Damage Mitigation
(Redirected from DMG Mitigation)
About Status Effects
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About Damage Mitigation

reduces incoming damage taken by a fixed amount and applies to every damage instance. The strength depends on the source.
Sources
Main Character
| Icon | Name | Source | Targets | Strength | Duration | Cooldown | Sub?Can be used as a subskill on other classes | Notes |
|---|---|---|---|---|---|---|---|---|
| Elysian | Diatonic HarmonyGain Duration: Indefinite. (Recast to end.) |
All allies except Elysian | 4000 | 1 turn | 1 turn Recast: 0 turns |
No | Randomly grants Strength: 4000Duration: 1 turn . All buffs are granted every 7 turns. | |
| Glorybringer | Gloryblade~130% Elemental damage to all foes (Damage cap: ~200,000). Random buff to all allies. (Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].) |
All allies | 3000 | 4 turns | 10 turns | No | Randomly grants Strength: 3000Duration: 4 turns. All buffs are granted when 6 Sabre- and Katana-specialty allies are in the party. | |
| Paladin | Sacred ProtectionAll allies gain Strength: 10000Duration: 1 turn . |
All allies | 10000 | 1 turn | 6 turns | No | ||
| Tormentor | Equilibrium SlicerAll allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn and Strength: 10,000Duration: 1 turn . |
All allies | 10000 | 1 turn | 1 turn | No | Only 1 | |
| Wizard Origin | Aether XenoglossiaEnd cooldown for all allies' damage skills. All allies gain Duration: 1 turn . (Can only be used when MC has 10 Crests of own element. Can't recast.) |
All allies | 10000 | 1 turn | - | No | Requires 10 Crests of own element. |
Characters
| Icon | Name | Element | Source | Targets | Strength | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|---|
| Maria Theresa (Holiday) | Giusta Misurazione Balance Fire allies' HP. All Fire allies gain Strength: 10% of max HP (Healing cap: 1000)Duration: 3 turns. Remove 1 debuff from Fire allies. (When difference in main allies' remaining HP percentages is 30% or more: Skill changes to Giusta Misurazione.) Balance Fire allies' HP. All Fire allies gain Strength: 10% of max HP (Healing cap: 1000)Duration: 3 turns and Strength: 2000Duration: 1 turn . Remove 1 debuff from Fire allies. |
Fire allies | 2000 | 1 turn | 9 turns Lvl 75: 8 turns |
Auto-activates at end of turn when difference in main allies' remaining HP is more than 50%. | ||
| Nehan (Valentine) | WholenessTank-and-Counter effect (2 hits) to ally with . When the ally with uses a charge attack: Nehan gains Strength: 20% and Strength: 3000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
Self | 3000 | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | - | |||
| Zeta (Grand) | Resolute Rebirth1250%Unworldly Fire damage to a foe (Damage cap: ~2,900,000). (30% boost to special C.A. damage cap against foes with Local status effect.) Gain Strength: 30%. All Fire allies gain Strength: 2000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
Fire allies | 2000 | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | - | Requires 200% charge bar. | ||
| Korwa (Water) | Bonheur EternelGrant a Water ally Strength: 100%Duration: IndefiniteStacking: Special Buff, Strength: 5000Duration: Indefinite, Strength: 3000Duration: 3 turns, and Duration: 3 turns. (Consumes 3 .) |
One Water ally | 3000 | 3 turns | 2 turns Lvl 75: 1 turn |
Requires 3 . | ||
| Maria Theresa | Harvest's ShieldAll allies gain Strength: 10,000Duration: 1 turn . All foes gain Strength: 100,000Duration: 3 turnsLocal status effect. End cooldown for Caster gains Duration: Indefinite. (Next (Can only be used after All Water allies gain Strength: 20% ATK Up / 20% Bonus Water DMGMultiplier: PerpetuityDuration: Indefinite. (Can't be reactivated.) At level 95: Set Water allies' HP to full and remove all debuffs. All Water allies also gain Duration: 5 turns. (Can't be reactivated.) activates.) |
All allies | 10000 | 1 turn | 6 turns | Requires level 100 (5★). Can only be used after All Water allies gain Strength: 20% ATK Up / 20% Bonus Water DMGMultiplier: PerpetuityDuration: Indefinite. (Can't be reactivated.) At level 95: Set Water allies' HP to full and remove all debuffs. All Water allies also gain Duration: 5 turns. (Can't be reactivated.) activates. | ||
| Olivier Mira Armstrong | Ice Queen's Verdict450%Massive Water damage to a foe. Water allies below 25% HP gain Strength: 2,000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
Water allies below 25% HP | 2000 | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | - | |||
| Vikala (Halloween) | Trick or CheeseAll Water allies gain Duration: Indefinite, Strength: 2020Duration: 1 turn , Strength: 10% (Max: 50%)Duration: Indefinite, and Strength: 6% (Max: 30%)Duration: Indefinite. |
Water allies | 2020 | 1 turn | 8 turns Lvl 55: 7 turns |
Ends cooldown upon charge attack. | ||
| Wamdus | Hydrozoa1250%Unworldly Water damage to a foe (Damage cap: ~2,900,000). All Water allies gain Strength: 5000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
