Weapon Lists/Militis
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About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Advocatus Diaboli Militis | 2152 | 236 | Mistfall's Trituration: When main weapon or auxiliary weapon: Boost to Dark allies' ATK based on how many Militis weapons are equipped Mistfall's Aegis: Small boost to dark allies' max HP All allies gain Strength: 30,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (Charge attack activates twice in Arcarum.) |
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| Arkab Prior Militis | 2181 | 230 | Stormwyrm's Majesty III: Big boost to Wind allies' ATK and max HP Fortified Gauntlet: Boost to DEF based on how many melee weapons are equipped All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 1-turn cut to MC's skill cooldowns. (Charge attack activates twice in Arcarum.) |
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| Bow of Sigurd Militis | 2569 | 238 | Bow Voltage II: Boost to ATK based on how many bows are equipped. Snowfall's Exertion: Boost to water allies' multiattack rate based on how high their HP is Sephira Legio Aquae: When main weapon (MC only): Starts battle with Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Water allies.) All allies gain Strength: 10%. 4★: All allies also gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Erichthonius Militis | 2380 | 264 | Spear Voltage II: Boost to ATK based on how many spears are equipped. Blaze's Initiation: Supplement fire allies' C.A. DMG based on how low their HP is Sephira Telum Ignis: All Fire allies start battle with Duration: Indefinite and Duration: Indefinite. (In ArcarumArcarum: The World Beyond Replicard Sandbox: Boost to specs. 50% boost to Fire allies' charge bars at battle start.) All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Glacial Militis | 1989 | 268 | Oceansoul's Majesty III: Big boost to Water allies' ATK and max HP Fortified Staff: Boost to DEF based on how many staffs are equipped Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. (Charge attack activates twice in Arcarum.) |
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| Heliogabalus Militis | 2284 | 284 | Harp Voltage II: Boost to ATK based on how many harps are equipped. Glimmer's Quenching: Supplement light allies' C.A. DMG based on how high their HP is Sephira Telum Lux: All Light allies start battle with Duration: Indefinite and Duration: Indefinite. (In ArcarumArcarum: The World Beyond Replicard Sandbox: Boost to specs. 50% boost to Light allies' charge bars at battle start.) Inflict Strength: 15%Duration: 180 seconds. 4★: All allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Indra's Edge Militis | 2584 | 235 | Bow Voltage II: Boost to ATK based on how many bows are equipped. Tranquility's Fortitude: Supplement wind allies' DMG based on how low HP is Sephira Salire Ventus: 3% boost to Wind allies' normal attack damage cap. Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Wind allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Wind allies take DMG worth 40% of max HP at battle start.) All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also inflict Duration: 180 seconds on a foe. |
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| Koukouvagia Militis | 2778 | 185 | Gun Voltage II: Boost to ATK based on how many guns are equipped. Glimmer's Fortitude: Supplement light allies' DMG based on how low HP is Sephira Salire Lux: 3% boost to Light allies' normal attack damage cap. Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Light allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Light allies take DMG worth 40% of max HP at battle start.) Restore 10% of all allies' HP (Healing cap: 1500). 4★: All allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Plume of Suparna Militis | 2474 | 246 | Dagger Voltage II: Boost to ATK based on how many daggers are equipped. Tranquility's Exertion: Boost to wind allies' multiattack rate based on how high their HP is Sephira Legio Ventus: When main weapon (MC only): Starts battle with Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Wind allies.) Inflict Duration: 180 seconds. 4★: Also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ramsund Militis | 2242 | 292 | Staff Voltage II: Boost to ATK based on how many staffs are equipped. Purgatory's Fortitude: Supplement dark allies' DMG based on how low HP is Sephira Salire Tenebris: 3% boost to Dark allies' normal attack damage cap. Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Dark allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Dark allies take DMG worth 40% of max HP at battle start.) All allies gain Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also remove 1 buff from a foe. |
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| Sacred Flame Militis | 2332 | 200 | Knightcode's Trituration: When main weapon or auxiliary weapon: Boost to Light allies' ATK based on how many Militis weapons are equipped Knightcode's Aegis: Small boost to light allies' max HP Inflict Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on all foes. All allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (Charge attack activates twice in Arcarum.) |
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| Solomon's Axe Militis | 2711 | 198 | Axe Voltage II: Boost to ATK based on how many axes are equipped. Ridge's Persistence: Supplement earth allies' DMG based on how high their HP is Sephira Manus Terra: 6% boost to Earth allies' multiattack rate. (60% boost to Earth allies' multiattack rate in Arcarum.) All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Spymur's Vision Militis | 2773 | 186 | Gun Voltage II: Boost to ATK based on how many guns are equipped. Ridge's Surge: Boost to earth allies' multiattack rate based on how low their HP is Sephira Salire Terra: 3% boost to Earth allies' normal attack damage cap. Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Earth allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Earth allies take DMG worth 40% of max HP at battle start.) All allies gain Strength: 30% chance of dealing 30% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Sword of Pallas Militis | 2603 | 221 | Sword Voltage II: Boost to ATK based on how many sabres are equipped. Blaze's Exertion: Boost to fire allies' multiattack rate based on how high their HP is Sephira Legio Ignis: When main weapon (MC only): Starts battle with Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Fire allies.) All allies gain Strength: 30%Duration: 2.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Tribunal Lyre Militis | 2049 | 256 | Lifetree's Majesty III: Big boost to Earth allies' ATK and max HP Fortified Harp: Boost to DEF based on how many harps are equipped Restore 10% of all allies' HP (Healing cap: 700). All allies gain Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Charge attack activates twice in Arcarum.) |
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| Vynateya Militis | 2736 | 193 | Axe Voltage II: Boost to ATK based on how many axes are equipped. Purgatory's Exertion: Boost to dark allies' multiattack rate based on how high their HP is Sephira Legio Tenebris: When main weapon (MC only): Starts battle with Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Dark allies.) All allies gain Strength: 10% (Healing cap: 700)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also remove 1 debuff from all allies. |
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| Wilhelm Militis | 2410 | 259 | Gauntlet Voltage II: Boost to ATK based on how many melee weapons are equipped. Snowfall's Marvel: Supplement water allies' skill DMG based on how low their HP is Sephira Manus Aquae: 6% boost to Water allies' multiattack rate. (60% boost to Water allies' multiattack rate in Arcarum.) All allies gain Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Wrathfire Militis | 2486 | 172 | Ironflame's Majesty III: Big boost to Fire allies' ATK and max HP Fortified Blade: Boost to DEF based on how many katanas are equipped All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Charge attack activates twice in Arcarum.) |


























































































































