Elysian

From Granblue Fantasy Wiki
Jump to navigation Jump to search

About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Elysian

Jobs 1138x1138 180301 0.png
 
Jobs 1138x1138 180301 1.png

Leader sd 180301 mc 0 01.png
 
Leader sd 180301 mc 1 01.png

Leader sd 180302 mc 0 01.png
 
Leader sd 180302 mc 1 01.png

Leader sd 180303 mc 0 01.png
 
Leader sd 180303 mc 1 01.png

Leader sd 180304 mc 0 01.png
 
Leader sd 180304 mc 1 01.png

Leader sd 180305 mc 0 01.png
 
Leader sd 180305 mc 1 01.png

Leader m 180301 01.jpgLeader sd m 180301 01.jpgLeader s 180301 01.jpgLeader s 180301 mc 0 01.jpgLeader s 180301 mc 1 01.jpgLeader raid normal 180301 mc 0 01.jpgLeader raid normal 180301 mc 1 01.jpgLeader jobm 180301 mc 0 01.jpgLeader jobm 180301 mc 1 01.jpgLeader quest 180301 mc 0 01.jpgLeader quest 180301 mc 1 01.jpgLeader t 180301 mc 0 01.pngLeader t 180301 mc 1 01.pngLeader jlon 180301 mc 0 01.pngLeader jlon 180301 mc 1 01.pngJob name 180301.png

Style Special
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. Harp Dagger
CCWClass Champion Weapon Weapon s 1040807600 note.jpg Chanteuse Angelique
Unlock Requirements
CP square.jpg CP ×2,500
Troubadour Distinction square.jpg Troubadour Distinction ×20
Trophy Gold square.png Superior SongsmithClear the quest Search for an Heir with a Harpist-type class.
Rewards
Crystal square.jpg Crystal ×50

ID 180301
NameJP エリュシオン
Release Date 2017-03-20
Other Sites Icon Gamewith.pngGameWith

