Elysian
From Granblue Fantasy Wiki
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Class Data | |||||||||||||||
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Class line | Harpist ⇢ Bard ⇢ Superstar ⇢ Elysian | ||||||||||||||
Description | Strum a mystical melody that fades the border between reality and delusion on the battlefield. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
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Master Bonuses | Cut to DMG from a foe in overdrive +1% Healing +1% |
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Class Weapon | ![]() |
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Support Skills | |||||||||||||||
Misterioso | Lessen DMG from a foe in overdrive / 10% Boost to all allies' debuff success rate against a foe when superior elementIncreases minimum chance to land debuffs by 10%. Thus landing debuffs on a foe with 100% debuff resistance is possible. |
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Appassionato | Boost to Sky Realm Song's double attack rate Boost to all allies' ATK & DEF based on number of all parties upon using Concludere ( ![]() Strength: 5% per party (Max: 30%) Other Superstars/Elysians do not count; Unique modifier ![]() Strength: 5% per party (Max: 30%) Other Superstars/Elysians do not count |
Base Multiattack Rates | |||||||||||||
Base DA RateIncluding Support Skills/Level Bonuses |
7%[1] | Base TA RateIncluding Support Skills/Level Bonuses |
3%[1] | ||||||||||||
Recommended Extended Mastery Perks | |||||||||||||||
Attack, Debuff Success Rate, Double Attack Up | |||||||||||||||
Recommended Subskills | |||||||||||||||
Extended Mastery Skills: ![]() Dirge for the DeadInflict and : One of the few Class that can actually reduce Elemental Defense. Extremely useful if you don't have a character that can apply elemental resist down. If you do, then 20% elemental DEF loweredBase accuracy: 90% based on your element.![]() Miserable MistInflict and on all enemies. is generally better ![]() Call of the AbyssAll allies gain , , and . (Harps enhance effect when equipped) : Great upgrade to Sky Realm Song. Almost guaranteed Double Attack and large boost to Triple Attack with Harp Equipped. Generally the reason you want Elysian. Comes with a penalty that is negligible or easily removed. ![]() Voice UnveiledGrant and : Powerful but generally not worth a slot unless you are up against a boss with a lot of DoT. ![]() Strength: 250 HP or 5% charge bar Duration: 5 turns Subskills: ![]() Rain of Arrows III300% Elemental DMG to all enemies and inflict . : Pairs well with ![]() Dirge for the DeadInflict and to also apply attack down 20% elemental DEF loweredBase accuracy: 90% based on your element.![]() Defense BreachElemental DMG to one enemy and inflict . : For fights that attack down isn't needed due to Nine-Realm Harp's upgrades' healing, more def down is welcomed ![]() Miserable MistInflict and on all enemies. : For when ![]() Dirge for the DeadInflict and 's elemental resist down is not needed 20% elemental DEF loweredBase accuracy: 90% based on your element.![]() Angelic Voice IIInflict : Charm is extremely useful in coordinated raids where someone else already brought the ATK/DEF down debuffs, or one of your characters already provided those ![]() Strength: Non-Harp 25%/Harp 55% chance of dealing ?? more damage. ![]() Soul SoloistInflict : improve your team's debuff hitrate against HL bosses whose resistance grows over time. ![]() Strength: 30% 30% with Harp 20% with ![]() 5% with Dagger. ![]() Strength: 30% Duration: 3 turns 30% with Harp 20% with ![]() 5% with Dagger. ![]() ClarityRemove 1 debuff from all parties. : Removes ![]() Call of the AbyssAll allies gain , , and . (Harps enhance effect when equipped) 's penalty |
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns |
DurDuration in Turns or Seconds |
SubSubskill usable on other classes |
LVLClass level required |
Notes |
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Concludere | All parties gain ![]() Strength: Varies Duration: 3 turns 40% with Harp, 10% without Harp ![]() Strength: Varies Duration: 3 turns First stack: 20% with Harp, 10% without Harp Subsequent stacks: 5% (Max: 30% with Harp, 20% without Harp) elemental ATK20% with Harp, 10% without Harp (Harps enhance effect when equipped) |
7T | 3T | No | 1 | Affects all parties. Only your own party gains ![]() Strength: 5% per party (Max: 30%) Duration: 3 turns Other Superstars/Elysians do not count; Unique modifier ![]() Strength: 5% per party (Max: 30%) Duration: 3 turns Other Superstars/Elysians do not count |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown |
DurDuration |
EMPCost in EMP |
Notes |
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Dirge for the Dead | Inflict and 20% elemental DEF loweredBase accuracy: 90% based on your element. |
6T | 180s | 20 | Does not stack with Miserable Mist. |
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Voice Unveiled | Grant and ![]() Strength: 250 HP or 5% charge bar Duration: 5 turns |
8T | 5T | 10 | |
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Call of the Abyss | All allies gain , , and . (Harps enhance effect when equipped) | 5T | 3T | 14 | The debuff can be removed with Clarity or other debuff removal skills. Non-harp weapons reduce buff effectiveness. |
Assessment
Extremely versatile and powerful class. It provides many unique buffs and debuffs that aren't found in other class, namely Elemental Attack up or Elemental Resist down.
ConcludereAll parties gain
Healing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: Varies
Duration: 3 turns
40% with Harp, 10% without Harp and
Healing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: Varies
Duration: 3 turns
First stack: 20% with Harp, 10% without Harp
Subsequent stacks: 5%
(Max: 30% with Harp, 20% without Harp) / Boost to your
is special for the fact that it boost the entire raid's damage, which is extremely useful for on elements fight which all players bring the same Element to it. 
Strength: Varies
Duration: 3 turns
40% with Harp, 10% without Harp

