Elysian
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.Due to a game update, base DA/TA values are no longer obtainable from in-game data files. Exact values for classes released after 2023-10-10 are currently inaccessible. | 7% DA / 3% TA |
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Style | |
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Chanteuse Angelique |
Unlock Requirements |
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CP ×2,500 Troubadour Distinction ×20 Superior SongsmithClear the quest Search for an Heir with a Harpist-type class. Rewards Crystal ×50 |
ID | 180301 |
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NameJP | エリュシオン |
Release Date | 2017-03-20 |
Other Sites | gbf-wiki (Japanese wiki)GameWith |
Strum a mystical melody that fades the border between reality and delusion on the battlefield. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Misterioso | 15% damage reduction from a foe in overdrive. When superior element: 10% boost to all allies' debuff success rate against foes.Increases minimum chance to land debuffs by 10%. Thus landing debuffs on foes with 100% debuff resistance is possible.[1] |
Lvl 1 |
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Appassionato | 10% boost to Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 3 turns. Other weapons: All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns.'s double attack rate. All allies gain High Voltage (ATK Up)ATK is boosted Strength: 5% per party (Max: 30%)Multiplier: UniqueOther Harpist line/Drum Master parties do not count and High Voltage (DEF Up)DEF is boosted Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count upon using ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite..[1] |
Lvl 1 |
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Elegante | Boost to all allies' multiattack rate based on their number of buffs:[1] 3% boost to double attack rate per buff (Max: 30%) 2% boost to triple attack rate per buff (Max: 20%) |
Master Lvl 20 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Concludere | Harp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns.[2] All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns.[2] All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite. |
7 turns Lvl 30: 6 turns |
3T | No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Dirge for the Dead | Inflict 15% DEF DownDEF is lowered Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 20% Element DEF DownElement DEF Down debuff based on weapon element Strength: 20%Base Accuracy: 90%Duration: 180 seconds. |
6T | 180s | 20 | |
Voice Unveiled | Grant Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed) Duration: 5 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 250 HP or 5% charge barDuration: 5 turns to all allies. |
8T | 5T | 10 | |
Call of the Abyss | Harp: All allies gain 80% DA UpDouble attack rate is boosted Strength: 80%, 30% TA UpTriple attack rate is boosted Strength: 30%, and 35% Charge Bar Gain LoweredCharge bar gain is lowered Strength: 35%. Dagger: All allies gain 40% DA UpDouble attack rate is boosted Strength: 40%, 10% TA UpTriple attack rate is boosted Strength: 10%, and 35% Charge Bar Gain LoweredCharge bar gain is lowered Strength: 35%. |
5T | 3T | 14 | |
Oratorio | Harp-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns.[1] |
6T | 4T | 50 |
Ultimate Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
Flageolet | Elemental damage to all foes. Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (Boost to hits based on foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) lvl [Max: 11 hits].) |
6T | 180s | ||
Diatonic Harmony | Gain Diatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed) Duration: Indefinite. (Recast to end.) |
1T Recast: 0T |
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Accelerando | Gain AccelerandoMinuet lvl rises by 1 upon an ally's triple attack / When lvl 10 at end of turn: Consumes all lvls and deals 6-hit elemental DMG to all foes / Removes 1 buff (Can't be removed) Duration: Indefinite. (Can't be recast.) |
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Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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DEF +18% Debuff resistance +20% |
Cut to DMG from a foe in overdrive +1% Healing +1% |
Master Level Bonuses Requirements to unlock Master Levels
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Total Stat Bonuses These bonuses only apply to this class. | Skill Bonuses | ||
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HP +2000 DEF +12% Debuff resistance +8% Debuff success rate +20% |
New Support Skill: Elegante Skill Upgrade: ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite. Alternate color class outfits |
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
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Gameplay Notes
- Alternate sprite colors are unlocked at Elysian: Master Level 30
Diatonic Harmony
- Diatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed)
randomly grants the following buffs to all other allies:[1]- Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn - DMG Mitigation (4000)DMG taken is lowered by a fixed amount
Strength: 4000Duration: 1 turn - 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn - Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 50,000)Duration: 1 turn - 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn - 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 1 turn
- Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
- All buffs are granted every 7 turns.
- Recasting the skill resets the turn count.
- It is affected by effects that progress the battle turn.
