Weapon Lists/Superlative
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About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
Icon | Name | R | El | Type | ATK | HP | Skills | |
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Ameno Habakiri | Any | 4036 | 287 | ▶ |
Medium Normal Celere: Medium boost to weapon elementi.e., the same element as the weapon. allies' ATK and critical hit rate Slaysnake's Myth II: When main weapon (MC only): Gain ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed) and DMG Cap Up (Stackable)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) upon dealing multiattacks. Medium Normal Trium: Medium boost to weapon elementi.e., the same element as the weapon. allies' multiattack rate Orochi no Aramasa: Massive elemental damage to a foe. Gain Shield (5,000)Next ATK received will be ineffective for a fixed amount Strength: 5,000. 4★: ~20% chance to also gain Lord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed) Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Caduceus | Any | 3259 | 435 | ▶ |
Small Normal Majesty: Small boost to weapon elementi.e., the same element as the weapon. allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldowns every turn when HP is 75% or below at end of turn. Medium Normal Garrison: Medium boost to weapon elementi.e., the same element as the weapon. allies' DEF based on how low HP is Staff of Grace: Massive elemental damage to a foe. 2-turn cut to MC's skill cooldowns. 4★: 20%Verification needed. chance to end MC's skill cooldowns. |
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Damascus Knife | Any | 3728 | 640 | ▶ |
Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the Bounty lvl cap to Bounty lvl 10Item drop rate is boosted . Elemental Arts: Boost to weapon elementi.e., the same element as the weapon. allies' skill damage cap. Elemental Hunt: 10% Bonus elemental DMG effect to weapon elementi.e., the same element as the weapon. allies against foes with BountyItem drop rate is boosted . Blade of Lost Legend: Massive elemental damage to a foe. Chance to deal massive Bonus elemental damage up to 2 times. 4★: 2-hit, 450% Bonus elemental damage is now guaranteed (Damage cap: ~720,000 per hit). Raise BountyItem drop rate is boosted by 2. |
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Excalibur | Any | 3792 | 316 | ▶ |
Big Normal Garrison: Big boost to weapon elementi.e., the same element as the weapon. allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap. Medium Normal Stamina: Medium boost to weapon elementi.e., the same element as the weapon. allies' ATK based on how high HP is King's Sword: Massive Elemental damage to a foe. Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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Freikugel | Any | 4069 | 277 | ▶ |
Big Normal Tyranny: Big boost to weapon elementi.e., the same element as the weapon. allies' ATK / 10% cut to weapon elementi.e., the same element as the weapon. allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Medium Normal Trium: Medium boost to weapon elementi.e., the same element as the weapon. allies' multiattack rate Soul Stealer: 450%Massive elemental damage to a foe Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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Gae Bulg | Any | 3496 | 391 | ▶ |
Big Normal Progression: Big boost to weapon elementi.e., the same element as the weapon. allies' weapon elementi.e., the same element as the weapon. ATK based on number of turns passed One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit. 20% boost to all allies' critical hit damage cap. Medium Normal Verity: Medium boost to weapon elementi.e., the same element as the weapon. allies' critical hit rate Burst Spear: Massive Elemental damage to a foe. Gain KeenSupplemental DMG to critical hits . 4★: KeenSupplemental DMG to critical hits now affects all allies. |
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Hercules | Any | 3806 | 345 | ▶ |
Medium Normal Restraint: Medium boost to weapon elementi.e., the same element as the weapon. allies' double attack rate and critical hit rate Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill damage and 20% boost to skill damage cap. Small Normal Celere: Small boost to weapon elementi.e., the same element as the weapon. allies' ATK and critical hit rate Wondrous Flames: 450%Massive elemental damage to a foe. 1-turn cut to MC's skill cooldowns. 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). 5★: Damage increased to 950%Unworldly. |
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Mjolnir | Any | 3977 | 283 | ▶ |
Medium Normal Fandango: Medium boost to weapon elementi.e., the same element as the weapon. allies' ATK / Medium boost to triple attack rate. War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit damage cap. Small Normal Celere: Small boost to weapon elementi.e., the same element as the weapon. allies' ATK and critical hit rate Thunderstorm Clobbering: 450%Massive elemental DMG to a foe Gain 50% DA UpDouble attack rate is boosted Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000. No longer gain 50% DA UpDouble attack rate is boosted Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 35% TA UpTriple attack rate is boosted Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Damage increased to 950%Unworldly. |
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Sky Piercer | Any | 3562 | 382 | ▶ |
Big Normal Enmity: Big boost to weapon elementi.e., the same element as the weapon. allies' ATK based on how low HP is Apocalyptic Power II: When main weapon (MC only): Guaranteed triple attacks. Take 5% damageBased on max HP every turn. Starts battle with 30% Bonus DMGDeals bonus elemental DMG for one-foe one-ally attacks (Can't be removed) Strength: 30%Duration: Indefinite. Elemental Blow: 20% Bonus weapon elementi.e., the same element as the weapon. DMG effect to third hit of elemental allies' triple attacks. Lunar Fang: Massive elemental damage to a foe. Gain Supplemental DMGDMG dealt is supplemented Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Supplemental DMGDMG dealt is supplemented Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. cap raised to 40,000. |
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Ullikummi | Any | 3371 | 349 | ▶ |
Big Normal Heed: Small boost to weapon elementi.e., the same element as the weapon. allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown. All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns and a random buff when using first ability. Small Normal Majesty: Small boost to weapon elementi.e., the same element as the weapon. allies' ATK and max HP Titan's Song: Massive Elemental damage to a foe. All allies gain High Voltage (ATK Up)ATK is boosted Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and High Voltage (DEF Up)DEF is boosted Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 10% of all allies' HP (Healing cap: 3000). All allies also gain 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |