Weapon Lists/Wind
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About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Abu Simbel | 2812 | 244 | Tranquility's Fortitude: Supplement wind allies' DMG based on how low HP is Preemptive Gale Blade: Boost to wind allies' ATK for first 8 turns of battle Inflict Strength: 20%Duration: 180 seconds. 4★: Also inflicts Strength: 10%Duration: 180 seconds. |
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| Achromatic Palette | 1152 | 160 | Willed Gale: Medium boost to wind allies' max HP Inflict Duration: 180 seconds. |
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| Aerial Cane | 1500 | 198 | Whirlwind's Aegis: Medium boost to wind allies' max HP |
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| Aetherial Bow | 2980 | 271 | Ventosus's Might: Big boost to wind allies' ATK Elegant Stratagem: 10% boost to MC's debuff success rate. Inflict Duration: 180 seconds and Duration: 180 seconds. 4★: Also inflict . |
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| Aetherial Maverick | 3479 | 273 | Tranquility's Spectacle: Supplement wind allies' skill DMG Ventosus's Impalement: Wind allies ignore a big percentage of foes' DEF / Small boost to ATK Jade Aramis: Boost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above) All Wind allies gain . 4★: Also inflict Verification needed. . |
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| Affectionate Bell | 2637 | 340 | Whirlwind's Grace: Medium boost to wind allies' max HP and debuff resistance Wind's Majesty: Small boost to wind allies' ATK and max HP Wind's Garrison: Small boost to wind allies' DEF based on how low HP is 4★: Revitalize effect to wind allies |
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| Alster Bow | 1952 | 195 | Resilient Gale: Big boost to wind allies' max HP Technical Artistry: When main weapon (MC only): 20% boost to skill damage. Inflict Strength: 15%Duration: 180 seconds. |
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| Alster Spear | 1356 | 120 | Clawed Gale: Medium boost to wind allies' ATK Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Aluminum Bat | 2150 | 150 | Squad Goals: Big boost to wind allies' ATK Mano a Mano: When main weapon (MC only): Boost to multiattack rate and DEF when there is only 1 foe remaining. Slight chance to hit an out-of-the-park homer. (Inflict Base Accuracy: Slight.) |
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| Ameno Habakiri | 4036 | 287 | Whirlwind's Celere: Medium boost to Wind allies' ATK and critical hit rate Slaysnake's Myth II: When main weapon (MC only): Gain Strength: 10% (Max: 100%) and Strength: 1% (Max: 10%) upon dealing multiattacks. Whirlwind's Trium: Medium boost to Wind allies' multiattack rate Gain Strength: 5,000. 4★: ~20% chance to also gain Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Ancient Nalakuvara | 2580 | 290 | Stormwyrm's Betrayal: Boost to wind allies' ATK for first 8 turns of battle Stormwyrm's Tyranny: Big boost to wind allies' ATK / 10% cut to wind allies' max HP Inflict Strength: 10%Duration: 180 secondsStacking: Charge Attack / Summon Side. |
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| Anemoi Silver Lyre | 1950 | 211 | Practice and Perfection: 5% boost to EXP. Boost to ATK. |
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| Another Sky | 2690 | 280 | Ventosus's Might: Big boost to wind allies' ATK Wind's Mystery: Small boost to wind allies' C.A. DMG Coeli Excelsior: Boost to wind allies' C.A. DMG cap Gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also gain Strength: 20%. |
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| Arabesque Ventus | 2727 | 261 | Impavid Impetus: When main weapon (MC only): Duration: 1 turn , Duration: 1 turn , and Duration: 1 turn . Self-inflict Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend Duration: 4 turns.'s effect duration by 1 turn. Gain Strength: 20% and Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Arkab | 2142 | 220 | Horseman's Supremacy: Massive boost to Wind allies' ATK. All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Arkab Prior | 2858 | 295 | True Horseman's Supremacy: Massive boost to Wind allies' ATK. Small boost to max HP. Conviction's Double Star: When main weapon (MC only): All allies gain Duration: 1 turn after a chain burst activation of 4 or more chains. All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 1-turn cut to MC's skill cooldowns. 5★: All allies also gain Strength: 10%. |
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| Arkab Prior Militis | 2181 | 230 | Stormwyrm's Majesty III: Big boost to Wind allies' ATK and max HP Fortified Gauntlet: Boost to DEF based on how many melee weapons are equipped All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 1-turn cut to MC's skill cooldowns. (Charge attack activates twice in Arcarum.) |
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| Aschallon Ventus | 2830 | 240 | Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Earth damage taken when Awakening Blade is active (Effect is halved when sub-equipped). Gain Strength: 20%. If : Recover 5 energy. |
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| Ash Wand | 450 | 58 | ||||||
| Atma Axe | 2844 | 165 | Labrys Rubell: Big boost to axe-specialty allies' ATK and max HP . |
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| Atma Blade | 2856 | 163 | Makhaira Rubell: Big boost to katana-specialty allies' ATK and max HP . |
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| Atma Bow | 2608 | 206 | Arcus Rubell: Big boost to bow-specialty allies' ATK and max HP . |
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| Atma Dagger | 2402 | 224 | Sica Rubell: Big boost to dagger-specialty allies' ATK and max HP . |
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| Atma Fist | 2328 | 237 | Luctor Rubell: Big boost to melee-specialty allies' ATK and max HP . |
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| Atma Gun | 2857 | 157 | Arma Rubell: Big boost to gun-specialty allies' ATK and max HP . |
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| Atma Harp | 2245 | 224 | Musica Rubell: Big boost to harp-specialty allies' ATK and max HP . |
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| Atma Spear | 2350 | 238 | Lancea Rubell: Big boost to spear-specialty allies' ATK and max HP . |
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| Atma Staff | 2162 | 270 | Baculum Rubell: Big boost to staff-specialty allies' ATK and max HP . |
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| Atma Sword | 2594 | 195 | Gladius Rubell: Big boost to sabre-specialty allies' ATK and max HP . |
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| Aurora Bow | 2620 | 200 | Whirlwind's Celere: Medium boost to wind allies' ATK and critical hit rate Wind's Mystery: Small boost to wind allies' C.A. DMG Boost to MC's DMG cap. |
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| Avenger Ventus | 2960 | 213 | Swordmaster's Soul: Extend effect duration of Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to Strength: SmallDuration: 3 turns. series' cooldown. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Balisarde | 1750 | 146 | Whirlwind's Verity: Medium boost to wind allies' critical hit rate |
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| Beach House Ramen | 2787 | 310 | Ventosus's Trium: Big boost to wind allies' multiattack rate Wind's Healing: Small boost to wind allies' healing cap Whirlwind's Stamina: Medium boost to wind allies' ATK based on how high HP is Restore 10% of Wind allies' HP (Healing cap: 1500). 4★: Also remove 1 debuff from Wind allies. |
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| Bell of Happy Endings | 2170 | 250 | Ventosus's Verity: Big boost to wind allies' critical hit rate Preemptive Cloud Wall: Boost to DEF for wind allies for first 8 turns of battle All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Bell Striker | 2118 | 154 | Renew Soul: When main weapon (MC only): Chance to remove 1 debuff with every one-foe attack. Search for Enlightenment: Big boost to wind allies' ATK Remove 108 debuffs from MC. |
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| Berserker's Barrage | 3380 | 244 | Barbarian's Nature: When main weapon: Also gain Strength: 10%Duration: 1 turn and Strength: 10%Duration: 1 turn upon using Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., Strength: 50%Multiplier: NormalDuration: 1 turn , and Strength: 30%Duration: 1 turn . At level 30: Also gain Strength: 20%Duration: Indefinite and Strength: 10%Duration: Indefinite. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Black Cat in a Hat | 2624 | 342 | Whirlwind's Majesty: Medium boost to wind allies' ATK and max HP Tranquility's Spectacle: Supplement wind allies' skill DMG Wind's Trium: Small boost to wind allies' multiattack rate Inflict Verification needed. . All Wind allies gain 1 Duration: Indefinite. 4★: All Wind allies also gain . |
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| Blade of Remorse | 2077 | 161 | Armed Gale: Big boost to wind allies' ATK Synchronized Artistry: When main weapon (MC only): 20% boost to double attack rate and 10% boost to triple attack rate. Inflict Duration: 180 seconds. |
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| Bloodsucker Blade | 2162 | 147 | Armed Gale: Big boost to wind allies' ATK Covert Artistry: When main weapon (MC only): Boost to C.A. DMG |
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| Bon Joie | 2909 | 285 | Ventosus's Mystery: Big boost to wind allies' C.A. DMG Jade Arts: Boost to wind allies' skill DMG cap Coeli Excelsior: Boost to wind allies' C.A. DMG cap All allies gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Strength: 10%. |
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| Bovinius | 2021 | 315 | Whirlwind's Grace: Medium boost to wind allies' max HP and debuff resistance Whirlwind's Trium: Medium boost to wind allies' multiattack rate Restore all allies' HP (Healing cap: 2021). All allies gain Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Bow of Auslese | 2515 | 225 | Ventosus's Mystery: Big boost to wind allies' C.A. DMG Wind's Stamina: Small boost to wind allies' ATK based on how high HP is Gain Strength: 20%. |
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| Brand of Binding Oath | 3105 | 254 | Ventosus's Might: Big boost to wind allies' ATK Succession of Knighthood: Small boost to sabre-specialty allies' ATK and triple attack rate Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also gain Strength: (Healing cap: 1000). |
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| Bronze Baghnakhs | 475 | 49 | ||||||
| Bronze Halberd | 455 | 49 | ||||||
| Bronze Kalinga Axe | 520 | 36 | ||||||
| Bronze Kukri | 470 | 46 | ||||||
| Bronze Spatha | 495 | 41 | ||||||
| Bubbleizer | 2721 | 173 | Ventosus's Garrison: Big boost to wind allies' DEF based on how low HP is Wind's Enmity: Small boost to wind allies' ATK based on how low HP is Gain Strength: 10% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| C'est la Vie | 2312 | 255 | Ventosus's Garrison: Big boost to wind allies' DEF based on how low HP is Wind's Enmity: Small boost to wind allies' ATK based on how low HP is Inflict Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Caduceus | 3259 | 435 | Wind's Majesty: Small boost to Wind allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldowns every turn when HP is 75% or below at end of turn. Whirlwind's Garrison: Medium boost to Wind allies' DEF based on how low HP is 2-turn cut to MC's skill cooldowns. 4★: 20%Verification needed. chance to end MC's skill cooldowns. |
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| Camazotz | 3116 | 257 | Ventosus's Might: Big boost to wind allies' ATK Wind's Garrison: Small boost to wind allies' DEF based on how low HP is Jade Arts: Boost to wind allies' skill DMG cap All Wind allies gain . 4★: Also remove 1 buff from a foe. |
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| Cardinal Spear | 2290 | 260 | Ventosus's Might: Big boost to wind allies' ATK Wind's Healing: Small boost to wind allies' healing cap All allies gain Strength: 500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Championship Belt | 3015 | 317 | Reigning Champ's Nature: When main weapon: Enhance Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns. At level 30: Strength: 20Duration: 2 turns upgraded to Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Strength: 30%-90%Duration: 2 turns.'s effect / Gain (Excludes all-foe all-ally attacks) Duration: 1 turn upon using Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns. At level 30: Strength: 20Duration: 2 turns upgraded to Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Strength: 30%-90%Duration: 2 turns. Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit. and Strength: ??%Duration: ??T. |
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| Chanteuse Angelique | 2840 | 299 | Virtuoso's Nature: When main weapon: All allies also gain Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and Duration: 1 turn for 1 turn upon using Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Duration: Indefinite and Duration: Indefinite to indefinite. Harp: Also gain Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Cherry Blossom Lance | 1350 | 150 | Whirlwind's Might: Medium boost to wind allies' ATK |
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| Chivalrous Blade | 2130 | 150 | Armed Gale: Big boost to wind allies' ATK Covert Artistry: When main weapon (MC only): 20% boost to C.A. damage. Inflict Base Accuracy: Slight. Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Chivalrous Spear | 1400 | 110 | Clawed Gale: Medium boost to wind allies' ATK Slight chance of Instant Death effect. |
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| Chromatic Paintbrush | 1911 | 194 | Armed Gale: Big boost to wind allies' ATK Synchronized Artistry: When main weapon (MC only): 20% boost to double attack rate and 10% boost to triple attack rate. Gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Claíomh Solais Díon | 3345 | 286 | Jade Valuables: When 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap. Wind's Majesty: Small boost to wind allies' ATK and max HP Gain Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: Indefinite. 4★: Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. Also remove 1 debuff from all allies. |
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| Cloud Tomahawk | 1830 | 132 | Whirlwind's Dual-Edge: Medium boost to double attack rate for wind allies |
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| Cloudbar | 1538 | 83 | Downdraft's Might: Medium boost to wind allies' ATK Inflict Duration: 180 seconds. |
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| Cloudbolt | 1571 | 77 | Updraft's Aegis: Medium boost to wind allies' max HP Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Club | 425 | 55 | ||||||
| Col du Chat | 1366 | 124 | Clawed Gale: Medium boost to wind allies' ATK Inflict Duration: 180 seconds. |
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| Cometa Sica | 3251 | 397 | Conjurer's Sapience: When main weapon (MC only): Increase Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.)'s specs. (Consumes 10% less charge bar for each Crest of MC's element [Max: 50%].) Conjurer's Erudition: When main weapon (MC only): Increase All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.)'s specs. (Upon cast: All allies gain Strength: 10%Duration: 3 turns, Strength: 50%Duration: 3 turns, and Strength: 20%Duration: 3 turns.) Conjurer's Acumen: When main weapon (MC only): Increase Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.)'s specs. (Upon cast: Gain Strength: 50%Duration: 6 turns, Strength: 20%Duration: 6 turns, Strength: 150%Duration: 6 turns, Strength: 90%Duration: 6 turns, and Strength: 30%Duration: 6 turns.) All Wind allies gain 1 Duration: Indefinite and Strength: 100,000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. 5★: Also deal multi-hit, 100% Bonus Wind damage (Damage cap: ~120,000 per hit / Max: 5 hits) based on MC's number of . |
