Weapon Lists/Superlative
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About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
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Weapon Series | |
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Weapons missing Sword Master skills' information • Weapons with incomplete 4★ information |
Icon | Name | R | El | Type | ATK | HP | Skills | |
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Ameno Habakiri | ![]() |
Any | ![]() |
4036 | 287 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Medium Normal Celere: Medium boost to weapon elemente.g. same element as the weapon. allies' ATK and critical hit rate Slaysnake's Myth II: When main weapon (MC only): Gain ![]() and ![]() upon dealing multiattacks. Medium Normal Trium: Medium boost to weapon elemente.g. same element as the weapon. allies' multiattack rate ![]() Gain ![]() Strength: 5,000. 4★: Slight chance~20% to also gain ![]() Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. (Next one-foe attack is a 9-hit attack). |
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Caduceus | ![]() |
Any | ![]() |
3259 | 435 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Small Normal Majesty: Small boost to weapon elemente.g. same element as the weapon. allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below Medium Normal Garrison: Medium boost to weapon elemente.g. same element as the weapon. allies' DEF based on how low HP is ![]() 4★: 20%Verification needed. chance to reset all skill cooldowns (MC only). |
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Damascus Knife | ![]() |
Any | ![]() |
3728 | 640 | ![]() ![]() ![]() ![]() |
Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the Bounty lvl cap to ![]() Elemental Arts: Boost to weapon elemente.g. same element as the weapon. allies' skill DMG cap. Elemental Hunt: 10% bonus elemental DMG to weapon elemente.g. same element as the weapon. allies against foes with ![]() . ![]() 4★: 2-hit, 450% bonus elemental DMG is now guaranteed (Damage cap: ~720,000 per hit). Raise ![]() by 2. |
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Excalibur | ![]() |
Any | ![]() |
3792 | 316 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Big Normal Garrison: Big boost to weapon elemente.g. same element as the weapon. allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. DMG / Supplement C.A. DMG / 30% boost to C.A. DMG cap. Medium Normal Stamina: Medium boost to weapon elemente.g. same element as the weapon. allies' ATK based on how high HP is ![]() Gain ![]() Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to ![]() Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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Freikugel | ![]() |
Any | ![]() |
4069 | 277 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Big Normal Tyranny: Big boost to weapon elemente.g. same element as the weapon. allies' ATK / 10% cut to weapon elemente.g. same element as the weapon. allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Medium Normal Trium: Medium boost to weapon elemente.g. same element as the weapon. allies' multiattack rate ![]() Inflict ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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Gae Bulg | ![]() |
Any | ![]() |
3496 | 391 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Big Normal Progression: Big boost to weapon elemente.g. same element as the weapon. allies' weapon elemente.g. same element as the weapon. ATK based on number of turns passed One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit. 20% boost to all allies' critical hit DMG Cap. Medium Normal Verity: Medium boost to weapon elemente.g. same element as the weapon. allies' critical hit rate ![]() Gain ![]() . 4★: ![]() now affects all allies. |
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Hercules | ![]() |
Any | ![]() |
3806 | 345 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Medium Normal Restraint: Medium boost to weapon elemente.g. same element as the weapon. allies' double attack rate and critical hit rate Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap. Small Normal Celere: Small boost to weapon elemente.g. same element as the weapon. allies' ATK and critical hit rate ![]() 1-turn cut to skill cooldown. 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). 5★: Damage increased to 950%Unworldly. |
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Mjolnir | ![]() |
Any | ![]() |
3977 | 283 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Medium Normal Fandango: Medium boost to weapon elemente.g. same element as the weapon. allies' ATK / Medium boost to triple attack rate. War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit DMG Cap. Small Normal Celere: Small boost to weapon elemente.g. same element as the weapon. allies' ATK and critical hit rate ![]() Gain ![]() Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000. No longer gain ![]() Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain ![]() Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Damage increased to 950%Unworldly. |
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Sky Piercer | ![]() |
Any | ![]() |
3562 | 382 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Big Normal Enmity: Big boost to weapon elemente.g. same element as the weapon. allies' ATK based on how low HP is Apocalyptic Power II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks / Take 5% damageBased on max HP every turn / 30% Bonus Elemental damage Elemental Blow: 20% Bonus weapon elemente.g. same element as the weapon. DMG effect to third hit of elemental allies' triple attacks. ![]() Gain ![]() Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: ![]() Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. cap raised to 40,000. |
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Ullikummi | ![]() |
Any | ![]() |
3371 | 349 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Big Normal Heed: Small boost to weapon elemente.g. same element as the weapon. allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown. All allies gain ![]() Strength: 30%Duration: 3 turns and a random buff when using first ability. Small Normal Majesty: Small boost to weapon elemente.g. same element as the weapon. allies' ATK and max HP ![]() All allies gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000). All allies also gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |