Rising Force

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


EX 2 Class
Rising Force

Jobs 1138x1138 270301 0.png
 
Jobs 1138x1138 270301 1.png

Leader sd 270301 mc 0 01.png
 
Leader sd 270301 mc 1 01.png

Leader m 270301 01.jpgLeader sd m 270301 01.jpgLeader s 270301 01.jpgLeader s 270301 mc 0 01.jpgLeader s 270301 mc 1 01.jpgLeader raid normal 270301 mc 0 01.jpgLeader raid normal 270301 mc 1 01.jpgLeader jobm 270301 mc 0 01.jpgLeader jobm 270301 mc 1 01.jpgLeader quest 270301 mc 0 01.jpgLeader quest 270301 mc 1 01.jpgLeader t 270301 mc 0 01.pngLeader t 270301 mc 1 01.pngLeader jlon 270301 mc 0 01.pngLeader jlon 270301 mc 1 01.pngJob name 270301.png

Style Special
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. Harp Harp
CCWClass Champion Weapon Weapon s 1040810900 note.jpg Helmholtz
Unlock Requirements
CP square.jpg CP ×3,000
Shredder Distinction square.jpg Shredder Distinction ×20
Trophy Gold square.png Music Is My ReligionComplete the quest Light My Fire
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 11 Quest: Light My Fire
Change the Weapon s 1040810100.jpg Soul Echoer's Element

ID 270301
NameJP ライジングフォース
Release Date 2019-11-22
Other Sites Icon gbf-wiki.pnggbf-wiki
(Japanese wiki)
Icon Gamewith.pngGameWithIcon Kamigame.pngKamigame

