Weapon Lists/Militis
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About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
Weapons that have skills that increase in power depending on how high/low HP is and Voltage skills that increase in power the more that kind of weapon is in grid. Only obtainable from later stages of Replicard Sandbox.
Icon | Name | R | El | Type | ATK | HP | Skills | |
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Advocatus Diaboli Militis | 2152 | 236 | Mistfall's Trituration: When main weapon or auxiliary weapon: Boost to Dark allies' ATK based on how many Militis weapons are equipped Mistfall's Aegis: Small boost to dark allies' max HP Demonic Drive Repetere: Massive Dark damage to a foe. All allies gain Supplemental DMG (30,000)DMG dealt is supplemented Strength: 30,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (Activates twice in Arcarum.) |
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Arkab Prior Militis | 2181 | 230 | Stormwyrm's Majesty III: Big boost to Wind allies' ATK and max HP Fortified Gauntlet: Boost to DEF based on how many melee weapons are equipped Dipper Beta Repetere: Massive Wind damage to a foe. All allies gain 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 1-turn cut to MC's skill cooldowns. (Activates twice in Arcarum.) |
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Bow of Sigurd Militis | 2569 | 238 | Bow Voltage II: Boost to ATK based on how many bows are equipped. Snowfall's Exertion: Boost to water allies' multiattack rate based on how high their HP is Sephira Legio Aquae: When main weapon (MC only): Starts battle with 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Water allies.) Yelmryk Repetere: Massive Water damage to a foe. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. 4★: All allies also gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Erichthonius Militis | 1969 | 218 | Spear Voltage II: Boost to ATK based on how many spears are equipped. Blaze's Initiation: Supplement fire allies' C.A. DMG based on how low their HP is Piercing Blaze Repetere: Massive Fire damage to a foe. All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Glacial Militis | 1989 | 268 | Oceansoul's Majesty III: Big boost to Water allies' ATK and max HP Fortified Staff: Boost to DEF based on how many staffs are equipped Acheron Repetere: Massive Water damage to a foe. Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. (Activates twice in Arcarum.) |
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Heliogabalus Militis | 1888 | 235 | Harp Voltage II: Boost to ATK based on how many harps are equipped. Glimmer's Quenching: Supplement light allies' C.A. DMG based on how high their HP is Resonant Rumble Repetere: Massive Light damage to a foe. Inflict 15% Light DEF DownDEF is lowered for light DMG Strength: 15%Duration: 180 seconds. |
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Indra's Edge Militis | 2137 | 194 | Bow Voltage II: Boost to ATK based on how many bows are equipped. Tranquility's Fortitude: Supplement wind allies' DMG based on how low HP is Arrow of Indra Repetere: Massive Wind damage to a foe. All allies gain 20% Wind ATK UpWind ATK is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Koukouvagia Militis | 2296 | 153 | Gun Voltage II: Boost to ATK based on how many guns are equipped. Glimmer's Fortitude: Supplement light allies' DMG based on how low HP is Minas Repetere: Massive Light damage to a foe. Restore 10% of all allies' HP (Healing cap: 1500). |
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Plume of Suparna Militis | 2046 | 203 | Dagger Voltage II: Boost to ATK based on how many daggers are equipped. Tranquility's Exertion: Boost to wind allies' multiattack rate based on how high their HP is Suparna Stab Repetere: Massive Wind damage to a foe. Inflict DEF DownDEF is lowered Duration: 180 seconds. |
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Ramsund Militis | 2242 | 292 | Staff Voltage II: Boost to ATK based on how many staffs are equipped. Purgatory's Fortitude: Supplement dark allies' DMG based on how low HP is Sephira Salire Tenebris: 3% boost to Dark allies' normal attack damage cap. Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Dark allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Dark allies take DMG worth 40% of max HP at battle start.) Runic Repetere: Massive Dark damage to a foe. All allies gain 70% / 30% ArmoredChance of lowering DMG taken Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also remove 1 buff from a foe. |
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Sacred Flame Militis | 2332 | 200 | Knightcode's Trituration: When main weapon or auxiliary weapon: Boost to Light allies' ATK based on how many Militis weapons are equipped Knightcode's Aegis: Small boost to light allies' max HP Orion's Ladder Repetere: Massive Light damage to a foe. Inflict BlindedAttacks have a slight chance to miss Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on all foes. All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (Activates twice in Arcarum.) |
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Solomon's Axe Militis | 2711 | 198 | Axe Voltage II: Boost to ATK based on how many axes are equipped. Ridge's Persistence: Supplement earth allies' DMG based on how high their HP is Sephira Manus Terra: 6% boost to Earth allies' multiattack rate. (60% boost to Earth allies' multiattack rate in Arcarum.) Goa Roar Repetere: Massive Earth damage to a foe. All allies gain 30% DEF UpDEF is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain ArmoredChance of lowering DMG taken Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Spymur's Vision Militis | 2773 | 186 | Gun Voltage II: Boost to ATK based on how many guns are equipped. Ridge's Surge: Boost to earth allies' multiattack rate based on how low their HP is Sephira Salire Terra: 3% boost to Earth allies' normal attack damage cap. Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Earth allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Earth allies take DMG worth 40% of max HP at battle start.) Visionary Shot Repetere: Massive Earth damage to a foe. All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Sword of Pallas Militis | 2153 | 182 | Sword Voltage II: Boost to ATK based on how many sabres are equipped. Blaze's Exertion: Boost to fire allies' multiattack rate based on how high their HP is Metis Slash Repetere: Massive Fire damage to a foe. All allies gain 30% Wind DMG LoweredWind DMG is lowered Strength: 30%Duration: 2.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Tribunal Lyre Militis | 2049 | 256 | Lifetree's Majesty III: Big boost to Earth allies' ATK and max HP Fortified Harp: Boost to DEF based on how many harps are equipped Sefrou Dakhma Repetere: Massive Earth damage to a foe. Restore 10% of all allies' HP (Healing cap: 700). All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Activates twice in Arcarum.) |
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Vynateya Militis | 2736 | 193 | Axe Voltage II: Boost to ATK based on how many axes are equipped. Purgatory's Exertion: Boost to dark allies' multiattack rate based on how high their HP is Sephira Legio Tenebris: When main weapon (MC only): Starts battle with 30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Dark allies.) Vata Repetere: Massive Dark damage to a foe. All allies gain RefreshHP is restored on every turn Strength: 10% (Healing cap: 700)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also remove 1 debuff from all allies. |
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Wilhelm Militis | 2410 | 259 | Gauntlet Voltage II: Boost to ATK based on how many melee weapons are equipped. Snowfall's Marvel: Supplement water allies' skill DMG based on how low their HP is Sephira Manus Aquae: 6% boost to Water allies' multiattack rate. (60% boost to Water allies' multiattack rate in Arcarum.) Aura Prison Repetere: Massive Water damage to a foe. All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain DEF UpDEF is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Wrathfire Militis | 2486 | 172 | Ironflame's Majesty III: Big boost to Fire allies' ATK and max HP Fortified Blade: Boost to DEF based on how many katanas are equipped Sectio Repetere: Massive Fire damage to a foe. All allies gain ATK UpATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Activates twice in Arcarum.) |