From Granblue Fantasy Wiki
|Description||Strum a mystical melody that fades the border between reality and delusion on the battlefield.|
|Prerequisites||2500 CP, 20 Troubadour Distinction and Superior Songsmith Trophy|
|+6% DEF, +10% Debuff Res|
Total: +18% DEF, +20% Debuff Res
|Master Bonuses||Cut to DMG from a foe in overdrive +1%|
|Misterioso||Lessen DMG from a foe in overdrive / Boost to all allies' debuff success rate against a foe when superior element|
|Appassionato||Boost to Sky Realm Song's double attack rate|
Boost to all allies' ATK & DEF based on number of all parties upon using Concludere ( and )
|Recommended Extended Mastery Perks|
|Attack, Debuff Success Rate, Double Attack Up|
Extended Mastery Skills:
Dirge for the DeadInflict and 20% elemental DEF lowered based on your element.: One of the few Class that can actually reduce Elemental Defense. Extremely useful if you don't have a character that can apply elemental resist down. If you do, then
Miserable MistInflict and on all enemies.is generally better
Call of the AbyssAll allies gain , , and . (Harps enhance effect when equipped): Great upgrade to Sky Realm Song. Almost guaranteed Double Attack and large boost to Triple Attack with Harp Equipped. Generally the reason you want Elysian. Comes with a penalty that is negligible or easily removed.
Voice UnveiledGrant and to all allies.: Powerful but generally not worth a slot unless you are up against a boss with a lot of DoT.
Rain of Arrows III300% Elemental DMG to all enemies and inflict .: Pairs well with
Dirge for the DeadInflict and 20% elemental DEF lowered based on your element.to also apply attack down
Defense BreachElemental DMG to one enemy and inflict .: For fights that attack down isn't needed due to Nine-Realm Harp's upgrades' healing, more def down is welcomed
Miserable MistInflict and on all enemies.: For when
Dirge for the DeadInflict and 20% elemental DEF lowered based on your element.'s elemental resist down is not needed
Angelic Voice IIInflict on one enemy.: Charm is extremely useful in coordinated raids where someone else already brought the ATK/DEF down debuffs, or one of your characters already provided those
Soul SoloistInflict on all enemies. All allies gain .: improve your team's debuff hitrate against HL bosses whose resistance grows over time.
ClarityRemove 1 debuff from all parties.: Removes
Call of the AbyssAll allies gain , , and . (Harps enhance effect when equipped)'s penalty
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
|Concludere||All parties gainand / Boost to your elemental ATK (Harps enhance effect when equipped)||7T||3T||No||1||Affects all parties.
Only your own party gains and .
Extended Mastery Skills
EMPCost in EMP
|Dirge for the Dead||Inflictand 20% elemental DEF lowered based on your element.||6T||180s||20||Does not stack with Miserable Mist.|
|Voice Unveiled||Grantand to all allies.||8T||5T||10|
|Call of the Abyss||All allies gain, , and . (Harps enhance effect when equipped)||5T||3T||14||The
debuff can be removed with Clarity or other debuff removal skills.|
Non-harp weapons reduce buff effectiveness.
AssessmentExtremely versatile and powerful class. It provides many unique buffs and debuffs that aren't found in other class, namely Elemental Attack up or Elemental Resist down.
ConcludereAll parties gain and / Boost to your elemental ATK (Harps enhance effect when equipped)is special for the fact that it boost the entire raid's damage, which is extremely useful for on elements fight which all players bring the same Element to it.
Call of the AbyssAll allies gain , , and . (Harps enhance effect when equipped)is terrifyingly powerful, with near guaranteed Double Attack as well as a reasonable boost to Triple Attack, both Stack with Double Trouble or most DA/TA source. It comes with a CA bar gain DOWN, which can be removed by Clarity but is often neglected because the DATA boost already made up for the gain. Harp main hand also means it can use extremely powerful debuffs like
Angelic Voice IIInflict on one enemy.or
Soul SoloistInflict on all enemies. All allies gain .. Dagger is a very odd choice for main hand because the effect of both
ConcludereAll parties gain and / Boost to your elemental ATK (Harps enhance effect when equipped)and
Call of the AbyssAll allies gain , , and . (Harps enhance effect when equipped)are halved, but if you have no good main hand harp then the DATA boost from 's upgrade often make up for the lost boost.