Facsimile Compatibility
Icon | Skill | Copyable? | Notes |
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Concludere | Yes*Yes, but with caveats. | This skill can be copied, but the elemental ATK will always match that of the original cast. | |
Dirge for the Dead | Yes*Yes, but with caveats. | This skill can be copied, but the elemental DEF Down will always match that of the original cast. | |
Voice Unveiled | Yes | ||
Call of the Abyss | Yes | ||
Oratorio | Yes | ||
Flageolet | No | ||
Diatonic Harmony | No | ||
Accelerando | No |
Resources
- Reddit Class Discussion (2019-11-01)
- Reddit Class Discussion (2020-04-19) (post-March 2020 EMP Update)
- Reddit Class Discussion (2023-03-29) (post-Master Level Update)
- Reddit Class Discussion (2023-07-27) (post-Ultimate Mastery Update)
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Elysian is a support class that focuses on buffing allies. Certain class skills provide greater benefit when wielding a Harp as the main weapon, making it the recommended choice unless a Dagger main weapon offers substantially more through its C.A. or weapon skills. Many of the things Elysian provides are unfortunately outdated and even with Ultimate Mastery, the class seldom sees use outside of niche setups.
Skill Overview
Class Skill
Skill | Priority | Comments |
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ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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Dirge for the DeadInflict 15% DEF DownDEF is lowered Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 20% Element DEF DownElement DEF Down debuff based on weapon element Strength: 20%Base Accuracy: 90%Duration: 180 seconds. |
Low |
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Voice UnveiledGrant Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed) Duration: 5 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 250 HP or 5% charge barDuration: 5 turns to all allies. |
Low |
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Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted Strength: 80%, 30% TA UpTriple attack rate is boosted Strength: 30%, and 35% Charge Bar Gain LoweredCharge bar gain is lowered Strength: 35%. Dagger: All allies gain 40% DA UpDouble attack rate is boosted Strength: 40%, 10% TA UpTriple attack rate is boosted Strength: 10%, and 35% Charge Bar Gain LoweredCharge bar gain is lowered Strength: 35%. |
Low |
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OratorioHarp-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns. |
Medium |
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Ultimate Mastery
Skill | Priority | Comments |
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FlageoletElemental damage to all foes. Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (Boost to hits based on foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) lvl [Max: 11 hits].) |
Medium |
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Diatonic HarmonyGain Diatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed) Duration: Indefinite. (Recast to end.) |
Medium |
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AccelerandoGain AccelerandoMinuet lvl rises by 1 upon an ally's triple attack / When lvl 10 at end of turn: Consumes all lvls and deals 6-hit elemental DMG to all foes / Removes 1 buff (Can't be removed) Duration: Indefinite. (Can't be recast.) |
Medium |
Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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Chanteuse Angelique |
Finale FataleMassive Dark DMG to a foe. All allies gain 20% Dark ATK UpDark ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Chanteuse Angelique is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Virtuoso's NatureWhen main weapon: Also grants RefreshHP is restored on every turn Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and ImmuneDebuffs will be nullified Duration: 1 turn for 1 turn upon using ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. | ||
Virtuoso's HumanityWhen main weapon (MC only): 15% boost to debuff resistance | ||
Virtuoso's DivinityWhen main weapon: Charge Bar Gain LoweredCharge bar gain is lowered does not apply upon using Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted Strength: 80%, 30% TA UpTriple attack rate is boosted Strength: 30%, and 35% Charge Bar Gain LoweredCharge bar gain is lowered Strength: 35%. Dagger: All allies gain 40% DA UpDouble attack rate is boosted Strength: 40%, 10% TA UpTriple attack rate is boosted Strength: 10%, and 35% Charge Bar Gain LoweredCharge bar gain is lowered Strength: 35%. | ||
Virtuoso's DevilryWhen main weapon: All allies gain 30% Bonus Superior Elemental DMG effect against foes with SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage;ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect does not work |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Draconic Harp |
Treasure Trade: Draconic Weapons |
Hadron BlazeMassive Fire damage to a foe. All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. After 5★: All allies also gain RefreshHP is restored on every turn Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Dark Opus (Earth) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic DriveMassive Earth damage to a foe. / All allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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True Judgement Lyre |
Special Quest: Xeno Vohu Manah Clash |
Sefrou DakhmaMassive Earth damage to a foe. Restore 10% of all allies' HP (Healing cap: 700). All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: Healing cap increased to 2000. |
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Premium Draw Options
WARNING! Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value. |
Weapon | Element | Source | Charge Attack | Comments |
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Harmonia |
Flash Gala | Arbitration RayMassive Light damage to a foe. Restore 10% of all allies' HP (Healing cap: 1000). After 4★: Also inflict DelayReduce a foe's filled charge diamonds by 1 on a foe. |
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Ivory Ark |
Premium Gala | Covenant of LightMassive Light damage to a foe. All allies gain 15% Debuff Success BoostedDebuff success rate is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Parazonium |
Flash Gala | Resolute SoulMassive Dark damage to a foe. Gain 15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: 15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. All allies also gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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References
- ↑ 1.0 1.1 1.2 1.3 1.4 GameWith, Elysian. https://グランブルーファンタジー.gamewith.jp/article/show/53581
- ↑ 2.0 2.1 kogare_a, Concludere. https://twitter.com/kogare_a/status/979238237674745856