Rising Force

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About classes | Class list | Skill list | Extended Mastery


Rising Force gran sprite.png Rising Force gran icon.jpg Rising Force djeeta icon.jpg Rising Force djeeta sprite.png
Class Data
Class line Class 270201 mc icon.pngDrum MasterClass 270301 mc icon.pngRising Force
Description Rage against conformity and bend the skies to the will of the thrash.
Style Label Type Special.png Specialty Label Weapon Harp.png Label Weapon Harp.png
Prerequisites CP square.jpg CP ×3,000
Shredder Distinction square.jpg Shredder Distinction ×20
Trophy Gold square.png Music Is My ReligionComplete the quest Light My Fire
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 11 Quest: Light My Fire
Change the Weapon s 1040810100.jpg Soul Echoer's Element
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +400
Icon Bonus Charge Bar.png Charge Bar Speed +2%
  Total:
Icon Bonus Attack.png ATK +2000
Icon Bonus Charge Bar.png Charge Bar Speed +10%
Lvl 5Icon Bonus Attack.png ATK +400
Icon Bonus Charge Bar.png Charge Bar Speed +2%
Lvl 10 Icon Bonus Attack.png ATK +400
Icon Bonus Charge Bar.png Charge Bar Speed +2%
Lvl 15Icon Bonus Attack.png ATK +400
Icon Bonus Charge Bar.png Charge Bar Speed +2%
Lvl 20Icon Bonus Attack.png ATK +400
Icon Bonus Charge Bar.png Charge Bar Speed +2%
Master Bonuses Icon Bonus Attack.png Boost to main weapon's ATK when main weapon is a harp +3%
Class Weapon Weapon s 1040810900 note.jpg Helmholtz
Support Skills
New Wave MC has a maximum charge bar limit of 200%.
10% boost to ATKUnique modifier and 20% boost to DEF to Harp-specialty allies.[1]
Feedback 1 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
to an ally that uses charge attack (Max: 3).
(Boost to multiattack rate based on number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
.
Guts effect when HP is 25% or above [Consumes 3 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
].)
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses ? Base TA RateIncluding Support Skills/Level Bonuses ?
Recommended Extended Mastery Perks
Recommended Subskills

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Rising Force.png Rising Force All allies gain Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and Status CA DMG Cap.png15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%
.
MC also gains Status CB DMG Cap Up.png70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%
.
7T - No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Mosh Pit.png Mosh Pit Deploy the Status Mosh.pngMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect
field effect.
9T 5T 25
Ability Jet To Jet.png Jet To Jet Gain Status Jet to Jet.pngJet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
. (Recast to end.)
5T - 20 MC absorbs 5% charge bar from all allies at the end of each turn.
Unaffected by charge bar speed effects.
Ability Unleash the Fury.png Unleash the Fury Elemental damage to a foe. Consume all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to DMG specs and charge bar based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.)
7T - 30 See Gameplay Notes.

Assessment

None yet.

Gameplay Notes[edit]

Feedback[edit]

  • Boosts allies' multiattack rate and rises after using a Charge Attack.[1]
Lvl Status DA Up TA Up
1 Status Feedback 1.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
10% 5%
2 Status Feedback 2.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
20% 8%
3 Status Feedback 3.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
30% 10%
  • Guts effect works like Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    and consumes 3 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    .

Unleash the Fury[edit]

  • Elemental damage and charge bar gained are based on the total number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    consumed.
  • Charge bar boost is affected by charge bar speed effects.[1]
Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
Elemental DMG Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
1~3 300% (Damage cap: 280,000) 15%
4~7 350% (Damage cap: 400,000) 30%
8~11 400% (Damage cap: 630,000) 50%
12+ 700% (Damage cap: 1,160,000) 100%
  • Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    on sub allies are counted towards the total, but will not be consumed.
    • While sub allies cannot typically gain or retain Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      , they can start battle with 1 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      via Weapon s 1040810900 note.jpg Helmholtz's Shredder's NatureWs skill job weapon.png Shredder's Nature
      When main weapon: 1 Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
      to all allies at battle start.
      .

Class Mechanics[edit]

Resources[edit]

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaorLumberjackCavalier
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancerTormentorRising Force


References[edit]