Rising Force

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


EX 2 Class
Rising Force
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 7% DA / 3% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
DEF Up
CCWClass Champion Weapon Helmholtz
Unlock Requirements
CP ×3,000
Shredder Distinction ×20
Music Is My ReligionComplete the quest Light My Fire
Rewards
Crystal ×50
- Clear Chapter 11 Quest: Light My Fire
Change the Soul Echoer's Element
ID 270301
NameJP ライジングフォース
Release Date 2019-11-22
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Rage against conformity and bend the skies to the will of the thrash.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
New Wave
ニューウェイヴ
MC has a maximum charge bar limit of 200%.
10% boost to ATKUnique modifier and 20% boost to DEF for Harp-specialty allies.[1]
Lvl 1
Feedback
魂の解放
1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
to an ally that uses charge attack (Max: 3).
(Boost to multiattack rate based on number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
.
Guts effect when HP is 25% or above [Consumes 3 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
].)
Lvl 1
Seventh Sign
セブンス・サイン
Extend all allies' HypeATK is boosted
by 2 turns upon using charge attack.
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Rising Force
ライジングフォース
All allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%
.
MC also gains 70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%
.
At level 30:
All allies also gain HypeATK is boosted
Duration: 3 turns
.
7T - No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Mosh Pit
モッシュピット
MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect
to the field.
9T 5T 25
Jet to Jet
ジェット・トゥ・ジェット
Gain Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
Duration: Indefinite
. (Recast to end.)
Cast:
1T
Recast:
5T
- 20
Unleash the Fury
アンリーシュザフューリー
Elemental damage to a foe. Consume all FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to damage specs and charge bar based on number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.)
7T - 30
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Fever Pitch
インスージアズム
All allies gain Fever PitchCharge bar is boosted every turn / DMG taken is lowered by a fixed amount / Debuff resistance is boosted / HP is restored on every turn (Can't be removed)
Duration: 5 turns
.
(Consumes 30% of all allies' charge bar.)
12T 5T
Pinch Harmonics
ピッキングハーモニクス
6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff.[1]
(When MC has 10 or more buffs:
Auto-activates upon charge attacks.)
7T -
Everlasting Bonds
エヴァーラスティングタイズ
Form a band with Harp-specialty main allies to amp up stats.
(All Harp-specialty main allies gain Everlasting BondsTriple attack rate is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Duration: Indefinite
.
[Boost to specs based on number of Harp-specialty allies.
Can't cast if there are no other Harp-specialty main allies.
Can't recast.])
- -
Level Bonuses
Lvl 1 ATK +400
Charge Bar Gain +2%
Lvl 5 ATK +400
Charge Bar Gain +2%
Lvl 10 ATK +400
Charge Bar Gain +2%
Lvl 15 ATK +400
Charge Bar Gain +2%
Lvl 20 ATK +400
Charge Bar Gain +2%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
ATK +2000
Charge Bar Gain +10%
Boost to main weapon's ATK when main weapon is a harp +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 ATK +500
Lvl 2 Charge Bar Gain +1% Lvl 17 Charge Bar Gain +1%
Lvl 3 C.A. DMG Cap +1% Lvl 18 C.A. DMG Cap +1%
Lvl 4 ATK +500 Lvl 19 Charge Bar Gain +1%
Lvl 5 Charge Bar Gain +1% Lvl 20 New Support Skill
Lvl 6 C.A. DMG Cap +1% Lvl 21 Charge Bar Gain +1%
Lvl 7 Charge Bar Gain +1% Lvl 22 C.A. DMG Cap +1%
Lvl 8 C.A. DMG Cap +1% Lvl 23 ATK +500
Lvl 9 Charge Bar Gain +1% Lvl 24 C.A. DMG Cap +1%
Lvl 10 ATK +500 Lvl 25 ATK +500
Lvl 11 Charge Bar Gain +1% Lvl 26 C.A. DMG Cap +1%
Lvl 12 C.A. DMG Cap +1% Lvl 27 ATK +500
Lvl 13 ATK +500 Lvl 28 C.A. DMG Cap +1%
Lvl 14 Charge Bar Gain +1% Lvl 29 Charge Bar Gain +1%
Lvl 15 C.A. DMG Cap +1% Lvl 30 Upgrade Skill 1
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +3500
Charge Bar Gain +10%
C.A. DMG Cap +10%
New Support Skill: Seventh Sign
Skill Upgrade:  Rising ForceAll allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%
.
MC also gains 70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%
.
At level 30:
All allies also gain HypeATK is boosted
Duration: 3 turns
.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +1500 Lvl 4 Triple attack rate +7%
Lvl 2 HP +3000 Lvl 5 C.A. DMG +12%
Lvl 3 Double attack rate +7% Lvl 6 C.A. DMG Cap +5%

Grid Suggestions

Gameplay Notes

Feedback

  • Boosts allies' multiattack rate and rises after using a Charge Attack.[1]
Lvl Status DA Up TA Up
1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
10% 5%
2 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
20% 8%
3 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
30% 10%
  • Guts effect works like Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
    Also called "Lethal Attack Dodged"
    and consumes 3 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    .

