Rising Force

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


EX 2 Class
Rising Force
 

 

BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.Due to a game update, base DA/TA values are no longer obtainable from in-game data files. Exact values for classes released after 2023-10-10 are currently inaccessible. 7% DA / 3% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
CCWClass Champion Weapon Helmholtz
Unlock Requirements
CP ×3,000
Shredder Distinction ×20
Music Is My ReligionComplete the quest Light My Fire
Rewards
Crystal ×50
- Clear Chapter 11 Quest: Light My Fire
Change the Soul Echoer's Element
ID 270301
NameJP ライジングフォース
Release Date 2019-11-22
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigame
Rage against conformity and bend the skies to the will of the thrash.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
New Wave MC has a maximum charge bar limit of 200%.
10% boost to ATKUnique modifier and 20% boost to DEF to Harp-specialty allies.[1]
Lvl 1
Feedback 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
to an ally that uses charge attack (Max: 3).
(Boost to multiattack rate based on number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
.
Guts effect when HP is 25% or above [Consumes 3 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
].)
Lvl 1
Seventh Sign Extend all allies' HypeATK is boosted
by 2 turns upon using charge attack.
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Rising Force All allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%
.
MC also gains 70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%
.
At level 30:
All allies also gain HypeATK is boosted
Duration: 3 turns
.
7T - No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Mosh Pit MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect
to the field.
9T 5T 25
Jet To Jet Gain Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
Duration: Indefinite
. (Recast to end.)
Cast:
1T
Recast:
5T
- 20
Unleash the Fury Elemental damage to a foe. Consume all FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to DMG specs and charge bar based on the number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.)
7T - 30
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Fever Pitch All allies gain Fever PitchCharge bar is boosted every turn / DMG taken is lowered by a fixed amount / Debuff resistance is boosted / HP is restored on every turn (Can't be removed)
Duration: 5 turns
.
(Consumes 30% of all allies' charge bar.)
12T 5T
Pinch Harmonics 6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff.[1]
(When MC has 10 or more buffs:
Auto-activates upon charge attacks.)
7T -
Everlasting Bonds Form a band with Harp-specialty main allies to amp up stats.
(All Harp-specialty main allies gain Everlasting BondsTriple attack rate is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Duration: Indefinite
.
[Boost to specs based on number of Harp-specialty allies.
Can't cast if there are no other Harp-specialty main allies.
Can't recast.])
- -
Level Bonuses
Lvl 1 ATK +400
Charge Bar Speed +2%
Lvl 5 ATK +400
Charge Bar Speed +2%
Lvl 10 ATK +400
Charge Bar Speed +2%
Lvl 15 ATK +400
Charge Bar Speed +2%
Lvl 20 ATK +400
Charge Bar Speed +2%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
ATK +2000
Charge Bar Speed +10%
Boost to main weapon's ATK when main weapon is a harp +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 ATK +500
Lvl 2 Charge Bar Gain +1% Lvl 17 Charge Bar Gain +1%
Lvl 3 C.A. DMG Cap +1% Lvl 18 C.A. DMG Cap +1%
Lvl 4 ATK +500 Lvl 19 Charge Bar Gain +1%
Lvl 5 Charge Bar Gain +1% Lvl 20 New Support Skill
Lvl 6 C.A. DMG Cap +1% Lvl 21 Charge Bar Gain +1%
Lvl 7 Charge Bar Gain +1% Lvl 22 C.A. DMG Cap +1%
Lvl 8 C.A. DMG Cap +1% Lvl 23 ATK +500
Lvl 9 Charge Bar Gain +1% Lvl 24 C.A. DMG Cap +1%
Lvl 10 ATK +500 Lvl 25 ATK +500
Lvl 11 Charge Bar Gain +1% Lvl 26 C.A. DMG Cap +1%
Lvl 12 C.A. DMG Cap +1% Lvl 27 ATK +500
Lvl 13 ATK +500 Lvl 28 C.A. DMG Cap +1%
Lvl 14 Charge Bar Gain +1% Lvl 29 Charge Bar Gain +1%
Lvl 15 C.A. DMG Cap +1% Lvl 30 Upgrade Skill 1
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +3500
Charge Bar Gain +10%
C.A. DMG Cap +10%
New Support Skill: Seventh Sign
Skill Upgrade:  Rising ForceAll allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%
.
MC also gains 70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%
.
At level 30:
All allies also gain HypeATK is boosted
Duration: 3 turns
.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +1500 Lvl 4 Triple attack rate +7%
Lvl 2 HP +3000 Lvl 5 C.A. DMG +12%
Lvl 3 Double attack rate +7% Lvl 6 C.A. DMG Cap +5%

