Bonus Damage
Attack Types: Normal Attack | Charge Attack
Other Damage: Plain Damage | Destruction Damage | Bonus Damage | Critical Damage | Supplemental Damage | DMG Taken Amplified
Damage Formula: Basic Concepts | Detailed Formula | Damage Cap
About Status Effects
Glossary | Quick Navigation | Field Effects | Overeffects
Bonus Damage refers to an additional instances of damage that is dealt on top of another instance of damage, usually a Normal Attack, and is shown visually as an additional damage number. While bonus damage is described as a percentage of the original hit, it is calculated separately and thus will not always be exactly the listed percent of the original hit. The most common sources of bonus damage are various skills that grant 
buffs, but bonus damage effects can also be passively granted by character Support Skills and weapon skills.
Most instances of Bonus damage are the same element as the base attack, but when they vary, they are subject to elemental strength/weakness modifiers on top of the base percentage. In some cases, this may allow them to deal critical damage even if the original attack wasn't able to.
Although useful at all levels, bonus damage effects are particularly sought after when operating at, or close to, the Damage cap. Not only do they directly increase damage by a certain percentage, but because they are a separate damage instance from the base attack, they can allow attacks to significantly exceed the damage cap.
While the majority of 
effects only apply to normal attacks, there are also 
effects which apply to charge attacks and 
that affects any elemental skill damage.
- Bonus C.A. DMG effects function similarly to their normal attack counterpart and should not be confused with additional skill damage present on some character's charge attacks such as Juliet's
Luce della Salvezza450%Massive Light damage to a foe.
Gain 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(When 1 SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
is consumed:
Also deal 300% Bonus Light damage [Damage cap: ~635,000].). Additionally, there are some older effects such as Zeta's Arvess InvolAgainst
BurnedHP is lowered on every turn
foes: 20% Bonus Dark DMG effect.
Charge attack deals 25% Bonus Dark damage. or Silva's Bonus C.A. DMGDeals bonus water DMG on charge attack
which use similar wording to Bonus C.A. DMGDeals bonus DMG on charge attack
, however these effects are distinct as they deal a fixed percentage of the original charge attack damage, instead of being calculated as a separate hit. These effects are distinguishable from actual C.A. bonus damage as they will be categorized as "Other" damage when viewing Battle Logs. - Elemental Rigor effects are more distinct as they apply to any damage categorised as skill damage and are always a single additional hit of fixed percentage of the final damage of any skill, regardless of number of hits done by the skill.
Bonus damage effects may be colloquially referred to by the community using the unofficial terms "Echo" or "Chaser". These terms are used in some other game communities to refer to similar mechanics, and 

Strength: 20%Duration: 3 turns. is the name of a Warlock EMP skill that gives a 
buff to the party.
Effect Stacking
Bonus damage sources are separated into several categories that will generally stack with each other. How different sources from the same category interact with each other depends on the category:[1]
- Skills are the most common source and have the greatest variety of bonus damage buffs. They are divided into 3 types with multiple sub-categories each, and will not stack with other buffs of the same status name and letter:
- Fixed element bonus damage is the most common type of bonus damage. The bonus damage will always be of the stated element and will overwrite other existing buffs of the same element and side, regardless of strength.
- Self element bonus damage gives bonus damage of the character's own element, rather than a fixed one. It will also overwrite other existing buffs of the same side, regardless of strength.
- Superior element bonus damage changes element to whatever the target is weak to, or the same element as the base attack if the target has no weakness. This bonus damage only overwrites weaker ones of the same side.
- These 3 types are further divided into several sub-categories:
- A side buffs are the most common. They generally affect multiple allies.
- B side buffs usually target one ally.
- C side buffs end upon taking damage.
- D side buffs are consumed after one normal attack.
- E side buffs are currently used for Eternals.
- Unique side bonus damage comes from buffs with unique icons such as Robomi's
Maximum OutputTriple attack rate is boosted (1 time) / Deals bonus light DMG for one-foe one-ally attacks (1 time)
, and stacks with all sources of bonus damage.
- Charge Attacks can grant fixed element bonus damage. There is only one charge attack side, but some charge attacks are part of the Skill category. However, they are not the same category. Because of that, a side A buff obtained from a charge attack will stack with a side A buff from other categories.
- Summon calls can provide two different types of bonus damage.
- Fixed element bonus damage will always be of the stated element.
- Self element bonus damage gives bonus damage of the character's own element. Currently, Belial (Summer) is the only source of this.
- Passive bonus damage effects can be granted by character support skills or weapon skills.
- A side. Only the strongest effect is applied, regardless of element.
- B side. Only the strongest effect is applied, regardless of element.
- C side. Only the strongest effect is applied.
- Unique side. Passives which are currently known to stack with everything else.
Which side (A/B) a buff belongs to can only be verified by testing, as there is otherwise no way of distinguishing them.
Stacking Table
| Stacking | Skills | Charge Attacks | Summon | Passive | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fixed / Self / Superior | Fixed | Fixed | Self | A | B | C | Unique | ||||||||
| A | B | C | D | E | Unique | A | |||||||||
| Skills | Fixed Self Superior |
A | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | ||||
| B | Yes | No | Yes | Yes | Yes | Yes | |||||||||
| C | Yes | Yes | No | Yes | Yes | Yes | |||||||||
| D | Yes | Yes | Yes | No | Yes | Yes | |||||||||
| E | Yes | Yes | Yes | Yes | No | Yes | |||||||||
| Unique | Yes | Yes | Yes | Yes | Yes | Yes | |||||||||
| Charge Attacks | Fixed | A | Yes | No | Yes | Yes | |||||||||
| Summon | Fixed | Yes | Yes | No | Yes | Yes | |||||||||
| Self | Yes | N/A | |||||||||||||
| Passive | A | Yes | Yes | Yes | No | Yes | Yes | Yes | |||||||
| B | Yes | No | Yes | Yes | |||||||||||
| C | Yes | Yes | No | Yes | |||||||||||
| Unique | Yes | Yes | Yes | Yes | |||||||||||
Sources
Filter Tables
Skills
Fixed Element
| Icon | Name | Rarity | Element | Skill | Targets | Cooldown | Duration | Side | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Lancer Origin | Infinite TroubleSpear: All allies gain Duration: Indefinite. Axe: All allies gain Duration: Indefinite. (Can only be used when lvl is 5.) |
All allies | - | Indefinite (1 time) |
Unique | grants 20% Bonus Elemental DMG effect. lvl is raised with Duration: Indefinite lvl by 1 for every 40 hits dealt by MC. Raise Duration: Indefinite lvl at battle start based on number of equipped Spears and Axes (Max: 5). (Based on lvl: Boost to ATK, DEF, and multiattack rate. Amplify skill damage. Deals multi-hit Elemental damage to a foe based on lvl upon normal attacks [Damage cap: ~135,000 per hit / Max: 5 hits]. When lvl reaches 5: Gain Duration: Indefinite.). | |||
| Soldier | Seasoned SurvivalistBonus effect for normal attacks based on type of bullets loaded into main weapon. 10% boost to normal attack damage cap. |
Self | - | 2 turns | Unique | . Pearl grants 20% Bonus Elemental DMG effect. | |||
| Sumaibito | Combat Spirit InfusionGain Strength: 50%Duration: 1 turn , Duration: 3 turns, and Strength: 80%Duration: 3 turns. (Can't recast.) |
Self | - | 3 turns | B | Requires mode from (Enter Duration: 4 turns mode. End cooldown for all skills. When a Melee-specialty ally of the same element as caster normal attacks: 1-turn cut to this skill's standby. Can't recast. While in Duration: 4 turns mode: Other allies can't participate in battle. Can't use items.). | |||
| Alanaan | Renatian CreedAll allies gain Strength: 100%Duration: 4 turns and Strength: 30%Duration: 4 turnsStacking: A. Inflict Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bar.) |
All allies | 14 turns Lvl 75: 12 turns |
4 turns | A | Duration: 1 turn and Strength: 100% chance of dealing 20% more damage.Duration: 4 turns. Activate Strength: 100%Duration: 4 turns and Strength: 30%Duration: 4 turnsStacking: A. Inflict Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bar.). (Can only be used after All Fire allies gain Strength: 50% DEF Up / 25% of damage dealt (Healing cap: 800)Duration: Indefinite. (Can't be reactivated.) At level 95: Strength: 50% DEF Up / 25% of damage dealt (Healing cap: 800)Duration: Indefinite upgraded to Strength: 100% DEF Up / 25% of damage dealt (Healing cap: 1600)Duration: Indefinite. Also activate ( Strength: 20% ATK Up / 25% DEF DownMultiplier: UniqueDuration: 8 turnsField effect Local status effect to the field.). (Can't be reactivated.) activates.) auto-activates the skill. | |||
| Altair (Holiday) | Battleplan: March All Fire allies gain Strength: 70% chance of dealing 30% more damage.Duration: 3 turns, Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, and 1 Duration: Indefinite. (When Altair's is 5: Skill changes to Battleplan: Maneuver.) All Fire allies gain Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, Strength: 50%Duration: 3 turns, and Strength: 15%Duration: 3 turns. (Consumes 5 .) |
Fire allies | 7 turns Lvl 55: 6 turns |
3 turns | A | Altair needs to have 5 on self before casting skill. Consumes all crests. | |||
| Barawa and Sarya | Both Mind and Muscle?When Barawa and Sarya remove a foe's buff: Inflict Duration: 1 turn Local status effect. When a foe has Local status effect before attacking: All Fire allies gain Strength: 40%Duration: Indefinite. |
Fire allies | - | Indefinite (1 time) |
D | ||||
| Beatrix (Summer) | Nayde Sinine Gain Duration: Indefinite. (Skill changes to Nayde Kollane.) Replace Duration: Indefinite with Duration: Indefinite. (Skill changes to Nayde Valge.) Toggle off . (Skill changes to Nayde Sinine.) |
Self | 0 turns | Indefinite | Unique | grants 50% Bonus Fire DMG effect. | |||
Rising StarsGain Strength: 30%-90%Duration: 8 turns, Strength: 50%Duration: 1 turn , and Duration: 1 turn . (Consumes 40% of max HP.) |
Self | 4 turns | 1 turn | B | Consumes 40% of max HP. | ||||
| Cain (Holiday) | Burn the Midnight OilAll Fire allies gain Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, Strength: 15%Duration: 5 turns, and Strength: 20%Duration: 5 turns. |
Fire allies | 14 turns Lvl 75: 12 turns |
5 turns | A | ||||
| Dorothy and Claudia (Summer) | AufwachenAll Fire allies gain Strength: 20%Duration: 2 turns. (When Duration: Indefinite is 3: All Fire allies also gain Strength: 100% chance of dealing 30% more damage.Duration: 2 turns and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 2 turns.) |
Fire allies | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 3 turns |
2 turns | A | When cast as Claudia. Starts battle as Claudia and switches with Switch to Claudia. End cooldown for other skills. Raise Duration: Indefinite by 1 (Max: 3).. | |||
| Enyo (Summer) | Theros DiakopesGain Duration: 2 turns. (Additional effects upon each cast in this order: Duration: 2 turns, Strength: 60%-20%Duration: 2 turns, Strength: 20%Duration: 2 turns, Duration: 2 turns.) |
Self | 7 turns Lvl 55: 6 turns |
2 turns | A | From 4th cast onward. Activate Duration: 2 turns. (Additional effects upon each cast in this order: Duration: 2 turns, Strength: 60%-20%Duration: 2 turns, Strength: 20%Duration: 2 turns, Duration: 2 turns.). auto-activates the skill. | |||
| Grea | DragonheartGain Strength: 50% chance of dealing 20% more damage.Duration: 3 turns and Strength: 30%Duration: 3 turns. |
Self | 6 turns | 3 turns | B | ||||
| Hauhet | Ruh Mushta'ilahAll Fire allies gain (Can't be removed) Gains additional effects after 2nd cast: Maximum amount of DMG that can be dealt per hit is boosted / Deals bonus fire DMG for normal attacks Multiplier: PerpetuityDuration: 5 turns. ( (Can't be removed) Gains additional effects after 2nd cast: Maximum amount of DMG that can be dealt per hit is boosted / Deals bonus fire DMG for normal attacks Multiplier: PerpetuityDuration: 5 turns gains additional effects after 2nd cast.) |
Fire allies | 14 turns Lvl 75: 12 turns |
5 turns | Unique | (Can't be removed) Gains additional effects after 2nd cast: Maximum amount of DMG that can be dealt per hit is boosted / Deals bonus fire DMG for normal attacks grants 10% Bonus Fire DMG effect from 2nd cast onward. | |||
| Icarus | Primal Sword DeimosGain Duration: 3 turns. (Can only be used when Icarus has 5 .) |
Self | 12 turns | 3 turns | Unique | grants 90% Bonus Fire DMG effect. is granted by Local status effect effect.) Gain 1 Duration: Indefinite., Duration: 1 turn and 1 Duration: Indefinite. Instantly perform a normal attack without using up a turn., and Gain 5 Duration: Indefinite. (Can't be reactivated.) as well as various other sources. | |||
| Io (Summer) | Sunny DaysRestore 50% of an ally's HP (Healing cap: 2500). Grant Strength: 30%Duration: 4 turnsStacking: A and Strength: 30%Duration: 4 turns. |
One ally | 5 turns | 4 turns | A | ||||
| Kurapika | Dowsing Chain: Guiding Ring FingerGain Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, Strength: 15%Duration: 5 turns, and Strength: 20%Duration: 5 turns. (While is in effect: Also gain Duration: 5 turns. Affects Fire allies.) |
Self Condition: Fire allies |
13 turns Lvl 75: 12 turns |
5 turns | A | Gain Duration: 7.5 turnsApplied during the attack phase. On the next turn, it'll have 7 turns remaining.. End cooldown for all skills. ends the skill's cooldown. | |||
| Lavirita | Pocket Watch of AgilityAll Fire allies gain Strength: 100%Duration: 3 turns, Strength: 30%Duration: 3 turns, and Strength: 20%Duration: 3 turns. (When 5 are consumed: Caster also gains Duration: 1 turn .) |
Fire allies | 10 turns | 3 turns | A | Raise Lavirita's Duration: Indefinite lvl by 1 (Max: 5). (Gain effects in order based on lvl: 1: 30% boost to ATKMultiplier: Perpetuity. 2: 30% boost to DEF. 3: 10% boost to damage cap. 4: AmplifyMultiplier: Seraphic normal attack damage by 20%. 5: Activate a random magic item before attacking when is 5.) randomly auto-activates the skill. | |||
| Michael | Basilica1100% Fire damage to a foe (Damage cap: ~1,305,000). All Fire allies gain Duration: Indefinite. (Ends upon taking damage 3 times.) |
Fire allies | 14 turns Lvl 75: 12 turns |
Indefinite | Unique | grants 20% Bonus Fire DMG effect. Ends upon taking damage 3 times. | |||
| Mikaboshi | Flood of FlameGain Strength: 25%Duration: 5 turns, Strength: 15%Duration: 5 turns, and Strength: 500Duration: 5 turns. (While Multiplier: Perpetuity is in effect: Instead, gain Strength: 50%Duration: 5 turns, Strength: 30%Duration: 5 turns, and Strength: 1000Duration: 5 turns.) |
Self | 10 turns | 5 turns | B | Strength of bonus damage is boosted when is active. | |||
| Mugen | Ballistic Big Boy1000%Unworldly Fire damage to a foe (Damage cap: ~3,000,000). Mugen gains a random buff effect. |
Self | - | Indefinite | Unique | Randomly gains Strength: 50%Duration: Indefinite. Overwrites Strength: 10%Duration: Indefinite granted by Strength: 20%.. | |||
Song of InnocenceAll allies gain a random buff effect and Strength: 20%. |
All allies | 7 turns Lvl 75: 6 turns |
Indefinite | Unique | Randomly grants Strength: 10%Duration: Indefinite. End cooldown for Strength: 20%.. ends the skill's cooldown. | ||||
| Nezha (Yukata) | Nine-Dragon Flamewreath20-hit, 300% Fire and Wind damage to random foes (Damage cap: ~185,000 per hit). Gain Duration: Indefinite. (Can't recast.) |
Self | Ready in 20 turns20-turn cooldown at start of battle. |
Indefinite | Unique | grants 10% Bonus Fire DMG effect and 10% Bonus Wind DMG effect. | |||
| Parashurama | Dahanaparasuh800% Fire damage to a foe (Damage cap: ~800,000). Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Gain Strength: 100%Duration: 1 turn and Strength: 30%Duration: 1 turn . (When a foe's lvl is 7 or above: Also instantly perform a normal attack without using up a turn.) |
Self | 8 turns Lvl 75: 7 turns |
3 turns | BVerification needed. Currently cannot be tested against other Fixed Fire B side Bonus Damage. | ||||
| Percival | TraeumereiGain Strength: 60%-20%Duration: 3 turns. At level 100: Also gain Strength: 30%Duration: 3 turns and additional buffs based on Percival's number of . |
Self | 6 turns | 3 turns | BVerification needed. Currently cannot be tested against other Fixed Fire B side Bonus Damage. | Requires level 100 (5★). | |||
| Percival (Grand) | Stolze Flamme1250%Unworldly Fire damage to a foe (Damage cap: ~2,900,000). Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 2 (Max: 10). Gain Strength: 60%-20% ATK Up / 30% Bonus Fire DMGDuration: Indefinite. |
Self | - | Indefinite | Unique | grants 30% Bonus Fire DMG effect. | |||
Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain Strength: 100%Duration: 1 turn and Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes after activation.) |
Fire allies | 12 turns | 1 turn (1 time) |
D | is granted by Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 2 (Max: 10). Gain Strength: 60%-20% ATK Up / 30% Bonus Fire DMGDuration: Indefinite. and AmplifySeraphic modifier normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed. (Starts battle with Strength: 60%-20% ATK Up / 30% Bonus Fire DMGDuration: Indefinite.). | ||||
Cardinal ProcessionNo charge bar gain upon normal attacks. AmplifySeraphic modifier normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed. (Starts battle with Strength: 60%-20% ATK Up / 30% Bonus Fire DMGDuration: Indefinite.) |
Self | - | Indefinite | Unique | |||||
| Percival (Summer) | GluehenGain Duration: 3 turns and Strength: 20%Duration: 3 turnsStacking: B. |
Self | 7 turns Lvl 75: 6 turns |
3 turns | B | ||||
| Sato | Hidden Ninja ArtUse the selected Ninja Art. (Gains a bonus effect based on active sign. When Multiplier: Perpetuity lvl is 5: Can recast once each turn it is cast.) |
Self | 8 turns | Indefinite (1 time) |
D | Gains Strength: 30%Duration: Indefinite when is consumed. is granted by Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Remove 1 buff. (Forms Duration: Indefinite. When is formed: Changes to Duration: Indefinite.). | |||
| Shiva | Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit). Fully restore all allies' HP. Remove all allies' debuffs. Caster gains Duration: Indefinite. (Can only be used when Multiplier: PerpetuityDuration: Indefinite lvl is 10. Can't recast.) |
Self | - | Indefinite | Unique | lvl is raised with Raise Multiplier: PerpetuityDuration: Indefinite lvl by 2. 1-turn cut to Shiva's skill cooldowns. ( Strength: 190% C.A. DMG Up, 90% C.A. DMG Cap Up closes.) and AmplifyMultiplier: Seraphic normal attack damage by 15%. Multiplier: PerpetuityDuration: Indefinite lvl rises by 1 upon using charge attack (Max: 5). (Boost to ATKMultiplier: Perpetuity and triple attack rate based on Multiplier: Perpetuity lvl.) At level 90: Increase max Multiplier: Perpetuity lvl to 10. Multiplier: PerpetuityDuration: Indefinite lvl rises by 1 upon triple attacks. (Also boost DEF and charge bar gain based on Multiplier: Perpetuity lvl.). | |||
| Sturm (Grand) | RedoubleGain Strength: 30%Duration: 3 turns, Strength: 30%Duration: 3 turns, Duration: 1 turn , and Duration: Indefinite. (Consumes 50% of charge bar.) |
Self | 6 turns | 3 turns | A | ||||
| Therese (SSR) | IndicumGain Duration: 2 turns and Strength: 80%Duration: 2 turnsStacking: A. Self-inflict Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. |
Self | 6 turns Lvl 75: 5 turns |
2 turns | A | ||||
| Tien | Stardust10-hit, 80% Fire damage to a foe (Damage cap: ~81,000 per hit~810,000 total; Does not include Peacemaker.). At level 95: Also inflict Strength: 20% DA / 20% TA Down / 10,000 Skill DMG Taken (While in Break: 100% DA / 100% TA Down / 50,000 Skill DMG Taken)Base Accuracy: 100%Duration: IndefiniteLocal status effect. Gain Strength: 30%Duration: 2 turns and Duration: 2 turns. |
Self | 6 turns | 2 turns | E | Requires level 95 (5★). | |||
Ten-Wolf's TriumphAll Fire allies gain Strength: 30%Duration: 2 turns, Duration: 2 turns, Strength: 280%Multiplier: AssassinDuration: 1 turn , and Strength: 20%Duration: 1 turn . Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on all foes. (Can't recast.) At level 150: Can now be recast. |
Fire allies | Ready in 10 turns10-turn cooldown at start of battle. / 10 turns10-turn cooldown upon use. |
2 turns | E | Requires level 100 (5★). | ||||
| Tweyen (Yukata) | Two-Crown's SerenityGain Duration: 2 turns, Strength: 20%Duration: 2 turns, Duration: 2 turns, and Duration: 2 turns. (Consumes 100% of charge bar.) |
Self | 7 turns | 2 turns | A | ||||
| Yuel | Guren250%-350% Fire damage to all foes (Damage cap: ~630,000). Inflict Base Accuracy: 120%Duration: 3 turnsLocal status effect. At level 90: All allies gain Strength: 30%Duration: 3 turns, Strength: 15%Duration: 3 turns, and Strength: 20%Duration: 3 turns. |
All allies | 6 turns | 3 turns | A | Requires level 90 (5★). | |||
