Category:Harp Weapons
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Icon | Name | R | El | Type | ATK | HP | Skills | |
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Amber Harp Relic | 985 | 107 | Requiem: Big earth DMG to a foe | |||||
Ancient Perseus | 2470 | 270 | Lifetree's Majesty: Small boost to earth allies' ATK and max HP Lifetree's Haunt: Medium boost to earth allies' ATK / 10% hit to double attack rate Prithvi-Sadhaka: Massive Earth damage to a foe. Gain 15% ATK UpATK is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Andromeda | 3009 | 375 | Cepheid Variable: When main weapon: Earth allies' buffs can't be removed. At end of turn: Earth allies with 10 or more buffs gain 3% DMG Cap Up (Stackable / Max: 15%)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Strength: 3% (Max: 15%)Duration: Indefinite. Galactic Bulge: When main weapon (MC only): Charge attack activates twice when MC has 10 or more buffs. Terra's Glory: Big boost to earth allies' C.A. specs and chain burst specs Lindblad: Unworldly Earth damage to a foe. All Earth allies gain MilkomedaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Duration: 2.5 turnsStacking: Special BuffApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore all Earth allies' HP (Healing cap: 1500). All Earth allies also gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Anemoi Silver Lyre | 1950 | 211 | Practice and Perfection: 5% boost to EXP. Vanguard Gale: Massive Wind damage to a foe. Boost to ATK. |
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Angel Harp | 100 | 40 | Painful Melody: Medium Light damage to a foe. | |||||
Another Sky | 2690 | 280 | Ventosus's Might: Big boost to wind allies' ATK Wind's Mystery: Small boost to wind allies' C.A. DMG Coeli Excelsior: Boost to wind allies' C.A. DMG cap Someday I'll Fly with You: Massive Wind damage to a foe. Gain 15% UpliftedCharge bar is boosted on every turn Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Aquarium Harp | 1525 | 170 | Tsunami's Aegis: Medium boost to water allies' max HP Lullaby of Eternal Sleep: Big Water damage to a foe. |
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Archangel Harp | 400 | 100 | Requiem: Big Light damage to a foe. | |||||
Bab-Bell Rendezvous | 2810 | 305 | Terra's Glory: Big boost to earth allies' C.A. specs and chain burst specs Ridge's Ascendancy: 10% boost to Earth allies' special C.A. damage cap. Inquisitor's Light: Unworldly Earth damage to a foe. Self-inflict ShortedCharge bar is frozen Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Babylon Harp | 1205 | 133 | Mountain's Might: Medium boost to earth allies' ATK Nevil: Big Earth damage to a foe. Gain ATK UpATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Bitternote Sun | 2150 | 290 | Zion's Might: Big boost to light allies' ATK Thunder's Healing: Medium boost to light allies' healing cap Sunflower Sparks: Massive Light damage to a foe. All allies gain Light ATK UpLight ATK is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Blazing Rakan | 2188 | 280 | Hellfire's Grace: Medium boost to fire allies' max HP and debuff resistance Hellfire's Garrison: Medium boost to fire allies' DEF based on how low HP is Brilliant Euphony: Massive Fire damage to a foe. All allies gain DEF Up (Stackable)DEF is boosted while active (Stackable) Strength: ??Duration: ?? and RefreshHP is restored on every turn Strength: ??Duration: ??. |
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Bovinius | 2021 | 315 | Whirlwind's Grace: Medium boost to wind allies' max HP and debuff resistance Whirlwind's Trium: Medium boost to wind allies' multiattack rate Virtue of the Ox: Massive Wind damage to a foe. Restore all allies' HP (Healing cap: 2021). Gain ArmoredChance of lowering DMG taken Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Branwen Harp | 1770 | 196 | Hoarfrost's Might: Big boost to water allies' ATK Bewail: Massive Water damage to a foe. Inflict Poisoned (1000)HP is lowered on every turn Strength: 1000Duration: 180 seconds. |
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Bronze Bell | 985 | 102 | Dark's Verity: Small boost to dark allies' critical hit rate Painful Melody: Medium Dark damage to a foe. |
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Cat's Purr | 1250 | 122 | Paw Pad's Might: Medium boost to Earth allies' ATK Stay with You: Big Earth damage to a foe. / Inflict DEF DownDEF is lowered Duration: 180 seconds. |
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Celeste Harp Omega | 2530 | 261 | Mistfall's Aegis II: Medium boost to dark allies' max HP Inferno's Verity: Big boost to fire allies' critical hit rate Black Fog: Massive Dark damage to a foe. Slight chance to remove buff effect. |
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Chanteuse Angelique | 2840 | 299 | Virtuoso's Nature: When main weapon: All allies also gain RefreshHP is restored on every turn Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and ImmuneDebuffs will be nullified Duration: 1 turn for 1 turn upon using ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. Finale Fatale: Massive Dark DMG to a foe. All allies gain 20% Dark ATK UpDark ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Chanteuse Angelique | 2840 | 299 | Virtuoso's Nature: When main weapon: All allies also gain RefreshHP is restored on every turn Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and ImmuneDebuffs will be nullified Duration: 1 turn for 1 turn upon using ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. Finale Fatale: Massive Earth DMG to a foe. All allies gain 20% Earth ATK UpEarth ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Chanteuse Angelique | 2840 | 299 | Virtuoso's Nature: When main weapon: All allies also gain RefreshHP is restored on every turn Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and ImmuneDebuffs will be nullified Duration: 1 turn for 1 turn upon using ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. Finale Fatale: Massive Fire DMG to a foe. All allies gain 20% Fire ATK UpFire ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Chanteuse Angelique | 2840 | 299 | Virtuoso's Nature: When main weapon: All allies also gain RefreshHP is restored on every turn Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and ImmuneDebuffs will be nullified Duration: 1 turn for 1 turn upon using ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. Finale Fatale: Massive Light DMG to a foe. All allies gain 20% Light ATK UpLight ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Chanteuse Angelique | 2840 | 299 | Virtuoso's Nature: When main weapon: All allies also gain RefreshHP is restored on every turn Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and ImmuneDebuffs will be nullified Duration: 1 turn for 1 turn upon using ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. Finale Fatale: Massive Water DMG to a foe. All allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Chanteuse Angelique | 2840 | 299 | Virtuoso's Nature: When main weapon: All allies also gain RefreshHP is restored on every turn Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and ImmuneDebuffs will be nullified Duration: 1 turn for 1 turn upon using ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. Finale Fatale: Massive Wind DMG to a foe. All allies gain 20% Wind ATK UpWind ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Cords of Heaven Lyre | 2595 | 276 | Ventosus's Might: Big boost to wind allies' ATK Inferno's Might: Big boost to fire allies' ATK Anointed Overture: When main weapon: Boost to all allies' debuff success rate.8% at SL 15. Benevolence: Massive Wind damage to a foe. Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: 3 turns. 4★: Gain DA UpDouble attack rate is boosted Duration: 3 turns and TA UpTriple attack rate is boosted Duration: 3 turns. |
