The characteristics of Assassin buffs are as follows:
The ATK of the character is boosted.
The ATK boost for charge attacks is reduced to 2/3 of its original effectiveness.
For standard Assassin buffs:
The damage cap of normal attacks is boosted to ~1,160,000 per hit (before any Damage Cap boosts or Final Damage boosts).
The damage cap of charge attacks is boosted by 30%.[1]
Some Assassin buffs only boost charge attack damage cap, e.g. Tiger's BlessingATK is boosted by Three-Tiger's Blessing / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed) . Please refer to the specific Character pages for more information about the value of the increased damage cap.
Assassin buffs are not consumed by summon calls.
Assassin's Aim buffs only get consumed if their stated condition is present.
Assassin buffs that are consumed upon activation will be consumed when they normally would be, regardless of whether their boost was overridden by a stronger one.
Stacking rules are as follows:
When stacking, the increase in damage cap will not increase further than what is mentioned above.
Assassin's Aim (Break)ATK is boosted against a foe in break mode , Assassin's Aim (Overdrive)ATK is boosted for foes in Overdrive , and Anytime Assassin do not stack. Only the one with the largest boost will take effect.
Assassin's Aim (Mark) stacks multiplicatively with Assassin's Aim (Break)ATK is boosted against a foe in break mode and Assassin's Aim (Overdrive)ATK is boosted for foes in Overdrive . Only the largest boost between Assassin's Aim (Mark) and Anytime Assassin will take effect.
Assassin buffs that are consumed upon activation may overwrite another of the same type as follows:
Team-wide Assassin's Aim (Break)ATK is boosted against a foe in break mode will overwrite the previous team-wide instance, regardless of strength.
Assassin's Aim (Overdrive)ATK is boosted for foes in Overdrive will overwrite the previous instance, regardless of strength.
Assassin's Aim (Break)ATK is boosted against a foe in break mode (formerly named Salted Wound and colloquially referred to as Break Assassin) refers to an ATK buff which takes effect when the foe is in Break mode.
Element
Character
Character / Weapon Charge Attack
Summon
Support / EMS
Weapon Skill / Sword Master Skill
01
Feower (Holiday)Four-Sky's FrostGain 300% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 300%Multiplier: AssassinDuration: 1 turn . Inflict OnslaughtTakes effects that activate against foes in break Duration: 3 turnsLocal status effect on all foes. (When a foe is in Break: All Fire allies also gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Duration: 1 turn .) TienThe Final OrderGain 180% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 180%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn . At level 75: Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack increased to 280%. At level 85: Also inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect, Break Boosted (Time)Break mode time is extended , and Break Boosted (DMG)DMG needed to switch to normal mode is boosted on a foe. TienTen-Wolf's TriumphAll Fire allies gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns, 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 280%Multiplier: AssassinDuration: 1 turn , and 20% ATK UpATK is boosted Strength: 20%Duration: 1 turn . Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on all foes. (Can't recast.) At level 150: Can now be recast. ZetaRhapsodyGain 7% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 7%Multiplier: AssassinDuration: 1 turn , 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn , and 230% Assassin's Aim (Arvess Fermare) (1 time)ATK is boosted against a foe with Arvess Fermare effect Strength: 230%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack.
NectarGrasping PounceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 2 turns. (During Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed) : Also gain 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 280%Multiplier: AssassinDuration: 1 turn .) HelnarApyre BiteInflict Break Boosted (Time)Break mode time is extended and Break Boosted (DMG)DMG needed to switch to normal mode is boosted on a foe. At level 80: Break Boosted (Time)Break mode time is extended and Break Boosted (DMG)DMG needed to switch to normal mode is boosted duration increased. All allies also gain 20% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 20%Multiplier: AssassinDuration: 1 turn . TyreWhat a GuyGain Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Duration: 1 turn . Self-inflict DEF DownDEF is lowered Duration: 3 turns.
UtsusemiConsort's ProcessionGain 300% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 300%Multiplier: AssassinDuration: 1 turn . Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on a foe. (From 2nd cast: Also gain Double StrikeAttacks twice each turn Duration: 1 turn From 3rd cast: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn .) Ferry (Halloween)Persistive AugmentationInflict Break Boosted (Time)Break mode time is extended and Break Boosted (DMG)DMG needed to switch to normal mode is boosted on a foe. All allies gain 20% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 20%Multiplier: AssassinDuration: 1 turn . At level 65: Effect enhanced.
Ferry (Halloween)Horror Night5% boost to all allies' ATKUnique modifier against a foe in Break.
Predator (SSR)Laughing PhantomGain 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 280%Multiplier: AssassinDuration: 1 turn , 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn , and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. (When below 25% HP: Also gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.) Will (SSR)Retribution4-hit, 200% Dark damage to a foe (Damage cap: ~110,000 per hit). Inflict 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, and DelayReduce a foe's filled charge diamonds by 1 . (While PardoningDeals triple attacks / 8-hit dark DMG to a foe after normal attacks / Removes 1 buff (Can't be removed) is in effect: Also inflict OnslaughtTakes effects that activate against foes in break Duration: 3 turnsLocal status effect. Gain 300% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 300%Multiplier: AssassinDuration: 1 turn .) PredatorKill SightGain Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Duration: 1 turn and ATK UpATK is boosted Duration: 1 turn . Tanya (SR)Backstab IIGain Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Duration: 1 turn and ATK UpATK is boosted Duration: 1 turn . At level 65: Effect enhanced. Tanya (Summer)Backstab IIGain Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Duration: 1 turn and ATK UpATK is boosted Duration: 1 turn . At level 65: Effect enhanced. TanyaBackstabGain Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Duration: 1 turn and ATK UpATK is boosted Duration: 1 turn .