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| Compact Automatic Pistol | 2540 | 160 | Weaver Stance: Big boost to wind allies' ATK Sidearm: When main weapon (MC only): Boost to double attack rate Inflict Strength: 20%Duration: 180 seconds. |
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| Cords of Heaven Lyre | 2595 | 276 | Ventosus's Might: Big boost to wind allies' ATK Inferno's Might: Big boost to fire allies' ATK Anointed Overture: When main weapon: Boost to all allies' debuff success rate.8% at SL 15. Gain (Effect removed on next all-foe all-ally attack) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Coruscant Crozier | 2400 | 350 | Stormwyrm's Majesty: Small boost to wind allies' ATK and max HP Stormwyrm's Restraint II: Medium boost to wind allies' double attack rate and critical hit rate Gain Duration: Indefinite. All allies gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite. |
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| Creepy Claws | 2895 | 291 | Ventosus's Enmity: Big boost to wind allies' ATK based on how low HP is Tranquility's Fortitude: Supplement wind allies' DMG based on how low HP is All allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Crimson Sapphire | 3140 | 240 | Ventosus's Might: Big boost to wind allies' ATK Foxy Seclusion: When main weapon: Wind allies restore 500 HP upon dodging. Gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and Strength: 5% (Max: 15%)Duration: Indefinite. 4★: Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite now affects all allies. All allies also gain Strength: 10% (Max: 30%)Duration: Indefinite. |
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| Crosswind | 2010 | 132 | Whirlwind's Might: Medium boost to wind allies' ATK |
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| Cube Staff | 1506 | 194 | Whirlwind's Might: Medium boost to wind allies' ATK Gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
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| Cythara Anglica | 2013 | 282 | Ventosus's Might: Big boost to wind allies' ATK Whirlwind's Healing: Medium boost to healing cap for wind allies Inflict Duration: 180 seconds. |
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| Damascus Knife | 3728 | 640 | Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the Bounty lvl cap to . Jade Arts: Boost to Wind allies' skill damage cap. Jade Hunt: 10% Bonus Wind DMG effect to Wind allies against foes with . Chance to deal massive Bonus Wind damage up to 2 times. 4★: 2-hit, 450% Bonus Wind damage is now guaranteed (Damage cap: ~720,000 per hit). Raise by 2. |
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| Dandelion | 1926 | 191 | Trust in Me: 5% boost to male Wind allies' ATKEX modifier and 5% boost to female Wind allies' DEF when main weapon. My Words for You: Big boost to wind allies' ATK Restore all allies' HP (Healing cap: 700). |
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| Daur da Blao | 2800 | 360 | Armed Gale: Big boost to wind allies' ATK Jade Arts: Boost to wind allies' skill DMG cap 300% Bonus Wind damage (Damage cap: 600,000). 4★: All allies also gain Strength: 10%. |
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| Deirdre's Claws | 2830 | 300 | Ventosus's Enmity: Big boost to wind allies' ATK based on how low HP is Whirlwind's Verity: Medium boost to wind allies' critical hit rate All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Deirdre's Symbol | 2281 | 261 | Ventosus's Might: Big boost to wind allies' ATK Whirlwind's Clarity: Slight chance to dodge and counter (medium DMG) for wind allies All allies gain Strength: 500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Demondagger of Liberation Verboten | 2614 | 283 | Taboo Dreadwind's Glory II: Medium boost to wind allies' C.A. specs and chain burst specs Taboo Dreadwind's Crux III: Big supplemental boost to wind allies' C.A. DMG Inflict Duration: 180 seconds and . |
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| Demonic Longstaff | 2940 | 298 | Arcanist's Nature: When main weapon: Enhance At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains Strength: 20%Duration: 3 turns upon using At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite (Crest gained based on caster's element). Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: ??%Duration: 4 turns and Strength: 10%Duration: 4 turnsStacking: Charge Attack |
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| Dent du Chat | 2022 | 172 | Armed Gale: Big boost to wind allies' ATK Synchronized Artistry: When main weapon (MC only): 20% boost to double attack rate and 10% boost to triple attack rate. All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Desperation Gauntlet | 1301 | 130 | Klesha's Aegis: Medium boost to wind allies' max HP Inflict Duration: 180 seconds. |
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| Desperation Rifle | 1491 | 95 | Klesha's Might: Medium boost to wind allies' ATK Inflict Duration: 180 seconds. |
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| Destiny Knuckles | 3070 | 250 | Ventosus's Bloodshed: Big boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Wind's Enmity: Small boost to wind allies' ATK based on how low HP is Wind's Might: Small boost to wind allies' ATK Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also gain Strength: 20%-60%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Devil's Finger | 3075 | 311 | Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start Executioner's Essence: This is the essence of greatness. Gain its power by using emblems. 1-turn cut to skill cooldown Raise lvl by 1 |
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| Diadem Moulinet | 3524 | 344 | King's Apex: When main weapon while is in effect (MC only / Requires an auxiliary weapon / Requires Gain Duration: 1 turn . (Bonus damage based on foe's lvl [Max: 5 hits].) set as a skill): Activate Gain Duration: 1 turn . (Bonus damage based on foe's lvl [Max: 5 hits].) after normal attacks. King's Nature: When main weapon (MC only / Requires an auxiliary weapon): Boost to Duration: 3 turns. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Extend duration by 5 turns and raise a foe's lvl by 2.'s specs. (Based on foe's lvl: Extend 's duration. Further boost 's attack specs and supplement skill damage.) King's Prowess: When main weapon upon activating Send goons to deal 2-hit, 150% superior elemental damage to random foes. Inflict Strength: 15% (Max: 40%)Duration: 180 seconds, Strength: 15% (Max: 40%)Duration: 180 seconds, and Duration: 180 seconds on all foes. (MC only / Requires an auxiliary weapon): 8-hit superior Elemental damage to random foes (Damage cap: ~50,000 per hit). Inflict Strength: 30,000Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all foes. Raise lvl by 2. 5★: Bonus Wind damage based on lvl (Damage cap: ~80,000 per hit / Max: 10 hits). |
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| Disturbance Signum | 2158 | 286 | Wind's Majesty: Small boost to wind allies' ATK and max HP Wind's Aegis: Small boost to wind allies' max HP Remove 1 buff. |
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| Dojigiri Yasutsuna | 3250 | 220 | Whirlwind's Fandango: Medium boost to wind allies' ATK / Medium boost to triple attack rate Wind's Verity: Small boost to wind allies' critical hit rate Jade Craft: Supplement wind allies' critical hit DMG Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Also deal 4-hit, 100% Bonus Wind damage (Damage cap: ~180,000 per hit). |
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| Doombringer Gauntlet | 3669 | 364 | Destruction's Godblade II: 25% boost to Wind allies' ATKMultiplier: EX. 15% Bonus Destruction DMG effect. Rebirth's Godshield II: 20% boost to Wind allies' max HP. 5% Bonus Destruction C.A. DMG effect. Cycle of Strife: A symbol of the divine will to competition. It can be granted power with an anklet. Remove 1 buff. Additional effect based on the anklet. |
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| Dowry Blade | 2477 | 222 | Whirlwind's Might: Medium boost to wind allies' ATK Wind's Sentence: Small boost to wind allies' C.A. DMG and C.A. DMG cap Gain 2 random buffs. |
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| Draconic Rod | 3148 | 418 | Ewiyar's Gale: Boost to Wind allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Four Orbs' Judgment: Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. All allies gain Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 5★: Also remove 1 debuff from all allies. |
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| Dragon Slayer | 3180 | 220 | Ventosus's Might: Big boost to wind allies' ATK Zion's Might: Big boost to light allies' ATK Hero's Testament: When main weapon: Boost to Wind allies' Charge Attack damage.10% at SL10 - SL15. Gain Strength: ?% chance of dealing 50% more damage.Duration: 4 turns. 4★: Gain Strength: 20%. |
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| Dragonfliar Cutter | 1600 | 178 | Whirlwind's Might: Medium boost to wind allies' ATK |
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| Eagle Tears | 590 | 38 | ||||||
| Egoism | 1300 | 130 | Rosetta Heartbond: Boost to ATK and DEF when Rosetta is in the party Aromatic Aura: 5% boost to debuff resistance. |
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| Eight-Life Katana Sage | 2990 | 210 | Ventosus's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to wind allies' ATK Gain Strength: 30% and 1-turn cut to a random skill's cooldown. |
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| Eight-Life Katana Ventus | 2720 | 190 | Ventosus's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to wind allies' ATK 1-turn to a random skill. |
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| Eighth Point of the Flock | 3180 | 230 | Whirlwind's Fandango: Medium boost to wind allies' ATK / Medium boost to triple attack rate Wind's Clarity: Slight chance to dodge and counter (small DMG) for wind allies Fortuitous Wind Covenant: Supplement damage dealt by second, third, and fourth hits of Wind allies' normal attacks. All allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Elfin Bow | 1740 | 158 | Whirlwind's Might: Medium boost to wind allies' ATK |
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| Emerald Cane | 1040 | 137 | Wind's Might: Small boost to wind allies' ATK |
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| Emerald Claw | 1305 | 137 | Whirlwind's Clarity: Slight chance to dodge and counter (medium DMG) for wind allies Inflict or . |
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| Emerald Dagger | 1155 | 114 | Wind's Might: Small boost to wind allies' ATK |
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| Emerald Spear | 1260 | 140 | Whirlwind's Aegis: Medium boost to wind allies' max HP Inflict or . |
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| Emerald-Green Blade | 1162 | 130 | ||||||
| Enchanted Nail | 1080 | 113 | Wind's Dual-Edge: Small boost to double attack rate for wind allies |
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| Ent Harp | 1210 | 130 | Whirlwind's Verity: Medium boost to wind allies' critical hit rate All allies gain Strength: 300Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ent Ripper | 1460 | 100 | Whirlwind's Might: Medium boost to wind allies' ATK All allies gain Strength: 300Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Evanescence | 3369 | 281 | Ventosus's Verity II: Big boost to wind allies' critical hit rate Whirlwind's Might: Medium boost to wind allies' ATK Jade Craft: Supplement wind allies' critical hit DMG All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Strength: 15%. |
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| Evening Floral Shower | 2900 | 286 | Ventosus's Garrison: Big boost to wind allies' DEF based on how low HP is Whirlwind's Aegis: Medium boost to wind allies' max HP Tranquility's Spectacle: Supplement wind allies' skill DMG Inflict . 4★: Also remove 1 buff. |
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| Ever a Wanderer | 2595 | 348 | Ventosus's Trium: Big boost to wind allies' multiattack rate Preemptive Cloud Wall: Boost to wind allies' DEF for first 8 turns of battle Gale Green Blow: Bonus Wind DMG effect to third hit of wind allies' triple attacks |
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| Evyg Em Noytnetta | 2163 | 286 | Whirlwind's Celere: Medium boost to wind allies' ATK and critical hit rate Whirlwind's Clarity: Slight chance to dodge and counter (medium DMG) for wind allies Gain rupies. |
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| Ewiyar's Beak | 3209 | 224 | Gale's Might: Massive boost to Wind allies' ATK. Emerald Covenant: Supplement Wind allies' skill damage. All allies gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also deal 300% bonus Wind damage to a foe (Damage cap: ~630,000). |
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| Excalibur | 3792 | 316 | Ventosus's Garrison: Big boost to Wind allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap. Whirlwind's Stamina: Medium boost to Wind allies' ATK based on how high HP is Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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| Exo Australis | 3340 | 293 | Horseman's Supremacy: Decimation: Massive boost to Wind allies' ATK / 5% boost to DMG cap Elysian Windrider's Sanctity: When main weapon (MC only): All allies gain Strength: 10% upon a Wind ally using a debuff skill. 1-turn cut to MC's debuff skill cooldowns. 4★: Also gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all Wind allies. All Wind allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Exo Pelion | 3315 | 283 | Horseman's Supremacy: Decimation: Massive boost to Wind allies' ATK / 5% boost to DMG cap Elysian Windrider's Jurisdiction: When main weapon (MC only): Gain effects in order based on how many sabres are equipped: 1: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage.. 2: 50% boost to triple attack rate. 3: Supplement damage (Damage cap: 30,000). 4: 20% Bonus Wind DMG effect. 5: 1-turn reduction to buff skill cooldowns. All Wind allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Wind allies also gain Strength: 10% (Max: 50%)Duration: Indefinite and Strength: 10% (Max: 50%)Duration: Indefinite. 5★: All Wind allies also gain Strength: 2% (Max: 10%)Duration: Indefinite. |
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| Fangorn | 2120 | 150 | Ventosus's Aegis: Big boost to wind allies' max HP Preemptive Cloud Wall: Boost to DEF for Wind allies for first 8 turns of battle All allies gain Strength: 500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Fantasia-Realm Harp | 3392 | 420 | Harp Voltage II: Boost to ATK based on how many harps are equipped. Mystic Musician's Melody II: Boost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for harp-specialty allies.) Guiding Star's Splendor: 30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies. Restore all allies' HP (Healing cap: 2000). 4★: All allies also gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. 5★: All allies also gain Verification needed. . |
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| Far Away | 3160 | 208 | Ventosus's Aegis: Big boost to wind allies' max HP Gilded in Sage: 25% boost to MC's debuff resistance. Restore all allies' HP (Healing cap: 900). 4★: Also remove 1 debuff from all allies. |
