
50
Element-dependent Items
30
100
30
NOTE: Stop here if you only want to unlock Row IV classes or an Extra II class. Progressing further requires Player Rank 120 and makes the weapon usable as main weapon exclusively by the matching Row IV or Extra II class.

5★ Uncap

Uncapping the weapon to 5★ is not required to unlock classes. However, this step enhances the weapon further and allows you to customize one of its weapon skills with Emblems. Unlike the previous forms, a 5★ CCW can only be used by its respective Row IV or Extra II class.

In addition to the following items, the weapon must be Level 150 in order to 5★ uncap it. You will also need Player Rank 120+ to unlock the Pandemonium Extra Stages that drop some of the items needed.

Emblems

Btn job exchange emblem.png

Emblems are consumable items which unlock the second weapon skill of a 5★ Class Champion weapon. The second weapon skill can be changed at any time by using another Emblem, but the overwritten weapon skill will not be refunded.

Inventory
Item Step Limit Material 1Material 2Material 3Material 4
Emblem of Humanity icon.jpg
Emblem of Humanity
1 1Astaroth Anima square.jpg Astaroth Anima ×10Otherworldly Darkblade square.jpg Otherworldly Darkblade ×3Knight Esteem square.jpg Knight Esteem ×10-
Emblem of Divinity icon.jpg
Emblem of Divinity
1 1Astaroth Anima square.jpg Astaroth Anima ×10Otherworldly Darkblade square.jpg Otherworldly Darkblade ×3Sage Esteem square.jpg Sage Esteem ×10-
Emblem of Devilry icon.jpg
Emblem of Devilry
1 1Astaroth Anima square.jpg Astaroth Anima ×10Otherworldly Darkblade square.jpg Otherworldly Darkblade ×3Knight Esteem square.jpg Knight Esteem ×5Sage Esteem square.jpg Sage Esteem ×5

Forging from a Rusted Weapon

Newer Row IV classes do not use Replicas as the base for their Class Champion Weapons, and instead start from Rusted Weapons. Forging these weapons does not countVerification needed. towards unlocking Search for an Heir, and is not needed to unlock their respective classes.

These weapons are directly upgraded from Rusted Weapon, to Relic, to 5★ Class Champion Weapon. All abilities are built into the weapon and do not require extra items such as Emblems to unlock new optional effects.

Forging a Relic

Forging a Rusted Weapon into a Relic determines the Class Champion Weapon's element.