Jamil (Dark)Bitter VengeanceAgainst a foe in Break: Hit to Jamil's multiattack rate and hostility. Sharp boost to Jamil's ATK. Tanya (SR)Good ListenerBoost to ATK against foes in Break. Tanya (Summer)Good ListenerBoost to ATK when foe is in Break.
Crack ShotGain 250% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 250%Duration: 1 turn and 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn . Crack Shot IIGain Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 400% (300% for Charge Attack)Multiplier: AssassinDuration: 1 turn and 15% ATK UpATK is boosted Strength: 15%Multiplier: NormalDuration: 1 turn . Crack Shot IIIGain 350% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack, 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn , and 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 50% more damage.Duration: 1 turn . At level 30: Also gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn . AperitifGain BanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed) Duration: 2 turns and 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns. Raise a foe's BountyItem drop rate is boosted lvl by 3. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)1Gains 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 280%Multiplier: AssassinDuration: 1 turn after 2 turns. Selectively SkilledUse a secret gear (item is used up).Fatal Dagger Break (Max: 5)Gain 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn . ExecuteUse secret gear. (Consumes secret gear. Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: 30% chance to not consume a secret gear when it's used.Fatal Dagger Break (Max: 5)Gain 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn .
OnslaughtTakes effects that activate against foes in break Local status effect treats foes as if they were in Break mode and can activate any allies' skills, support skills, and weapon skills that require Break mode.
Assassin's Aim (Overdrive)
Assassin's Aim (Overdrive)ATK is boosted for foes in Overdrive (formerly named Defiance and colloquially referred to as Overdrive Assassin) refers to an ATK buff which takes effect when the foe is in Overdrive mode.
Heles (Wind)Princess's OrderAgainst foes in Overdrive: 10% boost to all allies' ATKMultiplier: Unique. Against foes in Break: 10% boost to double attack rate and 5% boost to triple attack rate for all allies.
05
Heles (Summer)Graven ImageGain 280% Assassin's Aim (Overdrive) (1 time)ATK is boosted for foes in Overdrive Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack, 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn , and 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 50% more damage.Duration: 3 turns. Inflict ConfrontationTakes effects that activate against foes in overdrive Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on a foe.
Heles (Summer)Scarlet Ribboned LanceAgainst foes in Overdrive: 40% boost to ATKMultiplier: Unique, amplifyMultiplier:Seraphic normal attack damage by 20%, and supplement C.A. damage (Damage cap: 200,000).
06
SkullCrazy Blitz IIGain Assassin's Aim (Overdrive) (1 time)ATK is boosted for foes in Overdrive Duration: 1 turn , 20% ATK UpATK is boosted Strength: 20%Duration: 1 turn , and 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns.
00
Selectively SkilledUse a secret gear (item is used up).Fatal Dagger Overdrive (Max: 5)Gain 280% Assassin's Aim (Overdrive) (1 time)ATK is boosted for foes in Overdrive Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn . ExecuteUse secret gear. (Consumes secret gear. Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: 30% chance to not consume a secret gear when it's used.Fatal Dagger Overdrive (Max: 5)Gain 280% Assassin's Aim (Overdrive) (1 time)ATK is boosted for foes in Overdrive Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn .
ConfrontationTakes effects that activate against foes in overdrive Local status effect treats foes as if they were in Overdrive mode and can activate any allies' skills, support skills, and weapon skills that require Overdrive mode.
Assassin's Aim (Mark)
Assassin's Aim (Mark) (colloquially referred to as Mark Assassin) refers to an ATK buff which takes effect when the foe is afflicted with certain debuffs.
Element
Character
Character / Weapon Charge Attack
Summon
Support / EMS
01
ZetaRhapsodyGain 7% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 7%Multiplier: AssassinDuration: 1 turn , 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn , and 230% Assassin's Aim (Arvess Fermare) (1 time)ATK is boosted against a foe with Arvess Fermare effect Strength: 230%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack. Zeta (Grand)Arvess PreludeArvess Prelude: 300% Fire damage to a foe (Damage cap: ~280,000). Inflict Arvess FermareTargeted by a skill Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 5 turnsLocal status effect. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (When charge bar is at 100% or higher: Skill changes to Arvess Fugue.) Arvess Fugue: 3-hit, 300% Fire damage to a foe (Damage cap: ~280,000 per hit). Inflict Arvess FermareTargeted by a skill Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 5 turnsLocal status effect. Gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn and 230% Assassin's Aim (Arvess Fermare) (1 time)ATK is boosted against a foe with Arvess Fermare effect Strength: 230%Multiplier: AssassinDuration: 1 turn .
02
Juri (SSR)Improv DuoForm an improv duo with an ally. (Grant caster and an ally Improv DuoCan gain effects from Juri's charge attack, skills, and support skills / After three turns: Juri and the ally's ATK is sharply boosted against a foe with Mood Changer effect (1 hit) (Can't be removed / Can't be extended) Duration: 4 turns. Can only form a duo with one ally at a time.)1Grants Juri and one ally 230% Assassin's Aim (Mood Changer) (1 time)ATK is boosted against a foe with Mood Changer effect Strength: 230%Multiplier: AssassinDuration: 1 turn after 3 turns. Zeta (Water)RhapsodyGain 7% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 7%Multiplier: AssassinDuration: 1 turn , 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn , and 230% Assassin's Aim (Arvess Fermare) (1 time)ATK is boosted against a foe with Arvess Fermare effect Strength: 230%Multiplier: AssassinDuration: 1 turn .
Meg (Summer)Calamity Rejection300% Dark damage to all foes (Damage cap: ~510,000). Gain 280% Assassin's Aim (Chum) (1 time)ATK is boosted against a foe with Chum effect Strength: 280%Multiplier: AssassinDuration: 1 turn . NarmayaKyokasuigetsuGain 280% Assassin's Aim (Kaleidoscope) (1 time)ATK is boosted for 1 hit against foes with Kaleidoscope effect Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with charge attack, 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn , and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. Zeta (Holiday)Rhapsody of IceGain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn and 230% Assassin's Aim (Arvess Fermare) (1 time)ATK is boosted against a foe with Arvess Fermare effect Strength: 230%Multiplier: AssassinDuration: 1 turn . Instantly perform a normal attack without using up a turn.