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| Faust Ventus | 2680 | 270 | Nature's Truth: Boost to Strength: 5%.. Forbidden Training: Boost honors gained by all allies' skills. Gain Strength: 20% and restore 5% HP (Healing cap: 1000). |
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| Feather Wand | 975 | 128 | Wind's Aegis: Small boost to wind allies' max HP |
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| Feder des Zugvogels | 2668 | 334 | Preemptive Gale Blade: Boost to wind allies' ATK for first 8 turns of battle Jade Arts: Boost to wind allies' skill DMG cap Whirlwind's Majesty: Medium boost to wind allies' ATK and max HP All Wind allies gain 1 Duration: Indefinite. 4★: All Wind allies also gain Verification needed. . |
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| Festive Frying Pan | 1705 | 155 | Whirlwind's Verity: Medium boost to wind allies' critical hit rate Restore all allies' HP. All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Fight Suppressor | 3198 | 230 | Bulwark's Nature: When main weapon (MC only): Starts battle with Duration: Indefinite. When MC is below 25% HP at end of turn: Fully restore HP and remove all debuffs. (Consumes .) Bulwark's Apex: When main weapon (MC only): When a foe uses a special attack: Raise Duration: Indefinite lvl by 1. 1-turn cut to At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Duration: 1 turn .'s cooldown. (Bonus Wind damage based on lvl [Max: 5 hits].) Gain Duration: Indefinite. |
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| Five-Soul Staff Sage | 2420 | 320 | Ventosus's Might: Big boost to wind allies' ATK Restore all allies' HP (Healing cap: 2000). All allies gain Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Five-Soul Staff Ventus | 2200 | 290 | Ventosus's Might: Big boost to wind allies' ATK Restore all allies' HP All allies gain . |
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| Flower Crown | 1525 | 202 | Whirlwind's Healing: Medium boost to healing cap for wind allies |
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| Flowering Twilight | 2567 | 354 | Whirlwind's Healing: Medium boost to wind allies' healing cap Whirlwind's Stamina: Medium boost to wind allies' ATK based on how high HP is Whirlwind's Aegis: Medium boost to wind allies' max HP All allies gain Strength: 10% (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Strength: 10% (Healing cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.'s healing cap increased to 1000 and duration increased to 3.5 turns. All allies also gain Strength: 10%. |
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| Flying A | 1869 | 202 | Pickup's Might: Big boost to wind allies' ATK Choking: When main weapon (MC only): Boost to ATK upon taking DMG (Stackable). Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Foil's Foiler | 2158 | 145 | Armed Gale: Big boost to wind allies' ATK Covert Artistry: When main weapon (MC only): 20% boost to C.A. damage. Inflict Duration: 180 seconds. Slight chance to inflict Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Four-Sky Blade Sage | 2680 | 268 | Ventosus's Might: Big boost to wind allies' ATK All allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Four-Sky Blade Ventus | 2430 | 243 | Ventosus's Might: Big boost to wind allies' ATK All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Freikugel | 4069 | 277 | Ventosus's Tyranny: Big boost to Wind allies' ATK / 10% cut to Wind allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Whirlwind's Trium: Medium boost to Wind allies' multiattack rate Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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| FRIED Spear | 2301 | 257 | Ventosus's Might: Big boost to wind allies' ATK Black Night Fever: Big boost to wind allies' ATK from 3 p.m. to 11:59 p.m. (JST) on Fridays (Sharp boost to C.A. specs from 3 p.m. to 11:59 p.m. [JST] on Fridays.) |
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| Frigorific Summer Parasol | 2133 | 291 | Wind's Majesty: Small boost to wind allies' ATK and max HP Wind's Aegis: Small boost to wind allies' max HP Restore 20% of all allies' HP (Healing cap: 1500). All allies gain Strength: 20%Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Froggly Bell | 1785 | 195 | Mysterious ATK II: Big boostUnknown 5% base, 1% per skill level, SL10 15% to Wind allies' ATK Gain a random Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. boost. |
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| Fugudoku | 2155 | 148 | Self-taught Swordsmanship: Big boost to wind allies' ATK Self-taught Mastery: When main weapon and superior element, you have 20% / 100% boost to critical hit rate20% chance of dealing 100% more damage.. Gain (Effect removed on next all-foe all-ally attack) . |
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| Fusetto | 1665 | 165 | Whirlwind's Aegis: Medium boost to wind allies' max HP |
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| Gachatti | 2500 | 200 | Gachapin's Might: Big boost to wind allies' ATK Tenacious Dinosaur: When main weapon (MC only): Guts effect to MC and Gachapin at battle start. Gachapin's gotcha! (300%-600% Bonus Wind damage [Damage cap: ~400,000].) 4★: Gain Strength: 10%. |
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| Gae Bulg | 3496 | 391 | Ventosus's Progression: Big boost to Wind allies' Wind ATK based on number of turns passed One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit. 20% boost to all allies' critical hit damage cap. Whirlwind's Verity: Medium boost to Wind allies' critical hit rate Gain . 4★: now affects all allies. |
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| Galactic Impact | 2476 | 222 | Ventosus's Might: Big boost to Wind allies' ATK Gain Strength: 20%Duration: Indefinite. (Ends upon taking damage.) |
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| Galgalim of Gales | 3136 | 327 | Ventosus's Stamina II: Big boost to wind allies' ATK based on how high HP is Through Tempest and Torrent: When main weapon (MC only): After normal attacks: All Wind allies gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, Strength: 15% (Max: 45%)Duration: Indefinite, Strength: 10% (Max: 30%)Duration: Indefinite, and Strength: 10,000 (Max: 30,000)Duration: Indefinite. Undaunted Cyclone: When main weapon (MC only): Upon using first-slot skill: Gain Duration: 1 turn , Strength: 30%Duration: 1 turn , and Strength: 10%Duration: 1 turn . Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Also gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Galleon Float | 2725 | 322 | Ventosus's Tempering: Big boost to wind allies' skill DMG cap / Big supplemental boost to skill DMG Wind's Might: Small boost to wind allies' ATK All Wind allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Random 1-turn cut to MC's skill cooldowns. |
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| Galvanic Lance | 2813 | 304 | Ventosus's Might: Big boost to wind allies' ATK Whirlwind's Essence: Medium boost to wind primal allies' ATK Jade Arts: Boost to wind allies' skill DMG cap Gain . 4★: Also gain and Verification needed. . |
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| Gamuza | 2839 | 299 | Whirlwind's Fandango: Medium boost to wind allies' ATK / Medium boost to triple attack rate Wind's Verity: Small boost to wind allies' critical hit rate Jade Craft: Supplement wind allies' critical hit DMG |
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| Gateway-Star Sword | 3846 | 330 | Sword Voltage II: Boost to ATK based on how many sabres are equipped. Star-Sea Sovereign's Decree II: Boost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for sabre-specialty allies.) Guiding Star's Splendor: 30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies. All allies gain Duration: 0.5 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. 4★: All allies also gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. 5★: All allies also gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Gauntlet of Bewilderment | 1157 | 159 | Clawed Gale: Medium boost to wind allies' ATK Inflict Duration: 180 seconds. |
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| Ghillie Fork | 1060 | 118 | Wind's Might: Small boost to wind allies' ATK |
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| Golden Dragon | 2500 | 218 | Ventosus's Might: Big boost to wind allies' ATK Wind's Garrison: Small boost to wind allies' DEF based on how low HP is Gain Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Gorgeous Spin Blade | 1809 | 134 | Whirlwind's Trium: Medium boost to wind allies' multiattack rate Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Gougelance of Liberation Verboten | 2601 | 286 | Taboo Dreadwind's Majesty IV: Big boost to wind allies' ATK and max HP Taboo Dreadwind's Empowerment III: Big amplifying boost to wind allies' DMG Inflict Duration: 180 seconds. Gain Strength: 30%Duration: Indefinite. |
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| Grass Musket | 1470 | 97 | Whirlwind's Aegis: Medium boost to wind allies' max HP |
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| Green Light | 1156 | 110 | ||||||
| Griffith Bow | 1401 | 117 | Clawed Gale: Medium boost to wind allies' ATK Inflict Duration: 180 seconds. |
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| Guardian's Xiphos | 3215 | 279 | Legionnaire's Nature: When main weapon: MC gains Also called "Lethal Attack Dodged". MC gains a 30% chance to gain a Substitute effect. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Guitarron del Maestro | 3018 | 445 | Trovador's Calling: When main weapon (MC only): Increase Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (While is in effect: Auto-activates upon normal attacks.)'s specs. (Inflict Duration: 180 seconds, Duration: 180 seconds, and Strength: 10% (Max: 40%)Duration: 180 seconds on a foe.) Trovador's Pride: When main weapon (MC only): Upon using Strength: (Healing cap: 1000) or 10% charge barDuration: 3 turns, Strength: 6% (Max: 30%)Duration: Indefinite, Strength: 6% (Max: 30%)Duration: Indefinite, and Duration: Indefinite.: Caster gains Strength: 15%Only takes effect in Battle System 2.0. All allies gain Strength: 2% (Max: 10%)Duration: Indefinite. Trovador's Genius: When main weapon (MC only): to put on a show with the ultimate ensemble. (Effect changes based on the selected song. Gain 1 Duration: Indefinite upon activating a Fated Chain [Max: 3].) consumes 2 . Max number of becomes 2. Remove 1 buff. 5★: MC also gains 1 random Note Duration: Indefinite Duration: Indefinite Duration: Indefinite. |
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| Gullinbursti | 3415 | 184 | Whirlwind's Stamina: Medium boost to wind allies' ATK based on how high HP is Wind's Celere: Small boost to wind allies' ATK and critical hit rate All allies gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns. |
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| Gust-Piercer Arrow | 1370 | 123 | Whirlwind's Verity: Medium boost to wind allies' critical hit rate |
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| Halberd | 1040 | 115 | Wind's Aegis: Small boost to wind allies' max HP |
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| Hallowed Pilgrimage | 2770 | 368 | Saint's Nature: When main weapon: Increase healing of At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains upon using At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. Saint's Essence: This is the essence of greatness. Gain its power by using emblems. Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Hand Pistol | 1180 | 76 | Wind's Aegis: Small boost to wind allies' max HP |
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| Harp of Eternal Splendor | 999 | 99 | ||||||
| Harp of Westerly Winds | 1800 | 190 | Westerly Crescendo: When main weapon: 5% boost to all allies' debuff success rate. Westerly Rhapsody: Big boost to wind allies' ATK Inflict Strength: 10%Duration: 180 seconds. |
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| Hatsoiiłhał | 2700 | 270 | Coeli Excelsior: Boost to wind allies' C.A. DMG cap Ventosus's Enmity: Big boost to wind allies' ATK based on how low HP is Gain Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |
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| Heaven's Cloud | 2800 | 279 | Ventosus's Might: Big boost to wind allies' ATK Zion's Aegis: Big boost to light allies' max HP Skyrule Storm: Boost to Wind allies' Skill DMG cap. Bonus Light and Water damage. 4★: Gain (Effect removed on next all-foe all-ally attack) . |
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| Heavenly Fawn Bow | 2880 | 300 | Ventosus's Verity: Big boost to wind allies' critical hit rate Wind's Might: Small boost to wind allies' ATK Jade Arts: Boost to Wind allies' skill damage cap. Inflict Duration: 180 seconds. 4★: Also inflict Duration: 180 seconds and Duration: 180 seconds. |
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| Heiliges Schwert | 2510 | 215 | Ventosus's Might: Big boost to wind allies' ATK Whirlwind's Dual-Edge: Medium boost to double attack rate for wind allies Inflict Strength: 10%Duration: 180 seconds. |
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| Hellion Gauntlet Ventus | 2640 | 277 | Harbinger of Destruction: Slight chance to dodge all attacks. Gain Strength: 5% upon dodging. Strength to Spare: Gain (Excludes all-foe all-ally attacks) Duration: 1 turn upon using Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Duration: 2 turns., Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: 20%Duration: 2 turns. or Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns. At level 30: Strength: 20Duration: 2 turns upgraded to Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Strength: 30%-90%Duration: 2 turns.. Gain Strength: 20% and Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Helmholtz | 2826 | 300 | Shredder's Nature: When main weapon: 1 to all allies at battle start. Shredder's Essence: This is the essence of greatness. Gain its power by using emblems. Gain . |
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| Helmwige | 2950 | 332 | Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Hercules | 3806 | 345 | Whirlwind's Restraint: Medium boost to Wind allies' double attack rate and critical hit rate Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill damage and 20% boost to skill damage cap. Wind's Celere: Small boost to Wind allies' ATK and critical hit rate 1-turn cut to MC's skill cooldowns. 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). 5★: Damage increased to 950%Unworldly. |
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| Holy Axe | 1840 | 128 | Wind's Aegis: Small boost to wind allies' max HP Wind's Refuge: Small boost to wind allies' debuff resistance |
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| Incomplete Polarsector | 3228 | 221 | Ventosus's Bloodshed: Big boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Wind's Garrison: Small boost to wind allies' DEF based on how low HP is Ventosus's Enmity: Big boost to wind allies' ATK based on how low HP is Inflict Duration: 180 seconds. 4★: Also inflict . |
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| Indra's Edge | 2716 | 247 | Whirlwind's Celere: Medium boost to wind allies' ATK and critical hit rate Ventosus's Garrison: Big boost to wind allies' DEF based on how low HP is Gain Strength: 40%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Increased to Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Indra's Edge Militis | 2584 | 235 | Bow Voltage II: Boost to ATK based on how many bows are equipped. Tranquility's Fortitude: Supplement wind allies' DMG based on how low HP is Sephira Salire Ventus: 3% boost to Wind allies' normal attack damage cap. Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Wind allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Wind allies take DMG worth 40% of max HP at battle start.) All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also inflict Duration: 180 seconds on a foe. |
