BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
90% DA / 90% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
gbf-wiki (Japanese wiki)GameWithHuiji Wiki (Chinese wiki)GBF Asset LookupGBF Animation Player
Strike up a thunderous rhythm to spur allies and march away enemies.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Beat Keeper 太鼓叩き
High multiattack rate and damage dealt reduced by 60%.[1]
Lvl 1
Festival Drummer 祭囃子
Based on number of chains in chain burst: Gain Charge Bar +15% / 30% / 50%Instantly boosts Charge Bar by 15% / 30% / 50% Strength: 15% / 30% / 50%2, 3, and higher chains in chain burst respectively. All allies gain FeverATK and multiattack rate are boosted based on effect's time remaining Duration: 1 turn / 3 turns / 5 turns2, 3, and higher chains in chain burst respectively. Upon using Resounding RhythmInflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds on all foes. (Consumes 20% of charge bar.): All allies gain High Voltage (ATK Up)ATK is boosted Strength: 5% per party (Max: 30%)Other Superstars/Elysians do not count; Unique modifier and High Voltage (DEF Up)DEF is boosted Strength: 5% per party (Max: 30%)Other Superstars/Elysians do not count based on number of all parties.[1]
Lvl 1
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Drum Roll 極点
All allies gain 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 1 turn , 10% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 10%Duration: 1 turn , and 60% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 60%Duration: 1 turn .
8T
1T
No
Lvl 1
Never Miss a Beat 熱烈峻厳
Distribute caster's charge bar to all other allies. All other allies gain 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%Duration: 3 turns. (Consumes 30% of charge bar.)
5T
3T
No
Lvl 5
Resounding Rhythm 闘志の残響
Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds on all foes. (Consumes 20% of charge bar.)
Festival Drummer causes the following effects based on the strength of the chain burst:
Chain Burst
Effect
2
Gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. All allies gain FeverATK and multiattack rate are boosted based on effect's time remaining for 1 turn.
3
Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. All allies gain FeverATK and multiattack rate are boosted based on effect's time remaining for 3 turns.
4+
Gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50%. All allies gain FeverATK and multiattack rate are boosted based on effect's time remaining for 5 turns.
In a full Chain Burst, the music will also change to Otoko no Uta while Fever persists.
The music change can be toggled in the class screen.
Fever
Buff effects from Fever vary depending on its duration, and the effects will diminish over time.[1]
Duration
5 Turns
4 Turns
3 Turns
2 Turns
1 Turn
ATK Up
30%
25%
20%
15%
10%
DA Up
50%
40%
30%
20%
10%
TA Up
25%
20%
15%
10%
5%
Never Miss a Beat
Charge bar distributed to other allies is unaffected by charge bar gain effects, but is affected by ShortedCharge bar is frozen .
MC consumes 30% charge bar regardless of the number of allies.
Other Allies
Charged +Instantly boosts Charge Bar by Unaffected by charge bar gain effects
This skill can be copied, but will target the same character as the original cast.
Assessment
EX I classes are merely a means to gain subskills and completion bonuses for future classes; none are viable long-term. The following is a list of notable skills.
Base Skills
None of these skills are viable in the long-term.
Extended Mastery Skills
These skills can only be equipped within the same class line.