Strength: Varies
Duration: 3 turns
First stack: 20% with Harp, 10% without Harp
Subsequent stacks: 5%
(Max: 30% with Harp, 20% without Harp)
elemental ATK20% with Harp, 10% without Harp
(Harps enhance effect when equipped)
Call of the AbyssAll allies gain , , and . (Harps enhance effect when equipped)
is terrifyingly powerful, with near guaranteed Double Attack as well as a reasonable boost to Triple Attack, both Stack with Double Trouble or most DA/TA source. It comes with a CA bar gain DOWN, which can be removed by Clarity but is often neglected because the DATA boost already made up for the gain. Harp main hand also means it can use extremely powerful debuffs like 
Angelic Voice IIInflict
CharmedAttacks are slightly limited
Strength: Non-Harp 25%/Harp 55% chance of dealing ?? more damage. on a foe.
or 
Strength: Non-Harp 25%/Harp 55% chance of dealing ?? more damage.

Soul SoloistInflict
30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%
30% with Harp
20% with
Fonic Rod
5% with Dagger. on all enemies. All allies gain
30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%
Duration: 3 turns
30% with Harp
20% with
Fonic Rod
5% with Dagger..
.
Dagger is a very odd choice for main hand because the effect of both 
Strength: 30%
30% with Harp
20% with

5% with Dagger.

Strength: 30%
Duration: 3 turns
30% with Harp
20% with

5% with Dagger.

ConcludereAll parties gain
Healing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: Varies
Duration: 3 turns
40% with Harp, 10% without Harp and
Healing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: Varies
Duration: 3 turns
First stack: 20% with Harp, 10% without Harp
Subsequent stacks: 5%
(Max: 30% with Harp, 20% without Harp) / Boost to your
and 
Strength: Varies
Duration: 3 turns
40% with Harp, 10% without Harp

Strength: Varies
Duration: 3 turns
First stack: 20% with Harp, 10% without Harp
Subsequent stacks: 5%
(Max: 30% with Harp, 20% without Harp)
elemental ATK20% with Harp, 10% without Harp
(Harps enhance effect when equipped)
Call of the AbyssAll allies gain , , and . (Harps enhance effect when equipped)
are halved, but if you have no good main hand harp then the DATA boost from 
Class Navigation | |
---|---|
I | Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer |
II | Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon |
III | Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie |
IV | Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras |
EX I | Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic |
EX II | Doctor • Runeslayer • Kengo • Glorybringer • Nekomancer |
- ↑ 1.0 1.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html
- ↑ kogare_a Concludere https://twitter.com/kogare_a/status/979238237674745856