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| Innocent Love | 2748 | 340 | Verdant Sovereign: Unworldly boost to Wind allies' ATK. Astral Echo II: Boost to Wind allies' one-foe attack damage cap based on their number of buffs. All Wind allies gain Strength: 50% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All Wind allies also gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Intervallo Bramoso | 1709 | 234 | Resilient Gale: Big boost to wind allies' max HP Covert Artistry: When main weapon (MC only): Boost to C.A. DMG Gain Strength: 20%. |
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| Ipetam Ventus | 2710 | 265 | Hunger for Chaos: When main weapon (MC only): Boost to skill hit rate. The Butcher's Knife: When main weapon (MC only): Boost to Inflict . series' damage. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Iron Fist of Severed Chains | 3642 | 319 | Rikishi's Calling: When main weapon (MC only): Increase Inflict Strength: 25%Duration: 2 turnsLocal status effect and Strength: 30%Duration: 1 turn Local status effect.'s specs. (Hit number doubles. Gain Strength: 100%Multiplier: AssassinDuration: 1 turn .) Rikishi's Pride: When main weapon (MC only): Increase Strength: 40%-120%Duration: 3 turns, Strength: 20%Multiplier: SeraphicDuration: 3 turns, and Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.)'s specs. (Gain Strength: 50%Duration: 3 turns and Duration: IndefiniteAlso called "Lethal Attack Dodged". Consumes 40% of max HP instead.) Rikishi's Genius: When main weapon (MC only): 5-turn cut to (Enter Duration: 4 turns mode. End cooldown for all skills. When a Melee-specialty ally of the same element as caster normal attacks: 1-turn cut to this skill's standby. Can't recast. While in Duration: 4 turns mode: Other allies can't participate in battle. Can't use items.)'s skill standby. Gain Strength: 20%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 5★: Also gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Iron Halberd | 480 | 52 | ||||||
| Iron Kalinga Axe | 550 | 38 | ||||||
| Iron Kukri | 500 | 48 | ||||||
| Iron Spatha | 525 | 43 | ||||||
| Ishkur Shaft | 2107 | 155 | Tempest's Vestige: Big boost to wind allies' ATK Climate Control: When main weapon (MC only): Medium boost to multiattack rate Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Jade Axe Relic | 1175 | 85 | ||||||
| Jade Bow Relic | 1115 | 102 | ||||||
| Jade Dagger Relic | 1065 | 107 | ||||||
| Jade Gauntlet Relic | 1045 | 111 | ||||||
| Jade Gun Relic | 1200 | 80 | ||||||
| Jade Harp Relic | 985 | 107 | ||||||
| Jade Katana Relic | 1185 | 84 | ||||||
| Jade Lance Relic | 1025 | 115 | ||||||
| Jade Staff Relic | 960 | 128 | ||||||
| Jade Sword Relic | 1120 | 96 | ||||||
| Jamadhar | 1630 | 172 | Whirlwind's Aegis: Medium boost to wind allies' max HP |
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| Jeunesse | 1752 | 146 | Whirlwind's Healing: Medium boost to wind allies' healing cap Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Jewel Modele | 2265 | 150 | Ventosus's Verity: Big boost to wind allies' critical hit rate Randomly causes ??? |
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| John Doe | 3475 | 231 | Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 30%. Reload bullets. |
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| Joyeuse | 3090 | 264 | Ventosus's Might II: Big boost to wind allies' ATK Whirlwind's Dual-Edge: Medium boost to double attack rate for wind allies Gain . |
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| Kaguya's Folding Fan | 3105 | 333 | Optimus Exalto Aeros: 30% boost to Wind's, Whirlwind's, and Ventosus's weapon skills Wind's Fandango: Small boost to wind allies' ATK / Small boost to triple attack rate Ventosus's Demolishment: Big amplifying boost to wind allies' normal attack DMG 800% Bonus Wind damage to all foes (Damage cap: ~800,000). 4★: All Wind allies also gain Strength: 80% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Kahuan Leiomano | 2143 | 148 | Warrioress's Might: Big boost to wind allies' ATK War-Beast Bond: When main weapon: 10% boost to female Wind allies' ATK. Inflict Strength: 15%Duration: 180 seconds. |
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| Kahuan Pahi Kaua | 1373 | 116 | Wrath's Might: Medium boost to wind allies' ATK Inflict Duration: 180 seconds. |
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| Kanabo | 2872 | 348 | Warrior Monk's Nature: When main weapon: Boost to Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise lvl by 1. At level 30: Now raises lvl by 2.'s specs. (Counter upgraded to Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6. 4-hit, 200% Bonus Wind damage (Damage cap: ~130,000 per hit~520,000 total). |
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| Kapilavastu Ventus | 2410 | 320 | Gate of Wisdom: Boost . to 1 per 8% charge bar. Whispers of Death: Boost (Consumes up to 50% of current HP.) to 3% charge bar per 200 HP. Gain Strength: 20% and restore 5% HP (Healing cap: 1000). |
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| Keraunos Ventus | 2570 | 265 | Thunder's Roar: Boost to Act of God: Boost to Strength: 80% (Max: 300%)Duration: IndefiniteMultiplicative modifier. Self-inflict Strength: 10%Duration: 1 turn .. Gain Strength: 20% and . |
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| Kerykeion | 2530 | 323 | Ventosus's Might: Big boost to wind allies' ATK Seven Gem Barrier: When dealing a one-foe attack, chance to gain Duration: 0.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. (Boost to counter damage based on skill lvl). Gain Duration: Indefinite. 4★: Also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Khopesh | 2042 | 168 | Bloodthirsty Deities: Big boost to wind allies' ATK Shield-Tearing Dance: When main weapon (MC only): Inflict Strength: 5% (Max: 25%)Duration: 180 seconds on a foe upon triple attacks. Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Kilij | 1730 | 150 | Whirlwind's Might: Medium boost to wind allies' ATK Wind's Garrison: Small boost to wind allies' DEF based on how low HP is |
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| Knuckle-Duster | 1290 | 130 | Kamikaze's Might: Medium boost to wind allies' ATK Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Kukri | 1030 | 102 | Wind's Aegis: Small boost to wind allies' max HP |
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| Kusanagi | 3425 | 243 | Venerator's Nature: When main weapon (MC only): Raise Multiplier: Perpetuity lvl by 2 at battle start. Venerator's Apex: When main weapon (MC only): End cooldown for Reduce an Omen's cancel requirements by 20% of the maximum value. Raise Multiplier: PerpetuityDuration: Indefinite lvl by 1. (Can only be used while a cancelable Omen is active.) At level 30: Omen cancel reduction increases to 30% of the maximum value. when a foe uses a special attack. Bonus Wind damage. (Boost to bonus damage specs based on Multiplier: Perpetuity lvl.) |
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| Langeleik Ventus | 2480 | 266 | Lost Song of the Sages: Boost Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain Strength: 3% maximum HP (Healing cap: 150 HP).'s to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using Strength: 25% and Strength: 20%. Dagger: All parties gain Strength: 10% and Strength: 10%., Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Duration: Indefinite and Duration: Indefinite to indefinite. Harp: Also gain Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain Strength: 5% (Max: 15%)Duration: Indefinite.. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Last Storm Blade | 2900 | 200 | Stormwyrm's Heroism II: Medium boost to wind allies' max HP and double attack rate Stormwyrm's Essence II: Medium boost to wind primal allies' ATK Gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Last Storm Harp | 2400 | 260 | Stormwyrm's Stamina II: Medium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity III: Big boost to wind allies' critical hit rate Gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Last Storm Lance | 2490 | 280 | Stormwyrm's Might II: Medium boost to wind allies' ATK Stormwyrm's Abandon: Boost to wind allies' multiattack rate based on turns passed. Gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Le Chevalier au Lion | 1992 | 178 | Resilient Gale: Big boost to wind allies' max HP Covert Artistry: When main weapon (MC only): 20% boost to C.A. damage. Gain Strength: 10%. |
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| Le Fay | 2570 | 290 | Ventosus's Tyranny: Big boost to wind allies' ATK / 10% cut to wind allies' max HP Ventosus's Trium: Big boost to wind allies' multiattack rate Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Strength: 30%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining.'s duration increased to 4.5 turns. |
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| Leaf Dagger | 1080 | 107 | Wind's Might: Small boost to wind allies' ATK |
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| Light Buckler | 1050 | 120 | Wind's Clarity: Slight chance to dodge and counter (small DMG) for wind allies |
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| Lightbringer | 1200 | 90 | Wind's Might: Small boost to wind allies' ATK |
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| Love Eternal | 3200 | 320 | Ventosus's Might III: Massive boost to wind allies' ATK Whirlwind's Primacy: Medium boost to wind allies' ATK / Medium boost to double attack rate for wind allies All allies gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Increased to Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Lunatic Broom | 2750 | 365 | Nightbender's Nature: When main weapon (MC only): Recover 1 every turn. Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems. Strength: 20%. Recover 3 at end of turn. |
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| Lupercalia | 2780 | 320 | Ventosus's Might: Big boost to wind allies' ATK Jade Arts: Boost to Wind allies' skill damage cap. Rouge Pierre Tempest: When main weapon (MC only): 4-hit Wind damage to a foe at end of turn when HP is 80% or above. All Wind allies gain Strength: 30% chance of dealing 30% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also deal 4-hit, 100% Bonus Wind damage (Damage cap: ~135,000 per hit~540,000 total). |
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| Lux in Tenebris | 3716 | 305 | Revenger's Calling: When main weapon: 200% Wind damage to a foe (Damage cap: ~470,000) upon allies' triple attacks. Revenger's Pride: When main weapon (MC only): Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Duration: Indefinite. (When is 5: Affects all allies.)'s cooldown changes to 7 turns. Revenger's Genius: When main weapon (MC only): Increase Inflict Strength: 25%Duration: 180 secondsStacking: Dual and Strength: 25%Duration: 180 secondsStacking: Dual. Remove 1 buff. Gain Duration: Indefinite. (When a foe uses a special attack: End cooldown.)'s specs. (Inflict Strength: 20%Duration: 180 seconds and Strength: 50%Duration: 3 turnsLocal status effect on all foes.) Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Also deal multi-hit, 100% Bonus Wind damage (Damage cap: ~120,000 per hit / Max: 5 hits) based on . |
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| Main Gauche | 700 | 70 | Wind's Aegis: Small boost to wind allies' max HP |
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| Majestic Royal Pole | 1765 | 234 | Whirlwind's Might: Medium boost to wind allies' ATK Wind's Aegis: Small boost to wind allies' max HP Inflict Duration: 180 seconds or Duration: 180 seconds. |
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| Mammon Bow | 1410 | 127 | Whirlwind's Aegis: Medium boost to wind allies' max HP |
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| Mammon Glove | 1890 | 199 | Ventosus's Aegis: Big boost to wind allies' max HP Restore HP. |
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| Mammon Harp | 1230 | 132 | Whirlwind's Might: Medium boost to wind allies' ATK |
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| Mandau | 1200 | 100 | Wind's Might: Small boost to wind allies' ATK |
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| Mandjet | 3135 | 179 | Tranquility's Persistence: Supplement wind allies' DMG based on how high their HP is Whirlwind's Progression: Medium boost to wind allies' wind ATK based on number of turns passed Chance to inflict . 4★: Effect increased to 100% chance to inflict . |
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| Maple Wand | 435 | 57 | ||||||
| Marriage Sharkbell | 2714 | 324 | Blessing Petals: When main weapon (MC only): Upon using first-slot skill: MC gains Duration: 1 turn and Duration: Indefinite. Celebratory Peal: When main weapon (MC only): Upon the chain burst GaleburstWind-elemental chain burst of 4 or more chains.: 4-hit, 200% wind DMG to all foes (Damage cap: ~430,000 per hit). All wind allies gain Duration: Indefinite , Duration: Indefinite and Strength: 3% (Max: 15%)Duration: Indefinite. All allies gain Strength: 10%. 4★: Also inflict Strength: 10% (Max: 40%)Duration: 180 seconds and Strength: 10% (Max: 40%)Duration: 180 seconds. |
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| Maverick | 3210 | 293 | Shadowhound's Nature: When main weapon: Also grants Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%. for 3 turns and (Excludes all-foe all-ally attacks) Duration: 1 turn for 1 turn upon using Gain Strength: 100%Multiplier: NormalDuration: 1 turn , Duration: 1 turn , and Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Duration: 1 turn to Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict Duration: 180 seconds, , and remove 1 buff... Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Mega Metallic Yo-Yo | 2536 | 190 | Heavy-Metal Body: Big boost to wind allies' ATK Made For Killua: When main weapon (MC only): 20% boost to skill damage. Slight chance to inflict Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. 4★: Also gain Duration: Indefinite. |
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| Melody of Judgement | 2921 | 363 | Emperor-Judgement's Awakening: Massive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction. Sephira Maxi-Wind: 20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap. Wind's Majesty: Small boost to Wind allies' ATK and max HP All allies gain Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (Converts "Boost to DEF" effects to "Boost to ATKNormal modifier" [Cap: 100%].) 4★: All allies also gain Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.Verification needed. . 5★: Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. and Strength: 100% chance of taking 30% less damage.Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining.'s duration increased to 4.5 turns. |
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| Merciless Chastening | 1690 | 178 | Whirlwind's Might: Medium boost to wind allies' ATK |
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| Mezieres | 3033 | 312 | Dragoon's Nature: When main weapon: All allies gain Strength: 20% upon using Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain Strength: 40% (Max: 120%)Duration: Indefinite and Strength: 15% (Max: 45%)Duration: Indefinite.. Dragoon's Apex: When main weapon (MC only): Bonus Wind DMG effect based on lvl. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Misericorde | 2285 | 227 | Twilight: ~14.2%14.29% ± 7.81% chance to not use up Secret Gear. Based on 11 occurrences from 77 usage. Confidence intervals are assuming an approximately normal distribution at 95% confidence. chance to not use up Secret Gear. Wicked Fangs: (Consumes secret gear. Raise Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: Gain slight chance to not consume a secret gear when it's used.. Self-inflict Strength: 50%Duration: 1 turn Can't be removed.. self-inflicts Strength: 20%Duration: 1 turn Can't be removed. instead. Gain Strength: 20%. |