Water allies | 5000 | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | - | Requires 200% charge bar. | ||
Limitless AzureAll Water allies gain Strength: 10000Duration: 1 turn upon activating a Fated Chain. |
Water allies | 10000 | 1 turn | - | Only available in Battle System 2.0. | |||
| Apollonia (Summer) | Evil-Crushing Moonlight450%Massive Earth damage to a foe. Inflict Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and . Gain Strength: 3000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
Self | 3000 | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | - | |||
| Felluca | Pale o KuAll Earth allies gain Strength: 200%Duration: 5 turns, Duration: 5 turns, and Strength: (Healing cap: 1000)Duration: 5 turns. (From 2nd cast onward: All Earth allies also gain Strength: 100% chance of taking 20% less damage.Duration: 5 turns and Strength: 3000Duration: 5 turns.) |
Earth allies | 3000 | 5 turns | 13 turns Lvl 75: 12 turns |
Only available from 2nd cast onward. | ||
| Manamel (Halloween) | Pugnale CamerieraAll Earth allies gain 1 Duration: Indefinite and Strength: 30,000Duration: 3 turns. Caster gains Duration: Indefinite. |
Earth allies below 25% HP | 3000 | 3 turns | 12 turns | activates when an ally is below 25% HP at end of turn. | ||
| Eustace (Summer) | Shine OnAll allies gain Strength: 3000Duration: 3 turns. (Also grant Strength: 3000Duration: Indefinite to caster and an ally with .) |
All allies | 3000 | 3 turns | 7 turns | |||
| Galleon (Summer) | Mother Earth's FavorAll Wind allies gain Strength: 100%Duration: 5 turns, Strength: 1000Duration: 5 turns, and Duration: Indefinite. (When MC has : MC gains Strength: 150%Duration: 5 turns, Strength: 1500Duration: 5 turns, and Duration: Indefinite instead.) |
Wind allies | 1000 ~ 1500 | 5 turns | 12 turns | |||
| Vane (Grand) | Mighty Destruction 300% Wind damage to all foes (Damage cap: ~600,000). Inflict Strength: 25%Duration: 180 secondsStacking: Dual. Gain (Includes all-ally attacks / Can't be removed) Duration: 3 turns. (While Multiplier: Perpetuity is in effect: Skill changes to Mighty Destruction.) 2-hit, 300% Wind damage to all foes (Damage cap: ~600,000 per hit). Inflict Strength: 25%Duration: 180 secondsStacking: Dual and Strength: 25%Duration: 180 secondsStacking: Dual. Gain Strength: 2000Duration: 3 turns, (Includes all-ally attacks / Can't be removed) Duration: 3 turns, and Duration: Indefinite. |
Self | 2000 | 3 turns | 9 turns Lvl 55: 8 turns |
Requires . | ||
| Caesar | Guardian's OathGain (Includes all-ally attacks) Duration: 1 turn and Strength: 5000Duration: 1 turn . |
Self | 5000 | 1 turn | 6 turns | |||
| Cherine | Lancer's Talismancy: Trenchant Pith450%Massive Light damage to a foe. Gain Strength: (Healing cap: 2000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 3000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
Self | 3000 | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | - | |||
| Gawain (Light) | GardienAll allies gain Strength: 10000Duration: 1 turn . |
All allies | 10000 | 1 turn | 7 turns | Requires level 100 (5★). | ||
| Ragazzo (Summer) | Reading Time1250%Unworldly Light damage to a foe (Damage cap: ~2,900,000). Raise Duration: Indefinite lvl by 1 (Max: 10). Gain Strength: 3000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. (When lvl is 10: 1-turn cut to Strength: 50%Multiplier: AssassinDuration: 1 turn . Instantly perform a normal attack without using up a turn. (Can only be used when lvl is 10.)'s cooldown.) |
Self | 3000 | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | - | |||
| Robertina | Rivelazione a FiatoAll Light allies gain Strength: 50%Duration: 3 turns and Strength: 20%-10%Duration: 3 turns. (While is in effect: All Light allies gain Strength: 100%Duration: 3 turns, Strength: 30%-10%Duration: 3 turns, and Strength: 3000Duration: 3 turns instead.) |
Light allies | 3000 | 3 turns | 7 turns | Requires . | ||
| Rosamia (SSR) | Fencer's Talismancy: Dawn Strike500%Massive Light damage to a foe. (While is in effect: Deal 700% Bonus Light damage [Damage cap: ~1,160,000].) Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 3000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
Self | 3000 | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | - | Requires 5★. | ||
| Zooey (Holiday) | Prism Sanctuary All Light allies gain Strength: 100%Duration: 5 turns, Strength: 100% chance of taking 20% less damage.Duration: 5 turns, and Duration: 5 turns. (When difference in main allies' remaining HP percentages is 30% or below: Skill changes to Prism Sanctuary.) All Light allies gain Strength: 100%Duration: 5 turns, Strength: 100% chance of taking 20% less damage.Duration: 5 turns, Duration: 5 turns, and Strength: 5000Duration: 1 turn . |
Light allies | 5000 | 1 turn | 13 turns Lvl 55: 12 turns |
