BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
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Strum a mystical melody that fades the border between reality and delusion on the battlefield.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Misterioso ミステリオーソ
15% damage reduction from a foe in overdrive. When superior element: 10% boost to all allies' debuff success rate against foes.Increases minimum chance to land debuffs by 10%. Thus landing debuffs on foes with 100% debuff resistance is possible.[1]
Lvl 1
Appassionato アパッショナート
10% boost to Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 3 turns. Other weapons: All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns.'s double attack rate. All allies gain High Voltage (ATK Up)ATK is boosted Strength: 5% per party (Max: 30%)Multiplier: UniqueOther Harpist line/Drum Master parties do not count and High Voltage (DEF Up)DEF is boosted Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count upon using ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite..[1]
Lvl 1
Elegante エレガンテ
Boost to all allies' multiattack rate based on their number of buffs:[1] 3% boost to double attack rate per buff (Max: 30%) 2% boost to triple attack rate per buff (Max: 20%)
Master Lvl 20
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Concludere コンクルージョン
Harp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns.[2] All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns.[2] All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.
Grant Death's GraceConverts turn-based debuff DMG to HP recovery (Poison, Burn, Putrefy, etc. / Can't be removed) Duration: 5 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 250 HP or 5% charge barDuration: 5 turns to all allies.
8T
5T
10
Call of the Abyss コール・オブ・アビス
Harp: All allies gain 80% DA UpDouble attack rate is boosted Strength: 80%Duration: 3 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 3 turns, and 35% Charge Bar Gain LoweredCharge bar gain is lowered Strength: 35%Duration: 3 turns. Dagger: All allies gain 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 3 turns, 10% TA UpTriple attack rate is boosted Strength: 10%Duration: 3 turns, and 35% Charge Bar Gain LoweredCharge bar gain is lowered Strength: 35%Duration: 3 turns.
5T
3T
14
Oratorio オラトリオ
Harp-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns.[1]
6T
4T
50
Ultimate Mastery Skills
Icon
Name
Effect
Cooldown
Duration
MaterialsMaterials consumed to learn
Flageolet フラジオレット
Elemental damage to all foes. Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (Boost to hits based on foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) lvl [Max: 11 hits].)
Gain Diatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed) Duration: Indefinite. (Recast to end.)
Gain AccelerandoMinuet lvl rises by 1 upon an ally's triple attack / When lvl 10 at end of turn: Consumes all lvls and deals 6-hit elemental DMG to all foes / Removes 1 buff (Can't be removed) Duration: Indefinite. (Can't be recast.)
New Support Skill: Elegante Skill Upgrade:ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite. Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
Diatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed) randomly grants the following buffs to all other allies:[1]
This skill can be copied, but the elemental ATK will always match that of the original cast.
Dirge for the Dead
Yes*Yes, but with caveats.
This skill can be copied, but the elemental DEF Down will always match that of the original cast.
Voice Unveiled
Yes
Call of the Abyss
Yes
Oratorio
Yes
Flageolet
No
Diatonic Harmony
No
Accelerando
No
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources.
Overview
Elysian is a support class that focuses on buffing allies. However, many of the things Elysian provides are lacking compared to other classes and even with Ultimate Mastery, the class seldom sees use outside of niche setups.
Skill Overview
Class Skill
Skill
Priority
Comments
ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.
Default
Provides a mediocre damage buff through Element ATK UpElement ATK is boosted Duration: 3 turnsElement ATK Up buff based on weapon element.
Provides a potentially stronger buff of High Voltage (ATK Up)ATK is boosted Strength: 5% per party (Max: 30%)Multiplier: UniqueOther Harpist line/Drum Master parties do not count through Appassionato10% boost to Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 3 turns. Other weapons: All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns.'s double attack rate. All allies gain High Voltage (ATK Up)ATK is boosted Strength: 5% per party (Max: 30%)Multiplier: UniqueOther Harpist line/Drum Master parties do not count and High Voltage (DEF Up)DEF is boosted Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count upon using ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite...
Has a relatively lower base accuracy compared to other debuff skills.
The 15% DEF DownDEF is lowered Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual portion of the skill does not stack with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes..
Voice UnveiledGrant Death's GraceConverts turn-based debuff DMG to HP recovery (Poison, Burn, Putrefy, etc. / Can't be removed) Duration: 5 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 250 HP or 5% charge barDuration: 5 turns to all allies.
Low
One of the few ways to gain Death's GraceConverts turn-based debuff DMG to HP recovery (Poison, Burn, Putrefy, etc.) however the buff is very rarely useful.
Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted Strength: 80%Duration: 3 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 3 turns, and 35% Charge Bar Gain LoweredCharge bar gain is lowered Strength: 35%Duration: 3 turns. Dagger: All allies gain 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 3 turns, 10% TA UpTriple attack rate is boosted Strength: 10%Duration: 3 turns, and 35% Charge Bar Gain LoweredCharge bar gain is lowered Strength: 35%Duration: 3 turns.
Low
Offers a small multiattack boost to the party with a downside.
Many modern characters often have other sources of multiattack, so a skill that only boosts MA is less desirable given the other options available.
OratorioHarp-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns.
High
A good source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks albeit only for Harp-specialty allies.
FlageoletElemental damage to all foes. Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (Boost to hits based on foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) lvl [Max: 11 hits].)
Low
Can be a strong damage skill in a TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) team.
Diatonic HarmonyGain Diatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed) Duration: Indefinite. (Recast to end.)
Low
Gives up MC's ability to normal attack in exchange for providing the party with a variety of useful buffs.
As most buffs granted are normal attack focused, MC does not receive much benefit from this skill.
AccelerandoGain AccelerandoMinuet lvl rises by 1 upon an ally's triple attack / When lvl 10 at end of turn: Consumes all lvls and deals 6-hit elemental DMG to all foes / Removes 1 buff (Can't be removed) Duration: Indefinite. (Can't be recast.)
Low
Essentially functions as a DispelRemoves 1 buff from a foe. that deals skill damage due to the way the skill works.
It can be somewhat cumbersome to time the dispel and if that is required, DispelRemoves 1 buff from a foe. is a better choice.
Finale FataleMassive elemental DMG to a foe. All allies gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase. On the next turn, it'll have 3 turns remaining.
Chanteuse Angelique is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Virtuoso's NatureWhen main weapon: Also grants RefreshHP is restored on every turn Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and ImmuneDebuffs will be nullified Duration: 1 turn for 1 turn upon using ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite..
Virtuoso's HumanityWhen main weapon (MC only): 15% boost to debuff resistance
Virtuoso's DivinityWhen main weapon: Charge Bar Gain LoweredCharge bar gain is lowered does not apply upon using Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted Strength: 80%Duration: 3 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 3 turns, and 35% Charge Bar Gain LoweredCharge bar gain is lowered Strength: 35%Duration: 3 turns. Dagger: All allies gain 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 3 turns, 10% TA UpTriple attack rate is boosted Strength: 10%Duration: 3 turns, and 35% Charge Bar Gain LoweredCharge bar gain is lowered Strength: 35%Duration: 3 turns.
Virtuoso's DevilryWhen main weapon: All allies gain 30% Bonus Superior Elemental DMG effect against foes with SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage;ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect does not work