Rising Force

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Rising Force gran sprite.png

Rising Force gran icon.jpg

Rising Force gran.png

Rising Force djeeta icon.jpg

Rising Force djeeta.png
Rising Force djeeta sprite.png
Class Data
Class line Class 270201 mc icon.pngDrum MasterClass 270301 mc icon.pngRising Force
Description Rage against conformity and bend the skies to the will of the thrash.
Style Label Type Special.png Specialty Label Weapon Harp.png Label Weapon Harp.png
Prerequisites CP square.jpg CP ×3,000
Shredder Distinction square.jpg Shredder Distinction ×20
Trophy Gold square.png Music Is My ReligionComplete the quest Light My Fire
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 11 Quest: Light My Fire
Change the Weapon s 1040810100.jpg Soul Echoer's Element
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +400
Icon Bonus Charge Bar.png Charge Bar Speed +2%
  Total:
Icon Bonus Attack.png ATK +2000
Icon Bonus Charge Bar.png Charge Bar Speed +10%
Lvl 5Icon Bonus Attack.png ATK +400
Icon Bonus Charge Bar.png Charge Bar Speed +2%
Lvl 10 Icon Bonus Attack.png ATK +400
Icon Bonus Charge Bar.png Charge Bar Speed +2%
Lvl 15Icon Bonus Attack.png ATK +400
Icon Bonus Charge Bar.png Charge Bar Speed +2%
Lvl 20Icon Bonus Attack.png ATK +400
Icon Bonus Charge Bar.png Charge Bar Speed +2%
Completion Bonuses Icon Bonus Attack.png Boost to main weapon's ATK when main weapon is a harp +3%
Class Weapon Weapon s 1040810900 note.jpg Helmholtz
Release date 2019-11-22 Other sites Icon gbf-wiki.pnggbf-wiki
(Japanese wiki)
Icon Gamewith.pngGamewithIcon Kamigame.pngKamigame
Support Skills
New Wave MC has a maximum charge bar limit of 200%.
10% boost to ATKUnique modifier and 20% boost to DEF to Harp-specialty allies.[1]
Feedback 1 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
to an ally that uses charge attack (Max: 3).
(Boost to multiattack rate based on number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
.
Guts effect when HP is 25% or above [Consumes 3 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
].)
Seventh Sign Unlocks at Master Level 20:
Extend all allies' Status 1502.pngHypeATK is boosted
by 2 turns upon using charge attack.
Master Level BonusesRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Attack.png ATK +500
Lvl 2 Icon Bonus Charge Bar.png Charge Bar Gain +1% Lvl 17 Icon Bonus Charge Bar.png Charge Bar Gain +1%
Lvl 3 Icon Bonus CA DMG.png C.A. DMG Cap +1% Lvl 18 Icon Bonus CA DMG.png C.A. DMG Cap +1%
Lvl 4 Icon Bonus Attack.png ATK +500 Lvl 19 Icon Bonus Charge Bar.png Charge Bar Gain +1%
Lvl 5 Icon Bonus Charge Bar.png Charge Bar Gain +1% Lvl 20 New Support Skill
Lvl 6 Icon Bonus CA DMG.png C.A. DMG Cap +1% Lvl 21 Icon Bonus Charge Bar.png Charge Bar Gain +1%
Lvl 7 Icon Bonus Charge Bar.png Charge Bar Gain +1% Lvl 22 Icon Bonus CA DMG.png C.A. DMG Cap +1%
Lvl 8 Icon Bonus CA DMG.png C.A. DMG Cap +1% Lvl 23 Icon Bonus Attack.png ATK +500
Lvl 9 Icon Bonus Charge Bar.png Charge Bar Gain +1% Lvl 24 Icon Bonus CA DMG.png C.A. DMG Cap +1%
Lvl 10 Icon Bonus Attack.png ATK +500 Lvl 25 Icon Bonus Attack.png ATK +500
Lvl 11 Icon Bonus Charge Bar.png Charge Bar Gain +1% Lvl 26 Icon Bonus CA DMG.png C.A. DMG Cap +1%
Lvl 12 Icon Bonus CA DMG.png C.A. DMG Cap +1% Lvl 27 Icon Bonus Attack.png ATK +500
Lvl 13 Icon Bonus Attack.png ATK +500 Lvl 28 Icon Bonus CA DMG.png C.A. DMG Cap +1%
Lvl 14 Icon Bonus Charge Bar.png Charge Bar Gain +1% Lvl 29 Icon Bonus Charge Bar.png Charge Bar Gain +1%
Lvl 15 Icon Bonus CA DMG.png C.A. DMG Cap +1% Lvl 30 Upgrade Skill 1
Total Master Level Bonuses
Icon Bonus Attack.png ATK +3500
Icon Bonus Charge Bar.png Charge Bar Gain +10%
Icon Bonus CA DMG.png C.A. DMG Cap +10%
New Support Skill: Seventh Sign
Skill Upgrade: Rising Force