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| Cidala (Valentine) | Served on a Silver TigerAll Dark allies gain Strength: 100% chance of taking 20% less damage.Duration: 3 turns, Strength: 2000Duration: 3 turns, and Strength: (Healing cap: 1000)Duration: 3 turns. (Upon consuming : Caster also gains (Includes all-ally attacks) Duration: 1 turn and Duration: Indefinite.) |
Dark allies | 2000 | 3 turns | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 10 turns |
|||
| Vikala | Eccentric Parade Razzle, dazzle, dream! Welcome to Utopia! ( Duration: 5 turnsField effect Local status effect to the field.) At level 95: Duration: 5 turnsField effect Local status effect upgraded to Duration: 5 turnsField effect Local status effect. (Foes' ATK is no longer boosted.) (When Utopia is active: Skill changes to Eccentric Parade.) All Dark allies gain Strength: 20%Duration: Indefinite and Strength: 2020Duration: 1 turn . Restore 10% of all Dark allies' HP (Healing cap: 2020). |
Dark allies | 2020 | 1 turn | 7 turns | Requires level 95 (5★) and Field effect Local status effect active. Activates upon charge attack. |
Weapons
| Icon | Name | Element | Type | Source | Targets | Strength | Duration | Notes |
|---|---|---|---|---|---|---|---|---|
| Ouranosphaira Ravdos | PeristrephontaiMassive Elemental damage to a foe. Remove 1 buff. Additional effect at 5★: All elemental allies also gain Strength: 2000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
Allies of same element as the weapon | 2000 | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | Requires 5★. | |||
| Hrunting | Here at LastUnworldly Earth damage to a foe (Damage cap: 2,527,500). All Earth allies gain Strength: 10% of max HP (Damage cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All Earth allies also gain Strength: 2000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. Additional effect at 5★: All Earth allies also gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
Earth allies | 2000 | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | Requires 4★. | |||
| Swan | Defender's VowWhen main weapon (MC only): Upon using first-slot skill: All Wind allies gain Strength: 3000Duration: 2 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
Wind allies | 3000 | 2 turns | Requires 4★. |
Summon Calls
| Icon | Name | Element | Source | Targets | Strength | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|---|
| Sleepyhead (Summer) | Forest HavenForest HavenMassive Dark damage to all foes. All allies gain Strength: 10,000Duration: 1 turn and Strength: Healing cap: 1000Duration: 3 turns. |
All allies | 3000 3★: 5000 4★: 10000 |
1 turn | 9 turns |
Similar Effects
Abilities that have the same effect as DMG Mitigation, but does not grant the 
buff.
| Icon | Name | Element | Source | Targets | Strength | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|---|
| Rising Force | Fever PitchAll allies gain Duration: 5 turns. (Consumes 30% of all allies' charge bar.) |
All allies | 2000 | 5 turns | 12 turns | |||
| Zahlhamelina | Solar PledgeGain Duration: 5 turns. |
Fire allies | 2000 | 5 turns | 10 turns | Requires level 100 (5★). | ||
| Payila | Shine like a DragonAll Water allies gain Duration: 4 turns. |
Water allies | 2000 | 4 turns | 13 turns Lvl 75: 12 turns |
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| Reinhardtzar (Holiday) | Holy Palm's IntimidationGain Duration: 3 turns and Duration: Indefinite. |
Self | 2000 | 3 turns | 13 turns Lvl 75: 12 turns |
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| Payila (Summer) | Dragon in the Brilliant SummerNo charge bar gain upon normal attacks. 2000 Damage Mitigation effect. From the 2nd attack of a Multistrike effect: Gain Strength: 100%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. At battle start: Gain Duration: Indefinite and Duration: Indefinite. |
Self | 2000 | Indefinite | - | |||
| Vikala (Yukata) | Festival CandyfluffAll Light allies gain Duration: 5 turns. |
Light allies | 2020 | 5 turns | 12 turns | |||
| Vira (Grand) | Impregnable BarrierWhen Duration: Up to 3 turns is active: 1000% boost to DEF, 100% boost to debuff resistance, receive all attacks in place of allies (including all-ally attacks), and Refresh effect (Healing cap: 999). At level 95: Also mitigate damage taken by 1500. Refresh effect healing cap increased to 2000. |
Self | 1500 | Indefinite | - | Requires level 95 (5★). | ||
| Yuel and Societte | Lazuli Dance: OborozukiGain Duration: Indefinite. (Ends upon taking damage 2 times.) |
Self | 3000 | Indefinite | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 7 turns |
Ends upon taking damage 2 times. |
Related Status Effects
- Main article: Shield
- Main article: Damage Cut




























































































































































































































































































