BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
gbf-wiki (Japanese wiki)GameWithKamigameHuiji Wiki (Chinese wiki)GBF Asset LookupGBF Animation Player
Rage against conformity and bend the skies to the will of the thrash.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
New Wave ニューウェイヴ
MC has a maximum charge bar limit of 200%. 10% boost to ATKUnique modifier and 20% boost to DEF for Harp-specialty allies.[1]
Lvl 1
Feedback 魂の解放
1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) to an ally that uses charge attack (Max: 3). (Boost to multiattack rate based on number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) . Guts effect when HP is 25% or above [Consumes 3 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) ].)
Lvl 1
Seventh Sign セブンス・サイン
Extend all allies' HypeATK is boosted by 2 turns upon using charge attack.
Master Lvl 20
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Rising Force ライジングフォース
All allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30% and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%. MC also gains 70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time) Strength: 70%. At level 30: All allies also gain HypeATK is boosted Duration: 3 turns.
7T
-
No
Lvl 1
Extended Mastery Skills
Icon
Name
Effect
Cooldown
Duration
EMPCost in EMP
Mosh Pit モッシュピット
MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used Field effect Local status effect to the field.
9T
5T
25
Jet to Jet ジェット・トゥ・ジェット
Gain Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed) Duration: Indefinite. (Recast to end.)
Cast: 1T Recast: 5T
-
20
Unleash the Fury アンリーシュザフューリー
Elemental damage to a foe. Consume all FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) on all allies. (Boost to damage specs and charge bar based on number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) consumed.)
7T
-
30
Ultimate Mastery Skills
Icon
Name
Effect
Cooldown
Duration
MaterialsMaterials consumed to learn
Fever Pitch インスージアズム
All allies gain Fever PitchCharge bar is boosted every turn / DMG taken is lowered by a fixed amount / Debuff resistance is boosted / HP is restored on every turn (Can't be removed) Duration: 5 turns. (Consumes 30% of all allies' charge bar.)
6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff.[1] (When MC has 10 or more buffs: Auto-activates upon charge attacks.)
Form a band with Harp-specialty main allies to amp up stats. (All Harp-specialty main allies gain Everlasting BondsTriple attack rate is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Duration: Indefinite. [Boost to specs based on number of Harp-specialty allies. Can't cast if there are no other Harp-specialty main allies. Can't recast.])
Total Stat Bonuses These bonuses only apply to this class.
Skill Bonuses
ATK +3500 Charge Bar Gain +10% C.A. DMG Cap +10%
New Support Skill: Seventh Sign Skill Upgrade:Rising ForceAll allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30% and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%. MC also gains 70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time) Strength: 70%. At level 30: All allies also gain HypeATK is boosted Duration: 3 turns.
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
Boosts allies' multiattack rate and rises after using a Charge Attack.[1]
Lvl
Status
DA Up
TA Up
1
FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
10%
5%
2
FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
20%
8%
3
FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
30%
10%
Guts effect works like Guts (1 time)Can withstand lethal DMG (Leaves 1 HP) Also called "Lethal Attack Dodged" and consumes 3 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) .
Jet to Jet
Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed) Duration: Indefinite grants the following effects:[2]
Guaranteed DA
50% TA Up
At end of turn: Absorb 5% of all other allies' charge bars and gain Charged +Instantly boosts Charge Bar by Unaffected by charge bar gain effects (Max: 15%)
Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed) will activate before the charge bar boost from Mosh PitMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used Field effect Local status effect to the field. field effect.
Unleash the Fury
Elemental damage and charge bar gained are based on the total number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) consumed.
Charge bar boost is affected by charge bar gain effects.[1]
FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) on sub allies are counted towards the total, but will not be consumed.
While sub allies cannot typically gain or retain FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) , they can start battle with 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) via Helmholtz's Shredder's Nature Shredder's NatureWhen main weapon: 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) to all allies at battle start..
Fever Pitch
Requires all main allies to have at least 30% charge bar.
Fever PitchCharge bar is boosted every turn / DMG taken is lowered by a fixed amount / Debuff resistance is boosted / HP is restored on every turn (Can't be removed) grants the following effects:[1]
Everlasting BondsTriple attack rate is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) grants the following effects per Harp-specialty main ally:[1]
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources.
Overview
Rising Force is a class that excels in dealing charge attack damage. It has many ways of generating charge bar and also provides offensive buffs for the team. Compared to Kengo, the class provides less charge bar generation but in exchange it has a higher potential for damage due being able to autoactivate skills.
A useful skill that provides extra C.A. damage as well as HypeATK is boosted .
Extended Mastery
Skill
Priority
Comments
Mosh PitMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used Field effect Local status effect to the field.
Low
Generates charge bar for the team on enemy special attacks at the cost of providing the foe with an extra charge diamond per turn.
Its value changes depending on how dangerous the enemy's special attacks are.
Jet To JetGain Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed) Duration: Indefinite. (Recast to end.)
Medium
A way to provide MC extra charge bar.
Unleash the FuryElemental damage to a foe. Consume all FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) on all allies. (Boost to damage specs and charge bar based on number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) consumed.)
High
Consumes FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) to provide charge bar for the entire team.
Ultimate Mastery
Skill
Priority
Comments
Fever PitchAll allies gain Fever PitchCharge bar is boosted every turn / DMG taken is lowered by a fixed amount / Debuff resistance is boosted / HP is restored on every turn (Can't be removed) Duration: 5 turns. (Consumes 30% of all allies' charge bar.)
Low
Provides useful buffs for the team albiet at a high 12T cooldown.
The 30% charge bar cost can be clunky to work around.
Pinch Harmonics6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff. (When MC has 10 or more buffs: Auto-activates upon charge attacks.)
High
The main draw of this skill is its ability to be auto activated on charge attacks.
Requires 10 or more buffs to auto-activate which is relatively easy to achieve on many teams.
Everlasting BondsForm a band with Harp-specialty main allies to amp up stats. (All Harp-specialty main allies gain Everlasting BondsTriple attack rate is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Duration: Indefinite. [Boost to specs based on number of Harp-specialty allies. Can't cast if there are no other Harp-specialty main allies. Can't recast.])
Low
An extremely niche but strong skill provided your team has Harp-specialty main allies.
Pentatonic DyadMassive Elemental damage to a foe. Gain AmpedHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4) .
Helmholtz is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Shredder's NatureWhen main weapon: 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) to all allies at battle start.
Shredder's HumanityWhen main weapon: Boost to all allies' critical hit rate and DMG cap based on their number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) .
Shredder's DivinityWhen main weapon (MC only): 50% boost to charge bar gain when all allies take DMG while MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used Field effect Local status effect is in effect
Shredder's DevilryWhen main weapon (MC only): 50% Bonus Elemental DMG effect while Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed) is in effect