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Cosmic Harp | 2619 | 325 | ▶ |
Cosmic Harp II: 50% boost to ATK and HP of equipped harps. Azure Harp's Discipline: Boost to DMG Cap based on how many harps are equipped. Mediation Sound: Massive Light damage to a foe. Gain ATK UpATK is boosted . |
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Cythara Anglica | 2013 | 282 | Ventosus's Might: Big boost to wind allies' ATK Whirlwind's Healing: Medium boost to healing cap for wind allies Brillante: Massive Wind damage to a foe. Inflict CharmedAttacks are slightly limited Duration: 180 seconds. |
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Dante Alighieri | 2661 | 282 | ▶ |
True Glacial Supremacy: Massive boost to water allies' ATK / Small boost to max HP Glacial Frostcage: When main weapon (MC only): 300% Water damage (Damage cap: ~630,000) and inflict 15% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 15% (Max: 30%)Duration: 180 seconds and 15% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 15% (Max: 30%)Duration: 180 seconds to all foes when a foe uses a special attack. Disperazione Finale: 450%Massive Water damage to a foe. All allies gain 25% Debuff Success BoostedDebuff success rate is boosted Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 5★: Damage increased to 550%. StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. effect increased. 25% Debuff Success BoostedDebuff success rate is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns. |
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Dante's Harp | 1989 | 220 | Glacial Supremacy: Massive boost to Water allies' ATK Disperazione: Massive Water damage to a foe. All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Daur da Blao | 2800 | 360 | Armed Gale: Big boost to wind allies' ATK Jade Arts: Boost to wind allies' skill DMG cap Clairseach: Massive Wind damage to a foe. 300% Bonus Wind damage (Damage cap: 600,000). 4★: All allies also gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
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Diaitesia | 3185 | 317 | Harp of Hastened Light: Boost to Light allies' C.A. DMG, C.A. DMG Cap, and Special C.A. DMG Cap based on how many harps are equipped. Thunder's Majesty: Medium boost to light allies' ATK and max HP Conflicting Ray: Massive Light damage to a foe. Inflict Light DEF DownDEF is lowered for light DMG Duration: 180 seconds. 4★: Also inflict Dark ATK DownDark ATK is lowered Duration: 180 seconds. |
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Distant Requiem | 2690 | 280 | Hatred's Celere: Medium boost to dark allies' ATK and critical hit rate Hatred's Healing: Medium boost to healing cap for dark allies Lament: Massive Dark damage to a foe. Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. 4★: Restore 10% of all allies' HP (Healing cap: 1000). |
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Dominion Harp | 1727 | 188 | Aura Divine: When main weapon: 10% boost to all allies' DEF and debuff resistance. Sign from Above: Big boost to light allies' ATK Dominion Echo: Massive Light damage to a foe. Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%Duration: 180 seconds. |
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Draconic Harp | 3240 | 399 | Wilnas's Firestorm: Boost to Fire allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Four Orbs' Judgment: Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. Hadron Blaze: Massive Fire damage to a foe. All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 5★: All allies also gain RefreshHP is restored on every turn Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Dragonbeard's Harp | 1235 | 131 | Hellfire's Might: Medium boost to fire allies' ATK Calamity: Big Fire damage to a foe. Inflict DEF DownDEF is lowered . |
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Electro Harp | 1225 | 127 | Hatred's Aegis: Medium boost to dark allies' max HP Sonic Break: Big Dark damage to a foe. Gain ATK UpATK is boosted . |
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Ent Harp | 1210 | 130 | Whirlwind's Verity: Medium boost to wind allies' critical hit rate Forest Uprising: Big Wind damage to a foe. All allies gain Shield (300)Next ATK received will be ineffective for a fixed amount Strength: 300Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Escalus Harp | 1790 | 192 | Inferno's Aegis: Big boost to fire allies' max HP Demagog: Massive Fire damage to a foe. Gain 30% Skill DMG UpSkill DMG is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Evyg Em Noytnetta | 2163 | 286 | Whirlwind's Celere: Medium boost to wind allies' ATK and critical hit rate Whirlwind's Clarity: Slight chance to dodge and counter (medium DMG) for wind allies Breath of Fine Fortune: Massive Wind damage to a foe. Gain rupies. |
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Fantasia-Realm Harp | 2892 | 358 | Harp Voltage II: Boost to ATK based on how many harps are equipped. Mystic Musician's Melody: Boost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for harp-specialty allies.) Guiding Star's Splendor: 30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies. Stjarnornas Spela: Massive Wind damage to a foe. Restore all allies' HP (Healing cap: 2000). 4★: All allies also gain ImmuneDebuffs will be nullified Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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Fediel Float | 2684 | 330 | Hoarfrost's Glory: Big boost to water allies' C.A. specs and chain burst specs Snowfall's Ascendancy: 10% boost to Water allies' Special C.A. DMG Cap. Calamitous Bounce: Massive Water damage to a foe. Gain C.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable) Duration: Indefinite and C.A. DMG Cap Up (Stackable)Charge attack DMG cap is boosted (Stackable) Duration: Indefinite. 4★: Also gain C.B. DMG UpChain burst DMG is boosted and C.B. DMG Cap UpChain Burst DMG Cap Boosted Verification needed. . |
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Forsaken Agastia | 2790 | 333 | Graphite Enforcement: Boost to Dark allies' ATK and DEF (Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above) Zenith Strike: Dark: Boost to Dark allies' C.A. DMG cap and normal attack DMG cap Agastia Beam: Massive Dark damage to a foe. All Dark allies gain 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Effect increased to 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 20%. |
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Forsaken Agastia Mk II | 3030 | 362 | Graphite Enforcement: Boost to Dark allies' ATK and DEF (Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above) Zenith Strike: Dark: Boost to Dark allies' C.A. DMG cap and normal attack DMG cap Neo Agastia Beam: Massive Dark damage to a foe. All Dark allies gain 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. |
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Froggly Bell | 1785 | 195 | Mysterious ATK II: Big boostUnknown 5% base, 1% per skill level, SL10 15% to Wind allies' ATK Ribbity Ribbit!: Massive Wind damage to a foe. Gain a random Charge Bar Gain UpCharge bar gain is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. boost. |
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Fusion Mobius | 2688 | 283 | Zion's Might: Big boost to light allies' ATK Light's Mystery: Small boost to light allies' C.A. DMG Light's Majesty: Small boost to light allies' ATK and HP Fusion Reaction: Massive Light damage to a foe. Inflict ATK DownATK is lowered Duration: 180 seconds and DEF DownDEF is lowered Duration: 180 seconds. 4★: Also remove 1 buff. |