Strum a mystical melody that fades the border between reality and delusion on the battlefield.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Icon Support Skill.png Misterioso 15% damage reduction from a foe in overdrive.
When superior element: 10% boost to all allies' debuff success rate against foes.Increases minimum chance to land debuffs by 10%. Thus landing debuffs on foes with 100% debuff resistance is possible.[1]
Lvl 1
Icon Support Skill.png Appassionato 10% boost to Ability m 24 3.png Sky Realm SongHarp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
's double attack rate.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Strength: 5% per party (Max: 30%)Multiplier: UniqueOther Harpist line/Drum Master parties do not count
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count
upon using Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain Status 1003.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain Status 1003.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.[1]
Lvl 1
Icon Support Skill.png Elegante Boost to all allies' multiattack rate based on their number of buffs:[1]
3% boost to double attack rate per buff (Max: 30%)
2% boost to triple attack rate per buff (Max: 20%)
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Ability Concludere.png
Ability m 1593 3.png
Concludere Harp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.[2]
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.[2]
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain Status 1003.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain Status 1003.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
7 turns
Lvl 30:
6 turns
3T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ability m 11 4.png Dirge for the Dead Inflict Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
6T 180s 20
Ability Voice Unveiled.png Voice Unveiled Grant Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
Duration: 5 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns
to all allies.
8T 5T 10
Ability Call of the Abyss.png Call of the Abyss Harp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
Strength: 80%
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%
, Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
5T 3T 14
Ability Kuorria.png Oratorio Harp-specialty allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
, and Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.[1]
6T 4T 50
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Ability m 2008 1.png Flageolet Elemental damage to all foes.
Raise all foes' Status 1302.pngTuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
(Boost to hits based on foes' Status 1302.pngTuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
lvl [Max: 11 hits].)
6T 180s
Ability m 2009 3.png Diatonic Harmony Gain Status 3194.pngDiatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed)
Duration: Indefinite
. (Recast to end.)
1T
Recast:
0T
-
Ability m 2010 3.png Accelerando Gain Status 3203.pngAccelerandoMinuet lvl rises by 1 upon an ally's triple attack / When lvl 10 at end of turn: Consumes all lvls and deals 6-hit elemental DMG to all foes / Removes 1 buff (Can't be removed)
Duration: Indefinite
. (Can't be recast.)
- -
Level Bonuses
Lvl 1Icon Bonus Defense.png DEF +6%
Lvl 5Icon Bonus Debuff Resist.png Debuff resistance +10%
Lvl 10Icon Bonus Defense.png DEF +6%
Lvl 15Icon Bonus Debuff Resist.png Debuff resistance +10%
Lvl 20Icon Bonus Defense.png DEF +6%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Icon Bonus Defense.png DEF +18%
Icon Bonus Debuff Resist.png Debuff resistance +20%
Icon Bonus Defense.png Cut to DMG from a foe in overdrive +1%
Icon Bonus Healing.png Healing +1%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Defense.png DEF +4%
Lvl 2 Icon Bonus Debuff Success.png Debuff success rate +2% Lvl 17 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 3 Icon Bonus HP.png HP +200 Lvl 18 Icon Bonus HP.png HP +200
Lvl 4 Icon Bonus Defense.png DEF +4% Lvl 19 Icon Bonus Debuff Resist.png Debuff resistance +2%
Lvl 5 Icon Bonus Debuff Success.png Debuff success rate +2% Lvl 20 New Support Skill
Superstar alternate color class outfits
Lvl 6 Icon Bonus HP.png HP +200 Lvl 21 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 7 Icon Bonus Debuff Resist.png Debuff resistance +2% Lvl 22 Icon Bonus HP.png HP +200
Lvl 8 Icon Bonus Debuff Success.png Debuff success rate +2% Lvl 23 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 9 Icon Bonus HP.png HP +200 Lvl 24 Icon Bonus Debuff Resist.png Debuff resistance +2%
Lvl 10 Icon Bonus Defense.png DEF +4%
Harpist alternate color class outfits
Lvl 25 Icon Bonus HP.png HP +200
Lvl 11 Icon Bonus Debuff Success.png Debuff success rate +2% Lvl 26 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 12 Icon Bonus HP.png HP +200 Lvl 27 Icon Bonus HP.png HP +200
Lvl 13 Icon Bonus Debuff Resist.png Debuff resistance +2% Lvl 28 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 14 Icon Bonus Debuff Success.png Debuff success rate +2% Lvl 29 Icon Bonus HP.png HP +200
Lvl 15 Icon Bonus HP.png HP +200
Bard alternate color class outfits
Lvl 30 Upgrade Concludere
Elysian alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
Icon Bonus HP.png HP +2000
Icon Bonus Defense.png DEF +12%
Icon Bonus Debuff Resist.png Debuff resistance +8%
Icon Bonus Debuff Success.png Debuff success rate +20%
New Support Skill: Elegante
Skill Upgrade: Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain Status 1003.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain Status 1003.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.

Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus HP.png HP +2500 Lvl 4 Icon Bonus Double Attack.png Double attack rate +7%
Lvl 2 Icon Bonus Attack.png ATK +2500 Lvl 5 Icon Bonus Triple Attack.png Triple attack rate +7%
Lvl 3 Icon Bonus Debuff Resist.png Debuff resistance +15% Lvl 6 Icon Bonus Attack.png DMG Cap +12%

Gameplay Notes

Diatonic Harmony

  • Status 3194.pngDiatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed)
    randomly grants the following buffs to all other allies:[1]
    • Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 1 turn
    • Status 7343.pngDMG Mitigation (4000)DMG taken is lowered by a fixed amount
      Strength: 4000Duration: 1 turn
    • Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
      Strength: 30%Duration: 1 turn
    • Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
      Strength: (Damage cap: 50,000)Duration: 1 turn
    • Status AttackUp.png50% ATK UpATK is boosted
      Strength: 50%Multiplier: NormalDuration: 1 turn
    • Status DamageCapUp.png10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
      Strength: 10%Duration: 1 turn
  • All buffs are granted every 7 turns.
    • Recasting the skill resets the turn count.
    • It is affected by effects that progress the battle turn.

