Drum Master
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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Soul Echoer |
Unlock Requirements |
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CP ×1,000 Champion Merit ×10 March to a Macho BeatRewards Crystal ×30 – Unlocked by completing Chapter 9 Quest: Crashing Waves, Rising Beats |
ID | 270201 |
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NameJP | ドラムマスター |
Release Date | 2017-05-17 |
Other Sites | gbf-wiki (Japanese wiki)GameWith |
Strike up a thunderous rhythm to spur allies and march away enemies. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Beat Keeper | 90% boost to double attack rate, 90% boost to triple attack rate, and damage dealt reduced by 60%.[1] | Lvl 1 |
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Festival Drummer | Based on number of chains in chain burst: Gain Charge Bar +15% / 30% / 50%Instantly boosts Charge Bar by 15% / 30% / 50% Strength: 15% / 30% / 50%2, 3, and higher chains in chain burst respectively and all allies gain FeverATK and multiattack rate are boosted based on effect's time remaining Duration: 1 turn / 3 turns / 5 turns2, 3, and higher chains in chain burst respectively. All allies gain High Voltage (ATK Up)ATK is boosted Strength: 5% per party (Max: 30%)Other Superstars/Elysians do not count; Unique modifier and High Voltage (DEF Up)DEF is boosted Strength: 5% per party (Max: 30%)Other Superstars/Elysians do not count upon using Resounding RhythmInflicts 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds on all enemies based on your element. (Uses 20% of charge bar.).[1] |
Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Drum Roll | All allies gain 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 1 turn , 10% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 10%Duration: 1 turn , and 60% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 60%Duration: 1 turn . |
8T | 1T | No | Lvl 1 | |
Never Miss a Beat | Distribute charge bar to all other allies. All other allies gain 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%. (Uses 30% of charge bar.) |
5T | 3T | No | 5 | |
Resounding Rhythm | Inflicts 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds on all enemies based on your element. (Uses 20% of charge bar.) |
6T | 180s | No | 15 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Resonate Rhythm | Charge Bar +40%Instantly boosts Charge Bar by 40% Strength: 40% to an ally. |
7T | 25 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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ATK +1000 HP +1000 |
Triple attack rate +1% |
Gameplay Notes
Festival Drummer
- Festival Drummer causes the following effects based on the strength of the chain burst:
Chain Burst | Effect |
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2 | Gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. All allies gain FeverATK and multiattack rate are boosted based on effect's time remaining for 1 turn. |
3 | Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. All allies gain FeverATK and multiattack rate are boosted based on effect's time remaining for 3 turns. |
4+ | Gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50%. All allies gain FeverATK and multiattack rate are boosted based on effect's time remaining for 5 turns. |
- In a full Chain Burst, the music will also change to Otoko no Uta while Fever persists.
- The music change can be toggled in the class screen.
Fever
- Buff effects from Fever vary depending on its duration, and the effects will diminish over time.[1]
Duration | 5 Turns | 4 Turns | 3 Turns | 2 Turns | 1 Turn |
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ATK Up | 30% | 25% | 20% | 15% | 10% |
DA Up | 50% | 40% | 30% | 20% | 10% |
TA Up | 25% | 20% | 15% | 10% | 5% |
Facsimile Compatibility
Icon | Skill | Copyable? | Notes |
---|---|---|---|
Drum Roll | Yes | ||
Never Miss a Beat | No | ||
Resounding Rhythm | No | ||
Resonate Rhythm | Yes*Yes, but with caveats. | This skill can be copied, but will target the same character as the original cast. |
Assessment
EX I classes are merely a means to gain subskills and completion bonuses for future classes; none are viable long-term. The following is a list of notable skills.
Base Skills
None of these skills are viable in the long-term.
Extended Mastery Skills
These skills can only be equipped within the same class line.
Skill | Future Usage | Comments |
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Resonate RhythmCharge Bar +40%Instantly boosts Charge Bar by 40% Strength: 40% to an ally. |
Low |
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Resources
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