Rage against conformity and bend the skies to the will of the thrash.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Icon Support Skill.png New Wave MC has a maximum charge bar limit of 200%.
10% boost to ATKUnique modifier and 20% boost to DEF to Harp-specialty allies.[1]
Lvl 1
Icon Support Skill.png Feedback 1 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
to an ally that uses charge attack (Max: 3).
(Boost to multiattack rate based on number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
.
Guts effect when HP is 25% or above [Consumes 3 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
].)
Lvl 1
Icon Support Skill.png Seventh Sign Extend all allies' Status 1502.pngHypeATK is boosted
by 2 turns upon using charge attack.
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Ability Rising Force.png Rising Force All allies gain Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and Status CA DMG Cap.png15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%
.
MC also gains Status CB DMG Cap Up.png70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%
.
At level 30:
All allies also gain Status 1502.pngHypeATK is boosted
Duration: 3 turns
.
7T - No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ability Mosh Pit.png Mosh Pit Status Mosh.pngMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect
to the field.
9T 5T 25
Ability Jet To Jet.png Jet To Jet Gain Status Jet to Jet.pngJet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
Duration: Indefinite
. (Recast to end.)
Cast:
1T
Recast:
5T
- 20
Ability Unleash the Fury.png Unleash the Fury Elemental damage to a foe. Consume all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to DMG specs and charge bar based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.)
7T - 30
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Ability m 2183 3.png Fever Pitch All allies gain Status 7713.pngFever PitchCharge bar is boosted every turn / DMG taken is lowered by a fixed amount / Debuff resistance is boosted / HP is restored on every turn (Can't be removed)
Duration: 5 turns
.
(Consumes 30% of all allies' charge bar.)
12T 5T
Ability m 2184 1.png Pinch Harmonics 6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff.[1]
(When MC has 10 or more buffs:
Auto-activates upon charge attacks.)
7T -
Ability m 2185 3.png Everlasting Bonds Form a band with Harp-specialty main allies to amp up stats.
(All Harp-specialty main allies gain Status 7714.pngEverlasting BondsTriple attack rate is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Duration: Indefinite
.
[Boost to specs based on number of Harp-specialty allies.
Can't cast if there are no other Harp-specialty main allies.
Can't recast.])
- -
Level Bonuses
Lvl 1Icon Bonus Attack.png ATK +400
Icon Bonus Charge Bar.png Charge Bar Speed +2%
Lvl 5Icon Bonus Attack.png ATK +400
Icon Bonus Charge Bar.png Charge Bar Speed +2%
Lvl 10Icon Bonus Attack.png ATK +400
Icon Bonus Charge Bar.png Charge Bar Speed +2%
Lvl 15Icon Bonus Attack.png ATK +400
Icon Bonus Charge Bar.png Charge Bar Speed +2%
Lvl 20Icon Bonus Attack.png ATK +400
Icon Bonus Charge Bar.png Charge Bar Speed +2%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Icon Bonus Attack.png ATK +2000
Icon Bonus Charge Bar.png Charge Bar Speed +10%
Icon Bonus Attack.png Boost to main weapon's ATK when main weapon is a harp +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Attack.png ATK +500
Lvl 2 Icon Bonus Charge Bar.png Charge Bar Gain +1% Lvl 17 Icon Bonus Charge Bar.png Charge Bar Gain +1%
Lvl 3 Icon Bonus CA DMG.png C.A. DMG Cap +1% Lvl 18 Icon Bonus CA DMG.png C.A. DMG Cap +1%
Lvl 4 Icon Bonus Attack.png ATK +500 Lvl 19 Icon Bonus Charge Bar.png Charge Bar Gain +1%
Lvl 5 Icon Bonus Charge Bar.png Charge Bar Gain +1% Lvl 20 New Support Skill
Lvl 6 Icon Bonus CA DMG.png C.A. DMG Cap +1% Lvl 21 Icon Bonus Charge Bar.png Charge Bar Gain +1%
Lvl 7 Icon Bonus Charge Bar.png Charge Bar Gain +1% Lvl 22 Icon Bonus CA DMG.png C.A. DMG Cap +1%
Lvl 8 Icon Bonus CA DMG.png C.A. DMG Cap +1% Lvl 23 Icon Bonus Attack.png ATK +500
Lvl 9 Icon Bonus Charge Bar.png Charge Bar Gain +1% Lvl 24 Icon Bonus CA DMG.png C.A. DMG Cap +1%
Lvl 10 Icon Bonus Attack.png ATK +500 Lvl 25 Icon Bonus Attack.png ATK +500
Lvl 11 Icon Bonus Charge Bar.png Charge Bar Gain +1% Lvl 26 Icon Bonus CA DMG.png C.A. DMG Cap +1%
Lvl 12 Icon Bonus CA DMG.png C.A. DMG Cap +1% Lvl 27 Icon Bonus Attack.png ATK +500
Lvl 13 Icon Bonus Attack.png ATK +500 Lvl 28 Icon Bonus CA DMG.png C.A. DMG Cap +1%
Lvl 14 Icon Bonus Charge Bar.png Charge Bar Gain +1% Lvl 29 Icon Bonus Charge Bar.png Charge Bar Gain +1%
Lvl 15 Icon Bonus CA DMG.png C.A. DMG Cap +1% Lvl 30 Upgrade Skill 1
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
Icon Bonus Attack.png ATK +3500
Icon Bonus Charge Bar.png Charge Bar Gain +10%
Icon Bonus CA DMG.png C.A. DMG Cap +10%
New Support Skill: Seventh Sign
Skill Upgrade: Ability Rising Force.png Rising ForceAll allies gain Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and Status CA DMG Cap.png15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%
.
MC also gains Status CB DMG Cap Up.png70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%
.
At level 30:
All allies also gain Status 1502.pngHypeATK is boosted
Duration: 3 turns
.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus Attack.png ATK +1500 Lvl 4 Icon Bonus Triple Attack.png Triple attack rate +7%
Lvl 2 Icon Bonus HP.png HP +3000 Lvl 5 Icon Bonus CA DMG.png C.A. DMG +12%
Lvl 3 Icon Bonus Double Attack.png Double attack rate +7% Lvl 6 Icon Bonus CA DMG.png C.A. DMG Cap +5%

Gameplay Notes

Feedback

  • Boosts allies' multiattack rate and rises after using a Charge Attack.[1]
Lvl Status DA Up TA Up
1 Status Feedback 1.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
10% 5%
2 Status Feedback 2.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
20% 8%
3 Status Feedback 3.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
30% 10%
  • Guts effect works like Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
    and consumes 3 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    .

Unleash the Fury

  • Elemental damage and charge bar gained are based on the total number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    consumed.
  • Charge bar boost is affected by charge bar gain effects.[1]
Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
Elemental DMG Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
1~3 300% (Damage cap: 280,000) 15%
4~7 350% (Damage cap: 400,000) 30%
8~11 400% (Damage cap: 630,000) 50%
12+ 700% (Damage cap: 1,160,000) 100%
  • Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    on sub allies are counted towards the total, but will not be consumed.
    • While sub allies cannot typically gain or retain Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      , they can start battle with 1 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      via Weapon s 1040810900 note.jpg Helmholtz's Shredder's NatureWs skill job weapon.png Shredder's Nature
      When main weapon: 1 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      to all allies at battle start.
      .

Fever Pitch

  • Requires all main allies to have at least 30% charge bar.
  • Status 7713.pngFever PitchCharge bar is boosted every turn / DMG taken is lowered by a fixed amount / Debuff resistance is boosted / HP is restored on every turn (Can't be removed)
    grants the following effects:[1]

Everlasting Bonds

  • Status 7714.pngEverlasting BondsTriple attack rate is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
    grants the following effects per Harp-specialty main ally:[1]
    • 25% TA Up (Max: 100%)
    • 15% C.A. DMG Up (Max: 60%)
    • 10% C.A. DMG Cap Up (Max: 40%)
    • 5% DMG Cap Up (Max: 20%)

Status Sketching.pngFacsimile Compatibility

Icon Skill Copyable?
Ability Rising Force.png Rising Force No
Ability Mosh Pit.png Mosh Pit No
Ability Jet To Jet.png Jet To Jet No
Ability Unleash the Fury.png Unleash the Fury No
Ability m 2183 3.png Fever Pitch No
Ability m 2184 1.png Pinch Harmonics No
Ability m 2185 3.png Everlasting Bonds Unknown

Resources

Assessment

Class Assessment banner.png

Whats This.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Rising Force is a class that excels in dealing charge attack damage. It has many ways of generating charge bar and also provides offensive buffs for the team. For charge attack focused teams, it faces competition against Leader s 220301 01.jpg Kengo which provides superior charge bar generation and more useful buffs overall. Rising Force tends to be used when a particular Harp main weapon is preferred.

Skill Overview

Class Skill

Skill Priority Comments
Ability Rising Force.png 
Rising ForceAll allies gain Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and Status CA DMG Cap.png15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%
.
MC also gains Status CB DMG Cap Up.png70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%
.
At level 30:
All allies also gain Status 1502.pngHypeATK is boosted
Duration: 3 turns
.
Default
  • A useful skill that provides extra C.A. damage as well as Status 1502.pngHypeATK is boosted
    .

Extended Mastery

Skill Priority Comments
Ability Mosh Pit.png 
Mosh PitStatus Mosh.pngMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect
to the field.
Low
  • Generates charge bar for the team on enemy special attacks at the cost of providing the foe with an extra charge diamond per turn.
  • Its value changes depending on how dangerous the enemy's special attacks are.
Ability Jet To Jet.png 
Jet To JetGain Status Jet to Jet.pngJet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
Duration: Indefinite
. (Recast to end.)
Medium
  • A way to provide MC extra charge bar.
Ability Unleash the Fury.png 
Unleash the FuryElemental damage to a foe. Consume all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to DMG specs and charge bar based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.)
High
  • Consumes Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    to provide charge bar for the entire team.

