Category:Celere Skill Weapons

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Icon Name R El Type ATK HP Skills
Weapon m 1040904600.jpg Ameno Habakiri Label Rarity SSR.png Icon Element Earth.png Label Weapon Katana.png 4036 287
Ws skill moment 3.png
Ws skill self 2.png
Ws skill self 2.png
Ws skill ta 3 2.png
Mountain's Celere: Medium boost to Earth allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
and Status 7225.pngDMG Cap Up (Stackable)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
upon dealing multiattacks.
Mountain's Trium: Medium boost to Earth allies' multiattack rate
Skill charge attack.png Orochi no Aramasa: Massive Earth damage to a foe.
Gain Status Shield.pngShield (5,000)Next ATK received will be ineffective for a fixed amount
Strength: 5,000
.
4★: Slight chance~20% to also gain Status Lord-Sword.pngLord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
(Next one-foe attack is a 9-hit attack).
Weapon m 1040904300.jpg Ameno Habakiri Label Rarity SSR.png Icon Element Fire.png Label Weapon Katana.png 4036 287
Ws skill moment 1.png
Ws skill self 2.png
Ws skill self 2.png
Ws skill ta 1 2.png
Hellfire's Celere: Medium boost to Fire allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
and Status 7225.pngDMG Cap Up (Stackable)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
upon dealing multiattacks.
Hellfire's Trium: Medium boost to Fire allies' multiattack rate
Skill charge attack.png Orochi no Aramasa: Massive Fire damage to a foe.
Gain Status Shield.pngShield (5,000)Next ATK received will be ineffective for a fixed amount
Strength: 5,000
.
4★: Slight chance~20% to also gain Status Lord-Sword.pngLord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
(Next one-foe attack is a 9-hit attack).
Weapon m 1040904800.jpg Ameno Habakiri Label Rarity SSR.png Icon Element Light.png Label Weapon Katana.png 4036 287
Ws skill moment 5.png
Ws skill self 2.png
Ws skill self 2.png
Ws skill ta 5 2.png
Thunder's Celere: Medium boost to Light allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
and Status 7225.pngDMG Cap Up (Stackable)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
upon dealing multiattacks.
Thunder's Trium: Medium boost to Light allies' multiattack rate
Skill charge attack.png Orochi no Aramasa: Massive Light damage to a foe.
Gain Status Shield.pngShield (5,000)Next ATK received will be ineffective for a fixed amount
Strength: 5,000
.
4★: Slight chance~20% to also gain Status Lord-Sword.pngLord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
(Next one-foe attack is a 9-hit attack).
Weapon m 1040904500.jpg Ameno Habakiri Label Rarity SSR.png Icon Element Water.png Label Weapon Katana.png 4036 287
Ws skill moment 2.png
Ws skill self 2.png
Ws skill self 2.png
Ws skill ta 2 2.png
Tsunami's Celere: Medium boost to Water allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
and Status 7225.pngDMG Cap Up (Stackable)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
upon dealing multiattacks.
Tsunami's Trium: Medium boost to Water allies' multiattack rate
Skill charge attack.png Orochi no Aramasa: Massive Water damage to a foe.
Gain Status Shield.pngShield (5,000)Next ATK received will be ineffective for a fixed amount
Strength: 5,000
.
4★: Slight chance~20% to also gain Status Lord-Sword.pngLord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
(Next one-foe attack is a 9-hit attack).
Weapon m 1040904700.jpg Ameno Habakiri Label Rarity SSR.png Icon Element Wind.png Label Weapon Katana.png 4036 287
Ws skill moment 4.png
Ws skill self 2.png
Ws skill self 2.png
Ws skill ta 4 2.png
Whirlwind's Celere: Medium boost to Wind allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
and Status 7225.pngDMG Cap Up (Stackable)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
upon dealing multiattacks.
Whirlwind's Trium: Medium boost to Wind allies' multiattack rate
Skill charge attack.png Orochi no Aramasa: Massive Wind damage to a foe.
Gain Status Shield.pngShield (5,000)Next ATK received will be ineffective for a fixed amount
Strength: 5,000
.
4★: Slight chance~20% to also gain Status Lord-Sword.pngLord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
(Next one-foe attack is a 9-hit attack).
Weapon m 1040710800.jpg Aurora Bow Label Rarity SSR.png Icon Element Wind.png Label Weapon Bow.png 2620 200
Ws skill moment 4.png
Ws skill sp atk 4 1.png
Whirlwind's Celere: Medium boost to wind allies' ATK and critical hit rate
Wind's Mystery: Small boost to wind allies' C.A. DMG
Skill charge attack.png Brightness Rain: Massive Wind damage to a foe.
Boost to MC's DMG cap.
Weapon m 1040315000.jpg Gullinbursti Label Rarity SSR.png Icon Element Wind.png Label Weapon Axe.png 3415 184
Ws skill whole 4 2.png
Ws skill atk 4 1.png
Ws skill moment 4 1.png
Whirlwind's Stamina: Medium boost to wind allies' ATK based on how high HP is
Wind's Celere: Small boost to wind allies' ATK and critical hit rate
Skill charge attack.png Freyr enn Frodi: Massive Wind damage to a foe.
