|Class line||Drum Master|
|Description||Strike up a thunderous rhythm to spur allies and march away enemies.|
– Unlocked by completing Chapter 9 Quest: Crashing Waves, Rising Beats
|Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.||
|Master Bonuses||Triple attack rate +1%|
|Beat Keeper||90% boost to double attack rate, 90% boost to triple attack rate, and damage dealt reduced by 60%.|
|Festival Drummer||Boost to charge bar based on chain burst number / All allies gain
Boost to all allies' ATK & DEF based on number of all parties upon using Resounding Rhythm ( and )
|Base Multiattack Rates|
|Base DA RateIncluding Support Skills/Level Bonuses||90%||Base TA RateIncluding Support Skills/Level Bonuses||90%|
|Recommended Extended Mastery Perks|
|Debuff Success Rate, Attack|
: Massive increase to effective damage and survivability. |
: Massive damage and charge bar generation via double-attacks.
|Icon||Skill Name||Effect||C/DCooldown in Turns||DurDuration in Turns or Seconds||SubSubskill usable on other classes||LVLClass level required||Notes|
|Drum Roll||All allies gain, , and .||8T||1T||No||1||Does not stack with Veight's or
Ferry (SSR)'s . (Stronger effect persists.)
Does not appear to stack with Kaguya.
|Never Miss a Beat||Distribute charge bar to all allies. All allies gain. (Uses 30% of charge bar)||5T||3T||No||5||20% charge speed bonus. The 30% charge bar used is spread evenly between allies (ie. 10% each with 3 allies, 15% each with 2 allies). Neither effect applies to MC.|
|Resounding Rhythm||Gain High Voltage effect / Inflicts 25% Elemental DEF Down
on all enemies based on your element. (Uses 20% of charge bar)
|6T||180s||No||15||High Voltage increases the party's Attack and Defense based on the number of participating players (same as Superstar's and Elysian's Appassionato Support skill).|
Extended Mastery Skills
|Icon||Skill Name||Effect||C/DCooldown||DurDuration||EMPCost in EMP||Notes|
|Resonate Rhythm||40% boost to an ally's charge bar||7T||25|
This class brings a different take on the support provided by the Harpist line, focusing on charge attacks. This can provide powerful burst damage when coupled with characters with strong charge attacks and/or skills that further accelerate charge bar gains. While two of its skills cost charge bar, its high innate multiattack rate and charge bar gain after a chain burst generally makes this a non-issue.
- Festival Drummer causes the following effects based on the strength of the chain burst:
|2||, all allies gain for 1 turn|
|3||, all allies gain for 3 turns|
|4+||, all allies gain for 5 turns|
- In a full Chain Burst, the music will also change to Otoko no Uta while Fever persists.
- The music change can be toggled in the class screen.
- Buff effects from Fever vary depending on its duration, and the effects will diminish over time.
|Duration||5 Turns||4 Turns||3 Turns||2 Turns||1 Turn|
|I||Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer|
|II||Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon|
|III||Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie • Gladiator|
|IV||Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras • Chrysaor|
|EX I||Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic|
|EX II||Doctor • Runeslayer • Kengo • Glorybringer • Soldier • Nekomancer|