Ultimate Mastery

Skill Priority Comments
Ability m 2183 3.png 
Fever PitchAll allies gain Status 7713.pngFever PitchCharge bar is boosted every turn / DMG taken is lowered by a fixed amount / Debuff resistance is boosted / HP is restored on every turn (Can't be removed)
Duration: 5 turns
.
(Consumes 30% of all allies' charge bar.)
Medium
  • Provides useful buffs for the team albiet at a high 12T cooldown.
  • The 30% charge bar cost can be clunky to work around.
Ability m 2184 1.png 
Pinch Harmonics6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff.
(When MC has 10 or more buffs:
Auto-activates upon charge attacks.)
Medium
  • The main draw of this skill is its ability to be auto activated on charge attacks.
  • The 10 or more buff requirement for the activation can limit team options.
Ability m 2185 3.png 
Everlasting BondsForm a band with Harp-specialty main allies to amp up stats.
(All Harp-specialty main allies gain Status 7714.pngEverlasting BondsTriple attack rate is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Duration: Indefinite
.
[Boost to specs based on number of Harp-specialty allies.
Can't cast if there are no other Harp-specialty main allies.
Can't recast.])
Low
  • An extremely niche but strong skill provided your team has Harp-specialty main allies.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments
Weapon s 1040810900 note.jpg
Helmholtz
Skill charge attack.png Pentatonic DyadMassive Dark damage to a foe.
Gain Status HypeUp.pngAmpedHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
Helmholtz is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Ws skill job weapon.png Shredder's NatureWhen main weapon: 1 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
to all allies at battle start.
Emblem of Humanity square.jpg Shredder's HumanityWhen main weapon: Boost to all allies' critical hit rate and DMG cap based on their number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
.
Emblem of Divinity square.jpg Shredder's DivinityWhen main weapon (MC only): 50% boost to charge bar gain when all allies take DMG while Status Mosh.pngMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect
is in effect
Emblem of Devilry square.jpg Shredder's DevilryWhen main weapon (MC only): 50% Bonus elemental DMG effect while Status Jet to Jet.pngJet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
is in effect

Farmable Options

Weapon Element Source Charge Attack Comments
Weapon m 1040809800.jpg
Dante Alighieri
Label Element Water.png Special Quest:
Xeno Cocytus Clash
Skill charge attack.png 
Disperazione Finale450%Massive Water damage to a foe.
All allies gain Status 1057.png25% Debuff Success BoostedDebuff success rate is boosted
Strength: 25%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
Damage increased to 550%.
Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
effect increased.
Status 1057.png25% Debuff Success BoostedDebuff success rate is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
duration increased to 3.5 turns.

Dark Opus (Earth)
Label Element Earth.png Treasure Trade:
Dark Opus Weapons
Skill charge attack.png 
Apocalyptic DriveMassive Earth damage to a foe. / All allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
  • Chain of Glorification square.jpg Chain of Glorification provides C.A. specs to the party which will help increase the team's damage output.
  • Other Pendulums or Chains provide different effects on C.A. See #Guiding Gospel for more info.
Weapon m 1040813900.jpg
Daur da Blao
Label Element Wind.png Event:
Proving Grounds
Skill charge attack.png 
ClairseachMassive Wind damage to a foe.
300% Bonus Wind damage (Damage cap: 600,000).
After 4★:
All allies also gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.

Premium Draw Options

Stamp129.png WARNING!
Players should not uncap weapons in this list using Damascus Ingot square.jpg Damascus Ingots, Gold Brick square.jpg Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments
Weapon m 1040814500.jpg
Harmonia
Label Element Light.png Flash Gala Skill charge attack.png 
Arbitration RayMassive Light damage to a foe.
Restore 10% of all allies' HP (Healing cap: 1000).
After 4★:
Also inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
.
  • Even at 0★, this weapon provides 50,000 Supplemental Damage and does not strictly need to be uncapped for Omega grids.
  • Provides additional healing and most notably Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
    on C.A. which is particularly useful for raids such as Agastia (Impossible).
Weapon m 1040809100.jpg
Unheil
Label Element Dark.png Premium Gala Skill charge attack.png 
CorposantMassive Dark damage to a foe.
Dark allies gain Status CriticalUpDark.png70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 50% more damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Dark allies also gain Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • Possesses synergistic weapon skills and provides teamwide Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A.

Gold Moon Options

Stamp329.png WARNING!
Weapons in this section require a significant Gold Moon square.jpg Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments
Weapon m 1040814400.jpg
Andromeda
Label Element Earth.png Trade Moons:
Gold Moon square.jpg Gold Moon ×150
Skill charge attack.png 
LindbladUnworldly Earth damage to a foe.
All Earth allies gain Status 7472.pngMilkomedaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Duration: 2.5 turnsStacking: Special BuffApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Restore all Earth allies' HP (Healing cap: 1500).
All Earth allies also gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • Provides the party with strong offensive buffs for C.A. focused teams through its weapon skills and C.A.
  • Status 7472.pngMilkomedaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Duration: 2.5 turnsStacking: Special BuffApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and Status Uplift.png10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    help activate the 1st and 2nd weapon skills.

References