Piercing Sight

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About Status Effects
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Elemental DMG dealt will be treated as superior to the target's element

About Piercing Sight

Piercing SightElemental DMG dealt will be treated as superior to the target's element
is an effect that treats elemental damage dealt as superior to the foe's element. This results in the following effects:

Sources

Characters

Icon Name Element Source Targets Cooldown Duration Notes

Lyria (Event SSR)
The Blue WillDoesn't normal attack.
Ignore foes' Fire, Water, Earth, and Wind resistance.
Deal superior elemental damage regardless of foe element.
15% boost to dodge rate.
Starts battle with The Blue Will (1 time)When an ally is almost knocked out at end of turn: Fully restores allies' HP / Removes all debuffs / Instant C.A. standby (Can't be removed)
Duration: Indefinite
.
When an ally is below 25% HP at end of turn:
Remove all allies' debuffs and fully restore HP.
All allies gain Instant Charge.
(Consumes The Blue Will (1 time)When an ally is almost knocked out at end of turn: Fully restores allies' HP / Removes all debuffs / Instant C.A. standby (Can't be removed)
Duration: Indefinite
.)
Self - -

Darydara
Robust PotentialGain A True Man's PrideATK, DEF, triple attack rate, and critical hit rate are boosted / Keen effect / Elemental DMG dealt will be treated as superior to the target's element (Can't be removed / Effect duration extends by 1 turn upon being targeted by a foe)
Multiplier: PerpetuityDuration: 5 turns
.
Self 9 turns
Lvl 55:
8 turns
5 turns

Korwa (Water)
Cloche NuptialeGrant a Water ally C'est BelleWater ATK is boosted (Can't be removed)
Strength: 50%Duration: IndefiniteStacking: Special Buff
, Piercing SightElemental DMG dealt will be treated as superior to the target's element
Duration: 3 turns
, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
, and 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
(Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
.)
Water ally 2 turns
Lvl 55:
1 turn
3 turns FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
is granted by  Fille SophistiqueeRestore Water allies' HP (Healing cap: 2500).
All Water allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 1000Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and StrengthATK is greatly boosted based on how high HP is
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Korwa gains 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
Duration: Indefinite
.
and  Spinner's ThreadGain 1 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
Duration: Indefinite
every turn (Max: 10).
(Starts battle with 6 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
Duration: Indefinite
.)
.

Yatima
Primal ReplicationIgnore Fire, Earth, Wind, Light, and Dark elemental resistances.
Deal superior elemental damage regardless of foe element.
Normal attacks and counters deal Fire, Earth, and Wind damage.
(While Data SynchronizationATK, DEF, and triple attack rate are boosted / Effects of Alpha Mod and Delta Mod are applied to water allies based on their lvl (Can't be removed)
Multiplier: Perpetuity
is in effect:

Deal 400% Light, Dark, and Water damage to a foe [Damage cap: ~400,000 per hit] and inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 2 turnsLocal status effect
after normal attacks.)
Self - -

Caim
Spade TrickInstantly perform a normal attack without using up a turn.
Raise caster's SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
Rank by 1 (Max: 4).
Self 5 turns -  Golden Dawn450%Massive Earth damage to a foe.
Caim's third skill resets to Blank FaceSkill effect changes based on the type of skill that is first used by a main ally..
End cooldown for Blank FaceSkill effect changes based on the type of skill that is first used by a main ally..
ends this skill's cooldown.

The Fool UprightWhen Switching to Main Ally:
Caim's SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
Duration: Indefinite
, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
Duration: Indefinite
, and ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite
ranks all rise by a random number (Max: 4).
(Can't be reactivated.)
At level 95:
Now affects all Earth allies.
Self - - Granted by SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
.
Affects all Earth allies at level 95. (Requires 5★)

Io (SSR)
Elemental RefinementIgnore foes' Fire, Water, Light, and Dark resistance.
Deal superior elemental damage regardless of foe element.
At end of turn:
Consume 25% of charge bar to randomly activate one of the following spells and raise Mystic VortexConsumes 10 lvls to activate charge attack (Max: 10 / Can't be removed)
lvl by 1 (Max: 10).
(Reactivates until charge bar is insufficient [Max: 4 times].)
Fire:
300% Fire damage to a foe (Damage cap: ~400,000).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 3 turnsLocal status effect
.
Freeze:
300% Water damage to a foe (Damage cap: ~400,000).
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 3 turnsLocal status effect
.
Lightning:
300% Light damage to a foe (Damage cap: ~400,000).
Inflict 50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 3 turnsLocal status effect
and 50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 3 turnsLocal status effect
.
Gravity Well:
300% Dark damage to a foe (Damage cap: ~400,000).
Inflict Supplemental DMG (30,000)DMG taken is supplemented
Strength: 30,000Duration: 3 turnsLocal status effect
.
Self - -

Azusa
TesshinGain TesshinAttacks made with elemental superiority have a chance to deal boosted DMG / Elemental DMG dealt will be treated as superior to the target's element / Accuracy for normal attacks is boosted (Can't be removed)
Duration: 5 turns
.
Self 7 turns
Lvl 55:
6 turns
5 turns Duration increases by 2 turns with Azusa's charge attack.

Narmaya (Grand)
Effervescent HibiscusGain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 100%Duration: 4 turns
and Piercing SightElemental DMG dealt will be treated as superior to the target's element
Duration: 4 turns
.
Self 6 turns 4 turns



Cosmos
A Wish RenewedIgnore Fire, Water, Earth, Wind, and Dark elemental resistances.
Deal superior elemental damage regardless of foe element.
1-turn cut to Halo AttunementGain Halo AttunementActivates Erasure Blast upon normal attack / Activates Sweeping Detonation upon charge attack / Charge attack activates twice (Can't be removed)
Duration: Indefinite
, Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, and UnchallengedNext DMG received will be ineffective
Duration: 1 turn
.
Set HP to 50% of max HP.
(From 2nd cast onwards:
End cooldown for caster's other skills.
Can use each damage skill up to one extra time this turn.)
skill standby and cooldown upon being targeted by a Light ally's buff or healing skill.
Self - -

Weapons

Icon Name Element Source Targets Cooldown Duration Notes

Iron Fist of Severed Chains  
Rikishi's PalmsWhen main weapon (MC only):
Upon using  Shiranui StanceGain Tank-and-Counter (3 times)Counters upon taking DMG
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Full-Force CounterCounters with the max number of hits while in effect
Duration: 2 turns
, 150% DEF UpDEF is boosted
Strength: 150%Duration: 2 turns
, Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
:

Gain 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 3 turns
, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
, and Piercing SightElemental DMG dealt will be treated as superior to the target's element
Duration: 3 turns
.
Self 5 turns 3 turns Requires Awakening lvl 15.

Summons

Icon Name Element Source Initial Cooldown Cooldown Duration Notes

Beelzebub (Summer) Main Aura 100% boost to all Elemental ATK.
SuperbiaElemental DMG dealt will be treated as superior to the target's element / Plain DMG to a foe at end of turn (Can't be removed)
Duration: 3 turns
to MC at battle start and when MC uses a charge attack.
- - 3 turns Requires 4★.
Sub AuraSuperbiaElemental DMG dealt will be treated as superior to the target's element / Plain DMG to a foe at end of turn (Can't be removed)
Duration: 3 turns
to MC at battle start.