Heliogabalus Militis
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| HP | ATK | C.A.× | |
|---|---|---|---|
| Level 1 | 38 | 304 | 350% |
| Level 100 | 235 | 1888 | 400% |
| Level 150 | 284 | 2284 | 450% |
| Additional SlotIn Party Set Extra, there are three additional weapon slots where a limited selection of weapons can be equipped. | Yes | ||
| Obtain | |||
| ID | 1040814000 |
|---|---|
| JP Name | ヘリオガバルス・ミーレス |
| Release Date | 2022-02-21 |
| 4★ Date | 2025-12-07 |
| Other Sites | (Japanese wiki) (Chinese wiki) |
| Each strum is like a thunderclap, signaling the time of judgment in a transient world. Supplications fall on deaf ears, for there is no escape from its medley of death. |
| Charge Attack | ||
|---|---|---|
| Resonant Rumble Repetere | Massive Light damage to a foe. Inflict Strength: 15%Duration: 180 seconds.[1] Additional effect at 4★: All allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|
| Weapon Skills | ||
|---|---|---|
| Harp Voltage II | Boost to ATK based on how many harps are equipped. | |
| Glimmer's Quenching | Supplement light allies' C.A. DMG based on how high their HP is | |
| ▶ 120 | Unlocks at level 120: | Unlocks at level 120: |
| Sephira Telum Lux | All Light allies start battle with Duration: Indefinite and Duration: Indefinite. (In ArcarumArcarum: The World Beyond Replicard Sandbox: Boost to specs. 50% boost to Light allies' charge bars at battle start.) |
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| 4★ Uncap | |
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| Base Reduction Materials | |
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| Keep enough fully-uncapped copies for usage in a grid. Extras are safe to reduce or use as fodder. | |
| Militis Weapons | ||||||||||||||||||
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Grid Suggestions
Gameplay Notes
Harp Voltage II
- 8% boost to ATK (Max: 80%)Multiplier: EX for all allies per Harp weapon in the grid.[2]
- Multiple copies of this skill stack additively up to a maximum of 80%.
- Voltage, Wrath, and Grand Epic weapon skills all share the same cap.
- Harp weapons of any element contribute to the boost.
- Affects allies of any element.
- Multiple copies of this skill stack additively up to a maximum of 80%.
Glimmer's Quenching
- Supplemental damage for Light allies' charge attacks.[1]
- Strength is 5% of a foe's max HP.
- Damage cap varies from 100,000 - 600,000 based on ally's current HP percentage.
- Supplemental Damage Cap Formula:
500,000 × (Current HP / Maximum HP) + 100,000- Damage cap stacks up to 1,000,000 when equipping multiple copies.
- Damage and cap is affected by Seraphic boost where applicable.
References
- ↑ 1.0 1.1 GameWith, Heliogabalus Militis. https://グランブルーファンタジー.gamewith.jp/article/show/319827
- ↑ GameWith, Onikiri Yasutsuna. https://グランブルーファンタジー.gamewith.jp/article/show/326442
















