All allies gain Status DoubleUp.png35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status TripleUp.png35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Status DoubleUp.png35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status TripleUp.png35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
duration increased to 3.5 turns.
Hercules (Dark) icon.jpg Hercules Label Rarity SSR.png Icon Element Dark.png Label Weapon Bow.png 3806 345
Ws skill coki 6.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill moment 6 1.png
Hatred's Restraint: Medium boost to Dark allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap.
Dark's Celere: Small boost to Dark allies' ATK and critical hit rate
Skill charge attack.png Wondrous Flames: 450%Massive Dark damage to a foe
1-turn cut to skill cooldown.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Hercules (Earth) icon.jpg Hercules Label Rarity SSR.png Icon Element Earth.png Label Weapon Bow.png 3806 345
Ws skill coki 3.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill moment 3 1.png
Mountain's Restraint: Medium boost to Earth allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap.
Earth's Celere: Small boost to Earth allies' ATK and critical hit rate
Skill charge attack.png Wondrous Flames: 450%Massive Earth damage to a foe
1-turn cut to skill cooldown.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Hercules (Fire) icon.jpg Hercules Label Rarity SSR.png Icon Element Fire.png Label Weapon Bow.png 3806 345
Ws skill coki 1.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill moment 1 1.png
Hellfire's Restraint: Medium boost to Fire allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap.
Fire's Celere: Small boost to Fire allies' ATK and critical hit rate
Skill charge attack.png Wondrous Flames: 450%Massive Fire damage to a foe
1-turn cut to skill cooldown.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Hercules (Light) icon.jpg Hercules Label Rarity SSR.png Icon Element Light.png Label Weapon Bow.png 3806 345
Ws skill coki 5.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill moment 5 1.png
Thunder's Restraint: Medium boost to Light allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap.
Light's Celere: Small boost to Light allies' ATK and critical hit rate
Skill charge attack.png Wondrous Flames: 450%Massive Light damage to a foe
1-turn cut to skill cooldown.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Hercules (Water) icon.jpg Hercules Label Rarity SSR.png Icon Element Water.png Label Weapon Bow.png 3806 345
Ws skill coki 2.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill moment 2 1.png
Tsunami's Restraint: Medium boost to Water allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap.
Water's Celere: Small boost to Water allies' ATK and critical hit rate
Skill charge attack.png Wondrous Flames: 450%Massive Water damage to a foe
1-turn cut to skill cooldown.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Hercules (Wind) icon.jpg Hercules Label Rarity SSR.png Icon Element Wind.png Label Weapon Bow.png 3806 345
Ws skill coki 4.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill moment 4 1.png
Whirlwind's Restraint: Medium boost to Wind allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap.
Wind's Celere: Small boost to Wind allies' ATK and critical hit rate
Skill charge attack.png Wondrous Flames: 450%Massive Wind damage to a foe
1-turn cut to skill cooldown.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Weapon m 1040110400.jpg Mittron's Treasured Blade Label Rarity SSR.png Icon Element Light.png Label Weapon Dagger.png 2590 260
Ws skill moment m 5 1.png
Ws skill backwater m 5 1.png
Knightcode's Celere: Small boost to light allies' ATK and critical hit rate
Knightcode's Enmity: Small boost to light allies' ATK based on how low HP is
Skill charge attack.png Pleiades: Massive Light DMG to a foe.
All allies gain Status Dmg Cut 30.png30% DMG CutTaking 30% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and Status LightAtkUp.png20% Light ATK UpLight ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Mjolnir (Dark) icon.jpg Mjolnir Label Rarity SSR.png Icon Element Dark.png Label Weapon Axe.png 3977 283
Ws skill ranbu 6 2.png
Ws skill job weapon.png
Ws skill job weapon.png
Ws skill moment 6 1.png
Hatred's Fandango: Medium boost to Dark allies' ATK / Medium boost to triple attack rate.
War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit DMG Cap.
Dark's Celere: Small boost to Dark allies' ATK and critical hit rate
Skill charge attack.png Thunderstorm Clobbering: 450%Massive Dark DMG to a foe
Gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000.
No longer gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Status DoubleUp.png35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status TripleUp.png35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Damage increased to 950%Unworldly.
Mjolnir (Earth) icon.jpg Mjolnir Label Rarity SSR.png Icon Element Earth.png Label Weapon Axe.png 3977 283
Ws skill ranbu 3 2.png
Ws skill job weapon.png
Ws skill job weapon.png
Ws skill moment 3 1.png
Mountain's Fandango: Medium boost to Earth allies' ATK / Medium boost to triple attack rate.
War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit DMG Cap.
Earth's Celere: Small boost to Earth allies' ATK and critical hit rate
Skill charge attack.png Thunderstorm Clobbering: 450%Massive Earth DMG to a foe
Gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000.
No longer gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Status DoubleUp.png35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status TripleUp.png35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Damage increased to 950%Unworldly.
