Elysian

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About classes | Class list | Skill list | Extended Mastery


Elysian gran sprite.png Elysian gran icon.jpg Elysian djeeta icon.jpg Elysian djeeta sprite.png
Class Data
Class line Class 180001 mc icon.pngHarpistClass 180101 mc icon.pngBardClass 180201 mc icon.pngSuperstarClass 180301 mc icon.pngElysian
Description Strum a mystical melody that fades the border between reality and delusion on the battlefield.
Style Label Type Special.png Specialty Label Weapon Harp.png Label Weapon Dagger.png
Prerequisites CP square.jpg CP ×2,500
Troubadour Distinction square.jpg Troubadour Distinction ×20
Trophy Gold square.png Superior SongsmithClear the quest Search for an Heir with a Harpist-type class.
Rewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Defense.png DEF +6%   Total:
Icon Bonus Defense.png DEF +18%
Icon Bonus Debuff Resist.png Debuff resistance +20%
Lvl 5Icon Bonus Debuff Resist.png Debuff resistance +10%
Lvl 10 Icon Bonus Defense.png DEF +6%
Lvl 15Icon Bonus Debuff Resist.png Debuff resistance +10%
Lvl 20Icon Bonus Defense.png DEF +6%
Master Bonuses Icon Bonus Defense.png Cut to DMG from a foe in overdrive +1%
Icon Bonus Healing.png Healing +1%
Class Weapon Chanteuse Angelique square.jpg Chanteuse Angelique
Support Skills
Misterioso Lessen DMG from a foe in overdrive.
When superior element: 10% Boost to all allies' debuff success rate against foes.Increases minimum chance to land debuffs by 10%. Thus landing debuffs on foes with 100% debuff resistance is possible.
Appassionato Boost to Ability Quick.png Sky Realm Song
Harp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted

Strength: 60%
Duration: 3 turns
.
Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted

Strength: 20%
Duration: 3 turns
.
's double attack rate.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted

Strength: 5% per party (Max: 30%)
Other Harpist line/Drum Master parties do not count;
Unique modifier
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted

Strength: 5% per party (Max: 30%)
Other Harpist line/Drum Master parties do not count
upon using Ability Concludere.png Concludere
Harp: All parties gain 40% Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: 40%
Duration: 3 turns
and 20% Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)
Duration: 3 turns
.
All allies gain 20% Element ATK UpElement ATK is boosted

Strength: 20%
Duration: 3 turns
Element ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: 10%
Duration: 3 turns
and 10% Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)
Duration: 3 turns
.
All allies gain 10% Element ATK UpElement ATK is boosted

Strength: 10%
Duration: 3 turns
Element ATK Up buff based on weapon element
.
.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 7%[1] Base TA RateIncluding Support Skills/Level Bonuses 3%[1]
Recommended Extended Mastery Perks
Attack, Debuff Success Rate, Double Attack Up
Recommended Subskills
Extended Mastery Skills:
Ability ArmorBreak 4.png Dirge for the Dead
Inflict Status DefenseDown.png15% DEF DownDEF is lowered

Strength: 15%
Base Accuracy: 90%
Duration: 180 seconds
Stacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element

Strength: 20%
Base Accuracy: 90%
Duration: 180 seconds
.
: One of the few Classes that can actually reduce Elemental Defense. Extremely useful if you don't have a character that can apply elemental resist down. If you do, then Ability Miserable.png Miserable Mist
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Dual
on all enemies.
is generally better
Ability Call of the Abyss.png Call of the Abyss
Harp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted

Strength: 80%
, Status TripleUp.png30% TA UpTriple attack rate is boosted

Strength: 30%
, and Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
.
Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted

Strength: 40%
, Status TripleUp.png10% TA UpTriple attack rate is boosted

Strength: 10%
, and Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
.
: Great upgrade to Sky Realm Song. Almost guaranteed Double Attack and large boost to Triple Attack with Harp Equipped. Generally the reason you want Elysian. Comes with a penalty that is negligible or easily removed.
Ability Voice Unveiled.png Voice Unveiled
Grant Status DeathsGrace.pngDeath's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)

Duration: 5 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

Strength: 250 HP or 5% charge bar
Duration: 5 turns
to all allies.
: Powerful but generally not worth a slot unless you are up against a boss with a lot of DoT.

