Taisai Spirit Bow

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Grand Weapons
Taisai Spirit Bow
Can be uncapped to 4★Can be Awakened
HP ATK C.A.×
Level 1 50 420 400%
Level 100 300 2500 450%
Level 150 363 3020 500%
Obtain
Character UnlockObtaining this weapon unlocks a character.
Drawing additional copies beyond the first will instead earn a Gold Moon.
Pholia
Unlock Uncap
4★ Complete Pholia Lvl 45 Fate Episode "Where Resolute Winds Blow"
ID 1040708700
JP Name 太歳精弓
Release Date 2018-08-31
4★ Date 2019-06-28
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
This longbow shares its name with an immortal spirit; a spirit that offers its divine protection. A splendor of adornments lines the bow's flexible curvature, allowing the shooter to bask in the glory of feeling like royalty.
Charge Attack
Divinity's Bow of Ruin Massive Water damage to a foe.
Inflict DA DownDouble attack rate is lowered
Duration: 180 seconds
and TA DownTriple attack rate is lowered
Duration: 180 seconds
.
Gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Additional effect at 4★:
Also inflict 20% DEF DownDEF is lowered
Strength: 20%Duration: 180 seconds
.
Weapon Skills
Hoarfrost's Might I Big boost to water allies' ATK
▼ 120 Upgraded at level 120 to: Upgraded at level 120 to:
Hoarfrost's Celere Big boost to water allies' ATK and critical hit rate
▶ 150 Unlocks at level 150: Unlocks at level 150:
Water's Might Small boost to water allies' ATK
4★ Uncap
Rupies ×100,000
Base Reduction Materials
This weapon should not be reduced or used as fodder.
Awakening
Unlock Requirements Awakening EXP Materials Max Awakening EXP
Raise to lvl 150 2000
Lvl C.A. Skill DMG
2 C.A. DMG +20% Skill DMG Cap +10%
3 C.A. DMG Cap +10% Skill DMG +20%
4 C.A. Supp. +100,000 Skill DMG Cap +15%
Total C.A. DMG +20%
C.A. DMG Cap +10%
C.A. Supp. +100,000
Skill DMG Cap +25%
Skill DMG +20%
Water Grand Weapons









Gameplay Notes

Bonus DMG Stacking Information

  • The following is a curated list of how different Bonus DMG sources interact with Taisai Spirit Bow's skills. Check Bonus DMG for further information and a comprehensive list.
 Divinity's Bow of RuinMassive Water damage to a foe.
Inflict DA DownDouble attack rate is lowered
Duration: 180 seconds
and TA DownTriple attack rate is lowered
Duration: 180 seconds
.
Gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Also inflict 20% DEF DownDEF is lowered
Strength: 20%Duration: 180 seconds
.
- Charge Attack
Bonus Damage Side Sources Stacking
Skill A
  • Cagliostro (Summer) -  Ars NovaArs Nova:
    All Water allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 30% more damage.Duration: 3 turns
    , KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    , and 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (When Cagliostro's Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    is 5:

