Rising Force
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.Due to a game update, base DA/TA values are no longer obtainable from in-game data files. Exact values for classes released after 2023-10-10 are currently inaccessible. | 7% DA / 3% TA |
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Style | |
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Helmholtz |
Unlock Requirements |
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CP ×3,000 Shredder Distinction ×20 Music Is My ReligionComplete the quest Light My Fire Rewards Crystal ×50 - Clear Chapter 11 Quest: Light My Fire Change the Soul Echoer's Element |
ID | 270301 |
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NameJP | ライジングフォース |
Release Date | 2019-11-22 |
Other Sites | gbf-wiki (Japanese wiki)GameWithKamigame |
Rage against conformity and bend the skies to the will of the thrash. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
New Wave | MC has a maximum charge bar limit of 200%. 10% boost to ATKUnique modifier and 20% boost to DEF to Harp-specialty allies.[1] |
Lvl 1 |
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Feedback | 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) to an ally that uses charge attack (Max: 3). (Boost to multiattack rate based on number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) . Guts effect when HP is 25% or above [Consumes 3 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) ].) |
Lvl 1 |
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Seventh Sign | Extend all allies' HypeATK is boosted by 2 turns upon using charge attack. |
Master Lvl 20 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Rising Force | All allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30% and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%. MC also gains 70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time) Strength: 70%. At level 30: All allies also gain HypeATK is boosted Duration: 3 turns. |
7T | - | No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Mosh Pit | MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used Field effect Local status effect to the field. |
9T | 5T | 25 | |
Jet To Jet | Gain Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed) Duration: Indefinite. (Recast to end.) |
Cast: 1T Recast: 5T |
- | 20 | |
Unleash the Fury | Elemental damage to a foe. Consume all FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) on all allies. (Boost to DMG specs and charge bar based on the number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) consumed.) |
7T | - | 30 |
Ultimate Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
Fever Pitch | All allies gain Fever PitchCharge bar is boosted every turn / DMG taken is lowered by a fixed amount / Debuff resistance is boosted / HP is restored on every turn (Can't be removed) Duration: 5 turns. (Consumes 30% of all allies' charge bar.) |
12T | 5T | ||
Pinch Harmonics | 6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff.[1] (When MC has 10 or more buffs: Auto-activates upon charge attacks.) |
7T | - | ||
Everlasting Bonds | Form a band with Harp-specialty main allies to amp up stats. (All Harp-specialty main allies gain Everlasting BondsTriple attack rate is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Duration: Indefinite. [Boost to specs based on number of Harp-specialty allies. Can't cast if there are no other Harp-specialty main allies. Can't recast.]) |
- | - |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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ATK +2000 Charge Bar Speed +10% |
Boost to main weapon's ATK when main weapon is a harp +3% |
Master Level Bonuses Requirements to unlock Master Levels
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Total Stat Bonuses These bonuses only apply to this class. | Skill Bonuses | ||
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ATK +3500 Charge Bar Gain +10% C.A. DMG Cap +10% |
New Support Skill: Seventh Sign Skill Upgrade: Rising ForceAll allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30% and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%. MC also gains 70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time) Strength: 70%. At level 30: All allies also gain HypeATK is boosted Duration: 3 turns. |
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
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Gameplay Notes
Feedback
- Boosts allies' multiattack rate and rises after using a Charge Attack.[1]
- Guts effect works like Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Also called "Lethal Attack Dodged" and consumes 3 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
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Unleash the Fury
- Elemental damage and charge bar gained are based on the total number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed. - Charge bar boost is affected by charge bar gain effects.[1]
FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) |
Elemental DMG | Charge Bar +Instantly boosts Charge Bar by |
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1~3 | 300% (Damage cap: 280,000) | 15% |
4~7 | 350% (Damage cap: 400,000) | 30% |
8~11 | 400% (Damage cap: 630,000) | 50% |
12+ | 700% (Damage cap: 1,160,000) | 100% |
- FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on sub allies are counted towards the total, but will not be consumed.- While sub allies cannot typically gain or retain FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
, they can start battle with 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
via Helmholtz's Shredder's Nature Shredder's Nature
When main weapon: 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
to all allies at battle start..
- While sub allies cannot typically gain or retain FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
Fever Pitch
- Requires all main allies to have at least 30% charge bar.