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Golden Bell | 1780 | 194 | Good and Tasty: Big boost to Fire allies' ATK Fire's Healing: Small boost to healing cap for fire allies Delicious Order: Massive Fire damage to a foe. Restore 5% of all allies' max HP (Healing cap: 750). |
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Golden Blossom | 1785 | 195 | Thunder's Might: Medium boost to light allies' ATK Light's Aegis: Small boost to light allies' max HP Twilight Serenade: Massive Light damage to a foe. Gain 20% Debuff Res. UpDebuff resistance is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Golden Harp Relic | 1730 | 209 | The Pulse: A soul from eons past lingers within. Golden Radiance: Massive Light damage to a foe. |
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Goldslime Bell | 1620 | 255 | Goldslime's Aegis: Big boost to light allies' max HP Gold's Gleam: When main weapon (MC only): Boost to C.A. DMGUp to 120% and C.A. DMG CapUp to 20% based on how high HP is Golden Glare: Massive light DMG to a foe / Remove 1 buff / Boost to MC's ATK (Stackable) |
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Gorilla Plushie | 1200 | 132 | Gorilla's Might: Medium boost to Earth allies' ATK Gorilla Game: Big Earth damage to a foe. Slight chance to gain GorillaATK is greatly boosted based on how high HP is / Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Harmonia | 2870 | 381 | Glimmer's Pact: Supplement light allies' DMG Harp Voltage II: Boost to ATK based on how many harps are equipped Glimmer's Quintessence: Boost to light allies' DMG cap Arbitration Ray: Massive Light damage to a foe. Restore 10% of all allies' HP (Healing cap: 1000). 4★: Also inflict DelayReduce a foe's filled charge diamonds by 1 . |
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Harp of Bahamut | 1575 | 161 | Harvin Animus Utopia: Boost to Harvins' HP. Reginleiv: Big Dark damage to a foe. |
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Harp of Bahamut Coda | 2910 | 297 | Harvin Animus Utopia: Boost to Harvins' HP. Harvin Animus Parity: Boost to Harvins' multiattack rate. Rapidus Harvin Animus: Boost to all allies' multiattack rate based on number of Harvins in party. Reginleiv: Massive Dark damage to a foe. Gain DEF UpDEF is boosted . |
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Harp of Bahamut Nova | 2180 | 231 | Harvin Animus Utopia: Boost to Harvins' HP. Reginleiv: Massive Dark damage to a foe. Gain DEF UpDEF is boosted . |
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Harp of Eternal Splendor | 999 | 99 | Lucid Reverb: Massive Wind damage to a foe. | |||||
Harp of Everlore | 2660 | 270 | Teachers' Guidance III: Amplify Light allies' damage against Dark foes by 23%. Light's Majesty: Small boost to light allies' ATK and max HP Eternal Grace: Massive Light damage to a foe. All allies gain 20% Light ATK UpLight ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Dark DMG LoweredDark DMG is lowered Strength: 20%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Harp of Renunciation | 3215 | 340 | ▶ |
Lifetree's Majesty IV: Big boost to Earth allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum or chain. Apocalyptic Drive: Massive Earth damage to a foe. / All allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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Harp of Repudiation | 3215 | 340 | ▶ |
Terra's Majesty II: Big boost to Earth allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum or chain. Apocalyptic Drive: Massive Earth damage to a foe. / All allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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Harp of the Teachers | 1520 | 150 | Teachers' Guidance: Amplify Light allies' damage against Dark foes by 10%. Seraph Aria: Big Light damage to a foe. All allies gain Light ATK UpLight ATK is boosted . |
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Harp of the Teachers | 2200 | 230 | Teachers' Guidance II: Amplify Light allies' damage against Dark foes by 20%. Light's Majesty: Small boost to light allies' ATK and max HP Seraph Aria: Massive Light damage to a foe. All allies gain 10% Light ATK UpLight ATK is boosted Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Harp of Westerly Winds | 1800 | 190 | Westerly Crescendo: When main weapon: 5% boost to all allies' debuff success rate. Westerly Rhapsody: Big boost to wind allies' ATK March of the Gales: Massive Wind damage to a foe. Inflict 10% Debuff Res. DownDebuff resistance is lowered Strength: 10%Duration: 180 seconds. |
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Heart of a Songbird | 2760 | 320 | Terra's Might: Big boost to earth allies' ATK Earth's Mystery: Small boost to earth allies' C.A. DMG Terrae Excelsior: Boost to earth allies' C.A. DMG cap A Nun's Romance: Unworldly Earth damage to a foe (Damage cap: ~2,370,000). Plain damage to MC based on 30% of current HP. 4★: Also gain RefreshHP is restored on every turn . |
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Heliogabalus Militis | 1888 | 235 | Harp Voltage II: Boost to ATK based on how many harps are equipped Glimmer's Quenching: Supplement light allies' C.A. DMG based on how high their HP is Resonant Rumble Repetere: Massive Light damage to a foe. Inflict 15% Light DEF DownDEF is lowered for light DMG Strength: 15%Duration: 180 seconds. |
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Helmholtz | 2826 | 300 | Shredder's Nature: When main weapon: 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) to all allies at battle start. Shredder's Essence: This is the essence of greatness. Gain its power by using emblems. Pentatonic Dyad: Massive Fire damage to a foe. Gain AmpedHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4) . |
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Helmholtz | 2826 | 300 | Shredder's Nature: When main weapon: 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) to all allies at battle start. Shredder's Essence: This is the essence of greatness. Gain its power by using emblems. Pentatonic Dyad: Massive Water damage to a foe. Gain AmpedHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4) . |
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Holy Fox Strings | 1777 | 194 | Fleeting Wisps: Big boost to light allies' ATK Vessel's Desolation: When main weapon (MC only): 10% Bonus Light DMG effect against foes with BurnedHP is lowered on every turn . Resolute Trailblazer: Massive Light damage to a foe. Inflict Burned (5000)HP is lowered on every turn Strength: 5000Duration: 180 seconds. |
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Holy Harp | 1535 | 168 | Thunder's Aegis: Medium boost to light allies' max HP Soul Voice: Big Light damage to a foe. |
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Humming Bard | 1450 | 184 | Thunder's Verity: Medium boost to light allies' critical hit rate Cinguettio: Big Light damage to a foe. |
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Innocent Love | 2748 | 340 | ▶ |
Verdant Sovereign: Unworldly boost to Wind allies' ATK. Astral Echo II: Boost to Wind allies' one-foe attack damage cap based on their number of buffs. Golden Thorns: Massive Wind damage to a foe. All Wind allies gain 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All Wind allies also gain 20% Wind ATK UpWind ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Jade Harp Relic | 985 | 107 | Requiem: Big wind DMG to a foe | |||||