Status Sketching.pngFacsimile Compatibility

Icon Skill Copyable? Notes
Ability Concludere.png Concludere Yes*Yes, but with caveats. This skill can be copied, but the elemental ATK will always match that of the original cast.
Ability m 11 4.png Dirge for the Dead Yes*Yes, but with caveats. This skill can be copied, but the elemental DEF Down will always match that of the original cast.
Ability Voice Unveiled.png Voice Unveiled Yes
Ability Call of the Abyss.png Call of the Abyss Yes
Ability Kuorria.png Oratorio Yes
Ability m 2008 1.png Flageolet No
Ability m 2009 3.png Diatonic Harmony No
Ability m 2010 3.png Accelerando No

Resources

Assessment

Class Assessment banner.png

Whats This.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Elysian is a support class that focuses on buffing allies. Certain class skills provide greater benefit when wielding a Harp as the main weapon, making it the recommended choice unless a Dagger main weapon offers substantially more through its C.A. or weapon skills. Many of the things Elysian provides are unfortunately outdated and even with Ultimate Mastery, the class seldom sees use outside of niche setups.

Skill Overview

Class Skill

Skill Priority Comments
Ability Concludere.png 
ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain Status 1003.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain Status 1003.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
Default
  • Provides a mediocre damage buff through Element ATK UpElement ATK is boosted
    Duration: 3 turnsElement ATK Up buff based on weapon element
    .
  • Provides a potentially stronger buff of Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
    Strength: 5% per party (Max: 30%)Multiplier: UniqueOther Harpist line/Drum Master parties do not count
    through Icon Support Skill.png Appassionato10% boost to Ability m 24 3.png Sky Realm SongHarp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    .
    Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
    's double attack rate.
    All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
    Strength: 5% per party (Max: 30%)Multiplier: UniqueOther Harpist line/Drum Master parties do not count
    and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
    Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count
    upon using Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    At level 30:
    Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Duration: Indefinite
    and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
    Duration: Indefinite
    to indefinite.
    Harp: Also gain Status 1003.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    Dagger: Also gain Status 1003.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
    Strength: 5% (Max: 15%)Duration: Indefinite
    .
    .
    .

Extended Mastery

Skill Priority Comments
Ability m 11 4.png 
Dirge for the DeadInflict Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
Low
Ability Voice Unveiled.png 
Voice UnveiledGrant Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
Duration: 5 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns
to all allies.
Low
  • One of the few ways to gain Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery
    however the buff is very rarely useful.
Ability Call of the Abyss.png 
Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
Strength: 80%
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%
, Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Low
  • Offers a small multiattack boost to the party with a downside.
  • Many modern characters often have other sources of multiattack, so a skill that only boosts MA is less desirable given the other options available.
Ability Kuorria.png 
OratorioHarp-specialty allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
, and Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.
Medium
  • A good source of Status 1383.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
    albeit only for Harp-specialty allies.

