Drum Master
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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() |
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Description | Strike up a thunderous rhythm to spur allies and march away enemies. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | 2017-05-17 | Other sites | ![]() |
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Support Skills | |||||||||||||||
Beat Keeper | 90% boost to double attack rate, 90% boost to triple attack rate, and damage dealt reduced by 60%.[1] | ||||||||||||||
Festival Drummer | Based on number of chains in chain burst: Gain ![]() Strength: 15% / 30% / 50%2, 3, and higher chains in chain burst respectively and all allies gain ![]() Duration: 1 turn / 3 turns / 5 turns2, 3, and higher chains in chain burst respectively. All allies gain ![]() Strength: 5% per party (Max: 30%)Other Superstars/Elysians do not count; Unique modifier and ![]() Strength: 5% per party (Max: 30%)Other Superstars/Elysians do not count upon using ![]() Strength: 25%Duration: 180 seconds on all enemies based on your element. (Uses 20% of charge bar.).[1] |
Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Drum Roll | All allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 10%Duration: 1 turn , and ![]() Strength: 60%Duration: 1 turn . |
8T | 1T | No | 1 | |
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Never Miss a Beat | Distribute charge bar to all other allies. All other allies gain ![]() Strength: 20%. (Uses 30% of charge bar.) |
5T | 3T | No | 5 | |
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Resounding Rhythm | Inflicts 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds on all enemies based on your element. (Uses 20% of charge bar.) |
6T | 180s | No | 15 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Resonate Rhythm | ![]() Strength: 40% to an ally. |
7T | 25 |
Gameplay Notes
Festival Drummer
- Festival Drummer causes the following effects based on the strength of the chain burst:
Chain Burst | Effect |
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2 | Gain ![]() Strength: 15%. All allies gain ![]() for 1 turn. |
3 | Gain ![]() Strength: 30%. All allies gain ![]() for 3 turns. |
4+ | Gain ![]() Strength: 50%. All allies gain ![]() for 5 turns. |
- In a full Chain Burst, the music will also change to Otoko no Uta while Fever persists.
- The music change can be toggled in the class screen.
Fever
- Buff effects from Fever vary depending on its duration, and the effects will diminish over time.[1]
Duration | 5 Turns | 4 Turns | 3 Turns | 2 Turns | 1 Turn |
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ATK Up | 30% | 25% | 20% | 15% | 10% |
DA Up | 50% | 40% | 30% | 20% | 10% |
TA Up | 25% | 20% | 15% | 10% | 5% |
Assessment
This class brings a different take on the support provided by the Harpist line, focusing on charge attacks. This can provide powerful burst damage when coupled with characters with strong charge attacks and/or skills that further accelerate charge bar gains.
While two of its skills cost charge bar, its high innate multiattack rate and charge bar gain after a chain burst generally makes this a non-issue.