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| Misericorde Rebirth | 2305 | 229 | Twilight: ~14.2%14.29% ± 7.81% chance to not use up Secret Gear. Based on 11 occurrences from 77 usage. Confidence intervals are assuming an approximately normal distribution at 95% confidence. chance to not use up Secret Gear. Wicked Fangs: (Consumes secret gear. Raise Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: Gain slight chance to not consume a secret gear when it's used.. Self-inflict Strength: 50%Duration: 1 turn Can't be removed.. self-inflicts Strength: 20%Duration: 1 turn Can't be removed. instead. Gain Strength: 20%. |
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| Misericorde Replica | 1470 | 146 | Twilight: Slight chance to not use up Secret Gear |
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| Misericorde Ventus | 2690 | 270 | Twilight: ~14.2%14.29% ± 7.81% chance to not use up Secret Gear. Based on 11 occurrences from 77 usage. Confidence intervals are assuming an approximately normal distribution at 95% confidence. chance to not use up Secret Gear. Wicked Fangs: (Consumes secret gear. Raise Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: Gain slight chance to not consume a secret gear when it's used.. Self-inflict Strength: 50%Duration: 1 turn Can't be removed.. self-inflicts Strength: 20%Duration: 1 turn Can't be removed. instead. Gain Strength: 20%. 1-turn cut to MC's skill cooldown. |
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| Mjolnir | 3977 | 283 | Whirlwind's Fandango: Medium boost to Wind allies' ATK / Medium boost to triple attack rate. War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit damage cap. Wind's Celere: Small boost to Wind allies' ATK and critical hit rate Gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000. No longer gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Damage increased to 950%Unworldly. |
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| Moon Shotel | 3223 | 227 | Whirlwind's Progression: Medium boost to wind allies' wind ATK based on number of turns passed Whirlwind's Garrison: Medium boost to wind allies' DEF based on how low HP is Tranquility's Crux: Supplement wind allies' C.A. DMG All Wind allies gain . 4★: All Wind allies also gain . |
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| Moss Tree Staff | 950 | 125 | Wind's Aegis: Small boost to wind allies' max HP |
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| Murakumo Ventus | 3000 | 211 | Spirit of the Morning Star: When main weapon (MC only): 20% boost to charge bar gain. Greatsnake's Lord-Sword: 10% cut to amount of charge bar used when casting Strength: 60%Multiplier: NormalDuration: 1 turn and Strength: ??% chance of dealing 50% more damage.Duration: 1 turn . Remove all debuffs from caster. (Consumes 30% of charge bar.). Gain Strength: 20% and Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Muramasa Ventus | 3020 | 207 | Safeguard: Chance of an all-foe attack. Dark Demon-Edge: 1-turn cut to all skill cooldowns when you dodge an attack with Support Skill "Spy" or Seal Combo "Cast-Off". Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Murcielago | 3895 | 354 | Sangre Caliente II: When main weapon: When a Wind ally drains a foe's HP: Wind ally gains Strength: 4% (Max: 20%)Duration: Indefinite, Strength: 10,000 (Max: 60,000)Duration: Indefinite, and Strength: 20%Duration: Indefinite. Robar Tiempo II: When main weapon (MC only): For every 4 times Wind allies drain a foe's HP: 9-hit plain damage to a foe based on its current HP (Damage cap: 666,666 per hit). Remove 1 buff. Inflict Duration: IndefiniteLocal status effect, Duration: IndefiniteLocal status effect, Duration: IndefiniteLocal status effect, Duration: IndefiniteLocal status effect and Strength: 10,000 (Max: 50,000)Duration: IndefiniteLocal status effect. Lluvia de Saetas II: When main weapon (MC only): Upon casting first-slot skill: 10-hit Wind damage to all foes (Damage cap: 150,000 per hit) All Wind allies gain Strength: (Healing cap: 2000)Duration: 5 turns and Strength: 10%Duration: 5 turns. All Wind allies gain Strength: 10% of damage dealt (Healing cap: 2000)Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining.. 4★: 1-turn cut to MC's first-slot skill's cooldown. 5★: 10-hit bonus Wind damage to all foes (Damage cap: 150,000 per hit) |
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| Mutsunokami Yoshiyuki | 1701 | 118 | Ryoma's Trusty Sword: Medium boost to wind allies' ATK Yoshiyuki Mutsunokami Crafted: When main weapon (MC Only): 7.5% Boost to C.A. DMG Gain Duration: 4 turns. |
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| Mysterian Blade | 1375 | 115 | Mysteria's Aegis: Medium boost to Wind allies' max HP |
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| Mysterian Dagger | 1310 | 128 | Mysteria's Might: Medium boost to Wind allies' ATK |
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| Mysterian Holy Scepter | 1740 | 227 | Mysteries of Mysteria: 15% boost to staff-specialty allies' charge attack damage. Breath of Mysteria: Big boost to wind allies' ATK All allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Mysterious Cutter | 1460 | 102 | Mysterious ATK: Medium boostUnknown 2% base, 1% per skill level, SL10 12% to wind allies' ATK Gain a random speed boost to charge bar. |
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| Mysterious Glove | 1285 | 135 | Mysterious ATK: Medium boost to wind allies' ATK Gain a random speed boost to charge bar. |
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| Mysterious Wand | 1685 | 240 | Mysterious VIT II: Big boost to wind allies' max HP Random speed boost to charge bar. |
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| Mythril Baghnakhs | 1060 | 111 | Wind's Might: Small boost to wind allies' ATK |
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| Mythril Halberd | 710 | 78 | ||||||
| Mythril Kalinga Axe | 810 | 58 | ||||||
| Mythril Kukri | 740 | 72 | ||||||
| Mythril Spatha | 775 | 65 | ||||||
| Nalakuvara | 2580 | 290 | Whirlwind's Betrayal: Boost to wind allies' ATK for first 8 turns of battle Ventosus's Tyranny: Big boost to wind allies' ATK / 10% cut to wind allies' max HP Inflict Strength: 10%Duration: 180 seconds. |
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| Nebuchad Ventus | 3040 | 200 | God of Death: Boost Duration: 6 turns or until used for 1 hit. Gain Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict Strength: 7% (Max: 20%)Duration: 6 turns. to Strength: 40% (Max: 200%)Duration: 6 turns and Strength: 5% (Max: 20%)Duration: 6 turns. Consecrated Sacrifice: Critical effect when is active. Gain Strength: 20%. Reload bullets. |
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| Negi's Staff | 2037 | 289 | Magical Activation Item: Big boost to wind allies' ATK Father's Memento: When main weapon (MC only): 20% boost to skill damage. All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nephthys Bow | 1390 | 126 | Whirlwind's Aegis: Medium boost to wind allies' max HP Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Nephthys Fork | 1855 | 207 | Ventosus's Might: Big boost to wind allies' ATK Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Nephthys Kris | 1930 | 192 | Ventosus's Aegis: Big boost to wind allies' max HP Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Nephthys Pole | 1200 | 158 | Whirlwind's Might: Medium boost to wind allies' ATK Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Nephthys Rapier | 1400 | 118 | Whirlwind's Aegis: Medium boost to wind allies' max HP Gain . |
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| New Year Kadomatsu Gun | 2166 | 143 | Shoots and Leaves: When main weapon and foe is in Break: Medium boost to your double attack rate. Ventosus's Might: Big boost to wind allies' ATK Gain (Effect removed on next all-foe all-ally attack) . |
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| Night Rider | 2334 | 251 | Ventosus's Might: Big boost to wind allies' ATK Wind's Verity: Small boost to wind allies' critical hit rate Inflict Duration: 180 seconds and Duration: 180 seconds. |
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| Nine-Realm Harp Sage | 2470 | 275 | Ventosus's Might: Big boost to wind allies' ATK Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nine-Realm Harp Ventus | 2250 | 250 | Ventosus's Might: Big boost to wind allies' ATK Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Nirvana Ventus | 2420 | 322 | Serenity's Mead: When main weapon: Boost to Reincarnation: When main weapon (MC only): Gain when casting Gain Strength: 20%, Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Norden Labrys | 3954 | 258 | Legend's Apex: When main weapon (MC only): Boost to Strength: 100% and Duration: 2 turns.'s specs. (Extend 's duration by 2 turns. Gain Duration: Indefinite upon use. When ends: Gain Duration: Indefinite.) Legend's Nature: When main weapon (MC only): Boost to All allies gain two random buffs.'s specs. (Gain Duration: 1 turn upon use.) Legend's Prowess: When main weapon (MC only / Requires Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. set as a skill): Activate Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. at end of turn when allies deal damage 40 or more times to the current target in 1 turn. Bonus Wind damage (Damage cap: ~700,000). 5★: All allies also gain Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Nostalgic Coffee Jelly | 2828 | 302 | Whirlwind's Stamina: Medium boost to wind allies' ATK based on how high HP is Wind's Celere: Small boost to wind allies' ATK and critical hit rate Gale Green Blow: 20% Bonus Wind DMG effect to third hit of Wind allies' triple attacks. Inflict Duration: 180 secondsVerification needed. . All allies gain Verification needed. . 4★: Also inflict Duration: 180 secondsVerification needed. on a foe. |
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| Oak Wand | 460 | 60 | ||||||
| Old Sword | 1190 | 100 | Wind's Aegis: Small boost to wind allies' max HP |
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| Oliver | 2571 | 170 | Loki's Wit: When main weapon: lvl by 1. line of skills inflict 1 extra . Making a Killing: When main weapon: ~5% boost to item-drop rate. Gain Strength: 20%. |
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| Oliver Rebirth | 2595 | 171 | Loki's Wit: When main weapon: lvl by 1. line of skills inflict 1 extra . Making a Killing: When main weapon: ~5% boost to item-drop rate. Gain Strength: 20%. |
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| Oliver Replica | 1651 | 109 | Loki's Wit: When main weapon: lvl by 1. line of skills inflict 1 extra . |
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| Oliver Ventus | 3030 | 200 | Loki's Wit: When main weapon: lvl by 1. line of skills inflict 1 extra . Making a Killing: When main weapon: ~5% boost to item-drop rate. Gain Strength: 20%. Inflict 1 stack. |
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| One-Rift Spear Sage | 2570 | 295 | Ventosus's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to wind allies' ATK All allies gain Strength: 20%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 3 hits. |
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| One-Rift Spear Ventus | 2330 | 265 | Ventosus's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to wind allies' ATK All allies gain Strength: 10%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 1 hit. |
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| Onmyoji's Reito | 3856 | 281 | Exorcist's Sapience: When main weapon (MC only): Inflict Strength: 10% (Max: 40%)Duration: 180 seconds, Strength: 10% (Max: 40%)Duration: 180 seconds, and a random debuff on all foes. (Consumes 3 to end cooldown.) consumes 1 fewer to end its cooldown. Exorcist's Erudition: When main weapon (MC only): Increase Strength: 30% and Strength: 10%Duration: 3 turns. (Additional effect when 7 are consumed: Caster also gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and Duration: Indefinite.)'s specs. (Additional effect activates without consuming .) Exorcist's Acumen: When main weapon (MC only): Increase 2-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit). Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and . Remove 1 buff. Raise foes' Duration: IndefiniteLocal status effect lvl by 1 (Max: 2). (Consumes 7 . When a foe's Local status effect lvl is 2: Skill changes to Five-Phase Seal.) Five-Phase Seal: 6-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit). Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and Base Accuracy: GuaranteedDuration: 1 turn Local status effect. Clear charge diamonds. Remove 3 buffs. Reset foes' Local status effect lvl. (Consumes 7 . Skill changes to Execration.)'s specs. (Upon use: Remove 3 additional buffs. Inflict Strength: 100%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, and Strength: 30%Duration: 6 turnsLocal status effect.) Inflict Strength: 20%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 5★: All Wind allies also gain Strength: 10%. MC gains 1 Duration: Indefinite. |
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| Onyx Stormbringer | 2965 | 213 | Whirlwind's Stamina: Medium boost to wind allies' ATK based on how high HP is Gale Green Blow: 20% Bonus Wind DMG effect to third hit of Wind allies' triple attacks. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Orderbringer | 3321 | 290 | Tranquility's Maneuver: Supplement wind allies' normal attack DMG Wind's Celere: Small boost to wind allies' ATK and critical hit rate Ventosus's Deathstrike: Big Bonus Wind DMG effect to wind allies All Wind allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Wind allies also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Original Sin | 3100 | 304 | Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Orleans Standard | 2430 | 350 | Ventosus's Aegis: Big boost to wind allies' max HP Oracle's Allegiance: Boost to Wind allies' damage cap. Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Gain Strength: ??% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Orpheus Harp | 1180 | 126 | Whirlwind's Healing: Medium boost to wind allies' healing cap Wind's Aegis: Small boost to wind allies' max HP Restore 10% of all allies' HP (Healing cap: 1000). |
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| Ouranosphaira Ravdos | 3390 | 371 | Physician-Seer's Sapience: When main weapon (MC only): Increase Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Duration: Indefinite. MC gains Duration: Indefinite.'s specs. ( activates 1 extra time. Upon use: All allies gain Duration: Indefinite and Strength: 30%Duration: Indefinite.) Physician-Seer's Erudition: When main weapon (MC only): Increase Multiplier: NormalDuration: IndefiniteStacking: Special Buff.'s specs. (10% Bonus Elemental DMG effect to target upon use. [Effect upgraded to Multiplier: NormalDuration: IndefiniteStacking: Special Buff.]) Physician-Seer's Acumen: When main weapon (MC only): Increase Fully restore all allies' HP and remove all debuffs. (Can't recast.)'s specs. (Removes all buffs from all foes upon cast. Gains a cooldown of 12 turns and can now be recast.) Remove 1 buff. 5★: All Wind allies also gain Strength: 2000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Ouroboric Mobius | 2951 | 290 | Ventosus's Majesty: Big boost to wind allies' ATK and max HP Wind's Aegis: Small boost to wind allies' max HP Remove 1 buff. 4★: Also remove 1 debuff from Wind allies. |
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| Paper Fan | 1150 | 100 | Wind's Verity: Small boost to wind allies' critical hit rate |