00
Anytime Assassin (1 Hit)
Anytime Assassin refers to an ATK buff which does not require any condition, is limited by its usage of 1 time, and increases the damage cap of normal and charge attacks, in contrast to normal ATK buffs.
HauhetOverflowing SunAt end of turn if any allies with EndflareATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / HP is lowered on every turn (Can't be removed) Gains additional effects after 2nd cast: Maximum amount of DMG that can be dealt per hit is boosted / Deals bonus fire DMG for normal attacks Multiplier: Perpetuity are below 25% HP: Those allies gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn .
02
Clarisse (Summer)Lytic PowerLytic Power: Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn , StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns, and 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (When Clarisse's Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) is 5: Skill changes to Radiolytic Power.) Radiolytic Power: All Water allies gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn , StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns, and 15% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 15%Multiplier: SeraphicDuration: 3 turns. (Consumes 5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) .) DarydaraStrategic ImpactGain 30% Bonus Water DMG (1 time)Deals bonus water DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . Instantly perform a normal attack without using up a turn. (When Grand New MeBased on lvl: Normal attack DMG is amplified / DMG cap is boosted (Max: 10 / Can't be removed) lvl is 10: Also gain Sharp ATK Up (1 time)ATK is sharply boosted Multiplier: AssassinDuration: 1 turn .) Narmaya (Summer)Mental FocusGain Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Duration: 3 turns and Sharp ATK Up (1 time)ATK is sharply boosted Multiplier: AssassinDuration: 1 turn . (Boost to buff specs based on number of casts [Max: 3 times].) ShuraBattleplan: Canon of BaoBattleplan: Canon of Bao: All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Teamwide / Single and 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 3 turns. (When charge bar is 120% or above: Skill changes to Battleplan: Canon of Shun.) Battleplan: Canon of Shun: All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Teamwide / Single, 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3 turns, and 30% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 30%Multiplier: AssassinDuration: 1 turn . (Consumes all of charge bar.)
Yodarha (SSR)Lost for WordsEvery 4 turns: Gain 3 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed) Duration: IndefiniteSkills do not consume Triple Shroud after level 90 (Max: 3). When Yodarha has 0 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed) Skills do not consume Triple Shroud after level 90: 50% hit to ATK, 50% hit to DEF, and +20 boost to hostility. (Starts battle with 3 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed) Duration: IndefiniteSkills do not consume Triple Shroud after level 90. Consumes 1 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed) Skills do not consume Triple Shroud after level 90 upon normal attacks and skill use.) At level 90: Every 4 turns: Also gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . No longer has sharp hit to stats when Yodarha has 0 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed) Skills do not consume Triple Shroud after level 90. No longer consumes Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed) Skills do not consume Triple Shroud after level 90 upon skill use.
03
HallessenaSay Goodbye!Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn . (Can only be used when Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed) lvl is 5.) At level 90: Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20% (Max: 100%)Duration: 1 turn and 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 10% (Max: 30%)Duration: 1 turn . Specs increase based on caster's HypeATK is boosted lvl. ThreoBerserk ForgeInstantly perform a normal attack without using up a turn. At level 85: Before instantly performing a normal attack, also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn , 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns, and 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn .
GalleonMother Earth's LoveAt end of turn, to Earth allies who didn't attack: Grant 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Jamil (SSR)Urzhuwan ArtsAt end of turn if Jamil didn't take damage: Activate Exclusion2-hit, 300% Earth damage to a foe (Damage cap: ~635,000 per hit). Inflict a random debuff. (Upon each activation: Number of debuffs increases [Max: 3].). Raise Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 5 / Lvl resets upon taking damage). (Based on Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed) Duration: Indefinite lvl: Bonus Earth DMG effect and supplement damage dealt. At end of turn if Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed) Duration: Indefinite lvl is 3 or above: Gain 30% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 30%Multiplier: AssassinDuration: Indefinite.)