| Yuel (Grand) | Crimson Dance: Gyou Performs Duration: Indefinite. (Upon 6 combined Fire chain bursts or caster's triple attacks after use: Skill changes to Crimson Dance: Yaku. Can't recast.) Shifts to Duration: Indefinite. Gain Duration: Indefinite and Duration: 1 turn . (Upon 6 combined Fire chain bursts or caster's triple attacks after use: Skill changes to Crimson Dance: Gyou. Can't recast.) Shifts to Duration: Indefinite. Gain Duration: Indefinite and Duration: 1 turn . (Can't recast.) |
Self | - | Indefinite | Unique | grants 20% Bonus Fire DMG effect. | |||
| Zeta (Grand) | Furious ResonanceGain Duration: 5 turns and Strength: 10%Duration: 5 turns. |
Self | 9 turns Lvl 55: 8 turns |
5 turns | Unique | grants 50% Bonus Fire DMG effect when 20% charge bar is consumed. | |||
Arvess ReawakeningHas a maximum charge bar limit of 200%. Starts battle at 100% charge bar. At end of turn when charge bar is at 100% or higher: Gain Strength: 30%Duration: Indefinite. 1-turn cut to skill cooldowns. (Can only use charge attack when charge bar is at 200%.) |
Self | - | Indefinite (1 time) |
D | |||||
| Gemini Sunrise | Rallizes OverrunGain Strength: 30%Duration: 5 turns, Strength: 30%Duration: 5 turns, and Strength: +10Duration: 5 turns. |
Self | 12 turns | 5 turns | A | ||||
| Reinhardtzar | DoombringerBig Fire damage to a foe. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Raise Multiplier: NormalDuration: Indefinite lvl by 1. (Self-inflict Strength: 10% (Max: 50%)Duration: IndefiniteAt 100%, leaves 1 max HP upon raising lvl.) |
Self | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Exo Krodha | Seething IncinerationMassive Fire damage to a foe. All Fire allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All Fire allies also gain Strength: 30%Duration: Indefinite. Additional effect at 5★: All Fire allies also gain Strength: 100%Duration: Indefinite. |
Fire allies | - | Indefinite (1 time) |
D | Requires 4★. | |||
| Sword of Pallas Militis | Sephira Legio IgnisWhen main weapon (MC only): Starts battle with Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Fire allies.) |
Self Arcarum: Fire allies |
- | 1 turn | A | Requires 4★. Must be used as a main weapon outside Arcarum. | |||
| Aglovale | SchneetreibenGain Strength: 60%-20%Duration: 3 turns and Strength: 30%Duration: 3 turns. (Gain additional buffs based on Aglovale's number of .) |
Self | 6 turns | 3 turns | B | ||||
| Andira (Summer) | Land of LotusesAll Water allies gain Strength: 30%, Strength: 60%Duration: 3 turns, Strength: 30%Duration: 3 turns, and Strength: 15%Duration: 3 turns. (From 2nd cast onward: All Water allies also gain Strength: 100% chance of dealing 20% more damage.Duration: 3 turns. From 3rd cast onward: All Water allies also gain Strength: 20%Duration: 3 turns.) |
Water allies | 8 turns Lvl 75: 7 turns |
3 turns | A | From 3rd cast onward. | |||
| Ange (SSR) | Scintillement RaffineGain Strength: 30%Duration: 2 turns. Instantly perform a normal attack without using up a turn. (Also affects the other ally with .) |
Self and One Female Water ally | 9 turns Lvl 75: 8 turns |
2 turns | A | is granted by Duration: 2 turns and Duration: Indefinite. End cooldown for caster's other skills. (Can only be used when the ally in the next position is female.). | |||
| Anne | Daemon RecallGain Multiplier: PerpetuityDuration: 4 turns. End cooldown for all skills. (Can only be used when Multiplier: Perpetuity lvl is 5. Can't be recast.) |
Self | - | 4 turns | Unique | Requires level 100 (5★). grants 90% Bonus Water DMG effect. lvl is raised with Multiplier: PerpetuityDuration: Indefinite lvl by 1 upon being targeted (Max: 5). (Boost to ATKPerpetuity modifier, DEF, multiattack rate, and hostility based on lvl.). | |||
| Cagliostro (Summer) | Ars Nova All Water allies gain Strength: 70% chance of dealing 30% more damage.Duration: 3 turns, Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, and 1 Duration: Indefinite. (When Cagliostro's Duration: Indefinite is 5: Skill changes to Ars Notoria.) All Water allies gain Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, Strength: 50%Duration: 3 turns, and Strength: 15%Duration: 3 turns. |
Water allies | 7 turns Lvl 55: 6 turns |
3 turns | A | Cagliostro needs to have 5 on self before casting skill. | |||
| Catura (Holiday) | Honeyed WordsCaster and Water MC gain Strength: 40%Duration: 4 turns. (From 2nd cast: Caster and Water MC also gain Strength: 100% chance of taking 30% less damage.Duration: 4 turns. From 3rd cast: Caster and Water MC also gain Strength: 100%Duration: 4 turns.) |
Self and Water Main Character | 14 turns Lvl 55: 12 turns |
4 turns | B | ||||
| Clarisse (Summer) | Garibaldi LinkCaster and Water MC gain Strength: 100%Duration: Indefinite and Strength: 80%Duration: Indefinite. |
Self and Water Main Character | 7 turns Lvl 75: 6 turns |
Indefinite (1 time) |
D | ||||
| Cupitan | Radiant AffectionEnd cooldown for other Water allies' damage skills. (Other Water allies gain buffs based on their number of damage skills in this order: Strength: 100% chance of dealing 50% more damage.Duration: 1 turn , Strength: 30%Duration: Indefinite, Duration: Indefinite.) (Can't recast.) |
Water allies except Cupitan | Ready in 7 turns7-turn cooldown at start of battle. |
Indefinite (1 time) |
D | Requires level 100 (5★). | |||
| Darydara | Strategic ImpactGain Strength: 30%Duration: 1 turn . Instantly perform a normal attack without using up a turn. (When lvl is 10: Also gain Multiplier: AssassinDuration: 1 turn .) |
Self | 5 turns | 1 turn (1 time) |
D | ||||
| Europa | Pleiades700% Water damage to a foe (Damage cap: ~1,160,000). Gain Duration: 2 turns and Strength: 70%Duration: 2 turns. (When a foe's lvl is 10: Also gain Duration: 2 turns.) |
Self | 7 turns | 2 turns | ?Verification needed. Currently stacks with all other sources | ||||
| Gabriel | Kitrino NimaAll Water allies gain Duration: 2 turnsFire Damage Cut. and Duration: Indefinite. (Glacies Ward ends upon taking damage 3 times.) |
Water allies | 13 turns Lvl 75: 12 turns |
Indefinite | Unique | grants 20% Bonus Water DMG effect. Ends upon taking damage 3 times. | |||
| Gawain (Valentine) | Vibrant ProwessGain Duration: Indefinite, Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and Strength: 30%Duration: 3 turns. (From 2nd cast onward: Also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain Duration: 1 turn .) |
Self | 7 turns Lvl 75: 6 turns |
3 turns | B | ||||
| Haaselia | Phases of the MoonAll Water allies gain Strength: 20%Duration: 2 turns, Duration: 2 turns, and Strength: 15%. Moon waxes. (Progresses the current moon phase on all allies by 1 turn.) |
Water allies | 5 turns | 2 turns | Unique | grants 20% Bonus Water DMG effect to Water allies with or (granted by All Water allies gain Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. for 4.5 turns. End cooldown for Strength: 20%Duration: 2 turns, Duration: 2 turns, and Strength: 15%. Moon waxes. (Progresses the current moon phase on all allies by 1 turn.). or The Moon's call). | |||
| Jeanne d'Arc (Water Summer) | ConfrontSacrifice 80% of caster's current HP. All Water allies gain Strength: 30%-90%Duration: 5 turns. (Based on lvl: All Water allies also gain Duration: 3 turns and Duration: 3 turns.) |
Water allies | 9 turns Lvl 55: 8 turns |
3 turns | A | Grants Strength: 10%-50%Duration: 3 turns based on lvl. lvl is raised with Duration: Indefinite lvl by 1 when an ally uses a skill that consumes HP or max HP (Max: 5). (Based on lvl: Bonus Water DMG effect and amplifySeraphic modifier normal attack damage.). | |||
| Juliet (Water) | Fulmine AzzurroAll Water allies gain 1 Duration: Indefinite, (Effect removed on next all-foe all-ally attack) Duration: Indefinite, and Strength: 20%Duration: Indefinite. (Bonus Water DMG effect ends upon taking damage.) |
Water allies | 9 turns Lvl 55: 8 turns |
Indefinite | C | Ends upon taking damage. | |||
| Katalina (Grand) | Enchanted Lands300%-400% Water damage to a foe (Damage cap: ~620,000). Gain Duration: 1 turn . At level 90: Damage cap increased to ~900,000. Also gain Strength: 20%Duration: 2 turns. Duration: 2 turns duration increased to 2 turns. |
Self | 6 turns | 2 turns | A | Requires level 90 (5★). | |||
| Lancelot | Wogenstrom2-hit, 150% Water damage to all foes (Damage cap: ~320,000 per hit~640,000 total). Gain Strength: 60%Duration: 3 turns and Duration: 3 turns. At level 90: Also gain Duration: 3 turns, Strength: 30%Duration: 3 turns, and Strength: 30%Duration: 3 turns. |
Self | 6 turns | 3 turns | A | Requires level 90 (5★). | |||
| Lancelot (Grand) | Stiller GlanzGain Strength: 50%Duration: 5 turns, Strength: 50%Duration: 5 turns, Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, and Strength: 20%Duration: 5 turns. |
Self | 10 turns | 5 turns | B | ||||
| Lucio (Summer) | RevelationAll allies gain Strength: 20%Duration: 3 turns and Strength: 20%. |
All allies | 7 turns Lvl 55: 6 turns |
3 turns | A | ||||
Without YouGrant a Water ally Strength: 90%Duration: 2 turns, Duration: 2 turns, Duration: 2 turnsFire Damage Cut., and Strength: 100%Duration: 2 turns. |
One Water ally | 7 turns | 2 turns | B | |||||
| Nectar (Water) | Canine Slash3-hit, 150% Water damage to a foe (Damage cap: ~185,000 per hit). Gain Strength: 100%Duration: 1 turn , Strength: 20%Duration: 1 turn , and Duration: 3 turns. |
Self | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 6 turns |
1 turn (1 time) |
D | Duration: 3 turns grants Strength: 20%Duration: 1 turn at end of turn. | |||
| Octavia | Clockwork Logic: MiotsukushiAll Water allies gain Duration: Indefinite, Strength: 20%Duration: 5 turns, and Strength: 50%Duration: 5 turns. Caster gains Duration: 1 turn . |
Water allies | 14 turns Lvl 55: 12 turns |
5 turns | A | Raise Octavia's Duration: Indefinite lvl by 1 (Max: 10). Octavia gains Strength: 2% (Max: 20%)Duration: Indefinite. When lvl reaches 10: End cooldown for Duration: Indefinite, Strength: 20%Duration: 5 turns, and Strength: 50%Duration: 5 turns. Caster gains Duration: 1 turn .. (Starts battle at Duration: Indefinite lvl 10.) ends the skill's cooldown. | |||
| Romeo | Solare BluSwitch to Duration: Indefinite mode. End the cooldown for caster's other skills. At level 100: Duration: Indefinite upgraded to Duration: Indefinite. |
Self | 0 turns | Indefinite | Unique | Requires level 100 (5★). grants 20% Bonus Water DMG effect. | |||
| Shukra | A Wish of My OwnGuaranteed double attacks and normal attacks deal 2-hit damage to random foes. (When a foe has 12 or more debuffs at end of turn: Gain Strength: 30%Duration: Indefinite.) |
Self | - | Indefinite (1 time) |
D | ||||
| Siegfried (Summer) | Loin d'IciSacrifice 60% of caster's current HP to gain Strength: 10000Duration: Indefinite and Strength: 80%Duration: Indefinite. (Bonus Water DMG effect ends upon taking damage.) |
Self | 7 turns | Indefinite | C | Ends upon taking damage. | |||
| Silva | Dead SpecimenGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. At level 90: Also gain Strength: 20%Duration: 1 turn . |
Self | 7 turns | 1 turn | Unique | Requires level 90 (5★). Only affects charge attacks. | |||
| Societte | First Dance: KaguraRestore 30% of all allies' HP (Healing cap: 2000). All allies gain Strength: 500 HP or 10% charge barDuration: 3 turns and Strength: 10%Duration: 3 turns. (When a foe uses a special attack: Consumes to auto-activate.) |
All allies | 5 turns Lvl 55: 4 turns |
3 turns | A | is granted by Gain Duration: Indefinite.. | |||
| Sturm | Silver TongueGrant a foe Strength: 100%Duration: 3 turnsLocal status effect and Strength: 50%Duration: 3 turnsLocal status effect. Gain Strength: 50%Duration: 3 turns, Strength: 100% chance of dealing 50% more damage.Duration: 3 turns, and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. |
Self | 6 turns Lvl 75: 5 turns |
3 turns | B | ||||
| Tefnut (Summer) | IstiraahahGain Duration: 5 turns. |
One Water ally in next position | 7 turns | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | A | Grants Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. upon charge attack. | |||
| Tien (Halloween) | Spectral Light1000% Water damage to all foes (Damage cap: ~1,160,000). All Water allies gain Multiplier: PerpetuityDuration: 1 turn . |
Water allies | Ready in 5 turns5-turn cooldown at start of battle. / 10 turns10-turn cooldown upon use. |
1 turn | Unique | ||||
| Vikala (Halloween) | The Night's Only Just Begun!When the field effect Field effect Local status effect is active: Supplement Water allies' skill damage (Damage cap: 50,000). All Water allies gain Strength: 10%Duration: Indefinite at the start of the turn's attack. |
Water allies | - | Indefinite (1 time) |
D | Field effect Local status effect field effect is applied by Tick, tock, treat! It's Halloween time in Utopia! ( Duration: 5 turnsField effect Local status effect to the field. When Spooky Utopia is active: Skill changes to Mouse-o'-Lantern.) 3-hit, 300% Water damage to all foes (Damage cap: ~620,000 per hit). Restore 10% of Water allies' HP (Healing cap: 2020).. | |||
| Yatima | Degradative Spinel6-hit, 100% Water damage to a foe (Damage cap: ~135,000 per hit). Inflict Duration: IndefiniteStacking: Permanent. Remove 1 buff. Gain Strength: 30%Duration: 3 turns. ( Duration: IndefiniteStacking: Permanent effect specs increase upon each cast [Max: Lvl 5]. Hit number increases based on lvl [Max: 10 hits].) |
Self | 8 turns Lvl 55: 7 turns |
3 turns | A | Activate Inflict Duration: IndefiniteStacking: Permanent. Remove 1 buff. Gain Strength: 30%Duration: 3 turns. ( Duration: IndefiniteStacking: Permanent effect specs increase upon each cast [Max: Lvl 5]. Hit number increases based on lvl [Max: 10 hits].). (While Multiplier: Perpetuity is in effect: Changes to 1250%Unworldly damage [Damage cap: ~2,900,000].) auto-activates the skill. | |||
| Yngwie | No MercyGain Strength: 50% chance of dealing 50% more damage.Duration: 3 turns and Strength: 30%Duration: 3 turns. At level 95: Also gain Duration: 3 turns. |
Self | 6 turns | 3 turns | A | ||||
| Yngwie (Legend of Bravado and Revelry) | IroncladSacrifice 50% of current HP to gain Multiplier: PerpetuityDuration: 7 turns. End cooldown for other skills. Gain Duration: 1 turn . |
Self | 10 turns | 7 turns | Unique | grants 20% Bonus Water DMG effect. | |||
| Zeta (Water) | Spear of Arvess300% Water damage to a foe (Damage cap: ~280,000). Inflict Strength: 25%Base Accuracy: 100%Duration: 4 turnsLocal status effect and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect. (When any foe has Local status effect: Also gain Strength: 100%Duration: 3 turns.) |
Self | 7 turns Lvl 55: 6 turns |
3 turns | A | When any foe has Local status effect. Gain Strength: 30%Before Arvess Resonance is taken into account. Activate Inflict Strength: 25%Base Accuracy: 100%Duration: 4 turnsLocal status effect and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect. (When any foe has Local status effect: Also gain Strength: 100%Duration: 3 turns.). (Consumes 15% of max HP.) auto-activates the skill. | |||
| Aliza (Water) | Azure FirestormBig Water damage to a foe. Gain Strength: 40%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Self | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
B | ||||
| Anastasia | Star MagicGain Strength: 25%Duration: 3 turns. |
Self | 9 turns Lvl 45: 8 turns |
3 turns | A | ||||
| Cailana (SR) | Hang TenGain Strength: 30%Duration: 5 turns. |
Self | 8 turns Lvl 45: 7 turns |
5 turns | A | ||||
| Mina | Waterblade BlossomBig Water damage to a foe. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
B | ||||
Aqua EdgeGain Strength: 30%Duration: 3 turns. |
Self | 7 turns Lvl 45: 6 turns |
3 turns | B | |||||
| Owen | Enchanted ArmsGain Strength: 20%Duration: 5 turns. (Uses 20% of charge bar) |
Self | 6 turns Lvl 45: 5 turns |
5 turns | A | ||||
| Cailana | Hang TenGain Strength: 30%Duration: 5 turns.. |
Self | 8 turns Lvl 45: 7 turns |
5 turns | A | ||||
| Bow of Sigurd Militis | Sephira Legio AquaeWhen main weapon (MC only): Starts battle with Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Water allies.) |
Self Arcarum: Water allies |
- | 1 turn | A | Requires 4★. Must be used as a main weapon outside Arcarum. | |||
| Commander's Sidearm | Explosive RoundsMassive Water damage to a foe. Gain Duration: Indefinite. (Ends upon taking damage.) |
Self | - | Indefinite | C | Ends upon taking damage. | |||
| Reflection of The Moon | Phobos BlastMassive Water damage to a foe. Gain Strength: 20%. All allies gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 4★: Effect increased to Strength: 25%. Additional effect at 5★: Effect increased to Strength: 30%. |
Water allies | - | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
Unique | grants 20% Bonus Water DMG effect to Water allies with or (granted by All Water allies gain Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. for 4.5 turns. End cooldown for Strength: 20%Duration: 2 turns, Duration: 2 turns, and Strength: 15%. Moon waxes. (Progresses the current moon phase on all allies by 1 turn.). or The Moon's call). | |||
| Aglovale and Tor | Frost Lord's Command6-hit, 100% Earth damage to all foes (Damage cap: ~205,000 per hit). All allies gain Duration: 1 turn and Strength: 30%Duration: 1 turn . (Consumes 1 .) |
All allies | 5 turns | 1 turn (1 time) |
D | is granted by Boost to Aglovale and Tor's ATKPerpetuity modifier and C.A. damage based on number of main allies. (Starts battle with 2 Duration: Indefinite.). | |||
| Apollonia (Summer) | Protector's Obsidian SwordGain Multiplier: PerpetuityDuration: 5 turns. |
Self | 10 turns | 5 turns | Unique | grants 50% Bonus Earth DMG effect. | |||
| Arulumaya | Gaze into Crystal BallGaze into crystal ball. All Earth allies gain 1 random buff. (Number of buffs increases upon each cast [Max: 3 times].) |
Earth allies | 6 turns | 3 turns | A | Requires level 90 (5★). Randomly grants Strength: 30%Duration: 3 turns. All buffs are granted from 4th cast onward. All allies gain Strength: 10%. End cooldown for All Earth allies gain 1 random buff. (Number of buffs increases upon each cast [Max: 3 times].). Activate Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. At level 100: Damage increased to 700%. Damage cap increased to ~840,000. Also inflict Strength: 20%Base Accuracy: 100%Duration: 180 seconds on all foes.. ends the skill's cooldown. | |||
| Beatrix (Earth) | Rising NovaGain Strength: 30%-90%Duration: 8 turns, Strength: 50%Duration: 1 turn , and Duration: 1 turn . (Consumes 40% of max HP.) |
Self | 4 turns | 1 turn | B | Consumes 40% of max HP. | |||
| Caim | Golden Twilight500%Massive Earth damage to a foe (Damage cap: ~2,020,000). Caim's third skill resets to End cooldown for Randomly raise one of Multiplier: PerpetuityDuration: Indefinite, Duration: Indefinite, Duration: Indefinite, or Duration: Indefinite rank by 1 for all Earth allies. |
Earth allies | - | Indefinite | Unique | Requires 5★. grants 10% Bonus Earth DMG effect. | |||
Club TrickInflict Base Accuracy: 100%, Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on all foes. Raise caster's Duration: Indefinite Rank by 1 (Max: 4). |
Self | 5 turns | Indefinite | Unique | Caim's third skill resets to End cooldown for | ||||
The Fool UprightWhen Switching to Main Ally: Caim's Multiplier: PerpetuityDuration: Indefinite, Duration: Indefinite, Duration: Indefinite, and Duration: Indefinite ranks all rise by a random number (Max: 4). (Can't be reactivated.) At level 95: Now affects all Earth allies. |
Self At level 95: Earth allies |
- | Indefinite | Unique | |||||
Domain Bonus AbilityUpon using charge attack: Randomly raise two of Multiplier: PerpetuityDuration: Indefinite, Duration: Indefinite, Duration: Indefinite, or Duration: Indefinite ranks by 1. |
Self | - | Indefinite | Unique | |||||
| Cidala | Reversal of FortuneAt end of turn if Cidala didn't attack: Restore HP (Healing cap: 2022) and remove all debuffs. Gain Duration: 1 turn and Strength: 40%Duration: 1 turn . |
Self | - | 1 turn | BVerification needed. Stacks with Fixed Earth A and C side. Currently cannot be tested against other Fixed Earth B side Bonus Damage. | ||||
| Cidala (Super Cidala) | Luck Goes UpGain Duration: 2 turns and Strength: 300%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. |
Self | 5 turns | 2 turns | Unique | grants 30% Bonus Earth DMG effect. | |||
| Dante (Halloween) | Shadow CatsCaster borrows the power of cats to gain Duration: 2 turns. (Additional buffs based on number of Multiplier: Perpetuity.) |
Self | 9 turns Lvl 55: 8 turns |
2 turns | BVerification needed. | Gains Strength: 30%Duration: 2 turns when Dante has . is granted by Duration: Indefinite each turn (Max: 4). Boost to ATKMultiplier: Perpetuity and damage cap based on number of Multiplier: Perpetuity. (Start battle with 2 Multiplier: PerpetuityDuration: Indefinite. Lose 2 upon taking damage.). | |||
| Diantha | Find Your StarAll Earth allies gain one random buff. (Number of buffs gained increases based on Diantha's lvl.) |
Earth allies | 6 turns | 2 turns | A | Randomly grants Strength: 20%Duration: 2 turns. All buffs are granted at lvl 4. is granted by Strength: 30%Duration: 3 turns, Strength: 15%Duration: 3 turns, and Duration: 3 turns. When Diantha's is at 4: Buffs increased to Strength: 35%Duration: 3 turns and Strength: 35%Duration: 3 turns. All allies also gain Strength: 10%Multiplier: SeraphicDuration: 3 turns. and various other sources. | |||
| Galleon | Blessed KissGrant another Earth ally Duration: Indefinite. (When is already granted: Restore 100% of target's HP [Healing cap: 10,000] and remove all debuffs.) |
One Earth ally except Galleon | 11 turns Lvl 55: 10 turns |
Indefinite | Unique | grants 20% Bonus Earth DMG effect. | |||
Extended Mastery Support SkillChance to gain Strength: 20%Duration: Indefinite upon using Duration: Indefinite. (When is already granted: Restore 100% of target's HP [Healing cap: 10,000] and remove all debuffs.). |