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Rising Force.png Rising Force All allies gain Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and Status CA DMG Cap.png15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%
.
MC also gains Status CB DMG Cap Up.png70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%
.
At level 30:
All allies also gain Status 1502.pngHypeATK is boosted
Duration: 3 turns
.
7T - No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Mosh Pit.png Mosh Pit Status Mosh.pngMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect
to the field.
9T 5T 25
Ability Jet To Jet.png Jet To Jet Gain Status Jet to Jet.pngJet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
Duration: Indefinite
. (Recast to end.)
Cast:
1T
Recast:
5T
- 20 MC absorbs 5% charge bar from all allies at the end of each turn.
Unaffected by charge bar gain effects.
Ability Unleash the Fury.png Unleash the Fury Elemental damage to a foe. Consume all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to DMG specs and charge bar based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.)
7T - 30 See Gameplay Notes.

Gameplay Notes

Feedback

  • Boosts allies' multiattack rate and rises after using a Charge Attack.[1]
Lvl Status DA Up TA Up
1 Status Feedback 1.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
10% 5%
2 Status Feedback 2.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
20% 8%
3 Status Feedback 3.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
30% 10%
  • Guts effect works like Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
    and consumes 3 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    .

Unleash the Fury

  • Elemental damage and charge bar gained are based on the total number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    consumed.
  • Charge bar boost is affected by charge bar gain effects.[1]
Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
Elemental DMG Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
1~3 300% (Damage cap: 280,000) 15%
4~7 350% (Damage cap: 400,000) 30%
8~11 400% (Damage cap: 630,000) 50%
12+ 700% (Damage cap: 1,160,000) 100%
  • Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    on sub allies are counted towards the total, but will not be consumed.
    • While sub allies cannot typically gain or retain Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      , they can start battle with 1 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      via Weapon s 1040810900 note.jpg Helmholtz's Shredder's NatureWs skill job weapon.png Shredder's Nature
      When main weapon: 1 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      to all allies at battle start.
      .

Assessment

Stamp18.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Unlike its predecessor Drum Master, which was an all-around support class that had pitiful damage on its own but was a powerful party buffer and enemy debuffer, Rising Force is a Charge Attack-based damage class comparable to Class 300301 sw square.jpg Chrysaor and Class 220301 kt square.jpg Kengo.

Skills

  • Ability Rising Force.png Rising ForceAll allies gain Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 30%
    and Status CA DMG Cap.png15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 15%
    .
    MC also gains Status CB DMG Cap Up.png70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
    Strength: 70%
    .
    At level 30:
    All allies also gain Status 1502.pngHypeATK is boosted
    Duration: 3 turns
    .
    :
    A more powerful version of Drum Master's Ability OugiDamage.png Drum RollAll allies gain Status Defiance.png20% C.A. DMG UpCharge attack DMG is boosted
    Strength: 20%Duration: 1 turn
    , Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 10%Duration: 1 turn
    , and Status CB DMG Cap Up.png60% C.B. DMG Cap UpChain Burst DMG Cap Boosted
    Strength: 60%Duration: 1 turn
    .
    . Unlike Drum Roll, whose buffs for the turn that the skill is used, Rising Force's buffs last until the ally uses a charge attack. The boost to Chain Burst specs now only applies to the Main Character, so you want to make sure the MC is part of the chain burst (instead of, say, starting the C.B. with the second party member).
  • Ability Mosh Pit.png Mosh PitStatus Mosh.pngMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
    Field effect
    Local status effect
    to the field.
    :
    A high-risk, high-reward field effect. Fills an extra enemy charge diamond if a C.A. was used that turn, while every enemy special attack boosts the party's charge bar by 40% (affected by Status Uplift.pngCharge Bar Gain UpCharge bar gain is boosted
    effects). The typical Rising Force team uses this skill with Unleash the Fury to maximize C.A. potential. However, in longer battles, this setup requires being able to mitigate enemy specials.
  • Ability Jet To Jet.png Jet To JetGain Status Jet to Jet.pngJet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
    Duration: Indefinite
    . (Recast to end.)
    :
    Helps the Main Character fill their charge bar quicker by consuming 5% charge bar from all allies at the end of the turn. More situational compared to the other two subskills as it only benefits MC and may be detrimental for your allies.
  • Ability Unleash the Fury.png Unleash the FuryElemental damage to a foe. Consume all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    on all allies.
    (Boost to DMG specs and charge bar based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    consumed.)
    :
    The staple of Rising Force teams. Consumes all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    on allies to deal damage and boost charge bar. Generally, you want to have 12 Feedback for maximum effect. See Gameplay Notes for details.