Forging the Weapon

Class Champion Weapon Effects

3★ and 4★ Weapons

Icon Name R El Type ATK HP Skills
Aschallon icon.jpg Aschallon Label Rarity SSR.png Icon Element Fire.png Label Weapon Sabre.png 2405 203
Ws skill job weapon.png
Ws skill job weapon.png
Blade of Conquest: Boost to energy cap (Effect is halved when sub-equipped) +2 energy, +1 in subgrid
Crimsonic Liege: Reduce DMG taken from wind when Awakening Blade is active (Effect is halved when sub-equipped)
Skill charge attack.png Aurora: Massive fire DMG to a foe / Boost to charge bar
Avenger icon.jpg Avenger Label Rarity SSR.png Icon Element Fire.png Label Weapon Axe.png 2519 180
Ws skill job weapon.png
Ws skill job weapon.png
Swordmaster's Soul: Extend rage for caster
Supreme Trepidation: Cut to rage cooldown
Skill charge attack.png Exhatio: Massive fire DMG to a foe / Boost to charge bar
Faust icon.jpg Faust Label Rarity SSR.png Icon Element Earth.png Label Weapon Dagger.png 2276 229
Ws skill job weapon.png
Ws skill job weapon.png
Nature's Truth: Boost to A Little Pick-Me-Up
Forbidden Training: Boost honors gained by all allies' skills
Skill charge attack.png Cosmikonus: Massive earth DMG to a foe / Boost to charge bar
Hellion Gauntlet icon.jpg Hellion Gauntlet Label Rarity SSR.png Icon Element Fire.png Label Weapon Melee.png 2245 235
Ws skill job weapon.png
Ws skill job weapon.png
Harbinger of Destruction: Slight chance to dodge all attacks. Gain Status Uplift.pngCharge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
upon dodging.
Strength to Spare: Gain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
upon using Ability Counter.png CounterGain Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and Status AttackUp.pngATK UpATK is boosted
Duration: 2 turns
.
, Ability Counter.png Counter IIGain Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 2 turns
.
or Ability Counter.png Knifehand StrikeGain Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
.
Skill charge attack.png Hellion All-Blaze: Massive Fire damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Ipetam icon.jpg Ipetam Label Rarity SSR.png Icon Element Dark.png Label Weapon Dagger.png 2301 224
Ws skill job weapon.png
Ws skill job weapon.png
Hunger for Chaos: Boost to skill hit rate
The Butcher's Knife: Boost to DMG for stall
Skill charge attack.png Count Zero: Massive dark DMG to a foe / Boost to charge bar
Kapilavastu icon.jpg Kapilavastu Label Rarity SSR.png Icon Element Water.png Label Weapon Staff.png 2040 276
Ws skill job weapon.png
Ws skill job weapon.png
Gate of Wisdom: Boost Ability MysticFate.png Fate ForeseenConvert entire charge bar to Status MP 1.pngMPMagic power is amplified
.
to 1 Status MP 1.pngMPMagic power is amplified
per 8% charge bar.
Whispers of Death: Boost Ability Convert.png Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost. to 3% charge bar per 200 HP.
Skill charge attack.png Great Punishment: Massive Water damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Keraunos icon.jpg Keraunos Label Rarity SSR.png Icon Element Earth.png Label Weapon Staff.png 2105 231
Ws skill job weapon.png
Ws skill job weapon.png
Thunder's Roar: Boost to Aether Blast
Act of God: Boost to Focus
Skill charge attack.png Grand Meteor: Massive earth DMG to a foe / Boost to charge bar
Langeleik icon.jpg Langeleik Label Rarity SSR.png Icon Element Water.png Label Weapon Harp.png 2100 232
Ws skill job weapon.png
Ws skill job weapon.png
Lost Song of the Sages: Boost to Ability Regen.png Bard SongHarp: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
.
Banquet of Joy: Allies gain Status Heal.pngRefreshHP is restored on every turn
upon using Ability Overture.png OvertureHarp: All parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 25%
and Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 20%
.
Dagger: All parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%
and Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 10%
.
, Ability Overture.png Overture IIHarp: All parties gain 40% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and 20% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and 10% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
and Ability Concludere.png ConcludereHarp: All parties gain 40% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and 20% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and 10% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
.
Skill charge attack.png Empireo: Massive water DMG to a foe / Boost to charge bar
Misericorde icon.jpg Misericorde Label Rarity SSR.png Icon Element Wind.png Label Weapon Dagger.png 2285 227
Ws skill job weapon.png
Ws skill job weapon.png
Twilight: ~14.2%14.29% ± 7.81% chance to not use up Secret Gear.
Based on 11 occurences from 77 usage.
Confidence intervals are assuming an approximately normal distribution at 95% confidence.
chance to not use up Secret Gear.
Wicked Fangs: Ability Retaliate.png Retaliation RepriseEnd cooldown for Ability Skilled.png Selectively SkilledUse a secret gear (item is used up). and Ability Execute.png ExecuteUse secret gear (Consumes secret gear / Status Execution.pngExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl rises by 1 upon consuming secret gear).
. Self-inflict Status DefenseDown.png50% DEF DownDEF is lowered
Strength: 50%Duration: 1 turn Can't be removed.
.
self-inflicts Status DefenseDown.png20% DEF DownDEF is lowered
Strength: 20%Duration: 1 turn Can't be removed.
instead.
Skill charge attack.png Doom: Massive Wind damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Murakumo icon.jpg Murakumo Label Rarity SSR.png Icon Element Light.png Label Weapon Katana.png 2543 179
Ws skill job weapon.png
Ws skill job weapon.png
Spirit of the Morning Star: When main weapon (MC only): Charge bar fills up 20% faster.
Greatsnake's Lord-Sword: 10% cut to amount of charge bar used when casting Ability Meditation.png Self ReflectionGain Status AttackUp.png60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 1 turn
, Status CriticalUp.png??% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: ??% chance of dealing 50% more damage.Duration: 1 turn
, and remove all debuffs from self.
(Consumes 30% of charge bar.)
.
Skill charge attack.png Kusanagi: Massive Light damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Muramasa icon.jpg Muramasa Label Rarity SSR.png Icon Element Dark.png Label Weapon Katana.png 2563 175
Ws skill job weapon.png
Ws skill job weapon.png
Safeguard: Chance of an all-foe attack.
Dark Demon-Edge: 1-turn cut to all skill cooldowns when you dodge an attack with Support Skill "Spy" or Seal Combo "Cast-Off".
Skill charge attack.png The Frontlines: Massive Dark damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Nebuchad icon.jpg Nebuchad Label Rarity SSR.png Icon Element Dark.png Label Weapon Gun.png 2585 167
Ws skill job weapon.png
Ws skill job weapon.png
God of Death: Boost Ability Trine.png Triple ThreatGain Status Triple Threat.pngTriple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain Status AttackUpStack.png30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict Status DefenseDownStack.png7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
to Status AttackUpStack.png40% ATK Up (Stackable / Max: 200%)ATK is boosted while active (Stackable)
Strength: 40% (Max: 200%)Duration: 6 turns
and Status DefenseDownStack.png5% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 5% (Max: 20%)Duration: 6 turns