Self | - | Indefinite (1 time) |
D | 100% chance at 3★. | ||||
| Golden Knight | Sword in FluxReplicate caster's or an ally's skill. (Gains a buff based on the type of skill replicated.) |
Self | 6 turns | 2 turns | BVerification needed. Currently cannot be tested against other Fixed Earth B side Bonus Damage. | Gains Strength: 20%Duration: 2 turns when copying a Damage-type (red border) skill. | |||
| Hallessena | Say Goodbye!Gain Duration: 1 turn and Strength: 100%Multiplier: AssassinDuration: 1 turn . (Can only be used when lvl is 5.) At level 90: Also gain Strength: 20% (Max: 100%)Duration: 1 turn and Strength: 10% (Max: 30%)Duration: 1 turn . Specs increase based on caster's lvl. |
Self | 6 turns | 1 turn | BVerification needed. Currently cannot be tested against other Fixed Earth B side Bonus Damage. | Requires level 90 (5★). lvl is raised with Inflict Strength: 100%Duration: 180 seconds and Strength: 100%Duration: 180 seconds on all foes. At level 100: Also raise Duration: Indefinite lvl by 2. and lvl. ( Duration: Indefinite lvl rises every turn by 1 and lowers by 2 upon taking damage [Max: 5].). | |||
| Illnott (Summer) | Roaring CrewAll allies gain Strength: 100%Duration: 4 turns and Strength: 30%Duration: 4 turnsStacking: A. Inflict Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bars.) |
All allies | 14 turns Lvl 75: 12 turns |
4 turns | A | ||||
| Io (SSR) | Enchanted LightAll Earth allies gain Strength: 100% chance of taking 20% less damage.Duration: 5 turns, Duration: Indefinite, and 2 random buffs. (While is in effect: Number of buffs increases to 4.) |
Earth allies | 12 turns | 5 turns | A | 1/4 possible buffs. Always granted while is active. | |||
| Jack Rakan | Ultimate Hard WorkerAt end of turn: Gain 2 random buffs. When at 10 or more buffs at end of turn: 1-turn cut to (Gain Multiplier: PerpetuityDuration: 4 turns. Consumes 100% of charge bar.)'s cooldown. Gain Strength: 20%. |
Self | - | 5 turns | BVerification needed. | Randomly gains Strength: 20%Duration: 5 turns. | |||
| Jessica (Yukata) | FeuerwerkAll allies gain DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Multiplier: NormalDuration: 3 turnsStacking: Special Buff, Strength: 10%Duration: 3 turns, and Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. (When lvl is 2: Consumes all lvls. All allies also gain Strength: 50%Duration: 3 turns.) |
All allies | 7 turns Lvl 75: 6 turns |
3 turns (1 time) |
D | is granted by Extend 's duration by 2 turns. Raise Duration: Indefinite lvl by 1 (Max: 2). (Start battle with 2 Duration: Indefinite lvls. Boost to skill damage specs based on lvl.). | |||
AussenseiterGrant an Earth ally a Strength: 70% of caster's max HP (Max: 10,000)Duration: Indefinite worth 70% of caster's max HP (Max: 10,000) and Strength: 30%Duration: Indefinite. (Bonus Earth DMG effect ends upon taking damage.) |
One Earth ally | 5 turns | Indefinite | C | Ends upon taking damage. | ||||
| Laguna (SSR) | Omar's Wisdom IIAll Earth allies gain Duration: 3 turns and Strength: 50%Duration: 3 turns. (Can only be used when lvl is 10.) |
Earth allies | 7 turns Lvl 75: 6 turns |
3 turns | A | is granted by Duration: Indefinite lvl rises by 1 upon taking damage and at end of turn (Max: 10). (Boost to attack specs based on lvl.) and Duration: Indefinite lvl by 1 at battle start. | |||
| Lamretta (SSR) | Lam Goes Wham450%Massive Earth damage to a foe. Gain Strength: 60%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | - | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. (1 time) |
D | ||||
| Lobelia | Destructive Urges300% Earth damage to a foe (Damage cap: ~400,000). Gain Strength: Guaranteed TA / 30% Bonus Earth DMG Lvl 55: 50% Bonus Earth DMGDuration: 1 turn . (Also gain 1 Duration: Indefinite.) At level 55: Strength: Guaranteed TA / 50% Bonus Earth DMGDuration: 1 turn Bonus Earth DMG effect increased to 50%. |
Self | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 1 turn |
1 turn | Unique | ||||
| Magisa (Holiday) | Earthen MagicsUpon casting Land Eruption: Gain DEF is boosted / Lvl 2: Double attack rate is boosted / Triple attack rate is boosted / Lvl 3: Morax attacks alongside while in effect / Lvl 4: Deals bonus earth DMG / Lvl 5: Charge attack DMG is boosted / Charge attack DMG cap is boosted (Can't be removed) Duration: 4 turns. (Effect is based on number of Magisa's when Land Eruption is cast.) |
Self | 9 turns | 4 turns | Unique | DEF is boosted / Lvl 2: Double attack rate is boosted / Triple attack rate is boosted / Lvl 3: Morax attacks alongside while in effect / Lvl 4: Deals bonus earth DMG / Lvl 5: Charge attack DMG is boosted / Charge attack DMG cap is boosted (Can't be removed) grants 50% Bonus Earth DMG effect when All allies gain Strength: 20%. (Consumes all . Number of activations increased based on number consumed [Max: 6 times]. Whenever Magisa gains a : 1-turn cut to this skill's cooldown.) is cast with 4 or more . | |||
| Mahira | Feather the NestAll allies gain Strength: 25%Multiplier: NormalDuration: 3 turns and Strength: 20%Duration: 3 turns. |
All allies | 7 turns | 3 turns | A | ||||
| Makura (Valentine) | Tender Loving HareAll Earth allies gain Duration: Indefinite, Duration: Indefinite, and Strength: 30%Duration: 1 turn . |
Earth allies | 10 turns | 1 turn | A | ||||
| Maleagant | Silbernagel500% Earth damage to a foe (Damage cap: ~730,000). Remove 1 buff. Gain Strength: 30%Duration: 3 turns. (When a foe's buff is removed: Instantly perform a normal attack without using up a turn.) |
Self | 8 turns Lvl 75: 7 turns |
3 turns | BVerification needed. | End cooldown for Strength: 100%Duration: 3 turns, Duration: 3 turnsWater Damage Cut., Duration: 3 turns, and Strength: 50%Duration: 3 turns. and Remove 1 buff. Gain Strength: 30%Duration: 3 turns. (When a foe's buff is removed: Instantly perform a normal attack without using up a turn.). 1-turn cut to (Includes all-ally attacks) Duration: 1 turn , Strength: 30%-90%Duration: 3 turns, Duration: 3 turns, Strength: 100%Duration: 3 turns, Duration: 3 turns, and Duration: 3 turns.'s cooldown. (Bonus Earth damage based on lvl [Max: 4 hits].) ends the skill's cooldown. | |||
| Medusa | Medusiana ActionGain Strength: 200%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: 20%Duration: 2 turns. (Consume 2 : Affects all allies.) |
Self | 6 turns | 2 turns | A | Consumes 2 to target all allies. | |||
| Melleau | ImpelliteriGain Duration: 2 turns. At level 95: Also gain Strength: 20%Duration: 2 turns and Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns. |
Self | 6 turns | 2 turns | B | Requires level 95 (5★). Activate Duration: 2 turns. At level 95: Also gain Strength: 20%Duration: 2 turns and Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns.. Gain Strength: 1000Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. auto-activates the skill. | |||
| Mireille and Risette | Force de la SagesseGain Strength: 15%Multiplier: SeraphicDuration: 3 turns, Strength: 10%-35%Duration: 3 turns, and 1 Duration: Indefinite. (Boost to specs upon each cast [Max: 5 / Includes activation by charge attack].) |
Self | 7 turns Lvl 55: 6 turns |
3 turns | A | Activate Strength: 15%Multiplier: SeraphicDuration: 3 turns, Strength: 10%-35%Duration: 3 turns, and 1 Duration: Indefinite. (Boost to specs upon each cast [Max: 5 / Includes activation by charge attack].). auto-activates the skill. | |||
| Olivia | And EverGain Strength: 30%Duration: 1 turn . Instantly perform a normal attack without using up a turn. |
Self | 6 turns | 1 turn | A | ||||
| Orchid | Hopeful PledgeGain Multiplier: NormalDuration: Indefinite. (Ends upon taking damage 3 times.) |
Self | 18 turns Lvl 75: 16 turns |
Indefinite | Unique | grants 50% Bonus Earth DMG effect. Ends upon taking damage 3 times. | |||
| Paris | Attacco RaffinatoInstantly perform a normal attack without using up a turn. (When lvl is 5: Before instantly performing a normal attack, also gain Strength: 30%Duration: Indefinite and Duration: 1 turn .) |
Self | 6 turns | Indefinite (1 time) |
D | lvl is raised with Gain Strength: 10% (Max: 50%)Duration: Indefinite and Strength: 10%. Duration: Indefinite lvl rises by 1 (Max: 5). (Boost to ATKMultiplier: Perpetuity, multiattack rate, and Bonus Earth DMG effect based on lvl.). | |||
| Raziel (Summer) | Book of Sunlight, Page 19All Earth allies gain Duration: 5 turns. (When is at 10: All Earth allies also gain Strength: 100,000Duration: 1 turn .) |
Earth allies | 14 turns Lvl 75: 12 turns |
5 turns | Unique | grants 20% Bonus Earth DMG effect. | |||
Book of Awakening, Page 999All Earth allies gain Strength: 30%Multiplier: PerpetuityDuration: 1 turn , Strength: 100%Duration: 1 turn , Strength: 30%Duration: Indefinite, and Duration: Indefinite. All Earth allies instantly perform a normal attack without using up a turn. (Can only be used when and are at 10. Can't recast.) |
Earth allies | - | Indefinite (1 time) |
D | and are granted by Multiplier: PerpetuityDuration: Indefinite to Raziel based on main allies' number of damage skills (Max: 10). For every 3 damage skills used by Earth allies: Raziel gains 1 Multiplier: PerpetuityDuration: Indefinite. 1-turn cut to Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and Strength: 3000 (Max: 30,000)Base Accuracy: 100%Duration: 180 seconds on all foes. Remove 1 buff from all foes. (When is at 10: Auto-activates upon normal attacks.)'s cooldown. (Boost to ATKMultiplier: Perpetuity based on number of Multiplier: Perpetuity. When Multiplier: Perpetuity is at 10: 20% Bonus Earth DMG effect.) and Duration: Indefinite to Raziel based on main allies' number of buff skills (Max: 10). For every 3 buff skills used by Earth allies: Raziel gains 1 Duration: Indefinite. 1-turn cut to Duration: 5 turns. (When is at 10: All Earth allies also gain Strength: 100,000Duration: 1 turn .)'s cooldown. (Boost to triple attack rate based on number of . When is at 10: Normal attacks deal 3-hit damage to random foes.). | ||||
| Reinhardtzar (Holiday) | Rekki Unleashed II Consume 50% of caster's charge bar to unleash Rekki. (Gain Duration: Indefinite.) (Skill changes to Rekki Unleashed II.) Consume 100% of caster's charge bar to further unleash Rekki. (Gain Duration: Indefinite.) (Skill changes to Rekki Unleashed III.) Consume 200% of caster's charge bar to completely unleash Rekki. (Gain Duration: Indefinite.) Fully restore caster's HP and remove all debuffs. Instantly perform a normal attack without using up a turn. End cooldown for Duration: 3 turns and Duration: Indefinite.. (Can't recast.) |
Self | 0 turns | Indefinite | Unique | grants 30% Bonus Earth DMG effect. grants 50% Bonus Earth DMG effect. | |||
| Rosetta (Summer) | Blue Rose BarrierGain Duration: Indefinite and a shield effect worth 70% of caster's max HP (Max: 10,000). (When shield effect ends: Duration: Indefinite ends.) |
All allies | 8 turns Lvl 55: 7 turns |
2 turns | A | Grants Strength: 10%-30%Duration: 2 turns at Strength level 2 or more. Buffs are refreshed every turn as long as is active. | |||
| Sabrina | Renewed VigorGain Strength: 30%Duration: 1 turn and Duration: 1 turn . (From 2nd cast: Gain Strength: 30%Duration: 1 turn and Duration: 1 turn instead. At end of turn when caster didn't take damage: 2-turn cut to cooldown.) |
Self | 11 turns Lvl 55: 10 turns |
1 turn | BVerification needed. | ||||
Captain of RadlithWhen Sabrina's HP is full before attacking: Gain Strength: 20%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 100%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
Self | - | 0.5 turnsApplied during the attack phase and lasts until the turn ends. (1 time) |
D | |||||
| Siegfried (Grand) | Blood of the DragonRelease dragon energy to gain (Can't be removed) Gains additional effects upon each cast of Blood of the Dragon in this order: From 2nd cast onward: Triple attack rate is boosted From 3rd cast onward: Deals bonus earth DMG for normal attacks From 4th cast onward: Normal attack DMG is amplified Multiplier: PerpetuityDuration: 3 turns. ( (Can't be removed) Gains additional effects upon each cast of Blood of the Dragon in this order: From 2nd cast onward: Triple attack rate is boosted From 3rd cast onward: Deals bonus earth DMG for normal attacks From 4th cast onward: Normal attack DMG is amplified Multiplier: PerpetuityDuration: 3 turns gains additional effects upon each cast.) |
Self | 9 turns Lvl 75: 8 turns |
3 turns | Unique | (Can't be removed) Gains additional effects upon each cast of Blood of the Dragon in this order: From 2nd cast onward: Triple attack rate is boosted From 3rd cast onward: Deals bonus earth DMG for normal attacks From 4th cast onward: Normal attack DMG is amplified grants 50% Bonus Earth DMG effect from 3rd cast onward. Activate (Can't be removed) Gains additional effects upon each cast of Blood of the Dragon in this order: From 2nd cast onward: Triple attack rate is boosted From 3rd cast onward: Deals bonus earth DMG for normal attacks From 4th cast onward: Normal attack DMG is amplified Multiplier: PerpetuityDuration: 3 turns. ( (Can't be removed) Gains additional effects upon each cast of Blood of the Dragon in this order: From 2nd cast onward: Triple attack rate is boosted From 3rd cast onward: Deals bonus earth DMG for normal attacks From 4th cast onward: Normal attack DMG is amplified Multiplier: PerpetuityDuration: 3 turns gains additional effects upon each cast.). (When is at 3: Changes to 1250%Unworldly damage [Damage cap: ~2,900,000].) auto-activates the skill. | |||
| Special Week, Silence Suzuka, and Tokai Teio | Ascending the Stage of DreamsWhen Main Ally: Position at battle start decides initial Strategy. Uses an automatic skill every 2 turns based on current Strategy. |
Self | - | 3 turns | BVerification needed. Stacks with Fixed Earth A and C side. | Gains Strength: 50%Duration: 3 turns on 2nd skill cast with Strategy. Strategy can also be granted by Duration: 5 turnsCounter attacks grant 5% charge bar per hit.. Change Strategy to Multiplier: PerpetuityDuration: Indefinite. (While is in effect: ATK and critical hit rate are boosted by the desire to be the best in Japan. Can't recast.) At level 55: Effect increased to Duration: 5 turnsCounter attacks grant 5% charge bar per hit... | |||
| Threo | Berserk ForgeGain Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. At level 85: Also gain Duration: 1 turn , Strength: 30%Duration: 3 turns, and Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. |
Self | 6 turns | 3 turns | BVerification needed. Currently cannot be tested against other Fixed Earth B side Bonus Damage. | Requires level 85 (5★) and Axe Form. Can end cooldown upon charge attack at Transcendence Stage 3. | |||
Berserk ForgeInstantly perform a normal attack without using up a turn. At level 85: Before instantly performing a normal attack, also gain Duration: 1 turn , Strength: 30%Duration: 3 turns, and Strength: 50%Multiplier: AssassinDuration: 1 turn . |
Self | 6 turns | 3 turns | B | Requires level 85 (5★) and Sword Form. Can end cooldown upon charge attack at Transcendence Stage 3. | ||||
| Uriel | Earth Crash III3-hit, 300% Earth damage to all foes (Damage cap: ~510,000 per hit). All Earth allies gain Strength: 30% and Multiplier: PerpetuityDuration: Indefinite. (Terra Ward ends upon taking damage 3 times.) |
Earth allies | 13 turns Lvl 75: 12 turns |
Indefinite | Unique | grants 20% Bonus Earth DMG effect. Ends upon taking damage 3 times. | |||
| Zeta and Vaseraga (Halloween) | Magic HorizonsGain Triple attack rate is boosted / Deals bonus earth DMG / DEF is sharply lowered (Can't be removed) Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns Lvl 55: 9 turns. |
Self | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 9 turns |
8 turns Lvl 55: 9 turns |
Unique | ||||
| Almeida (Summer) | Weapon ForgeGrant an ally Strength: 30%Duration: 3 turns, Strength: 60% chance of taking 30% less damage.Duration: 3 turns, and Strength: 30%. |
One ally | 7 turns | 3 turns | A | ||||
| Ayer (Summer) | Deadly SinBig Earth damage to a foe. Gain Strength: 20%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
Self | - | 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
BVerification needed. | ||||
| Beatrix (SR) | Recurrent DriveEarth damage to a foe (Damage cap: ~290,000). Gain Strength: 50%Duration: 3 turns. (From 2nd cast onward: Also gain Strength: 20%Duration: 3 turns.) (From 3rd cast onward: Also gain Duration: 3 turns.) |
Self | 7 turns Lvl 65: 6 turns |
3 turns | BVerification needed. Stacks with Fixed Earth A and C side. Currently cannot be tested against other Fixed Earth B side Bonus Damage. | From 2nd cast onward. | |||
| Lancelot and Vane (Summer) | Zwei FluegelBig Earth damage to a foe. (When Duration: Indefinite is in effect: Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..) (When is in effect: Gain (Excludes all-foe all-ally attacks) Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining..) |
Self | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
BVerification needed. | is granted by Gain Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Duration: Indefinite. (When Duration: Indefinite is in effect: Also gain Duration: 1 turn .). | |||
| Leona | MendingGrant an ally Strength: 2000Duration: 3 turns and Strength: 30%Duration: 3 turns. |
One ally | 6 turns | 3 turns | A | ||||
| Nezahualpilli (SR) | Falcon TempestaBig Earth damage to a foe. Gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Self | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
BVerification needed. | ||||
| Walder (Event) | I Am a Hero!Gain Multiplier: UniqueDuration: 4 turns. Self-inflict Strength: 50%Duration: 1 turn , Strength: 50%Duration: 1 turn , Strength: SharpDuration: 1 turn , and Strength: SharpDuration: 1 turn when effect ends. (Can't recast.) At level 90: Also gain Strength: 100%. No longer self-inflict debuffs when Multiplier: Unique ends. |
Self | Ready in 8 turns8-turn cooldown at start of battle. Cannot be recast after one use. |
4 turns | Unique | grants 20% Bonus Earth DMG effect. Requires Super Ranger Mode from (Can't recast.) At level 90: When an ally is below 25% HP: End cooldown for Walder the Super Ranger at end of turn.. | |||
| Hrunting | Abandoned RoleWhen main weapon: Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn upon taking turn-based damage. |
Earth allies | - | Indefinite (1 time) |
D | Must be used as a main weapon. | |||
| Landslide Scepter | Earth's FurorUnworldly Earth damage to a foe (Damage cap: ~2,527,500). MC can't attack next turn. Additional effect at 4★: All allies also gain Strength: 60%Duration: Indefinite. |
All allies | - | Indefinite (1 time) |
D | Requires 4★. | |||
| Alliah | Foundation of a New KingBuffs can't be removed. 1 random buff to Alliah upon being targeted by MC's buff skills. |
Self | - | Indefinite (1 time) |
D | Randomly gains Strength: 50%Duration: Indefinite. | |||
| Andira | Sage of EternityGrant an ally Strength: 2500Duration: 3 turns and Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. At level 75: Shield endurance increased to Strength: 3500Duration: 3 turns. At level 90: Shield endurance further increased to Strength: 4000Duration: Indefinite and now has indefinite duration. Also grants Strength: 30%Duration: Indefinite. (Bonus Wind DMG ends upon taking damage.) |
One ally | 6 turns | Indefinite | C | Requires level 90 (5★). Ends upon taking damage. | |||
Infinite DiversityGain Strength: 20% ATK Up / 20% DA Up / 10% TA Up / 20% Bonus Wind DMGMultiplier: UniqueDuration: Indefinite upon using charge attack. (Ends upon dodging.) |
Self | - | Indefinite | Unique | Requires level 95 (5★). Ends upon dodging. | ||||
| Azusa | Clashing BladesWhen a foe uses a special attack: Activate Inflict Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds and Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds. (Restore caster's HP [Healing cap: 2500] when is in effect.). Gain Strength: 50%Duration: Indefinite. |
Self | - | Indefinite (1 time) |
D | ||||
| Cassius (Summer) | Lucent Breach3-hit, 100% Wind damage to a foe (Damage cap: ~185,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and Strength: 10% (Max: 40%)Duration: 180 seconds. Gain Strength: 30%Duration: 1 turn . (From 2nd cast onward: Also gain Duration: 1 turn . From 3rd cast onward: Also gain Strength: 50,000Duration: 1 turn .) |
Self | 6 turns Lvl 55: 5 turns |
1 turn | BVerification needed. | Gain Duration: 1 turn . End cooldown for other skills. (Can only be used when lvl is at max.) ends the skill's cooldown. | |||
| Enyo | AjaxGain Strength: 30%Duration: 2 turns. (Additional effects upon each cast in this order: Duration: 2 turns, Strength: (Healing cap: 1000)Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 80%Duration: Indefinite and Strength: 20%Duration: Indefinite.) |
Self | 7 turns Lvl 55: 6 turns |
2 turns | BVerification needed. | From 4th cast onward. Activate Strength: 30%Duration: 2 turns. (Additional effects upon each cast in this order: Duration: 2 turns, Strength: (Healing cap: 1000)Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 80%Duration: Indefinite and Strength: 20%Duration: Indefinite.). auto-activates the skill. | |||
| Estarriola | Temperance ReversedWhen Sub Ally: All Wind allies gain a random buff upon Wind chain burst. At level 95: Number of buffs increased based on number of chains. |
Wind allies | - | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
Unique | Randomly grants Strength: 20%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. from Estarriola gains Duration: Indefinite. (Can't be reactivated.) At level 95: Also gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't be reactivated.) grants the same buffs with a 1-turn duration. | |||
