Elysian

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Elysian gran icon.jpgElysian djeeta icon.jpg
Class Data
Description Strum a mystical melody that fades the border between reality and delusion on the battlefield.
Style Label Type Special.png Specialty Label Weapon Harp.png Label Weapon Dagger.png
Prerequisites 2500 CP, 20 Troubadour Distinction and Superior Songsmith Trophy
Level Bonuses +6% DEF, +10% Debuff Res
Total: +18% DEF, +20% Debuff Res
Master Bonuses Cut to DMG from a foe in overdrive +1%
Healing +1%
Support Skills
Misterioso Lessen DMG from a foe in overdrive / Boost to all allies' debuff success rate against a foe when superior element
Appassionato Boost to Sky Realm Song's double attack rate
Boost to all allies' ATK & DEF based on number of all parties upon using Concludere (
Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted

Strength: 5% per party (Max: 30%)
Other Superstars/Elysians do not count;
Unique modifier
and
Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted

Strength: 5% per party (Max: 30%)
Other Superstars/Elysians do not count
)
Recommended Extended Mastery Perks
Attack, Debuff Success Rate, Double Attack Up
Recommended Subskills

Extended Mastery Skills:

Ability ArmorBreak 4.png 
Dirge for the DeadInflict
Status DefenseDown.png15% DEF DownDEF is lowered

Strength: 15%
Base AccuracySee Debuff Resistance for details.
: 90%
Duration: 180 seconds
Dual-sided
and
20% elemental DEF loweredBase accuracy: 90%
based on your element.
: One of the few Class that can actually reduce Elemental Defense. Extremely useful if you don't have a character that can apply elemental resist down. If you do, then Ability Miserable.png 
Miserable MistInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base AccuracySee Debuff Resistance for details.
: 80%
Duration: 180 seconds
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base AccuracySee Debuff Resistance for details.
: 80%
Duration: 180 seconds
on all enemies.
is generally better
Ability Call of the Abyss.png 
Call of the AbyssAll allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Strength: Varies
80% with Harp, 40% without Harp
,
Status TripleUp.pngTA UpTriple attack rate is boosted

Strength: Varies
30% with Harp, 10% without Harp
, and
Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
. (Harps enhance effect when equipped)
: Great upgrade to Sky Realm Song. Almost guaranteed Double Attack and large boost to Triple Attack with Harp Equipped. Generally the reason you want Elysian. Comes with a penalty that is negligible or easily removed.
Ability Voice Unveiled.png 
Voice UnveiledGrant
Status DeathsGrace.pngDeath's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)

Duration: 5 turns
and
Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

Strength: 250 HP or 5% charge bar
Duration: 5 turns
to all allies.
: Powerful but generally not worth a slot unless you are up against a boss with a lot of DoT.

Subskills:

Ability Arrow.png 
Rain of Arrows III300% Elemental DMG to all enemies and inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
.
: Pairs well with Ability ArmorBreak 4.png 
Dirge for the DeadInflict
Status DefenseDown.png15% DEF DownDEF is lowered

Strength: 15%
Base AccuracySee Debuff Resistance for details.
: 90%
Duration: 180 seconds
Dual-sided
and
20% elemental DEF loweredBase accuracy: 90%
based on your element.
to also apply attack down
Ability ArmorBreak.png 
Defense BreachElemental DMG to one enemy and inflict
Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Base AccuracySee Debuff Resistance for details.
: 80%
Duration: 180 seconds
.
: For fights that attack down isn't needed due to Nine-Realm Harp's upgrades' healing, more def down is welcomed
Ability Miserable.png 
Miserable MistInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base AccuracySee Debuff Resistance for details.
: 80%
Duration: 180 seconds
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base AccuracySee Debuff Resistance for details.
: 80%
Duration: 180 seconds
on all enemies.
: For when Ability ArmorBreak 4.png 
Dirge for the DeadInflict
Status DefenseDown.png15% DEF DownDEF is lowered

Strength: 15%
Base AccuracySee Debuff Resistance for details.
: 90%
Duration: 180 seconds
Dual-sided
and
20% elemental DEF loweredBase accuracy: 90%
based on your element.
's elemental resist down is not needed
Ability MusicPurple.png 
Angelic Voice IIInflict
Status Charm.pngCharmedAttacks are slightly limited

Strength: Non-Harp 25%/Harp 55% chance of dealing ?? more damage.
on one enemy.
: Charm is extremely useful in coordinated raids where someone else already brought the ATK/DEF down debuffs, or one of your characters already provided those
Ability Pilfer.png 
Soul SoloistInflict
Status DebuffResDown.pngDebuff Res. DownDebuff resistance is lowered
on all enemies. All allies gain
Status Veil.png30% Debuff Res. UpDebuff resistance is boosted