Consecrated Sacrifice: Critical effect when Status Triple Threat.pngTriple ThreatGuaranteed triple attack
is active
Skill charge attack.png Carchemish: Massive dark DMG to a foe / 20% Boost to charge bar
Nirvana icon.jpg Nirvana Label Rarity SSR.png Icon Element Light.png Label Weapon Staff.png 2053 274
Ws skill job weapon.png
Ws skill job weapon.png
Serenity's Mead: Boost to Panacea
Reincarnation: Autorevive upon using Panacea
Skill charge attack.png Akashic Records: Massive light DMG to a foe / Boost to charge bar
Oliver icon.jpg Oliver Label Rarity SSR.png Icon Element Wind.png Label Weapon Gun.png 2571 170
Ws skill job weapon.png
Ws skill job weapon.png
Loki's Wit: When main weapon: Ability Treasure.png Bounty HunterInflict 1 Status Bounty.pngBountyItem drop rate is boosted
stack on a foe.
line of skills inflict 1 extra Status Bounty.pngBountyItem drop rate is boosted
.
Making a Killing: When main weapon: ~5% boost to item-drop rate.
Skill charge attack.png Eternal Retour: Massive Wind damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040017300.jpg Proximo Label Rarity SSR.png Icon Element Wind.png Label Weapon Sabre.png 2387 203
Ws skill job weapon.png
Ws skill job weapon.png
Warspirit's Sword Dance: When main weapon (MC only): Increase Ability Decimate.png Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
's hit number by 2.
Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap.
Skill charge attack.png Cross Engraving: Massive Wind damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Romulus Spear icon.jpg Romulus Spear Label Rarity SSR.png Icon Element Light.png Label Weapon Spear.png 2189 246
Ws skill job weapon.png
Ws skill job weapon.png
The Light in the Dark: Restore HP upon using Drive It In
Warlord's Lance: Increase foe's max charge diamonds upon using Resonating Surge
Skill charge attack.png Celestial Star: Massive light DMG to a foe / 20% Boost to charge bar
Rosenbogen icon.jpg Rosenbogen Label Rarity SSR.png Icon Element Wind.png Label Weapon Bow.png 2388 217
Ws skill job weapon.png
Ws skill job weapon.png
Arrow Storm: Boost to Ability Evasion.png Quick StepGain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
, Ability Evasion.png Quick Step IIGain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
and Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
and Ability m 313 1.png Evasive Maneuvers800% elemental damage to a foe.
gain Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
, Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Status EffectOnDodge.pngBonus Effect on DodgeBlind foes upon dodging
Duration: 1 turn Will deal large damage and inflict blind on all foes.
.
.
Battlefield Tribulations: Boost to debuff success rate.
Skill charge attack.png Rossa Espehismo: Massive Wind damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Skofnung icon.jpg Skofnung Label Rarity SSR.png Icon Element Water.png Label Weapon Sabre.png 2385 207
Ws skill job weapon.png
Ws skill job weapon.png
Indomitable Loyalty: Boost to drive burst
Sword of the Saviour: Boost to hostility
Skill charge attack.png Muddied Stream: Massive water DMG to a foe / Boost to charge bar
Weapon m 1040810100.jpg Soul Echoer Label Rarity SSR.png Icon Element Earth.png Label Weapon Harp.png 2094 230
Ws skill job weapon.png
Ws skill job weapon.png
Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Drum Roll
Indestructible Bachi: When main weapon (MC only): Boost to chain burst specs
Skill charge attack.png Soul Kagura: Massive Earth damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.