| Ewiyar (Grand) | The Emerald's WindfallGain Multiplier: PerpetuityDuration: Indefinite. All other Wind allies gain a random buff. (Can't be recast.) |
Self | - | Indefinite | Unique | grants 10% Bonus Wind DMG effect. | |||
Limitless EmeraldUpon activating a Fated Chain: All allies gain Duration: Indefinite and Strength: 30%Duration: Indefinite. |
All allies | - | Indefinite (1 time) |
D | |||||
| Galleon (Summer) | Beach Lullaby1250%Unworldly Wind damage to a foe (Damage cap: ~2,900,000). 1-turn cut to Galleon's skill cooldowns. Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Self | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Unique | grants 50% Bonus Wind DMG effect. | |||
Adoring KissWind MC gains Multiplier: PerpetuityDuration: 5 turns, Strength: 100%Duration: Indefinite, and Strength: 50%Duration: 1 turn . |
Wind Main Character | 13 turns Lvl 55: 12 turns |
Indefinite (1 time) |
D | |||||
Landslide of LoveStarts battle with Duration: 3 turns. No charge bar gain upon normal attacks. At end of turn if Galleon didn't attack: Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (When isn't in effect: Can't normal attack.) |
Self | - | 3 turns | Unique | |||||
| Heles (Wind) | Reckoning DayGain Duration: Indefinite. (Ends upon taking damage.) |
Self | 8 turns Lvl 75: 7 turns |
Indefinite | Unique | grants 15% Bonus Wind DMG effect. Ends upon taking damage. | |||
| Joy (Event SSR) | Purity of PrincipleAt end of turn when allies deal damage 36 or more times to the current target in 1 turn: Raise Duration: Indefinite lvl by 1 (Max: 3). Gain Strength: 20%Duration: Indefinite. (Gain effects in order based on Duration: Indefinite lvl: 1: 30% boost to ATKMultiplier: Perpetuity and 100% boost to DEF. 2: Guaranteed double attacks. 3: Supplement damage by 10,000.) |
Self | - | Indefinite (1 time) |
D | ||||
| Kaguya | Moonbeam Blossom450%Massive Wind damage to a foe. 1-turn cut to Kaguya's skill cooldowns. Strength: 30%Duration: Indefinite to the ally with . |
One Wind ally except Kaguya | - | Indefinite (1 time) |
D | is granted by Duration: Indefinite. (Can't recast.). | |||
| Lamorak | RueckenwindWind allies in the previous and next positions gain Strength: 20%Duration: 1 turn , Duration: 1 turn , and they instantly perform a normal attack without using up a turn. |
Wind allies in previous and next positions | Ready in 5 turns5-turn cooldown at start of battle. / 10 turns10-turn cooldown upon use. |
1 turn | A | ||||
| Lancelot (Wind) | Eidfluegel450%Massive Wind damage to a foe. Inflict Strength: 50%Duration: 180 seconds. Gain Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. |
Self | - | 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
BVerification needed. Currently cannot be tested against other Fixed Wind B side Bonus Damage. | ||||
RitterordenAll allies gain Strength: 30%Duration: 3 turns, Strength: 15%Duration: 3 turns, and Strength: 10%Duration: 3 turns. |
All allies | 7 turns | 3 turns | A | |||||
| Lecia (Grand) | Stalwart CommandGain Duration: Indefinite. Orders lvl rises by 1 based on the type of skill an ally uses. (Recast skill to end orders.) On recast: Consume all Order lvls and provide an effect depending on Order type. |
All allies | 1 turn Recast: 3 turns |
2 turns | A | Grants Strength: 10%-50%Duration: 2 turns based on lvl when recast. | |||
| Lecia (Inheritor of the Blue Mantle) | Blue Tempest900% Wind damage to all foes (Damage cap: ~1,020,000). All Wind allies gain Strength: 100%Multiplier: AssassinDuration: 1 turn and Strength: 30%Duration: 1 turn . (Consumes .) |
Wind allies | 12 turns | 1 turn | A | is granted by 1-turn cut to Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts., Duration: 3 turns, and Strength: 10% of max HP (Healing cap: 1000)Duration: 3 turns.'s cooldown. (When lvl is 5: Also gain Duration: Indefinite.) and Duration: Indefinite. (Activates only when there are 6 or more Sabre-specialty Wind allies in party.). | |||
| Lecia (SSR) | Battle-Life BalanceDuring any turn Lecia uses a skill: Gain Duration: 1 turn and Strength: 30%Duration: 1 turn . |
Self | - | 1 turn | BVerification needed. | ||||
| Mahira (Summer) | Adorn with PlumesWind ally in the next position gains Duration: 5 turns and Duration: Indefinite. (When is already granted: Wind ally also gains Strength: 50%Multiplier: AssassinDuration: 1 turn . |
One Wind ally in next position | 11 turns Lvl 55: 10 turns |
5 turns | Unique | grants 20% Bonus Wind DMG effect. | |||
Genius MariniusWind allies that switch to main ally gain Duration: 5 turns. |
Wind allies | - | 5 turns | Unique | Requires Wind allies to switch from sub ally to main ally position. | ||||
| Metera | Starry Sky5-hit Wind damage to random foes (Damage cap: ~100,000 per hit). Inflict Strength: 8% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds on all foes. Consume 1 : Activates twice. At level 75: Damage increased to 90% per hit. At level 100: Debuff increased to Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds. Consume 1 : Also gain Strength: 80%Duration: 2 turns. |
Self | 5 turns | 2 turns | A | Requires level 100 (5★). Consumes 1 . is granted by Gain 1 Duration: Indefinite. (Next skill activates twice upon use.) and Duration: Indefinite (Max: 2). Gain Strength: 15% upon using an .. | |||
| Metera (Grand) | Aetherial ArcanumConsume 10 to deal 10-hit Wind damage to a foe (2400% total). Gain Duration: 3 turns. |
Self | 9 turns Lvl 55: 8 turns |
3 turns | Unique | grants 50% Bonus Wind DMG effect. is granted by Deal 10-hit, 100% Bonus Wind damage (Damage cap: ~80,000 per hit). Gain 1 Duration: Indefinite (Max: 10). and Activate Remove 1 buff from all foes. Inflict Base Accuracy: 100% on all foes.. Gain 1 Duration: Indefinite. (Starts battle at 10 Duration: Indefinite.). | |||
| Naoise | AusblendenGrant a Wind ally Duration: 5 turns, Strength: 30%Multiplier: UniqueDuration: 5 turns, Strength: 30%Duration: Indefinite, and Strength: 50%Duration: 5 turns. (Bonus Wind DMG effect ends upon taking damage.) |
One Wind ally | 7 turns | Indefinite | C | Ends upon taking damage. | |||
| Nezha | Tailwind KindleAll allies gain Strength: 70%Duration: 3 turns, Strength: 70%Duration: 3 turns, and Duration: 3 turnsFire Damage Cut.. (When lvl is 5: All allies also gain Strength: 10%Duration: 3 turns.) |
All allies | 10 turns Lvl 75: 9 turns |
3 turns | A | lvl is raised with Duration: Indefinite lvl by 1 upon using a buff skill or taking Fire damage (Max: 5). (When Duration: Indefinite lvl is 5: 50% Bonus Fire DMG effect. Gain Strength: 30%. Restore 20% of caster's HP (Healing cap: 3000). activates at end of turn.) and Duration: Indefinite lvl at battle start.. End cooldown for Strength: 70%Duration: 3 turns, Strength: 70%Duration: 3 turns, and Duration: 3 turnsFire Damage Cut.. (When lvl is 5: All allies also gain Strength: 10%Duration: 3 turns.). (Boost to Fire damage specs based on lvl.) ends the skill's cooldown. | |||
| Niyon | Nine-Realm's SecurityAll Wind allies gain Strength: 100%Duration: 4 turns and Strength: 50%Duration: 4 turns. Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect on all foes. (Can't recast.) At level 150: Can now be recast. |
Wind allies | Ready in 10 turns10-turn cooldown at start of battle. / 10 turns10-turn cooldown upon use. |
4 turns | E | Requires level 100 (5★). | |||
| Raphael | Roaming Cyclone16-hit Wind damage to random foes (Damage cap: ~81,000 per hit). All Wind allies gain Duration: Indefinite. (Effect ends upon taking damage 3 times.) |
Wind allies | 14 turns Lvl 75: 12 turns |
Indefinite | Unique | grants 20% Bonus Wind DMG effect. Ends upon taking damage 3 times. | |||
| Rosetta (Grand) | Elegant Rose BarrierDeploy a . (Consumes 30% of charge bar every turn. When recast, charge bar is below 30%, or 's lvl is 5: Releases and grants buffs to all allies.) |
All allies | 5 turns Lvl 55: 4 turns |
5 turns | A | Grants Strength: 50%Duration: 5 turns when lvl 5 is released. lvl is raised upon taking damage or with | |||
| Sandalphon (Valentine) | Bittersweet HarmonyWhen a foe's charge diamonds aren't full before attacking: Gain Strength: 20%Duration: Indefinite. When a foe's charge diamonds are full before attacking: Gain Strength: 100%. |
Self | - | Indefinite (1 time) |
D | ||||
| Selfira | Rondo AppassionatoAll allies gain Strength: 30%Duration: 3 turns. (From 2nd cast onward: All allies also gain Strength: 10%Duration: 3 turns. From 3rd cast onward: All allies also gain Strength: 20%Duration: Indefinite.) |
All allies | 8 turns Lvl 75: 7 turns |
3 turns | A | From 2nd cast onward. | |||
| Seofon (Event) | Fonte di EnergiaGain Strength: 7% (Max: 77%)Duration: 1 turn . (Bonus Wind DMG is based on how many sabre weapons are equipped [Max: 77%].) Instantly perform a normal attack without using up a turn. |
Self | 7 turns | 1 turn | BVerification needed. | ||||
| Setsuna Sakurazaki | Sica ShishikushiroGain Duration: 1 turn . |
Self | 8 turns | 1 turn | Unique | grants 30% Bonus Wind DMG effect. End cooldown for Duration: 1 turn .. ends the skill's cooldown. | |||
| Sho | King's MarchGain Strength: 10%Multiplier: SeraphicDuration: 3 turns and Strength: 20%Duration: 3 turns. (When below 25% HP: Affects all allies.) |
Self Below 25%: All allies |
7 turns Lvl 75: 6 turns |
3 turns | BVerification needed. Stacks with Fixed Wind A and C side. Below 25%: A |
(If the foe uses a Strength: 10%Multiplier: SeraphicDuration: 3 turns and Strength: 20%Duration: 3 turns. (When below 25% HP: Affects all allies.).) ends the skill's cooldown. | |||
| Spinnah (SSR) | Awakened SpinGain Duration: 5 turns. (When lvl is 5 or above: Also gain Strength: 20%Duration: 5 turns.) |
Self | 9 turns Lvl 55: 8 turns |
5 turns | BVerification needed. | lvl is raised with Duration: Indefinite, (Effect removed on next all-foe all-ally attack) Duration: Indefinite, and Duration: Indefinite. Raise Duration: Indefinite lvl by 2. and Duration: Indefinite lvl by 1 at end of turn when allies deal damage 30 or more times to the current target in 1 turn (Max: 10). (Starts battle at lvl 10. 30% Bonus Wind DMG effect when lvl is at 0.). | |||
| Stan and Aliza | Flaming TempestMassive Wind damage to a foe. Gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Duration: Indefinite lvl rises by 1. (When is at 5: Buff increased to Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..) |
Self | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
BVerification needed. | is also granted by Duration: Indefinite lvl rises by 1 upon triple attacks. (Supplemental damage effect based on lvl [Max: 5].) and Duration: Indefinite lvl upon using Heart, Be Braver.. | |||
| Therese (Wind) | Lamina IndicamGain Duration: 2 turns and Strength: 80%Duration: 2 turns. (Consumes 25% of max HP.) |
Self | 6 turns Lvl 75: 5 turns |
2 turns | B | Consumes 25% of max HP. | |||
| Vania (Yukata) | Crimson OrderFill 3 charge diamonds on a foe. All Wind allies gain Strength: (Healing cap: 1000)Duration: 5 turns, Strength: 100%Duration: 5 turns, Strength: 20%Duration: 5 turns, Strength: 50%Duration: 5 turns, and Strength: 15%Duration: 5 turns. |
Wind allies | 13 turns Lvl 75: 12 turns |
5 turns | A | ||||
| Vira (Wind) | Nitro Force500% Wind damage to a foe (Damage cap: ~635,000). Gain Duration: 2 turns and Strength: ~25%Duration: 2 turns. (When Level 55: Boost to debuff resistance is in effect: Also gain Strength: 30%Duration: 2 turns.) |
Self | 4 turns | 2 turns | A | Level 55: Boost to debuff resistance is granted by Gain Duration: 5 turnsLevel 55: Boost to debuff resistance. (Will be knocked out when effect ends. Can't recast.) At level 55: Duration: 5 turnsLevel 55: Boost to debuff resistance also boosts debuff resistance.. Activate Nitro Force. auto-activates the skill. | |||
| Yodarha (Wind) | Swift Judgment450%Massive Wind damage to a foe. Gain Duration: 3.5 turns20%, 30%, or 50% based on Triple Shroud lvlApplied during the attack phase. On the next turn, it'll have 3 turns remaining. based on number of . |
Self | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
BVerification needed. | is granted by Duration: Indefinite. (Can only be used when Triple Shrouds are at 0.) and Duration: Indefinite to Yodarha at battle start and every 4 turns (Max: 3). One-foe attacks consume 1 to deal guaranteed triple attacks. (When at 0: Can't one-foe attack. 70% hit to DEF. Sharp hit to hostility.). | |||
| Yuisis | Skyblade Heavensbane450%Massive Wind damage to a foe. Gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Raise Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode Duration: IndefiniteCan't be removed lvl by 1. |
Self | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
BVerification needed. | Requires Heavensbane mode from Gain Duration: Indefinite. When second or fourth ally at battle start: Yuisis's Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode Duration: IndefiniteCan't be removed lvl rises by 2. Switch to Heavensbane mode.. Changes to charge attack side at 5★. | |||
Shining Bloom's OathGain Strength: 50%Duration: 5 turns, Strength: 50%Duration: 5 turns, Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, and Strength: 20%Duration: 5 turns. Raise Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode Duration: IndefiniteCan't be removed lvl by 2. |
Self | 12 turns | 5 turns | B | Requires level 100 (5★). Only granted in Heavensbane mode from Gain Duration: Indefinite. When second or fourth ally at battle start: Yuisis's Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode Duration: IndefiniteCan't be removed lvl rises by 2. Switch to Heavensbane mode.. | ||||
| Arthur and Mordred | Drachen KreuzBig Wind damage to a foe. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
BVerification needed. Currently cannot be tested against other Fixed Wind B side Bonus Damage. | ||||
| Spinnah (Holiday) | Rev UpGain Duration: 3 turns and Strength: 20%Duration: 3 turns. (Can't be used when lvl is 10.) |
Self | 4 turns Lvl 65: 3 turns |
3 turns | B | Can't be used when lvl is 10. lvl is raised with Duration: Indefinite lvl by 1 upon triple attacks. (Hit to Spinnah's DEF and supplement damage based on lvl.). | |||
| Yuisis (Yukata) | Skyblade EleganzaBig Wind damage to a foe. Various effects based on (After charge attack, gain various effects on based on Chivalry lvl) lvl. (Consumes all (After charge attack, gain various effects on based on Chivalry lvl) .) |
Self | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Unique | Gains 10% Bonus Wind DMG effect at (After charge attack, gain various effects on based on Chivalry lvl) lvl 4 or higher. (After charge attack, gain various effects on based on Chivalry lvl) lvl can be raised with Duration: 1 turn . Raise (After charge attack, gain various effects on based on Chivalry lvl) Duration: Indefinite lvl by 2., (After charge attack, gain various effects on based on Chivalry lvl) Duration: Indefinite lvl when targeted by a foe (Max: 5). and (After charge attack, gain various effects on based on Chivalry lvl) Duration: Indefinite lvl at end of turn.. | |||
| Galactic Impact | Big Fang TheoryMassive Wind damage to a foe. Gain Strength: 20%Duration: Indefinite. (Ends upon taking damage.) |
Self | - | Indefinite | C | Ends upon taking damage. | |||
| Gougelance of Liberation Verboten | RiscoddrepsiMassive Wind damage to a foe. Inflict Duration: 180 seconds. Gain Strength: 30%Duration: Indefinite. |
Self | - | Indefinite (1 time) |
D | ||||
| Plume of Suparna Militis | Sephira Legio VentusWhen main weapon (MC only): Starts battle with Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Wind allies.) |
Self Arcarum: Wind allies |
- | 1 turn | A | Requires 4★. Must be used as a main weapon outside Arcarum. | |||
| Theater of Temperance | YesohdUnworldly Wind damage to a foe (Damage cap: ~2,527,500). MC can't attack next turn. All allies gain Strength: 50%Duration: Indefinite. Additional effect at 4★: Effect increased to Strength: 60%Duration: Indefinite. Additional effect at 5★: Effect increased to Strength: 70%Duration: Indefinite. |
All allies | - | Indefinite (1 time) |
D | ||||
| Noire (Summon) | Main Aura - Noire (Summon)Main Aura130% boost to Wind ATK. Duration: Indefinite to Wind MC at battle start. (At end of every 3 turns: MC gains Strength: 100%Duration: 1 turn and Strength: 50%Duration: 1 turn .) |
Wind Main Character | 3 turns | 1 turn (1 time) |
D | Requires 4★. | |||
| Sub Aura - Noire (Summon)Sub Aura Duration: Indefinite to Wind MC at battle start. (At end of every 3 turns: MC gains Strength: 100%Duration: 1 turn and Strength: 50%Duration: 1 turn .) | |||||||||
| Amira | Half-God Half-DemonActivate Half-God Half-Demon mode. (Gain Dark element qualities and reduce Light damage taken by 25%. Normal attacks and charge attacks deal bonus Dark damage.) (Uses 100% of charge bar) |
Self | 10 turns | 8 turns Lvl 90: 10 turns |
Unique | (Gain Dark element qualities and reduce Light damage taken by 25%. Normal attacks and charge attacks deal bonus Dark damage.) (Uses 100% of charge bar) does not grant any visible buffs. The Bonus DMG effect is Dark element and is affected by Dark ATK boosts. | |||
| Anthuria (Summer) | Sandkissed FlowerCaster and Light MC gain Duration: 1 turn (When lvl is 3: All Light allies also gain Strength: 30%Duration: 3 turns and Strength: 50,000Duration: 3 turns. When lvl reaches lvl 3: End cooldown.) |
Light allies | 8 turns Lvl 55: 7 turns |
3 turns | A | is raised at end of turn when Anthuria and Light MC both triple attack. | |||
| Arriet (Light) | Sword Flare's Shadow Duration: Indefinite lvl rises by 1 when a Light ally uses a skill. For every 7 skills used by Light allies: Arriet gains Duration: 1 turn , Strength: 30%Duration: 1 turn , and Duration: 1 turn . Resets Duration: Indefinite lvl. |
Self | - | 1 turn | B | ||||
| Arulumaya (Light) | Flash of RevelationAll Light allies gain Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and 1 random buffPossible buffs: Strength: 20%Duration: 3 turns and Strength: 10%Duration: 3 turns Strength: 30%Duration: 3 turns Strength: 20%Duration: 3 turns Strength: 100% chance of taking 20% less damage.Duration: 3 turns (Effect removed on next all-foe all-ally attack) Duration: Indefinite. (Number of buffs gained increases upon each cast [Max: 5 times].) |
Light allies | 8 turns | 3 turns | A | Randomly grants Strength: 20%Duration: 3 turns. All buffs are granted from 5th cast onward. End cooldown for Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and 1 random buffPossible buffs: Strength: 20%Duration: 3 turns and Strength: 10%Duration: 3 turns Strength: 30%Duration: 3 turns Strength: 20%Duration: 3 turns Strength: 100% chance of taking 20% less damage.Duration: 3 turns (Effect removed on next all-foe all-ally attack) Duration: Indefinite. (Number of buffs gained increases upon each cast [Max: 5 times].). ends the skill's cooldown. | |||
| Bobobo-bo Bo-bobo | Wiggin' WarpathAll allies gain a random buff. (When lvl is at 8: Grant all buffs. Reset lvl.) |
All allies | 8 turns Lvl 75: 7 turns |
3 turns | A | Randomly grants Strength: 30%Duration: 3 turns. All buffs are granted at lvl 8. is granted by Duration: Indefinite lvl by 1 upon normal attacks and using skills or charge attack (Max: 8). (Boost to ATKPerpetuity modifier and multiattack rate based on Wig Out lvl.) and Duration: Indefinite. At end of turn in which an ally is below 25% HP: Fully restore Bo-bobo's HP and remove all debuffs. Raise Duration: Indefinite lvl to 8. End cooldown for all skills. (Consumes .). | |||
| Charlotta (Light) | Brilliant Moon450%Massive Light damage to a foe. Gain Strength: 150%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. (When lvl is 5: Also gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..) |
Self | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
B | lvl can be raised with Raise Multiplier: UniqueDuration: Indefinite lvl by 2. and Multiplier: UniqueDuration: Indefinite lvl. ( Multiplier: UniqueDuration: Indefinite lvl rises every turn by 1 and lowers by 2 upon taking damage / Max: 5). | |||
| Cherine | Compulsive ChargeGain Strength: 100%Duration: 1 turn , Strength: 50%Duration: 1 turn , and Duration: 1 turn . Raise caster's Duration: Indefinite lvl by 1. (Consumes 20% of caster's max HP.) |
Self | 1 turn | 1 turn | B | Consumes 20% of max HP. | |||
| Conan Edogawa | Sleeping KogorōPut Kogorō to sleep and gain Duration: 3 turns. At level 55: Effect enhanced. |
All allies | Ready in 3 turns3-turn cooldown at start of battle. / 11 turns11-turn cooldown upon use. Lvl 55: 10 turns10-turn cooldown upon use. |
2 turns | A | Grants Strength: 20%Duration: 2 turns after 3 turns. | |||
| De La Fille | PluviusGain a Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and Strength: 30%Duration: Indefinite. (Bonus Light DMG effect ends upon taking damage.) At level 100: Also gain Duration: Indefinite. |
Self | 8 turns Lvl 55: 7 turns Lvl 100: 6 turns |
Indefinite | C | Ends upon taking damage. | |||
| Dorothy and Claudia | Maximum ServiceGrant the Main Character Strength: 50%Multiplier: NormalDuration: 3 turns, Strength: 60%Duration: 3 turns, and Strength: 50%Duration: 3 turns. At level 75: Effect enhanced. |
Main Character | 5 turns | 3 turns | A | When cast as Dorothy. Starts battle as Dorothy and switches with Switch to Claudia. Gain Strength: 30%Multiplier: UniqueDuration: 4 turns.. | |||
| Drusilla (SSR) | Elegance Is Everything!All Light allies gain Duration: 1 turn . When 1 is consumed: All Light allies also gain Strength: 30%Duration: 1 turn . (Counts as a buff skill when cast.) |
Light allies | 10 turns Lvl 55: 8 turns |
1 turn (1 time) |