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| Pathos Cantabile | 1251 | 141 | Clawed Gale: Medium boost to wind allies' ATK All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Penguin Pals | 2198 | 278 | Wind's Auspice: Small boost to wind allies' max HP and healing cap Whirlwind's Progression: Medium boost to wind allies' wind ATK based on number of turns passed |
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| Peridot Crossbow | 3072 | 203 | Stormwyrm's Might III: Big boost to wind allies' ATK Stormwyrm's Progression III: Big boost to wind allies' wind ATK based on number of turns passed All allies gain Strength: 10% of max HP (Healing cap: 600)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Healing cap: 600). 4★: Effect increased to Strength: 10% of max HP (Healing cap: 800)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (Healing cap: 800). 5★: Also inflict Strength: 10% (Max: 30%)Duration: 180 seconds on a foe. |
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| Petit Bouquet de Fleurs | 2588 | 351 | Ventosus's Healing: Big boost to wind allies' healing cap Whirlwind's Majesty: Medium boost to wind allies' ATK and max HP All allies gain Strength: 1000 HP or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Petronel | 1270 | 83 | Wind's Might: Small boost to wind allies' ATK |
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| Piercing Galewing | 3185 | 317 | Tranquility's Pact: Supplement wind allies' DMG Dagger Voltage II: Boost to ATK based on how many daggers are equipped Tranquility's Quintessence: Boost to wind allies' DMG cap Gain Duration: Indefinite. 4★: All allies also gain Strength: 10%. |
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| Pina Colata Bow | 1370 | 124 | Mysterious VIT: Medium boost to wind allies' max HP |
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| Pink Fan | 2215 | 231 | Mysterious ATK II: Big boost to wind allies' ATK |
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| Pirate Sword | 1750 | 148 | Whirlwind's Might: Medium boost to wind allies' ATK |
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| Platinum Harp | 1300 | 140 | Whirlwind's Aegis: Medium boost to wind allies' max HP |
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| Plume of Suparna | 2599 | 258 | Wind's Healing: Small boost to healing cap for wind allies Ventosus's Might II: Big boost to wind allies' ATK Gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: Effect increased to (Effect removed on next all-foe all-ally attack) Duration: Indefinite. Also gain Strength: 1000Duration: Indefinite. |
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| Plume of Suparna Militis | 2474 | 246 | Dagger Voltage II: Boost to ATK based on how many daggers are equipped. Tranquility's Exertion: Boost to wind allies' multiattack rate based on how high their HP is Sephira Legio Ventus: When main weapon (MC only): Starts battle with Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Wind allies.) Inflict Duration: 180 seconds. 4★: Also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Practice Sword | 1205 | 104 | Wind's Might: Small boost to wind allies' ATK |
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| Prayer of Grand Gales | 3302 | 439 | Ewiyar's Gale: Boost to Wind allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Six Pillars' Judgment: Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. All allies gain Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Remove 1 debuff. Restore 10% of all allies' HP (Healing cap: 2000). |
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| Promise | 1990 | 198 | Ventosus's Might: Big boost to wind allies' ATK Gain Strength: 50%. |
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| Prototype Reboot | 3219 | 268 | Contractor's Nature: When main weapon: Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to Duration: Indefinite's specs based on number of .) now always grants Strength: 4500. Contractor's Apex: When main weapon (MC only): Bonus Wind DMG effect based on number of . Gain 2 Duration: Indefinite. |
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| Proximo | 2387 | 203 | Warspirit's Sword Dance: When main weapon (MC only): Increase When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.'s hit number by 2. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. Gain Strength: 20%. |
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| Proximo Rebirth | 2410 | 205 | Warspirit's Sword Dance: When main weapon (MC only): Increase When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.'s hit number by 2. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. Gain Strength: 20%. |
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| Proximo Replica | 1541 | 131 | Warspirit's Sword Dance: When main weapon (MC only): Increase Decimate's hit number |
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| Proximo Ventus | 2690 | 270 | Warspirit's Sword Dance: When main weapon (MC only): Increase When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.'s hit number by 2. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. Gain Strength: 20% and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Psycho Syringe | 3065 | 309 | Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Strength: 10% (Max: 50%)Duration: Indefinite, Strength: 50%Duration: 3 turns, and Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. 20% bonus damage to foes. Inflicts a random debuff. ( Strength: 30,000 HPDuration: 180 seconds, Duration: 180 seconds, Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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| Qinglong Manewhip | 2290 | 200 | Ventosus's First Dash: Big boost to triple attack rate~7% at SL 15, might be the same as Big Trium and 15% hit to ATK for a Wind ally in first position. Ventosus's Might: Big boost to wind allies' ATK Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Qinglong Spear | 2180 | 240 | Ventosus's Might II: Big boost to wind allies' ATK Gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Qinglong Spear Malus | 2560 | 279 | Ventosus's Might II: Big boost to wind allies' ATK Essence of the East: Boost to Wind allies' damage cap. Gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Qinglong Spear Pontus | 2560 | 279 | Ventosus's Might II: Big boost to wind allies' ATK Scales of Wrath: When main weapon (MC only): 20% Bonus DMG for one-foe attacks if HP is below 50%. Gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Qinglong Spear Regus | 2560 | 279 | Ventosus's Might II: Big boost to wind allies' ATK Whirlwind's Verity: Medium boost to wind allies' critical hit rate Gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Raijodo | 3011 | 278 | Whirlwind's Mystery: Medium boost to wind allies' C.A. DMG Whirlwind's Verity: Medium boost to wind allies' critical hit rate Jade Craft: Supplement wind allies' critical hit DMG All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Strength: 10%. |
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| Ray Gun | 2571 | 203 | Ventosus's Might: Big boost to wind allies' ATK Wind's Restraint: Small boost to wind allies' double attack rate and critical hit rate All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Regulon | 1940 | 128 | Whirlwind's Might: Medium boost to wind allies' ATK |
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| Returner Staff | 2090 | 310 | Ventosus's Might: Big boost to wind allies' ATK Hit to debuff resistance. |
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| Reunion | 3200 | 310 | Ventosus's Might III: Massive boost to wind allies' ATK Wind's Majesty: Small boost to wind allies' ATK and max HP All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Strength: 15%-5%Duration: 2.5 turnsDecreases linearly in strengthApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Rhomphaia | 3579 | 401 | Cyclonic Strike II: When main weapon (MC only): Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. Ignore 20% of foes' DEFStack additively with weapon skills Electrifying Onslaught II: When main weapon (MC only): At battle start and at end of turn when allies deal damage 40 or more times to the current target in 1 turn: MC gains Strength: 30%Multiplier: AssassinDuration: 1 turn and Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. Raise Duration: Indefinite lvl by 1 (Max: 2). (When lvl is raised at 2: Reset lvl. Strength: 30%Multiplier: AssassinDuration: 1 turn and Duration: 3 turnsCounter attacks grant 5% charge bar per hit. affects Wind allies.) Ventosus's Majesty: Big boost to wind allies' ATK and max HP All Wind allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All Wind allies also gain Strength: 100% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Raise MC's Duration: Indefinite lvl by 1 (Max: 2). |
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| Ridill | 3300 | 275 | Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Wind Damage effect when MC has energy. Paragon's Essence: This is the essence of greatness. Gain its power by using emblems. |
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| Rin's Maracas | 2282 | 241 | School Idol: Big boost to Wind allies' ATK If You're Smiling, Any Day Is Okay!: MC only: 20% boost to charge attack DMG when not debuffed. Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ring of Raphael (SR) | 1685 | 147 | Raphael's Blessing: Amplify Wind allies' damage against Earth foes by 10%. All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ring of Raphael (SSR) | 2460 | 220 | Raphael's Blessing II: Amplify Wind allies' damage against Earth foes by 20%. Wind's Majesty: Small boost to wind allies' ATK and max HP All allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ring of Wandergale | 2970 | 270 | Raphael's Blessing III: Amplify Wind allies' damage against Earth foes by 23%. Wind's Majesty: Small boost to wind allies' ATK and max HP All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ringed Armguards | 2961 | 345 | Enlightened Monk's Nature: When main weapon: Boost lvl gain from Snap Punch by 1. lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn. Enlightened Monk's Apex: When main weapon: Inflict Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds and Strength: 7% (Max: 30%)Base Accuracy: 80% on all foes when damage is dealt by Mantra. Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Rip Van Winkle | 2638 | 339 | Kind Woodcutter's Nature: When main weapon: All other allies gain Strength: 2500 upon using Duration: Indefinite and a shield effect worth 4000. (Every turn during Leaf Burning: All allies gain Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, Strength: 4% (Max: 20%)Duration: Indefinite, and Strength: 10%. Leaf Burning ends when shield effect ends.). Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". onward and grant all allies "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." from 2nd cast onward. Gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Roasting Skewer | 1373 | 116 | On the Defensive: Medium boost to Wind allies' max HP |
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| Romulus Spear Ventus | 2580 | 290 | The Light in the Dark: Restore 10% HP upon using Spear: Inflict on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive., Spear: Inflict on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive., and Inflict to a foe in Break. (Boost to specs based on number of axes and spears equipped.) At level 30: Additional boost to specs based on number of axes and spears equipped. (Healing cap: 750). Warlord's Lance: Inflict Duration: 180 seconds upon casting Gain Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier.. Gain Strength: 20%, Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Rose Crystal Axe | 2300 | 210 | Emerald Rose Brier: Medium boost to wind allies' ATK and max HP Emerald Rose Bud: Lessen fire DMG taken for wind allies Lessen all allies' Fire DMG. |
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| Rose Crystal Knife | 2225 | 220 | Emerald Rose Thorns: Big boost to wind allies' ATK Emerald Rose Barrier: Lessen earth DMG for all allies Inflict Strength: 15%Duration: 180 seconds. |
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| Rosenbogen | 2388 | 217 | Arrow Storm: Boost to Duration: 1 turn ., Duration: 1 turn and Strength: 100%Duration: 1 turn . and Gain Strength: 100%Multiplier: NormalDuration: 1 turn , Duration: 1 turn , and Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Duration: 1 turn to Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict Duration: 180 seconds, , and remove 1 buff... Battlefield Tribulations: Boost to debuff success rate. Gain Strength: 20%. |
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| Rosenbogen Rebirth | 2410 | 219 | Arrow Storm: Boost to Duration: 1 turn ., Duration: 1 turn and Strength: 100%Duration: 1 turn . and Gain Strength: 100%Multiplier: NormalDuration: 1 turn , Duration: 1 turn , and Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Duration: 1 turn to Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict Duration: 180 seconds, , and remove 1 buff... Battlefield Tribulations: Boost to debuff success rate. Gain Strength: 20%. |
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| Rosenbogen Replica | 1533 | 139 | Arrow Storm: Boost to Quick Step and Evasive Maneuvers |
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| Rosenbogen Ventus | 2810 | 256 | Arrow Storm: Boost to Duration: 1 turn ., Duration: 1 turn and Strength: 100%Duration: 1 turn . and Gain Strength: 100%Multiplier: NormalDuration: 1 turn , Duration: 1 turn , and Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Duration: 1 turn to Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict Duration: 180 seconds, , and remove 1 buff... Battlefield Tribulations: Boost to debuff success rate. Gain Strength: 20%. Inflict Duration: 180 seconds. |
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| Royal Deliverance | 3536 | 340 | Holy Knight's Apex: When main weapon (MC only): Boost to (Includes all-ally attacks) Duration: 1 turn and Strength: 10000Duration: Indefinite.'s specs. (Gain Duration: 1 turn upon use.) Holy Knight's Nature: When main weapon (MC only): Boost to Strength: 200%Duration: 5 turns and Duration: 5 turns.'s specs. (Extend duration of Strength: 200% and by 5 turns.) Holy Knight's Prowess: When main weapon (MC only): Boost to Strength: 10000Duration: 1 turn .'s specs. (All allies gain Strength: 50% upon use.) Remove 1 buff. 5★: Restore MC's HP (Healing cap: 5000). All allies also gain Strength: 3,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Royal Straight Flush | 2319 | 254 | Whirlwind's Celere: Medium boost to wind allies' ATK and critical hit rate Whirlwind's Clarity: Slight chance to dodge and counter (medium DMG) for wind allies Inflict a random debuff. |
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| Rudolfina | 3114 | 300 | Dancer's Nature: When main weapon (MC only): Increase 'boost to dodge rate' effect. Dancer's Essence: This is the essence of greatness. Gain its power by using emblems. Raise all allies' by 1. All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Sagemon | 2837 | 300 | Whirlwind's Fandango: Medium boost to wind allies' ATK / Medium boost to triple attack rate Strike: Wind: Boost to wind allies' normal attack DMG cap Whirlwind's Sapience: Medium boost to wind allies' triple attack rate and healing cap 4★: 2-hit Flurry effect |
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| Sagittarius Axe | 1490 | 107 | Whirlwind's Aegis: Medium boost to wind allies' max HP Gain . |
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| Sagittarius Blade | 1420 | 120 | Whirlwind's Aegis: Medium boost to wind allies' max HP Gain . |
