Weapon Lists/Proven
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Weapons missing Sword Master skills' information • Weapons with incomplete 4★ information |
Icon | Name | R | El | Type | ATK | HP | Skills | |
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Bident | 3176 | 281 | Armed Flood: Big boost to water allies' ATK Abyssal Avenger: 200% boost to Water allies' counter damage. Water allies gain Adjudicator's RevelationDMG dealt is supplemented upon countering (Stacks up to 2 times / Can't be removed) Duration: Indefinite (Stackable / Max: 2) upon countering. Azure Fang: Massive Water damage to a foe. All allies gain Tank-and-Counter (1 time)Counters upon taking DMG Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: MC also gains 5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG Strength: 5% (Max: 50%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Max: 50%). |
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Bismarck | 3456 | 228 | Armed Shadow: Big boost to dark allies' ATK Graphite Arts: Boost to dark allies' skill damage cap Geared Barrage: Massive Dark damage to a foe. Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Also gain 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Clarion | 3455 | 237 | Armed Flood: Big boost to water allies' ATK Cobalt Arts: Boost to water allies' skill DMG cap Violet Rime's Serenade: Massive Water damage to a foe. All allies gain 25% Dodge Rate UpChance to dodge DMG and debuffs Strength: 25%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: All allies also gain Bonus Effect on DodgeDeals water DMG to a foe upon dodging Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (200% Water damage to a foe upon dodging [Damage cap: ~400,000].) |
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Daggerpeak | 2950 | 326 | Armed Grounds: Big boost to earth allies' ATK Amber Arts: Boost to Earth allies' skill damage cap. Skean Ascent: Massive Earth damage to a foe 5-hit, 60% Bonus Earth damage (Damage cap: ~120,000 per hit~600,000 total). 4★: Also inflict 15% Earth DEF DownDEF is lowered for earth DMG Strength: 15%Duration: 180 seconds. |
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Daur da Blao | 2800 | 360 | Armed Gale: Big boost to wind allies' ATK Jade Arts: Boost to wind allies' skill DMG cap Clairseach: Massive Wind damage to a foe. 300% Bonus Wind damage (Damage cap: 600,000). 4★: All allies also gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
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Dawn Rising | 2590 | 352 | Armed Grounds: Big boost to earth allies' ATK Sunlight's Stimulant: All allies gain 10% Earth ATK Up (Stackable / Max: 50%)Earth ATK is boosted (Stackable) Strength: 10% (Max: 50%)Duration: 7 turns upon using healing skills. Bathed in the New Sun: Massive Earth damage to a foe. Restore 10% of all allies' HP (Healing cap: 900). 4★: Also remove 1 debuff from all allies. |
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Gusisnautar | 3204 | 292 | Armed Shine: Big boost to light allies' ATK Golden Frailty: Supplement damage to Light allies against foes with 5 or more debuffs. Luxon Laser: Massive Light damage to a foe. Inflict Debuff Res. DownDebuff resistance is lowered Duration: 180 seconds. 4★: Also inflict Light DEF DownDEF is lowered for light DMG Duration: 180 seconds. |
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Marquesas | 3015 | 317 | Armed Blaze: Big boost to fire allies' ATK Scarlet Reticle: 20% boost to fire allies' critical hit rate Hunting Tattoo: Massive Fire damage to a foe. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Phantom Fangs | 3192 | 282 | Armed Shine: Big boost to light allies' ATK Golden Arts: Boost to Light allies' skill damage cap. Dual Mirage: Massive Light damage to a foe. All allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
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Ushumgal | 3240 | 268 | Armed Blaze: Big boost to fire allies' ATK Scarlet Arts: Boost to Fire allies' skill damage cap. Tearful Break: Massive Fire damage to a foe. 300% Bonus Fire damage (Damage cap: ~635,000). 4★: Also inflict 15% Fire DEF DownDEF is lowered for fire DMG Strength: 15%Base Accuracy: 90%Duration: 180 seconds. |
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Windhose | 3225 | 267 | Armed Gale: Big boost to wind allies' ATK Chain Force: Boost to chain burst DMG and chain burst DMG cap Gale Stream: Massive Wind damage to a foe. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. 4★: All allies also gain 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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Zwei Schaedel | 3018 | 320 | Armed Shadow: Big boost to dark allies' ATK Royal Purple Blow: 20% Bonus Dark DMG effect to third hit of dark allies' triple attacks. Seltsam: Massive Dark damage to a foe. Gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |