Heliogabalus Militis

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Label Rarity SSR.pngWeaponSeries Militis Weapons icon.pngMilitis Weapons
Heliogabalus Militis
Weapon b 1040814000.png

Label Element Light.png Label Weapon Harp.png HP ATK C.A.×
Level 1 38 304 ??
Level 100 235 1888 ??
Additional SlotIn Party Set Extra, there are three additional weapon slots where a limited selection of weapons can be equipped. Yes
Obtain

ID 1040814000
JP Name ヘリオガバルス・ミーレス
Release Date 2022-02-21
Other Sites Icon gbf-wiki.pnggbf-wiki
(Japanese wiki)
Icon Gamewith.pngGameWithIcon Kamigame.pngKamigameIcon Huiji Wiki.pngHuiji Wiki
(Chinese wiki)

Weapon ls 1040814000.jpg Weapon sp 1040814000.png
Weapon s 1040814000.jpg
Weapon m 1040814000.jpg

Each strum is like a thunderclap, signaling the time of judgment in a transient world. Supplications fall on deaf ears, for there is no escape from its medley of death.
Charge Attack
Skill charge attack.png Resonant Rumble Repetere Massive Light damage to a foe.
Inflict Status LightResDown.png15% Light DEF DownDEF is lowered for light DMG
Strength: 15%Duration: 180 seconds
.[1]
Weapon Skills
Ws skill job weapon.png
Harp Voltage II Boost to ATK based on how many harps are equipped
Ws skill job weapon.png
Glimmer's Quenching Supplement light allies' C.A. DMG based on how high their HP is
Base Reduction Materials
This weapon should not be reduced or used as fodder.
Militis Weapons
Weapon m 1040022600.jpg
Weapon m 1040615700.jpg
Weapon m 1040515000.jpg
Weapon m 1040115400.jpg
Weapon m 1040814000.jpg
Weapon m 1040314700.jpg
Weapon m 1040216800.jpg
Weapon m 1040711400.jpg
Weapon m 1040314600.jpg
Weapon m 1040711500.jpg
Weapon m 1040515100.jpg
Weapon m 1040419600.jpg
Weapon m 1040914300.jpg
Weapon m 1040421200.jpg
Weapon m 1040814900.jpg
Weapon m 1040616900.jpg
Weapon m 1040024100.jpg
Weapon m 1040218000.jpg

Gameplay Notes

Harp Voltage II

  • 8% boost to ATK (Max: 80%)Multiplier: EX for all allies per Harp weapon in the grid.[2]
    • Multiple copies of this skill stack additively up to a maximum of 80%.
      • Voltage, Voltage II, Wrath, and Grand Epic weapon skills all share the same cap.
    • Harp weapons of any element contribute to the boost.
    • Affects allies of any element.

Glimmer's Quenching

  • Supplemental damage for Light allies' charge attacks.[1]
    • Strength is 5% of a foe's max HP.
    • Damage cap varies from 100,000 - 600,000 based on ally's current HP percentage.
    • Supplemental Damage Cap Formula: 500,000 × (Current HP / Maximum HP) + 100,000
      • Damage cap stacks up to 1,000,000 when equipping multiple copies.
      • Damage and cap is affected by Seraphic boost where applicable.

References