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| Sagittarius Bow | 2358 | 214 | Ventosus's Aegis: Big boost to wind allies' max HP Wind's Might: Small boost to wind allies' ATK Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Salad Tongs | 1282 | 134 | On the Offensive: Medium boost to Wind allies' ATK |
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| Sauna-Goer's Cap | 1398 | 111 | Sauna-Goer's Aegis: Medium boost to wind allies' max HP Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Sealhammer of Liberation Verboten | 3061 | 194 | Taboo Dreadwind's Stamina III: Big boost to wind allies' ATK based on how high HP is Taboo Dreadwind's Sapience: Small boost to wind allies' triple attack rate and healing cap Inflict Strength: 10% (Max: 30%)Duration: 180 seconds and Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Seaside Memory | 1616 | 181 | Whirlwind's Aegis: Medium boost to wind allies' max HP |
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| Selene | 3493 | 223 | Contractor's Nature: When main weapon: , Duration: Indefinite, and Duration: Indefinite based on number of . (Consumes all .) will not consume . Contractor's Apex: When main weapon: Gain 1 every 3 turns. 200% Bonus Wind damage (Damage cap: ~135,000 per hit). (Boost to number of hits based on number of [Max: 6].) |
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| Sephira Emerald Bow | 2720 | 247 | Stormwyrm's Might III: Big boost to wind allies' ATK Sephira Windsoul: Big boost to wind allies' max HP in Arcarum Bonus Wind damage225% skill damage (50% of charge attack) (Damage cap: ~300,000). |
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| Sephira Emerald Sword | 2731 | 233 | Stormwyrm's Might III: Big boost to wind allies' ATK Sephira Wind-Tek: Massive boost to wind allies' critical hit rate in Arcarum Bonus Wind damage225% skill damage (50% of charge attack) (Damage cap: ~300,000). |
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| Sette di Spade | 3130 | 266 | Sword's Wrath: Boost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's Charge: Boost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: MC also gains Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Sette di Spade Mk II | 3401 | 289 | Sword's Wrath: Boost to ATK, max HP, and multiattack rate based on how many sabres are equipped Sword's Charge: Boost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped MC gains Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Seven-Star Sword Sage | 2810 | 242 | Ventosus's Might: Big boost to wind allies' ATK All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Seven-Star Sword Ventus | 2550 | 220 | Ventosus's Might: Big boost to wind allies' ATK All allies gain Strength: 30%Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Shekhinah Bow | 3040 | 276 | Ventosus's Might II: Big boost to wind allies' ATK Whirlwind's Clarity: Slight chance to dodge and counter (medium DMG) for wind allies Inflict Strength: 2500Verification needed. . |
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| Sherwood Bow | 3087 | 320 | Longstrider's Nature: When main weapon (MC only):Gain upon using Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs.. Longstrider's Apex: When main weapon (MC only):Bonus Wind DMG effect based on number of foe's debuffs. Remove 1 buff. Inflict Duration: 180 seconds. |
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| Shortbow | 510 | 45 | ||||||
| Shunran Shin'uchi | 3288 | 214 | Whirlwind's Mystery: Medium boost to wind allies' C.A. DMG Whirlwind's Verity: Medium boost to wind allies' critical hit rate Tranquility's Quenching: Supplement wind allies' C.A. DMG based on how high their HP is All Wind allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: All Wind allies also gain Strength: 10%. |
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| Sica Shishikushiro | 2912 | 285 | Wind's Might: Small boost to wind allies' ATK Whirlwind's Trium: Medium boost to wind allies' multiattack rate Gale Green Blow: 20% Bonus Wind DMG effect to third hit of wind allies' triple attacks Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also gain . |
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| Silver Bow | 2365 | 211 | Forest Blessing: Big boost to wind allies' ATK Forest Dweller's Insight: When main weapon: All allies gain Duration: 1 turn when MC uses a skill (Max: 5). Slight chance for 1-turn cut to MC's skill cooldowns. |
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| Silver Fan | 1755 | 145 | Whirlwind's Verity: Medium boost to wind allies' critical hit rate Gain . |
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| Sinensis | 2715 | 180 | Ventosus's Might: Big boost to wind allies' ATK Immortal Dragonblood: When main weapon (MC only): Refresh effect. Gain and . |
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| Six-Ruin Fist Sage | 2630 | 280 | Ventosus's Might: Big boost to wind allies' ATK All allies gain Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Six-Ruin Fist Ventus | 2400 | 250 | Ventosus's Might: Big boost to wind allies' ATK All allies gain Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Skeeter Beater | 1383 | 114 | Clawed Gale: Medium boost to wind allies' ATK |
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| Skirt Chaser | 1685 | 143 | Whirlwind's Might: Medium boost to wind allies' ATK |
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| Skofnung Ventus | 2810 | 244 | Indomitable Loyalty: Boost to Sword of the Saviour: Chance of Substitute effect. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Sky Ace | 3554 | 249 | Ventosus's Glory: Big boost to wind allies' C.A. specs and chain burst specs Wind's Fandango: Small boost to wind allies' ATK / Small boost to triple attack rate All allies gain Strength: 10%Multiplier: SeraphicDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Sky Piercer | 3562 | 382 | Ventosus's Enmity: Big boost to Wind allies' ATK based on how low HP is Apocalyptic Power II: When main weapon (MC only): Guaranteed triple attacks. Take 5% damageBased on max HP every turn. Starts battle with Strength: 30%Duration: Indefinite. Gale Green Blow: 20% Bonus Wind DMG effect to third hit of Wind allies' triple attacks. Gain Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. cap raised to 40,000. |
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| Sky Tomahawk | 1155 | 83 | Wind's Might: Small boost to wind allies' ATK |
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| Sky Vacation | 2088 | 300 | Whirlwind's Trium: Medium boost to wind allies' multiattack rate Wind's Might: Small boost to wind allies' ATK All Wind allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Snap Blade | 2566 | 158 | Flesh Ripper: Big boost to Wind allies' ATK Vertical Maneuvering Assault: When main weapon (MC only): 30% Hit to DEF. 30% boost to DA rate and 20% boost to TA rate. Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Snaphance | 1875 | 123 | Whirlwind's Might: Medium boost to wind allies' ATK |
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| Songsmith's Harp | 1485 | 161 | Whirlwind's Aegis: Medium boost to wind allies' max HP |
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| Soul Echoer Ventus | 2470 | 266 | Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Strength: 20%Duration: 1 turn , Strength: 10%Duration: 1 turn , and Strength: 60%Duration: 1 turn .. Indestructible Bachi: When main weapon (MC only): 20% boost to chain burst DMG and 10% boost to chain burst DMG cap. Gain and Strength: 20%. |
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| Spada di Vento | 3264 | 242 | Jade Enforcement: When any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier: EX boost to Wind allies' ATK and 15% boost to Wind allies' DEF. Zenith Art: Wind: 10% boost to Wind allies' skill damage cap and 10% boost to Wind allies' charge attack damage cap. MC gains Strength: 10%. 4★: All Wind allies now gain Strength: 10%. |
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| Spada di Vento Mk II | 3546 | 263 | Jade Enforcement: When any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above: 20% ATKMultiplier: EX boost to Wind allies' ATK and 15% boost to Wind allies' DEF. Zenith Art: Wind: 10% boost to Wind allies' skill damage cap and 10% boost to Wind allies' charge attack damage cap. All Wind allies gain Strength: 10%. Gain Strength: 10%Only takes effect in Battle System 2.0. |
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| Spatha | 510 | 42 | ||||||
| Spear of Assail | 2780 | 314 | Ventosus's Might II: Big boost to wind allies' ATK Whirlwind's Enmity: Medium boost to wind allies' ATK based on how low HP is Inflict Strength: 20%Duration: 180 seconds. 4★: Effect increased to Strength: 25%Duration: 180 seconds. |
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| Spear of Renunciation | 3360 | 377 | Stormwyrm's Majesty IV: Big boost to Wind allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum or chain. All allies gain 1 Duration: Indefinite. Additional effect based on the pendulum. |
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| Spear of Repudiation | 3360 | 377 | Ventosus's Majesty II: Big boost to Wind allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum or chain. All allies gain 1 Duration: Indefinite. Additional effect based on the pendulum. |
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| Spin Blade | 1170 | 80 | Wind's Dual-Edge: Small boost to double attack rate for wind allies |
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| Spin Blade V2 | 2690 | 179 | Ventosus's Trium: Big boost to wind allies' multiattack rate Whirlwind's Clarity: Slight chance to dodge and counter (medium DMG) for wind allies Inflict Local status effectVerification needed. . Gain . |
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| Split End | 2685 | 181 | Ventosus's Might: Big boost to wind allies' ATK Whirlwind's Clarity: Slight chance to dodge and counter (medium DMG) for wind allies Boost to ATK (Stackable). |
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| Spring's Whisperings | 2094 | 221 | Stormwyrm's Might II: Medium boost to wind allies' ATK Stormwyrm's Heroism II: Medium boost to wind allies' max HP and double attack rate All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Increased to Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Stand-Up Mic | 1197 | 151 | Clawed Gale: Medium boost to wind allies' ATK All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Standard Albion Bolt | 1866 | 123 | Whirlwind's Verity: Medium boost to wind allies' critical hit rate |
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| Steel Halberd | 490 | 54 | ||||||
| Steel Kalinga Axe | 560 | 40 | ||||||
| Steel Kukri | 510 | 50 | ||||||
| Steel Spatha | 535 | 45 | ||||||
| Storm Kris | 1350 | 134 | Whirlwind's Verity: Medium boost to wind allies' critical hit rate |
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| Stravaria | 1540 | 167 | Whirlwind's Might: Medium boost to wind allies' ATK |
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| Summer Souteyrand | 1745 | 148 | Wind's Verity: Small boost to wind allies' critical hit rate Whirlwind's Haunt: Medium boost to wind allies' ATK / 10% hit to double attack rate |
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| Sunset Blaze | 2993 | 268 | Ventosus's Might: Big boost to wind allies' ATK Wind's Mystery: Small boost to wind allies' C.A. DMG Whirlwind's Celere: Medium boost to wind allies' ATK and critical hit rate All allies gain Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: All allies also gain Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Verification needed. . |
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| Surviving Lightning | 2799 | 162 | Ventosus's Trium: Big boost to wind allies' multiattack rate Wind's Verity: Small boost to wind allies' critical hit rate Supplemental DMG effect to all allies. |
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| Sutera's Bow | 1770 | 160 | Whirlwind's Might: Medium boost to wind allies' ATK |
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| Swan | 3322 | 290 | Whirlwind's Verve: Medium boost to wind allies' max HP / Medium boost to ATK based on how high HP is Defender's Vow: When main weapon (MC only): Upon using first-slot skill: All Wind allies gain Strength: 3000Duration: 2 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". Argent Halberd: When main weapon (MC only): When a Wind ally removes a foe's buff: 3-hit Wind damage to all foes (Damage cap: ~450,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Wind allies' HP (Healing cap: 1000). Remove 1 buff. 4★: Also deal 800% Bonus Wind damage (Damage cap: ~800,000). |
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| Swirly Wurst Skewer | 1330 | 132 | Mysterious VIT: Medium boost to wind allies' max HP |
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| Sword of Eternal Splendor | 999 | 99 | ||||||
| Sword of Lisblanc | 1725 | 171 | Whirlwind's Aegis: Medium boost to wind allies' max HP |
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| Tall-Tale Teller | 3297 | 226 | Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect. Rugged Woodcutter's Apex: When main weapon (MC only): Gain Strength: (Damage cap: 50,000)Duration: 3 turns from 1st cast of Gain Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain Strength: 15%Duration: 3 turns. onward and Strength: 15%Duration: 3 turns from 2nd cast onward. Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Tanzanite Duellum | 2685 | 180 | Whirlwind's Celere: Medium boost to wind allies' ATK and critical hit rate Whirlwind's Clarity: Slight chance to dodge and counter (medium DMG) for wind allies Random buff to MC. |
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| Teardrop Mandolin | 2203 | 277 | Whirlwind's Verity: Medium boost to wind allies' critical hit rate Whirlwind's Stamina: Medium boost to wind allies' ATK based on how high HP is Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict Duration: 180 seconds. |
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| Ten-Wolf Gun Sage | 3020 | 200 | Ventosus's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to wind allies' ATK All allies gain Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ten-Wolf Gun Ventus | 2740 | 180 | Ventosus's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to wind allies' ATK All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Tenth Crow of the Clutch | 2606 | 196 | Ventosus's Aegis: Big boost to wind allies' max HP Tranquility's Exertion: Boost to wind allies' multiattack rate based on how high their HP is Inflict and . |
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| Tetrastreamer | 3455 | 237 | Tetra's Nature: When main weapon (MC only): Add 1 random Magic Circle at end of turn Tetra's Essence: This is the essence of greatness. Gain its power by using emblems. MC gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Wind damage to all foes at end of turn) |
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| Thalassinus | 3240 | 226 | Ventosus's Might II: Big boost to wind allies' ATK Whirlwind's Aegis: Medium boost to wind allies' max HP Cut to mode bar when a foe is in Overdrive. 4★: Boost to MC's mode bar cut rate. |
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| The Storyteller | 3465 | 229 | Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. Raise by 3 on all foes. |
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| Theater of Temperance | 2842 | 377 | Hermit-Temperance's Accord: Massive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain Strength: 100%Multiplier: AssassinDuration: 1 turn . Sephira Maxi-Wind: 20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap. Wind's Majesty: Small boost to Wind allies' ATK and max HP MC can't attack next turn. All allies gain Strength: 50%Duration: Indefinite. 4★: Effect increased to Strength: 60%Duration: Indefinite. 5★: Effect increased to Strength: 70%Duration: Indefinite. |