5★ Weapons

Icon Name R El Type ATK HP Skills
Weapon m 1040308400 note.jpg Berserker's Barrage Label Rarity SSR.png Any Label Weapon Axe.png 3380 244
Ws skill job weapon.png
Ws skill blank.png
Barbarian's Nature: When main weapon: Also gain Status Defiance.png10% C.A. DMG UpCharge attack DMG is boosted
Strength: 10%Duration: 1 turn
and Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
upon using Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 1 turn
, and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.

Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Savage Surge: Massive elemental DMG to a foe / All allies gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status DamageCapUp.png5% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Championship Belt icon.jpg Championship Belt Label Rarity SSR.png Any Label Weapon Melee.png 3015 317
Ws skill job weapon.png
Ws skill blank.png
Reigning Champ's Nature: When main weapon: Enhance Ability Counter.png Knifehand StrikeGain Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
's effect / Gain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
upon using Ability Counter.png Knifehand StrikeGain Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.

Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Ready to Rumble: Massive Elemental damage to a foe.
Gain Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit.
and Status DefenseUp.png??% DEF UpDEF is boosted
Strength: ??%Duration: ??T
.
Chanteuse Angelique icon.jpg Chanteuse Angelique Label Rarity SSR.png Any Label Weapon Harp.png 2840 299
Ws skill job weapon.png
Ws skill blank.png
Virtuoso's Nature: When main weapon: All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn
for 3 turns and Status Veil.pngImmuneDebuffs will be nullified
Duration: 1 turn
for 1 turn upon using Ability Concludere.png ConcludereHarp: All parties gain 40% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and 20% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and 10% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
.
Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Finale Fatale: Massive elemental DMG to a foe.
All allies gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Demonic Longstaff icon.jpg Demonic Longstaff Label Rarity SSR.png Any Label Weapon Staff.png 2940 298
Ws skill job weapon.png
Ws skill blank.png
Arcanist's Nature: When main weapon: Enhance Ability Elemental.png Aether Blast III400%-500% elemental damage to all foes.'s effect. MC gains Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
upon using Ability Elemental.png Aether Blast III400%-500% elemental damage to all foes.
Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Invoke Calamity: Massive elemental DMG to a foe.
All allies gain Status AttackUp.png??% Skill DMG UpSkill DMG is boosted
Strength: ??%Duration: 4 turns
and Status Skill DMG Cap Up.png10% Skill DMG Cap UpCan deal big bonus DMG when Skill DMG dealt in one turn reaches a certain amount
Strength: 10%Duration: 4 turnsStacking: Charge Attack
Weapon m 1040111600 note.jpg Devil's Finger Label Rarity SSR.png Any Label Weapon Dagger.png 3075 311
Ws skill job weapon.png
Ws skill blank.png
Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start
Executioner's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png On Pins and Needles: Massive Elemental damage to a foe.
1-turn cut to skill cooldown
Raise Status Execution.pngExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl by 1
Guardian's Xiphos icon.jpg Guardian's Xiphos Label Rarity SSR.png Any Label Weapon Sabre.png 3215 279
Ws skill job weapon.png
Ws skill blank.png
Legionnaire's Nature: When main weapon: MC gains Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
.
MC gains a 30% chance to gain a Substitute effect, which grants a 50% cut to damage.
Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Herculean Feat: Massive elemental DMG to a foe.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Hallowed Pilgrimage icon.jpg Hallowed Pilgrimage Label Rarity SSR.png Any Label Weapon Staff.png 2770 368
Ws skill job weapon.png
Ws skill blank.png
Saint's Nature: When main weapon: Increase healing of Ability HealAll.png Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).'s by 20% (Healing cap: 4200). MC gains Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
upon using Ability HealAll.png Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
Saint's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Dharmic Doctrine: Massive elemental DMG to a foe.
Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Weapon m 1040810900 note.jpg Helmholtz Label Rarity SSR.png Any Label Weapon Harp.png 2826 300
Ws skill job weapon.png
Ws skill blank.png
Shredder's Nature: When main weapon: 1 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
to all allies at battle start.
Shredder's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Pentatonic Dyad: Massive Elemental damage to a foe.
Gain Status HypeUp.pngAmpedHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
Helmwige icon.jpg Helmwige Label Rarity SSR.png Any Label Weapon Spear.png 2950 332
Ws skill job weapon.png
Ws skill blank.png
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills
Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Moment of Truth: Massive elemental damage to a foe.
Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Weapon m 1040510600 note.jpg John Doe Label Rarity SSR.png Any Label Weapon Gun.png 3475 231
Ws skill job weapon.png
Ws skill blank.png
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK.
Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Defender of the Peace: Massive elemental damage to a foe.
Gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Reload bullets.
Weapon m 1040417200 note.jpg Kanabo Label Rarity SSR.png Any Label Weapon Staff.png 2872 348
Ws skill job weapon.png
Ws skill job weapon.png
