Elysian

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Elysian gran sprite.png

Elysian gran icon.jpg

Elysian gran.png

Elysian djeeta icon.jpg

Elysian djeeta.png
Elysian djeeta sprite.png
Class Data
Class line Class 180001 mc icon.pngHarpistClass 180101 mc icon.pngBardClass 180201 mc icon.pngSuperstarClass 180301 mc icon.pngElysian
Description Strum a mystical melody that fades the border between reality and delusion on the battlefield.
Style Label Type Special.png Specialty Label Weapon Harp.png Label Weapon Dagger.png
Prerequisites CP square.jpg CP ×2,500
Troubadour Distinction square.jpg Troubadour Distinction ×20
Trophy Gold square.png Superior SongsmithClear the quest Search for an Heir with a Harpist-type class.
Rewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Defense.png DEF +6%   Total:
Icon Bonus Defense.png DEF +18%
Icon Bonus Debuff Resist.png Debuff resistance +20%
Lvl 5Icon Bonus Debuff Resist.png Debuff resistance +10%
Lvl 10 Icon Bonus Defense.png DEF +6%
Lvl 15Icon Bonus Debuff Resist.png Debuff resistance +10%
Lvl 20Icon Bonus Defense.png DEF +6%
Completion Bonuses Icon Bonus Defense.png Cut to DMG from a foe in overdrive +1%
Icon Bonus Healing.png Healing +1%
Class Weapon Weapon s 1040807600 note.jpg Chanteuse Angelique
Release date 2017-03-20 Other sites Icon Gamewith.pngGamewith
Support Skills
Misterioso 15% damage reduction from a foe in overdrive.
When superior element: 10% boost to all allies' debuff success rate against foes.Increases minimum chance to land debuffs by 10%. Thus landing debuffs on foes with 100% debuff resistance is possible.[1]
Appassionato 10% boost to Ability Quick.png Sky Realm SongHarp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
's double attack rate.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Strength: 5% per party (Max: 30%)Multiplier: UniqueOther Harpist line/Drum Master parties do not count
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count
upon using Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain Status Veil.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain Status Veil.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.[1]
Elegante Unlocks at Master Level 20:
Boost to all allies' multiattack rate based on their number of buffs:[1]
3% boost to double attack rate per buff (Max: 30%)
2% boost to triple attack rate per buff (Max: 20%)
Master Level BonusesRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Defense.png DEF +4%
Lvl 2 Icon Bonus Debuff Success.png Debuff success rate +2% Lvl 17 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 3 Icon Bonus HP.png HP +200 Lvl 18 Icon Bonus HP.png HP +200
Lvl 4 Icon Bonus Defense.png DEF +4% Lvl 19 Icon Bonus Debuff Resist.png Debuff resistance +2%
Lvl 5 Icon Bonus Debuff Success.png Debuff success rate +2% Lvl 20 New Support Skill
Superstar alternate color class outfits
Lvl 6 Icon Bonus HP.png HP +200 Lvl 21 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 7 Icon Bonus Debuff Resist.png Debuff resistance +2% Lvl 22 Icon Bonus HP.png HP +200
Lvl 8 Icon Bonus Debuff Success.png Debuff success rate +2% Lvl 23 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 9 Icon Bonus HP.png HP +200 Lvl 24 Icon Bonus Debuff Resist.png Debuff resistance +2%
Lvl 10 Icon Bonus Defense.png DEF +4%
Harpist alternate color class outfits
Lvl 25 Icon Bonus HP.png HP +200
Lvl 11 Icon Bonus Debuff Success.png Debuff success rate +2% Lvl 26 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 12 Icon Bonus HP.png HP +200 Lvl 27 Icon Bonus HP.png HP +200
Lvl 13 Icon Bonus Debuff Resist.png Debuff resistance +2% Lvl 28 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 14 Icon Bonus Debuff Success.png Debuff success rate +2% Lvl 29 Icon Bonus HP.png HP +200
Lvl 15 Icon Bonus HP.png HP +200
Bard alternate color class outfits
Lvl 30 Upgrade Concludere
Elysian alternate color class outfits
Total Master Level Bonuses
Icon Bonus HP.png HP +2000
Icon Bonus Defense.png DEF +12%
Icon Bonus Debuff Resist.png Debuff resistance +8%
Icon Bonus Debuff Success.png Debuff success rate +20%
New Support Skill: Elegante
Skill Upgrade: Concludere
Alternate color class outfits
Job ico perfection.pngUltimate Mastery Level BonusesRequirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus HP.png HP +2500 Lvl 4 Icon Bonus Double Attack.png Double attack rate +7%
Lvl 2 Icon Bonus Attack.png ATK +2500 Lvl 5 Icon Bonus Triple Attack.png Triple attack rate +7%
Lvl 3 Icon Bonus Debuff Resist.png Debuff resistance +15% Lvl 6 Icon Bonus Attack.png DMG Cap +12%

