Erichthonius Militis

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This article is about the Militis weapon. For the Primal weapon, see Erichthonius.

Militis Weapons
Erichthonius Militis
Can be uncapped to 4★
ID 1040216800
JP Name エリクトニオス・ミーレス
Release Date 2022-02-21
4★ Date 2025-03-14
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
This spear of majestic blue flame has further ambitions for a transient world. Its divine fire turns the rebellious to ash, thus preserving peace.
Charge Attack
Piercing Blaze Repetere Massive Fire damage to a foe.
All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[1]
Additional effect at 4★:
All allies also gain Fire ATK UpFire ATK is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon Skills
Spear Voltage II Boost to ATK based on how many spears are equipped.
Blaze's Initiation Supplement fire allies' C.A. DMG based on how low their HP is
▶ 120 Unlocks at level 120: Unlocks at level 120:
Sephira Telum Ignis All Fire allies start battle with C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
.
(In ArcarumArcarum: The World Beyond
Replicard Sandbox
:
Boost to specs. 50% boost to Fire allies' charge bars at battle start.)
4★ Uncap
Rupies ×10,000
Base Reduction Materials
Keep enough fully-uncapped copies for usage in a grid. Extras are safe to reduce or use as fodder.
Militis Weapons


















Gameplay Notes

Spear Voltage II

  • 8% boost to ATK (Max: 80%)Multiplier: EX for all allies per Spear weapon in the grid.[2]
    • Multiple copies of this skill stack additively up to a maximum of 80%.
      • Voltage, Wrath, and Grand Epic weapon skills all share the same cap.
    • Spear weapons of any element contribute to the boost.
    • Affects allies of any element.

Blaze's Initiation

  • Supplemental damage for Fire allies' charge attacks.[3]
    • Strength is 5% of a foe's max HP.
    • Damage cap varies from 100,000 - 600,000 based on ally's current HP percentage.
    • Supplemental Damage Cap Formula: 500,000 × ((Maximum HP - Current HP) / Maximum HP) + 100,000
      • Damage cap stacks up to 1,000,000 when equipping multiple copies.
      • Damage and cap is affected by Seraphic boost where applicable.

References