Heliogabalus Militis

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Militis Weapons
Heliogabalus Militis
Can be uncapped to 4★
HP ATK C.A.×
Level 1 38 304 350%
Level 100 235 1888 400%
Level 150 284 2284 450%
Additional SlotIn Party Set Extra, there are three additional weapon slots where a limited selection of weapons can be equipped. Yes
Obtain


ID 1040814000
JP Name ヘリオガバルス・ミーレス
Release Date 2022-02-21
4★ Date 2025-12-07
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Each strum is like a thunderclap, signaling the time of judgment in a transient world. Supplications fall on deaf ears, for there is no escape from its medley of death.
Charge Attack
Resonant Rumble Repetere Massive Light damage to a foe.
Inflict 15% Light DEF DownDEF is lowered for light DMG
Strength: 15%Duration: 180 seconds
.[1]
Additional effect at 4★:
All allies also gain DA UpDouble attack rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and TA UpTriple attack rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon Skills
Harp Voltage II Boost to ATK based on how many harps are equipped.
Glimmer's Quenching Supplement light allies' C.A. DMG based on how high their HP is
▶ 120 Unlocks at level 120: Unlocks at level 120:
Sephira Telum Lux All Light allies start battle with C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
.
(In ArcarumArcarum: The World Beyond
Replicard Sandbox
:
Boost to specs. 50% boost to Light allies' charge bars at battle start.)
4★ Uncap
Rupies ×10,000
Base Reduction Materials
Keep enough fully-uncapped copies for usage in a grid. Extras are safe to reduce or use as fodder.
Militis Weapons


















Grid Suggestions

Gameplay Notes

Harp Voltage II

  • 8% boost to ATK (Max: 80%)Multiplier: EX for all allies per Harp weapon in the grid.[2]
    • Multiple copies of this skill stack additively up to a maximum of 80%.
      • Voltage, Wrath, and Grand Epic weapon skills all share the same cap.
    • Harp weapons of any element contribute to the boost.
    • Affects allies of any element.

Glimmer's Quenching

  • Supplemental damage for Light allies' charge attacks.[1]
    • Strength is 5% of a foe's max HP.
    • Damage cap varies from 100,000 - 600,000 based on ally's current HP percentage.
    • Supplemental Damage Cap Formula: 500,000 × (Current HP / Maximum HP) + 100,000
      • Damage cap stacks up to 1,000,000 when equipping multiple copies.
      • Damage and cap is affected by Seraphic boost where applicable.

References