Erichthonius Militis

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This article is about the Militis weapon. For the Primal weapon, see Erichthonius.

Militis Weapons
Erichthonius Militis
ID 1040216800
JP Name エリクトニオス・ミーレス
Release Date 2022-02-21
Other Sites GameWithKamigameHuiji Wiki
(Chinese wiki)
This spear of majestic blue flame has further ambitions for a transient world. Its divine fire turns the rebellious to ash, thus preserving peace.
Charge Attack
Piercing Blaze Repetere Massive Fire damage to a foe.
All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[1]
Weapon Skills
Spear Voltage II Boost to ATK based on how many spears are equipped
Blaze's Initiation Supplement fire allies' C.A. DMG based on how low their HP is
Base Reduction Materials
This weapon should not be reduced or used as fodder.
Militis Weapons


















Gameplay Notes

Spear Voltage II

  • 8% boost to ATK (Max: 80%)Multiplier: EX for all allies per Spear weapon in the grid.[2]
    • Multiple copies of this skill stack additively up to a maximum of 80%.
      • Voltage, Voltage II, Wrath, and Grand Epic weapon skills all share the same cap.
    • Spear weapons of any element contribute to the boost.
    • Affects allies of any element.

Blaze's Initiation

  • Supplemental damage for Fire allies' charge attacks.[3]
    • Strength is 5% of a foe's max HP.
    • Damage cap varies from 100,000 - 600,000 based on ally's current HP percentage.
    • Supplemental Damage Cap Formula: 500,000 × ((Maximum HP - Current HP) / Maximum HP) + 100,000
      • Damage cap stacks up to 1,000,000 when equipping multiple copies.
      • Damage and cap is affected by Seraphic boost where applicable.

References