D | is granted by All allies gain Strength: 3000Duration: Indefinite. Drusilla gains 1 Duration: Indefinite (Max: 2). 1-turn cut to Drusilla's skill cooldowns. and Duration: Indefinite to Drusilla at battle start (Max: 2).. | |||
| Europa (Formal) | Aurora CortinaAll Light allies gain Strength: 5000Duration: Indefinite and Duration: Indefinite. (Ends upon taking damage 3 times.) |
Light allies | 12 turns | Indefinite | Unique | Ends upon taking damage 3 times. | |||
| Farrah and Juri | Here to Assist!Gain Duration: 1 turn . Raise Duration: Indefinite lvl by 1. (When lvl is 5: Also gain Strength: 80%Duration: 1 turn .) |
Self | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 3 turns |
1 turn | A | is also granted by Duration: Indefinite lvl by 1 (Boost to ATKUnique modifier based on lvl / Max: 5). Upon being targeted by a foe: Raise Duration: Indefinite lvl by 1 (Boost to DEF based on lvl / Max: 5). and Duration: Indefinite lvl by 1 upon using charge attack. | |||
| Feather (SSR) | Lightning Knuckle III500% Light damage to a foe (Damage cap: ~635,000). Gain Strength: 50%Duration: Indefinite. |
Self | 5 turns Lvl 55: 4 turns |
Indefinite (1 time) |
D | Guaranteed triple attacks. (When lvl is 5: Activate Gain Strength: 50%Duration: Indefinite. after normal attacks.) auto-activates the skill. | |||
| Ferry (SSR) | HinrichtenAll allies gain Strength: 100%Duration: 4 turns and Strength: 30%Duration: 4 turns. Inflict Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bars.) |
All allies | 12 turns | 4 turns | A | ||||
| Fif | ReincarnationGrant a Light ally Duration: 15 turns and DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Deals bonus light DMG for one-foe one-ally attacks Charge bar is boosted on every turn (Can't be removed) Multiplier: PerpetuityDuration: 15 turns. |
One Light ally | 10 turns | 15 turns | Unique | DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Deals bonus light DMG for one-foe one-ally attacks Charge bar is boosted on every turn (Can't be removed) grants 20% Bonus Light DMG effect. and DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Deals bonus light DMG for one-foe one-ally attacks Charge bar is boosted on every turn (Can't be removed) durations by 1 turn. extends the duration. | |||
Sorcery's Prodigy80% boost to debuff resistance. At level 90: Starts battle with Duration: 15 turns and DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Deals bonus light DMG for one-foe one-ally attacks Charge bar is boosted on every turn (Can't be removed) Multiplier: PerpetuityDuration: 15 turns. All Light allies gain Strength: 10% when Fif uses a skill. (Random buffs to Light allies at end of turn based on Fif's remaining HP.) |
Self | - | 15 turns | Unique | Requires level 90 (5★). | ||||
| Gawain (Light) | OnslaughtGain Strength: 30%-90%Duration: 8 turns, Strength: 50%Duration: 1 turn , and Duration: 1 turn . (Consumes 40% of max HP.) |
Self | 5 turns Lvl 75: 4 turns |
1 turn | B | Consumes 40% of max HP. | |||
| Geisenborger | Pray upon the StarGain Strength: 30%Duration: 3 turns and Duration: 3 turns. (Can only be used after Geisenborger gains Strength: 200%Duration: Indefinite. (Can't be reactivated.) At level 95: Geisenborger also gains Duration: 3 turns. (Can't be reactivated.) activates.) |
Self | 9 turns | 3 turns | ?Verification needed. | Requires level 100 (5★). | |||
| Hallessena (Halloween) | This Is Not a DrillGain Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: 80%Duration: 2 turns. (Consumes 30% of charge bar.) |
Self | 7 turns Lvl 75: 6 turns |
2 turns | B | ||||
| Halluel and Malluel (Summer) | PerpetuoAll allies gain 1 Duration: Indefinite, Strength: 30%Duration: 3 turns, and Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. (When is in effect: All allies also gain Strength: 20%Duration: 3 turns.) |
All allies | 7 turns Lvl 75: 6 turns |
3 turns | A | is granted by (Gain Multiplier: UniqueDuration: Indefinite. [Effect ends upon taking damage 3 times.]). | |||
| Heles (Summer) | Reckoning DayGain Duration: 3 turns and Strength: 80%Duration: 1 turn . |
Self | 8 turns | 1 turn (1 time) |
D | Inflict Strength: 30%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain Strength: 10%. End cooldown for Duration: 3 turns and Strength: 80%Duration: 1 turn .. ends the skill's cooldown. | |||
| Ilsa (Light) | Midnight MoverAll allies gain Strength: 20%Duration: 4 turns Lvl 75: 5 turns. Caster gains Duration: Indefinite. (When : 2 Duration: Indefinite to caster at end of turn when an ally dodges.) At level 75: Strength: 20%Duration: 4 turns Lvl 75: 5 turns duration increased to 5 turns. |
All allies | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 5 turns |
4 turns Lvl 75: 5 turns |
A | End cooldown for Ilsa's linked skills. Gain 1 Duration: Indefinite. ends the skill's cooldown. | |||
| Juliet | Cielo della GraziaAll allies gain Strength: 30%Duration: Indefinite, Strength: 15%Duration: Indefinite, and Strength: 30%. (When 1 is consumed: All allies also gain Strength: 20%Duration: Indefinite.) |
All allies | 10 turns | Indefinite (1 time) |
D | is granted by is in effect. Gain 5 Duration: Indefinite every 5 turns. (Starts battles with 5.) (Consumes 1 upon normal attacks.). | |||
| Kaworu & Mark.06 | Enigmatic BoyUpon casting Inflict Strength: 50%Base Accuracy: 200%Duration: 2 turnsLocal status effect and Strength: 50%Base Accuracy: 200%Duration: 2 turnsLocal status effect. (When another Light ally triple attacks: 1-turn cut to this skill's cooldown.) or at the end of any turn Kaworu used a charge attack: Gain Duration: 2 turns. |
Self | - | 2 turns | Unique | grants 50% Bonus Light DMG effect. | |||
| Korwa (Yukata) | Un Tissu RoseConsume 10 . Light ally in the next position gains Strength: 100%Duration: 2 turns, Strength: 50%Duration: 2 turns, and Duration: 2 turns. (From 2nd cast onward: Light ally in the next position also gains Strength: 50%Multiplier: AssassinDuration: 1 turn . From 3rd cast onward: Light ally in the next position instantly performs a normal attack without using up a turn.) |
One Light ally in next position | 2 turns Lvl 75: 1 turn |
2 turns | A | is granted by Remove 1 debuff from all Light allies. All Light allies gain Duration: Indefinite, Strength: 10% (Max: 50%)Duration: Indefinite, and Strength: 3% (Max: 15%)Duration: Indefinite. Restore 1 Duration: Indefinite and 1 Duration: Indefinite. and Restore 1 Duration: Indefinite to Korwa (Max: 10). Restore 1 Duration: Indefinite to Korwa when the Light ally in the next position attacks with a Multistrike effect. (Starts battle with 10 Duration: Indefinite.). | |||
| Levin Sisters | Treble TroubleGain Duration: 3 turns. All allies gain Strength: 20%Duration: 3 turnsStacking: A. (When a foe's lvl is 10: Duration: 3 turns now affects all allies.) |
All allies | 9 turns | 3 turns | A | ||||
| Lucio | AwakeningsGain Strength: 90%Duration: 2 turns, Duration: 2 turns, Duration: 2 turnsDark Damage Cut., and Strength: 100%Duration: 2 turns. |
Self | 7 turns | 2 turns | B | ||||
| Makura | Bunny Blitz Gain Duration: Indefinite. (Ends upon taking damage 3 times.) Caster instantly performs a normal attack without using up a turn. 4-hit, 1200% Light damage to a foe (Damage cap: ~1,305,000 per hit). All Light allies gain Duration: Indefinite. (Ends upon taking damage 3 times.) Caster instantly performs a normal attack without using up a turn. |
Self Condition: Light allies |
12 turns | Indefinite | Unique | Requires level 100 (5★). grants 20% Bonus Light DMG effect. Ends upon taking damage 3 times. is consumed: Activate Duration: Indefinite. (Ends upon taking damage 2 times.) At level 90: Duration: Indefinite upgraded to Duration: Indefinite. (Ends upon taking damage 3 times.) and Duration: Indefinite. (Ends upon taking damage 2 times.) At level 95: Duration: Indefinite upgraded to Duration: Indefinite. (Ends upon taking damage 3 times.). Gain Multiplier: PerpetuityDuration: Indefinite. At level 100: Fourth-slot skill changes to Gain Duration: Indefinite. (Ends upon taking damage 3 times.) Caster instantly performs a normal attack without using up a turn. 4-hit, 1200% Light damage to a foe (Damage cap: ~1,305,000 per hit). All Light allies gain Duration: Indefinite. (Ends upon taking damage 3 times.) Caster instantly performs a normal attack without using up a turn. and end its cooldown. changes the skill. | |||
| Mars | Warfire AscentCaster and Light ally in the next position gain Multiplier: PerpetuityDuration: 5 turns. (From 2nd cast: Caster and Light ally in the next position also instantly perform a normal attack without using up a turn.) |
Self and Light ally in next position | 12 turns Lvl 75: 10 turns |
5 turns | Unique | grants 20% Bonus Light DMG effect. | |||
| Mary (Holiday) | Piece of CakeGrant an ally Strength: 20%, Strength: 100% chance of dealing 20% more damage.Duration: 4 turns, Strength: 50% / 50%Multiplier: NormalDuration: 4 turnsStacking: Special Buff, and Strength: 50%Duration: 1 turn . |
One ally | 5 turns Lvl 75: 4 turns |
1 turn | B | ||||
Merry SparkleAll allies gain Duration: 1 turn . (When a foe's lvl is 6 or above: All allies also gain Strength: 30%Duration: 1 turn .) |
All allies | 7 turns | 1 turn | A | is inflicted by Inflict Strength: 20%Base Accuracy: 100%Duration: 180 seconds. Raise lvl by 3. (100% Bonus Light damage based on foe's lvl [Damage cap: ~100,000 per hit / Max: 5 hits].) as well as various other sources. | ||||
| Nehan | EnlightenmentAll other Light allies gain Multiplier: PerpetuityDuration: 3 turns. |
Light allies except Nehan | 12 turns Lvl 55: 10 turns |
3 turns | Unique | grants 50% Bonus Light DMG effect. | |||
| Nicholas (Light) | Gigante Repulsion Slash1000% Light damage to all foes (Damage cap: ~1,200,000). Gain Duration: 2 turns and Strength: 90%Duration: 2 turns. (Can't recast.) |
Self | - | 2 turns | B | Requires Grand God Kaiser mode from (Can only be used when lvl is 5. Ends cooldown for all skills. Can't be recast.). is granted by Duration: Indefinite lvl upon activating Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. (When lvl is 5: Also gain Duration: 1 turn .) (Max: 5). Boost to multiattack rate and dodge rate based on lvl. (When lvl is 5: Boost to attack specs and C.A. specs.). | |||
| Percival (Light) | Koenig WuerdeAll Light allies gain 1 Duration: Indefinite, Strength: 30%Duration: 3 turns, Strength: 15%Duration: 3 turns, and Strength: 20%Duration: 3 turns. |
Light allies | 7 turns | 3 turns | A | End cooldown for Duration: Indefinite, Strength: 30%Duration: 3 turns, Strength: 15%Duration: 3 turns, and Strength: 20%Duration: 3 turns.. ends the skill's cooldown. | |||
| Robomi | Repulsor StormLight damage to a foe (Damage cap: ~400,000). Inflict Strength: 10% (Max: 20%)Duration: 180 seconds. Gain Strength: 100% / 50%Duration: 1 turn . (Uses 1 . Can't be used once runs out.) At level 55: Strength: 100% / 80%Duration: 1 turn 's Bonus Light damage effect increased to 80%. |
Self | 1 turn | 1 turn | Unique | Consumes 1 . is granted by Duration: Indefinite every time other allies buff or heal Robomi. (Start battle with 5 Duration: Indefinite and 3 Duration: Indefinite. Max: 5 . Can't recover .). | |||
| Rosamia (SSR) | Deploy TalismansGain Strength: 50%Multiplier: AssassinDuration: 1 turn and Duration: 5 turns. End cooldown for Duration: 5 turns, Strength: 30,000Duration: 5 turns, and Duration: 5 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute.. (Can only be used when is in effect. When a Light ally uses a skill that consumes HP: 1-turn cut to this skill's standby and cooldown.) |
Self | Ready in 5 turns5-turn cooldown at start of battle. / 8 turns8-turn cooldown upon use. |
5 turns | Unique | Requires level 100 (5★). grants 20% Bonus Light DMG effect. is granted by (While is in effect: Deal 700% Bonus Light damage [Damage cap: ~1,160,000].) Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 3000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. and Duration: 2 turns. Fall under the Curse of the Mask. (Self-inflict Duration: 4 turns.) (Consumes 25% of max HP.) After 5★: No longer self-inflicts and gains Duration: 4 turns instead. At level 90: Also gain Strength: 40%-120%Duration: 4 turns. Now only consumes 15% of max HP.. | |||
| Sakura Kinomoto | FlowerRandom buff to all allies. |
All allies | 4 turns | 3 turns | A | Randomly grants Strength: 20%Duration: 3 turns. Strength: 30% upon using skills. At level 90: Random Clow Card activates at end of turn. auto-activates the skill. | |||
| Sandalphon | Entrusted ResolveAll Light allies gain Duration: 4 turns. (While is in effect: All Light allies also gain Duration: Indefinite.) |
Light allies | 13 turns Lvl 55: 12 turns |
4 turns | Unique | grant 20% Bonus Light DMG effect. is in effect: Changes to 1250%Unworldly damage [Damage cap: ~2,900,000].) All Light allies gain Strength: (Healing cap: 1000) or 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Extend all allies' duration by 2 turns. extends the duration. | |||
| Sandalphon (Event) | Paradise Lost500%Massive Light damage to a foe. Inflict Base Accuracy: 100%Duration: IndefiniteLocal status effect. Gain Strength: 40%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., Strength: 40%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and Duration: Indefinite. (Consumes Duration: Indefinite.) |
Self | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
B | Requires 5★. is granted by Inflict Base Accuracy: 100%Duration: IndefiniteLocal status effect. Gain Duration: Indefinite.. | |||
| Shinji & Unit 01 | Steadfast ResolveGain Duration: 1 turn . (Additional effects upon each cast in this order: Strength: 100% chance of dealing 20% more damage.Duration: 1 turn , Strength: 50%Duration: 1 turn , Strength: 20%Duration: 1 turn .) |
Self | 6 turns | 1 turn | B | Inflict Strength: 50%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. End cooldown for Duration: 1 turn . (Additional effects upon each cast in this order: Strength: 100% chance of dealing 20% more damage.Duration: 1 turn , Strength: 50%Duration: 1 turn , Strength: 20%Duration: 1 turn .). (When is 100%: Changes to 1250%Unworldly damage [Damage cap: ~2,420,000].), Remove 1 buff. (Activates when a foe uses a special attack. When is 80% or above: End cooldown for other skills upon removing a buff.), and Duration: Indefinite. Based on : Boost to Shinji's ATKMultiplier: Perpetuity and multiattack rate, amplify normal attack damage, and hit to DEF. When is 100%: Buffs can't be removed. (When is 100% at end of turn: Fully restore Shinji's HP, remove all debuffs, and end cooldown for all skills. [Consumes Duration: Indefinite.]) end the skill's cooldown. | |||
| Siegfried (Light) | Durchbohren500% Light damage to a foe (Damage cap: ~730,000). Remove 1 buff. Gain Strength: 30%Duration: 3 turns. (When a foe's buff is removed: Instantly perform a normal attack without using up a turn.) |
Self | 8 turns Lvl 75: 7 turns |
3 turns | B | End cooldown for Durchbohren. (When lvl is 7: Activate Abschuetteln.) ends the skill's cooldown. | |||
| Sophia | SternenwunschGain Duration: 5 turns. |
Light allies except Sophia | 8 turns | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | Unique | Requires level 95 (5★). Grants Strength: 20%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. when is in effect for 5 turns. | |||
| Sui | Scarlet RopeCaster and Light ally in the next position gain Duration: 5 turns. (When used from 10th turn onward: Extend Duration: 10 turns's duration to 10 turns. Caster and Light ally in the next position also gain Strength: 50%Multiplier: AssassinDuration: 1 turn and Strength: 50%Duration: 1 turn .) |
Self and Light ally in next position | 10 turns | 1 turn (1 time) |
D | From 10th turn onward. | |||
| Tweyen | MerculightGain Duration: Indefinite and Duration: 3 turns. At level 55: Buff increased to Strength: 50%Multiplier: PerpetuityDuration: 3 turns. At level 85: Also gain Strength: 30%Duration: 3 turns, Strength: 20%Duration: 2 turns, and Duration: 2 turns. |
Self | 5 turns | 2 turns | B | ||||
| Utsusemi | Nightlong MelodyAll Light allies gain Multiplier: NormalDuration: 3-5 turnsStacking: Special Buff, Strength: 30%Duration: 3-5 turns, and Strength: 20%Duration: 3-5 turns. (When a foe is in Break: Extend effect duration to 5 turns.) |
Light allies | 7 turns Lvl 75: 6 turns |
3-5 turns | A | ||||
| Vajra (Halloween) | Dancing CanineGain Duration: 2 turns. |
Self | 10 turns Lvl 75: 9 turns |
2 turns | Unique | grants 50% Bonus Light DMG effect. Duration: 1 turn Stacks with Multistrike effects, Strength: 50,000Duration: 5 turns, and Strength: 50%Duration: 5 turns. End caster's cooldown for other skills. (Can only be used with 5 .) ends the skill's cooldown. | |||
| Vikala (Yukata) | Mousey MultitaskerWhen Multiplier: Perpetuity lvl is 3: All Light allies gain Strength: 10%Duration: Indefinite before attacking. |
Light allies | - | Indefinite (1 time) |
D | lvl is raised with Activate Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and Strength: 10% (Max: 40%)Duration: 180 seconds. Remove 1 buff. (When Multiplier: Perpetuity lvl is 3: Hit number doubles.) Raise Multiplier: PerpetuityDuration: Indefinite lvl by 1 (Max: 3). (Based on Multiplier: Perpetuity lvl: Boost to Light allies' ATKMultiplier: Perpetuity, DEF, triple attack rate, and dodge rate. When Multiplier: Perpetuity lvl is 3: Supplement Light allies' skill damage [Damage cap: 50,000].) | |||
| Volenna (SSR) | Assault FormationAll allies gain Duration: 2 turns and Strength: 20%Duration: 2 turns. |
All allies | 10 turns | 2 turns | A | ||||
| Yorozuya | By My Own RulesGain (Excludes all-foe all-ally attacks) Duration: 1 turn and Strength: 80%Duration: 2 turns. (Gain additional buffs based on 's radiance.) |
Self | 6 turns Lvl 55: 5 turns |
3 turns | A | Gains Strength: 50%Duration: 3 turns at stage 2. is granted by 's radiance. ( slowly shines brighter when cooperating with or fighting for the sake of allies [Max: 3 stages].) and Duration: Indefinite. (Can't be reactivated.). | |||
| You | You'll Be Charcoal!Gain Strength: 100%Multiplier: AssassinDuration: 1 turn and Strength: 50%Duration: 1 turn . (Consumes 2 .) |
Self | 0 turns | 1 turn (1 time) |
D | is granted by Duration: Indefinite (Max: 6). Every 6 turns if there is a Harp-specialty Light ally in the previous position: You gains 2 Duration: Indefinite and Duration: 1 turn . (Boost to ATKMultiplier: Perpetuity, damage cap, and C.A. specs based on number of . Take a lethal hit without being knocked out [Consumes 1 .]). | |||
| Zahlhamelina (Yukata) | Ilios FotizoAll Light allies gain Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, Strength: 15%Duration: 5 turns, and Strength: 20%Duration: 5 turns. |
Light allies | 12 turns | 5 turns | A | ||||
| Zeta (Summer) | RhymesGain Duration: Indefinite. (Can't recast.) |
Self | - | Indefinite | Unique | grants 50% Bonus Light DMG effect. | |||
| Amira (Promo) | Pivot Blow5-hit Light damage to random foes. Gain Duration: 3 turns. At level 90: Also gain Duration: 3 turns. |
Self | 7 turns | 3 turns | ?Verification needed. | Requires level 90 (5★). | |||
Half-God Half-DemonGain Dark element qualities. (Activate Half-God Half-Demon mode.) (Consumes 100% of charge bar.) |
Self | 10 turns | 6 turns | Unique | Requires level 75 (5★). (Consumes 100% of charge bar.) does not grant any visible buffs. The Bonus DMG effect is Dark element and is affected by Dark ATK boosts. | ||||
| Ezecrain (Event) | Way of the AmethystAll allies gain a random effect. |
All allies | 6 turns | 1 turn | A | Randomly grants Strength: 100%Duration: 1 turn . (Rare) | |||
| Assault Rifle (Man-Portable) | Continuous FireMassive Light damage to a foe. Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 4★: Also gain Strength: 30%Duration: Indefinite. |
Self | - | Indefinite (1 time) |
D | Requires 4★. | |||
| Spirit Seeker | Final HarvestMassive Light damage to a foe. Gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. Additional effect at 4★: Also gain Strength: 20%Duration: Indefinite. (Ends upon taking damage.) |
Self | - | Indefinite | C | Requires 4★. Ends upon taking damage. | |||
| Albert (Dark) | Levin Nouvelle Vague450%Massive Dark damage to a foe. Activate Raise foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict Base Accuracy: 100%. (When a foe's lvl is 5 or above: Also remove 1 buff.). Gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
BVerification needed. | ||||
| Beatrix | Rising StarsGain Strength: 30%-90%Duration: 8 turns, Strength: 80%Duration: 1 turn , and Duration: 1 turn . (Consumes 40% of current HP.) |
Self | 4 turns | 1 turn | B | Remove 3 buffs. Gain Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit.. Activate Strength: 30%-90%Duration: 8 turns, Strength: 80%Duration: 1 turn , and Duration: 1 turn . (Consumes 40% of current HP.). (Can only be used when HP is below 25%.) auto-activates the skill. | |||
| Bowman | Phantom Impact450%Massive Dark damage to a foe. Gain Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. |
Self | - | 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
BVerification needed. | ||||
| Cidala (Valentine) | Tigered Up in a BowAll Dark allies gain Strength: 20%-10%Duration: 3 turns, Strength: 50%Duration: 3 turns, and Strength: 10%Duration: 3 turns. (Upon consuming : Caster also gains Strength: 10%Duration: 1 turn and Duration: 1 turn .) |
Self | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 10 turns |
1 turn | BVerification needed. | is granted by Cidala gains Duration: Indefinite. (Consumed upon next linked skill use to activate both linked skills, additional effects activate, and Cidala gains Duration: 3 turns.). | |||
| Constance | Monster TimeCommence Multiplier: PerpetuityDuration: Indefinite. Gain Duration: 1 turn and Strength: 5,000Duration: Indefinite. (Can only be used when lvl is 5. Can't recast.) At level 75: Shield endurance increased to Strength: 10,000Duration: Indefinite. |