Mjolnir (Fire) icon.jpg Mjolnir Label Rarity SSR.png Icon Element Fire.png Label Weapon Axe.png 3977 283
Ws skill ranbu 1 2.png
Ws skill job weapon.png
Ws skill job weapon.png
Ws skill moment 1 1.png
Hellfire's Fandango: Medium boost to Fire allies' ATK / Medium boost to triple attack rate.
War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit DMG Cap.
Fire's Celere: Small boost to Fire allies' ATK and critical hit rate
Skill charge attack.png Thunderstorm Clobbering: 450%Massive Fire DMG to a foe
Gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000.
No longer gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Status DoubleUp.png35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status TripleUp.png35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Damage increased to 950%Unworldly.
Mjolnir (Light) icon.jpg Mjolnir Label Rarity SSR.png Icon Element Light.png Label Weapon Axe.png 3977 283
Ws skill ranbu 5 2.png
Ws skill job weapon.png
Ws skill job weapon.png
Ws skill moment 5 1.png
Thunder's Fandango: Medium boost to Light allies' ATK / Medium boost to triple attack rate.
War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit DMG Cap.
Light's Celere: Small boost to Light allies' ATK and critical hit rate
Skill charge attack.png Thunderstorm Clobbering: 450%Massive Light DMG to a foe
Gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000.
No longer gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Status DoubleUp.png35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status TripleUp.png35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Damage increased to 950%Unworldly.
Mjolnir (Water) icon.jpg Mjolnir Label Rarity SSR.png Icon Element Water.png Label Weapon Axe.png 3977 283
Ws skill ranbu 2 2.png
Ws skill job weapon.png
Ws skill job weapon.png
Ws skill moment 2 1.png
Tsunami's Fandango: Medium boost to Water allies' ATK / Medium boost to triple attack rate.
War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit DMG Cap.
Water's Celere: Small boost to Water allies' ATK and critical hit rate
Skill charge attack.png Thunderstorm Clobbering: 450%Massive Water DMG to a foe
Gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000.
No longer gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Status DoubleUp.png35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status TripleUp.png35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Damage increased to 950%Unworldly.
Mjolnir (Wind) icon.jpg Mjolnir Label Rarity SSR.png Icon Element Wind.png Label Weapon Axe.png 3977 283
Ws skill ranbu 4 2.png
Ws skill job weapon.png
Ws skill job weapon.png
Ws skill moment 4 1.png
Whirlwind's Fandango: Medium boost to Wind allies' ATK / Medium boost to triple attack rate.
War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit DMG Cap.
Wind's Celere: Small boost to Wind allies' ATK and critical hit rate
Skill charge attack.png Thunderstorm Clobbering: 450%Massive Wind DMG to a foe
Gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000.
No longer gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Status DoubleUp.png35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status TripleUp.png35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Damage increased to 950%Unworldly.
Weapon m 1040610900.jpg Neko Punch Pro Label Rarity SSR.png Icon Element Earth.png Label Weapon Melee.png 2499 218
Ws skill moment 3.png
Ws skill da 3 2.png
Mountain's Celere: Medium boost to earth allies' ATK and critical hit rate
Mountain's Dual-Edge: Medium boost to double attack rate for earth allies
Skill charge attack.png Gorgeous Scratch: Massive Earth damage to a foe. / Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 3.5 turnsTakes 25% more damage
Local status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040415600.jpg Only for a Cutie Label Rarity SSR.png Icon Element Water.png Label Weapon Staff.png 2784 312
Ws skill moment 2.png
Ws skill job weapon.png
Tsunami's Celere: Medium boost to water allies' ATK and critical hit rate
Transcendent Cuteness: When main weapon: 5% boost to all allies' critical hit DMG cap.
Skill charge attack.png The Ultimate Cutie: Massive Water damage to a foe. / All allies gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.
4★: All allies also gain Status CriticalUp.png50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 30% more damage.Duration: 3 turns
.
Weapon m 1040614100.jpg Spirit of Mana Label Rarity SSR.png Icon Element Water.png Label Weapon Melee.png 2520 270
Ws skill moment m 2 1.png
Ws skill backwater m 2 2.png
Oceansoul's Celere: Small boost to water allies' ATK and critical hit rate
Oceansoul's Enmity II: Medium boost to water allies' ATK based on how low HP is
Skill charge attack.png Euripus: 450%Massive Water damage to a foe.
All allies gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of the foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status 6572.png10% Normal Attack DMG Cap UpNormal attack DMG cap is boosted
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040111300.jpg Winter's Frostnettle Label Rarity SSR.png Icon Element Water.png Label Weapon Dagger.png 2249 228
Ws skill moment m 2.png
Ws skill backwater m 2 1.png
Oceansoul's Celere II: Medium boost to water allies' ATK and critical hit rate
Oceansoul's Enmity: Small boost to water allies' ATK based on how low HP is
Skill charge attack.png Chilling Permeance: Massive Water damage to a foe.
All allies gain Status CriticalUp.png100% / 10% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 10% more damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Buff increased to Status CriticalUp.png100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.