04
CaroNessun DormaAll Wind allies gain 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns. (When a foe's TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) lvl is 7 or above: All Wind allies also gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . When 10 or above and cast from 10th turn or onward: All Wind allies also gain Double StrikeAttacks twice each turn Duration: 1 turn .) Galleon (Summer)Adoring KissWind MC gains The Gold's LoveATK is boosted / Triple attack rate is boosted / Normal attack DMG is amplified (Can't be removed) Multiplier: PerpetuityDuration: 5 turns, 100% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time) Strength: 100%Duration: Indefinite, and 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Duration: 1 turn . GrimnirUltimate TempestGain Tempest of AnnihilationNormal attacks turn into one-foe attacks / Based on God of War lvl: ATK, multiattack rate, critical hit rate, and DMG cap are boosted (Can't be removed) Multiplier: PerpetuityDuration: 6 turns. (From 2nd cast onwards: All allies also gain 15% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 15%Multiplier: AssassinDuration: 1 turn .) Korwa (Summer)Croquis d'EteAll Wind allies gain 50% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 50%Multiplier: AssassinDuration: 1 turn . (Consumes 10 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) .) Lecia (Inheritor of the Blue Mantle)Blue Tempest900% Wind damage to all foes (Damage cap: ~1,020,000). All Wind allies gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn and 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn . (Consumes Blue ArmorConsumed by Lecia's skills (Can't be removed) .) LeviRiesenjagdGain Riesenjagd (1 time)ATK is boosted Strength: 100% ATK Up 50% C.A. DMG Cap UpMultiplier: AssassinDuration: 1 turn . (Consumes all BladeUses 1 Blade per attack (Can't be removed) stacks after attack.) Mahira (Summer)Adorn with PlumesWind ally in the next position gains PlumageDouble attack rate is boosted / Triple attack rate is boosted / Deals bonus wind DMG for normal attacks / For every 17 hits dealt to a foe: Remove 1 buff (Can't be removed) Duration: 5 turns and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite. (When PlumageDouble attack rate is boosted / Triple attack rate is boosted / Deals bonus wind DMG for normal attacks / For every 17 hits dealt to a foe: Remove 1 buff (Can't be removed) is already granted: Wind ally also gains 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . Vania (Yukata)Reaping Wings800% Wind damage to a foe (Damage cap: ~820,000). Remove 1 buff. Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Base Accuracy: 200%Ignores Delay immunity on most foes Unofficial status name. If successful, gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . WalfridRampaging StormGain Flurry (3-hit / 1 time)Normal attacks deal 3-hit DMG to random foes (1 time) Duration: 1 turn . Instantly perform a normal attack without using up a turn. (While Onslaught TacticsTriple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / DMG taken is lowered / Buffs can't be removed or shortened (Can't be removed / Can't be extended) is in effect: Before instantly performing a normal attack, also gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn .) YuisisArdent BladeGain Ardent Blade (1 time)ATK is boosted by Ardent Blade (1 time / Can't be removed) Strength: 150% ATK Up, 80% C.A. DMG Cap Up At level 95: 200% ATK Up, 100% C.A. DMG Cap UpMultiplier: AssassinDuration: 1 turn and Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. (Consumes 20% of max HP.) At level 95: No longer consumes HP. No longer gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Ardent Blade (1 time)ATK is boosted by Ardent Blade (1 time / Can't be removed) Strength: 150% ATK Up, 80% C.A. DMG Cap Up At level 95: 200% ATK Up, 100% C.A. DMG Cap UpMultiplier: AssassinDuration: 1 turn effect specs increased. Also gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and 50% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted Strength: 50%Duration: 1 turn . Yuisis (Yukata)Ardent BladeSelf-inflict Ardent BladeSaving up power, can't attack Duration: 1 turn . (Can't attack or use skills for 1 turn.) Gain Ardent Blade (1 time)ATK is boosted by Ardent Blade (1 time / Can't be removed) Strength: 300% ATK Up 50% C.A. DMG Cap UpMultiplier: AssassinDuration: 1 turn on next turn. (Consumes 20% of max HP. Can only be used when ChivalryChivalry lvl increases upon taking DMG (After charge attack, gain various effects on based on Chivalry lvl) lvl is 3 or higher.)
EstarriolaEternal Reverie1250%Unworldly Wind damage to a foe (Damage cap: ~2,420,000). All Wind allies gain 20% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 20%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Consumes Hermit's AwakeningCharge attack can be used (Consumed upon charge attack / Can't be removed) to activate. Uses charge attack even when charge attacks are set to Hold.)
Jeanne d'Arc (Grand)Eternal DivinityAll Light allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns and 15% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 15%Multiplier: AssassinDuration: 1 turn . SuiScarlet RopeCaster and Light ally in the next position gain Scarlet RopeC.A. DMG dealt is supplemented / Deals bonus light DMG upon charge attacks / DEF is boosted / DMG taken is reduced / Charge bar is boosted each turn (Can't be removed) Duration: 5 turns. (When used from 10th turn onward: Extend Scarlet RopeC.A. DMG dealt is supplemented / Deals bonus light DMG upon charge attacks / DEF is boosted / DMG taken is reduced / Charge bar is boosted each turn (Can't be removed) Duration: 10 turns's duration to 10 turns. Caster and Light ally in the next position also gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn and 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time) Strength: 50%Duration: 1 turn .) YouYou'll Be Charcoal!Gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn and 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time) Strength: 50%Duration: 1 turn . (Consumes 2 Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed) .)
GeisenborgerThe Star's TreadsAt end of turn when Geisenborger's HP is at 1: Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . Bridgette and CordeliaLumiel PrideStarts battle with Lumiel Pride (1 time)At end of turn in which Bridgette and Cordelia is almost knocked out: HP is restored / ATK is boosted (1 time / Can't be removed) Duration: Indefinite. At end of turn in which Bridgette and Cordelia are below 25% HP: Restore Bridgette and Cordelia's HP (Healing cap: 3000). Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: Indefinite. (Consumes Lumiel Pride (1 time)At end of turn in which Bridgette and Cordelia is almost knocked out: HP is restored / ATK is boosted (1 time / Can't be removed) .)
06
BeatrixEmbrasque Sword1000% Dark damage to a foe (Damage cap: ~1,160,000). Gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. (Consumes 40% of current HP.) At level 90: Also gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . Greed and Ling YaoUltimate Punch700% Dark damage to a foe (Damage cap: ~800,000). Gain 50% DMG CutTaking 50% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Duration: 1 turn . (When GreedGain effects in order based on lvl: Boost to Greed and Ling Yao's ATK / Deal triple attacks / Boost to DMG cap / Amplify normal attack DMG / Bonus Dark DMG effect (Max: 5 / Can't be removed) lvl is 5: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn .) (Consumes 50% of charge bar.) MarquiaresUnholy WarcryGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and Unholy WarcryAttack specs are boosted at end of turn (Can't be removed) Duration: 1 turn . Next turn, gain 150% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 150%Multiplier: AssassinDuration: 1 turn . (When MPMagic power is amplified is 7 or above: Also gain C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.) At level 95: Next turn, also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . Now gain C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite when MPMagic power is amplified is 5 or above. Seofon (Yukata)Starlit Sword FlashGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. Instantly perform a normal attack without using up a turn. (When Bladeshine70% of charge bar is consumed before attacking to raise lvl by 1 (Max: 5 / Can't be removed) lvl is at 5: Also gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn .) Yuji Itadori and Megumi FushiguroRaging ResolveGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn , 30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn , and 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . Zoro and SanjiDiable JambeGain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 3 turns, 30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns, and Supplemental DMG (30,000)DMG dealt is supplemented Strength: 30,000Duration: 3 turns. Self-inflict OverheatedHP is lowered on every turn Strength: 5% of max HPDuration: 3 turns. Meg (Event)Jawsome Jolt300% Dark damage to all foes (Damage cap: ~330,000). Gain 30% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 30%Multiplier: AssassinDuration: 1 turn . Self-inflict 30% DEF DownDEF is lowered Strength: 30%Duration: 1 turn .