Gameplay Notes

Feedback

  • Boosts allies' multiattack rate and rises after using a Charge Attack.[1]
Lvl Status DA Up TA Up
1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
10% 5%
2 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
20% 8%
3 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
30% 10%
  • Guts effect works like Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
    Also called "Lethal Attack Dodged"
    and consumes 3 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    .

Unleash the Fury

  • Elemental damage and charge bar gained are based on the total number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    consumed.
  • Charge bar boost is affected by charge bar gain effects.[1]
FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
Elemental DMG Charge Bar +Instantly boosts Charge Bar by
1~3 300% (Damage cap: 280,000) 15%
4~7 350% (Damage cap: 400,000) 30%
8~11 400% (Damage cap: 630,000) 50%
12+ 700% (Damage cap: 1,160,000) 100%
  • FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    on sub allies are counted towards the total, but will not be consumed.
    • While sub allies cannot typically gain or retain FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      , they can start battle with 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      via Helmholtz's Shredder's Nature Shredder's Nature
      When main weapon: 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      to all allies at battle start.
      .

Fever Pitch

  • Requires all main allies to have at least 30% charge bar.
  • Fever PitchCharge bar is boosted every turn / DMG taken is lowered by a fixed amount / Debuff resistance is boosted / HP is restored on every turn (Can't be removed)
    grants the following effects:[1]

Everlasting Bonds

  • Everlasting BondsTriple attack rate is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
    grants the following effects per Harp-specialty main ally:[1]
    • 25% TA Up (Max: 100%)
    • 15% C.A. DMG Up (Max: 60%)
    • 10% C.A. DMG Cap Up (Max: 40%)
    • 5% DMG Cap Up (Max: 20%)

Facsimile Compatibility

Icon Skill Copyable?
Rising Force No
Mosh Pit No
Jet To Jet No
Unleash the Fury No
Fever Pitch No
Pinch Harmonics No
Everlasting Bonds No

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Rising Force is a class that excels in dealing charge attack damage. It has many ways of generating charge bar and also provides offensive buffs for the team. For charge attack focused teams, it faces competition against Kengo which provides superior charge bar generation and more useful buffs overall. Rising Force tends to be used when a particular Harp main weapon is preferred or if additional Dispels are needed.

Skill Overview

Class Skill

Skill Priority Comments

 Rising ForceAll allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%
.
MC also gains 70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%
.
At level 30:
All allies also gain HypeATK is boosted
Duration: 3 turns
.
Default
  • A useful skill that provides extra C.A. damage as well as HypeATK is boosted
    .

Extended Mastery

Skill Priority Comments

 Mosh PitMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect
to the field.
Low
  • Generates charge bar for the team on enemy special attacks at the cost of providing the foe with an extra charge diamond per turn.
  • Its value changes depending on how dangerous the enemy's special attacks are.

 Jet To JetGain Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
Duration: Indefinite
. (Recast to end.)
Medium
  • A way to provide MC extra charge bar.

 Unleash the FuryElemental damage to a foe. Consume all FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to DMG specs and charge bar based on the number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.)
High
  • Consumes FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    to provide charge bar for the entire team.