- Fever PitchCharge bar is boosted every turn / DMG taken is lowered by a fixed amount / Debuff resistance is boosted / HP is restored on every turn (Can't be removed)
grants the following effects:[1]- 15% Uplifted effect
- 2000 DMG Mitigation effect
- 100% Debuff Resistance Up
- Refresh effect (Healing cap: 1000)
Everlasting Bonds
- Everlasting BondsTriple attack rate is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
grants the following effects per Harp-specialty main ally:[1]- 25% TA Up (Max: 100%)
- 15% C.A. DMG Up (Max: 60%)
- 10% C.A. DMG Cap Up (Max: 40%)
- 5% DMG Cap Up (Max: 20%)
Facsimile Compatibility
Icon | Skill | Copyable? |
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Rising Force | No | |
Mosh Pit | No | |
Jet To Jet | No | |
Unleash the Fury | No | |
Fever Pitch | No | |
Pinch Harmonics | No | |
Everlasting Bonds | No |
Resources
- Reddit Class Discussion (2019-12-14)
- Reddit Class Discussion (2022-09-07) (post-Master Level Update)
- Reddit Class Discussion (2023-12-13) (post-Ultimate Mastery Update)
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Rising Force is a class that excels in dealing charge attack damage. It has many ways of generating charge bar and also provides offensive buffs for the team. For charge attack focused teams, it faces competition against Kengo which provides superior charge bar generation and more useful buffs overall. Rising Force tends to be used when a particular Harp main weapon is preferred or if additional Dispels are needed.
Skill Overview
Class Skill
Skill | Priority | Comments |
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Rising ForceAll allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30% and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%. MC also gains 70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time) Strength: 70%. At level 30: All allies also gain HypeATK is boosted Duration: 3 turns. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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Mosh PitMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used Field effect Local status effect to the field. |
Low |
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Jet To JetGain Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed) Duration: Indefinite. (Recast to end.) |
Medium |
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Unleash the FuryElemental damage to a foe. Consume all FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) on all allies. (Boost to DMG specs and charge bar based on the number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) consumed.) |
High |
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Ultimate Mastery
Skill | Priority | Comments |
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Fever PitchAll allies gain Fever PitchCharge bar is boosted every turn / DMG taken is lowered by a fixed amount / Debuff resistance is boosted / HP is restored on every turn (Can't be removed) Duration: 5 turns. (Consumes 30% of all allies' charge bar.) |
Medium |
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Pinch Harmonics6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff. (When MC has 10 or more buffs: Auto-activates upon charge attacks.) |
High |
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Everlasting BondsForm a band with Harp-specialty main allies to amp up stats. (All Harp-specialty main allies gain Everlasting BondsTriple attack rate is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Duration: Indefinite. [Boost to specs based on number of Harp-specialty allies. Can't cast if there are no other Harp-specialty main allies. Can't recast.]) |
Low |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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Helmholtz |
Pentatonic DyadMassive Dark damage to a foe. Gain AmpedHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4) . |
Helmholtz is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Shredder's NatureWhen main weapon: 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) to all allies at battle start. | ||
Shredder's HumanityWhen main weapon: Boost to all allies' critical hit rate and DMG cap based on their number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) . | ||
Shredder's DivinityWhen main weapon (MC only): 50% boost to charge bar gain when all allies take DMG while MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used Field effect Local status effect is in effect | ||
Shredder's DevilryWhen main weapon (MC only): 50% Bonus elemental DMG effect while Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed) is in effect |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Dante Alighieri |
Special Quest: Xeno Cocytus Clash |
Disperazione FinaleMassive Water damage to a foe. All allies gain 25% Debuff Success BoostedDebuff success rate is boosted Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. effect increased. 25% Debuff Success BoostedDebuff success rate is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns. |
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Dark Opus (Earth) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic DriveMassive Earth damage to a foe. / All allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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Daur da Blao |
Event: Proving Grounds |
ClairseachMassive Wind damage to a foe. 300% Bonus Wind damage (Damage cap: 600,000). After 4★: All allies also gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
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Premium Draw Options
WARNING! Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value. |
Weapon | Element | Source | Charge Attack | Comments |
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Harmonia |
Flash Gala | Arbitration RayMassive Light damage to a foe. Restore 10% of all allies' HP (Healing cap: 1000). After 4★: Also inflict DelayReduce a foe's filled charge diamonds by 1 on a foe. |
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Unheil |
Premium Gala | CorposantMassive Dark damage to a foe. Dark allies gain 70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 50% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Dark allies also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Gold Moon Options
WARNING! Weapons in this section require a significant Gold Moon investment. The player should be absolutely positive before making the purchase. |
Weapon | Element | Source | Charge Attack | Comments |
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Andromeda |
Trade Moons: Gold Moon ×150 |
LindbladUnworldly Earth damage to a foe. All Earth allies gain MilkomedaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Duration: 2.5 turnsStacking: Special BuffApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Restore all Earth allies' HP (Healing cap: 1500). All Earth allies also gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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