Warrior Monk's Nature: When main weapon: Boost to Ability m 1197 1.png Ascetic StanceGain Status Counter DodgeDMG.pngCounters on Dodge/DMG (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
's specs. (Counter upgraded to Status Counter DodgeDMG.pngCounters on Dodge/DMG (5 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and duration increased to 3 turns.)
Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6.
Skill charge attack.png Tenacious Thrash: Massive Elemental damage to a foe.
4-hit, 200% Bonus elemental damage (Damage cap: ~130,000 per hit~520,000 total).
Lunatic Broom icon.jpg Lunatic Broom Label Rarity SSR.png Any Label Weapon Staff.png 2750 365
Ws skill job weapon.png
Ws skill blank.png
Nightbender's Nature: When main weapon (MC only): Recover 1 Status MP 1.pngMPMagic power is amplified
every turn
Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Unfettered Discord: Massive elemental DMG to a foe / 20% boost to charge bar / Recover 3 Status MP 1.pngMPMagic power is amplified
at end of turn
Maverick icon.jpg Maverick Label Rarity SSR.png Any Label Weapon Bow.png 3210 293
Ws skill job weapon.png
Ws skill blank.png
Shadowhound's Nature: When main weapon: Also grants Status Uplift.pngCharge Bar Gain UpCharge bar gain is boosted
Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%.
for 3 turns and Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
for 1 turn upon using Ability m 313 1.png Evasive Maneuvers800% elemental damage to a foe.
gain Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
, Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Status EffectOnDodge.pngBonus Effect on DodgeBlind foes upon dodging
Duration: 1 turn Will deal large damage and inflict blind on all foes.
.
.
Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Shot through the Heart: Massive elemental DMG to a foe.
All allies gain Status CriticalUp.png80%? / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Weapon m 1040512600 note.jpg Mezieres Label Rarity SSR.png Any Label Weapon Gun.png 3033 312
Ws skill job weapon.png
Ws skill job weapon.png
Dragoon's Nature: When main weapon: All allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
upon using Ability Dragphract.png Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain Status CB DMG Up Stack.png40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and Status CB DMG Cap Up Stack.png15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
.
Dragoon's Apex: When main weapon (MC only): Bonus elemental DMG effect based on Status 6814.pngEquestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl.
Skill charge attack.png Landau: Massive Elemental damage to a foe.
All allies gain Status Dodge.png30% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Original Sin icon.jpg Original Sin Label Rarity SSR.png Any Label Weapon Sabre.png 3100 304
Ws skill job weapon.png
Ws skill blank.png
Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs
Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Aberrant Phantasm: Massive elemental DMG to a foe.
All allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Weapon m 1040509700 note.jpg Psycho Syringe Label Rarity SSR.png Any Label Weapon Gun.png 3065 309
Ws skill job weapon.png
Ws skill blank.png
Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, Status DefenseUpStack.png10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, Status Veil.png50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
, and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns
.
Doctor's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Clear-Cut Diagnosis: Massive550% elemental damage elemental damage to a foe.
20% bonus damage to Status Poison.pngPoisonedHP is lowered on every turn
foes.
Inflicts a random debuff. (Status Poison.pngPoisonedHP is lowered on every turn
Strength: 30,000 HPDuration: 180 seconds
, Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, Status Sleep 1.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 1.5 turnsTakes 25% more damage
Local status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, or Status Paralyzed 1.pngParalyzedCan't attack
Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0-1 turns remaining.
.)
Ridill icon.jpg Ridill Label Rarity SSR.png Any Label Weapon Sabre.png 3300 275
Ws skill job weapon.png
Ws skill blank.png
Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus elemental Damage effect when MC has energy.
Paragon's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Celestial Torrent: Massive elemental damage to a foe. When MC has energy: Recover 5 energy.
Weapon m 1040613100 note.jpg Ringed Armguards Label Rarity SSR.png Any Label Weapon Melee.png 2961 345
Ws skill job weapon.png
Ws skill job weapon.png
Enlightened Monk's Nature: When main weapon: Boost Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl gain from Snap Punch by 1.
Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn.
Enlightened Monk's Apex: When main weapon: Inflict Status AttackDownStack.png7% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds
and Status DefenseDownStack.png7% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 7% (Max: 30%)Base Accuracy: 80%
on all foes when damage is dealt by Mantra.
Skill charge attack.png Tenacious Thrash: Massive Elemental damage to a foe.
Gain Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040812100 note.jpg Rip Van Winkle Label Rarity SSR.png Any Label Weapon Harp.png 2638 339
Ws skill job weapon.png
Ws skill job weapon.png
Kind Woodcutter's Nature: When main weapon: All other allies gain Status Shield.pngShield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500
upon using Ability Leaf Burning.png Leaf BurningGain Status 6812.pngLeaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite
and a 4000-damage shield effect.
(Every turn during Leaf Burning: All allies gain Status AttackUpStack.png4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
, Status DefenseUpStack.png4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