Catura (Summer)Vacationing with My PrinceAt end of turn when Catura and Dark MC performed a combined 4 or more attacks that turn: Catura and Dark MC gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . Jasmine (SSR)Selfless SalvationConsume 1 ConcoctionConsumed by Jasmine's skills (Max: 3 / Can't be removed) lvl upon using a green potion: Targeted Dark ally gains 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn .
00
BloodzerkerGain BloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower) Duration: Indefinite (Ends if HP is 25% or lower or upon recast). BloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower) : When consuming 25% of current HP upon using charge attack: Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Stealth ProtocolGain Stealth ProtocolCan't normal attack / Sharp boost to ATK (1 hit) to the ally in the next position upon using charge attack / Less likely to be attacked / At end of turn if no DMG has been taken: 1000% elemental DMG to a foe / Supplement DMG taken / 50% boost to MC's charge bar (Can't be removed) Duration: 5 turns.1Grants 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. to the ally in the next position upon charge attack. Valorous AssaultSpear: 800% Elemental damage to all foes (Damage cap: ~830,000). Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Duration: 1 turn . Gun: 6-hit Elemental damage to a foe (Damage cap: ~110,000 per hit). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns and Supp. N.A. DMGNormal attack DMG dealt is supplemented Strength: 50000Duration: 3 turns. BlitzburstUse all bullets to gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15% per bullet spent. Gain CockingSharp boost to ATK on next turn Duration: 1 turn : Gain Sharp ATK Up (1 time)ATK is sharply boosted Strength: 300% for Normal Attacks 250% for C.A.Multiplier: AssassinDuration: 1 turn at the start of the next turn. Martial ChoreographyGain Martial ChoreographyCan't activate charge attack / ATK is boosted / Deals triple attacks / Normal attack DMG is supplemented / Additional effects when Masked Ball activates: 2-hit elemental DMG to a foe / Sharp boost to MC's ATK (1 hit) (Can't be extended / Can't be removed) Multiplier: PerpetuityDuration: 3 turns.(possible effect)Gains 30% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 30%Multiplier: AssassinDuration: 1 turn when Masked BallWhen allies deal damage 30 or more times to the current target in 1 turn: All allies gain 6% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 6% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and 6% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 6% (Max: 30%)Duration: Indefinite. activates.
Discovering the PathWhen a foe uses a special attack, if it is a Stance Attack Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. : Gain 20% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 20%Multiplier: AssassinDuration: Indefinite. If an Incanted Attack Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. : Gain Fated Chain Bar +20%Instantly boosts Fated Chain bar Strength: 20%Only takes effect in Battle System 2.0.
Anytime Assassin refers to ATK buffs which do not require any condition, last for 1 turn, and increases the damage cap of normal and charge attacks, in contrast to normal ATK buffs.
Element
Character
Character / Weapon Charge Attack
Support / EMS
Weapon Skill / Sword Master Skill
01
Anna (SSR)Amplify Magic10-hit, 100% Fire damage to a foe (Damage cap: ~92,500 per hit). Gain Amplify MagicATK is sharply boosted by Amplify Magic (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn . (When the foe's SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed) lvl is 5 or above: Hit number increases to 20.) FenieShams TahmiGain Ardent WingsReceives foe attack in place of an ally (Includes all-ally attacks) / When attacked by a foe: Fire DMG to the foe / Hit to ATK / Raise Singed lvl by 1 (Can't be removed) Duration: 1 turn . (When Enigma AblazeDeals bonus fire DMG for normal attacks / HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / DEF is boosted / Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed) is in effect: Also gain UndyingCan withstand lethal DMG (Leaves 1 HP) Duration: 1 turn and 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn .) LaviritaBracelet of MightAll Fire allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 3 turns, and 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 10%Duration: 3 turns. (When 5 CapitaleConsumed upon using Lavirita's skills (Max: 5 / Can't be removed) are consumed: Caster also gains 30% Sharp ATK UpATK is sharply boosted Strength: 30%Multiplier: AssassinDuration: 1 turn .) MikaboshiBeastsoul MantleBeastsoul Mantle: Fully restore caster's HP. Gain Beastsoul MantleTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Buffs can't be removed / Attacks twice each turn (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. (Skill changes to Beastsoul Dynamis.) Beastsoul Dynamis: Consume 20% of caster's max HP. Gain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn , Attack Count +1Increase number of attacks by 1 every turn Duration: 1 turn Stacks with Multistrike effects, Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn . Naoise (Fire)ErwachenGain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . (When DragonianDMG and DMG cap for normal attacks and counterattacks are boosted based on Dragonian lvl / Can withstand lethal DMG by consuming 1 lvl (Leaves 1 HP) (Max: 5 / Can't be removed) lvl is 3 or higher: Also gain ErwachenATK is boosted by Erwachen (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn .) WilnasFlame Claw800% Fire damage to a foe (Damage cap: ~730,000). Raise foe's SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Gain Blistering FlamesATK is boosted by Blistering Flames (Can't be removed / Can't be extended) Strength: 30%Multiplier: AssassinDuration: 2 turns and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.
