Elysian

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About classes | Class list | Skill list | Extended Mastery


Elysian gran sprite.png

Elysian gran icon.jpg

Elysian gran.png

Elysian djeeta icon.jpg

Elysian djeeta.png
Elysian djeeta sprite.png
Class Data
Class line Class 180001 mc icon.pngHarpistClass 180101 mc icon.pngBardClass 180201 mc icon.pngSuperstarClass 180301 mc icon.pngElysian
Description Strum a mystical melody that fades the border between reality and delusion on the battlefield.
Style Label Type Special.png Specialty Label Weapon Harp.png Label Weapon Dagger.png
Prerequisites CP square.jpg CP ×2,500
Troubadour Distinction square.jpg Troubadour Distinction ×20
Trophy Gold square.png Superior SongsmithClear the quest Search for an Heir with a Harpist-type class.
Rewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Defense.png DEF +6%   Total:
Icon Bonus Defense.png DEF +18%
Icon Bonus Debuff Resist.png Debuff resistance +20%
Lvl 5Icon Bonus Debuff Resist.png Debuff resistance +10%
Lvl 10 Icon Bonus Defense.png DEF +6%
Lvl 15Icon Bonus Debuff Resist.png Debuff resistance +10%
Lvl 20Icon Bonus Defense.png DEF +6%
Master Bonuses Icon Bonus Defense.png Cut to DMG from a foe in overdrive +1%
Icon Bonus Healing.png Healing +1%
Class Weapon Chanteuse Angelique square.jpg Chanteuse Angelique
Release date 2017-03-20 Other sites Icon Gamewith.pngGamewith
Support Skills
Misterioso Lessen DMG from a foe in overdrive.
When superior element: 10% Boost to all allies' debuff success rate against foes.Increases minimum chance to land debuffs by 10%. Thus landing debuffs on foes with 100% debuff resistance is possible.
Appassionato Boost to Ability Quick.png Sky Realm SongHarp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
's double attack rate.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count;
Unique modifier
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count
upon using Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 7%[1] Base TA RateIncluding Support Skills/Level Bonuses 3%[1]
Recommended Extended Mastery Perks
Attack, Debuff Success Rate, Double Attack Up
Recommended Subskills
Extended Mastery Skills:

Ability ArmorBreak 4.png Dirge for the DeadInflict Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
: One of the few Classes that can actually reduce Elemental Defense. Extremely useful if you don't have a character that can apply elemental resist down. If you do, then Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
is generally better
Ability Call of the Abyss.png Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
Strength: 80%
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%
, Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
: Great upgrade to Sky Realm Song. Almost guaranteed Double Attack and large boost to Triple Attack with Harp Equipped. Generally the reason you want Elysian. Comes with a penalty that is negligible or easily removed.
Ability Voice Unveiled.png Voice UnveiledGrant Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
Duration: 5 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns
to all allies.
: Powerful but generally not worth a slot unless you are up against a boss with a lot of DoT.
Subskills:
Ability Arrow.png Rain of Arrows III300% elemental damage to all foes.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
: Pairs well with Ability ArmorBreak 4.png Dirge for the DeadInflict Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
to also apply attack down
Ability ArmorBreak.png Armor Break100% elemental damage to a foe.
Inflict Status DefenseDown.png20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.[2]
: For fights that attack down isn't needed due to Nine-Realm Harp's upgrades' healing, more def down is welcomed
Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: For when Ability ArmorBreak 4.png Dirge for the DeadInflict Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
's elemental resist down is not needed
Ability MusicPurple.png Angelic Voice IIHarp: Inflict Status Charm.pngCharmedAttacks are slightly limited
Strength: 55%
on a foe.
Others: Inflict Status Charm.pngCharmedAttacks are slightly limited
Strength: 25%
on a foe.
: Charm is extremely useful in coordinated raids where someone else already brought the ATK/DEF down debuffs, or one of your characters already provided those
Ability Pilfer.png Soul SoloistHarp: Inflict Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200%
on all foes.
All allies gain Status Veil.png30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns
.
Fonic Rod square.jpg Fonic Rod: Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200%
on all foes.
All allies gain Status Veil.png20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns
.
Other weapons: Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90%
on all foes.
All allies gain Status Veil.png5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns
.
: improve your team's debuff hitrate against HL bosses whose resistance grows over time.