La Sylphide | 2673 | 333 | Hellfire's Might: Medium boost to fire allies' ATK Fire's Sentence: Small boost to fire allies' C.A. DMG and C.A. DMG cap Blaze's Initiation: Supplement fire allies' C.A. DMG based on how low their HP is Schmetterling: Massive Fire damage to a foe. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. 4★: All allies also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
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Langeleik | 2100 | 232 | Lost Song of the Sages: Boost Bard SongHarp: All allies gain RefreshHP is restored on every turn Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain RefreshHP is restored on every turn Strength: 3% maximum HP (Healing cap: 150 HP).'s RefreshHP is restored on every turn to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 25% and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 20%. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10% and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 10%., Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. Empireo: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Langeleik Aqua | 2480 | 266 | Lost Song of the Sages: Boost Bard SongHarp: All allies gain RefreshHP is restored on every turn Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain RefreshHP is restored on every turn Strength: 3% maximum HP (Healing cap: 150 HP).'s RefreshHP is restored on every turn to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 25% and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 20%. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10% and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 10%., Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. Empireo: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Langeleik Incendo | 2480 | 266 | Lost Song of the Sages: Boost Bard SongHarp: All allies gain RefreshHP is restored on every turn Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain RefreshHP is restored on every turn Strength: 3% maximum HP (Healing cap: 150 HP).'s RefreshHP is restored on every turn to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 25% and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 20%. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10% and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 10%., Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. Empireo: Massive Fire damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Langeleik Lumen | 2480 | 266 | Lost Song of the Sages: Boost Bard SongHarp: All allies gain RefreshHP is restored on every turn Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain RefreshHP is restored on every turn Strength: 3% maximum HP (Healing cap: 150 HP).'s RefreshHP is restored on every turn to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 25% and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 20%. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10% and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 10%., Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. Empireo: Massive Light damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Langeleik Nyx | 2480 | 266 | Lost Song of the Sages: Boost Bard SongHarp: All allies gain RefreshHP is restored on every turn Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain RefreshHP is restored on every turn Strength: 3% maximum HP (Healing cap: 150 HP).'s RefreshHP is restored on every turn to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 25% and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 20%. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10% and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 10%., Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. Empireo: Massive Dark damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Langeleik Rebirth | 2120 | 233 | Lost Song of the Sages: Boost Bard SongHarp: All allies gain RefreshHP is restored on every turn Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain RefreshHP is restored on every turn Strength: 3% maximum HP (Healing cap: 150 HP).'s RefreshHP is restored on every turn to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 25% and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 20%. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10% and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 10%., Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. Empireo: Massive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Langeleik Replica | 1343 | 149 | Lost Song of the Sages: Boost Bard SongHarp: All allies gain RefreshHP is restored on every turn Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain RefreshHP is restored on every turn Strength: 3% maximum HP (Healing cap: 150 HP).'s RefreshHP is restored on every turn to 10% HP (Healing cap: 400). Empireo: Big Water damage to a foe. |
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Langeleik Terra | 2480 | 266 | Lost Song of the Sages: Boost Bard SongHarp: All allies gain RefreshHP is restored on every turn Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain RefreshHP is restored on every turn Strength: 3% maximum HP (Healing cap: 150 HP).'s RefreshHP is restored on every turn to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 25% and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 20%. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10% and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 10%., Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. Empireo: Massive Earth damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Langeleik Ventus | 2480 | 266 | Lost Song of the Sages: Boost Bard SongHarp: All allies gain RefreshHP is restored on every turn Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain RefreshHP is restored on every turn Strength: 3% maximum HP (Healing cap: 150 HP).'s RefreshHP is restored on every turn to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using OvertureHarp: All parties gain 25% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 25% and 20% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 20%. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10% and 10% Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Strength: 10%., Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite.. Empireo: Massive Wind damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Last Storm Harp | 2400 | 260 | Stormwyrm's Stamina: Medium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity II: Big boost to wind allies' critical hit rate Flash Ruination: Massive Wind damage to a foe. Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Luminiera Harp Omega | 2510 | 265 | Knightcode's Might II: Big boost to light allies' ATK Inferno's Aegis: Big boost to fire allies' max HP Holy Blade: Massive Light damage to a foe. Slight chance to remove a buff effect. |
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Lyre of Lamia | 980 | 105 | Fire's Aegis: Small boost to fire allies' max HP Painful Melody: Medium Fire damage to a foe. |
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Mammon Harp | 1230 | 132 | Whirlwind's Might: Medium boost to wind allies' ATK Greedy Rob: Big Wind damage to a foe and restore HP. |
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Maple Harp | 455 | 52 | Noise: Small Water damage to a foe. | |||||
Melodic Sphere | 2720 | 284 | Hoarfrost's Aegis: Big boost to water allies' max HP Zion's Aegis: Big boost to light allies' max HP Dreamward Gate: When main weapon: Boost to all allies' double attack rate against CharmedAttacks are slightly limited foes. Starlight Melody: Massive Water damage to a foe. Inflict CharmedAttacks are slightly limited Duration: 180 seconds. 4★: Also remove 1 debuff from all allies. |