How to Play

Rising Force uses burst damage to hit the enemy harder than they can hit back. As a result, it requires party members that either enable faster Charge Attack rate, provide support (such as ATK buffs or enemy debuffs), help mitigate damage taken in longer battles, or can deal a ton of damage in a short amount of time.

Despite having a 200% maximum charge bar limit, Rising Force typically doesn't care about maxing charge bar as long as MC can Chain Burst with the rest of the party; there is no benefit to holding off C.A. However, MC does care about Chain Bursting with the rest of the party, as Status CB DMG Cap Up.png70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%
only applies to MC and is consumed on C.A. whether MC was part of a Chain Burst or not.

Notable Main Weapons

  • Weapon s 1040810900 note.jpg Helmholtz: In longer battles, the Class Champion Weapon's first weapon skill Shredder's NatureWs skill job weapon.png Shredder's Nature
    When main weapon: 1 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    to all allies at battle start.
    makes it an ideal main weapon due to lowering the amount of Charge Attacks needed to reach 3 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    , and because of its unique interaction with Ability Unleash the Fury.png Unleash the FuryElemental damage to a foe. Consume all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    on all allies.
    (Boost to DMG specs and charge bar based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    consumed.)
    (see bullet below).
    • Interaction with Ability Unleash the Fury.png Unleash the FuryElemental damage to a foe. Consume all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      on all allies.
      (Boost to DMG specs and charge bar based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      consumed.)
      :
      Shredder's Nature is the only way for sub allies to gain Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      before switching in as a main ally. Ability Unleash the Fury.png Unleash the FuryElemental damage to a foe. Consume all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      on all allies.
      (Boost to DMG specs and charge bar based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      consumed.)
      's damage specs and charge boost are based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      on all allies, including sub allies, but only consumes main allies' Feedback. This makes sub allies permanent boosts to your Feedback number as long as they don't switch in as a main ally.
    • Shredder's Humanity - a common pick due to its party-wide empowerment effect (Devilry and Divinity only affect MC). Its main drawback is that its boosts will be lost if Feedback is consumed, either by using Unleash the Fury or if its Guts effect activates.
    • Shredder's Divinity - Adds even more charge bar gain to the MC when using Ability Mosh Pit.png Mosh PitStatus Mosh.pngMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
      Field effect
      Local status effect
      to the field.
      . May require manual management of charge attacks to ensure the MC does not charge attack on their lonesome and add more pips to the enemy special attack counter than necessary.
    • Shredder's Devilry - Strong bonus damage for the MC, but requires committing to Ability Jet To Jet.png Jet to JetGain Status Jet to Jet.pngJet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
      Duration: Indefinite
      . (Recast to end.)


While Weapon s 1040810900 note.jpg Helmholtz is usually the ideal main weapon, other harps may be worth considering. In one-turn-kill scenarios, harps that buff the team on charge attack take priority and indeed will be better than Weapon s 1040810900 note.jpg Helmholtz for this purpose.

In regular play, boost charge attack power or charge bar gain are also worth considering. Charge bar gain can come from Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
, Status Uplift.pngCharge Bar Gain UpCharge bar gain is boosted
, or multiattack boosts (as each attack adds charge bar). The more charge bar gain, the more charge attacks, and the quicker Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
builds up on each team member.

Harps that satisfy this criteria for regular play include:

  • Weapon s 1040809800.jpg Dante Alighieri - If using Ability Mosh Pit.png Mosh PitStatus Mosh.pngMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
    Field effect
    Local status effect
    to the field.
    , the retaliatory skill damage will also trigger much more often. Also a good pick for OTK teams due to the team buff effect.
  • Weapon s 1040809500.jpg Harp of Renunciation/Weapon s 1040809400.jpg Harp of Repudiation⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your Gold Brick square.jpg Gold Brick before choosing to get it. - Wants either the γ Revelation key (all allies gain Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A.) or Δ Revelation key (all allies gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    on C.A.) and Pendulum of Strife key (all allies gain Multiattack on C.A.).
  • Weapon s 1040808900.jpg Goldslime Bell - Provides an enormous 120% boost to CA strength and 20% CA Cap for the MC dependent on health levels. Requires possibly months or years worth of grinding to attain, however, for any regular player.
  • Weapon s 1040809300.jpg Another Sky⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Provides both a boost to charge bar and charge bar gain on charge attack. Its weapon skills also significantly boost charge attack potential.
  • Weapon s 1040802500.jpg Froggly Bell - Random Status Uplift.pngCharge Bar Gain UpCharge bar gain is boosted
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    boost on charge attack
  • Weapon s 1040802100.jpg Mobius Strip - Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    on charge attack
  • Weapon s 1040814800.jpg Nioh ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Two out of three of the possible effects from Skill charge attack.png Rising ThunderMassive Light damage to a foe.
    Random buff to all allies.
    are directly useful to Rising Force teams. The possible teamwide Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    being is very strong, but teamwide Status DoubleUp.pngDA UpDouble attack rate is boosted
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and Status TripleUp.pngTA UpTriple attack rate is boosted
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    is good too.
  • Weapon s 1040800300.jpg Nine-Realm Harp (without upgrades!) - Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    on charge attack. Loses this when it is upgraded to Weapon s 1040800400.jpg Nine-Realm Harp Sterling, so be careful.
  • Tyros Zither square.jpg Tyros Zither - Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    on charge attack
  • Weapon s 1040802400.jpg Cords of Heaven Lyre⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Multiattack boost on charge attack, but only for the MC.
  • Weapon s 1040809900.jpg Spring's Whisperings - Multiattack boost on charge attack
  • Last Storm Harp square.jpg Last Storm Harp - Multiattack boost on charge attack
  • Weapon s 1040807000.jpg Ultima Harp - Double attack boost on charge attack. Also decent for one-turn-kill teams due to the team elemental attack buff ... if you can create a team with matching weapon specialties.
  • Weapon s 1040813900.jpg Daur da Blao - All allies gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    on charge attack
  • Weapon s 1040814400.jpg Andromeda🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - All allies gain Status Uplift.pngUpliftedCharge bar is boosted on every turn
    on charge attack, as well as special buffs (ATK/DEF/Multiattack). The MC will charge attack twice when they have 10 or more buffs.

Once at Master Level 20, Status 1502.pngHypeATK is boosted
is extended on Charge Attack, and at Master Level 30 Ability Rising Force.png Rising ForceAll allies gain Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and Status CA DMG Cap.png15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%
.
MC also gains Status CB DMG Cap Up.png70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%
.
At level 30:
All allies also gain Status 1502.pngHypeATK is boosted
Duration: 3 turns
.
adds hype to the team. Higher-level Rising Force MCs can therefore work well with hype-generating harps.

  • Weapon s 1040812900.jpg My Little Mim's ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. normally very short Hype can be significantly extended by Rising Force's skills.

Subskills

  • The typical Rising Force build is Ability Mosh Pit.png Mosh PitStatus Mosh.pngMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
    Field effect
    Local status effect
    to the field.
    + Ability Unleash the Fury.png Unleash the FuryElemental damage to a foe. Consume all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    on all allies.
    (Boost to DMG specs and charge bar based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    consumed.)
    + Flex Slot.
    • The strategy is to use Mosh Pit right before an enemy uses a special attack so the party gains Status Uplift.pngCharge Bar +40%Instantly boosts Charge Bar by 40%
      Strength: 40%
      (plus however much was gained by sustaining damage, if any). By charge attacking, the party also increases enemy charge diamonds, making them use special attacks faster and repeating the cycle.
    • Once you reach a total of 12 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      across all allies, use Ability Unleash the Fury.png Unleash the FuryElemental damage to a foe. Consume all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      on all allies.
      (Boost to DMG specs and charge bar based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      consumed.)
      for big skill damage and a huge charge boost.
    • Because this may cause dangerous special attacks to activate more often, make sure your party is able to handle them.
  • Ability Jet To Jet.png Jet To JetGain Status Jet to Jet.pngJet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
    Duration: Indefinite
    . (Recast to end.)
    + Ability Unleash the Fury.png Unleash the FuryElemental damage to a foe. Consume all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    on all allies.
    (Boost to DMG specs and charge bar based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    consumed.)
    + Flex Slot is a slower but safer build. Instead of inducing special attacks for big party-wide charge boosts, MC absorbs charge bar from allies. The main drawback is that your allies need high multiattack rates to compensate for the charge bar lost. It is also slower than the first lineup, so you may not necessarily see the burst damage you may want from this class.
  • Ability Jet To Jet.png Jet To JetGain Status Jet to Jet.pngJet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
    Duration: Indefinite
    . (Recast to end.)
    + Ability Mosh Pit.png Mosh PitStatus Mosh.pngMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
    Field effect
    Local status effect
    to the field.
    + Flex Slot avoids losing Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    to maximize the Humanity Emblem effect. However, because it loses out on the class' immediate burst damage potential, it is a relatively uncommon build.
  • Some flex slot options: Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    (for utility), Ability FightingSpirit.png Fighting Spirit200%-300% elemental damage to a foe.
    Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (for a charge boost to MC), Ability Ougi.png PandemoniumGain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 70%Duration: 3 turns
    .
    (to boost MC's charge bar gain), Ability NeverMissABeat.png Never Miss a BeatDistribute charge bar to all other allies. All other allies gain Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%
    . (Uses 30% of charge bar.)
    (to boost the rest of the party's charge bar gain)

Summon Synergies

Resources

References