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Concludere.png
Ability m 1593 3.png
Concludere Harp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.[2]
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.[2]
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain Status Veil.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain Status Veil.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
7 turns
Lvl 30:
6 turns
3T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability ArmorBreak 4.png Dirge for the Dead Inflict Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
6T 180s 20
Ability Voice Unveiled.png Voice Unveiled Grant Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
Duration: 5 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns
to all allies.
8T 5T 10
Ability Call of the Abyss.png Call of the Abyss Harp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
Strength: 80%
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%
, Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
5T 3T 14 The Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
debuff can be removed with Clarity or other debuff removal skills.
Veil does not circumvent self-inflicted debuffs.
Ability Kuorria.png Oratorio Harp-specialty allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
, and Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.[1]
6T 4T 50

Ultimate Mastery Skills

  • Requires Ultimate Mastery Lvl 6.
Icon Skill Name Effect C/DCooldown DurDuration MaterialsMaterials consumed to learn Notes
Ability m 2008 1.png Flageolet Elemental damage to all foes.
Raise all foes' Status 1302.pngTuningHP is lowered on every turn based on Tuning lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
(Boost to hits based on foes' Status 1302.pngTuningHP is lowered on every turn based on Tuning lvl (Max: 10 / Can't be removed)
lvl [Max: 11 hits].)
6T 180s
Ability m 2009 3.png Diatonic Harmony Gain Status 3194.pngDiatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed)
Duration: Indefinite
. (Recast to end.)
1T
Recast:
0T
-
Ability m 2010 3.png Accelerando Gain Status 3203.pngAccelerandoMinuet lvl rises by 1 upon an ally's triple attack / When lvl 10 at end of turn: Consumes all lvls and deals 6-hit elemental DMG to all foes / Removes 1 buff (Can't be removed)
Duration: Indefinite
. (Can't be recast.)
- -

Gameplay Notes

Diatonic Harmony

  • Status 3194.pngDiatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed)
    randomly grants the following buffs to all other allies:[1]
    • Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 1 turn
    • Status 7343.pngDMG Mitigation (4000)DMG taken is lowered by a fixed amount
      Strength: 4000Duration: 1 turn
    • Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
      Strength: 30%Duration: 1 turn
    • Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
      Strength: (Damage cap: 50,000)Duration: 1 turn
    • Status AttackUp.png50% ATK UpATK is boosted
      Strength: 50%Multiplier: NormalDuration: 1 turn
    • Status DamageCapUp.png10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
      Strength: 10%Duration: 1 turn
  • All buffs are granted every 7 turns.
    • Recasting the skill resets the turn count.
    • It is affected by effects that progress the battle turn.

Assessment

Stamp18.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

A versatile and powerful class, Elysian focuses on healing and buffing the raid/party. It provides many unique buffs and debuffs that aren't found in other classes, both natively and carried forward from Superstar.

  • Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    At level 30:
    Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Duration: Indefinite
    and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
    Duration: Indefinite
    to indefinite.
    Harp: Also gain Status Veil.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    Dagger: Also gain Status Veil.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
    Strength: 5% (Max: 15%)Duration: Indefinite
    .
    is notable for the fact that it boost the entire raid's damage for your MC's element, as well as enhances all healing in the raid. Has the most use when cooperating with others to defeat a tough enemy that has a single element, such as in Unite and Fight Nightmare raids.
  • Ability ArmorBreak 4.png Dirge for the DeadInflict Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    and 20% Element DEF DownElement DEF Down debuff based on weapon element
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    .
    inflicts Elemental DEF down, which can be difficult to obtain otherwise, as well as the standard DEF down.
  • Ability Call of the Abyss.png Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
    Strength: 80%
    , Status TripleUp.png30% TA UpTriple attack rate is boosted
    Strength: 30%
    , and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
    Strength: 40%
    , Status TripleUp.png10% TA UpTriple attack rate is boosted
    Strength: 10%
    , and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    grants powerful multiattack, though you need to deal with the self-inflicted charge bar penalty. Consider taking a character with a status clear, Ability ClearAll.png ClarityRemove 1 debuff from all parties. or a weapon such as Weapon s 1040805900.jpg Qilin Lyre with clear on CA. The debuff can even be ignored sometimes since the DATA will compensate for the slow bar gain rate. Not worth taking when using a dagger mainhaind. Ability Quick.png Sky Realm SongHarp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    .
    Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
    is an alternative for those who don't wish to deal with the debuff or clearing it.
  • Ability Voice Unveiled.png Voice UnveiledGrant Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
    Duration: 5 turns
    and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 250 HP or 5% charge barDuration: 5 turns
    to all allies.
    is very weak for healing, but does enable different strategies where the enemy has strong DOT abilities.
  • Ability Kuorria.png OratorioHarp-specialty allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 4 turns
    , Status TripleUp.png30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 4 turns
    , and Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    .
    is an alternative to Ability Call of the Abyss.png Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
    Strength: 80%
    , Status TripleUp.png30% TA UpTriple attack rate is boosted
    Strength: 30%
    , and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
    Strength: 40%
    , Status TripleUp.png10% TA UpTriple attack rate is boosted
    Strength: 10%
    , and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    or Ability Quick.png Sky Realm SongHarp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    .
    Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
    for Harp-based Ultima Weapon parties. The lower DATA rate is compensated for by a strong Bonus Damage buff. Which DATA buff is appropriate depends on your party setup.
  • The Misterioso support skill passively helps party members land their debuffs, while making the Elysian themselves one of the better classes for applying debuffs themselves.