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Melody of Judgement | 2921 | 363 | ▶ ▶ |
Emperor-Judgement's Awakening: Massive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction. Sephira Maxi-Wind: 20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap. Wind's Majesty: Small boost to Wind allies' ATK and max HP Verdict Sphere: Massive Wind damage to a foe. All allies gain Conquest Anthem'Boost to DEF' is converted to 'Boost to ATK' (Excludes certain effects) Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (Converts "Boost to DEF" effects to "Boost to ATKNormal modifier" [Cap: 100%].) 4★: All allies also gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.Verification needed. . 5★: Conquest Anthem'Boost to DEF' is converted to 'Boost to ATK' (Excludes certain effects) Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. and 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining.'s duration increased to 4.5 turns. |
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Mobius Strip | 2600 | 280 | Inferno's Might: Big boost to fire allies' ATK Terra's Might: Big boost to earth allies' ATK Almost Alchemy: When main weapon (MC only): Boost to Mode Bar Cut. Ferdinand Blaze: Massive Fire damage to a foe. Gain RefreshHP is restored on every turn Strength: Restore 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Mysterious Harp | 1215 | 131 | Mysterious VIT: Medium boost to dark allies' max HP Unconfirmed Falling Organism: Big Dark damage to a foe. Gain a random speed boost to charge bar. |
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Night Bell | 990 | 103 | Dark's Verity: Small boost to dark allies' critical hit rate Painful Melody: Medium Dark damage to a foe. |
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Nine-Realm Harp | 2100 | 228 | Zion's Might: Big boost to light allies' ATK The Heavens Shall Fall: Massive Light damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Nine-Realm Harp Aqua | 2250 | 250 | Hoarfrost's Might: Big boost to water allies' ATK The Heavens Shall Fall: Massive Water damage to a foe. Restore 11% of all allies' HP (Healing cap: 2000 HP). All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Nine-Realm Harp Cardinal | 2470 | 275 | Inferno's Might: Big boost to fire allies' ATK The Heavens Shall Fall: Massive Fire damage to a foe. Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Nine-Realm Harp Cobalt | 2470 | 275 | Hoarfrost's Might: Big boost to water allies' ATK The Heavens Shall Fall: Massive Water damage to a foe. Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Nine-Realm Harp Ecru | 2470 | 275 | Terra's Might: Big boost to earth allies' ATK The Heavens Shall Fall: Massive Earth damage to a foe. Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Nine-Realm Harp Incendo | 2250 | 250 | Inferno's Might: Big boost to fire allies' ATK The Heavens Shall Fall: Massive Fire damage to a foe. Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Nine-Realm Harp Ivory | 2470 | 275 | Zion's Might: Big boost to light allies' ATK The Heavens Shall Fall: Massive Light damage to a foe. Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Nine-Realm Harp Lumen | 2250 | 250 | Zion's Might: Big boost to light allies' ATK The Heavens Shall Fall: Massive Light damage to a foe. Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Nine-Realm Harp Nyx | 2250 | 250 | Oblivion's Might: Big boost to dark allies' ATK The Heavens Shall Fall: Massive Dark damage to a foe. Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Nine-Realm Harp Obsidian | 2470 | 275 | Oblivion's Might: Big boost to dark allies' ATK The Heavens Shall Fall: Massive Dark damage to a foe. Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Nine-Realm Harp Sage | 2470 | 275 | Ventosus's Might: Big boost to wind allies' ATK The Heavens Shall Fall: Massive Wind damage to a foe. Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Nine-Realm Harp Sterling | 2220 | 243 | Zion's Might: Big boost to light allies' ATK The Heavens Shall Fall: Massive Light damage to a foe. Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Nine-Realm Harp Terra | 2250 | 250 | Terra's Might: Big boost to earth allies' ATK The Heavens Shall Fall: Massive Earth damage to a foe. Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Nine-Realm Harp Ventus | 2250 | 250 | Ventosus's Might: Big boost to wind allies' ATK The Heavens Shall Fall: Massive Wind damage to a foe. Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Nioh | 2090 | 300 | Light's Majesty: Small boost to light allies' ATK and max HP Light's Aegis: Small boost to light allies' max HP Rising Thunder: Massive Light damage to a foe. Random buff to all allies. |
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Ocean Harp | 2210 | 245 | Hoarfrost's Aegis: Big boost to water allies' max HP Soulful Ballad: Massive Water damage to a foe. Cut to Overdrive. |
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Ocean's Klein | 2228 | 270 | Tsunami's Stamina: Medium boost to water allies' ATK based on how high HP is Water's Sentence: Small boost to water allies' C.A. DMG and C.A. DMG cap Marine Typhoon: Massive Water damage to a foe. Remove 1 buff. All allies gain Water ATK UpWater ATK is boosted . |
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Onyx Harp Relic | 985 | 107 | Requiem: Big dark DMG to a foe | |||||
Orpheus Harp | 1180 | 126 | Whirlwind's Healing: Medium boost to wind allies' healing cap Wind's Aegis: Small boost to wind allies' max HP Healing Zephyr: Big Wind damage to a foe. Restore 10% of all allies' HP (Healing cap: 1000). |
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Pearl Harp Relic | 985 | 107 | Requiem: Big light DMG to a foe | |||||
Perseus | 2470 | 270 | Earth's Majesty: Small boost to earth allies' ATK and max HP Mountain's Haunt: Medium boost to earth allies' ATK / 10% hit to double attack rate Prithvi-Sadhaka: Massive Earth damage to a foe. Gain 15% ATK UpATK is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Practice Drum | 1348 | 148 | Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Drum Roll Soul Kagura: Big Earth damage to a foe. |
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Qilin Lyre | 2915 | 300 | ▶ |
Oblivion's Might II: Big boost to dark allies' ATK Harbinger of the Dusk of Nightfall: When main weapon: Immunity to skill-sealing debuffs. 20% boost to Debuff Success Rate and 20% boost to Skill Damage Cap. Ebon Blade: Massive Dark damage to a foe. Remove 1 debuff from all parties. |
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Radiant Rinne | 2892 | 376 | Zion's Tempering: Big boost to light allies' skill DMG cap / Big supplemental boost to skill DMG Light's Fandango: Small boost to light allies' ATK / Small boost to triple attack rate Sunny Rebirth: Massive Light damage to a foe. All Light allies gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Light allies also gain RefreshHP is restored on every turn Strength: 10% of max HP (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Rainbow Lyre | 2665 | 333 | Hoarfrost's Verity: Big boost to water allies' critical hit rate Water's Might: Small boost to water allies' ATK Cobalt Arts: Boost to water allies' skill damage cap Prism Melody: Massive Water damage to a foe. All allies gain 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain 30% Skill DMG UpSkill DMG is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Refrain of Blazing Vigor | 3397 | 419 | Wilnas's Firestorm: Boost to Fire allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Six Pillars' Judgment: Emblem of the six orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. Furious Blaze ++: Massive Fire damage to a foe. All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, RefreshHP is restored on every turn Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and Veil (1 time)Debuffs will be nullified (1 time) Duration: 0.5 turns"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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Renaissance Harp | 1872 | 175 | Suono Forte: Big boost to Earth allies' ATK Delicate Strings: When main weapon: Boost to charge attack damage to a foe with Sleep effect Rinascimento: Massive Earth damage to a foe. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 3.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Resonating Wand | 1160 | 130 | Diantha Heartbond: Boost to ATK and DEF when Diantha is in the party Make a Splash: Big Water damage to a foe. Gain HypeATK is boosted . |