Ultimate Mastery

Skill Priority Comments
Ability m 2008 1.png 
FlageoletElemental damage to all foes.
Raise all foes' Status 1302.pngTuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
(Boost to hits based on foes' Status 1302.pngTuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
lvl [Max: 11 hits].)
Medium
  • Can be a strong damage skill in a Status 1302.pngTuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
    team.
Ability m 2009 3.png 
Diatonic HarmonyGain Status 3194.pngDiatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed)
Duration: Indefinite
. (Recast to end.)
Medium
  • Gives up MC's ability to normal attack in exchange for providing the party with a variety of useful buffs.
  • As most buffs granted are normal attack focused, MC does not receive much benefit from this skill.
Ability m 2010 3.png 
AccelerandoGain Status 3203.pngAccelerandoMinuet lvl rises by 1 upon an ally's triple attack / When lvl 10 at end of turn: Consumes all lvls and deals 6-hit elemental DMG to all foes / Removes 1 buff (Can't be removed)
Duration: Indefinite
. (Can't be recast.)
Medium
  • Essentially functions as a Ability m 58 4.png DispelRemoves 1 buff from a foe. that deals skill damage due to the way the skill works.
  • It can be somewhat cumbersome to time the dispel and if that is required, Ability m 58 4.png DispelRemoves 1 buff from a foe. is a better choice.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments
Weapon s 1040807600 note.jpg
Chanteuse Angelique
Skill charge attack.png Finale FataleMassive Dark DMG to a foe.
All allies gain Status DarkAtkUp.png20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Chanteuse Angelique is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Ws skill job weapon.png Virtuoso's NatureWhen main weapon: Also grants Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn
for 3 turns and Status 1003.pngImmuneDebuffs will be nullified
Duration: 1 turn
for 1 turn upon using Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain Status 1003.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain Status 1003.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Emblem of Humanity square.jpg Virtuoso's HumanityWhen main weapon (MC only): 15% boost to debuff resistance
Emblem of Divinity square.jpg Virtuoso's DivinityWhen main weapon: Status Collapse.pngCharge Bar Gain LoweredCharge bar gain is lowered
does not apply upon using Ability Call of the Abyss.png Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
Strength: 80%
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%
, Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Emblem of Devilry square.jpg Virtuoso's DevilryWhen main weapon: All allies gain 30% Bonus Superior Elemental DMG effect against foes with Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage
;Status Sleep.pngComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Takes 50% more damage
Local status effect
does not work

Farmable Options

Weapon Element Source Charge Attack Comments
Weapon m 1040811900.jpg
Draconic Harp
Label Element Fire.png Treasure Trade:
Draconic Weapons
Skill charge attack.png 
Hadron BlazeMassive Fire damage to a foe.
All allies gain Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
After 5★:
All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Dark Opus (Earth)
Label Element Earth.png Treasure Trade:
Dark Opus Weapons
Skill charge attack.png 
Apocalyptic DriveMassive Earth damage to a foe. / All allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Weapon m 1040805800.jpg
True Judgement Lyre
Label Element Earth.png Special Quest:
Xeno Vohu Manah Clash
Skill charge attack.png 
Sefrou Dakhma450%Massive Earth damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700).
All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Damage increased to 550%.
Healing cap increased to 2000.

Premium Draw Options

Stamp129.png WARNING!
Players should not uncap weapons in this list using Damascus Ingot square.jpg Damascus Ingots, Gold Brick square.jpg Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments
Weapon m 1040814500.jpg
Harmonia
Label Element Light.png Flash Gala Skill charge attack.png 
Arbitration RayMassive Light damage to a foe.
Restore 10% of all allies' HP (Healing cap: 1000).
After 4★:
Also inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
.
  • Even at 0★, this weapon provides 50,000 Supplemental Damage and does not strictly need to be uncapped for Omega grids.
  • Inflicts Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
    and provides additional healing that is boosted by Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    At level 30:
    Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Duration: Indefinite
    and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
    Duration: Indefinite
    to indefinite.
    Harp: Also gain Status 1003.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    Dagger: Also gain Status 1003.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
    Strength: 5% (Max: 15%)Duration: Indefinite
    .
    on C.A.
Weapon m 1040112500.jpg
Ivory Ark
Label Element Light.png Premium Gala Skill charge attack.png 
Covenant of LightMassive Light damage to a foe.
All allies gain Status 1057.png15% Debuff Success BoostedDebuff success rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain Status 1383.png15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • The teamwide Status 1383.png15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on C.A. stacks with that randomly provided by Ability m 2009 3.png Diatonic HarmonyGain Status 3194.pngDiatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed)
    Duration: Indefinite
    . (Recast to end.)
    .
Weapon m 1040108700.jpg
Parazonium
Label Element Dark.png Flash Gala Skill charge attack.png 
Resolute SoulMassive Dark damage to a foe.
Gain Status 1383.png15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Status 1383.png15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
All allies also gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • The teamwide Status 1383.png15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on C.A. stacks with that randomly provided by Ability m 2009 3.png Diatonic HarmonyGain Status 3194.pngDiatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed)
    Duration: Indefinite
    . (Recast to end.)
    .

References