Notable Main Weapons

Though Daggers can be used, it is highly advisable to use a Harp so that you get the enhanced versions of your skills. Only use a dagger if it has a very powerful charge attack and you are not using Ability Call of the Abyss.png Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
Strength: 80%
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%
, Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
or other harp-enhanced skills. Taking a weapon that improves debuff success rates is a good idea to help Ability ArmorBreak 4.png Dirge for the DeadInflict Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
to land.

Main weapons that combo with Elysian's skills or provide debuff success rate improvements include:

  • Weapon s 1040807600 note.jpg Chanteuse Angelique - The Elysian Class Champion weapon gives small healing and protection capabilities to Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    At level 30:
    Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Duration: Indefinite
    and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
    Duration: Indefinite
    to indefinite.
    Harp: Also gain Status Veil.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    Dagger: Also gain Status Veil.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
    Strength: 5% (Max: 15%)Duration: Indefinite
    .
    , rather than just improving the healing cap as the skill usually does. An acceptable but not outstanding choice, players may find it better to just use another farmable harp instead of spending the resources to make this.
    • Virtuoso's Humanity - Minor increase to debuff resistance, almost never worth it. If there will be debuffs, take Ability ClearAll.png ClarityRemove 1 debuff from all parties. or Ability Veil.png VeilAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      .
      instead.
    • Virtuoso's Divinity - Ability Call of the Abyss.png Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
      Strength: 80%
      , Status TripleUp.png30% TA UpTriple attack rate is boosted
      Strength: 30%
      , and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
      Strength: 35%
      .
      Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
      Strength: 40%
      , Status TripleUp.png10% TA UpTriple attack rate is boosted
      Strength: 10%
      , and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
      Strength: 35%
      .
      no longer debuffs the party, significantly improving the skill and freeing up a slot that may have been used by Ability ClearAll.png ClarityRemove 1 debuff from all parties..
    • Virtuoso's Devilry - Bonus damage against sleeping foes. Only of use if you're taking Ability MusicPurple.png Sheep SongHarp: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
      Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
      Local status effect
      and Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
      on a foe.
      Other weapons: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
      Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
      Local status effect
      and Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
      on a foe.
      .
  • Ullikummi square.jpg Ullikummi 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Increases debuff success chance after charge attacking, and the bonus damage to party members works well with Elysian's multiattack buff skills.
  • Weapon s 1040800400.jpg Nine-Realm Harp Sterling (and element-changed options) ⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your Gold Brick square.jpg Gold Brick before choosing to get it. - Increases debuff success and heals the party on charge attack. Combos well with Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    At level 30:
    Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Duration: Indefinite
    and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
    Duration: Indefinite
    to indefinite.
    Harp: Also gain Status Veil.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    Dagger: Also gain Status Veil.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
    Strength: 5% (Max: 15%)Duration: Indefinite
    .
  • Weapon s 1040805900.jpg Qilin Lyre - Increases debuff success chance when wielded as a main weapon, and will clear the self-debuff from Ability Call of the Abyss.png Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
    Strength: 80%
    , Status TripleUp.png30% TA UpTriple attack rate is boosted
    Strength: 30%
    , and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
    Strength: 40%
    , Status TripleUp.png10% TA UpTriple attack rate is boosted
    Strength: 10%
    , and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    when the MC charge attacks.
  • Weapon s 1040809800.jpg Dante Alighieri - Increases debuff success chance after charge attacking.
  • Weapon s 1040802400.jpg Cords of Heaven Lyre ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Increases debuff success chance when wielded as a main weapon, though requires 4★ to do so.
  • Weapon s 1040805800.jpg True Judgement Lyre - "Adjudicator's Doctrine" skill provides a significant boost to multiattack rates when Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
    /Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
    is active. Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    At level 30:
    Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Duration: Indefinite
    and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
    Duration: Indefinite
    to indefinite.
    Harp: Also gain Status Veil.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    Dagger: Also gain Status Veil.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
    Strength: 5% (Max: 15%)Duration: Indefinite
    .
    can now cover for the downtime in your other multiattack EMP skills you take, ensuring 100% uptime for multiattack boosts.
  • Weapon s 1040811900.jpg Draconic Harp - The Status Heal.pngRefreshHP is restored on every turn
    Strength: (Healing cap: 1500).Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    the party gains from the charge attack will be enhanced by use of Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    All parties gain 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    All parties gain 10% Element ATK UpElement ATK is boosted
    Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
    .
    At level 30:
    Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Duration: Indefinite
    and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
    Duration: Indefinite
    to indefinite.
    Harp: Also gain Status Veil.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    Dagger: Also gain Status Veil.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
    Strength: 5% (Max: 15%)Duration: Indefinite
    .
  • Weapon s 1040805300.jpg Harp of Westerly Winds - Increases debuff success chance a small amount when wielded as a main weapon.

Resources

Alternate Colors

Obtained from Class 180301 mc icon.pngElysian: Master Level 30

References