Self | - | Indefinite | Unique | grants 30% Bonus Dark DMG effect. lvl is raised with Raise Duration: Indefinite lvl by 1 (Max: 5). Activate Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Dark allies' HP (Healing cap: 1000). (Increase number of hits based on lvl [Max: 10 hits].). (Based on lvl: Boost to other Dark allies' ATKMultiplier: Perpetuity, DEF, multiattack rate, and skill specs.). | |||
| Danua (SSR) | Precious Doll2-hit, 300% Dark damage to a foe (Damage cap: ~315,000 per hit). Gain Duration: 1 turn and Strength: 50%Duration: 1 turn . |
Self | 6 turns Lvl 55: 5 turns |
1 turn | B | Raise Danua's Duration: Indefinite lvl by 1 (Max: 5). Gain effects in order based on lvl: 1: 30% boost to ATKMultiplier: Perpetuity. 2: Amplify normal attack damage by 20%. 3: 10% boost to damage cap. 4: 20% Bonus Dark DMG effect upon triple attacks. 5: Activate Gain Duration: 1 turn and Strength: 50%Duration: 1 turn . at end of turn. (When lvl reaches 5: End cooldown for Strength: 50%Duration: 3 turns, Strength: 50,000Duration: 3 turns, and Duration: 1 turn . (When lvl is 5: Affects Dark allies.).) auto-activates the skill. | |||
| Fiorito (Holiday) | Tri-Wish Smash150% Dark damage to a foe (Damage cap: ~190,000). Random buff effect to caster. (Boost to damage specs and additional buffs based on how many melee weapons are equipped.) |
Self | 6 turns Lvl 55: 5 turns |
1 turn | BVerification needed. | Randomly gains Strength: 40%Duration: 1 turn . All buffs are granted when 5 melee weapons are equipped. Gain Duration: 10 turns. (Requires Multiplier: Normal lvl 5. Can't be recast.) ends the skill's cooldown and auto-activates the skill at end of turn. | |||
| Freezie | FallschirmAll allies gain Duration: 2 turns and Strength: 20%Duration: 2 turns. |
All allies | 12 turns Lvl 75: 10 turns |
2 turns | A | ||||
Hone InstinctsGain Duration: 2 turns and Strength: 30%Duration: 2 turns. |
Self | 12 turns Lvl 75: 10 turns |
2 turns | B | Requires Dark Mutation mode from (Ends all skills' cooldown. Can't recast.). | ||||
| Himiko Toga | Blood LoverGain Strength: 50%Duration: 1 turn , Duration: 1 turn , and Duration: 1 turn . (Consumes 20% of other allies' current HP.) |
Self | 4 turns | 1 turn | BVerification needed. | End cooldown for Strength: 50%Duration: 1 turn , Duration: 1 turn , and Duration: 1 turn . (Consumes 20% of other allies' current HP.). ends the skill's cooldown. | |||
| Ilsa (Yukata) | War EternalAll Dark allies gain Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, Strength: 15%Duration: 5 turns, and Strength: 20%Duration: 5 turns. |
Dark allies | 13 turns Lvl 55: 12 turns |
5 turns | A | Duration: Indefinite and 1 Duration: Indefinite (Max: 3). (Each time an ally is knocked out: Gain 1 Duration: Indefinite. End cooldowns for Ilsa's skills.) ends the skill's cooldown. | |||
| Jeanne d'Arc (Dark) | Corrupted MaidenGain Strength: 50%Duration: Indefinite and Strength: 20% upon taking turn-based damage. |
Self | - | Indefinite (1 time) |
D | Turn-based damage is inflicted by Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single on a foe. Self-inflict Strength: 10% of max HP and 10% of charge barDuration: 3 turnsUp to 1000 HP. At level 55: Debuff increased to Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single. as well as various other sources. | |||
| Lady Grey (Halloween) | Hands of NecroniaGrant a Dark ally a Strength: 70% of caster's max HP (Max: 10,000)Duration: Indefinite worth 70% of caster's max HP (Max: 10,000) and Strength: 30%Duration: Indefinite. (Bonus Dark DMG effect ends upon taking damage.) |
One Dark ally | 5 turns | Indefinite | C | Ends upon taking damage. | |||
| Lelouch Lamperouge | Black ChessmasterAll allies gain Strength: 50%Duration: 3 turns. Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect on a foe whose charge diamonds are filled. (Impending Miracle activates when the foe uses a special attack.) At level 100: All allies also gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect upgraded to Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect. |
All allies | 9 turns | 3 turns | A | Grants Strength: 20%Duration: 3 turns when a foe uses a special attack. | |||
| Lowain (SSR) | Let the Macho FlowRizz Duration: 5 turns Duration: 5 turns Duration: 5 turns Duration: 5 turns Duration: 5 turns up a random other Dark ally. (Restore 10% of another random Dark ally's HP [Healing cap: 1500] and grant them Rizzed Up Duration: 5 turns Duration: 5 turns Duration: 5 turns Duration: 5 turns Duration: 5 turns. Rizz Duration: 5 turns Duration: 5 turns Duration: 5 turns Duration: 5 turns Duration: 5 turns varies depending on ally's style. Won't rizz an already rizzed ally.) |
One Dark ally except Lowain | 5 turns Lvl 55: 4 turns |
5 turns | Unique | grants 30% Bonus Dark DMG effect. | |||
| Nier | World of Death and LoveTransform the field into a world of death and love. ( Strength: 20% ATK Up / 30% Bonus Dark DMGMultiplier: UniqueDuration: 3 turnsField effect Local status effect to the field.) |
All allies | 7 turns Lvl 55: 6 turns |
3 turns Lvl 90: 6 turns |
Unique | Field effect Local status effect is a local field effect. Grants 30% Bonus Dark DMG effect while it is active. | |||
| Olivia (Grand) | NevermoreGain Strength: 3000Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Duration: Indefinite. (Fallen Wings effect ends upon taking damage 3 times.) |
Self | 8 turns | Indefinite | Unique | grants 30% Bonus Dark DMG effect. Ends upon taking damage 3 times. | |||
| Orchid (Grand) | Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total). Gain Strength: 20%. At level 90: Number of hits increased to 6. Damage cap decreased to ~220,000 per hit~1,320,000 total. All allies also gain Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff and Strength: 10%Duration: 3 turns. |
All allies | 6 turns | 3 turns | A | Requires level 90 (5★). Fully recover Duration: Indefinite' shield endurance. End cooldown for Oblivion. ends the skill's cooldown. | |||
| Predator (SSR) | Creeping ShadowGain Strength: 30%-90%Duration: 8 turns, Strength: 50%Duration: 1 turn , and Duration: 1 turn . (Consumes 40% of max HP.) |
Self | 5 turns Lvl 75: 4 turns |
1 turn | B | Consumes 40% of max HP. | |||
| Rimuru Tempest | Beelzebub -Lord of Gluttony-3-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit). Remove 1 buff. Raise caster's Duration: Indefinite lvl by 1 (Max: 5). (Upon successfully removing a buff: Duration: Indefinite lvl rises by an additional 1.) At level 90: (Upon successfully removing a buff: Also gain Strength: 30%Duration: Indefinite.) |
Self | 6 turns | Indefinite (1 time) |
D | Requires level 90 (5★). (When in Duration: 3 turns: Can't use skills. Can't use charge attack. Can only be used when lvl is 5. Can't be recast.) auto-activates the skill. Gain effects in order based on lvl: 1: 30% boost to ATKMultiplier: Perpetuity. 2: 100% boost to DEF. 3: 100% / 30% boost to critical hit rate100% chance of dealing 30% more damage.. 4: 20% boost to dodge rate. 5: 10% boost to damage cap. At level 95: When a foe uses a special attack: End cooldown for Remove 1 buff. Raise caster's Duration: Indefinite lvl by 1 (Max: 5). (Upon successfully removing a buff: Duration: Indefinite lvl rises by an additional 1.) At level 90: (Upon successfully removing a buff: Also gain Strength: 30%Duration: Indefinite.). ends the skill's cooldown. | |||
Auto-Battle Mode《Initiating Auto-Battle Mode》 (When in Duration: 3 turns: Can't use skills. Can't use charge attack. Can only be used when lvl is 5. Can't be recast.) |
Self | - | 3 turns | Unique | Requires level 100 (5★). grants 100% Bonus Dark DMG effect. | ||||
| Sariel | Ascending ShadowAll Dark allies gain Duration: 4 turns. |
Dark allies | 13 turns Lvl 75: 12 turns |
4 turns | Unique | grants 20% Bonus Dark DMG effect. | |||
| Seox | Gate of SinGain Strength: 20%Multiplier: SeraphicDuration: 3 turns. At level 95: Buff increased to Strength: 60%Multiplier: SeraphicDuration: 3 turns. Also gain Strength: 60%Duration: 3 turns. |
Self | 6 turns | 3 turns | B | Requires level 95 (5★). | |||
Radiance Bonus AbilityStarts battle with Strength: 30%Duration: Indefinite. |
Self | - | Indefinite (1 time) |
D | |||||
| Sevastien (SSR) | Loup AboyeurSwitch to Duration: Indefinite mode. (Sanguine Savagery ends when below 25% HP.) |
Self | 6 turns Lvl 55: 5 turns |
Indefinite | Unique | grants 20% Bonus Dark DMG effect. Ends when below 25% HP. | |||
| Tikoh (Halloween) | Strana DolceSacrifice 40% of Dark allies' current HP to gain Duration: Indefinite, Strength: 30%Multiplier: PerpetuityDuration: 1 turn , and Strength: 50%Duration: 1 turn . (At end of turn if more than 1 use remains: Consume 1 use and 20% of current HP to gain buffs. If only 1 use remains: Consume 1 use and restore HP instead [Healing cap: 20,000].) |
Dark allies | 12 turns | 1 turn | Unique | grants Strength: 50%Duration: 1 turn when 2 uses remain. | |||
| Tyra | Tail Stomp8-hit, 150% Dark damage to random foes (Damage cap: ~90,000 per hit). Gain 2 random buffs. |
Self | 8 turns Lvl 75: 7 turns |
3 turns | BVerification needed. | Randomly gains Strength: 50%Duration: 3 turns. All buffs are granted when Tyra has . | |||
| Vikala | Eccentric Parade Razzle, dazzle, dream! Welcome to Utopia! ( Duration: 5 turnsField effect Local status effect to the field.) At level 95: Duration: 5 turnsField effect Local status effect upgraded to Duration: 5 turnsField effect Local status effect. (Foes' ATK is no longer boosted.) (When Utopia is active: Skill changes to Eccentric Parade.) All Dark allies gain Strength: 20%Duration: Indefinite and Strength: 2020Duration: 1 turn . Restore 10% of all Dark allies' HP (Healing cap: 2020). |
Dark allies | 7 turns | Indefinite (1 time) |
D | Requires level 95 (5★). Gain Duration: Indefinite. Activate second-slot skill. auto-activates the skill. | |||
| Vira (SSR) | Luminiera MergeGain Light-element qualities. (Consumes 50% of charge bar.) |
Self | 13 turns | 10 turns | A | Requires level 90 (5★). The Bonus DMG effect is Light element and is affected by Light ATK boosts. (Consumes 50% of charge bar.) does not grant any visible buffs. The effect will last for the full duration even if other A-side buffs are cast. | |||
| Wulf and Renie | Renie's TearsRemove all . Fully restore caster's HP. Gain Multiplier: PerpetuityDuration: Indefinite. (Can only be used when Wulf has 5 . Can't recast.) |
Self | 7 turns Lvl 75: 6 turns |
4 turns | Unique | is granted by Multiplier: Perpetuity isn't in effect: Gain 1 Duration: Indefinite upon attacking (Max: 5). At 5 : 70% hit to DEF.. | |||
| Yuji Itadori and Megumi Fushiguro | Raging ResolveGain Duration: 1 turn , Strength: 30%Duration: 1 turn , and Strength: 50%Multiplier: AssassinDuration: 1 turn . |
Self | Ready in 3 turns3-turn cooldown at start of battle. / 12 turns12-turn cooldown upon use. |
1 turn | A | ||||
| Zoro and Sanji | Diable JambeGain Strength: 50%Multiplier: AssassinDuration: 3 turns, Strength: 30%Duration: 3 turns, and Strength: 30,000Duration: 3 turns. Self-inflict Strength: 5% of max HPDuration: 3 turns. |
Self | 7 turns Lvl 55: 6 turns |
3 turns | A | ||||
| Feather (Halloween) | Soulful FistGain Duration: 3 turns and Strength: 20%Duration: 3 turns. (Requires Duration: Indefinite lvl 3 or higher) |
Self | 8 turns Lvl 45: 7 turns |
3 turns | A | lvl is raised with Raise Duration: Indefinite lvl by 2. and Duration: Indefinite lvl rises by 1 upon taking damage (Max: 10). (5% boost to ATK per lvl [Max: 50%].). | |||
| Vania (SR) | Leuven BatGain 1 Duration: Indefinite and Strength: 20%Duration: 3 turns. |
Self | 4 turns Lvl 45: 3 turns |
3 turns | A | ||||
| Wulf and Renie (Halloween) | Nacht FangGain Strength: 30%. (When lvl is 5: Also gain Multiplier: NormalDuration: 4 turns.) |
Self | 6 turns Lvl 65: 5 turns |
4 turns | Unique | grants 20% Bonus Dark DMG effect. is granted by Raise Duration: Indefinite lvl by 1 (Max: 5)., (Excludes all-foe all-ally attacks) Duration: 1 turn and Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. Raise Duration: Indefinite lvl by 1. and Duration: Indefinite lvl by 5. (Can't be reactivated.). | |||
| Covenant-Ruin Fist | Essence of a Masked DevastatorMassive Dark damage to a foe. All allies gain Strength: 150%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 5★: MC also gains Strength: 30%Duration: Indefinite. |
Self | - | Indefinite (1 time) |
D | Requires 5★. | |||
| Exo Hamartia | Diavoliki TimoriaMassive Dark damage to a foe. Inflict Ignores Delay immunity on most foes Unofficial status name. If successful, gain Strength: 30%Unaffected by charge bar gain effects. Additional effect at 4★: Also gain Strength: 50%Duration: Indefinite. |
Self | - | Indefinite (1 time) |
D | Requires 4★. | |||
| Predator Claw | Shadow ClawsMassive Dark damage to a foe. Gain Strength: 20%Duration: Indefinite. (Bonus Dark DMG effect ends upon taking damage.) Additional effect at 4★: Also gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
Self | - | Indefinite | C | Ends upon taking damage. | |||
| Vynateya Militis | Sephira Legio TenebrisWhen main weapon (MC only): Starts battle with Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Dark allies.) |
Self Arcarum: Dark allies |
- | 1 turn | A | Requires 4★. Must be used as a main weapon outside Arcarum. | |||
| Zosimos | CheirokmetaWhen main weapon (MC only): Gain 1 Duration: Indefinite upon using a skill. (For every 3 skills used: All Dark allies gain 1 Duration: Indefinite and a random buff. [Additional buffs based on number of upon activation.]) |
Dark allies | - | 3 turns | A | Must be used as a main weapon. Randomly grants Strength: 20%Duration: 3 turns. All buffs are granted at 5 . |
Self Element
| Icon | Name | Rarity | Element | Skill | Targets | Cooldown | Duration | Side | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Apsaras | Dance of ZealGain Duration: 3 turns. All other allies gain Strength: 50%Duration: 3 turns and Strength: 20%Duration: 3 turns. |
All allies except Apsaras | 8 turns | 3 turns | A | Grants Strength: 30%Duration: 3 turns while using | |||
| Bandit Tycoon | Spring's GateInflict Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain Strength: 15% + 5% per level (Max: 60%)Duration: 1 turn based on lvl (Max: 60%). |
All allies | 5 turns | 1 turn | A | The strength of Duration: 1 turn is dependent on the foe with the highest . A foe with will still only apply Strength: 60%Duration: 1 turn . | |||
| Berserker | UlfhedinnGain Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) |
Self | 5 turns | 4 turns | Unique | ||||
Ferocious RoarAxe- and sabre-specialty allies gain Strength: 30%Duration: 4 turns, Strength: 30%Duration: 4 turns and Strength: 20%Duration: 4 turns. |
Axe- and Sabre-specialty allies | 6 turns | 4 turns | A | |||||
| Boogeyman | Parabellum Rain8-hit, 200% Elemental damage to random foes (Damage cap: ~90,000 per hit). Inflict Strength: 30,000Duration: 1 turn Local status effect on all foes. Gain Duration: 2 turns. (When is 5: Hit number doubles. Extend 's duration by 1 turn. Gain Duration: 1 turn .) |
Self | 9 turns | 3 turns | ?Verification needed. | Grants Strength: 20%Duration: 3 turns while using | |||
| Cavalier | Horseman's DutyAll allies gain Strength: 15%Duration: 3 turns. Spear: Gain Strength: 100% chance of taking 30% less damage.Duration: 3 turns and Strength: SharpDuration: 1 turn . Gun: Gain Duration: Indefinite and Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Duration: 1 turn . Gun: Effect increased to Strength: ~99%Duration: 1 turn and Duration: Indefinite. |
All allies | 7 turns | 3 turns | A | ||||
| Chrysaor | DiptychGain Duration: 2 turns and Strength: 20%Duration: 2 turns. (Consumes 20% of charge bar.) (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
Self | Ready in 2 turns2-turn cooldown at start of battle. / 8 turns8-turn cooldown upon use. |
2 turns | A | Can be used from battle start when using | |||
| Elysian | OratorioHarp-specialty allies gain Strength: 30%Duration: 4 turns, Strength: 30%Duration: 4 turns, and Strength: 20%Duration: 4 turns. |
Harp-specialty allies | 6 turns | 4 turns | A | ||||
Diatonic HarmonyGain Duration: Indefinite. (Recast to end.) |
All allies except Elysian | 1 turn Recast: 0 turns |
1 turn | A | Randomly grants Strength: 30%Duration: 1 turn . All buffs are granted every 7 turns. | ||||
| Fighter Origin | Charge ConversionGain Duration: Indefinite. (Ends on recast.) |
Self | 2 turns Recast: 0 turns |
Indefinite (1 time) |
D | Duration: Indefinite grants Strength: 80%Duration: Indefinite when charge bar is at 100% before attacking. | |||
| Glorybringer | Al DobleGain Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and Strength: Increase the debuff success rate of sword energy by 40%Duration: 3 turns. |
Self | 8 turns | 3 turns | A | ||||
| Iatromantis | Amyntiko FosAll allies gain Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Duration: Indefinite. MC gains Duration: Indefinite. |
All allies | 10 turns | Indefinite (1 time) |
D | Grants Strength: 30%Duration: Indefinite while using | |||
PneumaGrant an ally Multiplier: NormalDuration: IndefiniteStacking: Special Buff. |
One ally | 8 turns | Indefinite | Unique | Grants Duration: Indefinite while using grants 10% Bonus Elemental DMG effect. | ||||
| Kengo | Secret Style: Blink Slash800% Elemental DMG to a foe (Damage cap: 730,000). Gain Duration: 3 turns. |
Self | 12 turns | 3 turns | Unique | grants 50% Bonus Elemental DMG effect. | |||
| Luchador | Vez de RudoTake on the role of the rudo. (Gain Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack / When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed) Duration: Indefinite. Self-inflict Duration: Indefinite. [Activates at battle start. Can't be recast.]) |
Self | - | 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. |
A | Grants Strength: 30%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. upon MC using charge attack. | |||
| Lumberjack | Woodcutter's SongGain Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns. |
All allies | 6 turns | 3 turns | A | Randomly grants Strength: 30%Duration: 3 turns upon MC using charge attack, while Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is active. (Rare) | |||
Verdant MelodyAll allies gain Strength: 20%Duration: 3 turns. From 2nd cast onward: All allies also gain Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain Duration: 1 turn . |
All allies | 8 turns | 3 turns | A | From second cast onward. | ||||
| Manadiver | Secret TriadFill 3 charge diamonds on all foes. All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) |
All allies | 6 turns | 3 turns | A | ||||
| Masquerade | Shall We Dance Duration: 6 turnsField effect Local status effect to the field. |
All allies | 15 turns | 6 turns | Unique | Field effect Local status effect is a local field effect. Grants 10% Bonus Elemental DMG effect while it is active. | |||
| Monk | Rock Crusher400% elemental damage to a foe (Damage cap: ~700,000). Gain Strength: 25%Duration: 4 turns, Strength: 100% chance of taking 30% less damage.Duration: 4 turns, and Strength: 70% chance of dealing 30% more damage.Duration: 4 turns. |
Self | 7 turns | 4 turns | A | ||||
| Nekomancer | MatatabbyGain Duration: Indefinite. (Can't be recast.) |
Self | - | 1 turn | B | Duration: Indefinite grants Strength: 30%Duration: 1 turn when charge bar is 50% or higher at end of turn. | |||
Scratching PostAll allies gain Strength: 100%Duration: Indefinite and Strength: 80%Duration: Indefinite. Consumes 15 . (Can't be recast.) |
All allies | - | Indefinite (1 time) |
D | is granted by ., Duration: Indefinite. (Can't be recast.), to boost charge attack specs upon using charge attack. (Max: 150% boost to C.A. damage and 30% boost to C.A. damage cap. Recover 1 every turn [Max: 15].), and at battle start.. | ||||
| Onmyoji | Sealing TalismanGain Duration: 1 turn and Upon normal attacks: Deals bonus DMG / 1 debuff to a foe / Upon charge attack: Deals bonus DMG / Removes 1 buff from a foe / Upon chain burst activation: Superior elemental DMG cut to all allies / Boost to charge bars (Can't be removed) Duration: 3 turns. (Consumes 5 .) |
Self | 10 turns | 3 turns | ?Verification needed. | Grants Strength: 20%Duration: 3 turns while using | |||
| Runeslayer | Dragon BreakAll allies gain 10% x (Magic Circles ) Strength: 10% x (Magic Circles ) (Max: 80%)Duration: 1 turn (Max: 80%). (Consumes all Magic Circles .) |
All allies | 8 turns | 1 turn | A | ||||
| Shieldsworn | Weapon Discharge 800% Elemental damage to a foe (Damage cap: ~930,000). Remove 1 buff. (1 Duration: Indefinite to caster upon taking damage [Max: 5]. When is at 5: Skill changes to Weapon Discharge.) 3-hit, 800% Elemental damage to a foe. Remove 3 buffs. Inflict Duration: 1-2 turnsLocal status effect. Gain Strength: 80%Duration: Indefinite. (Consume all . Skill changes to Assault Drive.) |
Self | 6 turns | Indefinite (1 time) |
D | ||||
DefianceGain Duration: 5 turns. |
Self | 12 turns | 5 turns | Unique | grants 20% Bonus Elemental DMG effect. | ||||
| Soldier | Seasoned SurvivalistBonus effect for normal attacks based on type of bullets loaded into main weapon. 10% boost to normal attack damage cap. |
Self | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
A | Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. | |||
| Spartan | Molon LabeAll allies gain Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) |
All allies | 10 turns | 3 turns | A | ||||
| Sumaibito | In the Face of AdversityGain Strength: 40%-120%Duration: 3 turns, Strength: 20%Multiplier: SeraphicDuration: 3 turns, and Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.) |