Strength: 30%
Duration: 3 turns
30% with Harp
20% with Fonic Rod square.jpg Fonic Rod
5% with Dagger.
.
: improve your team's debuff hitrate against HL bosses whose resistance grows over time.
Ability ClearAll.png 
ClarityRemove 1 debuff from all parties.
: Removes Ability Call of the Abyss.png 
Call of the AbyssAll allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Strength: Varies
80% with Harp, 40% without Harp
,
Status TripleUp.pngTA UpTriple attack rate is boosted

Strength: Varies
30% with Harp, 10% without Harp
, and
Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
. (Harps enhance effect when equipped)
's penalty

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability Concludere.png Concludere All parties gain
Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: Varies
Duration: 3 turns
40% with Harp, 10% without Harp
and
Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: Varies
Duration: 3 turns
20% with Harp, 10% without Harp
/ Boost to your
elemental ATK20% with Harp, 10% without Harp
(Harps enhance effect when equipped)
7T 3T No 1 Affects all parties.
Only your own party gains
Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted

Strength: 5% per party (Max: 30%)
Duration: 3 turns
Other Superstars/Elysians do not count;
Unique modifier
and
Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted

Strength: 5% per party (Max: 30%)
Duration: 3 turns
Other Superstars/Elysians do not count
.

Extended Mastery Skills

Icon Skill Name Effect
C/DCooldown
DurDuration
EMPCost in EMP
Notes
Ability ArmorBreak 4.png Dirge for the Dead Inflict
Status DefenseDown.png15% DEF DownDEF is lowered

Strength: 15%
Base AccuracySee Debuff Resistance for details.
: 90%
Duration: 180 seconds
Dual-sided
and
20% elemental DEF loweredBase accuracy: 90%
based on your element.
6T 180s 20 Does not stack with Miserable Mist.
Ability Voice Unveiled.png Voice Unveiled Grant
Status DeathsGrace.pngDeath's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)

Duration: 5 turns
and
Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

Strength: 250 HP or 5% charge bar
Duration: 5 turns
to all allies.
8T 5T 10
Ability Call of the Abyss.png Call of the Abyss All allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Strength: Varies
80% with Harp, 40% without Harp
,
Status TripleUp.pngTA UpTriple attack rate is boosted

Strength: Varies
30% with Harp, 10% without Harp
, and
Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
. (Harps enhance effect when equipped)
5T 3T 14 The
Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
debuff can be removed with Clarity or other debuff removal skills.
Non-harp weapons reduce buff effectiveness.

Assessment

Extremely versatile and powerful class. It provides many unique buffs and debuffs that aren't found in other class, namely Elemental Attack up or Elemental Resist down. Ability Concludere.png 
ConcludereAll parties gain
Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: Varies
Duration: 3 turns
40% with Harp, 10% without Harp
and
Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: Varies
Duration: 3 turns
20% with Harp, 10% without Harp
/ Boost to your
elemental ATK20% with Harp, 10% without Harp
(Harps enhance effect when equipped)
is special for the fact that it boost the entire raid's damage, which is extremely useful for on elements fight which all players bring the same Element to it. Ability Call of the Abyss.png 
Call of the AbyssAll allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Strength: Varies
80% with Harp, 40% without Harp
,
Status TripleUp.pngTA UpTriple attack rate is boosted

Strength: Varies
30% with Harp, 10% without Harp
, and
Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
. (Harps enhance effect when equipped)
is terrifyingly powerful, with near guaranteed Double Attack as well as a reasonable boost to Triple Attack, both Stack with Double Trouble or most DA/TA source. It comes with a CA bar gain DOWN, which can be removed by Clarity but is often neglected because the DATA boost already made up for the gain. Harp main hand also means it can use extremely powerful debuffs like Ability MusicPurple.png 
Angelic Voice IIInflict
Status Charm.pngCharmedAttacks are slightly limited

Strength: Non-Harp 25%/Harp 55% chance of dealing ?? more damage.
on one enemy.
or Ability Pilfer.png 
Soul SoloistInflict
Status DebuffResDown.pngDebuff Res. DownDebuff resistance is lowered
on all enemies. All allies gain
Status Veil.png30% Debuff Res. UpDebuff resistance is boosted

Strength: 30%
Duration: 3 turns
30% with Harp
20% with Fonic Rod square.jpg Fonic Rod
5% with Dagger.
.
. Dagger is a very odd choice for main hand because the effect of both Ability Concludere.png 
ConcludereAll parties gain
Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: Varies
Duration: 3 turns
40% with Harp, 10% without Harp
and
Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: Varies
Duration: 3 turns
20% with Harp, 10% without Harp
/ Boost to your
elemental ATK20% with Harp, 10% without Harp
(Harps enhance effect when equipped)
and Ability Call of the Abyss.png 
Call of the AbyssAll allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Strength: Varies
80% with Harp, 40% without Harp
,
Status TripleUp.pngTA UpTriple attack rate is boosted

Strength: Varies
30% with Harp, 10% without Harp
, and
Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
. (Harps enhance effect when equipped)
are halved, but if you have no good main hand harp then the DATA boost from Four-Sky Blade square.jpg Four-Sky Blade's upgrade often make up for the lost boost.
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