ShivaAwaken Inner Eye450%Massive Fire damage to a foe. Gain 50% Sharp ATK UpATK is sharply boosted (Can't be extended) Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Inner EyeNext charge attack's DMG and DMG cap will be boosted (Can't be removed) Strength: 190% C.A. DMG Up, 90% C.A. DMG Cap UpDuration: Indefinite awakens. [Sharp boost to next charge attack's specs.])
02
AnreFleeting SparkGain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn and Dodge-and-Counter (3 times)Dodges and counters normal attacks Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. At level 95: Also gain Fleeting SparkATK is boosted by Fleeting Spark (Can't be removed) Strength: 280%Multiplier: AssassinDuration: 1 turn . GwynneRam It DownGain Ram It DownATK is sharply boosted (Can't be removed / Can't be extended) Strength: 50%Multiplier: AssassinDuration: 1-4 turns. (Consume up to 3 Discharge CellConsumed upon Gwynne's normal attacks and skill use (Can't be removed / Max: 5) . Extend effect duration based on number consumed.)
OctaviaVerdant Blossom: Hana no En1250%Unworldly Water damage to a foe (Damage cap: ~2,900,000). Gain 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended) Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Extend buff durations by 1 turn. (Can only be used when Clockwork ActuationNormal attacks deal 2-hit DMG to random foes / DMG dealt is supplemented / Deals 3-hit water DMG to a foe after normal attacks (Can't be removed) is in effect.)
PayilaQueen of DragonsNo charge bar gain upon normal attacks, 50% boost to ATKMultiplier:Perpetuity, 150% boost to DEF, amplifyMultiplier:Seraphic normal attack damage by 30%, and guaranteed triple attacks. 20% hit to max HP. From Payila's 2nd attack of a MultistrikeDouble StrikeAttacks twice each turn
AyerProvokeYou want a shot at me? Go ahead! Take it! (Gain Hostility UpMore likely to be attacked (Can't be removed) Duration: 2 turns. Take a lethal hit without being knocked out if Ayer has 1% of his max HP or more.) At level 100: I swing my fists to protect others! (No longer gain Hostility UpMore likely to be attacked (Can't be removed) Duration: 2 turns. Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 2 turns and Undying (2 times)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite. When below 25% HP: Also gain Dauntless SpiritATK is sharply boosted by Dauntless Spirit (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn .) CaimBeatdown850% Earth damage to all foes (Damage cap: ~1,200,000). Gain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . CidalaTwin Tiger Feng ShuiGain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , and Twin Tiger Feng ShuiCan't attack / On next turn: Sharp boost to ATK / Deal triple attacks (Can't be removed) Duration: 1 turn . (Can't attack. On next turn: Gain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn .) Mireille and RisetteLiberationConsume 2 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) to gain LiberationATK is sharply boosted by Liberation (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn . (When 5 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) are consumed: Also gain Double StrikeAttacks twice each turn Duration: 1 turn .) Narmaya (Holiday)Mind at PeaceGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , 99% RepelTaking less DMG and reflects attacks Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!, and Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 150%Multiplier: AssassinDuration: 1 turn . NemoneStand in LineNone can stand against my Nemo Power! (Consume 10 NemoneNemone is storing up power (Can't be removed / Max: 10) to gain Nemo the Big NemoDeals triple attacks / Attacks made with elemental superiority deal boosted DMG / Deals bonus earth DMG for normal attacks / DMG dealt is supplemented (Can't be removed / Can't be extended) Duration: 2 turns. Self-inflict C.A. SealedCan't use charge attack (Can't be removed / Duration can't be cut) Duration: 2 turns.) At level 95: Caster also gains 100% Sharp ATK UpATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn . OliviaTogether as EverClose of Dawn: Caster and Earth ally in the next position gain Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. (Skill changes to Together as Ever.) Together as Ever: Remove Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed) Multiplier: PerpetuityDuration: Indefinite from all allies. Caster and Earth ally in next position gain Twilight WingsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals 2-hit earth DMG to a foe after normal attacks / Normal attack DMG is amplified (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. Caster gains 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . End cooldown for other skills. (Can only be used when caster has Twilight AuraATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Deals earth DMG to a foe after normal attacks (Can't be removed) Multiplier: Perpetuity. Can't be recast.) SaraEmeth FamiliarGain 1000% DEF UpDEF is boosted Strength: 1000%Duration: 2 turns. At level 90: When Graphos's TeachingsGain these effects in order upon taking DMG: Convert DMG taken to water DMG / Boost to C.A. DMG / Boost to C.A. DMG cap / Debuff immunity / Counter on DMG effect (3 hits) lvl is 5: Also gain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . Skull and BalurgaAtar BiteGain Atar BiteATK is boosted by Atar Bite (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn . (When below 25% HP: Also gain 15% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 15%Multiplier: SeraphicDuration: 3 turns.) ThreoThree-Tiger's BlessingGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., AutoignitionCharge bar will be boosted to 100% at the end of the turn (Can't be removed) Duration: 3 turns, and Tiger's BlessingATK is boosted by Three-Tiger's Blessing / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed) Multiplier: AssassinDuration: 1 turn . End cooldown for other skills. (Can't recast.) At level 150: Can now be recast. Jin (Summer)Blind BladeGain Blind BladeWith eyes closed and in perfect stillness, a splendid attack has been prepared. Strength: 300%Multiplier: AssassinDuration: 3 turns. (Chance that Jin won't attack.)1Blind BladeWith eyes closed and in perfect stillness, a splendid attack has been prepared. Strength: 300%Multiplier: AssassinDuration: 3 turns does not increase damage cap.