Self | 7 turns | 3 turns | ?Verification needed. | Grants Strength: 50%Duration: 3 turns while using | |||
| Tormentor | ExecuteUse secret gear. (Consumes secret gear. Raise Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: 30% chance to not consume a secret gear when it's used. |
Self | 1 turn | 5 turns | B | Strength: 50%Duration: 5 turns. | |||
| Viking | Norden HarrAll allies gain Strength: 20%Duration: 3 turns. If main or auxiliary weapon is a sabre: Caster also gains Duration: 3 turns. If main or auxiliary weapon is an axe: Caster also gains Strength: 30%Duration: 3 turns. |
Self | 6 turns | 3 turns (1 time) |
D | Only granted when using an Axe as a main or auxiliary weapon. | |||
| Warlock | ChaserAll allies gain Strength: 20%Duration: 3 turns. |
All allies | 7 turns | 3 turnsIncreased to 5 turns while using |
A | ||||
| Wizard Origin | High ChaserAll allies gain Strength: 20%Duration: 5 turns, Strength: 10%Duration: 5 turns, and Strength: 100% chance of dealing 20% more damage.Duration: 5 turns. (When MC has 10 Crests of own element: All allies also gain Duration: 1 turn .) |
All allies | 14 turns | 5 turns | A | ||||
| Yamato | Sanctifying KaguraAll allies gain Strength: 100%Duration: 3 turns and Strength: 50%Duration: 3 turns. (When lvl is 5 or higher: All allies also gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. When lvl is 8: All allies also gain Strength: 15%Duration: 3 turns.) |
All allies | 6 turns | 3 turns | A | lvl is raised with Reduce an Omen's cancel requirements by 20% of the maximum value. Raise Multiplier: PerpetuityDuration: Indefinite lvl by 1. (Can only be used while a cancelable Omen is active.) At level 30: Omen cancel reduction increases to 30% of the maximum value., Gain Duration: 1 turn . (Activates Second Strike upon dodging.), and Raise Multiplier: PerpetuityDuration: Indefinite lvl by 2 (Max: 8). (10% boost to ATKMultiplier: Perpetuity based on lvl [Max: 80%].). | |||
| Sky Piercer | Apocalyptic Power IIWhen main weapon (MC only): Guaranteed triple attacks. Take 5% damageBased on max HP every turn. Starts battle with Strength: 30%Duration: Indefinite. |
Main Character | - | Indefinite | ?Verification needed. Currently stacks with all other sources | Requires 4★. | |||
| Ullikummi | Vogue Hymn IIWhen main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown. All allies gain Strength: 30%Duration: 3 turns and a random buff upon using first-slot skill. |
All allies | - | 3 turns | A | Requires 4★. | |||
| Augusta (Promo) | Merry RondoBig Earth damage to a foe. (Bonus effect based on number of Concerto effects on Augusta.) |
All allies | - | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Grants Strength: 10%-80%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.Verification needed. based on number of Concerto effects on Augusta. |
Superior Element
These will always inflict their echo damage in the target's elemental weakness if possible, or the same element as the base attack otherwise.
| Icon | Name | Rarity | Element | Skill | Targets | Cooldown | Duration | Side | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Bandit Tycoon | Crack Shot IIIGain Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack, Strength: 20%Multiplier: NormalDuration: 1 turn , and Strength: 100% chance of dealing 50% more damage.Duration: 1 turn . At level 30: Also gain Strength: 30%Duration: 1 turn . |
Self | 5 turns | 1 turn | A | Requires Master Level 30. | |||
| Lancer Origin | Drive It In III3-hit Elemental damage to all foes (Damage cap: ~200,000 per hit). Spear: Gain Strength: 30%Duration: 3 turns. All allies gain Strength: 100%Duration: Indefinite. Axe: Inflict 20% Element ATK DownElement ATK is lowered Strength: 20%Duration: 180 secondsElement ATK Down debuff of the element the weapon has superiority against, Strength: 50%Duration: 180 seconds, and Strength: 50%Duration: 180 seconds on all foes. At level 50: No longer requires Spear or Axe. |
Self | 7 turns | 3 turns | A | ||||
| Mariachi | La BambaUpon activating a Fated Chain: 1-turn cut to Multiplier: PerpetuityDuration: 5 turns. (Can only be used when an auxiliary weapon is equipped.)'s cooldown. Consume 7 specific Notes to strengthen Fated Chain specs. |
All allies | - | 2 turns | A | Grants Strength: 30%Duration: 2 turns when 7 are consumed. | |||
| Runeslayer | Multiplying MagicGain Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) Duration: Indefinite. (Can't be recast.) |
Self | - | Indefinite | Unique | Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) grants 20% Bonus Superior Elemental DMG effect. is also granted by At level 30: Also gain Strength: 30%.,
| |||
| Street King | AperitifGain Duration: 2 turns and Strength: 30%Duration: 3 turns. Raise a foe's lvl by 3. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
Self | 5 turns | 3 turns | A | ||||
| Warlock | Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite (Crest gained based on caster's element). |
Self | 5 turns | 3 turns | A | Grants Strength: 20%Duration: 3 turns while using | |||
Crest DischargeAll allies gain Duration: 1 turn , Strength: 20%Duration: 3 turns, Strength: 15%Duration: 3 turns, and Strength: 20%Duration: 3 turns. (Can only be used when caster has 5 or more Crests of their element.) |
All allies | 7 turns | 3 turns | A | |||||
| Excalibur | King's SwordMassive Elemental damage to a foe. Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Additional effect at 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
Self | - | 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
A | ||||
| Anila | All of Creation6-hit, 125% all-elemental damage to random foes (Damage cap: ~65,000 per hit). Gain Strength: 20%Duration: 3 turns. At level 55: Damage increased to 150% per hit. At level 100: Now hits all foes. Damage increased to 200% per hit. Damage cap increased to ~105,000 per hit. Buff increased to Strength: 40%Duration: 3 turns. Also inflict all-elemental ATK Down and DEF Down Strength: 10%Base Accuracy: 85%Duration: 180 seconds Strength: 20%Base Accuracy: 100%Duration: 180 seconds Strength: 10%Base Accuracy: 85%Duration: 180 seconds Strength: 10%Base Accuracy: 85%Duration: 180 seconds Strength: 10%Base Accuracy: 85%Duration: 180 seconds Strength: 10%Base Accuracy: 85%Duration: 180 seconds Strength: 20%Base Accuracy: 100%Duration: 180 seconds Strength: 10%Base Accuracy: 85%Duration: 180 seconds Strength: 10%Base Accuracy: 85%Duration: 180 seconds Strength: 10%Base Accuracy: 85%Duration: 180 seconds Strength: 10%Base Accuracy: 85%Duration: 180 seconds Strength: 10%Base Accuracy: 85%Duration: 180 seconds on all foes. |
Self | 7 turns Lvl 55: 6 turns |
3 turns | A | ||||
| Kurapika | Contract and ConditionsWhen a foe's charge diamonds are full before attacking: Gain Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. (While is in effect: Affects Fire allies.) |
Self Condition: Fire allies |
- | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | A | is granted by Gain Duration: 7.5 turnsApplied during the attack phase. On the next turn, it'll have 7 turns remaining.. End cooldown for all skills.. | |||
| Alliah (Yukata) | Petal Flurry1250%Unworldly Water damage to a foe (Damage cap: ~2,900,000). Gain Strength: 50% and Strength: 50%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining.. (Consumes instead of charge bar to activate. Uses charge attack even when charge attacks are set to Hold.) |
Self | - | 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. |
A | is granted by Duration: 4 turnsStacks with Multistrike effects, Strength: 100% chance of dealing 30% more damage.Duration: 4 turns, and Strength: 15%Duration: 4 turns. Caster gains Duration: Indefinite. (Can only be used when lvl is 5.). | |||
| Anila (Yukata) | The Big Summer Stage!Normal attacks deal 2-hit damage to random foes. At end of turn when allies deal damage 20 or more times to the current target in 1 turn: All allies gain Strength: 10%Duration: 1 turn . Raise Anila's Duration: Indefinite lvl by 1 (Max: 5). |
All allies | - | 1 turn | A | ||||
| Korwa (Water) | Cloche NuptialeGrant a Water ally Strength: 50%Duration: IndefiniteStacking: Special Buff, Duration: 3 turns, Strength: 15%Duration: 3 turns, and Strength: 20%Duration: 3 turns. (Consumes 3 .) |
One Water ally | 2 turns Lvl 55: 1 turn |
3 turns | A | is granted by All Water allies gain Strength: 1000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Korwa gains 3 Duration: Indefinite. and Duration: Indefinite every turn (Max: 10). (Starts battle with 6 Duration: Indefinite.). | |||
| Narmaya (Summer) | Butterfly EffectGain Strength: 40%-80%Duration: 3-5 turns. Self-inflict Strength: 20%Duration: 3 turns. (Boost to buff specs based on number of casts [Max: 3 times].) |
Self | 4 turns Lvl 55: 3 turns |
3-5 turns | Unique | ||||
| Morphe and Phoebe (Event) | Light SleeperAll allies with Takes 25% more damage gain Strength: 25%Duration: 3 turns. Remove Takes 25% more damage from all allies. |
Allies with Takes 25% more damage |
6 turns Lvl 65: 5 turns |
3 turns | A | When cast as Morphe. | |||
| Clockwork Blade: Kumogakure | AwakenGain Strength: 30%Duration: 1 turn . |
Self | 8 turns Lvl 30: 6 turns |
1 turn | A | ||||
| Bennu (Holiday) | Forest of LightAll Earth allies gain Strength: 50%Duration: 4 turns, Strength: 20%Duration: 4 turns, and Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 4 turns. |
Earth allies | 13 turns Lvl 75: 12 turns |
4 turns | A | ||||
| Cain (Grand) | Soldier's SwiftnessAll Earth allies gain Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Multiplier: NormalDuration: 6 turnsStacking: Special Buff. At level 100: All Earth allies also gain Strength: 10%Duration: 3 turns and Strength: 100% chance of dealing 20% more damage.Duration: 3 turns. (Upon consuming : All other Earth allies also gain Strength: 50%Duration: 1 turn and Duration: Indefinite.) |
Earth allies except Cain | 10 turns | 1 turn | A | Requires level 100 (5★). is granted by Local status effect: All Earth allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. At level 100: At end of the turn when a foe's Local status effect is consumed: Gain Duration: Indefinite. End cooldown for all skills except Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect on a foe. (When Cain is not a main ally: Remove Local status effect from all foes.).. | |||
| Monika (Valentine) | Magical SwordGain Duration: 2 turns and Strength: 50%Duration: 2 turns. (When Monika has 12 or more buffs: Also gain Strength: 20%Duration: 2 turns.) |
Self | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 6 turns |
2 turns | A | End cooldown for Monika's skills. Activate Violetshock Flicker. ends the skill's cooldown. | |||
| Narmaya (Holiday) | Apex of NothingnessGain Strength: 80%Duration: 2 turns 100% Charge Bar: 6 turns and Strength: 200%Duration: 2 turns 100% Charge Bar: 6 turnsCounter attacks grant 5% charge bar per hit.. (Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) |
Self | 7 turns Lvl 55: 6 turns |
2 turns 100% Charge: 6 turns |
Unique | ||||
| Anila (Summer) | Puffy Summer TowersGrant an ally Strength: 30%Duration: 3 turns and Duration: Indefinite. |
One ally | 7 turns | 3 turns | A | ||||
| Caro | Nessun DormaAll Wind allies gain Strength: 20%Duration: 4 turns. (When a foe's lvl is 7 or above: All Wind allies also gain Strength: 50%Multiplier: AssassinDuration: 1 turn . When 10 or above and cast from 10th turn or onward: All Wind allies also gain Duration: 1 turn .) |
Wind allies | 10 turns | 4 turns | A | ||||
| Lulou Holou | Freaky FortuneI bet something interesting is about to happen! (While others handle the fighting, activates 1 of the following 5 effects at random before the party attacks: 1: 800% Wind damage to a foe [Damage cap: ~1,000,000]. 2: Remove 2 buffs from a foe. 3: All other Wind allies gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. 4: All other Wind allies gain Strength: 100%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. 5: All other Wind allies gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining..) |
Wind allies except Lulou Holou | - | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | ?Verification needed. | is granted by (Gain Duration: 3 turns All other Wind allies gain Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, and Duration: Indefinite. Can only be cast when there are other Wind allies.) | |||
| Monika (Grand) | Flash and Thunder500% Wind damage to a foe (Damage cap: ~630,000). Gain Duration: 3-5 turns. (Boost to specs based on number of casts [Max: 2].) At level 55: Effect enhanced. |
Self | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 3 turns |
3-5 turns | A | Gains Strength: 40% (Max: 80%)Duration: 3-5 turns based on number of casts. | |||
| Narmaya (Grand) | Effervescent HibiscusGain Strength: 100%Duration: 4 turns and Duration: 4 turns. |
Self | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 6 turns |
4 turns | Unique | ||||
| Exo Pelion | AwakenGain Strength: 30%Duration: 1 turn . |
Self | 8 turns Lvl 30: 6 turns |
1 turn | A | ||||
| Galgalim of Gales | Undaunted CycloneWhen main weapon (MC only): Upon using first-slot skill: Gain Duration: 1 turn , Strength: 30%Duration: 1 turn , and Strength: 10%Duration: 1 turn . |
Self | - | 1 turn | A | Requires 4★. | |||
| Arthur | Koenigsschwert450%Massive Light damage to a foe. Gain Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore Arthur's HP (Healing cap: 5000). |
Self | - | 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
A | ||||
| Vermeil (SR) | Enchanted FoilGain Strength: 50%Duration: 5 turns. (Consumes 25% of charge bar.) |
Self | 6 turns Lvl 45: 5 turns |
5 turns | A | ||||
Enchanted Foil IIGain Strength: 60%Duration: Indefinite. (Ends upon taking damage.) |
Self | 7 turns Lvl 65: 6 turns |
Indefinite | C | Ends upon taking damage. | ||||
| Vermeil | Enchanted FoilGain Strength: 50%Duration: 5 turns. (Consumes 25% of charge bar.) |
Self | 6 turns Lvl 45: 5 turns |
5 turns | A | ||||
Enchanted Foil IIGain Strength: 60%Duration: Indefinite. (Ends upon taking damage.) |
Self | 7 turns | Indefinite | C | Ends upon taking damage. | ||||
| Collbrande | CaliburnusMassive Light damage to a foe. All allies gain Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: MC also gains Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Self | - | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
?Verification needed. | Requires 4★. | |||
| Narmaya | Butterfly EffectSwitch to Freeflutter stance. Gain Strength: 70%Duration: 4 turns and Strength: 5% (Max: 50%)Multiplier: UniqueDuration: Indefinite. Self-inflict Strength: 20%Duration: 3 turns. At level 55: Effect enhanced. |
Self | 3 turns | 4 turns | Unique | ||||
| Narmaya (Valentine) | Butter FlutterFor my sweet captain: MC gains Strength: 20%Duration: 5 turns and Strength: 50%Duration: 5 turns. When Duration: Indefinite is consumed: Narmaya also gains Strength: 20%Duration: 5 turns and Duration: 5 turns. |
Main Character | 9 turns Lvl 45: 8 turns |
5 turns | B | Also self-target when affected by . is granted by Gain Duration: Indefinite. (Next Butter Flutter also affects Narmaya.). |
Charge Attacks
Fixed Element
| Icon | Name | Rarity | Element | Charge Attack | Targets | Duration | Side | Notes |
|---|---|---|---|---|---|---|---|---|
| Anklet of Oblivion | Charge AttackCharge Attack Additional Effect: MC gains Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self Lvl 200: Allies of same element as the weapon |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Requires 4★. | |||
| Norden Labrys | Norden FuryMassive Elemental damage to a foe. Bonus Elemental damage (Damage cap: ~700,000). Additional effect at 5★: All allies also gain Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
All allies | 0.5 turnsApplied during the attack phase and lasts until the turn ends. | A | Requires 5★. | |||
| Pendulum of Prosperity | Charge AttackCharge Attack Additional Effect: All allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Requires 5★. | |||
| Fenie | Shararah Haraarah1250%Unworldly Fire damage to a foe (Damage cap: ~2,900,000). All Fire allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Consume 20% of Fenie's max HP (Knocked out if this reduces HP to 0). (When HP recovery amounts of skills and effects that heal are boosted / HP recovery caps of skills and effects that heal are boosted / DEF is boosted / Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed) is in effect: No HP is consumed. Also deal 600% Bonus Fire damage to foe [Damage cap: ~1,200,000].) |
Fire allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Mikaboshi | Nebula Blaster1250%Unworldly Fire damage to a foe (Damage cap: ~2,900,000). Inflict Strength: 20%Duration: 180 seconds. Gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (30% boost to special C.A. damage cap while Multiplier: Perpetuity is in effect.) |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Societte (Fire) | Alabaster Dance: ZuikaMassive Fire damage to a foe. All allies gain Strength: 10%Duration: 5.5 turnsStacking: AApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. |
All allies | 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
A | ||||
| Wamdus (Holiday) | Frosty Fun450%Massive Fire damage to a foe. All Fire allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 1-turn cut to Strength: 20%Duration: 3 turns, Strength: 30%Duration: 3 turns, Duration: 3 turns, and Strength: 100,000Duration: 2 turns. (Can only be used when lvl is 3.)'s cooldown. |
Fire allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Crimson Scale | DamnatioMassive Fire damage to a foe. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All allies also gain Strength: 15%. |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Decorus Sicarius | Manet NoxMassive Fire damage to a foe. All Fire allies gain . |
Fire allies | ?Verification needed. | ?Verification needed. | ||||
| Five-Finger Chain | Restraining ChainMassive Fire damage to a foe. Inflict Duration: 180 seconds and Duration: 180 seconds. Additional effect at 4★: Also gain . |
Self | ?Verification needed. | ?Verification needed. | Requires 4★. | |||
| Purifying Thunderbolt | BijliMassive Fire damage to a foe. / Gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |
Self After 4★: All allies |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Shine and Silence | Retour au CalmeMassive Fire damage to a foe. Inflict . Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Also gain and . |
Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
A | ||||
| Siwar Al-Laahabi | Nar KhalidahMassive Fire damage to a foe. Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Also gain . |
Self | ?Verification needed. | ?Verification needed. | Requires 4★. | |||
| Splash Howl | Diaptora SphaeraMassive Fire damage to a foe. Gain . Additional effect at 4★: Also gain Verification needed. . |
Self | ?Verification needed. | ?Verification needed. | ||||
| Trick Serpent | Haunted NailsMassive Fire damage to a foe. All allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: MC also gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Diantha (Summer) | Idol on the BeachRestore 10% of all allies' HP (Healing cap: 2500). All allies gain Strength: 10%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. and Strength: 30% ATK Up / 50% DA Up / 25% TA UpMultiplier: NormalDuration: 5.5 turnsStacking: Special BuffApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Diantha gains Duration: Indefinite. |
All allies | 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
A | ||||
| Feower | Mors Certa550%Massive Water damage to a foe (Damage cap: ~2,305,000). Inflict Base Accuracy: 100%. All Water allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Water allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Requires Transcendence Stage 1. | |||
| Juri (SSR) | Doombreaker450%Massive Water damage to a foe. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Grants the same effect to an ally with .) |
Self and One ally | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Lancelot (Grand) | Beweisfluegel1250%Unworldly Water damage to a foe (Damage cap: ~2,900,000). Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 2 (Max: 10). Gain Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. |
Self | 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
A | ||||
| Sandalphon (Summer) | Ain Soph AurMassive Water damage to a foe. Inflict Base Accuracy: 100%Local status effect. Consume 1 Duration: Indefinite: All allies also gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Consumes 1 . is granted by Gain 5 Duration: Indefinite (Max: 5). and Takes 25% more damage. Restore 5% of Sandalphon's max HP every 3 turns. Gain 1 every 3 turns.. | |||
| Arvess Demiclone | Duplicated StrikeMassive Water damage to a foe. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Also gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Dracosius | Virtue of the DragonMassive Water damage to a foe. All allies gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 4★: MC also gains Strength: 30%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
?Verification needed. | Requires 4★. | |||
| Eighth Shear of the Flock | Reverent Bells: Virtue of the RamMassive Water damage to a foe. All allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Fateless | Frigid StingMassive Water damage to a foe. Remove 1 buff. Additional effect at 4★: All allies also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Requires 4★. | |||
| Maritozzo | Special Secret IngredientMassive Water damage to a foe. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
?Verification needed. | ||||
