Drum Master

From Granblue Fantasy Wiki
Jump to: navigation, search
Drum Master gran sprite.png Drum Master gran icon.jpg Drum Master djeeta icon.jpg Drum Master djeeta sprite.png
Class Data
Description Strike up a thunderous rhythm to spur allies and march away enemies.
Style Label Type Special.png Specialty Label Weapon Harp.png Label Weapon Harp.png
Prerequisites CP square.jpg CP ×1,000
Champion Merit square.jpg Champion Merit ×10
Trophy Silver square.png March to a Macho BeatRewards
Crystal square.jpg Crystal ×30
– Unlocked by completing Chapter 9 Quest: Crashing Waves, Rising Beats
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +200 Icon Bonus HP.png HP +200   Total:
Icon Bonus Attack.png ATK +1000
Icon Bonus HP.png HP +1000
Lvl 5Icon Bonus Attack.png ATK +200 Icon Bonus HP.png HP +200
Lvl 10 Icon Bonus Attack.png ATK +200 Icon Bonus HP.png HP +200
Lvl 15Icon Bonus Attack.png ATK +200 Icon Bonus HP.png HP +200
Lvl 20Icon Bonus Attack.png ATK +200 Icon Bonus HP.png HP +200
Master Bonuses Icon Bonus Attack.png Triple attack rate +1%
Support Skills
Beat Keeper 90% boost to double attack rate, 90% boost to triple attack rate, and damage dealt reduced by 60%.[1]
Festival Drummer Boost to charge bar based on chain burst number / All allies gain Status Fever.pngFeverATK and multiattack rate are boosted based on effect's time remaining
effect
Boost to all allies' ATK & DEF based on number of all parties upon using Resounding Rhythm (Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted

Strength: 5% per party (Max: 30%)
Other Superstars/Elysians do not count;
Unique modifier
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted

Strength: 5% per party (Max: 30%)
Other Superstars/Elysians do not count
)[1]
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 90%[2] Base TA RateIncluding Support Skills/Level Bonuses 90%[2]
Recommended Extended Mastery Perks
Debuff Success Rate, Attack
Recommended Subskills
Ability Miserable.png Miserable MistInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
on all enemies.
: Massive increase to effective damage and survivability.
Ability Quick.png Sky Realm SongAll allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3 turns
Strength: Non-Harp 20%/Harp 60%
.
: Massive damage and charge bar generation via double-attacks.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability OugiDamage.png Drum Roll All allies gain Status Defiance.png20% C.A. DMG UpCharge attack DMG is boosted

Strength: 20%
Duration: 1 turns
, Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 10%
Duration: 1 turns
, and Status CB DMG Cap Up.png60% Chain Burst DMG Cap BoostedChain Burst DMG Cap Boosted

Strength: 60%
Duration: 1 turns
.
8T 1T No 1 Does not stack with Veight's Scarlet SlayerFill 1 charge diamond of a foe.
If successful, all allies gain Status Defiance.png20% C.A. DMG UpCharge attack DMG is boosted

Strength: 20%
Duration: 8 turns
.
or
Ferry (SSR)'s GrausamAll allies gain Status Defiance.png60% C.A. DMG UpCharge attack DMG is boosted

Strength: 60%
Duration: 1 turns
and Status DamageCapUp.png10% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

Strength: 10%
Duration: 1 turns
. Inflict Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Duration: 1 turns
on all allies.
At level 75:
Buff increased to Status DamageCapUp.png15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

Strength: 15%
Duration: 1 turns
.
. (Stronger effect persists.)
Does not appear to stack with Kaguya.
Ability NeverMissABeat.png Never Miss a Beat Distribute charge bar to all allies. All allies gain Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted

Strength: 20%
. (Uses 30% of charge bar)
5T 3T No 5 20% charge speed bonus. The 30% charge bar used is spread evenly between allies (ie. 10% each with 3 allies, 15% each with 2 allies). Neither effect applies to MC.
Ability ResoundingRhythm.png Resounding Rhythm Gain High Voltage effect / Inflicts 25% Elemental DEF DownStatus FireResDown.pngFire DEF DownDEF is lowered for fire DMG

Status WaterResDown.pngWater DEF DownDEF is lowered for water DMG

Status EarthResDown.pngEarth DEF DownDEF is lowered for earth DMG

Status WindResDown.pngWind DEF DownDEF is lowered for wind DMG

Status LightResDown.pngLight DEF DownDEF is lowered for light DMG

Status DarkResDown.pngDark DEF DownDEF is lowered for dark DMG
on all enemies based on your element. (Uses 20% of charge bar)
6T 180s No 15 High Voltage increases the party's Attack and Defense based on the number of participating players (same as Superstar's and Elysian's Appassionato Support skill).

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Clucky Doodle-doo.png Resonate Rhythm 40% boost to an ally's charge bar 7T 25

Assessment

This class brings a different take on the support provided by the Harpist line, focusing on charge attacks. This can provide powerful burst damage when coupled with characters with strong charge attacks and/or skills that further accelerate charge bar gains. While two of its skills cost charge bar, its high innate multiattack rate and charge bar gain after a chain burst generally makes this a non-issue.

Festival Drummer[edit]

  • Festival Drummer causes the following effects based on the strength of the chain burst:
Chain Burst Effect
2 Status Uplift.png15% Charge BoostInstantly boosts Charge Bar 15%

Strength: 15%
, all allies gain Status Fever.pngFeverATK and multiattack rate are boosted based on effect's time remaining
for 1 turn
3 Status Uplift.png30% Charge BoostInstantly boosts Charge Bar 30%

Strength: 30%
, all allies gain Status Fever.pngFeverATK and multiattack rate are boosted based on effect's time remaining
for 3 turns
4+ Status Uplift.png50% Charge BoostInstantly boosts Charge Bar 50%

Strength: 50%
, all allies gain Status Fever.pngFeverATK and multiattack rate are boosted based on effect's time remaining
for 5 turns
  • In a full Chain Burst, the music will also change to Otoko no Uta while Fever persists.
    • The music change can be toggled in the class screen.

Fever[edit]

  • Buff effects from Fever vary depending on its duration, and the effects will diminish over time.[1]
Duration 5 Turns 4 Turns 3 Turns 2 Turns 1 Turn
ATK Up 30% 25% 20% 15% 10%
DA Up 50% 40% 30% 20% 10%
TA Up 25% 20% 15% 10% 5%
Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerNekomancer

References[edit]

  1. 1.0 1.1 1.2 https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/57275
  2. 2.0 2.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html