    Skill changes to Ars Notoria.)
    Ars Notoria:
    All Water allies gain 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    , KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    , 50% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 50%Duration: 3 turns
    , and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 3 turns
    .
  • Jeanne d'Arc (Water Summer) -  ConfrontSacrifice 80% of caster's current HP.
    All Water allies gain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 5 turns
    .
    (Based on DesireBased on lvl: Bonus Water DMG effect / DMG and DMG cap for normal attacks and counterattacks are boosted (Max: Lvl 5 / Can't be removed)
    lvl:
    All Water allies also gain Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Duration: 3 turns
    and Water ATK UpWater ATK is boosted
    Duration: 3 turns
    .)
  • Societte -  First Dance: KaguraRestore 30% of all allies' HP (Healing cap: 2000).
    All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    (When a foe uses a special attack:
    Consumes Yonagi RiteFirst Dance: Kagura activates when a foe uses a special attack (Can't be removed)
    to auto-activate.)
  • Tefnut (Summer) -  IstiraahahGain Convalescent DozeCan't normal attack / Sharp boost to dodge rate / Upon charge attack: Double Strike effect and Bonus Water DMG effect to the water ally in the next position / At end of turn: Tefeng Sayf activates (Can't be removed)
    Duration: 5 turns
    .
Skill B
  • Catura (Holiday) -  Honeyed WordsCaster and Water MC gain 40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 40%Duration: 4 turns
    .
    (From 2nd cast:
    Caster and Water MC also gain 100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 4 turns
    .
    From 3rd cast:
    Caster and Water MC also gain 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 4 turns
    .)
Skill C
  • Juliet (Water) -  Fulmine AzzurroAll Water allies gain 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , and 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks (Ends upon taking DMG)
    Strength: 20%Duration: Indefinite
    .
    (Bonus Water DMG effect ends upon taking damage.)
Skill D
Skill E
Skill Unique
  • Gabriel -  Kitrino NimaAll Water allies gain 70% Fire CutFire DMG is cut 70%
    Duration: 2 turnsFire Damage Cut.
    and Glacies WardBonus Water DMG effect / Cap fire DMG taken at 10,000 per hit / DEF and triple attack rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    .
    (Glacies Ward ends upon taking damage 3 times.)
Self Element A
  • MC skills that grant Bonus DMGDeals bonus DMG for one-foe one-ally attacks
  • Ullikummi -  Vogue Hymn IIWhen main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown.
    All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    and a random buff when using first ability.
Self Element D
Superior Element A
  • Anila (Yukata) -  The Big Summer Stage!Normal attacks deal 2-hit damage to random foes.
    At end of turn when allies deal damage 20 or more times to the current target in 1 turn:
    All allies gain 10% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 10%Duration: 1 turn
    .
    Raise Anila's Ewe-phoriaGains effects in order based on Ewe-phoria lvl: Deal multiattacks / Boost to ATK / Amplify normal attack DMG / Boost to DMG cap / Buffs can't be removed (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 5).
  • Korwa (Water) -  Cloche NuptialeGrant a Water ally C'est BelleWater ATK is boosted (Can't be removed)
    Strength: 50%Duration: IndefiniteStacking: Special Buff
    , Piercing SightElemental DMG dealt will be treated as superior to the target's element
    Duration: 3 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 3 turns
    , and 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
    .)
Superior Element B
Superior Ele. Unique
Charge Attack
Summon
  •  CharybdisAbysmal Waters 500% Water damage to all foes (Damage cap: ~630,000).
    All Water allies gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 20%Duration: 1 turn
    , 40% DA UpDouble attack rate is boosted
    Strength: 40%Duration: 1 turn
    , and 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 1 turn
    .
  •  Frost Lord's ArmyRelentless Advance Massive Water damage to all foes.
    All Water allies gain 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 2 turns
    for 2 turns.
Self Element Summon
  •  Belial (Summer)Hotter than the Sun 400% Elemental damage to all foes (Damage cap: ~1,120,000).
    All allies gain 3 random buffs.
    MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed)
    Duration: 3 turns
    . (Inflict CharmedAttacks are slightly limited (Can't be removed)
    Duration: 3 turns
    , 70% Sharp DEF DownDEF is sharply lowered (Can't be removed)
    Strength: 70%Duration: 3 turns
    , and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed)
    Strength: 100%Duration: 3 turns
    on all allies when duration ends.)
Passive A
  • Damascus Knife -  Elemental Hunt10% Bonus elemental DMG effect to weapon elementi.e., the same element as the weapon. allies against foes with BountyItem drop rate is boosted
    .
  • Sky Piercer -  Elemental Blow20% Bonus weapon elementi.e., the same element as the weapon. DMG effect to third hit of elemental allies' triple attacks.
  • Maria Theresa -  The Empress UprightWhen Switching to Main Ally:
    All Water allies gain Righteous IndignationBoost to DMG dealt against foes with Unrighteousness effect / Deals bonus water DMG for one-foe attacks against foes with Unrighteousness effect (Can't be removed)
    Strength: 20% ATK Up / 20% Bonus Water DMGMultiplier: PerpetuityDuration: Indefinite
    .
    (Can't be reactivated.)
    At level 95:
    Set Water allies' HP to full and remove all debuffs.
    All Water allies also gain Devotion to JusticeCritical hit rate, DEF, multiattack rate, and DMG cap are boosted (Can't be removed)
    Duration: 5 turns
    .
    (Can't be reactivated.)
  • Hraesvelgr -  EinarWhen main weapon:
    80% Bonus Water DMG effect to Water allies' single attacks.
Passive B
  • Zeta (Water) -  Arvess ResonanceGuaranteed triple attacks.
    20% hit to charge bar gain.
    10% Bonus Water DMG effect to Water allies' triple attacks.
Passive Unique
  • Yatima -  The Centuries We've SharedRaise Alpha ModBased on lvl: Critical hit rate is boosted / Deals bonus superior elemental DMG upon normal attacks (Max: 4 / Can't be removed)
    Duration: Indefinite
    lvl by 1 for every 15 hits dealt by Yatima (Max: 4).
    Raise Delta ModBased on lvl: DMG taken is reduced / Debuff resistance is boosted (Max: 4 / Can't be removed)
    Duration: Indefinite
    lvl by 1 upon being targeted by a foe (Max: 4).
    (Based on Alpha ModBased on lvl: Critical hit rate is boosted / Deals bonus superior elemental DMG upon normal attacks (Max: 4 / Can't be removed)
    lvl:

    Boost to critical hit rate and Bonus Superior Elemental DMG effect.
    Based on Delta ModBased on lvl: DMG taken is reduced / Debuff resistance is boosted (Max: 4 / Can't be removed)
    lvl:

    Damage reduction and boost to debuff resistance.)

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