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Rip Van Winkle | 2638 | 339 | Kind Woodcutter's Nature: When main weapon: All other allies gain Shield (2500)Next ATK received will be ineffective for a fixed amount Strength: 2500 upon using Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0) Duration: Indefinite and a 4000-damage shield effect. (Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable) Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite, and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Leaf Burning ends when shield effect ends.). Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500). From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". onward and grant all allies Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." from 2nd cast onward. Secluded Cabin: Massive Earth damage to a foe. Gain 15% Healing UpHealing skill's healing amount is boosted Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 15% Healing Cap UpHealing skill's healing cap is boosted Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Rip Van Winkle | 2638 | 339 | Kind Woodcutter's Nature: When main weapon: All other allies gain Shield (2500)Next ATK received will be ineffective for a fixed amount Strength: 2500 upon using Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0) Duration: Indefinite and a 4000-damage shield effect. (Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable) Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite, and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Leaf Burning ends when shield effect ends.). Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500). From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". onward and grant all allies Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." from 2nd cast onward. Secluded Cabin: Massive Fire damage to a foe. Gain 15% Healing UpHealing skill's healing amount is boosted Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 15% Healing Cap UpHealing skill's healing cap is boosted Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Rip Van Winkle | 2638 | 339 | Kind Woodcutter's Nature: When main weapon: All other allies gain Shield (2500)Next ATK received will be ineffective for a fixed amount Strength: 2500 upon using Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0) Duration: Indefinite and a 4000-damage shield effect. (Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable) Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite, and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Leaf Burning ends when shield effect ends.). Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500). From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". onward and grant all allies Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." from 2nd cast onward. Secluded Cabin: Massive Wind damage to a foe. Gain 15% Healing UpHealing skill's healing amount is boosted Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 15% Healing Cap UpHealing skill's healing cap is boosted Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Rose Crystal Harp | 2120 | 240 | Ice Rose Brier: Medium boost to Water allies' ATK and max HP Ice Rose Bud: Lessen Earth DMG taken for Water allies Domination Song: Massive Water damage to a foe. / Lessen all allies' Earth DMG. |
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Ruby Harp Relic | 985 | 107 | Requiem: Big fire DMG to a foe | |||||
Rusted Harp | 96 | 30 | Requiem: Big Dark damage to a foe. | |||||
Sandcastle Song-Lume | 2590 | 280 | Terra's Aegis: Big boost to earth allies' max HP Zion's Aegis: Big boost to light allies' max HP Mountain's Healing: Medium boost to healing cap for earth allies Sorrowful Fantasia: Massive Earth damage to a foe. Gain Repel (3 times)Reflects DMG Duration: 9.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 9 turns remaining.. 4★: All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 350)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Sapphire Harp Relic | 985 | 107 | Requiem: Big water DMG to a foe | |||||
Sephira Emerald Harp | 2389 | 258 | Oceansoul's Might II: Big boost to water allies' ATK Sephira Watersoul: Big boost to water allies' max HP in Arcarum Forbidden Melody: Massive Water damage to a foe. Deal bonus Water damage225% skill damage (50% of charge attack) (Damage cap: ~300,000). |
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Sharom Harp | 1225 | 125 | Amethyst's Might: Medium boost to dark allies' ATK Tranquil Wind: Big Dark damage to a foe. |
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Sikinnis | 2193 | 279 | Inferno's Might: Big boost to fire allies' ATK Fire's Aegis: Small boost to fire allies' max HP Epithemia Melodia: Massive Fire damage to a foe. Hit to ATK (Stackable). |
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Silver Harp Relic | 1730 | 209 | Vessel Phantasmic: This masterless weapon slumbers through eternal night. Silver Shine: Massive Light damage to a foe. |
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Silverslime Bell | 1670 | 250 | Silverslime's Aegis: Big boost to dark allies' max HP Silver's Sparkle: When main weapon (MC only): Chance to grant a random buff to all allies with every one-foe attack. Silver Stomp Classic: Massive Dark damage to a foe. Inflict 20% DEF DownDEF is lowered Strength: 20%Duration: 180 seconds. Slight chance to inflict StunnedCan't attack . |
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Sleipnir Shoe | 2399 | 256 | ▶ |
Thunder's Enmity: Medium boost to light allies' ATK based on how low HP is Zion's Garrison: Big boost to light allies' DEF based on how low HP is Tjangvide: Massive Light damage to a foe. Inflict 10% ATK DownATK is lowered Strength: 10% and 10% DEF DownDEF is lowered Strength: 10%. 4★: Debuff strength increased to 20% ATK DownATK is lowered Strength: 20% and 20% DEF DownDEF is lowered Strength: 20%. |
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Slime Bell | 1100 | 150 | Slime's Aegis: Medium boost to water allies' max HP Amorphous Blob: 5% Boost to Water allies' DEF Slimes on the March: Big Water damage to a foe. Restore 10% of all allies' HP (Healing cap: 500) All allies gain ArmoredChance of lowering DMG taken Strength: 100 chance of taking 30 less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Snowy Mobius Strip | 2210 | 242 | Zion's Might: Big boost to light allies' ATK Terra's Might: Big boost to earth allies' ATK Ferdinand Freeze: Massive light DMG to a foe / Refresh |
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Songsmith's Harp | 1485 | 161 | Whirlwind's Aegis: Medium boost to wind allies' max HP Soul Voice: Big Wind damage to a foe. |
