Drum Master

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Drum Master gran sprite.png Drum Master gran icon.jpg Drum Master djeeta icon.jpg Drum Master djeeta sprite.png
Class Data
Description Strike up a thunderous rhythm to spur allies and march away enemies.
Style Label Type Special.png Specialty Label Weapon Harp.png Label Weapon Harp.png
Prerequisites CP square.jpg CP ×1,000
Champion Merit square.jpg Champion Merit ×10
– Unlocked by completing Chapter 9 Quest: Crashing Waves, Rising Beats
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +200 Icon Bonus HP.png HP +200   Total:
Icon Bonus Attack.png ATK +1000
Icon Bonus HP.png HP +1000
Lvl 5Icon Bonus Attack.png ATK +200 Icon Bonus HP.png HP +200
Lvl 10 Icon Bonus Attack.png ATK +200 Icon Bonus HP.png HP +200
Lvl 15Icon Bonus Attack.png ATK +200 Icon Bonus HP.png HP +200
Lvl 20Icon Bonus Attack.png ATK +200 Icon Bonus HP.png HP +200
Master Bonuses Icon Bonus Attack.png Triple attack rate +1%
Support Skills
Beat Keeper 90% boost to double attack rate, 90% boost to triple attack rate, and damage dealt reduced by 60%.[1]
Festival Drummer Boost to charge bar based on chain burst number / All allies gain
Status Fever.pngFeverATK and multiattack rate are boosted based on effect's time remaining
effect / Boost to all allies' ATK & DEF based on number of all parties upon using Resounding Rhythm
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses
90%[2]
Base TA RateIncluding Support Skills/Level Bonuses
90%[2]
Recommended Extended Mastery Perks
Debuff Success Rate, Attack
Recommended Subskills
Ability Miserable.png 
Miserable MistInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
on all enemies.
: Massive increase to effective damage and survivability.
Ability Quick.png 
Sky Realm SongAll allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3 turns
Strength: Non-Harp 20%/Harp 60%
.
: Massive damage and charge bar generation via double-attacks.

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability OugiDamage.png Drum Roll All allies gain
Status Defiance.png20% C.A. DMG UpCharge attack DMG is boosted

Strength: 20%
Duration: 1 turns
,
Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 10%
Duration: 1 turns
, and
Status CB DMG Cap Up.png60% Chain Burst DMG Cap BoostedChain Burst DMG Cap Boosted

Strength: 60%
Duration: 1 turns
.
8T 1T No 1 Does not stack with Veight's
Scarlet SlayerAdd 1 charge diamond to a foe. All allies gain
Status Defiance.png30% C.A. DMG UpCharge attack DMG is boosted

Strength: 30%
Duration: 8 turns
.
or
Ferry (SSR)'s
GrausamAll allies gain
Status Defiance.png60% C.A. DMG UpCharge attack DMG is boosted

Strength: 60%
Duration: 1 turns
and
Status DamageCapUp.png10% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

Strength: 10%
Duration: 1 turns
. Inflict
Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Duration: 1 turns
on all allies.
At level 75:
Buff increased to
Status DamageCapUp.png15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

Strength: 15%
Duration: 1 turns
.
. (Stronger effect persists.)
Does not appear to stack with Kaguya.
Ability NeverMissABeat.png Never Miss a Beat Distribute charge bar to all allies. All allies gain
Status Uplift.png20% Charge Bar Sped UpCharge bar speed is boosted

Strength: 20%
(Uses 30% of charge bar)
5T 3T No 5 20% charge speed bonus. The 30% charge bar used is spread evenly between allies (ie. 10% each with 3 allies, 15% each with 2 allies). Neither effect applies to MC.
Ability ResoundingRhythm.png Resounding Rhythm Gain High Voltage effect / Hit to all foes' DEF against your element (Uses 20% of charge bar) 6T 180s No 15 High Voltage increases the party's Attack and Defense based on the number of participating players (same as Superstar's and Elysian's Appassionato Support skill)

Extended Mastery Skills

Icon Skill Name Effect
C/DCooldown
DurDuration
EMPCost in EMP
Notes
Ability Clucky Doodle-doo.png Resonate Rhythm 40% boost to an ally's charge bar 7T 25

Assessment

This class brings a different take on the support provided by the Harpist line, focusing on charge attacks. This can provide powerful burst damage when coupled with characters with strong charge attacks and/or skills that further accelerate charge bar gains. While two of its skills cost charge bar, its high innate multiattack rate and charge bar gain after a chain burst generally makes this a non-issue.

Festival Drummer[edit]

Festival Drummer causes the following effects based on the strength of the chain burst:

  • 2-Chain: 15% Charge Bar Gained, 1-turn Fever
  • 3-Chain: 30% Charge Bar Gained, 3-turn Fever
  • 4-Chain: 50% Charge Bar Gained, 5-turn Fever, music changes to Otoko no Uta while Fever persists (music change can be disabled in the class screen)
Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrie
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II RuneslayerKengoGlorybringerNekomancer

References[edit]

  1. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/57275
  2. 2.0 2.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html