Weapon Lists/Militis
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Weapons missing Sword Master skills' information • Weapons with incomplete 4★ information |
Weapons that have skills that increase in power depending on how high/low HP is and Voltage skills that increase in power the more that kind of weapon is in grid. Only obtainable from later stages of Replicard Sandbox.
Icon | Name | R | El | Type | ATK | HP | Skills | |
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Advocatus Diaboli Militis | ![]() |
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2152 | 236 | ![]() ![]() |
Mistfall's Trituration: When main weapon or auxiliary weapon: Boost to dark allies' ATK based on how many Militis weapons are equipped Mistfall's Aegis: Small boost to dark allies' max HP ![]() All allies gain ![]() Strength: 30,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (Activates twice in Arcarum.) |
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Arkab Prior Militis | ![]() |
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2181 | 230 | ![]() ![]() |
Stormwyrm's Majesty III: Big boost to wind allies' ATK and max HP Fortified Gauntlet: Boost to DEF based on how many melee weapons are equipped ![]() All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 1-turn cut to MC's skill cooldowns. (Activates twice in Arcarum.) |
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Bow of Sigurd Militis | ![]() |
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2122 | 197 | ![]() ![]() |
Bow Voltage II: Boost to ATK based on how many bows are equipped Snowfall's Exertion: Boost to water allies' multiattack rate based on how high their HP is ![]() All allies gain ![]() Strength: 10%. |
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Erichthonius Militis | ![]() |
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1969 | 218 | ![]() ![]() |
Spear Voltage II: Boost to ATK based on how many spears are equipped Blaze's Initiation: Supplement fire allies' C.A. DMG based on how low their HP is ![]() All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Glacial Militis | ![]() |
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1989 | 268 | ![]() ![]() |
Oceansoul's Majesty III: Big boost to water allies' ATK and max HP Fortified Staff: Boost to DEF based on how many staffs are equipped ![]() Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. (Activates twice in Arcarum.) |
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Heliogabalus Militis | ![]() |
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1888 | 235 | ![]() ![]() |
Harp Voltage II: Boost to ATK based on how many harps are equipped Glimmer's Quenching: Supplement light allies' C.A. DMG based on how high their HP is ![]() Inflict ![]() Strength: 15%Duration: 180 seconds. |
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Indra's Edge Militis | ![]() |
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2137 | 194 | ![]() ![]() |
Bow Voltage II: Boost to ATK based on how many bows are equipped Tranquility's Fortitude: Supplement wind allies' DMG based on how low HP is ![]() All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Koukouvagia Militis | ![]() |
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2296 | 153 | ![]() ![]() |
Gun Voltage II: Boost to ATK based on how many guns are equipped Glimmer's Fortitude: Supplement light allies' DMG based on how low HP is ![]() Restore 10% of all allies' HP (Healing cap: 1500). |
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Plume of Suparna Militis | ![]() |
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2046 | 203 | ![]() ![]() |
Dagger Voltage II: Boost to ATK based on how many daggers are equipped Tranquility's Exertion: Boost to wind allies' multiattack rate based on how high their HP is ![]() Inflict ![]() Duration: 180 seconds. |
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Ramsund Militis | ![]() |
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1857 | 241 | ![]() ![]() |
Staff Voltage II: Boost to ATK based on how many staffs are equipped Purgatory's Fortitude: Supplement dark allies' DMG based on how low HP is ![]() All allies gain ![]() Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Sacred Flame Militis | ![]() |
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2332 | 200 | ![]() ![]() |
Knightcode's Trituration: When main weapon or auxiliary weapon: Boost to light allies' ATK based on how many Militis weapons are equipped Knightcode's Aegis: Small boost to light allies' max HP ![]() Inflict ![]() Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on all foes. All allies gain ![]() Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (Activates twice in Arcarum.) |
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Solomon's Axe Militis | ![]() |
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2240 | 164 | ![]() ![]() |
Axe Voltage II: Boost to ATK based on how many axes are equipped Ridge's Persistence: Supplement earth allies' DMG based on how high their HP is ![]() All allies gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Spymur's Vision Militis | ![]() |
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2291 | 154 | ![]() ![]() |
Gun Voltage II: Boost to ATK based on how many guns are equipped Ridge's Surge: Boost to earth allies' multiattack rate based on how low their HP is ![]() All allies gain ![]() Strength: 30% chance of dealing 30% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Sword of Pallas Militis | ![]() |
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2153 | 182 | ![]() ![]() |
Sword Voltage II: Boost to ATK based on how many sabres are equipped Blaze's Exertion: Boost to fire allies' multiattack rate based on how high their HP is ![]() All allies gain ![]() Strength: 30%Duration: 2.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Tribunal Lyre Militis | ![]() |
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2049 | 256 | ![]() ![]() |
Lifetree's Majesty III: Big boost to earth allies' ATK and max HP Fortified Harp: Boost to DEF based on how many harps are equipped ![]() Restore 10% of all allies' HP (Healing cap: 700). All allies gain ![]() Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Activates twice in Arcarum.) |
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Vynateya Militis | ![]() |
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2265 | 159 | ![]() ![]() |
Axe Voltage II: Boost to ATK based on how many axes are equipped Purgatory's Exertion: Boost to dark allies' multiattack rate based on how high their HP is ![]() All allies gain ![]() Strength: 10% (Healing cap: 700)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Wilhelm Militis | ![]() |
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1990 | 214 | ![]() ![]() |
Gauntlet Voltage II: Boost to ATK based on how many melee weapons are equipped Snowfall's Marvel: Supplement water allies' skill DMG based on how low their HP is ![]() All allies gain ![]() Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Wrathfire Militis | ![]() |
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2486 | 172 | ![]() ![]() |
Ironflame's Majesty III: Big boost to fire allies' ATK and max HP Fortified Blade: Boost to DEF based on how many katanas are equipped ![]() All allies gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Activates twice in Arcarum.) |