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| Three-Tiger Axe Sage | 2950 | 215 | Ventosus's Might: Big boost to wind allies' ATK Inflict Strength: 35%Duration: 10 seconds. |
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| Three-Tiger Axe Ventus | 2680 | 195 | Ventosus's Might: Big boost to wind allies' ATK Inflict Strength: 30%Duration: 10 seconds. |
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| Tiamat Amood | 1440 | 104 | Stormwyrm's Might II: Medium boost to wind allies' ATK Inflict . |
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| Tiamat Amood Omega | 2990 | 216 | Stormwyrm's Aegis II: Medium boost to wind allies' max HP Inflict Strength: 10%Duration: 180 seconds. 4★: Increased to Strength: 15%Duration: 180 seconds. |
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| Tiamat Arc Aura | 2828 | 253 | Stormwyrm's Bloodshed III: Big boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start Stormwyrm's Might II: Medium boost to wind allies' ATK Inflict Strength: 20%Duration: 180 seconds. All allies gain Strength: 5%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Tiamat Blade | 1375 | 117 | Stormwyrm's Might II: Medium boost to wind allies' ATK Inflict . |
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| Tiamat Bolt | 1475 | 97 | Stormwyrm's Might II: Medium boost to wind allies' ATK Inflict . |
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| Tiamat Bolt Aura | 3057 | 195 | Omega Exalto Aeros: 20% boost to Stormwyrm's weapon skills Stormwyrm's Might III: Big boost to wind allies' ATK Storm's Vivification: Boost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped Inflict Strength: 20%Duration: 180 seconds and Base Accuracy: Low. |
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| Tiamat Bolt Omega | 3050 | 202 | Stormwyrm's Might II: Medium boost to wind allies' ATK Stormwyrm's Enmity: Small boost to wind allies' ATK based on how low HP is Inflict Strength: 10%Duration: 180 seconds. 4★: Increased to Strength: 15%Duration: 180 seconds. |
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| Tiamat Bolt Prime | 2696 | 178 | Ventosus's Dual-Edge: Big boost to double attack rate for wind allies Whirlwind's Might: Medium boost to wind allies' ATK Inflict Duration: 180 seconds and Duration: 180 seconds. |
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| Tiamat Edge Aura | 2682 | 270 | Stormwyrm's Tempering III: Big boost to wind allies' skill DMG cap / Big supplemental boost to skill DMG Stormwyrm's Garrison: Small boost to wind allies' DEF based on how low HP is Inflict Strength: 20%Duration: 180 seconds. All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Tiamat Gauntlet Omega | 2670 | 281 | Stormwyrm's Might III: Big boost to wind allies' ATK Inflict Strength: 10%Duration: 180 seconds. 4★: Increased to Strength: 15%Duration: 180 seconds. |
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| Tiamat Glaive Omega | 2600 | 292 | Stormwyrm's Aegis II: Medium boost to wind allies' max HP Inflict Strength: 10%Duration: 180 seconds. 4★: Increased to Strength: 15%Duration: 180 seconds. |
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| Toothache and Suffering | 3300 | 206 | Axe's Wrath: Boost to ATK, max HP, and multiattack rate based on how many axes are equipped Axe Voltage II: Boost to ATK based on how many axes are equipped Tranquility's Quenching: Supplement wind allies' C.A. DMG based on how high their HP is Foe gains Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. duration decreased to 0.5 turns. |
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| Trí Bandia | 2133 | 293 | Whirlwind's Might: Medium boost to wind allies' ATK Whirlwind's Aegis: Medium boost to wind allies' max HP Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsEarth Damage Cut.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| True Conviction Flashspear | 2775 | 310 | True Horseman's Supremacy: Massive boost to Wind allies' ATK. Small boost to max HP. Conviction Arc: When main weapon (MC only): Gain every turn (Stackable / Resets upon taking DMG). Remove 1 buff. Absorb mode bar to gain up to Strength: 20%Unaffected by charge bar gain effects. 5★: Now removes 2 buffs and can gain up to Strength: 30%Unaffected by charge bar gain effects. |
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| True Tiger's Bane | 3180 | 230 | Wind's Might: Small boost to wind allies' ATK Whirlwind's Trium: Medium boost to wind allies' multiattack rate Gale Green Blow: 20% Bonus Wind DMG effect to the third hit of Wind allies' triple attacks. Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Also gain Strength: 10%Multiplier: SeraphicDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Turpin Spear | 2690 | 300 | Ventosus's Aegis: Big boost to wind allies' max HP Zion's Aegis: Big boost to light allies' max HP One Star-Soaring Show: Boost to Wind allies' debuff success rate. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also inflict . |
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| Two-Crown Bow Sage | 2800 | 255 | Ventosus's Might: Big boost to wind allies' ATK All allies gain Duration: 4 turns. |
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| Two-Crown Bow Ventus | 2550 | 232 | Ventosus's Might: Big boost to wind allies' ATK All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ullikummi | 3371 | 349 | Ventosus's Heed: Small boost to Wind allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown. All allies gain Strength: 30%Duration: 3 turns and a random buff upon using first-slot skill. Wind's Majesty: Small boost to Wind allies' ATK and max HP All allies gain Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 10% of all allies' HP (Healing cap: 3000). All allies also gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ultima Axe | 4169 | 245 | Labrys Rubell: Big boost to axe-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ultima Blade | 4191 | 240 | Makhaira Rubell: Big boost to katana-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ultima Bow | 3822 | 305 | Arcus Rubell: Big boost to bow-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ultima Claw | 3415 | 349 | Luctor Rubell: Big boost to melee-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ultima Dagger | 3525 | 333 | Sica Rubell: Big boost to dagger-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ultima Gun | 4188 | 232 | Arma Rubell: Big boost to gun-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ultima Harp | 3293 | 314 | Musica Rubell: Big boost to harp-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ultima Spear | 3452 | 350 | Lancea Rubell: Big boost to spear-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ultima Staff | 3173 | 401 | Baculum Rubell: Big boost to staff-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ultima Sword | 3807 | 288 | Gladius Rubell: Big boost to sabre-specialty allies' ATK and max HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. Gate of Omnipotence: A gate to the summits of power locked within Ultima weapons. These gates can only be opened with gauph keys. Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Unius | 2820 | 250 | Whirlwind's Might: Medium boost to wind allies' ATK Grand Epic: 4% boost to ATK (Max: 80%)Multiplier: EX to all allies per Epic weapon equipped. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Strength: 30%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining.'s duration increased to 4.5 turns. |
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| Unsigned Blade | 1922 | 115 | Whirlwind's Mystery: Medium boost to wind allies' C.A. DMG Inflict Duration: 180 seconds. |
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| Unsigned Kaneshige | 3435 | 241 | Kengo's Nature: When main weapon (MC only): 50% boost to charge bar gain. Kengo's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 10%. |
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| Use a Gold Brick | 1998 | 318 | Glamorous Gold's Glitter: Boost to wind allies' ATK based on foe's Bounty level Jade Hunt: 10% Bonus Wind DMG effect to wind allies against foes with Bounty effect Raise foe's lvl by 2. |
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| V.A.R.I.S. | 3060 | 210 | Devicer: Big boost to Wind allies' ATK Yes, My Lord!: When main weapon: Wind allies gain 30% boost to Skill DMG and 10% boost to Skill DMG Cap. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |
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| Valentine Glove | 1325 | 139 | Whirlwind's Might: Medium boost to wind allies' ATK Slight chance to inflict . |
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| Vanguard | 3246 | 257 | Cavalier's Nature: When main weapon (MC only): Gain Strength: (Healing cap: 800)Duration: 3 turns upon using Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain Strength: 40% (Max: 120%)Duration: Indefinite and Strength: 15% (Max: 45%)Duration: Indefinite.. Cavalier's Apex: When main weapon (MC only): Amplify normal attack damage based on lvl. All allies gain Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Vergelmir | 2445 | 230 | Ventosus's Verity: Big boost to wind allies' critical hit rate Wind's Trium: Small boost to wind allies' multiattack rate Inflict Duration: 180 seconds and Duration: 180 seconds. |
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| Vihta | 2032 | 170 | Birch's Might: Big boost to wind allies' ATK Sauna-Goer's Companion: When main weapon (MC only): ~30% chance to restore HP (Healing cap: 1000) and remove 1 debuff upon normal attacks. Restore 10% of MC's HP (Healing cap: 1500) and remove 1 debuff. |
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| Violino della Memoria | 2233 | 271 | Wind's Majesty: Small boost to wind allies' ATK and max HP Jade Arts: Boost to wind allies' skill DMG cap All allies gain Strength: 10%. |
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| Vortex of the Void | 3107 | 333 | Ventosus's Stamina II: Big boost to wind allies' ATK based on how high HP is Whirlwind's Grace: Medium boost to wind allies' max HP and debuff resistance Inflict Duration: 180 seconds and Duration: 180 seconds. 4★: All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| War Pick | 575 | 41 | ||||||
| Wasserspeier | 3218 | 275 | Dual Blade's Nature: When main weapon (MC only): Duration: Indefinite, Strength: 20%Duration: Indefinite, and Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain Strength: 30%. effect increased to Strength: 30%Duration: Indefinite and Strength: 15%Duration: Indefinite. Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Duration: Indefinite and Duration: Indefinite. |
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| Welcome Basket | 1185 | 155 | Hospitality's Aegis: Medium boost to wind allies' max HP Restore all allies' HP. |
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| Whirlwind Wraps | 1130 | 118 | Wind's Might: Small boost to wind allies' ATK |
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| White Flag | 1750 | 146 | Whirlwind's Dual-Edge: Medium boost to double attack rate for wind allies |
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| White Talons | 1725 | 151 | Whirlwind's Verity: Medium boost to wind allies' critical hit rate |
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| Wind Axe | 1215 | 87 | Wind's Might: Small boost to wind allies' ATK |
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| Wind God Axe | 1440 | 104 | Whirlwind's Might: Medium boost to wind allies' ATK Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Wind God Harp | 1215 | 131 | Whirlwind's Might: Medium boost to wind allies' ATK Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Wind God Sword | 2030 | 172 | Ventosus's Might: Big boost to wind allies' ATK Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Wind Rod | 995 | 131 | Wind's Might: Small boost to wind allies' ATK |
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| Wind Talon Spear | 695 | 76 | Wind's Might: Small boost to wind allies' ATK |
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| Wind-Rhyme Staff | 1555 | 205 | Whirlwind's Might: Medium boost to wind allies' ATK |
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| Windflash | 3170 | 228 | Ventosus's Aegis: Big boost to wind allies' max HP Cursed Halberd: When main weapon, you have a chance to reduce DMG taken. Boost to DEF. |
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| Windhose | 3225 | 267 | Armed Gale: Big boost to wind allies' ATK Chain Force: Boost to chain burst DMG and chain burst DMG cap All allies gain Strength: 10%. 4★: All allies also gain Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Windrazer | 1310 | 129 | Whirlwind's Might: Medium boost to wind allies' ATK |
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| Wing of the Pure | 2235 | 297 | Ventosus's Verity: Big boost to wind allies' critical hit rate Wind's Healing: Small boost to healing cap for wind allies |
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| Wishing Dagger | 1328 | 125 | Valor's Might: Medium boost to Wind allies' ATK |
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| Wishing Scepter | 1200 | 150 | Erudition's Aegis: Medium boost to Wind allies' max HP |
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| Worldvexing Angelos | 2758 | 341 | Tidings of the New World: Massive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Haton II: Amplify normal attack damage by 8% for Axe- and Staff-specialty allies. Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Wrapped Bow | 1130 | 101 | Wind's Might: Small boost to wind allies' ATK |
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| Wrench | 1160 | 160 | Kamikaze's Aegis: Medium boost to wind allies' max HP Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Xeno Conviction Flashspear | 2427 | 271 | Horseman's Supremacy: Massive boost to Wind allies' ATK. Remove 1 buff. |
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| Xolotl Fist | 1290 | 133 | Whirlwind's Might: Medium boost to wind allies' ATK Gain . |
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| Xolotl Ripper | 2050 | 168 | Whirlwind's Might: Medium boost to wind allies' ATK Wind's Verity: Small boost to wind allies' critical hit rate Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Xolotl Staff | 1185 | 154 | Whirlwind's Aegis: Medium boost to wind allies' max HP Gain . |
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| Yantok | 475 | 61 | ||||||
| Yyrkoon | 2520 | 216 | Ventosus's Verity: Big boost to wind allies' critical hit rate Whirlwind's Haunt: Medium boost to wind allies' ATK / 10% hit to double attack rate Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Zanbato | 1855 | 129 | Whirlwind's Might: Medium boost to wind allies' ATK |
























































































































































































































































































































































































































































































































































































































































































































































































































































































































