Subskills:

Ability Arrow.png Rain of Arrows III
300% elemental damage to all enemies.
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
.
: Pairs well with Ability ArmorBreak 4.png Dirge for the Dead
Inflict Status DefenseDown.png15% DEF DownDEF is lowered

Strength: 15%
Base Accuracy: 90%
Duration: 180 seconds
Stacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element

Strength: 20%
Base Accuracy: 90%
Duration: 180 seconds
.
to also apply attack down
Ability ArmorBreak.png Defense Breach
100% elemental damage to one enemy and inflict Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Single
.
: For fights that attack down isn't needed due to Nine-Realm Harp's upgrades' healing, more def down is welcomed
Ability Miserable.png Miserable Mist
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Dual
on all enemies.
: For when Ability ArmorBreak 4.png Dirge for the Dead
Inflict Status DefenseDown.png15% DEF DownDEF is lowered

Strength: 15%
Base Accuracy: 90%
Duration: 180 seconds
Stacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element

Strength: 20%
Base Accuracy: 90%
Duration: 180 seconds
.
's elemental resist down is not needed
Ability MusicPurple.png Angelic Voice II
Harp: Inflict Status Charm.pngCharmedAttacks are slightly limited

Strength: 55%
on a foe.
Others: Inflict Status Charm.pngCharmedAttacks are slightly limited

Strength: 25%
on a foe.
: Charm is extremely useful in coordinated raids where someone else already brought the ATK/DEF down debuffs, or one of your characters already provided those
Ability Pilfer.png Soul Soloist
Harp: Inflict Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered

Strength: 30%
Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png30% Debuff Res. UpDebuff resistance is boosted

Strength: 30%
Base Accuracy: 200%
Duration: 3 turns
.
Fonic Rod square.jpg Fonic Rod: Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered

Strength: 20%
Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png20% Debuff Res. UpDebuff resistance is boosted

Strength: 20%
Base Accuracy: 200%
Duration: 3 turns
.
Other weapons: Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered

Strength: 5%
Base Accuracy: 90%
on all enemies.
All allies gain Status Veil.png5% Debuff Res. UpDebuff resistance is boosted

Strength: 5%
Base Accuracy: 90%
Duration: 3 turns
.
: improve your team's debuff hitrate against HL bosses whose resistance grows over time.
Ability ClearAll.png Clarity
Remove 1 debuff from all parties.
: Removes Ability Call of the Abyss.png Call of the Abyss
Harp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted

Strength: 80%
, Status TripleUp.png30% TA UpTriple attack rate is boosted

Strength: 30%
, and Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
.
Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted

Strength: 40%
, Status TripleUp.png10% TA UpTriple attack rate is boosted

Strength: 10%
, and Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
.
's penalty

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Concludere.png Concludere Harp: All parties gain 40% Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: 40%
Duration: 3 turns
and 20% Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)
Duration: 3 turns
.[2]
All allies gain 20% Element ATK UpElement ATK is boosted

Strength: 20%
Duration: 3 turns
Element ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: 10%
Duration: 3 turns
and 10% Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)
Duration: 3 turns
.[2]
All allies gain 10% Element ATK UpElement ATK is boosted

Strength: 10%
Duration: 3 turns
Element ATK Up buff based on weapon element
.
7T 3T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability ArmorBreak 4.png Dirge for the Dead Inflict Status DefenseDown.png15% DEF DownDEF is lowered

Strength: 15%
Base Accuracy: 90%
Duration: 180 seconds
Stacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element

Strength: 20%
Base Accuracy: 90%
Duration: 180 seconds
.
6T 180s 20
Ability Voice Unveiled.png Voice Unveiled Grant Status DeathsGrace.pngDeath's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)

Duration: 5 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

Strength: 250 HP or 5% charge bar
Duration: 5 turns
to all allies.
8T 5T 10
Ability Call of the Abyss.png Call of the Abyss Harp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted

Strength: 80%
, Status TripleUp.png30% TA UpTriple attack rate is boosted

Strength: 30%
, and Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
.
Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted

Strength: 40%
, Status TripleUp.png10% TA UpTriple attack rate is boosted

Strength: 10%
, and Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
.
5T 3T 14 The Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
debuff can be removed with Clarity or other debuff removal skills.
Veil does not circumvent self-inflicted debuffs.