Ability ClearAll.png ClarityRemove 1 debuff from all parties.: Removes Ability Call of the Abyss.png Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
Strength: 80%
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%
, Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
's penalty

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Concludere.png Concludere Harp: All parties gain Status Heal.png40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.[3]
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.[3]
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
7T 3T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability ArmorBreak 4.png Dirge for the Dead Inflict Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
6T 180s 20
Ability Voice Unveiled.png Voice Unveiled Grant Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
Duration: 5 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns
to all allies.
8T 5T 10
Ability Call of the Abyss.png Call of the Abyss Harp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
Strength: 80%
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%
, Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
5T 3T 14 The Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
debuff can be removed with Clarity or other debuff removal skills.
Veil does not circumvent self-inflicted debuffs.
Ability Kuorria.png Oratorio Harp-specialty allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
, and Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.[4]
6T 4T 50

Assessment

A versatile and powerful class, Elysian focuses on healing and buffing the raid/party. It provides many unique buffs and debuffs that aren't found in other classes, both natively and carried forward from Superstar.

  • Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    is notable for the fact that it boost the entire raid's damage for your MC's element, as well as enhances all healing in the raid. Has the most use when cooperating with others to defeat a tough enemy that has a single element, such as in Unite and Fight Nightmare raids.
  • Ability ArmorBreak 4.png Dirge for the DeadInflict Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    and 20% Element DEF DownElement DEF Down debuff based on weapon element
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    .
    inflicts Elemental DEF down, which can be difficult to obtain otherwise, as well as the standard DEF down.
  • Ability Call of the Abyss.png Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
    Strength: 80%
    , Status TripleUp.png30% TA UpTriple attack rate is boosted
    Strength: 30%
    , and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
    Strength: 40%
    , Status TripleUp.png10% TA UpTriple attack rate is boosted
    Strength: 10%
    , and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    grants powerful multiattack, though you need to deal with the self-inflicted charge bar penalty. Consider taking a character with a status clear, Ability ClearAll.png ClarityRemove 1 debuff from all parties. or a weapon such as Qilin Lyre square.jpg Qilin Lyre with clear on CA. The debuff can even be ignored sometimes since the DATA will compensate for the slow bar gain rate. Not worth taking when using a dagger mainhaind. Ability Quick.png Sky Realm SongHarp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    .
    Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
    is an alternative for those who don't wish to deal with the debuff or clearing it.
  • Ability Voice Unveiled.png Voice UnveiledGrant Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
    Duration: 5 turns
    and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 250 HP or 5% charge barDuration: 5 turns
    to all allies.
    is very weak for healing, but does enable different strategies where the enemy has strong DOT abilities.
  • Ability Kuorria.png OratorioHarp-specialty allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 4 turns
    , Status TripleUp.png30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 4 turns
    , and Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    .
    is an alternative to Ability Call of the Abyss.png Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
    Strength: 80%
    , Status TripleUp.png30% TA UpTriple attack rate is boosted
    Strength: 30%
    , and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
    Strength: 40%
    , Status TripleUp.png10% TA UpTriple attack rate is boosted
    Strength: 10%
    , and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    or Ability Quick.png Sky Realm SongHarp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    .
    Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
    for Harp-based Ultima Weapon parties. The lower DATA rate is compensated for by a strong Bonus Damage buff. Which DATA buff is appropriate depends on your party setup.


Notable Main Weapons

Though Daggers can be used, it is highly advisable to use a Harp so that you get the enhanced versions of your skills. Only use a dagger if it has a very powerful charge attack and you are not using Ability Call of the Abyss.png Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
Strength: 80%
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%
, Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
or other harp-enhanced skills. Taking a weapon that improves debuff success rates is a good idea to help Ability ArmorBreak 4.png Dirge for the DeadInflict Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
to land.

Main weapons that combo with Elysian's skills or provide debuff success rate improvements include:

  • Chanteuse Angelique square.jpg Chanteuse Angelique - The Elysian Class Champion weapon gives small healing and protection capabilities to Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    , rather than just improving the healing cap as the skill usually does. An acceptable but not outstanding choice, players may find it better to just use another farmable harp instead of spending the resources to make this.
    • Virtuoso's Humanity - Minor increase to debuff resistance, almost never worth it. If there will be debuffs, take Ability ClearAll.png ClarityRemove 1 debuff from all parties. or Ability Veil.png VeilAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      .
      instead.
    • Virtuoso's Divinity - Ability Call of the Abyss.png Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
      Strength: 80%
      , Status TripleUp.png30% TA UpTriple attack rate is boosted
      Strength: 30%
      , and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
      Strength: 35%
      .
      Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
      Strength: 40%
      , Status TripleUp.png10% TA UpTriple attack rate is boosted
      Strength: 10%
      , and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
      Strength: 35%
      .
      no longer debuffs the party, significantly improving the skill and freeing up a slot that may have been used by Ability ClearAll.png ClarityRemove 1 debuff from all parties..
    • Virtuoso's Devilry - Bonus damage against sleeping foes. Only of use if you're taking Ability MusicPurple.png Sheep SongHarp: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
      Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
      Local status effect
      and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
      on a foe.
      Other weapons: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
      Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
      Local status effect
      and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
      on a foe.
      .
  • Ullikummi square.jpg Ullikummi 🛑Gold Moon square.jpgDamascus Ingot square.jpg🛑This weapon requires many Gold Moons to acquire, and will realistically involve the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Increases debuff success chance after charge attacking, and the bonus damage to party members works well with Elysian's multiattack buff skills.
  • Nine-Realm Harp Sterling square.jpg Nine-Realm Harp Sterling (and element-changed options) ⚠️Gold Brick square.jpg⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your Gold Brick square.jpg Gold Brick before choosing to get it. - Increases debuff success and heals the party on charge attack. Combos well with Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
  • Qilin Lyre square.jpg Qilin Lyre - Increases debuff success chance when wielded as a main weapon, and will clear the self-debuff from Ability Call of the Abyss.png Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
    Strength: 80%
    , Status TripleUp.png30% TA UpTriple attack rate is boosted
    Strength: 30%
    , and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
    Strength: 40%
    , Status TripleUp.png10% TA UpTriple attack rate is boosted
    Strength: 10%
    , and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    when the MC charge attacks.
  • Weapon s 1040809800.jpg Dante Alighieri - Increases debuff success chance after charge attacking.
  • Weapon s 1040802400.jpg Cords of Heaven Lyre ⚠️Crystal square.jpgDamascus Ingot square.jpg⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Increases debuff success chance when wielded as a main weapon, though requires 4★ to do so.
  • Weapon s 1040805800.jpg True Judgement Lyre - "Adjudicator's Doctrine" skill provides a significant boost to multiattack rates when Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
    /Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
    is active. Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    can now cover for the downtime in your other multiattack EMP skills you take, ensuring 100% uptime for multiattack boosts.
  • Weapon s 1040811900.jpg Draconic Harp - The Status Heal.pngRefreshHP is restored on every turn
    Strength: (Healing cap: 1500).Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    the party gains from the charge attack will be enhanced by use of Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
  • Harp of Westerly Winds square.jpg Harp of Westerly Winds - Increases debuff success chance a small amount when wielded as a main weapon.

Resources

References