Reinhardtzar (Holiday)A Chivalrous Commander's PathBoost to ATKMultiplier:Perpetuity and healing cap based on Reinhardtzar's number of buffs. (At end of turn when at 15 or more buffs and Rekki Unleashed IIITriple attack rate is boosted / Normal attack DMG is amplified / Maximum amount of DMG that can be dealt per hit is boosted / Deals bonus earth DMG for normal attacks / Upon normal attacks: 900% earth DMG to foe / Remove 1 buff (Can't be removed) is in effect: Gain 30% Sharp ATK UpATK is sharply boosted Strength: 30%Multiplier: AssassinDuration: 1 turn .)
Narmaya (Grand)Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. Richard (SSR)Thrilling BetBet ChipsBased on number of Chips: Wind allies' multiattack rate is boosted / DMG is supplemented / Bonus Wind DMG effect / At 10 Chips: 2-hit Flurry effect (Max: 10 / Can't be removed / Can't be extended) to play poker. Number of ChipsBased on number of Chips: Wind allies' multiattack rate is boosted / DMG is supplemented / Bonus Wind DMG effect / At 10 Chips: 2-hit Flurry effect (Max: 10 / Can't be removed / Can't be extended) Duration: 2 turns increases based on the hand drawn (Max: 10). (When a no-pair hand is drawn: Number of ChipsBased on number of Chips: Wind allies' multiattack rate is boosted / DMG is supplemented / Bonus Wind DMG effect / At 10 Chips: 2-hit Flurry effect (Max: 10 / Can't be removed / Can't be extended) Duration: 2 turns is halved. When a royal straight flush is drawn: Gain 100% Sharp ATK UpATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn .) Shinobu KochoPoison AdministratorGain Insect BreathingATK is boosted by Insect Breathing Strength: 50%Multiplier: AssassinDuration: 1 turn . Raise DosageAttack specs and skill specs are boosted based on Dosage lvl (Can't be removed) Duration: Indefinite lvl by 1 (Max: 5). Yodarha (Wind)Trice BladeConsume 1 Triple ShroudConsumes 1 Triple Shroud per one-foe attack (Restores every 4 turns / Max: 3 / Can't be removed) to gain Trice BladeATK is boosted by Trice Blade Strength: 50%Multiplier: AssassinDuration: 1 turn . (When at 100% charge bar: Also gain Double StrikeAttacks twice each turn Duration: 1 turn . Consumes 100% of charge bar.)
Veldora TempestTempest Breath1250%Unworldly Wind damage to a foe (Damage cap: ~2,420,000). Gain 50% Sharp ATK UpATK is sharply boosted (Can't be extended) Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 3-turn cut to Faust -Lord of Inquiry-Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn , 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 3 turns, 30% Dodge Rate UpChance to dodge DMG and debuffs Strength: 30%Duration: 3 turns, and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.'s cooldown.
Florence (Halloween)MascheraGrant a Light ally MascheraATK is sharply boosted by Maschera Strength: 50%Multiplier: AssassinDuration: 1 turn . (Consumes 40% of that ally's max HP.) Korwa (Yukata)Un Tissu RoseConsume 10 Fil RoseThread imbued with magic that is consumed upon using Korwa's skills (Can't be removed) . Light ally in the next position gains 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 2 turns, 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%Duration: 2 turns, and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 2 turns. (From 2nd cast onward: Light ally in the next position also gains 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . From 3rd cast onward: Light ally in the next position instantly performs a normal attack without using up a turn.) Monika (Summer)Sand CastleGain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . (When a foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) lvl is 10: Also gain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn .) Ragazzo (Summer)Liberta del MareGain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . Instantly perform a normal attack without using up a turn. (Can only be used when CaloreATK, DEF, triple attack rate, and DMG cap are boosted / Normal attack DMG is amplified / When lvl 10: Attacks twice each turn / Buffs can't be removed or shortened (Max: 10 / Can't be removed) lvl is 10.) Rosamia (SSR)Deploy TalismansGain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn and Mystic WillBuffs can't be removed or shortened / Armorsmash Quad Talisman activates 1 extra time / Armorsmash Quad Talisman activates after normal attacks / Deals bonus light DMG for normal attacks (Can't be removed) Duration: 5 turns. End cooldown for Groundhold TalismanGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 5 turns, Supp. N.A. DMGNormal attack DMG dealt is supplemented Strength: 30,000Duration: 5 turns, and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed) Duration: 5 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute.. (Can only be used when Power of the MaskCan't be healed (Can't be removed) is in effect. When a Light ally uses a skill that consumes HP: 1-turn cut to this skill's standby and cooldown.) Sara (Light)AfflatusGain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . (When Hammer of GraphosDEF, hostility, and debuff resistance are boosted based on Hammer of Graphos lvl (Max: 5 / Can't be removed) lvl is 3 or higher: Also gain AfflatusATK is boosted by Afflatus (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn .) Wilnas (Halloween)Pumpkin Smash1000% Light damage to all foes (Damage cap: ~1,160,000). Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect. Gain 30% Sharp ATK UpATK is sharply boosted Strength: 30%Duration: 1 turn .
06
Chloe (SSR)That's My GOAT!Switch out with a sub ally. (Can only be used when out of AdorbsConsumed by Chloe's skills (Max: 3 / Can't be removed) . When switching with a Dark ally: Ally gains Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite, 100% Sharp ATK UpATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn , and GOATedDEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is sharply boosted / Charge bar is boosted each turn / More likely to be attacked (Can't be removed) Duration: 5 turns.)