Ultimate Mastery

Skill Priority Comments

 Fever PitchAll allies gain Fever PitchCharge bar is boosted every turn / DMG taken is lowered by a fixed amount / Debuff resistance is boosted / HP is restored on every turn (Can't be removed)
Duration: 5 turns
.
(Consumes 30% of all allies' charge bar.)
Medium
  • Provides useful buffs for the team albiet at a high 12T cooldown.
  • The 30% charge bar cost can be clunky to work around.

 Pinch Harmonics6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff.
(When MC has 10 or more buffs:
Auto-activates upon charge attacks.)
High
  • The main draw of this skill is its ability to be auto activated on charge attacks.
  • Provides Dispel on activation.
  • The 10 or more buff requirement for the activation can limit team options.

 Everlasting BondsForm a band with Harp-specialty main allies to amp up stats.
(All Harp-specialty main allies gain Everlasting BondsTriple attack rate is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Duration: Indefinite
.
[Boost to specs based on number of Harp-specialty allies.
Can't cast if there are no other Harp-specialty main allies.
Can't recast.])
Low
  • An extremely niche but strong skill provided your team has Harp-specialty main allies.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments

Helmholtz
 Pentatonic DyadMassive Dark damage to a foe.
Gain AmpedHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
Helmholtz is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Shredder's NatureWhen main weapon: 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
to all allies at battle start.
Shredder's HumanityWhen main weapon: Boost to all allies' critical hit rate and DMG cap based on their number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
.
Shredder's DivinityWhen main weapon (MC only): 50% boost to charge bar gain when all allies take DMG while MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect
is in effect
Shredder's DevilryWhen main weapon (MC only): 50% Bonus elemental DMG effect while Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
is in effect

Farmable Options

Weapon Element Source Charge Attack Comments

Dante Alighieri
Special Quest:
Xeno Cocytus Clash
 
Disperazione FinaleMassive Water damage to a foe.
All allies gain 25% Debuff Success BoostedDebuff success rate is boosted
Strength: 25%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
effect increased.
25% Debuff Success BoostedDebuff success rate is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
duration increased to 3.5 turns.

Dark Opus (Earth)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic DriveMassive Earth damage to a foe. / All allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
  • Chain of Glorification provides C.A. specs to the party which will help increase the team's damage output.
  • Other Pendulums or Chains provide different effects on C.A. See #Guiding Gospel for more info.

Daur da Blao
Event:
Proving Grounds
 
ClairseachMassive Wind damage to a foe.
300% Bonus Wind damage (Damage cap: 600,000).
After 4★:
All allies also gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.

Premium Draw Options

WARNING!
Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments

Harmonia
Flash Gala  
Arbitration RayMassive Light damage to a foe.
Restore 10% of all allies' HP (Healing cap: 1000).
After 4★:
Also inflict DelayReduce a foe's filled charge diamonds by 1
on a foe.
  • Even at 0★, this weapon provides 50,000 Supplemental Damage and does not strictly need to be uncapped for Omega grids.
  • Provides additional healing and most notably DelayReduce a foe's filled charge diamonds by 1
    on C.A. which is particularly useful for raids such as Agastia (Impossible).

Unheil
Premium Gala  
CorposantMassive Dark damage to a foe.
Dark allies gain 70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 50% more damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Dark allies also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • Possesses synergistic weapon skills and provides teamwide 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A.

Gold Moon Options

WARNING!
Weapons in this section require a significant Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments

Andromeda
Trade Moons:
Gold Moon ×150
 
LindbladUnworldly Earth damage to a foe.
All Earth allies gain MilkomedaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Duration: 2.5 turnsStacking: Special BuffApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Restore all Earth allies' HP (Healing cap: 1500).
All Earth allies also gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • Provides the party with strong offensive buffs for C.A. focused teams through its weapon skills and C.A.
  • MilkomedaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Duration: 2.5 turnsStacking: Special BuffApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    help activate the 1st and 2nd weapon skills.

References