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Soul Echoer | 2094 | 230 | Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Drum RollAll allies gain 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 1 turn , 10% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 10%Duration: 1 turn , and 60% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 60%Duration: 1 turn .. Indestructible Bachi: When main weapon (MC only): 20% boost to chain burst DMG and 10% boost to chain burst DMG cap. Soul Kagura: Massive Earth damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Soul Echoer Aqua | 2470 | 266 | Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Drum RollAll allies gain 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 1 turn , 10% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 10%Duration: 1 turn , and 60% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 60%Duration: 1 turn .. Indestructible Bachi: When main weapon (MC only): 20% boost to chain burst DMG and 10% boost to chain burst DMG cap. Soul Kagura: Massive Water damage to a foe. Gain C.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable) and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Soul Echoer Rebirth | 2114 | 232 | Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Drum RollAll allies gain 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 1 turn , 10% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 10%Duration: 1 turn , and 60% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 60%Duration: 1 turn .. Indestructible Bachi: When main weapon (MC only): 20% boost to chain burst DMG and 10% boost to chain burst DMG cap. Soul Kagura: Massive Earth damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Spring's Whisperings | 2094 | 221 | Stormwyrm's Might: Medium boost to wind allies' ATK Stormwyrm's Heroism II: Medium boost to wind allies' max HP and double attack rate Budding Orchestration: Massive Wind damage to a foe. All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Increased to 25% DA UpDouble attack rate is boosted Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Storyteller's Strings | 1225 | 146 | Clawed Shadow: Medium boost to Dark allies' ATK Ten Raksasis: Big Dark damage to a foe. All allies gain Dark ATK UpDark ATK is boosted . |
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Stravaria | 1540 | 167 | Whirlwind's Might: Medium boost to wind allies' ATK Requiem: Big Wind damage to a foe. |
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Stuffed Shark | 1205 | 131 | Sharkskin's Might: Medium boost to Dark allies' ATK Plush Predator: Big Dark damage to a foe. |
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Summer Beach Sphere | 1500 | 175 | Tsunami's Healing: Medium boost to healing cap for water allies Seaside Melody: Big Water damage to a foe. Gain RefreshHP is restored on every turn Strength: 5% HP (Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Swirly Wurst Songweaver | 1395 | 129 | Mysterious VIT: Medium boost to fire allies' max HP Rock Crash: Big Fire damage to a foe. Gain a random speed boost to charge bar. |
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Teardrop Mandolin | 2203 | 277 | Whirlwind's Verity: Medium boost to wind allies' critical hit rate Whirlwind's Stamina: Medium boost to wind allies' ATK based on how high HP is Zeffiroso: Massive Wind damage to a foe. Raise foe's TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict Earth ATK DownEarth ATK is lowered Duration: 180 seconds. |
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Thunder Dome | 1780 | 220 | Armed Shine: Big boost to light allies' ATK Synchronized Artistry: When main weapon (MC only): 20% boost to double attack rate and 10% boost to triple attack rate. Prism Thunder: Massive Light damage to a foe. Inflict 20% DEF DownDEF is lowered Strength: 20%Duration: 180 seconds. 5% chance to inflict ParalyzedCan't attack Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Tribunal Lyre Militis | 2049 | 256 | Lifetree's Majesty III: Big boost to earth allies' ATK and max HP Fortified Harp: Boost to DEF based on how many harps are equipped Sefrou Dakhma Repetere: Massive Earth damage to a foe. Restore 10% of all allies' HP (Healing cap: 700). All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Activates twice in Arcarum.) |
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True Judgement Lyre | 2664 | 281 | ▶ |
True Adjudicator's Supremacy: Massive boost to earth allies' ATK / Small boost to max HP Adjudicator's Doctrine: When main weapon (MC only): 55% boost to double attack rate and 30% boost to triple attack rate while High Voltage is in effect. Sefrou Dakhma: 450%Massive Earth damage to a foe. Restore 10% of all allies' HP (Healing cap: 700). All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Damage increased to 550%. Healing cap increased to 2000. |
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Tyros Zither | 2390 | 260 | Oceansoul's Might: Medium boost to water allies' ATK Oceansoul's Sentence: Medium boost to water allies' C.A. DMG and C.A. DMG cap House of Thebes: Massive Water damage to a foe. Inflict 10% Fire ATK DownFire ATK is lowered Strength: 10%. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
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Ullikummi | 3371 | 349 | ▶ |
Oblivion's Heed: Small boost to Dark allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown. All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns and a random buff when using first ability. Dark's Majesty: Small boost to Dark allies' ATK and max HP Titan's Song: Massive Dark damage to a foe. All allies gain High Voltage (ATK Up)ATK is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and High Voltage (DEF Up)DEF is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000). All allies also gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ullikummi | 3371 | 349 | ▶ |
Terra's Heed: Small boost to Earth allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown. All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns and a random buff when using first ability. Earth's Majesty: Small boost to Earth allies' ATK and max HP Titan's Song: Massive Earth damage to a foe. All allies gain High Voltage (ATK Up)ATK is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and High Voltage (DEF Up)DEF is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000). All allies also gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ullikummi | 3371 | 349 | ▶ |
Inferno's Heed: Small boost to Fire allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown. All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns and a random buff when using first ability. Fire's Majesty: Small boost to Fire allies' ATK and max HP Titan's Song: Massive Fire damage to a foe. All allies gain High Voltage (ATK Up)ATK is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and High Voltage (DEF Up)DEF is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000). All allies also gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ullikummi | 3371 | 349 | ▶ |
Zion's Heed: Small boost to Light allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown. All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns and a random buff when using first ability. Light's Majesty: Small boost to Light allies' ATK and max HP Titan's Song: Massive Light damage to a foe. All allies gain High Voltage (ATK Up)ATK is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and High Voltage (DEF Up)DEF is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000). All allies also gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ullikummi | 3371 | 349 | ▶ |