, and Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Leaf Burning ends when shield effect ends.)
.
Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of Ability Dappled Sunlight.png Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500).
From 2nd cast onward: Also remove 1 debuff from all allies.
From 3rd cast onward: All allies also gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
onward and grant all allies Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
from 2nd cast onward.
Skill charge attack.png Secluded Cabin: Massive Elemental damage to a foe.
Gain Status Heal.png15% Healing UpHeal skill's healing amount is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status Heal.png15% Healing Cap UpHeal skill's healing cap is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040710000 note.jpg Sherwood Bow Label Rarity SSR.png Any Label Weapon Bow.png 3087 320
Ws skill job weapon.png
Ws skill job weapon.png
Longstrider's Nature: When main weapon (MC only): Gain Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
upon using Ability m 1273 1.png Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).
Inflict a random debuff on all foes.
.
Longstrider's Apex: When main weapon (MC only): Bonus elemental DMG effect based on number of foe's debuffs.
Skill charge attack.png Greenwood Banditry: Massive Elemental damage to a foe.
Remove 1 buff.
Inflict Status DebuffResDown.pngDebuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.
Weapon m 1040312000 note.jpg Tall-Tale Teller Label Rarity SSR.png Any Label Weapon Axe.png 3297 226
Ws skill job weapon.png
Ws skill job weapon.png
Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while Status 6811.pngWoodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
is in effect.
Rugged Woodcutter's Apex: When main weapon (MC only): Gain Status Keen.pngKeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
from 1st cast of Ability Laughing Logger.png Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000).
Gain Status CriticalUp.png~70% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns
.
From 2nd cast onward: Also gain Status Keen.pngKeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
.
From 3rd cast onward: Also gain Status DamageCapUp.png15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 15%Duration: 3 turns
.
onward and Status DamageCapUp.png15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 15%Duration: 3 turns
from 2nd cast onward.
Skill charge attack.png Secluded Cabin: Massive Elemental damage to a foe.
Gain Status AttackUp.png30% Skill DMG UpSkill DMG is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status Skill DMG Cap Up.png10% Skill DMG Cap UpCan deal big bonus DMG when Skill DMG dealt in one turn reaches a certain amount
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Tetrastreamer icon.jpg Tetrastreamer Label Rarity SSR.png Any Label Weapon Katana.png 3455 237
Ws skill job weapon.png
Ws skill blank.png
Tetra's Nature: When main weapon (MC only): Add 1 random Magic Circle at end of turn
Tetra's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Hidden Utopia: Massive elemental damage to a foe.
MC gains Status Reflective Seal.pngReflective SealDeals elemental DMG to all foes at end of turn (Can't be removed)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
. (elemental damage to all foes at end of turn)
The Storyteller icon.jpg The Storyteller Label Rarity SSR.png Any Label Weapon Gun.png 3465 229
Ws skill job weapon.png
Ws skill blank.png
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate.
Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Rob Blind: Massive Elemental damage to a foe.
Raise Status Bounty.pngBountyItem drop rate is boosted
by 3 on all foes.
Unsigned Kaneshige icon.jpg Unsigned Kaneshige Label Rarity SSR.png Any Label Weapon Katana.png 3435 241
Ws skill job weapon.png
Ws skill blank.png
Kengo's Nature: When main weapon (MC only): Charge bar fills up 50% faster.
Kengo's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Blade of the Five Rings: Massive Elemental damage to a foe.
All allies gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Weapon m 1040214000 note.jpg Vanguard Label Rarity SSR.png Any Label Weapon Spear.png 3246 257
Ws skill job weapon.png
Ws skill job weapon.png
Cavalier's Nature: When main weapon (MC only): Gain Status Drain.pngDrainDamage dealt is partially absorbed to HP
Strength: (Healing cap: 800)Duration: 3 turns
upon using Ability Dragphract.png Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain Status CB DMG Up Stack.png40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and Status CB DMG Cap Up Stack.png15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
.
Cavalier's Apex: When main weapon (MC only): Amplify normal attack damage based on Status 6814.pngEquestrian AffinityDEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl.
Skill charge attack.png Landau: Massive Elemental damage to a foe.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040018100 note.jpg Wasserspeier Label Rarity SSR.png Any Label Weapon Sabre.png 3218 275
Ws skill job weapon.png
Ws skill blank.png
Dual Blade's Nature: When main weapon (MC only): Ability Blade Swap.png Blade Swap IIGain Status Blade Swap.pngBlade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn
, Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Until used
, and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Until used
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
effect increased to Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and Status CA DMG Cap.png15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.
Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems.
Skill charge attack.png Dazzling Radiance: Massive elemental damage to a foe.
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, Status DA Up Stack.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and Status TA Up Stack.pngTA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.

References