Advanced Grids
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Contents
Overview
This page includes a general overview of player progression that addresses raids and weapons unlocked at specific ranks, as well as links to grid setups for each element.
This page and the linked grid setups assume the player is at least Rank 151 and above. For early game grids, see Basic Grids.
Omega Grids
![]() Colossus |
![]() Leviathan |
![]() Yggdrasil |
![]() Tiamat |
![]() Luminiera |
![]() Celeste |
Optimus Grids
![]() Agni |
![]() Varuna |
![]() Titan |
![]() Zephyrus |
![]() Zeus |
![]() Hades |
Transitioning to an Optimus "Primal" Grid
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All content in the game is clearable with Omega grids. |
Why Transition to an Optimus Grid?
Investing in an Optimus grid can make certain content "easier" by opening up more grid options by being able to slot stronger weapons. In many cases, simply enjoying an element and how it plays is reason enough to transition.
The Cost of Transitioning
All grids continuously update as the game's meta changes and therefore require continuous investment. Optimus grids are no exception, and it is strongly recommended to only focus on one, maybe two, elements to make the level of investment manageable. Investing in multiple Optimus grids is uncommon among players, as it requires a combination of luck and monetary investment.
Uncap materials are very limited and a single Optimus grid can consume the majority of the Damascus Ingots available in an account's lifespan. Further Optimus grids (or even adjusting the existing Optimus grid with newly-released weapons) will soon require farming
Gold Bricks from high-level raids.
It is recommended to have most or all of the grid pieces and summons ready before uncapping any with Damascus Ingots,
Gold Bricks, and
Sunlight Stones. Otherwise, a new grid piece may release in between that makes an older piece redundant.
Poor Reasons to Transition to an Optimus Grid
- You want to skip farming an Omega grid.
- New content releases all of the time, and grids update and change. Building an Optimus grid is not a one-and-done task and will still require farming of some sort, whether that be due to the release of new farmable weapons or needing to farm
Gold Bricks to uncap new premium grid pieces.
- New content releases all of the time, and grids update and change. Building an Optimus grid is not a one-and-done task and will still require farming of some sort, whether that be due to the release of new farmable weapons or needing to farm
- You have most or all of the pieces for an Optimus grid.
- Simply having pieces for a grid does not mean you have to invest into it.
- Simply having Grand weapons does not necessarily mean your grid will be better than an Omega grid.
Remember that these are just tips to help you progress through the game in the best way possible. At the end of the day, players are free to play however they want, and it's important to remember that not every player will have the same priorities for gameplay or want the same level of grid optimization.
Building Different Types of Grids
Grids are often built around a certain weapon skills or playstyles. Below are some examples of common grid styles. Players should note that Optimus should not be used in Omega grids unless otherwise specified.
100% Critical Rate Grids
One of the most common types of grid focuses on reaching 100% critical hit rate. This is often achieved by using double aura main summons (e.g., setting Leviathan Omega as main and friend support.) Some grids will reach only ~96% crit rate, but this is often seen as reliable enough for most setups.
Crit grids shine most in content that has higher defense values but can limit the grid options due to how many weapon slots it takes up and mostly requiring double aura-boosting main summons. For situations that require meeting a specific damage threshold (e.g. Unite and Fight EX+), running less than 100% critical hit rate is avoided due to the inconsistency it will bring.
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Tip! Players can check a grids current critical hit rate with the in-game grid skill boost info menu or by manually calculating it with numbers from the Weapon Skills page. * Note: The in-game damage calculator will not apply critical hit damage unless it is 100%. |
The typical crit calculation is as follows:
(Combined Weapon Crit Rate) x (1 + (Combined Summon Aura Boost))
For example, a grid consisting of Last Storm Harp +
Last Storm Harp +
Coruscant Crozier with double 5★
Tiamat Omega support will net a 100.7% critical rate.
(10 + 10 + 6.5 = 26.5) x (1 + 1.4 + 1.4 = 3.8)
Notable Omega Crit Weapons | ||||||
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Notable Optimus Crit Weapons | ||||||
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Notable UnboostedWeapons that have crit skills that are not boosted by any summon aura. Crit Weapons | ||||||
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Charge Attack Grids
Grids that build around charge attacks typically funnel all the grid support into boosting the charge attack damage and leave less support for auto attack damage or even sustain. Players have two ways of boosting overall damage shown below:
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Tip! General Supplemental weapons tend to lose value in a charge attack focused grid due to charge attacks only counting as 1 damage instance. Check out Supplemental Damage for more information on how this game mechanic works! |
Boosting Charge Attack DMG
Weapons skills that boost charge attack damage or charge attack cap is typically the most straightforward way of boosting overall charge attack damage but typically requires aura boosting summons. This is found on skills like Sentence and Glory. Players can also opt for to run Chain of Glorification on their Dark Opus Weapons to free up grid space to run other useful weapons.
Notable Omega C.A. Weapons | |||
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Notable UnboostedWeapons that have skills that are not boosted by any summon aura. C.A. Weapons | |||
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C.A. Supplemental DMG
Weapons that add supplemental damage to charge attacks are a great addition to grids that focus on maximizing damage. The grid cap for these weapons goes up to 1,000,000 which is a lot more substantial than the 100,000 damage cap for general supplemental damage weapons.
Notable Farmable C.A. Supplemental Weapons | |||||||
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Notable Optimus C.A. Supplemental Weapons | |||||||
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Supplemental DMG Stacking Grids
Stacking supplemental damage sources is a great way to push a grid further for setups that have lots of damage instances. This can apply to setups based around auto-attack damage and Bonus DMGDeals bonus DMG for one-foe one-ally attacks
stacking or setups with lots of multi-hit skill damage.
General Supplemental DMG
Weapons that provide general supplemental damage apply boost to all sources of damage that a character does (auto-attacks, skill damage, charge attacks, etc.). Different weapons have different skills that all fall under the "general" supplemental damage boost and all stack with each other up to a max of 100,000. The most common skills are listed below:
- Persistence: Up to 30,000 staminaScales based on how high a characters HP is-based supplemental damage
- Fortitude: Up to 60,000 enmityScales based on how low a characters HP is-based supplemental damage
- Craft: 20,000 supplemental damage only applied on critical hits
- Pact: 50,000 unconditional supplemental damage
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Q: What makes Pact weapons so good? Their unconditional 50,000 supplemental damage means that allies always get the boost regardless of HP levels or critical hit rate. This can then stack up to the max of 100,000 with only 2 copies leaving the rest of the grid open to other useful weapons! |
Notable Farmable Supplemental Weapons | ||||||||
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Notable Premium Supplemental Weapons | ||||||||
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Skill Supplemental DMG
Setups that utilize characters that have multi-hit skill damage can opt to run weapons that supplement skill damage. These weapon skills combine to a maximum supplement of 200,000 to skill damage. The two forms of skill supplemental are listed below:
- Spectacle: 100,000 skill supplemental damage
- Tempering: 25,000*At skill level 15 Optimus-boosted skill supplemental damage and 5.5%At skill level 15 Optimus-boosted skill damage cap
- These weapons should not be used in Omega grids.
- With double aura boosting summons, the boost will increase to 100,000 with no additional aura boosting from sub summons or passives.
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Tip! General and skill supplemental weapon skills can be used together! Be sure to mix and match these weapons depending on your team setup! |
Notable UnboostedWeapons that have skills that are not boosted by any summon aura. Skill Supplemental Weapons | |||||
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Notable Optimus Skill Supplemental Weapons | |||||
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Weapon AX and Weapon Awakening
Some weapons can come with random AX Skills or have the ability to be awakened in different styles similar to Character Awakening. These can either add a small bonus to the weapon or completely change its role in the grid.
Weapon AX Skills
Weapon AX skills do not provide very significant bonuses and are largely a min-max feature. However, there is a priority in terms of which AX skill to aim for.
In nearly all scenarios, max roll Stamina +3 will perform the best for damage when compared to all other AX skills. A max roll
ATK +3.5% will perform better than a
Stamina +1 but will lose to a
Stamina +2.
Be sure to farm all 4 copies of a weapon before uncapping it, in case a copy with a better AX skill drops. Please read the full article's section on the inheritance system for information on how to transfer AX skills between copies of a weapon.
Weapon Awakening
Weapon awakening is a unique mechanic that adds additional boosts to the weapon depending on the type of awakening. Each weapon series has a different set of stat boosts for each awakening style. For information on what exact stats each awakening gives, please see the full article. Below is a rough suggestion of which awakening to pick for each series:
Ennead Weapons
- A majority of the Ennead weapons do not come with an ATK modifier, so
Attack is strongly suggested.
- A few weapons like
Bigeh and Edfu and
Esna can make use of
Defense due to their Enmity playstyle, but these weapons are inherently niche and not strictly required.
- A majority of the Ennead weapons do not come with an ATK modifier, so
Proven Weapons
- Weapons with Elemental Arts weapon skills
Ushumgal
Clarion
Daggerpeak
Daur da Blao
Phantom Fangs
Bismarck (Boost to Skill DMG Cap) synergize well with both
Special and
Attack. 2 Special awakened copies can cap the grid's Skill DMG Cap Up when used alongside a Dark Opus Weapon's
β Pendulum. Attack awakening will raise the weapon's EX modifier to similar values of a fully leveled Astral Weapon.
- Other Proven weapons have unique uses and will have different Awakening priorities. For details, see each individual element's page for information on their usage, or lack thereof.
- Weapons with Elemental Arts weapon skills
Revans Weapons
- Revans weapons are unique in that both
Attack and
Defense awakenings are incredibly strong options. For weapons used in the grid and not as mainhand, typically
Attack is a good choice, but be sure to check out each individual weapon below or on their respective elements' pages for more information.
- Revans weapons are unique in that both
Player Rank Progression
As you rank up, you will gradually gain access to raids and useful weapons.
Rank 120+
Ennead
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Upon reaching rank 121, players will gain access to the Ennead Raids and the Ennead Weapons they drop, which have access to Weapon Awakening. Below is an overview of which Ennead Weapons see common use:
Weapon | Copies | Notes |
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![]() Al-Abad |
2 | |
![]() Benbenet |
1 - 2 |
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![]() Esna |
0 - 1 |
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![]() Uraeus |
0 |
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![]() Ished |
1 - 3 |
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![]() Tatjenen |
1 | |
![]() Abu Simbel |
1 |
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![]() Mandjet |
1 - 2 |
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![]() Harakhte |
2 | |
![]() Harsiesis |
1 |
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![]() Abydos |
1 |
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![]() Bigeh and Edfu |
1 |
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Malice and Menace
Upon reaching rank 121, players will gain access to the Malice and Menace Raids and the respective Malice Weapons and Menace Weapons they drop. Many of these weapons have become outdated or were never used but there are a select few that are worth mentioning:
Weapon | Obtain | Copies | Notes |
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![]() Dark Thrasher |
![]() Phronesis (Raid) |
Up to 2 |
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![]() Colomba |
![]() Luminiera Malice |
2 - 3 |
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![]() Agonize |
![]() Anima-Animus Core (Raid) |
2 |
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Rank 150 / 151
Six-Dragons
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Upon reaching rank 151, you will gain access to the Six-Dragon Raids, the Ancestral Weapons they drop, and the 5★ uncap for Omega Summons. Below is an overview of which Ancestral Weapons see common use:
Weapon | Copies | Notes |
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![]() Wilnas's Finger |
0 - 1 |
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![]() Wamdus's Cnidocyte |
2 |
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![]() Galleon's Jaw |
1 - 3 |
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![]() Ewiyar's Beak |
2 |
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![]() Lu Woh's Horn |
0 - 1 |
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![]() Fediel's Spine |
2 |
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Astral Weapons
Astral weapons provide an Unworldly EX attack modifier, making them some of the strongest single-slot EX weapons in the game. Once an Astral weapon is uncapped to 5★, its second weapon skill loses its mainhand requirement and takes effect even when the Astral weapon is placed in the grid.
Here's a recommendation for their priorities based on their current usage in grids:
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Remember! The materials needed to trade for an Astral Weapon overlaps with those required to unlock Arcarum Summons and their respective Evokers. Double check the required materials before trading them in. ![]() ![]() ![]() ![]() |
Weapon | Priority | Skill Type | Notes |
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![]() Sol Remnant |
High | ![]() Bonus DMGAlso called "Echo(es)" or "Chaser" |
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![]() Fateless |
High | ![]() AutoAlso called "One-Foe Attack" or "Normal Attack" Cap |
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![]() Yggdrasil's Bough |
Medium | ![]() Skill Cap |
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![]() Innocent Love |
Low | ![]() AutoAlso called "One-Foe Attack" or "Normal Attack" Cap |
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![]() Rhongomyniad |
Low* | ![]() Skill Cap |
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![]() Claws of Terror |
Low* - Medium | ![]() AutoAlso called "One-Foe Attack" or "Normal Attack" Cap |
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Other Raids and Weapons
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At rank 150, players gain access to two additional raids that have a chance to drop a Gold Brick. Bricks only drop from
Blue Chests, which themselves have a chance to drop based on the amount of honors earned during the raid, so certain grids and teams are made specifically for reaching the minimum honor requirement to guarantee a Blue Chest drop.
- Hollowsky weapons are similar to Ultima Weapons in that they only provide a boost to allies with the specified weapon specialty. Hollowsky Weapons also come with a conditional supplemental skill, which stacks with general supplemental damage weapon skills up to a maximum of 100,000. This makes their grid viability questionable in current grid setups. Picking up any of the Hollowsky weapons should not be a priority unless a specific setup requires it.
- Cosmos weapons boost the ATK and HP of other weapons in the grid that share its weapon type. They become more useful at 4★, which upgrades its stat boost and unlocks a damage cap up skill.
- Generally, Cosmos weapons should not be used unless there are at least 5 of the specified weapon type in the grid, including the Cosmos weapon itself.
Cosmic Sword sees the most use in Fire
Ancient Ecke Sachs grids and Light
Luminiera Sword Omega grids.
- Other Cosmos weapons can be used in niche setups that stack similar weapon types. Any duplicate Cosmos weapons can be reduced for
Azure Feather ×2.
Rank 170
5★ Dark Opus Weapons
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At rank 170, players will gain access to the Lucilius (Hard) and Belial (Raid) fights.
Clearing Lucilius is required to uncap Dark Opus Weapons to 5★, and for purchasing Pendulums with Tears of the Apocalypse to equip in the Dark Opus's third weapon skill slot.
Belial drops Cunning Devil's Horn, which can be traded for specialty Chains, which can be used in a Dark Opus weapon's third skill slot instead of Pendulums.
A 5★ uncapped Dark Opus is a very substantial power increase for any grid due to the variety and strength of the pendulums and chains available.
5★ Uncap Materials
- Elemental Tidings x1 (Obtained by clearing Lucilius (Hard) once with a party consisting only of characters of the element respective to the tidings.)
Tears of the Apocalypse ×5
Gold Brick ×1
Primeval Horn ×50
Hollow Key ×50
Ultima Unit ×50
Astaroth Anima ×30
Below are the most commonly used 3rd skill keys. For the full list of available keys, see #Guiding Gospel.
Key | Nickname | Notes |
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![]() Pendulum of Strength |
Stamina |
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![]() Pendulum of Prosperity |
Progression |
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![]() Chain of Falsehood |
Echo Key |
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![]() Chain of Temptation |
Freyr Key |
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![]() Chain of Glorification |
Glory |
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![]() Chain of Forbiddance |
Apple Key |
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![]() Chain of Restoration |
Majesty |
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Rank 200
Revans Weapons
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At rank 200, players will gain access to Revans Raids and the Revans Weapons they drop, which have access to strong Weapon Awakening. Below is an overview of which Revans Weapons see common use:
Weapon | Copies | Notes |
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![]() Extinction Blade |
1 - 2 |
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![]() Schrodinger |
2 - 3+ | |
![]() Fang of the Dragonslayer |
1 - 2 | |
![]() Sette di Spade |
2 - 3+ | |
![]() Forbidden Agastia |
2 - 4 |
5★ Ultima Weapons
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5★ Ultima weapons are a big upgrade to the previously seldomly used 4★ Ultima weapons due to the additional keys available at 5★.
Ultima weapons are used to replace Seraphic Weapons when equipped with the Tria key for their third skill, which provides 25% Seraphic DMG Amplification. This, combined with the Ultima weapon's selectable second skill providing a DMG Cap Up of choice, makes Ultima weapons more space-efficient in a grid than Seraphic weapons.
5★ Uncap Materials
Ultimate Memory ×20
Ultima Unit ×30
Legendary Merit ×30
Weapon Stone ×2000
Key | Nickname | Notes |
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![]() Gauph Key Tria |
Seraphic Key |
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Other Gate of Omnipotence Gauph Keys can be considered for very specific setups.
Additional Resources
Other Grid Resources
- Jeb's Magna Grid Guide (English)
- GameWith Grids - 武器編成の強化手順|初心者向けに徹底解説! (Japanese)
- Kamigame Grids - 武器編成を強化する方法と編成例一覧 (Japanese)