Assessment

Extremely versatile and powerful class. It provides many unique buffs and debuffs that aren't found in other class, namely Elemental Attack up or Elemental Resist down. Ability Concludere.png Concludere
Harp: All parties gain 40% Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: 40%
Duration: 3 turns
and 20% Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)
Duration: 3 turns
.
All allies gain 20% Element ATK UpElement ATK is boosted

Strength: 20%
Duration: 3 turns
Element ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: 10%
Duration: 3 turns
and 10% Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)
Duration: 3 turns
.
All allies gain 10% Element ATK UpElement ATK is boosted

Strength: 10%
Duration: 3 turns
Element ATK Up buff based on weapon element
.
is special for the fact that it boost the entire raid's damage, which is extremely useful for on elements fight which all players bring the same Element to it. Ability Call of the Abyss.png Call of the Abyss
Harp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted

Strength: 80%
, Status TripleUp.png30% TA UpTriple attack rate is boosted

Strength: 30%
, and Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
.
Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted

Strength: 40%
, Status TripleUp.png10% TA UpTriple attack rate is boosted

Strength: 10%
, and Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
.
is terrifyingly powerful, with near guaranteed Double Attack as well as a reasonable boost to Triple Attack, both Stack with Double Trouble or most DA/TA source. It comes with a CA bar gain DOWN, which can be removed by Clarity but is often neglected because the DATA boost already made up for the gain. Harp main hand also means it can use extremely powerful debuffs like Ability MusicPurple.png Angelic Voice II
Harp: Inflict Status Charm.pngCharmedAttacks are slightly limited

Strength: 55%
on a foe.
Others: Inflict Status Charm.pngCharmedAttacks are slightly limited

Strength: 25%
on a foe.
or Ability Pilfer.png Soul Soloist
Harp: Inflict Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered

Strength: 30%
Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png30% Debuff Res. UpDebuff resistance is boosted

Strength: 30%
Base Accuracy: 200%
Duration: 3 turns
.
Fonic Rod square.jpg Fonic Rod: Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered

Strength: 20%
Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png20% Debuff Res. UpDebuff resistance is boosted

Strength: 20%
Base Accuracy: 200%
Duration: 3 turns
.
Other weapons: Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered

Strength: 5%
Base Accuracy: 90%
on all enemies.
All allies gain Status Veil.png5% Debuff Res. UpDebuff resistance is boosted

Strength: 5%
Base Accuracy: 90%
Duration: 3 turns
.
. Dagger is a very odd choice for main hand because the effect of both Ability Concludere.png Concludere
Harp: All parties gain 40% Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: 40%
Duration: 3 turns
and 20% Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)
Duration: 3 turns
.
All allies gain 20% Element ATK UpElement ATK is boosted

Strength: 20%
Duration: 3 turns
Element ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: 10%
Duration: 3 turns
and 10% Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)
Duration: 3 turns
.
All allies gain 10% Element ATK UpElement ATK is boosted

Strength: 10%
Duration: 3 turns
Element ATK Up buff based on weapon element
.
and Ability Call of the Abyss.png Call of the Abyss
Harp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted

Strength: 80%
, Status TripleUp.png30% TA UpTriple attack rate is boosted

Strength: 30%
, and Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
.
Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted

Strength: 40%
, Status TripleUp.png10% TA UpTriple attack rate is boosted

Strength: 10%
, and Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
.
are halved, but if you have no good main hand harp then the DATA boost from Four-Sky Blade square.jpg Four-Sky Blade's upgrade often make up for the lost boost.
Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancer

References[edit]

  1. 1.0 1.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html
  2. 2.0 2.1 kogare_a, Concludere. https://twitter.com/kogare_a/status/979238237674745856