Jet to Jet

  • Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
    Duration: Indefinite
    grants the following effects:[2]
    • Guaranteed DA
    • 50% TA Up
    • At end of turn: Absorb 5% of all other allies' charge bars and gain Charged +Instantly boosts Charge Bar by
      Unaffected by charge bar gain effects
      (Max: 15%)
  • Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
    will activate before the charge bar boost from  Mosh PitMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
    Field effect
    Local status effect
    to the field.
    field effect.

Unleash the Fury

  • Elemental damage and charge bar gained are based on the total number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    consumed.
  • Charge bar boost is affected by charge bar gain effects.[1]
FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
Elemental DMG Charge Bar +Instantly boosts Charge Bar by
1~3 300% (Damage cap: ~280,000) 15%
4~7 350% (Damage cap: ~400,000) 30%
8~11 400% (Damage cap: ~630,000) 50%
12+ 700% (Damage cap: ~1,160,000) 100%
  • FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    on sub allies are counted towards the total, but will not be consumed.
    • While sub allies cannot typically gain or retain FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      , they can start battle with 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      via Helmholtz's Shredder's Nature Shredder's Nature
      When main weapon: 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      to all allies at battle start.
      .

Fever Pitch

  • Requires all main allies to have at least 30% charge bar.
  • Fever PitchCharge bar is boosted every turn / DMG taken is lowered by a fixed amount / Debuff resistance is boosted / HP is restored on every turn (Can't be removed)
    grants the following effects:[1]

Everlasting Bonds

  • Everlasting BondsTriple attack rate is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
    grants the following effects per Harp-specialty main ally:[1]
    • 25% TA Up (Max: 100%)
    • 15% C.A. DMG Up (Max: 60%)
    • 10% C.A. DMG Cap Up (Max: 40%)
    • 5% DMG Cap Up (Max: 20%)

Facsimile Compatibility

Icon Skill Copyable?
Rising Force No
Mosh Pit No
Jet to Jet No
Unleash the Fury No
Fever Pitch No
Pinch Harmonics No
Everlasting Bonds No

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Rising Force is a class that excels in dealing charge attack damage. It has many ways of generating charge bar and also provides offensive buffs for the team. Compared to Kengo, the class provides less charge bar generation but in exchange it has a higher potential for damage due being able to autoactivate skills.

Skill Overview

Class Skill

Skill Priority Comments

 Rising ForceAll allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%
.
MC also gains 70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%
.
At level 30:
All allies also gain HypeATK is boosted
Duration: 3 turns
.
Default
  • A useful skill that provides extra C.A. damage as well as HypeATK is boosted
    .

Extended Mastery

Skill Priority Comments

 Mosh PitMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect
to the field.
Low
  • Generates charge bar for the team on enemy special attacks at the cost of providing the foe with an extra charge diamond per turn.
  • Its value changes depending on how dangerous the enemy's special attacks are.

 Jet To JetGain Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
Duration: Indefinite
. (Recast to end.)
Medium
  • A way to provide MC extra charge bar.

 Unleash the FuryElemental damage to a foe. Consume all FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to damage specs and charge bar based on number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.)
High
  • Consumes FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    to provide charge bar for the entire team.

Ultimate Mastery

Skill Priority Comments

 Fever PitchAll allies gain Fever PitchCharge bar is boosted every turn / DMG taken is lowered by a fixed amount / Debuff resistance is boosted / HP is restored on every turn (Can't be removed)
Duration: 5 turns
.
(Consumes 30% of all allies' charge bar.)
Low
  • Provides useful buffs for the team albiet at a high 12T cooldown.
  • The 30% charge bar cost can be clunky to work around.

 Pinch Harmonics6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff.
(When MC has 10 or more buffs:
Auto-activates upon charge attacks.)
High
  • The main draw of this skill is its ability to be auto activated on charge attacks.
  • Provides Dispel on activation.
  • Requires 10 or more buffs to auto-activate which is relatively easy to achieve on many teams.

 Everlasting BondsForm a band with Harp-specialty main allies to amp up stats.
(All Harp-specialty main allies gain Everlasting BondsTriple attack rate is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Duration: Indefinite
.
[Boost to specs based on number of Harp-specialty allies.
Can't cast if there are no other Harp-specialty main allies.
Can't recast.])
Low
  • An extremely niche but strong skill provided your team has Harp-specialty main allies.
Weapon Info Comments

Helmholtz
 Pentatonic DyadMassive Elemental damage to a foe.
Gain AmpedHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
Helmholtz is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Shredder's NatureWhen main weapon: 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
to all allies at battle start.
Shredder's HumanityWhen main weapon: Boost to all allies' critical hit rate and DMG cap based on their number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
.
Shredder's DivinityWhen main weapon (MC only): 50% boost to charge bar gain when all allies take DMG while MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect
is in effect
Shredder's DevilryWhen main weapon (MC only): 50% Bonus Elemental DMG effect while Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
is in effect

Resources

References