Koukouvagia Militis
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| HP | ATK | C.A.× | |
|---|---|---|---|
| Level 1 | 25 | 370 | 350% |
| Level 100 | 153 | 2296 | 400% |
| Level 150 | 185 | 2778 | 450% |
| Additional SlotIn Party Set Extra, there are three additional weapon slots where a limited selection of weapons can be equipped. | Yes | ||
| Obtain | |||
| ID | 1040515100 |
|---|---|
| JP Name | クークヴァーギア・ミーレス |
| Release Date | 2022-02-21 |
| 4★ Date | 2025-12-07 |
| Other Sites | (Japanese wiki) (Chinese wiki) |
| Shrouded in shielding wings of bravery, this gun executes demons lurking in a transient world. Peace is to be cherished; peace is to be protected. It spares no mercy for the wicked. |
| Charge Attack | ||
|---|---|---|
| Minas Repetere | Massive Light damage to a foe. Restore 10% of all allies' HP (Healing cap: 1500). Additional effect at 4★: All allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|
| Weapon Skills | ||
|---|---|---|
| Gun Voltage II | Boost to ATK based on how many guns are equipped. | |
| Glimmer's Fortitude | Supplement light allies' DMG based on how low HP is | |
| ▶ 120 | Unlocks at level 120: | Unlocks at level 120: |
| Sephira Salire Lux | 3% boost to Light allies' normal attack damage cap. Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Light allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Light allies take DMG worth 40% of max HP at battle start.) |
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| 4★ Uncap | |
|---|---|
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| Base Reduction Materials | |
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| Keep enough fully-uncapped copies for usage in a grid. Extras are safe to reduce or use as fodder. | |
| Militis Weapons | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grid Suggestions
Gameplay Notes
Gun Voltage II
- 8% boost to ATK (Max: 80%)Multiplier: EX for all allies per Gun weapon in the grid.[1]
- Multiple copies of this skill stack additively up to a maximum of 80%.
- Voltage, Wrath, and Grand Epic weapon skills all share the same cap.
- Gun weapons of any element contribute to the boost.
- Affects allies of any element.
- Multiple copies of this skill stack additively up to a maximum of 80%.
Glimmer's Fortitude
- Supplemental damage for Light allies.[2]
- Strength is 1% of a foe's max HP.
- Damage cap varies from 10,000 - 60,000 based on ally's current HP percentage.
- Damage cap stacks up to 100,000 when equipping multiple copies.
- Supplemental Damage Cap Formula:
50,000 × ((Maximum HP - Current HP) / Maximum HP) + 10,000
Sephira Salire Lux
- In Arcarum, all Light allies take damage at the start of battle, including sub allies.
- This damage can't be prevented or reduced.
- The HP DMG caps at 40% and doesn't stack with the similar weapon skill Bloodshed.
- Boost to Light allies' ATK based on how low HP is.
- Formula for calculating Enmity:
15% * ((1 + 2 * Missing HP Ratio) * Missing HP Ratio). - This is upgraded in Arcarum to:
40% * ((1 + 2 * Missing HP Ratio) * Missing HP Ratio).
- Formula for calculating Enmity:
| HP | ||
|---|---|---|
| Non-Arcarum | Arcarum | |
| 100% | 0 | 0 |
| 75% | 5.63% | 15% |
| 50% | 15% | 40% |
| 25% | 28.13% | 75% |
| 1 | 45% | 120% |
References
- ↑ GameWith, Onikiri Yasutsuna. https://グランブルーファンタジー.gamewith.jp/article/show/326442
- ↑ GameWith, Wilnas's Finger https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/218607















































