Elysian

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Elysian
 

 
 
 
 
 

ID 180301
NameJP エリュシオン
Release Date 2017-03-20
Other Sites gbf-wiki
(Japanese wiki)
GameWith
Strum a mystical melody that fades the border between reality and delusion on the battlefield.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Misterioso 15% damage reduction from a foe in overdrive.
When superior element: 10% boost to all allies' debuff success rate against foes.Increases minimum chance to land debuffs by 10%. Thus landing debuffs on foes with 100% debuff resistance is possible.[1]
Lvl 1
Appassionato 10% boost to  Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
's double attack rate.
All allies gain High Voltage (ATK Up)ATK is boosted
Strength: 5% per party (Max: 30%)Multiplier: UniqueOther Harpist line/Drum Master parties do not count
and High Voltage (DEF Up)DEF is boosted
Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count
upon using  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.[1]
Lvl 1
Elegante Boost to all allies' multiattack rate based on their number of buffs:[1]
3% boost to double attack rate per buff (Max: 30%)
2% boost to triple attack rate per buff (Max: 20%)
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained

Concludere Harp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.[2]
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.[2]
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
7 turns
Lvl 30:
6 turns
3T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Dirge for the Dead Inflict 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
6T 180s 20
Voice Unveiled Grant Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
Duration: 5 turns
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns
to all allies.
8T 5T 10
Call of the Abyss Harp: All allies gain 80% DA UpDouble attack rate is boosted
Strength: 80%
, 30% TA UpTriple attack rate is boosted
Strength: 30%
, and 35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain 40% DA UpDouble attack rate is boosted
Strength: 40%
, 10% TA UpTriple attack rate is boosted
Strength: 10%
, and 35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
5T 3T 14
Oratorio Harp-specialty allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.[1]
6T 4T 50
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Flageolet Elemental damage to all foes.
Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
(Boost to hits based on foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
lvl [Max: 11 hits].)
6T 180s
Diatonic Harmony Gain Diatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed)
Duration: Indefinite
. (Recast to end.)
1T
Recast:
0T
-
Accelerando Gain AccelerandoMinuet lvl rises by 1 upon an ally's triple attack / When lvl 10 at end of turn: Consumes all lvls and deals 6-hit elemental DMG to all foes / Removes 1 buff (Can't be removed)
Duration: Indefinite
. (Can't be recast.)
- -
Level Bonuses
Lvl 1 DEF +6%
Lvl 5 Debuff resistance +10%
Lvl 10 DEF +6%
Lvl 15 Debuff resistance +10%
Lvl 20 DEF +6%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
DEF +18%
Debuff resistance +20%
Cut to DMG from a foe in overdrive +1%
Healing +1%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 DEF +4%
Lvl 2 Debuff success rate +2% Lvl 17 Debuff success rate +2%
Lvl 3 HP +200 Lvl 18 HP +200
Lvl 4 DEF +4% Lvl 19 Debuff resistance +2%
Lvl 5 Debuff success rate +2% Lvl 20 New Support Skill
Superstar alternate color class outfits
Lvl 6 HP +200 Lvl 21 Debuff success rate +2%
Lvl 7 Debuff resistance +2% Lvl 22 HP +200
Lvl 8 Debuff success rate +2% Lvl 23 Debuff success rate +2%
Lvl 9 HP +200 Lvl 24 Debuff resistance +2%
Lvl 10 DEF +4%
Harpist alternate color class outfits
Lvl 25 HP +200
Lvl 11 Debuff success rate +2% Lvl 26 Debuff success rate +2%
Lvl 12 HP +200 Lvl 27 HP +200
Lvl 13 Debuff resistance +2% Lvl 28 Debuff success rate +2%
Lvl 14 Debuff success rate +2% Lvl 29 HP +200
Lvl 15 HP +200
Bard alternate color class outfits
Lvl 30 Upgrade Concludere
Elysian alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
HP +2000
DEF +12%
Debuff resistance +8%
Debuff success rate +20%
New Support Skill: Elegante
Skill Upgrade:  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.

Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 HP +2500 Lvl 4 Double attack rate +7%
Lvl 2 ATK +2500 Lvl 5 Triple attack rate +7%
Lvl 3 Debuff resistance +15% Lvl 6 DMG Cap +12%

Gameplay Notes

Diatonic Harmony

  • Diatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed)
    randomly grants the following buffs to all other allies:[1]
    • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 1 turn
    • DMG Mitigation (4000)DMG taken is lowered by a fixed amount
      Strength: 4000Duration: 1 turn
    • 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
      Strength: 30%Duration: 1 turn
    • Supplemental DMGDMG dealt is supplemented
      Strength: (Damage cap: 50,000)Duration: 1 turn
    • 50% ATK UpATK is boosted
      Strength: 50%Multiplier: NormalDuration: 1 turn
    • 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
      Strength: 10%Duration: 1 turn
  • All buffs are granted every 7 turns.
    • Recasting the skill resets the turn count.
    • It is affected by effects that progress the battle turn.

Facsimile Compatibility

Icon Skill Copyable? Notes
Concludere Yes*Yes, but with caveats. This skill can be copied, but the elemental ATK will always match that of the original cast.
Dirge for the Dead Yes*Yes, but with caveats. This skill can be copied, but the elemental DEF Down will always match that of the original cast.
Voice Unveiled Yes
Call of the Abyss Yes
Oratorio Yes
Flageolet No
Diatonic Harmony No
Accelerando No

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Elysian is a support class that focuses on buffing allies. Certain class skills provide greater benefit when wielding a Harp as the main weapon, making it the recommended choice unless a Dagger main weapon offers substantially more through its C.A. or weapon skills. Many of the things Elysian provides are unfortunately outdated and even with Ultimate Mastery, the class seldom sees use outside of niche setups.

Skill Overview

Class Skill

Skill Priority Comments

 ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
Default
  • Provides a mediocre damage buff through Element ATK UpElement ATK is boosted
    Duration: 3 turnsElement ATK Up buff based on weapon element
    .
  • Provides a potentially stronger buff of High Voltage (ATK Up)ATK is boosted
    Strength: 5% per party (Max: 30%)Multiplier: UniqueOther Harpist line/Drum Master parties do not count
    through  Appassionato10% boost to  Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    .
    Other weapons: All allies gain 20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
    's double attack rate.
    All allies gain High Voltage (ATK Up)ATK is boosted
    Strength: 5% per party (Max: 30%)Multiplier: UniqueOther Harpist line/Drum Master parties do not count
    and High Voltage (DEF Up)DEF is boosted
    Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count
    upon using  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    At level 30:
    Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Duration: Indefinite
    and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
    Duration: Indefinite
    to indefinite.
    Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
    Strength: 5% (Max: 15%)Duration: Indefinite
    .
    .
    .

Extended Mastery

Skill Priority Comments

 Dirge for the DeadInflict 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
Low

 Voice UnveiledGrant Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
Duration: 5 turns
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns
to all allies.
Low
  • One of the few ways to gain Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery
    however the buff is very rarely useful.

 Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted
Strength: 80%
, 30% TA UpTriple attack rate is boosted
Strength: 30%
, and 35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain 40% DA UpDouble attack rate is boosted
Strength: 40%
, 10% TA UpTriple attack rate is boosted
Strength: 10%
, and 35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Low
  • Offers a small multiattack boost to the party with a downside.
  • Many modern characters often have other sources of multiattack, so a skill that only boosts MA is less desirable given the other options available.

 OratorioHarp-specialty allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.
Medium
  • A good source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    albeit only for Harp-specialty allies.

Ultimate Mastery

Skill Priority Comments

 FlageoletElemental damage to all foes.
Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
(Boost to hits based on foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
lvl [Max: 11 hits].)
Medium
  • Can be a strong damage skill in a TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    team.

 Diatonic HarmonyGain Diatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed)
Duration: Indefinite
. (Recast to end.)
Medium
  • Gives up MC's ability to normal attack in exchange for providing the party with a variety of useful buffs.
  • As most buffs granted are normal attack focused, MC does not receive much benefit from this skill.

 AccelerandoGain AccelerandoMinuet lvl rises by 1 upon an ally's triple attack / When lvl 10 at end of turn: Consumes all lvls and deals 6-hit elemental DMG to all foes / Removes 1 buff (Can't be removed)
Duration: Indefinite
. (Can't be recast.)
Medium
  • Essentially functions as a  DispelRemoves 1 buff from a foe. that deals skill damage due to the way the skill works.
  • It can be somewhat cumbersome to time the dispel and if that is required,  DispelRemoves 1 buff from a foe. is a better choice.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments

Chanteuse Angelique
 Finale FataleMassive Dark DMG to a foe.
All allies gain 20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Chanteuse Angelique is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Virtuoso's NatureWhen main weapon: Also grants RefreshHP is restored on every turn
Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn
for 3 turns and ImmuneDebuffs will be nullified
Duration: 1 turn
for 1 turn upon using  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Virtuoso's HumanityWhen main weapon (MC only): 15% boost to debuff resistance
Virtuoso's DivinityWhen main weapon: Charge Bar Gain LoweredCharge bar gain is lowered
does not apply upon using  Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted
Strength: 80%
, 30% TA UpTriple attack rate is boosted
Strength: 30%
, and 35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain 40% DA UpDouble attack rate is boosted
Strength: 40%
, 10% TA UpTriple attack rate is boosted
Strength: 10%
, and 35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Virtuoso's DevilryWhen main weapon: All allies gain 30% Bonus Superior Elemental DMG effect against foes with SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage
;ComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Takes 50% more damage
Local status effect
does not work

Farmable Options

Weapon Element Source Charge Attack Comments

Draconic Harp
Treasure Trade:
Draconic Weapons
 
Hadron BlazeMassive Fire damage to a foe.
All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
After 5★:
All allies also gain RefreshHP is restored on every turn
Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Dark Opus (Earth)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic DriveMassive Earth damage to a foe. / All allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.

True Judgement Lyre
Special Quest:
Xeno Vohu Manah Clash
 
Sefrou Dakhma450%Massive Earth damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700).
All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Damage increased to 550%.
Healing cap increased to 2000.

Premium Draw Options

WARNING!
Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments

Harmonia
Flash Gala  
Arbitration RayMassive Light damage to a foe.
Restore 10% of all allies' HP (Healing cap: 1000).
After 4★:
Also inflict DelayReduce a foe's filled charge diamonds by 1
.
  • Even at 0★, this weapon provides 50,000 Supplemental Damage and does not strictly need to be uncapped for Omega grids.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    and provides additional healing that is boosted by  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    At level 30:
    Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Duration: Indefinite
    and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
    Duration: Indefinite
    to indefinite.
    Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
    Strength: 5% (Max: 15%)Duration: Indefinite
    .
    on C.A.

Ivory Ark
Premium Gala  
Covenant of LightMassive Light damage to a foe.
All allies gain 15% Debuff Success BoostedDebuff success rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • The teamwide 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on C.A. stacks with that randomly provided by  Diatonic HarmonyGain Diatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed)
    Duration: Indefinite
    . (Recast to end.)
    .

Parazonium
Flash Gala  
Resolute SoulMassive Dark damage to a foe.
Gain 15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
All allies also gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • The teamwide 15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on C.A. stacks with that randomly provided by  Diatonic HarmonyGain Diatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed)
    Duration: Indefinite
    . (Recast to end.)
    .

References