00
Fight SongGain Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks / When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed) Duration: Indefinite. (Can't be recast.)1Gains 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn when Exciting MatchThe crowd is going wild (Can't be removed) is lvl 7 at end of turn. Ensemble of WarriorsAll other allies gain Double StrikeAttacks twice each turn Duration: 1 turn , 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn , and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . (Consumes 3 ArpaConsumed upon using Ultimate Ensemble (Max: 3 / Can't be removed) .) ShowstopperGain Full Hostility100% chance to be targeted by one-ally attacks Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit.. Spear: Gain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . Axe: Gain Full-Force CounterCounters with the max number of hits while in effect Duration: 1 turn . (Can't be recast.) Deuce XiphosGain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed) Duration: Indefinite. (Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended) Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended) Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended) Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Can only be used when an auxiliary weapon is equipped. Can't recast.)
Interactions with Assassin Buffs
Element
Character
01
Feower (Holiday)Double Blade FlurryDoesn't consume Assassin's Aim effect upon dealing skill damage. Fire allies with Assassin's Aim effect deal 2-hit damage to random foes upon normal attacks. HelesScarlet Ribboned LanceDoesn't consume Assassin's Aim effect upon dealing skill damage. Against foes in Overdrive: 40% boost to ATKMultiplier: Unique and 20% Bonus Fire DMG effect. Sturm (Grand)Deft BladeRaises Deft BladeBased on lvl: Skill DMG and skill DMG cap are boosted / Skill DMG dealt is supplemented (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 upon using a skill (Max: 5). Doesn't consume sharp boost to ATK effects upon dealing skill damage. Upon dodging: Activate Blitzkrieg500% Fire damage to a foe (Damage cap: ~635,000). Inflict Burned (2000)HP is lowered on every turn Strength: 2000Base Accuracy: 100%Duration: 180 seconds and DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%. Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn .. (Based on Deft BladeBased on lvl: Skill DMG and skill DMG cap are boosted / Skill DMG dealt is supplemented (Max: 5 / Can't be removed) lvl: Boost to skill specs and supplement skill damage.) At level 90: At Deft BladeBased on lvl: Skill DMG and skill DMG cap are boosted / Skill DMG dealt is supplemented / At lvl 5: Chance to dodge DMG and debuffs (Max: 5 / Can't be removed) lvl 5: 20% boost to dodge rate.
TienTranscended Extended Mastery Support SkillAll Fire allies have a chance to not consume Assassin's Aim effect upon dealing skill damage.
★☆☆
★★☆
★★★
50%
80%
100%
ZetaCrimson PathosDoesn't consume Assassin's Aim effect upon dealing skill damage. Can use the same damage skill twice in a turn when Rhapsody is used. Zeta (Grand)Sirius LightDoesn't consume Assassin's Aim effect upon dealing skill damage. For every 3 triple attacks by Fire allies: 1200% Fire damage to a foe (Damage cap: ~1,300,000). Zeta gains Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Raise FlametippedATK, DMG cap, and charge bar gain are boosted based on lvl (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 5). (Based on FlametippedATK, DMG cap, and charge bar gain are boosted based on lvl (Max: 5 / Can't be removed) Duration: Indefinite lvl: Boost to ATKMultiplier:Perpetuity, damage cap, and charge bar gain.)
02
Juri (SSR)Seriously SeriousJuri doesn't consume Assassin's Aim (Mood Changer)ATK is boosted against a foe with Mood Changer effect upon dealing skill damage. When a foe uses a special attack: End cooldown for Quick Quip500% Water damage to a foe (Damage cap: ~635,000). Remove 1 buff. (Upon successfully removing a buff: Also gain Double StrikeAttacks twice each turn Duration: 1 turn .). Tien (Halloween)Lilyveil Trigger100% BountyItem drop rate is boosted success rate. Doesn't consume Assassin's Aim effect upon dealing skill damage. When a foe is in Break: Normal attacks deal 2-hit damage to random foes.
05
UtsusemiPride of The Siskin's PerchDoesn't consume Assassin's Aim effect upon dealing skill damage. Against foes in Break: Guaranteed triple attacks. Zeta (Summer)Crimson Ocean BloomDoesn't consume Assassin's Aim effect upon dealing skill damage. When Zeta has blocked an attack with ArmoredChance of lowering DMG taken : Activate Arvess Swing400%-500% Light damage to a foe (Damage cap: ~635,000). Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds and Arvess FermareTargeted by a skill Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect. at end of turn.
00
The King's MethodsIf main and auxiliary weapon groups are differentIf one is a Dagger and one is a Gun: 30% boost to double attack rate, 10% boost to triple attack rate, and 20% boost to ATKMultiplier: Normal. Doesn't consume Assassin's Aim effect upon dealing skill damage.
DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Fire ATK UpFire ATK is boosted Water ATK UpWater ATK is boosted Earth ATK UpEarth ATK is boosted Wind ATK UpWind ATK is boosted Light ATK UpLight ATK is boosted Dark ATK UpDark ATK is boosted
Fire SwitchElemental DMG from foes turns into fire DMG Water SwitchElemental DMG from foes turns into water DMG Earth SwitchElemental DMG from foes turns into earth DMG Wind SwitchElemental DMG from foes turns into wind DMG Light SwitchElemental DMG from foes turns into light DMG Dark SwitchElemental DMG from foes turns into dark DMG
Charged +Instantly boosts Charge Bar by Unaffected by charge bar gain effects
Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
Fire ATK DownFire ATK is lowered Water ATK DownWater ATK is lowered Earth ATK DownEarth ATK is lowered Wind ATK DownWind ATK is lowered Light ATK DownLight ATK is lowered Dark ATK DownDark ATK is lowered
Fire DEF DownDEF is lowered for fire DMG Water DEF DownDEF is lowered for water DMG Earth DEF DownDEF is lowered for earth DMG Wind DEF DownDEF is lowered for wind DMG Light DEF DownDEF is lowered for light DMG Dark DEF DownDEF is lowered for dark DMG
Fated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effect
Elemental ConversionOriginal element has been lost and another element has been gained instead / Deals elemental DMG (Excludes plain DMG / Can't be removed) Local status effect
MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used Field effect Local status effect