Drum Master

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


EX 1 Class
Drum Master
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 90% DA / 90% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
DEF Up
CCWClass Champion Weapon Soul Echoer
Unlock Requirements
CP ×1,000
Champion Merit ×10
March to a Macho BeatRewards
Crystal ×30
– Unlocked by completing Chapter 9 Quest: Crashing Waves, Rising Beats
ID 270201
NameJP ドラムマスター
Release Date 2017-05-17
Other Sites gbf-wiki
(Japanese wiki)
GameWithHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Strike up a thunderous rhythm to spur allies and march away enemies.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Beat Keeper
太鼓叩き
High multiattack rate and damage dealt reduced by 60%.[1] Lvl 1
Festival Drummer
祭囃子
Based on number of chains in chain burst:
Gain Charge Bar +15% / 30% / 50%Instantly boosts Charge Bar by 15% / 30% / 50%
Strength: 15% / 30% / 50%2, 3, and higher chains in chain burst respectively
.
All allies gain FeverATK and multiattack rate are boosted based on effect's time remaining
Duration: 1 turn / 3 turns / 5 turns2, 3, and higher chains in chain burst respectively
.
Upon using  Resounding RhythmInflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
on all foes.
(Consumes 20% of charge bar.)
:

All allies gain High Voltage (ATK Up)ATK is boosted
Strength: 5% per party (Max: 30%)Other Superstars/Elysians do not count;
Unique modifier
and High Voltage (DEF Up)DEF is boosted
Strength: 5% per party (Max: 30%)Other Superstars/Elysians do not count
based on number of all parties.[1]
Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Drum Roll
極点
All allies gain 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 1 turn
, 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
, and 60% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 60%Duration: 1 turn
.
8T 1T No Lvl 1
Never Miss a Beat
熱烈峻厳
Distribute caster's charge bar to all other allies.
All other allies gain 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 30% of charge bar.)
5T 3T No Lvl 5
Resounding Rhythm
闘志の残響
Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
on all foes.
(Consumes 20% of charge bar.)
6T 180s No Lvl 15
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Resonate Rhythm
律動共振
Grant an ally Charge Bar +40%Instantly boosts Charge Bar by 40%
Strength: 40%
.
7T - 25


Level Bonuses
Lvl 1 ATK +200 HP +200
Lvl 5 ATK +200 HP +200
Lvl 10 ATK +200 HP +200
Lvl 15 ATK +200 HP +200
Lvl 20 ATK +200 HP +200
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
ATK +1000
HP +1000
Triple attack rate +1%

Grid Suggestions

Gameplay Notes

Festival Drummer

  • Festival Drummer causes the following effects based on the strength of the chain burst:
Chain Burst Effect
2 Gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
. All allies gain FeverATK and multiattack rate are boosted based on effect's time remaining
for 1 turn.
3 Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
. All allies gain FeverATK and multiattack rate are boosted based on effect's time remaining
for 3 turns.
4+ Gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
. All allies gain FeverATK and multiattack rate are boosted based on effect's time remaining
for 5 turns.
  • In a full Chain Burst, the music will also change to Otoko no Uta while Fever persists.
    • The music change can be toggled in the class screen.

Fever

  • Buff effects from Fever vary depending on its duration, and the effects will diminish over time.[1]
Duration 5 Turns 4 Turns 3 Turns 2 Turns 1 Turn
ATK Up 30% 25% 20% 15% 10%
DA Up 50% 40% 30% 20% 10%
TA Up 25% 20% 15% 10% 5%

Never Miss a Beat

  • Charge bar distributed to other allies is unaffected by charge bar gain effects, but is affected by ShortedCharge bar is frozen
    .
  • MC consumes 30% charge bar regardless of the number of allies.
Other
Allies
Charged +Instantly boosts Charge Bar by
Unaffected by charge bar gain effects
1 30%
2 15%
3 10%

Facsimile Compatibility

Icon Skill Copyable? Notes
Drum Roll Yes
Never Miss a Beat No
Resounding Rhythm No
Resonate Rhythm Yes*Yes, but with caveats. This skill can be copied, but will target the same character as the original cast.

Assessment

EX I classes are merely a means to gain subskills and completion bonuses for future classes; none are viable long-term. The following is a list of notable skills.

Base Skills

None of these skills are viable in the long-term.

Extended Mastery Skills

These skills can only be equipped within the same class line.

Skill Future Usage Comments

 Resonate RhythmGrant an ally Charge Bar +40%Instantly boosts Charge Bar by 40%
Strength: 40%
.
Low
  • Used occasionally to boost charge bar on a specific ally.


Resources

References