| Mystique | Dark DivinityUnworldly Water damage to a foe. Inflict Strength: 10% of max HP (Damage cap: 1000) and 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies. Additional effect at 4★: All allies also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Requires 4★. | |||
| Rubea Stiria | Reflection RayMassive Water damage to a foe. All Water allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All Water allies also gain and . |
Water allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Taisai Spirit Bow | Divinity's Bow of RuinMassive Water damage to a foe. Inflict Duration: 180 seconds and Duration: 180 seconds on all foes. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Also inflict Strength: 20%Duration: 180 seconds on all foes. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Worldstorming Aetos | Eau de l'AigleMassive Water damage to a foe. All allies gain Strength: 15%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
All allies | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
A | ||||
| Xuanwu Shellfists | ShellshockMassive Water damage to a foe. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Zodiaco Vitae | SundalandMassive Water damage to a foe. All allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
A | Requires 4★. | |||
| Anthuria (Holiday) | Eterno Tesoro450%Massive Earth damage to a foe. All allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Ayer | Deadly Sin450%Massive Earth damage to a foe. Gain Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. and Strength: 30%. |
Self | 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
A | ||||
| Cain (Grand) | Absolute AmbushUpon Cain using a charge attack against a foe with Local status effect: All Earth allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. At level 100: At end of the turn when a foe's Local status effect is consumed: Gain Duration: Indefinite. End cooldown for all skills except Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect on a foe. (When Cain is not a main ally: Remove Local status effect from all foes.). |
Earth allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
A | Local status effect is inflicted by Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, and Strength: 10%Base Accuracy: 200%Duration: IndefiniteLocal status effect on a foe. At level 90: All Earth allies also gain Duration: Indefinite.. Is of Charge Attack stacking despite being included in Support Skill. | |||
| Pholia (Yukata) | Azure Plunge450%Massive Earth damage to a foe. All allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Extend all allies' Multiplier: Perpetuity duration by 2 turns. |
All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
A | ||||
| Vikala (Summer) | Rodent RallyRestore 20% of Earth allies' HP (Healing cap: 4000). 2-turn cut to Earth allies' debuff durations. All Earth allies gain Strength: 40%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Activate Duration: 1 turn . Self-inflict Duration: 3 turns.. |
Earth allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
A | Duration: 1 turn . Self-inflict Duration: 3 turns. self-inflicts Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. | |||
| Aertire | Illuminatio LitusMassive Earth damage to a foe. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Also gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Bounty of Gracious Earth | Hurtling Crag ++Massive Earth damage to a foe. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and Strength: 30,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Draconic Bow | Hurtling BoulderMassive Earth damage to a foe. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 5★: All allies also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Requires 5★. | |||
| First Tail of the Mischief | Rodent Moment: Virtue of the RatMassive Earth damage to a foe. All allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
A | Requires 4★. | |||
| Fugaku Vista Bow | Limitless ArrowstormMassive Earth damage to a foe. All allies gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. MC gains Strength: 30%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 4★: When MC's HP is below 50%: MC also gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
A | ||||
| Tatjenen | IinfijarMassive Earth damage to a foe. All allies gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 4★: Effect increased to Strength: 35%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and Strength: 35%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. All allies also gain Strength: 10%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
All allies | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
A | Requires 4★. | |||
| Albert (Summer) | Levin Barrage450%Massive Wind damage to a foe. Gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Raise Duration: Indefinite lvl by 3. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Christina | Empress's Affection500%Massive Wind damage to a foe. Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
A | Requires 5★. | |||
| Korwa (Summer) | Blanche FilRestore 10% of Wind allies' HP (Healing cap: 2500). All Wind allies gain Strength: 10%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Gain 3 Duration: Indefinite and 1 Duration: Indefinite. |
Wind allies | 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
A | ||||
| Nezahualpilli | Sol Ruptura ++Massive Wind damage to a foe. Gain Strength: 20% and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Requires 5★. | |||
| Sen (SSR) | Kitty-Cat Hurricane Slash450%Massive Wind damage to a foe. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Vane (Grand) | Ausbruch Schlag450%Massive Wind damage to a foe. (While Multiplier: Perpetuity is in effect: Changes to 1250%Unworldly damage to a foe [Damage cap: ~2,900,000].) Deal 500% Bonus Wind damage (Damage cap: ~635,000). Gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Yuel (Summer) | Crimson Dance: Hanaarashi450%Massive Wind damage to a foe. Inflict Strength: 30% chance to miss, 1% of max HP (Damage cap: 50,000)Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain Strength: 10%Duration: 3.5 turnsStacking: AApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (When a foe has Local status effect: Deal 999,999 bonus Plain damage. Yuel gains Duration: Indefinite.) |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Yuisis | Skyblade Godslayer500%Massive Wind damage to a foe. Gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Raise Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode Duration: IndefiniteCan't be removed lvl by 1. (100% Bonus Wind damage to a foe based on Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode Can't be removed lvl [Damage cap: ~110,000 per hit / Max: 5 hits].) |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Requires 5★ and Heavensbane mode from Gain Duration: Indefinite. When second or fourth ally at battle start: Yuisis's Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode Duration: IndefiniteCan't be removed lvl rises by 2. Switch to Heavensbane mode.. | |||
| Shiki Ichinose | Arcane AromaThe time has come! |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
?Verification needed. | Randomly grants Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. | |||
| Bubbleizer | SeapiercerMassive Wind damage to a foe. Gain Strength: 10% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Creepy Claws | Tricky Moon StrikeMassive Wind damage to a foe. All allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
A | Requires 4★. | |||
| Destiny Knuckles | Let's DanceMassive Wind damage to a foe. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Also gain Strength: 20%-60%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Eighth Point of the Flock | Last Ramifications: Virtue of the RamMassive Wind damage to a foe. All allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
A | Requires 4★. | |||
| Evanescence | Nine-Winged ButterflyMassive Wind damage to a foe. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All allies also gain Strength: 15%. |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Le Fay | TethraMassive Wind damage to a foe. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Strength: 30%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining.'s duration increased to 4.5 turns. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. After 4★: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. |
A | ||||
| Rhomphaia | Thunderous EdgeUnworldly Wind damage to a foe (Damage cap: 2,527,500). All Wind allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All Wind allies also gain Strength: 100% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 5★: Raise MC's Duration: Indefinite lvl by 1 (Max: 2). |
Wind allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Sica Shishikushiro | "Sica Shishikushiro"Massive Wind damage to a foe. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Also gain . |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Tanzanite Duellum | Maelstrom Blaze StrikeMassive Wind damage to a foe. Random buff to MC. |
Self | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
A | Randomly gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. | |||
| V.A.R.I.S. | Impact SpitfireMassive Wind damage to a foe. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 5★: Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |
Self After 5★: All allies |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Requires 4★. | |||
| Albert | Lord of Blitz450%Massive Light damage to a foe. Gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Effect increases to Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. at 5★. | |||
| Basara | Basara Senzan1250%Unworldly Light damage to a foe (Damage cap: ~2,900,000). Inflict Strength: 20%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Geisenborger | Domain Bonus AbilityGeisenborger gains Strength: 70%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. when MC uses |
Self | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
?Verification needed. | ||||
| Albert (Event) | Lightning StormBig Light damage to a foe. Gain Strength: 10%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. |
Self | 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
A | ||||
| Bridgette and Cordelia | Fendez-Vous a DeuxBig Light damage to a foe. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Canifortis | Virtue of the First DogMassive Light damage to a foe. Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 4★: Also gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Requires 4★. | |||
| Desolation-Crown Bow | Stellar DemiseMassive Light damage to a foe. All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: MC also gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 5★: All allies also gain Verification needed. . |
All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
A | ||||
| Futsunomitama | Fulmination BladeUnworldly Light damage to a foe (Damage cap: 2,527,500). Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 2 (Max: 10). 1-turn cut to MC's damage skill cooldowns. Additional effect at 4★: All Light allies also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 5★: 4-hit, 200% Light damage to all foes (Damage cap: ~187,000 per hit). |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Requires 4★. | |||
| Gungnir | Ragnarok BeckonsMassive Light damage to a foe. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self After 4★: All allies |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Note that the Bonus DMG effect is Dark despite the weapon being Light element. | |||
| Indutiae | Fleur de PlageMassive Light damage to a foe. All allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
A | Requires 4★. | |||
| Ivory Ark | Covenant of LightMassive Light damage to a foe. All allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All allies also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | Requires 4★. | |||
| Levin Shooter | Thunderstrike TriadMassive Light damage to a foe. Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 4★: Also gain Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
?Verification needed. | Requires 4★. | |||
| Lu Woh's Horn | Arclight BlastMassive Light damage to a foe. All allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: MC also gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
All allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Luminiera Saber Credo | Lampron SchizeinMassive Light damage to a foe. Remove 1 buff. Gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Nioh | Rising ThunderMassive Light damage to a foe. Random buff to all allies. |
All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
A | Randomly grants Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. | |||
| Quill of Happy Endings | Le Fil du BonheurMassive Light damage to a foe. Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 4★: Also gain . |
Self | ?Verification needed. | ?Verification needed. | Requires 4★. | |||
| Was-Scepter of Horus | Ra'dMassive Light damage to a foe. All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
A | ||||
| Catura (Summer) | From My Horns to My Hooves450%Massive Dark damage to a foe. All Dark allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 2-turn cut to Catura's skill cooldowns. |
Dark allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| De La Fille (Yukata) | Iris Luceat450%Massive Dark damage to a foe. End cooldown for All Dark allies gain Strength: 10%. Remove 1 debuff from all Dark allies. (When lvl is 7: All Dark allies also gain Strength: 2000Duration: Indefinite.). All Dark allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Deal 100% Bonus Dark damage to foe based on lvl [Damage cap: ~185,000 per hit / Max: 7 hits].) |
Dark allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Bismarck | Geared BarrageMassive Dark damage to a foe. Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 4★: Also gain Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
A | Requires 4★. | |||
| Forsaken Agastia | Agastia BeamMassive Dark damage to a foe. All Dark allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Effect increased to Strength: 20%. |
Dark allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Forsaken Agastia Mk II | Neo Agastia BeamMassive Dark damage to a foe. All Dark allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 15%. |
Dark allies | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Parazonium | Resolute SoulMassive Dark damage to a foe. Gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. All allies also gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Self After 4★: All allies |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
A | ||||
| Scarlet Sapphire | Swirling BlossomsMassive Dark damage to a foe. Buff to MC based on current HP. (When HP is 50% or above: Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. When HP is below 50%: Gain Duration: Indefinite.) Additional effect at 4★: (When HP is 50% or above: Also gain Verification needed. . When HP is below 50%: Also remove 1 debuff.) |
Self | ?Verification needed. | ?Verification needed. | Requires 4★. | |||
| Genius Squared | Combustion SquaredBig Dark damage to a foe. Gain Strength: 100%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
A |
Summons
Fixed Element
| Icon | Name | Rarity | Element | Call | Targets | Initial Cooldown | Cooldown on Call | Duration | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Cerberus (Summer) | Dog Days TriadDog Days Triad3-hit Fire damage to random foes. All Fire allies gain Strength: 5%-15%Duration: 3 turns and Strength: 20%Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) |
Fire allies | 3 turns | 9 turns | 3 turns | Requires 4★. | |||
| Red Hare | Flaming WarhorseFlaming Warhorse500% Fire damage to all foes (Damage cap: ~630,000). All Fire allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . |
Fire allies | 3 turns | 9 turns | 1 turn | At 4★, effect improved to Strength: 35%Duration: 1 turn . | |||
| Sky Carriage SS Pew Pew | Spick and SpanSpick and SpanI get to sterilize the baddies while keeping my master happy! (Fire damage to all foes. Remove 1 debuff from Main Character. Main Character gains Strength: 30%Multiplier: NormalDuration: 3 turns, Duration: 3 turns, and Strength: 20%Duration: 3 turns.) |
Main Character | 9 turns | 9 turns | 3 turns | Requires 3★. | |||
| Unrivaled Fighter | Fist of the Red LotusFist of the Red LotusMassive Fire damage to all foes. All Fire allies gain Strength: 10%Duration: 3 turns. Hidden Effect: All Melee-specialty allies gain Strength: 20%. |
Fire allies | 9 turns | 9 turns | 3 turns | ||||
| Charybdis | Abysmal WatersAbysmal Waters500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . |
Water allies | 3 turns | 9 turns | 1 turn | At 4★, effect improved to Strength: 35%Duration: 1 turn . | |||
| Frost Lord's Army | Relentless AdvanceRelentless AdvanceMassive Water damage to all foes. All Water allies gain Strength: 10%Duration: 2 turns for 2 turns. |
Water allies | 9 turns | 9 turns | 2 turns After 3★: 3 turns |
||||
| Snapshot of Divinity | Everyone Say Aloha!Everyone Say Aloha!All allies gain 2 random buffs. | All allies | 9 turns | 9 turns | 3 turns | Randomly grants Strength: 20%Duration: 3 turns. | |||
| Mammoth | Great StampedeGreat Stampede500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . |
Earth allies | 3 turns | 9 turns | 1 turn | At 4★, effect improved to Strength: 35%Duration: 1 turn . | |||
| Tezcatlipoca | MiccailhuitontliMiccailhuitontliMassive Earth damage to all foes. Inflict Strength: 20%Duration: 180 seconds. Slight chance for all allies to gain Strength: 100%Duration: 1 turn . |
All allies | 9 turns | 9 turns | 1 turn | At 4★, Strength: 100%Duration: 1 turn can be guaranteed upon fulfilling certain conditions. | |||
| Demonbream | Flaming LeapFlaming LeapMassive Wind damage to all foes. All Wind allies gain Strength: 5%-15%Duration: 3 turns and Strength: 20%Duration: 3 turns. (Consumes 25% of each Wind ally's current HP.) |
Wind allies | 3 turns | 9 turns | 3 turns | Requires 4★. | |||
| Owlcat | Half-and-HalfHalf-and-Half500% Wind damage to all foes (Damage cap: ~630,000). Wind allies in first and third positions gain Strength: 20%Duration: 2 turns. Wind allies in second and fourth positions gain Strength: 40%Duration: 2 turns and Strength: 20%Duration: 2 turns. |
Wind allies in first and third positions Condition: Wind allies |
3 turns | 9 turns | 2 turns Condition: 1 turn |
At 4★, effect improved to Strength: 35%Duration: 1 turn . Affects Wind allies in second and fourth positions for 1 turn when summoner has Unofficial status name. | |||
| Rose Queen (Summer) | Rose-Tinted VacationRose-Tinted VacationAll Wind allies gain Duration: 2 turnsEquivalent to Strength: 1% of foe's max HP (Damage cap: 20,000) and Strength: 30%Multiplier: Unique. and Strength: 20%Duration: 2 turns. |
Wind allies | 3 turns | 9 turns | 2 turns | Requires 4★. | |||
| Adramelech | Regal CataclysmRegal CataclysmMassive Light damage to all foes. All Light allies gain Strength: 20%Duration: 3 turns. |
Light allies | 9 turns | 9 turns | 3 turns | ||||
| Artemis | IokheiraIokheira500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . |
Light allies | 3 turns | 9 turns | 1 turn | At 4★, effect improved to Strength: 35%Duration: 1 turn . | |||
| Mars (Summer) | A Battlefield Fit for SummerA Battlefield Fit for SummerMassive Light damage to all foes. All Light allies gain Strength: 50,000Duration: 3 turns and Strength: 20%Duration: 3 turns. |
Light allies | 3 turns | 9 turns | 3 turns | Requires 4★. | |||
| Thor | MjolnirMjolnirMassive Light damage to all foes. Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Remove 1 buff effect. All Light allies gain Strength: 50%Duration: 2 turns. |
Light allies | 9 turns | - | 2 turns | Requires 4★. Can only be summoned once per battle. | |||
| Virtuous Huanglong | Havoc BoltHavoc BoltMassive Light damage to all foes. All Light allies gain Strength: 5%Duration: 3 turns. Slight chance for all Light allies to gain Strength: 20%Duration: 1 turn . |
Light allies | 9 turns After 4★: 3 turns |
9 turns | 1 turn | Guaranteed on first call when used as main/support summon at 4★. At 5★, effect improved to Strength: 30%Duration: 1 turn . | |||
| Stygian Qilin | Quark DeltaQuark DeltaMassive Dark damage to all foes. All Dark allies gain Strength: 5%Duration: 3 turns. Slight chance for all Dark allies to gain Strength: 20%Duration: 1 turn . |
Dark allies | 9 turns After 4★: 3 turns |
9 turns | 1 turn | Guaranteed on first call when used as main/support summon at 4★. At 5★, effect improved to Strength: 30%Duration: 1 turn . | |||
| Zirnitra | Czarny RykCzarny Ryk500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . |
Dark allies | 3 turns | 9 turns | 1 turn | At 4★, effect improved to Strength: 35%Duration: 1 turn . |
Self Element
| Icon | Name | Rarity | Element | Call | Targets | Initial Cooldown | Cooldown on Call | Duration | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Belial (Summer) | Hotter than the SunHotter than the Sun300% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 2 random buffs. MC gains Duration: 3 turns. (Inflict Duration: 3 turns, Strength: 70%Duration: 3 turns, and Strength: 100%Duration: 3 turns on all allies when duration ends.) |
All allies | 0 turns | - | 3 turns | Randomly grants Strength: 15%Duration: 3 turns. Can only be summoned once per battle. |
Passives
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References
- ↑ GameWith, Bonus Damage. https://グランブルーファンタジー.gamewith.jp/article/show/52191






































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