Hoarfrost's Heed: Small boost to Water allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown. All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns and a random buff when using first ability. Water's Majesty: Small boost to Water allies' ATK and max HP Titan's Song: Massive Water damage to a foe. All allies gain High Voltage (ATK Up)ATK is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and High Voltage (DEF Up)DEF is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000). All allies also gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ullikummi | 3371 | 349 | ▶ |
Ventosus's Heed: Small boost to Wind allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown. All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns and a random buff when using first ability. Wind's Majesty: Small boost to Wind allies' ATK and max HP Titan's Song: Massive Wind damage to a foe. All allies gain High Voltage (ATK Up)ATK is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and High Voltage (DEF Up)DEF is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000). All allies also gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Unheil | 3024 | 297 | ▶ |
Oblivion's Glory: Big boost to dark allies' C.A. specs and chain burst specs Hatred's Grace: Medium boost to dark allies' max HP and debuff resistance Corposant: Massive Dark damage to a foe. Dark allies gain 70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 50% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Dark allies also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Valentine Harp | 1255 | 133 | Hellfire's Aegis: Medium boost to fire allies' max HP Dear Miko: Big Fire damage to a foe. Restore HP. |
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Veselago Harp | 1225 | 133 | Thunder's Healing: Medium boost to healing cap for light allies Imitate: Big Light damage to a foe. Gain Repel (3 times)Reflects DMG Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Violino della Memoria | 2233 | 271 | Wind's Majesty: Small boost to wind allies' ATK and max HP Jade Arts: Boost to wind allies' skill DMG cap Fontana della Melodia: Massive Wind damage to a foe. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
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Vyrnstrument | 1185 | 125 | Solo: Big boost to your double attack rate The Deep Abyss: Light DMG reduction Beethovyrn: Big Dark damage to a foe. |
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Waldharfe | 1225 | 146 | Clawed Shadow: Medium boost to dark allies' ATK Teufelssonate: Big Dark damage to a foe. Inflict DEF DownDEF is lowered Duration: 180 seconds. |
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Welcome Basket | 1185 | 155 | Hospitality's Aegis: Medium boost to wind allies' max HP Snack Session: Big Wind damage to a foe. Restore all allies' HP. |
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Wind God Harp | 1215 | 131 | Whirlwind's Might: Medium boost to wind allies' ATK Wild Winds: Big Wind damage to a foe. Gain Wind ATK UpWind ATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Worldbreaking Tauros | 2748 | 343 | ▶ |
Tidings of the New World: Massive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Corant II: Amplify skill damage by 10% for Melee- and Harp-specialty allies. Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Terre du Taureau: Massive Earth damage to a foe. All allies gain TA UpTriple attack rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Worldforging Moros | 2773 | 338 | ▶ |
Tidings of the New World: Massive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Eparc II: Amplify C.A. damage by 10% for Sabre- and Bow-specialty allies. Amplify C.A. damage by 20% for Sabre- and Bow-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Rayon du Monde: Unworldly Dark damage to a foe. Self-inflict ShortedCharge bar is frozen Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite. |
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Worldscathing Leon | 2763 | 340 | ▶ |
Tidings of the New World: Massive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Fusame II: Amplify normal attack damage by 8% for Gun- and Katana-specialty allies. Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Flamme du Lion: Massive Fire damage to a foe. Gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
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Worldstorming Aetos | 2743 | 344 | ▶ |
Tidings of the New World: Massive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Brogue II: Amplify skill damage by 10% for Dagger- and Spear-specialty allies. Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Eau de l'Aigle: Massive Water damage to a foe. All allies gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 15%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Worldvexing Angelos | 2758 | 341 | ▶ |
Tidings of the New World: Massive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Haton II: Amplify normal attack damage by 8% for Axe- and Staff-specialty allies. Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox. Vent de l'Ange: Massive Wind damage to a foe. All allies gain Wind ATK UpWind ATK is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Wrathful Resentment | 1445 | 102 | Clawed Shadow: Medium boost to dark allies' ATK Hellstring Symphony: Big Dark damage to a foe. Inflict DEF DownDEF is lowered Duration: 180 seconds. |
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Xeno Judgement Lyre | 2329 | 250 | Adjudicator's Supremacy: Massive boost to Earth allies' ATK Dakhma: Massive Earth damage to a foe. Restore 10% of all allies' HP. (Healing cap: 700.) |
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Zechariah | 2330 | 350 | Mistfall's Stamina II: Big boost to dark allies' ATK based on how high HP is Mistfall's Aegis: Small boost to dark allies' max HP Sounding Prophecy: Massive Dark damage to a foe. All allies gain 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and RefreshHP is restored on every turn Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Zhuque Lyrewings | 2020 | 220 | Inferno's Second Insignia: Big boost to ATK for a Fire ally in second position. Take damage every turn (5% of max HP). Inferno's Might: Big boost to fire allies' ATK Song of the Phoenix: Massive Fire damage to a foe. Gain ATK UpATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Pages in category "Harp Weapons"
The following 182 pages are in this category, out of 182 total.
A
B
C
D
F
H
- Harmonia
- Harp of Bahamut
- Harp of Bahamut Coda
- Harp of Bahamut Nova
- Harp of Eternal Splendor
- Harp of Everlore
- Harp of Renunciation
- Harp of Repudiation
- Harp of the Teachers (SR)
- Harp of the Teachers (SSR)
- Harp of Westerly Winds
- Heart of a Songbird
- Heliogabalus Militis
- Helmholtz
- Helmholtz (Fire)
- Helmholtz (Water)
- Holy Fox Strings
- Holy Harp
- Humming Bard
L
N
- Night Bell
- Nine-Realm Harp
- Nine-Realm Harp Aqua
- Nine-Realm Harp Cardinal
- Nine-Realm Harp Cobalt
- Nine-Realm Harp Ecru
- Nine-Realm Harp Incendo
- Nine-Realm Harp Ivory
- Nine-Realm Harp Lumen
- Nine-Realm Harp Nyx
- Nine-Realm Harp Obsidian
- Nine-Realm Harp Sage
- Nine-Realm Harp Sterling
- Nine-Realm Harp Terra
- Nine-Realm Harp Ventus
- Nioh
R
S
- Sandcastle Song-Lume
- Sapphire Harp Relic
- Sephira Emerald Harp
- Sharom Harp
- Sikinnis
- Silver Harp Relic
- Silverslime Bell
- Sleipnir Shoe
- Slime Bell
- Snowy Mobius Strip
- Songsmith's Harp
- Soul Echoer
- Soul Echoer Aqua
- Soul Echoer Rebirth
- Spring's Whisperings
- Storyteller's Strings
- Stravaria
- Stuffed Shark
- Summer Beach Sphere
- Swirly Wurst Songweaver