Category:Light Voltage II Skill Weapons

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Icon Name R El Type ATK HP Skills
Altruism-Soul Staff 3297 440
▶
Staff Voltage II: Boost to ATK based on how many staffs are equipped.
Ultimate Wisdom's Shine II: Boost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.)
Guiding Star's Splendor: 30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Hyper-Ultra Celestial Surge!: Massive Light damage to a foe.
Restore 15% of all allies' HP (Healing cap: 2000).
4★: Healing cap increased to 3000.
Also remove 1 buff from a foe.
5★: Also remove 1 debuff from all allies.
Desolation-Crown Bow 3827 351
▶
Bow Voltage II: Boost to ATK based on how many bows are equipped.
Heaven-Eye's Light II: Boost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for bow-specialty allies.)
Guiding Star's Splendor: 30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Stellar Demise: Massive Light damage to a foe.
All allies gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: MC also gains Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
5★: All allies also gain TA UpTriple attack rate is boosted
Verification needed.
.
Harmonia 2870 381
Glimmer's Pact: Supplement light allies' DMG
Harp Voltage II: Boost to ATK based on how many harps are equipped
Glimmer's Quintessence: Boost to light allies' DMG cap
Arbitration Ray: Massive Light damage to a foe.
Restore 10% of all allies' HP (Healing cap: 1000).
4★: Also inflict DelayReduce a foe's filled charge diamonds by 1
on a foe.
Heliogabalus Militis 2284 284
Harp Voltage II: Boost to ATK based on how many harps are equipped.
Glimmer's Quenching: Supplement light allies' C.A. DMG based on how high their HP is
Sephira Telum Lux: All Light allies start battle with C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
.
(In ArcarumArcarum: The World Beyond
Replicard Sandbox
:
Boost to specs. 50% boost to Light allies' charge bars at battle start.)
Resonant Rumble Repetere: Massive Light damage to a foe.
Inflict 15% Light DEF DownDEF is lowered for light DMG
Strength: 15%Duration: 180 seconds
.
4★: All allies also gain DA UpDouble attack rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and TA UpTriple attack rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Koukouvagia Militis 2778 185
Gun Voltage II: Boost to ATK based on how many guns are equipped.
Glimmer's Fortitude: Supplement light allies' DMG based on how low HP is
Sephira Salire Lux: 3% boost to Light allies' normal attack damage cap.
Boost to ATK based on how low HP is.
(In Arcarum: 10% boost to Light allies' normal attack damage cap.
Boost to ATK specs based on how low HP is.
Light allies take DMG worth 40% of max HP at battle start.)
Minas Repetere: Massive Light damage to a foe.
Restore 10% of all allies' HP (Healing cap: 1500).
4★: All allies also gain DEF UpDEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Pages in category "Light Voltage II Skill Weapons"

The following 5 pages are in this category, out of 5 total.